W40K-RPG Library Tables
W40K-RPG Library Tables
W40K-RPG Library Tables
Cybernetics
TOOLS
DH Availability
RT Availability
RT Acquisition
Ammo Weight
Void Travel
Sheet Index version: v8.4.6
Required References for reference sheets (but not used in e.g. wpns) 1d100
DHRB DH DH Core Rulebook Roll result:
RTRB RT RT Core Rulebook
DWRB DW DW Core Rulebook RESULT
BCRB BC BC Core Rulebook
OWRB OW OW Core Rulebook
DHGMS DH DH GM Screen Commerce: opposed check. +2PF per DoS
HH3DS DH Haarlock Heresy III: Dead Stars
AG1BS DH Apostasy Gambit I: The Black Sepulchre
HH2DC DH Haarlock Heresy II: Damned Cities
RACE REFERENCE
Tyranid DW
Tau DW
Kroot DW
Kroot RT
Ork RT
Ork DW
Other Xenos DW
Radicals and Chaos DW
Necrons
STATISTICS
Entries (Unique / Total ) Properties Key/Value Pairs
Weapons NAME (1016/1330) 26 34,580
Armour NAME (248/253) 15 3,795
Qualities NAME (66/66) 4 264
WeaponUpgrades NAME (248/316) 25 7,900
ArmourUpgrades NAME (24/28) 14 392
Gear NAME (329/353) 9 3,177
Skills NAME (57/66) 9 594
Talents NAME (322/428) 7 2,996
Traits NAME (199/245) 9 2,205
Powers NAME (481/536) 18 9,648
Faith Powers NAME (34/34) 6 204
Travel time:
ommerce: opposed check. +2PF per DoS The entire voyage takes: 11D 14H
You enter the warp after: 7D 3H
You start decelerating 1D 8H before you enter the warp
Melta
2
10
4
12
21
20
5
0.167
0.83
0.33
1.17
v1.1
e Warp)
U)
(Cold) (D=2AU)
U)
(Cold) (D=2AU)
warp
Turn off autocalculations first and use F9: Menu > Options > formula > manual
Avail.
COPY PASTED FROM
WEAPONS TAB Shop Modifier: 400% In Stock:
NAME (890/1116) Num#Poor #Normal #Good #Best In Store:
Disposable Handgun 1 40 80 32 36 Disposable Handgun
Club 2 16 80 60 24 Club
Knife 2 32 16 12 8 Knife
Armsman-10 3 36 60 16 Armsman-10
Blunderbuss 3 12 12 8 Blunderbuss
Brass Knuckles 3 12 24 24 4 Brass Knuckles
Fire Bomb Grenade 3 60 48 8 8 Fire Bomb Grenade
Javelin 3 24 24 8 4 Javelin
Melee Attachment 3 60 60 32 8 Melee Attachment
Punch Dagger 3 48 24 8 12 Punch Dagger
Staff 3 24 24 24 Staff
Throwing Star-Knife 3 24 48 32 4 Throwing Star-Knife
Truncheon 3 48 48 32 Truncheon
Laslock 3 24 12 32 4 Laslock
Mercy Killer 3 24 24 8 8 Mercy Killer
Phobos Stubber 3 12 12 24 Phobos Stubber
Scalptaker 3 48 36 16 Scalptaker
Sling 3 24 48 24 Sling
Steadholder 3 48 24 8 8 Steadholder
Stub Automatic 3 48 36 8 8 Stub Automatic
Stub Revolver 3 60 12 32 8 Stub Revolver
Stub Revolver 3 48 36 16 8 Stub Revolver
.54 Tranter 4 32 8 8 8 .54 Tranter
Autopistol 4 32 8 12 8 Autopistol
Bow 4 32 24 8 8 Bow
Civitas 4 8 32 12 4 Civitas
Deuce Pistol 4 8 8 12 8 Deuce Pistol
Drive Nailer 4 8 16 12 4 Drive Nailer
Drusus Prime 4 8 32 4 8 Drusus Prime
Armoured Gauntlets 4 32 16 12 4 Armoured Gauntlets
Exterminator 4 16 24 12 Exterminator
Boarding Pike 4 24 32 12 Boarding Pike
Buckler 4 8 24 4 4 Buckler
Civilian Firearm 4 8 16 8 8 Civilian Firearm
Hack Shotgun 4 8 8 8 8 Hack Shotgun
Cleaver 4 8 32 4 Cleaver
Combat Shield 4 24 32 12 8 Combat Shield
Crossbow 4 24 24 4 Crossbow
Cutlass 4 32 32 12 Cutlass
Daggered Vambraces 4 8 32 12 8 Daggered Vambraces
Lascarbine 4 32 32 4 8 Lascarbine
Exterminator Cartridge 4 32 8 8 Exterminator Cartridge
Flintlock Pistol 4 8 8 4 4 Flintlock Pistol
Frag Grenade 4 32 32 8 8 Frag Grenade
Great Hammer 4 32 8 12 8 Great Hammer
Laspistol 4 16 8 12 4 Laspistol
Hammer 4 24 32 4 4 Hammer
Hunting Quoit 4 32 16 12 Hunting Quoit
Javelin 4 16 8 4 Javelin
Lasgun 4 8 32 8 4 Lasgun
Musket 4 32 32 8 4 Musket
Sabre 4 24 32 4 Sabre
Salvation 4 24 16 8 8 Salvation
Short Sword 4 16 24 4 4 Short Sword
Shotgun-RT 4 8 32 12 4 Shotgun-RT
Smoke Grenade 4 16 8 4 Smoke Grenade
Sting Blunt 4 8 32 4 Sting Blunt
Shotgun 4 16 16 4 Shotgun
Talon Mark III 4 32 24 4 Talon Mark III
Spear 4 16 8 4 8 Spear
Sword 4 8 24 12 Sword
Assault Stubber 5 12 4 Assault Stubber
Encarmine 5 4 12 Encarmine
Gorge GL 5 12 Gorge GL
Hand Cannon 5 4 8 Hand Cannon
Heavy Stubber-Orthlack 5 12 4 Heavy Stubber-Orthlack
Long Bow 5 12 4 Long Bow
Ork Stikkbomb Grenade 5 4 8 8 Ork Stikkbomb Grenade
Alcher Mark IV 5 12 8 Alcher Mark IV
Armageddon 5 4 8 4 Armageddon
Assault Lasgun 5 8 8 Assault Lasgun
Autogun 5 8 8 Autogun
Autogun 5 12 8 4 4 Autogun
Axe 5 12 12 4 Axe
Bastard Sword 5 8 Bastard Sword
Bola 5 12 4 4 4 Bola
Bulkhead Cutters 5 12 4 Bulkhead Cutters
Chainsword (Hecate) 5 4 8 Chainsword (Hecate)
Choppa 5 4 4 8 Choppa
Combat Knife 5 8 4 4 Combat Knife
Composite Bow 5 8 12 4 Composite Bow
Creed-9 5 12 8 4 Creed-9
Double-edged Chainsword 5 4 12 Double-edged Chainswo
Drusian Chainsword 5 12 12 8 Drusian Chainsword
Falchion 5 8 8 Falchion
Fedrid Razor Disk 5 4 12 Fedrid Razor Disk
Slugga 5 8 8 4 Slugga
Hecuter 5 12 4 Hecuter
Lacusta Hammer 5 12 8 Lacusta Hammer
Mark III Short Lasgun-Mars 5 8 4 4 Mark III Short Lasgun-Ma
Nail Bomb Grenade 5 12 8 Nail Bomb Grenade
Naval Shield 5 8 8 Naval Shield
Palantine 5 4 4 4 4 Palantine
Parrying Dagger 5 8 8 4 Parrying Dagger
Pump-action Shotgun 5 4 8 4 Pump-action Shotgun
Punisher Baton 5 4 12 4 Punisher Baton
Scythe 5 4 8 8 Scythe
Shield 5 8 12 4 Shield
Shock-Staff 5 4 8 4 Shock-Staff
Shoota 5 12 8 4 Shoota
Shotgun Pistol 5 4 8 Shotgun Pistol
Slayer 5 12 8 Slayer
Stiletto 5 8 4 Stiletto
Stingray 5 8 4 Stingray
Stormchild 5 4 8 8 Stormchild
Tower Shield (Wood) 5 4 12 8 4 Tower Shield (Wood)
Vanaheim 5 4 4 4 Vanaheim
VI Crank Cannon 5 12 4 VI Crank Cannon
Vibe Spear 5 8 12 Vibe Spear
Void Speargun 5 12 4 Void Speargun
Bola Launcher 6 8 8 Bola Launcher
Siskan Musket 6 8 Siskan Musket
Ork Grabba Stikt 6 Ork Grabba Stikt
Ork Grotwhip 6 4 Ork Grotwhip
Assault Flamer 6 8 4 Assault Flamer
Autocannon 6
Baptismal Hammer - Flame 6 4 Baptismal Hammer - Fla
Baptismal Hammer - Toxic 6 Baptismal Hammer - Toxi
Blind Grenade 6 Blind Grenade
Breacher 6 4 4 4 Breacher
Burst 6 8 4 Burst
Carnodon 6 4 8 Carnodon
Chain Knife 6 4 Chain Knife
Chain Stick 6 4 Chain Stick
Chimera Pistol Sword 6 Chimera Pistol Sword
Choke Gas Grenade 6 4 Choke Gas Grenade
Combat Shotgun 6 8 Combat Shotgun
Concussion Mace 6 8 4 Concussion Mace
Double Flail 6 4 Double Flail
Eviscerator 6 Eviscerator
Flail 6 4 Flail
Flamer 6 Flamer
Flamer-Mezoa 6 Flamer-Mezoa
Flick Bow 6 8 Flick Bow
Fury-Triplex 6 4 Fury-Triplex
Gas Torch 6 8 4 4 Gas Torch
Great Weapon 6 Great Weapon
Grenade Launcher 6 8 4 Grenade Launcher
Grenade Launcher-Mezoa 6 8 Grenade Launcher-Mezo
Grenade Launcher-Voss 6 8 4 Grenade Launcher-Voss
Groxwhip 6
Guard Shield 6 4 Guard Shield
Heavy Stubber 6 4 Heavy Stubber
Heavy Stubber-Ursid 6 8 4 Heavy Stubber-Ursid
Hellgun-Dlaku 6 4 Hellgun-Dlaku
Howler Grenade 6 8 4 Howler Grenade
Hunting Rifle 6 8 Hunting Rifle
Hypo Pistol 6 8 4 Hypo Pistol
Impaler 6 4 8 Impaler
Ironclaw 6 4 4 Ironclaw
Lascarbine-Locke 6 8 Lascarbine-Locke
Lightning Gauntlet 6 4 Lightning Gauntlet
Long Las 6 Long Las
Man-Catcher 6 Man-Catcher
Mark III FG Grenade 6 4 Mark III FG Grenade
Mark IV - Dervish 6
Meat Hammer 6 4 Meat Hammer
Melta-Cutter 6 Melta-Cutter
Minerva-Aegis 6
Missile Launcher 6 8 Missile Launcher
Missile Launcher-Locke 6 4 Missile Launcher-Locke
Mono Knife 6 8 4 Mono Knife
Mono Sword 6 8 Mono Sword
Morgauth Burn Caster 6 4 Morgauth Burn Caster
Multi-Laser 6
Naval Pistol-Mars 6 Naval Pistol-Mars
Naval Shotcannon 6 8 Naval Shotcannon
Officers Cutlass 6 Officers Cutlass
Ork Big Choppa 6 4 Ork Big Choppa
Ork Choppa 6 4 Ork Choppa
Ork Shoota 6 4 8 Ork Shoota
Ork Slugga 6 Ork Slugga
Ork Stinkbomb Grenade 6 Ork Stinkbomb Grenade
Orthlak Mark IV Thollos 6 8 8 Orthlak Mark IV Thollos
Photon Flash Grenade 6 8 4 Photon Flash Grenade
Puritan-14 6 Puritan-14
Puritan-14 as shotgun 6
Ripper Clip 6 4 Ripper Clip
Scoriada 6 Scoriada
Series-S Venom 6 4 Series-S Venom
Shock Knuckles 6 4 Shock Knuckles
Shock Maul 6 4 Shock Maul
Shock Staff 6 4 4 Shock Staff
Shotcannon 6 4 Shotcannon
Snazzgun-Energy 6 Snazzgun-Energy
Snazzgun-Shell 6 Snazzgun-Shell
Spitfire 6 4 Spitfire
Stun Grenade 6 8 Stun Grenade
Swordstick Cane 6 4 4 Swordstick Cane
Warhammer 6 4 Warhammer
Aegis-Redback 7 Aegis-Redback
Aux GL 7
Baraspian Palm Gun 7 Baraspian Palm Gun
Blackhammer 7
Blackwing Halberd 7
Bloodfire Grenade 7
Bolo Knife 7 4 Bolo Knife
Bolt Pistol 7 4 Bolt Pistol
Bolt Pistol-Garm 7
Chainsword 7 Chainsword
Choke Grenade 7 Choke Grenade
Daemon Pike 7
Dartcaster 7
Devils Kiss 7 Devils Kiss
Disposable Launcher 7 4 Disposable Launcher
Disposable ML 7 Disposable ML
Electro-Flail 7 4 Electro-Flail
Fate Bringer 7 Fate Bringer
Fire Lance (Empty) 7 Fire Lance (Empty)
Fire Lance (Full) 7
Flame Hammer (Empty) 7 4 Flame Hammer (Empty)
Flame Hammer (Full) 7
Flametongue 7 4 4 Flametongue
Hallucinogen Grenade 7
Hand Bow 7
Hand Flamer 7
Heavy Crossbow 7 Heavy Crossbow
Heavy Flamer 7
Heavy Webber 7
Hellgun-Cadian 7 4 Hellgun-Cadian
Hellgun-Lucius 7
Hellgun-Voss 7
Hellpistol-Cadian 7 4 Hellpistol-Cadian
Hellpistol-Lucius 7 4 Hellpistol-Lucius
Hellpistol-Voss 7 Hellpistol-Voss
Inferno Grenade 7
Inferno-Thermal Grenade 7
Iocanthos Blunderbuss 7 4 Iocanthos Blunderbuss
Irontalon 7 4 Irontalon
Krak Grenade 7
Kraken Tooth Dagger 7
Lasburst Twin Lasgun 7
Lightning Lasgun-Roth 7
Mancatcher 7 4 Mancatcher
Mariette 7
Mark IV Command Laspistol-Mars 7
Meltagun 7
Meltagun-Mars 7
Meltagun-Mezoa 7
Memory Wire 7
Mezoa Lascutter 7
Mirror Shield 7 4 Mirror Shield
Missile Launcher-Retobi 7 Missile Launcher-Retobi
Moon Blade 7
Mortar-Locke 7
Mortar-Voss 7
Neural Whip 7
Neural Whip 7
Panoptic 7
Psykotroke Grenade 7 Psykotroke Grenade
Quicksilver Blade 7
Rad Grenade 7
Render 7 4 Render
RPG Launcher 7 RPG Launcher
Sacristan Bolt Pistol 7
Shock Blaster 7
Shock Glove 7
Shock Stars 7
Shock-Staff (RT) 7
Sigilite 7
Sniper Rifle 7
Soft Sword 7
Sonic Rifle 7
Spectre 7
Spectre as shotgun 7
Spetum 7
Stake-Crossbow-Catechist 7
Stub Automatic-Dorcas 7
Stunner Grenade 7
Suppression Shield 7 Suppression Shield
Suppression Shield 7 Suppression Shield
Thermal Lance 7
Thermal Lance-Mars 7
Tower Shield (Metal) 7
Tox Spray 7
Toxin Grenade 7
Tyranicus Pattern Heavy Webber 7
Ultima Power Maul (High) 7 4 Ultima Power Maul (High
Ultima Power Maul (Low) 7
Vivisector 7 4 Vivisector
Volonx Bone Bola 7
Web Gun 7
Web Pistol 7 4 Web Pistol
Web Pistol 7 4 Web Pistol
Webber 7
Widower 7
Ork Bomb Squig Grenade 8
Aether Lance 8
Agonizer 8
Angelus 8
Anti-Plant Grenade 8
Apostasic Matrix 8
Assault Cannon 8
Assault Gauntlet 8
Auto-Launcher 8
Avenger Shuriken Catapult 8
Beamer Meltagun 8
Belasco Dueling Pistol 8
Bolter Cane 8
Boltgun 8
Boltgun-Locke 8 Boltgun-Locke
Chain Axe 8
Crimson Crown 8 4 Crimson Crown
Death Light 8
Destroyer 8
Destructor 8
Draethri Pain Gauntlet 8
Duelling Las 8
Emperors Whisper 8
Empyrean Brain Grenade 8 Empyrean Brain Grenad
Empyric Conduit Blade 8
Energy Blade 8
Excruciating Whip 8
Force Axe 8
Force Staff 8
Force Sword 8
Forearm Powerblade 8
Galvian Needler 8
Godwyn-Deaz Pattern Bolter 8
Graviton Gun 8
Heavy Bolter 8
Heavy Bolter-Solar 8
Hellaxe 8
Hellblade 8
Hellpistol-Archeotech 8
Hunter-Killer Missile 8
Inferno Pistol 8
Inferno Pistol-Mars 8
Kineblades 8
Kronos 8
Las Gauntlets 8
Lightning Chain 8
Long-Saber 8
Man Portable Lascannon 8 Man Portable Lascannon
Mark II Scourge Boltgun-Mars 8 Mark II Scourge Boltgun
Mark III Sunfury-Mars 8
Mark III Ultimo Meltagun-Voss 8
Mark VI Power Longsword (Waller)8
Mauler 8
MP Lascannon 8
Multi-Melta 8 Multi-Melta
Multi-Melta-Mars 8
Needle Pistol 8
Needle Rifle 8
Nightfire Flamer-Voss 8
Nomad 8
Null Rod 8
Ork Power Klaw 8
Ork Sploding Squig Grenade 8
Plaguesword 8
Plasma Blaster 8
Plasma Cannon 8
Plasma Cannon-Ryza 8
Plasma Grenade 8
Plasma Gun 8 Plasma Gun
Plasma Gun-Mezoa 8
Plasma Gun-Ryza 8
Plasma Pistol 8
Plasma Pistol-Ryza 8
Power Axe (Mezoa) 8
Power Blade 8
Power Fist 8
Power Fist (Mezoa) 8
Power Maul (High) 8
Power Maul (Low) 8
Power Stake 8
Power Sword 8
Power Sword (Mordian) 8
Psyk-Out Grenade 8
Pulse Carbine 8
Pulse Pistol 8
Pulse Rifle 8
Purgatus Crossbow 8
Rad-Cleanser 8
Ranger Long Rifle 8
Reliquary Blade 8
Rocketfire Gun 8 Rocketfire Gun
Sacred Incense 8
Scrap Cannon 8
Scythian Fury Talon 8
Serpentine 8
Shard Pistol 8
Shard Rifle 8 4 Shard Rifle
Shuriken Catapult 8
Shuriken Pistol 8 4 Shuriken Pistol
Solo Boltgun 8
Steam Drill 8
Steel Burner 8
Stormfront Lasgun 8
Synapse Disrupter 8
Terrorfex Grenade 8
Thunder Hammer 8
Thunder Hammer 8 4 Thunder Hammer
Trophy Knife 8
Truename Staff 8
Volonx Thunderclap 8 4 Volonx Thunderclap
Warp Staff 8
Whisper Line 8 Whisper Line
Witch Lance 8 Witch Lance
Xenarch Death-Arc 8
Xenos Flechette Blaster 8
Burning Blade 9
Clovis Plasma Gun 9
Daemonhammer 9
Digi-flamer 9
Digi-Las 9
Digi-laser 9
Digi-melta 9
Digi-needler 9
Digital Explosive 9
Egerian Shard Glaive 9
Filament Grenade 9
Fractal Blade 9
Geode Grenade 9
Ghost Sword 9
Godwyn-Deaz Storm Bolter 9
Harlequins Kiss 9
Kinetic Grenade 9
Kroot Hunting Rifle 9
Kroot Rifle 9
Loi Pattern Power Axe 9
Macro Hammer 9
Malleus Psycannon 9
Mole Mortar 9
Neuro-Gauntlet 9
Omnissian Axe (Sollex) 9
Power Discus 9
Razorweb Launcher 9 Razorweb Launcher
Ripper Pistol 9
Seraphim Hand Flamer 9
Seraphim Hand Flamer - Dual Shot9
Seraphim Inferno Pistol 9
Seraphim Inferno Pistol - Dual Shot9
Splinter Pistol 9
Splinter Rifle 9
Storm Bolter-Mars 9
Storm Bolter-Ryza 9
Tanglefoot Grenade 9
Virus Grenade 9
Wrath Plasma Pistol 9
ptions > formula > manual A plenty Average Scarce Rare Very RareExtr. Rare
Tearing - Scarce RT
2 Scatter, Unreliable 7 - Scarce 118 RT
Shocking Scarce DH-IH
1 Tearing, Unbalanced 10 - Rare/Average 144 RT-ItS
1 Unbalanced 8 - Scarce 131 RT
2 Inaccurate 4 - Scarce 128 RT
Inaccurate - Scarce RT
Smoke (10) 1.5 - Rare/Average RT-ItS
1 - 2.5 75 Scarce 175 DH-IH
1 Flash (10) 0.5 60 Scarce 137 DH-CR
- 1.7 Scarce DH-IH
Primitive,
2 Inaccurate, Scatter, Unreliable
4 35 Rare 93 DH-IH
1 Primitive, Reliable, Tearing2 150 Rare 161 DH-IH
- - Very Rare RT
Reliable, Tearing Very Rare DH-IH
Primitive,
2 Blast (2), Inaccurate, Unstable
1 45 Very Rare 94 DH-IH
Avail.
COPY PASTED FROM
UPGRADE TAB #N/A Shop Modifier:
NAME (248/316) #Normal
NumAva In Store: Category Type
# on a bipod 5
# on a tripod 5
# With Acid Shells 8
# With Airtorch Canister 9
# with Anti-Plant Grenade 8
# with Blazer Shells ammo 4 2 # with Blazer Shells am Ranged Ammo
# with Bleeder Rounds 7
# with Blessed Ammunition ammo 8
# with Blind Grenade 6
# With Bloodfire Grenade 7
# With Calamity Vent 8
# with Choke Gas Grenade 6
# With Choke Grenade 7
# with Cryptus Shells 7
# with dumdum ammo 6
# with duplus ammo clip 6
# with Expander Rounds 6
# with Explosive Arrows/Quarrels 6
# with extra grip 3 2 # with extra grip Ranged Upgrade
# with Filament Grenade 9
# with Fire Bomb Grenade 3 3 # with Fire Bomb Grenad Ranged Grenade
# with fire selector 6
# with Frag Grenade 4 1 # with Frag Grenade Ranged Grenade
# with Frag Missile 5 # with Frag Missile Ranged Missile
# with Geode Grenade 9
# with Hallucinogen Grenade 7
# With Haywire Grenade 10
# with Hot-Shot ammo\charge pack6
# With Howler Grenade 6
# with Hyper-Density Penetrators 7
# with Inferno ammo #N/A #N/A #N/A #N/A #N/A
# With Inferno Grenade 7
# with Inferno/Thermal Grenade 7
# With Kinetic Grenade 9
# with Krak Grenade 7
# with Krak Missile 5
# with Man-Stopper ammo 6
# with Mark III FG Grenade 6
# With Microburst Flask 9
# With Minefield missile 7
# with Nail Bomb Grenade 5 1 # with Nail Bomb Grenad Ranged Grenade
# With Nephium Fuel Tank 8
# with Omni-scope 10
# With Organgrinder Rounds 9
# with overcharge pack 4 1 # with overcharge pack Ranged Ammo
# with Photo sight 8
# with Photon Flash Grenade 6 0 # with Photon Flash Gre Ranged Grenade
# with Preysense-scope 8
# with Psybolt Ammunition 8
# with Psycannon Bolts ammo 8
# with Psyflame Ammunition 8
# with red-dot laser sight 6
# With Scatter missile 8
# with silencer 3 1 # with silencer Ranged Upgrade
# with Smoke Grenade 4 2 # with Smoke Grenade Ranged Grenade
# With Snare Shells 7
# with Soubirous Power Pack 8
# With Starflare grenade 6
# With Starflare missile 6
# with Stun Grenade 6
# With Stunner Grenade 7
# with Suspensors 9
# With Tanglefoot Grenade 9
# with targeter 7
# with telescopic sight 5 0 # with telescopic sight Ranged Upgrade
# with Tempest Bolt Shells 10
# with Tempest Shells ammo 8
# with Terrorfex Grenade 8
# With Tox Dispenser 7
# With Toxic Shot 6
# With Toxin Grenade 7
# With Tracer Shells 5 0 # With Tracer Shells Ranged Ammo
# with Virus Grenade 9
# With Void Rounds 7
Compact # 5 Compact # Ranged Upgrade
forearm mounted # 6
Lathe Blade # 8
Mono # 6
Sanctified # 8
ulations first and use F9: Menu > Options > formula > manual A plenty
25% In Stock:
Group Class DamType Range SingleShot SemiBurst
FullBurst numdice dice Dam Bonus Type Pen Clip Size Att Bonus
0 0 0 0 =Energy 0 0 0
0 0 0 0 0 0 0 0
0 =1 =10 =3 =Energy =2 0 0
0 =2 =10 0 =Xplosive 0 0 0
=2 =10 =Xplosive =4
0 =1 =10 =1 =Xplosive 0 0 0
0 0 0 +1 0 0 *0.5 0
0 0 ='special' 0 0 0 0 0
0 0 0 0 0 0 0 0
0 =1 =1 =-1 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
*0.5
numHands Special Wt Cost Renown Availability Page Source
No long or extreme
0 range penalty when 1+1full round
+35 aiming
0 Average 142 DH-CR
Avail.
COPY PASTED FROM
ARMOUR TAB Shop Modifier: 200% In Stock: 280 - (102 / 120 / 40 / 1
NAME (245/248) NumA #Poor #Normal #Good #Best In Store: #N/A
Bracers 3 18 30 4 Bracers Primitive
Grox Hide 4 12 8 2 2 Grox Hide Primitive
Heavy Leathers 4 16 16 4 4 Heavy Leathers Primitive
Quilted Vest 4 4 8 4 4 Quilted Vest Primitive
Iron Collar 4 8 12 2 Iron Collar Primitive
Skrag Furs 4 8 16 4 Skrag Furs Primitive
Beast Furs 5 Beast Furs Primitive
Chain Coat 5 4 4 2 Chain Coat Primitive
Flak Gauntlets 5 4 2 4 Flak Gauntlets Flak
Flak Helmet 5 2 Flak Helmet Flak
Flak Jacket 5 Flak Jacket Flak
Flak Vest 5 2 6 2 Flak Vest Flak
Gang Leathers 5 6 4 4 Gang Leathers Primitive
Bone 5 Bone Primitive
Flak Greatcoat 5 6 6 Flak Greatcoat Flak
Mirkers Greaves 5 6 2 Mirkers Greaves Primitive
Volcanis Shroud 5 4 4 4 Volcanis Shroud Advanced
Flak Coat 5 Flak Coat Flak
Feudal Plate 6
Flak Cloak 6 2 Flak Cloak Flak
Guard Armor 6 2 Guard Armor Flak
Light Flak Coat 6 2 Light Flak Coat Flak
Heavy Plate 6 2 Heavy Plate Primitive
Windrider Carapace 6
Blessed Sackcloth Tunic 7
Sanctified Chain Coat 7
Carapace Chest Plate 7
Carapace Greaves 7
Carapace Helm 7
Carapace Vambraces 7
Enforcer Light Carapace 7
Mesh Cowl 7
Mesh Gloves 7 2 2 Mesh Gloves Mesh
Mesh Vest 7
Xeno Mesh 7
Banded Armour 7
Boarding Armour 7
Environmental Body Glove 7
Hardened Body Glove 7
Magistratum Carapace 7
Rosarius 7
Silkmail 7
Slither Boots 7
Wind Armour 7
Scourge Carapace 7
Armoured Bodyglove 7
Telekinetic Armour 7
Xeno Mesh (RT) 7 2 Xeno Mesh (RT) Mesh
Thermal Armour-Frost 7
Hospitaller Carapace 8
Sanctified Carapace 8
Shield Robes 8
Sororitas Power Armour 8
Sororitas Power Armour Helmet 8
Light Power Armour 8
Mesh Combat Cloak 8
Power Armour 8
Storm Trooper Carapace 8
Xeno Hides 8
Refraction Field (Brontian Pattern) 8
Refraction Field (Brontian Pattern 8
Refraction Field (Brontian Pattern) 8
Refraction Field (Brontian Pattern) 8
Amulet of Warding 8
Hardened Body Hood 8
Lidhl Power Armour 8 2 Lidhl Power Armour Power
Refractor Field 8
Scale Armour 8
Mecronid Armour 8
Burnscour Beast Hide 8
Subskin Armour 8
Flexsteel 8
Refractor Field (Mars) 8
Judges Carapace 8
Kasrkin Carapce 8
Lathe Refractor Field 8
Synskin 9
Conversion Field (Locke) 9
Heavy Power Armour 9
Power Field (Vehicle/Emplacement9
Ignatus-pattern Power Armour 9
Maccabien Rosarius 9
Null-Blocker 9
Cloak of St. Aspira 9
mula > manual A plenty Average Scarce Rare Very Rare
0/3/3/3 0 2 RT 0 Rare
6/6/6/6 0 40 8000 0 Very Rare
Extr. Rare
#N/A #N/A
100 DH-IH
144 DH-CR
144 DH-CR
144 DH-CR
71 DH-Dhu
101 DH-IH
DH-CR
145 DH-CR
144 DH-CR
144 DH-CR
DH-CR
144 DH-CR
144 DH-CR
DH-IH
181 DH-IH
125 DH-IH
125 DH-IH
RT
DH-CR
144 DH-CR
144 DH-CR
144 DH-CR
100 DH-IH
DH-IH
DH-BoM
DH-BoM
DH-CR
DH-CR
DH-CR
DH-CR
DH-CR
DH-CR
145 DH-CR
DH-CR
DH-CR
DH-IH
DH-IH
DH-IH
DH-IH
DH-IH
DH-IH
DH-IH
DH-IH
DH-IH
DH-PtU
RT
RT
138 RT
RT-ItS
DH-BoM
DH-BoM
DH-BoM
DH-BoM
DH-BoM
DH-CR
DH-CR
DH-CR
DH-CR
DH-CR
DH-Dhu
DH-Dhu
DH-Dhu
DH-Dhu
DH-IH
DH-IH
181 DH-IH
DH-IH
DH-IH
DH-IH
RT
RT
RT-ItS
RT-ItS
Asc
Asc
Asc
RT-CR
RT-ItS
RT-ItS
RT-ItS
Asc
Asc
Asc
Asc-HBR
Turn off autocalculations first and use F9: Menu > Options > formula > manual
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COPY PASTED
FROM GEAR TAB Shop Modifier: 200% In Stock:
NAME (329/353) #Poor
NumA #Normal #Good #Best In Store:
Ploin Juice 1 30 10 24 Ploin Juice
Chronometer 2 32 40 24 4 Chronometer
Common Clothing and Adorn 2 40 40 24 16Common Clothing and Adornment
Glow-globe 2 32 32 30 12 Glow-globe
Injector 2 8 40 30 Injector
Recaf 2 8 8 18 Recaf
Rotgut Booze 2 16 32 Rotgut Booze
Glow-rod 2 40 40 24 16 Glow-rod
Tranq 2 32 8 12 4 Tranq
Promethium 2 32 16 12 Promethium
Backpack 3 18 12 Backpack
Data slate 3 12 24 4 Data slate
Manacles 3 30 6 12 Manacles
Ration Packs 3 18 12 Ration Packs
Void Suit 3 6 18 4 Void Suit
Backpack / Bergen 3 12 12 16 Backpack / Bergen
Binders 3 6 12 Binders
Data printer 3 30 12 12 Data printer
Utility Case 3 12 24 8 Utility Case
Manacles 3 18 18 4 4 Manacles
Survival Suit 3 18 30 Survival Suit
Void Suit 3 30 30 8 4 Void Suit
Wideawake 3 24 30 8 Wideawake
Clip Harness/Drop Harness 4 4 4 Clip Harness/Drop Harness
Filtration Plugs 4 Filtration Plugs
Grapnel 4 16 16 Grapnel
Lho-sticks 4 8 8 6 4 Lho-sticks
Medikit 4 4 8 Medikit
Recoil Glove 4 4 8 Recoil Glove
Writing Kit 4 8 16 4 Writing Kit
Counterseptic Drugs 4 12 Counterseptic Drugs
Halo 4 16 16 Halo
Aqua Suit 4 4 Aqua Suit
Babelfish Translator Device 4 12 8 Babelfish Translator Device
Cryo Suit 4 16 2 2 Cryo Suit
Data terminal ('Think Machine4 16 4 Data terminal ('Think Machine')
Drop Harness 4 4 12 Drop Harness
Ghillie Suit / Camouflage 4 12 12 Ghillie Suit / Camouflage
High-Tensile Rope 4 4 12 High-Tensile Rope
Holster 4 8 4 Holster
Incendiary Suit 4 4 4 4 Incendiary Suit
Liquid Canister 4 16 Liquid Canister
Personal Load Carrying Equi 4 12 Personal Load Carrying Equipment (PLCE)
Personal Tent 4 8 2 Personal Tent
Power generator 4 8 12 Power generator
Toxin Suit 4 8 8 Toxin Suit
Vox-link 4 16 Vox-link
Backpack Ammo / Power Pack 4 8 Backpack Ammo / Power Pack
Cerebral Plug 4 8 8 Cerebral Plug
Shipboard Emergency Kit 4 16 8 Shipboard Emergency Kit
Blast Goggles 4 Blast Goggles
Det-cord/Det-tape 4 8 16 Det-cord/Det-tape
Physik Kit 4 8 Physik Kit
Charm 5 4 Charm
Lascutter 5 4 2 Lascutter
Magnoculars 5 2 Magnoculars
Micro-bead Vox 5 2 Micro-bead Vox
Pict Recorder 5 2 Pict Recorder
Respirator/Gas Mask 5 4 Respirator/Gas Mask
Screamers 5
Stimm 5 6 Stimm
Stummers 5 6 Stummers
Kick 5
Synth-Skin 5
Nightside Visor 5 4 Nightside Visor
Recorder 5 2 Recorder
Sirenium 5 4 Sirenium
Arms Coffer 5 6 Arms Coffer
Merchant Guilder Clothing a 5 Merchant Guilder Clothing and Adornment
Night Cloak 5 2 Night Cloak
Respirator/Gas Mask 5 2 Respirator/Gas Mask
Consecrated Scrolls 6
Dreamjuice 6
Imperium's Fervour 6 2 Imperium's Fervour
Litany Micro-beads 6 Litany Micro-beads
Amasec 6
Auspex Scanner 6
Auspex/Scanner 6 Auspex/Scanner
Auto Quill 6 2 Auto Quill
Auto-quill 6 Auto-quill
Demolition Charge 6 2 Demolition Charge
Multikey 6 Multikey
Photo Goggles/Visors/Contac6 Photo Goggles/Visors/Contacts
Re-breather 6 2 Re-breather
Slaught 6 4 2 Slaught
Vox-caster 6 Vox-caster
Cast Spray 6
Toxin Wands 6 Toxin Wands
Demolition Charge 6
Ether Net 6 2 Ether Net
Muffler 6 4 Muffler
Re-breather Airtank 6 2 Re-breather Airtank
Somnadic Cranial Net 6 Somnadic Cranial Net
Tracker 6 2 Tracker
Tracker Detector 6 2 Tracker Detector
Grav chute (Asc) 6
Calculance Array 6 Calculance Array
Mefonte's Orthodoxy 6 Mefonte's Orthodoxy
Noble Clothing and Adornmen6 2 Noble Clothing and Adornment
Servitor (Simple Labor Monot 6
Servo-Skull 6 2 Servo-Skull
Void Suit (Selenite-pattern) 6 Void Suit (Selenite-pattern)
Concealed Holster 6
Emergency Hab 6 2 4 2 Emergency Hab
Flex Tent 6 2 Flex Tent
Raenka 6 Raenka
Rockhound Voidware Suit 6
Skinplant 6
Spur 6 2 Spur
Strait-Cape 6 2 4 Strait-Cape
Concealed holster 6
Neural Scourge 7 2 Neural Scourge
Psyocculum 7
Sacred Incences Burner 7 Sacred Incences Burner
Cameleoline Cloak 7
Combi-tool 7
De-tox 7
Explosive Collar 7
Infra Red (IR) Goggles 7 2 Infra Red (IR) Goggles
Obscura 7
Psy-focus 7 2 Psy-focus
Spook 7
Rainbow 7 Rainbow
Auto Sense Mask 7
Bug 7 Bug
Bug Detector Device 7
Flight Pack 7
High Altitude Low Opening D 7
Para Wings 7
Re-breather Large Airtank 7
Grav Chute (RT) 7
Jump Pack 7
Magboots 7
Medikit (Advanced) 7
Preysense Goggles 7 2 Preysense Goggles
Servitor (Combat) 7
Servitor (Complex Multitask) 7 Servitor (Complex Multitask)
Blush 7 2 Blush
Cold Fire 7 2 Cold Fire
Disguise Kit 7
Firewater 7 Firewater
Plaguewort Venom 7
Travel Survival Kit 7
White Void 7
Kroot-Fetish Pouch 7
Grimoire of True Names 8
Excruciator Kit 8
Frenzon 8
Sacred Machine Oil 8
Ghostfire Extract 8
Aether Goggles 8
Porta-rack 8
Spoor Targeter 8
Advanced Helmet Systems 8
Data-loom (Hadd-pattern) 8
Diagnostor 8
Grapplehawk 8
High Provender 8
Lord-Captain's Baton 8
Melta-bomb 8
Navis Prima 8
Renumeration Engine 8
Sacred Unguents 8
Shifting Fabric 8
Theosophist's Philtre 8
Venom Ring 8
Aquila Magnificus 8
Attention Spanner 8
Bomb Spray 8
Flak Spray 8
Gravity Generator 8 Gravity Generator
Lingua-Vox Servitor 8
Long-Range Auspex (Locke) 8
Nephitic Acid 8
Perimeter System 8
Screaming Tourniquet 8
Slip Suit 8
Targeting Monocle - Motion Pr8 Targeting Monocle - Motion Predictor
Targeting Monocle - PhotoSig8
Targeting Monocle - Preysens8
Targeting Monocle - Telescopi8
Ork-Boss Pole 8
Synskin Suit 9
Almanac Astrae Divinitus 9
Blacklight Projector 9
Bloodlock Bolt 9
Caged Songbird 9
Carnelian Sievestone 9
Flip-Belt 9
Glidewing 9
Hab Base 9
Holo-Suit 9
Stasis Pod (Locke) 9
Stryxian Compact 9
Kroot-Totem 9
ptions > formula > manual A plenty Average Scarce
ounds. During
Drugs
this &
time
Consumables
a character ignores any negative effects to their Characteristics
0 from Damage
20 or Critical
0 Damage and cannot be
personnel inTools
a small area. A character carrying an active srummer gains a +30 bonus 2 to Silent
25Move Tests.
0 A stummer typically has en
ow light enhancement
Clothing &with
Carriers
passive sonar technology. The wearer can see in even 1.5 complete darkness
65 as if0in daylight. Nightside Visors
s of holo / visual
Personal
recordings,
Technology
12 hours of audio recordings, 10,000 static picts or 100,000
1.5 pages 100of text. This
0 data can be viewed, deleted
es by +10 and Drugs
(s)he& gains
Consumables
Air of Authority and Charm. This chemical has no effect 0.1on Chem Gelded
30 characters.
0 A routine (+10) toughn
enough room Tools
for two Basic weapons or four Pistol weapons (or one Basic weapon 6and up to RT two Pistol weapons).
0 In addition, there is e
, practical hive
Clothing
world &
clothes,
Carriers
military uniforms and dress weapons, scholarly robes, tattoos, orRT religious garb from any one of a thousan
dark, hiddenClothing
even from& Carriers
infrared sensors. It gets very hot inside the cloak from the internalised
2 RT
heat, and a0wearer must pass a Challeng
Clothing & Carriers
Gain +30 to T tests to resist gas effects, you may reroll failed
0.5 results 25 0
duced by 1,Drugs
Insanity
& Consumables
reduced by 2 (min 1), Per tests -10, -20 Int test to recall anything
0 that happened
20 whil 0under drug, lasts 24 hours.
Tools Provide a variety of benefits depending on the chant.
make a Tech-Use
Tools Test to spot things not normally detectable to human senses alone,0.5 such as invisible gases, nearby bio-signs, or amb
w the user toTools
copy text at an impressive rate with great accuracy. A character with the
0 Trade (Copyist)
55 skill0can use an auto quill to gain
the user to Tools
copy text at an impressive rate with great accuracy. A character with the Trade (Rememberancer) skill can use an auto quil
us increasingTools
their destructive potential. When a demolition charge explodes, anyone 1 (or anything)
250 caught 0within its blast radius takes 3d
sidered illegal
Tools
by the Adeptus Arbites and many local provost forces, possession of 0.2
a multikey can have legal consequences. The user
e in the darkClothing
almost as& Carriers
well as in daylight with them. Characters wearing these gain0.5
the Dark Sight trait. Good Craftsmanship visors als
atmospheres. Clothing
The wearer
& Carriers
is immune to toxic inhaled gas and can breathe underwater 1 or in airless
50 environments.
0 A typical re-breather in
al damage withDrugs
prolonged
& Consumables
use. Taking a dose increases the user's Agility Bonus and0Perception 75Bonus by 03 for 2d10 minutes. When the
owband, closed,
Toolsor even coded frequencies to prevent interception. Range and reception will depend entirely on local and weather cond
determine
Drugs & Consumables
if someone is poisoned with perception test, 2 degrees of success
0.2 identifies antidote
or their masters.
ToolsThe servo-skull is synonymous with the Adeptus Mechanicus, whom 0 these creations
RT serve
0 faithfully. Servo-skulls can
ust be replaced
Clothing
(which&may
Carriers
even be done without removing the suit). A fully functioning suit in RT
good order also contains an internal vox-l
Tent for
Tools
3 people. Stiffens when exposed to water. Good and Best can hold 410and 6 people,
RT respectively.
0
2Tools
person tent, erected with a small electrical charge. Good and best hold2 3 and 4, RT
respectively.0
Drugs & Consumables Space Brandy RT
akes no Fatigue.
DrugsAfter,
& Consumables
take a -20 penalty to Toughness and Agility for one hour, as 0well as one
RTlevel of Fatigue
0 for every 2 that would h
Strait Jacket.
Tools Can be used with thrown weapon but gives inaccurate and snare. 4 -10 on RTall tests to escape.
0
se test or 0 Medicae
Tools Test to get a +20 on opposed Interrogation tests. Failing a roll,2or losing1700
the test caues
0 1d5 direct damage to subje
Tools ??
rom machinery,
Clothing
DEW&lines
Carriers
from lasweapon fire etc. It also allows effective night vision,
0.5 even in
275complete darkness.
0 In an environment w
s could be sacred
Tools bones, carved wytch staves, blessed icons or crystals. When a Psyker
0 with100
a Psy-focus0makes an invocation Test (se
A Tools
servitor is an automaton whose controlling components are organic and mostly human
RT in origin.
Drugs & Consumables
Red space wine. Causes drinker to glow faintly when drunk.
0 RT 0
Drugs & Consumables Gain Battle Rage Talent for 3d10 rounds per dose.0 RT 0
May be Personal
a kind of Technology
sight (details on pg 133). -30 Scrutiny to determine true purpose.
0.02 CountsRT
as weapon's sight.
Rare Very RarExtr. Rare
Average - DH-Web
Average - DH-Web
Average - DH-Web
Average 143 RT
Average RT
Average 140 RT
Average 147 DH-CR
Scarce 74 DH-Dhu
Scarce DH-Dhu
Scarce DH-CR
Scarce 150 DH-CR
Scarce DH-CR
Scarce 150 DH-CR
Scarce DH-CR
Scarce DH-CR
Scarce 147 DH-CR
Scarce 148 DH-CR
Scarce DH-CR
Scarce DH-IH
Scarce - DH-Web
Scarce - DH-Web
Scarce - DH-Web
Scarce - DH-Web
Scarce - DH-Web
Scarce - DH-Web
Scarce RT
Scarce RT
Scarce 140 RT
Scarce 147 RT
Scarce RT
Rare 74 DH-Dhu
Rare DH-Dhu
Rare DH-IH
Rare - DH-Web
Rare 140 RT
Rare RT
Rare 133 RT-ItS
Rare 134 RT-ItS
Rare RT-ItS
Very Rare RT-ItS
13122
9185.4
4
[h:newThing = json.set(newThing, "", "
[h, if(" "!=""):specText = json.set(specText, "
NAME (66/66) Descr
Accurate When Aiming gain the following: +10BS, +1d10 damage per 2D
Balanced Grant +10 Parry. This is granted only once when wielding
Blast (x) more
Affectthan one balanced
all targets within x weapon. radius in meters.
Broad Beam Framework specific quality for dealing with gravitational
Concussive (x) weapons.
Struck targets must make a Toughness Test at a Difficulty of
Crippling (x) -10 peratdegree
Suffer least one of success
wound and by which treated theasattack
crippled succeeded
for the or
Deadly Snare be
TheStunned
weaponIffor
encounter. 1 Round.
more
envelops than theaAuditory
half action
target inprotection
is taken,
snares confers
which not a
suffer +10
Rending
only
bonus
Damage
constrict to but
thisseek
equal Test.
to the toAdditionally,
(x), not reduced
strangle and any flay target taking
victim.Damage
by Toughness
their This or AP.
Defensive +15 Parry, -10 Attack
greater
Note that
weapon thanthehis Strength in
implementation Bonus of samefrom
the a Concussive
framework includes weapon only
Devastating 1
is Point ofquality
automatically Cohesion functions
knocked Damage down.
the to Squad.
If using
way VsasHordes
Black
the Snaredoesrules X
the
weaponsetting of the(see
quality crippledWeapon state, damage
Special basedCrusade
Qualities on page
on actions 142 is
Fast additional
Defenders
x*10 is the Magnitude
have
penalty a -20% to Damage.
the penalty
Toughness Note
to their that
text the
chance
vs -10automation
to
perparry
DoS, in
not implemented.
in Chapter V: Armoury), except that any character
Felling (x) the FW
attacks
If using the
further,
Reduce only
from
BC\OW
theby covers
thisrules
target
target's weapon.the
is Unnatural
stunned additional
add suffers
1d5forto damage
1minimum
round
Toughness per to Hordes.
damage
DoF
(only) onon
by antheagain
entangled
Cohesion damage the weapon is(#).
not automated. the weapons damage
Flame Zealous
Toughness
amount
Test
in theirto turnHatred\Righteous
equal
see test. to the
ifevery
catch on fire.
round Fury;
ifIfthey
Felling
Do not doinflict
is
test
not Righteous
listed (x#)Fury
asfree.
for avoiding
break the on
such asX
flame
or higher;
Felling
attack (x2)
that auto
then
is now confirm
it is RF\ZH
reducing
covered by if using
the
the target's
Spray DW rules;of
levels
quality. and if using
Unnatural
Flexible Attacks from this weapon cannot be parried
BC Settings for
Toughness. This Gaussis theweapons,
format used the for GaussDarkwill allow Rogue
Heresy, an
Focused Beam Framework
NPC to inflict specific
RF even quality
if RF foris offdealingfor with gravitational
NPC's. Note
Trader, and DeathWatch weapons with Felling thatthis reduceis a by
Force weapons.
Add PRFor
blending value
of both to DWthe bonus
and BC damage
rules is and
with thepenetration
variation value
in BC(#) of
levels. Black Crusade Felling formatted as Felling
Gauss (x) the
suchweapon.
rules managed
as Felling When by
(4) the an use
which opponent of BC is
reduces wounded
Settings.
the Unnatural a psykerToughness may
Grapple make
by a can
You an Grapple
numeric opposed amount. WP test
while Note
holding asthat athis
half
in the action
weapon. and
framework, This addisthese
1d10
a can E
per
be DoS difference,
mixed
Framework and matched
specific ignoring
qualityas the Armour
added code to and Toughness.
handles
allow an switching
attacker to
Gyro-Stabilised Targets are never counted as being farther than Long Range.
Further,
between
execute Force
athe two
grapple weapons
though
attack will
inwith bypass
some allowed cases Daemonic
where
weapons. toughness.
you have a
Hallucinogenic (x) Heavy taking
When weapons a hitwith
the the
target Qualitymust reduce
make the penalty forTest
not
The
weapon damage using component
BC format of this
against quality
a target isanot Toughness
with implemented
levels, it (x) but
willor
Haywire (x) Bracing
with a
Generates to
penalty -20.
a fieldequal to
that disrupts10 x the number
electronics. in parenthesis
Roll on the
the
not
A hitbypassing
be exact.
from an of Daemonic
indirect weapon toughness
strikes theis ground
automated. 1d10 less
Holy suffer a warp
Haywire
Resists temporary
table for effects delusion. (location varies in book). The
attackers BSBweapons of the target. like itsIf ait normal
misses weapon the attack vs hits
a normal
Xd10
diameter
armour. Aofholy
this weapon
effect is ignores equal toDaemonic (#) in meters.
Inaccurate No aim away
metres possible from the target in the directionToughness. rolled on the
Indirect (x) Scatter Diagram. Fire from an Indirect weapon is also at -10.
Infallible Weapon cannot jam. This is a Framework specific quality for
Lance (x) managing
Increase
Add 1/2 Infamy weapons
Pen byBonus
base that ordo
value Fate not jam.
perPoints DoS. to Damage and
Legacy Penetration.
Living Ammunition The ranged weapons of the Tyranids use ammunition that is
Maximal grown,
Allows agestated,
weapon or to excreted
be charged by for themaximum
creature or weapon.
effect. On As
Melta such,
maximal
Doubles ranged Tyranid1d10
+10 range,
Penetration atweapons
Shorton Damage, do not have
Range. and +2 a clipPen. valueIf the(it is
considered
weapon toblast,
hasused be infinite), and do not need tox3beammo reloaded.
Natural Weapon Cannot be to +2 Parry.to blast.This On is amaximal
Framework specificand
The
In weapon
overcharge
gains the also
mode, never +1Jams.Damage but at two shots of ammo
Necrotic quality
Instant forRecharge
managing quality.
natural toweapons. Which aallows athat
GM to
per shotkill
Framework on
fired. critical
specific
May be hit.
quality (Target
changed is overload
identify
to reduced
melee to
weapons
mode, cloud+2 of ash)
do
No SB permit
not gain certain
from Natural
the SB Weapons to be used to Parry by
modifier.
Damage and +2 PEN but use four shots of ammo per shot,
removing this quality.
Overcharge loses Reliable, and gains Unreliable.
Overheats On an attack roll of >90, wielder suffers energy attack equal
Phase Strike to the weapon
Weapon has the 's damage
ability to (pen=0) phase through on wielding armour. armWith (random 3 or if
Pinned two
more handed)
FrameworkDoS, the attackquality
specific cannot forbe parriedwith
dealing andgravitational
the attack
Power Field ignoresyou
weapons.
When AP.succesfull parry: 75% chance of destroying
Primitive (x) attackers armour
Primitive weapon. Exceptions
counts only half are:ofNatural,
AP against Power Nonand Warp
Primitive
Proven quality
weapons.
Weapons weapons When
with using BC
a Proven ratingrules, treat anyany damage
damage dicedierollroll lower
Psychic greater
than
Weapon thethanProven the number
is treated rating as aas inif parenthesis
psychic it were attack. (x)
the ProvenNote counts rating
this as instead.
that
bypasses
number.
Thusly awarpFor
Proven example3 weapon a weapon would with
treatPrimitive
any die roll(7) would
Psycho-Active Daemonic
Resists Toughness.
weapons like its a normal weapon vs of 1 or 2
a normal
count
as a 3allfordamage
the purposes rolls ofof8,calculating
9, or 10 asdamage. 7. If a weapon does
Razor Sharp armour.
If anhave
attack with this Quality resultsitindefaults two or more
not a Primitive value defined to 7. Degrees of
Recharge Success,needs
Weapon doubleone theround weapon's to cool Penetration.
off: can only fire every
Reliable other
If weaponround jams, roll 1d10, weapon only jams on 10. If using
Sanctified BC rules,inflicted
Damage a reliable byweapona sanctified only weapon jams on counts a natural as roll
Holy of 100.
SB Multiplier (x) Also a reliable
Damage.
Weapons This
suchallows spray
as ChainFistsweapon
the weapon will to
and neverignore
Power jam.
FistsDaemonic
multiply SB.
Scatter toughness.
This
At pointis treated
blank All range,
weapons
in the same extra with this
manner
hit special
for every as an quality
2DoS,extraDouble mustofbe
level of
Armour
either
Unnatural Good Craftsmanship
Strength or Best Craftsmanship.
Shocking points
If targetatreceives
long at so
or extreme least the1range.
Framework
point of If using adds
damage, BCan additional
rules,
make aatTPoint
test
base SB
Blank
+10/AP, Range to the
on thisdamage
weapon per multiplier
gains a +10Dark to hitHeresy,
and inflicts an
Smoke (x) Generates afail
smokehe is screen.
stunned If(Suffered
using Damage)/2. If using
Rogue
additional
BC rules,
Trader, and +3DeathWatch
the Damage.
target is Atrules
instead Short Range
stunned
a smoke itscreen
for gains
a number an Additional
will beof
Snare (x) Target makes Ag test on succesfull hit if fail he is immobilised
+10 to hit.
rounds equal At tolong
athe orDoF
Extreme Range, it suffers -3 Damage
Spray generated
(Helpless),
Cone shaped with
rollweapon 3d10
either athatSon
diameter
ordoesthe
Ag test Toughness
that
not to lasts
needget a fortest.
free.
BS 2d10 rounds.
If using
Test. the If
In BC
(to
usinga minBlack of 0).Crusade rules, abe smoke screen will be with
generated
Street Fighting Weapon rules,
path on
make a hit
an the
Agility
Identifies a weapon that can target Test mustor make struck an byAgility
the
used with the Street Fighting Test
attack. a
with a diameter
penalty equal toequal 10 x the to (x) numbermeters in that will last for
parenthesis (x) 1d10+10
or be
Storm Talent.
A weapon with the Storm Quality doubles the amount of hits
rounds.
immobalized. To escape make a Strength Test or Agility
Tainted inflicted
This on the target. Every degreeadds of success (for Full Auto)
Test is at antheUPGRADE:
same penalty. Wielder Corruption Point bonus
Tearing or
(the
Rolltwo10's
2d10degrees
column)
for damage of tosuccess
Damage
discard (fordealt. Semi-Auto)
lowest roll up to the weapons
listed rate of fire results in two hits instead of one (including
Tesla lightning arc hits an additional target.
when firing a single shot). A weapon with the Storm quality
Toxic (x) If target
uses up suffers
ammunition at least twice oneaspoint fast of asdamage,
usual (meaning make T that test if a
Twin-Linked -5*(suffered
This
Stormis weapon
an UPGRADE:damage)
fires onifTwin-linked
fail 1d10 impact
semi-auto weapons
with a (irr.
rateTgain
oforfire AP).
a equal
+20% If to 2,
Unbalanced using
bonus
it BC
to
usesparry
-10% rules,
hit
4 rounds when the
offired target andmust
ammunition). usesmake twiceaas Toughness
much ammunition. Test with
a penalty
In addition, equal
the roll to 10 x the
weapon number in parenthesis (x) or take
Unreliable Jam on Attack >90 may score one additional hit if the
an additional
attack roll succeeds 1d10 points by two of ordamatemore degrees of the same type as the
of success.
Unstable On hit
weapon, roll not1d10. Result
reducedreload 1:
by armour half damage, or doubled.
toughness.. 2-9: normal
Lastly, the weapons time is If using BC
Unwieldy damage,
Cannot 10: double damage.
parry
rules, when firing a twin-linked weapon the wielder can
choose to either gain a +10 to-hit or an additional hit if they
score at least one successful hit. Twin-linked weapons
expend twice their RoF in ammunition with each shot.
Inflicts Righteous Fury or Zealous Hatred on a damage roll of
X or greater. Note that this was created as a Framework
specific quality under a different name but is a weapon quality
Vengeful (x) in the DH2.
Viral The weapon causes viral damage and spreads to other
Volatile targets
If a 10 iswithin
rolled1d5
for meters
Damage,forRighteous
1d10 rounds.Fury occurs
Warp automatically.
Ignores all cover and armour except if created of psycho-
active material, if it has the holy quality or if it has a force field
(like power armour)
", "
Will be used as var so no funky chars
specName
Accurate
Balanced
Blast
Broad_Beam
Concussive
Crippling
Deadly_Snare
Defensive
Devastating
Fast
Felling
Flame
Flexible
Focused_Beam
Force
Gauss
Grapple
Gyro-Stabilised
Hallucinogenic
Haywire
Holy
Inaccurate
Indirect
Infallible
Lance
Legacy
Living_Ammunition
Maximal
Melta
Natural_Weapon
Necrotic
No_SB
Overcharge
Overheats
Phase_Strike
Pinned
Power_Field
Primitive
Proven
Psychic
Psycho-Active
Razor_Sharp
Recharge
Reliable
Sanctified
SB_Multiplier
Scatter
Shocking
Smoke
Snare
Spray
SFW
Storm
Tainted
Tearing
Tesla
Toxic
Twin-Linked
Unbalanced
Unreliable
Unstable
Unwieldy
Vengeful
Viral
Volatile
Warp
", "SpecialText","
DO NOT USE ";"
Special Text
[h:blast = listNewContains(wpnSpec,'Blast', 1) ]<b>Blast ([r:blast]):</b> This weapon has a blast radius of [r: blast] meters. All wit
<b>Broad Beam:</b> Everything caught in the area of effect is subject to extreme gravitational forces for [r: replaceStatAcronyms
[h:concussiveVal = listNewContains(wpnSpec,'Concussive', 1)] <b>Concussive ([r:concussiveVal]):</b> On hit, Target must Test vs T
[h:cripple = listNewContains(wpnSpec,'Crippling', 1)]<b>Crippling ([r:cripple]):</b> When a target suffers at least one wound from t
<b>Deadly Snare</b>: Entangles on succesfull hit. Target must make an Ag test or be immobilised. Immobilised targets can try noth
[h:IndirectVal = listNewContains(wpnSpec,'Indirect', 1)]<b>Indirect ([r:IndirectVal]):</b> A hit strikes within 1d10 - BSB meters of
[h:LanceVal= listNewContains(wpnSpec,'Lance', 1)]<b>Lance ([r:LanceVal]):</b> Variable Penetration equal to X plus the DoS tim
<b>Necrotic:</b> Any victim suffering Critical Damage from this weapon is blasted into a cloud of ash and vapour and is completel
<b>Phase Strike:</b> If the WS Test succeeds by 3 or more Degrees of Success, the attack may not be parried and the Damage i
<b>Pinned:</b> Moving or attempting any physical action while pinned by one of these weapons requires an Opposed Strength Test v
<b>Power Field</b>: When you succesfull parry: 75% [r:replaceStatAcronyms('1d100')] chance of destroying attackers weapon.
Exceptions are: Natural, Power and Warp quality weapons
[h:sbMultiplierVal = listNewContains(wpnSpec,'SB Multiplier', 1)]<b>SB Multiplier (x[r:sbMultiplierVal ]):</b> This weapon multiplie
<b>Shocking:</b> [r:if(bcShockingRule, 'If target takes a hit make a <b>Challenging (0)</b> Toughness test. If the test fails, targe
[h:smoke = listNewContains(wpnSpec,'Smoke', 1)]<b>Smoke ([r:smoke]):</b> Create a smoke screen [r: replaceStatAcronyms('3d10')] m
[r:strformat('<b>Snare:</b> On a hit the target must make an Agility Test with a penalty equal to %d or be immobalized. To escap
<tr><b>Tesla Weapon:</b> On a damage die of 9+ or when a target is killed or incapacitated, lightning arcs to an additional, randomly
[h:toxicVal = listNewContains(wpnSpec,'Toxic', 1)][h:penalty = toxicVal * 10] <b>Toxic ([r:toxicVal]):</b> If target suffers at least 1 p
[h:vengefulVal = listNewContains(wpnSpec,'Vengeful', 1)]<b>Vengeful ([r:vengefulVal]):</b> Inflicts Righteous Fury or Zealous Hat
<b>Viral:</b> If the weapon causes any damage, then each round after the first, check for another target at random (friend or foe)
<b>Volatile:</b> If a 10 is rolled for Damage, Righteous Fury occurs automatically.
")]
SORNAME (248/316) Category Type Group Class DamTypeRange SingleSSemiBuFullBurnumdicdice Dam BonusType Pen Clip Size Att Bonus
1 # on a bipod Ranged Upgrade Any Basic, Heavy Any
1 # on a tripod Ranged Upgrade Any Basic, Heavy Any
1 # used single handed Ranged Upgrade Any Basic Any -20
1 # with Blazer Shells ammo Ranged Ammo Solid Projectile Basic Any =15 =Energy
1 # with Blessed Ammunition ammo Ranged Ammo Bolt, Solid Projectile, Flame Any Any
1 # with Blind Grenade Ranged Grenade Launch Any Any
1 # with Choke Gas Grenade Ranged Grenade Launch Any Any
1 # with Cryptus Shells Ranged Ammo Solid Projectile Any Any
1 # with dumdum ammo Ranged Ammo Solid Projectile Pistol Impact +2 *.5
1 # with duplus ammo clip Ranged Upgrade Las, Solid Projectile Pistol, Basic Any
1 # with extra grip Ranged Upgrade Any Basic Any *0.5
1 # with Fire Bomb Grenade Ranged Grenade Launch Any Any =1 =10 =3 =Energy =2
1 # with fire selector Ranged Upgrade Bolt, Solid Projectile Pistol, Basic Any *3
1 # with Frag Grenade Ranged Grenade Launch Any Any =2 =10 =Xplosive
1 # with Frag Missile Ranged Missile Launch Any Any =2 =10 =Xplosive =4
1 # with Hallucinogen Grenade Ranged Grenade Launch Any Any ='special'
1 # with Hot-Shot ammo\charge pack Ranged Ammo Las Pistol, Basic Any +1 =4 =1
1 # with Hyper-Density Penetrators ammo Ranged Ammo Bolt, Solid Projectile Pistol, Basic Any *0.5 +2
1 # with Inferno shell Ranged Ammo Bolt, Solid Projectile Pistol, Basic Any
1 # with Inferno/Thermal Grenade Ranged Grenade Launch Any Any =1 =10 =3 =Energy =6
1 # with Krak Grenade Ranged Grenade Launch Any Any =2 =10 =4 =Xplosive =6
1 # with Krak Missile Ranged Missile Launch Any Any =3 =10 =10 =Xplosive =10
1 # with Man-Stopper ammo Ranged Ammo Solid Projectile Pistol, Basic Any +3
1 # with Mark III FG Grenade Ranged Grenade Launch Any Any =2 =10 =Xplosive
1 # with Nail Bomb Grenade Ranged Grenade Launch Any Any =1 =10 =1 =Xplosive
1 # with overcharge pack Ranged Ammo Las Pistol, Basic Energy +1 *0.5
1 # with Photon Flash Grenade Ranged Grenade Launch Any Any ='special'
1 # with Psybolt Ammunition Ranged Ammo Bolt Pistol, Basic, Heavy Xplosive +PR
1 # with Psycannon Bolts ammo Ranged Ammo Bolt Any Any
1 # with Psyflame Ammunition Ranged Ammo Flame Pistol, Basic, Heavy Energy +PR
1 # with recoil suppresion Ranged Upgrade Any Basic Any
1 # with red-dot laser sight Ranged Upgrade Las, Solid Projectile, Bolt, Prim, Plasm Pistol, Basic Any
1 # with silencer Ranged Upgrade Solid Projectile Pistol Any
1 # with Soubirous Power Pack Ranged Ammo Las Any Any
1 # with Stun Grenade Ranged Grenade Launch Any Any ='special'
1 # with targeter Ranged Upgrade Las, Solid Projectile, Bolt, Heavy Any Any +10
1 # with telescopic sight Ranged Upgrade Las, Solid Projectile, Bolt, Prim, Plasm Basic Any
1 # with Tempest Shells ammo Ranged Ammo Bolt Any Any =Energy
1 # with Terrorfex Grenade Ranged Grenade Launch Any Any ='special'
1 Best # Melee Upgrade Any Any Any +1 +10
1 Best # Ranged Upgrade Any Any Any +1 +10
1 Compact # Ranged Upgrade Las, Solid Projectile, Flame, Bolt, Pla Pistol, Basic Any *0.5 -1 *0.5
1 forearm mounted # Ranged Upgrade Las, Solid Projectile, Bolt, Prim, Melta Pistol, Basic, Heavy Any *0.7
1 Good # Melee Upgrade Any Any Any +5
1 Good # Ranged Upgrade Any Any Any +5
1 Lathe Blade # Melee Upgrade Prim Melee Rending +2 +3 +10
1 Mono # Melee Upgrade Prim Melee Rending +2
1 Mounted # Any Upgrade Any Any Any
1 Poor # Melee Upgrade Any Any Any -10
1 Poor # Ranged Upgrade Any Any Any -10
1 Sanctified # Melee Upgrade Prim, Chain, Mono Melee Any
1 Second # Melee Second Any Any Any
1 Second # Ranged Second Any Any Any
2 # with Executioner Shotgun Shells Ranged Ammo Solid Projectile Basic Impact +4 +1
2 # with Exitus Hellfire Rounds Ranged Ammo Solid Projectile Basic Impact +1
2 # with Exitus Rounds Ranged Ammo Solid Projectile Basic Impact
2 # with Exitus Shield-Breaker Rounds Ranged Ammo Solid Projectile Basic Impact
2 # with Exitus Turbo-Penetrator Rounds Ranged Ammo Solid Projectile Basic Impact +2 +5
3 # with Acid Shells Ranged Ammo Solid Projectile, Bolt Pistol, Basic, Heavy Any =2 =10 =Energy =0
3 # with Airtorch Canister Ranged Ammo Melta Pistol, Basic Any *0.5
3 # with Anti-Plant Grenade Ranged Grenade Launch Any Any =3 =10 =Energy
3 # with Bigga Barrel Ranged Upgrade Any Any Any +10
3 # with Bigga Klip Ranged Upgrade Any Any Any *2
3 # with Bleeder Rounds Ranged Ammo Solid Projectile Pistol, Basic Impact +3
3 # with Bloodfire Grenade Ranged Grenade Launch Any Any
3 # with Calamity Vent Ranged Upgrade Plasma, Exotic Any Any
3 # with Choke Grenade Ranged Grenade Launch Any Any
3 # with Expander Rounds Ranged Ammo Solid Projectile Pistol, Basic Impact +1 +1
3 # with Explosive Arrows/Quarrels Ranged Ammo Prim Basic Any =Xplosive -10
3 # with Filament Grenade Ranged Grenade Launch Any Any =4 =10 =4 =Rending =6
3 # with Geode Grenade Ranged Grenade Launch Any Any =2 =10 =3 =Rending =4
3 # with Haywire Grenade Ranged Grenade Launch Any Any =1
3 # with Howler Grenade Ranged Grenade Launch Any Any =3 =1 =Xplosive =1
3 # with Incendiary Rounds Ranged Ammo Solid Projectile Basic, Pistol Any =Energy
3 # with Inferno Grenade Ranged Grenade Launch Any Any =1 =1 =3 =Energy =6
3 # with Kinetic Grenade Ranged Grenade Launch Any Any
3 # with Kustom Job Ranged Upgrade Any Any Any
3 # with Loudener Ranged Upgrade Any Any Any
3 # with Melee Attachment Ranged Upgrade Any Basic Any
3 # with Microburst Flask Ranged Ammo Plasma Pistol, Basic Any +10 -2 +2
3 # with Minefield missile Ranged Missile Launch Any Any
3 # with Mono Sight Ranged Upgrade Las, Solid Projectile, Bolt, Prim, Plasm Basic Any
3 # with Motion Predictor Ranged Upgrade Any Any Any +10
3 # with Nephium Fuel Tank Ranged Ammo Flame Any Any +2
3 # with Omni-scope Ranged Upgrade Las, Solid Projectile, Bolt, Prim, Plasm Basic Any +10
3 # with Organgrinder Rounds Ranged Ammo Solid Projectile, Bolt Any Any
3 # with Ork-Bomb Squig Grenade Ranged Grenade Launch Any Any =4 =1 =5
3 # with Ork-Sploding Squig Grenade Ranged Grenade Launch Any Any =2 =1 =Rending
3 # with Ork-Stikkbomb Grenade Ranged Grenade Launch Any Any =2 =1 =5 =Xplosive =2
3 # with Ork-Stinkbomb Grenade Ranged Grenade Launch Any Any
3 # with Photo sight Ranged Upgrade Las, Solid Projectile, Bolt, Prim, Plasm Basic Any
3 # with Pistol Grip Ranged Upgrade Las, Solid Projectile, Bolt, Prim Basic Any
3 # with Preysense-scope Ranged Upgrade Las, Solid Projectile, Bolt, Prim, Plasm Basic Any
3 # with red-dot laser sight Ranged Upgrade Any Any Any +10
3 # with Scatter missile Ranged Missile Launch Any Any
3 # with Smoke Grenade Ranged Grenade Launch Any Any =1 =1 =-1
3 # with Snare Shells Ranged Ammo Solid Projectile Pistol, Basic Any -2
3 # with Solid Slugs Ranged Ammo Solid Projectile Basic Any +1 +2
3 # with Sparky Knobz Melee Upgrade Any Any Any
3 # with Spikey Bitz Any Upgrade Any Any Any +1
3 # with Stabiliser Harness Ranged Upgrade Any Heavy Any
3 # with Starflare grenade Ranged Grenade Launch Any Any
3 # with Starflare missile Ranged Missile Launch Any Any
3 # with Stun Shells Ranged Ammo Solid Projectile Basic Any
3 # with Stunner Grenade Ranged Grenade Launch Any Any
3 # with Suspensors Ranged Upgrade Any Heavy Any
3 # with Tanglefoot Grenade Ranged Grenade Launch Any Any
3 # with Tempest Bolt Shells Ranged Ammo Bolt Pistol, Basic, Heavy Any +3
3 # with Tox Dispenser Melee Upgrade Prim, Chain Melee Any
3 # with Toxic Shot Ranged Ammo Solid Projectile, Flame Any Any
3 # with Toxin Grenade Ranged Grenade Launch Any Any
3 # with Tracer Shells Ranged Ammo Solid Projectile, Bolt Any Any
3 # with Virus Grenade Ranged Grenade Launch Any Any =3 =10 =Impact
3 # with Void Rounds Ranged Ammo Solid Projectile Any Any
3 # with Whisper-Bolt Discharger Ranged Upgrade Las Basic, Pistol Any -1
3 More Shooty # Ranged Upgrade Any Basic, Heavy Any +1
3 Vox Operated # Ranged Upgrade Las, Solid Projectile, Bolt, Prim, Plasm Pistol, Basic, Grenade, Heavy Any
4 # on a tripod Ranged Upgrade Any Heavy Any
4 # with a Telescopic Sight Ranged Upgrade Las, Solid Projectile, Bolt, Prim, Plasm Basic Any
4 # with Astartes Anti-Plant Grenade Ranged Grenade Launch Any Any =3 =10 =Energy 0
4 # with Astartes Anti-Plant Missile Ranged Missile Launch Any Any =5 =10 =Energy 0
4 # with Astartes Backpack Ammo Supply Ranged Ammo Solid Projectile, Bolt Any Any =250
4 # with Astartes Backpack Charge Unit Ranged Ammo Melta, Las Any Any =100
4 # with Astartes Backpack Fuel Supply Ranged Ammo Flame Any Any =75
4 # with Astartes Backpack Volatile Fuel Supply Ranged Ammo Plasma Any Any =100
4 # with Astartes Blind Grenade Ranged Grenade Launch Any Any
4 # with Astartes Frag Grenade Ranged Grenade Launch Any Any =2 =10 =Xplosive
4 # with Astartes Frag Missile Ranged Missile Launch Any Any =2 =10 =Xplosive =4
4 # with Astartes Incendiary Grenade Ranged Grenade Launch Any Any =1 =10 =4 =Energy
4 # with Astartes Incendiary Missile Ranged Missile Launch Any Any =1 =10 =3 =Energy
4 # with Astartes Krak Grenade Ranged Grenade Launch Any Any =3 =10 =4 =Xplosive =6
4 # with Astartes Krak Missile Ranged Missile Launch Any Any =4 =10 =6 =Xplosive =10
4 # with Astartes Nova Grenade Ranged Grenade Launch Any Any =1 =10 =Energy
4 # with Astartes Photon Flash Grenade Ranged Grenade Launch Any Any
4 # with Astartes Plasma Grenade Ranged Grenade Launch Any Any =1 =10 =12 =Energy =8
4 # with Astartes Plasma Missile Ranged Missile Launch Any Any =2 =10 =12 =Energy =12
4 # with Astartes Stasis Grenade Ranged Grenade Launch Any Any
4 # with Astartes Stun Grenade Ranged Grenade Launch Any Any
4 # with Breaching Rounds Ranged Ammo Solid Projectile Pistol, Basic Any *0.5 =Xplosive
4 # with Chainblade Attachment Ranged Upgrade Any Basic Any
4 # with Concussion Grenade Ranged Grenade Launch Any Any =4 =10 =Impact 3
4 # with Concussion Missile Ranged Missile Launch Any Any =6 =10 =Impact 5
4 # with Cryo Grenade Ranged Grenade Launch Any Any =Energy 3
4 # with Deathwatch Suspensor Ranged Upgrade Any Heavy Any
4 # with Dipole Mag-lock Any Upgrade Any Pistol, Basic, Melee Any
4 # with Dragonfire Shells Ranged Ammo Bolt Any Any -2
4 # with EMP Grenade Ranged Grenade Launch Any Any
4 # with Fire Selector-Ast Ranged Upgrade Bolt, Solid Projectile Pistol, Basic Any *3
4 # with Hellfire Rounds Ranged Ammo Bolt Any Any =1 =0 =0
4 # with Ignis Rounds Ranged Ammo Solid Projectile Pistol, Basic Any =Energy
4 # with Implosion Shells Ranged Ammo Bolt Any Any
4 # with Inferno Bolts Ranged Amo Bolt Pistol, Basic, Heavy Xplosive 10
4 # with Inhalation Grenade Ranged Grenade Launch Any Any
4 # with Kraken Rounds Ranged Ammo Bolt Any Any *1.5 =8
4 # with Markerlight Ranged Upgrade Any Basic, Heavy, Mounted Any +10
4 # with Metal Storm Rounds Ranged Ammo Bolt Any Any -2 -2
4 # with Monoball Grenade Ranged Grenade Launch Any Any =5 =10 =Rending 6
4 # with Monoblade Attachment Ranged Upgrade Any Basic Any
4 # with Motion Predictor Ranged Upgrade Any Any Any +10
4 # with Penetrator Rounds Ranged Ammo Solid Projectile Pistol, Basic Any +5
4 # with Photon Grenade Launcher Ranged Grenade Launch Any Any
4 # with Preysense Sight Ranged Upgrade Las, Solid Projectile, Bolt, Prim, Plasm Basic Any
4 # with RazorWeb Ammo Ranged Ammo Exotic Any Any
4 # with Shredder Rounds Ranged Ammo Solid Projectile Pistol, Basic Any +1
4 # with Silencer-Ast Ranged Upgrade Solid Projectile, Exotic Any Any
4 # with Slug Rounds Ranged Ammo Solid Projectile Pistol, Basic Any
4 # with Stalker Rounds Ranged Ammo Bolt Any Any -2
4 # with Stalker Rounds in Stalker bolt weapon Ranged Ammo Bolt Any Any
4 # with Vengeance Rounds Ranged Ammo Bolt Any Any =9
4 # with Vortex Grenade Ranged Grenade Launch Any Any
4 # with Witch Bolts Ranged Ammo Bolt Any Any
4 A Forearm Mounted # Ranged Upgrade Any Basic Any *0.7
4 Shoulder Mounted # Ranged Upgrade Any Basic Any *0.7
4 Vox Operated # Ranged Upgrade Any Pistol, Basic, Grenade, Heavy Any
5 # with Astartes Anti-Plant Grenade Ranged Grenade Launch Any Any =3 =10 =Energy 0
5 # with Astartes Anti-Plant Missile Ranged Missile Launch Any Any =5 =10 =Energy 0
5 # with Astartes Blind Grenade Ranged Grenade Launch Any Any
5 # with Astartes Frag Grenade Ranged Grenade Launch Any Any =2 =10 2 =Xplosive
5 # with Astartes Frag Missile Ranged Missile Launch Any Any =2 =10 =Xplosive =4
5 # with Astartes Incendiary Grenade Ranged Grenade Launch Any Any =1 =10 =4 =Energy
5 # with Astartes Incendiary Missile Ranged Missile Launch Any Any =1 =10 =3 =Energy
5 # with Astartes Krak Grenade Ranged Grenade Launch Any Any =3 =10 =4 =Xplosive =6
5 # with Astartes Krak Missile Ranged Missile Launch Any Any =3 =10 =10 =Xplosive =8
5 # with Astartes Nova Grenade Ranged Grenade Launch Any Any =1 =10 =Energy
5 # with Astartes Photon Flash Grenade Ranged Grenade Launch Any Any
5 # with Astartes Plasma Grenade Ranged Grenade Launch Any Any =1 =10 =12 =Energy =8
5 # with Astartes Plasma Missile Ranged Missile Launch Any Any =2 =10 =12 =Energy =12
5 # with Astartes Stasis Grenade Ranged Grenade Launch Any Any
5 # with Astartes Stun Grenade Ranged Grenade Launch Any Any
5 # with Concussion Grenade Ranged Grenade Launch Any Any =4 =10 =Impact 3
5 # with Concussion Missile Ranged Missile Launch Any Any =6 =10 =Impact 5
5 # with Cryo Grenade Ranged Grenade Launch Any Any
5 # with EMP Grenade Ranged Grenade Launch Any Any
5 # with Inhalation Grenade Ranged Grenade Launch Any Any
5 # with Monoball Grenade Ranged Grenade Launch Any Any =4 =10 =8 =Rending 8
5 # with Vortex Grenade Ranged Grenade Launch Any Any
6 # with Amputator Shells Ranged Ammo Solid Projectile Any Any +2
6 # with Barbed Rounds Ranged Ammo Solid Projectile Any Any
6 # with Belt Feed Ranged upgrade Any Any Any +2
6 # with Blight Grenade Ranged Grenade Launch Any Any =2 =10 =Energy
6 # with Censer Attachment Melee upgrade Any Any Any
6 # with Duellists Grip Melee upgrade Any Any Any
6 # with Dumdum Bullets wpn has Pen >0 Ranged Ammo Solid Projectile Pistol Impact +2 -2
6 # with Dumdum Bullets wpn has Pen 0 Ranged Ammo Solid Projectile Pistol Impact +3
6 # with Explosive Arrows Ranged Ammo Prim Basic Any =Xplosive -10
6 # with Extended Magazine Ranged upgrade Any Basic, Pistol Any *1.25
6 # with Frag Grenade Ranged Grenade Launch Any Any =2 =10 =Xplosive
6 # with Frag Missile Ranged Missile Launch Any Any =2 =10 =Xplosive =4
6 # with Hallucinogen Grenade Ranged Grenade Launch Any Any
6 # with Haywire Grenade Ranged Grenade Launch Any Any
6 # with Hellfire Bolt Rounds with Heavy Ranged Ammo Bolt Heavy Any =1 =0 =0
6 # with Hellfire Bolt Rounds with non-Heavy Ranged Ammo Bolt Pistol, Basic Any
6 # with High-grade Promethium Ranged Ammo Flame Any Any +20
6 # with Hot-Shot ammo\charge pack Ranged Ammo Las Pistol, Basic Any +3 =4 =1
6 # with Krak Grenade Ranged Grenade Launch Any Any =2 =10 =4 =Xplosive =6
6 # with Krak Missile Ranged Missile Launch Any Any =3 =10 =10 =Xplosive =10
6 # with Legion Frag Grenade Ranged Grenade Launch Any Any =2 =10 =2 =Xplosive
6 # with Legion Krak Grenade Ranged Grenade Launch Any Any =3 =10 =8 =Xplosive =6
6 # with Mag-lock Any upgrade any any any
6 # with Melee Attachment Ranged upgrade Any Basic Any
6 # with Metal Storm Rounds Ranged Ammo Bolt Any Any -2 -2
6 # with Photon Flash Grenade Ranged Grenade Launch Any Any
6 # with Pistol Grip Ranged upgrade Any Basic Any *.5
6 # with Purified Plasma Ranged Ammo Plasma Any Any
6 # with Recoil Baffling Ranged upgrade Any Any Any
6 # with Smoke Grenade Ranged Grenade Launch Any Any
6 # with spread limiter Ranged upgrade Any Any Any
6 # with Stalker Bolt Rounds with non-stalker bolter Ranged Ammo Bolt Any Any -2
6 # with Stalker Bolt Rounds with Stalker Bolter Ranged Ammo Bolt Any Any
6 # with Storm field Melee upgrade any Power Any +2 +2
6 # with Stun Grenade Ranged Grenade Launch Any Any
6 # with Tox Rounds Ranged Ammo Solid Projectile, Flame Any Any
6 # with Venom Drip Melee upgrade Any Prim, Chain Any
6 # with Web Grenade Ranged Grenade Launch Any Any
6 Ammo Glutton # Ranged Downgrade Any Any Any *0.5
6 Cursed Metal # Any Downgrade Any Any Any
6 Feral Manufacture # Any Downgrade Any Any Any
6 Fiendish Recoil # Ranged Downgrade Any Any Any -10
6 Homemade Rounds # Ranged Downgrade Bolt, Solid Projectile Any Any -1
6 Noxious Discharge # Ranged Downgrade Any Any Any
6 Overloaded Frame # Ranged Downgrade Any Basic Any
6 Scavenged melee # Melee Downgrade Any Any Any
6 Scavenged ranged # Ranged Downgrade Any Any Any
6 Single Shot # Ranged Downgrade Any Any Any =1 =0 =0 =1
6 Slow Recharge # Ranged Downgrade Las, Melta Any Any
6 Tainted # Any Any Any Any Any
7 # with Amputator Shells Ranged Ammo Solid Projectile Any Any +2
7 # with Anti-Plant Grenade Ranged Grenade Launch Any Any =3 =10 =Energy =0
7 # with Anti-Plant Round Ranged Round Launch Mounted, Heavy Any =3 =10 =0 =Energy =0
7 # with Anti-Tank Shell Ranged Artillary Solid Projectile Mounted Any =12
7 # with Bleeder Rounds Ranged Ammo Solid Projectile Pistol, Basic Impact +3
7 # with Blind Grenade Ranged Grenade Launch Any Any =2 =10 =0 =Energy =0
7 # with Blind Round Ranged Round Launch Mounted, Heavy Any =2 =10 =0 =Energy =0
7 # with Custom Grip Any Upgrade Any Any Any +5
7 # with Envenomed Ammo Ranged Ammo Prim Any Any
7 # with Expander Rounds Ranged Ammo Solid Projectile Pistol, Basic Impact +1 +1
7 # with Explosive Arrows Ranged Ammo Prim Basic Any =Xplosive -10
7 # with Explosive Quarrels Ranged Ammo Prim Basic Any =Xplosive -10
7 # with Extended Barrel Ranged upgrade Las, Solid Projectile, Bolt Basic Any *1.5
7 # with Extended Magazine Ranged upgrade Any Basic, Pistol Any *1.25
7 # with Exterminator Cartridge Ranged Upgrade Las, Solid Projectile, Bolt, Plasma, ExoAny Any =10 =1 =0 =0 =1 =10 =5 =Energy =4
7 # with Fluid Action Ranged upgrade Any Any Any
7 # with Frag Grenade Ranged Grenade Launch Any Any =2 =10 =0 =Xplosive =1
7 # with Frag Missile Ranged Grenade Launch Any Any =2 =10 =2 =Xplosive =2
7 # with Frag Round Ranged Round Launch Mounted, Heavy Any =2 =10 =0 =Xplosive =3
7 # with Grapnel Mounting Ranged Upgrade Any Basic, Pistol Any
7 # with Gun Carriage Ranged upgrade Las, Solid Projectile, Bolt, Melta, Laun Heavy Any
7 # with Gun Carriage with Shield Ranged upgrade Las, Solid Projectile, Bolt, Melta, Laun Heavy Any
7 # with Hallucinogen Grenade Ranged Grenade Launch Any Any =0 =0 =0 =- =0
7 # with High Explosive Shell Ranged Artillary Solid Projectile Mounted Any =3 =10 =10 =Xplosive =8
7 # with Home Materials Any Upgrade Any Any Any
7 # with Illumination Shell Ranged Artillary Solid Projectile Mounted Any =0 =0 =0 =- =0
7 # with Inferno Tip Any upgrade Prim Any Any =2 =10 =4 =Energy =5
7 # with Infernus Shell Ranged Artillary Solid Projectile Mounted Any =2 =10 =10 =Energy =6
7 # with Iron-Eater Grenade Ranged Grenade Launch Any Any =2 =10 =0 =Energy =5
7 # with Krak Grenade Ranged Grenade Launch Any Any =2 =10 =4 =Xplosive =6
7 # with Krak Missile Ranged Grenade Launch Any Any =3 =10 =8 =Xplosive =8
7 # with Krak Tip Any upgrade Prim Any Any =2 =10 =5 =Xplosive =8
7 # with Maccabian Frag Grenade Ranged Grenade Launch Any Any =2 =10 =1 =Xplosive =0
7 # with Manual Operation Ranged upgrade Las, Solid Projectile, Bolt Any Any =1 =0 =0
7 # with Melta Tip Any upgrade Prim Any Any =2 =10 =10 =Energy =24
7 # with Minefield Missile Ranged Grenade Launch Any Any =2 =10 =0 =Xplosive =1
7 # with Minefield Round Ranged Round Launch Mounted, Heavy Any =2 =10 =0 =Xplosive =1
7 # with Modified Stock Ranged upgrade Any Any Any
7 # with Motion Predictor Ranged Upgrade Any Any Any +10
7 # with Omni-Scope Ranged Upgrade Las, Solid Projectile, Bolt, Prim, Plasm Basic Any +10
7 # with Photo Sight Scope Ranged Upgrade Las, Solid Projectile, Bolt, Prim, Plasm Basic Any
7 # with Photon Flash Grenade Ranged Grenade Launch Any Any =0 =0 =0 =- =0
7 # with Photon Flash Round Ranged Round Launch Mounted, Heavy Any =0 =0 =0 =- =0
7 # with Plasma Tip Any upgrade Prim Any Any =3 =10 =3 =Energy =8
7 # with Poison Tip Any upgrade Prim Any Any =1 =10 =6 =Rending =4
7 # with Preysense Sight Scope Ranged Upgrade Las, Solid Projectile, Bolt, Prim, Plasm Basic Any
7 # with Sacred Inscription Any Upgrade Any Any Any
7 # with Scatter Missile Ranged Grenade Launch Any Any =2 =10 =0 =Xplosive =0
7 # with Scatter Round Ranged Round Launch Mounted, Heavy Any =2 =10 =0 =Xplosive =0
7 # with Shock Tip Any upgrade Prim Any Any =1 =10 =2 =Impact =2
7 # with Smoke Grenade Ranged Grenade Launch Any Any =0 =0 =0 =- =0
7 # with Smoke Round Ranged Round Launch Mounted, Heavy Any =0 =0 =0 =- =0
7 # with Smoke Shell Ranged Artillary Solid Projectile Mounted Any =0 =0 =0 =- =0
7 # with Solid Slugs Ranged Ammo Solid Projective Any Any +1 +2
7 # with Spoor Targeter Ranged upgrade Any Any Any
7 # with Starflare Round Ranged Round Launch Mounted, Heavy Any =0 =0 =0 =- =0
7 # with Stun Grenade Ranged Grenade Launch Any Any =0 =0 =0 =- =0
7 # with Suspensors Ranged Upgrade Any Heavy Any
7 # with Symbol of Sanctity Ranged upgrade Any Any Any
7 # with Tempest Bolt Shells Ranged Ammo Bolt Pistol, Basic, Heavy Any +3
7 # with Tox Dispenser Melee Upgrade Prim, Chain Melee Any
7 # with Tracer Shells Ranged Ammo Solid Projectile, Bolt Any Any
7 # with Trigger Adjustment Ranged upgrade Any Any Any
7 # with Tunneling Torpedo Round Ranged Round Launch Mounted, Heavy Any =2 =10 =2 =Xplosive =2
7 Carbine # Ranged upgrade Any Pistol Any *1.5
7 Quick Release # Ranged upgrade Any Any Any
7 Reduced Weight # Any Upgrade Any Any Any
7 Reinforced # Melee Upgrade Any Any Any +1
7 Sawn Off # Ranged upgrade Any Basic Any *.75
7 Vox Operated # Ranged Upgrade Any Pistol, Basic, Grenade, Heavy Any
", "Special","
", "numHands"," ", "Weight"," ", "Cost","
numHandSpecial Wt Cost
When Braced 90 degree angle +2 +25
When Braced 180 degree angle +3 +25
=1 Option to wield a Basic weapon single handedly at -20 penalty -
15m max, Flame, Spray 4
Holy 50
Smoke +0.5 25
Blast (1d10+3) +0.5 40
Sanctified, Daemons must make +0 T test or be blinded 1d5 rounds. 50
5/6
Every other reload takes only half the normal time +10
=1 *1.3 +25
Blast (3), Need to light it first +1 5
Up to three clips can be attached, at the start of the shooters turn he can choose one+0.5 +25
Blast (4) +0.5 10
Blast (6) +5 75
Hallucinogenic (2) +0.5 40
Tearing 15/1
Tearing, Knockdown 100
Flame 18/1
Blast (2) +0.6 60
+0.5 50
Blast (1) +1.5 150
5/6
Blast (5) +0.8 10
Blast (2), Unreliable +1 20
15
+0.5 60
Sanctified, Ignore Psychic and Sorcery protective benefits 0 100
Holy, +5 Critical, x2 Damage 250
Sanctified, Ignore Psychic and Sorcery protective benefits, -5 modifer to the Agility tes
0 100
=1 No penalty when wielding a Basic weapon single handedly -
+0.5 +50
Enemy has -20 on Awareness to hear the shot. Moreover detection can only be attemp +0.5 +10
Sanctified, Warp creatures taking damage must make a warp instability test. 150
Blast (3) +0.2 40
+1.5 +2250
No long or extreme range penalty when 1 full round aiming +1 +35
Shock 250
Blast (3), Fear +0.5 50
*10
*10
*0.5 +50
=0 No hands needed to wield +1 +300
*3
*3
Lathe, @Primitive (remove) +2500
Mono, @Primitive (remove) +40
=0 This is the general version of Mounted, to mount ANY weapon. Youll need to check the rules consis-
*0.5
*0.5
Holy +500
-
-
Weapon loses Scatter. Can reroll misses at short or standard range. Ignores cover. Can be used -
-20 to Dodge attempts. Ammo can self-destruct. Weapon gains Tearing. Righteous Fury on 9 and 10. -
-20 to Dodge attempts. Ammo can self-destruct. Only usable on Exitus rifle and Exitus pistol. -
-20 to Dodge attempts. Ammo can self-destruct. Hit ignores Daemonic trait, protection from Psychic-
-20 to Dodge attempts. Ammo can self-destruct. Ignores T Bonus granted by Unnatural Toughness -trai
Target is set on fire, AP are reduced by 1 per hit -
Scatter, Overheat -
Blast (3), Rounds will only effect flora and have no other effect +0.5 -
+2.5 -
*1.5 -
Bonus Damage against living biological targets. Only usable on stub revolvers, stub automatics, h -
Gas (10) 0.5 -
On overheat roll 1d10 on 4+ it keeps functioning, on 3- bearer is hit as if hit from +0.5 -
Gas (10) 0.5 -
Only usable on stub revolvers, stub automatics, autopistols, and autoguns -
Mono, @Primitive (remove), Only usable on bows, crossbows, and hand bows. -
Blast (1), Tearing +0.5 -
Blast (3) +0.5 -
Blast (2) 0.5 -
Blast (3), Shocking 0.5 -
Stub Revolvers, styb automatics, hand cannons, autopistols and autoguns. -
Blast (2), Flame 0.5 -
Blast (2) 0.5 -
Customized -
-10 penalty on suppression +2 -
Weapon counts as spear in close combat +2 -
No overheat -
-
A character using a mono-sight may aim and fire at a target that he cannot directly see
1 -
Bonus to hit only when firing in automatic mode. Can be applied to any non-primitive +0.5 -
Ag-10, -
Combines Preysense Sight, Red-Dot-Laser Sight, and Telescopic Sight (No long or ext +2 -
When hit, target makes T test -10 per wound taken. Failure results in 2d10 R damage (no armour or-
Accurate, Blast (1d5) 5 -
Blast (2) 1 -
Blast (1) 1 -
Smoke (10) 1.5 -
No Darkness penalties +0.5 -
Weapon may be wielded one handed without the usual -20 penalty. However, when be 0.5 -
No Darkness penalties, +20 Percpetion tests in darkness +0.5 -
+1 -
-
Smoke, Unlike blind grenades, this only interferes with visual sight +0.5 -
Snare -
Shotguns loaded with this ammo lose the Scatter quality and increase Damage by 1 a 0 -
Shocking +2 -
Unbalanced +4 -
Operator counts as having Bulging Biceps talent, regardless of whether they meet th 5 -
-
-
Shotguns loaded with this ammo lose the Scatter quality but gain the Shockijng qualit0 -
Blast (10), Test vs T, stunned for DoF rounds (Visors and Sealed Armour +20) 0.5 -
Bearer gains Auto-stabilized trait. Counts as braced, may fire burst as half action *0.5 -
Blast (2) Snare 0.5 -
Bonus damage against targets with Machine trait. Weapon gains Shock quality. Damage type bec -
+0.75 -
Toxic (1) -
Toxin (10) 0.5 -
+5 BS on full auto -
Toxic (1), Special RT p.127 +0.5 -
-1 Dam when in atmosphere -
Perception tests to notice a las weapon with this upgrade suffer an additional -20 p 0.5 -
+3 -
Trigger and fire selector are voice-controlled, Can be used on any non primitive wea +0.5 -
When Braced 180 degree angle +3 +3
No long or extreme range penalty when 1 full round aiming +1 +6
Blast (3), will only effect flora and have no other effect +.5 +18
Blast (5), will only effect flora and have no other effect +1 +20
+40 -
+40 -
+40 -
+40 -
Smoke +0.8 +10
Blast (5) +0.8 +1
Blast (8), Devastating (1) +2 +5
Blast (3) +1 +15
Blast (5) +2 +15
+0.8 +1
Blast (1) +2 +5
Blast (3) +0.8 +15
Anyone within 15 meters of detonation must succeed on a Toughness Test or be bli +0.5 +5
Blast (1), Special, Volatile +2 +20
Blast (3), Special, Volatile +3 +25
+1 -
Blast (5) +0.8 +10
+8
Weapon counts as Astares Chainsword in close combat, Unbalanced +8 +9
Concussive, Blast (3) +.5 +18
Concussive, Blast (5) +1 +20
Blast (3), Toughness (-40) test or suffer 2d10 Toughness Damage for 1d5 rounds (P +.5 +18
Bearer gains Auto-stabilized trait. Counts as braced, may fire on semi- or full-auto as*0.5 +25
Grants the Quick Draw Talent for the upgraded weapon. If the character already has Quick Draw, h +5
Flame, Flame affects all within 2m of impact point +28
Haywire (3) +0.5 +30
Up to three clips can be attached, at the start of the shooters turn he can choose one+1 +25
Tearing, Ignores Natural Armor and may inflict Righteous Fury on a 9 or 10, Blast (3), adds one M +25
Target makes Agility Test or set ablaze +10
A target who takes one or more points of Damage (after Armor and Toughness) from and implosion+27 s
Volatile 0 0
Blast (5), can be filled with chemical of choice, +10 on Resistance tests +2 +0
+5
+10 to BS tests, Seeker Missiles BS 80, Dodged at -20 0 -
Blast (2) +15
Blast (3), Tearing +.5 +50
Weapon counts as Astartes Combat Knife in close combat +2 +7
Bonus to hit only when firing in automatic mode. Can be applied to any non-primitive +0.5 +20
Shotguns lose Scatter Quality +6
Anyone within 15 meters of detonation must succeed on a Toughness Test or be bli 0 -
No Darkness penalties, +20 Percpetion tests in darkness +0.5 +10
additional -20 to escape and inflicts 2d10 rending damage with Pen 8 on each attempt +6
Tearing +7
Enemy has -20 on Awareness to hear the shot. Moreover detection can only be attemp +0.5 +3
Tearing, Felling (1), Shotguns lose Scatter Quality +4
Awareness Tests to hear shots with stalker rounds suffer an additional -30 penalty and can only be +5
Cannot detect origin of the shot. +5
Felling (1), rolls of 91-100 indicate the round prematurely and jams the gun. +25
+1 -
Any creature with a Psy Rating who takes damage from a witch bolt reduces its Psy Rating by 1 for +12
=0 No hands needed to wield +1.5 +10
=0 No hands needed to wield +1.5 +10
trigger weapon mechanisms by voice such as shot selector or fire mode +5
Blast (3), will only effect flora and have no other effect +.5 +18
Blast (5), will only effect flora and have no other effect +1 +20
Smoke (1) +0.8 +10
Blast (4) +0.8 +1
Blast (5), Devastating (1) +2 +5
Blast (3) +1 +15
Blast (5) +2 +15
+0.8 +1
Blast (1) +2 +5
Blast (3) +0.8 +15
Anyone within 15 meters of detonation must succeed on a Toughness Test or be bli +0.5 +5
Blast (1), Special, Volatile +2 +20
Blast (3), Special, Volatile +3 +25
+1 -
Blast (5) +0.8 +10
Concussive, Blast (3) +.5 +18
Concussive, Blast (5) +1 +20
Blast (3), Toughness (-40) test or suffer 2d10 Toughness Damage for 1d5 rounds +.5 +18
Haywire (3) +0.5 +30
Blast (5), can be filled with chemical of choice, +10 on Resistance tests +2 +0
Blast (3), Tearing +.5 +50
+1 -
Lose Scatter Quality -
Crippling (1) -
Clip = 100 or weapon which ever is greater, +2 to Full Auto RoF, Unreliable and loses Reliable -
Toxic (2), Blast (6) +0.5 -
emit smoke, vapours, or other gases. -
+5 on Parry tests with the weapon -
-
-
Mono, @Primitive (remove), Only usable on bows, crossbows, and hand bows. -
increase clip size by 25% -
Blast (3) +0.5 -
Blast (5), Devastating (1) +0.5 -
Hallucinogenic (2), Blast (6) +0.5 -
Haywire (3) +0.5 -
Toxic (3), inflict Zealous Hatrid on a 9 or 10 vs living targets, Blast (3) -
Toxic (3), inflict Zealous Hatrid on a 9 or 10 vs living targets, and +1 Magnitude Dmg to Horde -
-
Tearing -
Concussive (0) +0.5 -
Concussive (3), Proven (2) +0.5 -
Blast (4) +0.7 -
Concussive (1) +0.7 -
Ready a weapon with this upgrade as a free action. -
Counts as a spear in close combat -
Blast (2) -
Blast (10) +0.5 -
=1 Can be wielded one-handed but range is halved. If wielded two-handed no range penalty. -
Weapon loses Overheating Quality -
Suffer no penalty from Full-Auto fire. -
Smoke (3) +0.5 -
A location is hit twice before moving to the next hit location on semi or auto fire and Scatter suffer -
Awareness Tests to hear shots with stalker rounds suffer an additional -30 penalty and can only be -
No Awareness test is possible to identify shot. -
Any weapon without Power Field, Force, Natural Weapon, or Warp weapon is automatically destroyed - o
Blast (3), Concussive (2) +0.5 -
Toxic (2) -
Bladed weapon gains Toxic (0) -
Snare (2) +0.5 -
Uses an extra 1 round for every shot fired -
At the end of combat make T test or suffer 1 wound -
Primitive (7) -
-20 if character moved -
Unreliable or loses Reliable -
Smoke (1) -
Must brace to fire the weapon -
Unbalanced, lose Balanced, on a roll of 100 weapon falls apart. -
Unreliable, lose reliable, on a roll of 100 weapon falls apart. -
-
Recharge -
Tainted -
Lose Scatter Quality -
Blast (3), will only effect flora and have no other effect +.5 -
Blast (5), only affects Flora +1 -
May not be fired Indirectly -
Bonus Damage against living biological targets. Only usable on stub revolvers, stub automatics, h -
Smoke (6) +.5 -
Smoke (6) +1 -
Any one other than the owner who uses this weapon is at -5 -
Toxic (2) -
Only usable on stub revolvers, stub automatics, autopistols, and autoguns -
Mono, @Primitive (remove), Only usable on bows, crossbows, and hand bows. -
Mono, @Primitive (remove), Only usable on bows, crossbows, and hand bows. -
*1.5 -
increase clip size by 25% 3 -
Flame, Spray +1 -
Increase Reload by +half, +1 DoS for semi-auto fire -
Blast (3) +.5 -
Blast (5) +.5 -
Blast (5) +1 -
Counts as being a grapnel and line. +2 -
Lock as a Half action for 45 degree firing arc and count as being braced +25 -
Grants AP 4 to Wielder and one other, lock as a Half action for 45 degree firing arc +40 -
Hallucinogenic (2), Blast (6) +.5 -
Blast (10), Concussive (3) -
Gain +5 to all Fear Tests -
Illuminate a square kilometer area for 10 minutes. -
Flame, 1 time use 4 -
Flame, @Concussive(remove) -
Blast (2), Corrosive +0.5 -
Concussive (0) +.5 -
Concussive (3), Proven (2) +.5 -
Concussive (3), Proven (2), Unbalanced, 1 time use 5 -
Blast (3), Sanctified +0.5 -
Reliable, @Unreliable (remove) -
Inaccurate, Unwieldy, -10 vs mobile opponents, 1 time use 8 -
Blast (1) +.5 -
Blast (1) +1 -
On an Aim gain +2 bonus for Half action or +4 for Full action -
Bonus to hit only when firing in semi-auto or automatic mode. Can be applied to any +0.5 -
Combines Preysense Sight, Red-Dot-Laser Sight, and Telescopic Sight (No long or ext +2 -
No Darkness penalties +0.5 -
Blast (10) +.5 -
Blast (12) +1 -
Overheats, Unwieldy, 1 time use 6 -
Razor Sharp, Toxic (3), 1 time use 4 -
No Darkness penalties, +20 Percpetion tests in darkness +0.5 -
Gain +10 bonus to Pinning Tests -
Blast (10) +.5 -
Blast (7) +1 -
Shocking, Recharge 4 -
Smoke (6) +.5 -
Smoke (9), Only affects visual sight +1 -
Smoke (20) -
@Scatter (remove) -
Can shoot into melee without penalty with anyone whose bio profile is programmed in+0.5 -
Fully Illuminate the underlying area for a minute +1 -
Blast (3), Concussive (2) +0.5 -
Bearer gains Auto-stabilized trait. Counts as braced, may fire burst as half action *0.5 -
Can immediately attempt to clear a jam as a free action. +0.2 -
Bonus damage against targets with Machine trait. Weapon gains Shock quality. Damage type bec -
Toxic (2) +0.75 -
With auto fire +1/2 additional DoS rounded up, with Ranged Volley gain +5 to BS, at Point Blank ga-
Gain +1 to Initiative but any other individual uses the weapon they suffer -5 -
Blast (4), can only be used by the Mole Mortar +1 -
Change weapon type to Basic. *1.5 -
Reduce reload time by half an action -
If used in melee a roll of 90+ results in the weapon shattering *0.8 -
Only 60% chance of being destroyed if parried by a power field weapon *1.2 -
+2 to Damage when fired at short range or closer *.75 -
trigger weapon mechanisms by voice such as shot selector or fire mode +0.5 -
", "Renown","
Renown
Distinguished
Distinguished
Distinguished
Respected
Respected
Respected
Famed
Respected
Distinguished
Respected
Distinquished
Famed
Distinquished
Famed
Distinguished
Distinguished
Distinguished
Distinquished
Distinguished
Distinguished
Respected
Distinguished
", "Availability"," ", "Page", , "Source"," ")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
Unofficial
Availability Page Source . . . . NumAvail costs
Average 179 DH-IH [h:newThingName = "# on a bipod"][h:newThi 5
Average 179 DH-IH [h:newThingName = "# on a tripod"][h:newTh 5
127 DH-CR [h:newThingName = "# used single handed"][ #N/A Ubiquitous 1 1 1 1
Common 164 DH-IH [h:newThingName = "# with Blazer Shells am 4
Very Rare 190 DH-IH [h:newThingName = "# with Blessed Ammuniti 8
Scarce 136 DH-CR [h:newThingName = "# with Blind Grenade"][ 6
Scarce 122 DH-IH [h:newThingName = "# with Choke Gas Grenad 6
Rare 74 DH-Dhu [h:newThingName = "# with Cryptus Shells"] 7
Scarce 143 DH-CR [h:newThingName = "# with dumdum ammo"][h: 6 Cost calculator based on availability
Scarce 179 DH-IH [h:newThingName = "# with duplus ammo clip" 6 Q&D numAvail Direct Random Random Rounded
Plentiful 141 DH-CR [h:newThingName = "# with extra grip"][h:ne 3 Ubiquitous 1 1 1 1
Plentiful 137 DH-CR [h:newThingName = "# with Fire Bomb Grenad 3 Abundant 2 3 1+1d4 1+1d4
Scarce 142 DH-CR [h:newThingName = "# with fire selector"][h 6 Plentiful 3 9 3+3d4 3+3d4
Common 136 DH-CR [h:newThingName = "# with Frag Grenade"][h 4 Common 4 27 9+9d4 10+4d10
Average 176 DH-IH [h:newThingName = "# with Frag Missile"][h 5 Average 5 81 27+27d4 30+30*1d4
Rare 136 DH-CR [h:newThingName = "# with Hallucinogen Gre 7 Scarce 6 243 81+81d4 100+100*1d4
Scarce 143 DH-CR [h:newThingName = "# with Hot-Shot ammo\ch 6 Rare 7 729 243+243d4 250+250*1d4
Rare 147 DH-IH [h:newThingName = "# with Hyper-Density Pe 7 Very Rare 8 2187 729+729d4 1000+1000*1d4
Rare 143 DH-CR [h:newThingName = "# with Inferno shell"][h 7 Extremely Rar9 6561 2187+2187d4 2000+2000*1d4
Rare 176 DH-IH [h:newThingName = "# with Inferno/Thermal 7 Near Unique 10 19683 6561+6561d4 7000+7000*1d4
Rare 136 DH-CR [h:newThingName = "# with Krak Grenade"][h 7 Unique 11 59049 19683+19683 20000+20000*1d4
Average 176 DH-IH [h:newThingName = "# with Krak Missile"][h 5
Scarce 143 DH-CR [h:newThingName = "# with Man-Stopper ammo 6
Scarce 176 DH-IH [h:newThingName = "# with Mark III FG Gren 6
Average 122 DH-IH [h:newThingName = "# with Nail Bomb Grenad 5
Common 142 DH-CR [h:newThingName = "# with overcharge pack" 4
Scarce 137 DH-CR [h:newThingName = "# with Photon Flash Gre 6
Very Rare 74 DH-Dhu [h:newThingName = "# with Psybolt Ammuniti 8
Very Rare 191 DH-IH [h:newThingName = "# with Psycannon Bolts 8
Very Rare 74 DH-Dhu [h:newThingName = "# with Psyflame Ammuniti 8
127 DH-CR [h:newThingName = "# with recoil suppresio #N/A Ubiquitous 1 1 1 1
Scarce 142 DH-CR [h:newThingName = "# with red-dot laser sig 6
Plentiful 142 DH-CR [h:newThingName = "# with silencer"][h:newT 3
Very Rare 74 DH-Dhu [h:newThingName = "# with Soubirous Power 8
Scarce 176 DH-IH [h:newThingName = "# with Stun Grenade"][h 6
Rare 179 DH-IH [h:newThingName = "# with targeter"][h:newT 7
Average 142 DH-CR [h:newThingName = "# with telescopic sight" 5
Very Rare 148 DH-IH [h:newThingName = "# with Tempest Shells a 8
Very Rare 89 DH-PtU [h:newThingName = "# with Terrorfex Grenad 8
-2 steps 126 DH-CR [h:newThingName = "Best #"][h:newThingObje #N/A
-2 steps 126 DH-CR [h:newThingName = "Best #"][h:newThingObje #N/A
Average 141 DH-CR [h:newThingName = "Compact #"][h:newThingO 5
Scarce 178 DH-IH [h:newThingName = "forearm mounted #"][h:n 6
-1 step 126 DH-CR [h:newThingName = "Good #"][h:newThingObje#N/A
-1 step 126 DH-CR [h:newThingName = "Good #"][h:newThingObje#N/A
Very Rare 147 DH-IH [h:newThingName = "Lathe Blade #"][h:newTh 8
Scarce 142 DH-CR [h:newThingName = "Mono #"][h:newThingObje 6 .
