Log 0 Old 5
Log 0 Old 5
exe
[17:36:46.133] [CLIENT] Current directory: D:\dwrg
[17:36:46.133] [CLIENT] Initializing client....
[17:36:46.133] [CLIENT] Init utils.dll (1671665312)
[17:36:48.297] M Package D:\dwrg\Documents\res\camera_lens.npk under opener cfile
is loaded.
[17:36:48.324] M Package D:\dwrg\Documents\res\chr.npk under opener cfile is
loaded.
[17:36:48.333] M Package D:\dwrg\Documents\res\cinematic.npk under opener cfile is
loaded.
[17:36:48.349] M Package D:\dwrg\Documents\res\common.npk under opener cfile is
loaded.
[17:36:48.385] M Package D:\dwrg\Documents\res\effect_cache.npk under opener cfile
is loaded.
[17:36:48.432] M Package D:\dwrg\Documents\res\fx.npk under opener cfile is loaded.
[17:36:48.447] M Package D:\dwrg\Documents\res\lut.npk under opener cfile is
loaded.
[17:36:48.464] M Package D:\dwrg\Documents\res\material.npk under opener cfile is
loaded.
[17:36:48.493] M Package D:\dwrg\Documents\res\scene.npk under opener cfile is
loaded.
[17:36:48.524] M Package D:\dwrg\Documents\res\shader.npk under opener cfile is
loaded.
[17:36:48.538] M Package D:\dwrg\Documents\res\splendor.npk under opener cfile is
loaded.
[17:36:48.558] M Package D:\dwrg\Documents\res\test_matball.npk under opener cfile
is loaded.
[17:36:48.570] M Package D:\dwrg\Documents\res\tex_critical.npk under opener cfile
is loaded.
[17:36:48.592] M Package D:\dwrg\Documents\res\ui.npk under opener cfile is loaded.
[17:36:48.618] M Package D:\dwrg\Documents\res\vat.npk under opener cfile is
loaded.
[17:36:48.618] M Succeeded to create FileLoader, opener os, loader npk, root
D:\dwrg\Documents\\res, depth 1
[17:36:48.619] M Succeeded to create FileLoader, opener os, loader discrete, root
D:\dwrg\Documents\\res, depth 1
[17:36:48.658] M Package D:\dwrg\res\camera_lens.npk under opener cfile is loaded.
[17:36:48.702] M Package D:\dwrg\res\chr.npk under opener cfile is loaded.
[17:36:48.726] M Package D:\dwrg\res\cinematic.npk under opener cfile is loaded.
[17:36:48.739] M Package D:\dwrg\res\common.npk under opener cfile is loaded.
[17:36:48.773] M Package D:\dwrg\res\effect_cache.npk under opener cfile is loaded.
[17:36:48.791] M Package D:\dwrg\res\fx.npk under opener cfile is loaded.
[17:36:48.816] M Package D:\dwrg\res\invalidres.npk under opener cfile is loaded.
[17:36:48.839] M Package D:\dwrg\res\lut.npk under opener cfile is loaded.
[17:36:48.862] M Package D:\dwrg\res\material.npk under opener cfile is loaded.
[17:36:48.904] M Package D:\dwrg\res\scene.npk under opener cfile is loaded.
[17:36:48.929] M Package D:\dwrg\res\shader.npk under opener cfile is loaded.
[17:36:48.944] M Package D:\dwrg\res\splendor.npk under opener cfile is loaded.
[17:36:48.968] M Package D:\dwrg\res\tex_critical.npk under opener cfile is loaded.
[17:36:48.989] M Package D:\dwrg\res\ui.npk under opener cfile is loaded.
[17:36:48.989] M Succeeded to create FileLoader, opener os, loader npk, root
D:\dwrg\\res, depth 1
[17:36:48.989] M Succeeded to create FileLoader, opener os, loader discrete, root
D:\dwrg\\res, depth 1
[17:36:49.029] M Package D:\dwrg\Documents\script.npk under opener cfile is loaded.
