Computer Graphics and Mass Media: Communicability Analysis
Computer Graphics and Mass Media: Communicability Analysis
Communicability Analysis
Abstract. In the current work are studied the existing relationships between
graphic computing and mass media. The main purpose is to establish a method-
ology of qualitative and creative analysis of the different layers that make up
the existing interrelations which are scarcely visible for the computer animation
designers and the users or receptors of these contents. The methodology known
as “onion-iceberg” allows us to establish the first isotopies on the level of the
content of those computer productions. Additionally, a study of the state-of-the-
art is made, bearing in mind the diachronic and synchronic factor of technologi-
cal evolution, and also the diffusion of these contents in the mass media and the
Internet.
1 Introduction
The television, the computer, the video games, the cinema screens are mainly emitters
of visual images. The social mass media have their reason of being in the diffusion of
messages, however, an unprecedented event was the interrelation emerging between
the mass media and computer animation, mainly in the cinema and television [1] [2]
[3] [4]. As a rule it intervened in the titles or credits of the films, documentaries, se-
ries, etc. Letters and animated figures rich in colours and special effects seize the
spectators’ attention. Then the interaction of the three-dimensionality boosted this
event. Now the proof are the continuity designs, chain image, publicity curtains of
television, both public and private. These are minutely thought out works, since there
the international image of the firm is at stake. The idea they express is constantly
repeated during the station’s programmes. To this you have to add publicity. Some
creators, designers and programmers of computer animation in the nineties talked
about a saturation of 3D inside it, that’s why curtains or continuity designs are seen in
2D. This was the main reason why some European channels have subtly returned to
bi-dimensionality. In the new millennium 3D prevails over 2D, even in the cases in
which there is a combination of both animations by computer. Now the 3D term refers
F.V. Cipolla Ficarra et al. (Eds.): ADNTIIC 2010, LNCS 6616, pp. 182–192, 2011.
© Springer-Verlag Berlin Heidelberg 2011
Computer Graphics and Mass Media: Communicability Analysis 183