0 DH-CR [h:newThingName = "Mounted #"][h:newThingO#N/A
+1 step 126 DH-CR [h:newThingName = "Poor #"][h:newThingObje #N/A
+1 step 126 DH-CR [h:newThingName = "Poor #"][h:newThingObje #N/A
Very Rare 190 DH-IH [h:newThingName = "Sanctified #"][h:newThi 8
0 DH-CR [h:newThingName = "Second #"][h:newThingOb#N/A
0 DH-CR [h:newThingName = "Second #"][h:newThingOb#N/A
Very Rare 147 Asc [h:newThingName = "# with Executioner Shot 8
Near Unique 147 Asc [h:newThingName = "# with Exitus Hellfire R 10
Near Unique 147 Asc [h:newThingName = "# with Exitus Rounds"][h 10
Unique 147 Asc [h:newThingName = "# with Exitus Shield-Bre 11
Unique 147 Asc [h:newThingName = "# with Exitus Turbo-Pene 11
Very Rare 128 RT-ItS [h:newThingName = "# with Acid Shells"][h:n 8
Extremely Rare 128 RT-ItS [h:newThingName = "# with Airtorch Canister 9
Very Rare 127 RT [h:newThingName = "# with Anti-Plant Grena 8
Common 144 RT-ItS [h:newThingName = "# with Bigga Barrel"][h 4
Abundant 144 RT-ItS [h:newThingName = "# with Bigga Klip"][h:ne 2
Rare 136 RT [h:newThingName = "# with Bleeder Rounds"][ 7
Rare 117 RT-ItS [h:newThingName = "# with Bloodfire Grenad 7
Very Rare 127 RT-ItS [h:newThingName = "# with Calamity Vent"][h 8
Rare 117 RT-ItS [h:newThingName = "# with Choke Grenade"][ 7
Scarce 136 RT [h:newThingName = "# with Expander Rounds"] 6
Scarce 136 RT [h:newThingName = "# with Explosive Arrows 6
Extremely Rare 127 RT [h:newThingName = "# with Filament Grenade 9
Extremely Rare 127 RT [h:newThingName = "# with Geode Grenade"][ 9
Near Unique 117 RT-ItS [h:newThingName = "# with Haywire Grenade" 10
Scarce 117 RT-ItS [h:newThingName = "# with Howler Grenade"] 6
Rare 61 RT-HA [h:newThingName = "# with Incendiary Round 7
Rare 117 RT-ItS [h:newThingName = "# with Inferno Grenade" 7
Extremely Rare 117 RT-ItS [h:newThingName = "# with Kinetic Grenade" 9
Very Rare 144 RT-ItS [h:newThingName = "# with Kustom Job"][h:n 8 1000
Average 145 RT-ItS [h:newThingName = "# with Loudener"][h:new 5
Plentiful 133 RT [h:newThingName = "# with Melee Attachment 3
Extremely Rare 128 RT-ItS [h:newThingName = "# with Microburst Flask 9
Rare 117 RT-ItS [h:newThingName = "# with Minefield missile 7
Scarce 58 RT-HA [h:newThingName = "# with Mono Sight"][h:ne 6
Very Rare 134 RT [h:newThingName = "# with Motion Predictor" 8 450
Very Rare 128 RT-ItS [h:newThingName = "# with Nephium Fuel Tan 8
Near Unique 134 RT [h:newThingName = "# with Omni-scope"][h:n 10
Extremely Rare 128 RT-ItS [h:newThingName = "# with Organgrinder Roun 9
Extremely Rare/Ra143 RT-ItS [h:newThingName = "# with Ork-Bomb Squig G #N/A
Extremely Rare/Ra143 RT-ItS [h:newThingName = "# with Ork-Sploding Squ #N/A
Scarce/Common 143 RT-ItS [h:newThingName = "# with Ork-Stikkbomb Gr #N/A
Rare/Average 143 RT-ItS [h:newThingName = "# with Ork-Stinkbomb Gr #N/A
Very Rare 134 RT [h:newThingName = "# with Photo sight"][h:n 8
Scarce 58 RT-HA [h:newThingName = "# with Pistol Grip"][h: 6
Very Rare 134 RT [h:newThingName = "# with Preysense-scope"] 8
Rare 145 RT-ItS [h:newThingName = "# with red-dot laser sig 7
Very Rare 117 RT-ItS [h:newThingName = "# with Scatter missile"] 8
Common 127 RT [h:newThingName = "# with Smoke Grenade"][ 4
Rare 128 RT-ItS [h:newThingName = "# with Snare Shells"][h: 7
Common 61 RT-HA [h:newThingName = "# with Solid Slugs"][h: 4
Scarce 145 RT-ItS [h:newThingName = "# with Sparky Knobz"][h 6
Abundant 145 RT-ItS [h:newThingName = "# with Spikey Bitz"][h: 2
Scarce 58 RT-HA [h:newThingName = "# with Stabiliser Harne 6
Scarce 117 RT-ItS [h:newThingName = "# with Starflare grenade 6
Scarce 117 RT-ItS [h:newThingName = "# with Starflare missile 6
Common 61 RT-HA [h:newThingName = "# with Stun Shells"][h:n 4
Rare 117 RT-ItS [h:newThingName = "# with Stunner Grenade" 7
Extremely Rare 134 RT [h:newThingName = "# with Suspensors"][h:ne 9
Extremely Rare 117 RT-ItS [h:newThingName = "# with Tanglefoot Grena 9
Near Unique 137 RT [h:newThingName = "# with Tempest Bolt She 10
Rare 127 RT-ItS [h:newThingName = "# with Tox Dispenser"][ 7
Scarce 128 RT-ItS [h:newThingName = "# with Toxic Shot"][h:ne 6
Rare 117 RT-ItS [h:newThingName = "# with Toxin Grenade"][ 7
Average 129 RT-ItS [h:newThingName = "# with Tracer Shells"][h 5
Extremely Rare 127 RT [h:newThingName = "# with Virus Grenade"][ 9
Rare 129 RT-ItS [h:newThingName = "# with Void Rounds"][h: 7
Rare 59 RT-HA [h:newThingName = "# with Whisper-Bolt Disc 7
Common 145 RT-ItS [h:newThingName = "More Shooty #"][h:newTh 4
Rare 135 RT [h:newThingName = "Vox Operated #"][h:newTh 7
Unavailable 145 DW-RoB [h:newThingName = "# on a tripod"][h:newTh #N/A
Unavailable 157 DW [h:newThingName = "# with a Telescopic Sigh #N/A
Unavailable 147 DW-RoB [h:newThingName = "# with Astartes Anti-Pl #N/A
Unavailable 147 DW-RoB [h:newThingName = "# with Astartes Anti-Pla #N/A
Unavailable 159 DW [h:newThingName = "# with Astartes Backpac #N/A
Unavailable 159 DW [h:newThingName = "# with Astartes Backpac #N/A
Unavailable 159 DW [h:newThingName = "# with Astartes Backpac #N/A
Unavailable 159 DW [h:newThingName = "# with Astartes Backpac #N/A
Unavailable 150 DW [h:newThingName = "# with Astartes Blind G #N/A
Unavailable 150 DW [h:newThingName = "# with Astartes Frag Gr #N/A
Unavailable 150 DW [h:newThingName = "# with Astartes Frag Mi #N/A
Unavailable 150 DW [h:newThingName = "# with Astartes Incendi #N/A
Unavailable 150 DW [h:newThingName = "# with Astartes Incendi #N/A
Unavailable 150 DW [h:newThingName = "# with Astartes Krak Gr #N/A
Unavailable 150 DW [h:newThingName = "# with Astartes Krak Mi #N/A
Unavailable 150 DW [h:newThingName = "# with Astartes Nova Gr #N/A
Unavailable 150 DW [h:newThingName = "# with Astartes Photon #N/A
Unavailable 150 DW [h:newThingName = "# with Astartes Plasma #N/A
Unavailable 150 DW [h:newThingName = "# with Astartes Plasma #N/A
Unavailable 150 DW [h:newThingName = "# with Astartes Stasis #N/A
Unavailable 150 DW [h:newThingName = "# with Astartes Stun Gr #N/A
Unavailable 140 DW-RoB [h:newThingName = "# with Breaching Rounds #N/A
Unavailable 157 DW [h:newThingName = "# with Chainblade Attac #N/A
Unavailable 147 DW-RoB [h:newThingName = "# with Concussion Grena #N/A
Unavailable 147 DW-RoB [h:newThingName = "# with Concussion Missi #N/A
Unavailable 147 DW-RoB [h:newThingName = "# with Cryo Grenade"][h #N/A
Unavailable 157 DW [h:newThingName = "# with Deathwatch Suspen#N/A
Unavailable 157 DW [h:newThingName = "# with Dipole Mag-lock" #N/A
Unavailable 159 DW [h:newThingName = "# with Dragonfire Shell #N/A
Unavailable 150 DW [h:newThingName = "# with EMP Grenade"][h: #N/A
Unavailable 157 DW [h:newThingName = "# with Fire Selector-Ast #N/A
Unavailable 159 DW [h:newThingName = "# with Hellfire Rounds" #N/A
Unavailable 140 DW-RoB [h:newThingName = "# with Ignis Rounds"][h #N/A
Unavailable 159 DW [h:newThingName = "# with Implosion Shells #N/A
Unavailable 136 DW-TEP [h:newThingName = "# with Inferno Bolts"][h #N/A
Unavailable 147 DW-RoB [h:newThingName = "# with Inhalation Grena #N/A
Unavailable 159 DW [h:newThingName = "# with Kraken Rounds"][ #N/A
Unavailable 25 DW-MoX [h:newThingName = "# with Markerlight"][h: #N/A
Unavailable 159 DW [h:newThingName = "# with Metal Storm Roun #N/A
Unavailable 147 DW-RoB [h:newThingName = "# with Monoball Grenade #N/A
Unavailable 157 DW [h:newThingName = "# with Monoblade Attach #N/A
Unavailable 157 DW [h:newThingName = "# with Motion Predictor #N/A
Unavailable 140 DW-RoB [h:newThingName = "# with Penetrator Round #N/A
Unavailable 25 DW-MoX [h:newThingName = "# with Photon Grenade L #N/A
Unavailable 157 DW [h:newThingName = "# with Preysense Sight"] #N/A
Unavailable 140 DW-RoB [h:newThingName = "# with RazorWeb Ammo"][#N/A
Unavailable 140 DW-RoB [h:newThingName = "# with Shredder Rounds" #N/A
Unavailable 157 DW [h:newThingName = "# with Silencer-Ast"][h #N/A
Unavailable 140 DW-RoB [h:newThingName = "# with Slug Rounds"][h:n #N/A
Unavailable 160 DW [h:newThingName = "# with Stalker Rounds"][ #N/A
Unavailable 160 DW [h:newThingName = "# with Stalker Rounds in #N/A
Unavailable 160 DW [h:newThingName = "# with Vengeance Rounds#N/A
Unavailable 150 DW [h:newThingName = "# with Vortex Grenade"] #N/A
Unavailable 160 DW [h:newThingName = "# with Witch Bolts"][h: #N/A
Unavailable 157 DW [h:newThingName = "A Forearm Mounted #"][h #N/A
Unavailable 157 DW [h:newThingName = "Shoulder Mounted #"][h: #N/A
Unavailable 145 DW-RoB [h:newThingName = "Vox Operated #"][h:newT #N/A
Unavailable 147 DW-xLE [h:newThingName = "# with Astartes Anti-Pl #N/A
Unavailable 147 DW-xLE [h:newThingName = "# with Astartes Anti-Pla #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with Astartes Blind G #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with Astartes Frag Gr #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with Astartes Frag Mi #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with Astartes Incendi #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with Astartes Incendi #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with Astartes Krak Gr #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with Astartes Krak Mi #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with Astartes Nova Gr #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with Astartes Photon #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with Astartes Plasma #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with Astartes Plasma #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with Astartes Stasis #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with Astartes Stun Gr #N/A
Unavailable 147 DW-xLE [h:newThingName = "# with Concussion Grena #N/A
Unavailable 147 DW-xLE [h:newThingName = "# with Concussion Missi #N/A
Unavailable 147 DW-xLE [h:newThingName = "# with Cryo Grenade"][h #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with EMP Grenade"][h: #N/A
Unavailable 147 DW-xLE [h:newThingName = "# with Inhalation Grena #N/A
Unavailable 147 DW-xLE [h:newThingName = "# with Monoball Grenade #N/A
Unavailable 150 DW-xLE [h:newThingName = "# with Vortex Grenade"] #N/A
Scarce 172 BC-CR [h:newThingName = "# with Amputator Shells 6
Scarce 172 BC-CR [h:newThingName = "# with Barbed Rounds"][ 6
+1 step 169 BC-CR [h:newThingName = "# with Belt Feed"][h:new #N/A
Scarce 159 BC-CR [h:newThingName = "# with Blight Grenade"] 6
+1 step 169 BC-CR [h:newThingName = "# with Censer Attachmen #N/A
+1 step 169 BC-CR [h:newThingName = "# with Duellists Grip"][ #N/A
Average 172 BC-CR [h:newThingName = "# with Dumdum Bullets w 5
Average 172 BC-CR [h:newThingName = "# with Dumdum Bullets w 5
Scarce 172 BC-CR [h:newThingName = "# with Explosive Arrows 6
+1 step 169 BC-CR [h:newThingName = "# with Extended Magazin #N/A
Common 159 BC-CR [h:newThingName = "# with Frag Grenade"][h 4
Average 159 BC-CR [h:newThingName = "# with Frag Missile"][h 5
Scarce 159 BC-CR [h:newThingName = "# with Hallucinogen Gre 6
Rare 159 BC-CR [h:newThingName = "# with Haywire Grenade" 7
Very rare 172 BC-CR [h:newThingName = "# with Hellfire Bolt Rou 8
Very rare 172 BC-CR [h:newThingName = "# with Hellfire Bolt Rou 8
Scarce 172 BC-CR [h:newThingName = "# with High-grade Prome 6
Average 172 BC-CR [h:newThingName = "# with Hot-Shot ammo\ch 5
Rare 159 BC-CR [h:newThingName = "# with Krak Grenade"][h 7
Scarce 159 BC-CR [h:newThingName = "# with Krak Missile"][h 6
Scarce 159 BC-CR [h:newThingName = "# with Legion Frag Gren 6
Rare 159 BC-CR [h:newThingName = "# with Legion Krak Gren 7
+1 step 169 BC-CR [h:newThingName = "# with Mag-lock"][h:newT #N/A
+1 step 169 BC-CR [h:newThingName = "# with Melee Attachment #N/A
Very rare 172 BC-CR [h:newThingName = "# with Metal Storm Roun 8
Rare 159 BC-CR [h:newThingName = "# with Photon Flash Gre 7
+1 step 170 BC-CR [h:newThingName = "# with Pistol Grip"][h: #N/A
Very rare 172 BC-CR [h:newThingName = "# with Purified Plasma" 8
+1 step 170 BC-CR [h:newThingName = "# with Recoil Baffling"] #N/A
Common 159 BC-CR [h:newThingName = "# with Smoke Grenade"][ 4
+1 step 170 BC-CR [h:newThingName = "# with spread limiter"][ #N/A
Very rare 172 BC-CR [h:newThingName = "# with Stalker Bolt Roun 8
Very rare 172 BC-CR [h:newThingName = "# with Stalker Bolt Roun 8
+1 step 170 BC-CR [h:newThingName = "# with Storm field"][h:n #N/A
Common 159 BC-CR [h:newThingName = "# with Stun Grenade"][h 4
Average 172 BC-CR [h:newThingName = "# with Tox Rounds"][h:n 5
+1 step 170 BC-CR [h:newThingName = "# with Venom Drip"][h:n #N/A
Rare 159 BC-CR [h:newThingName = "# with Web Grenade"][h: 7
-1 step 171 BC-CR [h:newThingName = "Ammo Glutton #"][h:newT #N/A
-1 step 171 BC-CR [h:newThingName = "Cursed Metal #"][h:newT #N/A
-1 step 171 BC-CR [h:newThingName = "Feral Manufacture #"][h: #N/A
-1 step 171 BC-CR [h:newThingName = "Fiendish Recoil #"][h:n #N/A
-1 step 171 BC-CR [h:newThingName = "Homemade Rounds #"][h:n#N/A
-1 step 171 BC-CR [h:newThingName = "Noxious Discharge #"][h #N/A
-1 step 171 BC-CR [h:newThingName = "Overloaded Frame #"][h: #N/A
-1 step 171 BC-CR [h:newThingName = "Scavenged melee #"][h:n #N/A
-1 step 171 BC-CR [h:newThingName = "Scavenged ranged #"][h:n#N/A
-1 step 171 BC-CR [h:newThingName = "Single Shot #"][h:newTh #N/A
-1 step 171 BC-CR [h:newThingName = "Slow Recharge #"][h:new #N/A
-1 step 152 BC-CR [h:newThingName = "Tainted #"][h:newThingOb#N/A
Extremely Rare 193 OW-CR [h:newThingName = "# with Amputator Shells 9
scarce 183 OW-CR [h:newThingName = "# with Anti-Plant Grena 6
Rare 183 OW-CR [h:newThingName = "# with Anti-Plant Round 7
Very rare 194 OW-CR [h:newThingName = "# with Anti-Tank Shell"] 8
Rare 193 OW-CR [h:newThingName = "# with Bleeder Rounds"] 7
scarce 183 OW-CR [h:newThingName = "# with Blind Grenade"][ 6
Rare 183 OW-CR [h:newThingName = "# with Blind Round"][h: 7
Average 190 OW-CR [h:newThingName = "# with Custom Grip"][h: 5
Scarce 123 OW-HoE [h:newThingName = "# with Envenomed Ammo"] 6
Scarce 193 OW-CR [h:newThingName = "# with Expander Rounds" 6
Scarce 193 OW-CR [h:newThingName = "# with Explosive Arrows 6
Scarce 193 OW-CR [h:newThingName = "# with Explosive Quarre 6
Average 122 OW-HoE [h:newThingName = "# with Extended Barrel"] 5
scarce 121 OW-HoE [h:newThingName = "# with Extended Magazin 6
Common 188 OW-CR [h:newThingName = "# with Exterminator Car 4
Average 188 OW-CR [h:newThingName = "# with Fluid Action"][h 5
Common 183 OW-CR [h:newThingName = "# with Frag Grenade"][h 4
Average 183 OW-CR [h:newThingName = "# with Frag Missile"][h 5
Rare 183 OW-CR [h:newThingName = "# with Frag Round"][h:n 7
scarce 121 OW-HoE [h:newThingName = "# with Grapnel Mounting 6
Common 121 OW-HoE [h:newThingName = "# with Gun Carriage"][h 4
Common 121 OW-HoE [h:newThingName = "# with Gun Carriage with 4
scarce 183 OW-CR [h:newThingName = "# with Hallucinogen Gre 6
Very rare 194 OW-CR [h:newThingName = "# with High Explosive Sh 8
Average 191 OW-CR [h:newThingName = "# with Home Materials"] 5
Very rare 194 OW-CR [h:newThingName = "# with Illumination Shel 8
scarce 120 OW-HoE [h:newThingName = "# with Inferno Tip"][h: 6
Very rare 194 OW-CR [h:newThingName = "# with Infernus Shell"] 8
Very rare 115 OW-HoE [h:newThingName = "# with Iron-Eater Grena 8
scarce 183 OW-CR [h:newThingName = "# with Krak Grenade"][h 6
scarce 183 OW-CR [h:newThingName = "# with Krak Missile"][h 6
rare 120 OW-HoE [h:newThingName = "# with Krak Tip"][h:new 7
rare 115 OW-HoE [h:newThingName = "# with Maccabian Frag G 7
Average 123 OW-HoE [h:newThingName = "# with Manual Operation 5
Very rare 120 OW-HoE [h:newThingName = "# with Melta Tip"][h:ne 8
rare 183 OW-CR [h:newThingName = "# with Minefield Missil 7
Rare 183 OW-CR [h:newThingName = "# with Minefield Round" 7
Average 191 OW-CR [h:newThingName = "# with Modified Stock"][ 5
Very rare 188 OW-CR [h:newThingName = "# with Motion Predictor 8
Near Unique 188 OW-CR [h:newThingName = "# with Omni-Scope"][h:n 10
Very rare 188 OW-CR [h:newThingName = "# with Photo Sight Scop 8
rare 183 OW-CR [h:newThingName = "# with Photon Flash Gre 7
Rare 183 OW-CR [h:newThingName = "# with Photon Flash Rou 7
extremely Rare 120 OW-HoE [h:newThingName = "# with Plasma Tip"][h:n 9
rare 120 OW-HoE [h:newThingName = "# with Poison Tip"][h:n 7
Very rare 188 OW-CR [h:newThingName = "# with Preysense Sight 8
Average 191 OW-CR [h:newThingName = "# with Sacred Inscripti 5
rare 183 OW-CR [h:newThingName = "# with Scatter Missile" 7
Rare 183 OW-CR [h:newThingName = "# with Scatter Round"][ 7
scarce 120 OW-HoE [h:newThingName = "# with Shock Tip"][h:ne 6
Common 183 OW-CR [h:newThingName = "# with Smoke Grenade"][ 4
Rare 183 OW-CR [h:newThingName = "# with Smoke Round"][h: 7
Very rare 194 OW-CR [h:newThingName = "# with Smoke Shell"][h: 8
Common 123 OW-HoE [h:newThingName = "# with Solid Slugs"][h: 4
Very rare 122 OW-HoE [h:newThingName = "# with Spoor Targeter"] 8
Rare 183 OW-CR [h:newThingName = "# with Starflare Round" 7
Common 183 OW-CR [h:newThingName = "# with Stun Grenade"][h 4
Extremely Rare 188 OW-CR [h:newThingName = "# with Suspensors"][h:ne 9
scarce 122 OW-HoE [h:newThingName = "# with Symbol of Sancti 6
Near Unique 193 OW-CR [h:newThingName = "# with Tempest Bolt She 10
Rare 188 OW-CR [h:newThingName = "# with Tox Dispenser"][ 7
Common 123 OW-HoE [h:newThingName = "# with Tracer Shells"][ 4
Average 191 OW-CR [h:newThingName = "# with Trigger Adjustmen 5
Rare 184 OW-CR [h:newThingName = "# with Tunneling Torped 7
Average 122 OW-HoE [h:newThingName = "Carbine #"][h:newThingO 5
Average 191 OW-CR [h:newThingName = "Quick Release #"][h:new 5
Average 191 OW-CR [h:newThingName = "Reduced Weight #"][h:ne 5
Average 191 OW-CR [h:newThingName = "Reinforced #"][h:newThi 5
Average 122 OW-HoE [h:newThingName = "Sawn Off #"][h:newThing 5
Rare 188 OW-CR [h:newThingName = "Vox Operated #"][h:newT 7
14 [h:newThingName = " ", "Type","
"][h:newThingObject = json.set("{}", "Group"," ", "Head"," ", "ArmP"," ", "ArmS"," ", "Body"," ", "LegP"," ", "LegS"," ", "Special","
SORNAME (24/28) Group Type Head ArmP ArmS Body LegP LegS Special
1 # with Unguents of Warding Advanced, Carapace, Flak, Mesh, Na upgrade +20 to resist Fear from daemons, +10 to WP tests to rest psychic powers
1 Best # Any upgrade +1 +1 +1 +1 +1 +1 +5 to a specified Social test
1 Ecclesiarchy Overlayed # Advanced, Carapace, Flak, Mesh, Na upgrade Grants +10 to Command and Fellowship Tests when attempting to inspire, lead, or ral
1 Good # Any upgrade +1 vs the first attack in any round.
1 Hexagramatically warded # Advanced, Carapace, Eldar, Flak,Me upgrade Warp protection, +20 to resist Psychic attacks, double AP against psychic or sorcery
1 Pentagramatically warded # Advanced, Carapace, Eldar, Flak,Me upgrade Daemons must pass a WP test to attack, three or more degrees of success destroys
1 Poor # Any upgrade -10 to all Agility tests
1 Sanctified # Advanced, Carapace, Flak, Mesh, Na upgrade Warp protection, +10 to resist Psychic attacks, fist melee attacks are Holy, Daemon
2 Carefully Maintenaned # Power upgrade Choose two additional functioning sub-systems
2 # with Chain Bandoliers Power, Carapace, Eldar, Ork upgrade Any non-Power Field melee attack that hits the body must test to see if it was dam
2 # with Chain Loinguard Power, Carapace, Eldar, Ork upgrade Any Critical Effect to the legs is reduced by 2
2 # with Devotional Iconography Power, Carapace upgrade Select a Chaos god. Gain +10 to Command tests against Daemons and targets devo
2 # with Horns Carapace, Natural, Ork, Power upgrade The wearer may not be parried when making a charge.
2 # with Remnants of Mutation Power upgrade Select a mutation. When the Wearer rolls on the Gifts of the Gods he automatically
2 # with Spikes Eldar, Flak, Carapace,Kroot, Ork,N upgrade Any Melee hits against the wearer result in the attacker suffering 1d5+1 R damage (
2 # with Spikes Carapace, Eldar, Natural, Ork, Pow upgrade Anyone attempting to make an unarmed attack who fails their WS test suffers 1d5
2 # with Tampered Power Supply Power upgrade Can attach any Pistol or Basic Las weapon or any Pistol Melta, Plasma, or Flame
2 Ablative # Advanced, Carapace, Eldar, Flak, Krupgrade +5 +5 +5 +5 +5 +5 Each hit reduces bonus by 1 till bonus is reduced to 0.
2 Best # Advanced, Carapace, Eldar, Flak, Krupgrade +1 +1 +1 +1 +1 +1 +5 to a specified Social test
2 Ceramite # Advanced, Carapace, Eldar, Flak, Krupgrade +3 AP vs Flame or Melta Weapons
2 Good # Advanced, Carapace, Eldar, Flak, Krupgrade +5 to a specified Social test
2 Insulated # Advanced, Carapace, Eldar, Flak, Krupgrade Do not need to take T tests due to extreme hot temperatures.
2 Poor # Advanced, Carapace, Eldar, Flak, Krupgrade -10 to all Agility tests
2 Reflective # Advanced, Carapace, Eldar, Flak, Krupgrade +3 AP vs Las weapons
2 Scavenged and reconstructed # Power upgrade Gain +10 to all Infamy, Intimidate, or Command tests.
2 The Black Legions # Power upgrade +1 +1 +1 +1 +1 +1 Gain +1 AP to all locations if he is not aligned to a Chaos God.
2 Thermal # Advanced, Carapace, Eldar, Flak, Krupgrade Do not need to take T tests due to extreme cold temperatures.
2 Vac-Sealed # Advanced, Carapace, Eldar, Kroot, upgrade Can survive in vacuum or other enviroments for 6 hours without suffering adverse af
","Weight"," ", "Cost"," ", "Page", , "Source"," ")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
Wt Cost Pg Source . .
0 50 76 DH-Dhu [h:newThingNam
.
/2 - 144 DH [h:newThingNam
.
2 1000 118 DH-BoM [h:newThingNam
.
0 - 144 DH [h:newThingNam
.
0 2500 190 DH-IH [h:newThingNam
.
0 - 120 DH - DotDG [h:newThingNam
.
0 - 144 DH [h:newThingNam
.
0 - 118 DH-BoM [h:newThingNam
.
0 - 176 BC-CR [h:newThingNam
.
0 - 176 BC-CR [h:newThingNam
.
0 - 176 BC-CR [h:newThingNam
.
0 - 176 BC-CR [h:newThingNam
.
0 - 176 BC-CR [h:newThingNam
.
0 - 176 BC-CR [h:newThingNam
.
+1.5 - 178 BC-CR [h:newThingNam
.
0 - 176 BC-CR [h:newThingNam
.
0 - 176 BC-CR [h:newThingNam
.
+2 - 177 BC-CR [h:newThingNam
.
/2 - 147 BC-CR [h:newThingNam
.
+2 - 177 BC-CR [h:newThingNam
.
0 - 147 BC-CR [h:newThingNam
.
+1 - 178 BC-CR [h:newThingNam
.
0 - 147 BC-CR [h:newThingNam
.
+2 - 178 BC-CR [h:newThingNam
.
0 - 176 BC-CR [h:newThingNam
.
0 - 176 BC-CR [h:newThingNam
.
+1 - 178 BC-CR [h:newThingNam
.
+2 - 178 BC-CR [h:newThingNam
.
.
9 [h:newThingName = " "][h:newThingObject = json.set("{}", "Type","
Description
Aether goggles are ancient and extremely rare technology that allows the wearer to see Warp intrusions into Realspace. While wearing these goggles, the
Amasec is a popular alcoholic drink distilled from wine. It can range from lesser brews barely fit for firebombs, to well-aged brands suitable for only the f
This full body sealed suit is designed for use under water, or similar non-corrosive liquids. The suit protects the wearer from the cold and pressure of bei
The auspex scanner is a highly versatile device able to perform a wide variety of activities, scanning out to 50 meters. An auspex scanner has a recharge
These devices are used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Test
These arcane-looking scribing devices allow the user to copy text at an impressive rate with great accuracy. A character with the Trade (Copyist) skill can
This face mask covers the wearer's eyes, ears and nose and plugs directly into the nervous system via a Mind Impulse Unit link. The mask completely blo
These scribing devices of arcane appearance allow the user to copy text at an impressive rate with great accuracy. A character with the Trade (Remember
This device is a belt-mounted control box with wire connectors to the wearer's ear and mouth. The translator device allows the character to converse in
A personal carrying device can take many forms, but is usually some kind of bag with attached straps for ease of carrying. A backpack can usually carry
Also called snapsack, knapsack, or packsack, this back mounted carryall can be rigid or flexible polymer and is mounted on a load-frame. A typical backpa
Used by law enforcers, slavers and bounty hunters throughout the Imperium as temporary manacles, binders are made of toughened polymer and are able
Requires Perfomer Musician (-10) Invocation (-10). Similar to Weapon Jinx. All mechanical devices within 50m cease to function
Grey Knights within 20m may re-roll any failed Weapon Skill test. Requires two hands to carry.
Bugs are micro recording devices able to capture audio, visual, and holographic data up to 20 meters away. They are very small and designed to be conce
This device, about the size of a briefcase contains dedicated scanners that detect and visually locate all bugs within 40 meters. With a routine (+20) Tech
See table 189 of Radicals Handbook for its use. Requires the brains of 4 psykers.
Cameleoline material is made up of mimic fibres that blend the colouration of the wearer into their surroundings. A character wearing a cameleoline c
Spray on cast, reduces difficulty of medicae test to stop blood loss by one step
A charm is a keepsake, holy relic or good luck token that is intended to draw the benevolent eye of the Emperor to the wearer. They take myriad forms incl
Hand held or wrist worn timepieces, chronometers will display Imperial time, including date, and can be set to also show local time.
A compact spool-stored safety line, with a magnetic or hooked clasp. A character using a clip harness to descend a vertical surface gains a +30 bonus to C
Commonly found in the hands of member of the Adeptus Mechanicus, combi-tools are versatile if somewhat bizarre mechanical devices. A character using
The citizens of the Imperium wear a staggering range of clothing, jewellery, and other forms of adornment. All manner of styles imaginable exist to illust
This holster allows a pistol with the 'Compact' quality to be concealed about a person, so that only a close body search will uncover it. The pistol can be
Consume to reroll on Psychic Phenomena table
+20 to resist disease or infections for 6 hours
This full body sealed suit is designed for use in arctic or hyper cold environments. The suit gives complete protection from extreme cold, ice, frost, and e
Data printers are common in the Imperium and are used in conjunction with data slates or terminals to print paper copies of static data. The printer will pr
Data slates are common in the Imperium and aside from books and paper are the primary method of storing data and other media such as picts, holo, visu
Data terminals are common in the Imperium and aside from books and paper are the primary method of storing data and other media such as picts, holo, v
Cable to connect to a data interface unit
A demolition charge is a simple explosive device, commonly used for blowing open doors, breaching bulkheads, and destroying infrastructure. The listed w
A demolition charge is a simple explosive device, common used for blowing open doors, breaching wails and destroying bridges. The cost and weight for a
This drug can negate the effects of most dangerous gases and toxins if administered fast enough. A dose of de-tox immediately ends the ongoing effects, b
Adds +10 to all Int test, -20 to WP tests, -10 to Per tests, Lasts 30m
The drop harness is a device containing a compact spool-stored, high tensile safety line with a magnetic/hook clasp. The harness will support 102kg before
This device is able to detect and monitor vox-transmissions, tele-communications, radio waves, and similar ether- transmitted data, displaying it through a
These devices are used in the questioning of captured enemies of the Imperium, or in revealing to those who have turned away from the Emperor the natu
These unpleasant devices are often attached to prisoners, indentured servants, slaves or sanctioned psykers. A batch of collars will come with a control
These are simple plugs worn in each nostril to screen out most pollutants and harmful gases. A character wearing filtration plugs gains a +20 bonus to a
This large pack is worn on the back and incorporates a stacked sub-atomic chain, cold-fusion micro-reactor that utilises Helium-3 (He-3) non-radioactive is
Requires 8 cultists, fueled with human souls, Forbidden Lore Demonology (-30). Result: Mayhem.
Needed to operate the Prognosticaon
A generic name for a variety of combat drugs most often within penal legion units. Once administered, the subject becomes fearless and fanatical in comb
This all over suit allows the wearer to blend into a rural environment. The environment relevant to the ghillie suit must be specified at purchase (arctic, t
gives Fearless and frenzy talents and unnatural agility(x2). Lasts 2d10minutes. Take one point of damage
Requires fresh human blood. You can ask it questions.
A common source of light at night or in darkened areas, these handy devices can illuminate an area a dozen or more metres in diameter. A typical glow-g
This is a simple illumination rod, lighting out to 24 meters in a 30 degr. directional cone. Its rechargeable power pack will last for 6 hours continuous use.
Grapnels use a small launcher or gun to fire a hooked or magnetic grapnel, connected to the launcher with a thin but strong wire (100m). Once the grapne
Gain knowledge on a Daemon by making two -20 Forbidden Lore (Daemonology) tests. Allows automatic confirmation of righteous fury when fighting s
+10 to resist Fear and Pinning, -10 Perception, lasts 1d10 hours
The HALO-DP is worn on the back in place of a backpack and incorporates directional anti-gravity thrusters. Once activated, and if worn by a falling cha
Price and Weight are per 50 meters. Can support up to 102kg before breaking.
This holster allows a pistol to be carried about a person. It incorporated a bandolier that can hold individual shots or magazines. The pistol can be retrie
Blocks upto: 6CP gained from Exposure to Warp Material, 6 psy power induced damage, 6AP vs demonic attacks, force weapons, warp weapons
All Fear tests reduced by 1, Insanity reduced by 2 (min 1), Per tests -10, -20 Int test to recall anything that happened whil under drug, lasts 24 hours.
This full body sealed suit is designed for use by fire suppression teams and other workers expected to enter extremely hot or fire-wreathed environments. T
IR goggles allow the wearer to see thermal images. Heat differences will be apparent through up to 1 meter of typical building structural material and w
Injectors can take many forms from cheap low-tech disposable syringes up to sophisticated hypo-sprays and even bio-attuned skin patches. An injector ca
removes fatigue and immune to fatigue for 2d10 rounds, afterwards 1d5 levels of fatigue
The lascutter focuses a 6cm long cutting and welding beam capable of slicing through 5cm thick plate steel or welding metal at a rate to 10cm per turn. A
Requires Invocation (+10) to activate, allows to read any text. Has consequences: see text
Lho-sticks arc common with Imperial Guard troopers and many menial workers. Each rolled paper tube contains a scented, mildly narcotic (and addictive)
Requires Scholastic Lore Astromancy (-10) to determine true name of a deamon.
This simple container is designed to hold, transport and dispense liquids, from simple water, to promethium. Typically made of high density polymer or stai
Provide a variety of benefits depending on the chant.
These hand-held powered visual imagers allow the user to extend vision over great distances. A typical magnocular set will bring clear focus to a scene u
Unn. Toughness (x2). Natural Armour 2. Mutant. Void Resistant (still requires to breath). Requires (painfull) treatment 1 per month or loose 1d5: Ag, In
Used by law enforcers, slavers and bounty hunters throughout the Imperium, manacles are typically iron or steel wrist or ankle cuffs connected by 50-100c
Requires Invocation (-10) and a fresh corpse. Has the same effect as a servo skull
This is vital bit of equipment for any medic. A typical medikit contains various cataplasm patches, contraseptics and synth-skin. A character that has a
A micro-bead vox is an ear mounted communications transceiver, capable of transmitting on a local close, with up to 30 other networked micro-bead vox u
A muffler is an anti surveillance device. When activated, it emits dampening fields that block all vox transmissions, remote signalling, bug or recorder fu
A multikey is able to open most standard imperial mechanical or simple electronic locks. Considered illegal by the Adeptus Arbites and many local provo
Requires Tech-Use (0) and a Data-Conduit Cable. Some kind of virus that kills of cogitators
Source material for Bioforging
Make a -10 Tech-Use test or 0 Medicae Test to get a +20 on opposed Interrogation tests. Failing a roll, or losing the test caues 1d5 direct damage to sub
This visor is worn over the eyes and provides the wearer with 'night vision' by combining low light enhancement with passive sonar technology. The weare
While prohibited and the subject of widespread crackdowns obscura remains a widely used narcotic among many Imperial subjects. Smugglers can often m
1d10 E damage each pulse. 1st pulse on trigger, other pulses every 1d10 rounds. Unreliable check is rolled for every pulse (91-00). If a 1 is rolled for d
These large, light polymer wings are a non-powered frame that allows the wearer to perform a glider descent through the air. The flight pack confers the '
The PLCE is tactical webbing system work across the body, and allowing a comfortable distribution of readily available equipment. It consists of a belt,
Backpack sized device that allows safe, guided Warp-jump to any visiable location using Pilot (Personal) skill. Works only with Dreadknight armour. Dou
Backpack sized device that allows safe, guided Warp-jump to any visiable location using Pilot (Personal) skill. Works only with Power Armour, does not
Personal survival tents provide comfort and shelter while in the wilderness. A tent includes integral inflatable groundsheet, storm resistant cover and
Advanced lenses designed to enhance the low-level light available on even the darkest nights. Users can see in the dark almost as well as in daylight w
Pict recorders are relatively simple live-media recording devices, and some have holographic capabilities. Most also allow for playback as well as record
This is a small device from which protrudes dozens of fine-filament wires. If placed against a creature's skin and activated, these wires burrow into the c
A power board is an item of sporting equipment and personal transport for the rich thrill-seeker. Power boarding is used in the popular and highly dangerou
This is a simple power generator unit that runs off a micro-plasma engine that runs foe 20,000 hours continuous use before burning out. The generator co
Requires: 8 human sacrifices, Fragment of the Tome of Ammicus Tole, Scholastic Lore (Occult) (+0). When succesfull (or unsuccesfull) you can ask 8 clos
Psyskers often use devices to help them focus their powers. A psy-focus could be sacred bones, carved wytch staves, blessed icons or crystals. When a
Make a +10 Awareness test to gain vs psychic or warp creatures: Dark sight, +10 to BS. -20 Awareness otherwise, causes 1 level of fatigue if worn for
Takes control of a Psyker by crawling in her ear and latching to the brain. The psyker is then susceptible for vocal commands
reroll any failed test to resist disease or toxin, stops blood loss, toughness or take 1d5 damage, ignore ap and TB
Most food in the Imperium is packaged, processed and usually completely unrecognisable as anything edible. The quality of ration packs varies widely, fro
Consisting of a mask, full helmet, or being incorporated into a full suit, re-breathers contain a sealed air supply to keep the user alive in toxic or airless
A re-breather airtank lasts for one hour. A larger air tank (containing 6 hours air) is available. It costs 45, and weighs 6kg.
The larger brother of the re-breather airtank, it lasts for 6 hours.
Recaf is a popular hot beverage, made from crushed and brewed leaves. The composition can vary from planet to planet, but most blends have a stimulan
An interlocking plate glove, this allows the wearer to use a basic weapon (or a pistol requiring two hands) one-handed without the usual -20 penalty. Recoi
Recorders are hand held recording devices able to capture audio, visual, scanned text, pict or holographic data up to 30 meters away. A typical recorder ca
Gain +30 to T tests to resist gas effects, you may reroll failed results
Alcohol comes in many shapes and sizes throughout the Imperium, and most cultures are noted for at least one kind of fermented liquid. The catch-all term
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Machine oil blessed by the Omnissiah is much sought after for its mystical properties when applied to machines. If applied to a weapon (a Full Action) it
A screamer is a security device designed as a perimeter proximity alarm. Setting a screamer requires a challenging (+0) Tech Use test (the GM should rol
Ingesting this chemical boosts the character's pheromone levels immensely. For 1d6 hours when dealing with the opposite sex, the character's Fellowship
also know as onslaught, this drug heightens awareness and improves reaction time, literally speeding up the user but causing Fatigue and neural damage
This small device places an electrode net over the wearer's skull. It transmits a neural induction field that induces deep, quality sleep. Users get a ful
Requires: lots of energy (e.g. output of a factory plasma generator) Tech-Use(-30) OR Forbidden Lore Warp (-10) OR Forbidden Lore Archeotech (+10).
This drug can augment and even produce short-term psychic abilities in the user. If a character without any Psy Rating takes a dose of spook he must su
Stimm is a powerful drug that works to mask pain and drive fighters on when their bodies would otherwise give up. A dose of stimm lasts 3d10 Rounds. D
The reverse of a screamer, stummers generate sound waves to cancel out ambient sounds and noises made by moving personnel in a small area. A chara
Synskin is an inert, non-reflective, bio-reactive body glove that moulds itself to the wearer's naked form. Synskin provides 2AP to all locations. The suit
full action, stops blood loss
This full body sealed suit is designed for use in toxic nuclear, biologically, or chemically polluted environments. The suit gives +60 Toughness bonus to res
determine if someone is poisoned with perception test, 2 degrees of success identifies antidote
A tracker is a small magnetic or sticky device that transmits its location to a frequency-keyed tracker detector. This ethersignal is encrypted but can be
A tracker detector is a device that is able to frequency-key trackers to its own encrypted detection frequency. The detector will identify and holo-graphica
Allows for gaining traits by transplanting Xeno biology onto a human. Requires Forbidden Lore Xenos (-30) and Medicae Test (-30). For failure read book
Reduces the BS of anyone firing plasma weapons at a target within 10 meters or firing from within 10m by -30. Plasma weapons also lose Volatile trait.
The utility is a high density polymer carry-case (70x50x25cm) capable of containing up to 20kg of assorted gear. The case itself is hardened (2AP), and h
This full body sealed suit is designed for use in the void of space, or on airless worlds. The suit protects the wearer from the hazards, radiation and ext
A vox-caster is a bulky communications transceiver, often strapped for hip or back carrying, capable of transmitting over great distances to any other vox-
A vox-link is a hand-held communications transceiver, capable of transmitting through an orbital Ethernet system. Each vox-link will have a unique connec
A writing kit contains papers, inks and quills.
The backpack ammo/power pack is designed to supply the user with additional ammunition for his personal weapon when on extended missions (or in si
Though only Inquisitors can carry the Inquisitorial Rosette, the Calixian Conclave has made a habit of issuing trusted Inquisitorial Agents with a badge of
Cerebral plugs and similar devices are a common sight in the Imperium, where the use of technology to augment (or repair) the human form is commonpla
Grav-chutes are the Imperial Guard's preferred method of deploying elite troops during airborne assaults. Each 'chute' is actually a device worn in the
Only Palantines may wear this cloak. Wearing it will grant unnatural toughness (x2)
The Sentinel Array is a highly advanced sensor pack, combining motion trackers, heat sensors, and target acquisition systems. Through the miracles of an
Highly rare and reserved for the Imperium's elite forces, Spoor Targeters are gun-scopes that contain highly spore-sniffers and miniaturised cogitators lin
Issued to Imperial Assassins of the Vindicare Temple, this wargear's systems are incredibly advanced and sophisticated. It is said that the design for t
This item of wargear appears as a matte-black bodyglove, specially fitted for the individual Assassin. The Vindicare Temple has a long-standing pact with
Most personal armour includes a helmet of some sort, and some provide sensory capabilities linked into them as well as standard cranial protection. The
A tech-device of the Divine Astrometricum, a Calixian faction of tech-priests concerned with cataloguing stars, nebulae, and distant events in the voids. I
10 Meter Tall beacon that summons calls local Minostorum vessels to come and bring the planet into the fold. Common versions operate 5 years, good an
A long protective case of many quick-release compartments and sockets for power packs designed to be slung over the back. It is intended to protect th
Take -10 WP test to focus. If they pass, all Intelligence tests are at +30 for 3d10 Rounds. If they fail, -20 for 3d10 rounds as you focus on something irrel
Bathes area in human visible spectrum in complete blackness. -40 to all vision based perception tests in area.
May be a kind of sight (details on pg 133). -30 Scrutiny to determine true purpose. Counts as weapon's sight.
Complicated chest that uses a combination of the owner's blood with the right dosages of drugs to unlock. If the lock is blown open, stasis field collapses,
Imposes -20 penalty on all BS tests made to attack the wearer.
Red space wine. Causes drinker to glow faintly when drunk.
Spray on explosives. Does 1d5+3X per kilogram used and a blast radius of 2 meters per .
Warns of Gellar Field Failure 1d10 rounds prior to it happening. May also warn of a Daemon in 10 meters, though this is up to the GM
Grand mercantile initiatives are attended by a swarm of scribes and ledgers, and the greatest can only thrive when supported by machines such as the ca
Filters a liquid into its purest form.
Speeds up time around itself. When used, user may take two full actions per round (including two attacks). During the subsequent round, he may take no a
Gain Battle Rage Talent for 3d10 rounds per dose.
Conceals gun. Common and good impose -20 to tests to discover, while best also allows the weapon to be drawn as a free action.
A limited data-engine and geometric display that has proven useful to those faced with challenging problems of logic or fragmentary information. It gives a
Inflicts 1d5X per KG, with 5 meters blast per kg. Best does 1d5+1.
The diagnostor is a sophisticated medical device used among high ranking planetary officials and other powerful individuals. It can detect and diagnos
Grants +20 to use disguise, Best grants +30 instead.
Tent for 3 people. Stiffens when exposed to water. Good and Best can hold 4 and 6 people, respectively.
Spontaneously ignites on contact with oxygen. Explodes for 1d10E per , blast radius of 2m per . Those caught in blast must make Agility Test or catch fir
Makes any clothing act as guard flak for 3d10 rounds.
2 person tent, erected with a small electrical charge. Good and best hold 3 and 4, respectively.
Grants Hover (6), and +20 on Agility Tests. Requires Pilot (Personal) to use. All are good craftsmanship or better.
Grant Flyer (12), but require Pilot (Personal) and launch from 15 meters or higher. Best grants +10 to use.
Aerial machines fashioned in the shape of avian predators, Grapplehawks are an unusual form of cyber-familiar used by some Adeptus Arbites squads and
A smaller version of a jump pack, these rely on suspensor fields to counter gravity to slow descent. Two small jets on either side above the shoulders offer
Area of effect version of grav-plating. Turn an area into a certain value of gravity, usually Holy Terra standard.
Designed for speed of deployment and ease of assembly, these pre-fabricated units can be set into place by landing craft or even drop pods.
The nobility of the Imperium dine upon such delicacies as real, unprocessed meat from strange beasts, fruits won from death worlds at the cost of many liv
Impose -20 to all BS and WS tests targeting user. Grants +30 to concealment if stationary, and forces a further -20 to all ranged attacks.
This large pack is worn on the back and incorporates a stacked sub-atomic chain, cold-fusion micro-reactor that utilises Helium-3 (He-3) non-radioactive is
Kroot Shapers often carry totems, medallions, circlets, or other adornments that possess great sacred significance to his Kindred
The kroothawk is a revered creature for the Kroot of Pech, and its image is often worked into items of great cultural or spiritual significance.
Servo-Skull that translates. Counts as having all Speak Language skills as Basic Skills. Best quality can decipher Secret Tongues.
Counts as a regular auspex except it can scan up to 5km and through 1m thick walls. Good craftsmanship has 10km range, Best grants +30 to awareness
Many officers of the Imperial Navy carry one of these short rods as an insignia of rank and station. Most are highly engraved and ornamented with the her
Heavy and bulky, these oversized boots contain electromagnets that allow the wearer to adhere to metallic surfaces such as exterior hull plating and a
These are solid restraints often used by bounty hunters and enforcers-and can also be found in the hands of more nefarious individuals or used for darke
A practical item for vessels with no properly trained medicae support, these kits can be used by almost anyone. Each contains essential items such as syth
A tome or data-slate containing a thrice-blessed collection of catechisms, castigations, and psalms first assembled by Pius Mefonte in the 4th century M4
Melta bombs are affixed to their target with mag-adhesives designed to quickly adhere to metallic surfaces. They detonate with a powerful shaped charge
The citizens of the Imperium wear a staggering range of clothing, jewellery, and other forms of adornment. All manner of styles imaginable exist to illust
When exploring new worlds, a device of this ancient tech-pattern is indispensable- but few have the means or influence to acquire one. After a few seco
These are perhaps some of the most valuable items an Explorer can possess, as they outline safe routes through the warp, or at least as safe as warp t
Grey-green paste that eats up to 5cm of 1 square meter of adamantium in a single round, deals 2d10+10E damage. Becomes inert after this. Must be cont
Normally fashioned into a large cloak, or more rarely a stormcoat complete with hood, a night cloak will absorb almost all ambient light and emit almost
The citizens of the Imperium wear a staggering range of clothing, jewellery, and other forms of adornment. All manner of styles imaginable exist to illust
+10 Command
Creates a field that does 2d10+6E with Shocking to anyone who passes through it. Must have other pylons. Good and Best craftsmanship versions do a
Grants +10 to first-aid medicae. Best grants +20.
Weapon coated with this gains Toxic for 1d5 rounds. In addition, if target fails Toughness Test, suffers 1d10 Agility damage. No craftsmanship level.
Requires -10 Carouse Test to avoid extreme drunkenness (fatigue)
Fancy hoverboard. Grants Flyer (15), requires Pilot (Personal)
Relatively simple devices, Preysense goggles allow the wearer to see thermal images from warm bodies, revealing hiding enemies at night. A character
Common Fuel. Explosion does 1d10E per , with 4m blast per . Agility Test of catch fire if caught in blast.
Glows when psychic powers are used or someone is being targeted by psychic powers within 5 meters.
Space Brandy
A tool and symbol of status for wealthy factors and brokers, the optics and prongs of this heavy device rapidly stack, count, and assay the worth of dive
This is a breathing mask that covers the nose and mouth or entire face, and offers much better protection than filtration plugs. A character wearing a res
Contains enough air for 15 hours of operations, includes vox-link, suit-patch kit, helmet, photovisor, and clip harness with 10m of line. Applies -5 to user's A
Sacred unguents blessed by the Omnissiah are much sought after for their mystical properties when applied to machines. If applied to a weapon (a Full A
High-Tech tourniquet. Grants +10 to medicae to stop blood loss. Good and best grant +20 instead.
A servitor is an automaton whose controlling components are organic and mostly human in origin.
A servitor is an automaton whose controlling components are organic and mostly human in origin.
A servitor is an automaton whose controlling components are organic and mostly human in origin.
A human skull-often that of a favoured servant or lowly techadept- that has been fitted with a rudimentary machinespirit, support systems, and a suspensor
This exotic material is fashionable in the pleasure zones of the Drusus Marches-the more so for its great expense and rarity. The raw fibres are imported f
Even the most secure and reliable ship possesses emergency kits on most decks-though often decks can measure in the kilometres. Some work crews wi
Like an electroo, but just under the skin. Can be a chrono, lamplight, etc. Anything non-mechanical.
Grants +10 to escape Grapple, and opponents take -10 to Grapple.
Dose lasts 2d10 minutes, during which user cannot be stunned and takes no Fatigue. After, take a -20 penalty to Toughness and Agility for one hour, as w
Will preserve one humanoid sized item as long as power is maintained.
Strait Jacket. Can be used with thrown weapon but gives inaccurate and snare. -10 on all tests to escape.
Contract in alien script signifying owner as a trusted trading partner of the Stryxis. Grants +20 to all Interaction tests with Stryxis. Though technically for
When working in harsh, extreme conditions, survival suits are a must. No matter whether it is too hot or too cold, the suit can maintain proper body tempe
May be a kind of sight (details on pg 133). -30 Scrutiny to determine true purpose. Counts as weapon's sight.
May be a kind of sight (details on pg 133). -30 Scrutiny to determine true purpose. Counts as weapon's sight.
May be a kind of sight (details on pg 133). -30 Scrutiny to determine true purpose. Counts as weapon's sight.
May be a kind of sight (details on pg 133). -30 Scrutiny to determine true purpose. Counts as weapon's sight.
A heady, thick liquor of Archaos, forbidden by ancient law upon that world. It is said to give a drinker depth and clarity of thought, and though this is like
The term 'tranq' covers an array of artificial, alcoholic chemdistillates made by the low-hive masses of the Golgenna Reach. The techniques for producing
Grants +10 to Survival tests. Good and best craftsmanship provide +20 instead.
A tool of assassins and dangerous nobility, the ring contains a small reservoir compartment that discretely opens with the right muscle movements of the fi
Heavily proscribed by Navigator's Guilds. They will seek and sabotage any found, along with the owners and ships. Can integrate with ship's auspex and
These sealed suits are intended to preserve the wearer in the most hostile environments. A void suit incorporates a rebreather and allows the wearer to s
A truly ancient design and a relic of the sacred STC, the Selenite-pattern is perhaps the most common heavy void suit used in the Imperium. Intended for u
Allows user to move up to 4d10 meters. If 3 dice come up with the same number the user does not re-appear for 1d5 rounds and gains 1 Corruption point.
Gain +20 WP for 1d10 minutes per dose. If used more than twice a week, take -20 WP test or become addicted, requiring daily use.
Nullifies one level of Fatigue for 1d5 hours. Additional doses prolong effect, but don't counteract anymore fatigue. After drug wears off, gain an additional
Cluster mines are designed not just for explosive power, but to avoid the enemy's notice until he is blown into tiny bits. Cluster mines achieve this aim
Offering more safety than a grapnel but less noise and bulk than a jump pack, this Battle-Brother-sized harness can be used to aid in safely descending fr
These large rocket thrusters typically attack to the backpack power unit on Astartes power armour. The user triggers a jump pack to lift high into the air
Astartes power armour can be upgraded to contain strong electromagnets built into the boot soles, allowing the wearer to adhere to metallic surfaces su
Melta bombs affix to their target with mag-adhesives designed to quickly adhere to metallic surfaces. They detonate with a powerful shaped charge of int
The arcane devices known as psychic hoods are lined with psi-enhancing crystals that amplify the wearer's psychic powers. Some would say more importa
A signum is a sensorium and transmitter array that can be mounted on a Battle-Brother's armour. It broadcasts enhanced tactical readings to all members
A signum is a useful tool alone, but by equipping the targeting systems of one or more squad members with a signum link, they can make optimal use of t
The Space Marine version of a Targeter encompasses several sights connected to a guidance cogitator array that improves overall accuracy. Rather than
Deathwatch Relic. Acts like a regular auspex, but grants +30 to awareness tests to detect Daemons, but only +5 to detect others. Further abilities at GM's
These devices are used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Test
Combines the effects of a photo-visor, preysense, has a pict-corder, 5x optical zoom, 5x micro-magnification, and color filters. Also has a laser range-find
A Battle-Brother is asked to leave his home Chapter allegiances and the majority of its heraldry behind when he joins the Deathwatch. However, that does
Space Wolf Relic. Grants +5 strength when fighting Orkz, counts as a charm.
These ornaments are representations of the Blood Angel's Chapter symbol and the blood of Sanguinius that runs through their collective veins. Some are l
A 5x5 meter sheet of cameleoline. May be hooked together to hide anything. Grants +30 to concealment checks.
Grants +20 to all Concealment checks. When stationary, count as one range bracket further.
This specialised data-slate accepts geographical and navigational information on a planet, either from existing data-banks or gathered by a ship's Augur A
Black Templar Relic. Must requisition with a 20 req or less weapon. Grants +10 to Fear and Pinning tests, and +1 to effective rank for BT Solo Ability.
A tabard bearing Chapter heraldry. Black Templars in the Deathwatch typically wear tabards only from the waist to avoid marring the uniform intent of t
A charm is a keepsake, holy relic, or good luck token that is intended to draw the benevolent eye of the Emperor, a Primarch, or other patron to the be
Chronos are timepieces, which are dependable and simple to use. General models are usually hand-held or worn on the wrist, while Space Marines typica
The cingulum is a belt formed from several studded straps of leather or a similar strong and flexible material, which serves as a place for the hanging o
The cingulum is a belt formed from several studded straps of leather or a similar strong and flexible material, which serves as a place for the hanging o
The cingulum is a belt formed from several studded straps of leather or a similar strong and flexible material, which serves as a place for the hanging
Special vambrace worn by Deathwatch Keepers. Allows wearer to unseal, open, override, and generally pass through any lock and automated defense sys
The entirety of the Codex Astartes fills immense librariums, but many Space Marines carry the heart of this sacred test into battle. Of course, interpre
A load bearing web vest. Page 144 has a list of suggestions that could be attached.
Commonly found in the hands of Techmarrines, combi-tools are versatile, if somewhat bizarre, mechanical devices. They are spindled with small implemen
Data-slates are commonplace in the Imperium-the primary means of storing and reading printed text, schematics, and other media such as video (pict) or
This paralytic chemical causes the target's muscles to seize, immobilising him for easy elimination or capture without rendering him unconscious. This t
An ornamental tabard without symbols of any kind. Black Templars in the Deathwatch typically wear tabards only from the waist to avoid marring the uni
Not a toxin in and of itself, a delay agent encapsulates the molecules of drugs and poisons with a slowly decaying non-reactive microshell that allows the p
A demolition charge is a simple explosive device, common used for blowing open doors, breaching wails and destroying bridges. The cost and weight for a
A more powerful form of the anti-toxins found in Astartes power armour, this drug can negate the effects of most dangerous gases and toxins in administe
The Black Templars frequently wrap sections of their armour with chains, or bind their weapons to themselves to symbolize that they are unendingly bo
A handheld cogitator device. Grants +20 to all Tech-Use tests to diagnose or repair malfunctioning equipment.
Remnants of largely abandoned experiments with inverting stasis field technology, a few of these devices linger in the armouries of the Jericho Reach. The
The Jericho Reach is rife with planets out of contact with the Imperium for thousands of years, pockets of humanity lost during the Age of Shadow or even
Lethally effective, every dose of genophage is tailored to attack the weaknesses in the molecular structure of a particular individual. As such, it may n
Blood Angels frequently hang sacred gilded icons on their armour or from their belts. The exact form of these items varies, but they are considered a dis
Blood Angels frequently hang sacred gilded icons on their armour or from their belts. The exact form of these items varies, but they are considered a displ
Blood Angels frequently hang sacred gilded icons on their armour or from their belts. The exact form of these items varies, but they are considered a displ
Fires a hooked or magnetic grapnel from a bolt pistol. It is connected to the launcher with a thin but strong 100m wire. May climb manually, or using a
May be utilized by Space Marine Scouts if a more subtle entry is needed. Allows a safe fall from any height.
Small flares that hover at high altitude and illuminate an area 10km in diameter for 2d10 minutes. They come in red, white, green, gold, and blue.
Scrolls worked into a Battle-Brother's armour, either as metalwork or a placard are popular in many chapters, and the Ultramarines are no exception. This
Masks smell with gaunt pheromones of Hive Fleet Dagon. More details on page 145.
Injectors carried by the Adeptus Astartes are usually hypo-sprays that require helmets to be removed so that skin contact can be made. An injector can h
These common devices can illuminate an area a dozen or more meters in diameter. A typical lamp lasts 1d5 hours before it needs to be recharged.
When proximity sensors detect bio-signs within 5 meters, these mines leap up roughly two meters and spray an area ten meters across with clouds of sh
A locus seeker is actually a pair of devices. The smaller component, the locus caller, is a dull metal sphere only millimeters in diameter. The larger com
A small beacon that can either provide steady illumination or flash rapidly.
These are powerful vision aids that magnify distant objects. More advanced, high-quality magnoculars can also give range read-outs, detect heat sources,
When active, +30 to Concealment, Shadowing, and Silent Move Tests, -10 to all Perception-based Tests, attacks against the user suffer a -10 penalty, -
Melta bombs affix to their target with mag-adhesives designed to quickly adhere to metallic surfaces. They detonate with a powerful shaped charge of int
As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch the
The tool of an Apothecary's trade, a narthecium contains implements specially designed for Space Marine physiology and for performing first aid withou
Manipulate the passage of time. As a free action make a Challenging Tech use test. If successful gain an additional full action during the turn.
A tabard bearing Deathwatch or Squad-specific heraldry. Black Templars in the Deathwatch typically wear tabards only from the waist to avoid marring t
The same chemical is found in most Astartes power armour injectors and allows a character to ignore Critical Effects for 1d10 Rounds. Additional doses
Pict recorders (or simply picters) are relatively simple live-media recording devices, and some have holographic capabilities. Most also allow for playbac
Psykers and Librarians often use these items to help them focus their powers. A psy-focus could be a book of meditations, a blessed icon, or a carved w
Retrieval and storage of a fallen Battle-Brother's gene-seed is so critical that Apothecaries carry a special tool for this operation. While a reductor i
Repair Cement is a spray-gel composed of dual tubes of polyplas allomers that bond instantly with each other to seal power armour damage. It is typicall
Despite their designation, Kill-teams' Mission objectives are far more varied than simple target elimination. Live capture may be the means to an end or
This stimm is intended to revive an unconscious character. If the character has taken Fatigue levels in excess of his Toughness Bonus, it reverts the level
Hooded robes are a common sight amongst Dark Angels. While they are most often worn by veterans and other high ranking warriors, Battle-Brothers of
The Sons of Russ have many traditions that are unique to their Chapter, and at the heard of Fenrisian mysticism stand the Rune Priests. Using their arca
The Sons of Russ have many traditions that are unique to their Chapter, and at the heard of Fenrisian mysticism stand the Rune Priests. Using their arcan
The Sons of Russ have many traditions that are unique to their Chapter, and at the heard of Fenrisian mysticism stand the Rune Priests. Using their arca
Sacred unguents blessed by the Omnissiah are much sought after for their mystical properties when applied to machines. If applied to a weapon (a Full Ac
Hooded robes are a common sight amongst Dark Angels. While they are most often worn by veterans and other high ranking warriors, Battle-Brothers of
Screamers are proximity alarms that detect motion or sound-depending on the model-and alert their users to incoming dangers by making a horrendous no
Hooded robes are a common sight amongst Dark Angels. While they are most often worn by veterans and other high ranking warriors, Battle-Brothers of
A powerful auspex that can scan through materials to find weak points. Generally only scans through 20m of solid material.
Invisible markers, only viewable through preysense and photo-sights, or through auto-senses.
The reverse of a screamer, stummers generate sound waves to cancel out ambient sounds and noises made by moving personnel in a small area. A chara
These powerful signal transmitters allow ships equipped with a Teleportarium or similar technology to zero in on a person, object, or area. Teleport hom
The native traditions of Sacris place a strong emphasis on the ability of an individual to affect change in the world through strength of arm and force of w
The native traditions of Sacris place a strong emphasis on the ability of an individual to affect change in the world through strength of arm and force of
The native traditions of Sacris place a strong emphasis on the ability of an individual to affect change in the world through strength of arm and force o
Deathwatch Relic. May only be requisitioned by Techmarines. Grants +10 to F. Lore (Adeptus Mechanicus), and +2d10 to Tech-Use (roll each time).
A clawed arm mount. Grants +10 to Medicae, Intimidate, and Intimidate checks. May be used as a weapon that deals 1d5+5R with Tearing and Toxic.
Short-range voxes (like those in power armour) lack the range to coordinate across an entire planet or reach spacecraft in orbit. A vox-caster can be used
Blood Angel Relic. Functions as jump pack, except it triples move rate. Grant +20 to Command and fellowship in dealings with Blood Angels.
Fenrisian wolves are renowned across the galaxy for their viciousness. They are respected creatures, and greatly entwined with Space Wolf beliefs. Unarm
Grants +10 to Toughness tests and may be used in first aid situations. Suffer from dunkeness suffering -10 to Agilityk, Perception, Intelligence, and Will
Inject poison with a scratch or cut to the flesh. Targets must pass a Very Hard (-30) Toughness test or take 2d10 wounds ignoring Amour or Toughness.
Vapors lasting for 1d10 rounds. Allows reroll of any Focus Power test attempts. Fettered powers can trigger Psychic phenomena as if Unfettered. Make a
This specialised data-slate accepts geographical and navigational information on a planet, either from existing data-banks or gathered by a ship's Augur A
Allow ready access to combat gear.
Allows a Heretic to tap into vox signals or data transmissions.
Also known as Daemon Dust or bone lasts for 2d5 rounds. Make a Hard (-20) Willpower test to keep the drug uncer control. If successful gain Daemonic
User may take Toughness tests against any sonic effects or against the auditory effects of a Concussive weapon with a +20 bonus.
Filled with all manner of supplies and materials for crafting explosives.
Grants +20 to use disguise. Best grants +30 instead.
Help a Heretic through the most oppressive of Imperial security checks.
Paints for making Graffiti.
A smaller version of a jump pack, these rely on suspensor fields to counter gravity to slow descent. Two small jets on either side above the shoulders offer
Advanced vox links, targeting feeds, visual augmentations, combat data readouts, and more. Can include: preysense goggles, rebreather, photo-visor, vo
This large pack is worn on the back and incorporates a stacked sub-atomic chain, cold-fusion micro-reactor that utilises Helium-3 (He-3) non-radioactive is
Amplifies normal speech to levels such that many hundreds can easily hear despite the best efforts of their minders.
If applied to a weapon (Full Action), it will become immune to jamming for one game session.
Melta bombs affix to their target with mag-adhesives designed to quickly adhere to metallic surfaces. They detonate with a powerful shaped charge of int
Places user so near death for 4d10 minutes that any tests to determine status are at -30 with failure indicating the user is dead.
Can negate the powers of any psyker within 2d10 meters causing them to take all tests to use psychic powers with a -30 penalty. Grants +30 to resist a
softens skin to the consistency of soft wax for five minutes allowing reshaping of flesh into new forms. Wears off in 1d5 days.
Relatively simple devices, Preysense goggles allow the wearer to see thermal images from warm bodies, revealing hiding enemies at night. A character
Common Fuel. Explosion does 1d10E per , with 4m blast per . Agility Test of catch fire if caught in blast.
May spend a Reaction to attempt to nullify psychic powers being used by another psyker or directly affecting the wearer. All grants +5 to Focus Power te
Can break apart a body into useful substances such as tallow fat, sanctification oils, bonemeal, marrowjoisce, and many other detlights. Once corpse
Requires an Easy (+30) Willpower test to activate and lasts for a number of minutes equal to DoS * 10. During this time subtract 2d10 from Psychic Phe
Heightens all sensory imput to a thrilling degree. Lasts for three hours. Gain Dark Sight trait and +20 to Perception tests. If user ever passes a Tes
Grants +1 Toughness bonus for an hour. Multiple doses do not stack. Every use past the first in a 24 hour period inflicts 1d10+10 Agility damage.
Inflicts electronic virus-patterns into the data currents of a sanctified Imperial machine spirit. Requires a Hard (-20) Tech-Use test but if successful a
Overpowers local vox, data, or other transmissions so that otusiders cannot receive them.
Lasts for 2d10 minutes during which user cannot be Stunned and takes no Fatigue. Afterness takes -20 to Toughness and Agility tests for one hour as we
Emits a sphere of white noise. Comm devices will not function.
When working in harsh, extreme conditions, survival suits are a must. No matter whether it is too hot or too cold, the suit can maintain proper body tempe
Grants +20 to all Interrogation Tests.
Mounted to the armour or backpack this elaborate rack causes opponents to suffer -5 to WS tests due to terror on seeing the trophies. The user also gains
Add +20 to Charm tests to fellow Heretics. If found, it immediately triggers Hatred and Frenzy in any Imperial servant.
","Weight"," ", "Cost"," ", "Renown"," ", "Availability"," ","Page"," ","Source"," ")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
Description
The Acrobatics skill encompasses a variety of movement techniques unavailable to less flexible Acolytes. From performing somersaults to tumbling, from flipping through the air to daring leaps and jumps, this Skill expands your movement options.
The Awareness skill reflects your ability to perceive hidden dangers and to notice small details about your physical surroundings. You use the Awareness skill to notice ambushes, spot traps and discern other threats to you and your allies. Awareness is not tied to any one sense, it encompasses them all.
You can use the Barter skill to negotiate deals and get better prices on goods and services.
When you make a Blather Test, you stall for time by running off at the mouth, spewing a stream of words and nonsense in an attempt to confuse and distract others. A Blather Test is always Opposed by your target's WP (or Scrutiny).
Whether consuming the finest amasec brandy or the cheapest stomach-stripping hive juices, you use the Carouse skill to resist the effects of alcohol and narcotics Experienced carousers can build up quite a tolerance and remain clear-headed and lucid while those around them succumb to the effects of their amusements. Use this Skill whenever you must resist the effects of alcohol or similar intoxicants.
The Charm skill is used to befriend others. You make Charm Tests whenever you want to change the minds of individuals or small groups, to beg, or seduce
You can use the Chem-Use skill ot handle and prepare chemicals safely, especially toxins, poisons and drugs Chem-Use covers the use and manufacture of toxins and it can also be used to identify a variety of chemicals investigation use).
Use the Common Lore skill to recall the habits, institutions, traditions, public figures and superstitions of a particular world, cultural group, organisation or race.
You can use Evaluate to determine the approximate value of everyday objects, as well as valuables such as archeotech and other objects d'art.
Forbidden Lore skills represent dangerous and often heretical knowledge gleaned from the myriad of unconventional sources an Acolyte often finds in his possession.
The Gamble skill is used to participate in games of chance, such as card games or crude (and often violent) dice games popular amongst the lower classes
The Inquiry skill is your ability to pick up rumours, secrets and guarded information by asking questions, buying drinks and generally watching and listening for anything of interest that might bubble up.
The key tool in an Inquisitor's arsenal is interrogation-the ability to extract quality information from an unwilling subject.
You make Intimidate Tests whenever you want to coerce or frighten individuals or a small group.
An Invocation Test allows you to boost your Power Roll when using Psychic Powers by an amount equal to your WP Bonus.
Use the Lip Reading skill to 'listen in' on conversations that take place out of earshot. To use this Skill, you must have an unobstructed view of the speaker's mouth and you must also be able to understand the language spoken.
The Literacy skill enables you to read any language you can speak.
Logic represents your proficiency at mathematics and your ability at problem solving.
The Medicae skill is used to treat and repair injuries by closing wounds and restoring the balance of the body's humors.
You employ the Navigation skill whenever you want to use maps, technical readouts, innate knowledge and landmarks to chart a proper course and avoid becoming lost
You can use the Psyniscience skill to become attuned with the ebb and flow of the warp and the immaterium
The Scholastic Lore skill grants you knowledge of a particular scholarly subject.
Use the Scrutiny skill to make assessments about people you encounter, to determine if someone is lying to you, to sense ulterior motives and generally appraise the worth of another being.
Use the Search skill whenever you want to examine an area for concealed objects, clues and anything else that might be hidden.
Secret Tongue is used to speak and comprehend a particularly obscure and arcane language known to only those of a specific profession, organisation or class.
You can use the Security skill to bypas locks and other security systems.
The Shadowing skill allows you to follow another creature or vehicle without being seen.
Use the Silent Move skill whenever you want to creep about without making a noise.
The Sleight of Hand skill is used to palm objects, pick pockets or perform tricks with small items like coins and cards.
The Speak Language skill is used to communicate with others using a common tongue.
You use the Survival skill to subsist in the wild.
The Swim skill is used to swim and dive.
A character may use Tech-Use to repair mechanical items and to work out how unusual technical artefacts work.
This Skill may be used in order to ride domesticated animals of appropriate size.
The Ciphers skill reflects an understanding of shorthand codes employed by certain groups to confer basic ideas, warnings, and information about a given area.
Use the Common Lore skill to recall the habits, institutions, traditions, public figures and superstitions of a particular world, cultural group, organisation or race.
Forbidden Lore skills represent dangerous and often heretical knowledge gleaned from the myriad of unconventional sources an Acolyte often finds in his possession.
The Pilot skill is used to fly anything from small atmospheric craft such as ornithopters and landers, all the way up to spaceship-sized vessels.
The Scholastic Lore skill grants you knowledge of a particular scholarly subject.
The Speak Language skill is used to communicate with others using a common tongue.
Having a Trade skill indicates that you know how to practice a trade or craft. With this Skill, you can make a living or create items suited to your trade.
The explorer use the Commerce skill to build business ventures, negotiate contracts and form trade network.
A character can use Tactics at any time when he wants to determine the best military course of action in a combat. This could be anything from the best position to suppress an entrenched enemy before an assault to picking a good landing zone when coming in under fire.
This encompasses all manner of strength and brawn based tasks that a character may undertake.
Covers all kinds of spoken and written languages, including codes, ciphers, and secret tongues.
You employ the Navigation skill whenever you want to use maps, technical readouts, innate knowledge and landmarks to chart a proper course and avoid becoming lost
Covers the abilit to pilot any vehicle that operates in three dimentions. This primarily covers atmospherec fliers but also includes small manoeuvrable voidcraft such as landers, shuttles, starfighters, and bombers. Jump packs are also used with this ability.
Covers the ability to pilot any vehicle tha primarily operates on the surfac eof a planet. Groundcars, walkers, treaded vehilces, boats, and skimmers can all be operated.
Covers the ability to pilot large voidfaring vessels often kilometers long. Any space-going vessel that requires a captain and large crew that cannot be piloted bya single individual is operated by Voidships.
Ability to avoid blows in melee by deflecting them using one's hands or weapons. This is a reaction.
You can use the Security skill to bypas locks and other security systems.
A character with the Stealth skill can move silently or conceal themselves from others. It also allows a character to follow opponents while moving through crowds, following them while not appearing to do so. Finally it can be used to move quietly.
99 DH
Adeptus Arbites, Machine Cult, Administratum, Ecclesiarchy, Imperial Creed, Imperial Guard, Imperium, Tech, Underworld, War, Dusk Folklore
99 DH
- Half Action 100 DH
- 100 DH
- 1 minute 101 DH
- 101 DH
- 1+ minute 101 DH
- Reaction 101 DH
Common Vehicle, Ground Vehicle, Hover, Walker 102 DH
- 1+ minute 102 DH
The Black Library, Cults, Daemonology, Heresy, Inquisition, Archeotech, Mutants, Ordos Adeptus Mechanicus, Psykers, Warp, Xenos
102 DH
- 103 DH
- 1 hour 103 DH
- 1d5 hours 103 DH
- 1 Full 103 DH
- 1 Full 103 DH
- 1 Full 104 DH
- 1 page (750 words)/minute
104 DH
- 1+ minute 104 DH
- First Aid: 1 Full 104 DH
Surface, Stellar Hours 104 DH
Dancer, Musician, Singer, Storyteller 105 DH
Civilian Craft, Military Craft, Spacecraft Half action 105 DH
- 1 Full 105 DH
Archaic, Astromancy, Beasts, Bureaucracy, Chymistry, Cryp-tology, Heraldry, Imperial Creed, Judgement, Legend, Numerology, Occult, Philosophy, Tactica Imperialis
105 DH
- 106 DH
- 5+ minutes 106 DH
Acolyte, Administratum, Ecclesiarchy, Gutter, Military, Tech, Throne Agent, Rogue Trader Free Action 106 DH
- (1 minute) - (10s*DoS)
106 DH
- 106 DH
- Free Action 107 DH
- Half action, Free Action (-10 Ag)
107 DH
High Gothic, Hive Dialect, Low Gothic, Ship Dialect, Tribal Dialect 107 DH
- (1 hour) - (10min*DoS)
107 DH
- Free Action 107 DH
-
How it works: 1 minute, Repair: (1 hour) - (10min*DoS)
108 DH
- Free Action 108 DH
Agri (S), Apothecary (Int), Armourer (S), Artist (Ag), Cartographer (Ag), Cook (Int), Copyist (Int), Embalmer (Int), Mason (Ag), Merchant (Fel), Miner (S), Prospector (S), Scrimshawer (Ag), Smith (S), Soothsayer (Fel), Tanner (S), Technomat (Int), Valet (Fel), Wright (Int)
108 DH
- 1 Full 108 DH
Acolyte, Chapter Runes, DeathWatch, Inquisition, Xenos Markings, War
Full Action to incsribe, Free Action to comprehend
99-103 DH-RT-DW
Adeptus Arbites, Adeptus Astra Telepathica, Adeptus Astartes, Adeptus Mechanicus, Administ99-79-100-98-120 DH-RT-DW-BC-OW
Adeptus Astartes, Adeptus Mechanicus, Archeotech, Cults, Daemonology, General, Heresy, Th102-81-100-100-121 DH-RT-DW-BC-OW
Civilian Craft, Military Craft, Spacecraft, Flyer, Personal Half action 105-84-103 DH-RT-DW
Archaic, Astromancy, Beasts, Bureaucracy, Chymistry, Codex Astartes, Cryptology, General, H 105-84-101-108-130 DH-RT-DW-BC
Eldar, Explorator Binary, High Gothic, Hive Dialect,Binary, Kroot, Low Gothic, Ork, Ship Diale 107-87-104 DH-RT-DW
Agri (S), Apothecary (Int), Archaeologist (Int), Armourer (Ag), Armourer (S), Artist (Ag), Astro 108-88-106-111-134 DH-RT-DW-BC-OW
- 79-97-119 RT-BC-OW
Air Combat, Armoured Tactics, Assault Doctrine, Defensive Doctrine, O Free Action 105 DW
- Full Action 95-117 BC-OW
Low Gothic, High Gothic, Chapter Runes, Chaos Marks, Eldar, General, Free
I Action 102 BC-OW
Surface, Stellar, Warp 1 minute, 1d5 hours for plotting courses 105-127 BC-OW
- Half Action 106-128 BC-OW
- Half Action 106-128 BC-OW
- Half Action 106-128 BC-OW
- Reaction 107-129 BC-OW
- (1 minute) - (10s*DoS) 109-131 BC-OW
- Free Action 110-132 BC-OW
- (1 hour) - (10min*DoS) 110-132 BC-OW
us Mechanicus, Administratum, Deathwatch, Dusk Folklore, Ecclesiarchy, Imperial Creed, Imperial Guard, Imperial Navy, Imperium, Jericho Reach, Machine Cult, Rogue T
Heresy, Inquisition, Mutants, Ordos Adeptus Mechanicus, Navigators, Pirates, Psykers, The Black Library, The Inquisition, The Traitor Legions, The Warp, Xenos
yptology, Heraldry, Imperial Creed, Imperial Warrants, Judgement, Legend, Navis Nobilite, Numerology, Occult, Philosophy, Tactica Imperialis
Ship Dialect, Tau, Techna-Lingua, Traders Cant, Tribal Dialect
, Artist (Ag), Astrographer (Ag), Cartographer (Ag), Chymist (Int), Cook (Int), Copyist (Int), Cryptographer (Int), Embalmer (Int), Explorator (Int), Linguist (Int), Mason (Ag), M
RT DW
rator (Int), Linguist (Int), Mason (Ag), Merchant (Fel), Miner (S), Prospector (S), Remembrancer (Ag or Int), Scrimshawer (Ag), Shipwright (Int), Smith (S), Soothsayer (Fel)
BC
. .
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7 [h:newThingName = " "][h:newThingObject = json.set("{}", "prereqs","
name prereqs
SORTNAME (322/428) PREREQUISITE
1 Aetheric Resonator Heretek Savant, Tech-Priest, P
1 Air of Authority Fel 30
1 Ambidextrous Ag 30
1 And They Shall Know No Fear Grey Knight
1 Anima Aura Heretek Savant, Tech-Priest, P
1 Armour of Contempt WP 40
1 Arms Master BS 30, Basic Weapon Training
1 Assassin Strike Ag 40, Acrobatic
1 Aura of Faith
1 Autosanguine -
1 Basic Weapon Training -
1 Battle Rage Frenzy
1 Beast Hunter Feral Warrior
1 Berserk Charge -
1 Binary Chatter -
1 Blade Dancer WS 40, Two-Weapon Wielder (
1 Blademaster WS 30, Melee Weapon Training
1 Blessed Flame
1 Blessed Radiance Purge the Unclean, Divine Mini
1 Blind Fighting Per 30
1 Brotherhood of Psykers Grey Knight
1 Bulging Biceps S 45
1 Catfall Ag 30
1 Chain Weapon Expert Melee Weapon Training (Chain
1 Chem Geld -
1 Cleanse and Purify Basic Weapon Training (Flame
1 Combat Master WS 30
1 Concealed Cavity -
1 Consumed by Spite Pilgrim of Hayte
1 Corpus Conversion Psy Rating 2
1 Counter attack WS 40
1 Crack Shot BS 40
1 Crippling Strike WS 50
1 Crushing Blow S 40
1 Cult Briefing
1 Daemon Hunter Grey Knight
1 Daemonic Essence -
1 Daemonym: Greater
1 Daemonym: Lesser
1 Daemonym: Minor
1 Dark Soul -
1 Deadeye Shot BS 30
1 Decadence T 30
1 Deflect Shot Ag 50
1 Die Hard WP 40
1 Disarm Ag 30
1 Discipline Focus Psy Rating 3
1 Disturbing Voice -
1 Divine Ministration Pure Faith
1 Double Team -
1 Drill Instruction
1 Dual Shot Ag 40, Two-Weapon Wielder
1 Dual Strike Ag 40, Two-Weapon Wielder
1 Duty Unto Death Sister Oblatia, WP 45, Pure Fa
1 Duty Unto Death (Grey Knight) Grey Knight
1 Electrical Succour Tech-Priest
1 Electro Graft Use -
1 Emperor's Tarot
1 Enemy -
1 Energy Cache Tech-Priest
1 Exotic Weapon Training Group:
1 Favoured by the Warp WP 35
1 Feared by the Warp Grey Knight
1 Fearless -
1 Feedback Screech Tech-Priest
1 Ferric Lure Tech-Priest
1 Ferric Summons Tech-Priest, Ferric Lure
1 Flagellant -
1 Flame Weapon Expert Basic Weapon Training (Flame
1 Flames of Faith
1 Focus of the Justicar Grey Knight
1 Foresight Int 30
1 Frenzy -
1 Fuelled by Flesh Sorcerer
1 Furious Assault WS 35
1 Good Reputation Fel 50, Peer
1 Gun Blessing Tech-Priest
1 Gunslinger BS 40, Two-Weapon Wielder
1 Hammer Blow Grey Knight
1 Hard Target Ag 40
1 Hardy T 40
1 Hatred -
1 Heavy Weapon Training -
1 Heightened Senses -
1 Hip Shooting BS 40, Ag 40
1 Hit and Run
1 Holy Hatred
1 Independent Targeting BS 40
1 Insanely Faithful -
1 Intellectualization
1 Into the Jaws of Hell Iron Discipline
1 Iron Discipline WP 30, Command
1 Iron Jaw T 40
1 Jaded WP 30
1 Labyrinth Conditioning Tyrantine Shadow Agent
1 Last Killer Standing Mortiurge, Nerves of Steel
1 Leap Up Ag 30
1 Light Sleeper Per 30
1 Lightning Attack Swift Attack
1 Lightning Reflexes -
1 Litany of Battle
1 Litany of Hate Hatred (any)
1 Logis Implant -
1 Luminen Blast Tech-Priest
1 Luminen Charge Tech-Priest
1 Luminen Shock Tech-Priest
1 Machinator Array Mechanicus Secutor
1 Maglev Grace Tech-Priest
1 Maglev Transcendence Tech-Priest, Maglev Grace
1 Major Arcana WP 45, Sorcerer
1 Maletek Warp Coil Maletek Stalker, Tech-Priest (P
1 Malleus Conditioning
1 Marksman BS 35
1 Master Chirurgeon Medicae +10
1 Master Orator Fel 30
1 Master Sorcerer Int 40, WP 50, Sorcerer
1 Mechadendrite Use Tech-Priest, Cyber Mantle, Cran
1 Mechadendrite Use: Techsorcist
1 Meditation -
1 Melee Weapon Training -
1 Mental Fortress WP 50, Strong-Minded
1 Mental Rage Frenzy
1 Mighty Shot BS 40
1 Mimic -
1 Minor Arcana Sorcerer
1 Minor Psychic Power see Psychic Powers Character
1 Miraculous Survival
1 Monster Beneath the Skin Daemonic Essence
1 Nerves of Steel -
1 Nightmare Field Heretek Savant, Tech-Priest, Po
1 Only in Death
1 Orthoproxy -
1 Paranoia -
1 Peer -
1 Pistol Weapon Training -
1 Power of the Warp Daemonic Essence
1 Power Well Psy Rating 2
1 Precise Blow WS 40, Sure Strike
1 Prosanguine -
1 Psy Rating 1 -
1 Psy Rating 2 Psy Rating 1
1 Psy Rating 3 Psy Rating 2
1 Psy Rating 4 Psy Rating 3
1 Psy Rating 5 Psy Rating 4
1 Psy Rating 6 Psy Rating 5
1 Psychic Power Group: see Psychic Powers Ch
1 Psychic Spite Psy Rating 4, Corpus Convers
1 Psychic Supremacy Psi Rating 5, Discipline Focus
1 Psychic Vampire Psy Rating 4, 30+ Corruption Po
1 Psy-Weapon Attunement Grey Knight
1 Pure Faith -
1 Purge the Unclean Pure Faith
1 Quick Draw -
1 Rapid Reaction Ag 40
1 Rapid Reload -
1 Resistance -
1 Rite of Awe Tech-Priest
1 Rite of Banishment
1 Rite of Fear Tech-Priest
1 Rite of Pure Thought Tech-Priest
1 Rival -
1 Ruin Incarnate Daemonic Essence, 91 Corrupt
1 Sharpshooter BS 40, Deadeye Shot
1 Sicarius Tutoring
1 Sidearm WS 40, BS 40, Two-Weapon Wiel
1 Sorcerer Int 35, WP 35, Forbidden Lore
1 Sound Constitution Multiple purchase: Enter numbe
1 Speed Reading
1 Spider Climb -
1 Sprint -
1 Step Aside Ag 40, Dodge
1 Storm Bolter Specialization Grey Knight
1 Street Fighting -
1 Strong Minded WP 30, Resistance (Psychic P
1 Sublime Arts Per 40, Int 45, Sorcerer
1 Suffer not the Unclean -
1 Sure Strike WS 30
1 Swift Attack WS 35
1 Takedown -
1 Talented Mark corresponding Skills with
1 Technical Knock Int 30
1 Test of Faith
1 The Reaping Moritat Reaper
1 Thrown Weapon Training -
1 Total Recall Int 30
1 Touched by the Fates NPC Only, Free Will
1 True Grit T 40
1 Two-Weapon Wielder Ag 35, WS/BS 35
1 Unremarkable -
1 Unshakeable Faith -
1 Wall of Steel Ag 35
1 Warp Bane Grey Knight
1 Warped Psyker Psy Rating 2, corruption points
2 Acolyte Network Career: Inquisitor
2 Ally of the Departmento Munitorum Career: Hierophant, Magos, Pr
2 Ascended Psychic Power Psy Rating 1+
2 Combat Formation Int 40
2 Combat Sense Per 40
2 Committed Xanthite Exclusive, Career: Inquisitor
2 Conciliator Career: Hierophant, Inquisitor
2 Crimelord Career: Desperado or Death Cu
2 Denouncer Career: Inquisitor
2 Enhanced Bionic Frame Machinator Array
2 Favoured by Fate -
2 Guardian Ag 40
2 Hidden Cultist Career: Death Cultist, Desperad
2 Infused Knowledge Int 40
2 Lord of Domains Career: Hierophant, Inquisitor,
2 Machinator Array Mechanicus Implants
2 Member of the Tyrantine Cabal Exclusive, Career: All
2 Mnemonic Purging Int 45, WP 45
2 Oath Bonded to the Angels of Death Career: Inquisitor, Magos
2 Outspoken Monodominant Exclusive, Career: Inquisitor,
2 Perfect Shot Vindicare Assassin, BS 60
2 Pious Observation Career: Hierophant, Inquisitor,
2 Polyglot Int 40, Fel 30
2 Power of Faith Career: Palatine
2 Renowned Warrior Career: Inquisitor, Interrogato
2 Revolutionary Exclusive, Career: Hierophant,
2 Rite of Protection WP 40
2 Shadow Lord Career: Desperado, Inquisitor,
2 Sleeper Agent Career: Desperado, Inquisitor,
2 Target Selection BS 50
2 The Ear of the Lord Career: Sector Hierophant, Inq
2 The Emperor Protects Pure Faith
2 The Flesh is Weak Mechanicus Implants
2 Unarmed Master WS 45, Ag 40, Unarmed Warri
2 Unarmed Warrior WS 35, Ag 35
2 Voice of the Masses Career: Hierophant, Desperad
2 Warmonger Career: Hierophant, Inquisitor
2 Watched From On High Career: All
2 Wide Correspondence Career: Hierophant, Inquisitor
2 Worthy of the Calixian Elite Career: Death Cult Assassin, Hi
3 Agony From Afar Dark Eldar, Deadeye Shot, Pe
3 Basic Weapon Training -
3 Bastion of Iron Will Psy Rating, Strong Minded, W
3 Bloodtracker -
3 Combat Formation Int 40
3 Combat Sense Per 40
3 Cruelty Dark Eldar, Pity the Weak, WS
3 Disciple of Shiamesh Chem Use +20, Scholastic Lor
3 Duty Unto Death <b>DH:</b> Sister Oblatia, W
3 Enemy -
3 Enhanced Bionic Frame Machinator Array
3 Flame Weapon Training -
3 Guardian Ag 40
3 Hard Bargain -
3 Hotshot Pilot Any Pilot Skill, Ag 40
3 Improved Warp Sense Warp Sense
3 Infused Knowledge Int 40
3 Inspire Wrath Fel 30
3 Last Man Standing Nerves of Steel
3 Luminen Blast <b>DH:</b> Tech-Priest. <b>R
3 Luminen Charge <b>DH:</b> Tech-Priest. <b>R
3 Luminen Shock <b>DH:</b> Tech-Priest. <b>R
3 Machinator Array <b>DH:</b> Tech-Priest, Magl
3 Maglev Grace <b>DH:</b> Mechanicus Secuto
3 Maglev Transcendence <b>DH:</b> Tech-Priest. <b>R
3 Master and Commander Int 35, Fel 35
3 Master Enginseer Tech Use +20, Mechanicus or E
3 Melee Weapon Training -
3 Navigator Gene -
3 Navigator Power Navigator
3 Peer Fel 30
3 Pistol Weapon Training -
3 Pity the Weak S 35, WP 35
3 Polyglot Int 40, Fel 30
3 Psy Rating 10 Psy Rating 9
3 Psy Rating 7 Psy Rating 6
3 Psy Rating 8 Psy Rating 7
3 Psy Rating 9 Psy Rating 8
3 Psychic Discipline -
3 Psychic Technique -
3 Pure Faith -
3 Renowned Warrant -
3 Rite of Sanctioning Psy Rating, Special
3 Rival -
3 Siphon Pain Power Through Pain, Corrupti
3 Sugical Precision Medicae, Intelligence 30
3 The Emporer Protects Pure Faith
3 The Flesh is Weak Mechanicus Implants
3 Thrown Weapon Training -
3 Tormentor's Fury Dark Eldar, Power Through Pa
3 Tormentor's Majesty Dark Eldar, Power Through Pa
3 Tormentor's Might Dark Eldar, Power Through Pa
3 Tormentor's Supremacy Dark Eldar, Power Through Pai
3 Tormentor's Vigour Dark Eldar, Power Through Pa
3 Tormentor's Will Dark Eldar, Power Through Pa
3 Trueborn Dark Eldar
3 Unarmed Master WS 45, Ag 40, Unarmed Warri
3 Unarmed Warrior WS 35, Ag 35
3 Void Tactition Int 35
3 Warp Affinity Psy Rating
3 Warp Conduit Psy Rating, Strong Minded, W
3 Warp Sense Navigator or Psy rating, Psynis
3 Whispers Int 45, Fel 35
3 Wrath of the Righteous Pure Faith
4 Abhor the Witch Adeptus Astartes, no Psy Rati
4 Armour-Monger Techmarine
4 Astartes Basic Weapon Specialization Adeptus Astartes
4 Astartes Heavy Weapon Specialization Adeptus Astartes
4 Astartes Melee Weapon Specialization Adeptus Astartes
4 Astartes Pistol Weapon Specialization Adeptus Astartes
4 Astartes Thrown Weapon Specialization Adeptus Astartes
4 Astartes Weapon Training Adeptus Astartes
4 Basic Weapon Training -
4 Bastion of Iron Will Psy Rating, Strong Minded, W
4 Bolter Drill Astartes Weapon Training
4 Call to Vengeance Adeptus Astartes, Fel 40
4 Combat Formation Int 40
4 Combat Sense Per 40
4 Death From Above Adeptus Astartes, Pilot (Person
4 Deathwatch Training Adeptus Astartes, Deathwatch
4 Duty Unto Death <b>DH:</b> Sister Oblatia, W
4 Enemy -
4 Enhanced Bionic Frame Machinator Array
4 Exemplar of Honour Adeptus Astartes
4 Eye of Vengeance Astartes Weapon Training, BS
4 Flame Weapon Training -
4 Flesh Render Adeptus Astartes
4 Hammer Blow Adeptus Astartes
4 Hotshot Pilot Any Pilot Skill, Ag 40
4 Hunter of Aliens
4 Improved Warp Sense Warp Sense
4 Infused Knowledge Int 40
4 Inspire Wrath Fel 30
4 Killing Strike Adeptus Astartes
4 Last Man Standing Nerves of Steel
4 Luminen Blast <b>DH:</b> Tech-Priest. <b>R
4 Luminen Charge <b>DH:</b> Tech-Priest. <b>R
4 Luminen Shock <b>DH:</b> Tech-Priest. <b>R
4 Machinator Array <b>DH:</b> Mechanicus Secuto
4 Maglev Grace <b>DH:</b> Tech-Priest. <b>R
4 Maglev Transcendence <b>DH:</b> Tech-Priest, Magl
4 Master Enginseer Tech Use +10, Mechanicus or
4 Mechadendrite Use <b>DH:</b> Tech-Priest, Cyber
4 Melee Weapon Training -
4 Peer <b>RT:</b> Fel 30. <b>DW:</b
4 Pistol Weapon Training -
4 Polyglot Int 30, Fel 30
4 Preternatural Speed WS 40, Ag 50
4 Psy Rating 10 Psy Rating 9
4 Psy Rating 7 Psy Rating 6
4 Psy Rating 8 Psy Rating 7
4 Psy Rating 9 Psy Rating 8
4 Psychic Technique -
4 Rite of Awe Techmarine, or Mechanicus Im
4 Rite of Fear Techmarine, or Mechanicus Im
4 Rite of Pure Thought Techmarine, or Mechanicus Im
4 Rite of Sanctioning Psy Rating, Special
4 Rival -
4 Scourge of Heretics
4 Servo-Harness Integration Techmarine Implants, Mechade
4 Signature Wargear
4 Signature Wargear (Hero)
4 Signature Wargear (Master) Signature Wargear
4 Slayer of Demons
4 Stalwart Defense Adeptus Astartes
4 Storm of Iron Adeptus Astartes
4 Target Selection BS 50
4 The Flesh is Weak Mechanicus Implants
4 Thrown Weapon Training -
4 Thunder Charge Adeptus Astartes
4 Unarmed Master WS 45, Ag 40, Unarmed Warri
4 Unarmed Warrior WS 35, Ag 35
4 Unbowed and Unbroken Adeptus Astartes, Fel 40
4 Warp Affinity Psy Rating
4 Warp Conduit Psy Rating, Strong Minded, W
4 Warp Sense Psy rating, Psyniscience skill,
4 Weapon-Tech Techmarine
4 Whirlwind of Death Adeptus Astartes
4 Wisdom of Ancients Adeptus Astartes, Int 40
5 Ancient Warrior Fel 35, WP 35
5 Armour-Monger Int 35, Tech Use, Trade (Armo
5 Baleful Dirge Disturbing Voice, Intimidate +1
5 Bastion of Iron Will PR, Strong Minded, WP 40
5 Berserk Charge -
5 Betrayer Cold Hearted, Intimidate
5 Blade Dancer WS 40, Two-Weapon Wielder (
5 Blasphemous Incantation PR
5 Blood God's Contempt Frenzy, WP 40
5 Bolter Drill Weapon Training (Bolt), BS 40
5 Child of the Warp PR
5 Cold Hearted -
5 Combat Formation Int 40
5 Combat Sense Per 40
5 Crack Shot BS 50
5 Crippling Strike WS 50
5 Crushing Blow WS 40
5 Cursed Heirloom -
5 Deadeye Shot BS 30
5 Demagogue Inspire Wrath
5 Enemy -
5 Excessive Wealth Inf 40
5 Eye of Vengeance BS 50
5 Flesh Render Weapon Training (Chain)
5 Greater Minion of Chaos Fel 55, Infamy 50
5 Hammer Blow Crushing Blow
5 Hatred -
5 Hotshot Pilot Ag 40, Operate (any)
5 Infused Knowledge Int 40, Lore (any one)
5 Inspire Wrath Air of Authority
5 Killing Strike WS 50
5 Legion Weapon Training Chaos Space Marine
5 Lesser Minion of Chaos Fel 35, WP 35
5 Lightning Attack Swift Attack
5 Lightning Reflexes -
5 Master Enginseer Tech Use +20, Mechanicus Imp
5 Mastery Rank 4 in Selected Skill
5 Mighty Shot BS 40
5 Minion of Chaos Fel 45, Infamy 30
5 Never Die Wp 50, T 50
5 Pity the Weak Str 35, WP 35
5 Polyglot Int 40, Fel 30
5 Precise Blow WS 40, Sure Strike
5 Preternatural Speed WS 40, Ag 50
5 Radiant Presence Fel 30
5 Raptor Operate (Aeronautica)
5 Sacrifice PR
5 Sharpshooter BS 40, Deadeye Shot
5 Sidearm WS 40, BS 40, Two-Weapon Wiel
5 Step Aside Ag 40, Dodge, Parry
5 Storm of Iron BS 45, Weapon Training (any
5 Street Fighting -
5 Sure Strike WS 30
5 Swift Attack WS 30
5 Target Selection BS 50
5 Thunder Charge S 50
5 True Grit T 40
5 Unarmed Master WS 45, Ag 40, Unarmed Warri
5 Unarmed Warrior WS 35, Ag 35
5 Unholy Devotion Minion of Chaos
5 Unshakeable Will WP 35
5 War Cry S 50, WP 50, Disturbing Voice
5 Warp Conduit PR, Stong Minded, WP 50
5 Warp Lock PR, Strong Minded, WP 50
5 Warp Sense PR, Psyniscience, Per 30
5 Weapon Training -
5 Weapon-Tech Tech-Use +10, Int 40
5 Whirlwind of Death WS 40
5 Wisdom of Ancients Int 40
6 Abiding Resiliance T 40
6 Ace Operator Operate (Any) +10
6 Ambush Stealth
6 Armour-Monger Int 35, Tech Use, Trade (Armo
6 Bastion of Iron Will PR, Strong Minded, WP 40
6 Berserk Charge -
6 Blade Dancer WS 40, Two-Weapon Wielder (
6 Bombardier BS 40, Tech-Use, Weapon Trai
6 Bulging Biceps S 45
6 Calculated Barrage Int 35
6 Chain Weapon Expertise WS 40, Weapon Training (Chai
6 Cleanse and Purify WP 35, Basic Weapon Training
6 Cold Hearted -
6 Cold Hearted -
6 Combat Formation Int 40
6 Combat Sense Per 40
6 Crack Shot BS 50
6 Creative Killer Street Fighting
6 Crippling Strike WS 50
6 Crushing Blow WS 40
6 Cybernetic Boost One or more Cybernetic Limbs
6 Cybernetic Calibrations Two or more Cybernetics, Tec
6 Deadeye Shot BS 30
6 Death Serves the Righteous BS 50, Deadeye Shot, Sharpsh
6 Deflect Shot Ag 50
6 Dont You Die on Me Master Chirurgeon, Methodical
6 Drop Trooper Operate (Aeronautica)
6 Duelist WS 35, Sure Strike
6 Enemy -
6 Excellent Cook Trade (Cook) +10
6 Eye of Vengeance BS 50
6 Feat of Strength S 45, Bulging Biceps
6 Final Judgement Fel 45, Air of Authority, Deade
6 Guardian Ag 40
6 Hammer Blow Crushing Blow
6 Hatred -
6 Heroic Inspiration Fel 35, Command
6 Hotshot Pilot Ag 40, Operate (any)
6 Infused Knowledge Int 40, Lore (any one)
6 Inspire Wrath Air of Authority
6 Into the Jaws of Hell Iron Discipline, FEL 50
6 Iron Discipline Fel 30
6 Killing Strike WS 50
6 Las Weapon Expertise BS 35, Lasgun Volley
6 Las Weapon Mastery BS 45, Las Weapon Expertise
6 Lasgun Barrage Weapon Training (Las), BS 40
6 Lasgun Volley BS 30, Weapon Training (Las)
6 Lightning Attack Swift Attack
6 Lock On Per 40, Vigilant
6 Master Enginseer Tech Use +20, Mechanicus Imp
6 Mastery Rank 4 in Selected Skill
6 Mastery Rank 4 in Selected Skill
6 Mechadendrite Use Mechanicus Implants
6 Melta Weapon Expertise BS 40, Weapon Training (Melt
6 Melta Weapon Mastery BBS 50, Melta Weapon Expert
6 Mental Maxe Int 35, Strong Minded
6 Methodical Care Int 40, Swift Suture
6 Mighty Shot BS 40
6 Modify Payload Tech-Use
6 Munitorum Influence -
6 Never Die Wp 50, T 50
6 Overkill Per 45, Bulging Biceps
6 Peer -
6 Persuasive Charm Fel 35, Charm
6 Plasma Weapon Expertise BS 40, Weapon Training (Plas
6 Plasma Weapon Mastery BS 50, Plasma Weapon Expert
6 Polyglot Int 40, Fel 30
6 Precise Blow WS 40, Sure Strike
6 Preternatural Speed WS 40, Ag 50
6 Pugilist STR 30
6 Push the Limit Operate (any), Technical Knoc
6 Radiant Presence Fel 40
6 Ranged Weapon Expert BS 50, Weapon Training (Cho
6 Resistance -
6 Righteous Blow BS 45 or WS 45 or WP 45
6 Rite of Static Overload One or more Cybernetic Limbs
6 Sacred Flame WP 40, Cleanse and Purify
6 Sharpshooter BS 40, Deadeye Shot
6 Sidearm WS 40, BS 40, Two-Weapon Wiel
6 Skilled Rider Survival +10
6 Solid Projectile Weapon Expertise BS 35, Weapon Training (Solid
6 Solid Weapon Mastery BS 45, Solid Projectile Weapon
6 Stealth Sniper Stealth +10
6 Step Aside Ag 40, Dodge, Parry
6 Stirring Rhetoric Fel 45, Heroic Inspiration
6 Storm of Iron BS 45, Weapon Training (any
6 Street Fighting -
6 Sure Strike WS 30
6 Swift Attack WS 30
6 Swift Suture Medicae +10
6 Tank Hunter BS 40
6 Target Selection BS 50
6 The Flesh is Weak Two or more Cybernetics, Tec
6 Thunder Charge S 50
6 Tireless T 40, WP 35
6 Trademark Item Fel 40, Command +10
6 True Grit T 40
6 Unarmed Master WS 45, Ag 40, Unarmed Warri
6 Unarmed Warrior WS 35, Ag 35
6 Unshakeable Faith WP 35
6 Unstoppable Charge WS 40, Survival +10
6 Versatile Shooter Sharpshooter, Target Selectio
6 Veteran Comrade Character Speciality that inlc
6 Vigilant Per 35
6 Warp Conduit PR, Stong Minded, WP 50
6 Warp Lock PR, Strong Minded, WP 50
6 Warp Sense PR, Psyniscience, Per 30
6 Weapon Training -
6 Weapon-Tech Tech-Use +10, Int 40
6 Whirlwind of Death WS 40
6 Wrestler STR 30, Athletics
", "benefit","
benefit
BENEFIT
To activate test T (-10), lasts num rounds = TB, if test failed gain 1 level of Fatigue, grants
Hexagramatic
On a successfulWarding.