[17:36:49.029] M Succeeded to create FileLoader, opener os, loader npk, root
D:\dwrg\Documents\\script, depth 0
[17:36:49.046] M Package D:\dwrg\script.npk under opener cfile is loaded.
[17:36:49.046] M Succeeded to create FileLoader, opener os, loader npk, root
D:\dwrg\\script, depth 0
[17:36:49.047] M Start log.dll
[17:36:49.047] M Init utils.dll (1671665312)
[17:36:49.047] M [UTILS] Start utils.dll
[17:36:49.047] M [UTILS] Init render.dll (2487404089)
[17:36:49.047] M [UTILS] CPU Name A, core count of this device is: 4
[17:36:49.047] M [UTILS] device model is pc
[17:36:49.047] M [RENDER] Init python.dll (1335575602)
[17:36:49.047] M [RENDER] Init audio.dll (1092544220)
[17:36:49.047] M [RENDER] Init world.dll (2648298854)
[17:36:49.047] M [RENDER] Init terrain.dll (2572047601)
[17:36:49.047] M [RENDER] Init landscape.dll (1732276803)
[17:36:49.047] M [RENDER] Init collision.dll (209534444)
[17:36:49.047] M [RENDER] Init detour.dll (3413454381)
[17:36:49.047] M [RENDER] Init ccmini.dll (2370187639)
[17:36:49.047] M [RENDER] Init voice.dll (2568723357)
[17:36:49.047] M [RENDER] Init cocosui.dll (1144999243)
[17:36:49.047] M [RENDER] Init nxcclive.dll (1938523969)
[17:36:49.047] M [RENDER] Init nxcef.dll (101830170)
[17:36:49.047] M [RENDER] Init social.dll (688878058)
[17:36:49.254] M [RENDER] [UniSDK]CNtUniSdkBase::ntInit(void)
[17:36:49.254] M [RENDER] [UniSDK]data config enable
[17:36:49.254] M [RENDER] [UniSDK]config file path:D:\dwrg\netease.data
[17:36:49.260] M [RENDER] [UniSDK]config file�����������
����
[17:36:49.260] M [RENDER] [UniSDK]APPID:aecfrt3rmaaaaajl-g-h55
[17:36:49.260] M [RENDER] [UniSDK]APP_KEY:
[17:36:49.260] M [RENDER] [UniSDK]APP_CHANNEL:netease
[17:36:49.260] M [RENDER] [UniSDK]SCR_ORIENTATION:5
[17:36:49.260] M [RENDER] [UniSDK]MPAY_STYLE:2
[17:36:49.260] M [RENDER] [UniSDK]MPAY_PAY_STYLE:2
[17:36:49.260] M [RENDER] [UniSDK]MPAY_RESTYPE:2
[17:36:49.260] M [RENDER] [UniSDK]MPAY_RESPATH:skin_h55.zip
[17:36:49.260] M [RENDER] [UniSDK]EB config file path:D:\dwrg\ntunisdk.cfg
[17:36:49.260] M [RENDER] [UniSDK][Message] Can't open EB config file
[D:\dwrg\ntunisdk.cfg]!
[17:36:49.260] M [RENDER] [UniSDK]EB config file path:D:\dwrg\ntunisdk
[17:36:49.260] M [RENDER] [UniSDK][Message] Can't open EB config file
[D:\dwrg\ntunisdk]!
[17:36:49.260] M [RENDER] [UniSDK]EB config file path:D:\dwrg\ntunisdk_config
[17:36:49.260] M [RENDER] [UniSDK][Error] Can't open EB config file
[D:\dwrg\ntunisdk_config]!
