Mothership Character Sheet

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

NAME

LEVEL RANK / TITLE

MAX
STRESS RESOLVE HEALTH

CLASS SAVES
2 0
2. PICK A AND NOTE THEIR STARTING

CURRENT HEALTH
STARTS AT 2 STARTS AT 0
TEAMSTER ANDROID SCIENTIST MARINE

SANITY 30 20 40 25
STATS

Rationalization, Logic
STRENGTH
FEAR 35 85 25 30
1. ROLL 6D10 FOR EACH OF YOUR

Surprise, Loneliness

SPEED
BODY 30 40 25 35
Hunger, Disease, Infection

INTELLECT ARMOR 35 25 30 40
Physical Damage

+5
COMBAT +5
+10

+5/+5 WHENEVER A FRIENDLY MARINE IS NEARBY

4. TAKE NOTE OF HOW YOUR CLASS DEALS WITH STRESS & PANIC

Once per session, a Teamster may re-roll a roll on the Panic Effect Table.

Whenever a Scientist fails a Sanity save, every friendly player nearby gains 1 Stress.

Fear saves made in the presence of Androids have disadvantage.

Whenever a Marine Panics, every friendly player nearby must make a Fear save.

5. PICK A STARTING LOADOUT AND ROLL A RANDOM TRINKET & PATCH

EXCAVATION EXPLORATION EXTERMINATION EXAMINATION


Crowbar, Hand Welder, Laser Vibechete, Rigging Gun, Flare SMG, Frag Grenade x6, Scalpel, Tranq Pistol, Stun Baton,
Cutter, Body Cam, Bioscanner, Gun, First Aid Kit, Vaccsuit Standard Battle Dress (Heads-up Hazard Suit, Medscanner,
Infrared Goggles, Lockpick Set, (Long-range Comms, Oxygen Display, Body Cam, Short-range Automed x6, Pain Pills x6,
Vaccsuit (Oxygen Tank, Tank), Survey Kit, Water Filter, Comms), Stimpak x6, Electronic Stimpak x6, Cybernetic
Mag-Boots, Short-range Comms) Locator, Rebreather, Binoculars, Tool Kit Diagnostic Scanner
Flashlight, Camping Gear, MREs x7

EQUIPMENT Equipment list (pg. 17-18), Random Trinket (pg. 19), Random Patch (pg. 20)

Starting Credits 5d10*10

CREDITS
3. MARK YOUR STARTING SKILLS TRAINED +10% EXPERT +15% MASTER +20%
AND SPEND SKILL POINTS

TEAMSTER Zero-G. Mechanical Repair.


Pick one: Heavy Machinery LINGUISTICS PSYCHOLOGY SOPHONTOLOGY
or Piloting. +4 PTS.

SCIENTIST Pick Two: Biology, Agriculture,


Geology, Computers, BIOLOGY GENETICS XENOBIOLOGY
Mathematics, Chemistry. +3 PTS.

ANDROID Computers, Mathematics,


Linguistics. +2 PTS. FIRST AID PATHOLOGY

MARINE Military Training. +3 PTS.


HYDROPONICS BOTANY
• TRAINED SKILLS cost 1 point.
• EXPERT SKILLS cost 2 points.
• MASTER SKILLS cost 3 points.
• To take an Expert or Master skill you must GEOLOGY PLANETOLOGY
first take one of its prerequisite skills.

NOTES ASTEROID
ZERO-G
MINING

JURY
SCAVENGING CYBERNETICS
RIGGING

HEAVY
ENGINEERING ROBOTICS
MACHINERY

ARTIFICIAL
COMPUTERS HACKING
INTELLIGENCE

MECHANICAL VEHICLE COMMAND


REPAIR SPECIALIZATION

DRIVING

PILOTING ASTROGATION HYPERSPACE

MATHEMATICS PHYSICS

ART

ARCHAEOLOGY MYSTICISM XENOESOTERICISM

THEOLOGY TACTICS

MILITARY
GUNNERY
TRAINING

WEAPON
RIMWISE FIREARMS
SPECIALIZATION

CLOSE-QUARTERS
ATHLETICS
COMBAT

CHEMISTRY EXPLOSIVES

XP
Download this character sheet at http://mothershiprpg.com

You might also like