Command Each round
Test, mayroll 1d10,
affect if 9, takeof1d5
a number corruption
targets points
equal to 1d10 plus his fellowship
bonus. No effect
Do not suffer -20 on hostile
penalty fortargets,
actionsand only
using hisaffects NPCs.
off hand. Special: When combined with the Two-
Weapon Wielder Talent, the penalty to attack with both weapons in the same turn drops to -10.
Immune to to
Half action fear. Whenlasts
activate, facing Fear
num causing
rounds foe,
= TB take -10
+ 1d10, to WP
grants tests
Stuff for each degree
of Nightmares, 1d5 of
IPFear.
and 1
level of Fatigue
When gaining corruption points, reduce the total by 1 to a minimum of 0. With a successful
willpower test (fee action) may ignore accumulated corruption points for 1 round.
Use
Afternon-proficient weapons
a melee attack, at -10 penalty
an acrobatics test allows the Explorer to move as a free action (once per
round).
Any daemon within radius equal to WPB in meters takes 1d5 direct damage if it fails Warp
Instability test, +1d5 direct damage per DoF
Always considered Lightly Wounded, heals 2 damage/day.
Use a weapon group without a -20 penalty.
Explorer
+3 dmg tocan Parry while
creatures Frenzied.
of Hulking size or larger, except artificial constructs or daemons, or things with
unknowable anatomy
Gain +20 to to
+ 10 bonus WS instead of +10
communicate withwhen Charging.
servitors. Any vessel he serves receives +1 bonus to Crew
Upon
Moraleusing
due toa fate point toservitor
increased activate Pure Faith, extend the immunity to daemonic presence to a
efficiency.
number of targets equal to their WP bonus. As a free action, give a single Fate point to an ally.
When armed
Returned with
atmissed
the two
end ofsingle
theper handed melee
encounter. weapons
Burning with the Balanced
a fate point, +quality, the character redu
Re-roll one attack round (When attacking with athe explorer
bladed weapon (WPx2) allies
including become
chain
immune
weapons,topower
the effects of daemonic presence, Fear Tests, and Corruption Points. All affected
axes/swords).
targets gain +10 bonuses on resisting psychic attacks, or other forms of psychic manipulation.
Treat all Flame
Affected targetsweapons
only takeas Sanctified.
half damage fromCanpsychic
use Astartes Incinerator
and warp without
sources. Thesepenalty.
last until the end of
the encounter.
Half penalties to fight in fog, smoke, or darkness.
Combine psychicrequirement
Remove bracing powers withforothers.
certain weapons. May fire heavy weapons using Semi-Auto or
Full-Auto without bracing.
When you fall, take an agility test as a Free action. Success and each degree of success reduces
the distance
If wielder fallen by
is struck by his
a number of meters
own weapon equal to the
(eviscerator charactershe
for example), agility
maybonus.
take only his unmodified
SB in damage instead of the full damage.
Immune to seduction. Charm tests increase their difficulty by one level. Taking this talent causes
one Insanity Point.
Targets of his flamer take a -20 penalty to their agility test to escape the flame.
Opponents
May concealgain no bonuses
1 small item, nofor outnumbering
larger the fist
than a closed character in melee.
within cavity. Tests to discover the
compartment get -10. If using a medicae scanner, or auspex, difficulty is reduced to +10.
+10 to fear tests, +30 WP vs interrogation and intimidation, Ignore stun WP -10 test
Take Damage toparry,
After successful improve
mayPower Roll
immediately make an attack using the parry weapon, on the parried
opponent as a free action at a -20 penalty.
Deal +2 critical damage with ranged weapons.
Deal +4 critical damage with melee weapons.
Deal +2 damage with melee weapons.
Various.
Spend
Daemon FPiswhen
boundmaking an
to you, onAll Out Attack
activation to make
effects attack
last 10 impossible
rounds or to Dodge
1 action
minute: or Parry
Read True Name from Liber Daemonic and banish daemon. Full to grants Daemonic,
Literacy Dark
Test opposed
Sight, From Beyond, Warp Instability, Daemonic Presence
by daemons WP or T (players choice) dealing 1d10 Sanctified damage per DoS that bypasses
armour.
Gain +10 WS on melee attacks against daemon or minions. All melee weapons count as
Sanctified.
Gain +10 to Interaction Tests against servants of daemon.
Half the normal penalty on malignancy tests.
Called shots are
When drinking -10 penalty
alcohol instead
or similar of -20 with
beverages, ranged
he does notattacks.
pass out until he has failed a number of
Toughness Tests equal to twice his Toughness Bonus. +10 bonus to resist the effects of addiction.
You can Parry Primitive ranged attacks
Re-roll death
Full action, chance WS
Opposed incurred tobydisarm
blood loss.
Testing medicae, spend atest
fate point andhis foe. Success
restore an amount drops his weapon
of damage toto
equal hishis
feet.
WPThree
bonus
degreesofofthe
instead success
normaloramount.
higher toThis
takeisopponents
then addedweapon.
to and multiplied in the normal way depending on
the
Gaintype of care.
+2 on PowerLightly
Rolls wounded
to manifest characters
disciplinerestore
powers. hit points equal to WP bonus + Int bonus. May
spend a Fate point to remove all fatigue from a number of people equal to his WP bonus. May burn
+ 10 to Intimate and Interrogate, -10 to Fel tests in non-threatening
a fate point to allow a character who has just died to have become critically manners.wounded instead
(subject
Additional +10 bonus to WS when granted a flanking bonus. If both lost.
to GM's approval). If it is ruled against, the fate point is not characters have this talent,
they each gain an additional +10.
Choose a single Basic, Pistol, or Melee and make a +0 Command test to share that talent with everyo
One BS test to fire two pistols simultaneously as a full action. (Aim adds +10 or +20 to this test.
One
One bonus
WS testfrom red-dot
to swing twolaser.
meleeDoes not suffer
weapons -20 for two weapons.)
simultaneously Armor(Aim
as a full action. applied
addsto+10
each
or shot,
+20 toT
bonus once.
this test. DoesSingle Dodge
not suffer forfor
-20 both
twoshots.
weapons.) Armor applied to each shot, T bonus counts only
once
Spendagainst the to
fate point combined damage.
ignore effects Single(including
of injury Dodge ornon-lethal
Parry for criticals),
both blows. fatigue, stunning during
encounter. Injury and death still occurs.
Must be in contact with a functioning, powered machine, or fully charged batter or power cell, make
Ignores
an the effects
ordinary of injury, fatigue,
(+10) Toughness test to and stunning
remove during
one level of combat. Death
fatigue plus still affectsfatigue
an additional him normally.
for each
level of success. Ritual incantation and meditation takes 1 minute.
Opposite
Grants andof additional
Good Reuptation, -20 to alllore,
+10threshold
to common Fel inquiry,
tests involving
orOn group whilst
Tech-Use (replaces rivalry).toGroups:
connected a data port.
Make psychic
Academics, powerSororitas,
Adepta roll 12 toArbites,
Adeptus read Tarot.
Adeptus success makeAdministratum,
Mechanicus, a single Common, Astropaths,
Scholastic, or Forbidden Lore Test as Trained. If already trained, may reroll
Ecclesiarchy, Feral Worlders, Government, Hivers, Imperial Guard, Imperial Navy, Inquisition, if failed.
Middle Class, Military, Nobility, Underworld, Void Born, Workers.
No longer
Talent gainsAll
Groups: fatigue
Exoticfrom using Luminen
Weapons. Charge,
Has training in a Luminen Shock,
single exotic and Luminen
weapon, and canBlast.
use it without
penalty.
Roll twice for Psychic Phenomena and take the favorable result.
Only
Immune useto
your
the power
effectsdice to determine
of fear Psychic
and pinning, Phenomenon.
but disengaging from combat or backing down from a
fight requires a successful WP test.
Unprotected creatures within a 30-metre radius who have the ability to hear must make a WP test
or
Fulllose a half
action andaction on their
successful WPnext turn.
test to call 1 kg/WP bonus unsecured metal object. Must be in field
of view
Full andand
action must lie within WP
successful 20 meters.
test to call 2kg/WP bonus unsecured metal object. Must be in field
of view and must lie within 40 meters.
Injure self to gain mental fortitude
All flame weapons become Reliable.
Treated
Spend oneas having PRfueling
full round 3 whenanger.
usingGain
Psyflame ammo.to WS, S, T, and WP tests, but suffer -20
+10 bonus
penalty
May rollto BS,
half PRand Int.toMust
dice attack
support nearest
another enemy
player andinstill
melee
takecombat if ornext
Full Action move towards that target
turn.
and engage if possible. Will not take suicidal actions. Immune to Fear, Pinning, Stun, Fatigue, and
Spending 10 minutes
may not parry, retreat,studying or analyzing
or flee. Use a problem,
all-out attacks in melee he gains a +10
combat. bonus
Lasts the to his next
duration of Int test.
combat.
May not use psychic techniques whilst in Frenzy unless a talent allows them.
Reroll failed use of arcana, does 1d5 damage to wounds, -20 to resist poison and disease, extra
1d10 dmg tohitwounds
Successful if struck
on an All by Toxic
out attack weapon.
allows the explorer to spend his reaction to make an additional
attack using the same bonuses or penalties as the original attack.
+ 10 bonus to fellowship. Cumulative with Peer for a total bonus of +20.
Full action and an int test to un-jam int bonus number of guns within a 10-metre radius.
Reduce the penalty for Two-Weapon fighting by -10. Cumulative with ambidextrous, to reduce to 0.
When making All Out Attack add half SB to Penetration, and add Shocking quality.
Opponents suffer -20 to BS when the explorer charges or runs, until his next turn.
Explorer always heals as if lightly wounded.
+ 10 to all WS tests made against opponents of that group in close combat.
Use a heavy weapon from the group for which this talent has selected without a -20 penalty.
+ 10
As bonus
a full to any
action, the tests involving
character maythis
bothsense.
move up to his full move and make a single attack with a
ranged weapon, single shot only.
You may disengage as a Half Action, or as a Full Action you may disengage and then move your
full
Gain Jump Pack
Hatred speed
talent (rather
against than half
anyone whospeed).
is not a true servant of Imperium. If you already have
Hatred against them, gain an additional
When firing two weapons as part of a single+5. action,
Cannottheshare usingneed
targets Litany
notofbeHate.
less than 10 meters
apart.
Re-roll
Reroll the failed
any effectstest
of Shock
against Fear, Insanity,
Minions gain immunity from pinning and fearorwhilst
Corruption as a result
in personal combat of and
reading or hearing
visible to them. While
substituting
the characterIntisfor WP to be on board a ship in which he serves, the ship has a +5 bonus to it's
known
Minions may reroll failed WP tests to resist Fear and pinning whilst in the Explorer's presence.
morale.
Affects WP bonus number of minions under his command. PCs may benefit if the character with
the talent is the official leader. + 10 to command tests when leading a boarding action.
Test toughness to overcome stunning.
Never
+10 to gain IP from
deceive ordinary
when horrors.
questioned +10Only supernatural
to resist Terrors
Intimidate, stilltoapply.
+10 WP resist Interrogate and Mind
reading effects
Immune to pinning from pistol and basic weapons, +1 AP to cover
Always assumed awake when asleep, for the purpose of awareness tests or surprise.
Stand as a Free
Unfortunately, Action
the character's
Three melee attacks with a fullsleep is not
action. deeptwo
If using andweapons
can be frequently awakened,
with two weapon resulting
fighting, only in
onea
less-than-cherry
weapon gets threedisposition when
attacks, the awake.
other gets one. If using a melee weapon and a gun, the melee
weapon
Add twicegets one
your shot,bonus
agility the melee weapon
to initiative. If gets three.
he has unnatural agility add +1 to the multiplier before
factoring the bonus into the initiative roll (Three times agility bonus rather than two times).
Spend a Fate
Full action, Point to allow
A successful an ally
charm testthat can hear
confers you toofreroll
the effects a failed
Hatred WS
Talent or BS
(+10 test.
to Weapon skill) to a
number (fellowship bonus) of allies in the immediate vicinity
Loose Reaction, gain +10 bonus to WS and BS on a successful Tech-use. Must pass a toughness
test
Half or gain attack,
action 1 fatigue.
10m 1d10+WP Bonus energy damage, with successful BS test. Must pass a
toughness test
Tougness test to orpower/charge
gain 1 fatigue.tech. Difficulty based on size. Must pass an additional toughness
test or gain 1 fatigue.
Half action attack, 10m 1d10+3 energy damage, with successful WS test or grapple. Has the
shocking
S +10, quality.
T+10, Must
Ag float
-5, Felpassweight
a toughness test orno
gain 1 fatigue.
Half action, may 20-5, 3x as much,
to 30 centimeters more
off the ground,swimming, -10 minutes.
for 1d10+TB to Move Silently,
Must be Ballistic
Mechadendrites
maintained. can now mount pistols and melee weapons
Half action, may float 20 to 30 centimeters off the ground, for 2d10+TB minutes. Mustuntil
May slow fall, always reducing damage 1d10+3 impact. Cannot be used be the coil
recharges
maintained.(once
Moveper day). move up to running speed. May slow fall, taking no fall damage. 50% coil
actions
drain, cannot be used until the coil recharges (twice per day).
Heal as if made of flesh, on striking a fatal blow restore 1d5-2 (min 1) wounds, critical wounds heal
Gain an extra
normally Major
(but not Arcana
severed Power.
limbs), holy wounds do not heal, when critical damage occurs roll
Psychic Phenomenon -20
Immune to Daemonic Presence, Immune to Warp Shock, does not gain corruption from Warp
Shock
No
+ 10penalties
bonus on toall
BSMedicae
at long or extended
tests. range.
Treating heavy or critical wounded patients heals 2 damage
instead of 1. Provides a +20 bonus to patients toughness test to prevent limb loss.
Fellowship tests, and
Gain an effective Psy fellowship-based
Rating of 4, a +10skill
bonustests
toaffect 10 times
Daemonic the normal
Mastery Tests, number of targets.
and immunity to the
effects of Daemonic Presence
You
+10 can use a typeLore
to Forbidden of mechadendrite.
(Tech Heresy) and +10 Tech-Use to interface with corrupted machine
spirits.
Successful willpower test and ten minutes removes one level of fatigue.
Use a melee weapon of chosen group without a -20 penalty.
Gain protection against psychic attacks
May may
You copyuse
voices, mustPowers
Psychic study the voice
while patterns
in the throesfor
of at least an hour for proper imitation, and speak
Frenzy
the same language. Cannot accurately copy Xeno voices. Listeners must succeed on a Difficult (-
+2 ranged damage.
10) Scrutiny Test to penetrate the deception. If copied from recordings, reduce difficulty to
Challenging (+0) Scrutany Test. Fails if the listener can clearly see he is not the imitated individual.
Gain an extra Minor Arcana Power.
You
When gain
a FPa Minor Psychic
is burnt Power
tovisibile
avoid death, stand up unharmed
Monster inside you is to all, on activation effects (all
lastwounds restored,
10 rounds no fatigue,
or 1 minute: no Fear(2),
grants critical
effects).
Improved Natural Weapons (Tearing, Pen 3), Unnatural Strength (x2), Random Unholy Change (pg
356 DH)
May re-roll to
Half action failed Willpower
activate, Testseffect
produces to avoid
like or recover
Terrify from pinning.
Psychich Power without power roll or psychich
phenomena or overbleed, not psychic efect, gain 1d5
Once per encounter add 1d10 damage to next melee attack, IP and a level
and of Fatigue take 1d5 direct
subsequently
damage.
+20 to WPon
+2 bonus tests made GM
initiative. to resist
may mind control
secretly test or
hisinterrogation.
perception to notice hidden threats. The price of
his eternal vigilance is a twitchy disposition and the inability to relax.
Gain +10 bonus on Fel Tests to interact with organisation.
Warp flows through you, on activation lasts 10 rounds or 1 minute: grants psy rating 4, powers
Use a pistol
and/or arcanaweapon of chosen
= to WPB, immunegroup without aPhenomena/Perils
to Psychich -20 penalty. of the Warp, suffer a wound for
every 9 rolled on power dice, critical damage is Energy to Head
Gain +1 bonus to Psychic Power rolls
No penalty10
Spending forminutes
using called shots with
in meditation anda ritual
meleeincantation,
strike. successful tech-use removes 1d5
damage. On a roll of 96-100 lose autosanguine and prosanguine for a week.
Gain powers, roll 1d10+WP Bonus for Power Rolls
Gain powers, roll 2d10+WP Bonus for Power Rolls
Gain powers, roll 3d10+WP Bonus for Power Rolls
Gain powers, roll 4d10+WP Bonus for Power Rolls
Gain powers, roll 5d10+WP Bonus for Power Rolls
Gain powers, roll 6d10+WP Bonus for Power Rolls
Gain an extra Psychic Power
When
When using
using direct
half ordamage powerDice,
less of Power and corpus
ignore conversion, damage
the first 9. Also gainsor
detecting Tearing
tracing powers used in
Half
this action,
way are spend
at a a
-10. fate point,
Groups: opposed
Biomancy, willpower
Divination,test against
Pyromancy, the warp entity.
Telekinetics, If you succeed the
Telepathy
Each time
creature is you kill an2xWP
repelled intelligent,
bonusself-willed
meters. Itcreature not of warp,
cannot approach youthan
closer regain
this1d5-1 lost for
distance wounds
2d5 if
Immune
you pass
rounds. toWP
Full the effects
test.
action, ForofPC's
spend daemonic
a fate is presence,
this point,
Addictive,
opposed including
and grants
willpower the negative
1d5-2
test modifiers
corruption
against toentity.
points
the weapon,
warp his willpower.
If you
When
Spend firing
a fate weaponw
pointentity ith Psybolt
to notistake Fearor Psyflame
Tests, ammo, or a Nemesis Force treat as
succeed
Proven(PR) the warp driven from out not acquire
of the thing insanity points, andand
it was possessing notmanifests
gain any corruption
in an
points
adjacent forspace
the duration of the encounter.
to it's former host. May not Burn a fate point
possess to resist
the host for 2xthe
WPeffects
bonusofhours.
any single
Full action,
daemonic or psychic attack.
burn fate point, willpower test. WP bonus + each degree of success damage to confronted demon.
If failed,asWP
Ready bonus
a free damage.
action when Armour and atoughness
armed with have
pistol, basic no ranged
class effect. weapon, or one handed
melee weapon.
Successful
All humans agility
within test to negate
50 meters takesurprise.
a -10 penalty to their next skill test. May ignore with a successful
WP
Half test.
all Cannot
reload speak
times, or communicate
rounding down (Halfduring theFull
toofFree, litany.
toGMThe etc.).
Half rite takes two minutes, and is
+ 10 to resistance
considered bad formtests against
to break offthe
theeffects
recitation this group.
before may wish
completion. to approve
Humans withoutchoices,
auditory or have
them justified.
implants cannotTalent
hear Groups: Cold,
infrasonic Fear,
sound, andHeat,
will Poisons,
not know Psychic
what the Techniques.
exploratory is speaking (though
Choose
All humans single Daemon
within and spend
50 meters three
Treat the rounds to
character asinscribe
though he an had
areaFear
up toRating
10m radius. Chosen
1. Cannot speak or
are still affected).
daemon may not enter or leave area without -30 WP test. Daemon does not have to be present
communicate during the dirge. The rite takes two minutes, and most would not consider halting the
when inscribing.
incantations prior to their completion. Humans without auditory implants cannot hear infrasonic
sound, and will not know what the exploratory is speaking (though are still affected).
Opposite of Peer, -10 penalty to all Fel tests involving group. Groups: Academics, Adepta
No longer Adeptus
Sororitas, feel emotion, immune
Arbites, to fear,
Adeptus pinning, and
Mechanicus, any other effects
Administratum, that stems
Astropaths, from emotional
Ecclesiarchy, Feral
disturbance. GM may remove
Worlders, Government, Hivers,mental disorders,
Imperial possibly Navy,
Guard, Imperial granting new onesMiddle
Inquisition, of equal severity.
Class, Military,
Nobility, Underworld,
Once activated Void
lasts 10 Born,orWorkers.
rounds 1 minute: grants Fear(4), Stuff of Nightmares, random Unholy
Change (pg 356 DH)
No penalty for using called shots with a ranged shot. Replaces Deadeye Shot.
Various.
When armed with a pistol and melee weapon in either hand, the character reduces the penalty fo
Gain sorcery powers, and a Psy Rating of 2.
Gain
Makean+0additional wound.
Literacy Test to read at 20ppm plus 5ppm per degree of success. Automatically pass any
Total Recall tests on content.
Scale
When sheer
using surfaces
full move at half move,
action, no further
gain Agility penalties
bonus meters. When using run action, double his
movement for one round. Gain one level of fatigue if talents is used two turns in a row.
May make an additional dodge per round. Cannot dodge the same attack twice.
Maximum penalty is -30
Deal +2 Critical
May re-roll failedDamage with
WP tests knivesany
to resist or unarmed attacks that affect his mind. Psychic
psychic techniques
techniques with a physical effect are unaffected.
Use arcana mentally, with no visible or audible incantation. Increases threshold by +2.
You may not use Faith Talents having 10 or more Corruption points
Gain +10 bonus
Two melee to corresponding
attacks Skill
with a full action. Test. Groups:
If using two weaponsAwareness,
with twoBarter,
weaponCarouse,
fighting,Charm,
only oneClimb,
When
weapon determining
Command, hit location,
getsConcealment,
twoattempt
attacks, the may gets
other use the
Contortionist, one.dice
Deceive, as
If usinghea rolled
Disguise,
melee them.
Dodge,
weapon Evaluate,
and Gamble,
a gun, the Inquiry,
melee
Half action,
Intimidate, may
Logic, a takedown before testing WS. If he hits, and would deal 1 point of
weapon
damage, gets oneit,Scrutiny,
shot, Search,weapon
the melee Silent Move,
gets Swim, Acrobatics, Blather, Chem-Use, Ciphers,
two.
Common ignore and opponent
Lore, Demolition, Drive,must make
Forbidden a toughness
Lore, test or be
Interrogation, stunned Lip
Invocation, for 1Reading,
round. When
Literacy,
performing stun action, no penalty to WS.
Medicae, Navigation, Performer, Pilot, Psyniscience, Scholastic Lore, Secret Tongue, Security,
Shadowing, Sleight of Hand, Speak LanguAgie, Survival, Tech-Use, Tracking, Trade, Wrangling
Un-jam any gun as a Half-action once per round. Must be touching the weapon.
Take full combat action to use an edged weapon to make a single attack against all opponents in
Once
meleeper game
range. session
Blows activate
occur Emperor's
in clockwise Wrath Faith Power
or counterclockwise without
order, spending aIf FP.
sequentially. one is parried
the Reaping attack stops.
Use a throwing weapon of chosen group without a -20 penalty. Groups: Chain, Power, Prim,
ShockChain,
AutomaticallyPower, Prim,
remember Shock
trivial facts or pieces of information that might feasibly have picked up in
the past. For more detailed, complex,
Grants num of fate points = to 1/2 WPB or(round
obscure facts,
up), themay
points GM be
may require
used andPC's.
as with Int test.
Also grants
Righteous Fury!
May spend a full action to attack with both weapons. Tests made in this way suffer a -20 penalty.
Half
Mustcritical
possess damage taken.and ballistic if he wishes to use a gun and hand weapon with this talent.
both melee
Groups: Ballistic, Melee
Attempts to notice the character among other people, describing him, or recalling details incur a
-20 penalty.
You may re-roll failed Fear Tests
May make an additional parry per round. Cannot parry the same attack twice.
Only trigger one Psychic Phenomena regardless of number of 9s.
Immune to the effects of Daemonic Presence
Reduce influence by 5 to create acolyte network. Send acolytes on missions by rolling influence -20
Reroll influence tests with this group
The character gains an Ascended Psychic Power.
Use Intelligence Bonus for Initiative.
Use Per Bonus instead of Ag Bonus for Initiative.
Requisition forbidden items. Reroll influence tests with this group. All influence on puritans fails.
Reroll influence tests when trying to requisition equipment or services from the Administratum, Im
Reroll influence tests with this group
Denounced a fellow inquisitor. Various effects follow.
The character gains the Auto-Stabilised Trait.
The character gains a Fate Point.
Switch location with an ally.
Secret member of a specific cult, may roll influence to affect cult.
Treat Common and Scholastic Lore as Basic Skills.
Gain landholdings, various effects follow.
The character has advanced Mechanicus augmetics.
Gain access to Bastion Serpentis, reroll influence tests with the Cabal.
The character can remove memories.
May reroll influence test with specific chapter.
Take -50 to roll when trying to use influence subtly. Reroll succesfull tests with Astropaths, psyker
The Vindicare Assassin may Aim after slaying a target.
Reroll failed influence test with Ecclesiarchy
The character has an innate ability with languages.
May activate a Faith Power as if a fatepoint is spend, but only after all fatepoints are spend. Talent
Reroll failed influence tests with Imperial Guard, Imperial Navy, or PDF
Various effects follow.
The character can protect themselves from corrupting and mentally damaging experiences.
Penalty for subtle influence reduced to -10, never lose influence for failing Influence Test subtly.
Spend 5 influene to create a sleeper agent. Various effects follow.
The character can shoot into melee without penalty.
Can test influence -20 to manipulate Lord Sector Hax. Various effects follow.
Spend a Fate Point to inspire fearlessness and heroism.
The character gains the Machine Trait.
Attacks do 1d10+SB damage and lack the Primitive quality.
Deal 1d10-3+SB with unarmed attacks.
When using influence with any non-Adeptus Terra organization, may reroll failed influence tests.
Reroll influence tests when requisitioning weaposn and military forces. -20 to ALL other influence te
Bonus +1 influence per influence award.
Use subtle influence to gather information on any topic from any source. Various effects follow.
Reroll failed inluence tests with Nobility or high born elite. Various effects follow.
Gain a pain token whenever a Ranged Attack that originated within Per Bonus in metres inflicts Critica
Use a weapon group without a -20 penalty. Groups: Bolt, Las, Launch, Prim, Solid Projectile, Univer
Double defensive Psy Rating for Opposed Test involving the Psyniscience skill or Psychic Techniqu
+ 100 Objective points towards Military or Criminal objectives when turning in a fugitive for bounty.
Party may use intelligence bonus in place of their agility bonus when rolling for initiative.
May use perception bonus in place of his agility bonus when rolling for initiative.
When making a Melee or Ranged attack at point blank range against an enemy that is Stunned or pro
May spend a fate point to automatically pass a Chem-Use test, succeeding by a number of degrees equ
Ignores the effects of injury, fatigue, and stunning during combat. Death still affects him normally.
-10 to fellowship tests, cumulative with the rival talent for a total -20 penalty. May be granted
Gain the Auto-Stabilised Trait (Always count as braced when firing heavy weapons and may fire on semi
Trained in all non-exotic weapons with the Flame special quality.
Sacrifice all actions for the next round to switch places with an unobstructed ally within 2 meters.
Gain an additional profit factor when profit factor is awarded for completing and endeavour.
Treats all other pilot skills as a basic skill, and receives + 10 bonus to the Pilot skill he possesses.
May use the Psyniscience skill as a free action.
Treat all common and scholastic lore skills as untrained basic skills. Provides a +10 bonus to any t
+20 to interaction tests when inspiring hatred or anger, and double the number of individuals affec
Immune to pinning by pistols and basic weapons, and adds +1 AP to the value of any cover protecti
Half action attack, 10m 1d10+WP Bonus energy damage, with successful BS test. Must pass a toughn
Tougness test to power/charge tech. Difficulty based on size. Must pass an additional toughness test
Half action attack, 10m 1 d 10+3 energy damage, with successful WS test or grapple. Has the shockin
+ 10 S and T, -5 Ag and Fel. Increases the explorers mass x3. May not stay afloat or swim in water
Half action, may float 20 to 30 centimeters off the ground, for 1 d 10+TB minutes. Must be maintain
Half action, may float 20 to 30 centimeters off the ground, for 2d10+TB minutes. Must be maintained.
Half action, no penalties for being ganged up until his next turn. Half action grants +10 combat bonu
May spend a fate point for automatic success on a Tech-Use Test for enhancement, repair, or upgra
Use a melee weapon of chosen group without a -20 penalty. Groups: Prim, Universal
The explorer possesses the Navigator gene (Chapter 7).
Gain the ability to use a talent within one of the Navigator's group. May be chosen multiple times.
+ 10 bonus to fellowship tests to interact with group. Groups: Academics, Adeptus Arbites, Adeptus
Use a pistol weapon of chosen group without a -20 penalty. Groups: Prim, Universal
+10 on Command, Commerce, Deception and Intimidation, -10 Charm when opposed by someone with ei
Treat all languages as a basic skill. Tests using this talent suffer a -10 penalty.
Gain powers, roll 10d10+WP Bonus for Power Rolls
Gain powers, roll 7d10+WP Bonus for Power Rolls
Gain powers, roll 8d10+WP Bonus for Power Rolls
Gain powers, roll 9d10+WP Bonus for Power Rolls
Talent Groups: Psy Rating Gain access to a new psychic discipline to a maximum of three.
Gain an extra psychic technique equal to the cost of this talent in a discipline he possesses. Grou
Immune to Daemonic Presence
+ 10 to interaction skill tests with those who understand the importance of the warrant.
Choose one result on the psychic phenomena chart (other than perils of the warp). May substitute his ro
-10 to all fellowship tests to interact with the group. Groups: Academics, Adeptus Arbites, Adeptu
Add first digit of Corruption points in metres to range at which you can gain Pain Tokens..
Challenging Intelligence test, if successful reduce Damage by an amount up to his Intelligence bonu
Spend a fate point, player and WP bonus number of allies become immune to fear and pinning. All range
Gain the machine trait with armor points equal to the number of times the talent is taken.
Use a weapon group without a -20 penalty. Groups: Universal
After gaining at least one Pain Token in an encounter, the character may spend a Fate Point to gain
After gaining at least 3 Pain tokens in an encounter, the character may spend a Fate Point to gain the
After gaining at least 3 Pain Tokens in an encounter, the character may spend a Fate Point to gain th
After gaining at least 4 Pain tokens in an encounter, the character may spend a Fate Point to gain th
After spending a Fate Point to regain lost Wounds the character regains 1d5 lost Wounds every time
After gaining at least 2 Pain tokens in an encounter, the character may spend a Fate Point to gain t
Only purchaseable at character creation. The character may purchase Fellowship characteristic at t
1d10+SB impact damage with unarmed attacks. Unarmed attacks no longer have the primitive qualit
1d10-3+SB impact damage. Does not count as Unarmed (no penalty for attacking armed opponents). Att
+ 10 bonus to BS made to fire starship weapons.
May not select this talent if undergone the Rite of sanctioning. When rolling psychic phenomenon, disca
May add a +1 bonus to psy rating when pushing. -10 on any resultant psychic phenomenon rolls.
Psyniscience skill requires a half action instead of a full action.
+ 10 bonus to skill tests for investigation, or the interview special use of the inquiry skill.
Spend a fate point to deal an additional 1d5 damage. Burn a fate point to trigger righteous fury on
Spend Fate Point before a mission to gain resistance to Psychic Powers.
Increase the efficacy of physical armour.
Penalties with one weapon group cannot exceed -30. Groups: Bolt, Flame, Las, Launch, Melta, Plasm
Penalties with one weapon group cannot exceed -30. Groups: Bolt, Flame, Las, Launch, Melta, Plasm
Penalties with one weapon group cannot exceed -30. Groups: Chain, Power, Prim, Shock
Penalties with one weapon group cannot exceed -30. Groups: Bolt, Flame, Las, Launch, Melta, Plasm
Penalties with one weapon group cannot exceed -30. Groups: Chain, Power, Prim, Shock
Use all non-Exotic weapons without a -20 penalty.
Use a weapon group without a -20 penalty. Groups: Bolt, Las, Launch, Melta, Plasma, Prim, Solid Pr
Double defensive Psy Rating for Opposed Test involving the Psyniscience skill or Psychic Techniqu
Get an extra shot when firing a bolt weapon on full or semi-auto.
Spend Full Action when a Battle-Brother is taken out of action to regain full Cohesion.
Party may use intelligence bonus in place of their agility bonus when rolling for initiative.
May use perception bonus in place of his agility bonus when rolling for initiative.
Cause greater damage when charging or dropping into combat using a jump pack.
The Space Marine gains bonuses when fighting aliens.
Ignores the effects of injury, fatigue, and stunning during combat. Death still affects him normally.
-10 to fellowship tests, cumulative with the rival talent for a total -20 penalty. May be granted
Gain the Auto-Stabilised Trait (Always count as braced when firing heavy weapons and may fire on semi
Exchange a Fate Point for a point of Cohesion.
Fire a single shot to penetrate armour and increase the chance of Righteous Fury.
Trained in all non-exotic weapons with the Flame special quality.
Cause additional damage with chain weapons.
Make a thunderous single strike with a melee weapon.
Treats all other pilot skills as a basic skill, and receives + 10 bonus to the Pilot skill he possesses.
Gain an advantage in combating aliens.
May use the Psyniscience skill as a free action.
Treat all common and scholastic lore skills as untrained basic skills. Provides a +10 bonus to any t
+20 to interaction tests when inspiring hatred or anger, and double the number of individuals affec
Spend a Fate Point to make your melee attack impossible to parry or dodge.
Immune to pinning by pistols and basic weapons, and adds +1 AP to the value of any cover protecti
Half action attack, 10m 1d10+WP Bonus energy damage, with successful BS test. Must pass a toughn
Tougness test to power/charge tech. Difficulty based on size. Must pass an additional toughness test
Half action attack, 10m 1d10+3 energy damage, with successful WS test or grapple. Has the shocking
+ 10 S and T, -5 Ag and Fel. Increases the explorers mass x3. May not stay afloat or swim in water
Half action, may float 20 to 30 centimeters off the ground, for 1d10+TB minutes. Must be maintaine
Half action, may float 20 to 30 centimeters off the ground, for 2d10+TB minutes. Must be maintained.
May spend a fate point for automatic success on a Tech-Use Test for enhancement, repair, or upgra
You can use a type of mechadendrite. Groups: Gun Rite, Manipulator Rite, Medicae Rite, Optical Rite,
Use a pistol weapon of chosen group without a -20 penalty. Groups: Bolt, Flame, Las, Launch, Melta,
Gain +10 bonus on Fel Tests to interact with organisation. Groups: Academics, Adeptus Arbites, Ad
Use a pistol weapon of chosen group without a -20 penalty. Groups: Bolt, Las, Launch, Melta, Plasma
Treat all languages as a basic skill. Tests using this talent suffer a -10 penalty.
Use Swift and Lightning Attack as a Half Action and when charging.
Gain powers, roll 10d10+WP Bonus for Power Rolls
Gain powers, roll 7d10+WP Bonus for Power Rolls
Gain powers, roll 8d10+WP Bonus for Power Rolls
Gain powers, roll 9d10+WP Bonus for Power Rolls
Gain an extra Psychic Technique.
All humans within 50 meters take a -10 penalty to their next skill test. May ignore with a successful
All humans within 50 meters Treat the character as though he had Fear Rating 1. Cannot speak or comm
No longer feel emotion, immune to fear, pinning, and any other effects that stems from emotional d
Choose one result on the psychic phenomena chart (other than perils of the warp). May substitute his ro
-10 to all fellowship tests to interact with the group. Groups: Academics, Adeptus Arbites, Adeptu
Gain an advantage when battling traitors and heretics.
Gain the ability to use a Servo-harness.
One item up to 20 Requisition becomes standard issue.
One item up to 70 Requisition becomes standard issue.
One item up to 40 Requisition becomes standard issue and gain an additional benefit.
Gain an advantage when fighting warp entities.
Hold a chosen point with indomitable determination and a storm of fire.
Cause additional Damage against Hordes with ranged weapons.
The character can shoot into melee without penalty.
Gain the machine trait with armor points equal to the number of times the talent is taken.
Use a pistol weapon of chosen group without a -20 penalty. Groups: Universal
Break enemies with the momentum of an armoured charge.
1d10+SB impact damage with unarmed attacks. Unarmed attacks no longer have the primitive qualit
1d10-3+SB impact damage. Does not count as Unarmed (no penalty for attacking armed opponents). Att
Perform an act of defiance to remove Cohesion Damage suffered in previous turn.
May not select this talent if undergone the Rite of sanctioning. When rolling psychic phenomenon, disca
May add a +1 bonus to psy rating when pushing. -10 on any resultant psychic phenomenon rolls.
Psyniscience skill requires a half action instead of a full action.
Increase the efficacy of weapons wielded by the Techmarine or Mechanicus Implants.
Cause additional Damage against hordes in melee.
Spend a Fate Point to get insight on a situation.
Veteran of the long war: +10 on Fel Tests with other veterans of the long war, +10 to loyalty, one s
Increase AP of armour by 2 on all locations.
Takes a half action to maintain, all creatures within 30 meters and hearing range must make a WP test
Double defensive Psy Rating for Opposed Test involving the Psyniscience skill or Psychic Techniqu
gain an additional +10 to WS when charging for a total of +30 on a Beserk Charge with a Standard A
Once per game kill an allied NPC or one of his minions to gain +10 for ally or +20 for minion on his n
When armed with two single handed melee weapons with the Balanced quality, the character reduce
Apply +1 to PR after determining whether a power is being used at Unfettered, Fettered, or Push.
Take 1 hour and spend an Infamy Point to perform a ritual to enable the character to make a WP Test
When firing a bolt weapon on full or semi-auto and he does not take a Move Action in the turn, add 1
Gain +1 to PR when Pushing. At the start of each game session roll for persistent game effects.
Immune to seduction, +20 on opposed checks against an opponent using the Charm skill.
All members of the group add +1 to Initiative rolls. Any group member may use IB on Initiative vs A
Use PB for Initiative instead of AB.
Add +2 to ranged critical damage.
Add +2 to melee critical damage.
Add half WS Bonus to damage inflicted in melee.
Character begins with a Very Rare item but with a curse.
Apply -10 to Called Shot ranged attack; this stacks with Sharpshooter to reduce Called Shots to 0.
May use Charm or Intimidate to affect up to 100 times FB. Adds +10 to the loyalty of his minions.
-10 to fellowship tests, cumulative with the rival talent for a total -20 penalty. May be granted
Gain +10 bonus to Infamy when making an Acquisition Test.
Before making a Standard Attack ranged attack action, spend an Infamy Point and gain +x Damange
When inflicting Damage with a melee weapon that has Tearing, roll 2 additional dice (for a total of t
A minion almost as powerful as the character.
Make a thunderous single strike with a melee weapon when making an All Out Attack add 1/2 SB t o
+ 10 to all WS tests made against opponents of that group in close combat.
Treat character as if he had all Operate skills, Skill being used is one rank higher (ie +10 is treate
Character is treated as if he had all Common Lore and Scholastic Lore skills at Rank 1 (Known).
Make a charm test to grant the effects of the Hatred Talent to any people in his immediate vicinity.
Spend an Infamy Point to make an All Out Attack impossible to parry or dodge.
Use all non-Exotic weapons without a -20 penalty.
The character has a lesser Minion. This may taken more than once.
When the character makes a melee attack, score one hit plus one for each DoS. If Dual wielding, o
Roll initiative twice and add the highest of the two to AB.
Gain +20 on Tech-Use Skill tests. May spend an Infamy point to automatically succeed on a Tech-Use
Spend an Infamy Point to automatically pass a Skill test provided the final modifier is a 0 or greater.
Add 1/2 BS Bonus to ranged combat damage.
Less powerful minion than the character but more powerful than a lesser minion.
Spend an Infamy Point to ignore the effects of injury, Fatigue, and Stuffing for a single combat.
Gain +10 on Command, Commerce, Deception, and Intimidation when opposed by someone with eithe
Can make untrained skill tests with the Linguistics skill even though it is a Specialist skill.
Apply -10 to Called Shot melee attack; this stacks with Sure Strike to reduce Called Shots to 0.
Double normal charge movement when making a Charge Move.
Everyone within 20m that can see the character gain +10 to WP tests to resist Fear or Intimidation. T
When making a Charge Action using a Jump Pack, deal an extra d10 damage for every 2 DoS on W
Sacrifice a victim to gain a +5 bonus to his Focus Power Test in the subsequent turn for every DoS s
Apply -10 to Called Shot ranged attack; this stacks with Deadeye to reduce Called Shots to 0.
When armed with a pistol and melee weapon in either hand, the character reduces the penalty for t
Character may make additional Evastion attempt, either dodge or parry, once per round. Note that Wal
When dealing damage to a horde with semi-auto, auto, spray, or blast deal additional damage to the
Deal +1/2 WSB Critical Damage with knives or unarmed attacks
Apply -10 to Called Shot melee attack; this stacks with Precise blow to reduce Called Shots to 0.
When the character makes a melee attack, score one hit plus one for every two DoS. If Dual wieldi
May shoot into melee without penalty. If the attack was aimed, there is no chance of hitting a friendly
When making a Charge Action make an Opposed Strength test for each foe in his way. Those that fai
Reduce Critical Damage by TB (to a minimum of 1) after reduction by AP and TB.
Treated as if he had Deadly Natural Weapons trait.
Character treated as if he has gained Natural Weapon Trait, improving all unarmed attacks to 1d10 Pr
Any minion within AB meters of the character can make an Agility Test to take a ranged hit that woul
May reroll any failed Willpower test to avoid the effects of Fear.
Declare as thte start of his turn he is making a war cry . Allc reatures within 50m radius treat the c
When pushing the character may spend one Infamy Point to add d5 to his Psy Rating, add +30 to an
Once per game session, ignore a Psychic Phenomenon result that has been rolled, however the ch
Use of Psyniscience is a free action and can detect psychic effects and entities without actively see
Character can use all weapons with Class Pistol, Basic, Heavy, Throwing, and Melee within the grou
Once per combat for one round a weapon wielded by the character gains Melta, Plasma, Power, or
Cause additional Damage against hordes in melee equal to 1/2 WP Bonus.
Spend an Infamy Point to get insight on a situation and ask the GM a question.
Spend a Fate Point to regain wounds equal to 1d5+TB and remove 1 level of Fatigue.
Spend a Fate Point to reduce DoF on an Operate test equal to AB
Add 1 Damage for every 2 DoS on a WS or BS beyond the first when attacking an unaware target.
Increase AP of armour by 2 on all locations.
Double defensive Psy Rating for Opposed Test involving the Psyniscience skill or Psychic Techniqu
gain an additional +10 to WS when charging for a total of +30 on a Beserk Charge with a Standard A
When armed with two single handed melee weapons with the Balanced quality, the character reduce
Make attacks with an Indirect weapon as a Half Action. When an indirect weapon or grendage
misses, roll twice on scatter and choose either result.
Remove bracing requirement for certain weapons. May fire heavy weapons using Semi-Auto or
Full-Auto without bracing. When using Atheletics Heft, add +20 to Skill test.
When firing a weapon with Indirect quality, if at least one hit lands within IB meters of an enemy,
target must make a Routine (+20) Pinning test.
Roll two dice for Tearing with a chain weapon.
Targets of his flamer take a -20 penalty to their agility test to escape the flame. When RF is
inflicted with a weapon with the Flame quality, the target is automatically set on fire.
Immune to mundate temptations. Seduction automatical fail and Charm tests increase difficulty by one
Immune to seduction, +20 on opposed checks against an opponent using the Charm skill.
All members of the group add +1 to Initiative rolls. Any group member may use IB on Initiative vs A
Use PB for Initiative instead of AB.
Add +2 to ranged critical damage.
Improved weapon becomes: 1d10-1, Pen 0, Ogryn-Proof, Unbalanced.
Add +2 to melee critical damage.
Add half WS Bonus to damage inflicted in melee.
As a half action spend a Fate Point and make a Challenging (+0) Tech-Use test. If successful,
gain Unnatural Agility (X) or Unnatural Strength (X). X is equal to 1+ 1 for every two additional
All cybernetics count as being one level of craftsmanship or higher.
DoS on the test. This persists for IB Rounds. At the end of each round gain 1 level of fatigue.
Apply -10 to Called Shot ranged attack; this stacks with Sharpshooter to reduce Called Shots to 0.
Once per combat encounter, spend a Fate Point to change the result of a single Damage result to
a result of 10. This can inflict Righteous Fury.
You can Parry Primitive ranged or thrown attacks
When an ally dies from Blood Loss or due to a failed characteristic test, he can revive them as long
as it is within IB rounds after death by spending a Fate Point and making a Very Hard (-30)
Treat the use of a grav chute as a simple (+40) test instead of Routine. In addition, on a failed test,
Medicae test.
count as falling 1 meter per DoF.
When in one-on-one combat with an opponent, count as having scored an addition 2 DoS on a
successful WS test.
-10 to fellowship tests, cumulative with the rival talent for a total -20 penalty. May be granted
Once per game session, make a Trade (Cook) Test.If successful all members of the suqad gain +5
bonus to resist Fear and Pinning till the end of the next encounter. If test is 5 or more DoS, the first
Before making a Standard Attack ranged attack action, spend a Fate Point and gain +x Damange and
time each member uses a Fate Point before the end of the next encoutner that character regains
the fateapoint
Spend Fate on a roll
Point to of 10Unnatural
gain on a 1d10.Strength (X) or increase Unnatural Strength by X until the
end of his turn. X is a number up to his SB. At the end of his turn, he gains a number of points of
Once per Combat Encounter after killing a target with a Ranged Attack, sped a Fate Point and
Fatigue equal to X.
make a Command Test. If successful, each ally within 10 meters gains a bonus = to 5x DoS to the
As a reaction, spend a Fate Point and expend all Actions for the next Round to switch places with
next BS or WS test and each foe within 10 meters suffers an equivalent penalty to their next BS or
an ally within 2 meters, so long as there is no physical obstruction. The character becomes the
WS test.
target of any attacks previosly targeting the ally.
Make a thunderous single strike with a melee weapon when making an All Out Attack add 1/2 SB t o
+ 10 to all WS tests made against opponents of that group in close combat.
Once per Turn the character can use the Inspire Special Use of the command action as a Half
action.
Treat character as if he had all Operate skills, Skill being used is one rank higher (ie +10 is treate
Character is treated as if he had all Common Lore and Scholastic Lore skills at Rank 1 (Known).
Make a charm test to grant the effects of the Hatred Talent to any people in his immediate vicinity.
Comrades become immuned to the effects of Fear and Pinning as long as they are within 10
meters of him.
If the character fails a Fear or Pinning Test, his comrade only fails if the roll was a double.
Spend a Fate Point to make all melee attacks for that round impossible to parry or dodge. This appli
Impose -5 penalty on Dodge Tests to avoid a Las weapona ttack for every DoS scored beyond the
first (max of -30).
Deal an additional +1 Damage for every 2 DoS scored on the BS test beyond the first.
When firing any class of Las weapon on full or semi-auto gain +1 extra DoS if the character does
not take a Move Action.
For each Comrade who is part of any Ranged Volley Order this character issues, this character
deals +1 Damage (max +3) with any Las attack.
When the character makes a melee attack, score one hit plus one for each DoS. If Dual wielding, o
Character may Dodge while maintaining an AIM or Overwatch without losing the benefits of the
action.
Gain +20 on Tech-Use Skill tests. May spend an Infamy point to automatically succeed on a Tech-Use
Spend a Fate Point to automatically pass a Skill test provided the final modifier is a 0 or greater. I
Spend an Infamy Point to automatically pass a Skill test provided the final modifier is a 0 or greater.
You can use a mechadendrite.
When firing any melta weapon, increase Range by number of meters equal to 2x BSB.
Deal +2 additional Penetration for every 2 DoS scored on a BS test beyond the first. This applies
after the doubling of Pen for Melta Quality.
When succeeding on a WP test made as part of an Opposed test for a Psychic Power, spend a
Fate Point to gain IB DoS.
Reduce damage on a failed extended Care Special Use of the Medicae skill by IB.
Add 1/2 BS Bonus to ranged combat damage.
Make a Tech Use Test to increase Damage and Blast or Smoke Quality of a grenade, missile or
round by 1 plus 1 per 3 DoS beyond the first. If he fails greater than IB the device is triggered.
Increase Squads Logistics Rating by +5.
Spend a Fate Point to ignore the effects of injury, Fatigue, and Stuffing for a single combat.
When a hit is scored with a ranged attack, make a PER test as a reaction to add the PER tests
DoS to the DoS scored on the BS test for the attack.
Gain +10 bonus on Fel Tests to interact with organisation.
Once per game session, before making a Logistics test, make a Difficult (-10) Charm test to gain
+5 x DoS (max of +30) to the Logistics test.
Plasma weapon only overheats on a roll of 96 or higher or on a Jam.
Add +2 Bonus to Damage, Pen, and Blast when using a plasma weapon on Maximal.
Can make untrained skill tests with the Linguistics skill even though it is a Specialist skill.
Apply -10 to Called Shot melee attack; this stacks with Sure Strike to reduce Called Shots to 0.
Double normal charge movement when making a Charge Move.
Make a Feint Action as a Free Action on an unarmed All-Out-Attack or Standard Attack Action.
May make a Called Shot sa a Half Action when making unarmed attacks.
Once per round as part of Vehicle Movement Action, add +10 to the assocated test. If the test
fails, the vehicle loses 1 point of SI, ignoring AP, per DoF.
Everyone within 20m that can see the character gain +10 to WP tests to resist Fear or Intimidation. T
Once per combat encounter take an Aim Action as a Free action before making an attack.
+ 10 to resistance tests against the effects of this group. GM may wish to approve choices, or have
them justified. Talent Groups: Cold, Fear, Heat, Poisons, Psychic Techniques.
When Righteous Fury is inflicted with an attack or Psychic Power for which 3 or more DoS were
achieved, roll twice to determine the amoutn of Critical Damage and take the higher result.
Make a Tech-Use test as a half action to gain the Shocking Quality with the cybernetic limb or
implants for IB rounds. If the test fails by 4 or more DoF or after IB rounds, the cybernetic
Inflict Righteous Fury on a roll of 9 or 10 from weapons with the Flame Quality. Note for FW, add
appendatge shuts down till it is repaired with a Routine (+20) tech-Use test.
Vengeful (9) to the weapon.
Apply -10 to Called Shot ranged attack; this stacks with Deadeye to reduce Called Shots to 0.
When armed with a pistol and melee weapon in either hand, the character reduces the penalty for t
Make an Ordinary (+10) Survival test when thrown from a mount to eitehr remain on the mount or
safely fall to the ground. Additionally perform mount/dismount as a half action.
When clearing a jam from an SP weapon, reload the weapon as a free action. Additionaly only one
round from the weapon is lost.
Add Proven (x) quality to a SP weapon. X is equal to 1/2 BS (round up).
When making an attack against an enemy while he is in cover or concealed, make an opposed
stealth test against the awareness of the enemy to remain hiddne.
Character may make additional Evastion attempt, either dodge or parry, once per round. Note that Wal
Once per game session when using the Inspire special use of Command, spend a Fate Point to
grant +5x DoS (max +30) to each character affected by the Command test to their next Skill or
Characteristic test.
When dealing damage to a horde with semi-auto, auto, spray, or blast deal additional damage to the
Deal +1/2 WSB Critical Damage with knives, similar small weapons, or unarmed attacks
Apply -10 to Called Shot melee attack; this stacks with Precise blow to reduce Called Shots to 0.
When the character makes a melee attack, score one hit plus one for every two DoS. If Dual wieldi
End Blood Loss condition when succeeding on a First Aid use of the Medicae skill.
Add BSB to the Penetration value of a weapon when making a ranged attack against a vehicle.
May shoot into melee without penalty. If the attack was aimed, there is no chance of hitting a friendly
Gain Machine (X), x is equal to half the number of cybernetics (rounded up) to a max of TB. Traits
and Talents do not count as cybernetics.
When making a Charge Action make an Opposed Strength test for each foe in his way. Those that fai
Ignore -10 penalty to all tests from Fatigue.
Gain +1 DoS on all Interaction Tests with members of the regiment and possibly other Imperial
Forces. May make a Difficult (-10) Command Test to issue one additional Sweeping order during
Reduce Critical Damage by TB (to a minimum of 1) after reduction by AP and TB.
the turn of the first sweeping order.
Treated as if he had Deadly Natural Weapons trait.
Character treated as if he has gained Natural Weapon Trait, improving all unarmed attacks to 1d10 Pr
May reroll any failed Willpower test to avoid the effects of Fear.
Gain Felling (X) when making a melee attack as part of a Charge or Crushing Charge Mounted
action. X is equal
When making to 1/2
a single WSB.
shot withAs part ofHeavy,
a Pistol, a mounted charge,
or Vehicle add Damage
weapon that hasequal to mount's
Accurate SB.
and using
AIM action,
Select treat thatThat
a Comrade. weapon the same
comrade gransas
thea character
Basic Weapon for inflicting
an additional additional
+5 bonus to BSDamage.
tests when he
particpates in the Ranged Volley Order and an additional +5 bonus to WS when
Use Percpection instead of Agility when using Overwatch Actions to determine whether he particpates in
he or his
Close Quarters
triggering Order.
targetthe
takes This comrade
an action can also particpate in Veteran Orders.
When pushing character mayfirst.
spend one Infamy Point to add d5 to his Psy Rating, add +30 to an
Once per game session, ignore a Psychic Phenomenon result that has been rolled, however the ch
Use of Psyniscience is a free action and can detect psychic effects and entities without actively see
Character can use all weapons with Class Pistol, Basic, Heavy, Throwing, and Melee within the grou
Once per combat for one round a weapon wielded by the character gains Melta, Plasma, Power, or
Cause additional Damage against hordes in melee equal to 1/2 WP Bonus.
Use Atheletics skill in place of STR for any STR test being made as part of a Grapple. When
inflicting damage, add the number of DoS by which he won the opposed test.
", "groups"," ", "embedded", , "page",
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Criminal, Cult (-), Deamons, Xeno (-), Psykers, Heretics, Mutants 1 117
Bolt, Flame, Las, Launch, Melta, Plasma, Prim, Solid Projectile, Exotic 1 117
Sight, Smell, Sound, Taste, Touch 1 117
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Chain, Power, Prim, Shock 1 118
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- 0 119
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Bolt, Flame, Las, Launch, Melta, Plasma, Prim, Solid Projectile, Exotic 1 120
- 0 69
1,2,3,4,5,6,7,8,9,10 1 120
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Cold, Fear, Heat, Poisons, Psychic Powers 1 121
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Ballistic, Melee 1 122
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1,2,3 0 9
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- 1 96
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- 0 100
- -1 97
Academics, Adepta Sororitas, Adeptus Arbites, Adeptus Astartes, Adeptus Astra Telepathica, Adeptus 0 97
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Prim, Universal 1 103
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Navigator Power 0 103
Academics, Adeptus Arbites, Adeptus Mechanicus, Administratum, Astropaths, Ecclesiarchy, Feral Word 0 103
Prim, Universal 1 104
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- -1 104
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- 0 104
- 0 104
- 0 104
1,2,3,4,5,6,7,8,9,10 0 104
Divination - Emperors Tarot, Telekinetics - Force, Telepathy - Basic, Telepathy - Communication, Tel 0 104
0 104
- 0 105
- 1 105
Academics, Adeptus Arbites, Adeptus Mechanicus, Administratum, Astropaths, Ecclesiarchy, Feral Word 0 106
- 0 100
- 0 101
- 0 107
- 0 107
Universal 0 98
- 0 100
- 0 100
- 0 100
- 0 100
- 0 100
- 0 100
- 0 100
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- -1 107
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- 1 108
- 1 108
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- 0 113
Bolt, Flame, Las, Launch, Melta, Plasma, Prim, Solid Projectile 1 113
Bolt, Flame, Las, Launch, Melta, Plasma, Prim, Solid Projectile 1 113
Chain, Power, Prim, Shock 1 113
Bolt, Flame, Las, Launch, Melta, Plasma, Prim, Solid Projectile 1 113
Chain, Power, Prim, Shock 1 113
- 1 113
Bolt, Las, Launch, Melta, Plasma, Prim, Solid Projectile, Universal 0 113
- 0 114
- 0 114
- 0 114
- 1 115
- 1 115
- 1 115
- 0 115
- 0 116
Academics, Adepta Sororitas, Adeptus Arbites, Adeptus Astartes, Adeptus Astra Telepathica, Adeptus 0 116
- 0 117
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- 0 117
- 1 118
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- 0 120
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- 1 122
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Gun Rite, Manipulator Rite, Medicae Rite, Optical Rite, Utility Rite 0 123
Chain, Power, Prim, Shock 1 123
Academics, Adeptus Arbites, Adeptus Mechanicus, Administratum, Astropaths, Ecclesiarchy, Feral Word 1 124
Bolt, Las, Launch, Melta, Plasma, Prim, Solid Projectile, Universal 1 124
- 0 124
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- 0 124
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- 0 125
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Academics, Adeptus Arbites, Adeptus Mechanicus, Administratum, Astropaths, Ecclesiarchy, Feral Word 0 125
- 0 125
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Universal 1 128
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- 1 122
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Academics, Adepta Sororitas, Adeptus Arbites, Adeptus Astartes, Adeptus Astra Telepathica, Adeptus 0 123
- 0 124
- 0 124
- 1 124
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- 0 125
Adeptus Arbites, Adeptus Astartes, Adeptus Mechanicus, Adepta Sorroritas, Chaos Space Marines, Dae 1 125
- 0 126
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- 0 126
- 0 126
- 1 127
- 0 127
- 1 127
- 1 127
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Athletics, Awareness, Barter, Carouse, Charm, Climb, Command, Common Lore, Concealment, Contortionis 0 128
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- 0 96
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- 0 97
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Academics, Adepta Sororitas, Adeptus Arbites, Adeptus Astartes, Adeptus Astra Telepathica, Adeptus 0 143
- 0 98
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- 0 98
- 0 99
- 0 99
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Adeptus Arbites, Adeptus Astartes, Adeptus Mechanicus, Adepta Sorroritas, Chaos Space Marines, Dae 1 145
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- 0 146
- 0 146
- 0 146
- 0 146
- 0 146
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- 0 100
- 1 100
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Athletics, Awareness, Barter, Carouse, Charm, Climb, Command, Common Lore, Concealment, Contortionis 0 148
Athletics, Awareness, Barter, Carouse, Charm, Climb, Command, Common Lore, Concealment, Contortionis 0 148
Weapon, Utility 0 149
- 0 100
- 0 100
- 0 100
- 0 100
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- 0 101
- 0 149
- 0 128
- 0 101
Adeptus Arbites, Adeptus Astra Telepathica, Adeptus Astartes, Adeptus Mechanicus, Adepta Sororitas, 0 149
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- 0 101
- 0 102
- 0 150
- 1 150
- 0 150
- 0 102
- 0 102
- 0 150
Bolt, Flame, Heavy, Las, Launch, Melta, Plasma, Prim, Solid Projectile 0 102
Cold, Fear, Heat, Poisons, Psychic Powers, Other 1 150
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DH-CR 113 AmbidextrousAmbidextrous 1 1 1 [h:newThingNa
DH-Dhu 113 [h:newThingNa
DH-RH 46 [h:newThingNam
DH-CR 113 Armour of Co [h:newThingNam
DH-CR 113 3 2 [h:newThingNa
DH-CR 113 Assassin Stri Assassin Stri 3 3 [h:newThingNam
DH-Dhu 49 [h:newThingNam
DH-CR 113 AutosanguineAutosanguine [h:newThingNa
DH-CR 113 Basic WeaponBasic Weapon [h:newThingNa
DH-CR 113 Battle Rage Battle Rage 2 2 2 [h:newThingNa
DH-IH 63 [h:newThingNam
DH-CR 113 Berserk Char Berserk Char 1 1 [h:newThingNa
DH-CR 113 Binary ChatteBinary Chatte [h:newThingNam
DH-(BC-CR) 119 3 3 [h:newThingNa
DH-CR 113 Blademaster Blademaster 3 3 3 [h:newThingNa
DH-Dhu 57 [h:newThingNa
DH-IH 51 [h:newThingNam
DH-CR 113 Blind FightingBlind Fighting 1 1 1 [h:newThingNam
DH-Dhu 120 [h:newThingNa
DH-CR 113 Bulging BicepBulging Bicep 2 2 2 [h:newThingNa
DH-CR 113 Catfall Catfall 1 1 1 [h:newThingNam
DH-BoM 65 [h:newThingNa
DH-CR 113 Chem Geld Chem Geld [h:newThingNam
DH-CR 113 Cleanse and PCleanse and P [h:newThingNam
DH-CR 114 Combat MasteCombat Maste 2 2 2 [h:newThingNa
DH-CR 114 Concealed Cav
Concealed Cav [h:newThingNam
DH-TF 59 [h:newThingNam
DH-CR 114 2 [h:newThingNa
DH-CR 114 Counter AttacCounter Attac 2 2 2 [h:newThingNa
DH-CR 114 Crack Shot Crack Shot 2 2 [h:newThingNa
DH-CR 114 Crippling Stri Crippling Stri 2 2 [h:newThingNa
DH-CR 114 Crushing Blo Crushing Blo 3 3 3 [h:newThingNa
DH-Dhu 51 [h:newThingNam
DH-Dhu 113 [h:newThingNa
DH-RH 68 [h:newThingNa
DH-Dhu 53 [h:newThingNa
DH-Dhu 53 [h:newThingNa
DH-Dhu 53 [h:newThingNa
DH-CR 114 Dark Soul [h:newThingNa
DH-CR 114 Deadeye ShotDeadeye Shot 1 1 [h:newThingNa
DH-CR 114 Decadence [h:newThingNam
DH-CR 114 Deflect Shot 2 2 [h:newThingNa
DH-CR 114 Die Hard Die Hard 1 1 1 [h:newThingNa
DH-CR 114 Disarm Disarm 1 1 1 [h:newThingNa
DH-CR 114 [h:newThingNa
DH-CR 114 Disturbing Vo Disturbing Vo 1 1 [h:newThingNam
DH-IH 51 Divine Ministr [h:newThingNam
DH-CR 114 Double Team Double Team 1 1 1 [h:newThingNam
DH-BoM 69 [h:newThingNam
DH-CR 114 Dual Shot Dual Shot [h:newThingNam
DH-CR 115 Dual Strike Dual Strike [h:newThingNa
DH-IH 79 Duty Unto De Duty Unto De [h:newThingNam
DH-Dhu 116 [h:newThingNam
DH-CR 115 Electrical SucElectrical Suc [h:newThingNam
DH-CR 115 Electro Graft Electro Graft [h:newThingNam
DH-Dhu 61 [h:newThingNam
DH-RH 146 Enemy Enemy 1 1 1 [h:newThingNam
DH-CR 115 Energy CacheEnergy Cache [h:newThingNa
DH-CR 115 Exotic Weapon
Exotic Weapon 2 2 2 [h:newThingNa
DH-CR 115 Favoured by Favoured by 3 3 3 [h:newThingNa
DH-Dhu 120 [h:newThingNa
DH-CR 115 Fearless Fearless 3 3 [h:newThingNam
DH-CR 115 Feedback ScrFeedback Scr [h:newThingNam
DH-CR 116 Ferric Lure Ferric Lure [h:newThingNam
DH-CR 116 Ferric SummoFerric Summo 1 1 1 [h:newThingNam
DH-CR 116 [h:newThingNam
DH-BoM 65 [h:newThingNa
DH-Dhu 57 [h:newThingNa
DH-Dhu 120 [h:newThingNam
DH-CR 116 Foresight Foresight 2 2 [h:newThingNam
DH-CR 116 Frenzy Frenzy 1 1 1 [h:newThingNam
DH-RH 169 [h:newThingNa
DH-CR 116 Furious AssauFurious Assau 2 2 [h:newThingNam
DH-CR 116 Good ReputatGood Reputat [h:newThingNam
DH-CR 116 Gun Blessing Gun Blessing [h:newThingNam
DH-CR 116 Gunslinger Gunslinger 3 3 [h:newThingNa
DH-Dhu 113 Hammer Blow 3 3 3 [h:newThingNa
DH-CR 116 Hard Target Hard Target 2 2 2 [h:newThingNam
DH-CR 116 Hardy Hardy 2 2 2 [h:newThingNa
DH-CR 117 Hatred Hatred 2 2 2 [h:newThingNam
DH-CR 117 Heavy Weapon
Heavy Weapon [h:newThingNam
DH-CR 117 Heightened S Heightened S 1 1 [h:newThingNa
DH-CR 117 Hip Shooting Hip Shooting 2 2 2 [h:newThingNam
DH-BoM 87 [h:newThingNa
DH-BoM 89 [h:newThingNam
DH-CR 117 Independent TIndependent T 2 2 2 [h:newThingNam
DH-CR 117 [h:newThingNam
DH-Dhu 49 [h:newThingNam
DH-CR 117 Into the Jaws Into the Jaws 3 3 [h:newThingNam
DH-CR 117 Iron DisciplineIron Discipline 2 2 [h:newThingNam
DH-CR 117 Iron Jaw Iron Jaw 1 1 1 [h:newThingNa
DH-CR 117 Jaded Jaded 1 1 1 [h:newThingNam
DH-IH 83 [h:newThingNam
DH-RH 55 [h:newThingNa
DH-CR 117 Leap Up Leap Up 1 1 1 [h:newThingNa
DH-CR 117 Light Sleeper Light Sleeper 1 1 [h:newThingNam
DH-CR 117 Lightning AttaLightning Atta 3 3 3 [h:newThingNam
DH-CR 117 Lightning Ref Lightning Ref 1 1 [h:newThingNam
DH-BoM 82 [h:newThingNam
DH-CR 117 Litany of HateLitany of Hate [h:newThingNam
DH-CR 117 Logis Implant Logis Implant [h:newThingNa
DH-CR 117 Luminen BlastLuminen Blast 3 3 3 [h:newThingNa
DH-CR 118 Luminen CharLuminen Char [h:newThingNam
DH-CR 118 Luminen ShocLuminen Shoc 2 2 2 [h:newThingNa
DH-IH 70 Machinator ArMachinator Ar [h:newThingNa
DH-CR 118 Maglev GraceMaglev Grace [h:newThingNa
DH-CR 118 Maglev TransMaglev Trans 2 2 2 [h:newThingNam
DH-RH 169 [h:newThingNa
DH-RH 53 [h:newThingNam
DH-Dhu 43 [h:newThingNa
DH-CR 118 Marksman Marksman 2 2 2 [h:newThingNa
DH-CR 118 Master ChirurMaster Chirur 3 3 [h:newThingNam
DH-CR 118 Master OratorMaster Orator 3 [h:newThingNam
DH-RH 169 [h:newThingNa
DH-CR 118 MechadendritMechadendrit 2 2 2 [h:newThingNam
DH-Dhu 59 [h:newThingNa
DH-CR 118 Meditation Meditation 1 1 [h:newThingNam
DH-CR 118 Melee Weapon
Melee Weapon [h:newThingNa
DH-CR 118 [h:newThingNa
DH-CR 119 Mental Rage [h:newThingNa
DH-CR 119 Mighty Shot Mighty Shot 3 3 3 [h:newThingNa
DH-CR 119 Mimic Mimic 1 1 [h:newThingNam
DH-RH 169 [h:newThingNa
DH-CR 119 [h:newThingNa
DH-BoM 84 [h:newThingNam
DH-RH 69 [h:newThingNa
DH-CR 119 Nerves of SteNerves of Ste 2 2 [h:newThingNam
DH-RH 46 [h:newThingNam
DH-BoM 91 [h:newThingNa
DH-CR 119 Orthoproxy Orthoproxy 1 1 [h:newThingNam
DH-CR 119 Paranoia Paranoia 2 2 [h:newThingNam
DH-CR 120 Peer Peer 1 1 1 [h:newThingNam
DH-CR 120 Pistol WeaponPistol Weapon [h:newThingNam
DH-RH 69 [h:newThingNa
DH-CR 120 [h:newThingNa
DH-CR 120 Precise Blow Precise Blow 2 2 [h:newThingNam
DH-CR 120 Prosanguine Prosanguine 2 2 2 [h:newThingNa
DH-CR 120 Psy Rating 1 Psy Rating 1 3 [h:newThingNa
DH-CR 120 Psy Rating 2 Psy Rating 2 3 [h:newThingNa
DH-CR 120 Psy Rating 3 Psy Rating 3 3 [h:newThingNa
DH-CR 120 Psy Rating 4 Psy Rating 4 3 [h:newThingNa
DH-CR 121 Psy Rating 5 Psy Rating 5 3 [h:newThingNa
DH-CR 121 Psy Rating 6 Psy Rating 6 3 [h:newThingNa
DH-CR 121 1 1 [h:newThingNa
DH-DODG 26 [h:newThingNa
DH-DODG 26 [h:newThingNam
DH-DODG 26 [h:newThingNam
DH-Dhu 120 [h:newThingNa
DH-IH 50 Pure Faith [h:newThingNam
DH-IH 51 Purge the Unc [h:newThingNam
DH-CR 121 Quick Draw Quick Draw 1 1 1 [h:newThingNa
DH-CR 121 Rapid ReactioRapid Reactio 2 2 [h:newThingNam
DH-CR 121 Rapid ReloadRapid Reload 1 1 1 [h:newThingNam
DH-CR 121 Resistance Resistance 1 1 1 [h:newThingNam
DH-CR 121 Rite of Awe Rite of Awe [h:newThingNam
DH-Dhu 49 [h:newThingNa
DH-CR 121 Rite of Fear Rite of Fear [h:newThingNam
DH-CR 121 Rite of Pure Rite of Pure [h:newThingNam
DH-RH 146 Rival Rival [h:newThingNam
DH-RH 69 [h:newThingNa
DH-CR 121 Sharpshooter Sharpshooter 2 2 [h:newThingNa
DH-Dhu 55 [h:newThingNa
DH-(BC-CR) 131 3 3 [h:newThingNa
DH-RH 168 [h:newThingNa
DH-CR 121 Sound ConstitSound Constit 1 1 1 [h:newThingNa
DH-Dhu 49 [h:newThingNa
DH-CR 121 [h:newThingNam
DH-CR 121 Sprint Sprint 3 3 3 [h:newThingNam
DH-CR 122 Step Aside Step Aside 3 3 3 [h:newThingNa
DH-Dhu 116 [h:newThingNa
DH-CR 122 Street Fightin 1 1 [h:newThingNa
DH-CR 122 Strong Minde Strong Minde 2 2 2 [h:newThingNam
DH-RH 169 [h:newThingNam
DH-IH 50 [h:newThingNam
DH-CR 122 Sure Strike Sure Strike 1 1 [h:newThingNa
DH-CR 122 Swift Attack Swift Attack 2 2 2 [h:newThingNa
DH-CR 122 Takedown Takedown 1 1 1 [h:newThingNa
DH-CR 122 Talented Talented [h:newThingNa
DH-CR 122 Technical KnoTechnical Kno 1 1 1 [h:newThingNa
DH-BoM 83 [h:newThingNa
DH-IH 75 [h:newThingNam
DH-CR 122 Thrown Weapo
Thrown Weapo [h:newThingNa
DH-CR 122 Total Recall Total Recall 1 1 [h:newThingNam
DH-RH 230 [h:newThingNa
DH-CR 122 True Grit True Grit 3 3 3 [h:newThingNam
DH-CR 122 Two-Weapon T
Wwo-Weapon W 2 2 2 [h:newThingNam
DH-CR 122 Unremarkable 1 1 [h:newThingNam
DH-CR 122 Unshakeable F
Unshakeable F 2 [h:newThingNa
DH-CR 122 Wall of Steel Wall of Steel [h:newThingNa
DH-Dhu 120 [h:newThingNa
DH-RH 60 [h:newThingNa
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OW-CR [h:newThingName = "Warp Sense"][h:new
OW-CR [h:newThingName = "Weapon Training"][h
OW-CR [h:newThingName = "Weapon-Tech"][h:ne
OW-CR [h:newThingName = "Whirlwind of Death"][
OW-HoE [h:newThingName = "Wrestler"][h:newThin
straight from the books
RT DW BC T
. Air of Authority Abhor the Witch Air of Authority 1
. Ambidextrous Air of Authority Ambidextrous 1
. Armour of Contempt Ambidextrous Ancient Warrior 1
. Assassin Strike Armour-Monger Berserk Charge 1
. Autosanguine Assassin Strike Blind Fighting 1
. Basic Weapon Training Astartes Weapon Training Catfall 1
. Bastion of Iron Will Autosanguine Cold Hearted 1
. Battle Rage Basic Weapon Training Combat Formation 1
. Berserk Charge Bastion of Iron Will Combat Sense 1
. Binary Chatter Battle Rage Cursed Heirloom 1
. Blademaster Berserk Charge Deadeye Shot 1
. Blind Fighting Binary Chatter Die Hard 1
. Bloodtracker Blademaster Disarm 1
. Bulging Biceps Blind Fighting Disturbing Voice 1
. Catfall Bolter Drill Double Team 1
. Chem Geld Bulging Biceps Enemy 1
. Cleanse and Purify Call to Vengeance Excessive Wealth 1
. Combat Formation Catfall Ferric Summons 1
. Combat Master Chem Geld Flesh Render 1
. Combat Sense Cleanse and Purify Frenzy 1
. Concealed Cavity Combat Formation Heightened Senses 1
. Counter Attack Combat Master Iron Jaw 1
. Crack Shot Combat Sense Jaded 1
. Crippling Strike Concealed Cavity Leap Up 1
. Crushing Blow Counter Attack Legion Weapon Training 1
. Dark Soul Crack Shot Lesser Minion of Chaos 1
. Deadeye Shot Crippling Strike Light Sleeper 1
. Decadence Crushing Blow Lightning Reflexes 1
. Die Hard Deadeye Shot Meditation 1
. Disarm Death From Above Mimic 1
. Disturbing Voice Deathwatch Training Orthoproxy 1
. Divine Ministration Deflect Shot Peer 1
. Double Team Die Hard Pity the Weak 1
. Dual Shot Disarm Polyglot 1
. Dual Strike Disturbing Voice Psychic Power 1
. Duty Unto Death Double Team Quick Draw 1
. Electrical Succour Dual Shot Radiant Presence 1
. Electro Graft Use Dual Strike Rapid Reload 1
. Enemy Duty Unto Death Raptor 1
. Energy Cache Electrical Succour Resistance 1
. Enhanced Bionic Frame Electro Graft Use Sound Constitution 1
. Exotic Weapon Training Enemy Street Fighting 1
. Favoured by the Warp Energy Cache Sure Strike 1
. Fearless Enhanced Bionic Frame Takedown 1
. Feedback Screech Exemplar of Honour Technical Knock 1
. Ferric Lure Exotic Weapon Training Total Recall 1
. Ferric Summons Eye of Vengeance Unarmed Warrior 1
. Flame Weapon Training Eye of Vengeance Unremarkable 1
. Foresight Favoured by the Warp Warp Sense 1
. Frenzy Fearless Weapon Training 1
. Furious Assault Feedback Screech Weapon-Tech 1
. Good Reputation Ferric Lure Armour-Monger 2
. Guardian Ferric Summons Baleful Dirge 2
. Gun Blessing Flame Weapon Training Battle Rage 2
. Gunslinger Flesh Render Betrayer 2
. Hard Bargain Foresight Bulging Biceps 2
. Hard Target Frenzy Child of the Warp 2
. Hardy Furious Assault Combat Master 2
. Hatred Good Reputation Corpus Conversion 2
. Heavy Weapon Training Gun Blessing Counter Attack 2
. Heightened Senses Gunslinger Crack Shot 2
. Hip Shooting Hammer Blow Crippling Strike 2
. Hotshot Pilot Hard Target Deflect Shot 2
. Improved Warp Sense Hardy Exotic Weapon Training 2
. Independent Targeting Hatred Foresight 2
. Infused Knowledge Heavy Weapon Training Furious Assault 2
. Inspire Wrath Heightened Senses Hard Target 2
. Into the Jaws of Hell Hip Shooting Hardy 2
. Iron Discipline Hotshot Pilot Hatred 2
. Iron Jaw Hunter of Aliens Hip Shooting 2
. Jaded Improved Warp Sense Hotshot Pilot 2
. Last Man Standing Independent Targeting Independent Targeting 2
. Leap Up Infused Knowledge Inspire Wrath 2
. Light Sleeper Inspire Wrath Iron Discipline 2
. Lightning Attack Into the Jaws of Hell Killing Strike 2
. Lightning Reflexes Iron Discipline Luminen Shock 2
. Litany of Hate Iron Jaw Maglev Transcendence 2
. Logis Implant Jaded Marksman 2
. Luminen Blast Killing Strike Mechadendrite Use 2
. Luminen Charge Last Man Standing Minion of Chaos 2
. Luminen Shock Leap Up Nerves of Steel 2
. Machinator Array Light Sleeper Paranoia 2
. Maglev Grace Lightning Attack Precise Blow 2
. Maglev Transcendence Lightning Reflexes Prosanguine 2
. Marksman Litany of Hate Rapid Reaction 2
. Master and Commander Logis Implant Sacrifice 2
. Master Chirurgeon Luminen Blast Sharpshooter 2
. Master Enginseer Luminen Charge Storm of Iron 2
. Master Orator Luminen Shock Strong Minded 2
. Mechadendrite Use Machinator Array Swift Attack 2
. Meditation Maglev Grace Two-Weapon Wielder 2
. Melee Weapon Training Maglev Transcendence Unarmed Master 2
. Mighty Shot Marksman Unshakeable Will 2
. Mimic Master Chirurgeon Warp Conduit 2
. Navigator Gene Master Enginseer Whirlwind of Death 2
. Navigator Power Master Orator Wisdom of the Ancients 2
. Nerves of Steel Mechadendrite Use Arms Master 3
. Orthoproxy Meditation Assassin Strike 3
. Paranoia Melee Weapon Training Bastion of Iron Will 3
. Peer Mental Rage Blade Dancer 3
. Pistol Weapon Training Mighty Shot Blademaster 3
. Polyglot Mimic Blasphemous Incantation 3
. Precise Blow Nerves of Steel Blood God's Contempt 3
. Prosanguine Orthoproxy Bolter Drill 3
. Psy Rating 1 Paranoia Crushing Blow 3
. Psy Rating 2 Peer Demagogue 3
. Psy Rating 3 Pistol Weapon Training Eye of Vengeance 3
. Psy Rating 4 Polyglot Favoured by the Warp 3
. Psy Rating 5 Precise Blow Fearless 3
. Psy Rating 6 Preternatural Speed Greater Minion of Chaos 3
. Psy Rating 7 Prosanguine Gunslinger 3
. Psy Rating 8 Psy Rating 1 Hammer Blow 3
. Psy Rating 9 Psy Rating 10 Infused Knowledge 3
. Psy Rating 10 Psy Rating 2 Into the Jaws of Hell 3
. Psychic Discipline Psy Rating 3 Lightning Attack 3
. Psychic Technique Psy Rating 4 Luminen Blast 3
. Pure Faith Psy Rating 5 Master Chirurgeon 3
. Purge the Unclean Psy Rating 6 Master Enginseer 3
. Quick Draw Psy Rating 7 Mastery 3
. Rapid Reaction Psy Rating 8 Mighty Shot 3
. Rapid Reload Psy Rating 9 Never Die 3
. Renowned Warrant Psychic Technique Preternatural Speed 3
. Resistance Quick Draw Psy Rating 1 3
. Rite of Awe Rapid Reaction Psy Rating 10 3
. Rite of Fear Rapid Reload Psy Rating 2 3
. Rite of Pure Thought Resistance Psy Rating 3 3
. Rite of Sanctioning Rite of Awe Psy Rating 4 3
. Rival Rite of Fear Psy Rating 5 3
. Sharpshooter Rite of Pure Thought Psy Rating 6 3
. Sound Constitution Rite of Sanctioning Psy Rating 7 3
. Sprint Rival Psy Rating 8 3
. Step Aside Scourge of Heretics Psy Rating 9 3
. Strong Minded Servo-harness Integration Sidearm 3
. Sure Strike Sharpshooter Sprint 3
. Swift Attack Signature Wargear Step Aside 3
. Takedown Signature Wargear (Hero) Target Selection 3
. Talented Signature Wargear (Master) Thunder Charge 3
. Technical Knock Slayer of Daemons True Grit 3
. The Emperor Protects Sound Constitution Unholy Devotion 3
. The Flesh is Weak Sprint War Cry 3
. Thrown Weapon Training Stalwart Defence Warp Lock 3
. Total Recall Step Aside
. True Grit Storm of Iron
. Two-Weapon Wielder Street Fighting
. Unarmed Master Strong Minded
. Unarmed Warrior Sure Strike
. Unremarkable Swift Attack
. Unshakeable Faith Takedown
. Void Tactician Talented
. Wall of Steel Target Selection
. Warp Affinity Technical Knock
. Warp Conduit The Flesh is Weak
. Warp Sense Thrown Weapon Training
. Whispers Thunder Charge
. Wrath of the Righteous Total Recall
. True Grit
. Two-Weapon Wielder
. Unarmed Master
. Unarmed Warrior
. Unbowed and Unbroken
. Unshakeable Faith
. Wall of Steel
. Warp Affinity
. Warp Conduit
. Warp Sense
. Weapon-Tech
. Whirlwind of Death
. Wisdom of the Ancients
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[h:newThingName = "Unarmed Warrior"][h:newThingObject = json.set("{}", "prereqs","WS 35, Ag 35", "benefit","Character treated as if he has gained Natural Weapon Tr
[h:newThingName = "Unshakeable Faith"][h:newThingObject = json.set("{}", "prereqs","WP 35", "benefit","May reroll any failed Willpower test to avoid the effects of Fear
[h:newThingName = "Unstoppable Charge"][h:newThingObject = json.set("{}", "prereqs","WS 40, Survival +10", "benefit","Gain Felling (X) when making a melee attack a
[h:newThingName = "Versatile Shooter"][h:newThingObject = json.set("{}", "prereqs","Sharpshooter, Target Selection", "benefit","When making a single shot with a Pisto
[h:newThingName = "Veteran Comrade"][h:newThingObject = json.set("{}", "prereqs","Character Speciality that inlcudes a Comrade", "benefit","Select a Comrade. That
[h:newThingName = "Vigilant"][h:newThingObject = json.set("{}", "prereqs","Per 35", "benefit","Use Percpection instead of Agility when using Overwatch Actions to determ
[h:newThingName = "Warp Conduit"][h:newThingObject = json.set("{}", "prereqs","PR, Stong Minded, WP 50", "benefit","When pushing the character may spend one Inf
[h:newThingName = "Warp Lock"][h:newThingObject = json.set("{}", "prereqs","PR, Strong Minded, WP 50", "benefit","Once per game session, ignore a Psychic Phenom
[h:newThingName = "Warp Sense"][h:newThingObject = json.set("{}", "prereqs","PR, Psyniscience, Per 30", "benefit","Use of Psyniscience is a free action and can detec
[h:newThingName = "Weapon Training"][h:newThingObject = json.set("{}", "prereqs","-", "benefit","Character can use all weapons with Class Pistol, Basic, Heavy, Throw
[h:newThingName = "Weapon-Tech"][h:newThingObject = json.set("{}", "prereqs","Tech-Use +10, Int 40", "benefit","Once per combat for one round a weapon wielded by
[h:newThingName = "Whirlwind of Death"][h:newThingObject = json.set("{}", "prereqs","WS 40", "benefit","Cause additional Damage against hordes in melee equal to 1/2
[h:newThingName = "Wrestler"][h:newThingObject = json.set("{}", "prereqs","STR 30, Athletics", "benefit","Use Atheletics skill in place of STR for any STR test being ma
OW T DH2 T New
Air of Authority 1 Ambidextrous 1
Ambidextrous 1 Blind Fighting 1
Berserk Charge 1 Catfall 1
Blind Fighting 1 Clues from the Crowds 1 1
Catfall 1 Die Hard 1
Cold Hearted 1 Disarm 1
Combat Formation 1 Double Team 1
Combat Sense 1 Enemy 1
Deadeye Shot 1 Ferric Summons 1
Die Hard 1 Frenzy 1
Disarm 1 Iron Jaw 1
Disturbing Voice 1 Jaded 1
Double Team 1 Keen Intuition 1 1
Enemy 1 Leap Up 1
Ferric Summons 1 Nowhere to Hide 1 1
Frenzy 1 Peer 1
Heightened Senses 1 Quick Draw 1
Iron Jaw 1 Rapid Reload 1
Jaded 1 Resistance 1
Leap Up 1 Sound Constitution 1
Light Sleeper 1 Takedown 1
Lightning Reflexes 1 Technical Knock 1
Meditation 1 Warp Sense 1
Mimic 1 Weapon Training 1
Orthoproxy 1 Weapon-Tech 1
Peer 1 Armour-Monger 2
Polyglot 1 Battle Rage 2
Psychic Power 1 Bulging Biceps 2
Quick Draw 1 Combat Master 2
Radiant Presence 1 Constant Vigilance 2 1
Rapid Reload 1 Contact Network 2 1
Resistance 1 Coordinated Interrogation 2 1
Sound Constitution 1 Counter Attack 2
Street Fighting 1 Cover-Up 2 1
Sure Strike 1 Deny the Witch 2 1
Takedown 1 Devastating Assault 2 1
Technical Knock 1 Double Tap 2 1
Total Recall 1 Exotic Weapon Training 2
Unarmed Warrior 1 Face in a Crowd 2 1
Unremarkable 1 Hard Target 2
Warp Sense 1 Hardy 2
Weapon Training 1 Hatred 2
Weapon-Tech 1 Hip Shooting 2
Armour-Monger 2 Independent Targeting 2
Arms Master 2 Inescapable Attack 2 1
Battle Rage 2 Killing Strike 2
Bulging Biceps 2 Luminen Shock 2
Combat Master 2 Maglev Transcendence 2
Counter Attack 2 Marksman 2
Crack Shot 2 Mechadendrite Use 2
Crippling Strike 2 Precision Killer 2 1
Deflect Shot 2 Prosanguine 2
Exotic Weapon Training 2 Strong Minded 2
Foresight 2 Swift Attack 2
Furious Assault 2 Two-Weapon Wielder 2
Hard Target 2 Unarmed Specialist 2 1
Hardy 2 Warp Conduit 2
Hatred 2 Whirlwind of Death 2
Hip Shooting 2 Adamantium Faith 3 1
Hotshot Pilot 2 Assassin Strike 3
Independent Targeting 2 Bastion of Iron Will 3
Iron Discipline 2 Blademaster 3
Killing Strike 2 Crushing Blow 3
Luminen Shock 2 Deathdealer 3 1
Maglev Transcendence 2 Delicate Interrogation 3 1
Marksman 2 Eye of Vengeance 3
Mechadendrite Use 2 Favoured by the Warp 3
Munitorum Influence 2 Flash of Insight 3 1
Nerves of Steel 2 Halo of Command 3 1
Paranoia 2 Hammer Blow 3
Precise Blow 2 Infused Knowledge 3
Prosanguine 2 Lightning Attack 3
Rapid Reaction 2 Luminen Blast 3
Sharpshooter 2 Mastery 3
Storm of Iron 2 Mighty Shot 3
Strong Minded 2 Never Die 3
Swift Attack 2 Preternatural Speed 3
Two-Weapon Wielder 2 Sprint 3
Unarmed Master 2 Step Aside 3
Unshakeable Faith 2 Superior Chirurgeon 3 1
Warp Conduit 2 Target Selection 3
Whirlwind of Death 2 Thunder Charge 3
2 True Grit 3
Bastion of Iron Will 3 Two-Weapon Master 3 1
Blade Dancer 3 Warp Lock 3
Blademaster 3
Crushing Blow 3
Eye of Vengeance 3
Favoured by the Warp 3
Fearless 3
Gunslinger 3
Hammer Blow 3
Infused Knowledge 3
Into the Jaws of Hell 3
Lasgun Barrage 3
Lightning Attack 3
Luminen Blast 3
Master Chirurgeon 3
Master Enginseer 3
Master Orator 3
Mastery 3
Mighty Shot 3
Never Die 3
Preternatural Speed 3
Sidearm 3
Sprint 3
Step Aside 3
Target Selection 3
Thunder Charge 3
True Grit 3
Warp Lock 3
Assassin Strike
3
3
,"Character treated as if he has gained Natural Weapon Trait, improving all unarmed attacks to 1d10 Primitive (7).", "groups","-", "embedded",1, "page",153, "source","OW-
reroll any failed Willpower test to avoid the effects of Fear.", "groups","-", "embedded",1, "page",153, "source","OW-CR")][h:tmpThings = json.set(tmpThings,newThingNam
, "benefit","Gain Felling (X) when making a melee attack as part of a Charge or Crushing Charge Mounted action. X is equal to 1/2 WSB. As part of a mounted charge, ad
lection", "benefit","When making a single shot with a Pistol, Heavy, or Vehicle weapon that has Accurate and using AIM action, treat that weapon the same as a Basic Wea
t inlcudes a Comrade", "benefit","Select a Comrade. That comrade grans the character an additional +5 bonus to BS tests when he particpates in the Ranged Volley Orde
n instead of Agility when using Overwatch Actions to determine whether he or his triggering target takes an action first.", "groups","-", "embedded",0, "page",105, "source","O
"benefit","When pushing the character may spend one Infamy Point to add d5 to his Psy Rating, add +30 to any resultant Psychic Phenomenon rolls.", "groups","-", "embe
enefit","Once per game session, ignore a Psychic Phenomenon result that has been rolled, however the character suffers 1d5 damage (not reduced by Armour or Toughn
enefit","Use of Psyniscience is a free action and can detect psychic effects and entities without actively seeking them out.", "groups","-", "embedded",0, "page",153, "sourc
an use all weapons with Class Pistol, Basic, Heavy, Throwing, and Melee within the group selected.", "groups","Bolt, Chain, Flame, Heavy, Las, Launch, Melta, Plasma, Po
efit","Once per combat for one round a weapon wielded by the character gains Melta, Plasma, Power, or Exotic category and increases Damage and Pen equal to IB.", "gr
se additional Damage against hordes in melee equal to 1/2 WP Bonus.", "groups","-", "embedded",0, "page",153, "source","OW-CR")][h:tmpThings = json.set(tmpThings,ne
Atheletics skill in place of STR for any STR test being made as part of a Grapple. When inflicting damage, add the number of DoS by which he won the opposed test.", "g
ded",1, "page",153, "source","OW-CR")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
json.set(tmpThings,newThingName,newThingObject)]
. As part of a mounted charge, add Damage equal to mount's SB.", "groups","-", "embedded",0, "page",105, "source","OW-HoE")][h:tmpThings = json.set(tmpThings,newT
weapon the same as a Basic Weapon for inflicting additional Damage.", "groups","-", "embedded",0, "page",105, "source","OW-HoE")][h:tmpThings = json.set(tmpThings,n
cpates in the Ranged Volley Order and an additional +5 bonus to WS when he particpates in Close Quarters Order. This comrade can also particpate in Veteran Orders."
bedded",0, "page",105, "source","OW-HoE")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
menon rolls.", "groups","-", "embedded",1, "page",153, "source","OW-CR")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
not reduced by Armour or Toughness) and may not make any Focus Power Tests or sustain other Psychic Powers.", "groups","-", "embedded",1, "page",153, "source","OW
"embedded",0, "page",153, "source","OW-CR")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
y, Las, Launch, Melta, Plasma, Power, Prim, Shock, Solid Projectile", "embedded",1, "page",153, "source","OW-CR")][h:tmpThings = json.set(tmpThings,newThingName,n
Damage and Pen equal to IB.", "groups","-", "embedded",1, "page",153, "source","OW-CR")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
mpThings = json.set(tmpThings,newThingName,newThingObject)]
hich he won the opposed test.", "groups","-", "embedded",0, "page",105, "source","OW-HoE")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
oE")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
W-HoE")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
mrade can also particpate in Veteran Orders.", "groups","-", "embedded",0, "page",105, "source","OW-HoE")][h:tmpThings = json.set(tmpThings,newThingName,newThingO
e,newThingObject)]
,"-", "embedded",1, "page",153, "source","OW-CR")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
hings = json.set(tmpThings,newThingName,newThingObject)]
s,newThingName,newThingObject)]
gs,newThingName,newThingObject)]
n.set(tmpThings,newThingName,newThingObject)]
9 [h:newThingName = " "][h:newThingObject = json.set("{}", "Human",
, "Prerequisite","
embedded
embedded Page Source . .
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1 329 DH-CR [h:newThingNa
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0 24 DH-IH [h:newThingNa
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0 329 DH-CR [h:newThingNam
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.
0 15 DH-CR [h:newThingNam
.
0 18 DH-IH [h:newThingNa
.
0 19 DH-IH [h:newThingNa
.
0 22 DH-CR [h:newThingNam
.
0 54 DH-BoM [h:newThingNam
.
0 332 DH-CR [h:newThingNa
.
0 18 DH-IH [h:newThingNam
.
0 332 DH-CR [h:newThingNa
.
1 332 DH-CR [h:newThingNam
.
0 332 DH-CR [h:newThingNam
.
0 332 DH-CR [h:newThingNa
.
0 10 DH-IH [h:newThingNam
.
0 332 DH-CR [h:newThingNa
.
0 332 DH-CR [h:newThingNa
.
0 19 DH-CR [h:newThingNa
.
0 51 DH-BoM [h:newThingNam
.
0 16 DH-IH [h:newThingNa
.
0 19 DH-IH [h:newThingNa
.
0 51 DH-BoM [h:newThingNa
.
0 13 DH-IH [h:newThingNam
.
0 126 DH-Dhu [h:newThingNa
.
0 332 DH-CR [h:newThingNa
.
1 332 DH-CR [h:newThingNa
.
1 332 DH-CR [h:newThingNa
.
1 332 DH-CR [h:newThingNa
.
1 332 DH-CR [h:newThingNa
.
0 333 DH-CR [h:newThingNa
.
1 333 DH-CR [h:newThingNa
.
1 332 DH-CR [h:newThingNa
.
1 332 DH-CR [h:newThingNa
.
1 332 DH-CR [h:newThingNa
.
0 28 DH-IH [h:newThingNam
.
0 16 DH-IH [h:newThingNa
.
0 22 DH-CR [h:newThingNam
.
0 333 DH-CR [h:newThingNam
.
0 333 DH-CR [h:newThingNa
.
1 17 DH-CR [h:newThingNam
.
0 23 DH-IH [h:newThingNam
.
0 53 DH-BoM [h:newThingNa
.
0 16 DH-IH [h:newThingNa
.
0 15 DH-CR [h:newThingNa
.
0 83 Asc [h:newThingNam
.
0 79 Asc [h:newThingNam
.
0 95 Asc [h:newThingNam
.
0 67 Asc [h:newThingNam
.
0 59 Asc [h:newThingNam
.
0 55 Asc [h:newThingNam
.
0 55 Asc [h:newThingNam
.
0 55 Asc [h:newThingNam
.
0 87 Asc [h:newThingNam
.
0 63 Asc [h:newThingNam
.
0 7 Asc-HBR [h:newThingNa
.
0 75 Asc [h:newThingNam
.
0 7 Asc-HBR [h:newThingNam
.
0 71 Asc [h:newThingNam
.
0 51 Asc [h:newThingNam
.
0 75 Asc [h:newThingNam
.
0 67 Asc [h:newThingNam
.
0 71 Asc [h:newThingNam
.
0 95 Asc [h:newThingNam
.
0 87 Asc [h:newThingNam
.