[17:36:49.294] M [RENDER] [UniSDK]��Ϸ����LoadLibrary��ʽ
[17:36:49.296] M [RENDER] [UniSDK]post2Detect
url = https://data-detect.nie.netease.com/client/mobile_upload
body =
{"collect_condition":"60","transid":"F7CB5897EBCF6331D6E9F8BA9C9F0FAB_1614681409_10
0007380","user_name":"","user_id":"","product":"","push_time":"1614681409","data_so
urce":"unisdk","time_cost":"0","os":"Windows","os_version":"10.0","device_id":"F7CB
5897EBCF6331D6E9F8BA9C9F0FAB","channel_name":"netease","engine_version":"","res_ver
sion":"","bundle_version":"()"}
header =
[17:36:49.296] M [RENDER] [UniSDK]CNtUniSdkMpay::init
[17:36:49.296] M [RENDER] [UniSDK]CNtUniSdkBase::getResourceDll
[17:36:49.296] [RENDER] [UniSDK]easyTeskPost2DetectProcess 1
[17:36:49.296] [RENDER] [UniSDK]httpPostRequest:header = Content-
Type:application/json
[17:36:49.315] M [RENDER] [UniSDK]MPAY_RESPATH �ַ�strlen�ֽ12 :���ڳ
[17:36:49.316] M [RENDER] [UniSDK]MPAY_RESPATH code: ASCII (chars in the 0-127
range)
[17:36:49.316] M [RENDER] [UniSDK]SetResPath0 2 skin_h55.zip
[17:36:49.517] M [RENDER] [UniSDK]SetResPath 2 skin_h55.zip 1
[17:36:49.517] M [RENDER] [UniSDK]InitAAS gameId = , apiKey = , loginChannel =
netease, deviceUniqueId = F7CB5897EBCF6331D6E9F8BA9C9F0FAB, mainHost = , rulesHost
=
[17:36:49.517] M [RENDER] [UniSDK]ntInit aecfrt3rmaaaaajl-g-h55
F7CB5897EBCF6331D6E9F8BA9C9F0FAB 0 netease
[17:36:49.605] M [RENDER] [UniSDK]post2Detect
url = https://data-detect.nie.netease.com/client/mobile_upload
body =
{"collect_condition":"37","transid":"F7CB5897EBCF6331D6E9F8BA9C9F0FAB_1614681409_10
0007380","user_name":"","user_id":"","product":"","push_time":"1614681409","data_so
urce":"unisdk","time_cost":"311","os":"Windows","os_version":"10.0","device_id":"F7
CB5897EBCF6331D6E9F8BA9C9F0FAB","channel_name":"netease","engine_version":"","res_v
ersion":"","bundle_version":"()"}
header =
[17:36:49.605] M [RENDER] Win Channel name is netease
[17:36:49.605] [RENDER] [UniSDK]easyTeskPost2DetectProcess 2
[17:36:49.605] M [RENDER] Init nxapp.dll (939686936)
[17:36:49.605] M [RENDER] Start render.dll
[17:36:49.605] [RENDER] [UniSDK]httpPostRequest:header = Content-
Type:application/json
[17:36:49.605] M [RENDER] Start python.dll
[17:36:49.605] M [PYTHON] Start audio.dll
[17:36:49.605] M [AUDIO] Start world.dll
[17:36:49.605] M [WORLD] Start terrain.dll
[17:36:49.605] M [TERRAIN] Start landscape.dll
[17:36:49.605] M [TERRAIN] Start collision.dll
[17:36:49.605] M [COLLISION] Start detour.dll
[17:36:49.605] M [DETOUR] Start ccmini.dll
[17:36:49.605] M [DETOUR] Start voice.dll
[17:36:49.605] M [DETOUR] Start cocosui.dll
[17:36:49.605] M [COCOSUI] Start nxcclive.dll
[17:36:49.605] M [COCOSUI] Start nxcef.dll
[17:36:49.605] M [COCOSUI] Start social.dll
[17:36:49.605] M [COCOSUI] Start nxapp.dll
[17:36:49.831] M [COCOSUI] Driver: DirectX 9
[17:36:49.831] M [COCOSUI] Description: Radeon RX 5500 XT
[17:36:49.831] M [COCOSUI] Version: 27.20.14527.2002
[17:36:49.831] M [COCOSUI] Vendor: ATI
[17:36:49.831] M [COCOSUI] Width: 1334, Height: 750, BitDepth: 32
[17:36:49.831] M [COCOSUI]
-----------------------------------------------------------
[17:36:49.831] M [COCOSUI] Radeon RX 5500 XT
[17:36:49.852] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/debug_common.fx, tech name: TShader.
[17:36:49.852] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\debug_common.nfx.
ERROR *****************************************************************************
[17:36:49.887] M [COCOSUI] [ERROR] Error before: [}
]
ERROR *****************************************************************************
[17:36:49.887] M [COCOSUI] [ERROR] Failed to parse define template file
shader\debug_common.nfx.json
[17:36:50.082] M [COCOSUI] create effect shader/debug_common.fx:TShader *** time:
229.88 ms ***
[17:36:50.082] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/debug_landscape.nfx, tech name: LandscapeTech.
[17:36:50.082] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\debug_landscape.nfx.
ERROR *****************************************************************************
[17:36:50.082] M [COCOSUI] [ERROR] Effect include file
shader\debug_landscape.nfx.json is not found!
[17:36:50.103] M [COCOSUI] create effect shader/debug_landscape.nfx:LandscapeTech
*** time: 21.15 ms ***
[17:36:50.103] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:36:50.103] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
ERROR *****************************************************************************
[17:36:50.104] M [COCOSUI] [ERROR] Effect include file
common\shader\simpletech.nfx.json is not found!
[17:36:50.117] M [COCOSUI] create effect common\shader\simpletech.fx:TShader ***
time: 13.83 ms ***
macro:
#define SEPARATE_ALPHA_TEX FALSE
#define POSI_SCREEN TRUE
#define REVERT_V FALSE
#define MUL_TEXTURE FALSE
#define MUL_TEXTURE_A8 TRUE
#define MUL_CONSTANT FALSE
#define MUL_DIFFUSE TRUE
#define MUL_STATURATE FALSE
#define BLEND_TEXTURE FALSE
#define MUL_ALPHA_CONSTANT FALSE
#define MUL_ALPHA_DIFFUSE FALSE
#define TEXTURE_BLEND_RATE FALSE
StaticMesh
[17:36:50.118] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common/pipeline/shadow_on_plane.fx, tech name: TShader.
[17:36:50.118] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\shadow_on_plane.nfx.
ERROR *****************************************************************************
[17:36:50.120] M [COCOSUI] [ERROR] Effect include file
common\pipeline\shadow_on_plane.nfx.json is not found!
[17:36:50.134] M [COCOSUI] create effect common/pipeline/shadow_on_plane.fx:TShader
*** time: 16.50 ms ***
[17:36:50.134] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:36:50.134] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[17:36:50.149] M [COCOSUI] create effect common\shader\simpletech.fx:TShader ***
time: 14.65 ms ***
macro:
#define SEPARATE_ALPHA_TEX FALSE
#define POSI_SCREEN FALSE
#define REVERT_V FALSE
#define MUL_TEXTURE FALSE
#define MUL_TEXTURE_A8 FALSE
#define MUL_CONSTANT FALSE
#define MUL_DIFFUSE TRUE
#define MUL_STATURATE FALSE
#define BLEND_TEXTURE TRUE
#define MUL_ALPHA_CONSTANT FALSE
#define MUL_ALPHA_DIFFUSE FALSE
#define TEXTURE_BLEND_RATE FALSE
StaticMesh
[17:36:50.149] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:36:50.149] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[17:36:50.162] M [COCOSUI] create effect common\shader\simpletech.fx:TShader ***
time: 13.49 ms ***
macro:
#define SEPARATE_ALPHA_TEX FALSE
#define POSI_SCREEN FALSE
#define REVERT_V FALSE
#define MUL_TEXTURE TRUE
#define MUL_TEXTURE_A8 FALSE
#define MUL_CONSTANT TRUE
#define MUL_DIFFUSE FALSE
#define MUL_STATURATE FALSE
#define BLEND_TEXTURE FALSE
#define MUL_ALPHA_CONSTANT FALSE
#define MUL_ALPHA_DIFFUSE FALSE
#define TEXTURE_BLEND_RATE FALSE
StaticMesh
[17:36:50.163] M [COCOSUI] Set render mode: 1334 750 32 1 8
[17:36:50.169] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/only1texture.fx, tech name: TShaderMirror.