0 59 Asc [h:newThingNam
.
0 59 Asc [h:newThingNam
.
0 75 Asc [h:newThingNam
.
0 71 Asc [h:newThingNam
.
0 63 Asc [h:newThingNam
.
0 7 Asc-HBR [h:newThingNam
.
0 55 Asc [h:newThingNam
.
0 83 Asc [h:newThingNam
.
0 67 Asc [h:newThingNam
.
0 95 Asc [h:newThingNam
.
0 83 Asc [h:newThingNam
.
0 51 Asc [h:newThingNam
.
0 59 Asc [h:newThingNam
.
0 51 Asc [h:newThingNam
.
0 51 Asc [h:newThingNam
.
0 79 Asc [h:newThingNam
.
0 91 Asc [h:newThingNam
.
0 91 Asc [h:newThingNam
.
0 91 Asc [h:newThingNam
.
0 91 Asc [h:newThingNam
.
0 79 Asc [h:newThingNam
.
0 95 Asc [h:newThingNam
.
0 67 Asc [h:newThingNam
.
0 71 Asc [h:newThingNam
.
0 87 Asc [h:newThingNam
.
0 87 Asc [h:newThingNam
.
0 83 Asc [h:newThingNam
.
0 63 Asc [h:newThingNam
.
0 79 Asc [h:newThingNa
.
0 71 Asc [h:newThingNam
.
0 63 Asc [h:newThingNam
.
0 72 RT [h:newThingNam
.
0 72 RT [h:newThingNam
.
0 72 RT [h:newThingNam
.
0 72 RT [h:newThingNam
.
0 72 RT [h:newThingNam
.
1 72 RT [h:newThingNa
.
0 123 RT-LotE [h:newThingNa
.
1 130 DW [h:newThingNa
.
0 135 DW-MoX [h:newThingNam
.
1 130 DW [h:newThingNam
.
1 136 DW-MoX [h:newThingNa
.
1 132 DW [h:newThingNa
.
0 132 DW [h:newThingNam
.
0 134 DW-MoX [h:newThingNa
.
0 136 DW-MoX [h:newThingNa
.
0 132 DW [h:newThingNam
.
0 135 DW-MoX [h:newThingNa
.
0 133 DW [h:newThingNa
.
0 136 DW-MoX [h:newThingNa
.
1 134 DW-MoX [h:newThingNam
.
0 135 DW-MoX [h:newThingNam
.
0 135 DW-MoX [h:newThingNa
.
0 134 DW-MoX [h:newThingNa
.
1 136 DW-MoX [h:newThingNam
.
0 134 DW [h:newThingNa
.
0 136 DW-MoX [h:newThingNam
.
0 135 DW [h:newThingNam
.
0 134 DW-MoX [h:newThingNam
.
0 135 DW [h:newThingNa
.
0 136 DW [h:newThingNa
.
0 136 DW [h:newThingNam
.
0 134 DW-MoX [h:newThingNa
.
0 135 DW-MoX [h:newThingNa
.
0 140 BC-CR [h:newThingNam
.
1 140 BC-CR [h:newThingNam
.
1 140 BC-CR [h:newThingNam
.
1 140 BC-CR [h:newThingNa
.
0 140 BC-CR [h:newThingNam
.
0 140 BC-CR [h:newThingNam
.
1 140 BC-CR [h:newThingNam
.
1 140 BC-CR [h:newThingNa
.
1 140 BC-CR [h:newThingNa
.
0 140 BC-CR [h:newThingNa
.
1 140 BC-CR [h:newThingNam
.
0 140 BC-CR [h:newThingNam
.
1 140 BC-CR [h:newThingNam
.
1 140 BC-CR [h:newThingNam
.
1 140 BC-CR [h:newThingNam
.
1 140 BC-CR [h:newThingNam
.
1 140 BC-CR [h:newThingNam
.
0 140 BC-CR [h:newThingNa
.
1 140 BC-CR [h:newThingNam
.
1 140 BC-CR [h:newThingNam
.
1 140 BC-CR [h:newThingNam
.
1 140 BC-CR [h:newThingNam
.
0 154 OW-CR [h:newThingNam
.
1 155 OW-CR [h:newThingNam
.
0 155 OW-CR [h:newThingNa
.
1 155 OW-CR [h:newThingNam
.
1 155 OW-CR [h:newThingNa
.
0 156 OW-CR [h:newThingNa
.
0 156 OW-CR [h:newThingNam
.
0 157 OW-CR [h:newThingNam
.
1 157 OW-CR [h:newThingNam
.
1 157 OW-CR [h:newThingNa
.
0 158 OW-CR [h:newThingNa
.
0 158 OW-CR [h:newThingNa
.
1 158 OW-CR [h:newThingNam
.
0 158 OW-CR [h:newThingNam
.
1 158 OW-CR [h:newThingNam
.
1 158 OW-CR [h:newThingNam
.
1 158 OW-CR [h:newThingNam
.
1 158 OW-CR [h:newThingNam
.
1 158 OW-CR [h:newThingNam
.
0 158 OW-CR [h:newThingNa
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1 158 OW-CR [h:newThingNam
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1 158 OW-CR [h:newThingNam
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1 158 OW-CR [h:newThingNam
.
1 158 OW-CR [h:newThingNam
.
18 [h:newThingName = " "][h:newThingObject = json.set("{}", "type"," ", "discipline"," ", "threshold", , "focusTime"," ", "subType"," ", "sustained","
range effect target takes no action and takes 1 level of fatigue. Grants +10 to
degrees, obIncremenobEffect special
10 Interrogation test. 5 affect extra target
"You" Ignore penalties to hit from cover or concealment. 5 Affect one other ally.
8 Stretch out your thoughts to animals and dominate them 0 -
10 Living energy attacks single target 1d10+WB 5 Extend range 10m, for ever
20 All demons within range gain Regeneration, +1 Inititiative, +10 to Warp Instability re 10 Extend range 10m
12 Blind by blazing mental energy, releasing it as searing bright light 10 Extend range 4m
10 Increase enemy's blood preassure to lethal level (Fatigue losses) 5 +10 to opposed WP
45 Target suffers
Target suffers 1d10
[r:EPR]d10
T damage. E Unstable
If targetdamage
is slainwith
theyPen [r:4+EPR].
become a Lesser Chaos 9 Increase damage by 1d10.
5 Spawn. 9 Increase damage by 1d10
"You" Unarmed attacks at 1d10+SB damage (Primitive quality) 0 -
1000 Summon 1d10 vermin (Rats, slugs, etc.) appear after 2d10 minutes. No control 5 Extend range 1km
"You" Set things alight or use it as fuel for other Pyrokinetic powers 0 -
"Unlimited" Summon object instantly to hand. Object must be prepared: takes one hour 0
"[WB]" Discount [r:WB] (WP Bonus) hits from incoming missiles 0
"You" Immunity to poison, temperature, Fatigue, vacuum or increase characteristic 0 -
"You" Distort you image, blend into background. +30 concealment, -20 BS for opponents 0 -
"Touch" Pass secure
Inflict 2d10+5message via intermediary.
E on all enemies within a radius of 1mxPR. Affected suffer Photon 0
"You" Flash grenade effect. 10 Affect one other ally.
8 WP vs. WP test: command a sentient being 10 +10 WP on opposed test
10 Target begins suffocating (CR p. 210) 10 T test difficulty increases
5 Open doorway to another location. Roll Hard (-20) WP test, or take Perils of the War 0
50 Makesuccesful
Next opposed attack
WP test to inflict
gainst Malediction
Tearing quality, on daemon.
or gains If daemondie
an additional WP < 50, can con5
if already +10 to opposed willpower
"You" Tearing
Target must redo last action again, may not be life threatening (auto negate) save vs 10 an additional succesful str
30 WP 0
5 Plague object
Cause target to
fordisintegrate
[r: ceiling(1,1d10-TB)]
under certain rounds . Each round,
circumstances reduce all
(self destruct characteristi
after reading 5 +1 to duration of disease
"Touch" for example)
Effectively invisible. You can 'reappear' upto 10m from start location. Attack is only 0
"You" possible after succesfull Psyniscience test and even then with -30 Attack penalty 0
"Touch" Distort targets face and voice to make it unrecognizable. 0 -
"You" Unavoidable automatically hit at near impossible range (sight!) 0
8 WP vs. WP test: seize controll of another's body 10 +10 WP on opposed test
10 Instantly extiguish all fires within range 5 Extend range 5m
"You" Find single
Target makes specific
-10 WP object
test or
or person
S, T, and by Ag
focusing
are allmind
reduced by 1d10. Target must test 0 -
20 again next round. Effects last duration + 1d10 rounds. 0 -
10 Target
Immunerecovers
to damage 1 fatigue (canand
from fire target
flameself)
weaponry, take 1/2 damage from plasma or 5 one extra fatigue removed
"You" melta (before armour + toughness). 0 -
"You" Choose one sense and gain +30 bonus on all related tests 5 enhance additional sense
10 Cause target
Create mentaltobond
bleedwithoutanimal,
(WP vsalso T) oracts
takeas[r:WB*2]
Psy-Focus.damage + Blood
Familiar actsLoss.
on same turn 0
"Touch" as master. Death causes -10 to all tests for 1d5 hours. Only one at a time. 0
2000 See events at a place far away (range!) 10 double the range
"You" You gain fear (2) 10 1 extra fear rating
"[5*WB]" Hurl a 1d10+5 Energy damage bolt at your foes (WP test +0) 5 Extra bolt.
50 Create 6m radius Fire Storm: 1d10+5 Energy damage. 5 Extra 1d10 damage
"You" Creates Flail out of skulls. Warp weapon, damage causes 1d10 insanity + 1 pt per sku0 -
"You" Belch flame for 1d10+4 E dmg, Pen 3, Range 20m, Flame, all targets set on fire) 0
20 All in range must make WP +20 test or be stunned for 1 round 10 increase difficulty with on
"You" TB+2,up
Fling AB-1
to 10kg at a target at 6m range (WP test to inflict 5kg or less 1d10+1 I dmg 5 TB+1, up to a maximum of
10 or more than 5kg inflict 1d10+2 I dmg). 0
"You" You can rise up to 5m (not move). If used when falling: -10 WP test 0 -
20 Like Force Bolt, but create WB bolts 5 additional bolt
20 Hurl
Saveavs burst of mental
WP+10, force1d10
duration at your
min.opponent
Opponent (WP test,
can't 1d10+WB
remember I dmg)
previous 5 additional 1 point Impact
10 encounter(s) 5 Extend power to an extra
"You" By peering into the future, you gain +30 bonus to a single Skill Test 0
"You" SB is multplied by 4 and you gain the Natural Weapon trait 0 -
25 Disrupt electronic device, stuns target 1 round. Can make WP test to negate. 10 affect extra target
10 Heal 1d5. Repeated use within 6 hours: target must make T test, 1d5 damage on fail 0
"[5*WB]" Hurl energy (BS test, 1d10+WB E dmg, Warp Weapon) 10 +1d10 damage
6 Deal [r:WB]d10 and gain 1d10+1 Energy damage each round sustained 0 -
"You" Gain
Create immunity
heat andtoflames
Impactatdamage
stationary (T test, 1d5(1d10
targets rounds)E damage; +1 for each round 0
10 sustained) 0 -
100 Save vs WP. On fail -10 to all tests 10 affect extra target
6 Subtly implant an image of great courage to overcome negative emotions 0 -
"You" Allies gain +20 to tests related to fear or pinning (you must be in line of sight) 0 -
"You" +10 to all non-combat tests until end of next turn 0
"Touch" Transfer wounds from stunned target. If target wounds =0, target dies. 5 Target loses 1 wound, you
"You" Gain +20 WS, +20 S, +10 T, +10 Ag, +3 Initiative, Natural Weapons Trait, melee attac0 -
"You" Until the end of you next turn you may reroll one die roll 0
"Line of Sight" Blind target (target makes WP test, blinds 1d5 hours. Fail by 3 or more degrees, ey 5 -10 to target WP roll (max
"Line of Sight" Kill target (target makes WP test, 3d10+10 T damage, T=0 target dies, can burn FP t 5 -10 to target WP roll (max
"Line of Sight" Hex target (target makes WP test, +10 to all char and skill tests for next 1d5 hours, if 5 -10 to target WP roll (max
"You" All weapons
Alter and equip
your physical permanently destroyed. Gain immunity to all fire and flame 5
appearance. greater alteration of appe
and 1/2 damage from Plasma, Las, and Melta (before armour & TB). Gain Stuff of
50 Increase SB
Add [r:EPR] trait.(after Unnatural
to Penetration of Strength)
Melee by [r:EPR]
attacks. Attackspoints (eff count
do 1d5E
not PR = [r:EPR]) and 5 Affect one other ally.
Nightmares TB+3. Anything within 5 meters takes dmgas perPrimitive
round and
20 cause -10 to Parry.
will ignite if flammable. Unarmed attacks do 1d10+SB E dmg Pen 5, Power Field. 5 Affect one other ally.
"Touch" Read
Weapons a targets
strikingmindyoubyhave
touching it for fiveofrounds
75% chance (WP vs. WPAfter
being destroyed. tests)
power ends, take 0
"You" 1d5 levels
Mask of fatigue.
yourself with appearance of another well known individual. Observers negate 0 -
"You" with a WP test. 5 increase difficulty with on
100 Add
Target1 (+[r:bcUnnConversion]
must make -10 T test or if using
take 1d5 BC R ordamage
OW rules) to Unnatural
bypassing armourStrength.
and 5 Affect one other ally.
"Touch" Open portaltoormost
toughness unseal object wounded
reccently (take 1d5 location.
dmg small, 1d10 dmg
If target medium
is heavily or 2d10 dmg lar0
wounded,
10 immediately suffers Blood Loss. Does not work against unwounded or unliving. 0
"Touch" Peer into the fait of a single willing target 0
10 Pull grenade pins, push buttons, jog triggers, direct small projectiles 0 -
"You" +10 to dodge and parry 0 -
"You" Seeing the future threads, all BS Tests made to hit you are at -30 penalty 0
"You" By sensing future disturbances, gain +20 bonus to all WS and BS Tests 0
"You" Unnatural awareness: +20 to Awareness Tests, +[r:WB] (WP Bonus) to Initiative 10 add WB to initiative again
"You" Send your disembodied self to contact a well known being in the same solar system 0 -
5 Create a rune that is difficult to approach (approachers must test WP (-10) or lose turn0
"You" Psychic Blade: WP to hit, no Parry, 1d10+4 R, Pen. 4, needs no free hand 0 -
10 Warp your enemy in bands of telekinetic force (WP vs. T test 1d10+WB I dmg) 0
10 Launch a blast of screaming mental energy to knock enemies unconscious 10 Extend range 10m
"Touch" Imbue item with psychic stench for 1d10 days, range is 5 meters 0
10 Everything within radius except you takes -10 to all physical actions. 10 double radius
"You" Sense psychic impression on area (Range=WB) or object. 10 Cut required time in half.
10 Knock opponent to the ground: WP vs. S test 0
20 Add [r:EPR] (eff PR) to Initiative and gain Swift Attack. 5 Affect one other ally.
"You" Each round remove 1d5 points of damage (regrow lost organs, limbs,...) 0 -
"You" Duration 1 hour. Reroll failed test to resist deamon 0
"You" Create barrier 5m radius around you. Enemies crossing it treat it as Rubble. 5 Increase radius by 5m
"[5*WB]" Manipulate existing fires by different ways 5 make the flames more lif
10 1d10+WB
Every roundpoints
makeofOpp targets
WPdamage
test withare removed
target. Whoever is first to 5 cummulative 5 extend range 10m OR rem
20 Erase
successesyour wins.
presence from
If you others'
win, target's mind
mind is seeded and is automatically affected by 5 Add another target OR im
"Touch" Compel,
Sense Dominate,
machinery & Suggestion, and Zone
constructs within range.of Compulsion.
Living beings block sense in line of 10 +10 WP on opposed test
50 sight. 10 Extend range 10m
50 Detect all living creatures in range. Walls >1m thick, block this power 5 Extend range 10m
Short range teleport to somewhere 1d5 or 1d10+2 meters away (cannot pass wards,
"You" Gain an1d10+2*WB
Inflicts alien trait, theX appearance
dmg. Bypasses of aarmour.
creatureCritical
or natural
hitsweapons
apply to both body & 0 -
void shields, or gellar fields). If space is occupied, make T test. Success: Thrown
"[5*WB]" head.
backwards 1d5 meters & stunned for 1d5 rounds. Failure: As success + 1d10 X 10 additional attack
"You" The deviner
dmg to Bodymay try to read
bypassing the and
armour auratoughness.
of any person he can see
If occupied space is a living being it 0 -
"You" must make
Target goesTintotestspasm
or be stunned.
for one round, drops to the ground, if carrying Ballistic 0
50 weapon, shoot nearest target (normal BS test) 5 affect extra target OR incr
30 Manipulate any object within range. S = WP 0
10 Halt blood loss of target (you can be the target) 5 affect extra target
50 All creatures
Make opposed within
WP radius must
test with make
target. WP test each
Success: round
Introduce or attempt
subtle to kill into
suggestion anyone near
10 Double radius
6 targets mind. +20 to Interaction Skill. 0
10 Summon object out of thin air (WP test to summon) 10 +10 to WP test to create o
10 Move physical objects to a maximum of [r:WB*5]kg (WP Bonus x 5kg) around 0 -
"You" Create a field of telekinetic energy (+1AP to all locations) 10 +1 AP
2000 Send your thoughts in the minds of others 0 -
Phase out of existence for 1d5 rounds. Make WP test to act in round you return. If
8 Project 20m
Create a person's
radius worst
hazy nightmare
bubble in itsyou.
around mindEnemy
to roll on the shock
ranged attackstable
take -30 5 +10 on roll on shock table
failed by >3 degrees, take Shock as if failed fear test. If space is now occupied,
"You" penalty.
make T test.GainSuccess:
+30 to Silent Movebackwards
Thrown & Concealment Tests.& stunned for 1d5 rounds.
1d5 meters 5 Expand or shrink radius b
"[1000*PR]" SummonAs
Failure: [r:EPR]
success (eff+PR) allies
1d10 X dmg fromtoaBodydistance. See description
bypassing armour andfortoughness.
details. If 5 Increase distance by 1km a
"You" occupied space is a living being it must make T test or be stunned. 0
"You" Effect is the same as a glow lamp, color can change as wished, no heat, size palm. 10 double or half size of ligh
100 Save vs WP. On fail consult table 8-6 (p. 235) mental traumas 10 affect extra target
"Touch" Draw poisons from the flesh (de-tox effect CR p. 148) 5 draw poison from an additi
5 Transfix target with hallucinations (target makes (-30) WP test, or paralyzed for 1 hou 0
"You" Gain two levels of mastery in the Gamble skill with a max of +20 on the skill test 0 -
"You" Gain +10 bonus to interaction skills 10 Bonus is +20 instead of +
"Touch" Target must make WP test to lie to you. Target may be silent instead. 5 -
20 Target takes -20 to Perception tests 10 Distraction lasts 1 extra tu
"You" Until end of next turn: BS+30 0
60 Place a barrier of flame (3m high, 1m thick, 2m long, 1d10+5 E dmg) 0
15 Create
Ignore all15x15 wall ofincurred
penalties souls (touch
by lowwall and gravity
or high take 2d10 insanity
worlds. points
Be able to +walk
make onTwalls
(+10)ort 10 Add 1m to height
"You" ceiling at 1/2 normal rate. Make Ag test to step from wall<-->ceilling 0 -
"Earshot" Corrupt those around you (all make a WP test or gain Corruption points = amount of fa0
30 Do 1d10+EPR (eff PR:[r:EPR]) E damage to a single target with Flame. 9 Increase damage by 1d10
50 Drown all sound in range for 1 round 5 Extend range 10m
10 Project Lightning ([r:EPR] bolts, targets must be within 5m of each other, BS roll to hi 0
"[PR]*5" In [r:5*EPR]m
Tear around
open reality and doyouAoE nothing
damage may inenter
20mrealspace
radius tothrough the warp.
all targets. Does 2d10 E 5 Increase radius by PRx5m
20 damage bypassing armour. Daemons cannot reduce with Toughness either. 5 Increase damage by 1d10
"Earshot" Fool daemons (daemons must make WP vs WP or +10 charm, intimidate, deceive. If 10 dae +10 bonus to Charm, Decei
"Touch" Mark rune of fortitude (marked may re-roll any S or T opposed test, gains +5 wounds, 0
30 +2 tomechanical
ALL Power rolls,devices
phenomena occur onfor8,9
stop working oneor round.
10 In addition a WP test may be 5 Extend range 10m
50 made to Jam one weapon in range. (Tech-Priests loath the use of this) 5 Extend range 10m
"Earshot" Amplify persuasive
Opponent abilities:
get -20 penalty (WP vs WP: or
to mechanically +10 to Charm,detect
psychically Intimidate,
you. IfDeceive).
no detection 10 +10 to Skill Test
10 roll is required, +10 WP test (psychic) or +10 Int mechanical 5 Extend range 10m
"[3d10]" All normal plant life within range withers and dies 5 Extend range 10m
"You" Leave no tracks
Everyone within detectable
range mustby people
make OpporWPmachines.
test. You roll once against all. All losers 0 -
"[5+WB]" are Compelled as per power. 1 Command per zone. 10 +10 WP on opposed test
5 Only usable against targets with Daemonic or Warp Instability Traits. Make Oppose 5 Extend range by 5m or imp
"You" Immune to Primitive, SP or other solid projectile weapons (needlers, webbers, etc). 0 -
4 Make WP test to deal 1d10 wounds to all targets in range. Dmg ignores armour and tou 5 Gain 1 additional degree
20 Set everything in area on fire, and then either a) deal 2d10 E Pen 4 Flame damage 5 Affect 1 additional target
10 Make opposed willpower test with target. If target fails, on next turn he drops range 7 Affect 1 additional target
"You" Immune to flame, half damage from las/plasma/melta/psyker powers involving flame (exc 0 -
24 Select one target with Psy Rating. Target may not use psyker powers during next turn2 Add 10 to roll on phenomen
20 Select [r:WB] (WP Bonus) allies without Machine or Bestial traits. Each ally must im 4 Affect 1 additional ally
20 Everything incinerated, [r:WB]d10 E dmg sets targets on fire. For every round maitnin0 -
30 Throw object weighing up to [r:WB*10]kg (WP Bonus x 10). Make BS test to hit, 2d102 Increase damage by 1. For
30 Psyker gains Fly(WB) trait, where x is WP Bonus. 4 Increase Fly by 1
30 Lift and move any object less than [r:WB*50]kg (WP Bonus x 50). Move object up to 5 Increase weight moved by
30 Fire [r:WB] (WP Bonus) lightning bolts; BS test per bolt to deal 1d10+10 E Pen 3 with 5 Launch 1 extra bolt or inc
"You" When psyker is struck in melee, opponent takes 1d10+WB E Shocking. Psyker also 0 -
20 Make BS attack at every opponent of choice in range to deal 2d10+10 E Pen 5 with Sh2 Extend range 1m
"You" Psykers hands become melee weapons doing 2d10+2*SB I damage; hands are treated 5a Increase dmg by 1 or pen
10 All unshielded creatures are revealed to psyker, along with surface thoughts. Grants 5 Extend range 5m or affect
"You" Psyker leaves physical body behind and becomes ethereal being, invisible to non-psy 0 -
20 Possess target, manipulating target body and assuming target combat skills. 1 level 2 Increase range by 20m
"You" Re-roll any failed BS, WS, Dodge and Parry. Out of combat, see six seconds into fut 8 Extend precog for 1 additi
36 Select one target, make opposed WP test. For each degree of success target loses 14 Increase difficulty of WP t
"You" Anyone attempting ranged or approach within 3 meters of psyker must make WP test 4 Extend benefit to 1 ally wi
20 Freeze time within a sphere. Targets cannot interact or be interacted with. Sphere is 4i Increase duration by 1 rou
100 Summon storm, flings around objects weighing 5kg or less, reduces visibility to 1d10 m 5 Do additional 1d10 dmg pe
15 Slow time: [r:WB] (WP Bonus) targets lose half action next turn. Hasten Time: [r: 4 Extend powers range by 5m.
30 Select [r:WB] (WP Bonus) targets, each makes WP -20 test. If failed they lose turn, if 10 Increase difficulty of tests
"[Self]" <br><b>Novice</b>: By making a Willpower test, the navigator become hidden from psych 0 - Novice
"[Self]" On a successful Focus Power Test, the psyker is able to re-roll any single Test with 0 -
"[PB*5]" Novice: On a successful Difficult (-10) WP test the Navigator causes a radius of his 0 -
"Distant Solar" Send message. Time to reach target: 1d10 Rounds 0 -
"Nearby Solar" Send message. Time to reach target: 1d5 Rounds 0 -
"Nearby Syste Send message. Time to reach target: 1d10 Minutes 0 -
"Orbit" Send message. Time to reach target: Instant 0 -
"Sector" Make a Focus Power
Send message. Time Test.
to reach Should the1d5
target: Focus Power Test succeed, another psyker 0
Weeks -
the psyker is able to determine he how far away he is from thatpower
beacon as if it were
thenathat 0
"Segmentum" can Send
fixed
have any
message.
point
divination
Time to power
in space. reach knows
target: 1d5enhanced.
Months If that succeeds, -
psyker gains a bonusThe maximum
to his Psy Ratingrange that
equal he<b>[r:celing(EPR/2)]</b>
to can perceive the beacon(eff is equal
PR
"Sub Sector" to Send message. Time Navigators
<b>[r:EPR*5]</b>. to reach target: 1d5 Hoursthe location of the beacon. Should
mayauto-seance
be given 0 -
divided by 2) of the psyker using the power. In addition, up to half of any
"You" Read
damage Emperor's
the Navigator
suffered Tarot
gainbyatthe for
least individual.
onepsyker
other Spend
degreefrom 30
of success
either minute
onuse
the and make
a Difficult
of other-10 Psyniscience
Psyniscience
divination test to0
powers -
The
Test, psyker
then makes
he isaura.
able antoOpposed
locate theWillpower
beacon Test against
within aofnumbertheof target.
light For every
years Degree
"You" Read
or
of
persons
through
Success any Psychic
on the
Results
Focus
depend
Phenomena
Power
onPerils
Test,orthe
degreesof the
target takes
success.
Warp
1d10 events Each
points mayofof beequal
round to
sustained
transferred
damage,
add
0 + -
"[Special]" <b>[r:EPR]</b>
to the psyker (the psyker's
maintaining effective
the auto-seance PR). By
power. knowing the location the beacon 0 -
ignoring armour and Toughness. Should the psyker win the
(and being able to sense it) a Navigator who is unable to locate the Astronomican Test by 5 or more
"[Per]" Novice:
Degrees As a Half Action, the Navigator applies hisback supernatural levelsand of perception
utterly t 0 -
can makeofaSuccess,
Very Hardthe entity
(-30) is flung screaming
Navigation (Warp) Test instead into the warp,
of the normal is test
"[PRx5]" destroyed!
required to chart a successful course. The beacon can become obscured by warp 0 -
"Touch" To activate
storms this Technique,
or eddies, the psykerper
or even destroyed, must
thetouch
Gamea Master's
target (other than himself
discretion. ) and m0
This power -
"[PRx5]" may not be used at the Fettered Psychic Strength. 0 -
"[PR*5]" Control a number of animals equal to [r:EPR] (eff PR). Make Opposed WP test to com0 -
"[PR*10]" The psyker activates this Technique with a Focus Power Test, choosing a target point 0f -
Should the psyker succeed, the target suffers 1d10+EPR damage. This damage
"[PR*5]" Gain +20 to WS, BS test against you are at a -30 penalty. May warn allies verbally, a 0 -
cannot be reduced due to armour (unless the armour is warded) or Toughness.
"[PR*10]" The psykerand
Daemons focuses
other his will as of
creatures a cluster
the warpof energy
are immunebolts.toThese bolts are
this ability, a physical
as are 0 -
"[PR*2]" The psyker activates
Untouchables and other thissimilar
Technique types.byShould
makingthe a Focus
psykerPower
fail theTest
Focus andPower
choosing
Test,one0ally -
"[PR]" he suffers 1d5 Insanity Points as he is witness to the awful visions of Chaos. 0 -
The psyker makes an Opposed Willpower Test against the target. If successful, he
"[PR*2]" The psyker chooses a number of allies (excluding himself ) up to his Psy Rating withi 0 -
inflicts 1d10+EPR (eff EPR) R Damage with the Shocking Quality to the target. This
"[PR*5]" Make
damage Opposed WP Testfortoarmour
is not reduced force target (unless to obey
warded) command for 1 round.
or Toughness Bonus. Target gets +20 0t -
15 <br><b>Novice</b>:
Additionally, this power Navigator
will onlymakes work on anliving
<b>opposed
beings and WPanimals.
Test</b>. Should
It will not work he achieve 0 more - Novice
"[PR]" against
The psyker daemons,
makesnon-living,
a Focus Power or other Test denizens
and theof the warp.
degrees of success on that Test 0 -
"[PR]" Make Opposed
determines howWP wellTesthe can to gain discerna +30 thebonus
touchto ofInteraction
the Empyrean testson vsthings
a single (see target.
Table 0 -
"[PR]" 6-2: Detect Taint). 0 -
"[WB]" <br><b>Novice</b>: Apply -10 penalty to any Pilot (Space Craft) Skill Test per degree0 - Novice
Choose a target within a range of [r:5*EPR]m (5m x Psy Rating).<br>Both the target
"You" Spend
and the1Farseer
minute and make a Psyniscience
immediately make an opposed test toWillpower
answer atest.<br>If
single question. the target Psychic
fails, 0 -
"[PR*5]" Make
then allOpposed WP Testagainst
attacks directed to control thetarget
targetlike andaany puppet. Divide
additional actions within
enemies between a self 0 -
"[PR]" [r:EPR] (eff PR) metres gain [r:1d10+EPR] (1d10 + EPR) damage. 0 -
"[Per]" Novice: The Navigator makes an Opposed Willpower Test against a single target within 0 h -
"[PR]" The psyker activates this Technique with a Focus Power Test. If he succeeds and his 0ta -
"Touch" The psyker activates this Technique by touching a willing target (other than himself 0 -
"[PB]" Novice: The Navigator chooses a target that is no further away than his Perception B 0 -
"[Per]" Novice: As a Full Action, the Navigator may activate this power by choosing one oppon 0 -
"[PR*10]" Deal 1d10+2*EPR (eff PR = [r:EPR]) I damage 0 -
"[PR*5]" Create <b>[r:EPR]</b> (eff PR) force shards. Shards hover around pysker. Any oppon 0 -
"You" Gain +30 to 1 skill roll until end of next turn. Must be used at unfettered. 0 -
"[Self]" <br><b>Novice</b>: You draw three secrets from the future. You may spend a secret 0on - Novice
"[PR*10]" The psyker begins by nominating a single point within range and line of sight. If he 0 -
Guide affects the Farseer plus a [r:EPR] (EPR) allies in a radius of [r:50*EPR]m
"[Self]" <br><b>Novice</b>:
(50m x EPR). May be cast on self or ally within line of sight.<br>All affected may re- 0
You detect if the person or object has a Psy Rating or is tainted - Novice
"[PR*2]" The psyker
roll failed chooses
Weapon a number
Skill and Ballistic of alliesSkill(excluding
Tests [r:EPR] himself (EPR)) uprounds.
to his Psy This Rating
powerwithi 0 -
"[PRx5]" does not stack with re-rolls from other effects. 0 -
"[PB*5]" <br><b>Novice</b>: Target within [r:PB*5] meters must make an Opposed Willpower 0Test - Novice
"[PR*5]" The psyker activates the Technique with an Opposed Willpower Test and chooses a target 0 -
10 Make a Focus Power aTest,
<br><b>Novice</b>: 30 degreethe psyker coneisfrom ablethe to levitate
Navigator himself
out toup to [r:EPR]
a range of 10 metres.0 - Novice
"You" meters.
Gain +20This to WSpower andisBS, notand flight, -20but to merely
incoming a vertical
BS tests movement.
until end of Thenext psyker
round. can alsob0
Must -
use this power to lift objects or others into the air as well. To determine how much
"[PR*2]" Remove pinning and grant +10 bonus to WP tests to a number of targets equal to [r:E0 -
weight the psyker can levitate with this power, consult Table 9-33: Carrying, Lifting &
"[Self]" Novice:
Pushing, The Navigator
ona page makes a Challenging (+0) Willpowerusing Test. [r:IB+WB]
If successful, (IB +he remov 0 -
By making Focus268 Powerof the Rogue
Test, the Trader
psyker Core gainsRulebook
a bonus to his Perception
"[PR*10]" The psyker
WB). activates
The maximum
characteristic. this
Shouldlifting the power
weight
Test with
is the
succeed, an total
Opposed amount
the psyker Willpower
of weight
gains Test
theagainst
psyker acan
a <b>[r:EPR+WB]</b> living creat0 -
"[Self]" levitate
bonus to- anything
his perception over that test.limit and the he
In addition, psyker
mayisalso unable
bestow to lift it. bonus onto any ally 0
this -
"[PR]" who is within range. This bonus lasts for 1 round. 0 -
"[PR*1000]" Roll -10 Focus Power Test to create a permanent fettered strength telepathic connecti0 -
"[PR*1000]" Create a fettered strength telepathic link up to [r:WB] willing individuals. Does not req0 -
"[PR*5]" Move or lift any object in range up to [r:10*EPR]kg. Does not work on living beings 0 -
"[PR*5]" Move or lift any object in range up to [r:10*EPR]kg. Does not work on living beings 0 -
Target within line of sight up [r:10*EPR]m (10m x EPR).<br>Both the target and the
"[PR]" Spend
Farseer 5immediately
rounds making make an an Opposed
opposed WP test eachtest. round. Each theround test
failsistheywon, addition
0 -
The psyker makes a Focus Power Test Willpower
and the degrees<br>If of success target
determine how will
"[PR*250]" Extended
much senses
suffer protection
1d10 istogained
+ DoSd10. detect
Ignore minds
by armour
use within
of thisandrange. Any Table
toughness,
power (see creature
deduct6-1:within
WBMind orrange
target.with
Ward). Resist 0
Critical
This -
"[PRx5]" effects may
power are located
not be made on theatHead. the Fettered Psychic Strength. The benefits on the table 0 -
"[Self]" stack. 0 -
"[PR*100]" Increase
The barrier telepathy
only protectsrange aby9010X degree arc around a character (the psyker may move 0 -
"[Ship]" All
the attempts
barrier asmade
<br><b>Novice</b>: a Half toAction),
attack
Forcesthose but
anymust within
other be the area attempting
positioned
Navigator of effect
in a way suffertouse
to a -10
protect penalty
Tracks the inPsykerto Stars,
the or 0 - Novice
Weapon
a nearby Skill
ally Tests 2m.
within and The a -20psyker penalty to Ballistic
makes a Focus SkillPower
Tests.Test Those to whothis
call areshield
within
"[PB*3]" Novice: The Navigator must choose a target within his Perception Bonus x 3 metres and 0 -
the area
into being. of The
effect are also
shield providesaffected by these
a number of APpenalties
equal as well.
to the The mist
psyker's Psyfollows
Rating. theThe
"[PR*5]" Can
psykerusewherever
telekinesesgoes, to performonly anylaststaskathat can be of done with baretohands. Use WP of inste
0 -
barrier is not onlyhe effective but against physical number
and ranged rounds
attacks,equal but alsothe against
degrees
"[PR*5]" Deal
psychic and daemonic attacks. It takes a Half Action to move the shield from either 0
success [r:EPR]d10
achieved I damage
on the with
Focus the
Power Shocking
Test. quality
Once theto the
power target.
expires,Targetthe has
mist -5 penalt -
"[PR]" evaporates.
the psyker to an ally, or vice versa. Once the power expires, the shield evaporates 0 -
"[See Descripti completely. 0 -
"[PR*1000]" ThisLocate technique
a
By succeeding single only
object
onare
affects
a Focus or individuals
person in
Powermutants.
with mutations
immediate
Test andIttaking vicinity, (including
must have minor
some ones)
degree and of
to A 0
familia -
Navigators - who themselves does a notHalf Action
affect anyone and
abhumans wishing aliens.
"[PR]" Make
target athe Psyniscience
psyker test to gain information from residual psychic presence on object0 -
successful Focus with Power a ranged
Test grants attack or psyker
the approach thewithin
Fear (1) three meters
Trait against of the
those psyker
"[PR*1000]" mustMake
affected -10byOpposed
pass athe
Challenging WP Test
technique. (+0)
Each toWillpower
take
turn control
theyTest ofor
begin target
forgobody.
within their Psykers
turn
10 metres asofthe body
the falls asleep,
energies
psyker, of
they 0e -
"[PR*2]" the
must warp
A psykermake hold
who them
activates
a Hard at bay.
(-20) this In
Willpower addition,
power Testwhile
extends this
his
or take technique
mind
1d10 deeply
R damage is
intoactive,
the anytainted
void,
as their attacks
searching body for0 -
"[See Descripti against
rebels. Thisthe psyker
damage with the reduced
is not Warp Weapon by armour Traitorthat hit the psyker do not ignore
Toughness. 0 -
armour, and deal only half damage. Should the psyker make any type of ranged
"[Self]" <br><b>Novice</b>: for every degree of success the Navigator is able to remove 1 leve 0 - Novice
attacks
The psykerwhile this technique
makes a single is active, Willpower
Opposed it ends immediately.
Test against Byall spending
daemonic a Full Action
creatures
1 Spend
instead 2d5
of a rounds
Half for
Action, simple
the or 2d10
psyker can hours
extend for this
major and make
protection to Opposed
any ally WP
they Test to 0repo
can -
within a number of meters equal to the range of this technique. Should the psyker
"[PR*5]" The (have
see psykerLOS) may within
make 5 a meters.
Focus Power The same Test restrictions
to manifest and this Technique
conditions as aapplied
that Reaction to agai
0 -
achieve more successes, the daemonic take damage equal to the psyker's Psy
"[See Descripti Rating
the psyker apply degree
for every to the targetof success instead. on Thethis psyker
test. This candamage
maintain this technique.
cannot be reduced by 0 -
15 <br><b>Novice</b>:
armour. Psykers, andShould the Navigator
warp-sorcerers, sufferachieve more degrees
a -10 penalty on theirof success,
Tests the oppone
to manifest 0 - Novice
"[See Descripti psychic powers and techniques for every Degree of Success instead of damage. 0 -
"[Self]" Novice: As a Half Action, the Navigator can activate this power by making a Challengi0 -
"[PR*10]" Make
While Opposed
this powerWP Test, on
is active, thesucess
psykertarget is immuneloses to allany
senseseffectsexcept
that touch
penalize for hisduration o0 -
"[PR*10]" Create unfettered
Willpower, he cannot strength link with one
gain Corruption target,
Points, anddoesanynot causeagainst
attacks psychichim phenomena
that 0 -
"[Self]" possess the Warp Weapon Trait treats the psyker as if he possessed the Holy Trait. 0 -
"[Self]" <br><b>Novice</b>: If the Test succeeds, he may add [r:5*IB] (5 x IB) to any Maneuver 0 - Novice
"[PR*5]" Rain of force bolts. Choose num targets equal to [r:EPR] each round, make a WP tes0 -
"[PR*2]" The psyker chooses a number of allies (excluding himself ) up to his Psy Rating withi 0 -
15 <br><b>Novice</b>: Should he achieve more degrees of success, he does 1d10 R Damag 0 - Novice
15 <br><b>Novice</b>: The Navigator makes a single Test and compares the result to each 0 - Novice
"[PR*10]" Make Opposed WP vs T test to inflict 1d10+EPR (eff PR: [r:EPR]) I damage. May also0 -
"You" Create [r:EPR] points of AP; stacks with other armour. Works against Warp weapons.0 -
"You" Create telekinetic blade. Does not require Weapon Training. Make WS test to do 1d 0 -
"[PR*5]" Target perceives you as if you had a fear rating [r:1 + floor(EPR/3)] or lower. 0 -
"[Self]" <br><b>Novice</b>: You may move up to [r:Per] (Per) metres, as long as you could hav 0 - Novice
"[PR*10]" Psykers who learn the Soul Ward Discipline expect to rally their allies so that they ca 0 -
15 <br><b>Novice</b>: Anyone within 15m Friend or Foe must make an opposed Will Power 0 - Novice
"[PR*5]" The psyker chooses an enemy within range and line of sight and then makes a Focus 0Pow -
"[PR*1000]" Send your thoughts into the minds of either specific individuals or as a general broadc0 -
"[Self]" <br><b>Novice</b>: Add [r:2*AB] (2xAB) to initiative and may take an additional Half 0 - Novice
"[Self]" <br><b>Novice</b>: You track a ship through Real Space that has passed by within [ 0 - Novice
"[15]" Novice:
A Librarian Thismay is ause gaze this power,
psychic as power
described in two on different
page 180ways, of thechoosing ROGUEits TRADER Core 0 Rulebo -
When this power is manifested, the Librarian gains a pool of points equal to
"[PR]" psykerHe
The Librarian
application
[r:EPR*4]. enters
chooses
before
can he a brief
then ause
manifeststrance
number these it.state
of The xenos
points and toin
first makes
range,
application
increase a Focus
equal
any of of to
thisPower
his orpowerless Test; is toif his
than
Characteristics he succeeds,
gain PR,
an
(with to 0 -
"[Self]" be
theaffected
mediate
<br><b>Novice</b>:
exception byof
tactical this
edge power.
Weapon in combat
Detect Each
Skill objects
andaffected
and is space
in
Ballistic most alien up
Skill)must
useful to then
a onemake
when
on[r:PB] facing
(PB)
for one VUan Opposed
immediate (i.e.battlefield
or [r:1000*PB]
basis if four(1, 0 - Novice
"[PR]" Willpower
threats.
Gain +10
times hisUsed TestRating
bonus
Psy inwith
this
to all the
way,
WS
was Librarian
Battle
24and BS
points, totests
Sight hide
herevealsandtheirincoming
could thoughts
the position
distribute BS from
uptests tohim.
of all
24are Those
enemies
points at a among that
-20.within fail range 0
Additional
his -
suffer
that a - [r:EPR*5]
have
Characteristics). hostile the While penalty
intentions to Dodge
this toward
power the
is and
being Parry
Librarian sustained,Tests
(i.e. intend against
the to do
Librarian thethe Librarian
Librarian
counts asin having
the
harm).
"[PR*10]" As
The a Full
technique Action, only psyker
affects is
melee able to
weapons, focus his
and energy,
only those to drawbeing powerheldlimited from
by the the Warp 0
psyker -
following
This
the doesTurn.
increased not track In addition,
the movements
Characteristic the for GM can
all intentsof these provideand the
enemies
purposes, playeror their with
including some
actions, but
increasing insight
simply his Test.0
"[Self]" Novice:
(once
into he As
the affected a Full
relinquishes Action,
aliens' it the
from
of actions Navigator
his grip,
on the following it may
loses make
this Turn a Challenging
power)
and such with the (+0)
Warp Perception
Weapon -
informs
Characteristic the Librarian Bonuses their presence,
if applicable.When direction,
the power ends,asthere
distance where
from is a they
his intendeffect
current
draining to
"[Special]" Trait (see
move, InRogue Trader Core areRulebook, page 368 for aredetails). 0 -
on the which
location. Librarian weapons
addition andto any they
revealing
Characteristic going
foes, to this use
which powerorwasif allows
they
increased the planningsuffersonatoattacking
Librarian ignore equal
penalty or
"[PR*5]" retreating.
penalties
This
to thepoweramount formust
Concealment
it wasbe targeted
increased when at byamaking
single
for onecreature. attacks
hour (i.e. against
if the enemies
However, it mayrevealed
Librarian affect others
increased byhis Battle 0 -
"[1*PR]" Sight
Calling
nearby,
Strength until
upon bythe
depending10thestart
his of his
talents
on
Strength next
itsofstrength.
deadis Turn.<br>The
heroes,
reduced The by the second
10Librarian
Librarian for an does use
hour instils ofneed
notafter this
within
the power
to powerhimself
make is aends).
toBS
orgainanothe
Test a to 0 -
"[Self]" broad
hit the strategic
During target.
this time, overview
However,
the Librarian hisof Focus
anmay areaPower anduse
not information
Testthisispower. on how
modified asbetterif he was to complete
making aa 0 -
mission,
When
rangedthis orpower
attack overcome
(using istheir a foe. Asthe
activated,
bonuses andpart of the preparation
Kill-team
penalties may
for enter Squad
range, for a mission
lighting, Mode and at a no
so Librarian
penalty
forth). This whoand the
"See DescriptioLibrarians
If the Librarian can use
successfully gifts to
uses send this psychic messages and communications across 0 -
is acting
without
power as Squad
requiring
deals 1d10*EPR a Leader
Cohesion (eff can choose
roll.
PR: Thepower,
[r:EPR]) to use
Kill-team he regains
withBattle
and the1other
a PenSight [r:EPR] rather
point and
members
ofthanCohesion
the Felling
of the
selecting (1)an
per Kill-
"[Special]" By
team
With reading
Oath. The gain
the Bloodythe
access
Librarian Emperor's
Fist to a pool
power,
can Tarot
then ofthe for
temporary
Librarian
choose a specific
one Fate
infuses individual,
Points his equal
melee the topsyker
attack [r:EPR]. can
with grant
This
extra insight
pool
force 0 -
degree
Quality of
to success
the targeted on the Focus
creature, Power
as well asofany
Test the Mission
if itcreatures
had suffered Objectives
within any and meters.
Cohesion
[r:EPR] add damage, If
"[30m]" lasts
The until
Librarian theto end ofMarkers
the Mission. Spent temporary Fate Points in this pool do not
allowing
[r:EPR]d5*EPR
and
used the him
Librarian
against asummons
inflict
Kill
Hordemay some
treat
at up
thethe Damage
toward
the
Push ancestors
other Level,even
its members of
if his
completion.
this power Chapter
blow
of his does
Used and
Kill-team
inflicts innotathis shapes
breech
numberasway, if theythem
ofthe
Battle were
hits into
creatures
Sight
equal a flaming
part toof 0 v -
"[PR*10]" replenish
armour
does at
notorrequire the While
hide. beginning
a Focus this of Abilities.
power
Power successiveis active,
test and gaming
any melee sessions. attack These
from Fate
the Points
Librarian may
has
this a 0
his Chapter
1d10+EPR for
(effSquadPR: Mode
[r:EPR]) instead itscannot
ofAlternatively,
normal incur the
effects. Perils
Librarian
This of power
themay Warp. also
has nouse effect -
not be to
chance
power burnt
of subtly butsupport
causing can a otherwise
critical
the effect
weight be even used
of his asarguments
if it normal
does not bypenetrate
inany councilBattleor his Brother
foe's
when who took
armour
influencing or
"[PR*10]" against a target with the Daemonic or Machine Traits. 0 -
part inAdeptus
Toughness.
other the Oath-taking.
On a successful This benefit
hit with comes
a melee with a risk,
attack, however.
ofinthisaddition Should
to any other the the Kill-team
effects,
"[10*PR]" With
fail to blast of Astartes
aaccomplish psychicover
Chapters.
power,
half, roundedthe A successful
Librarian
up, of their
use
superheats
Mission's
power
thePrimarytarget's increases
blood, flash-boili
Objectives, then 0 -
the
While target
Librarian's must
this power Fellowshipmake
is active, a Routine
by +5 the (+20)
forLibrarian
every degree Toughness
adds of success
[r:EPR] Test. This
to any test
on Critical
his Focus is modified
Damage Powerhe byTest.a
"[10*PR]" The
the
penalty Librarian
Battle Brothers
of the throws
-[r:EPR*5] who out his
took
. If ability
it fails,arm
part and
in
it fails hurls
Oath-taking
suffers a blazing
a critical burns crimson
effect one as Fate lance
if with Point
it hasaMarine that from
suffered impales their
1d5 anyth0 -
However,
inflicts
Darkness with melee
Gate use has of this
weapons.
effects If he
similar does to notahisto function
cause
teleportarium, any against
Damage
allowing a Space melee fromwith attack the (i.e.
"[Self]" personal
points pool,
of(Psykers)
Critical permanently
Damage from reducing Fate NoPoints by one. objects one point 0 -
Hatred
hisbe
to opponent's
transferred armourTalent,
to anotherand and athe
incertain
Toughness rapid weapon.
Chapters
Bonus
instance actual
with
completely
via the Damage
prejudices
conduit negate of isthe
against inflicted,
the psykers
Damage)
Warp. and
It only the
(such
he
"[Self]" effects
as the
will
works of
Black
stillforcausecriticals
Templars)
a small a singlelast only
group may
point asof
of individualslong
find the
Impact asuse the
Damage
and power
of thisacross
only is maintained.
power
(not as airless
reduced
an an insultby armourspace rather orthan
like thean void, 0 -
"[PR*5]" attempt
but it canatbe
Toughness) diplomacy.
on his enemy
effective for stagingas the hit concussive
and run attacks. force ofThe his blow Librarian is transferred
and [r:EPR] through 0 -
"[Self]" Either
their the Librarian
armour.
individuals can be affected or a single by this ally power.within range can be the
The Librarian picks target a point of enduring
in spaceduty. which 0 -
"[10*PR]" While
he canthe
Plunging power
observe,
his will is maintained,
such
into as Immaterium,
the a distant theship. target the can
Provided fightthere
Librarian on
calls forare [r:EPR]
forth no ancestral
obstaclesturns spirits after
or he to 0 -
All Battle-Brothers
suffers a critical resultin rangewhich maywill take
kill him an and immediate
ignores half-action
any levels for which allgained
of their
Fatigue enemies
"[5*PR]" atmosphere
This power
count as
between
allows
surprised. the the
The psyker point
Librarian tohe force can
may
see and
others
only to the
use briefly
this
point acthe
power
is standing,
against
once per
a momentary
will.
combat This
at poas 0
the -
a result
gate willofopen CriticalallowingDamage. him and At the hisend of this time
companions to he step dies as normal
through. The (though range between he may
"[PR*5]" fettered
still burn level,
a can
Fate toPoint
use this power again he must cast it at the the push level.of any 0 -
the
Thepoints
Librarian be up
can usetoto this survive
powerastonormal).
[r:EPR*500]km.Perils grant theHe of still
the retains
Frenzy Warp
Talent can to be effects
particularly
himself and [r:EPR]
"[5*PR]" The
This
Damage Librarian
dangerouspower only
accrued encases
works
from one
on a
Critical of his
singleDamagefoestarget. in a
(such crackling
While as the cage
power
missing ofis
limbs lightning,
sustained,
or lost searing
all
eyes) attacks
andhis fl 0 -
allies. Whilewhen under using this power.
the effects of Depths If the of Librarian
Rage, the triggers
FleshPerils Tearer of Librarian
the Warp,counts roll
"[PR*10]" against
should
1d10*500
as he
possessingthekm cursed
suffer tothe targetCritical
further
determine
Mental gaindistance
Rage additional
Damage
Talent. rather Penetration
Inrollsthan a 1d10
addition, using equal
on
whilehisthe toappropriate
effective
using [r:EPR].
thePsy Depths critical
Rating. If he 0
of Rage, -
The
effects Librarian
table to andseea number isofpower,
Battle-Brothers equal to [r:EPR] within a number of
"[Self]" was
the
When Pushing
Librarian
the then
adds
Librarian 1ifuses
tohehis
distance suffers
thisPsy further
3d10*500
Rating heand crippling
km.
choosescan choose injuries ignoring
make
[r:max(1,floor(EPR/2))] an attackany result using
targetsofadeath 0 -
meters
or levels ofofthe Librarian
Fatigue. Even equal with tothe[r:EPR] psychic gain willa of
+10 the bonus
Librarian to both Strengthhim,
sustaining andthe
"[PR*5]" psychic
within powerHe
range. rather
then than makes make melee
a single attacks as (+0)
Challenging required Opposed by theWillpower Frenzy Talent. Test 0 -
Toughness. This
Battle-Brother canbonus still be is destroyed
increased (and by +5killed) for every if hethat cybernetic
suffers twice possessed
his by the
total starting
"[Special]" versus
The the Toughness
psyker use thisof
can Marine each of
power to the locate targets.andTalent Those
track down afail suffer
single 1d10+EPR
object or person R in his 0 -
affected
number of Spacewounds (The
(after reduction Flesh Is Weak
for armour counts its level towards these
"[10*PR]" damage
The psyker (eff PR: take
may [r:EPR]) over with
the no reduction
mind of another, forandToughnessToughness
controlling Bonus
his
Bonus)
victim (thoughwith
in a reduced
his
single hit.
will. Thi
requirements).
A
byBattle-Brother
armour pointswho
If used at the
is underasthe
as normal)
Unfettered
their effects skin of
Level,
and this this
Powerare
muscle
Power cannot is a
stripped
Half
regain Action.
away. lost Such If
Woundsused
is the
ator 0 -
"[PR*1]" the Push
repair effects Level, this Power
accrued as a is a Free
result of Action.Damage. Any abilities or actions that
Critical 0 -
agony this power inflicts that the target, should they survive, suffers a -10 on all
"[PR*5]" would
Tests in dotheir so simply
next turn. do not Targetswork slain on thebyBattle-Brother.
Flensing are reduced to a collection of 0 -
"[25*PR]" Castingbones
bloody a psychic and shadowmeat andacross are completelythe battlefield, the Librarianthough
unrecognisable, fills histheir foesarmour with inte and 0 -
"[PR*10]" equipment remains intact (if soaked in blood). 0 -
The Librarian
This powerhimself makes aa 1Focus
conjures meterPower wide Test,
line outopposed
to its maximum by all Surprised range enemies
which strikes within
"[Self]" Wrapping
range (enemies in a blanket of power, the Librarian creates a potent but static psychi 0 -
everything alongnot suffering
its path. Anyfrom creature, Surprise friend areorunaffected).
foe, or object If they
struck fail,bythey this are power
"[5*PR]" Summoning
Surprised for upone a shimmering
additional field ofOnce
Round. force,anthe Librarian
enemy has fashions
been affecteda shellbyaround this himself0 -
takes 3d10+5 E Damage with a Pen [r:EPR] , unless they spend their reaction and
"[PR*5]" When
power,
While this
he powerpower
is immune is active,
manifested,
to (+0)
it for 24 [r:EPR]
hours. targets within
must its range count the Librarian 0 -
pass athis <b>Challenging is allDodgexenos in the
Test</b>. radius In addition, make anyancreature Opposed or Willpower
horde
as
Test having
against thethe Fear (2) Trait atfor thethis turn of and must make a Fear Test if athey can draw
"[10*PR]" Calling
damaged upon butthe notLibrarian
legends
killed/destroyed of his start
Chapter,
by this each
the
power of must
their
Librarian turns.
summons
take aIfFear they forthfail,
Test they
as if suffer
ravening exposed beast0 -
line of sight
[r:EPR*2] E to him or hear his cry (unless they would otherwise be immune to the
Damage
"[Special]" to a Fear (1) Creature(with no reduction for armour) and suffer a penalty of [r:EPR*3] 0 -
effects of Fear).
on all Tests. AnyInxenos addition, affected any creatures
by this power with the will Warpbe instantly Instability aware Trait of must
its source make
"[5*PR]" The Rune
an Instability Priest summons up thetospirits of the Thunderwolves, Freki the Fierceisand a Ger0 -
and may seekTest out with a penalty
the Librarian as atheir target Willpower
to end their equal to [r:EPR*2]
pain. This power . Ifonlythere effects
"[10*PR]" For
xenos and has no effect on creatures which are not truly alive (such as daemons or 0
choice the briefest
of targets of instants
within range the Librarian
and some channels
have the the
Daemoniclight of the
Trait, Emperor,
the Librarian bathing must al -
"[PR*10]" choose
machines) these targets
or have even firstabeforesmall degree those without of human the ancestry
trait. (such as most mutants, 0 -
Any creature, friend or foe, within [r:EPR] meters of the Librarian, must pass a
"[PR*10]" abhumans,
The Librarian or (+0) and of course
a target Space
of his choosing Marines). (who mustabe a White Scars In Space Marine, 0 -
<b>Challenging Toughness Test </b> or gain level of Fatigue. addition, the
"[1000*PR]" Librarian's
With
or from the a power
White
melee of
Scarsan
attacks orbital
Successor
deal barrage, Chapter)
additional
While this power is active, the Librarian gains a bonus to all Perception Tests and the Librarian
increases
damage calls
equal his down
to WS [r:EPR], a
and mighty
Ag and by hammer
[r:min(95,
any struck of psyc
by 0 -
"[PR*1]" EPR*5)],
those melee
Perception-based withattacks
any Skill corresponding
must Tests pass equalanincrease
Agility
to [r:EPR*3]. to his
Test orAgility
catch
He can Bonus.
on fire re-roll
also (see page any failed 260 of the 0 -
"[Self]" Deathwatch
attempts when Rulebook).
making Opposed Tests against foes using Concealment to hide from 0 -
"[50*PR]" him. In addition,
The Librarian his sightaallows
summons torrenthim to see things
of psychic fire to much burn and closer char thanhis they foes.would He may pick0 -
"[5*PR]" normally
The psyker appear and reduces
can bolster his comrades the range byto a targetout
sending whenwaves using a ranged weapon
of reassurance and calm. by 0A n -
[r:EPR*10]m for determining any penalties or bonuses to hit. This ability can also be
"[10*PR]" The Librarian
While calms is inthe minds theof nearby allies and
the completely dispelsTrait, their fear and do0 -
used tothis see power
fine detail effect,
from the Librarian
same distance gainswhich Regeneration
normal sight (3) might notas be able
"[Self]" described
to see. This onpower
page only 134 of worksthe DEATH when the WATCH
Librarian Rulebook.
is using his own vision and does 0 -
"[Self]" Thefunction
not Librarianinsheathes conjunction his witharm scopes in an impenetrable or lenses which field wouldof energy enhance with the ranged power to wa0 -
"[Self]" vision. 0 -
"[10*PR]" Lifting the Veil is an extension of the art of Psychometry and allows the psyker to look 0 -
"[30*PR]" The Rune Priest cries out to the sky and calls forth a dancing bolt of sentient electri 0 -
"[50000*PR]" This functions just the same as Short-range Telepathy, but with an extended range. In0 -
"[20*PR]" The Librarian calls down a terrible curse on nearby machines and vehicles. The Librar0 -
"[5*PR]" The Librarian casts a curse upon one of his foes, marking him for death at the hands 0 -
"[Self]" Covering his thoughts in darkness, the Librarian hides his mind from sight, confounding 0 -
"[Self]" Focusing
All creatures, his will, friend theorBlood foe, withinAngels the Librarian
area suffer enhances [r:EPR]d10 his strength E Damage and with summons a Pen up of a
0 -
"[Self]" 4, and must
Tapping intopass the deadly a <b>Difficult powers (-10) of theAgility Immaterium, Test</b> the orLibrarian
catch light (see page
infuses himself 260with of p0 -
"[1*PR]" the deathwatch
This Power
power allows affects Rulebook).
anypsyker
the Force The Field
to Librarian
peel back remains
possessed the layers by all unharmed,
enemies
of another's butmind
within cannotthetorangemovethe
read ofwhile
the
ba 0 -
this power
power. Reduce is being the sustained.
Protection Every
Rating turn
of andallthissuch power Force is sustained,
Fields by 20. increase
If thiswithin the
would
"[200*PR]" The psyker
While this extends
power his
is inbyeffect, mind to
the contact
Imperial Fists identify
Librarian other sentient
and allthe other minds friendly range 0 -
effective
reduce thePsy Rating
Protection +1 (increasing
Rating below thethe damage
Overload andreduce
Roll, range), and then
Overload compareRoll to
"[10*PR]" Driving
characters
the total deep
damage into rolled
(including the target's
NPCs)to the mind,
that can
Librarian's thesee Librarian
him
Willpower may implants
re-roll
score the
failed
- if seed
the of doubt
Willpower
damage and
Tests
roll is remor0 -
match the new Protection Rating. In this case, the Force Field has the same chance
"[Special]" made
higher,
to stop toan avoid
then thethe
incoming power effects must of Fear
be sustained next turn, aswillitsthus energies rageaon 0 -
The
When Librarian
the Librarianpicks manifestsaattack
singleastarget it does
this within
power,
to overload
range
all enemiesand andmakes
within aits only stop
Challenging
radius must
single
(+0)make an 0
"[PR*5]" uncontrolled.
attack
The before
Librarian overloading.
can use this This
power Powerto grant affects himself all types
the of
Flyer Force( [r:EPR]Fields, ) not
trait. only
He does -
Opposed
Opposed Willpower
Challenging Test (+0) with them. For
Willpower Test every against degree thethe which
Librarian. theyThosefail they that suffer awill
"[PR*50]" those
not
-10 to granted
need to
all their make by equipment.
Tests a Skill
and or
can Characteristic
only take aTurn Test
Half to use
Action on a theirpsychic following wings turn.andIfpass theofuse 0
can -
"[5*PR]" be
this partially
The flying
Librarian deafened
movement lets his by for
just their
authorityas if thanfollowing
heshine would forth use in hisand
a blaze ownsuffer movement.
of psychic [r:EPR] point
While
energy, penalty
active,
filling the
nearby 0 -
Librarian
any beats them more four degrees of success, then they also take
ThisPerception
others power
willIbe affects
able or Fellowship
allsee
to creatures
the tests.within
Librarian's Those [r:EPR]
wings thatmeter failcrackling
as willofbecome
the Librarian,
green Stunned
nimbusestearingfor [r:EPR]
at their
of
"[PR*20]" [r:EPR*2]
The
Rounds,LibrarianthoughDamagemakes may which
a
make Focus isa notPower reduced
Challenging Test. byIf
(+0) armour.
he is successful,
Willpower Test he
to centres
recover a
at blast
the with
start 0 -
weak flesh.
energy archThe up over affected area blocks
his shoulders and normal
can make vision (Traits
it very such as
difficult for Darkhim toSight, hide.Sonar Also,
"[5*PR]" Using
a
of each
Sense, his
[r:EPR]m understanding
ofmoves
or their radius
Unnatural turns anywhere
until
Senses ofthey
future
are within
either events
needed the
pass and
power's
to the
see his
test perception
range.
or the
clearly). All effects
Creatures of the
within the
wear flow area
within of the
off. time,
of effect
The the ps 0
effects
area -
when
The he
Librarian if the
and [r:EPR] (+0) wings brush
alliesAgility against
will have any
their surface
bladed melee they will crackle
weapons and
affected burn by with
"Touch" must
Learning
of
must make
thissucceed
power toWarpareadChallenging
also the
ahave
atenergy Emperor's
<b>Hard the effect
(-20) Tarotof Test
is in part
creating
Toughness to ascramble
the
brief
Test</b> actcloudofclear.
or learning
of
suffer Anyone
darkness tosuffer
[r:EPR]d5 who
divine
when does
the
Ethe not 0
Empe -
contained
this power while (though the surfaces or objects they touch by thenoLibrarian harm).
"[PR*1]" clear
ethereal
Damage, the birds
area
ignoring of they
spring effect hold
from
Armour takes them
the
and
in
[r:EPR]d10
ground,
Toughness
their hand.
and, Rending
though
Bonus.
Melee
not
weapons
Damage complete with usedno Penetration.
darkness, this In
does
As
and
Whilea result
those
this power of
affectedthese factors,
increase
is active, the
their
the over Librarian
Penetration
Librarian maysuffers by
use a -20
[r:EPR].
aOrdinary
Full to both
If the his
meleeConcealment
weapon and
has a 0 -
"[Self]"
the following
foul
Silent vision
Move and Round,
Skill cast Testsaany shadow survivors
while this
may
the area
power
make
remains of an
effect
active. as Action (+10)
thousands to Agility
shift hisTest
of black perspective
on their
beating
Penetration
to
turna vantage
wings toarch
againskyward.of 0
point
scramble then it
upAnyone gains
toclear a
[r:EPR*100]m Penetration
ofwithin
the area the above
value
of effect.
radius or
of below
equal
If they
the power
to
his [r:EPR]
fail,current
they take . This
itposition
power
the same anywhere 0
only -
"[PR*20]" The
affects
within Librarian
melee
range. can
weapons
For make
the a Challenging
which
purpose inflict
of all Rending
his (+0)
senses Awareness
Damage.
(sight, Testwhen
sounds, tosmell,
perceiveis activated,
etc.) any
he objects 0 -
Damage
including
in space can
result
the Librarian
within
in
range
Impact
ofand
Damage
this anypower,
as
of hisincludingthey are
allies, suffers dragged
celestial a -10 below with
penalty toand
phenomena
thevision andisvision
retreating
vessels or
maw
"[5*PR]" Diviners
considered
(if theyTests
based survive, to read
be a
they can
(including person's
standing in aura,
the
spendattacks)
ranged new the
a Full Action unconscious
location
unless though
clawing
they projection
canhis
their seebodyway of
does his
back tointhe
normally being
not move.
the in to
surface
dark the
His orinW 0 -
ordnance.
senses areDepending
also enhanced on the bysize this and
power density
and of such
while using objects,Sky-Sight the GM may givehis
to transfer the
"[PR*10]" subsequent
have a light turns).
source. This effect lasts from the end of the Librarian's turn until the start 0 -
Librarian
consciousness a +10 to to a+30 new bonus
location on this heare Test. aEven
gains +30 ifonthe allTest
Perception fails, the and GMPerception
should give
"[PR*1]" of
the his following
Librarian a turn
general when idea theofbirds hazards sufficiently
though not dispersed.
their exact location. If this power 0 -
based Skill Tests. While using Sky-Sight, the Librarian enters a trance-like state he
"[10*PR]" Reaching
is unaware into
used in conjunction the soul of his
with a vessel's foe, the Librarian
bridge binds
crew and it in
it willcannot powerful
grant them bands
a +30 of
bonuspsychic to all 0 -
is
The Librarian of andwhatallis his transpiring
allies withinaround range hisgain body a bonus alldefend
to hazards tests equal himself to or react 0
"[PR*1000]" Tests involving
to danger until their ships sensors and Pilot Tests to avoid and ordinance. -
[r:EPR*2], whilethe allstart
enemies of hiswithin next turn. that range At the suffer start of the eachsame of hisvalue turns as a while
penalty. the In
"[50*PR]" The
power psyker
is active, can send the the his thoughts
Librarian canspends into thetominds
choose of those around
use Sky-Sight or this him,
not, power,
or change touching thea number 0 -
addition, every turn Librarian an action to sustain he may
"[PR*200]" location of his senses from one place
summon a single bolt of lightning against any single enemy within range, dealing within range to another. 0 -
"[10*PR]" The Librarian
2d10+EPR
While the power (effconjurers
PR:[r:EPR])
is in effect, up lethal
Ehedamage bolts of
counts with
as lightning
a Pen that
equipped 4 leap
ofwith and an the from his hands
Shocking
Astartes Thunder to burn
quality, 0 -
"[PR*50]" If he is in
though themelee target whenmay this attempt power dodge is used,this heattack.
gains a bonus to damage equal to his
Hammer. The Stonebane may to only be used to strike stationary, non-living structures 0 -
[r:EPR], and adds the Shocking quality to a single melee weapon he is wielding, until
"[Self]" and objects, and is of no use against any other type of target. 0 -
the start of his next turn. Otherwise, he hurls a bolt of lightning in a straight line out
"[5*PR]" The itsRune
Every
to enemy
maximum Priest within invokes
range, range the
striking ancient
sustains everything rites in
1d10+EPR of its icepath.
Eand Damagesnow,
Any creature, calling
(eff PR:up a blizzard
[r:EPR]),
friend or foe, withofthat
apsy 0 -
"[PR*5]" Penetration
the lightningequal passes to through,
[r:EPR]. suffers [r:EPR]d10 E damage with a Pen of 5 and the 0 -
While this power is in effect, the Librarian gains the Fear (3) Trait against any
"[Special]" Shocking quality. 0 -
enemies in sight, while friendly Space Marines within 20 meters of the Librarian
"[150*PR]" In a fearsome
instantly regain display
1d5 lost of Cohesion
power, theif Rune they Priestsuffered
have calls upon any the spirits of
Cohesion wind, storm,
damage. If the 0 -
This
The power is
Librarian's only
generatesAgility effective
a 30Weapon
and on foescone
degree which
Skill out eitherto itshave
Characteristics maximum 1 or are more range,
increasedCorruption
andby Points, a
all [r:EPR].
creatures
"[Self]" Rending
squad
mutation, the
currently
thatorarea veil
the hasbetween
Daemonic its full worlds,
normal the
amount Librarian of creates
Cohesion, a therift through
squad gainswhich 1 he
bonus Failure 0
and his a -
within
The distance hemust may take moveatrait. Strength
for anyIf the given Librarian's
Test, with atarget
Movement penalty
Actionfails equal a increased
is Challenging
to [r:EPR*5]. by(+0) this
"[Self]" point
Opposed
means of Cohesion
that Willpower
they are instead.
Test,
pushed it will
back suffer
number, after taking into account any increased Movement due to his increased a Damage
number of equal
meters to [r:2*EPR]
equal to their (2 x the
Degrees Librarian's
of 0 -
"[PR*5]" effective
Failure andPR)knocked and an prone. additional point of Damage per ten Corruption Points
Agility
The Characteristic.
Librarian can either However,
have the the Kill-team
ravens target sustains
one individual,one pointdealing of Cohesion [r:EPR]d10 R 0 -
"[Self]" possessed
Damage each by the turntarget. the power In theiscase of those with mutations, the target suffers
Damage, or swarm a number of used.
opponents equal to [r:EPR] , blinding them until the 0 -
[r:2*EPR]
While +5 points of Damage per mutation. Targetsawarewith the Daemonic Trait suffer
"[PR*10]" end ofthis the power
Librarian's is active,next turn. the Librarian is more of minor, often 0 -
Damage
inconsequential equal to[r:2*EPR+10].
details, and gains Foratargets+15 to with a combination
all Intelligence Tests ofandCorruption
Skill Tests Points,
"[10*PR]" With a
mutations, word of
and/or power the and
Daemonic a clap of
Trait his mighty
use the hands,
one which the Rune
would Priest
result creates
in the most a deafeni 0 -
based on Intelligence, as well as the Scrutiny Tests. In addition, if he is unsure of
"[Self]" The Librarian
Damage being covers
inflicted. himselfDamage in a fine from reactive
this power psychic ignores shield armour that gets
but is stronger
reduced theby m 0 -
which direction to proceed in an investigation or where to find and object or person
"[PR*20]" Toughness
he can make Bonus
an unmodified as normal.Intelligence to gain a clue from the GM. The nature of 0 -
"[Self]" Deadly
the clueagainstand its those exact with worththe are psychic
up to the gift,GM, the though
effects of heashould True Strike not allow can Truthsmash an 0 -
"[Self]" Seeker
While to be usedthe
sustained, in Tyranid's
this way more Synapse thanrange once per game session. the creature and 0
is doubled. -
A single enemy is held immobile and helpless by means of Further, the Tyranid's stare. If the
75 A
allsingle
other
target Tyranid
creatures
succombs Horde
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pages 238-239 in the DEATHWATCH -
their moral and banishing any doubt. The Librarian and any Battle-Brothers within
"[PR*10]" Rulebook). 0 -
range immediately recover from Stunning and reduce their levels of Fatigue by one
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(+0) receivedfor his
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Bonus,
Toughness
next
from
at which this 0
amidst
Test
-
"[Self]" armour
Extended has Test rating
and has of AP 2.
a clearly
durationHowever, of 24Degrees thehours. psyker may spend 0 -
power.
a
timecrowd For
he must of example,
thousands,
succeed if he
or gained three
listening to a of
conversation Failure onin his
the Hard
midst (-20)
of a great
or suffer
successes one increase on
to additional point
the aArmour
Challenging
of Rending Points(+0) Damage.
on one Toughness of Armour
the above Test.andlistedFailure
Toughness body causes dothe
parts not
on a
"[Self]" Willpower
battle).
effects
reduce The
to
Damage Test,
bounds
immediately then
caused ofhe this
end adds
by last
and
this 30 effect
he tosuffers
power. his are Psychic
subject
[r:1d10]
Creatures Phenomena
to R
who the
Damage GM'snot
have roll.
judgment
as a
sufferedresult and of
any creative
his body 0 -
one for one basis. For example,
The Sorcerer's throat rattles with the name of every disease he has suffered from a psyker scores three Successes on his Focus
"[Self]" applications.
struggling
damage
Power are
Testdieaseto right
unaffected
and chooses itself. He
by must
this
to add power make this
(that test
is, untilat intervals
or unless in rounds
they suffer equal damage to his 0 -
and every that Nurgle haschitin ever to his head
gifted mortals andwith. armsCreatures (spendingwithin two range
"[Self]" Toughness
otherwise).
successes)
may
When oppose
activating Bonus.
Devotees
and
the toFocus
this increaseofPower
power, Nurgle the
the ignore
Testarmour
psyker with thetoa effects
his
Toughness
designates headofeach bythis one
test, power.
(using
suffering
creature Blasphemous
thean
within last success)
additional
the power's -10 0 -
This
Fate power
Loom
Incantation: emits
provides
When aDirgePsychic
the sorcerer
of Blast with
Decay centered
is three
used on
with the
benefits the body that
Blasphemous oftake a dead effect creature
immediately
Incantation of Path
adult and to
"[Self]" for
if a
they
radius result
have of a
Heightenedhead with AP
Senses 3 armour
(Hearing). and arms
Any with
creature AP 2
that armour.
fails takes 1d10+EPR ally 0 -
human
last
Power, foras size
1d5+EPR
the
eitheror larger.
sorcerer
anRounds allyIt or
maydeals
an
andenemy
choose 1d10+EPR
a numberto of
(he may
increase of(eff choose
PR:[r:EPR])
drawbacks
the action
towhich designate
toradiusR Damage
sustain occurithimself when
to a and Full
as
has
these anthe
Action
"[30]" damage
or
Toxicto
benefits ignore
(2), and
end. the
Tearing,is stunned
power's and till
effects
Pinning the start
altogether).
Qualities. its next
The turn.
Alliesradius in the
of the blast become
is equal enraged
to [r:EPR]. and 0 -
Target
(once must
this beFor
decision within theis duration
range itand
made, of line
cannot this of power,
besight. changed the Target sorcerer
until resists
he gains
uses with aa
this +20 WP
power ontest. allagain). WhileIf
"[5*PR]" must
This
Alleffect, succeed
power
within
Toughness line and ofonWillpower
allows athe
sight Challenging
topsyker
the+[r:5*EPR] to (+0)
explosion
Tests and Willpower
force others
must
also a make
+20to all Test
briefly
ona oract
Fear
Tests they of sacrifice
against
(2) Test,
one their
otherexcept their
will. Reaction
the This
Characteristic psyker po 0 -
in
he does, the
on psyker
every turngains that the sorcerer bonus maintains to Interaction
the power skill
he cantests make against an that
attack
30 for thechoice,
himself.
of his turn (if decided they have upon not activating
used it already) and immediately make a Standard Infamy a 0 -
target.
against This
any one is not mind control andsuffering thethis psyker power. cannot The sorcerer
force others regains to actall against
Attack
The
Points psykeragainst
spent must
this a creature
target
have
session offire
a
currently
their
and sourcechoice.
may within
spend Enemies asrange
under
many within
to
its effects.
manifest
of them the radius as
This
thishe
attack
must
power.
likes, also
even
requires
Upon succeed
if using
that
"[PR]" their better
Challenging judgement
(+0) Willpower nor does
Test it and obscure deals acts
1d10+6 of overtRending hostility Damage by the psyker.
and has the 0 -
on
it, the
flames
means same slide
spending test aroundor suffer his feelings
hands and of crippling
wreath
more than normally allowed per session. The sorcerer immediately them defeat. in They
flickering also lose
tongues their as Reaction
long as
"[PR*5]" Toxic
this turn(2) Quality.
(ifWounds 0 -
The
the
heals
While sorcerer
power1d5
touching isthey draws have
maintained.
the ground upon
and notany used
every
This beneath
itflickering
does
Critical already)not
Damage
his feet, hurt and
momentthe take
(though
the psyker,
Sorcerer
a penalty
of stray
thebut his
effects
conjures
to unarmed
emotion allofSkill andand
any
forth overhelms
aattacks
Criticalwave ofdo
"[20*PR]" A Psychic
Characteristic
his own sensations.
additional Barrage Tests thatequal
The deals to
Sorcerer 1d10+EPR
five times
cannot the (eff
be PR:[r:EPR])
psyker's
stunned, Psy E
Rating
rendered damage until
unconscious, with
the starta Pen ofhe isin 0
of
the 8. -
Damage
pestilence ordamage
Critical
and decay, equal
Hits are
turningto [r:EPR]
nothardened
removed). and gain soil When the
into aFlame
these
morass Quality.
effects He
end,
of greenish-grey does
he loses notsludge count
all
"[PR*5]" psyker's
unaffected
as
unusedarmed next
Infamy by
when turn.
fatigue.
facing
Points, He
opponents
increasesgains Unnatural
with
his weapons
Damage Strength total while to and Unnatural
bare-handed.
equal his Wounds, Agility
Anything and[r:5*EPR]. he
suffers 0 -
a [r:EPR] meter radius. The ground around the sorcerer, which moves as he does
"[Self]" But
carries
1d5 he
levels
(centered suffers
in hisof
on is -20
hands
Fatigue
him to all
becomes
as
at all times) Perception
fate damaged
rights
becomes tests.
itself as
and if
swamp-like. set
restores on fire the
Any of or exposed
sorcerer
creature, to to hishigh rightful 0 -
Fire Barrage a Psychic Barrage that requires a source flame toexcepting manifest,the as per
"[Self]" temperatures,
place
When
sorcerer, inusingTzeentch's
within this with
thepower, the
grand
power's exact
the scheme. effectsmust
psyker
raidus may dependent modify
pass an onAgility
his the
body item andand
Test choose
or thewhenever
fall GM's
oneItof discretion.
the 0 - The warp boi
the
Fire open
Bolt flame
is a Psychic rule. It is treated
Bolt that as
requires originating a source from of flamethe source
toUnarmed of
manifest,Masterflame. deals
as perTalents the
"[5*PR]" This
following
attemptingpower's options:
to abilities
move Hefaster stack
gainsthan with
one the
of the
aoriginating
normal Unarmedfollowing Warrior
Traits: and
Amphibious, Amorphous,
1d10+EPR
open
Fire flame
Storm is (eff
rule.a PR:[r:EPR])
It
Psychic is treatedStorm E
as Damage;
that requires ifHalfthe
from
a
Action
caster
source the move.
scores
source
of flame of fourflame.
to or more
manifest, It deals Degrees
as per theof 0 -
in the following
Burrower (3), Crawler, manner.Flyer With(4), Unarmed Multiple Warrior,
Arms (3), he Natural
now counts Armour as armed (2), Natural even when
"[PR*15]" Success,
1d10+EPR any (eff targets It ishit
PR:[r:EPR]) are also Eas Damage; set on fire. if the psyker scores five or more Degrees 0 -
Open Flame
facing
Weapons, opponents or rule.
Quadruped. with treated
weapons He takes originating
while thebare formhanded, from
of another theand sourceinhis of
attacks
a cunning flame. deal It deals
effort 1d10at deceit, E of
"[PR*15]" Success with
1d10+EPR
damage and(eff hitsPR:[r:EPR])
the his target,(7)the
Primitive E target instead
Damage;
Quality, is ifset the onpsyker
of fire.
the scores
standard three
1d5-3. or more
The Degrees
additional 0 -
altering his appearance, vocal cords, and genetic signature (should he have access
"[PR*15]" of
to Success,
Damage
such from
information).any this targets
power He hit are aalso
stacks
gains with
bonus set it. to onhis
Having fire.Disguisethe Unarmed Testshim, Master
equal Talent removes the 0 -
The Sorcerer ceates a shimmering field of unreality around histoimage ten times becoming
"[PR*15]" the
number Primitive
transparent of Degrees (7) flickering
and Quality of Success from between hisattained
fiery reality attacks.
onand histhe Focus warp. Power The Test. Sorcerer The gains psykerthe may 0 -
"[Self]" activate
Incorporeal thisTrait power and multiple
countstimes, his ABchoosing as equala[r:EPR] new option with each activation.
for determining how far he can 0 -
"[Self]" move. he can move as easily vertically as he can move horizontally. 0 -
Great
The sorcerer long bonds reaches of warp-spawned
into the mind of ropes, an enemy chains,and andbends lengths their of bodybarbed to sinew
his will.erupt
"[PR*10]" Deal 1d10+2+2*EPR
fromt eh ground and (eff PR:[r:EPR])
wind themselves I damage
around any with a Pen of
creatures 0. Ifreach.
within the psyker Psychic hits aft 0 -
The atarget
Rip
The target
hole in may
of thisresist
reality power and with expose
visiblya WPages atest.foeas If ribbons
to the target full spendour fails then
of light brutallyof histhestrip actions
warp. himThe inofhis targetnext
"[10*PR]" A Psychic
Blast with aStorm
[r:EPR] that deals
meter 1d10+3*EPR (eff PR:[r:EPR]) I damage thewith a hisPenyouth, of 0 per 0 -
turn
opposes
taking may 1d10 be
this decided
power with
temporary by a radius
the
Strength, Sorcerer.
Toughness dealing
Toughness, The1d10+3
Test. victim
Ifand R
thecannot Damage
target
Agility deal
wins
Damage with
damage
it suffersper Crippling
tonohimself
Degree Damage. of with
"[25*PR]" ([r:1d10]),
his actions.
If it loses SnareAny
it suffers
suffers (2),
tests and the Tearing
victim qualities.
attempts while controlled gains a bonus equal to 0 -
Success
The targeton the psyker's a1d10-10 to Damage
Focusall Tests Power +2made per Test DoF, while(forignoringexample,
this power Toughness
aisresult
in effect. ofand threeTheArmour. imps If
Degrees
"[20*PR]" [r:2*EPR].
the
of target
Successes loses on by the 4 or
Focus more PowerDoF, the
Test target
results mutates
in the suffering
target taking a random
3d10 Gift
Damage of theto 0 -
themselvesofsuffer
Incendiary Tzeentch from enhances two fatal flaws, one shell however-stupidity
of standard ammunition and cowardice. designed If thefor target
"[PR]" Gods.
each
By
spends
Solid of
peering the
a Halfcalls
Projectile aforementioned
into the
Action
Weapons future,
andthe you Characteristics).
succeeds
(only gain
those +[r:5*EPR]
onwithout anfigit Ordinary The
the bonus target
(+10) on ofthe the Hex
first
Intimidate of
non-Evasion Decrepitude
Test, thehatred imps, 0
Skill -
The Sorcerer upon dark gods to himPrimitive with a portion Quality) of theirand Bolt
own
"[Self]" may
test
unaware
Weapons.hemake performs
that a Difficult
The the before
barrier
enhanced (-10) the Toughness
between end
ammunition of his
the Test turn.
next
warp
gains tothe
and resist
reality
Warp this Damage,
protects
Weapon them,
and reducing quickly
Blast (2) the flee, 0 -
to generate
The Sorcerer anproduces
explosiona of psychotic hatred
soul-shattering noise of that all living things. While this power
"[PR*25]" damage
thus
Qualities.ending dice the
Ifeffect,
the bysorcerer
one for every
power's effects.
rolled Degree
five(this orformore of Success successes heinflicts
achieves
on
terrible
the or to apain
Focus minimum
Power
upon
Test
those
of zero.to 0 -
remains
The
that hearpsyker
Sorcerer in selects
reaches
it. experience the
This Psychicdeepens a sorcerer
single
into the target
Blast is as and
warp all
centered creatures
can
pure be
on a enter
destructive living a Frenzied
being,force, a state
gatheringvehicle, as up if
or they
rawother had
The
use target's
this power, theThis ammunition also though
gains the hethe hadSorcerer.
Tainted really Quality, aged, Anyand
using
creature he gains within a +10 the
"[5*PR]" the
areaFrenzy
inanimate
hatred into Talent.
object). Sorcerer power may does manifest
not require psychic anwhich powers
open flame while as per his
Frenzied. the Corruption
Open 0 -
bonus
The
Bonus
ofon
psykerto allaimplants
effect,
determine
Psychic
excepting
Willpower an
the
Blastandthe[r:EPR] Sorcerer,
Intelligence
all-consuming
additional
meters
Damage
suffers
Tests
mystery radius
dealt.
2d10+EPR
for in the the next
The psyche
shell
deals(eff
[r:1d5}
marks
3d10+EPR
ofPR:[r:EPR])
therounds.
itstarget.
target-all
(eff
No R one
At PR:
damage
the
"[30*PR]" Flame
[r:EPR])
with the rule.
E
ConcussiveIf
damage the Focus with
(1) Power
a
and Pen Warp Test
10, the is
Weapon successful,
Flame and
qualities. the
Tearing target
Until takes
qualities
the start 1d10+1
of the E
Sorcerer's 0 -
may
Weaken
psychic be
start of each targeted
the
powers of the
veil by
between
targeting Hex
target'sthe of Decrepitude
turns,and
reality he must more
thehitwarp succeed than
to unleast once per
on a Challenging combat,
the daemonic and
(+0) creatures
shrieks,
"[3*PR]" Damage,
next turn, ignoring
allage creatures Armour. within In individual
subsequent
range suffer
during
Rounds,
-20 to are
this thecombat
Perception power with
dealsanthe
tests.
Incendiary
Damage of 0 - The shriekin
that do
Intelligence
howls,
Tzeentch notgain
and Test
nightmarish
a naturally
(or aon
+10 (suchFocus
Challenging
images
their asto warp
(+0)
torment
Power entities)
Logic all
Tests. Test
mortals if immune
hewithin
Furthermore, is trained to the
reach. ineffects
should thatof
All theSkill)
theof
targetthis
or
dealt in the previous Round plus 1d10+1 additional Damage, also ignoring Armour.
"[PR*10]" power.
suffer
Sorcer's
manifest 1d10, enemies temporary
any psychic within Intelligence
powers, range suffer
all Psychic Damage
a -[r:2*EPR] and
Phenomena beto stunned
all WP until
tests. the
In start
addition, of his next 0 -
(So in Round 2, the power would deal 2d10+2 damage,rolls while he in triggers
Roundtake 3, the a +20. power
"[5*PR]" turn.
everytime The Focus WP Power
a3d10+3 test Test
is failed, this made they to initiate
gain 1d5 thisathour
Corruption power imposes
points for aeverypenalty DoF. on these
The shell
would psyker
dealremains may not use
enhanced
damage, impressive
for
and aso periodforth). power
of one The the before
power Fettered
requires level.
returning the Ifto
psyker'sthe itsFocus utmost 0
normal -
Intelligence
state. Test and
Power is to Logic Tests
successful, equal to -5Daemonic
times the Degrees Fearof Success he achieves.
"[Touch]" concentration maintain. he If the gains psyker the ever uses a (X), Reaction (3), while andsustaining
Warp Instabilitythis 0 -
The
Traits
This effects
Sorcerer
where
power of X
allows the
projects
equals power
thetwists ahalf end
lurid,
sorcerer his when
glowing
Psy
to either
Rating,
take cord
the the of
rounded
form target
energy succeeds
up. that In wraps
addition, on his
itself he Intelligence
around
may select the (or 0
his
"[PR*2]" power,
The the power
Sorcerer's flesh immediately and ends
changes and must
to resemble beofmanifested
anotherthe specific
blessed again. person, of
effluents of the -
Logic)
enemies,
from up Testtoworming or is
two of reduced
aitself
the into
following to atheir
zero ofminds
packages Intelligence. andof Traits Blasphemous
overwhelming to complete their Incantation:
will. theThe TheThe
target may
"[3*PR]" On
same
The
Plague
psyker
apsyker
successful
species,
God.
utters can Thefor
mistruths
Focus
bolster short
Sorcerer
Power
his
to
period
comrades
gains
further
Test, the
time
Unnatural
bewilder bypsyker
and
sending
the
with
Toughness
gains
target.
some
out command
waves
When
effort
([r:EPR]) ofathis
used
of transformation:
maintenance.
reassurance
but suffers
with
appropriate
the and-10for calm.
to 0[r: -
resist
Daemonic
humours
Focus
The the
Power
Sorcerer topopwer
Resistance:
secrete
Test
focuses using this
made a astream
The
vile
toWP psykertest.
liquid
initiate of in Ifthe
may
this
decay the test
select
target's
power into is
is
one up failed,
a to
lungs. three
Willpower
of his then
The
victim's thethetarget's
oftarget
Test following
body begins
that has
parts.actions,
Traits:
to an suffer
The thethe
"[Self]" Agility
Blasphemous
[r:EPR]
Natural characteristic.
turns,
Armour Incantation
are (2), chosenRegeneration Path
by the to Power,
Sorcerer
(4), Sturdy, Labyrinthine
instead. the StuffThe Conundrum
oftarget
Nightmares, may only deals and 2d10,
perform Unnatural a 0 -
effects
attendant
victim'susing offleshSuffocation
Difficulty
and boneas (see
shown
wither page on
away 257,
Table inBlacka2-5:display Crusade
Mask ofof Core
Deceit
glorious Rulebook)
Difficulty.
atrophy, Ifand the issorcerer
"[PR*20]" When
temporary
single
Toughness half this
Intelligence
action
(3) power,
Traits.each the and
Damage
turn
Bestial psyker
Form: instead
may manifests
not
The of 1d10.
perform
psyker a small any
may globe
action
select ofwith
up fireto the in leaving
three his hands.
Concentration
of the
a The
0 -
considered
succeeds
shrivelled
The Sorcerer on to
ruin. thebe This
reaches under
Test, is hestrenuous
a power
deep appears
Psychic intotishe activity.
Boltinwarp,every
causing If any
waythe
bringing of
astarget the required
forthperson to
the suffer Toughness
in question
deepest, a single darkest Tests
although
Rending rage
"[PR]" fire burns
subtype.
following as
Traits: long the asAmphibious,
the sustained,
Amorphous, and hovers
Dark-Sight, justFlier above (3), the
Multiple psyker's Arms (1), 0 -
succeeds,
clothing
Critical
and hatred and
Effect the
he target
equipment
equal
can to
find, clears are his
1d10.
unleashing not Thisthroat
altered. does
it and
upon In
not lungs
the
alldo eventandnearby.
Damage
those he isto
that theno longer
new
Wounds,
While form suffocating
thisbut differs
iscan in cause
effect,
hands
Quadruped,
Committing but does Toxic
one's notself burn
(2), and
to him.
the Theoffire
Unnatural
form the is Molten
Senses equivalent (5) Man in brightness
Traits. Predatory thetoin a standard
Gifts: Theform, glow-
psyker
"[PR*20]" (although
significantly
limb loss,
the Sorcerer
globe, easily
any
blood from
and levels
loss
illuminating
his
all of
own,
or Fatigue
even
creatures new
aWeapons,
room.
suffered
clothing
death,
within depending
the
Itweaponry
remain).
may
power's be on theresults
necessary.
radius critical ineffect.
While
immediately following
this
An
enter new
opponent
a Frenzied 0 -
The
gains Sorcerer
the
consequences:
the sorcerer Deadly maycallsAll not upon
Natural
equipment
use Tzeentch
any and
abilities tocan bless
Unnatural
or
also
powers him set
carried flammable
with
Strength
specificthe
by power
(3),
the to
materials
andof
psyker
the new confusion.
Warp on
form; Weapon
immediately fire.
the
A
The truly
change
"[5*PR]" can
state only
desperate as be
if they targeted
psyker had mightthe by the
Frenzy
try Leper's
and talent.
use Curse
it In
as once
addition,
a weapon, per they combat
but gain
it is Hatred
too unwieldy against to all
grant any 0 -
Sorcerer
Traits,
bursts
is merely and
into nominates
may select
flames
cosmetic. and a target
This one ofinthe
disintegrates
power sight
lasts followingand
atforhis range.
[r:EPR] Weapon
feet. EvenWhile
minutes metalthis
Qualities at power
fails
which to apply isresist
topoint in to effect,
he his
the mustnew,the
heat
"[10*PR]" enemies.
tangible
Sorcerer benefits;
appears the
to real
be theform benefit
target ofand this power
theain target is that
appears it provides
tocauses
be a
theat flame
Sorcerer. for the AToxic 0 -
fearsome
being
either so return fangs
close to in and
his proximityclaws:
natural Crippling
to the orpsyker make (3), Felling
this Focus
new (3), Flame,
state. This
Power Flexible,
Test no aTearing,
damage
-10 penalty to the as
"[Self]" psyker
creature
(2),
psyker or to can
Tainted. manipulate
himself.IfBeforeattempt
Mantle with
an of other
Awareness
the
accounting Daemon abilities. Test Prince
for Toughness with a
lasts penalty for
andthe a of
number
Armour, [r:5*EPR] of to
rounds
the psyker reduces see through
equal to all 0 -
a Free Action. the Test is successful, he continues ruse seamlessly. If the new
"[25*PR]" the
Damage
check illusion.
[r:EPR]. Iffrom
fails, thethepsyker
heat
sorcerer and is fire
reduced
suffers and half atomutation
0oforthe fewer Damage
from Wounds,Table caused the power
9-1: by plasma,
Gifts ofimmediately
the Gods las, and onends page 0 -
"[Self]" and
melta
291
While heweapons.
of is Stunned
the
this Black The
power forpsyker
Crusade
remains one in round.
Core gains
effect, Rulebook the
a number following and,ofotherwise, qualities:
willing creatures Stuff
returns of equal
Nightmares
to his to the and
natural form. 0 - The constant
"[Self]" Unnatural
This roll lasts
psyker's WB Toughnessfor mentally
are 1d5 rounds (3). linkedTheand heat cannot
allowing he radiates be
them exchanged is communicate
to so intense for a Reward thatinstantly
all creatures
of Tzeentch.
and sliently and 0 -
The Sorcerer
objects withinKilometers.places
five metres a sliver of the of psychic
psyker suffer energy[r:1d5] in the Energy victim'sDamage mind which at the will inflict
"[PR]" up to [r:EPR] 0 -
debilitating
beginning pain.
of each This is
of theinfamous a Psychic
psyker's turns. Bolt dealing
The psyker 1d10+EPR also gains E damage
the Deadly with the
Natural Warp
"[PR*5]" The
Move grandest
or lift any and object most in range up oftoNurgle's
[r:10*EPR]kg. contagions. Does The
not Sorcerer
work on casts
living beings 0 -
Weapon and
Weapons Trait Shocking
and cangift qualities.
deal 1d10+EPR+SB After suffering (effthe damage,
PR:[r:EPR]) the targetE Damage suffers with 1d5 his
"[PR]" outward
This power the infectious
allows the psyker of Nurgleto peel toback all within the layers radius
ofto of the
another's power.
mind toCreatures
read the ba 0 -
damage
touch.
Neuralrange Moltento
StormsufferInt, WP,
Man
is a Psychic and
lasts Fel
for aevery
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attack of for a
rounds
that number equal of turns[r:EPR], equal at to the
which DoS time on he the
within 1d10+EPR damage with thedeals Tainted 1d10+TB and Toxic E Damage (4) qualities. with a Pen The
"[25*PR]" Focus
reverts
of [r:EPR]. Power
toignores
his test. form
normal
Succeeding and
threesuffers 1d5 levels ofon Fatigue due Power to devoted
the shock the 0
ofNurgle -
damage Armourbyunless itorismore environmentalDegrees the Focus
sealed. Those Test,tothe
"[Self]" escaping
psyker
are may
unaffected. heat add and either
The the airresultant
the Shocking
is filled cold.aorthick,
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flies.orAny more Degrees
creature within of Success,range that heismay not add devoted both to Qualities
Nurgle instead. suffers a -5 to WS, BS, 0 -
"[5*PR]" Int, Per, and Fel tests. 0 - While this p
Opposed Challenging (+0) Willpower Test as they psychically grapple. If the psyker
to burn in a one meter by one meter area. Anyone caught in the fire must make an
succeeds, the target still manifests his power but must make a Psychic Phenomena
Ordinary this
Initiating (+10) power Agility simplyTest or catch fire. the Cause the make fire to aeither drastically increase
roll (in addition to any otherrequires Psychic that Phenomena psyker rolls he would Focus have Power to make Test, forat
in brightness,
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rolling doubles, Pushing, etc.). each Degree ofthe Success the mind.
psyker Upattainedto once per
on
choking
round, aftersmoke anyand ofTest,
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target's the second(including option, anReactions) area withinthe
his Focus Power add a +actions 5 to all have Psychic fullyPhenomenaresolved rolls the target makes
2d10 meters
psyker may of the firethe in all directions counts as being filled with smokethroughout (see the
this turn. Forinvigoratethe next 1d5 turns, energetic the sliver,target suffers sending aexcruciating
-5 penalty tomisery all Focus Power
Black
the Crusade
target's Core TheRulebook, page 245) for [r:1d10] Rounds. If the psyker
Tests unlessbody. he spends psykera Halfmakes ActionatoChallenging refocus his concentration. (+0) Willpower IfTestthe opposedtarget by
chooses
Successfully
the target's to sustain activating this this power, power each grants round the hepsyker can choose
the a new effect.
Unnatural Senses If the (5)effect Trait
succeeds inChallenging
the Opposed (+0) WillpowerToughness Test,Test. Phantom Should Parry the psyker
has no win, effectthe and targethe may
requires
in addition
suffers Degrees
to temporary
enhancing of Success one sense to determine beyondthe its magnitude
normal ability. of Fatigue,
the
Theeffect, psyker hereceives
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use his 2d10 powers normally.Willpower Psychic Damage, Phenomena: gains Inaaddition
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the
"[PR*5]" Degrees
+30
as Bonus
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weaponscoredwith onbased the
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as
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number of Skill)
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target may make on the Psychic Phenomena Table this turn, he also triggers the
"[PR*10]" using
to [r:EPR], the selected the sliver sense.
dissipates Sharpening and the somepower sensesends. grants additional benefits: Smell: 0 -
Warp Ghosts effect if he rolls doubles onhis Focus Power Test. For example, a roll
"[1]" Sharpening
By casting his the sense of smell grants the of psyker an additional +20 bonus on a
of 22 results ingazeboth upon the Spoilage the infinite andtides Warp teh warp,
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"[PR*5]" triggerWarp
The Sorcerer
Serpent's Ward Ghosts
distends multipleand times,
warps his the effects
form into are
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being tracked (alastspiecefor of aclothing,
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severed toappendage,
[r:EPR]. While etc.). active,
This bonus
"[PR*5]" Can
Sorcerer
an
stacks
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+30
where tothe
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Characteristics
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power.
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[r:2*EPR]
Touch:
make Gazewith
andivided bare
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psyker page hands.
as he
with 51.chooses
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0 -
"[Self]" The
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amongst
Furthermore,
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spend a of
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to reality.
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choose power
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duration of 0
heightened
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power. Evasion'see' tests.
objects
If successful, hethe touches
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psychic
number power
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available
exactly as iftraits,
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example,
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with
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Characteristics...
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excepting a bonus
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aNatural
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gain athisbonus turn equal
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equal to the -
combat,
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ending
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qualities. Roll twice -
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Crippling
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any gains
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on
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Furthermore,
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Sorcerer's (4)
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He
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Move
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target Toughness
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in
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successful normal
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made
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his TstolenwithPhenomena.
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resist
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attacks
Thisof the 0 - The warp boi
The Sorcerer draws away will and uses mental Strength to
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results
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head.
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it takes attack, ana
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creature
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pour filth and
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damage
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is 5 points
gain
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Damage
protected
Senses equal
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activatedin this the
"[5*PR]" of WP(3)
Toxic
Psychic damage quality
Blast withinflicted.
and he counts
aCritical
radius of 1 as + DoS having on the Deadly
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mode,
triggering
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times, with
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time with Damage
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the
sense ending
warded enhanced with
creature Light may
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"[Self]" Ward
Sorcerer's
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and the itToxic While (3) active,
quality. he gains
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enemy
remains
an
The additional
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power
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below.
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fully. spends
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regrow
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unleashing the
the psyker
psykerand may
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them free to turn end
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limbs of armour,
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instance, oftake
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creatures -
order
The
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take
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be consecutive)
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The page
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Power
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This power and takes is a Psychic 2d10+EPR Bolt that temporary deals 1d10+EPR Damage to(eff his PR: Strength, [r:EPR]) Toughness,
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nominates psyker scores
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the meterstargetaway
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with and resistknocked
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The resist nominates the power must a single follow target a simple in range command and linegiven of sight by who the psyker. opposesSome this
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potentially
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also +20 may to their
immediately Willpower Tests.
overcome Inthe all cases 0 -
one turn. equal
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power he in a asingle
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turns it makes,
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emits aatPsychic
least equal 12Blast hours
to of
"[PR*3]" recovery
[r:floor(EPR/2)]
The psyker before chooses it
roundedmay a be
point used
down. anywhere
centered on himself with a radius equal to [r:EPR]. All creatures within the area of Aagain.
single target
within can
[r:EPR*5] only be
meters, affected and by
opens one instance
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"[PR*20]" of
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effect,
While Enfeeble
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in effect, point.aoftime. theHepsyker,
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creatures chooses
suffer in range a point
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line range
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power,
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"[Self]" opens
Damage
hit the Psykeranwith exit ato Pen
with thean gate
ofAttack
0 and at that thelocation.
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immediately The
suffer psykerEnergy must Damage be aware equal of the location in 0
to [r:EPR], -
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thisany Damagehe is opening the exit by to the gate,orhaving visited it before, seen it from afar, or 0
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In powersituation isisa not Psychic
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psyker Armour
that
would deals be Toughness.
1d10+2+2*EPR
called upon to make (eff PR: an [r:EPR])Test,
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simply
The psyker studied nominatesit on a map. a0single Thetarget gate last in range for a number and line of of Rounds
sight who equal opposes to [r:EPR], this
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For instead with
duration a Pen
attempt of this of
to power,
use and this the
a Flame
power.
number IfQuality.