[17:36:50.169] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\only1texture.nfx.
ERROR *****************************************************************************
[17:36:50.186] M [COCOSUI] [ERROR] Effect include file shader\only1texture.nfx.json
is not found!
ERROR *****************************************************************************
[17:36:50.215] M [COCOSUI] [ERROR] Effect include file
shader\only1texture_mirror.ps is not found!
ERROR *****************************************************************************
[17:36:50.215] M [COCOSUI] [ERROR] Failed to open shader file
shader\only1texture_mirror.ps
ERROR *****************************************************************************
[17:36:50.215] M [COCOSUI] [ERROR] [shader] shader\only1texture.nfx(39:53): Load
shader source failed, file only1texture_mirror.ps may not exist
ERROR *****************************************************************************
[17:36:50.215] M [COCOSUI] [ERROR] Effect include file shader\only1texture.ps is
not found!
ERROR *****************************************************************************
[17:36:50.215] M [COCOSUI] [ERROR] Failed to open shader file
shader\only1texture.ps
ERROR *****************************************************************************
[17:36:50.215] M [COCOSUI] [ERROR] [shader] shader\only1texture.nfx(51:46): Load
shader source failed, file only1texture.ps may not exist
ERROR *****************************************************************************
[17:36:50.215] M [COCOSUI] [ERROR] [shader] Failed to compile nfx
shader\only1texture.nfx, Error Count 2
ERROR *****************************************************************************
[17:36:50.215] M [COCOSUI] [ERROR] [shader] Effect file shader\only1texture.nfx
create error!
ERROR *****************************************************************************
[17:36:50.215] M [COCOSUI] [ERROR] [shader] !!!!! failed to load effect !!!!!
ERROR *****************************************************************************
[17:36:50.215] M [COCOSUI] [ERROR] [shader] Technique
shader/only1texture.fx::TShaderMirror is not found!
[17:36:50.215] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: .
ERROR *****************************************************************************
[17:36:50.215] M [COCOSUI] [ERROR] [shader] super shader file is not found!
[17:36:50.219] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:36:50.220] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[17:36:50.232] M [COCOSUI] create effect common\shader\simpletech.fx:TShader ***
time: 12.80 ms ***
macro:
#define SEPARATE_ALPHA_TEX FALSE
#define POSI_SCREEN TRUE
#define REVERT_V FALSE
#define MUL_TEXTURE TRUE
#define MUL_TEXTURE_A8 FALSE
#define MUL_CONSTANT FALSE
#define MUL_DIFFUSE FALSE
#define MUL_STATURATE FALSE
#define BLEND_TEXTURE FALSE
#define MUL_ALPHA_CONSTANT FALSE
#define MUL_ALPHA_DIFFUSE FALSE
#define TEXTURE_BLEND_RATE FALSE
StaticMesh
[17:36:50.232] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:36:50.271] M [COCOSUI] Audio::Init - getDSPBufferSize: buffer_length = 1024,
num_buffers = 4
[17:36:50.271] M [COCOSUI] Audio::Init - FMOD_INITFLAGS: 0
[17:36:50.364] M [COCOSUI] Init audio system, FMOD version 00044464.
[17:36:50.383] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: <ModelNormalTech>, tech name: TNoShader.
[17:36:50.383] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
<ModelNormalTech>.
ERROR *****************************************************************************
[17:36:50.383] M [COCOSUI] [ERROR] Effect include file <ModelNormalTech>.json is
not found!
[17:36:50.398] M [COCOSUI] create effect <ModelNormalTech>:TNoShader *** time:
14.73 ms ***
[17:36:50.398] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common/shader/blendadd.fx, tech name: TShader.
[17:36:50.398] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\blendadd.nfx.
ERROR *****************************************************************************
[17:36:50.399] M [COCOSUI] [ERROR] Effect include file
common\shader\blendadd.nfx.json is not found!