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of power withinis successful,
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[r:EPR], avoidsplus 0 -
and has a radius in meters equal
power with a Toughness Test. If the target fails to resist the power, it suffers Energy to [r:EPR] as well. For the duration of the power,
"[Self]" the psyker
the attack exactly
himself, as gain if he a has
bonus passed to all an
Evasion Evasion Tests Test. equal to [r:EPR*2]. Allies 0 -
Thetwo
Damage psyker sides
equal oftothe
nominates gate
[r:EPR] are
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target and
additional
in rangeany person Damage
and line orper objects
of sight Degree may
whoofpass Failure
opposes between onthisits
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them
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fit through
ignores as the
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Bonus move
power and out
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incredibly
Armour. If this taxing and 0 -
power with a Willpower Test. If the target fails to resist the power, it must roll on
"[PR*3]" requires
Damage
Table 6-7- at least 12 hours
successfully
Hallucinogenic kills of therecovery
Effects target, on the
pagebefore psyker
121, it may maybe
and used again.
immediately
immediately recast
apply the this Psychic 0
effects. -
The psyker nominates a single target within range and line of sight, this could be the
"[PR*10]" Power
The
This effect as arolled Free Action
on the durationon
table any lasts legal target within 5Rounds
meters ofAll the original target. caught in 0 -
psyker power himself. is a ForPsychic the Blast with of forathe apower,
radius number equal the ofto [r:EPR].
target counts equal to
creatures
as being Trained
"[PR*10]" [r:ceiling(EPR/2)].
the blast
Stealth suffer Skill, 2d10+3*EPR
and gains a (eff
bonus PR: to [r:EPR])
Stealth E
Tests damage, equal with
to a Pen
+[r:EPR*5]. of 0 and the 0 -
While
The this power
psyker nominates is in effect, a single thetarget psyker in gains
rangethe andUnnatural
line of sight Toughness
who opposes and this
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Additionally,
Unnatural Quality. all ranged attacks made against the target suffer a penalty equal to - 0 -
power withStrength a Toughness TraitsTest. with ratings If the target equalfails to [r:ceiling(EPR/2)].
to resist the power, However,
he suffers his
"[PR*10]" [r:EPR*5].
flesh's
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form losesDamage, this
the power's
psyker
and the benefits
down, psyker causingas
gains soon him astoitsuffer
Unnatural moves a -10
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(1), to
+1 0 -
The psyker nominates a single target in range and line of sight who opposes this
"[Self]" his Agility
for every characteristic
full while the power is in effect. plus 0 -
For
power thewith duration a 5Willpower
points
of thisofpower, Toughness
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target offails the
allies to powerwithinthe
resist inflicts.
range power, Thismisfortune
equal Unnatural
to [r:EPR], follows
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the psyker himself,
it wherever itremains
goes. count Forfor the asas long having
duration as the of power's
the Fearless
this power, effect thepersists.
Talent. AlliesArmour
target's affectedpoints by thisare power 0 -
"[PR*3]" lose its benefits
reduced in all locations as soonby as[r:ceiling(EPR/2)].
they move out of Additionally, range. the target's weapons jam 0 -
For the
The psyker duration gains ofathis number power, a number
of re-rolls equal of allies to [r:EPR] withinthat range lastequal until the to [r:EPR],beginning plusof
"[PR*20]" on
This
The any power
psyker Attack is
choosesainPsychic
which athe they
pointBolt fail
that
anywhere todealshit their target.
1d10+5+3*EPR (eff PR:sight. [r:EPR]) EpowerDamage, 0 -
the psyker
his nexthimself, turn. For ignore the
duration effects of that ofwithincover
round, range
whenwhenever and
firing line anofaally
on target.in range,This
If their orattacks
the
"[PR*5]" with
creates
would hita Pen a equal
Haywire
a location to [r:EPR*2],
Field (see and
page the
122) Melta
centered quality. at this point with a radius in is re- 0
meters -
psyker himself, rollson a Test the enemy or Damage that would Roll, the benefit psyker from may cover, spend thatone benefit of these
"[PR*10]" equal
ignored.
rolls to toallow [r:EPR].
Allies that affected
ally to byre-rollthis power
all dice lose
involved its benefits
in that as
Test soon or as
Damage they move
Roll. out
If the of 0 -
For the duration of this power, a number of allies within range equal to [r:EPR], plus
"[PR*3]" range.
psyker is killed or rendered unconscious
the psyker himself, gain a bonus to their Weapon Skill and Ballistic Skill equal to before the beginning of his next turn, all 0 -
"[PR*5]" remaining re-rolls
[r:EPR*2]. Allies affected are lost.by this power lose its benefit as soon as they move out of 0 -
"[PR*3]" range.
This power is a Psychic Bolt that deals 1d10+2+2*EPR (eff PR: [r:EPR]) E Damage, 0 -
"[Self]" with a Pen of 0 and the Concussive (1) Quality. 0 -
centered on that point that starts with a radius of 2 meters. Anyone who is touching
The psykeratnominates
the vortex the end ofathe single
psyker'stargetturn
in range and line
must take of sight with
2d10+2*EPR total
(eff PR:Wounds
[r:EPR])no E
greater
Damage, thanwith[r:EPR*3],
a Pen equal whotoopposes
the vortex'sthis power
currentwithradiusa Willpower
in meters.Test. The Ifpsyker
the target
may
fails to resist the power, it is controlled by the psyker like
not voluntarily stop sustaining this power. Instead, at the beginning of each turn the a puppet. For the duration
of the power,
Psyker the psyker
is sustaining may divide
the vortex, his Actions
he must between himself(+0)
take a <b>Challenging andWillpower
the target. The
dominated
To begin the
Test</b> target
with a -5uses
ritual, the its
penalty own
psyker Characteristics,
must
for each spendinatthe
meter but
least at -10minutes
thirty
vortex's due to the
current using
radius.crudity
If heofpasses
assorted the
control.
the TestIffoci
psychic heat may
any
to point
concentrate
perform theonepsyker would
hisofvision-drawing
the makeactions-Increase
following the target
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castingthea vortex's
potentially
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radius by
action,
deep thefire,
into target
one meter.Decrease themay
methodsattempt
the a Challenging
to this
vortex's are asby
radius varied(+0)
one asOpposed stars Willpower
the Move
meter. of
thethe Test
any to
Imperium.
vortex trythe
At and
direction
break
end
This
a of free
his of
power
number of the
thirty
ismeters power.
minutes,
a Psychic equal Additionally,
theto psyker
Blast centered
[r:EPR]. the
makes power
on the
If the breaks
hispsyker
Focus
psyker as
Power
failswith soon as the
Test toequal
theaWillpower
radius target
project moves
his
Testtoto[r:EPR].
sustain
"[PR*10]" out
vision
Any
the of range.
over or
creature
vortex, the if battlefield.
within
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unable Each Degree
of make
to effect, with
the ofTest
Success
thedue toreveals
exception more information,
otherofcircumstances,
the psyker, suffers as
its radius 0 -
"[Self]" explained
increases on
1d10+EPR Table
by (eff
one PR: 7-4-
meter Scrier's
[r:EPR])
and GazeaResults.
it Xmoves
Damage with Pen
number 0 and isequal
of meters pushed directly in
to [r:EPR] away
a 0 -
"[Self]" from the
random
Smite aPsyker
is direction
Psychic a(see
number ofthat
the Scatter
Barrage meters equal
Diagram
deals 1d10+EPR to
on[r:EPR].
page(eff187).
PR: If[r:EPR])
the vortex'sE Damage radius withevera 0 -
The psykertochooses
decreases a pointthe in power
range and line
andofthe
sight, anddisappears.
creates a dome of
"[PR*20]" Pen
This of 4. is zero
power meters,
a Psychic Bolt that point
dealsends1d10+2+2* vortex
EPR (eff PR: [r:EPR]) If theE vortex's 0 -
invisible
radius energy
ever grows centered
larger on
than that
[r:EPR], with a radius
it explodes, ending the power, destroyingAll
equal to [r:ceiling(EPR/2)]. the
"[PR*20]" Damage,
This
allies power with
standing is aainside
Pen
Psychicof
the0Storm
and the
dome thatFlame
gain deals
a Quality.
number1d10+2+2*EPR
of Armour (eff PR: [r:EPR]) Energy 0 -
The
vortex, and dealing 2d10+4*EPR (eff PR: [r:EPR]) line
psyker nominates a single target in range and of Points
E Damage, sight equal
who
with to [r:EPR]
opposes
a Pen thisto
equal to
"[PR*20]" Damage,
all withwith a Pen of 0Test.
and Ifthe Flame Quality. 0 -
theLocations
power vortex's against
acurrent
Willpower any
radius attack
is meters,that
the originated
target
to anyonefails tooutside
resist
with of the
the
a number dome's
power, radius.
it must
of meters roll
of on
the
"[PR*5]" However,
Table 9-5-
centre enemies
of theShock
vortex onmaypage
equal still physically
226,
to adding pass
[r:EPR*2]. through
[r:EPR*10]
The psyker toisthe
hit dome
the in at
rollthis
by no penalty.
place
damage of the normally
regardless 0 -
"[PR*10]" addition
of for Degrees
his proximity to theofexploding
Failure, and immediately
vortex as the energy applyofthe theeffects.
Warp he was channeling 0 -
"[PR*5]" lashes
The psyker backgainsinto him.
the Unnatural Weapon Skill, Unnatural Ballistic Skill, and Unnatural 0 -
"[Self]" Agility Traits, all at values equal to [r:EPR]. 0 -
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WP No 0 - 27 DH-DotDG
WP No 0 - 124 DH-Dhu
WP No 0 - 178 DH
WP No 0 - 169 DH
WP No -20 - 130 DH-DotDG
WP No 0 - 174 DH
WP WP -10 - 169 DH
WP No -20 101 DH-Dhu
WP WP -10 101 DH-Dhu
WP No 0 - 174 DH
WP No 0 - 165 DH
WP No 10 - 174 DH
WP No 40 - 165 DH
WP No -10 - 176 DH
WP No -10 - 169 DH
WP No 10 - 165 DH
WP No 0 - 148 DH-RH
WP No 0 124 DH-Dhu
WP WP -10 - 178 DH
WP WP 0 - 170 DH
WP No -20 - 170 DH-RH
WP WP -20 - 171 DH-RH
WP No 0 - 118 DH-DotDG
WP WP 10 - 166 DH
WP WP -10 - 171 DH-RH
WP No 20 - 148 DH-RH
WP No 10 - 166 DH
WP No 20 - 149 DH-RH
WP No 0 - 171 DH
WP WP -20 - 178 DH
WP No -10 - 174 DH
WP No 0 - 171 DH
WP WP -10 - 27 DH-DotDG
WP No 10 - 166 DH
WP No 10 - 27 DH-DotDG
WP No 0 - 170 DH
WP T -10 - 171 DH-RH
WP No 0 - 149 DH-RH
WP No -10 - 172 DH
WP No 10 - 166 DH
WP No 0 - 175 DH
WP No -10 - 175 DH
WP No 0 - 171 DH-RH
WP No -10 - 171 DH-RH
WP WP 20 - 166 DH
WP No -10 - 27 DH-DotDG
WP No 0 - 176 DH
WP No 10 - 166 DH
WP No -10 - 176 DH
WP No 0 - 176 DH
WP WP 20 - 166 DH
WP No -10 - 172 DH
WP No 0 - 170 DH
WP WP 0 - 149 DH-RH
WP No 10 - 166 DH
WP No -10 - 171 DH-RH
WP No -20 - 175 DH
WP No -20 - 171 DH-RH
WP No -10 - 175 DH
WP No 10 - 167 DH
WP No 0 - 179 DH
WP No 20 - 167 DH
WP No 10 - 167 DH
WP WP -10 - 171 DH-RH
WP No -20 - 171 DH-RH
WP No 20 - 167 DH
WP No -10 - 118 DH-DotDG
WP No -20 - 118 DH-DotDG
WP No -10 - 118 DH-DotDG
WP No 0 - 117 DH-DotDG
WP No -10 1000 128 DH-Dhu
WP No -10 1000 128 DH-Dhu
WP WP -20 - 179 DH
WP No -20 - 27 DH-DotDG
WP WP 10 - 149 DH-RH
WP No -10 500 129 DH-Dhu
WP No 0 - 172 DH-RH
WP T 0 - 27 DH-DotDG
WP No 0 - 173 DH
WP No -20 - 176 DH
WP No 20 - 167 DH
WP No 0 - 172 DH
WP No -10 - 172 DH
WP No 0 - 172 DH
WP No -10 - 180 DH
WP No -10 - 172 DH-RH
WP No -10 - 177 DH
WP T -10 - 177 DH
WP No -10 - 180 DH
WP No 40 - 167 DH
WP WP 0 - 27 DH-DotDG
WP No -10 - 172 DH
WP S 0 - 177 DH
WP No -10 1500 128 DH-Dhu
WP No -20 - 170 DH
WP No 20 - 167 DH
WP No -10 500 129 DH-Dhu
WP No 0 - 175 DH
WP No -10 - 170 DH
WP WP 0 - 180 DH
WP WP -20 - 27 DH-DotDG
WP No 10 - 149 DH-RH
WP No 10 - 167 DH
WP No -10 - 170 DH
WP No -20 - 27 DH-DotDG
WP No -20 - 173 DH
WP No 0 - 27 DH-DotDG
WP No 10 - 167 DH
WP No 0 - 167 DH
WP No 10 - 167 DH
WP WP -10 - 130 DH-DotDG
WP WP 0 - 27 DH-DotDG
WP No -20 - 172 DH-RH
WP No 0 - 177 DH
WP No -10 - 177 DH
WP WP 0 - 180 DH
WP WP 0 - 180 DH
WP No 0 500 129 DH-Dhu
WP No -20 1000 129 DH-Dhu
WP No 0 - 27 DH-DotDG
WP No 40 - 168 DH
WP No 0 - 168 DH
WP No 0 - 170 DH
WP WP -10 - 172 DH-RH
WP No 40 - 168 DH
WP No 10 - 150 DH-RH
WP No 20 - 150 DH-RH
WP No 40 - 150 DH-RH
WP No 10 - 168 DH
WP No -10 - 175 DH
WP No -20 - 172 DH-RH
WP No 10 - 168 DH
WP WP -20 - 172 DH-RH
WP No 0 101 DH-Dhu
WP No 10 - 168 DH
WP No -10 - 172 DH-RH
WP No 0 1500 129 DH-Dhu
WP No -20 1500 129 DH-Dhu
WP WP -10 - 173 DH-RH
WP No 0 - 173 DH-RH
WP No 0 - 168 DH
WP No 10 - 168 DH
WP WP 0 - 118 DH-DotDG
WP No 10 - 168 DH
WP No 20 - 168 DH
WP No 20 - 150 DH-RH
WP WP -10 - 27 DH-DotDG
WP WP -10 Talent 128-134 Asc
WP No -10 500 128-134 Asc
WP No -20 2000 128-134 Asc
WP No -20 1000 128-134 Asc
WP WP -10 1000 128-134 Asc
WP No -10 Talent 128-134 Asc
WP No -10 1000 128-134 Asc
WP No -10 Talent 128-134 Asc
WP No -30 1500 128-134 Asc
WP No 0 Talent 128-134 Asc
WP No 0 Talent 128-134 Asc
WP No 0 Talent 128-134 Asc
WP No -10 Talent 128-134 Asc
WP No -10 1000 128-134 Asc
WP No -30 1000 128-134 Asc
WP No -10 Talent 128-134 Asc
WP No -10 Talent 128-134 Asc
WP No -30 1200 128-134 Asc
WP No -10 600 128-134 Asc
WP No -10 Talent 128-134 Asc
WP WP -20 1000 128-134 Asc
WP No -10 500 128-134 Asc
WP No -20 1000 128-134 Asc
WP No -30 1000 128-134 Asc
WP No -40 1500 128-134 Asc
WP No -20 1000 128-134 Asc
WP No 0 - 179 RT
Psyniscience No 0 300 195 RT-ItS
WP No 0 200 88 RT-NP
WP No 0 Free 162 RT
WP No 10 Free 162 RT
WP No -10 Free 162 RT
WP No 20 Free 162 RT
WP No -30 Free 162 RT
WP No -30 Free 162 RT
WP No -20 Free 162 RT
Psyniscience No 0 200 168 RT
WP No 0 - 168 RT
Psyniscience No 0 200 194 RT-ItS
WP No 0 200 88 RT-NP
WP WP 0 500 198 RT-ItS
WP No 0 200 97 RT-NP
WP No 0 200 193 RT-ItS
WP WP 0 200 165 RT
WP WP 0 300 95 RT-NP
Awareness No 0 300 169 RT
WP No 0 300 94 RT-NP
WP No 0 400 98 RT-NP
WP WP 0 300 193 RT-ItS
WP No 0 200 97 RT-NP
WP WP 0 200 165 RT
WP WP 0 - 189 RT-ItS
WP WP 0 200 195 RT-ItS
WP WP 0 100 165 RT
Psyniscience No 0 100 195 RT-ItS
WP No -20 - 189 RT-ItS
Psyniscience No 0 200 169 RT
WP WP 0 300 165 RT
WP WP 0 - 133 RT-LotE
WP WP 0 200 88 RT-NP
WP No 0 100 92 RT-NP
WP No 0 300 98 RT-NP
WP WP 0 200 89 RT-NP
WP No 0 200 89 RT-NP
WP No 0 100 171 RT
WP No 0 400 172 RT
WP No 0 100 169 RT
Per No 0 - 179 RT
WP No 0 400 95 RT-NP
Per No 0 - 179 RT
WP No 0 400 98 RT-NP
WP No 0 - 133 RT-LotE
WP WP 0 - 179 RT
WP WP 0 100 97 RT-NP
No No 0 - 190 RT-ItS
WP No 0 200 169 RT
WP No 0 100 166 RT
WP No 0 200 89 RT-NP
WP WP 0 100 96 RT-NP
WP No 0 400 195 RT-ItS
WP No 0 200 194 RT-ItS
WP No 0 300 162 RT
WP No 0 200 163 RT
WP No 0 - 171 RT
WP WP 0 - 171 RT
WP WP 0 200 164 RT
WP No 0 300 164 RT
WP WP 0 - 133 RT-LotE
WP No 0 100 194 RT-ItS
WP No 0 200 163 RT
No No 0 - 190 RT-ItS
WP No 0 200 90 RT-NP
WP No 0 100 171 RT
WP No 0 300 164 RT
WP No 0 200 196 RT-ItS
WP No 0 300 196 RT-ItS
Psyniscience No 0 100 169 RT
Psyniscience No 0 200 170 RT
WP No 0 300 166 RT
Psyniscience No 0 200 93 RT-NP
Psyniscience No 0 200 198 RT-ItS
WP No -10 - 190 RT-ItS
WP No 0 500 166 RT
WP WP 0 300 98 RT-NP
Psyniscience WP 0 300 198 RT-ItS
WP WP 0 - 191 RT-ItS
WP WP 0 300 199 RT-ItS
Per No 0 200 90 RT-NP
WP No 0 200 167 RT
WP No 0 100 165 RT
WP No 0 200 199 RT-ItS
Per No -10 - 192 RT-ItS
WP No 0 500 172 RT
WP No 0 300 97 RT-NP
WP WP 0 - 191 RT-ItS
WP WP 0 - 192 RT-ItS
WP No 0 200 171 RT
WP No 0 200 172 RT
WP No 0 200 171 RT
WP No 0 200 165 RT
WP No -10 - 179 RT
Psyniscience No 0 200 96 RT-NP
WP WP 0 - 179 RT
WP No 0 200 94 RT-NP
WP WP 0 - 162 RT
Per No 0 - 179 RT
Per No 0 - 179 RT
WP WP 0 200 90 RT-NP
WP No 0 400 95 RT-NP
Per No 0 - 179 RT
Awareness No 0 200 170 RT
Psyniscience No 0 100 92 RT-NP
Per No 0 200 90 RT-NP
WP No 0 300 199 RT-ItS
WP WP 0 1500 116 DW-RoB
WP No 0 500 199 DW
WP No 0 1500 81 DW-HtC
WP No 0 500 190 DW
WP No 0 500 192 DW
WP No 0 500 194 DW
WP No 0 1500 33 DW-HtC
WP No 0 500 13 DW-FF
WP WP 0 1500 196 DW
WP No 0 1000 196 DW
WP No 0 500 73 DW-HtC
WP No 0 1500 65 DW-HtC
WP No 0 1500 116 DW-RoB
WP No 0 1000 41 DW-HtC
WP No 0 1500 199 DW
WP WP 0 1000 190 DW
WP No 0 1000 19 DW-FF
WP WP 0 1000 199 DW
WP No 0 500 19 DW-FF
WP No 0 1500 48 DW-HtC
WP No 0 500 56 DW-HtC
WP No 0 750 192 DW
WP WP 0 1000 190 DW
WP No 0 1000 13 DW-FF
WP No 0 1000 65 DW-HtC
WP WP 0 1000 196 DW
WP WP 0 1000 57 DW-HtC
WP No 0 1500 197 DW
WP No 0 1500 194 DW
WP WP 0 750 96 DW-HtC
WP No 0 1000 200 DW
WP No 0 1000 25 DW-FF
WP No 0 2000 198 DW
WP No 0 2000 200 DW
WP No 0 1500 73 DW-HtC
WP WP 0 1500 65 DW-HtC
WP No 0 2000 199 DW
WP No 0 1500 33 DW-FF
WP No 0 500 26 DW-FF
WP No 0 1000 197 DW
WP No 0 500 190 DW
WP No 0 1000 200 DW
WP No 0 1500 50 DW-RoB
WP No 0 500 194 DW
WP No 0 1000 87 DW-HtC
WP No 0 1000 193 DW
WP No 0 1000 198 DW
WP No 0 750 191 DW
WP No 0 1000 195 DW
WP WP 0 500 199 DW
WP No 0 1000 197 DW
WP No 0 500 196 DW
WP No 0 1000 195 DW
WP WP 0 750 191 DW
WP No 0 500 191 DW
WP WP 0 1500 197 DW
WP No 0 500 50 DW-RoB
WP No 0 2500 26 DW-FF
WP No 0 1000 102 DW-HtC
WP No 0 500 200 DW
WP No 0 1500 73 DW-HtC
WP No 0 1000 193 DW
WP No 0 500 193 DW
WP No 0 1000 13 DW-FF
WP No 0 2000 87 DW-HtC
WP No 0 1500 57 DW-HtC
WP No 0 500 193 DW
WP No 0 1000 96 DW-HtC
WP WP 0 1500 88 DW-HtC
WP WP 0 1000 196 DW
Awareness No 0 1000 48 DW-HtC
WP No 0 500 191 DW
WP No 0 1000 81 DW-HtC
WP No 0 500 195 DW
WP No 0 2000 33 DW-FF
WP No 0 1000 50 DW-RoB
WP No 0 500 198 DW
WP No 0 1000 102 DW-HtC
WP No 0 1000 33 DW-FF
WP No 0 1000 198 DW
WP No 0 2000 194 DW
WP No 0 2000 50 DW-RoB
WP No 0 500 33 DW-FF
WP No 0 1000 102 DW-HtC
WP WP 0 1000 19 DW-FF
WP No 0 500 198 DW
WP No 0 1500 199 DW
WP WP 0 1000 41 DW-HtC
WP No 0 500 197 DW
WP No 0 1000 33 DW-HtC
WP No 0 - 370 DW
WP No 0 - 29 DW-MoX
WP WP 0 - 29 DW-MoX
WP WP 0 - 29 DW-MoX
WP WP 0 - 30 DW-MoX
WP WP 0 - 30 DW-MoX
WP No 0 - 30 DW-MoX
WP No 0 - 30 DW-MoX
WP No 0 - 30 DW-MoX
WP No 0 - 30 DW-MoX
WP No 0 1500 50 DW-RoB
WP No 0 1500 195 DW
WP No 0 2000 48 DW-HtC
WP No 0 2000 195 DW
WP No 0 1500 26 DW-FF
WP WP 0 1500 81 DW-HtC
WP WP 0 750 200 DW
WP No 0 1000 33 DW-HtC
WP No 0 1500 51 DW-RoB
WP WP 0 500 197 DW
WP No 0 2000 196 DW
WP No 0 1500 41 DW-HtC
WP WP 0 1500 200 DW
Corruption No 0 300 213 BC-CR
WP No -20 300 47 BC-ToF
WP WP 0 300 217 BC-CR
WP No -30 1000 55 BC-ToF
WP No 0 400 52 BC-ToF
WP No 0 250 52 BC-ToF
WP No -10 300 44 BC-ToF
Corruption No -10 500 220 BC-CR
WP No 0 400 52 BC-ToF
WP WP 0 300 57 BC-ToF
WP No 0 500 218 BC-CR
WP No 0 300 218 BC-CR
WP No -10 100 47 BC-ToF
WP No 0 100 45 BC-ToF
WP No -10 250 49 BC-ToF
WP No 0 400 50 BC-ToF
WP No 0 300 57 BC-ToF
WP No 0 200 57 BC-ToF
WP WP -10 100 215 BC-CR
WP No -10 200 223 BC-CR
WP No 0 300 47 BC-ToF
WP WP 0 100 223 BC-CR
WP No -10 400 47 BC-ToF
WP No 0 200 213 BC-CR
WP WP -20 400 45 BC-ToF
WP No 0 250 217 BC-CR
Corruption No -20 500 53 BC-ToF
WP No -20 300 216 BC-CR
WP No 0 250 60 BC-ToF
WP No 10 100 60 BC-ToF
WP No -10 500 61 BC-ToF
WP No 10 200 61 BC-ToF
WP No -20 400 58 BC-ToF
WP No -10 400 219 BC-CR
WP No 10 200 225 BC-CR
WP No -10 350 225 BC-CR
WP WP 0 300 213 BC-CR
WP WP 0 300 219 BC-CR
WP WP -20 400 214 BC-CR
Psyniscience No 0 100 227 BC-CR
WP No 10 100 45 BC-ToF
WP No -10 400 214 BC-CR
WP No 0 600 221 BC-CR
Corruption No 0 400 217 BC-CR
WP No -10 400 46 BC-ToF
WP No 0 200 214 BC-CR
WP No 0 300 53 BC-ToF
WP No -20 750 61 BC-ToF
WP No 0 100 223 BC-CR
WP No -20 200 215 BC-CR
WP No -20 300 53 BC-ToF
WP WP 0 400 217 BC-CR
WP No 0 300 58 BC-ToF
WP No 0 400 215 BC-CR
WP No 0 400 221 BC-CR
WP No 20 100 60 BC-ToF
WP No -10 200 219 BC-CR
Corruption No -20 700 55 BC-ToF
WP No -10 300 54 BC-ToF
WP No 0 200 224 BC-CR
WP No 0 100 225 BC-CR
WP WP 0 200 224 BC-CR
WP No 0 300 219 BC-CR
WP No -20 700 62 BC-ToF
WP No 0 250 58 BC-ToF
Corruption No 0 300 216 BC-CR
WP No -10 400 62 BC-ToF
WP No -10 300 50 BC-ToF
Psyniscience No 0 200 227 BC-CR
WP WP 0 400 46 BC-ToF
WP No 0 100 226 BC-CR
Psyniscience No 10 100 226 BC-CR
Per No -10 200 227 BC-CR
Psyniscience No -10 300 228 BC-CR
Psyniscience No 0 100 227 BC-CR
Corruption No -20 1000 221 BC-CR
Corruption No 0 500 220 BC-CR
WP No -20 300 224 BC-CR
WP WP 0 200 220 BC-CR
WP No -30 200 216 BC-CR
WP No 0 300 216 BC-CR
WP No -10 400 58 BC-ToF
WP No -10 500 50 BC-ToF
WP No 0 300 59 BC-ToF
WP No -20 400 221 BC-CR
WP WP -30 500 218 BC-CR
WP No 0 500 54 BC-ToF
WP No -40 500 221 BC-CR
WP No -20 300 218 BC-CR
WP No 10 200 226 BC-CR
WP No -10 200 226 BC-CR
WP No 0 300 48 BC-ToF
WP No -20 400 51 BC-ToF
WP WP 40 100 224 BC-CR
WP No 0 200 59 BC-ToF
Corruption No 0 200 46 BC-ToF
WP No 0 500 56 BC-ToF
WP No 0 300 59 BC-ToF
Corruption No 0 300 51 BC-ToF
Corruption No -10 400 48 BC-ToF
Per Per 0 300 220 BC-CR
WP No -10 500 49 BC-ToF
WP No 0 200 46 BC-ToF
WP No -10 500 54 BC-ToF
WP No -10 400 214 BC-CR
Corruption Corruption 0 300 214 BC-CR
WP No 0 800 56 BC-ToF
WP No 10 200 170 OW-BR
WP No 0 300 170 OW-BR
WP No 0 200 171 OW-BR
WP No -10 300 166 OW-BR
WP WP 0 100 166 OW-BR
WP No -10 400 169 OW-BR
WP No 0 300 169 OW-BR
WP No 0 300 168 OW-BR
WP No -10 200 167 OW-BR
Psyniscience No 0 400 167 OW-BR
WP No -20 400 170 OW-BR
WP WP -10 400 167 OW-BR
WP WP 0 200 172 OW-BR
WP No -10 500 169 OW-BR
WP No -10 400 172 OW-BR
WP No -20 400 166 OW-BR
WP WP -10 400 166 OW-BR
WP No -10 300 172 OW-BR
WP No -10 300 167 OW-BR
WP No 0 400 169 OW-BR
WP No 0 300 170 OW-BR
Psyniscience No -10 300 168 OW-BR
Psyniscience No -20 400 168 OW-BR
WP No 0 200 167 OW-BR
WP No 0 300 171 OW-BR
WP WP -10 400 172 OW-BR
Psyniscience No 0 200 168 OW-BR
WP No 0 300 170 OW-BR
WP No 0 200 166 OW-BR
WP No 10 200 169 OW-BR
WP No 0 400 169 OW-BR
WP No 0 300 170 OW-BR
WP WP -10 400 172 OW-BR
WP No -10 400 171 OW-BR
WP No -10 500 166 OW-BR
")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
.
[h:newThingName = "Bur
.
[h:newThingName = "Hol
.
[h:newThingName = "Ble
.
[h:newThingName = "Lig
.
[h:newThingName = "Spi
.
[h:newThingName = "Sou
.
[h:newThingName = "Spi
.
[h:newThingName = "Re
.
[h:newThingName = "Dae
.
[h:newThingName = "Hol
.
[h:newThingName = "Div
.
[h:newThingName = "Sea
.
[h:newThingName = "Gra
.
[h:newThingName = "Mar
.
[h:newThingName = "Div
.
[h:newThingName = "Res
.
[h:newThingName = "Div
.
[h:newThingName = "Mir
.
[h:newThingName = "Men
.
[h:newThingName = "Spi
.
[h:newThingName = "Rev
.
[h:newThingName = "No
.
[h:newThingName = "Res
.
[h:newThingName = "Wra
.
[h:newThingName = "Han
.
[h:newThingName = "Div
.
[h:newThingName = "The
.
[h:newThingName = "Fla
.
[h:newThingName = "Rig
.
[h:newThingName = "Mig
.
[h:newThingName = "Th
.
[h:newThingName = "Div
.
[h:newThingName = "Rel
.
[h:newThingName = "So
.
Choose a target within a range of [r:5*EPR]m (5m x Psy Rating).<br>Both the target and the Farseer immediatel
oth the target and the Farseer immediately make an opposed Willpower test.<br>If the target fails, then all attacks directed against the target and any additional enemies w
the target and any additional enemies within a [r:EPR] (eff PR) metres gain [r:1d10+EPR] (1d10 + EPR) damage.
24 NAME (101/103)
[h:newWeaponName = " "][h:newWeaponObject = json.set("{}", "Hull"," ", "Group"," ", "Class","
Name (NO "," and NO "()" in the name) Hull Group Class
Boarding Any Ship Torpedo None
Boarding-Short-Burn Any Ship Torpedo None
Dark Cannon Any Ship Macrobattery Xenotech
Disruption Macrocannon Broadside Light Cruiser, Cruiser Macrobattery None
Disruption Macrocannons Any Ship Macrobattery None
Dragons Breath Lance Any Ship Lance None
Dragons Breath Lance - Adj Any Ship Lance None
Eavy Gunz Any Ship Macrobattery Xenotech
Eldar Torpedo Tubes Any Ship Launcher Xenotech
Eldar Torpedos Any Ship Torpedo None
Energy Drain Matrix Any Ship Macrobattery Xenotech
Fortis-Pattern Torpedo Tubes Light Cruiser, Cruiser Launcher None
Garzogs Dead Kunnin Device-Cannon Any Ship Macrobattery Xenotech
Garzogs Dead Kunnin Device-Launcha Any Ship Launcher Xenotech
Grapple Cannon Raider Macrobattery None
Gryphonne-Pattern Torpedo Tubes Raider, Frigate, Light Cruiser, Cruiser Launcher None
Gunz Any Ship Macrobattery Xenotech
Gunz Battery Any Ship Macrobattery Xenotech
Hecutor-Pattern Plasma Battery Light Cruiser, Cruiser Macrobattery None
Hecutor-Pattern Plasma Broadside BattleCruiser, Grand Cruiser Macrobattery None
Jovian-Pattern Missile Battery Any Ship Macrobattery None
Jovian-Pattern Nova Cannon Cruiser Nova Archeotech
Kannonz Any Ship Macrobattery Xenotech
Kannonz Battery Any Ship Macrobattery Xenotech
Kustom Kannonz Any Ship Macrobattery Xenotech
Lathe-Pattern Grav-Culverin Broadside Light Cruiser, Cruiser Macrobattery None
Looted Gunz Any Ship Macrobattery Xenotech
Looted Macrocannons Any Ship Macrobattery Xenotech
Mars Pattern Macrocannons Any Ship Macrobattery None
Mars Pattern Macrocannons Broadside Light Cruiser, Cruiser Macrobattery None
Mars-Pattern Nova Cannon Cruiser Nova None
Mars-Pattern Torpedo Tubes Light Cruiser, Cruiser Launcher None
Melta Any Ship Torpedo None
Melta-Guided Any Ship Torpedo None
Melta-Seeking Any Ship Torpedo None
Melta-Short-Burn Any Ship Torpedo None
Mezoa-Pattern Macrocannons Any Ship Macrobattery None
Phantom Lance Raider Lance Xenotech
Phantom Lance - Adj Raider Lance Xenotech
Plasma Any Ship Torpedo None
Plasma Accelerated Torpedo Tubes Any Ship Launcher Archeotech
Plasma-Guided Any Ship Torpedo None
Plasma-Seeking Any Ship Torpedo None
Plasma-Short-Burn Any Ship Torpedo None
Pulsar Lance Frigate, Light Cruiser, Cruiser Lance Xenotech
Pulsar Lance - Adj Frigate, Light Cruiser, Cruiser Lance Xenotech
Pyros Melta-Cannons Any Ship Macrobattery None
Ryza Pattern Plasma Battery Any Ship Macrobattery None
Ryza-Pattern Nova Cannon Cruiser Nova None
Shard Cannon Any Ship Macrobattery Xenotech
Staravar Laser Macrobattery Any Ship Macrobattery Archeotech
Starbreaker Lance Any Ship Lance None
Starbreaker Lance - Adj Any Ship Lance None
Starcannon Cluster Battery Any Ship Macrobattery Xenotech
Star-Flare Lance Light Cruiser, Cruiser Lance Archeotech
Star-Flare Lance - Adj Light Cruiser, Cruiser Lance Archeotech
Stygies-Pattern Bombardment Cannons Light Cruiser, Cruiser Macrobattery None
Stygies-Pattern Macrocannons Any Ship Macrobattery None
Sunhammer Lance Any Ship Lance None
Sunhammer Lance - Adj Any Ship Lance None
Sunhammer Lance Battery Any Ship Lance None
Sunhammer Lance Battery - Adj Any Ship Lance None
Sunsear Las-Broadside Light Cruiser, Cruiser Macrobattery None
Sunsear Laser Battery Any Ship Macrobattery None
Thunderstrike Macrocannons Any Ship Macrobattery None
Titanforge Lance Any Ship Lance None
Titanforge Lance - Adj Any Ship Lance None
Titanforge Lance Battery Light Cruiser, Cruiser Lance None
Titanforge Lance Battery - Adj Any Ship Lance None
Torpedo Launcha Any Ship Launcher Xenotech
Virus Any Ship Torpedo None
Virus-Guided Any Ship Torpedo None
Virus-Seeking Any Ship Torpedo None
Virus-Short-Burn Any Ship Torpedo None
Vortex Any Ship Torpedo None
Vortex-Guided Any Ship Torpedo None
Vortex-Seeking Any Ship Torpedo None
Vortex-Seeking Any Ship Torpedo None
Vortex-Short-Burn Any Ship Torpedo None
Voss-Pattern Torpedo Tubes Any Ship Launcher None
Zzap Kannonz Any Ship Lance Xenotech
Zzap Kannonz - Adj Any Ship Lance Xenotech
ype',WpnDamDiceType,
, "WpnAttMod", ,"RldTime", ", "Special","
,"Facing","","possibleFacing","
","SpecialText"," ", "Power", , "Space", ,"SP"," ", "Availability","
WpnAttMod Rld Facing Special Special Text Power Space SP Availability
20 0 Any Terminal Penetration (2), Guid- 0 0 Very Rare
15 0 Any Terminal Penetration (2), Guid- 0 0 Very Rare
0 0 Any A vessel struck by a Dark Can- 2 3 3 Near Unique
0 0 Port, St Broadside, Short the Flow, Ioni- 6 5 2 Rare
0 0 Any Short the Flow, Ionic Blast - 4 2 2 Rare
0 0 Any - - 13 8 3 Very Rare
0 0 Any - - 13 8 3 Very Rare
0 0 Any - - 0 0 Near Unique
10 1 Prow, Keel 1 4 4 Near Unique
30 0 Any Terminal Penetration (3), Igno <b>Special</b>:Holof 0 0 Unique
0 0 Any Target vessel suffers -1 spee - 1 2 4 Near Unique
0 1 Prow, KeVolatile, Enhanced Magnetic C<b>Enhanced Magnetic 2 8 3 Very Rare
0 0 Any - - 0 0 Near Unique
0 1 Any Terminal Penetration [3] - 0 0 Near Unique
-10 1 Any Boarding action requires -10 B- 2 2 1 Scarce
0 1 Prow, KeVolatile <b>Special</b>:Volat 2 6 1 Scarce
0 0 Any - - 0 0 Near Unique
0 0 Any - - 0 0 Near Unique
0 0 Any Vaporization - 8 3 2 Rare
0 0 Port, St Broadside, Vaporization - 12 5 2 Rare
0 1 Any - - 3 1 1 Scarce
-20 1 Prow Core Architecture, Volatile ( - 5 7 5 Near Unique
0 0 Any - - 0 0 Near Unique
0 0 Any - - 0 0 Near Unique
0 0 Any - - 0 0 Near Unique
0 0 Port, St Broadside - 5 5 1 Scarce
0 0 Any - - 0 0 Near Unique
0 0 Any - - 0 0 Near Unique
0 0 Any - - 4 2 1 Scarce
0 0 Port, St Broadside - 4 5 1 Scarce
-20 1 Prow Core Architecture - 3 7 3 Very Rare
0 1 Prow, KeVolatile <b>Special</b>:Volat 2 8 2 Rare
20 0 Any Terminal Penetration (4) A hit from a Melta T0 0 Extremely Rare
20 0 Any Terminal Penetration (4), Gui A hit from a Melta T0 0 Extremely Rare
30 0 Any Terminal Penetration (4) A hit from a Melta T0 0 Extremely Rare
15 0 Any Terminal Penetration (4) A hit from a Melta T0 0 Extremely Rare
0 0 Any - - 4 4 1 Scarce
0 0 Any - - 6 4 2 Near Unique
0 0 Any - - 6 4 2 Near Unique
20 0 Any Terminal Penetration (3) - 0 0 Rare
10 1 Prow, KeVolatile, Hot Launch, Augur A <b>Special</b>:Volat 1 4 4 Extremely Rare
20 0 Any Terminal Penetration (3), Gui - 0 0 Rare
30 0 Any Terminal Penetration (3) - 0 0 Rare
15 0 Any Terminal Penetration (3) - 0 0 Rare
0 0 Any On hit, roll for hit again (sam - 6 4 2 Near Unique
0 0 Any On hit, roll for hit again (sam - 6 4 2 Near Unique
0 0 Any Inferno - 4 3 2 Rare
0 0 Any Vapourisation - 7 8 2 Rare
-20 1 Prow Core Architecture, Overheatin - 4 7 4 Extremely Rare
0 0 Any Unknown energy source - 0 3 2 Near Unique
0 0 Any - - 4 4 2 Extremely Rare
0 0 Any - - 6 4 2 Rare
0 0 Any - - 6 4 2 Rare
10 0 Any Superior Accuracy Eldar gain +10 to fir5 3 - Near Unique
0 0 Any Pinpoint accuracy - 5 6 3 Extremely Rare
0 0 Any Pinpoint accuracy - 5 6 3 Extremely Rare
0 0 Any Destructive, Death from Above- 5 5 3 Very Rare
0 0 Any Penetrator Rounds (3) - 4 3 1 Scarce
0 0 Any - - 9 4 2 Rare
0 0 Any - - 9 4 2 Rare
0 0 Any - - 13 6 2 Rare
0 0 Any - - 13 6 2 Rare
0 0 Port, St Broadside - 9 6 1 Scarce
0 0 Any - - 6 4 1 Scarce
0 0 Any - - 2 2 1 Scarce
0 0 Any - - 9 4 2 Rare
0 0 Any - - 9 4 2 Rare
0 0 Any - - 13 6 2 Rare
0 0 Any - - 13 6 2 Rare
0 1 Any Terminal Penetration [3] - 0 0 Near Unique
20 0 Any Terminal Penetration (1), VirusIF the damage roll r0 0 Near Unique
20 0 Any Terminal Penetration (1), GuidIF the damage roll r0 0 Near Unique
30 0 Any Terminal Penetration (1), VirusIF the damage roll r0 0 Near Unique
15 0 Any Terminal Penetration (1), VirusIF the damage roll r0 0 Near Unique
20 0 Any Terminal Penetration (5), Mor - 0 0 Unique
20 0 Any Terminal Penetration (5), Mor - 0 0 Unique
30 0 Any Terminal Penetration (5), Mor - 0 0 Unique
30 0 Any Terminal Penetration (5), Mor - 0 0 Unique
15 0 Any Terminal Penetration (5), Mor - 0 0 Unique
0 1 Prow, KeVolatile <b>Special</b>:Volat1 5 1 Scarce
0 0 Any - - 0 0 Near Unique
0 0 Any - - 0 0 Near Unique
", "Page"," ", "Source"," ")][h:addSpecialText()][h: WeaponsTmp = json.set( WeaponsTmp,newWeaponName,newWeaponObject)] [h:allWeaponsTmp = json.set(
Page Source . . . .
8 RT-BFK [h:newWeaponName = "Boarding"][h:newWeaponObject = json.set("{}", "Hull",
8 RT-BFK [h:newWeaponName = "Boarding-Short-Burn"][h:newWeaponObject = json.set("{
74 RT-HA [h:newWeaponName = "Dark Cannon"][h:newWeaponObject = json.set("{}", "Hul
34 RT-BFK [h:newWeaponName = "Disruption Macrocannon Broadside"][h:newWeaponObject =
34 RT-BFK [h:newWeaponName = "Disruption Macrocannons"][h:newWeaponObject = json.se
139 RT-LotE [h:newWeaponName = "Dragons Breath Lance"][h:newWeaponObject = json.set("
139 RT-LotE [h:newWeaponName = "Dragons Breath Lance - Adj"][h:newWeaponObject = json
83 RT-BFK [h:newWeaponName = "Eavy Gunz"][h:newWeaponObject = json.set("{}", "Hull"
92 RT-BFK [h:newWeaponName = "Eldar Torpedo Tubes"][h:newWeaponObject = json.set("{
8 RT-BFK [h:newWeaponName = "Eldar Torpedos"][h:newWeaponObject = json.set("{}", "H
74 RT-HA [h:newWeaponName = "Energy Drain Matrix"][h:newWeaponObject = json.set("{
37 RT-BFK [h:newWeaponName = "Fortis-Pattern Torpedo Tubes"][h:newWeaponObject = json
83 RT-BFK [h:newWeaponName = "Garzogs Dead Kunnin Device-Cannon"][h:newWeaponObject
83 RT-BFK [h:newWeaponName = "Garzogs Dead Kunnin Device-Launcha"][h:newWeaponObjec
71 RT-HA [h:newWeaponName = "Grapple Cannon"][h:newWeaponObject = json.set("{}", "H
37 RT-BFK [h:newWeaponName = "Gryphonne-Pattern Torpedo Tubes"][h:newWeaponObject = j
83 RT-BFK [h:newWeaponName = "Gunz"][h:newWeaponObject = json.set("{}", "Hull","Any
83 RT-BFK [h:newWeaponName = "Gunz Battery"][h:newWeaponObject = json.set("{}", "Hu
34 RT-BFK [h:newWeaponName = "Hecutor-Pattern Plasma Battery"][h:newWeaponObject =
34 RT-BFK [h:newWeaponName = "Hecutor-Pattern Plasma Broadside"][h:newWeaponObject
158 RT-ItS [h:newWeaponName = "Jovian-Pattern Missile Battery"][h:newWeaponObject =
42 RT-BFK [h:newWeaponName = "Jovian-Pattern Nova Cannon"][h:newWeaponObject = json
83 RT-BFK [h:newWeaponName = "Kannonz"][h:newWeaponObject = json.set("{}", "Hull","
83 RT-BFK [h:newWeaponName = "Kannonz Battery"][h:newWeaponObject = json.set("{}",
83 RT-BFK [h:newWeaponName = "Kustom Kannonz"][h:newWeaponObject = json.set("{}", "
158 RT-ItS [h:newWeaponName = "Lathe-Pattern Grav-Culverin Broadside"][h:newWeaponObj
83 RT-BFK [h:newWeaponName = "Looted Gunz"][h:newWeaponObject = json.set("{}", "Hul
83 RT-BFK [h:newWeaponName = "Looted Macrocannons"][h:newWeaponObject = json.set("{
202 RT [h:newWeaponName = "Mars Pattern Macrocannons"][h:newWeaponObject = json.
202 RT [h:newWeaponName = "Mars Pattern Macrocannons Broadside"][h:newWeaponObje
36 RT-BFK [h:newWeaponName = "Mars-Pattern Nova Cannon"][h:newWeaponObject = json.s
37 RT-BFK [h:newWeaponName = "Mars-Pattern Torpedo Tubes"][h:newWeaponObject = json.s
8 RT-BFK [h:newWeaponName = "Melta"][h:newWeaponObject = json.set("{}", "Hull","Any
8 RT-BFK [h:newWeaponName = "Melta-Guided"][h:newWeaponObject = json.set("{}", "Hul
8 RT-BFK [h:newWeaponName = "Melta-Seeking"][h:newWeaponObject = json.set("{}", "Hu
8 RT-BFK [h:newWeaponName = "Melta-Short-Burn"][h:newWeaponObject = json.set("{}",
158 RT-ItS [h:newWeaponName = "Mezoa-Pattern Macrocannons"][h:newWeaponObject = json
139 RT-LotE [h:newWeaponName = "Phantom Lance"][h:newWeaponObject = json.set("{}", "H
139 RT-LotE [h:newWeaponName = "Phantom Lance - Adj"][h:newWeaponObject = json.set("{
8 RT-BFK [h:newWeaponName = "Plasma"][h:newWeaponObject = json.set("{}", "Hull","A
42 RT-BFK [h:newWeaponName = "Plasma Accelerated Torpedo Tubes"][h:newWeaponObject =
8 RT-BFK [h:newWeaponName = "Plasma-Guided"][h:newWeaponObject = json.set("{}", "H
8 RT-BFK [h:newWeaponName = "Plasma-Seeking"][h:newWeaponObject = json.set("{}", "
8 RT-BFK [h:newWeaponName = "Plasma-Short-Burn"][h:newWeaponObject = json.set("{}"
87 RT-BFK [h:newWeaponName = "Pulsar Lance"][h:newWeaponObject = json.set("{}", "Hul
87 RT-BFK [h:newWeaponName = "Pulsar Lance - Adj"][h:newWeaponObject = json.set("{}"
158 RT-ItS [h:newWeaponName = "Pyros Melta-Cannons"][h:newWeaponObject = json.set("{
203 RT [h:newWeaponName = "Ryza Pattern Plasma Battery"][h:newWeaponObject = jso
37 RT-BFK [h:newWeaponName = "Ryza-Pattern Nova Cannon"][h:newWeaponObject = json.s
207 RT [h:newWeaponName = "Shard Cannon"][h:newWeaponObject = json.set("{}", "Hu
162 RT-ItS [h:newWeaponName = "Staravar Laser Macrobattery"][h:newWeaponObject = jso
203 RT [h:newWeaponName = "Starbreaker Lance"][h:newWeaponObject = json.set("{}"
203 RT [h:newWeaponName = "Starbreaker Lance - Adj"][h:newWeaponObject = json.se
140 RT-LotE [h:newWeaponName = "Starcannon Cluster Battery"][h:newWeaponObject = json
162 RT-ItS [h:newWeaponName = "Star-Flare Lance"][h:newWeaponObject = json.set("{}",
162 RT-ItS [h:newWeaponName = "Star-Flare Lance - Adj"][h:newWeaponObject = json.set(
34 RT-BFK [h:newWeaponName = "Stygies-Pattern Bombardment Cannons"][h:newWeaponObje
34 RT-BFK [h:newWeaponName = "Stygies-Pattern Macrocannons"][h:newWeaponObject = js
158 RT-ItS [h:newWeaponName = "Sunhammer Lance"][h:newWeaponObject = json.set("{}",
158 RT-ItS [h:newWeaponName = "Sunhammer Lance - Adj"][h:newWeaponObject = json.set(
158 RT-ItS [h:newWeaponName = "Sunhammer Lance Battery"][h:newWeaponObject = json.se
158 RT-ItS [h:newWeaponName = "Sunhammer Lance Battery - Adj"][h:newWeaponObject = j
158 RT-ItS [h:newWeaponName = "Sunsear Las-Broadside"][h:newWeaponObject = json.set(
202 RT [h:newWeaponName = "Sunsear Laser Battery"][h:newWeaponObject = json.set(
202 RT [h:newWeaponName = "Thunderstrike Macrocannons"][h:newWeaponObject = json
203 RT [h:newWeaponName = "Titanforge Lance"][h:newWeaponObject = json.set("{}",
203 RT [h:newWeaponName = "Titanforge Lance - Adj"][h:newWeaponObject = json.set
203 RT [h:newWeaponName = "Titanforge Lance Battery"][h:newWeaponObject = json.s
203 RT [h:newWeaponName = "Titanforge Lance Battery - Adj"][h:newWeaponObject =
83 RT-BFK [h:newWeaponName = "Torpedo Launcha"][h:newWeaponObject = json.set("{}",
8 RT-BFK [h:newWeaponName = "Virus"][h:newWeaponObject = json.set("{}", "Hull","Any
8 RT-BFK [h:newWeaponName = "Virus-Guided"][h:newWeaponObject = json.set("{}", "Hull
8 RT-BFK [h:newWeaponName = "Virus-Seeking"][h:newWeaponObject = json.set("{}", "Hul
8 RT-BFK [h:newWeaponName = "Virus-Short-Burn"][h:newWeaponObject = json.set("{}", "
8 RT-BFK [h:newWeaponName = "Vortex"][h:newWeaponObject = json.set("{}", "Hull","A
8 RT-BFK [h:newWeaponName = "Vortex-Guided"][h:newWeaponObject = json.set("{}", "H
8 RT-BFK [h:newWeaponName = "Vortex-Seeking"][h:newWeaponObject = json.set("{}", "
8 RT-BFK [h:newWeaponName = "Vortex-Seeking"][h:newWeaponObject = json.set("{}", "
8 RT-BFK [h:newWeaponName = "Vortex-Short-Burn"][h:newWeaponObject = json.set("{}"
37 RT-BFK [h:newWeaponName = "Voss-Pattern Torpedo Tubes"][h:newWeaponObject = json.s
83 RT-BFK [h:newWeaponName = "Zzap Kannonz"][h:newWeaponObject = json.set("{}", "Hu
83 RT-BFK [h:newWeaponName = "Zzap Kannonz - Adj"][h:newWeaponObject = json.set("{}
allWeaponsTmp,newWeaponName,newWeaponObject)]
.
. 8
. 8
. 10
. 7
. 7
. 8 Q&D numAvail
. 8 Ubiquitous 1
. 10 Abundant 2
. 10 Plentiful 3
. 11 Common 4
. 10 Average 5
. 8 Scarce 6
. 10 Rare 7
. 10 Very Rare 8
. 6 Extremely Rar 9
. 6 Near Unique 10
. 10 Unique 11
. 10
. 7
. 7
. 6
. 10
. 10
. 10
. 10
. 6
. 10
. 10
. 6
. 6
. 8
. 7
. 9
. 9
. 9
. 9
. 6
. 10
. 10
. 7
. 9
. 7
. 7
. 7
. 10
. 10
. 7
. 7
. 9
. 10
. 9
. 7
. 7
. 10
. 9
. 9
. 8
. 6
. 7
. 7
. 7
. 7
. 6
. 6
. 6
. 7
. 7
. 7
. 7
. 10
. 10
. 10
. 10
. 10
. 11
. 11
. 11
. 11
. 11
. 6
. 10
. 10
14 NAME (257/272)
[h:newThingName = " "][h:newThingObject = json.set("{}", "Essential","
", "Type"," ", "Prerequisites","
Name (NO "," and NO "()" in the name) EssentiType Prerequisites
Auto Temple 0 Facilities Any Ship
Crew Improvements - Best 0 Upgrades Any Ship
Crew Improvements - Good 0 Upgrades Any Ship
Crew Improvements - Normal 0 Upgrades Any Ship
Auto-Stabilised Logis-Targeter 1 Augur Array Any Ship
Bridge of Antiquity 1 1 Bridge Transport, Raider, Frigate
Bridge of Antiquity 2 1 Bridge Light Cruiser, Cruiser
Bg-15 Assault Scanners 1 Augur Array Any Ship
Crew Improvements - Poor 0 Upgrades Any Ship
X-470 Ultimo Array 1 Augur Array Any Ship
Fleet Command Bridge 1 Bridge Light Cruiser, Cruiser
Invasion Bridge 1 Bridge Cruiser
Searchy Gubbinz 1 Augur Array Any Ship
Xenos Sensor Array 1 Augur Array Any Ship
Kaptins Bridge 1 Bridge Any Ship
Boyz Barracks 1 Crew Quarters Any Ship
Xenos Crew Quarters 1 Crew Quarters Any Ship
Big Teef 1 Geller Field Any Ship
Air Pumps 1 Life Sustainer Any Ship
Xenos Life Sustainer 1 Life Sustainer Any Ship
Warp Engine 1 Warp Drive Any Ship
Warp-Plotter 1 Warp Drive Any Ship
Teleportarium 0 Facilities Any Ship
Bilge-Rat Quarters 1 1 Crew Quarters Transport, Raider, Frigate
Bilge-Rat Quarters 2 1 Crew Quarters Light Cruiser, Cruiser
Belecane-Pattern 90.R 1 Geller Field Any Ship
Ancient Life Sustainer 1 1 Life Sustainer Transport, Raider, Frigate
Ancient Life Sustainer 2 1 Life Sustainer Light Cruiser, Cruiser
Clemency-Pattern 1 1 Life Sustainer Transport, Raider, Frigate
Clemency-Pattern 2 1 Life Sustainer Light Cruiser, Cruiser
Modified Jovian Pattern Class 1a 1 Plasma Drive Transport
Modified Jovian Pattern Class 1b 1 Plasma Drive Transport
Modified Jovian Pattern Class 2 1 Plasma Drive Raider, Frigate
Modified Jovian Pattern Class 3 1 Plasma Drive Light Cruiser
Modified Jovian Pattern Class 4 1 Plasma Drive Cruiser
Elseways Charts - Best 0 Upgrades Any Ship
Elseways Charts - Good 0 Upgrades Any Ship
Elseways Charts - Normal 0 Upgrades Any Ship
Elseways Charts - Poor 0 Upgrades Any Ship
Saturnine-Pattern Class 4a Ultra 1 Plasma Drive Battlecruiser
Saturnine-Pattern Class 5 1 Plasma Drive Grand Cruiser
Triple Void Shield Array 1 Void Shield Grand Cruiser
Voss Glimmer-Pattern Void Shield 1 Void Shield Any Ship
Voss Glimmer-Pattern Void Shield Array 1 Void Shield Cruiser
Miloslav H-616.B 1 1 Warp Drive Transport, Raider, Frigate
Miloslav H-616.B 2 1 Warp Drive Light Cruiser, Cruiser
Repulsor Shield 1 Void Shield Any Ship
Repulsor Shield Array 1 Void Shield Cruiser
Ghost Field 1 Void Shield Any Ship
Smugglers Bridge 1 Bridge Transport
Gravity Sails 1 0 Augments Transport, Raider, Frigate
Gravity Sails 2 0 Augments Light Cruiser, Cruiser
Micro Laser Defence Grid 0 Augments Any Ship
Runecaster 0 Augments Any Ship
Slave Quarters 1 Crew Quarters Light Cruiser, Cruiser
Slave Quarters 1 Crew Quarters Transport, Raider, Frigate
Mezoa Geller Void Integrant 1 Geller Field Transport, Raider
Klenova Class M Warp Engine 1 Warp Drive Transport, Raider, Frigate
Energistic Conversion Matrix 0 Facilities Any Ship
Gyro-Stabilisation Matrix 0 Facilities Any Ship
Auxiliary Plasma Banks 1 0 Augments Transport, Light Cruiser, Cruiser
Auxiliary Plasma Banks 2 0 Augments Light Cruiser, Cruiser
Reinforced Prow 1 0 Augments Transport, Light Cruiser, Cruiser
Reinforced Prow 2 0 Augments Light Cruiser, Cruiser
Evacuation Bay 0 Cargo Raider, Frigates, Light Cruiser, Cruiser
Arboretum 0 Facilities Light Cruiser, Cruiser
Arboretum 0 Facilities Transport, Light Cruiser, Cruiser
Da Hold 0 Cargo Any Ship
Stowage Bays 0 Cargo Any Ship
Astropathic Choir-Chambers 0 Facilities Any Ship
Broadband Hymn-Casters 0 Facilities Any Ship
Xenos Habitats 0 Passenger Any Ship
Flak Turrets 0 Augments Any Ship
Minelayer Bay 0 Augments Transport, Light Cruiser, Cruiser
W-240 Passive Detection Arrays 1 Augur Array Any Ship
Exploration Bridge 1 1 Bridge Transport, Raider, Frigate
Exploration Bridge 2 1 Bridge Light Cruiser, Cruiser
Clan-Kin Quarters 1 1 Crew Quarters Transport, Raider, Frigate
Clan-Kin Quarters 2 1 Crew Quarters Light Cruiser, Cruiser
Cold Quarters 1 1 Crew Quarters Transport, Raider, Frigate
Cold Quarters 2 1 Crew Quarters Light Cruiser, Cruiser
Emergency Field 1 Geller Field Any Ship
Euphoric Life Sustainer 1 Life Sustainer Light Cruiser, Cruiser
Euphoric Life Sustainer 1 Life Sustainer Transport, Raider, Frigate
Fleet Flag Bridge 1 Bridge Battlecruiser, Grand Cruiser
Cloudmining Facility 0 Facilities Transport
Hydraphuran Jamming System 0 Facilities Any Ship
Armour Plating 0 Augments Light Cruiser, Cruiser
Armour Plating 0 Augments Transport, Raider, Frigate
Armoured Prow 0 Augments Cruiser
Augmented Retro-Thrusters 0 Augments Cruiser
Augmented Retro-Thrusters 0 Augments Raider, Frigate
Augmented Retro-Thrusters 0 Augments Transport, Light Cruiser
Medicae Deck 0 Facilities Any Ship
Arrester Engines 0 Upgrades Any Ship
Melodiumt 0 Facilities Any Ship
Pilots Chambers 0 Facilities Any Ship
Small Craft Repair Deck 0 Facilities Light Cruiser, Cruiser
Brig 0 Passenger Any Ship
Albanov 1 Warp Engine 1 Warp Drive Transport, Raider, Frigate
Markov 1 1 Warp Drive Transport, Raider, Frigate
Reinforced Interior Bulkheads 1 0 Augments Transport, Raider, Frigate
Reinforced Interior Bulkheads 2 0 Augments Light Cruiser, Cruiser
Distributed Cargo Hold 0 Upgrades Any Ship
Secondary Reactors 0 Upgrades Any Ship
Tenebro-Maze 0 Augments Light Cruiser, Cruiser
Tenebro-Maze 0 Augments Transport, Raider, Frigate
Deep Void Augur Array 1 Augur Array Any Ship
Markov 2 1 Warp Drive Light Cruiser, Cruiser
Command Bridge 1 1 Bridge Transport, Raider, Frigate
Command Bridge 2 1 Bridge Light Cruiser, Cruiser
Jovian-Pattern Class 8.1 1 Plasma Drive Frigate
Jovian-Pattern Class 8.2 1 Plasma Drive Light Cruiser
Jovian-Pattern Class 8.3 1 Plasma Drive Cruiser
Vaulted Ceilings - Best 1 0 Upgrades Raider
Jovian-Pattern Class 8.4 1 Plasma Drive Grand Cruiser
Mezoa-Pattern Theta-7 1 Plasma Drive Transport
Cogitator Interlink 0 Facilities Any Ship
Emergency Energy Reserves 0 Facilities Light Cruiser, Cruiser
Vaulted Ceilings - Best 2 0 Upgrades Frigate, Transport
Vaulted Ceilings - Best 3 0 Upgrades Light Cruiser
Vaulted Ceilings - Best 4 0 Upgrades Cruiser and larger
Vaulted Ceilings - Good 1 0 Upgrades Raider
Vaulted Ceilings - Good 2 0 Upgrades Frigate, Transport
Emergency Energy Reserves 0 Facilities Transport, Raider, Frigate
Extended Supply Vaults 0 Facilities Any Ship
Suspension Chambers 0 Facilities Transport, Raider, Frigate
Warp Antenna 0 Facilities Any Ship
Warp Sextant 0 Facilities Any Ship
Munitorium 0 Facilities Light Cruiser, Cruiser
Munitorium 0 Facilities Transport, Raider, Frigate
Murder-Servitors 0 Facilities Any Ship
Witch Augur 0 Facilities Any Ship
Castellan Shield 1 Void Shield Cruiser
Castellan Shield Array 1 Void Shield Any Ship
Armoured Ramming Beak 0 Augments Any Ship
Chameleon Hull 0 Facilities Any Ship
Barracks 0 Passenger Any Ship
Energy Drain Matrix 0 Facilities Any Ship
Vaulted Ceilings - Good 3 0 Upgrades Light Cruiser
Warp Disruptor 0 Facilities Any Ship
Excess Void Armour 0 Augments Light Cruiser, Cruiser
Vaulted Ceilings - Good 4 0 Upgrades Cruiser and larger
Vaulted Ceilings - Normal 1 0 Upgrades Raider
Lathe Pattern Class 1 1 Plasma Drive Transport
Excess Void Armour 0 Augments Transport, Raider, Frigate
Vaulted Ceilings - Normal 2 0 Upgrades Frigate, Transport
Vaulted Ceilings - Normal 3 0 Upgrades Light Cruiser
Vaulted Ceilings - Normal 4 0 Upgrades Cruiser and larger
Vaulted Ceilings - Poor 1 0 Upgrades Raider
Vaulted Ceilings - Poor 2 0 Upgrades Frigate, Transport
Vaulted Ceilings - Poor 3 0 Upgrades Light Cruiser
Vaulted Ceilings - Poor 4 0 Upgrades Cruiser and larger
Gilded Hull 0 Augments Light Cruiser, Cruiser
Gilded Hull 0 Augments Transport, Raider, Frigate
Defensive Countermeasures 0 Augments Any Ship
Field Bracing 0 Augments Any Ship
Fire Suppression System 1 0 Augments Transport, Raider, Frigate
Fire Suppression System 2 0 Augments Light Cruiser, Cruiser
Fire Suppression System 3 0 Augments Grand Cruiser
Cherubin Aerie - Best 0 Upgrades Any Ship
Cherubin Aerie - Good 0 Upgrades Any Ship
Cherubin Aerie - Normal 0 Upgrades Any Ship
Cherubin Aerie - Poor 0 Upgrades Any Ship
Disciplinarium 0 Upgrades Any Ship
Empyrean Mantle 1 0 Augments Transport, Light Cruiser, Cruiser
Empyrean Mantle 2 0 Augments Light Cruiser, Cruiser
Lux Net 0 Augments Any Ship
Resolution Arena 0 Upgrades Any Ship
M-100 Augur Array 1 Augur Array Any Ship
M-201.B Augur Array 1 Augur Array Any Ship
R-50 Auspex Multi-Band 1 Augur Array Any Ship
Storm Trooper Detachement - Best 0 Upgrades Any Ship
Armoured Command Bridge 1 1 Bridge Raider, Frigate
Armoured Command Bridge 2 1 Bridge Light Cruiser, Cruiser
Combat Bridge 2 1 Bridge Light Cruiser, Cruiser
Combat Bridge 1 1 Bridge Transport, Raider, Frigate
Commerce Bridge 1 Bridge Transport
Storm Trooper Detachement - Good 0 Upgrades Any Ship
Storm Trooper Detachement - Normal 0 Upgrades Any Ship
Ship Masters Bridge 1 Bridge Cruiser
Cargo Hold And Lighter Bay 0 Cargo Raider, Frigate, Light Cruiser, Cruiser
Compartmentalized Cargo Hold 0 Cargo Raider, Frigate, Light Cruiser, Cruiser
Main Cargo Hold 0 Cargo Transport
Power Ram 0 Augments Light Cruiser, Cruiser
Ships Stores 1 0 Cargo Transport, Grand Cruiser
Pressed-Crew Quarters 1 1 Crew Quarters Transport, Raider, Frigate
Pressed-Crew Quarters 2 1 Crew Quarters Light Cruiser, Cruiser
Voidsmen Quarters 1 1 Crew Quarters Transport, Raider, Frigate
Voidsmen Quarters 2 1 Crew Quarters Light Cruiser, Cruiser
Crew Reclamation Facility 0 Facilities Any Ship
Librarium Vault 0 Facilities Any Ship
Observation Dome 0 Facilities Any Ship
Temple-Shrine to the God Emperor 0 Facilities Any Ship
Trophy Room 0 Facilities Any Ship
Ships Stores 2 0 Cargo Light Cruiser, Cruiser
Geller Field 1 Geller Field Any Ship
Manufactorumt 0 Facilities Light Cruiser, Cruiser
Storm Drop Pod Launch Bays 0 Augments Any Ship
M-1.R Life Sustainer 1 1 Life Sustainer Transport, Raider, Frigate
M-1.R Life Sustainer 2 1 Life Sustainer Light Cruiser, Cruiser
Vitae Pattern Life Sustainer 1 1 Life Sustainer Transport, Raider, Frigate
Vitae Pattern Life Sustainer 2 1 Life Sustainer Light Cruiser, Cruiser
Luxury Passenger Quarters 0 Passenger Any Ship
Jovian Pattern Class 1 1 Plasma Drive Transport
Jovian Pattern Class 2 1 Plasma Drive Raider, Frigate
Jovian Pattern Class 3 1 Plasma Drive Light Cruiser
Jovian Pattern Class 4 1 Plasma Drive Cruiser
Variable Figurehead 0 Augments Any Ship
Shadowblind Bays 0 Cargo Any Ship
Pharmacia 0 Facilities Any Ship
Sensorium 0 Facilities Any Ship
Jovian-Pattern Warcruiser 1 1 Plasma Drive Light Cruiser
Jovian-Pattern Warcruiser 2 1 Plasma Drive Cruiser
Lathe-Pattern 2a 1 1 Plasma Drive Raider, Frigate
Lathe-Pattern 2a 2 1 Plasma Drive Transport
Multiple Void Shield Array 1 Void Shield Cruiser
Segrazian Viperdrive Pirate Engine 1 Plasma Drive Raider, Frigate
Null Bay 1 Crew Quarters Any Ship
Single Void Shield Array 1 Void Shield Any Ship
Graviton Flare 0 Facilities Raider, Frigates
Suspension Chambers 0 Facilities Light Cruiser, Cruiser
Cypra-Pattern Class 1 1 Plasma Drive Raider, Frigate
Cypra-Pattern Class 2 1 Plasma Drive Transport
Dark Cannon 0 Facilities Any Ship
Strelov 1 1 Warp Drive Transport, Raider, Frigate
Strelov 2 1 Warp Drive Light Cruiser, Cruiser
Grav Repulsors 0 Facilities Any Ship
Mimic Engine 0 Facilities Cruiser
Mimic Engine 0 Facilities Light Cruiser
Mimic Engine 0 Facilities Raider, Frigate
Mimic Drive 0 Upgrades Any Ship
Ostentatious Display of Wealth - Best 0 Upgrades Any Ship
Ostentatious Display of Wealth - Good 0 Upgrades Any Ship
Ostentatious Display of Wealth - Normal 0 Upgrades Any Ship
Ostentatious Display of Wealth - Poor 0 Upgrades Any Ship
Servitor Crew - Best 0 Upgrades Any Ship
Servitor Crew - Good 0 Upgrades Any Ship
Servitor Crew - Normal 0 Upgrades Any Ship
Servitor Crew - Poor 0 Upgrades Any Ship
Superior Damage Control 0 Upgrades Any Ship
Turbo-Weapon Batteries - Best 0 Upgrades Any Ship
Turbo-Weapon Batteries - Good 0 Upgrades Any Ship
Turbo-Weapon Batteries - Normal 0 Upgrades Any Ship
Warpsbane Hull 1 Geller Field Any Ship
Mimic Engine 0 Facilities Transport
Recovery Chambers 0 Facilities Any Ship
Xenos Librarium 0 Facilities Any Ship
Looted Drive 1 Plasma Drive Any Ship
Solar Sails 1 Plasma Drive Any Ship
Turbo-Weapon Batteries - Poor 0 Upgrades Any Ship
Supa Drive 1 Plasma Drive Any Ship
Overload Shield Capacitors 0 Upgrades Any Ship
Prognosticator 0 Upgrades Any Ship
Starchart Collection - Best 0 Upgrades Any Ship
Starchart Collection - Good 0 Upgrades Any Ship
Starchart Collection - Normal 0 Upgrades Any Ship
Starchart Collection - Poor 0 Upgrades Any Ship
Targeting Matrix 0 Upgrades Any Ship
Holo Field 1 Void Shield Any Ship
Asteroid Mining Facility 0 Facilities Any Ship
Plasma Scoop 1 0 Facilities Raider, Frigate
Plasma Scoop 2 0 Facilities Light Cruiser, Cruiser
Atomics - Best 0 Upgrades Any Ship
Atomics - Good 0 Upgrades Any Ship
Atomics - Normal 0 Upgrades Any Ship
Atomics - Poor 0 Upgrades Any Ship
Salvage Systems 0 Facilities Transport, Light Cruiser, Cruiser
Laboratorium 0 Facilities Any Ship
Shadowfield 0 Facilities Any Ship
Spacedock Pierst 0 Facilities Transport with 50+ Space, Grand Cruiser
Warp Gate Map 0 Facilities Any Ship
Astrarium Koronus 0 Facilities Any Ship
", "Benefits"," ", "Class"," ", "Special"," ", "Power"," ", "Space"," ", "SP"," ", "External","
Benefits Class Special RuPower Space Taken SP Cost External
+2 morale ; Creed objecti None 1 1 0 0
+3 Crew Morale;+5 Crew None 0 0 1 0
+3 Crew Morale None 0 0 1 0
+2 Crew Morale None 0 0 1 0
Archeotech 5 0 2 1
Archeotech 1 1 2 0
Archeotech 2 1 2 0
None 5 0 0 1
+1 Crew Morale None 0 0 1 0
None 6 0 0 1
None 2 2 0 0
None 4 3 0 0
Xenotech 3 0 0 1
Xenotech 3 0 0 1
Xenotech 1 1 0 0
Xenotech 1 3 0 0
Xenotech 1 3 0 0
Xenotech 1 0 0 0
Xenotech 4 2 0 0
Xenotech 4 2 0 0
Xenotech 8 10 0 0
Needed to Navigate the Xenotech 8 10 0 0
Archeotech 1 1 1 0
None 1 2 0 0
None 2 3 0 0
None 1 0 0 0
Archeotech 2 1 2 0
Archeotech 2 2 2 0
None 4 4 0 0
None 5 5 0 0
Archeotech 35 Gen 4 3 0
Archeotech 40 Gen 8 3 0
Archeotech 45 Gen 6 3 0
Archeotech 60 Gen 8 3 0
Archeotech 75 Gen 10 3 0
Navigator may make a +10Maletek 0 0 3 0
Navigator may make a +0 Maletek
F 0 0 3 0
Navigator may make a -10Maletek 0 0 3 0
Navigator may make a -20Maletek 0 0 3 0
None 90 Gen 14 0 0
None 95 Gen 18 0 0
Provides 3 Void Shields None 9 3 0 0
Provides 1 Void Shield None 3 1 0 0
Provides 2 Void Shields None 5 1 0 0
None 8 10 0 0
None 10 12 0 0
Provides 1 Void Shield None 6 1 0 0
Provides 2 Void Shields None 8 1 0 0
Archeotech 8 4 3 0
None 1 1 0 0
+1 Speed, +5 Man Xenotech 3 0 3 1
+1 Speed, +5 Man Xenotech 5 0 3 1
Turret rating + 2 Xenotech 2 0 2 1
When travelling through wXenotech Fuelled by Fa 0 1 2 0
None 1 2 0 0
None 1 1 0 0
None 0 0 0 0
None 10 10 0 0
Archeotech 1 1 1 0
Archeotech 1 1 1 0
None 8 Gen 5 1 0
None 10 Gen 6 1 0
None 0 2 1 0
None 0 3 1 0
None 2 4 1 0
None 2 3 1 0
None 2 2 1 0
Xenotech 1 2 1 0
Xenotech 1 2 1 0
None 1 1 1 0
None 3 0 1 1
None 2 1 1 0
None 1 1 1 0
None 1 4 1 0
None 3 0 1 1
None 4 1 1 0
None 4 2 1 0
None 1 4 1 0
None 2 5 1 0
None 3 4 1 0
None 4 5 1 0
None 2 0 1 0
None 5 3 1 0
None 4 2 1 0
None 4 4 1 0
None 3 4 1 0
None 4 0 1 1
None 0 2 2 0
None 0 1 2 0
None 0 4 2 0
None 5 0 2 1
None 3 0 2 1
None 4 0 2 1
None 2 1 1 0
None 0 0 1 0
None 1 1 1 0
None 1 1 1 0
None 2 2 1 0
None 1 1 1 0
None 10 11 1 0
None 12 12 1 0
None 0 2 2 0
None 0 3 2 0
None 0 0 1 0
None 0 0 1 0
None 2 3 2 0
None 1 2 2 0
None 7 0 1 1
None 13 13 1 0
None 2 1 1 0
None 3 2 1 0
None 44 Gen 11 1 0
None 59 Gen 13 1 0
None 74 Gen 15 1 0
+10 morale None 0 1 1 0
None 93 Gen 20 1 0
None 44 Gen 18 1 0
Archeotech 1 1 2 0
When Crippled, no penalitArcheotech 3 2 2 0
+10 morale None 0 2 1 0
+10 morale None 0 3 1 0
+10 morale None 0 4 1 0
+7 morale None 0 1 1 0
+7 morale None 0 2 1 0
When Crippled, no penalitArcheotech 2 1 2 0
None 1 4 2 0
Decrease crew with 50, moArcheotech 2 1 2 0
+20 Locate Astronomicon Archeotech His Holy Light 1 1 2 1
+20 Perception and NavigaArcheotech The True Path4 1 2 0
None 3 4 2 0
None 2 3 2 0
None 1 1 2 0
Navigator may make a +0 Archeotech
A 1 0 2 1
Provides 2 Void Shields Archeotech 7 2 2 0
Provides 1 Void Shield Archeotech 5 1 2 0
+8 Armour fore, 3d10+A Xenotech 0 4 2 0
Xenotech 1 0 2 1
None 2 4 2 0
Xenotech 3 1 2 0
+7 morale None 0 3 1 0
Xenotech 3 0 2 0
+4 Armour, -2 Speed, -3 None 0 3 2 0
+7 morale None 0 4 1 0
+5 morale None 0 1 1 0
None 40 Gen 12 1 0
+4 Armour, -2 Speed, -3 None 0 2 2 0
+5 morale None 0 2 1 0
+5 morale None 0 3 1 0
+5 morale None 0 4 1 0
+5 morale None 0 2 1 0
+5 morale None 0 3 1 0
+5 morale None 0 4 1 0
+5 morale None 0 5 1 0
+10 Fel, -3 Armour None 0 2 2 0
None 0 1 2 0
None 1 1 2 0
None 1-3 1 2 0
None 1 1 2 0
None 2 2 2 0
None 3 3 2 0
Crew Morale -1 ; 1d10+20None 0 0 1 0
Crew Morale -1 ; 1d5+15 ANone 0 0 1 0
Crew Morale -1 ; 1d10+10None 0 0 1 0
Crew Morale -2 ; 1d10+10None 0 0 1 0
None 0 0 1 0
None 3 0 2 1
None 5 0 2 1
None 10 Gen 2 2 0
None 0 0 1 0
None 3 0 0 1
None 5 0 0 1
None 4 0 0 1
Double Hull Integrity Da None 0 0 1 0
If this Component takes a None 2 2 0 0
If this Component takes a None 3 2 0 0
None 2 2 0 0
None 1 1 0 0
None 1 1 0 0
Double Hull Integrity Da None 0 0 1 0
Double Hull Integrity Da None 0 0 1 0
None 4 3 0 0
None 1 2 1 0
None 2 5 1 0
None 2 4 1 0
None 2 0 2 1
None 1 10 2 0
None 1 2 0 0
None 2 3 0 0
None 1 3 0 0
None 2 4 0 0
None 1 1 1 0
None 1 1 1 0
None 0 1 1 0
None 1 1 1 0
None 1 1 1 0
None 1 5 2 0
None 1 0 0 0
None 2 1 2 0
None 1 3 2 0
None 4 2 0 0
None 3 1 0 0
None 4 2 0 0
None 5 3 0 0
None 2 1 1 0
None 35 Gen 8 0 0
None 45 Gen 10 0 0
None 60 Gen 12 0 0
None 75 Gen 14 0 0
None 1 0 2 1
None 3 4 2 0
None 1 2 2 0
None 1 1 2 0
None 65 Gen 14 2 0
None 85 Gen 17 2 0
None 47 Gen 14 2 0
None 40 Gen 14 2 0
Provides 2 Void Shields None 7 2 0 0
Speed +2 ; Man +5 ; WhenNone 45 Gen 16 2 0
Can contain upto 100 psyke Archeotech 1 1 3 0
Provides 1 Void Shield None 5 1 0 0
When triggered all vesselsArcheotech 2 0 3 1
Decrease crew with 50, mo Archeotech 3 2 3 0
Archeotech 40 Gen 12 3 0
Archeotech 30 Gen 10 3 0
Xenotech 3 2 3 0
None 10 10 0 0
None 12 12 0 0
Xenotech 1-3 0 3 1
Xenotech 75 Gen 14 3 0
Xenotech 60 Gen 12 3 0
Xenotech 45 Gen 10 3 0
None 0 0 2 0
+20 Social Skill Tests ; None 0 0 2 0
+15 Social Skill Tests ; None 0 0 2 0
+10 Social Skill Tests ; None 0 0 2 0
-10 Social Skill Tests None 0 0 2 0
-10 BS ; -10 Command (Cre None 0 0 2 0
-10 BS ; -10 Command (Cre None 0 0 2 0
-10 BS ; -10 Command (Cre None 0 0 2 0
-10 BS ; -10 Command (Cre None 0 0 2 0
None 0 0 2 0
No penalties for firing do None 0 0 2 0
No penalties for firing do None 0 0 2 0
No penalties for firing dou None 0 0 2 0
Navigation Tests in the WaNone 1 0 2 0
Xenotech 40 Gen 12 3 0
Xenotech 3 1 3 0
Xenotech 1 1 3 0
Xenotech 50 Gen 0 3 0
Xenotech 50 Gen 0 3 0
No penalties for firing do None 0 0 2 0
Xenotech 50 Gen 0 3 0
None 0 0 3 0
Character may attempt Psy None 0 0 3 0
Reduce Warp Travel TimeNone b 0 0 3 0
Reduce Warp Travel TimeNone b 0 0 3 0
Reduce Warp Travel TimeNone b 0 0 3 0
Reduce Warp Travel TimeNone b 0 0 3 0
None 0 0 3 0
-40 to hit, -20 to hit vs M Xenotech 8 4 3 0
None 6 10 3 0
None 2 3 3 0
None 3 4 3 0
1d5+10 Hits ; 1d10+6 da None 0 0 4 0
1d5+5 Hits ; 1d10+6 dam None 0 0 4 0
1d5+4 Hits ; 1d10+6 dam None 0 0 4 0
1d5+2 Hits ; 1d10+6 dam None 0 0 4 0
None 5 3 3 1
None 2 1 3 0
Xenotech 8 4 4 0
None 7 14 4 0
Xenotech 2 1 5 0
Requires -40 tech use to Archeotech 1 1 ? 0
","Availability"," ", "Page"," ", "Source"," ")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
Page 1
Bestiary
Ambull Xenos Monster
Anguished Eldar Xenos
Annihilation Barge Vehicle
Annihilator (Cruiser) Starship
Anyalra, Succubus of the Cult of the Withered Blade Xenos
Aoife Armengarde Human NPC
Apex Predator Beast
Apostate Cardinal Human
Apostate Mechanicus Human
Apostate Paragon Human
Aposticator Servitor
Apsyce Chorda Human NPC
Aquila Lander Vehicle
Arachnae Servitor Servitor
Aranea Daemon
Arbites Corpse Minions Daemon
Arbites Verispex Observation Skull Machine
Arbitrator Human
Arbitrator Human
Arbitrator Human
Arbitrator Adjutant Fihad Constantine Human NPC
Arbitrator Maigrit Human
Arbitrator Precinct Marshal Colchis Skarmen Human NPC
Arbitrator Primus Naxander Durantis Human
Arbitrator, Senior Human
Arbitrator, Senior Commander Human
Arch-Confessor Eutalus Human NPC
Arch-Heretek Human
Archimedes Noxt Mutant NPC
Archivid Servitor
Archon (Master) Xenos
Archon Zaergarn Kul Xenos
Arco-Flagellant Machine
Arco-Flagellant (active mode) Servitor
Arco-Flagellant (passive mode) Servitor
Arcus Dyre Human NPC
Argrax Xenos Monster
Ariadne Helspider Warp Entity
Aristarchus the Seer Human NPC
Arkadia Flavion Human NPC
Armed Chapter Serf Human
Arno Stak Human
Artificer Boran Human NPC
Arvus Lighter Vehicle
Arvus Lighter Vehicle
Ashen Tear Assassin Human NPC
Ashleen Thug Human
Asphodel Warrior Xenos
Aspyce Chorda Human
Assesor of the Black Tontine Daemon
Assessor of the Black Tontine Daemon
Page 2
Bestiary
Assod Morrir Mutant
Astral Spectre Daemon
Astral Spectre Daemon
Astropath Human
Astropath Kevil Stasys Human NPC
Astropath Silinus Human NPC
Astropath Xhenek Human
Attack Ship (Frigate) Starship
Attack Squig Xenos Monster
Attack Squig Xenos Monster
Attack Squig Xenos Monster
Atum Sum Space Marine
Auran Broodlord Xenos
Auran Genestealer Xenos
Auran Quarantine Perimeter Guard Human
Auran Warrior Human
Aurora (Light Cruiser) Starship
Autarch Xenos
Auto chthonic Vermin Swarm Beast
Avatar of Khaine Xenos
Average Escapee Human
Ax'senaea the Thrice-Possessed Daemon
Badb Ra Xenos NPC
Badb Ra Xenos NPC
Balthazar Oglanov Human
Baneblade Vehicle
Bansidhe (Cruiser) Starship
Baron Havilar Saerton Ulbrexis Human
Baroness Falatrish's Musketman Human
Barracuda Fighter Vehicle
Basilisk Vehicle
Battle Clansman of Talax Human
Battle Servitor (Charron-Pattern) Servitor
Battle Servitor (Erioch-Pattern) Servitor
Battle Servitor (Praetor Pattern) Servitor
Battle Sister Human
Battle Sister of Our Martyred Lady Profile Human
Battle Wagon Vehicle
Beast House Murder Gholam Xenos
Beast of Burden Beast
Beast of Nurgle Daemon
Beast of Solomon Xenos Monster
Beast of Thule Xenos
Beast Slaver Human
Beastmaster Xenos
Beastmaster Hunter (Troop) Xenos
Beasts of Nurgle Daemon
Behemoth Beast
Beylix Ireshor Xenos
Big Mek Xenos
Big Mek Gargmek Zagwizza Xenos
Page 3
Bestiary
Big Mek Noshdakka Xenos
Big Mek Wurrzog Xenos
Bile-Mite Beast
Biovore Xenos
Bishop Iordanus Bruno Human
Bishop Mikael Arint Human NPC
Blade-Thing Daemon
Blaise Drajkon (The Oracle) Human
Blasphemy Zero Warp Entity
Blight-Master Ussax Space Marine
Bliss Human NPC
Bloated Sabre Lion (Troop) Beast
Blood Slaughterer Vehicle
Blood Slaughterer Daemon
Blood Wraith Daemon
Bloodcaller Daemon
Bloodletter Daemon
Bloodletter Daemon
Bloodletter Daemon
Bloodletters Daemon
Bloodskinner Human
Bloodthirster Daemon
Bloodthirster Daemon
Body Snatcher Machine
Bomb Squig Xenos
Bone Conquerer Xenos
Boss Garbark Xenos
Bounty Hunter Human
Bounty Hunter Human
Boy Xenos
Boy Xenos
Boy (Bonespite) Xenos
Brain Leaf Plant Xenos
Brain Leaf Thrall Xenos Monster
Brass Harbinger Daemon
Brass Scorpion Daemon
Brazen Gaurd Praetorii Human
Brazen Myrmidon Daemon
Breshk Human
Bridge Officer Human
Brigradier Barnabus Scheltrum Human
Broadside Battlesuit Xenos
Broadside Battlesuit Xenos
Broken Chains Mutant Thug Mutant
Bronze Malifect Machine
Bronze Malifect Machine
Brood Nest Xenos
Broodlord Xenos
Broodmaster Xenos
Brother Aleksandr Space Marine
Brother Lamark Human NPC
Page 4
Bestiary
Brother Severus Human NPC
Brother Szobczak Space Marine
Brother Vigilant, Deathwatch Chaplain Space Marine
Brother-Sergeant Agamorr Space Marine NPC
Brother-Sergeant Ludvos Tarn Space Marine
Brutalised Tau Fire Warrior Xenos
Brute Ram Ship (Raider) Starship
Bruul Parasite Xenos
Bulagor Thrungg Human
Bulagor's Pets Beast
Burning Man Daemon
Burning One Daemon
Burning Princess Human NPC
C.A.T. (Cyber Altered Task) Unit Servitor
Cackling Abomination Daemon
Caecilius Vraine, the False Ignato Human
Caele Rylus Darkscourge Human NPC
Cal Sur'Maywroth Human NPC
Calculus-Logi Trempan Human NPC
Calixis-Pattern Fury Interceptor Vehicle
Calixis-Pattern Starhawk Bomber Vehicle
Calligos Winterscale Human NPC
Calligraphus Servitor Servitor
Canoness Leona Rak Human
Canoptek Scarab Xenos
Canoptek Scarab Xenos
Canoptek Spyder Xenos
Canoptek Spyder Xenos
Canoptek Wraith Xenos
Canoptek Wraith Xenos
Captai n Mordecai Horatio Human
Captain Aedrik Human NPC
Captain Anja Shen Human
Captain Bren Human NPC
Captain Elias Shadrack Human NPC
Captain Ellias Shadrack Human
Captain Kobal Aizdar Human NPC
Captain Movern Human
Captain Rubio of the Ozmandius Human NPC
Captain Rupert Fordham Human
Captain Scipio Human
Captive Venomthrope Xenos Monster
Caravan Vessel Starship
Cardinal Karolin Szarkos Human
Cardinal Llorus Human
Cardinal Morgan Falconer Human
Caretaker Ganash Human
Cargo Servitor Servitor
Carnage-class (Cruiser) Starship
Carnifex Xenos
Caros Shoal Human NPC
Page 5
Bestiary
Carrion Hunter Mutant
Carrion Queen Scarna Mutant
Caste-Necrosis Tech-Priest Human
Catacomb Command Barge Vehicle
Celestine Human
Cerapede Beast
Cerberus (Raider) Starship
Chantry Guard Human
Chaos Cultist Human
Chaos Harbinger Heavy Bomber Vehicle
Chaos Hell Blade Fighter Vehicle
Chaos Hell Blade Fighter Vehicle
Chaos Hell Talon Fighter-Bomber Vehicle
Chaos Heretek Human
Chaos Heretic Human
Chaos Mutant Mutant
Chaos Reaver Human
Chaos Reaver Human
Chaos Reaver Captain Human
Chaos Sorcerer Human
Chaos Sorceror Human
Chaos Space Marine Human
Chaos Space Marine Space Marine
Chaos Space Marine (Elite) Space Marine
Chaos Space Marine Dreadnought Vehicle
Chaos Space Marine Dreadnought Vehicle
Chaos Space Marine Sorcerer Human
Chaos Spawn (Minion) Daemon
Chaos Terminator Space Marine
Chapter Serf Human
Chapter Serf Human
Charnel Daemon Daemon
Cherubim Servitor
Chief Killick Human
Chil d of the Sacred Flesh Human
Children of the Kingdom Xenos
Chimera Armoured Transport Vehicle
Chiropteran Scout Vehicle
Chord Luntz, Gang Boss Human NPC
Chrono-gladiator Human
Chronos Parasite Engine Xenos
Churgeon Human NPC
Citizen Human
Civilian Human
Classiarii Troopers Human
Clawed Fiend Beast
Clawed Fiend Beast
Clawed Fiend Beast
Cobra-class Destroyer (Raider) Starship
Cobras of Wrath of Saint Drusus Squadron (Raider) Starship
Cold Dead Daemon
Page 6
Bestiary
Colonel Septimus Straine Human
Colonist Human
Combat Servitor Servitor
Commander Flamewing Xenos
Commander Li Jacoby Human
Commander Orran Reynolds Human NPC
Commercia Representative Human
Commissar Human
Commissar Falco Sander Human NPC
Commodore Teodor Naremmus Human
Communication Servitor Servitor
Concubine-Witch (Elite) Human
Confessor Bernadus Human
Contego-Pattern Bomb Disposal Servitor Servitor
Corbin Worldsbane Human
Corporal Kousenk Human
Corrupt Skitarii Human
Corrupt Wraithguard Warp Entity
Corrupted Hexalid Daemon
Corrupted Servitor Servitor
Corrupted Skitarii Tribune Human
Corsair Xenos
Corsair Lord Ebahn Lauma Xenos
Corsair Void Dreamer Xenos
Corsair-Captain Jalthas Methere Human
Corsaire-class Escort (Raider) Starship
Coscarla HabWorker Human
Crackmarrow Human NPC
Crazed Mob Human
Creeping Stalker Beast
Creos the Gluttonite (Elite) Human
Crimson Stinger Beast
Crimson Woe Raider Xenos
Cronos Parasite Engine Xenos
Crotalid Xenos
Crow Spirit Cruiser (Cruiser) Starship
Crow Spirit Istaurmen Xenos
Cruorian War Beast Xenos Monster
Cryon Tech-Priest Techpriest
Cryptek Xenos
Cryptek Ozkan Xenos
Cryptek Rahkoz Xenos
Cryptos Natural Form Xenos
Crystalwisp Xenos
C'tan Shard of Kalugura Xenos
Culexus Assassin Human
Cult Fanatic Human
Cult Initiate Human
Cult Magus Human
Cult Zealot Human
Curse Maker Human
Page 7
Bestiary
Cursed Oracle Human
Customised Tauros Assault Vehicle Vehicle
Cyber Mastiff, Adeptus Arbites Servitor
Cyber-Mastiff Servitor
Cyborg Gladiator Machine
Cyluk Human NPC
Cymian (Familiar) Servitor
Cyrion Taal Human
Da Rippa' (Cruiser) Starship
Da WurldBreaka Starship
Daemon in the Mirror Daemon
Daemon Prince Daemon
Daemon Prince (Master) Daemon
Daemonette Daemon
Daemonette Daemon
Daemonette of Slaanesh Daemon
Daemonettes Daemon
Daemonhost Moy Daemon
Daemonic Ammunition Daemon
Dagon Overlord Xenos
Dahzak Space Marine NPC
Damaged Roche Combat Servitor Servitor
Damaris Levy Trooper Human
Damaris Skitarii Tech-Guard Human
Damaris Skitarii Tribune Human
Damocles Command Rhino Vehicle
Dannard Klee Human
Dark Apostle Space Marine
Dark Apostle (Master) Space Marine
Dark Cabalist (Rogue Psyker) Human
Dark Cherub Servitor
Dark Lament (Statue) Daemon
Dark Lancer (Raider) Starship
Dark Reaper Xenos
Darkly Hand Human NPC
Darkstar Fighter (Kaelor-origin) Vehicle
Dayside Mutant Mutant
Deacon Ensor Human NPC
Death Cult Assassin Human
Death Cultist Clorr Human
Death Korps Guardsman Human
Death Korps Lieutenant Human
Death Korps Sergeant Human
Deathmark Xenos
Deathmark Xenos
Death-Masque Warp Entity
Debaser (Cruiser) Starship
Decimator (Master) Daemon
Defence Turret Machine
Defender of the Sybaritic Host Human
Deff Dread (Master) Vehicle
Page 8
Bestiary
Defiler Vehicle
Defiler Vehicle
Defiler Vehicle
Defiler Daemon
DeKaul (Master) Human
Demagogue of Mammon (Troop) Human
Denizen of Dusk Human
Denizen of Sinophia Magna Human
Denizen of Xicarph Human
Destroyer Xenos
Destroyer Xenos
Destroyer Lord Xenos
Destroyer Lord Xenos
Destroyer Lord Xenos
Devastation-class (Cruiser) Starship
Devil Dog Vehicle
Devilfish Troop Carrier Vehicle
Diablodon Xenos Monster
Diablodon Xenos Monster
Dilapidated Arco-Flagellant Servitor
Dire Avenger Exarch Xenos
Disc of Tzeentch Daemon
Disciple of Crox Human
Dispayres Daemon
Dispossessed Kroot (The Apostate) Xenos
Dissolute Noble Human
Diviso Perditus Princeps Human
Donaris Skatarii Human
Doom Blaster Daemon
Doomsday Ark Vehicle
Downhive Dreg Human
Dragon Hornet Beast
Dragonship (Cruiser) Starship
Dreaming Dead of Hive Gloriana Machine
Dreg Human
Dreg, Downhive Human
Drem Human
Drexis Skar Human
Drill Baron Caleb Jorgstern Human
Drill Nomad Human
Drill-Baron Chaemus Vassid Human
Drill-Baron Rahim SCotia Human
Drop Pod Vehicle
Drop Pod Vehicle
Dross Tribesman Human
Drunk Human
Drusus' Militiaman Human
Drusus' Own Hussars Human
Ducal Legate Human
Ducal Legate (Elite) Human
Dusk Stalker Xenos Monster
Page 9
Bestiary
Dustdog Mount Beast
Dweller in the Heights Xenos Monster
Dybuk Killer Daemon
Dybuk Render Daemon
Eagle Bomber (Kaelor-origin) Vehicle
Ebon Cosh Detail Soldier Human
Eclipse Cruiser (Cruiser) Starship
Eldar Corsair Xenos
Eldar Dire Avenger Xenos
Eldar Guardian/Corsair Xenos
Eldar Pathfinder Xenos
Eldar Raider (The Priate Prince) Xenos
Eldar Ranger Xenos
Eldar Seedworld Custodian Xenos
Elder-Tactician Human
El'Leth Human
Elsergi Krin Human NPC
Emperor's Vow (Grand Cruiser) Starship
Enforcer Human
Enforcer General Xiabius Khan Human NPC
Enforcer of the Judiciary's Court Human
Engine-Order Human
Engins eer Didactus Techpriest
Enginseer Aesoph Human
Enginseer Canos Human
Enginseer Molochan Human NPC
Enginseer Ohara Techpriest
Enoulian Warrior Xenos
Ensign Siobhan MAson Human
Ensign Violetta Jorgens Human
Enslaved Psyker Human
Enslaver Xenos
Enslaver Xenos Warp
Entertainer Human
Entertainer Human
Ephraim Ryder Human NPC
Epistolary Zadkiel (Dark Angels) Space Marine
Erioch-Pattern Fire Wasp Servitor
Eschius-Pattern Cyber-Mastiff Beast
Esha Raine the Death Singer Human
Ethereal Xenos
Eupheme Tessel Human NPC
Euryale Ceto Mutant
Evard Zed Human NPC
Eversor Assassin Human
Evoked Member (Troop) Human
Exalted Champion Space Marine
Excruciator Servitor Servitor
Exorcist Amortus Human
Exploratory Drone Machine
Expunged Servitor
Page 10
Bestiary
Fabricator Magos Lexel Cantus Human
Faetopiary (Troop) Beast
Fallen Demagogue Human
Fallon Marquese Human
False Men of Nomen Ryne Machine
Fanatic Voicer Human
Fanatic Voicer Leader Human
Farseer Xenos
Farseer Caille Xenos
Farseer Erandel Voidsinger Xenos
Farseer Serrenon Xenos
Father Marius Human NPC
Feliraptor Beast
Fenksworld Pit Thing Xenos
Fenrisian Wolf Beast
Feral Alpha Human
Feral Cyber Cherub Servitor
Feral Mutated Cherub Servitor
Feral Underhiver Human
Ferocious Creature Xenos Monster
Feynir Surbryte Human
Fiedelus Knight Human
Fiend of Rapture Daemon
Fiend of Slaanesh (Elite) Daemon
Fiends of Slaanesh Daemon
Fighta-Bomma Vehicle
Fihad Constantine, Traitor Human NPC
Fire Dragon Xenos
Firestorm-class (Frigate) Starship
Flamer of Tzeentch Daemon
Flamer of Tzeentch Daemon
Flamer of Tzeentch Daemon
Flamer of Tzeentch (Elite) Daemon
Flamers of Tzeentch Daemon
Flaming Tomb Pyromancer Human
Flaming Tomb Refugee Human
Flash Git Xenos
Flayed One Xenos
Flayed One Xenos
Flenser Heretek Human
Flesh Hound Daemon
Flesh Hound of Khorne Daemon
Flesh Hound of Khorne Daemon
Flesh Hound of Khorne Daemon
Flesh Hounds of Khorne Daemon
Flesh Parasite Xenos
Flesh Shaper Prot C3 A9g C3 A9 (Elite) Human
Fleshhound of Khorne Daemon
Fleshless Magos Human
Fleshwrought Drake Beast
Flying Creature Xenos Monster
Page 11
Bestiary
Flying Creature (Familiar) Beast
Flying Saurian Beast
Forgef iend Vehicle
Fossil Horror Xenos
Four Pillars Deserter Human
Frateris Militia Human
Free Trader Captain Human
Freedom's Price (Light Cruiser) Starship
Frenzied Mob of Surgub Human
Frostwyrm (Elite) Beast
Furia Castaway Human
Furian Sea-Skimmer Vehicle
Furies Daemon
Furnace Worker Human
Fury Daemon
Fury Daemon
Fury of Chaos Daemon
Fydae Strain Plague Zombie Daemon
Gambler Human
Gang Boss "Chord" Luntz Human
Gargantuan Squiggoth (Master) Xenos
Gargoyle Xenos
Gargoyle Horde Xenos
Gargoyles Xenos
Garvin Derleth Human
Genatorium Daemon Daemon
Genera l Frederique Constantine Human
General Harvax Scarus Human
General Helena Tarsian Human
General Maltius Othram Human
General Remi Dante Human NPC
Genestealer Xenos
Genestealer Xenos
Genestealer (Auran Pattern) Xenos
Genestealer (Sunerisle Strain) Xenos
Genestealer Broodlord Xenos
Genestealer Broodlord (Auran Pattern) Xenos
Genestealer, Broodlord, Landsholm Xenos
Genestealer, Landsholm Xenos
Ghanathaar Xenos
Ghast Priestkiller Human NPC
Ghibelline Council Agent (Elite) Human
Ghiliam
Ghilliam Mutant
Ghilliam Mutant
Ghost Ark Vehicle
Ghulroth the Slaverer Daemon
Gift of Despair (Raider) Starship
Glimmerclaw (Mount) Beast
Glimmerwing Warp Entity
Gloomhaunt Xenos Monster
Page 12
Bestiary
Goethe Dark EF AC 82ame (Master) Human
Goleph Machine
Gore Human
Goreclaw the Render Daemon
Goredriver Vehicle
Gore's Shock-Trooper Mutant
Governor Belkan Kapak Human NPC
Governor Malaki Vess Human NPC
Grapplehawk (Falax-Pattern) Servitor
Grave Robber Human
Great Knarloc Xenos
Great Knarloc Xenos
Great Knarloc (Minion) Xenos
Great Knarloc Handler Xenos
Great Unclean One Daemon
Great Unclean One Daemon
Greater Daemon (Walking Nightmare) Daemon
Greel, the Head Mourner Human NPC
Gretchen Xenos
Gretchin Xenos
Gretchin Xenos
Gretchin Xenos
Gretchin Xenos
Gretchin Xenos
Gretchin Headhunter Xenos
Gretchin Slave Xenos
Grey Knight Space Marine
Grigor y Kulikov Human
Grotesque Xenos
Grotesque Xenos
Grox Beast
Grox Beast
Grynix Xenos Monster
Guar dian of the Inner Sanctum Vehicle
Guard Squig Xenos
Guardian of the Tomb Xenos
Guardian-Skull Servitor
Guardsman Human
Gun Drone Machine
Gun Servitor Servitor
Gun-cutter Vehicle
Gun-Master Human
Gun-Thrall Servitor
Gur'Kall the Wanderer Xenos
Gustavus Hekate Warp Entity
Gustavus' Victim Warp Entity
Hadarak Fel Human NPC
Hades-class (Cruiser) Starship
Haemodryad (Troop) Beast
Haemonculus (Master) Xenos
Haemonculus Drecarus, the Arch-Agonist of Tsaevoym Xenos
Page 13
Bestiary
Haemonculus Vakillar U'riss Xenos
Halo Barge Vehicle
Hammer Battlekroozer (Battlecruiser) Starship
Hammerhead Gunship Vehicle
Harlequin Xenos
Harlequin Xenos
Harlequin Death Jester (Elite) Xenos
Harlequin Shadowseer Vaiuri M'atua (Master) Xenos
Harlequin Troop Master (Master) Xenos
Harpy Xenos
Harridan Xenos
Harrier-Skull Machine
Harrowhound Daemon
Heavy Human
Heavy Gun Drone Machine
Heavy Repair Servitor Servitor
Hedrodal Daemon
Hekatrix Bloodbride (Elite) Xenos
Hekatrix Bloodbride of the Cult of the Withered Blade Xenos
Helbrute (Master) Space Marine
Heldrake (Master) Daemon
Hellbringer Planetary Assault Ship (Light Cruiser) Starship
Hellbrute (Master) Vehicle
Helldr ake Vehicle
Hellebore (Frigate) Starship
Hellflayer Vehicle
Hellhound Flame Tank Vehicle
Hellion Xenos
Hellion (Troop) Xenos
Hellion Skyboard Vehicle
Hellos Human NPC
Helwyr Tribesman (Troop) Human
Hemlock (Frigate) Starship
Hemsk Av E2 80 99Lyd (Master) Daemon
Hephaestus Ore Seeker Vehicle
Herald of Khorne Daemon
Heretek Human
Heretek Human
Heron Mask (The Beloved) Human NPC
Hervara Lieutenant Human
Hervara Sergeant Human
Hervara Trooper Human
Hesul Human
Hierodule Xenos
Hieronymous Voss Human
Hierophant Xenos
High Councillor Olayo Jurchen, Colonial Delegate Human
High Priestess Asira Storm-Speaker Human
Hired Gun Human
Hired Gun Human
Hired Gunslinger Human
Page 14
Bestiary
Hive Guard Xenos
Hive Tyrant Xenos
Hollow Man Exo-Wrecker Other Monster
HollowKynd Machine
Homonculite Mutant
Honourable Hector Maken Human NPC
Horde Chaos Heretics Human
Horde Renegade Militia Human
Hormagaunt Xenos
Horror Daemon
Horror Daemon
Horrors Daemon
Horse Beast
Hosteller Maxus Drayelock Human NPC
Hound Xenos
House Belasco Armsman Human
House Belasco Armsmen Human
House Drajkon Augmeticist Human
House Drajkon Forces Human
House Drajkon Medicae Servitor Servitor
House Drajkon Sergeant Human
House Equerry Human
House Thrungg Troop Human
House Trhungg Gun-Servitor Servitor
Howling Banshee Xenos
Hromagaunt Horde Xenos
Hulking Chaos Mutant Mutant
Hullghast Mutant Monster
Hullghast Mutant Monster
Huntin' Squig Xenos
Iconoclast-class (Destroyer) Starship
Ilistaneth Anturien Xenos
Imbru-Pattern Battle Servitor Servitor
Immortal Xenos
Immortal Xenos
Immortal Xenos
Imperi al Guard Lieutenant Human
Imperi al Guard Sergeant Human
Imperial Agent Human
Imperial Guard Field Officer Human
Imperial Guard Senior Officer Human
Imperial Guardsman Human
Imperial Guardsman Human
Imperial Guardsman Human
Imperial Guardsman Human
Implacable Flame (Cruiser) Starship
Incarnate Lesser Daemon Daemon
Incubus Xenos
Incubus (Elite) Xenos
Industrial Servitor Servitor
Inevitable Guard Other
Page 15
Bestiary
Infected Auran Warrior Human
Infidel-class (Raider) Starship
Infiltrator Xenos
Iniquity Militant Human
Iniquity Reaver Ship (Raider) Starship
Iniquity-Pattern Combat Servitor Servitor
Iniquity-Pattern Doomfire Bomber Vehicle
Iniquity-Pattern Dreadclaw Drop Pod Vehicle
Iniquity-Pattern Industrial Servitor Servitor
Iniquity-Pattern Swiftdeath Fighter Vehicle
Initiate Dane Space Marine
Inquisitor Adrielle Quist Human
Inquisitor Antonia Mesmeron Human NPC
Inquisitor Deric Oktavian Human
Inquisitor Ghent (Master) Human
Inquisitor Glavius Wroth Human NPC
Inquisitor Havelock Blackheel Human
Inquisitor Heleyna Nephren Human
Inquisitor Herrod - Legate of the Tyrantine Cabal Human
Inquisitor Solace Dechaine Human
Inquisitor Thaddeus Hakk Human
Inquisitor Victoria Aldrich Human
Inquisitor Vils Andarion Human
Inquisitor Zaer Vincent Human
Interrogator Human
Interrogator Crane Human
Interrogator Thirl Human
Intervention (Light Cruiser) Starship
Iron Warrior Space Marine
Ironclad Dreadnought Vehicle
Ironclad Dreadnought Vehicle
Irradial Cogitator Machine
Jackal Mask (Marcus Vulpa) Human
Jake Stovner Human
Janus Simulacra Servitor
Jarvis Helliman Human
Jonas Dray Human
Jonquin Saul Human
Juggernaught of Khorne Daemon
Juggernaut Daemon
Juggernaut of Khorne Daemon
Julia Strophes Human
Junt Yaeger Human
Kabalite Trueborn Xenos
Kabalite Trueborn (Elite) Xenos
Kabalite Warrior Xenos
Kabalite Warrior Xenos
Kabalite Warrior Xenos
Kahli Corus Human
Kale Sand Devil Beast
Kalf Sand Devil Beast
Page 16
Bestiary
Kanrak (Pirate) Xenos
Kaptin Xenos
Kaptin Skellkap Graffletz Xenos
Karnak Zul Daemon
Karrad Vall (Destroyer) Daemon
Karrad Vall (Legionnaire) Space Marine
Keeper of Secrets Daemon
Keeper of Secrets (Master) Daemon
Keeper of the Maze (Defiler) Daemon
Kerred Smyk Human
Ketserar Xenos NPC
Khadem Mutant
Kharulan the Artifex Human
Khoren'Shai (Gatorex) Beast
Khorne Berzerker Human
Khymera Beast
Khymera Beast
Khymera Beast
Kill Squad Trooper Human
Killa Kan (Elite) Vehicle
Killer Human
Killians Bane Beast
Kill-Protocol Servitor Servitor
King Kommitzar Human
Kinslayer, Herald of Khorne Daemon
Knarloc Xenos
Knarloc (Minion) Xenos
Knight-Warden Alric Space Marine
Kommando Xenos
Kommando Xenos
Kommando (Bonespite) Xenos
Koronath Hekate Warp Entity
Kort Luther Human
Korvaskan Mutant Mutant
Kos'ke's Ashleen Rider Human
Krass and his Cronies Human NPC
Krass' Crony Human
Krayth Human
Krieg Death Rider Horse Beast
Kroot Carnivore Xenos
Kroot Carnivore Horde Xenos
Kroot Hound Xenos
Kroot Hound Xenos
Kroot Hound (Minion) Xenos
Kroot Mercenary Xenos
Kroot Mercenary (Troop) Xenos
Kroot of the Syal Kindred Xenos
Kroot Shaper Xenos
Kroot Shaper (Elite) Xenos
Kroot Warsphere (Battleship) Starship
Krootor Xenos
Page 17
Bestiary
Krootox Xenos
Krootox Xenos
Krootox (Minion) Xenos
Kroozer (Cruiser) Starship
Kursian Warp Hound Beast
Kyrus the Chantleader Human
Lacrymole Xenos
Lady Ash Human
Lady D Human
Lady Elizabeth Orleans Human
Lady Melua Human
Lady Nepythys Human
Lady of the Voids Daemon
Lady Solace Human
Lamdus Rize Space Marine
Lamprey-Rats Swarm Beast
Land Raider Vehicle
Land Raider Crusader Vehicle
Land Raider Helios Vehicle
Land Raider Prometheus Vehicle
Land Raider Redeemer Vehicle
Land Raider Terminus Ultra Vehicle
Land Speeder Vehicle
Land Speeder Vehicle
Land Speeder Storm Vehicle
Land Speeder Tempest Vehicle
Land-ship Armsman Human
Landsholm Broodlord Xenos
Landsholm Genestealer Xenos
Lanus Cisten Human
Large Saurian Beast
Large Warp Beast Daemon
Lathe-class Monitor-cruiser (Light Cruiser) Starship
Lathe-Pattern Murder Servitor Servitor
Lathe-Pattern Shark Assault Boat Vehicle
Laurent Strophes Human
Lay-Technician Ridu Kam Human
Legatine Sister Vespasia Human
Legio Venator Redactus Moderatus Human
Legion Combat Bike Vehicle
Leman Russ Battle Tank Vehicle
Leman Russ Demolisher Vehicle
Leman Russ Vanquisher Vehicle
Lesser Chaos Spawn Daemon
Lesser Incarnate Daemon Daemon
Leviathan Warp Entity
Levincender Human
Lhamaean (Elite) Xenos
Lictor Xenos
Lictor Xenos
Lictor Xenos
Page 18
Bestiary
Liege Vycraft Human
Lieute nant Roderick Kraig Human
Lieute nant Sava Nikishin Human
Lieutenant Human
Lieutenant Avery Fritzsimmons Human
Lieutenant Piotr Zokolov Human
Lili Arbest Human
Lithorg & Marbrosa Xenos
Lo rd Kalkus Veth Vehicle
Logi Daemonis Machine
Logician Agent Human
Logician Crucible Agent Human
Loki-class Q-ship (Transport) Starship
Loota Xenos
Loota Xenos
Lord Commander Ebongrave Human
Lord Commissar Salieri Human
Lord General Castus Iacton Human
Lord General Castus Iactor Human NPC
Lord General Reila Vann Human
Lord Illmahnokh Xenos
Lord of Change Daemon
Lord of Change Daemon
Lord Sunderbone Human
Lord-Captain Sylvia Locke Human
Lord-Captain Sylvia Locke Human
Lord-Regent Fafnir Belasco Human
Lordsholm Irregulars, PDF Troopers Human
Lo-Tan Human NPC
Loven Valstor Space Marine
Loxatl Mercenaries Xenos
Luctos-Strain Drone Warp Entity
Luctos-Strain Grub Warp Entity
Luctos-Strain Queen Warp Entity
Luggnum Guardsman Human
Luggnum Lieutenant Human
Luggnum Sergeant Human
Lychguard Xenos
Lychguard Xenos
Lychguard Xenos
Lynan Yantra Human
Lysee the Murderess Human
Maccabian Deserter (Troop) Human
Maccabian Janissary Human
Mad Dok Xenos
Mad Dok Xenos
MAgos Aetheric Human
Magos Benezek Human
Magos Domos Agnelain Human
Magos Geomancer Quezalt Human
Magos Hiscere Human
Page 19
Bestiary
Magos Juris Konstantyn Ambolic Human
Magos Phyzarus Human
Magos Vathek Techpriest
Magos Vayze Human
Magos Vyakai Human NPC
Magos Xenologis Erlan Klute Human
Magos-Commodore Gnothis Trannarch Techpriest
Magus Acturan Dineth Human
Mahir Leaper Xenos
Major Dzhorski (Elite) Human
Major Natalia Foudrang Human
Malanthrope Xenos
Malessence, Dark Familiar Daemon
Malfi-Pattern Eliminator-Mastiff Beast
Mandrake Xenos
Mandrake (Elite) Xenos
Manse Guard Human
Manufactoria Skitarii Human
Manzanar the Elder Space Marine
Mao Fredericks Human
Marabas Lord of Change Daemon
Marauder Xenos
Marauder Starship
Marker Drone Machine
Marru Beast
Marshal Solaria Thrace Human
Martch Wirth Human
Master Apothecary Kregor Thann Space Marine
Master of the Forge Xerill Space Marine
Master Rothber Sydom Human
Master Shaper Ashak Kor Xenos
Master Shaper Ashak Kor of the Misthound Kindred Xenos NPC
Master Shaper Te'Logk Xenos
Master Zentos Cyran Human
Mauler fiend Vehicle
Maw-Fluke Xenos Monster
Mawloc Xenos
Mech Spider Servitor
Mech-Deacon Epsil Klax Techpriest
Mech-Spider Servitor
Mediator Lazel Dyne Human
Medicae Dhunn Human
Medicae Servitor Servitor
Medusae Beast
Medusae (Elite) Xenos
Meganob Xenos
Meganob (Elite) Xenos
Mekboy Xenos
Mekboy Xenos
Mekboy (Elite) Xenos
Memory of Lament Starship
Page 20
Bestiary
Mendacious Oracle Renkard Copax Human
Mephidast the Plaguereaver Daemon
Mercenary Human
Mercenary Guards Human
Merchant Xenos
Merchant Magnate Human
Messian Outrider Vehicle
Militant Rebel Cultist Human
Mind Slaves Human
Minderz Xenos
Ministorum Archivist Human
Ministorum Choir Drone Machine
Ministorum Cleric Human
Ministorum Preacher Human
Mire Zombie Warp Entity
Mirrorfiend Machine
Miss Book (Slaugth Destructor) Xenos
Missionary-Abbot Orland Skae Human
Molokor Kambyses Human
Monotask Servitor (Erioch-Pattern) Servitor
Monotask-Skull Servitor
Monster in the Maze Mutant NPC
Morgaash Xenos
Mortal Subject of Surgub Human
Mouthpeice Human
Mukaali Beast
Mukaali Beast
Mukaali Beast
Munitorum Ore Hauler Vehicle
Murder Servitor Servitor
Murder Servitor Servitor
Murderfiend Servitor Warp Entity
Murderous Cherubim Machine
Muta nt Rat Swarm Beast
Mutant Human
Mutant Mutant
Mutant Abomination Human
Mutant Abomination Mutant
Mutant Abomination Mutant
Mutant Combat Servitor Servitor
Mutant Devotee Mutant
Mutant Guardsman Mutant
Mutant Horde Mutant
Mutant Outcast Mutant
Mutant Terrorist Mutant
Mutants Mutant
Mutating Tide Warp Entity
Mutilator Daemon
Mutinous Soldier Human
Mycetic Spore Xenos
Myrlaine Human NPC
Page 21
Bestiary
Myrmidon Human
Nadine Hollum Human
Nahun Grist Human
Nameless Saint (Frigate) Starship
Narco-Ganger Human
Nashrik Hakh Xenos
Native Warrior Human
Naval Armsman Human
Navigator Ballis Aleene Human
Navigator Ortellius Human
Navy Officer Human
Necessary Expenditure (Merchant Trader) Starship
Necron Lord Xenos
Necron Lord Xenos
Necron Overlord Xenos
Neija Tromean Human
Nether Swarm Daemon
Newly- created Defiler Vehicle
Newly- created Forgefiend Vehicle
Newly- created Helldrake Vehicle
Newly- created Maulerfiend Vehicle
Nezgit Slymoon (Bonespite) Xenos
Nightshade (Frigate) Starship
Nightside Mutant Mutant
Nightwing Xenos Monster
Nihl Zee Human
Nikaea Hekate Warp Entity
Nikaea's Servitor Servitor
Nob Xenos
Nob Xenos
Nob (Elite) Xenos
Nob Guzzmasha Xenos
Noise Marine Human
Novator Benhamin Nostromo Mutant
Nurgling Daemon
Nurgling Daemon
Nurgling Daemon
Nurglings Daemon
Oathsworn Bodyguard Human
Obadiah Psalter Human
Obliterator Daemon
Obliterator Daemon
Obliviate Machine
Octavia Nile Human
Officio Vigilis Agent Human
Ogryn Abhuman
Ogryn Beast Keeper Abhuman
Olion, Mutant Negotiator Mutant
Omnissiah's Vigil (Cruiser) Starship
Onir Machine
Onslaught Ork Raider Starship
Page 22
Bestiary
Optimus Nemesis (Heavy Cruiser) Starship
Oracle Ocular Human NPC
Orca Dropship Vehicle
Ordained Destiny (Cruiser) Starship
Orden, Thrall of the Psycharus Worm Warp Entity
Ordinate-Majore Mordechai Lorik Human
Ordo Xenos (The Inquisitor) Human
Orion-class Star Clipper (Transport) Starship
Ork Assault Craft Vehicle
Ork Bommer Vehicle
Ork Boy Xenos
Ork Boy Xenos
Ork Boy Xenos
Ork Freebooter Xenos
Ork Freebooter Boss Xenos
Ork Meganob Xenos
Ork Nob Xenos
Ork Rok (Damaris Version) Starship
Ork Rok Production Facility (Space Station) Starship
Ork Warbike Vehicle
Ork Warboss Xenos
Ork Warboss (The Brute) Xenos
Ork Warbuggy Vehicle
Orph ans of the Flesh Mutant
Osedex (Young) Xenos
Osiskor the Cryptek Xenos
Over grown Autochthonic Vermin Beast
Overlord-Regent Ahhotekh Xenos
Overseer Leerus Human
P laguebearer Daemon
Palatine Ariel Human
Palatine Oksana Human
Papa Grist Human
PDF Guardsman Horde Human
PDF Trooper Human
Penitent Engine Machine
Penitent Engine Machine
Pestilaan-class (Light Cruiser) Starship
Petty Noble Human
Petty Thug Human
Phaetoni the Vainglorious (Elite) Human
Phase-Assassin Human
Philani Barrett Human
Phokulozortis Daemon Prince of Tzeentch Daemon
Phyrr Cat Xenos
Pilgrim of Hayte Human
Pilgrim of Hayte Human
Pink Horror Daemon
Pink Horror Daemon
Piranha Scout Skimmer Vehicle
Pirate Prince Caeluthin Baharrudor Xenos
Page 23
Bestiary
Pirate Prince Pseudanor (Master) Human
Pirate Prince Seneschal (Elite) Human
Pirate Scum (Troop) Human
Pit Brute Mutant
Plague Marines Human
Plague Swarm Daemon
Plaguebearer Daemon
Plaguebearer Daemon
Plaguebearer Daemon
Plaguebearers Daemon
Plukus (Elite) Human
Pontifex Guard Human
Possessed Chaos Space Marine Daemon
Pounder Beast Beast
Praedatoris of the Starry Order Daemon
Praetorian Battle-Servitor Servitor
Preacher Fayban Human
Precedent (Frigate) Starship
Predator Tank Vehicle
Prefectus Primus Marlya, Administratum Satrap Human
Prelate Llorens Zan Human
Prey Stalker Khart Xenos
Priest-King Ansai Human
Primaris Psyker Cauldwelle Human
Prince-Perfect Allewis Human
Prisoner Human
Proctor Noles Rotlan Human
Prognosticator Rennin Tri'el Space Marine
Promenade Sentinel Human
Promise of Sedition (Cruiser) Starship
Proteus Space Marine
Proteyan Strain Mutant Mutant
Provost Hiram Bland Human
Pryfed Stalker (Mount) Beast
Psyber-Eagle Servitor
Psychic Abomination Mutant
Psychic Rabble Human
Psychneuein - Mara Strain - Adult Daemon
Psychneuein - Mara Strain - Larval Daemon
Ptera-Beast Beast
Purestrain Genestealer Xenos
Pyre Mutant (Troop) Mutant
Pyrexia Human
Pyrovore Xenos
Quin Valentine Human NPC
Quinn Valentine Human
Rag-king Hesul Human NPC
Rag-king Tiber Human NPC
Raider Vehicle
Raider Vehicle
Rakasya Daemon
Page 24
Bestiary
Rak'Gol Bloodfury Assault Craft Vehicle
Rak'Gol Butcher (Transport) Starship
Rak'Gol Carver (Scout) Xenos
Rak'Gol Mangler (Light Cruiser) Starship
Rak'Gol Mauler (Frigate) Starship
Ramla Yang Human
Rating Human
Ratling Abhuman
Raunek Ka the Holder of Keys Xenos
Raunek Ka's Canoptek Locust Xenos
Ravager Vehicle
Ravager Vehicle
Ravener Xenos
Ravener (Elite) Xenos
Ravenous Maw Beast
Raze Mutant NPC
Razorwing Beast
Razorwing Beast
Razorwing Flock Beast
Razorwing Jetfighter Vehicle
Razorwing Mutant Cultist Machine
Razorwing Psyker Human
Reanimated Victims Warp Entity
Reaver Xenos
Reaver (Troop) Xenos
Reaver Champion Human
Reaver Jetbike Vehicle
Reaver Jetbike Vehicle
Rebel General Human
Rebel Horde Human
Rebel Leader Human
Rebels Human
Reborn Cultist Human
Recidivist Human
Red Redemption Cultist Human
Redemptionist Narco-Dervish Human
Redjack Human
Regressed Kroot Carnivore Horde Xenos
Relhadhar Antariel Xenos
Remidium-Pattern Medicae-Servitor Servitor
Remora Stealth Drone Fighter Vehicle
Render Xenos
Renegade Human
Renegade Enforcer (Criminal Mastermind) Human
Renegade Militia Human
Renegade Militia Human
Renegade Psyker Human
Renegade Reaver Human
Renegade Tech-Priest Human
Retaliator' Detachment Armsman Human
Retaliator-class (Grand Cruiser) Starship
Page 25
Bestiary
Revelator Human
Reveller Human
Rhiner Gelt Human
Rhino APC Vehicle
Rhino APC Vehicle
Rioter Human
Ripper Swarm Xenos
Ripper Swarm Xenos
Ripper Swarm Xenos
Ripper Whip Xenos
Ripsaw Scuttler Xenos
Risen Dead Daemon
Risen Dead Daemon
Roche Combat Servitor Servitor
Roche Ogryn Combat Servitor Servitor
Roche Ogryn Gun Servitor Servitor
Rogue Trader Abel Gerrit Human
Rogue Trader Companion Human
Rogue Trader Diaz Lan Human
Rogue Trader Djanko Scourge Human
Rogue Trader Hadarak Fel Human
Rogue Trader Household Trooper Human
Rogue Trader Household Troops Human
Rogue Trader Jeremiah Blitz Human
Rogue Trader Jeremiah Blitz Human
Rogue Trader Krawkin Feckward Human
Rogue Trader Krawkin Feckward Human
Rogue Trader Lady Sun Lee Human
Rogue Trader Lord-Admiral Bastile the Seventh Human
Rogue Trader Madam Charlabelle Human
Rogue Trader Naj Amardi Human
Rok Starship
Rubis Human
Rubric Marine Warp Entity
Ruination of Imperfect Beauty Daemon
Ruined Noble Human
Runtherd Xenos
Runtherd Xenos
Rust Decapod Swarm Xenos
Rustek Human
Sabre-Wolf Beast
Sadu'sen Daemon Daemon
Salaine Morn, Archon of the Kabal of the Shadowed Thorns Xenos
Samech Corrupted Skitarii Human
Samech Imperial Sympathiser Human
Samech Praetorian Human
Samech Redemption Servitors Servitor
Sanatorium Mutant Mutant
Sanctarch Ruler Human
Sanctarch Villager Human
Sand Tiger Beast
Page 26
Bestiary
Sandslime Xenos
Sanger Krin (Assassin Hunter) Human
Sarda's Undying Human
Sarvus Trask Human
Saurian Carnosaur Xenos
Saynay Sorcerer Human
Scale-Drake (Mount) Beast
Scalpel Familiar Servitor
Scalpel Famliar Machine
Scarab Xenos
Scarlet Creeper Beast
Scavs and Rag Pickers Human
Schismatical Convert Human
Schismaticals of the Deep Infotombs Servitor
Scorn Human NPC
Scourge Xenos
Scourge (Elite) Xenos
Scout Bike Vehicle
Scraper-Falcon Human
Screamer of Tzeentch Daemon
Screamer of Tzeentch Daemon
Screamer of Tzeentch Daemon
Screamer of Tzeentch Daemon
Screamer of Tzeentch Daemon
Scribe Human
Scum Human
Scum Human
Scutum-Pattern Bunker Vehicle
Sebek the Purser Human
Secretive Magos (The Heretek) Human
Secutor-class Monitor-cruiser (Light Cruiser) Starship
Seedworld Custodian Construct Machine
Seeker Chariots of Slaaensh Vehicle
Self-Flagellants Machine
Selukus the Stylite Human
Sendak Voltrasse Human
Senior Techmarine MacKrentan Space Marine
Sentin el Powerlifter Vehicle
Sentinel Power Lifter (Lathe Pattern, Mark XXV) Machine
Sentinel Scout Walker Vehicle
Sentinel Walker Vehicle
Sepulchre Guard Human
Sepulchre Sigma Warden Human
Serfitor Human
Sergeant Human
Sergeant Dryak Human
Sergeant Forden Human
Sergeant-at-Arms Noto Corinthi Human
Sergeants Childres and Makrade Human
Serrated Query Operative Human
Service Tender Human
Page 27
Bestiary
Servitor Servitor
Servitor Drone Servitor
Servitor Drone Servitor
Servitor, Communication Servitor
Servitor, Gun Servitor
Servitor, Industrial or Heavy Repair Servitor
Servitor-Controlled Autocannon Turret Servitor
Servo Skull Servitor
Servo Skull, Guardian Servitor
Servo Skull, Monotask Servitor
Servo-Hunter Machine
Servo-Skull Machine
Sethahar Human NPC
Severa n Dominate Lieutenant Human
Severa n Dominate Sergeant Human
Severa n Dominate Shock Trooper Human
Severa n Dominate Soldier Human
Severan Commander (Master) Human
Severan Dominate Lieutenant (Elite) Human
Severan Dominate Sergeant (Elite) Human
Severan Dominate Soldier (Troop) Human
Shade Mauler (Troop) Beast
Shade of the Speculum Daemon
Shade Priest Human
Shadow Cruiser (Cruiser) Starship
Shadow Spectre Xenos
Shadowed Stalker Beast
Shadowhunter (Raider) Starship
Shadowkith Mutant
Shadowseer Xenos
Shale Crows Daemon
Shaman-Smith Human
Shaper Xenos
Shard spider Warp Entity
Shard-Ripper Xenos
Shas'O Vior'La Aisulu Mai Xenos
Shas'Vre Tsu'Malor Ren'A Xenos
Shas'Vre Vior'La Ahu Maau Xenos
Sheol-Pattern Murder Servitor Servitor
Shield Drone Machine
Shield Warden Human
Shroud Master Mutant
Sibellus-Pattern Suppressor Servitor Servitor
Sikes the Reclaimator Human
Simulacra Xenos
Simuloptera Hive Machine
Sinophian Boreworm Beast
Sinophian Killer Human
Sira Rabbas Jenet Human
Sisk Cur Beast
Sister Bahli Human
Page 28
Bestiary
Sister of the Order of Serenity Human
Sister of the Sybaritic Host Daemon
Sister Piety, Ward Sentinel Human
Sivia the Carnalite (Elite) Human
Skabgob (Ork Kommando) Xenos
Skae-Thing Daemon
Skarrit's Dragon Human
Skin Taker of Fedrid (Mantid Beast) Xenos
Skin Taker of Fedrid (Warp Daemon) Daemon
Skrynne Autochthon Human
Skulker Human
Skull Reaper Daemon
Sky Ray Missile Defence Gunship Vehicle
Sky Reaver Xenos
Skyship Crewman Human
Slade Mortia Human
Slaught Flesh Parasites Xenos
Slaughter-class (Cruiser) Starship
Slaughterman Human
Slaughterwing Daemon
Slaugth Harvest Construct Xenos
Slaugth Infiltrator Xenos
Slaugth Intendant Recusant Xenos
Slaugth Overseer Xenos
Slaugth Vassal Construct Xenos
Slaugth Warrior Vassal Construct Machine
Slave Human
Slave Overseer Human
Slaver of the Red Cages Human
Slinnar War Machine Machine
Slithering Creature Xenos
Small Saurian Beast
Smeed and Smoot Human NPC
Smoot Human
Snotling Xenos
Snotling Mob Xenos
Soldier Human
Somni the Indolite (Elite) Human
Sons of Taeg Human
Sorcerer of the Sybaritic Host Human
Sorcerer-Technocrat Bodyguard Human
Sorcerer-Technocrat Courtier Human
Sorcerer-Technocrat of Q'sal Human
Sorceror Kole Soul EF AC 81re (Master) Human
Sorcerous Pawn Human
Soul Grinder Vehicle
Soul Grinder Vehicle
Soul Grinder (Master) Daemon
Soulcage Slaveship (Transport) Starship
Space Hulk Survivor Human
Space Marine Space Marine
Page 29
Bestiary
Space Marine Bike Vehicle
Space Marine Dreadnought Vehicle
Spatha-Pattern Combat Servitor Servitor
Spawn of Chaos Daemon
Species X-10198.RK Beast
Spectral Harbinger Xenos
Speed Freak Xenos
Speed Freek Xenos
Spider Bride Xenos
Spiker Human
Spindle-Maw Xenos Monster
Spine-Hound (Mount) Beast
Spire Slayer Daemon
Spirit Daneen Human
Spite Tau Sympathiser Human
Splinter Shade Daemon
Squig Xenos
Squig Xenos
Squig Xenos
Squiggoth (Master) Xenos
Squiggoth Howdah Vehicle
Sslyth (Elite) Xenos
Sslyth Mercenary Xenos
Stalker Hrrithck Xenos
Starweaver (Frigate) Starship
Statuary of Dionaea (Elite) Other
Statues of the Dark Lament
Steed of Slaanesh (Elite) Daemon
Stenchbeast of Strank Xenos
Stern Hope Pilgrim Human
Stigmartus Infantry Human
Stigmartus Officer-Bishop Human
Stigmartus Ogryn Brute Abhuman
Storm Trooper Human
Storm Trooper Captain Grayson Human
Storm Trooper Detachment Human
Storm Troper Human
Stormboy Xenos
Storml ord Vehicle
Stormraven Gunship Vehicle
Stranded Ork Xenos
Strangler Beast
Striking Scorpion Xenos
Stryxis Master Xenos
Stryxis Master Raider Xenos
Stryxis Merchant Xenos
Stryxis Nomad Xenos
Stryxis Rag-Trader Xenos
Stryxis Slave Master Xenos
Stryxis TechSight Master Xenos
Stryxis Vat Master Xenos
Page 30
Bestiary
Stryxis Vat-Brute Xenos
Stryxis Xebec (Light Cruiser) Starship
Su pply Truck Vehicle
Subjugate Cherubim Servitor
Subjugator (Master) Daemon
Subrique "Bloodhound" Cyber-Mastiff Beast
Subrique "Bullpup" Cyber-Mastiff Beast
Subrique-Pattern Grapplehawks Beast
Succubus (Master) Xenos
Sump Hound Beast
Sunerisle Strain Genestealer Xenos
Supply Officer Adeline Gaspar Human
Supply Officer von Meering Human
Svartling Warrior Xenos
Swooping Hawk Xenos
Sword Frigates of Triumph Squadron Starship
Sybas Moran Human
Syndicate Mercenary Human
Synford-Pattern "Firebomb" Promethium Transport Vehicle
Synophian Bore Worm Xenos
Talax Reaver Human
Tallarn Guardsman Human
Tallarn Lieutenant Human
Tallarn Sergeant Human
Talos Pain Engine Xenos
Tantalus Vehicle
Tarnished Raider Human
Tau Commander Xenos
Tau Fire Warrior Xenos
Tau Gun Drones Xenos
Tau Pathfinder Xenos
Tau Stealth Suit Xenos
Tech Adept Human
Tech-Adept Oddyle Human
Tech-Assassin Human
Techno-Shaman Xenos
Tech-P riest Enginseer Techpriest
Tech-Priest Human
Tech-Priest Austos Sann Techpriest
Tech-Priest Hadron Shard Human
Tech-Priest Hexon Techpriest
Tech-Priest Overseer Human
Tech-Priest Teoma Roche Techpriest
Tech-Priest Ulmir Arvein Techpriest
Tech-Witches of Ammicus Tole/Lysee the Murderess Human NPC
Temple Tendency Assassin Human
Termagant Xenos
Termagaunt Horde Xenos
Terror Cat Beast
Terrorax Beast
Tervigon Xenos
Page 31
Bestiary
Tetra Scout Speeder Vehicle
The Auruntaur Machine
The Axe-Beaerer Human
The Black Engine Machine
The Bulwark (Space Station) Starship
The Burning One Daemon
The Carrier - Daemon Prince of Nurgle Daemon
The Churgeon Human
The Cold Dead Daemon
The Defaced Human
The False Saint Daemon
The Gethsemane (Cruiser) Starship
The Gryphon (Battlecruiser) Starship
The Hand of Redemption (Cruiser) Starship
The Headsman of Cellebos Space Marine
The Honourable Hector Maken Human
The Honoured Margrave Cal Sur'Maywroth Human
The Huntsman - Herald of Khorne Daemon
The Huntsman's Flesh Hound Daemon
The Janus Simulacra Servitor
The Luminary - Herald of Slaanesh Daemon
The Mist Reaper Xenos
The Monster in the Maze Daemon
The Oracle Ocular Human
The Paragelle Daemon
The Reaver (Raider) Starship
The Ruination of Imperfect Beauty Daemon
The Sagacity Eupheme Tassel Human
The Sirius (Cruiser) Starship
The Skae Thing Daemon
The Soul Reaver (Cruiser) Starship
The Tattered Magos Warp Entity
The Transfigured Mutant
The True Ignato Human
The Venerable Cal Human NPC
The Vexed Mutant
The Whisper of Anaris (Cruiser) Starship
The Whisperer Starship
The White Scholar (Septimus Dexter) Human
The Widower Daemon
Theodosia Human NPC
Theratryx Xenos Monster
Thermodrake Beast
Thornmaw Beast
Thrall Wizard Human
Throgel Mutant NPC
Thug Human
Thunderhawk Gunship Vehicle
Tiber Human
Tiger Shark Fighter-Bomber Vehicle
Titus Nefandiel Human NPC
Page 32
Bestiary
Tomb Blade Xenos
Tomb Stalker Xenos
Tomb Stalker Xenos
Torch-Wielding Mob Human
Tormented human Human
Torq and Siegmund Felthan Human
Torture-class Cruiser (Cruiser) Starship
Toxic Dweller Xenos
Traitor Fihad Constantine Human
Transfigured
Triarch Praetorian Xenos
Trojan Support Vehicle (Idumea Sub-Pattern 99X) Machine
Trukk Vehicle
Trygon Xenos
Tunnel Horror Beast
Tusk-Born Wyrd Squig Xenos
Twanleigh Kohler Human
Twilight Stalkers Xenos
Twist Hulk Mutant
Tymarch the Paramite (Elite) Human
Typical Proctor Human
Tyranid Hive Tyrant Xenos
Tyranid Hormagaunt Xenos
Tyranid Lictor Xenos
Tyranid Shrike Xenos
Tyranid Termagant Xenos
Tyranid Warrior Xenos
Tyranid Warrior Prime Xenos
Tyrannofex Xenos
Tyrant Guard Xenos
Tyrant-class (Cruiser) Starship
T'Zar the Broker - Herald of Tzeentch Daemon
Ucernox Beast
Uhlevorix Daemon
Ulthyr Ellarion Xenos
Unclean Spirit Daemon
Undertow Muscle Human
Unquenched Warp Entity
Ur-Ghul Beast
Ur-Ghul (Elite) Xenos
Ursir Beast
Urvogel Beast
Valkyrie Skytalon Vehicle
Vanguard Battlesuit XV-46 Xenos
Vanguard Commander XV-46-4 Xenos
Vaporian Glasshawk (Familiar) Beast
Vapour Rat Xenos
Vat-Brute Xenos
Vat-LAbourer Xenos
Vault Guardian Warp Entity
Vectori-Strain Genestealer Xenos
Page 33
Bestiary
Vectori-Strain Genestealer Broodlord Xenos
Veiled Deceit Daemon
Velocireaper Beast
Velox-Pattern Security Servitor Servitor
Venator Pattern Air Yacht Vehicle
Venerable Cal Human
Vengeful Martyr (Light Cruiser) Starship
Venom Vehicle
Venom Vehicle
Venomous Lady Mutant
Venomous Terror Beast
Venomthrope Xenos
Venumex Beast
Verenor Space Marine
Vespid Stingwing Xenos
Vespid Stingwing Xenos
Vigilies Servitor Servitor
Vile Savant Daemon
Vindicator Vehicle
Virbian Combat-Bike Vehicle
Virbian Combat-Biker Human
Vitrian Covenant Cultist Human
Void Dreamer Xenos
Void Kraken (Unknown) Starship
Void Pirate Captain Human
Void Shrikes Lieutenant Human
Void Shrikes Sergeant Human
Void Shrikes Trooper Human
Void Shrikes Veteran Human
Void Wasp Starship
Voidfarer Human
Void-Fluke Beast
Vore Weapon Xenos
Vore-Weapon Beast
Vorlin Orday Human
Vymer and Quill Human
Walking Creature Xenos
Walking Creature (Familiar) Beast
Warbike Vehicle
Warbike Vehicle
Warboss (Master) Xenos
Warboss Snokgritz Xenos
Warbuggy Vehicle
Warchief Kos'ke Human
Warden Locan Human
Warden Phineas Morn Human
Warhound Titan Vehicle
Warlock Xenos
Warlock Bhaine Dhun Xenos
Warlord Geargut Throttleklaw Xenos
Warp Beast Daemon
Page 34
Bestiary
Warp Guide Human
Warp Predator (Ebon Geist) Daemon
Warp Puppet Warp Entity
Warp Spectre Daemon
Warp Spider Xenos
Warp Spider Xenos
Warp Spider Aspect Shell Warp Entity
Warp Spider Exarch Xenos
Warp Talon (Elite) Daemon
Warp Witch Human
Warp Zombie Daemon
Warp-Animated Statue Daemon
Warphead Xenos
Warpsm ith Arkturian Space Marine
Warp-tainted Servitor Servitor
Warrior Xenos
Warrior Xenos
Warrior Xenos
Warrior Xenos
Warsmith Koros Space Marine
Warsmith Zhorisch Space Marine
Watch Captain Andar Scarion Space Marine
Watch Captain De Dominova Space Marine
Watch Captain de Dominova Space Marine
Watch Captain Kail Vibius (Marines Errant) Space Marine
Watch Captain Marius Avincus Space Marine
Watch Captain Mathias Space Marine
Water Caste Envoy Xenos
Wayfarer Station Starship
Weirdboy Xenos
Weirdboy Xenos
Weirdboy Xenos
What Lies Beneath (Trygon) Xenos
Whent Human NPC
Whipper Beast
Whirlwind Vehicle
White Scholar Human NPC
Whiteclaw Beast
Widower Human NPC
Witch Human
Witch-Kin Infiltrator Mutant
Wolfpack Raider Starship
Wounded Dei-Phage Daemon
Wrack Xenos
Wrack Xenos
Wraithguard Xenos
Wraithlord Xenos
Wraithship (Cruiser) Starship
Wrecker Human
Wrekka Xenos
Wych Xenos
Page 35
Bestiary
Wych (Troop) Xenos
Wych Beastmaster Xenos
Wych of the Withered Blade Cult Xenos
Wyrd Gunslinger Human
Xothic Blood Locust Xenos
Xur Sorcerer Xenos
Xur Warrior Xenos
Xurunush Beast
Yanveb Drallat (Pirate First Mate) Human
Yuriy Malkovic Human
Yu'va th Bone Warden Warp Entity
Zashlun Mistress of the Pale Throng Mutant
Zayr Human NPC
Zenobia Pike Human
Zoanthrope Xenos
Zweihan's World Defenders Human
Zweihan's World PDF Human
Page 36
Bestiary
Affiliation Setting
Imperial Guard Black Crusade
Imperial Guard Black Crusade
Imperial Guard Dark Heresy
Imperial Guard Dark Heresy
Chaos Dark Heresy
Rak'Gol Rogue Trader
Chaos: Slaanesh Black Crusade
Non-affiliated Black Crusade
Inquisition Dark Heresy
Inquisition Dark Heresy
Inquisition Dark Heresy
Inquisition Dark Heresy
Imperium Rogue Trader
Adeptus Mechanicus Deathwatch
Imperium: Criminal Underworld Rogue Trader
Adeptus Sororitas Dark Heresy
Adeptus Sororitas Deathwatch
Adeptus Sororitas Deathwatch
Deathwatch
Imperium Dark Heresy
Adeptus Arbites Dark Heresy
Adeptus Astartes Deathwatch
Adeptus Administratum Black Crusade
Non-affiliated Only War
Imperium Dark Heresy
Imperial Navy Rogue Trader
Imperial Navy Rogue Trader
Necrons Black Crusade
Heretek Black Crusade
Non-affiliated Only War
Chaos: Tzeentch Rogue Trader
Eldar Deathwatch
Dark Eldar Dark Heresy
Chaos: Slaanesh Black Crusade
Chaos: Slaanesh Black Crusade
Chaos: Slaanesh Black Crusade
Chaos: Slaanesh Black Crusade
Chaos: Slaanesh Black Crusade
Chaos: Slaanesh Black Crusade
Chaos: Slaanesh Black Crusade
Chaos Deathwatch
Chaos Deathwatch
Imperium Dark Heresy
Non-affiliated Deathwatch
Inquisition Black Crusade
Chaos Deathwatch
Slaugth Dark Heresy
Slaugth Dark Heresy
Page 37
Bestiary
Non-affiliated Dark Heresy
Eldar Rogue Trader
Necrons Deathwatch
Rogue Trader Rogue Trader
Dark Eldar Rogue Trader
Rogue Trader Rogue Trader
Non-affiliated Rogue Trader
Chaos Deathwatch
Heretek Deathwatch
Chaos Black Crusade
Heretek Black Crusade
Rogue Trader
Imperium Rogue Trader
Imperium: Criminal Underworld Dark Heresy
Chaos Dark Heresy
Chaos Dark Heresy
Adeptus Arbites Dark Heresy
Adeptus Arbites Dark Heresy
Adeptus Arbites Black Crusade
Adeptus Arbites Rogue Trader
Adeptus Arbites Dark Heresy
Adeptus Arbites Dark Heresy
Adeptus Arbites Dark Heresy
Adeptus Arbites Rogue Trader
Adeptus Arbites Black Crusade
Adeptus Arbites Black Crusade
Imperium Dark Heresy
Heretek Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Adeptus Mechanicus Dark Heresy
Dark Eldar Only War
Dark Eldar Rogue Trader
Imperium Dark Heresy
Adeptus Ministorum Dark Heresy
Adeptus Ministorum Dark Heresy
Chaos Deathwatch
Non-affiliated Deathwatch
Non-affiliated Rogue Trader
Imperium Dark Heresy
Imperium Dark Heresy
Deathwatch Deathwatch
Imperium Deathwatch
Heretek Rogue Trader
Imperium Rogue Trader
Imperium Rogue Trader
Heretek Dark Heresy
Imperium Dark Heresy
Kroot Black Crusade
Rogue Trader Rogue Trader
Chaos Dark Heresy
Chaos Dark Heresy
Page 38
Bestiary
Imperium: Criminal Underworld Dark Heresy
Chaos Dark Heresy
Chaos Dark Heresy
Adeptus Astra Telepathica Dark Heresy
Adeptus Astra Telepathica Rogue Trader
Adeptus Astra Telepathica Dark Heresy
Adeptus Astra Telepathica Deathwatch
Ork Rogue Trader
Ork Dark Heresy
Ork Rogue Trader
Ork Rogue Trader
Chaos Deathwatch
Tyranid Deathwatch
Tyranid Deathwatch
Non-affiliated Deathwatch
Non-affiliated Deathwatch
Eldar Rogue Trader
Eldar Rogue Trader
Non-affiliated Rogue Trader
Eldar Rogue Trader
Imperium Dark Heresy
Chaos Black Crusade
Eldar Rogue Trader
Eldar Rogue Trader
Rogue Trader Black Crusade
Imperial Guard Only War
Rogue Trader Rogue Trader
Imperium: Criminal Underworld Dark Heresy
Imperium Dark Heresy
Tau Deathwatch
Imperial Guard Only War
Chaos: Khorne Black Crusade
Imperium Rogue Trader
Imperium Deathwatch
Dark Heresy
Adeptus Sororitas Dark Heresy
Adeptus Sororitas Deathwatch
Ork Only War
Imperium: Criminal Underworld Dark Heresy
Non-affiliated Dark Heresy
Chaos: Nurgle Rogue Trader
Non-affiliated Dark Heresy
Tyranid Deathwatch
Imperium: Criminal Underworld Dark Heresy
Dark Eldar Only War
Dark Eldar Black Crusade
Chaos: Nurgle Dark Heresy
Non-affiliated Rogue Trader
Dark Eldar Black Crusade
Ork Deathwatch
Ork Only War
Page 39
Bestiary
Ork Only War
Ork Deathwatch
Non-affiliated Black Crusade
Tyranid Deathwatch
Adeptus Ministorum Dark Heresy
Adeptus Ministorum Rogue Trader
Chaos Rogue Trader
Heretek Dark Heresy
Chaos Dark Heresy
Chaos Deathwatch
Imperium: Criminal Underworld Dark Heresy
Non-affiliated Black Crusade
Chaos: Khorne Only War
Chaos: Khorne Black Crusade
Chaos Dark Heresy
Chaos: Khorne Black Crusade
Chaos: Khorne Black Crusade
Chaos: Khorne Deathwatch
Chaos: Khorne Only War
Chaos: Khorne Dark Heresy
Imperium Rogue Trader
Chaos: Khorne Deathwatch
Chaos: Khorne Black Crusade
Heretek Dark Heresy
Ork Rogue Trader
Yu'vath Rogue Trader
Ork Only War
Imperium Black Crusade
Imperium Dark Heresy
Ork Only War
Ork Black Crusade
Ork Only War
Non-affiliated Dark Heresy
Non-affiliated Dark Heresy
Chaos: Khorne Black Crusade
Chaos: Khorne Black Crusade
Adeptus Mechanicus Dark Heresy
Chaos Black Crusade
Imperium: Criminal Underworld Dark Heresy
Inquisition Dark Heresy
Imperium Rogue Trader
Tau Deathwatch
Tau Deathwatch
Imperium: Criminal Underworld Dark Heresy
Heretek Dark Heresy
Chaos Dark Heresy
Tyranid Deathwatch
Tyranid Rogue Trader
Rak'Gol Rogue Trader
Deathwatch Deathwatch
Imperium Dark Heresy
Page 40
Bestiary
Imperium Dark Heresy
Deathwatch Deathwatch
Deathwatch Deathwatch
Adeptus Astartes Dark Heresy
Adeptus Astartes Rogue Trader
Tau Rogue Trader
Ork Rogue Trader
Non-affiliated Deathwatch
Imperium: Nobility Dark Heresy
Imperium: Nobility Dark Heresy
Chaos Black Crusade
Chaos Dark Heresy
Heretic Dark Heresy
Adeptus Mechanicus Dark Heresy
Chaos Black Crusade
Chaos Dark Heresy
Non-affiliated Deathwatch
Dark Heresy
Imperium Dark Heresy
Imperium Rogue Trader
Imperium Rogue Trader
Rogue Trader Rogue Trader
Adeptus Ministorum Dark Heresy
Adeptus Ministorum Black Crusade
Necrons Black Crusade
Necrons Deathwatch
Necrons Deathwatch
Necrons Black Crusade
Necrons Deathwatch
Necrons Black Crusade
Imperial Navy Only War
Slaugth Dark Heresy
Imperium: Criminal Underworld Rogue Trader
Imperium: Criminal Underworld Rogue Trader
Dark Heresy
Imperium Dark Heresy
Rogue Trader Dark Heresy
Adeptus Arbites Dark Heresy
Imperium Dark Heresy
Imperium: Rebels Only War
Planetary Defense Force Dark Heresy
Tyranid Deathwatch
Stryxis Rogue Trader
Adeptus Ministorum Rogue Trader
Adeptus Ministorum Deathwatch
Adeptus Ministorum Black Crusade
Heretek Dark Heresy
Imperium Dark Heresy
Chaos Rogue Trader
Tyranid Deathwatch
Imperium Dark Heresy
Page 41
Bestiary
Chaos Black Crusade
Chaos Black Crusade
Heretek Dark Heresy
Necrons Deathwatch
Adeptus Sororitas Dark Heresy
Non-affiliated Dark Heresy
Rogue Trader Rogue Trader
Imperium: Criminal Underworld Dark Heresy
Chaos Only War
Chaos Deathwatch
Chaos Deathwatch
Chaos Rogue Trader
Chaos Deathwatch
Heretek Rogue Trader
Chaos Deathwatch
Chaos Only War
Chaos Rogue Trader
Chaos Rogue Trader
Chaos Rogue Trader
Chaos Rogue Trader
Chaos Rogue Trader
Chaos Deathwatch
Chaos Rogue Trader
Chaos Only War
Chaos Deathwatch
Chaos Deathwatch
Chaos Deathwatch
Chaos Only War
Chaos Deathwatch
Adeptus Astartes Deathwatch
Adeptus Astartes Deathwatch
Chaos Dark Heresy
Adeptus Ministorum Dark Heresy
Imperial Navy Deathwatch
Chaos Rogue Trader
Non-affiliated Dark Heresy
Imperial Guard Only War
Imperium Rogue Trader
Dark Heresy
Dark Eldar Rogue Trader
Dark Eldar Only War
Dark Heresy
Imperium Dark Heresy
Imperium Deathwatch
Adeptus Mechanicus Rogue Trader
Dark Eldar Only War
Non-affiliated Rogue Trader
Non-affiliated Rogue Trader
Imperium Rogue Trader
Imperial Navy Rogue Trader
Chaos Dark Heresy
Page 42
Bestiary
Imperium: Nobility Deathwatch
Imperium Rogue Trader
Imperium Dark Heresy
Tau Deathwatch
Imperium: Rebels Only War
Planetary Defense Force Rogue Trader
Imperium Dark Heresy
Imperial Guard Only War
Deathwatch
Imperial Navy Rogue Trader
Imperium Dark Heresy
Chaos: Slaanesh Black Crusade
Adeptus Ministorum Dark Heresy
Imperium Dark Heresy
Chaos Black Crusade
Imperium: Rebels Only War
Heretek Deathwatch
Chaos Rogue Trader
Chaos Dark Heresy
Heretek Deathwatch
Heretek Deathwatch
Eldar Deathwatch
Eldar Deathwatch
Eldar Rogue Trader
Imperium: Criminal Underworld Rogue Trader
Dark Eldar Rogue Trader
Imperium Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Imperium Deathwatch
Non-affiliated Rogue Trader
Chaos: Slaanesh Black Crusade
Rogue Trader
Dark Eldar Dark Heresy
Dark Eldar Rogue Trader
Non-affiliated Deathwatch
Eldar Rogue Trader
Eldar Rogue Trader
Non-affiliated Dark Heresy
Adeptus Mechanicus Dark Heresy
Necrons Deathwatch
Necrons Deathwatch
Necrons Deathwatch
Minor Xeno Race Dark Heresy
Yu'vath Rogue Trader
Necrons Black Crusade
Officio Assassinorum Rogue Trader
Chaos Dark Heresy
Chaos Dark Heresy
Chaos Dark Heresy
Chaos Black Crusade
Imperium: Criminal Underworld Dark Heresy
Page 43
Bestiary
Chaos Black Crusade
Imperial Guard Only War
Dark Heresy
Adeptus Arbites Black Crusade
Imperium Dark Heresy
Heretek Deathwatch
Imperium: Criminal Underworld Rogue Trader
Chaos Black Crusade
Ork Rogue Trader
Ork Rogue Trader
Chaos Dark Heresy
Chaos Deathwatch
Chaos Only War
Chaos: Slaanesh Deathwatch
Chaos: Slaanesh Rogue Trader
Chaos: Slaanesh Black Crusade
Chaos: Slaanesh Dark Heresy
Chaos Dark Heresy
Chaos Dark Heresy
Tyranid Deathwatch
Chaos Deathwatch
Imperium Dark Heresy
Planetary Defense Force Rogue Trader
Planetary Defense Force Rogue Trader
Planetary Defense Force Rogue Trader
Adeptus Astartes Deathwatch
Imperium: Criminal Underworld Black Crusade
Chaos Deathwatch
Chaos Only War
Chaos Rogue Trader
Chaos Rogue Trader
Yu'vath Rogue Trader
Chaos Rogue Trader
Eldar Rogue Trader
Imperium Dark Heresy
Eldar Rogue Trader
Chaos: Khorne Black Crusade
Adeptus Ministorum Dark Heresy
Imperium: Criminal Underworld Rogue Trader
Imperium Deathwatch
Imperial Guard: Death Korps of Krieg Only War
Imperial Guard: Death Korps of Krieg Only War
Imperial Guard: Death Korps of Krieg Only War
Necrons Deathwatch
Necrons Black Crusade
Heretek Black Crusade
Chaos: Slaanesh Rogue Trader
Chaos: Slaanesh Black Crusade
Imperium Dark Heresy
Chaos Black Crusade
Ork Only War
Page 44
Bestiary
Chaos Only War
Chaos Only War
Chaos Deathwatch
Chaos: Khorne Black Crusade
Chaos: Slaanesh Black Crusade
Chaos: Slaanesh Black Crusade
Imperium Dark Heresy
Imperium Dark Heresy
Imperium Dark Heresy
Necrons Deathwatch
Necrons Black Crusade
Necrons Deathwatch
Necrons Deathwatch
Non-affiliated Black Crusade
Chaos Rogue Trader
Imperial Guard Only War
Tau Deathwatch
Non-affiliated Deathwatch
Non-affiliated Deathwatch
Imperium Dark Heresy
Eldar Dark Heresy
Chaos: Tzeentch Black Crusade
Chaos Black Crusade
Chaos Dark Heresy
Kroot Rogue Trader
Imperium Dark Heresy
Adeptus Mechanicus Dark Heresy
Adeptus Mechanicus Dark Heresy
Chaos: Khorne Black Crusade
Necrons Deathwatch
Imperium: Criminal Underworld Dark Heresy
Rogue Trader
Eldar Rogue Trader
Chaos Dark Heresy
Imperium Dark Heresy
Imperium Dark Heresy
Imperium: Criminal Underworld Deathwatch
Chaos Rogue Trader
Chaos: Khorne Black Crusade
Chaos: Khorne Black Crusade
Chaos: Khorne Black Crusade
Chaos: Khorne Black Crusade
Imperium Rogue Trader
Adeptus Astartes Deathwatch
Non-affiliated Rogue Trader
Imperium Dark Heresy
Imperial Guard Dark Heresy
Imperial Guard Black Crusade
Imperium: Rebels Only War
Imperium: Rebels: Severan Dominate Only War
Non-affiliated Dark Heresy
Page 45
Bestiary
Non-affiliated Dark Heresy
Non-affiliated Rogue Trader
Chaos Dark Heresy
Chaos Dark Heresy
Eldar Rogue Trader
Imperial Guard Deathwatch
Eldar Rogue Trader
Eldar Rogue Trader
Eldar Dark Heresy
Eldar Rogue Trader
Eldar Rogue Trader
Eldar Rogue Trader
Eldar Dark Heresy
Eldar Dark Heresy
Imperium Rogue Trader
Chaos Black Crusade
Imperium Dark Heresy
Rogue Trader Rogue Trader
Imperium Dark Heresy
Imperium Dark Heresy
Imperium Dark Heresy
Imperium Rogue Trader
Imperial Guard: 1054th Vostroyan Void Shrikes Only War
Adeptus Mechanicus Deathwatch
Inquisition Dark Heresy
Imperium Dark Heresy
Adeptus Mechanicus Only War
Minor Xeno Race Dark Heresy
Imperial Navy Only War
Imperial Guard: 1054th Vostroyan Void Shrikes Only War
Enslaver Deathwatch
Enslaver Deathwatch
Enslaver Dark Heresy
Imperium Dark Heresy
Imperium Rogue Trader
Imperium Dark Heresy
Deathwatch Deathwatch
Deathwatch Deathwatch
Imperium Dark Heresy
Imperium Dark Heresy
Tau Deathwatch
Dark Heresy
Chaos Rogue Trader
Imperium Dark Heresy
Officio Assassinorum Dark Heresy
Chaos: Slaanesh Black Crusade
Chaos Deathwatch
Adeptus Mechanicus Dark Heresy
Adeptus Ministorum Dark Heresy
Tau Deathwatch
Non-affiliated Dark Heresy
Page 46
Bestiary
Adeptus Mechanicus Dark Heresy
Non-affiliated Black Crusade
Chaos Black Crusade
Chaos Rogue Trader
Heretek Dark Heresy
Chaos Dark Heresy
Chaos Dark Heresy
Eldar Rogue Trader
Eldar Rogue Trader
Eldar Deathwatch
Eldar Rogue Trader
Adeptus Ministorum Deathwatch
Non-affiliated Dark Heresy
Non-affiliated Dark Heresy
Adeptus Astartes: Space Wolves Deathwatch
Non-affiliated Dark Heresy
Heretek Dark Heresy
Chaos Black Crusade
Non-affiliated Dark Heresy
Non-affiliated Dark Heresy
Minor Xeno Race Deathwatch
Adeptus Mechanicus Dark Heresy
Chaos Dark Heresy
Chaos: Slaanesh Black Crusade
Chaos: Slaanesh Dark Heresy
Ork Rogue Trader
Dark Heresy
Eldar Rogue Trader
Imperium Rogue Trader
Chaos: Tzeentch Dark Heresy
Chaos: Tzeentch Dark Heresy
Chaos: Tzeentch Deathwatch
Chaos: Tzeentch Deathwatch
Chaos: Tzeentch Black Crusade
Chaos Black Crusade
Chaos Black Crusade
Ork Deathwatch
Necrons Black Crusade
Necrons Deathwatch
Heretek Dark Heresy
Chaos Dark Heresy
Chaos: Khorne Rogue Trader
Chaos: Khorne Black Crusade
Chaos: Khorne Rogue Trader
Chaos: Khorne Dark Heresy
Slaugth Dark Heresy
Chaos: Slaanesh Black Crusade
Chaos: Khorne Deathwatch
Heretek Deathwatch
Non-affiliated Rogue Trader
Non-affiliated Dark Heresy
Page 47
Bestiary
Non-affiliated Rogue Trader
Non-affiliated Black Crusade
Chaos Only War
Yu'vath Rogue Trader
Imperial Guard Deathwatch
Adeptus Ministorum Dark Heresy
Imperium Rogue Trader
Rogue Trader Rogue Trader
Chaos Black Crusade
Non-affiliated Black Crusade
Chaos: Khorne Black Crusade
Chaos: Khorne Black Crusade
Chaos Dark Heresy
Imperium Dark Heresy
Chaos: Undivided Dark Heresy
Chaos: Undivided Deathwatch
Chaos: Undivided Rogue Trader
Chaos: Nurgle Dark Heresy
Imperium Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Ork Only War
Tyranid Deathwatch
Tyranid Deathwatch
Tyranid Deathwatch
Inquisition Rogue Trader
Chaos Dark Heresy
Imperium: Rebels: Severan Dominate Only War
Imperium: Rebels: Severan Dominate Only War
Imperial Guard Black Crusade
Imperial Guard Deathwatch
Planetary Defense Force Rogue Trader
Tyranid Dark Heresy
Tyranid Rogue Trader
Tyranid Deathwatch
Tyranid Rogue Trader
Tyranid Deathwatch
Tyranid Deathwatch
Tyranid Deathwatch
Tyranid Deathwatch
Minor Xeno Race Deathwatch
Chaos Dark Heresy
Chaos: Slaanesh Black Crusade
Dark Heresy
Non-affiliated Deathwatch
Imperium: Criminal Underworld Dark Heresy
Necrons Deathwatch
Chaos Deathwatch
Chaos Rogue Trader
Non-affiliated Black Crusade
Chaos Black Crusade
Non-affiliated Dark Heresy
Page 48
Bestiary
Chaos Deathwatch
Heretek Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Chaos: Khorne Black Crusade
Chaos: Khorne Black Crusade
Imperium: Criminal Underworld Dark Heresy
Imperium Rogue Trader
Imperium: Nobility Dark Heresy
Imperium Rogue Trader
Imperium: Criminal Underworld Deathwatch
Tau Deathwatch
Kroot Deathwatch
Kroot Only War
Kroot Deathwatch
Chaos Black Crusade
Chaos Deathwatch
Chaos Rogue Trader
Imperium Dark Heresy
Ork Dark Heresy
Ork Rogue Trader
Ork Only War
Ork Rogue Trader
Ork Rogue Trader
Ork Rogue Trader
Ork Rogue Trader
Ork Deathwatch
Inquisition Black Crusade
Imperial Guard: 1054th Vostroyan Void Shrikes Only War
Dark Eldar Only War
Dark Eldar Rogue Trader
Non-affiliated Dark Heresy
Non-affiliated Only War
Non-affiliated Rogue Trader
Non-affiliated Rogue Trader
Ork Rogue Trader
Necrons Deathwatch
Imperium Dark Heresy
Imperial Guard Only War
Tau Deathwatch
Imperium Dark Heresy
Imperium Rogue Trader
Imperium Rogue Trader
Chaos: Khorne Black Crusade
Ork Rogue Trader
Chaos Dark Heresy
Chaos Dark Heresy
Imperium Rogue Trader
Chaos Rogue Trader
Non-affiliated Black Crusade
Dark Eldar Only War
Dark Eldar Rogue Trader
Page 49
Bestiary
Dark Eldar Deathwatch
Imperium Rogue Trader
Ork Rogue Trader
Tau Deathwatch
Eldar Black Crusade
Eldar Rogue Trader
Eldar Black Crusade
Eldar Black Crusade
Eldar Black Crusade
Tyranid Deathwatch
Tyranid Deathwatch
Imperium Dark Heresy
Chaos Black Crusade
Imperium Dark Heresy
Tau Deathwatch
Imperium Dark Heresy
Chaos Dark Heresy
Dark Eldar Only War
Dark Eldar Rogue Trader
Chaos Black Crusade
Chaos: Slaanesh Black Crusade
Chaos Rogue Trader
Chaos Only War
Chaos Only War
Eldar Rogue Trader
Chaos: Slaanesh Black Crusade
Imperial Guard Only War
Dark Eldar Rogue Trader
Dark Eldar Only War
Dark Eldar Only War
Imperium Dark Heresy
Chaos: Slaanesh Black Crusade
Eldar Rogue Trader
Chaos: Slaanesh Black Crusade
Imperium Rogue Trader
Chaos: Khorne Dark Heresy
Heretek Dark Heresy
Heretek Deathwatch
Chaos Dark Heresy
Imperium: Rebels Only War
Imperium: Rebels Only War
Imperium: Rebels Only War
Imperium: Criminal Underworld Dark Heresy
Tyranid Deathwatch
Inquisition Dark Heresy
Tyranid Deathwatch
Adeptus Administratum Rogue Trader
Non-affiliated Rogue Trader
Imperium: Criminal Underworld Dark Heresy
Imperium Rogue Trader
Imperium: Criminal Underworld Rogue Trader
Page 50
Bestiary
Tyranid Deathwatch
Tyranid Deathwatch
Non-affiliated Rogue Trader
Heretek Black Crusade
Heretek Dark Heresy
Dark Heresy
Chaos Deathwatch
Deathwatch
Tyranid Deathwatch
Chaos: Tzeentch Dark Heresy
Chaos: Tzeentch Deathwatch
Chaos: Tzeentch Dark Heresy
Non-affiliated Only War
Imperium Dark Heresy
Kroot Black Crusade
Imperium Dark Heresy
Dark Heresy
Heretek Dark Heresy
Heretek Dark Heresy
Heretek Dark Heresy
Heretek Dark Heresy
Imperium Dark Heresy
Imperium: Nobility Dark Heresy
Imperium: Nobility Dark Heresy
Eldar Rogue Trader
Tyranid Deathwatch
Chaos Only War
Non-affiliated Deathwatch
Imperium: Criminal Underworld Dark Heresy
Ork Rogue Trader
Chaos Rogue Trader
Eldar Rogue Trader
Adeptus Mechanicus Deathwatch
Necrons Black Crusade
Necrons Black Crusade
Necrons Deathwatch
Imperial Guard Only War
Imperial Guard Only War
Imperium Deathwatch
Imperial Guard Deathwatch
Imperial Guard Deathwatch
Imperial Guard Black Crusade
Imperial Guard Deathwatch
Imperial Guard Only War
Imperial Guard Black Crusade
Rogue Trader Rogue Trader
Chaos Dark Heresy
Dark Eldar Black Crusade
Dark Eldar Only War
Imperium Dark Heresy
Chaos Black Crusade
Page 51
Bestiary
Tyranid Deathwatch
Chaos Rogue Trader
Slaugth Dark Heresy
Planetary Defense Force Rogue Trader
Chaos Rogue Trader
Heretek Rogue Trader
Chaos Rogue Trader
Chaos Rogue Trader
Heretek Rogue Trader
Chaos Rogue Trader
Deathwatch Deathwatch
Inquisition Deathwatch
Dark Heresy
Inquisition Rogue Trader
Inquisition Deathwatch
Dark Heresy
Inquisition Rogue Trader
Inquisition Dark Heresy
Inquisition Dark Heresy
Inquisition Deathwatch
Inquisition Deathwatch
Inquisition Black Crusade
Inquisition Deathwatch
Inquisition Deathwatch
Inquisition Dark Heresy
Inquisition Black Crusade
Chaos Deathwatch
Adeptus Arbites Rogue Trader
Chaos Deathwatch
Deathwatch Deathwatch
Adeptus Astartes Deathwatch
Chaos Deathwatch
Imperium: Criminal Underworld Dark Heresy
Imperium Black Crusade
Dark Heresy
Imperium Black Crusade
Imperium Dark Heresy
Rogue Trader Rogue Trader
Chaos: Khorne Dark Heresy
Chaos Black Crusade
Chaos: Khorne Dark Heresy
Imperium Dark Heresy
Imperium Dark Heresy
Dark Eldar Rogue Trader
Dark Eldar Only War
Dark Eldar Black Crusade
Dark Eldar Only War
Dark Eldar Rogue Trader
Imperium: Criminal Underworld Black Crusade
Non-affiliated Dark Heresy
Dark Heresy
Page 52
Bestiary
Imperium: Criminal Underworld Rogue Trader
Ork Rogue Trader
Ork Rogue Trader
Chaos Black Crusade
Chaos Rogue Trader
Chaos Rogue Trader
Chaos Deathwatch
Chaos: Slaanesh Black Crusade
Chaos Deathwatch
Imperium Dark Heresy
Dark Eldar Dark Heresy
Non-affiliated Rogue Trader
Heretek Black Crusade
Eldar Deathwatch
Chaos: Khorne Deathwatch
Dark Eldar Only War
Non-affiliated Rogue Trader
Non-affiliated Rogue Trader
Imperium Dark Heresy
Ork Only War
Imperium: Criminal Underworld Dark Heresy
Non-affiliated Rogue Trader
Imperium Deathwatch
Imperium: Rebels Rogue Trader
Chaos: Khorne Black Crusade
Tau Deathwatch
Kroot Only War
Deathwatch Deathwatch
Ork Only War
Ork Rogue Trader
Ork Only War
Chaos Dark Heresy
Heretek Dark Heresy
Chaos Black Crusade
Imperium Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Chaos Black Crusade
Imperial Guard: Death Korps of Krieg Only War
Tau Deathwatch
Kroot Deathwatch
Tau Deathwatch
Kroot Deathwatch
Kroot Only War
Tau Rogue Trader
Kroot Only War
Kroot Deathwatch
Kroot Deathwatch
Kroot Only War
Kroot Rogue Trader
Kroot Black Crusade
Page 53
Bestiary
Tau Deathwatch
Kroot Black Crusade
Kroot Only War
Ork Rogue Trader
Chaos: Khorne Black Crusade
Chaos Deathwatch
Minor Xeno Race Deathwatch
Chaos Rogue Trader
Imperium Dark Heresy
Rogue Trader Rogue Trader
Imperium Dark Heresy
Chaos Black Crusade
Chaos Dark Heresy
Chaos Dark Heresy
Chaos Deathwatch
Non-affiliated Black Crusade
Adeptus Astartes Deathwatch
Adeptus Astartes Deathwatch
Adeptus Astartes Deathwatch
Adeptus Astartes Deathwatch
Adeptus Astartes Deathwatch
Adeptus Astartes Deathwatch
Imperium Rogue Trader
Adeptus Astartes Deathwatch
Adeptus Astartes Deathwatch
Adeptus Astartes Deathwatch
Rogue Trader
Tyranid Deathwatch
Tyranid Deathwatch
Imperium Dark Heresy
Non-affiliated Black Crusade
Chaos Dark Heresy
Imperium Rogue Trader
Imperium Rogue Trader
Imperium Rogue Trader
Imperium Dark Heresy
Imperial Navy Deathwatch
Adeptus Sororitas Dark Heresy
Adeptus Mechanicus Dark Heresy
Chaos Black Crusade
Imperial Guard Only War
Imperial Guard Only War
Imperial Guard Only War
Chaos Dark Heresy
Chaos Dark Heresy
Chaos: Khorne Black Crusade
Chaos Black Crusade
Dark Eldar Only War
Tyranid Dark Heresy
Tyranid Deathwatch
Tyranid Deathwatch
Page 54
Bestiary
Chaos Black Crusade
Imperium: Rebels: Severan Dominate Only War
Imperial Guard: 1054th Vostroyan Void Shrikes Only War
Imperial Guard Only War
Imperium: Rebels Only War
Imperial Guard Dark Heresy
Imperium Dark Heresy
Dark Eldar Dark Heresy
Dark Eldar Only War
Chaos Dark Heresy
Heretek Dark Heresy
Heretek Dark Heresy
Imperium Rogue Trader
Ork Deathwatch
Ork Only War
Imperial Guard Deathwatch
Imperial Guard Only War
Imperial Guard Deathwatch
Deathwatch
Imperial Guard Deathwatch
Necrons Deathwatch
Chaos Black Crusade
Chaos Deathwatch
Chaos Dark Heresy
Imperial Navy Rogue Trader
Imperial Navy Rogue Trader
Imperium: Nobility Dark Heresy
Deathwatch
Imperium Dark Heresy
Chaos Black Crusade
Minor Xeno Race Deathwatch
Psychneueuin Deathwatch
Psychneueuin Deathwatch
Psychneueuin Deathwatch
Imperial Guard Only War
Imperial Guard Only War
Imperial Guard Only War
Necrons Black Crusade
Necrons Deathwatch
Necrons Black Crusade
Imperium Dark Heresy
Chaos Dark Heresy
Imperial Guard Deathwatch
Imperium Dark Heresy
Ork Only War
Ork Rogue Trader
Adeptus Mechanicus Dark Heresy
Heretek Deathwatch
Adeptus Mechanicus Rogue Trader
Adeptus Mechanicus Deathwatch
Adeptus Mechanicus Dark Heresy
Page 55
Bestiary
Adeptus Mechanicus Rogue Trader
Heretek Deathwatch
Heretek Dark Heresy
Heretek Deathwatch
Deathwatch
Adeptus Mechanicus Deathwatch
Adeptus Mechanicus Rogue Trader
Heretek Dark Heresy
Tyranid Deathwatch
Imperial Guard Deathwatch
Imperial Guard Only War
Tyranid Deathwatch
Chaos Dark Heresy
Adeptus Astartes Dark Heresy
Dark Eldar Black Crusade
Dark Eldar Only War
Imperium Dark Heresy
Adeptus Mechanicus Black Crusade
Chaos Deathwatch
Adeptus Administratum Black Crusade
Chaos: Tzeentch Dark Heresy
Rak'Gol Rogue Trader
Rak'Gol Rogue Trader
Tau Deathwatch
Non-affiliated Only War
Adeptus Arbites Rogue Trader
Imperium Deathwatch
Deathwatch Deathwatch
Deathwatch Deathwatch
Chaos Dark Heresy
Kroot Rogue Trader
Rogue Trader
Kroot Rogue Trader
Chaos Dark Heresy
Chaos Only War
Non-affiliated Dark Heresy
Tyranid Deathwatch
Heretek Dark Heresy
Adeptus Mechanicus Only War
Dark Heresy
Imperium Deathwatch
Imperial Guard Deathwatch
Adeptus Sororitas Black Crusade
Non-affiliated Rogue Trader
Dark Eldar Only War
Ork Only War
Ork Only War
Ork Rogue Trader
Ork Black Crusade
Ork Only War
Eldar Rogue Trader
Page 56
Bestiary
Chaos Black Crusade
Chaos Deathwatch
Imperium Dark Heresy
Imperium: Criminal Underworld Rogue Trader
Stryxis Rogue Trader
Imperium Dark Heresy
Chaos Black Crusade
Minor Xeno Race Deathwatch
Enslaver Deathwatch
Ork Rogue Trader
Adeptus Ministorum Dark Heresy
Adeptus Ministorum Dark Heresy
Adeptus Ministorum Black Crusade
Adeptus Ministorum Dark Heresy
Chaos Rogue Trader
Heretek Black Crusade
Slaugth Dark Heresy
Imperium Dark Heresy
Chaos Dark Heresy
Imperium Deathwatch
Imperium Dark Heresy
Rogue Trader
Ork Rogue Trader
Chaos Black Crusade
Imperium Dark Heresy
Imperial Guard Only War
Non-affiliated Only War
Non-affiliated Rogue Trader
Imperium Rogue Trader
Imperial Navy Black Crusade
Chaos Only War
Dark Eldar Rogue Trader
Adeptus Ministorum Dark Heresy
Non-affiliated Rogue Trader
Imperium Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Imperium Dark Heresy
Imperium: Criminal Underworld Rogue Trader
Imperium: Criminal Underworld Dark Heresy
Heretek Deathwatch
Chaos Black Crusade
Non-affiliated Dark Heresy
Non-affiliated Deathwatch
Imperium: Criminal Underworld Rogue Trader
Imperium: Criminal Underworld Dark Heresy
Dark Heresy
Chaos Black Crusade
Chaos: Khorne Black Crusade
Imperium: Rebels Rogue Trader
Tyranid Deathwatch
Non-affiliated Deathwatch
Page 57
Bestiary
Adeptus Mechanicus Dark Heresy
Imperium: Criminal Underworld Black Crusade
Imperium Dark Heresy
Imperial Navy Rogue Trader
Imperium: Criminal Underworld Dark Heresy
Kroot Rogue Trader
Imperium Deathwatch
Imperial Navy Only War
Navis Nobilite Dark Heresy
Navis Nobilite Deathwatch
Imperial Navy Rogue Trader
Rogue Trader Rogue Trader
Necrons Deathwatch
Necrons Black Crusade
Necrons Deathwatch
Chaos Rogue Trader
Chaos Black Crusade
Chaos Only War
Chaos Only War
Chaos Only War
Chaos Only War
Ork Only War
Eldar Rogue Trader
Chaos: Khorne Black Crusade
Non-affiliated Dark Heresy
Officio Assassinorum Deathwatch
Chaos Dark Heresy
Chaos Dark Heresy
Ork Only War
Ork Rogue Trader
Ork Only War
Ork Only War
Chaos Deathwatch
Imperium Dark Heresy
Chaos Dark Heresy
Chaos: Nurgle Deathwatch
Chaos: Nurgle Rogue Trader
Chaos Dark Heresy
Imperium Rogue Trader
Imperium Dark Heresy
Chaos Deathwatch
Chaos Deathwatch
Heretek Dark Heresy
Imperium Dark Heresy
Adeptus Mechanicus Dark Heresy
Imperial Guard Only War
Imperium: Criminal Underworld Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Adeptus Mechanicus Rogue Trader
Chaos Black Crusade
Ork Rogue Trader
Page 58
Bestiary
Chaos Rogue Trader
Dark Heresy
Tau Deathwatch
Rogue Trader Rogue Trader
Chaos Rogue Trader
Adeptus Administratum Rogue Trader
Inquisition Rogue Trader
Imperium Rogue Trader
Ork Rogue Trader
Ork Only War
Ork Dark Heresy
Ork Deathwatch
Ork Rogue Trader
Ork Rogue Trader
Ork Rogue Trader
Ork Deathwatch
Ork Dark Heresy
Ork Rogue Trader
Ork Rogue Trader
Ork Rogue Trader
Ork Deathwatch
Ork Rogue Trader
Ork Rogue Trader
Chaos Rogue Trader
Non-affiliated Dark Heresy
Necrons Black Crusade
Non-affiliated Rogue Trader
Necrons Deathwatch
Imperium: Criminal Underworld Rogue Trader
Chaos: Nurgle Deathwatch
Adeptus Sororitas Deathwatch
Adeptus Sororitas Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Planetary Defense Force Deathwatch
Imperium Dark Heresy
Adeptus Ministorum Dark Heresy
Adeptus Ministorum Dark Heresy
Chaos Rogue Trader
Imperium Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Chaos: Slaanesh Black Crusade
Chaos Black Crusade
Imperium Black Crusade
Chaos: Tzeentch Black Crusade
Non-affiliated Dark Heresy
Chaos Dark Heresy
Chaos Dark Heresy
Chaos Black Crusade
Chaos Deathwatch
Tau Deathwatch
Eldar Rogue Trader
Page 59
Bestiary
Chaos: Slaanesh Black Crusade
Chaos: Slaanesh Black Crusade
Chaos: Slaanesh Black Crusade
Chaos: Khorne Black Crusade
Chaos Deathwatch
Chaos Dark Heresy
Chaos: Nurgle Black Crusade
Chaos: Nurgle Deathwatch
Chaos: Nurgle Dark Heresy
Chaos Dark Heresy
Chaos: Slaanesh Black Crusade
Imperium: Criminal Underworld Deathwatch
Chaos Deathwatch
Chaos Black Crusade
Chaos Dark Heresy
Imperium Dark Heresy
Imperium Dark Heresy
Adeptus Arbites Rogue Trader
Adeptus Astartes Deathwatch
Adeptus Administratum Rogue Trader
Adeptus Ministorum Dark Heresy
Kroot Deathwatch
Non-affiliated Rogue Trader
Imperial Guard Only War
Imperium Deathwatch
Imperium: Criminal Underworld Black Crusade
Adeptus Arbites Dark Heresy
Deathwatch Deathwatch
Imperium Dark Heresy
Chaos Rogue Trader
Adeptus Astartes: Ultramarines Deathwatch
Chaos Black Crusade
Imperium Dark Heresy
Non-affiliated Black Crusade
Imperium Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Chaos Deathwatch
Chaos Dark Heresy
Chaos Dark Heresy
Non-affiliated Rogue Trader
Tyranid Deathwatch
Chaos Deathwatch
Chaos Rogue Trader
Tyranid Deathwatch
Dark Heresy
Imperium Dark Heresy
Dark Heresy
Dark Heresy
Dark Eldar Only War
Dark Eldar Rogue Trader
Chaos Dark Heresy
Page 60
Bestiary
Rak'Gol Rogue Trader
Rak'Gol Rogue Trader
Rak'Gol Rogue Trader
Rak'Gol Rogue Trader
Rak'Gol Rogue Trader
Imperium: Criminal Underworld Black Crusade
Imperium Dark Heresy
Imperial Guard Only War
Necrons Black Crusade
Necrons Black Crusade
Dark Eldar Only War
Dark Eldar Rogue Trader
Tyranid Deathwatch
Tyranid Deathwatch
Non-affiliated Black Crusade
Imperium: Criminal Underworld Dark Heresy
Non-affiliated Rogue Trader
Non-affiliated Rogue Trader
Dark Eldar Only War
Dark Eldar Rogue Trader
Chaos Dark Heresy
Chaos Dark Heresy
Chaos Dark Heresy
Dark Eldar Rogue Trader
Dark Eldar Only War
Chaos Deathwatch
Dark Eldar Only War
Dark Eldar Rogue Trader
Deathwatch
Imperium: Rebels Deathwatch
Imperium: Rebels Deathwatch
Deathwatch
Minor Xeno Race Deathwatch
Imperium Dark Heresy
Adeptus Ministorum Dark Heresy
Adeptus Ministorum Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Kroot Deathwatch
Eldar Rogue Trader
Adeptus Mechanicus Dark Heresy
Tau Deathwatch
Rak'Gol Rogue Trader
Imperium: Criminal Underworld Rogue Trader
Imperium: Criminal Underworld Rogue Trader
Chaos Deathwatch
Chaos Only War
Chaos Only War
Chaos Deathwatch
Heretek Dark Heresy
Imperial Navy Rogue Trader
Chaos Rogue Trader
Page 61
Bestiary
Chaos Dark Heresy
Imperium Dark Heresy
Imperium: Criminal Underworld Rogue Trader
Imperium Rogue Trader
Adeptus Astartes Deathwatch
Imperium Dark Heresy
Tyranid Deathwatch
Tyranid Deathwatch
Tyranid Deathwatch
Non-affiliated Dark Heresy
Non-affiliated Dark Heresy
Chaos Dark Heresy
Chaos Dark Heresy
Imperium Dark Heresy
Imperium Dark Heresy
Imperium Dark Heresy
Rogue Trader Rogue Trader
Rogue Trader Rogue Trader
Rogue Trader Deathwatch
Rogue Trader Rogue Trader
Rogue Trader Rogue Trader
Rogue Trader Rogue Trader
Rogue Trader Rogue Trader
Rogue Trader Rogue Trader
Rogue Trader Rogue Trader
Rogue Trader Rogue Trader
Rogue Trader Rogue Trader
Rogue Trader Rogue Trader
Rogue Trader Rogue Trader
Rogue Trader Rogue Trader
Rogue Trader Rogue Trader
Ork Rogue Trader
Heretek Black Crusade
Chaos Black Crusade
Chaos: Slaanesh Dark Heresy
Imperium Dark Heresy
Ork Only War
Ork Rogue Trader
Non-affiliated Deathwatch
Non-affiliated Dark Heresy
Non-affiliated Dark Heresy
Chaos Dark Heresy
Dark Eldar Rogue Trader
Heretek Deathwatch
Non-affiliated Deathwatch
Heretek Deathwatch
Heretek Deathwatch
Chaos Dark Heresy
Non-affiliated Rogue Trader
Rogue Trader
Non-affiliated Rogue Trader
Page 62
Bestiary
Yu'vath Rogue Trader
Imperium: Criminal Underworld Rogue Trader
Chaos Deathwatch
Rogue Trader Rogue Trader
Non-affiliated Dark Heresy
Chaos Rogue Trader
Non-affiliated Black Crusade
Dark Heresy
Heretek Dark Heresy
Necrons Black Crusade
Non-affiliated Black Crusade
Imperium Dark Heresy
Heretek Dark Heresy
Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Dark Eldar Rogue Trader
Dark Eldar Only War
Imperium Rogue Trader
Planetary Defense Force Dark Heresy
Chaos: Tzeentch Dark Heresy
Chaos: Tzeentch Deathwatch
Chaos: Tzeentch Black Crusade
Chaos: Tzeentch Dark Heresy
Chaos: Tzeentch Rogue Trader
Imperium Dark Heresy
Imperium Dark Heresy
Imperium: Criminal Underworld Rogue Trader
Imperial Guard Only War
Imperium Dark Heresy
Heretek Rogue Trader
Imperium Rogue Trader
Eldar Dark Heresy
Chaos: Slaanesh Black Crusade
Adeptus Ministorum Dark Heresy
Chaos Black Crusade
Chaos Rogue Trader
Deathwatch Deathwatch
Imperial Guard Only War
Imperium Rogue Trader
Imperial Guard Only War
Imperium Rogue Trader
Imperial Guard Deathwatch
Imperial Guard Deathwatch
Adeptus Mechanicus Dark Heresy
Imperial Guard Only War
Imperial Guard Only War
Imperium Dark Heresy
Imperial Navy Deathwatch
Imperium Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Heretek Dark Heresy
Page 63
Bestiary
Imperial Guard Only War
Imperium Dark Heresy
Imperium Rogue Trader
Dark Heresy
Dark Heresy
Dark Heresy
Non-affiliated Rogue Trader
Imperium Rogue Trader
Dark Heresy
Dark Heresy
Imperium Dark Heresy
Imperium Deathwatch
Chaos Deathwatch
Imperium: Rebels: Severan Dominate Only War
Imperium: Rebels: Severan Dominate Only War
Imperium: Rebels: Severan Dominate Only War
Imperium: Rebels: Severan Dominate Only War
Imperium: Rebels: Severan Dominate Only War
Imperium: Rebels: Severan Dominate Only War
Imperium: Rebels: Severan Dominate Only War
Imperium: Rebels: Severan Dominate Only War
Non-affiliated Black Crusade
Chaos Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Eldar Rogue Trader
Eldar Rogue Trader
Non-affiliated Rogue Trader
Eldar Rogue Trader
Imperium: Criminal Underworld Rogue Trader
Eldar Black Crusade
Chaos Dark Heresy
Chaos: Khorne Black Crusade
Kroot Black Crusade
Yu'vath Rogue Trader
Non-affiliated Dark Heresy
Tau Deathwatch
Tau Deathwatch
Tau Deathwatch
Adeptus Mechanicus Dark Heresy
Tau Deathwatch
Adeptus Mechanicus Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Imperium Dark Heresy
Imperium Dark Heresy
Non-affiliated Dark Heresy
Non-affiliated Deathwatch
Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Imperium: Nobility Dark Heresy
Chaos Only War
Adeptus Ministorum Black Crusade
Page 64
Bestiary
Adeptus Sororitas Black Crusade
Chaos Rogue Trader
Adeptus Sororitas Deathwatch
Chaos: Slaanesh Black Crusade
Ork Rogue Trader
Chaos: Tzeentch Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Non-affiliated Dark Heresy
Chaos Dark Heresy
Imperium Only War
Imperium Dark Heresy
Chaos: Khorne Black Crusade
Tau Deathwatch
Non-affiliated Deathwatch
Imperium Dark Heresy
Chaos Rogue Trader
Slaught Dark Heresy
Chaos Rogue Trader
Imperium Dark Heresy
Chaos: Khorne Black Crusade
Slaugth Dark Heresy
Slaught Dark Heresy
Slaugth Dark Heresy
Slaugth Dark Heresy
Slaugth Dark Heresy
Slaugth Dark Heresy
Non-affiliated Rogue Trader
Chaos Rogue Trader
Imperium: Criminal Underworld Dark Heresy
Heretek Deathwatch
Non-affiliated Dark Heresy
Non-affiliated Black Crusade
Imperium Dark Heresy
Imperium Dark Heresy
Ork Only War
Ork Rogue Trader
Imperium: Rebels: Severan Dominate Only War
Chaos: Slaanesh Black Crusade
Minor Xeno Race Deathwatch
Chaos Black Crusade
Chaos Black Crusade
Chaos Black Crusade
Chaos Black Crusade
Chaos Deathwatch
Chaos Only War
Chaos Only War
Chaos Only War
Chaos: Slaanesh Black Crusade
Chaos Rogue Trader
Imperial Navy Deathwatch
Adeptus Astartes Black Crusade
Page 65
Bestiary
Adeptus Astartes Deathwatch
Adeptus Astartes Deathwatch
Adeptus Mechanicus Dark Heresy
Chaos Dark Heresy
Non-affiliated Rogue Trader
Non-affiliated Deathwatch
Ork Rogue Trader
Ork Only War
Imperium: Criminal Underworld Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Non-affiliated Dark Heresy
Non-affiliated Black Crusade
Chaos Deathwatch
Imperium Dark Heresy
Tau Deathwatch
Chaos Dark Heresy
Ork Rogue Trader
Ork Only War
Ork Rogue Trader
Ork Only War
Ork Only War
Dark Eldar Only War
Minor Xeno Race Rogue Trader
Kroot Rogue Trader
Rogue Trader Rogue Trader
Chaos: Slaanesh Black Crusade
Rogue Trader
Chaos: Slaanesh Black Crusade
Non-affiliated Dark Heresy
Imperium Dark Heresy
Chaos Deathwatch
Chaos Deathwatch
Chaos Deathwatch
Imperial Guard Only War
Imperial Guard Deathwatch
Imperial Guard Deathwatch
Imperium: Rebels Only War
Ork Only War
Imperial Guard Only War
Adeptus Astartes Deathwatch
Ork Rogue Trader
Non-affiliated Rogue Trader
Eldar Rogue Trader
Stryxis Rogue Trader
Stryxis Rogue Trader
Stryxis Rogue Trader
Stryxis Rogue Trader
Stryxis Rogue Trader
Stryxis Rogue Trader
Stryxis Rogue Trader
Stryxis Rogue Trader
Page 66
Bestiary
Stryxis Rogue Trader
Stryxis Rogue Trader
Imperium: Rebels: Severan Dominate Only War
Chaos Only War
Chaos: Slaanesh Black Crusade
Adeptus Arbites Dark Heresy
Adeptus Arbites Dark Heresy
Adeptus Arbites Dark Heresy
Dark Eldar Only War
Non-affiliated Dark Heresy
Tyranid Rogue Trader
Imperial Guard: 1054th Vostroyan Void Shrikes Only War
Imperial Guard Only War
Chaos Black Crusade
Eldar Rogue Trader
Imperial Navy Rogue Trader
Heretek Dark Heresy
Slaugth Dark Heresy
Imperial Guard Only War
Non-affiliated Dark Heresy
Chaos: Khorne Black Crusade
Imperial Guard Only War
Imperial Guard Only War
Imperial Guard Only War
Dark Eldar Only War
Dark Eldar Only War
Imperium: Criminal Underworld Dark Heresy
Tau Deathwatch
Tau Deathwatch
Tau Deathwatch
Tau Deathwatch
Tau Deathwatch
Adeptus Mechanicus Dark Heresy
Heretek Rogue Trader
Heretek Black Crusade
Rak'Gol Rogue Trader
Adeptus Mechanicus Only War
Adeptus Mechanicus Deathwatch
Adeptus Mechanicus Dark Heresy
Adeptus Mechanicus Rogue Trader
Adeptus Mechanicus Only War
Adeptus Mechanicus Black Crusade
Adeptus Mechanicus Dark Heresy
Adeptus Mechanicus Rogue Trader
Dark Heresy
Dark Heresy
Tyranid Deathwatch
Tyranid Deathwatch
Non-affiliated Only War
Non-affiliated Rogue Trader
Tyranid Deathwatch
Page 67
Bestiary
Tau Deathwatch
Heretek Black Crusade
Chaos: Khorne Black Crusade
Non-affiliated Deathwatch
Planetary Defense Force Rogue Trader
Chaos Dark Heresy
Chaos: Nurgle Rogue Trader
Heretek Dark Heresy
Chaos Dark Heresy
Chaos Deathwatch
Chaos Dark Heresy
Imperial Navy Rogue Trader
Imperial Navy Rogue Trader
Imperial Navy Rogue Trader
Chaos Deathwatch
Imperium: Nobility Dark Heresy
Imperium Dark Heresy
Chaos: Khorne Rogue Trader
Chaos: Khorne Rogue Trader
Heretek Dark Heresy
Chaos: Slaanesh Rogue Trader
Tyranid Deathwatch
Chaos Rogue Trader
Imperium Dark Heresy
Chaos Deathwatch
Chaos Rogue Trader
Chaos Dark Heresy
Imperium Dark Heresy
Imperial Navy Rogue Trader
Chaos Dark Heresy
Dark Eldar Rogue Trader
Adeptus Mechanicus Dark Heresy
Heretek Dark Heresy
Chaos Dark Heresy
Dark Heresy
Chaos: Khorne Black Crusade
Eldar Rogue Trader
Yu'vath Rogue Trader
Inquisition Dark Heresy
Chaos Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Non-affiliated Deathwatch
Non-affiliated Rogue Trader
Non-affiliated Rogue Trader
Chaos Black Crusade
Imperium: Criminal Underworld Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Adeptus Astartes Deathwatch
Imperium: Criminal Underworld Dark Heresy
Tau Deathwatch
Dark Heresy
Page 68
Bestiary
Necrons Black Crusade
Necrons Black Crusade
Necrons Black Crusade
Imperium Rogue Trader
Imperium Rogue Trader
Chaos Rogue Trader
Dark Eldar Rogue Trader
Non-affiliated Deathwatch
Imperium: Criminal Underworld Dark Heresy
Chaos Dark Heresy
Necrons Black Crusade
Imperium Rogue Trader
Ork Only War
Tyranid Deathwatch
Non-affiliated Rogue Trader
Ork Rogue Trader
Chaos Black Crusade
Heretek Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Chaos: Slaanesh Black Crusade
Imperium Dark Heresy
Tyranid Deathwatch
Tyranid Deathwatch
Tyranid Dark Heresy
Tyranid Deathwatch
Tyranid Deathwatch
Tyranid Deathwatch
Tyranid Deathwatch
Tyranid Deathwatch
Tyranid Deathwatch
Imperium Rogue Trader
Chaos: Tzeentch Rogue Trader
Non-affiliated Only War
Chaos Deathwatch
Eldar Dark Heresy
Chaos Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Non-affiliated Rogue Trader
Non-affiliated Rogue Trader
Dark Eldar Only War
Non-affiliated Only War
Non-affiliated Dark Heresy
Imperium Rogue Trader
Tau Deathwatch
Tau Deathwatch
Navis Nobilite Rogue Trader
Non-affiliated Dark Heresy
Stryxis Rogue Trader
Stryxis Rogue Trader
Chaos Rogue Trader
Tyranid Deathwatch
Page 69
Bestiary
Tyranid Deathwatch
Chaos Rogue Trader
Heretek Black Crusade
Adeptus Mechanicus Dark Heresy
Imperium Rogue Trader
Adeptus Ministorum Dark Heresy
Imperial Navy Rogue Trader
Dark Eldar Only War
Dark Eldar Rogue Trader
Imperium: Criminal Underworld Dark Heresy
Non-affiliated Rogue Trader
Tyranid Deathwatch
Non-affiliated Only War
Adeptus Astartes: Ultramarines Deathwatch
Tau Deathwatch
Tau Deathwatch
Adeptus Mechanicus Dark Heresy
Chaos Dark Heresy
Adeptus Astartes Deathwatch
Imperium: Rebels Only War
Imperium: Rebels Only War
Adeptus Ministorum Dark Heresy
Eldar Deathwatch
Non-affiliated Rogue Trader
Imperium: Criminal Underworld Rogue Trader
Imperial Guard: 1054th Vostroyan Void Shrikes Only War
Imperial Guard: 1054th Vostroyan Void Shrikes Only War
Imperial Guard: 1054th Vostroyan Void Shrikes Only War
Imperial Guard: 1054th Vostroyan Void Shrikes Only War
Yu'vath Rogue Trader
Imperium Rogue Trader
Non-affiliated Dark Heresy
Heretek Dark Heresy
Dark Heresy
Imperium Dark Heresy
Imperium Dark Heresy
Non-affiliated Dark Heresy
Non-affiliated Rogue Trader
Ork Rogue Trader
Ork Only War
Ork Only War
Ork Rogue Trader
Ork Only War
Imperium Dark Heresy
Imperium Dark Heresy
Adeptus Arbites Black Crusade
Imperium Deathwatch
Eldar Rogue Trader
Eldar Rogue Trader
Ork Deathwatch
Chaos Dark Heresy
Page 70
Bestiary
Rogue Psyker Rogue Trader
Chaos Rogue Trader
Chaos Rogue Trader
Chaos Dark Heresy
Eldar Deathwatch
Eldar Rogue Trader
Chaos Rogue Trader
Eldar Deathwatch
Chaos Black Crusade
Chaos Rogue Trader
Chaos Dark Heresy
Chaos Deathwatch
Ork Rogue Trader
Chaos Only War
Chaos Dark Heresy
Necrons Black Crusade
Necrons Black Crusade
Tyranid Deathwatch
Necrons Deathwatch
Chaos Deathwatch
Chaos Deathwatch
Deathwatch Deathwatch
Deathwatch Deathwatch
Deathwatch Deathwatch
Deathwatch Deathwatch
Deathwatch Deathwatch
Deathwatch Deathwatch
Tau Deathwatch
Non-affiliated Rogue Trader
Ork Only War
Ork Rogue Trader
Ork Black Crusade
Tyranid Deathwatch
Imperium Dark Heresy
Rogue Trader
Adeptus Astartes Deathwatch
Dark Heresy
Imperium Dark Heresy
Dark Heresy
Chaos Dark Heresy
Imperium: Criminal Underworld Dark Heresy
Imperium: Criminal Underworld Rogue Trader
Chaos Dark Heresy
Dark Eldar Only War
Dark Eldar Rogue Trader
Eldar Rogue Trader
Eldar Rogue Trader
Eldar Rogue Trader
Imperium Dark Heresy
Ork Deathwatch
Dark Eldar Only War
Page 71
Bestiary
Dark Eldar Black Crusade
Dark Eldar Rogue Trader
Dark Eldar Rogue Trader
Rogue Psyker Rogue Trader
Non-affiliated Dark Heresy
Chaos Black Crusade
Chaos Black Crusade
Chaos Black Crusade
Imperium: Criminal Underworld Rogue Trader
Imperium: Criminal Underworld Black Crusade
Yu'vath Rogue Trader
Imperium: Criminal Underworld Dark Heresy
Non-affiliated Deathwatch
Adeptus Arbites Black Crusade
Tyranid Deathwatch
Dark Heresy
Dark Heresy
Page 72
Bestiary
Page 73
Bestiary
Creatures Anathema 51
The Soul Reaver 128
The Outer Reach 138
Warpstorm 3: Fallen Suns 68
The Soul Reaver 121
Edge of the Abyss 110
Stars of Inequity 35
Mark of the Xenos 80
The Emperor Protects 91
Black Crusade Core Rulebook 361
The Tome of Fate 92
Edge of the Abyss 105
Into the Storm 180
Haarlock's Legacy 1: Tattered Fates 62
Apostasy Gambit 3: The Chaos Commandment 56
Haarlock's Legacy 2: Damned Cities 64
Book of Judgement 137
Dark Heresy Core Rulebook 336
Hand of Corruption 128
Hostile Acquisitions 83
Haarlock's Legacy 2: Damned Cities 59
Book of Judgement 136
Haarlock's Legacy 2: Damned Cities 58
Hostile Acquisitions 83
Hand of Corruption 128
Hand of Corruption 129
Ascens ion 246
The Lathe Worlds 119
Creatures Anathema 7
The Lathe Worlds 120
Enemies of the Imperium 78
The Soul Reaver 122
Disciples of the Dark Gods 39
Blood of Martyrs 122
Blood of Martyrs 122
The Emperor Protects 133
The Emperor Protects 46
The Soul Reaver 133
Dark Heresy Core Rulebook 389
Haarlock's Legacy 2: Damned Cities 62
Rising Tempest 131
Ark of Lost Souls 141
Edge of the Abyss 142
Into the Storm 180
Warpstorm 2: Citadel of Skulls 66
Disciples of the Dark Gods 51
Dark Heresy Core Rulebook 389
The Tome of Blood 77
Edge of the Abyss 104
Creatures Anathema 107
Creatures Anathema 109-110
Page 74
Bestiary
Purge the Unclean 130
Creatures Anathema 111
Dark Heresy Core Rulebook 350
Dark Heresy Core Rulebook 336
Warpstorm 1: The Frozen Reaches 66
Haarlock's Legacy 3: Dead Stars 61
The Jericho Reach 235
Battlefleet Koronus 80
Creatures Anathema 101
The Koronus Bestiary 82
Warpstorm 1: The Frozen Reaches 60
First Founding 88
The Emperor Protects 46
The Emperor Protects 47
The Emperor Protects 47
The Emperor Protects 47
Battlefleet Koronus 89
The Koronus Bestiary 58
Faith and Coin 142
The Koronus Bestiary 62
Book of Judgement 138
Black Crusade Core Rulebook 359
Edge of the Abyss 143
Warpstorm 3: Fallen Suns 62
Hand of Corruption 121
Only War Core Rulebook 219
Edge of the Abyss 112
Purge the Unclean 129
Game Master's Kit 12
Rites of Battle 192
Only War Core Rulebook 218
The Tome of Blood 113
Rogue Trader Core Rulebook 374
Deathwatch Core Rulebook 376
Inquisitor`s Handbook 141
Apostasy Gambit 3: The Chaos Commandment 54
Rising Tempest 125
Only War Core Rulebook 371
Disciples of the Dark Gods 90
Dark Heresy Core Rulebook 349
The Koronus Bestiary 118
Disciples of the Dark Gods 107
Ark of Lost Souls 139
Disciples of the Dark Gods 89
Only War Core Rulebook 357
The Tome of Excess 95
Daemon Hunter 98
Stars of Inequity 35
Game Master's Kit 23
Ark of Lost Souls 122
Only War Core Rulebook 393
Page 75
Bestiary
Final Testament 143
Mark of the Xenos 59
The Tome of Blood 142
The Jericho Reach 184
Book of Judgement 139
Warpstorm 1: The Frozen Reaches 63
Edge of the Abyss 86
Apostasy Gambit 3: The Chaos Commandment 25
Apostasy Gambit 2: The Church of the Damned 45
First Founding 85
Haarlock's Legacy 1: Tattered Fates 60
The Tome of Excess 93
Only War Core Rulebook 354
The Tome of Blood 116
Disciples of the Dark Gods 162
The Tome of Blood 46
Black Crusade Core Rulebook 352
Mark of the Xenos 109
Only War Core Rulebook 354
Dark Heresy Core Rulebook 351
Rogue Trader Core Rulebook 370
Mark of the Xenos 100
The Tome of Blood 87
The Edge of Darkness 45
The Koronus Bestiary 82
The Koronus Bestiary 106
Final Testament 142
Black Crusade Core Rulebook 364
Dark Heresy Core Rulebook 336
Only War Core Rulebook 363
The Tome of Blood 81
Eleventh Hour 30
Dark Heresy Core Rulebook 346
Dark Heresy Core Rulebook 346
The Tome of Blood 46
The Tome of Blood 117
The Lathe Worlds 82
Black Crusade Core Rulebook 352
Apostasy Gambit 2: The Church of the Damned 31
Apostasy Gambit 3: The Chaos Commandment 54
Stars of Inequity 111
Mark of the Xenos 6
Rising Tempest 140
Purge the Unclean 130
Apostasy Gambit 3: The Chaos Commandment 47
Creatures Anathema 16
The Jericho Reach 196
Stars of Inequity 79
Edge of the Abyss 73
Rising Tempest 131
Dark Heresy Core Rulebook 390
Page 76
Bestiary
Dark Heresy Core Rulebook 390
Rising Tempest 132
The Jericho Reach 78
Purge the Unclean 86
The Soul Reaver 130
The Soul Reaver 128
Battlefleet Koronus 81
Mark of the Xenos 60
Apostasy Gambit 1: The Black Sepulchre 15
Apostasy Gambit 1: The Black Sepulchre 15
The Tome of Fate 103
Creatures Anathema 113-114
Ascens ion 197
The Lathe Worlds 68
Black Crusade Core Rulebook 353
Apostasy Gambit 2: The Church of the Damned 54
The Emperor Protects 47
Damned Cities 60-61
Purge the Unclean 87
Into the Storm 181
Battlefleet Koronus 140
Edge of the Abyss 100
Blood of Martyrs 123
Hand of Corruption 121
Hand of Corruption 135
The Outer Reach 134
The Outer Reach 132
The Tome of Fate 111
The Outer Reach 133
The Tome of Fate 112
No Surrender 129
Haarlock's Legacy 3: Dead Stars 63
The Soul Reaver 129
Edge of the Abyss 143
Disciples of the Dark Gods 222
Disciples of the Dark Gods 222
Purge the Unclean 129
Purge the Unclean 129
Disciples of the Dark Gods 225
Final Testament 133
Apostasy Gambit 3: The Chaos Commandment 58
The Emperor Protects 139
Edge of the Abyss 79
Stars of Inequity 111
Rising Tempest 124
Hand of Corruption 122
The Lathe Worlds 108
Book of Judgement 138
Battlefleet Koronus 108
Mark of the Xenos 30
Purge the Unclean 49
Page 77
Bestiary
Broken Chains 29
Broken Chains 29
The Lathe Worlds 106
The Outer Reach 138
Apostasy Gambit 2: The Church of the Damned 18
Radical's Handbook 141
Edge of the Abyss 114
Disciples of the Dark Gods 38
No Surrender 137
Rites of Battle 189
Rites of Battle 190
Warpstorm 2: Citadel of Skulls 66
Rites of Battle 190
Warpstorm 2: Citadel of Skulls 61
Deathwatch Core Rulebook 364
Only War Core Rulebook 353
Warpstorm 2: Citadel of Skulls 58
Warpstorm 3: Fallen Suns 61
Warpstorm 2: Citadel of Skulls 59
Warpstorm 3: Fallen Suns 61
Warpstorm 2: Citadel of Skulls 58
Deathwatch Core Rulebook 363
Warpstorm 3: Fallen Suns 61
Enemies of the Imperium 115
Rising Tempest 135
Rites of Battle 190
Mark of the Xenos 113
Enemies of the Imperium 118
Ark of Lost Souls 129
Deathwatch Core Rulebook 374
First Founding 111
Dark Heresy Core Rulebook 350
The Inquisitor's Handbook 192
Ark of Lost Souls 141
Faith and Coin 141
Disciples of the Dark Gods 226
Only War Core Rulebook 217
Into the Storm 182
Edge of Darkness 44
The Soul Reaver 132
Only War Core Rulebook 361
Edge of Darkness 44
Dark Heresy Core Rulebook 338
Deathwatch Core Rulebook 374
Hostile Acquisitions 87
Only War Core Rulebook 358
The Koronus Bestiary 8
The Soul Reaver 134
Into the Storm 152
Battlefleet Koronus 65
Dead Stars 66
Page 78
Bestiary
Rising Tempest 119
Rogue Trader Core Rulebook 370
Dark Heresy Core Rulebook 338
Mark of the Xenos 8
Final Testament 134
Warpstorm 1: The Frozen Reaches 65
Ascens ion 249
Only War Core Rulebook 374
Deathwatch Core Rulebook 392
Hostile Acquisitions 91
Radical's Handbook 207
The Tome of Excess 92
Book of Judgement 136
Book of Judgement 75
Hand of Corruption 122
Final Testament 134
Rising Tempest 138
Warpstorm 3: Fallen Suns 65
Dark Heresy Core Rulebook 390
The Emperor Protects 48
The Emperor Protects 135
Ark of Lost Souls 125
The Outer Reach 64
The Navis Primer 128
Stars of Inequity 131
The Soul Reaver 137
The Edge of Darkness 40
Haarlock's Legacy 1: Tattered Fates 59
Rising Tempest 122
The Koronus Bestiary 10
The Tome of Excess 141
Lure of the Expanse 130
Purge the Unclean 88
The Soul Reaver 127
Mark of the Xenos 62
Warpstorm 3: Fallen Suns 72
Warpstorm 3: Fallen Suns 64
Creatures Anathema 53
The Lost Dataslate 13
The Outer Reach 122
The Outer Reach 116
The Outer Reach 117
Disciples of the Dark Gods 94
The Koronus Bestiary 108
Hand of Corruption 136
The Navis Primer 116
Dark Heresy Core Rulebook 337
Dark Heresy Core Rulebook 337
Dark Heresy Core Rulebook 337
Black Crusade Core Rulebook 360
Haarlock's Legacy 3: Dead Stars 67
Page 79
Bestiary
Black Crusade Core Rulebook 361
Final Testament 139
Inquisitor`s Handbook 143
Hand of Corruption 129
Haarlock's Legacy 1: Tattered Fates 63
The Emperor Protects 135
Stars of Inequity 131
Game Master's Kit 23
Warpstorm 1: The Frozen Reaches 68
Edge of the Abyss 56
Haarlock's Legacy 2: Damned Cities 58
Deathwatch Core Rulebook 362
Enemies of the Imperium 119
Mark of the Xenos 110
Warpstorm 3: Fallen Suns 66
Black Crusade Core Rulebook 353
Dark Heresy Core Rulebook 351
Apostasy Gambit 2: The Church of the Damned 23
Creatures Anathema 115
Mark of the Xenos 33
The Emperor Protects 140
Book of Judgement 138
Warpstorm 1: The Frozen Reaches 61
Warpstorm 1: The Frozen Reaches 62
Warpstorm 1: The Frozen Reaches 62
Rites of Battle 179
Hand of Corruption 123
The Achilus Assault 79
Enemies of the Imperium 113
Hostile Acquisitions 125
Warpstorm 2: Citadel of Skulls 62
Game Master's Kit 18
Warpstorm 2: Citadel of Skulls 68
The Koronus Bestiary 49
Haarlock's Legacy 3: Dead Stars 60
Battlefleet Koronus 143
The Tome of Blood 103
Ascens ion 246
Stars of Inequity 77
Ark of Lost Souls 143
Final Testament 129
Final Testament 130
Final Testament 130
The Outer Reach 130
The Tome of Fate 112
The Tome of Fate 90
Warpstorm 2: Citadel of Skulls 67
The Tome of Excess 88
Book of Judgement 138
Hand of Corruption 129
Enemies of the Imperium 57
Page 80
Bestiary
No Surrender 141
Only War Core Rulebook 355
Rites of Battle 191
The Tome of Blood 116
The Tome of Excess 104
The Tome of Excess 100
Haarlock's Legacy 3: Dead Stars 67
Haarlock's Legacy 2: Damned Cities 66
Haarlock's Legacy 1: Tattered Fates 62
The Outer Reach 135
The Tome of Fate 113
The Outer Reach 113
The Outer Reach 136
The Tome of Fate 114
Battlefleet Koronus 105
No Surrender 134
Rites of Battle 193
Mark of the Xenos 64
The Emperor Protects 48
Apostasy Gambit 2: The Church of the Damned 24
Ascens ion 206
The Tome of Fate 104
Black Crusade Core Rulebook 390
Dark Heresy Core Rulebook 352
Hostile Acquisitions 126
Dark Heresy Core Rulebook 339
The Lathe Worlds 112
Book of Judgement 137
The Tome of Blood 118
The Outer Reach 139
The Edge of Darkness 41
Lure of the Expanse 130
Battlefleet Koronus 93
Creatures Anathema 19
Dark Heresy Core Rulebook 338
Edge of Darkness 42
Rising Tempest 122
Warpstorm 2: Citadel of Skulls 54
The Tome of Blood 140
The Tome of Blood 104
The Tome of Blood 141
The Tome of Blood 141
Into the Storm 182
Rites of Battle 170
Lure of the Expanse 125
Haarlock's Legacy 2: Damned Cities 66
Apostasy Gambit 3: The Chaos Commandment 16
Hand of Corruption 130
Final Testament 126
Enemies of the Imperium 32
Dark Heresy Core Rulebook 347
Page 81
Bestiary
Dark Heresy Core Rulebook 391
Lure of the Expanse 126
Disciples of the Dark Gods 128
Haarlock's Legacy 3: Dead Stars 65
Battlefleet Koronus 144
Rising Tempest 118
Battlefleet Koronus 89
Rogue Trader Core Rulebook 376
Creatures Anathema 78
The Koronus Bestiary 60
Lure of the Expanse 131
Hostile Acquisitions 126
Creatures Anathema 80
Purge the Unclean 213
Lure of the Expanse 126
Hand of Corruption 123
Purge the Unclean 49
Edge of the Abyss 103
Dark Heresy Core Rulebook 339
Haarlock's Legacy 2: Damned Cities 59
Haarlock's Legacy 2: Damned Cities 65
Lure of the Expanse 126
No Surrender 131
Rising Tempest 120
Apostasy Gambit 3: The Chaos Commandment 54
Purge the Unclean 87
Final Testament 134
Creatures Anathema 86
Final Testament 135
No Surrender 130
Ark of Lost Souls 138
Ark of Lost Souls 138
Creatures Anathema 88
Dark Heresy Core Rulebook 339
Rogue Trader Core Rulebook 370
Haarlock's Legacy 3: Dead Stars 64
The Jericho Reach 20
The Achilus Assault 66
Book of Judgement 137
Dark Heresy Core Rulebook 391
Mark of the Xenos 11
Damned Cities 61
Warpstorm 2: Citadel of Skulls 55
The Edge of Darkness 40
Ascens ion 198
The Tome of Excess 103
Ark of Lost Souls 130
The Lathe Worlds 120
Apostasy Gambit 2: The Church of the Damned 23
Ark of Lost Souls 123
The Lathe Worlds 116
Page 82
Bestiary
The Lathe Worlds 122
The Tome of Excess 94
Black Crusade Core Rulebook 361
Warpstorm 2: Citadel of Skulls 57
Creatures Anathema 21
Dark Heresy Core Rulebook 391
Dark Heresy Core Rulebook 391
The Navis Primer 125
Warpstorm 3: Fallen Suns 62
The Outer Reach 59
Lure of the Expanse 131
The Emperor Protects 49
Radical's Handbook 141
Creatures Anathema 55
First Founding 108
Apostasy Gambit 2: The Church of the Damned 39
The Lathe Worlds 143
Black Crusade Core Rulebook 391
Apostasy Gambit 2: The Church of the Damned 39
Dark Heresy Core Rulebook 349
The Emperor Protects 90
The Lathe Worlds 103
Disciples of the Dark Gods 136
The Tome of Excess 80
Daemon Hunter 98
Battlefleet Koronus 144
Dead Stars 64
The Koronus Bestiary 50
Into the Storm 152
Apostasy Gambit 3: The Chaos Commandment 66
Creatures Anathema 117
Rising Tempest 136
The Emperor's Chosen 140
The Tome of Fate 104
The Tome of Fate 102
The Tome of Fate 101
Ark of Lost Souls 121
Black Crusade Core Rulebook 369
The Outer Reach 136
Haarlock's Legacy 1: Tattered Fates 63
Daemon Hunter 100
The Koronus Bestiary 118
The Tome of Blood 89
Warpstorm 2: Citadel of Skulls 62
Creatures Anathema 119
Disciples of the Dark Gods 225
The Tome of Excess 103
Rising Tempest 136
The Emperor Protects 138
The Soul Reaver 133
Dark Heresy Core Rulebook 349
Page 83
Bestiary
The Navis Primer 109
Hand of Corruption 133
No Surrender 142
The Koronus Bestiary 110
Rising Tempest 120
Book of Judgement 136
Rogue Trader Core Rulebook 371
Warpstorm 3: Fallen Suns 69
The Tome of Fate 143
The Tome of Excess 108
The Tome of Blood 92
The Tome of Blood 49
Dark Heresy Core Rulebook 352
Dark Heresy Core Rulebook 340
Apostasy Gambit 1: The Black Sepulchre 58
Ark of Lost Souls 133
The Koronus Bestiary 120
Disciples of the Dark Gods 149
Haarlock's Legacy 1: Tattered Fates 62
The Edge of Darkness 44
Enemies of the Imperium 59
Mark of the Xenos 36
Oblivion's Edge 8
The Jericho Reach 237
Warpstorm 3: Fallen Suns 58
Apostasy Gambit 1: The Black Sepulchre 49
No Surrender 133
Game Master's Kit 25
Hand of Corruption 123
Rising Tempest 117
Warpstorm 1: The Frozen Reaches 64
Creatures Anathema 90
Stars of Inequity 78
Emperor Protects 47
Rogue Trader Core Rulebook 249
Mark of the Xenos 40
Emperor Protects 46
Final Sanction 29
Final Sanction 29
Rising Tempest 128
Haarlock's Legacy 3: Dead Stars 63
The Tome of Excess 84
Inquisitor`s Handbook 167
Ark of Lost Souls 118
The Inquisitor's Handbook 167
The Outer Reach 140
Rising Tempest 134
Warpstorm 2: Citadel of Skulls 67
The Tome of Excess 46
The Tome of Fate 43
Creatures Anathema 58
Page 84
Bestiary
The Emperor's Chosen 140
Radical's Handbook 196
Apostasy Gambit 2: The Church of the Damned 47
The Tome of Blood 88
The Tome of Blood 49
Apostasy Gambit 2: The Church of the Damned 47
Warpstorm 1: The Frozen Reaches 64
Ascens ion 199
Rogue Trader Core Rulebook 375
The Emperor Protects 93
Mark of the Xenos 21
Rising Tempest 123
Enemies of the Imperium 105
Rising Tempest 123
Black Crusade Core Rulebook 357
Mark of the Xenos 102
Edge of the Abyss 87
Disciples of the Dark Gods 226
Creatures Anathema 100
Into the Storm 64
Only War Core Rulebook 366
The Koronus Bestiary 81
The Navis Primer 57
Warpstorm 1: The Frozen Reaches 60
Stars of Inequity 76
Ark of Lost Souls 120
Black Crusade Core Rulebook 365
No Surrender 130
Only War Core Rulebook 359
The Soul Reaver 127
Dark Heresy Core Rulebook 347
Hammer of the Emperor 138
Lure of the Expanse 127
Faith and Coin 142
The Koronus Bestiary 82
The Emperor Protects 93
The Inquisitor's Handbook 144
Only War Core Rulebook 371
Deathwatch Core Rulebook 367
Dark Heresy Core Rulebook 340
Into the Storm 183
Lure of the Expanse 127
The Tome of Blood 1042
The Navis Primer 132
Apostasy Gambit 1: The Black Sepulchre 31
Apostasy Gambit 1: The Black Sepulchre 27
Rogue Trader Core Rulebook 392
Battlefleet Koronus 109
The Tome of Excess 93
Enemies of the Imperium 86
The Soul Reaver 120
Page 85
Bestiary
The Outer Reach 61
Into the Storm 183
Battlefleet Koronus 83
Rites of Battle 194
Black Crusade Core Rulebook 371
Warpstorm 3: Fallen Suns 64
The Tome of Excess 114
The Tome of Excess 112
The Tome of Excess 113
The Jericho Reach 174
The Jericho Reach 177
Book of Judgement 76
The Tome of Fate 91
Dark Heresy Core Rulebook 341
The Achilus Assault 111
Dark Heresy Core Rulebook 341
Dark Heresy Core Rulebook 358
Enemies of the Imperium 85
The Soul Reaver 124
The Tome of Excess 109
The Tome of Excess 87
Battlefleet Koronus 104
Enemies of the Imperium 117
No Surrender 139
Battlefleet Koronus 87
The Tome of Excess 83
Only War Core Rulebook 218
The Soul Reaver 125
Enemies of the Imperium 89
Only War Core Rulebook 361
Haarlock's Legacy 2: Damned Cities 61
The Tome of Excess 107
Battlefleet Koronus 87
The Tome of Excess 89
Into the Storm 184
Ascens ion 203
Dark Heresy Core Rulebook 340
Rising Tempest 138
Haarlock's Legacy 1: Tattered Fates 48
Final Testament 125
Final Testament 125
Final Testament 124
Haarlock's Legacy 2: Damned Cities 60
The Jericho Reach 202
Apostasy Gambit 3: The Chaos Commandment 52
The Jericho Reach 198
Stars of Inequity 110
Lure of the Expanse 127
Purge the Unclean 49
Rogue Trader Core Rulebook 370
Stars of Inequity 78
Page 86
Bestiary
The Jericho Reach 179
Deathwatch Core Rulebook 369
Lure of the Expanse 128
The Tome of Fate 91
The Edge of Darkness 45
Ascension 248
Deathwatch Core Rulebook 360, 364
Deathwatch Core Rulebook 364
Deathwatch Core Rulebook 371
Apostasy Gambit 3: The Chaos Commandment 66
Rising Tempest 137
Dark Heresy Core Rulebook 352
Hammer of the Emperor 139
The Edge of Darkness 40
The Tome of Blood 78
Ascens ion 248
Ascension 248
Apostasy Gambit 3: The Chaos Commandment 41
Apostasy Gambit 3: The Chaos Commandment 38
Apostasy Gambit 3: The Chaos Commandment 44
Apostasy Gambit 3: The Chaos Commandment 38
Haarlock's Legacy 1: Tattered Fates 63
Apostasy Gambit 1: The Black Sepulchre 11
Apostasy Gambit 1: The Black Sepulchre 11
The Koronus Bestiary 51
Oblivion's Edge 7
Only War Core Rulebook 353
Ark of Lost Souls 118
Creatures Anathema 9
Stars of Inequity 77
Battlefleet Koronus 110
Edge of the Abyss 64
Rising Tempest 138
Black Crusade Core Rulebook 369
Hand of Corruption 136
The Outer Reach 129
No Surrender 124
No Surrender 123
Deathwatch Core Rulebook 374
Deathwatch Core Rulebook 375
Deathwatch Core Rulebook 375
Black Crusade Core Rulebook 364
Deathwatch Core Rulebook 375
Eleventh Hour 31
Hand of Corruption 130
Edge of the Abyss 106
Dark Heresy Core Rulebook 351
Black Crusade Core Rulebook 374
Enemies of the Imperium 91
Dark Heresy Core Rulebook 341
Black Crusade Core Rulebook 391
Page 87
Bestiary
The Emperor Protects 50
Battlefleet Koronus 110
Game Master's Kit 21
Warpstorm 2: Citadel of Skulls 60
Warpstorm 3: Fallen Suns 71
Warpstorm 2: Citadel of Skulls 61
Battlefleet Koronus 142
Battlefleet Koronus 142
Warpstorm 2: Citadel of Skulls 60
Battlefleet Koronus 141
Game Master's Kit 23
The Emperor Protects 91
Disciples of the Dark Gods 185-186
Hostile Acquisitions 94
The Emperor's Chosen 138
Disciples of the Dark Gods 183-184
The Navis Primer 114
Ascens ion 249
Haarlock's Legacy 3: Dead Stars 58
Rising Tempest 126
Mark of the Xenos 77
Black Crusade Core Rulebook 367
Rising Tempest 129
The Emperor Protects 91
Apostasy Gambit 3: The Chaos Commandment 54
Broken Chains 29
Ark of Lost Souls 142
Hostile Acquisitions 84
Rising Tempest 136
Rising Tempest 132
Rites of Battle 182
Mark of the Xenos 88
Haarlock's Legacy 1: Tattered Fates 48
Hand of Corruption 124
Inquisitor`s Handbook 141
Hand of Corruption 124
Haarlock's Legacy 2: Damned Cities 62
Edge of the Abyss 107
Daemon Hunter 100
Black Crusade Core Rulebook 355
Creatures Anathema 120
Purge the Unclean 48
Haarlock's Legacy 3: Dead Stars 60
The Soul Reaver 123
Enemies of the Imperium 79
Black Crusade Core Rulebook 373
Only War Core Rulebook 357
The Soul Reaver 122
Hand of Corruption 124
Game Master's Kit 29
Game Master's Kit 29
Page 88
Bestiary
Stars of Inequity 132
The Koronus Bestiary 72
Stars of Inequity 135
Broken Chains 30
Warpstorm 3: Fallen Suns 60
Warpstorm 3: Fallen Suns 59
Mark of the Xenos 104
The Tome of Excess 82
Rising Tempest 135
Dark Heresy Core Rulebook 389
Purge the Unclean 86
Warpstorm 2: Citadel of Skulls 60
The Tome of Fate 142
The Outer Reach 64
Mark of the Xenos 115
Only War Core Rulebook 358
The Koronus Bestiary 12
The Soul Reaver 134
Dark Heresy Core Rulebook 341
Enemies of the Imperium 55
Haarlock's Legacy 1: Tattered Fates 63
The Koronus Bestiary 14
Rising Tempest 120
Traitor's Nexus 9
The Tome of Blood 87
Mark of the Xenos 20
Enemies of the Imperium 105
The Outer Reach 24
Final Testament 140
The Koronus Bestiary 74
Eleventh Hour 30
Apostasy Gambit 1: The Black Sepulchre 43
Haarlock's Legacy 3: Dead Stars 63
The Tome of Fate 98
Dark Heresy Core Rulebook 390
Game Master's Kit 11
Game Master's Kit 11
Game Master's Kit 24
Hammer of the Emperor 139
Rising Tempest 128
Game Master's Kit 8
Mark of the Xenos 23
Rising Tempest 130
Enemies of the Imperium 101
Rogue Trader Core Rulebook 376
Enemies of the Imperium 100
Rising Tempest 118
Rising Tempest 130
Enemies of the Imperium 99
Battlefleet Koronus 101
The Tome of Blood 79
Page 89
Bestiary
Mark of the Xenos 18
The Tome of Blood 79
Enemies of the Imperium 103
Battlefleet Koronus 79
The Tome of Blood 99
Mark of the Xenos 108
Mark of the Xenos 66
Rogue Trader Core Rulebook 392
Purge the Unclean 87
Warpstorm 1: The Frozen Reaches 64
Haarlock's Legacy 1: Tattered Fates 60
The Tome of Fate 142
Creatures Anathema 122
Disciples of the Dark Gods 129
The Emperor Protects 89
The Tome of Blood 142
Rites of Battle 172
Rites of Battle 172
Rites of Battle 173
Rites of Battle 173
Rites of Battle 174
Rites of Battle 174
Into the Storm 184
Rites of Battle 174
Rites of Battle 175
Rites of Battle 175
Lure of the Expanse 128
Final Sanction 29
Final Sanction 29
Disciples of the Dark Gods 222
Hand of Corruption 133
Purge the Unclean 86
Into the Storm 152
Hostile Acquisitions 87
Battlefleet Koronus 140
Purge the Unclean 48
Ark of Lost Souls 142
Ascens ion 247
The Lathe Worlds 112
The Tome of Blood 49
Only War Core Rulebook 215
Only War Core Rulebook 216
Only War Core Rulebook 216
Daemon Hunter 98
Apostasy Gambit 3: The Chaos Commandment 66
The Tome of Blood 92
Game Master's Kit 25
Enemies of the Imperium 82
Creatures Anathema 93
Mark of the Xenos 37
Rising Tempest 127
Page 90
Bestiary
Game Master's Kit 23
No Surrender 133
No Surrender 132
Final Testament 127
Final Testament 135
Apostasy Gambit 3: The Chaos Commandment 11
The Edge of Darkness 40
Purge the Unclean 88
Game Master's Kit 25
Creatures Anathema 23
The Edge of Darkness 42
Disciples of the Dark Gods 50
Into the Storm 151
Ark of Lost Souls 121
Final Testament 140
Rising Tempest 117
Final Testament 136
The Emperor Protects 92
Emperor Protects 92
Rising Tempest 118
The Outer Reach 111
Black Crusade Core Rulebook 357
Mark of the Xenos 106
Apostasy Gambit 2: The Church of the Damned 47
Warpstorm 1: The Frozen Reaches 64
Warpstorm 3: Fallen Suns 59
Ascens ion 248
Final Sanction 28
Haarlock's Legacy 2: Damned Cities 62
Game Master's Kit 24
Mark of the Xenos 68
Ark of Lost Souls 136
Ark of Lost Souls 135
Ark of Lost Souls 136
Final Testament 128
Final Testament 129
Final Testament 128
Hand of Corruption 137
The Outer Reach 131
The Tome of Fate 115
Haarlock's Legacy 2: Damned Cities 61
Creatures Anathema 32
The Emperor's Chosen 138
Haarlock's Legacy 3: Dead Stars 65
Only War Core Rulebook 367
The Koronus Bestiary 75
The Lathe Worlds 97
The Achilus Assault 93
The Soul Reaver 129
The Emperor Protects 93
The Lathe Worlds 87
Page 91
Bestiary
Hostile Acquisitions 86
Mark of the Xenos 85
Ascens ion 201
The Emperor Protects 138
Deathwatch Core Rulebook 391
The Jericho Reach 235
Stars of Inequity 127
The Lathe Worlds 141
Rising Tempest 126
The Emperor's Chosen 139
Final Testament 135
The Jericho Reach 194
Disciples of the Dark Gods 144
Book of Judgement 74
Black Crusade Core Rulebook 373
Enemies of the Imperium 92
Haarlock's Legacy 1: Tattered Fates 63
Hand of Corruption 130
Rising Tempest 135
Hand of Corruption 125
Ascens ion 204
Edge of the Abyss 73
Edge of the Abyss 74
Rising Tempest 140
Hammer of the Emperor 140
Warpstorm 1: The Frozen Reaches 65
Rising Tempest 120
The Jericho Reach 140
The Outer Reach 20
Ascens ion 250
Edge of the Abyss 67
Edge of the Abyss 67-68
Stars of Inequity 139
Disciples of the Dark Gods 143
No Surrender 143
Creatures Anathema 60
The Jericho Reach 187
Radical's Handbook 178
Final Testament 136
Purge the Unclean 178
The Emperor Protects 88
Ark of Lost Souls 142
Hand of Corruption 131
The Koronus Bestiary 16
Enemies of the Imperium 81
Final Testament 141
Enemies of the Imperium 53
The Koronus Bestiary 76
The Tome of Blood 82
Enemies of the Imperium 51
Edge of the Abyss 62
Page 92
Bestiary
Black Crusade Core Rulebook 391
The Achilus Assault 96
Purge the Unclean 49
Edge of the Abyss 143
Edge of the Abyss 78
Dark Heresy Core Rulebook 342
The Tome of Blood 49
The Emperor Protects 90
Ark of Lost Souls 137
The Navis Primer 57
Blood of Martyrs 125
Blood of Martyrs 123
Black Crusade Core Rulebook 366
Dark Heresy Core Rulebook 342
Traitor's Nexus 9
The Tome of Fate 82
Haarlock's Legacy 3: Dead Stars 62
Dark Heresy Core Rulebook 389
Apostasy Gambit 3: The Chaos Commandment 45
Deathwatch Core Rulebook 376
The Inquisitor's Handbook 145
Edge of the Abyss 143
Edge of the Abyss 55
The Tome of Fate 143
Haarlock's Legacy 2: Damned Cities 65
Final Testament 132
Hammer of the Emperor 140
The Koronus Bestiary 18
Warpstorm 1: The Frozen Reaches 66
Broken Chains 31
No Surrender 138
The Soul Reaver 135
Ascens ion 247
Faith and Coin 141
Dark Heresy Core Rulebook 342
Shattered Hope 23
Dark Heresy Core Rulebook 342
Rogue Trader Core Rulebook 372
Shattered Hope 24
The Emperor Protects 134
Black Crusade Core Rulebook 360
Shattered Hope 21
Ark of Lost Souls 117
Rogue Trader Core Rulebook 371
Purge the Unclean 130
Shattered Hope 23
The Tome of Fate 142
The Tome of Blood 100
Traitor's Nexus 9
The Jericho Reach 188
The Emperor Protects 136
Page 93
Bestiary
The Lathe Worlds 93
Hand of Corruption 125
Disciples of the Dark Gods 222
Hostile Acquisitions 93
The Edge of Darkness 44
The Soul Reaver 131
The Jericho Reach 236
No Surrender 124
The Lathe Worlds 153
Ark of Lost Souls 140
Rogue Trader Core Rulebook 372
Edge of the Abyss 109
The Outer Reach 121
The Tome of Fate 114
The Outer Reach 121
The Soul Reaver 131
Black Crusade Core Rulebook 351
No Surrender 141
No Surrender 143
No Surrender 140
No Surrender 144
Eleventh Hour 30
Battlefleet Koronus 88
The Tome of Blood 104
Dark Heresy Core Rulebook 348
The Emperor Protects 92
Apostasy Gambit 1: The Black Sepulchre 37
Apostasy Gambit 1: The Black Sepulchre 37
Only War Core Rulebook 364
The Koronus Bestiary 71
Enemies of the Imperium 52
Final Testament 142
Mark of the Xenos 117
Haarlock's Legacy 3: Dead Stars 61
Creatures Anathema 124
Rising Tempest 134
Warpstorm 2: Citadel of Skulls 63
Daemon Hunter 98
Rogue Trader Core Rulebook 372
Haarlock's Legacy 1: Tattered Fates 60
Mark of the Xenos 120
The Emperor Protects 139
Creatures Anathema 26
Disciples of the Dark Gods 223
The Lathe Worlds 84
Only War Core Rulebook 372
Disciples of the Dark Gods 89
Purge the Unclean 129
Hostile Acquisitions 88
The Tome of Blood 109
Rogue Trader Core Rulebook 209
Page 94
Bestiary
Warpstorm 3: Fallen Suns 70
Purge the Unclean 49
Rites of Battle 194
Warpstorm 1: The Frozen Reaches 68
Forsaken Bounty 20
Hostile Acquisitions 90
Hostile Acquisitions 126
Into the Storm 151
Battlefleet Koronus 144
Final Testament 144
Creatures Anathema 98
Mark of the Xenos 57
The Koronus Bestiary 79
Rogue Trader Core Rulebook 376
Warpstorm 1: The Frozen Reaches 60
Mark of the Xenos 57
Creatures Anathema 99
Warpstorm 1: The Frozen Reaches 69
Warpstorm 1: The Frozen Reaches 69
Warpstorm 1: The Frozen Reaches 66
Mark of the Xenos 58
Hostile Acquisitions 125
Warpstorm 1: The Frozen Reaches 66
Faith and Coin 141
Creatures Anathema 44
Hand of Corruption 137
Faith and Coin 142
The Outer Reach 110
Edge of the Abyss 142
Mark of the Xenos 112
Rising Tempest 124
Apostasy Gambit 2: The Church of the Damned 18
Haarlock's Legacy 1: Tattered Fates 59
Final Sanction 28
Disciples of the Dark Gods 225
Apostasy Gambit 2: The Church of the Damned 59
Blood of Martyrs 124
Battlefleet Koronus 107
Haarlock's Legacy 1: Tattered Fates 63
Haarlock's Legacy 1: Tattered Fates 64
The Tome of Excess 142
Black Crusade Core Rulebook 392
Hand of Corruption 125
The Tome of Fate 106
Creatures Anathema 42
Haarlock's Legacy 1: Tattered Fates 64
Haarlock's Legacy 3: Dead Stars 66
Black Crusade Core Rulebook 354
Mark of the Xenos 111
Rites of Battle 195
Edge of the Abyss 61
Page 95
Bestiary
The Tome of Excess 141
The Tome of Excess 120
The Tome of Excess 142
The Tome of Blood 98
Mark of the Xenos 121
Disciples of the Dark Gods 150
Black Crusade Core Rulebook 355
Rising Tempest 134
Shattered Hope 26
Dark Heresy Core Rulebook 354
The Tome of Excess 141
Mark of the Xenos 83
Mark of the Xenos 123
The Tome of Blood 49
Creatures Anathema 126
The Inquisitor's Handbook 141
The Edge of Darkness 41
Hostile Acquisitions 84
Rites of Battle 177
Stars of Inequity 110
Ascens ion 246
Rising Tempest 119
Lure of the Expanse 128
Final Testament 137
The Emperor Protects 88
Hand of Corruption 131
Purge the Unclean 129
The Outer Reach 22
Haarlock's Legacy 1: Tattered Fates 64
Edge of the Abyss 89
Ultramarines: A Warhammer 40,000 Movie 2
The Tome of Fate 99
Disciples of the Dark Gods 224
The Tome of Excess 46
The Inquisitor's Handbook 143
Disciples of the Dark Gods 60
The Emperor Protects 133
Dark Heresy Core Rulebook 353
Dark Heresy Core Rulebook 353
Stars of Inequity 36
Mark of the Xenos 39
The Emperor's Chosen 140
Rogue Trader Core Rulebook 392
The Jericho Reach 186
Dead Stars 59
Haarlock's Legacy 3: Dead Stars 59
Damned Cities 60
Damned Cities 60
Only War Core Rulebook 362
The Soul Reaver 138
Disciples of the Dark Gods 128
Page 96
Bestiary
Battlefleet Koronus 143
Battlefleet Koronus 98
Stars of Inequity 82
Battlefleet Koronus 100
Battlefleet Koronus 99
Hand of Corruption 126
Dark Heresy Core Rulebook 343
Only War Core Rulebook 373
The Tome of Fate 118
The Tome of Fate 118
Enemies of the Imperium 93
The Soul Reaver 139
Mark of the Xenos 41
The Emperor's Chosen 139
The Tome of Blood 142
Purge the Unclean 130
The Koronus Bestiary 20
The Soul Reaver 134
Only War Core Rulebook 358
The Soul Reaver 140
Apostasy Gambit 1: The Black Sepulchre 25
Apostasy Gambit 1: The Black Sepulchre 25
Apostasy Gambit 1: The Black Sepulchre 31
The Soul Reaver 123
Enemies of the Imperium 91
Ark of Lost Souls 129
Only War Core Rulebook 361
The Soul Reaver 139
Final Sanction 29
Final Sanction 28
Final Sanction 29
Final Sanction 28
The Emperor Protects 93
Dark Heresy Core Rulebook 343
Blood of Martyrs 125
Apostasy Gambit 2: The Church of the Damned 57
Haarlock's Legacy 1: Tattered Fates 64
Game Master's Kit 16
The Soul Reaver 132
The Lathe Worlds 67
Rites of Battle 195
The Koronus Bestiary 89
Rogue Trader Core Rulebook 373
Hostile Acquisitions 128
Deathwatch Core Rulebook 364
Only War Core Rulebook 351
Only War Core Rulebook 351
Ark of Lost Souls 128
Disciples of the Dark Gods 51
Hostile Acquisitions 91
Battlefleet Koronus 106
Page 97
Bestiary
Disciples of the Dark Gods 157
Haarlock's Legacy 1: Tattered Fates 62
Edge of the Abyss 143
Into the Storm 185
Rites of Battle 178
Haarlock's Legacy 2: Damned Cities 66
Ark of Lost Souls 130
Mark of the Xenos 43
The Jericho Reach 236
Creatures Anathema 39
Disciples of the Dark Gods 89
Disciples of the Dark Gods 65
Haarlock's Legacy 2: Damned Cities 63
Book of Judgement 138
Book of Judgement 139
Book of Judgement 139
Lure of the Expanse 123
Lure of the Expanse 128
The Emperor Protects 49
Lure of the Expanse 123
Lure of the Expanse 123
Warpstorm 1: The Frozen Reaches 62
Lure of the Expanse 129
Lure of the Expanse 124
Warpstorm 1: The Frozen Reaches 63
Lure of the Expanse 124
Warpstorm 3: Fallen Suns 59
Lure of the Expanse 124
Lure of the Expanse 124
Lure of the Expanse 125
Warpstorm 3: Fallen Suns 58
Battlefleet Koronus 82
Game Master's Kit 24
The Tome of Fate 43
Creatures Anathema 128-129
Haarlock's Legacy 2: Damned Cities 66
Only War Core Rulebook 365
The Koronus Bestiary 81
The Emperor Protects 137
The Lathe Worlds 116
Dark Heresy Core Rulebook 348
Ascens ion 250
The Soul Reaver 118
The Emperor Protects 134
The Emperor Protects 135
The Emperor Protects 135
Mark of the Xenos 90
Apostasy Gambit 1: The Black Sepulchre 41
Lure of the Expanse 129
Lure of the Expanse 129
The Koronus Bestiary 22
Page 98
Bestiary
The Koronus Bestiary 110
Stars of Inequity 80
The Achilus Assault 73
Edge of the Abyss 113
Dark Heresy Core Rulebook 348
Edge of the Abyss 86
The Tome of Excess 46
Edge of Darkness 44
The Edge of Darkness 44
Black Crusade Core Rulebook 368
Hand of Corruption 133
The Edge of Darkness 41
Creatures Anathema 29
Creatures Anathema 30
Haarlock's Legacy 2: Damned Cities 60
The Soul Reaver 126
Enemies of the Imperium 88
Into the Storm 185
Apostasy Gambit 3: The Chaos Commandment 59
Apostasy Gambit 3: The Chaos Commandment 66
Ark of Lost Souls 133
Black Crusade Core Rulebook 356
Daemon Hunter 101
The Koronus Bestiary 121
Dark Heresy Core Rulebook 343
Dark Heresy Core Rulebook 344
Rogue Trader Core Rulebook 371
Final Testament 138
Dark Heresy Core Rulebook 389
Hostile Acquisitions 126
Into the Storm 152
Radical's Handbook 213
The Tome of Excess 82
Blood of Martyrs 124
The Tome of Fate 141
Edge of the Abyss 88
Rising Tempest 129
No Surrender 134
Edge of the Abyss 144
Only War Core Rulebook 219
Into the Storm 185
Rising Tempest 121
Rising Tempest 121
The Lathe Worlds 103
Final Testament 127
Eleventh Hour 31
Purge the Unclean 87
Ark of Lost Souls 141
Haarlock's Legacy 3: Dead Stars 60
Purge the Unclean 49
The Lathe Worlds 142
Page 99
Bestiary
Only War Core Rulebook 372
Dark Heresy Core Rulebook 344
Rogue Trader Core Rulebook 375
Purge the Unclean 206
Dark Heresy Core Rulebook 340
Dark Heresy Core Rulebook 341
Warpstorm 2: Citadel of Skulls 62
Rogue Trader Core Rulebook 375
Inquisitor`s Handbook 144
Inquisitor`s Handbook 145
Book of Judgement 76
Deathwatch Core Rulebook 376
The Emperor Protects 137
No Surrender 121
No Surrender 121
No Surrender 122
No Surrender 120
Enemies of the Imperium 30
Enemies of the Imperium 30
Enemies of the Imperium 29
Enemies of the Imperium 28
The Tome of Excess 93
Radical's Handbook 195
Disciples of the Dark Gods 38
Battlefleet Koronus 90
The Koronus Bestiary 52
Stars of Inequity 37
Battlefleet Koronus 91
The Koronus Bestiary 24
Black Crusade Core Rulebook 372
Dark Heresy Core Rulebook 391
The Tome of Blood 113
The Tome of Blood 78
Dark Frontier 9
Book of Judgement 138
Rising Tempest 139
Rising Tempest 128
Rising Tempest 131
The Lathe Worlds 119
Rising Tempest 140
The Lathe Worlds 113
Disciples of the Dark Gods 59
Book of Judgement 75
The Edge of Darkness 41
Creatures Anathema 104
The Achilus Assault 91
Creatures Anathema 62
Haarlock's Legacy 2: Damned Cities 65
Ascens ion 248
Only War Core Rulebook 351
Hand of Corruption 126
Page 100
Bestiary
Hand of Corruption 132
Warpstorm 2: Citadel of Skulls 63
Rising Tempest 124
The Tome of Excess 141
Stars of Inequity 136
Dark Heresy Core Rulebook 391
Apostasy Gambit 2: The Church of the Damned 47
Creatures Anathema 64
Creatures Anathema 64
Only War Core Rulebook 393
Dark Heresy Core Rulebook 344
The Tome of Blood 118
Rites of Battle 196
The Emperor Protects 50
Disciples of the Dark Gods 222
Warpstorm 2: Citadel of Skulls 56
Disciples of the Dark Gods 225
Battlefleet Koronus 107
Dark Heresy Core Rulebook 344
The Tome of Blood 89
Haarlock's Legacy 3: Dead Stars 66
Game Master's Kit 21
Ascens ion 207
Disciples of the Dark Gods 80
Disciples of the Dark Gods 81
Ascens ion 209
Warpstorm 2: Citadel of Skulls 59
Warpstorm 2: Citadel of Skulls 59
Haarlock's Legacy 1: Tattered Fates 64
Mark of the Xenos 92
Dark Heresy Core Rulebook 349
Hand of Corruption 133
Game Master's Kit 15
Game Master's Kit 15
Only War Core Rulebook 366
The Koronus Bestiary 83
Game Master's Kit 24
The Tome of Excess 142
The Emperor Protects 91
Hand of Corruption 132
The Tome of Fate 143
The Tome of Fate 143
The Tome of Fate 80
The Emperor's Chosen 141
Only War Core Rulebook 352
No Surrender 144
Only War Core Rulebook 355
The Tome of Excess 88
Battlefleet Koronus 104
Ark of Lost Souls 117
Black Crusade Core Rulebook 366
Page 101
Bestiary
Rites of Battle 176
Rites of Battle 180
The Lathe Worlds 67
Disciples of the Dark Gods 158
The Koronus Bestiary 26
The Emperor Protects 93
The Koronus Bestiary 77
Final Testament 141
Haarlock's Legacy 1: Tattered Fates 59
Apostasy Gambit 2: The Church of the Damned 21
Haarlock's Legacy 1: Tattered Fates 64
The Tome of Excess 46
Mark of the Xenos 94
Purge the Unclean 48
Rising Tempest 121
Haarlock's Legacy 3: Dead Stars 66
Into the Storm 64
Only War Core Rulebook 367
The Navis Primer 57
Enemies of the Imperium 59
Enemies of the Imperium 59
Enemies of the Imperium 83
The Koronus Bestiary 92
Stars of Inequity 139
Warpstorm 1: The Frozen Reaches 70
The Tome of Excess 120
Rogue Trader Core Rulebook 18
The Tome of Excess 81
Creatures Anathema 66
Dark Heresy Core Rulebook 390
The Achilus Assault 71
The Achilus Assault 72
The Achilus Assault 73
Only War Core Rulebook 373
Oblivion's Edge 6
Oblivion's Edge 6
Game Master's Kit 24
Only War Core Rulebook 365
No Surrender 135
Rites of Battle 183
Stars of Inequity 76
Warpstorm 2: Citadel of Skulls 65
The Koronus Bestiary 53
The Koronus Bestiary 98
The Koronus Bestiary 98
Edge of the Abyss 78
The Koronus Bestiary 96
Lure of the Expanse 129
The Koronus Bestiary 99
The Koronus Bestiary 99
The Koronus Bestiary 98
Page 102
Bestiary
Edge of the Abyss 78
Battlefleet Koronus 96
Game Master's Kit 25
Only War Core Rulebook 352
The Tome of Excess 89
Book of Judgement 74
Book of Judgement 73
Book of Judgement 73
Enemies of the Imperium 84
Apostasy Gambit 2: The Church of the Damned 37
Into the Storm 249
No Surrender 132
Final Testament 138
The Tome of Blood 109
The Koronus Bestiary 54
Battlefleet Koronus 66
The Edge of Darkness 42
Haarlock's Legacy 3: Dead Stars 66
Final Testament 139
Creatures Anathema 62
The Tome of Blood 113
Final Testament 131
Final Testament 131
Final Testament 131
Only War Core Rulebook 361
Enemies of the Imperium 93
The Lathe Worlds 117
Deathwatch Core Rulebook 365
Deathwatch Core Rulebook 368
Deathwatch Core Rulebook 367
Mark of the Xenos 24
Deathwatch Core Rulebook 366
Dark Heresy Core Rulebook 345
Edge of the Abyss 142
Black Crusade Core Rulebook 362
The Navis Primer 133
No Surrender 125
The Jericho Reach 236
Book of Judgement 137
Warpstorm 1: The Frozen Reaches 65
Final Testament 138
Hand of Corruption 132
Book of Judgement 139
Stars of Inequity 128
Creatures Anathema 32
Disciples of the Dark Gods 38
Deathwatch Core Rulebook 371
Oblivion's Edge 7
Only War Core Rulebook 393
The Koronus Bestiary 28
The Jericho Reach 190
Page 103
Bestiary
Rites of Battle 196
The Tome of Fate 83
The Tome of Blood 141
The Emperor Protects 136
Warpstorm 1: The Frozen Reaches 67
Creatures Anathema 114
The Navis Primer 138
The Edge of Darkness 44
Haarlock's Legacy 3: Dead Stars 66
The Achilus Assault 74
Apostasy Gambit 3: The Chaos Commandment 67
Battlefleet Koronus 64
Battlefleet Koronus 63
Game Master's Kit 26
First Founding 83
Ascens ion 248
Haarlock's Legacy 2: Damned Cities 60
The Navis Primer 139
The Navis Primer 139
The Inquisitor's Handbook 141
The Navis Primer 137
The Achilus Assault 55
Edge of the Abyss 143
Purge the Unclean 49
The Emperor Protects 136
Warpstorm 1: The Frozen Reaches 70
Creatures Anathema 128
Haarlock's Legacy 2: Damned Cities 61
Battlefleet Koronus 64
Dark Heresy Core Rulebook 391
The Soul Reaver 138
The Lathe Worlds 100
Creatures Anathema 11
Apostasy Gambit 2: The Church of the Damned 65
Ascension 247
The Tome of Blood 98
Warpstorm 3: Fallen Suns 67
Game Master's Kit 27
Haarlock's Legacy 1: Tattered Fates 61
Haarlock's Legacy 1: Tattered Fates 61
Purge the Unclean 48
The Emperor Protects 50
Warpstorm 2: Citadel of Skulls 64
The Koronus Bestiary 30
The Tome of Fate 42
Purge the Unclean 130
Apostasy Gambit 2: The Church of the Damned 21
Rites of Battle 183
Haarlock's Legacy 2: Damned Cities 60
Rites of Battle 197
Disciples of the Dark Gods 102-103
Page 104
Bestiary
The Tome of Fate 116
Black Crusade Core Rulebook 370
Hand of Corruption 137
The Navis Primer 115
The Soul Reaver 129
Warpstorm 2: Citadel of Skulls 56
The Soul Reaver 137
The Emperor Protects 137
Haarlock's Legacy 3: Dead Stars 64
Creatures Anathema 11
The Tome of Fate 116
Edge of the Abyss 144
Only War Core Rulebook 370
Mark of the Xenos 45
Warpstorm 2: Citadel of Skulls 64
The Navis Primer 112
Hand of Corruption 126
Haarlock's Legacy 3: Dead Stars 67
Disciples of the Dark Gods 60
The Tome of Excess 142
Book of Judgement 136
Deathwatch Core Rulebook 369-370
Deathwatch Core Rulebook 371
Creatures Anathema 93-94
Deathwatch Core Rulebook 392
Deathwatch Core Rulebook 371-372
Deathwatch Core Rulebook 370
Mark of the Xenos 47
The Jericho Reach 181
Mark of the Xenos 49
Into the Storm 153
The Navis Primer 136
Hammer of the Emperor 141
Ark of Lost Souls 134
Creatures Anathema 82
Dark Heresy Core Rulebook 354
Haarlock's Legacy 2: Damned Cities 65
The Koronus Bestiary 32
The Koronus Bestiary 34
Enemies of the Imperium 81
Hammer of the Emperor 141
Apostasy Gambit 3: The Chaos Commandment 18
Warpstorm 2: Citadel of Skulls 66
Ark of Lost Souls 123
Ark of Lost Souls 124
The Navis Primer 112
The Edge of Darkness 42
Edge of the Abyss 78
The Koronus Bestiary 100
Warpstorm 2: Citadel of Skulls 57
Ark of Lost Souls 131
Page 105
Bestiary
Ark of Lost Souls 132
The Koronus Bestiary 122
Black Crusade Core Rulebook 363
The Lathe Worlds 68
Into the Storm 186
Ascens ion 247
Hostile Acquisitions 92
Only War Core Rulebook 362
The Soul Reaver 139
Haarlock's Legacy 1: Tattered Fates 65
Stars of Inequity 38
Mark of the Xenos 51
Hammer of the Emperor 141
Ultramarines: A Warhammer 40,000 Movie 3
Game Master's Kit 23
Mark of the Xenos 26
The Lathe Worlds 100
Disciples of the Dark Gods 150
Rites of Battle 184
Game Master's Kit 24
Game Master's Kit 23
Blood of Martyrs 125
Ark of Lost Souls 126
The Koronus Bestiary 37
Rogue Trader Core Rulebook 373
No Surrender 127
No Surrender 127
No Surrender 126
No Surrender 128
Game Master's Kit 26
Rogue Trader Core Rulebook 371
The Lathe Worlds 142
Creatures Anathema 35
Creatures Anathema 36
Purge the Unclean 48
Disciples of the Dark Gods 223
Dark Heresy Core Rulebook 349
The Navis Primer 109
Into the Storm 186
Only War Core Rulebook 370
Enemies of the Imperium 49
Warpstorm 1: The Frozen Reaches 61
Only War Core Rulebook 370
Dark Heresy Core Rulebook 390
The Edge of Darkness 41
Hand of Corruption 127
Rites of Battle 185
The Navis Primer 120
Warpstorm 3: Fallen Suns 63
Ark of Lost Souls 143
Purge the Unclean 86
Page 106
Bestiary
The Navis Primer 118
Rogue Trader Core Rulebook 378
Forsaken Bounty 19
Disciples of the Dark Gods 157
Ark of Lost Souls 127
The Koronus Bestiary 55
Warpstorm 3: Fallen Suns 65
Ark of Lost Souls 127
The Tome of Excess 110
Rogue Trader Core Rulebook 374
Purge the Unclean 131
Rising Tempest 122
The Navis Primer 131
No Surrender 136
Creatures Anathema 32
Black Crusade Core Rulebook 369
Hand of Corruption 138
Oblivion's Edge 6
The Outer Reach 128
First Founding 94
Rising Tempest 139
The Jericho Reach 76
Ark of Lost Souls 139
Rising Tempest 129
The Jericho Reach 18
The Jericho Reach 138
The Outer Reach 18
The Achilus Assault 111
Rogue Trader Core Rulebook 210
Only War Core Rulebook 368
The Navis Primer 130
The Tome of Blood 82
The Jericho Reach 204
Disciples of the Dark Gods 223
Lure of the Expanse 130
Rites of Battle 184
Tattered Fates 61
Ascens ion 249
Tattered Fates 61-62
Dark Heresy Core Rulebook 345
Disciples of the Dark Gods 59
Rogue Trader Core Rulebook 209
Apostasy Gambit 1: The Black Sepulchre 59
Only War Core Rulebook 359
The Soul Reaver 126
The Koronus Bestiary 56
The Koronus Bestiary 57
Battlefleet Koronus 92
Disciples of the Dark Gods 224
Ark of Lost Souls 120
Only War Core Rulebook 356
Page 107
Bestiary
The Tome of Excess 96
The Soul Reaver 125
The Soul Reaver 124
The Navis Primer 118
Creatures Anathema 72
The Tome of Blood 108
The Tome of Blood 106
The Tome of Blood 107
Stars of Inequity 132
Hand of Corruption 126
Dark Frontier 10
Ascens ion 202
The Emperor Protects 50
Hand of Corruption 127
Mark of the Xenos 53
Ascension 200
Ascension 200
Page 108
Bestiary
Description
Xeno archeologist
A merchant cultist
Inquisitorial Acolyte
Page 109
Bestiary
Insect-like humanoid monster
Rogue Trader
Heretek of Samech
Rogue Trader
Spider-like servitor
Generic arbitrator
Generic arbitrator
Generic arbitrator
Inquisitorial Acolyte
Inquisitorial Acolyte
Logician assassin
Page 110
Bestiary
Damaris' Astropath
Page 111
Bestiary
A befuddled bishop
assassin daemon
criminal psyker
Khornite Daemon
Khornite Daemon
Khornite Daemon
generic butcher
Warp-infused construct
Warp-infused construct
Page 112
Bestiary
Deathwatch Marine
A Daemonhost
Alpha-level heretic sorceress
Leader of Aurum
Decadent aged noble
Inquisitorial Acolyte
Rogue Trader
Mercenary leader
Page 113
Bestiary
alien steed
Narco-Gang boss
Page 114
Bestiary
swarm of insects
Generic cultist
Generic cultist
Generic sorcerer
Page 115
Bestiary
Mutant Overseer
Slaaneshi Daemon
Slaaneshi Daemon
Inquisitorial Acolyte
Page 116
Bestiary
T-Rex-like dinosaur
T-Rex-like dinosaur
sorrow Daemon
Generic noble
enormous insect
A Possessed Servitor
savage tribesman
Page 117
Bestiary
Iocanthus steed
rocklike creature
Failed daemonhost
A lesser Daemonhost
Eldar Pathfinder
Eldar construct
Zayth general
Zayth heretek
Inquisitorial Acolyte
Page 118
Bestiary
A quasi-A.I.
Missionary to Aurum
alien steed
Generic predator
Seductor daemon
Page 119
Bestiary
Genestealer Broodlord
Page 120
Bestiary
Governor of Damaris
A space cow :)
A space cow :)
intelligent psychic feline
Page 121
Bestiary
Generic thug
Sample Daemonhost
Inquisitorial Acolyte
Khornite Daemon
Pilgrim of Hayte
Page 122
Bestiary
mysterious ship-wrecker
Malfian Noble
Tzeentchian Daemon
Tzeentchian Daemon
Page 123
Bestiary
Primitive warrior infected by a genestealer
Oblationist Inquisitor
orthodox Inquisitor
Page 124
Bestiary
Page 125
Bestiary
Zayth warrior
Page 126
Bestiary
Page 127
Bestiary
Damaged Magos
Kroot Shaper
Page 128
Bestiary
Generic mutant
Generic mutant
Gorgonid mutants
Page 129
Bestiary
Underhive ganger
Page 130
Bestiary
Nurgle Daemon
Nurgle Daemon
Nurgle Daemon
Psy-Bonded familiar
Psyber Eagler
Inquisitorial Acolyte
A crime lord
A crime lord
Page 131
Bestiary
Mutant
Avalos rebels
Generic criminal
Page 132
Bestiary
Custom-bred predator
Page 133
Bestiary
Heretek servitor
Generic criminal
Generic criminal
Page 134
Bestiary
Translator servitor
Powerful sorceror
Alien shapeshifter
Alien parasite
Page 135
Bestiary
Tzeentchian Daemon
generic butcher
Corpse Farmers
Page 136
Bestiary
ghost
xeno merchant
Page 137
Bestiary
Stryxis designed vat-grown soldier
Tech-heretek witch
Page 138
Bestiary
Mutant
Page 139
Bestiary
Page 140
Bestiary
Eldar Warlock
Page 141
Bestiary
huge centipede
Inquisitorial Acolyte
Combat servitor-felid
Shapeshifting abomination
Generic rogue psyker
Eldar construct
Page 142
Bestiary
Page 143
Planet Type System
- - Zel System
- - Zel System
- Lathes/Pondus
- 5 Dead Worlds Bloodfall System
- Halo Stars
- - Fydea
- - Fydea
- - Fydea
- - Fydea
-
-
-
-
-
-
-
-
?? ?? ??
?? ?? ??
?? ?? ??
?? ?? ??
41 Pry- See Pry Gas Giant
47 Kapella War World
47 Kapella War World
47 Kapella War World
47 Kapella War World
47 Kapella War World
47 Kapella War World
88 Tanstar Frontier World
Abandoned Hope Forbidden World
Acreage Feudal World
Acreage Feudal World
Acreage Feudal World
Acreage Feudal World
Acreage Feudal World
Acreage Feudal World
Acreage Feudal World
Acreage Feudal World
Acreage Feudal World
Acreage Feudal World
Acreage Feudal World
Acreage Feudal World
Acreage Feudal World
Acreage Feudal World
Alactra Hive World
Alactra Hive World
Alatus
Amun'An Morrus Forbidden/Dead World
Archaos Hive World
Archaos Hive World
Archaos Hive World
Aryus One Feudal World
Ashen Cemetery World
Askelphion Secundus Pleasure World
Avitohol Forbidden World (Xeno Infestation)/Agri-world
Avitohol Forbidden World (Xeno Infestation)/Agri-world
Balecaster Feudal World
Balecaster Feudal World
Balecaster Feudal World
Baraspine Hive World
Barsapine Hive World
Barsapine Hive World
Barsapine Hive World
Barsapine Hive World
Barsapine Hive World
Barsapine Hive World
Barsapine Hive World
Barsapine Hive World
Barsapine Hive World
Belacane Forge World
Belacane Forge World
Belacane Forge World
Belahaam Forbidden World
Belecane Lathes
Belecane Lathes
Belecane Lathes
Belecane Lathes
Bront Hive World
Bront Hive World
Bront Hive World
Bront Hive World
Bront Hive World
Bront Hive World
Bront Hive World
Calistra Frontier World
Calyx Omnus Iii Research Station
Calyx Omnus Iii Research Station
Canopus Hive World
Canopus Hive World
Canopus Hive World
Canopus Hive World
Canopus Hive World
Cantus Hive World
Cella Lathes
Cindar Mining World
Cloister Frontier World
Clove Hive World
Clove Hive World
Clove Hive World
Cometary Fragment Ø-777
Coseflame Feudal World
Coseflame Feudal World
Coseflame Feudal World
Cryptus Cemetery World
Cryptus Cemetery World
Cyclopea Mining/Forge World
Cyclopea Mining/Forge World
Cyclopea Mining/Forge World
Cyclopea Mining/Forge World
Cyclopea Mining/Forge World
Cyclopea Mining/Forge World
Cyclopea Mining/Forge World
Cyclopea Mining/Forge World
Cyclopea Mining/Forge World
Cyclopea Mining/Forge World
Cyprian's Gate Pleasure World
Cyrpian's Gate Pleasure World
Cyrus Vulpa Agri-World
Dalthodge's Pax
Dalthus Mining World
Dalthus Mining World
Desideratum
Designate-228-18
Diogenes Iv Research Station Pulsar Cluster
Diogenes Iv Research Station Pulsar Cluster
Dreah Agri-World
Dreah Agri-World
Dreah Agri-World
Dreah Agri-World
Dreah Agri-World
Dreah Agri-World
Drifting Sepulchres (Tombs) Of The Yu'Vath
Drusus (Aka Sentinel) Shrine World
Drusus (Aka Sentinel) Shrine World
Drusus (Aka Sentinel) Shrine World
Drusus (Aka Sentinel) Shrine World
Drusus (Aka Sentinel) Shrine World
Drystan Construction Yards Orbital
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dusk Feral World
Dwimlicht Feral World
Dwimlicht Feral World
Dwimlicht Feral World
Elros Feudal World
Endrite Feral World
Endrite Feral World
Endrite Feral World
Endrite Feral World
Endrite Feral World
Endrite Feral World
Endrite Feral World
Euhedral
Faldon Kise Frontier/Feral World
Faldon Kise Frontier/Feral World
Faldon Kise Frontier/Feral World
Faldon Kise Frontier/Feral World
Farcast War World
Fedrid Feral World
Fedrid Feral World
Fedrid Feral World
Fedrid Feral World
Fedrid Feral World
Fedrid Feral World
Fedrid Feral World
Fedrid Feral World
Fedrid Feral World
Fedrid Feral World
Fedrid Feral World
Fedrid Feral World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fenksworld Hive World
Fervious Feudal World
Fervious Feudal World
Fervious Feudal World
Fervious Feudal World
Fervious Feudal World
Fervious Feudal World
Fervious Feudal World
Fervious Feudal World
Festus Feudal World
Fydae Great Cloud) Fydea
Fydae Minos Agri-World Fydea
Gallowglass Agri-World (Moon:Malfi V-C)
Gallowglass Agri-World (Moon:Malfi V-C)
Gallowglass Agri-World (Moon:Malfi V-C)
Gallowglass Agri-World (Moon:Malfi V-C)
Galomn II
Ganf Magna Frontier World
Ganf Magna Frontier World
Ganf Magna Frontier World
Ganf Magna Frontier World
Gelmiro Cluster War World Gelmiro System
Gelmiro Cluster War World Gelmiro System
Gelmiro Cluster War World Gelmiro System
Gelmiro Primus, Secondus, TerWar World Gelmiro System
Gelmiro Primus, Secondus, TerWar World Gelmiro System
Gelmiro Primus, Secondus, TerWar World Gelmiro System
Gelmiro Primus, Secondus, TerWar World Gelmiro System
Grangold Dead World
Grangold Dead World
Granithor Cemetery World
Grove's Fall Hive World
Gunpoint Hive World
Guytoga Hive World
Guytoga Hive World
Hadd Forge World Lathes
Haddrack Death World
Haddrack Death World
Haddrack Death World
Haddrack Death World
Haddrack Death World
Haddrack Death World
Hadine Dead World
Heed Dead World
Heed Dead World
Hervara Forge World
Hervara Forge World
Hesh Forge World Lathes
Hesiod's Wake Agri-World
Hesiod's Wake Agri-World
Het Forge World Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Het, Hesh, Hadd Forge Worlds Lathes
Heterodyne (Aka Uziel) Feudal/Agri-World
Heterodyne (Aka Uziel) Feudal/Agri-World
Heterodyne (Aka Uziel) Feudal/Agri-World
Heterodyne (Aka Uziel) Feudal/Agri-World
Heterodyne Agglomerations
Heterodyne Station (Uziel)
Hilarion Agri-World
Hilarion Agri-World
Hippocrasian Agglomeration (iSpace Station
Hredrin Hive World
Ichovor Feudal World
Ichovor Feudal World
Idumea Forge World
Idumea Forge World
Idumea Forge World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iocanthos Feral/Agri-World
Iridium Eta Rho
Jericho Warp Gate
Junos Mining World Fydea
Jxma18Z Forge World
Jxma18Z Forge World
Kalf Frontier World
Kalf Frontier World
Kao-Li Forbidden World
Karrik Death World
Kasha Forbidden World
Kenov Iii Death World
Kenov Iii Death World
Kessae Frontier World Fydea
Kinog Pleasure World
Klybo Dead World
Kommitzar Penal World
Kormisoshi Dockyards Orbital
Kormisoshi Dockyards Orbital
Kudrun Frontier World
Kulth War World
Kulth War World
Kulth War World
Kulth War World
Kulth War World
Kulth War World
Kuluth War World
Kuluth War World
Kuluth War World
Lacuna Lathes
Lacuna
Lacuna
Lacuna
Lacuna
Lacusta Feral World
Landunder Hive/Mining World
Landunder Hive/Mining World
Landunder Hive/Mining World
Landunder Hive/Mining World
Landunder Hive/Mining World
Landunder Hive/Mining World
Landunder Hive/Mining World
Landunder Hive/Mining World
Landunder Hive/Mining World
Landunder Hive/Mining World
Landunder Hive/Mining World
Landunder Hive/Mining World
Landunder Hive/Mining World
Landunder Hive/Mining World
Landunder Hive/Mining World
Laskin Hive World
Lathe-Hadd Forge Worlds
Lathe-Hadd Forge Worlds
Lathe-Hadd Forge Worlds
Lathe-Hadd Forge Worlds
Lathe-Hadd Forge Worlds
Lathe-Hadd Forge Worlds
Lathe-Hadd Forge Worlds
Lathe-Hesh Forge Worlds
Lathe-Hesh Forge Worlds
Lathe-Hesh Forge Worlds
Lathe-Het Forge Worlds
Lathe-Het Forge Worlds
Lathe-Het Forge Worlds
Lehyde Ten Dead/Frontier World
Lind Hive World
Lo Hive World
Lolita Agri-world
Loss Feral World
Loss Feral World
Lucius Forge World
Luggnum Mining World
Luggnum Mining World
Luggnum Mining World
Luggnum Mining World
Luggnum Mining World
Luggnum Mining World
Lumin-Exol IX
Lycosidae Fortress World
Lycosidae Fortress World
Maccabeus Quintus Shrine World
Maccabeus Quintus Shrine World
Maccabeus Quintus Shrine World
Maccabeus Quintus Shrine World
Maccabeus Quintus Shrine World
Maccabeus Quintus Shrine World
Maccabeus Quintus Shrine World
Maccabeus Quintus Shrine World
Maccabeus Quintus Shrine World
Maccabeus Quintus Shrine World
Maccabeus Quintus Shrine World
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malfi Hive World Malfi
Malice War World
Manus Cenita Hive World
Mara Forbidden World
Mara Forbidden World
Mara Forbidden World
Mara Forbidden World
Mara Forbidden World
Marioch Frontier World
Merates Clans/Cluster
Merov Hive World
Merov Hive World
Merov Hive World
Merov Hive World
Midath Forge World
Misery Ix Frontier World (?)
Misery Ix Frontier World (?)
Misery Ix Frontier World (?)
Mmx215 Forbidden World
Mmx215 Forbidden World
Monrass Feral World
Monrass Feral World
Monrass Feral World
Monrass Feral World
Monrass Feral World
Morio
Mortressa Death/Feral World
Mortressa Death/Feral World
Mortressa Death/Feral World
Morwen VI Dead World
Morwen VI Dead World
Morwen VI Dead World
Morwen VI Dead World
Mosul Frontier World
Munsk Feral World
Munsk Feral World
Munsk Feral World
Nahme Mining World
Navitus
Nd0/K4 Mining World
Nox Death World
Omnicron 71-Dx Forge World
Omnicron 71-Dx Forge World
Opal Lexit
Opus Macharius Forge World
Opus Macharius Forge World
Opus Macharius Forge World
Opus Macharius Forge World
Orbel Quill Agri-World
Orcus Penal World
Orendal's Tomb Shrine World
Palinurus Rhys Frontier World
Pancopticon Orbital Station Lathes
Panopticon Lathes
Pellucida Ix Mining World
Pellucida Ix Mining World
Pellucida Ix Mining World
Pellucida Ix Mining World
Penolpass Feudal World
Percipre Agri-World
Pergatory Of Soubirous Mining World
Perinetus Forge World
Perinetus Forge World
Perinetus Forge World
Perinetus Forge World
Phagir Dead World
Phyrr Death World
Piety Hive World
Piety Of Seth Shrine World
Pilgrim's Pause Cemetery World
Poina 77 Mining World
Port Gavinus Orbital
Port Gavinus Orbital
Port Wander Orbital
Port Wander Orbital
Port Wander Orbital
Port Wander Orbital
Port Wander Orbital
Port Wander Orbital
Port Wander Orbital
Port Wander Orbital
Port Wander Orbital
Port Wander Orbital
Port Wander Orbital
Port Wrath Orbital
Port Wrath Orbital
Port Wrath Orbital
Praecursator Grid
Prester Myra Cemetery World
Priapus V
Prol Ix Hive World
Prol Ix Hive World
Prol Ix Hive World
Prol Ix Hive World
Prol Ix Hive World
Protasia War World
Protasia War World
Protasia War World
Protasia War World
Protasia War World
Pry Gas Giant
Pry Gas Giant
Pry Gas Giant
Pry Gas Giant
Quaddis Pleasure World
Quaddis Pleasure World
Quaddis Pleasure World
Quaddis Pleasure World
Rasamal (on Lathe Hesh) Forge World Lathes
Regola Sensorium
Regulus Agri-World
Remidium
Reshia Shrine World
Reshia Shrine World
Reth Pleasure World Tephaine
Ryboth Forge World
Ryboth Forge World
Ryboth Forge World
Ryboth Forge World
Ryboth Forge World
Ryboth Forge World
Ryboth Forge World
Sabriel ??
Sacris Forbidden World
Sagitarium Platforms
Sahcrin
Samson Iv Hive World
Scarric Xxii Unclassified
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Scintilla Sector Capitol;Hive World
Seedworld Afg:218 Forbidden World
Seedworld Afg:218 Forbidden World
Seedworld Afg:218 Forbidden World
Seedworld Afg:218 Forbidden World
Seedworld Afg:218 Forbidden World
Seedworld Afg:218 Forbidden World
Segrazia ??
Sekmet Gas Giant
Sekmet Gas Giant
Sentinal Shrine World
Sepheris Secundis Mining/Feudal World
Sepheris Secundis Mining/Feudal World
Sepheris Secundis Mining/Feudal World
Sepheris Secundis Mining/Feudal World
Sepheris Secundis Mining/Feudal World
Sepheris Secundis Mining/Feudal World
Sepheris Secundis Mining/Feudal World
Sepheris Secundis Mining/Feudal World
Sepheris Secundis Mining/Feudal World
Sepheris Secundis Mining/Feudal World
Sepheris Secundis Mining/Feudal World
Sepheris Secundis Mining/Feudal World
Sepheris Secundus Mining/Feudal World
Settlement 228 Frontier World
Settlement 228 Frontier World
Sheol 17 Penal World (Hereteks)
Sheol 17 Penal World (Hereteks)
Sheol 17 Penal World (Hereteks)
Sheol 17 Penal World (Hereteks)
Sheol 17 Penal World (Hereteks)
Sheol 17 Penal World (Hereteks)
Sheol 17 Penal World (Hereteks)
Sheol 17 Penal World (Hereteks)
Siculi Agri-World Tephaine
Sigurd Iv Hive World
Sinophia Hive World (Failing)
Sinophia Hive World (Failing)
Sinophia Hive World (Failing)
Sinophia Hive World (Failing)
Sinophia Hive World (Failing)
Sinophia Hive World (Failing)
Sinophia Hive World (Failing)
Sinophia Hive World (Failing)
Sinophia Hive World (Failing)
Sinophia Hive World (Failing)
Sinophia Hive World (Failing)
Siren's Den Pleasure World
Sisk Feudal World
Sisk Feudal World
Sisk Feudal World
Sisk Feudal World
Skiri Rubycon II System
Skiri Rubycon II System
Skorgulian Forge World
Skorgulian Forge World
Skrynne Death World
Sleef Dead World
Sleef Dead World
Sleef Dead World
Sleef Dead World
Sleef Dead World
Snowden's World Frontier World
Solomon Hive World
Solomon Hive World
Solomon Hive World
Solomon Hive World
Solomon Hive World
Solomon Hive World
Solomon Hive World
Solomon Hive World
Solomon Hive World
Solomon Hive World
Solomon Hive World
Solomon Hive World
Sophano Prime Mining World
Soprony Forbidden World
Soryth Mining World (Moon)
Soryth Mining World (Moon)
Soubirous Mining World
Soubirous Mining World
Sozoman's Last Stand Agri-World
Sozoman's Last Stand Agri-World
Sozomen's Last Stand Agri-World
Spatha
Spectoris Agri-World
Spectoris Agri-World
Spectoris Agri-World
Spectoris Agri-World
Spectoris Agri-World
Spectoris Agri-World
Spectoris Agri-World
Spectoris Agri-World
Spinward Front Agri-World
St. Astrid's Fall Frontier World
St. Astrid's Fall Frontier World
Strank Feral World
Strank Feral World
Stygian Prime Agri-World; 4 Unclassified Stygian System
Synford Forge World Lathes
Synford Forge World Lathes
Synford Forge World Lathes
Synford Forge World Lathes
Synford II Forge World Lathes
Synford II Forge World Lathes
Synford II Forge World
Synford II Forge World
Tanis Prime Forbidden World
Tephaine Hive World Tephaine
Tephaine Minor Agri-World Tephaine
Terimiv I
Terlain Cluster
Teruxyne Forbidden World
The Voca Consensio
Thical Hive World
Thical Hive World
Threnos Dead World
Threnos Zone Forbidden/Dead Worlds/Special
Threnos Zone Forbidden/Dead Worlds/Special
Threnos Zone Forbidden/Dead Worlds/Special
Threnos Zone Forbidden/Dead Worlds/Special
Tranch Hive/War World
Tranch Hive/War World
Tranch Hive/War World
Tranch Hive/War World
Tranch Hive/War World
Tranch Hive/War World
Tranch Hive/War World
Tranch Hive/War World
Tranch Hive/War World
Tranch Hive/War World
Tranch Hive/War World
Tranch Hive/War World
Tranch Hive/War World
Tranch Hive/War World
Tsade Dead World
Tsade Ii Agri-World
Tumala Lathes
Turanshush Forge World
Turanshush Forge World
Turanshush Forge World
Turanshush Forge World
Tygress I Pleasure World
Tygress Ii, Iii, Iv Frontier World, Feral World, Dead World
Tygress V Feral World
Tygress V Feral World
UNKNOWN UNKNOWN
Uziel
Uziel
Valon Urr Shrine World
Valos Krin Feral World
Vaxanide Hive/Frontier World
Vaxanide Hive/Frontier World
Vaxanide Hive/Frontier World
Vaxanide Hive/Frontier World
Vaxanide Hive/Frontier World
Vaxanide Hive/Frontier World
Vaxanide Hive/Frontier World
Velox
Veneris Shrine World
Veneris Shrine World
Vigil Dead World
Volonx Feral/Agri-World
Volonx Feral/Agri-World
Volonx Feral/Agri-World
Volonx Feral/Agri-World
Volonx Feral/Agri-World
Voluptua Shrine World
Woe Death World
Woe Death World
Woe Death World
Xeiros Prime Forbidden World
Ysai Ydumee Frontier World
Zel Primus Unclassified World Zel System
Zel Secundus Death World Zel System
Zel Tertius Frontier World Zel System
Zillman's Domain Feudal World
Zillman's Domain Feudal World
Zillman's Domain Feudal World
Zumthor Frontier World
Zweihan's World Hive World
Subsector Sector
Drusus Marches Calixis
Drusus Marches Calixis
Golgenna Reach Calixis
Hazeroth Calixis
Koronus Passage Koronus Expanse
Malfian Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
Ixaniad Sector
Ixaniad Sector
Ixaniad Sector
Ixaniad Sector
Ixaniad Sector
Ixaniad Sector
Ixaniad Sector
Ixaniad Sector
?? ??
?? ??
?? ??
?? ??
Golgenna Reach Calixis
Drusus Marches Calixis
Drusus Marches Calixis
Drusus Marches Calixis
Drusus Marches Calixis
Drusus Marches Calixis
Drusus Marches Calixis
Drusus Marches Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Malfian Calixis
Malfian Calixis
location unknown Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
The Periphery Calixis
Drusus Marches Calixis
The Periphery Calixis
The Periphery Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Adrantis Calixis
Adrantis Calixis
Adrantis Calixis
Adrantis Calixis
Adrantis Calixis
Adrantis Calixis
Adrantis Calixis
Adrantis Calixis
Adrantis Calixis
Adrantis Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Hazeroth Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Markayn Marches Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Markayn Marches Calixis
Golgenna Reach Calixis
Malfian Calixis
Hazeroth Calixis
Hazeroth Calixis
Hazeroth Calixis
Hazeroth Calixis
Adrantis Calixis
Adrantis Calixis
Adrantis Calixis
Drusus Marches Calixis
Drusus Marches Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
Hazeroth Calixis
Hazeroth Calixis
Golgenna Reach Calixis
Hazeroth Calixis
Hazeroth Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Josian Reach Calixis
Drusus Marches Calixis
Drusus Marches Calixis
Drusus Marches Calixis
Drusus Marches Calixis
Drusus Marches Calixis
Drusus Marches Calixis
Drusus Marches Calixis
Drusus Marches Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
Hazeroth Calixis
Hazeroth Calixis
Hazeroth Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
Malfian Calixis
Skardian Reaches Calixis
Hazeroth Calixis
Hazeroth Calixis
Drusus Marches Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Golgenna Reach Calixis
Hazeroth Calixis
Hazeroth Calixis
Hazeroth Calixis
Hazeroth Calixis
Hazeroth Calixis
Hazeroth Calixis
Hazeroth Calixis
Hazeroth Calixis
Adrantis Calixis
Adrantis Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
Markayn Marches Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
Koronus Passage Calixis
Koronus Passage Calixis
Adrantis Calixis
Adrantis Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
The Periphery Calixis
Josian Reach Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
Golgenna Reach Calixis
Hazeroth Calixis
Adrantis Calixis
Adrantis Calixis
Hazeroth Calixis
UNKNOWN Calixis?
Markayn Marches Calixis
Markayn Marches Calixis
Markayn Marches Calixis
LW
Brief description IH
Diogenes IV Research Station anchored in pulsar cluster IH
Fydae Strain DoTDG
Fydae Great Cloud pirates mentioned under Morgauth Burn Caster entry RH
Capitol:Ichabarr DHRB
Ptolemaic Reach RH
Crassin Sub-Sector RH
Merovincha RH
Second Meridius Crusade RH
Vanderveken Trinity, Phaenon Prime RH
The Starry Order CA
The Wandering Cloister ("-situated on an empty space hulk drifting in the open Dhu
Cinder Crag Forge? IH
Praxilla? CA
Carver's Gate? (planet?)/ Bane City? RH
Ruins of Molus? RH
Dhu
Brief description IH
Mentioned under Seraphim BoM
Mentioned under Celestians BoM
The Purging of Camp 109 Dhu
Naval patrol group 'Retaliator' ; mention of orbital starfort HA
Incident At Fall Narrow DoTDG
Brief description IH
Description OWRB
The Knights of the Star Sanctum IH
Flick Bow IH
Spetum IH
Dhu
Very brief description DHRB
Description AG1BS
Mention of 117th Barsapine Light Foot IH
Mention of the 'All Hallows Massacre' DoTDG
Barsapine Project RH
Mention of construct production BoJ
-clans that live in the day-side desert- HA
Wind Armour ("-infamous Splinter Winds-") IH
Baraspine Palm Gun Dhu
Origin LD
Stasis Grenade, Belecane-Pattern LD
Stasis Mine, Belecane-Pattern LD
stasis tech LW
ancient and scarcely understood technology of stasis weapons ... other technoloLD
Stasis Grenade, Belecane-Pattern LD
Stasis Mine, Belecane-Pattern LD
Brontian 5th 'Long Knives' mentioned IH
The Bloodwrath Incident (92nd Brontian Longknives) Dhu
4th Brontian Longknives appearance OWRB
Stormfront Lasgun IH
Waller Pattern Mark VI Power Longsword IH
Kasballican prince Ghonan Dyexx BoJ
Refraction Field (Brontain Pattern) Dhu
Brief Description LW
LW
Heresy of Numbers mentioned under Saint Rybel Gorth entry IH
Mentioned RH
Cardinal Quiro Olranna BoM
Mention of Precinct Fortress' construct handlers BoJ
Brief Description of orbital station Lumin-Exol IX LW
Kasballican war mentioned BoJ
part of the Lathes system LW
Brief description DHRB
Home of 23rd Drusus Dragoons IH
Cardinal Dantius Landsholt BoM
Mention of 'Cloudspeakers of Clove' (cult) BoM
LW
Brief description IH
Steam Drill IH
Tower Shield IH
Dhu
Cryptus Shotgun Shells Dhu
LW
forge world, which is in truth a series of space stations known as the CyclopeanLD
research stations, LW70 LW
LW
Brief Description OWRB
Mentioned under Prognosticaon RH
Mention of attempted coup RTRB
Origin LD
Mention of Ammicus Tole LW
Reclamator Rifle LW
Mentioned under Adventure Seeds Dhu
Dhu
LW
Dhu
On Dalthus, Octus uncovered a xeno-worshipping coven, only to discover its fo Dhu
LW
LW
Description LW
the 4th station of its pattern LW
Dhu
Brief description DHRB
Sump Vine Sap DHGMS
Dryas ("-desert dwelling lizards-") IH
Drusus liberated the world of Dreah from the Daemons of Dark Colour. BoM
Cleansed by Pyroclasts Dhu
drifting, as in the void LW
Description DHRB
Mentioned IH
Footsteps of Drusus (pilgrimage) IH
The Empty Hunger (Seven Devils of Dread Calix) mentioned RH
Disciples of Duran Eckert BoM
Brief description IH
Brief description DHRB
Brief description of The Dusk Hag DHRB
Descriptions of Dusk Hag and other details HH3DS
Dusk Stalker DHRB
Nightwing DHRB
Visited by Elana the Unseen (saint) IH
Mention of Saynay Clan under Necrophagic Cults DoTDG
Mentioned under Warp Touched background package RH
Eater of the Dead (Seven Devils of Dread Calix) mentioned RH
Mention of Dusk's 'Black Hunt' DoTDG
-death of Witch Hunter Fhendahl and his kill-team- A
Background package IH
Glo-Slugs of Dusk IH
Ration Grub IH
Night Dust IH
Dusk Lotus DHGMS
Ripsaw Scuttler DoTDG
Brief Description of orbital station Galomn II LW
Dhu
Mentioned under A Life of Worship IH
The Bloodwrath Incident Dhu
Brief description IH
Mentioned under Warriors of the Machine God, IH
Divine Light of Sollex background package IH
Xenomorphs mentioned RH
Kasballica princess Ignetta ("-two major northern continents-" "-three southernBoJ
Naval patrol group 'Retaliator' HA
Brief Description of orbital station Dalthodge's Pax LW
Very brief description DHRB
Brief Description of orbital station Iridium Eta Rho LW
Description DHRB
Details IH
Extensive details LW
Forge World Origins LD
Mentioned under Warriors of the Machine God, IH
Mentioned under Mechanicus Secutor alternate rank IH
Aegis-Redback Pattern Heavy Webber IH
Sky Eye IH
Hyper-Density Penetrators IH
Lathe Blade IH
Concussion Mace ("-designed on Hadd-") Dhu
Mole Mortar, Hadd-Pattern LD
Thud Gun, Hadd-Pattern LD
Boarding Gun HA
Lathe-Wrought armour upgrade HA
Lathe-Pattern Murder Servitor HA
Footsteps of Drusus (pilgrimage) IH
Schismaticals of the Deep Infotombs & Adventure Seeds CA
the Lathes System + all other domains under the Forge Masters of the Lathe WoLW
this is the entire solar system LW
Hadd, Het, Hesh; the 3 major worlds of Lathes System LW
LW
Description under Calixian Domains of the Mechanicus IH
Origin LD
Mention of Auxillia Myrmidon LW
Description LW 101
space stations in orbit over Uziel LW
LW
LW
-the long-suppressed Cerpicia Precinct incident- DoTDG
Visited by Elana the Unseen (saint) ("-swamps-" "-filth-fly-") IH
Saint Absolar's Day BoM
minor forge world ... that has found itself caught in the tendrils of the Phaenon LD
Dhu
Origin LD
Detailed description DHRB
Currency ("-Soules-") DHRB
Tychak Crowfather (Seven Devils of Dread Calix) mentioned RH
Tyche's Kiss DH DHGMS
Abbey of the Dawn mentioned IH
-is tithed as an agri-world, but its tribal culture and barbaric people mean it w IH
Mention of Eldar contact CA
Mention of 'Ten-Who-Were-Taken' DoTDG
Footsteps of Drusus (pilgrimage) IH
Iocanthos Arbites (inc. references to "southwestern badlands" & "mountainousBoJ
Mention of crime HA
Mentioned under Lash of Bitterness RH
Iocanthos Blunderbuss IH
Bastard Sword ("-the Harrowguard, an elite core of Iocanthos warriors in the emIH
Somna ("-Nephyis Orchid-") IH
Mars Pattern Mark II Scourge Boltgun IH
Ghostfire Pollen Extract IH
LW
LW
See Fydea System
Dhu
Dhu
Description OWRB
Quicksilver Blade ("-commonly found among the nobility-") Dhu
-Chapel of Faultless Sacrifice- Dhu
The world of Kulth was torn apart by bloodlust in the aftermath of a repelled O Dhu
Mentioned under Adventure Seeds ("-massive Rok colliding with the planet.") Dhu
LW
LW
The Malygrisian Tech-Heresy LW
LW
Dhu
Very brief description DHRB
Mentioned under A Life of Worship IH
Enforcer Cadres DoTDG
Red Vaults of Luggnum background package IH
Mentioned under Adventure Seeds Dhu
LW
LW
-Legio Venator fortress world- LW
Mentioned IH
Doom of the Ardent Seeker DoTDG
Background package IH
Black Priest of Maccabeus alternate rank IH
Footsteps of Drusus (pilgrimage) IH
Bastion Orpheus mentioned RH
Mentioned under Schismatic Faith and Heresy DoTDG
Mentioned under Drusianism DoTDG
Mentioned under Frateris Militia BoM
Description of crime and punishment HA
Maccabian Janissaries OWRB
LW
Dhu
Description DHRB
Planetary Datafax and other details A
Riot, Revolt and Calamity ("-misrule of House Koba-") IH
Tainted Blood of Malfi origin RH
-the genetic manipulation of House Koba- RH
Manipulation of Malfi RH
Treader in the Dust (Seven Devils of Dread Calix) mentioned RH
Bloody Solstice on Malfi DoTDG
Mentioned in regard to Brotherhood of the Horned Darkness DoTDG
Last Masque of House Orsini DoTDG
The Daughter of Malfi DoTDG
Marabas was eventually slain on Malfi- A
Mentioned under Assessors of the Black Tontine Adventure Seeds CA
Morphia-V DHGMS
Sons of Dispater IH
Avoided Chaliced Commisariat IH
-infinitesimally lower gravity- BoJ
Malfian Bloodsworn alternate rank IH
House Moncreath, the Legation Quarter IH
-a certain portion of the feared Bloodsworn bounty hunters are twists from MalRH
Mentioned under The Whispers of Delight RH
The Hall of Canon ("-located in Hive Ortak on Malfi, though its existance is kept Dhu
Mentioned under Cult-Stalker ("-troubled Kestrali noble dynasty-") Dhu
-sophisticated network of vox-heralds- LW
Description of crime and punishment HA
Enforcer 'Scarab' Patrol Cruiser ("-the hive world with perhaps the largest, mostAVRB
The Belasco Deathworks IH
Belasco Galvian Needler IH
Belasco Series-S "Venom" Compact Laspistol IH
Armageddon Pattern Autogun IH
Mariette Cylinder Pistol IH
Phobos Stubber IH
Bolo Knife IH
Poi-savant IH
See also:GALLOWGLASS (moon)
Mention of Necrophagic Cults IH
Psychneuein DHRB
Mara Landing Massacre background package IH
Detailed description DS
Mentioned under Warp Touched background package RH
Mara Landing Massacre RH
'Drusus slew the thrice-headed serpent of Marioch.' BoM
Meritech War LW
-Tsares Hive- "-Volyan Waste Conduit-" "-Merov Penal Legion-" CA
Merov Penal Legion RH
Mention of Kasballica prince BoJ
Mentioned with regard to Black Tontine RH
missing forge world LW
Brief description RH
Twelfth moon mentioned RH
Visited by Tyrant Star RH
LW
The Malygrisian Tech-Heresy LW
Brief description IH
Javelin ("-chariot-mounted warriors-") IH
Tower Shield (considered works of art) IH
Scale Armour, Monrass ("-Scar Dragons-") IH
Monrassan Capsican Trap ("-spine-thorns-" "-spray-burner grubs-") IH
LW
Brief description under Feral Warrior alternate rank IH
-steaming endless jungles- IH
-mountainous- CA
LW
Description under Calixian Domains of the Mechanicus IH
Raided by rogue Inquisitor Erya Nephthys IH
Description of Hippocrassian Agglomeraton LW
Kasballican war mentioned BoJ
Moon Blades, Balecarne ("-elite Crescent Brotherhood of the Balecarne tribe-")IH
Stink Bombs ("-large worm-like creature-" "-dung-bloom-") IH
Spirit Tonic, Munsk (-"northern continent." "-small rodents dominating that areIH
Lathes System LW
orbital, Lathes System, heart of the AdMech LW
Mentioned under Warriors of the Machine God, IH
Grey Devices IH
Mining Riots mentioned BoM
Io Pattern Termite ("-Mechanicus-dominated world-") AVRB
Double Flail, Penolpass ("-lithe, dancing warriors-" "-Penolpassian Blood Order-"IH
the largest and most important ship-building and repair facility in the Calixis SecLD
shipyards LW
servo-harness LW
Origin LD
Brief description IH
Mention of salvaged space hulk HA
Dhu
Brief description IH
Description RTRB
Additional details (Into the Maw) RTRB
Detailed description its
Garbage Scow War HA
Description of crime and punishment HA
Office of Ordinate-Majore Mordechai Lorik HA
Battle of Port Wander HA
Mention of Cold Trade HA
-Lady Bellafonte, Marquessate of Albia Novis and invisible Vertess of Port WandHA
Brief description IH
Mentioned under Malygrisian Bioforging RH
Auto-Stubber HA
intelligence network on all forge worlds LW
Dhu
Brief description DHRB
Mentioned under Lady Solace description DoTDG
Additional details DoTDG
Mentioned under Dialogous BoM
Vault of Remnants RH
Dhu
Mentioned under Seraphim BoM
Mentioned under Celestians BoM
Mentioned under Kasballica BoJ
The Protasian Breach Dhu
Brief description of orbital station 41 Pry DHRB
Brief description of orbital station 41 Pry IH
Mention of piracy HA
Mention of Cold Trade HA
Gazetteer TF
Wines of Quaddis IH
-the infamous 'Slaughter Gardens of Quaddis' incident- under Brain Leaf DHRB
Scholariate At Arms ("-Dhar… is thought to maintain his own, private citadel on Dhu
secret fortress of the mech-assassins LW
LW
LW
Dhu
LW
Still languishing in the aftereffects of the radiation storm - Ryboth origin LD
LW
Detailed description LW
Origin LD
Tech-heresy mentioned LW
Description LW
Forgotten outpost, Cold Trade site HA
Description DWRB
orbits Desideratum LW
possibly a world LW
LW
Dhu
Detailed description DHRB
Additional details on Hive Sibellius and Ambulon (Rejoice For You Are True) PtU
Currencies DHRB
The Fanes and Forges of Gunmetal IH
Riot, Revolt and Calamity ("Reinholt Blackouts") IH
Cathedral of Illumination mentioned IH
Mentioned under Scholar of the Colleges Hetaireia Lexis background package IH
A Fallen Family:House Verence DoTDG
Voice of the Flame (Seven Devils of Dread Calix) mentioned RH
Red Scourge of Sibellus RH
'White Hand' Arbites Riot squads RH
Blood Sports and Fighting Arenas in the Imperium DoTDG
Iron Pit of Scintilla DoTDG
Discussion of Administratum on Scintilla DoTDG
Enforcer Cadres DoTDG
Schismatic Faith and Heresy (Scintillan Cult) DoTDG
Brotherhood of the Horned Darkness DoTDG
Librarium Mundi RH
House of Corvus RH
-routed out a series of pleasure cults amongst the nobility of Scintilla's hives. A
Arch-Cardinal Ignato BoM
Fortress of the Justice BoJ
Scintilla BoJ
Chasteners BoJ
Even on Scintilla, the Sector capitol, there is variance in law and the interpre HA
-Gunmetal City's 3rd Tier Slag-gates- HA
Mention of Magistratum beatings HA
Description of crime and punishment HA
Great Chantries of Tarsus background package IH
Gunmetal City background package IH
Brotherhood of Thollos background package (Gunmetal City) IH
Blighted Schola Background package RH
Metallican Gunslinger alternate rank IH
Templar Calix of the Scholastia Psykana alternate rank IH
Warden of the Divisio Immoralis alternate rank IH
Archaoexhumators of Hive Sibellus RH
The Well of Souls (Tricorn Palace) RH
Speeder Carriage ("-no true Sibellian noble house would be without its coterie oAVRB
Enforcer 'Scarab' Patrol Cruiser ("-produced by Hax-Orthlack in Sibellius and Gu AVRB
Scholariate At Arms ("_operates from an extensive complex in the Tricorn Palace Dhu
Sepulchrum ("-ten kilometers below the lowest levels of Hive Sibellus-") Dhu
-a Pandaemonia is maintained on Scintilla… several hundred kilometers out intoDhu
Hall of Vestiges ("-a vast chamber maintained by the Scholariate at Arms in HiveDhu
House of Thrungg mentioned Dhu
-sophisticated network of vox-heralds- LW
Angelus Bolt Carbine IH
Khayer-Addin Dueling Las (Gunmetal City) IH
Minerva-Aegis Las Carbine (Gunmetal City) IH
Takara Palatine Compact Laspistol (Gunmetal City) IH
Hax-Orthlack Armsman-10 IH
Khayer-Addin Forge "Fate Bringer" Long Pistol IH
Fykos Forge "Flametongue" Howdah Pistol IH
Hecuter 9/5 Heavy Combat Autopistol IH
Fykos Forge "Nomad" Hunting Instrument IH
Phobos Stubber IH
Hax-Orthlack Puritan-14 Execution Pistol IH
Westingkrup Model 20 "Scalptaker" Stub Revolver IH
Westingkrup "Slayer" Pump Shotgun ("-hunting of dangerous Scoldbats in the bu IH
Steadholder Lever Gun IH
Taalon Mark III Short Autopistol IH
Magistratum Chastisement "Punisher" Baton IH
Wind Armour ("-produced by the Fane of Doru-") IH
Volcanis Shroud IH
Hax-Orthlack MKII Magistratum Combat Carapace IH
Orthlack Mark IV Thollos Autopistol IH
Gunmetal Solid Mark III Frag Grenade IH
Lidhl Light Power Armour IH
Drusian Tomb Shard IH
Footsteps of Drusus and Journey of the Hives (pilgrimages) IH
Lock Blades (gang) mentioned IH
Luminum Tats (Infernus) IH
Glimmer ("-particularly popular amongst the light-obsessed nobles of Scintilla."HA
-ruins of the Runceusthedral in outer Sibellus. CA
-Brecht District- CA
-Karvelt Underdistrict- CA
Tale of the Alley Reaper CA
See Drusus
Detailed description DHRB
More details (Baron Hopes) PtU
Currency ("-Chips or Lumps-") DHRB
Mentioned in regard to Brotherhood of the Horned Darkness DoTDG
Blighted Schola Background package RH
-sophisticated network of vox-heralds- LW
Secundus 21st Expeditionary Force mentioned IH
Footsteps of Drusus (pilgrimage) IH
-slightly higher gravity- BoJ
Mention of crime HA
Sepherin Mirror Shield IH
Steam Drill IH
LW
Brief description DHRB
Designate-228-18 RH
Prison Forge LW
LW
Dhu
Description under Calixian Domains of the Mechanicus IH
Mentioned under Adventure Seeds Dhu
Description LW
LW
LW
Siskan "Father Shot" Musket ("Fanatical theologians dominate the feudal world-IH
Brief description IH
Description OWRB
Sisk Cur OWRB
research station of Altar-Templum-Calixis-Est-3 - LD
Cryon Tech-Priest LD
world dominated by Mechanicum mining operations ... Byzantine political structLD
Origin LD
Gazetter OWRB
LW
Brief description DHRB
Brief Description OWRB
Schismatical Adventure Seeds CA
Mentioned under Warp Touched background package RH
-deathly cold- IH
Thermal Gloves ("-icy satellite famous for its rare frozen gas deposits.") IH
Dhu
Soubirous Power Pack Dhu
-crash of the Hexenwide-
Mention of Divine Light of Sollex LW
LW
combat servitor, not Calixis? LW
Dhu
Brief description DHRB
Currency ("-Scales or Fins-") DHRB
-spine-divers- "-fang-fish-" DHRB
The Umbrian Heresy IH
Dweller in the Depths (Seven Devils of Dread Calix) mentioned RH
Spectorin Coral Paste IH
The Fall of the House of Ios Dhu
LW
-night corral- "-sailwrights-" IH
Population disappearance mentioned DoTDG
Stenchbeasts of Strank CA
Iron Collar Dhu
Stygian Vanguard Naval squadron HA
Baneblade production LW
the world is most famous for its dominating Baneblades - Synford origin LD
-Arch-Magos of the Lathe-Covenant demanded that the Sector Governor cede cont LW
Origin LD
LW
Synford II is a shadow of its former self and a casualty of the Malygrisian Tech-HLD
Origin LD
The Malygrisian Tech-Heresy LW
Total population disappearance mentioned DoTDG
LW
Trailing from the Hazeroth Abyss. Synapse Disruptor ("-long been a hub of the Co
Dhu
Mentioned with regard to Sinner's Plague RH
LW
Cardinal Kregory Hestor BoM
Thical Wardens HA
LW
Brief description DHRB
Dreaming Dead Adventure Seeds CA
Slither Boots ("-deadly slime jungles-") IH
Siege of Vaxanide BoM
The Second Siege of Vaxanide LW
Mentioned under Mace of Judgment RH
LW
Description BoM
Veneris Quarry Uprising BoM
Cleansed of Slaught DWRB
Crowe, Leader of the Five Great Tribes ("-failed agri-world long ago regressed IH
Volonx Bone Bolas ("-Sand Shark teeth-" "-nomad tribes-" "poison made from thIH
Volonx Thunderclap ("The tribal warriors of Volonx are famed for their strang IH
Kill Sticks, Voloniax IH
Skem Net, Volonx IH
22 Deamon Hunter
171 Inquisitor Handbook
86 Blood of Martyrs
88 Blood of Martyrs
22 Deamon Hunter
90 Hostile Acquisitions (currently components only)
93 Disciples of the Dark Gods
40 Inquisitor Handbook
110 Inquisitor Handbook
88 Blood of Martyrs
216
96 Lathe Worlds (not yet added)
324 DH Core Rulebook
340 OW Core Rulebook
154 Inquisitor Handbook
92 Deamon Hunter
17 Lathe Worlds (not yet added)
22 Lathe Worlds (not yet added)
110 Lathe Worlds (not yet added)
171 Inquisitor Handbook
113 Radicals Handbook
47
17 Lathe Worlds (not yet added)
324 DH Core Rulebook
151 Inquisitor Handbook
63 Inquisitor Handbook
136 Inquisitor Handbook
37 Inquisitor Handbook
208 Radicals Handbook
29 Book of Judgement (not yet added)
90 Hostile Acquisitions (currently components only)
96 Lathe Worlds (not yet added)
324 DH Core Rulebook
96 Lathe Worlds (not yet added)
17 Deamon Hunter
25 Inquisitor Handbook
39 Radicals Handbook
82 Radicals Handbook
43 Blood of Martyrs
18, 22 Lathe Worlds (not yet added)
28 Creatures Anethema
57 Radicals Handbook
28 Book of Judgement (not yet added)
167 Radicals Handbook
69 Lathe Worlds (not yet added)
17 Radicals Handbook
16 Radicals Handbook
18 Radicals Handbook
19 Lathe Worlds (not yet added)
19 Lathe Worlds (not yet added)
95 Inquisitor Handbook
93 Inquisitor Handbook
99 Inquisitor Handbook
101 Inquisitor Handbook
102 Inquisitor Handbook
107-108 Lathe Worlds (not yet added)
62 Inquisitor Handbook
63 Inquisitor Handbook
38 Creatures Anethema
71, 81 Lathe Worlds (not yet added)
139 Inquisitor Handbook
190 Inquisitor Handbook
104 Lathe Worlds (not yet added)
29 Book of Judgement (not yet added)
97 Inquisitor Handbook
104 Inquisitor Handbook
105 Inquisitor Handbook
42 Creatures Anethema
56 Blood of Martyrs
137 Blood of Martyrs
77 Deamon Hunter
326 DH Core Rulebook
129 Disciples of the Dark Gods
166 Disciples of the Dark Gods
92 Blood of Martyrs
209 Radicals Handbook
21 Deamon Hunter
86 Blood of Martyrs
88 Blood of Martyrs
29 Book of Judgement (not yet added)
21 Deamon Hunter
323 DH Core Rulebook
157 Inquisitor Handbook
23 Hostile Acquisitions (currently components only)
132 Hostile Acquisitions (currently components only)
6 Tattered Fates (Haarlock Heresy I)
129 Inquisitor Handbook
346 DH Core Rulebook
15 Deamon Hunter
31 Lathe Worlds (not yet added)
96 Lathe Worlds (not yet added)
96 Blood of Martyrs
24 Lathe Worlds (not yet added)
10 Haarlock Heresy II: Damned Cities
24 Inquisitor Handbook
28 Inquisitor Handbook
32 Creatures Anethema
14 Disciples of the Dark Gods
98 Disciples of the Dark Gods
160 Disciples of the Dark Gods
189 Radicals Handbook
24 Lathe Worlds (not yet added)
341 OW Core Rulebook
94 Inquisitor Handbook
95 Inquisitor Handbook
340 OW Core Rulebook
351 OW Core Rulebook
12,13 Lost Dataslate (not yet added)
13 Lost Dataslate (not yet added)
6 Lost Dataslate (not yet added)
6 Lost Dataslate (not yet added)
378 OW Core Rulebook
24 Lathe Worlds (not yet added)
326 DH Core Rulebook
342 OW Core Rulebook
30 Creatures Anethema
39 Radicals Handbook
199
22
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
components only)
Inquisitor Acolyte
70 Ubiquitous 70 50 Elementary
50 Abundant 50 Elementary 30 Easy
30 Plentiful 30 Easy 20 Routine
20 Common 20 Routine 10 Ordinary
10 Average 10 Ordinary 0 Challenging
0 Scarce 0 Challenging -10 Difficult
-10 Rare -10 Difficult -20 Hard
-20 Very Rare -20 Hard -30 Very Hard
-30 Extremely Rare -30 Very Hard -50 Punishing
-50 Near Unique -50 Punishing -70
-70 Unique -70 -90
0 1
Trivial 60 Population Abundant Plentiful
Elementary 50 0 Below 1,000 1 minute 5 minutes
Simple 40 1 Below 10,000 5 minutes 10 minutes
Easy 30 2 Below 100,000 10 minutes 15 minutes
Routine 20 3 100,000 or more 15 minutes 30 minutes
Ordinary 10
Challenging 0 Availability Abundant Plentiful
Difficult -10 3 Below 1,000 Routine Ordinary
Hard -20 2 Below 10,000 Easy Routine
Very Hard -30 1 Below 100,000 Automatic Easy
Arduous -40 0 100,000 or more Automatic Automatic
Punishing -50
Hellish -60
0 1
Population Ubiquitous Abundant
0 Below 100 1 minute 1 minute
1 Below 1,000 1 minute 1 minute
2 Below 10,000 1 minute 5 minutes
3 Below 100,000 5 minutes 10 minutes
4 100,000 or more 10 minutes 15 minutes
Extended Time
Time Pop+Avail
Below 100 Ubiquitous 1 minute 0 1 minute
Below 1,000 Abundant 1 minute 1 1 minute
Below 10,000Plentiful 1 minute 2 1 minute
Below 100,00Common 5 minutes 3 5 minutes
100,000 or moAverage 10 minutes 4 10 minutes
Scarce 15 minutes 5 15 minutes
Rare 30 minutes 6 30 minutes
Very Rare 1 hour 7 1 hour
Extremely Ra1d10 hours 8 1d10 + ' hour(s)'
Near Unique 1d5 days 9 1d5 + 'days'
Unique 1d5 weeks 10 1d5 + 'weeks'
1d5 months 11 1d5 + 'months'
3d5 months 12 3d5 + 'months'
5d5 months 13 5d5 + 'months'
1d5 years 14 1d5 + 'years'
5 years 15 5 years
GM Discretion 16 GM Discretion
Abundant
15 minutes
Abundant
Plentiful
Common
Average
Scarce
Rare
Vary Rare
Extremely Rare
HORDE Size modifiers
Magn Size Mod + Melee Distance (m)
10 10 5
20 20 10
30 30 15
60 40 20
90 50 25
120 60 30
Original
2 3 4 5 6 1 minute
Common Average Scarce Rare Very Rare 5 minutes
10 minutes 15 minutes 30 minutes 1 hour 1d10 hours 10 minutes
15 minutes 30 minutes 1 hour 1d10 hours 1d10 days 15 minutes
30 minutes 1 hour 1d10 hours 1d10 days 1d10 weeks 30 minutes
1 hour 1d10 hours 1d10 days 1d10 weeks 1d5 months 1 hour
1d10 hours
Common Average Scarce Rare Very Rare 1d10 days
Challenging Difficult Hard Very Hard GM discretion 1d10 weeks
Ordinary Challenging Difficult Hard Very Hard 1d5 months
Routine Ordinary Challenging Difficult Hard
Easy Routine Ordinary Challenging Difficult
2 3 4 5 6 7 8
Plentiful Common Average Scarce Rare Vary Rare Extremely Rare
1 minute 5 minutes 10 minutes 15 minutes 30 minutes 1 hour 1d10 hours
5 minutes 10 minutes 15 minutes 30 minutes 1 hour 1d10 hours 1d5 days
10 minutes 15 minutes 30 minutes 1 hour 1d10 hours 1d5 days 1d5 weeks
15 minutes 30 minutes 1 hour 1d10 hours 1d5 days 1d5 weeks 1d5 months
30 minutes 1 hour 1d10 hours 1d5 days 1d5 weeks 1d5 months 3d5 months
es, 10 minutes, 15 minutes, 30 minutes, 1 hour, 1d10 + ' hour(s)', 1d5 + 'days', 1d5 + 'weeks', 1d5 + 'months', 3d5 + 'months', 5d5 + 'mo
, -50, -70, -90, GM discretion, GM discretion, GM discretion
pop+avail-6+avail+4-pop
2*avail-2 Average 30min
15 minutes
30 minutes
1 hour
1d10 hours
1d5 days
1d5 weeks
1d5 months
3d5 months
Pop+Avail Pop+(3-Avail)
0 Automatic 0
1 Automatic 1
2 Easy 2 30
3 Routine 3 20
4 Ordinary 4 10
5 Challenging 5 0
6 Difficult 6 -10
7 Hard 7 -20
8 Very Hard 8 -30
9 GM discretion 9 -50
9 10
Near Unique Unique
1d5 days 1d5 weeks
1d5 weeks 1d5 months
1d5 months 3d5 months
3d5 months 5d5 months
5d5 months 1d5 years
L
4 : avail num
1 : pop num
40 : inq % incl difficulty
Auto
92 : roll result
: auto (F9) is chosen when manual = 0
: success (+) /fail (-) steps
onths', 3d5 + 'months', 5d5 + 'months', 1d5 + 'years', 5 years
Trivial 60 Original RT Original DH Pop+Avail
Elementary 50 one day 1 minute 0
Simple 40 one day 5 minutes 1
Easy 30 one day 10 minutes 2
Routine 20 one day 15 minutes 3
Ordinary 10 one day 30 minutes 4
Challenging 0 1d5 days 1 hour 5
Difficult -10 1d10 days 1d10 hours 6
Hard -20 1d10 days 1d10 days 7
Very Hard -30 One week 1d10 weeks 8
Arduous -40 One week 1d5 months 9
Punishing -50 1d5 weeks 10
Hellish -60 1d10 weeks 11
1d5 months 12
1d10 months 13
One year 14
0 1
Population Ubiquitous Abundant
0 10 million + One day One day
1 < 10 million One day One day
2 < 1 million One day One day
3 < 100,000 One day One day
4 < 10,000 One day 1d5 days
5 < 1,000 1d5 days 1d10 days
Extended Time
Time Pop+Avail
10 million or more Ubiquitous 15 minutes 0 15 minutes
Below 10 million Abundant 30 minutes 1 30 minutes
Below 1 million Plentiful 1 hour 2 1 hour
Below 100,000 Common 1d10 hours 3 1d10 + ' hour(s)'
Below 10,000 Average one day 4 1 day
Below 1,000 Scarce 1d5 days 5 1d5 + 'days'
Rare 1d10 days 6 1d10 + 'days'
Very Rare 1d10 days 7 1d10 + 'days'
Extremely ROne week 8 1 week
Near Uniqu One week 9 1 week
Unique 1d5 weeks 10 1d5 + 'weeks'
1d10 weeks 11 1d10 + 'weeks'
1d5 months 12 1d5 + months'
1d10 months 13 1d10 + months'
One year 14 1 year
GM Discretion 15 GM Discretion
2 3 4 5 6 7 8
Plentiful Common Average Scarce Rare Very Rare Extremely Rare
One day One day One day 1d5 days 1d10 days 1d10 days One week
One day One day 1d5 days 1d10 days 1d10 days One week One week
One day 1d5 days 1d10 days 1d10 days One week One week 1d5 weeks
1d5 days 1d10 days 1d10 days One week One week 1d5 weeks 1d10 weeks
1d10 days 1d10 days One week One week 1d5 weeks 1d10 weeks 1d5 months
1d10 days One week One week 1d5 weeks 1d10 weeks 1d5 months 1d10 months
Abundant
Plentiful
ACQUISITION TOOL Common
Average
Choice Result Mod Scarce
Rare -10 Rare
Very Rare
Extremely Rare
for lesser Imperial citizens or the junk-heap, lazy, irresponsible, or disloyal retainers who have little pride in the outcome of their toil.
l, skilled, and responsible labour—the very least an Imperial noble is prepared to accept.
ormance, highly professional and conscientious workers, the best in a city, the elite of a local military force.
htaking and renowned artistry, a renowned master in his field, a group with absolute and unbreakable loyalty, the greatest warrior band
led artefacts of the Dark Age of Technology, the services of a Temple Assassin, or a complete set of charts of the Near-Expanse.
h cost such as xenos or heretek technology and devices, the favour of a major Adeptus, or the blessing of Saint Drusus himself.
ost profitable enterprises and organisations such as objects of forgotten Archeotech or the respect of each of the nine tribes of Klandark
y or high demand within the Imperium such as arcane devices crafted by Adeptus Mechanicus or a complete set of Genestealer bones
perial organisations such as Imperial Guard issue fabricated base structures or the cogitating power of a minor wing of the Calixis Admi
osting services such as promethium, refined plasteel, machine fluids blessed by a skilled tech-priest, or a month’s docking rights at an I
such as most kinds of useful ores and raw minerals, as well as bulk labour and the use of indentured servitude for semi-skilled tasks.
ak organisations such as bulk corpse starch, contracts to convey pilgrims along the holy paths, or a bribe for a squad of local enforcers
inor services such as weak, impure minerals and raw waste or berthing rights for a day at a remote fuelling station.
es, scrap and scavenged materials, or the unskilled labour of mutants, convicts, or slaves.
ny port in the Imperium for little cost, such as most primitive devices and technology or common gossip.
Abundant Plentiful Common Average Scarce Rare Very Rare
One day One day One day One day 1d5 days 1d10 days 1d10 days
One day One day One day 1d5 days 1d10 days 1d10 days One week
One day One day 1d5 days 1d10 days 1d10 days One week One week
One day 1d5 days 1d10 days 1d10 days One week One week 1d5 weeks
1d5 days 1d10 days 1d10 days One week One week 1d5 weeks 1d10 weeks
9 10
Near Unique Unique
One week 1d5 weeks
1d5 weeks 1d10 weeks
1d10 weeks 1d5 months
1d5 months 1d10 months
1d10 months One year
One year GM discretion
: avail num
0 : pop num
: inq % incl difficulty
: roll result
: auto (F9) is chosen when manual = 0
: success (+) /fail (-) steps; -1 = fail ; -2 = 1DoF; etc.
:resulting time for lookup table
Plentiful Common Average Scarce Rare Very Rare Extremely Rare
1d10 days One week One week 1d5 weeks 1d10 weeks 1d5 months 1d10 months
1d10 days
1d10 days
One week
One week
1d5 weeks
1d10 weeks
1d5 months
1d10 months
of the Near-Expanse.
aint Drusus himself.
the nine tribes of Klandarka.
e set of Genestealer bones.
or wing of the Calixis Administratum.
onth’s docking rights at an Imperial outpost.
de for semi-skilled tasks.
a squad of local enforcers.
Extremely RareNear Unique
One week One w1d5 weeks
One week 1d5 w1d10 weeks
1d5 weeks 1d10 1d5 months
1d10 weeks 1d5 m1d10 months
1d5 months 1d10 One year
Time conversion:
minutes 0
hours 0
days 3 3 days
weeks 2 2 weeks
months 0
TIME: 2 weeks 3 days
ENERGY RENDING IMPACT
1 1 A grazing blow to the 1 The attack tears skin from 1 The impact fills the
2 head
2 Thefrazzlesblast of the energy target's the
2 Thetarget's
attackface slices dealing open the 2 target's
The attack head causes with a terrible the
3 senses,
dazzles imposing
the target, a
3 The attack cooks off the 3 The attack tears the <b>-10
leaving <b>1
target's level scalp of Fatigue</b>.
which ringing
target to noise.
3 The target's nose see The
stars. target
The
penalty
him <b>blinded
target's to
ear, allleaving
Tests</b>
for 1him [h,
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target's helmet begins fromto his bleed must
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4 4 The
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for 1 4 The attack
if(json.get(CurrentlyEquippe scoops out one 4 The<b>1
take concussive level of strike
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<b>Stunned forhairs 1 on the head. profusely. If Dueeyes,
wearing tono blood helmet, Fatigue [r:setFatigue(1)]</b>
away all of ofthe of the target's the blood,
inflicting staggers <b>blinding
theoftarget, him dealing for 1
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5 5 A blast
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ded%22,1)]</b>. energy 5 The attack
dArmour,%22Head%22)==
pouring into opens
the target's up 5 The
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and takesforce a <b>-10the blow penalty
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target's
envelopes head as
thecooks wellthe
target's the
ashead, target's target
<b>[r:Fat=1d5] face, loses an
level(s)
leaving ear him of Round[h:newState(%22Blin
<b>[r:Fat=1d5]
sends the target level(s)
reelingofin
6 [h:setTmpStat(%22WS
6 The attack
ned%22,1)]</b> andfrom %22%22):setFatigue(1)]
6 As the
eyes,
instead heand blow
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inflicts <b>2 If 6
a violently
<b>-10 [h,if(d100>T):setFatigue(1)]
to The
Weapon target's
ded%22,1)]</b> Skill head andisBallistic
and dealing
leaving
burning
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his reeling
face
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hisCrit the Fatigue
<b>Stunned
the for [r:roll=1d5] Fatigue.
pain. The target is
7 target's
7 In a The
inflicting
blast.
face,
gruesome
<b>1 attack
melting
level display,
deals of <b>2 the 7 Intarget
across
penalty
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or <b>Blood If not
level(s)
Fatigue</b>.
target's
fallblow cleaves Loss
of ribs
Fatigue
ruptures
9 The break. The
several
Round[h:newState(%22Stun
target jerks target
of the
back can
knocked
must
wound. toheart
successfully
The the
target ground Test
iswhile and oozing<b>5%25chance
level(s) of Fatigue.
wound, shrieking another
armour
takes
in from attack
fragments
<b>[r:Fat=1d5]
the attacker (with and the
flystay about
falls
lungs
now
encased onlyand
[h:newState(%22Blood_Los
black and peels
has
in fire,one with
off
meltingarm. intense armoured,
his [h:newState(%22Blood_Los
Fatigue
[r:setFatigue(2)]
chest
<b>Prone</b>
the targetcomes theaway
from target
gullet is
to also either
revealing target's lay
ned%22,1)]</b>.
from the downofand
[r:setFatigue(Fat)]</b>
organs
force andtheknocks and
attack, still
10 must
10+ The
Toughness
knocked make target
to an
or
the <b>Agility
is
lose
ground,completely
the use [r,if(1d100<6):%22=Succes
[r:setFatigue(Fat)]</b>
10+
pain. The
s%22)]</b>. The powerful
target is blow same
like
level(s)
10+ The
<b>Prone</b>weapon)
shrapnel. of Fatigue
target against
Anyone
jerks back any
within
heat.
s%22)]</b>.
body The
fat target
seeps
[r,if(1d100>T):setDeath()]
skin and popping The out istarget
his of his
eyes now <b>Stunned
s%22)]</b>
[r:setFatigue(Fat)]</b>
a red ruin
[h,if(1d100>Ag):newState(%
groin, revealing of andfor
muscle. 1exposing
hisfrom The
internal and awaiting
is
him suffers
throwingdown, medical
from
back gasping his attention
<b>Blood in
head and(a
1 Test
encased
of Athe
<b>Stunned
1 orhand
blow catch
in
to fire, fire melting
permanently.
thefor [r:roll=1d10]
leg leaves his %22;%22=Fail%22]</b>
cleaves
<b>Prone</b>
1 Thehas attack the target
knocks the limb 2 target
metres standing
[h:newState(%22Prone
1 A light ofMedicae
[r:setFatigue(Fat)]</b>
from the force
blow theto of directly
target
the
the takes
and
attack,
leg
<b>Stunned
only
clothing
like has
superheated one
and for
arm.
armour. [r:roll=2d10]
eggs. The He gullet Round[h,if(BodyAP==0):new
some
now
target
22Prone%22)]
organs of
mustand his
only innards.
make one
spilling . Thethemarm.
a The
target successful
Loss
wretched
on spewing pain.
out atargetThe
jet of Test
target
blood
[h,if(1d100>Ag):newState(%
skin and popping that a to single randomly behind the
[r:1d10-8](1d10-8)
is <b>Stunned original for target
2Impact
2 Rounds[h:newState(%22Stu
the
2 A target
Rounds
target
falls grazing
to isthe strike his
gasping
<b>Stunned
ground
foreyes
against
a
air.
for [h:newState(%22Prone
backwards,
State(%22Stunned
target
2 The
<b>Toughness
takes
to the can
target'sgroin,
<b>[r:Fat=1d5]
ground
revealing
painfully
either kneecap
Test
before choose jerking
or
him.
his
to throwing
%22)]
leaves
sets
2 A
suffers
before grazing (if
the back
thecrumpling the
ribs)
[h:newState(%22Blood_Los
<b>Blood target orhis
strike head
gasping
continue strikes
against
Loss
to the
and for
to a
22On_Fire%22)]</b>.
like superheated
nned%22,roll)]</b>,
The target gains eggs.
<b>1 and The
He
level determined
internal
%22)]
it away and organs
from target
takesthe andbody.within
spillingThe and
spewing
wall
air. still
of
The within
Damage.[r:setDeath()]
Rounds[h:newState(%22Stu
otherout
target a
solidrange
jet
takes of
object, of
blood
<b>1 their
he
3 [h:newState(%22Stunned
the leg
[r:roll=2d10]
3 The slows
blast the
Rounds
breaks target for a %22,1)]</b>.
use
splits
die</b>.one open. arm
ofIf he He to hold
must
passes, his he guts take
the legActions,
s%22)]</b>. slows
[h:newState(%22Blood_Los though
the
He now target. each
only The
blackened
target
falls
takes
of takes
to<b>[r:Fat=1d5]
Fatigue</b>.
%22,roll)]</b>
bit. The thetarget
corpse.
<b>[r:Fat=1d5]
ground and
<b>halves athe all The 3 The
level(s)
[r:2d10](2d10)
them onattack
target
<b>[r:Fat=1d10]
target
in (until
<b>Test takes ato
Fatigue
is
medic
Agilitythe rips
now
<b>1 metres
groundaquite
level(s)
orcan
length
level
fall
willofof
toof
bind
3 The blow
be ground
nned%22,2)]</b>.
the before
stops).
level
Round
target of The
there
<b>halves
breaks
dead.[r:setDeath()]
weapon.[r:setDeath()]
crumpling target
Fatigue</b>. istoatakes to
all
thethe
takes
4 [h:newState(%22Stunned
target's
[r:setDeath()]
4 A solid
level(s) leg blow leaving
of Fatigue.
Fatigue to the him leg permanently
flesh
4
hit The
by infrom
[r:setFatigue(Fat)]</b>
dead.[r:setDeath()]
attack
these the loses
rips
shots,leg, the causing
in which have
s%22)]</b>
target's
4 A one
solid leg arm.
blow and
leaving the him leg
blackened
level(s)
[r:setFatigue(1)] of corpse. If the before
Fatigue. him. The target is ground
<b>[r:Fat=1d5] dead. The level(s) target ofofis
<b>reduces
movement
%22,roll)]</b>
<b>Stunned
sends electric for his
for 1and Toughness
Round.
1
currents and and the Fatigue</b>.
of them
<b>[r:roll=1d10]
blood
kneecap to place
ground[h,if(1d100>Ag):new
gush
free with
from
from from athe
the his [r:setFatigue(1)]
20%25chance
movement
<b>[r:Fat=1d10]
<b>Stunned
sends lightning forfor
[r,if(1d100>T):setDeath()] 1that1level(s)
agony a jagged
LEGS
5 [r:setFatigue(Fat)]</b>
target
5 The is carrying
target's
[r:setFatigue(Fat)]</b>
by half<b>halves leg
[h:T=floor(T/2)]</b> any
endures In case
now
5 In a resolve
quite
spray
[r:setFatigue(Fat)]</b>
[r:setFatigue(1)]
successful dead. of
Medicaea single
The
blood, hit
area
the
Test), thrown
5 A
Fatigue
rib powerful
pierces [r:1d10](1d10) impact
a vital the organ causes and
[h:newState(%22Slowed
attack
Round[h:newState(%22Stun
agony coursing his
through State(%22Prone%22)]</b>.
Toughness
the wound.
target's The
leg, [h:T=T-roll]</b>,
target
causing Round[h:newState(%22Slo
Fatigue.
to as Round[h:newState(%22Stun
it up, coursing through target.
6 must
Thetake
ammunition,
horrific
addition,
6
(round burn
attack
down).he the mustStand
there
Damage,
burns isthe
make Action
a fusing
an from
and
target's
6
or The
fight the
the blow
on legtarget's
target is
slices
regardless are
opened weapon
aawash coupleand metres
micro away
fractures
[r:setFatigue(Fat)]</b>
6 Several
kills the of the
character from intiny thebones
the
instantly. tack.
and
%22,1)]</b>
Strength,
ned%22,1)]</b>
target. The Toughness
target and takes and Regardless,
takes
takes<b>1
collapse <b>[r:Fat=1d10]
out levelhe
from takes
of under <b>1 him. wed%22,1)]</b>
[r:setFatigue(Fat)]</b>
ned%22,1)]</b>
The and
and
7
to
7
regain
50%25chance
clothing
<b>Agility
target's
The energy
Agility</b>.
<b>halving
andhis
foot, Test feet.itorexplodes
armour
allcharing
attack
movement catch with
thefire
fries
normal.[r:setDeath()]
with
exposing
of
risk
level
for 7 The
level(s)
gore.
centimetres
atarget
Fatigue</b>of20%25chance
force For
bone,
Fatigue</b>.
of of
Fatigue.
the
off
the sinew rest
the
[r:setFatigue(1)]blow end
each ofcuts
and the in
The
7 thetarget
Anyone
of target's
is Stunned
With
<b>halving
in
abones,
target's
target
takes<b>1 nasty
takes
the
for
takes
level target's
foot
allagony. of
movement snappath
inflicting
2crunch,
Rounds thelike
<b>[r:Fat=1d5]
<b>([r,if(1d100>50):%22No
flesh and bone.
[h,if(1d100>Ag):newState(%
flesh and emitting level(s)
The a target
foul of The
fight,
muscle.
the anyone
target's The moves moving
target
foot. The at <b>half
takes within
target <b>[r:Fat=1d5]
must successfully
considerable
twigs with cracking level(s) Test The
noises. of for
8 the leg, leaving
[h:setTmpStat(%22S%22,
[r:roll=1d5]
8 Energy Rounds.
sears it a
through mess of
the 8 turn
deep that
[r:setFatigue(1)]
into
[r:setFatigue(Fat)]</b>
and In a suffers his
singleuntil the middle
leg,
<b>Blood splits
grinding <b>[r:Fat=1d5]
Fatigue</b>[r:setFatigue(1)]
leg
,ofand Fatigue
Loss is broken
[r:roll=1d5] and
Rounds. level(s)
the of
target
Fatigue
Boom%22;%22Boom!!
takes <b>1
22On_Fire%22)]</b>
aroma.
blackened The-1, level
target
flesh. ofmust
The (seeis speed</b>
leg four
must
open,
against metres
<b>[r:Fat=1d5]
make
spilling
bone ofbloody
an andthe medical
level(s)
immediate
his
hack
target's
intestines
tearing
8
The
The force
Agility
target's
Fatigue.
is orAgility
target
knocked bemust of
down
the
Knocked
is make attack
reduced
mewling Down.
anleg by
in
9 floor(S/2),
[h:newState(%22Slowed
bone,
9 The
%22])</b>.
Fatigue</b> causing
[r:setFatigue(Fat)]</b>
force of%22Energy
Unless the
the leg
[r:setFatigue(1)]attack
they to and be
can now
the
9 leg
attention
With
corpse
Fatigue suffers
[h:newState(%22Blood_Los
ais
must lopped
is
meaty <b>Blood
received.
make off
chop, an the In Loss
the
Agility [h:newState(%22Slowed
rips
9 The the hit
[r:setDeath()]
-20 for lower
[r:setFatigue(Fat)]</b>
rips
[r:1d10](1d10) half
apart ofthe the and
flesh
Special
successfully
broken
Crit on
%22,roll)]</b> Damage
and
Body%22)] <b>Test
until on
repaired, page <b>Toughness
all over
ligaments the
[h:newState(%22Blood_Los
s%22)]</b>. ground,
apart. Test
The causing
leg is immediate
[r:setFatigue(Fat)]</b>
pain. The
%22,roll)]</b> <b>Toughness
target The falls targetto the
10 severed.
<b>halves
reduces
make
and
10+ Inaasuccessful
moves The
the all
atleg
terrifying target
movement
to display
<b>half must
little
Dodge more
speed for target,
addition,
leg
Test comes spurting
or and, fall
[r:setFatigue(Fat)]</b>
of 10+ With he
a away
over.
meaty its
takesatchop, vital
<b>2
the and fluids
hip.the 10+away
<b>halves
of the
Rounds Thein
leg, a stream
all
hitcausing
and he
rips movement
takesof
apart blood.
blood thefor to
210).
Toughness
the target
[h:setTmpStat(%22T%22, ([r,if(1d100>T):
counts as having ([r,if(1d100>T):%22Fail
an
brokenadditional
s%22)]</b>. [r:2d10](2d10)
until repaired, Test
ground
takes ([r,if(1d100>T):%22Fail
<b>1with a
level broken of leg
take
than
Test,
for aaallToughness
[r:roll=1d5] chunk
[r:roll=2d10]
power, the Rounds.
creatures
leg of Rounds.
immolates Test
sizzling
within or across
levels
The
[r:setDeath()]
<b>halves
leg comes of
target the ground.
Fatigue</b>.
pitches
his
away movement
at toThe
the the hip. for The target
[r:roll=1d5]
spray out
<b>[r:Fat=1d5]
flesh of the in must
Rounds.
all
leg, immediately
directions.
level(s)
causing of
%22Fail%22;%22Succes
lost theThe
floor(T/2),
become leg. -1, The
<b>Stunned target
%22Energy formust 1 the %22;%22Succes
Damage.target In
[r,if(1d100>T):setDeath()]
target must countseitheras
immediately case,having %22;%22Succes%22])</b>
the and,
make until
Fatigue</b>.a it istarget
Toughness repaired, Test heor
[h:newState(%22Slowed
gristle.
[r:1d5](1d5)
[h:newState(%22Slowed
and fire
%22])</b> consumes
ortarget
metres
lose must
the take
the Test
foot. [r:setFatigue(2)]
ground
[r:1d10](1d10)
The target
%22])</b>or howling pitches hours
permanently to the the [h:newState(%22Slowed
in agony, Even
Fatigue.
blood
or as
toas
permanently the
spray out
lose tries
in allone
take
Crit a
%22,roll)]</b>.
Toughness Toughness
on Body%22)]
Round[h,if(1d100>T):newSt
[r:1d10+5](1d10+5)
%22,roll)]</b>
target completely. or die Test
The
from
The
or target
only
make one takes
adying
[h:newState(%22Slowed
before
[h:newState(%22Slowed
ground
leg.
Toughness
howling
<b>[r:Fat=1d5]
In
moments addition,
inisagony, Test later. counts
[r:setFatigue(1)]
or futilely
die from
%22,roll)]</b> toshock.only
stop
[r:setFatigue(Fat)]</b>
directions. Even
having
the Onassuddenathe use
the
On
becomea
extensive success,
ate(%22Stunned <b>Stunned
scarring the target's for 1 lose
level(s)
level
die the
of
fromdying ofuse
maiming Fatigue
shock. of his foot.
such
On a later. flood On
that of
leg.his
success,The foot. target
the On a success,
takes
targethe <b>2to
User
shock.
Explosive
target
<b>movement
Round</b>.
Defined
TheDamage.
dies inlegaFunctions:
In
is
matter
rates
addition
utterlyIfare the
ofthe %22)]
lost. [r:setDeath()]
%22)]</b>.
before
a success,
[r:setFatigue(Fat)]</b>
the target is moments
<b>movement
now suffering andis target
the
levels
oftries
target's
of
vital fluid,
futilely
<b>movement
Fatigue</b>. toisstopfalls
<b>permanently
%22,1)]</b>.
[r,if(1d100>T):setDeath()] The halves
target the
now success, the target is <b>Stunned
ground and flood for
dies in [r:roll=1d10]
target
agonising carried
halved[h:newState(%22Slo seconds. any grenades halved The tide of blood is so the
rates sudden
are ofavital
targethas
target's
only
or missiles,
[r:setDeath()]
gains
Fellowship
oneone leground . In after is
<b>[r:Fat=1d5] from now
<b>Stunned
intense
suffering
<b>Blood
that, for
for
<b>Blood
Loss
[r:roll=1d10]
the
[r:setFatigue(2)]
Rounds[h:newState(%22Stu
spreading
fluid, he fallspool to of
ground gore. and
[h:newState("Slowed")]
wed%22)]</b>
level(s) of Fatigue. untilgains he [h:newState(%22Slowed
Loss
[h:newState(%22Blood_Los halved[h:newState(%22Slo
characteristic</b>.
addition
the Damage the target
was dealt they Rounds[h:newState(%22Stu nned%22,roll)]</b>,
[r:setDeath()] takes
receives medicallevel(s)
[r:setFatigue(Fat)]</b> attention. The remainder
%22)]</b>until
[h:newState(%22Blood_Los
s%22)]</b>. of the
Hehe battle,
also receives dies
takes wed%22)]</b> in a spreading until pool
he ofof
[h:setTmpStat(%22Fel%22,
<b>[r:Fat=1d10]
detonate where the target's of nned%22,roll)]</b>, takes <b>[r:Fat=1d5] level(s)
In addition,
target
floor(Fel/2),
Fatigue
<!--Set now(New)
the
only target
has
-2,State-->
%22Energy one takes leg. anyone
medical
s%22)]</b>.
<b>[r:Fat=1d10]
1d10 Fatigue
makinga
attention. and
Run In either
level(s)
suffers
or of gore. receives
Fatigue
Such is the attention.
medical agony of
body
<b>2 lies
levels with
[r,if(1d100>T):newState(%2 of the normal
Fatigue</b>. Charge
case,
Fatigue. Lossthe Action
target within
takes six the
The target's
target death
takes that his
<b>2 levels
Crit on Body, permanent
[r:setFatigue(Fat)]</b>
effects.[r:setDeath()] and <b>Blood [r:setFatigue(Fat)]</b> and
[r:setFatigue(2)]
2Stunned%22,1)] metres
<b>[r:Fat=1d5] of
[r:setFatigue(Fat)]</b> the target
level(s) this of piteous
of Fatigue</b>. screams drowns out
effect%22)]
is suffering
[h:StateName = Arg(0)] from <b>Blood [h:newState(%22Blood_Los suffers <b>Blood Loss
Turn,
Fatigue. must make an Agility all conversation
[r:setFatigue(2)] within
Loss
[h,if(argCount() == 2):numRounds s%22)]</b>.
Test = Arg(1);numRounds
or fall over. He now has = -1] [h:newState(%22Blood_Los
[r:2d10](2d10) metres for
[h:newState(%22Blood_Los only [r:setFatigue(Fat)]</b>
one leg. s%22)]</b>.
[r:setDeath()] the rest of theHe Round.now only
s%22)]</b>.
[h: setState(StateName, 1)] [r,if(1d100>T):setDeath()] has one
[r:setDeath()] leg.
[h:States=json.set(States, StateName, numRounds+1)] [r,if(1d100>T):setDeath()]
<!--if someone gets the same state more then once it cumulates, this can be argued...-->
[h:StateName = Arg(0)]
[h,if(argCount() == 2):numRounds = Arg(1);numRounds = -1]
[r:setFatigue(1)]
[h:takenFatigue=arg(0)]
[h:Fatigue = max(-1, Fatigue - takenFatigue)]
[h,if(TB !=0):bar.Fatigue = Fatigue / TB]
6-7
8-9
10
11
12-99
Disrupting Blow: One of the Titan's crew is momentarily stunned by the impact of a particularly jarring hit. That crewman (de
half the Titan's Command Crew are stunned, 1 weapon may not fire. Shooting from the Titan takes a non-cumulative -10 pe
is always affected by the Critical Hit unless already suffering from the effects of a previous Critical Hit, in which case the Pri
4 Hammer Blow: The Titan's pilot or steersman is momentarily shaken by a direct hit that barely fails to penetrate the armou
Titan has both a steersman and a Princeps, the steersman is always affected by the Critical Hit unless already suffering fro
5 Weapon Damaged: A randomly selected weapon on the Titan is hit by the full effects of the blast. However, Titan weapon
where it may not fire until repaired (outside the course of the battle). On any other result, the weapon simply may not fire du
6-7 Drive Damaged: The Titan's motive engines are damaged, slowing it to a limping gait. Reduce the Titan's Tactical spee
speed to zero, the Titan is immobilised and cannot move until repaired (outside the course of the battle).
8-9 Penetrating Hit: A powerful shot burns through the Titan's armour Reduce the armour on the Titan's facing that cook the
<b>[r:1d5]</b> (1d5) crewmembers are hit (a lucky strike to the command chamber or drive chamber). If hit, the crewmemb
10 Fire!: A plasma conduit ruptures or fuel reserves ignite. The crew has <b>[r:1d5]</b> (1d5) rounds before they begin Su
they must make a Challenging (+0) Agility Test each round, or catch on fire. Using the machine's integral fire-suppression e
while making a Difficult (-10) Tech-Use Test. This Test may be attempted multiple times
11 Structural Loss: Devastating blows cause cascading destruction throughout the Titan as machinery tears itself apart und
lead to...
[h:roll=1d10][r:if(roll < 7, "<b>Corpse of the God Machine</b>: The Titans reactor Bickers and dies, and the dead corpse eit
destroyed, and cannot be repaired save through centuries of work in a Forge world.", "<b>Apocalyptic Explosion!</b>: The
(10*2d10). This is (he blast zone. Everything within the blast zone takes <b>[r:5d10+10]</b> (5d10+10) Energy damage, w
target is from the exploding Titan. Where the Titan once stood are only a few charred pieces and a giant crater plated in mo
stunned
stunned
Damaged
crippled
Damaged
fire
Damaged
hulked/explosion
1
2
3
4
6
7
8
9
10-99
2
3
4
8
9
10-99
1
2
3
4
6
7
9
10-99
1
2
8
9
10-99
Table 8-25: Weapon Critical Hit Chart
A strong concussive hit leaves the gun intact, but knocks the gunner away from his station. The gunner is stunned for 1 Rou
A glancing blow knocks the gun about, dislodging an ammo linkage, buckling a breach door or shorting out a power system
The hit frazzles the gun's targeting system, blocks a vision slit or causes internal armour to flake away and strike the gunne
With the sound of grinding metal, the gun locks in place. The gun gains Weapon/Turret Locked Damage Condition (see pag
Weapon, treat this as the result 5 on this table.
The gun's ammo-hopper or power control system is destroyed, leaving the weapon incapable of loading ammunition. The w
page 215) until it has been repaired.
The weapon's targeting systems are annihilated by the blast. The weapon gains the Targeting Systems Destroyed Damage
The gun's ammo-hopper or power control systems are severely damaged, or perhaps the weapon's barrel is cracked from a
chance of the currently loaded ammunition cooking off. If it does so, roll Damage against the vehicle and any gunners mann
remaining ammunition in that clip is destroyed.
The weapon explodes and is torn from its housing. Damage from the explosion rips further into the vehicle's hull, possibly in
As above, except the explosion rips through the entire crew compartment. Every member of the crew suffer [r:1d10](1d10)+
catches fire can attempt to put themselves out as described in the rules for Fire on page 189.
The force of the attack destroys the weapon and continues through into the vehicle's hull, detonating the ammunition store
Explosive damage. Anyone within [r:2d10](2d10) metres of the vehicle suffers [r:1d10](1d10)+6 Explosive damage from the
Evasion Test suffers [r:1d10](1d10)+6 Damage from the vehicle's explosion. Note: Depending on the contents of the vehicle
Table 8-26: Motive Systems Critical Hit Chart Critical Damage Critical Effect
A savage blow to the vehicle's drive mechanism or engine intakes forces the operator to wrestle with the controls in order t
facing. The operator takes one level of Fatigue from the effort.
The vehicle is knocked violently from its current position, but otherwise no major damage is caused. The vehicle may only m
One of the vehicle's tracks, a rear axle or ankle joint, or perhaps a vital fuel link has taken a major hit, and now one side of
The vehicle's fuel or drive power systems have taken a glancing hit. The vehicle is in no danger of exploding, but coaxing s
is failed by three or more degrees the vehicle's engine stalls and the vehicle cannot move at all this turn. Skimmers that suf
The driver finds that the vehicle's control systems are completely unresponsive... but the vehicle is still moving! Tracked an
effect (other than Skimmers, who still crash).
The hit tears off a tread, damages a knee joint, or tears into the grav-generator housing doing severe damage. The vehicle
Condition instead. If this occurs Tracked and Wheeled Vehicles coast to a quick stop, Walkers grind to a halt where they sta
The small internal explosion causes a loose bolt to ricochet around the driver's controls at breakneck speed, or perhaps a c
Operate Test in order to move the vehicle next turn. If the vehicle was already moving when this result occurred and the veh
falling over if it is a Walker.
The vehicle's motive systems are ripped apart in an explosion that immediately stops the vehicle from moving. The vehicle
The vehicle's power systems or fuel tanks are penetrated. The vehicle grinds to a halt and immediately catches alight. The
ground.
The hit smashes the vehicle's drive shaft or sends a surge through its power systems. The vehicle immediately lurches forw
respects. Walkers move forward half their Tactical Speed and before falling over. Anything mounted on the top of the vehicl
hull may still be used assuming there are any crew left to use them. The vehicle is completely immobilised (and upside dow
vehicle has been turned ride side up again).
Table 8-27: Turret Critical Hit Chart Critical Damage Critical Effect
A strong concussive hit leaves the gun intact, but knocks those within the turret around. Anyone within the vehicle's turret i
A heavy blow knocks the turret aside, but it is not immediately apparent how much damage the gun has taken. The crew ca
The hit frazzles the gun's targeting system, blocks a vision slit or causes internal armour to flake away and strike the gunne
With the sound of grinding metal, the turret locks in place. The gun gains Weapon/Turret Locked Damage Condition (see p
Weapons to maintain their Fire Arcs even if a turret has jammed in place.
The turret's loses power, and everything stops working. The turret and the weapons contained within are undamaged, but n
linked to it (such as additional searchlights, communications equipment and so on) these cease to operate. For the purpose
weapons had already been destroyed by previous critical effects).
The turret's targeting systems are annihilated by the blast. Every weapon within the turret other than any Pintle Weapons m
The hit tears through the turret's armour, leaving only useless shards of metal. All further hits to the vehicle's turret now roll
(2d10) AP for the purposes of repairing the armour (see Reduced Armour, page 214). If the attack was a ranged weapon, th
Damage. In addition, the vehicle gains the Open Topped Vehicle Trait, which could be a problem if the vehicle is in a poison
Several areas of the turret are blasted away and the entire turret catches fire. Any weapons mounted in or on the turret gai
alight. Refer to On Fire! sidebar on page 214.
As above, except the fire pours into the main hull of the vehicle, setting everything alight. Every member of the crew, plus a
catches fire can attempt to put themselves out as described in the rules for Fire on 266.
A colossal explosion tears the turret away from the vehicle, the twisted wreckage flying into the air as the vehicle itself is rip
Damage. Anyone within [r:2d10](2d10) metres of the vehicle suffers [r:1d10](1d10)+6 Explosive Damage from the blast. If th
Test suffers [r:1d10](1d10)+6 damage from the vehicle's explosion. Additionally the turret flies 3d10 metres in a random dire
are automatically killed - there's no way they'd have time to bail out! Note: Depending on the contents of the vehicle, the GM
Table 8-28: Hull Critical Hit Chart Critical Damage Critical Effect
The vehicle jolts to one side with the force of a strong hit, forcing everyone aboard to grab onto something to stay in their se
An internal gas line bursts, unleashing an opaque but non-lethal cloud within the crew compartment. One member of the cre
-20 penalty until the leak has been sealed.
A jarring blow tosses the vehicle around, throwing things about the interior. Any crew or passengers who are not strapped in
knocked askew and shots go wide.
Some electrical cabling or power coupling is blasted loose by the impact, raining a sudden shower of sparks down on a mem
Several hull plates buckle and fall away, weakening the vehicle. The Facing where the attack hit reduces its AP by [r:1d10](
penetrate this reduced armour value).
A small explosion rips through the crew compartment, damaging internal systems and wounding the crew. If the vehicle's cr
(1d10)+6 Explosive damage to the body, suffer one level of Fatigue and must make a Challenging (+0) Agility Test or catch
The hit tears through the vehicle's armour, leaving only useless shards of metal. The Facing where the attack hit reduces its
penetrate this reduced armour value). If the attack was a ranged weapon, the shot rips through the interior of the vehicle as
Trait, which could be a problem if the vehicle is in a poisonous atmosphere, underwater, or in a vacuum.
As above, but the vehicle also catches fire! Refer to On Fire! sidebar on page 214.
A short, sharp explosion flares outward from the vehicle. Armour panels fall off, weapons are blasted free, and the vehicle's
weapons each one has a 50% chance of gaining the Weapon Destroyed Damage Condition. Anyone inside the vehicle take
The vehicle's ammo supply, reactor or fuel supply takes a direct hit and the vehicle erupts from within. Shards of molten me
Anyone inside takes [r:2d10](2d10)+18 Explosive damage. Anyone within [r:2d10](2d10) metres of the vehicle suffers [r:1d1
last second. Anyone who succeeds at the Evasion Test suffers the [r:1d10](1d10)+6 damage from the vehicle's explosion. N
HAZARDS
Modifier
0
-5
-10
-15
TABLE 8-23: DIFRCULT TERRAIN. & OTHER
Types of Terrain
Clear, open ground, paved roadway.
Rough graven road, cleared dry field.
Deep mud or standing water less than 20cm deep, drifting sand, dense undergrowth and brush.
lowing water approximately 1 metre deep, rocky and unstable terrain, thick forests or ruined cityscapes (in
addition, failing an Operate Test by four or more degrees results in the vehicle becoming bogged down and
stuck, and it must be pried free before continuing).
Roll Location
21-60 Hull
61-80 Weapon
81-00 Turret
TABLE 8-24: VEHICLE HIT LOCATIONS
Description
These could be tracks, wheels, leg actuators, grav-plates, engines, power relays and so
on. These systems are often quite fragile, regardless of the type of vehicle, and as such
most vehicles find themselves immobilised rather than suffering outright destruction.
The attack has hit the vehicle's main hull. Powerful hits here could kill crewmembers or
detonate fuel and ammunition stores.
The attack has hit one of the weapons mounted on the vehicle's hull. It could be a
sponson, or a fixed weapon protruding from the vehicle's front armour. If there are
multiple weapons in this location, the GM should randomise which one is hit. If a vehicle
has no Weapon on that particular f acing, treat it as a hit to the Hull. These attacks often
destroy the weapon system, but some attacks can translate back to the main hull of the
vehicle causing secondary damage.
The attack has hit the vehicle's turret. If a vehicle has more than one turret then the
turret closest to the attacker is the turret affected by the attack. If there are multiple
weapons in th is location, the GM should randomise which one is hit. If a vehicle has no
Turret, treat it as a hit to the Hull. Turret destruction is just as dangerous as hits that
penetrate the hull, as volatile ammunition is often stored with in the turret, and a lot of
tank commanders sit inside the turret as well.
1-2
8-10
11+
<b>Jarring Blow</b>: The impact tosses the vehicle around, throwing anything inside about the interior compartments. Any
Test or be stunned for <b>[r:1d5]</b> (1d5) Rounds. All shooting from the vehicle during the next Round suffers -20 to hit a
<b>Staggered</b>: A direct hit on the armour surrounding the driver's compartment leaves the pilot stunned and reeling. He
<b>[r:1d5]</b> (1d5) Rounds. A ground vehicle comes to a screeching halt, a skimmer will drift in the direction it last moved
senses and rights the aircraft.
<b>Weapon Destroyed</b>: A randomly selected weapon on the vehicle is hit by the blast, twisted and melted beyond repa
it does so, roll damage against the vehicle and any gunners manning the weapon as if the destroyed weapon had hit them,
<b>Drive Damaged</b>: The hit tears off a tread, penetrates an air intake, or tears into the grav generator housing, doing s
half). If this brings the tactical speed to 0, the vehicle is immobilised. Ground vehicles shudder to a halt, while skimmers and
<b>Penetrating Hit</b>: The hit tears through the vehicle's armour, leaving only useless shards of metal. Reduce the vehicl
vehicle as well. Each passenger and crew member has a 20 percent chance of being hit by the same shot and taking half o
vehicle is in a poisonous atmosphere, underwater, or in a vacuum.
<b>Fire</b>: The vehicle catches fire as its fuel stores ignite or power reserves overload. Anyone inside must make a Diffic
a 20 percent chance the vehicle will explode.
<b>Destroyed</b>: The hit wrecks the vehicle, turning it into a shattered hulk. Anyone inside the vehicle takes <b>[r:2d10]<
<b>[r:1d10]</b> (1d10) Rounds. Skimmers or flyers crash to the ground or go into a terminal dive, depending on their altitud
<b>Explodes</b>: A direct hit to ammo stores, fuel tanks or another vital portion of the vehicle turns it into a raging fireball.
meters of the vehicle suffers <b>[r:2d10]</b> (2d10) explosive damage from the explosion. If the vehicle has an open top, s
succeed they only take <b>[r:2d10]</b> (2d10) Explosive damage. Note: depending on the contents of the vehicle, the GM
Damaged
crippled
Damaged
Damaged/fire
hulked
explosion
RT-CH-SS
Roll
1
9-10
11
RT-CH-SS-CD
1-7
8-9
10
RT-CH-SS-SH
1-2
3-7
9-10
RT-CH-SS
Result
<b>Holed</b>: A lucky hit has wrenched open the ship's hull, exposing it to space. The attacker selects the <b>[r:InputCrit(
bulkheads slam into place to seal off the compartments, but this Component is <b>depressurized</b>.
<b>Internal Damage</b>: The force of the hit ruptures bulkheads and smashes machinery. The attacker selects the<b> [r:
Component is <b>damaged</b>.
<b>Sensors damaged</b>: The ship's <b>auspex arrays</b> have been knocked out, leaving the vessel blind. Until the da
ship's immediate engagement range automatically fail. Additionally, as the arrays are located outside the hull, any repairs m
[h:setSSTmpStat("BSMod", -30, "AugurArray")]
<b>Thrusters (Plasma Drive) damaged</b>: The ship's manoeuvring thrusters are smashed, venting randomly and leaking
ship's Manoeuvrability bonus by -20", "the thrusters are completely damaged. The ship cannot turn. This damage can be re
200),"PlasmaDrive")]
<b>Fire!</b>: Alarms scream through the hull as hungry flames roar though passageways and compartments. The blaze m
%{target}; damageType=fire; hitType=0; numComp=1;"))]</b>. This Component is now on fire.<br><b> If the fire is not unde
catch fire<b>. To overcome the fire either Deppresurize it (1d5 Crew 2d10 Morale) or organise fire fight teams (Every PC m
<b>Engines Crippled (Plasma Drive)</b>: Something pierces the immense drive tubes in the ship's stern, bleeding plasma
plasma drives are still usable, though heavily damaged. Reduce the ships Speed by half.", "the drives are completely wreck
7):setComponentTypeDamage("PlasmaDrive","damaged")] [h:setSSTmpStat("Speed", if(roll<8,-floor(Speed/2),-Speed+1),"
<b>Surly Techsprites</b>: Something has jarred and shocked the ship's machine spirits, awakening their anger. Massive e
Component now counts as unpowered. Each Component must be repaired individually before it can receive power again. M
spooky atmosphere.[r:surlyCritHit()]
<b>Decapitation</b>: A lucky hit strikes the ship's <b>bridge</b>, sending shrapnel scything across the compartment and o
[result=2d10] Explosive damage. If the damage result is 12 or higher, the bridge Component is also depressurized. If the da
damaged", if(result >= 12, "depressurized","" ))][h,if(result >= 12):setComponentTypeDamage("PlasmaDrive",damType)]
<b>Hull Breach</b>: The hull of the ship is ripped asunder by tremendous force, opening compartments to the void and doi
knows of, and not including the bridge). Roll a d10 for each; on a 1-7 the Component is damaged and depressurized. On an
Morale damage separately, the ship reduces both of its current values by half. The following components are chosen: <b> [
numComp=%{result};"))][h:MoralePercentage = floor(MoralePercentage /2)][h:CrewPercentage = floor(CrewPercentage /2)]
<b><u>Catastrophic Damage</u></b>: A succession of powerful blows and explosions rip through the ship, causing horren
"WarpEngine"))][h,if(hasNoWarp && result==10):result=9][r:evalMacro(table("RT-CH-SS-CD", result))]
RT-CH-SS-CD
<b>The ship is hulked:</b> Catastrophic damage leaves the ship a drifting, smouldering wreck. Uncontrolled fires burn in so
for each Component (roll result): <br>[r:hulkedCritHit()]
<b>The ship's plasma drive explodes: </b>the starship's plasma drive explodes in a single, cataclysmic explosion. All starsh
+Manoeuvrability Test or be struck by the flaming debris of the destroyed vessel. Treat this as {resultMB=1d5} (1d5) macrob
[h:setComponentTypeDamage("PlasmaDrive","destroyed")]
<b>The ship's warp engine explodes </b>: the starship's warp drive overloads and explodes, rending a seething hole in spa
craft must make a Hard (-20) Pilot (Spacecraft)+Manoeuvrability Test or be struck by the chaos-storm, taking the equivalen
starship within {resultRift=1d5} (1d5) VUs of the stricken vessel must make a second Challenging (+0) Pilot (Spacecraft)+M
horrible. Mass possessions and manifesting daemons are the norm, while the crew frantically tries to activate the Geller Fie
[h:setComponentTypeDamage("WarpEngine","destroyed")]
RT-CH-SS-SH
it is miraculously untouched, but is unpowered.
it is depressurized and damaged.
it is completely destroyed, and all crew inside are killed. Reduce Crew Population to [1d10].
<0 = crippled
Damaged
Damaged
Damaged
Damaged
fire
Damaged
Damaged
Damaged
Damaged
Damaged
hulked
explosion
chaos storm
Characteristic Simplentermediate Trained Expert Simple Intermediat
Rogue Trader AVERAGE
Weapon Skill 100 250 500 750 1600 2443.75 4406.25
Ballistic Skill 250 500 750 1,000 2500
Strength 500 750 1,000 2,500 4750
Toughness 500 750 1,000 2,500 4750
Agility 250 500 750 1,000 2500
Intelligence 100 250 500 750 1600
Perception 250 500 750 1,000 2500
Willpower 250 500 750 1,000 2500
Fellowship 100 250 500 750 1600
2300 4250 6500 11250 24300 2300 4250
Arch-militant -143.75 -156.25
Weapon Skill 250 500 750 1,000 2500
Ballistic Skill 100 250 500 750 1600
Strength 100 250 500 750 1600
Toughness 250 500 750 1,000 2500
Agility 100 250 500 750 1600
Intelligence 500 750 1,000 2,500 4750
Perception 500 750 1,000 2,500 4750
Willpower 500 750 1,000 2,500 4750
Fellowship 250 500 750 1,000 2500
2550 4500 6750 12750 26550 2550 4500
Astropath 106.25 93.75
Weapon Skill 500 750 1,000 2,500 4750
Ballistic Skill 500 750 1,000 2,500 4750
Strength 250 500 750 1,000 2500
Toughness 250 500 750 1,000 2500
Agility 250 500 750 1,000 2500
Intelligence 100 250 500 750 1600
Perception 250 500 750 1,000 2500
Willpower 100 250 500 750 1600
Fellowship 500 750 1,000 2,500 4750
2700 4750 7000 13000 27450 2700 4750
Explorator 256.25 343.75
Weapon Skill 250 500 750 1,000 2500
Ballistic Skill 250 500 750 1,000 2500
Strength 100 250 500 750 1600
Toughness 100 250 500 750 1600
Agility 500 750 1,000 2,500 4750
Intelligence 100 250 500 750 1600
Perception 500 750 1,000 2,500 4750
Willpower 250 500 750 1,000 2500
Fellowship 500 750 1,000 2,500 4750
2550 4500 6750 12750 26550 2550 4500
Missionary 106.25 93.75
Weapon Skill 100 250 500 750 1600
Ballistic Skill 500 750 1,000 2,500 4750
Strength 250 500 750 1,000 2500
Toughness 250 500 750 1,000 2500
Agility 250 500 750 1,000 2500
Intelligence 500 750 1,000 2,500 4750
Perception 250 500 750 1,000 2500
Willpower 100 250 500 750 1600
Fellowship 100 250 500 750 1600
2300 4250 6500 11250 24300 2300 4250
Navigator -143.75 -156.25
Weapon Skill 500 750 1,000 2,500 4750
Ballistic Skill 250 500 750 1,000 2500
Strength 250 500 750 1,000 2500
Toughness 250 500 750 1,000 2500
Agility 500 750 1,000 2,500 4750
Intelligence 100 250 500 750 1600
Perception 100 250 500 750 1600
Willpower 100 250 500 750 1600
Fellowship 500 750 1,000 2,500 4750
2550 4500 6750 12750 26550 2550 4500
Seneschal 106.25 93.75
Weapon Skill 250 500 750 1,000 2500
Ballistic Skill 250 500 750 1,000 2500
Strength 500 750 1,000 2,500 4750
Toughness 250 500 750 1,000 2500
Agility 250 500 750 1,000 2500
Intelligence 100 250 500 750 1600
Perception 100 250 500 750 1600
Willpower 500 750 1,000 2,500 4750
Fellowship 100 250 500 750 1600
2300 4250 6500 11250 24300 2300 4250
Void-master -143.75 -156.25
Weapon Skill 250 500 750 1,000 2500
Ballistic Skill 100 250 500 750 1600
Strength 250 500 750 1,000 2500
Toughness 250 500 750 1,000 2500
Agility 100 250 500 750 1600
Intelligence 500 750 1,000 2,500 4750
Perception 250 500 750 1,000 2500
Willpower 100 250 500 750 1600
Fellowship 500 750 1,000 2,500 4750
2300 4250 6500 11250 24300 2300 4250
-143.75 -156.25
Trained Expert Total Characteristic Simple Interm. Trained Expert
Rogue Trader
6656.25 12031.25 25537.5 Weapon Skill 250 500 500 750
Ballistic Skill 250 500 750 1000
Strength 500 750 1,000 2500
Toughness 500 750 1,000 2500
Agility 250 500 750 1000
Intelligence 100 250 500 750
Perception 250 500 750 1000
Willpower 250 500 1000 2500
Fellowship 100 250 500 750
6500 11250 24300 2450 4500 6750 12750
-156.25 -781.25 -1237.5 Arch-militant
Weapon Skill 250 500 750 1000
Ballistic Skill 100 250 500 750
Strength 250 500 500 750
Toughness 250 500 750 1000
Agility 100 250 500 750
Intelligence 500 750 1,000 2500
Perception 250 500 1,000 2500
Willpower 500 750 1,000 2500
Fellowship 250 500 750 1000
6750 12750 26550 2450 4500 6750 12750
93.75 718.75 1012.5 Astropath Transcendent
Weapon Skill 500 750 1,000 2500
Ballistic Skill 250 500 1,000 2500
Strength 250 500 750 1000
Toughness 250 500 750 1000
Agility 250 500 750 1000
Intelligence 100 250 500 750
Perception 250 500 500 750
Willpower 100 250 500 750
Fellowship 500 750 1,000 2500
7000 13000 27450 2450 4500 6750 12750
343.75 968.75 1912.5 Explorator
Weapon Skill 250 500 750 1000
Ballistic Skill 250 500 750 1000
Strength 250 500 500 750
Toughness 100 250 500 750
Agility 500 750 1,000 2500
Intelligence 100 250 500 750
Perception 250 500 1,000 2500
Willpower 250 500 750 1000
Fellowship 500 750 1,000 2500
6750 12750 26550 2450 4500 6750 12750
93.75 718.75 1012.5 Missionary
Weapon Skill 250 500 500 750
Ballistic Skill 500 750 1,000 2500
Strength 250 500 750 1000
Toughness 250 500 750 1000
Agility 250 500 750 1000
Intelligence 500 750 1,000 2500
Perception 250 500 1,000 2500
Willpower 100 250 500 750
Fellowship 100 250 500 750
6500 11250 24300 2450 4500 6750 12750
-156.25 -781.25 -1237.5 Navigator
Weapon Skill 500 750 1,000 2500
Ballistic Skill 250 500 750 1000
Strength 250 500 750 1000
Toughness 250 500 750 1000
Agility 250 500 1,000 2500
Intelligence 250 500 500 750
Perception 100 250 500 750
Willpower 100 250 500 750
Fellowship 500 750 1,000 2500
6750 12750 26550 2450 4500 6750 12750
93.75 718.75 1012.5 Seneschal
Weapon Skill 250 500 1000 2500
Ballistic Skill 250 500 750 1000
Strength 500 750 1,000 2500
Toughness 250 500 750 1000
Agility 250 500 750 1000
Intelligence 100 250 500 750
Perception 250 500 500 750
Willpower 500 750 1,000 2500
Fellowship 100 250 500 750
6500 11250 24300 2450 4500 6750 12750
-156.25 -781.25 -1237.5 Void-master
Weapon Skill 250 500 1000 2500
Ballistic Skill 100 250 500 750
Strength 250 500 750 1000
Toughness 250 500 750 1000
Agility 100 250 500 750
Intelligence 250 500 750 1000
Perception 250 500 500 750
Willpower 500 750 1000 2500
Fellowship 500 750 1,000 2500
6500 11250 24300 2450 4500 6750 12750
-156.25 -781.25 -1237.5
NEW:
2000 2450 4500 6750 12750
2500 100 250 500 750
4750 100 250 500 750
4750 250 500 500 750
2500 250 500 750 1000
1600 250 500 750 1000
2500 250 500 750 1000
4250 250 500 1000 2500
1600 500 750 1000 2500
26450 500 750 1000 2500
100/250/500 250/500/750 500/750/1 750/1000/2500
2500 2/5/2 2/5/2 3/3/3 3/3/3
1600
2000
2500 Rogue Trader 24,300
1600 Missionary 24,300
4750 Seneschal 24,300
4250 NEW 26,450
4750 Arch-militant 26,550
2500 Explorator 26,550
26450 Navigator 26,550
Astropath 27,450
4750 Voidmaster 24,300
4250
2500
2500
2500
1600
2000 100 250 500 750 750
1600 250 500 750 1000 750
4750 250 500 750 1000 750
26450 250 500 750 1000 1000
250 500 750 1000 1000
2500 250 500 750 1000 1000
2500 250 500 750
2000 500 750 1000
1600 500 750 1000
4750 2600 4750 7000 5750 5250
1600
4250
2500
4750
26450
2000
4750
2500
2500
2500
4750
4250
1600
1600
26450
4750
2500
2500
2500
4250
2000
1600
1600
4750
26450
4250
2500
4750
2500
2500
1600
2000
4750
1600
26450
4250
1600
2500
2500
1600
2500
2000
4750
4750
26450
500
500
750
750
750
750
1000
1000
1000
Ship Structure - Fire
bridge
connection matrix
auger array
passenger
cargo hold
quarters
facilities
support
bridge
bridge 1 1 1
auger array 1 1 1 1 1 1
support 1 1 1 1
quarters 1 1 1 1
cargo hold 1 1 1 1 1
facilities 1 1 1
passenger 1 1 1
void field 1 1
gellar field 1 1
Nova
Torpedo
macrobatteries
Lance
Warp Drive
Plasma Drive
3 6 4 4 7 4 4
6
1
1
1
1
1
1
void field
6
1
1
1
1
1
1
gellar field
5
1
1
1
1
1
Nova
6
1
1
1
1
1
1
Torpedo
3
1
1
1
macrobatteries
3
1
1
1
Lance
3
1
1
1
Warp Drive
3
1
1
1
Plasma Drive
67
3
3
3
3
5
6
6
6
4
4
7
4
4
6
3
67
Table 8-1: Machine Spirit Oddities
Roll Result Short Version
1 A Nose for Trouble: Add +5 to the ship’s Detection, and reduce this ship’s Armour by
2 Blasphemous Tendencies: All Navigation Tests in the Warp gain a +15 bonus. While aboard s
3 Martial Hubris: Gain +5 to all Ballistic Skill Tests to Fire Ships Weapons. -15 o
4 Rebellious: GM randomly selects one of the ship’s Components that becomes un
5 Stoic: Gained Profit Factor from an Endeavour reduced by 1. When the
6 Skittish: When in combat, reduce the ship’s Speed by 1. Reduce the trave
7 Wrothful: During combat, the ship gains +1 Speed and + 7 Manoeuvrability.
8 Resolute: Ship suffers -1 Speed, but gains +3 Hull Points and grants a +10 b
9 Adventurous: When participating in an Endeavour the ship gains +10 Detection,
10 Ancient and Wise: Ship suffers -4 Hull Integrity but gains a +10 bonus to any Man
Haunted:
Somehow, this vessel has been outfitted with ancient archaeo-tech systems from mankind’s forgotten past. When constructing this vessel, players must select 1 Archeot
Some nameless horror haunts this vessel’s past, leaving voidsmen to whisper stories
of ghosts wandering through the corridors and cabins. Reduce Morale permanently
by 10. However, strange premonitions flicker on the augur arrays, granting a +6 to the
ship’s Detection. Additionally, all non-crewmembers suffer -5 to Command Tests
involving boarding actions or hit and run actions against the haunted vessel. The
presence of these spirits may cause many other issues, depending on their origins and
how they came to haunt the vessel (something the GM should determine).
The vessel is a veritable monument to the power and grandeur of the God-Emperor’s might. Awe-inspiring and terrible, it lacks subtlety. All Intimidate Tests made by cha
Beneath this vessel’s unassuming exterior is a dangerous spacefaring predator. The captain selects three Components. When scanned or subjected to anything but a tho
Over the years
Amongst this ship indentured
the low-decks has been used to perform
crew, deeds dastardly
strange perversions of thetoImperial
some and heroic
Creed to arisen,
have others.Amongst
The GM selects a social indentured
the low-decks group (pirates,
crew,heretics,
strangethe Imperial Navy,
perversions of thethe
Imp
The ship has been recovered from a space hulk - a mass of wrecked ships that drifts intermittently through the warp and realspace. The ship is very old (and thus of high
The ship suffers a flutter in its Warp Engines, an inconsistency that no amount of maintenance or supplication can eliminate. Whenever the ship travels through the imm
The ship was purchased with borrowed funds. The money could have come from a criminal organisation, influential noble, or even a member of the Inquisition—but no
Through dealings with some xenos race, this vessel has been outfitted with examples of their blasphemous technology. When constructing this vessel, players must selec
n, and reduce this ship’s Armour by 1, due to its many battles. Occasionally, the crew may find themselves in fights they might have preferred to avoid.
h the warp more easily, as if it was more at home there... All Navigation Tests made to pilot this vessel through the warp gain a +15 bonus. However, while aboard the ship, all crew suffe
ns +5 to all Ballistic Skill Tests to fire its weapons, but suffers -15 on any Pilot (Spacecraft) Tests made to escape combat.
more than one space combat per game session, the GM should randomly select one of the ship’s Components that becomes unpowered until repaired. However, whenever the ship suff
gain Profit Factor from an Endeavour, reduce the amount gained by 1. However, whenever one of the ship’s Component’s becomes damaged or unpowered, roll 1d10. On a 7 or higher, t
en not in danger, it runs eagerly and fast. Reduce the travel time for any long distance (between stars) voyage by 1d5 weeks, to a minimum of 1.
ng combat, the ship gains +1 Speed and + 7 Manoeuvrability. Out of combat, the ship suffers -1 Speed and -5 to Manoeuvrability and Detection.
s -1 Speed, but gains +3 Hull Points and grants a +10 bonus to all Repair Tests.
ting in an Endeavour the ship gains +10 Detection, when not participating in an Endeavour it suffers -10 Detection.
it anticipates the needs of its crew, and will move as one with a competent master. The ship suffers -4 Hull Integrity but gains a +10 bonus to any Manoeuvre Actions it performs (includ
ssel, players must select 1 Archeotech Component of their choice. However, any Tech-Use Tests to repair the ship suffer a -20, due to the highly complex nature of the machinery. Additi
ty. All Intimidate Tests made by characters from this vessel gain +15, while all other social Skill Tests suffer a -5. These bonuses and penalties only apply if the character is known to be fro
or subjected to anything but a thorough internal inspection, these components will either not register on the scans, or appear to be a different Component of the same type. Thus, the s
s,
ew,heretics,
strangethe Imperial Navy,
perversions of thethe Inquisition,
Imperial Creedor inhabitants
have of an important
arisen, Amongst locale indentured
the low-decks like Footfall).crew,
All ship’s crew
strange suffer a -20
perversions ofto
thesocial Skill Creed
Imperial Tests when interacting
have arisen, with that
glorifying group.
death The GM
to celebrate
e ship is very old (and thus of high quality), but those who know of its origins whisper that it is cursed. The ship gains +1 Armour, +1 Speed, and +3 Manoeuvrability. However, every time
er the ship travels through the immaterium, the GM should roll 1d10. On a 6 or lower, the journey takes an additional 1d5 weeks, on a 7 or higher, the travel time is reduced 1d5 weeks i
member of the Inquisition—but no matter the source, the debt must be repaid. Whenever the crew attempts to complete an Endeavour’s Objective, they must accumulate an additional
cting this vessel, players must select 1 Xenotech Component of their choice. However, any Tech-Use Tests to repair the ship suffer a -30, due to the strange and blasphemous nature of t
wever, while aboard the ship, all crew suffer -5 to Willpower based Tests.
repaired. However, whenever the ship suffers a critical hit (for any reason) roll 1d10. On a 8 or higher, the critical effect is ignored.
or unpowered, roll 1d10. On a 7 or higher, the ship shrugs off the damage and it is ignored.
hly complex nature of the machinery. Additionally, the tech priests of Mars regard the vessel as holy, or at least having holy components. Some may petition to visit the vessel, others ma
nly apply if the character is known to be from the vessel. In addition, few will be able to see beyond the symbolism of the vessel—xenos see a threat, faithful Imperial citizens see a symb
nt Component of the same type. Thus, the ship might hide additional armour plating, or a small macrobattery may be much more powerful than it appears. However, the ship suffers -2 P
dwhen interacting
have arisen, with that
glorifying group.
death The GM then
to celebrate selects a Reduce
the Emperor. second Crew
groupPopulation
naturally opposed to thebyfirst.
permanently All ship’s reduce
8. However, crew gain
all +20 to social
Morale Skillsany
loss from when interacting
source with
by 2, due to that group.unwaverin
the crew’s The additi
d +3 Manoeuvrability. However, every time the crew suffers a Misfortune, the GM rolls twice and chooses the worse of the two. The curse can have many other effects as well, many ill,
her, the travel time is reduced 1d5 weeks instead (potentially causing the ship to arrive before it left!). However, once in a great while, the ship will leave the warp to unexpectedly find i
ective, they must accumulate an additional 50 Acheivement Points to accomplish the Objective. However, the ship’s financier supports his investment by providing aid and information. A
o the strange and blasphemous nature of the machinery. Should the character attempting the repairs have Forbidden Lore (Xenos), the penalty is only -10. Also, the forces of the Ordo X
e may petition to visit the vessel, others may want it for themselves.
threat, faithful Imperial citizens see a symbol of civilisation (or possibly chastisement), and heretics and rebels see a hated foe. Their reactions will be coloured accordingly.
an it appears. However, the ship suffers -2 Power to maintain the systems creating the illusion. The ship may also have concealed smuggling compartments, unseen passageways, hidden
yhen interacting
source with
by 2, due to that group.unwavering
the crew’s The additional problems
faith. that could
Additionally, arise from
ship officers andbeing hatedofbythe
members a particular
Ministorum group
will of people
have arewarily
to deal limitless.
with the cult and its leaders. Death cults do produce
n have many other effects as well, many ill, but a truly skilled Rogue Trader can turn any situation to profit...
p will leave the warp to unexpectedly find itself someplace other than its intended destination. (This is at the GM’s discretion, but should not happen on a regular basis.)
stment by providing aid and information. All crew can count their financier as a reliable contact. Additionally, their creditor may require the crew to perform specific missions that they a
ty is only -10. Also, the forces of the Ordo Xenos have an interest in the vessel and who controls it.
will be coloured accordingly.
mpartments, unseen passageways, hidden cogitation-override programming, or other secrets.
cult and its leaders. Death cults do produce skilled assassins...
Crew Population
Threshold
80
60
50
40
20
10
20
10
0
8-13: Crew Population
Effect
The ship increases all travel times by 1d5 days.
All Tests involving Boarding Actions, repulsing Hit and Run attacks, fighting fires, and making Emergency
Repairs suffer a -5 penalty.
The ship suffers a -10 penalty to its Manoeuvrability.
The ship loses any bonus to Acheivement Points it would normally receive for its Components.
In combat, the ship counts as Crippled. If the ship actually becomes Crippled, it may only take a Strategic Turn
on every other Strategic Round.
The ship may not perform Boarding Actions or Hit and Run attacks. Anyone attempting to repulse a Boarding
Action or Hit and Run attack, fight fires, or make Emergency Repairs suffers a -20 to his Test.
The ship becomes an empty tomb, populated only by the dead. If any still live within its bowels, their only hope is
to escape the vessel before they slowly suffocate or freeze. The ship cannot operate again without at least some
crew to run it.
8-14: Morale
Effect
All Command Tests involving the ship or its crew suffer a -5.
All Ballistic Skill Tests made to fire the ship’s weapons suffer a -5.
All Command Tests involving the ship or its crew suffer an additional -10 (-15 total).
The ship suffers a -10 penalty to Manoeuvrability. All Ballistic Skill Tests made to fire the ship’s weapons suffer
an additional -5 (-10 total).
The ship may no longer perform Boarding Actions or Hit and Run attacks (too few of the crew can be trusted to
follow orders or wield weapons). The ship may still attempt to resist Boarding Actions as normal. Whenever the
ship reaches a port, lose 1d5 Crew Population to deserters.
All Command Tests involving the ship or its crew suffer an additional -15 (-30 total). The ship also suffers an
additional -10 penalty to Speed, Manoeuvrability, and Detection.
The ship’s crew rises up like a single, enraged organism, killing anybody in authority they can catch. Unless
every single crewmember is put to the sword, they will take control of the ship and elect new officers from
amongst their ranks.
[h:newThingName = " ", "description"," ", "page"," ", "source","
Description
The Acrobatics skill encompasses a variety of movement techniques unavailable to less flexible Acolytes. From performing somersaults to tumbling, from flipping through the air to daring leaps and jumps, this Skill expands your movement options.
The Awareness skill reflects your ability to perceive hidden dangers and to notice small details about your physical surroundings. You use the Awareness skill to notice ambushes, spot traps and discern other threats to you and your allies. Awareness is not tied to any one sense; it encompasses them all.
Whether consuming the finest amasec brandy or the cheapest stomach-stripping hive juices, you use the Carouse skill to resist the effects of alcohol and narcotics Experienced carousers can build up quite a tolerance and remain clear-headed and lucid while those around them succumb to the effects of their amusements. Use this Skill whenever you must resist the effects of alcohol or similar intoxicants.
The Charm skill is used to befriend others. You make Charm Tests whenever you want to change the minds of individuals or small groups, to beg, or seduce
You can use the Chem-Use skill ot handle and prepare chemicals safely, especially toxins, poisons and drugs Chem-Use covers the use and manufacture of toxins and it can also be used to identify a variety of chemicals investigation use).
The Ciphers skill reflects an understanding of shorthand codes employed by certain groups to confer basic ideas, warnings, and information about a given area.
Use the Common Lore skill to recall the habits, institutions, traditions, public figures and superstitions of a particular world, cultural group, organisation or race.
You can use Evaluate to determine the approximate value of everyday objects, as well as valuables such as archeotech and other objects d'art.
Forbidden Lore skills represent dangerous and often heretical knowledge gleaned from the myriad of unconventional sources an Acolyte often finds in his possession.
The Gamble skill is used to participate in games of chance, such as card games or crude (and often violent) dice games popular amongst the lower classes
The Inquiry skill is your ability to pick up rumours, secrets and guarded information by asking questions, buying drinks and generally watching and listening for anything of interest that might bubble up.
The key tool in an Inquisitor's arsenal is interrogation-the ability to extract quality information from an unwilling subject.
You make Intimidate Tests whenever you want to coerce or frighten individuals or a small group.
An Invocation Test allows you to boost your Power Roll when using Psychic Powers by an amount equal to your WP Bonus.
The Literacy skill enables you to read any language you can speak.
Logic represents your proficiency at mathematics and your ability at problem solving.
The Medicae skill is used to treat and repair injuries by closing wounds and restoring the balance of the body's humors.
You employ the Navigation skill whenever you want to use maps, technical readouts, innate knowledge and landmarks to chart a proper course and avoid becoming lost
You can use the Psyniscience skill to become attuned with the ebb and flow of the warp and the immaterium
The Scholastic Lore skill grants you knowledge of a particular scholarly subject.
Use the Scrutiny skill to make assessments about people you encounter, to determine if someone is lying to you, to sense ulterior motives and generally appraise the worth of another being.
Use the Search skill whenever you want to examine an area for concealed objects, clues and anything else that might be hidden.
You can use the Security skill to bypas locks and other security systems.
The Shadowing skill allows you to follow another creature or vehicle without being seen.
Use the Silent Move skill whenever you want to creep about without making a noise.
The Sleight of Hand skill is used to palm objects, pick pockets or perform tricks with small items like coins and cards.
The Speak Language skill is used to communicate with others using a common tongue.
You use the Survival skill to subsist in the wild.
The Swim skill is used to swim and dive.
A character can use Tactics at any time when he wants to determine the best military course of action in a combat. This could be anything from the best position to suppress an entrenched enemy before an assault to picking a good landing zone when coming in under fire.
A character may use Tech-Use to repair mechanical items and to work out how unusual technical artefacts work.
This Skill may be used in order to ride domesticated animals of appropriate size.
", "groups"," ", "time"," ", "page"," ", "source"," ")][h:tmpThings = json.set(tmpThings,newThingName,newThingObject)]
-
AdAdeptus Arbites, Adeptus Astartes, Adeptus Mechanicus, Administratum, Deathwatch, Ecclesiarchy, Imperial Creed, Imperial Guard, Imperial Navy, Imperium, Jericho Reach, Tech, War
100 DW [h:newThing
- Half Action 97 DW [h:newThing
- 97 DW [h:newThing
- 1 minute 97 DW [h:newThing
- 97 DW [h:newThing
- Reaction 98 DW [h:newThing
Ground Vehicle, Hover Vehicle, Walker 98 DW [h:newThing
- 1+ minute 98 DW [h:newThing
100 DW [h:newThing
Adeptus Astartes, Adeptus Mechanicus, Archeotech, the Black Library, Daemonology, Heresy, the Inquisition, Mutants, Psykers, the Traitor Legions, the Warp, Xenos
- 99 DW [h:newThing
- 1 hour 99 DW [h:newThing
- 1d5 hours 99 DW [h:newThing
- 1 Full 99 DW [h:newThing
- 1 Full 99 DW [h:newThing
- 1 page (750 words)/minute
99 DW [h:newThing
- 1+ minute 100 DW [h:newThing
- First Aid: 1 Full 102 DW [h:newThing
Surface, Stellar Hours 103 DW [h:newThing
Dancer, Musician, Singer, Storyteller 103 DW [h:newThing
Personal, Flyers, Spacecraft Half action 103 DW [h:newThing
- 1 Full 103 DW [h:newThing
101 DW [h:newThing
Archaic, Astromancy, Beasts, Bureaucracy, Chymistry, Codex Astartes, Cryptology, Heraldry, Imperial Creed, Judgement, Legend, Numerology, Occult, Philosophy, Tactica Imperialis
- 103 DW [h:newThing
- 5+ minutes 104 DW [h:newThing
- (1 minute) - (10s*DoS) 104 DW [h:newThing
- 104 DW [h:newThing
- Free Action 104 DW [h:newThing
- Half action, Free Action (-10 Ag)
104 DW [h:newThing
Eldar, High Gothic, Kroot, Low Gothic, Ork, Techna-Lingua, Tau 104 DW [h:newThing
- (1 hour) - (10min*DoS) 105 DW [h:newThing
- Free Action 105 DW [h:newThing
Air Combat, Armoured Tactics, Assault Doctrine, Defensive Doctrine, Orbital Drop Procedures, Recon and Stealth, Void Combat
Free Action 105 DW [h:newThing
105 DW [h:newThing
How it works: 1 minute, Repair: (1 hour) - (10min*DoS)
-
- Free Action 106 DW [h:newThing
106 DW [h:newThing
Archaeologist (Int), Armourer (Ag), Astrographer (Ag), Chymist (Int), Cryptographer (Int), Explorator (Int), Linguist (Int), Remembrancer (Ag or Int), Shipwright (Int), Soothsayer (Fel), Technomat (Int), Trader (Fel)
Page 339
Fear Result Table - on Fear test fail roll d100 + 10 /fail
01-20
21-40
41-60
61-80
81-100
101-120
121-130
131-140
141-160
161-170
171+
Fear Result Table - on Fear test fail roll d100 + 10 /fail
The character is badly startled. He may only take a single Half Action when in his next Turn, but
afterwards he may act normally.
Fear grips the character and he begins to shake and tremble. He is at a -10 penalty on all Tests for the
rest of the encounter unless he can recover his wits (sec Shock and Snapping out of it, page 232).
Reeling with shock, the character backs away from the thing that confronts them. The character cannot
willingly approach the object of his fear, but may otherwise act normally, with a -10 penalty on all Tests
until the end of the encounter. The character gains 1 Insanity Point.
The character is frozen by terror. The character may make no Actions until he snaps out of it. After
snapping out of it, the character will make all Tests with a -10 penalty for the rest of the encounter. The
character gains 1d5 Insanity Points.
Panic grips the character. He must flee the source of his fear, if able, as fast as he can, and if prevented
from doing so he may only take Half Actions and is at a -20 penalty to all Tests. The character gains 1d5
Insanity Points. Once away from the danger he must successfully snap out of it to regain control.
Fainting dead away, the character keels over and remains unconscious for 1d5 Rounds. Once he regain
consciousness he is still shaken and takes all Tests with a -10 penalty until the end of the encounter. The
character gains 1d5 Insanity Points.
Totally overcome, the character screams and vomits uncontrollably for 1d5 Rounds. During this time he
is helpless, may do nothing and drop anything he is holding. Afterwards, until the end of the encounter,
the character may only take a single Half Action each Turn until he can rest. The character gains 1d5
Insanity Points.
The character laughs hysterically and randomly attacks anything near him in a manic frenzy, firing wildly
or using whatever weapon he has to hand. This effect lasts until the character snaps out of it, or until he
is knocked unconscious. The character gains 1d5 Insanity Points.
The character crumples to the ground for 1d5+l Rounds sobbing, babbling and tearing at his own flesh,
and may do nothing. Even after he returns to his senses, he is a complete mess and at a -20 penalty on
all Tests until the end of the encounter. The character gains 1d5+l Insanity Points.
The character's mind snaps and he becomes catatonic for 1d5 hours and may not be roused The
character gains 1d10 Insanity Points.
The character is so affected that he begins to see strange and terrible visions as his hold on reality
shatters. The character suffers the effects of "acute hallucinations" (see Disorders, page 234) for 2d10
Rounds. After the hallucinations fade, the character will make all Tests with a -20 penalty while the
encounter lasts. The character gains 2d10 Insanity Points and takes 1d 10 points of permanent
Willpower damage.
Mental Traumas - When (multiple of) 10 IP, Roll WP+mod, on fail Roll 1d100 and add +10
/fail.
01-40 The character becomes withdrawn and quiet. The character is at -10 to all Fellowship-
based Tests. This lasts for 3d10 hours.
41-70 The character must compulsively perform an action such as fevered praying, frantically
cleaning a weapon, reciting verse, and so on, and pays little attention to anything else. All
Tests that are based on Intelligence, Fellowship or Perception suffer a -10 penalty. This
effect lasts for 3d10 hours.
71-100 The character is constantly fearful, seeing danger everywhere and extremely jumpy. The
character gains a + 10 bonus to all Perception-based Tests and is at -10 penalty to his
Willpower for the next 1d5 days.
101-120 The character suffers from a temporary severe phobia (see Disorders, page 235). This
effect lasts for 1d5 days.
121-130 The character reacts to the slightest stress or pressure by becoming extremely agitated.
When performing any task that involves a Test, the character must first pass a Willpower
Test or suffer a -10 modifier to the Test. If the character gets into combat, all Tests during
combat automatically suffer a -10 modifier. This effect lasts for 1d5 days.
131-140 The character suffers vivid and extreme nightmares whenever they try to sleep. The next
day and for the next 1d10 days the character will be exhausted by lack of sleep and gains
a level of fatigue. This effect lasts for 1d5 days
141-150 The character is struck dumb and is unable to speak. This lasts for 1d5 days.
151-160 Extremely distressed and unfocused, the character refuses to eat or drink and looks in a
terrible state. The character takes a -10 penalty to all Characteristics (no Characteristic
can be reduced below 1) for 1d10 days.
161-170 The character temporarily becomes hysterically blind or deaf. This effect lasts for 1d10
days.
171+ The character becomes completely traumatised and virtually unresponsive. He can't
initiate actions but may be gently led. This effect lasts for 1d10 days.
1 3 1-3
4 5 4-5
6 8 6-8
9 11 9-11
12 14 12-14
15 17 15-17
18 20 18-20
21 23 21-23
24 26 24-26
27 29 27-29
30 32 30-32
33 35 33-35
36 38 36-38
39 41 39-41
42 44 42-44
45 47 45-47
48 50 48-50
51 53 51-53
54 56 54-56
57 59 57-59
60 62 60-62
63 65 63-65
66 68 66-68
69 71 69-71
72 74 72-74
75 100 75-100
1-3
4-5
6-8
9-11
12-14
15-17
18-20
21-23
24-26
27-29
30-32
33-35
36-38
39-41
42-44
45-47
48-50
51-53
54-56
57-59
60-62
63-65
66-68
69-71
72-74
75-100
1 5 1-5
6 9 6-9
10 13 10-13
14 18 14-18
19 24 19-24
25 30 25-30
31 38 31-38
39 46 39-46
47 55 47-55
56 61 56-61
62 67 62-67
68 72 68-72
73 78 73-78
79 82 79-82
83 86 83-86
87 90 87-90
91 99 91-99
100 100
1-5
6-9
10-13
14-18
19-24
25-30
31-38
39-46
47-55
56-61
62-67
68-72
73-78
79-82
83-86
87-90
91-99
100
1 3 1-3
4 5 4-5
6 8 6-8
9 11 9-11
12 14 12-14
15 17 15-17
18 20 18-20
21 23 21-23
24 26 24-26
27 29 27-29
30 32 30-32
33 35 33-35
36 38 36-38
39 41 39-41
42 44 42-44
45 47 45-47
48 50 48-50
51 53 51-53
54 56 54-56
57 59 57-59
60 62 60-62
63 65 63-65
66 68 66-68
69 71 69-71
72 74 72-74
75 100 75-100
1-3
4-5
6-8
9-11
12-14
15-17
18-20
21-23
24-26
27-29
30-32
33-35
36-38
39-41
42-44
45-47
48-50
51-53
54-56
57-59
60-62
63-65
66-68
69-71
72-74
75-100
1 5 1-5
6 9 6-9
10 13 10-13
14 18 14-18
19 24 19-24
25 30 25-30
31 38 31-38
39 46 39-46
47 55 47-55
56 58 56-58
59 67 59-67
68 72 68-72
73 78 73-78
79 82 79-82
83 86 83-86
87 90 87-90
91 99 91-99
100 100
1-5
6-9
10-13
14-18
19-24
25-30
31-38
39-46
47-55
56-58
59-67
68-72
73-78
79-82
83-86
87-90
91-99
100
Phenomena
Dark Foreboding: A very faint breeze blows past the Psyker and those near him, and everyone gets the eerie feeling that so
has just happened somewhere in the galaxy.
Warp Echo: For a few seconds, voices and other noises cause echoes regardless of surroundings.
Ethereal Stench: The air around the Psyker fills with a faint smell, which can either be pleasant or noxious.
Mounting Paranoia: The Psyker gets an itch between his shoulder blades for a few moments.
Grave Chill: The temperature drops sharply for a few seconds and a fine coating of frost covers everything within [r:3d10] (3
Psyker.
Unnatural Aura: All animals within [r:1d100] (1d100) metres become spooked and restless.
Memory Worm: All people within line of sight of the Psyker forget something trivial.
Spoilage: Food goes off and drink goes stale in a radius of [r:5d10] (5d10) metres.
Haunting Breeze: Moderate winds whip up around the Psyker for a few seconds, blowing very light object about within [r:3d
Veil of Darkness: For a brief moment (effectively the remainder of the round) it seems to everyone within [r:3d10] (3d10) me
night has fallen, plunging the area into darkness.
Distorted Reflection: Mirrors break and other reflective surfaces distort or ripple within [r:5d10] (5d10) metres of the Psyker.
Breath Leech: Everyone (including the Psyker) become short of breath for 1 round and cannot make any Run or Charge Ac
Daemonic Mask: For a fleeting moment the Psyker takes on a Daemonic appearance and gains a Fear Rating of 1 for the r
but also gains 1 Corruption Point.
Unnatural Decay: All plants within [r:3d10] (3d10) metres of the Psyker wither and die.
Spectral Gale: Howling winds erupt around the Psyker, lifting him slightly into the air and forcing both him and anyone within
to make an Easy (+30) Agility Test or be knocked to the ground.
Bloody Tears: Blood weeps from stone and wood within [r:3d10] (3d10) metres of the Psyker. If there are any picture of peo
radius, they appear to be crying blood.
The Earth Protests: The ground suddenly shakes and everyone (including the Psyker) within a [r:5d10] (5d10) metre radius
(+10) Agility Test or be knocked down.
Psy Discharge: Static electricity fills the air for [r:6d10] (6d10) metres causing hair to stand on end, while the Psyker rises [r
the air, falling back to earth after a second or two.
Warp Ghosts: Ghostly apparitions fill the air for [r:3d10] (3d10) metres around the Psyker, flying around and howling in pain
moments. Everyone in the radius must make a WP Test or gain 1 Insanity Point.
Falling Upwards: Everything within [r:2d10] (2d10) metres of the Psyker (including him) rises [r:1d10] (1d10) metres into the
disappears before falling to the ground after a second or two
Banshee Howl: A deafening keening sounds out for a kilometre, shattering glass and forcing everyone in the area (including
Toughness Testor be deafened for [r:roll] Rounds.
The Furies: The Psyker is thrown to the ground by unseen hands and thrashes about for a few moments as winds howl abo
(6d10) metres of him. lifting up light objects and forcing those in the area to make Agility Tests or be blown down.
Shadow of the Warp: For a split second the world changes in appearance and everyone within [r:1d100] (1d100) metres ha
of the warp. Everyone in the area (including the Psyker) must make a WP Test or gain [r:1d5] (1d5) Insanity Points.
Tech Scorn: The machine spirits reject your unnatural ways. All tech devices within [r:5d10] (5d10) metres malfunction mom
weapons Jam (see Chapter VII: Playing the Game).
Warp Madness: A violent ripple of discord causes all creatures within [r:2d10] (2d10) metres (with the exception of the Psyk
for a Round and gain a Corruption Point.
[r: evalMacro(table("Perils"))]
PP Titles
Dark Foreboding
Warp Echo
Ethereal Stench
Mounting Paranoia
Grave Chill
Unnatural Aura
Memory Worm
Spoilage
Haunting Breeze
Veil of Darkness
Distorted Reflection
Breath Leech
Daemonic Mask
Unnatural Decay
Spectral Gale
Bloody Tears
The Earth Protests
Psy Discharge
Warp Ghosts
Falling Upwards
Banshee Howl
The Furies
Shadow of the Warp
Tech Scorn
Warp Madness
Perils of the Warp
Dark Summoning: A Lesser Daemon (see Chapter XII: Aliens, Heretics and Antagonists) pops into existence within [r:3d10]
Psyker for [r:1d10] (1d10)) Rounds or until it is slain. It detests the Psyker and trains its attacks on the fool that summoned i
Ethereal Storm: All sentient creatures (including the Psyker) within [r:1d100] (1d100) metres take [r:1d10] (1d10) Energy Da
Armour.
Blood Rain: A psychic storm erupts, covering an area of [r:5d10] (5d10) metres. In addition to whipping winds and raining b
Powers used in the area automatically invoke the Perils of the Warp for [r:1d5] (1d5) Rounds
Cataclysmic Blast: The Psyker's power overloads, arcing out in great bolts of warp energy. Anyone within [r:2d10] (2d10) m
the Psyker) takes [r:1d10] (1d10)+5 Energy Damage and all of the Psyker's clothing and gear are destroyed, leaving him na
the ground.
Mass Possession: Daemons ravage the minds of every living thing within [r:1d100] (1d100) metres for [r:2d10] (2d10) Roun
the area must Test Willpower at the start of their Turn. A failed Test indicates that the character must spend his entire Turn
and counts as helpless. Characters that also foil the Test gain [r:1d5] (1d5) Corruption Points,
The Surly Bonds of Earth: Reality buckles and all gravity within [r:1d100] (1d100) metres reverses for [r:1d10] (1d10) Round
unattended objects begin to lift off the ground at a rate of three metres per Round. At the end of this time, reality asserts itse
comes crashing down, likely dealing Damage to all those affected.
Daemonhost: The Psyker must immediately pass a Very Hard (30) Willpower Test or be possessed by a Daemon and beco
Create an Unbound Daemonhost (See Chapter XII: Aliens, Heretics and Antagonists) that will immediately attack. Only the
Daemonhost will free the Psyker (though he may die anyway if his body is destroyed in the process). If the Psyker does som
survive this result, he automatically gains [r:4d10] (4d10) Corruption Points.
Warp Feast: A rift in reality is torn open and the Psyker is sucked into the warp with a little burping noise. He is no more.
Perils Short
The Gibbering
Warp Burn
Psychic Concussion
Psy-Blast
Soul Sear
Locked In
Chronological Incontinence
Psychic Mirror
Warp Whispers
Vice Versa
Dark Summoning
Ethereal Storm
Blood Rain
Cataclysmic Blast
Mass Possession
The Surly Bonds of Earth
Daemonhost
Warp Feast
BC & OW Phenomena
Dark Foreboding: A very faint breeze blows past the Psyker and those near him, and everyone gets the eerie feeling that so
has just happened somewhere in the galaxy.
Warp Echo: For a few seconds, voices and other noises cause echoes regardless of surroundings.
Unholy Stench: The air around the Psyker becomes permeated with a bizarre and foul smell.
Mind Warp: The psyker suffers a –5 penalty to Willpower Tests until the start of his next turn as his own inherent phobias, s
surge to the surface of his mind in a wave of unbound emotion.
Hoarfrost: The temperature drops sharply for a few seconds and a fine coating of frost covers everything within [r:3d10] (3d
Psyker.
Aura of Taint: All animals within [r:1d100] (1d100) metres become spooked and restless; Characters with Psyniscience can
the cause.
Memory Worm: All people within line of sight of the Psyker forget something trivial.
Spoilage: Food goes off and drink goes stale in a radius of [r:5d10] (5d10) metres.
Haunting Breeze: Moderate winds whip up around the Psyker for a few seconds, blowing very light object about within [r:3d
Veil of Darkness: For a brief moment (effectively the remainder of the round) it seems to everyone within [r:3d10] (3d10) me
night has fallen, plunging the area into darkness.
Distorted Reflection: Mirrors break and other reflective surfaces distort or ripple within [r:5d10] (5d10) metres of the Psyker.
Breath Leech: Everyone (including the Psyker) within a [r:3d10] (3d10) meter radius become short of breath for 1 round and
or Charge Actions.
Daemonic Mask: For a fleeting moment the Psyker takes on a Daemonic appearance and gains a Fear Rating of 1 for the r
but also gains 1 Corruption Point.
Unnatural Decay: All plants within [r:3d10] (3d10) metres of the Psyker wither and die.
Spectral Gale: Howling winds erupt around the Psyker, lifting him slightly into the air and forcing both him and anyone within
to make an Easy (+30) Agility Test or be knocked to the ground.
Bloody Tears: Blood weeps from stone and wood within [r:3d10] (3d10) metres of the Psyker. If there are any picture of peo
radius, they appear to be crying blood.
The Earth Protests: The ground suddenly shakes and everyone (including the Psyker) within a [r:5d10] (5d10) metre radius
(+10) Agility Test or be knocked down.
Actinic Discharge: Static electricity fills the air for [r:5d10] (5d10) metres causing hair to stand on end and unprotected elect
while the psyker is wreathed in eldritch lightning.
Warp Ghosts: Ghostly apparitions fill the air for [r:3d10] (3d10) metres around the Psyker, flying around and howling in pain
moments. Everyone in the radius (except the psyker himself) must make a WP Test against a Fear rating of 1.
Falling Upwards: Everything within [r:2d10] (2d10) metres of the Psyker (including him) rises [r:1d10] (1d10) metres into the
disappears before falling to the ground after a second or two. All suffer falling Damage as appropriate for the distances falle
Banshee Howl: A deafening keening sounds out for a kilometre, shattering glass and forcing everyone in the area (including
Challenging (+0) Toughness Test or be deafened for [r:1d10](1d10) Rounds.
The Furies: The Psyker is assailed by unseen horrors. He is slammed to the ground and suffers [r:1d5](1d5) wounds in Dam
but not Toughness Bonus) and he must test against Fear (2).
Shadow of the Warp: For a split second the world changes in appearance and everyone within [r:1d100] (1d100) metres ha
of the warp. Everyone in the area (including the Psyker) must make a Difficult (-10) WP Test or gain [r:1d5] (1d5) Corruptio
Tech Scorn: The machine spirits reject your unnatural ways. All tech devices within [r:5d10] (5d10) metres malfunction mo
ranged weapons Jam. Characters with cybernetic implants must pass a Routine (+10) Toughness Test or suffer [r:1d5] (1d
Toughenss Bounus and Armour.
Warp Madness: A violent ripple of discord causes all creatures within [r:2d10] (2d10) metres (with the exception of the Psyk
for a Round and suffer [r:1d5] (1d5) Corruption Points unless they can pass a Difficult (-10) WP Test.
[r: evalMacro(table("BCPerils"))]
BC & OW PP Titles
Dark Foreboding
Warp Echo
Unholy Stench
Mind Warp
Hoarfrost
Aura of Taint
Memory Worm
Spoilage
Haunting Breeze
Veil of Darkness
Distorted Reflection
Breath Leech
Daemonic Mask
Unnatural Decay
Spectral Gale
Bloody Tears
The Earth Protests
Actinic Discharge
Warp Ghosts
Falling Upwards
Banshee Howl
The Furies
Shadow of the Warp
Tech Scorn
Warp Madness
Perils of the Warp
BC & OW Perils of the warp
The Gibbering: The Psyker screams in pain as uncontrolled warp energies surge through his unprotected mind. He must m
Willpower Test or be Stunned for [r:roll=1d5] (1d5) Rounds. [h:newState("Stunned",roll)]
Warp Burn: A violent burst of energy from the warp smashes into the Psyker's mind, sending him reeling. He is Stunned for
[h:newState("Stunned",roll)] Rounds.
Psychic Concussion: With a crack of energy the Psyker is knocked unconscious for [r:1d5] (1d5) Rounds and everyone with
metres must make a Challenging (0) Willpower Test or be Stunned for a Round.
Psy-Blast: There is an Explosive of power and the Psyker is thrown [r:1d10] (1d10) metres into the air, falling to the ground
Falling Damage).
Soul Sear: Warp power courses through the Psyker's body, scorching his very soul. The Psyker cannot use any powers for
[r:2d5] (2d5) Corruption Points. This must be manually applied within the framework.
Locked In: The power cages the Psyker's mind in an ethereal prison. The Psyker falls to the ground in a catatonic state. Ea
must make a Difficult (-10) Willpower Test. On a success, his mind is freed and restored to his body.
Chronological Incontinence: Time warps around the Psyker. The character winks out of existence and reappears in [r:1d10]
minute if you're using Narrative Time) in the exact same position. He suffers 1 point of permanent Toughness, 1 point of pe
and [r:1d5] (1d5) Corruption Points.
Psychic Mirror: The Psyker's power is turned upon him. Resolve the power's effects as normal but the power targets the Ps
the power be of benefit, it instead deals [r:1d10+5] (1d10+5) Energy Damage to the Psyker and the beneficial effect is canc
Psyker no protection against this Damage.
Warp Whispers: The ghostly voices of Daemons fill the air within [r:4d10] (4d10) metres of the Psyker Everyone in the area
must make a Hard (-20) Willpower Test or gain [r:1d5] (1d5) Corruption Points and an equal amount of Willpower damage.
not the psyker passes the WP test, he suffers an additional [r:1d5+5] (1d5+5) Willpower damage.
Vice Versa: The Psyker's mind is thrown out of his body and into another nearby creature or person The Psyker and a rand
meters swap minds for [r:1d10] (1d10) Rounds. This may include fellow Acolytes, or even enemy combatants. Each creatur
Skill, Ballistic Skill, Intelligence, Perception, Willpower, and Fellowship during the swap, but gain the other Characteristics o
either body be slain, the effect immediately ends. Both beings are strangely revolted by the process and are unable to meet
some time afterwards. Each suffers [r:1d10] (1d10) Willpower Damage, [r:1d10] (1d10) Intelligence Damage, and [r:1d10]
there are no creatures within this range, the Psyker becomes catatonic for [r:1d5] (1d5) Rounds whilst his mind wanders the
Dark Summoning: Khorne's wrath swells at the arrogance of the psyker and he sends a Bloodletter to deal with the fool. Th
existence within [r:3d10] (3d10) metres of the Psyker for [r:1d5] (1d5) + the Daemon's TB rounds or until it is slain. It detests
its attacks on the fool that summoned it. The psyker's turn immediately ends, and the Daemon may take its turn immediate
anyone else, even if others attack it.
Rending the Viel:The air vibrates with images of cackling daemons and the kaleidoscopic taint of the warp is rendered visib
creatures (any creature with an Intelligence characteristic) within [r:1d100] (1d100) metres must test against Fear (2). The p
against Fear (4) instead. This effect lasts for [r:1d5] (1d5) rounds.
Blood Rain: A psychic storm erupts, covering an area of [r:5d10] (5d10) metres in which everyone must pass a Challenging
be knocked to the ground. In addition to howling winds and the skies raining blood, any psychic powers used in the area au
Perils of the Warp for [r: 1d5] (1d5) rounds, in addition to any Psychic Phenomena those powers cause. The psyker gains [
Corruption Points.
Cataclysmic Blast: The Psyker's power overloads, arcing out in great bolts of warp energy. Anyone within [r:1d10] (1d10) m
the Psyker) takes [r:1d10+8] (1d10+8) Energy Damage with a Pen 5. The Psyker may not Dodge this or stop the attack wit
addition, all of the Psyker's clothing and gear are destroyed, leaving him naked and smoking on the ground. The psyker ma
powers for [r:1d5] (1d5) hours after the event.
Mass Possession: Daemons ravage the mind of every living thing within [r:1d100](1d100) metres. Every character in the are
possession attack (see the Possession Trait in Chapter IV: Talents and Traits; the attacker is a random Lesser Daemon). T
for no more than [r:2d10](2d10) rounds, after which the daemons are cast back into the warp.
Reality Quake: Reality buckles and an area radiating out to [r:3d10] (3d10) metres is sundered. Solid objects anternately ro
Everyone and everything in the area takes 2d10 Rending Damage, ignoring armour (and unable to be dodged). Warded ob
untouchables halve the damage rolled.
Grand Possession: A grand and terrible warp entity takes interest in the psyker's soul, descending from the warp to seize th
own purposes. A Greater Daemon chosen by the GM attempts to possess the psyker (see the Possession Trait in Chapter
Even if the daemon fails, the psyker still suffers [r:2d10] Toughness Damage, and will forever add +10 to all rolls on the Psy
Perils of the Warp tables as his body now serves as a conduit to the power of the warp. If the character dies while possesse
manifests in the real world for a number of days equal to its Toughness Bonus or until it is destroyed.
Annihilation: The psyker is immediately and irrevocably destroyed, burned to nothing by the screaming fires of the Immateri
deepest maelstrom of the warp. The psyker may not spend Infamy to recover from this death, he is irrevocably destroyed. T
daemonic entity of some sort appears in the psyker's place - the type of daemon that appears is determined by the GM, bas
the psyker was - more powerful psykers draw more powerful daemons. The percentage chance that the daemon appears is
Willpower characteristic (roll a d100, if the result is equal to or under the characteristic, the daemon appears).
DW
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Table 5-16: Cybernetics
Name Availability Source
Augur Array Rare RT
Augmented Senses Rare RT
Baleful Eye Near Unique RT
Ballistic Mechadendrite Very Rare RT
Bionic Limb Scarce RT
Bionic Locomotion Scarce RT
Bionic Respiratory System Rare RT
Bionic Heart Rare RT
Calculus Logi Upgrade Very Rare RT
Cortex Implants Very Rare RT
Cranial Armour Scarce RT
Cybernetic Senses Rare RT
Locator Matrix Rare RT
Manipulator Mechadendrite Very Rare RT
Medicae Mechadendrite Very Rare RT
Memorance Implant Rare RT
Mind Impulse Unit Rare RT
MIU Weapon Interface Rare RT
Optical Mechadendrite Very Rare RT
Respiratory Filter Implant Rare RT
Scribe-tines Scarce RT
Subskin Armour Very Rare RT
Synthetic Muscle Grafts Rare RT
Utility Mechadendrite Very Rare RT
Voidskin Scarce RT
Volitor Implant Rare RT
Vox Implant Scarce RT
1) Disturbing (0) - Nightwing; Revenanr; Synofian Bore Worm,2) Frightening (-10) - Carnosaur; Dusk Stalker; Murder Gholam,3
; Dusk Stalker; Murder Gholam,3) Horrifying (-20) - Incarnate Daemon; Astral Spectre; Psychneuein,4) Terrifying (-30) - The King in Rags a
Terrifying (-30) - The King in Rags and Tatters
The Insanity Track
Insanity Degree of Trauma Ignore Fear
Points Madness Modifier Disorders Rating
0-9 Stable n/a None -
43739 Unsettled 10 - -
20-29 Unsettled 10 - 1
30-39 Unsettled 10 - -
40-49 Disturbed 0 1st-Minor 2
50-59 Disturbed 0 - -
60-69 Unhinged -10 2nd-Severe 3
70-79 Unhinged -10 - -
80-89 Deranged -20 3rd-Acute 4 (Fearless)
90-99 Deranged -20 - -
100+ Terminally Insane-character retires
from play
Name Severity
Flesh is Weak - Severe Acute
Phobia Minor Severe Acute
Obsession/Compulsion Minor Severe Acute
Visions and Voices Minor Severe Acute
Delusion Minor Severe Acute
Horrific Nightmares Minor Severe -
Description
See flesh as weak. Obsessed with Surgical Modification and bionic implants
Acrophobia, Agorophobia, Necrophobia, etc.
Kleptomania, Sef-Mortification, etc.
Dead Comrade, Flashbacks, etc.
Invulnerability, Righteousness, etc.
Willpower Test or 1 Fatigue level the next day.
Points
0 +0 Untainted -
1 +0 Tainted -
31 -10 Soiled First Test
61 -20 Debased Second Test
91 -30 Profane Third Test
100 - Damned Removed from Play
1D100 Malignances
01 Palsy
11 Dark-hearted
16 Ill-fortuned
21 Skin Afflictions
23 Night Eyes
26 Morbid
31 Witch-mark
34 Fell Obsession
46 Hatred
51 Irrational Nausea
56 Wasted Frame
61 Night Terrors
64 Poor Health
71 Distrustful
76 Malign Sight
81 Ashen Taste
84 Bloodlust
91 Blackouts
94 Strange Addiction
Mutations
01-20 Grotesque 01-20 Grotesque
21-30 Tough Hide 100:01-25 Vile Deformity
31-40 Misshapen 100:100 Hellspawn
41-50 Feels No Pain 100:26-35 Aberration
51-60 Brute 100:36-40 Degnerate Mind
61-70 Nightsider 100:41-50 Ravaged Body
71-80 Big Eyes 100:51-60 Clawed/Fanged
81-85 Malformed Hands 100:61-65 Necrophage
86-89 Toxic Blood 100:66-70 Corrupted Flesh
90-99 Wyrdling 100:71-75 Vile Alacrity
100:01-25 Vile Deformity 100:76-80 Hideous Strength
100:26-35 Aberration 100:81-85 Multiple Appendages
100:36-40 Degnerate Mind 100:86-90 Worm
100:41-50 Ravaged Body 100:91-92 Nightmarish
100:51-60 Clawed/Fanged 100:93-94 Malleable
100:61-65 Necrophage 100:95-96 Winged
100:66-70 Corrupted Flesh 100:97-98 Corpulent
100:71-75 Vile Alacrity 100:99 Corrosive Bile
100:76-80 Hideous Strength 21-30 Tough Hide
100:81-85 Multiple Appendages 31-40 Misshapen
100:86-90 Worm 41-50 Feels No Pain
100:91-92 Nightmarish 51-60 Brute
100:93-94 Malleable 61-70 Nightsider
100:95-96 Winged 71-80 Big Eyes
100:97-98 Corpulent 81-85 Malformed Hands
100:99 Corrosive Bile 86-89 Toxic Blood
100:100 Hellspawn 90-99 Wyrdling
Roll Mutation
1-May Grotesque:
6-Oct Tough Hide:
Nov-15 Misshapen:
16-20 Feels No Pain:
21-25 Brute:
26-30 Nightsider:
31-35 Mental Regressive:
36-40 Malformed Hands:
41-45 Tox Blood:
46-50 Hulking:
51-55 Wyrdling:
56-59 Vile Deformity:
60-63 Aberration:
64-67 Degenerate Mind:
68-71 Ravaged Body:
71-74 Clawed/Fanged:
75-78 Necrophage:
79-81 Corrupted Flesh:
82-85 Venomous:
86-89 Hideous Strength:
90-91 Multiple Appendages:
92-93 Worm:
94 Nightmarish:
95 Malleable:
96 Winged:
97 Corpulent:
98 Shadow Kin:
99 Corrosive Bile:
100 Hellspawn:
-20 Fellowship with normals. +10 Intimidate DH
Disturbing DH
From Beyond, Frightening, Daemonic Aura, Psy Rating 2 DH
+10 Strength, +10 Agility, -1d10 Intelligence, -10 Fellowship, Sprint DH
-1d10 Intelligence, +10 Fellowship, d10: 1-3 Frenzy, 4-7 Fearless, 8-0 From Beyond DH
1d5 Minor Mutations, re-roll duplicates DH
Natural Weapon 1d10 I or R Primitive DH
+10 Toughness, Regeneration, Must eat raw meat DH
If take Dritical Damage, witnesses make Fear Test -10 DH
Unnatural Agility, Sprint, -10 Weapon Skill, -10 Ballistic Skill DH
Unnatural Strength DH
Ambidextrous, Two-Weapon Wielder, +10 Climb, +10 Grapple DH
Crawler, +5 Wounds, Disturbing DH
Frightening DH
+10 Gaility, +20 Climb, +20 Grapple, Fit through 1/4 space DH
Flyer DH
+5 Wounds, Unnatural Toughness, Can not run DH
In close combat may make Full Action BS attack 1d10+5 R or E only Dodge DH
1 AP Natural Armor DH
Agility -1d10 DH
+1 Wound DH
+10 Strength, Toughness, -10 Agility DH
Gain Dark Sight, Actions -10 in bright or daylight without shield DH
+10 Perception, -10 Fellowship DH
-10 WS and BS. -20 Fine manipulation DH
+10 resist toxins and poison. -1d10 Intelligence and Fellowship DH
Minor Psychic Powers Psy Rating 1 DH