[17:36:50.440] M [COCOSUI] create effect common/shader/blendadd.fx:TShader ***
time: 41.70 ms ***
[17:36:50.440] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:36:50.440] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[17:36:50.456] M [COCOSUI] create effect common\shader\simpletech.fx:TShader ***
time: 15.86 ms ***
macro:
#define SEPARATE_ALPHA_TEX FALSE
#define POSI_SCREEN TRUE
#define REVERT_V FALSE
#define MUL_TEXTURE FALSE
#define MUL_TEXTURE_A8 FALSE
#define MUL_CONSTANT FALSE
#define MUL_DIFFUSE FALSE
#define MUL_STATURATE FALSE
#define BLEND_TEXTURE FALSE
#define MUL_ALPHA_CONSTANT FALSE
#define MUL_ALPHA_DIFFUSE FALSE
#define TEXTURE_BLEND_RATE TRUE
StaticMesh
[17:36:50.456] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:36:50.456] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[17:36:50.471] M [COCOSUI] create effect common\shader\simpletech.fx:TShader ***
time: 14.67 ms ***
macro:
#define SEPARATE_ALPHA_TEX FALSE
#define POSI_SCREEN FALSE
#define REVERT_V FALSE
#define MUL_TEXTURE FALSE
#define MUL_TEXTURE_A8 FALSE
#define MUL_CONSTANT FALSE
#define MUL_DIFFUSE TRUE
#define MUL_STATURATE FALSE
#define BLEND_TEXTURE FALSE
#define MUL_ALPHA_CONSTANT FALSE
#define MUL_ALPHA_DIFFUSE FALSE
#define TEXTURE_BLEND_RATE FALSE
StaticMesh
[17:36:50.471] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:36:50.471] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[17:36:50.486] M [COCOSUI] create effect common\shader\simpletech.fx:TShader ***
time: 14.97 ms ***
macro:
#define SEPARATE_ALPHA_TEX FALSE
#define POSI_SCREEN FALSE
#define REVERT_V FALSE
#define MUL_TEXTURE FALSE
#define MUL_TEXTURE_A8 FALSE
#define MUL_CONSTANT TRUE
#define MUL_DIFFUSE FALSE
#define MUL_STATURATE FALSE
#define BLEND_TEXTURE FALSE
#define MUL_ALPHA_CONSTANT FALSE
#define MUL_ALPHA_DIFFUSE FALSE
#define TEXTURE_BLEND_RATE FALSE
StaticMesh
[17:36:50.486] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:36:50.486] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[17:36:50.502] M [COCOSUI] create effect common\shader\simpletech.fx:TShader ***
time: 15.86 ms ***
macro:
#define SEPARATE_ALPHA_TEX FALSE
#define POSI_SCREEN TRUE
#define REVERT_V FALSE
#define MUL_TEXTURE TRUE
#define MUL_TEXTURE_A8 FALSE
#define MUL_CONSTANT FALSE
#define MUL_DIFFUSE TRUE
#define MUL_STATURATE FALSE
#define BLEND_TEXTURE FALSE
#define MUL_ALPHA_CONSTANT FALSE
#define MUL_ALPHA_DIFFUSE FALSE
#define TEXTURE_BLEND_RATE FALSE
StaticMesh
[17:36:50.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:36:50.502] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[17:36:50.517] M [COCOSUI] create effect common\shader\simpletech.fx:TShader ***
time: 15.82 ms ***
macro:
#define SEPARATE_ALPHA_TEX FALSE
#define POSI_SCREEN TRUE
#define REVERT_V FALSE
#define MUL_TEXTURE TRUE
#define MUL_TEXTURE_A8 FALSE
#define MUL_CONSTANT FALSE
#define MUL_DIFFUSE TRUE
#define MUL_STATURATE TRUE
#define BLEND_TEXTURE FALSE
#define MUL_ALPHA_CONSTANT FALSE
#define MUL_ALPHA_DIFFUSE FALSE
#define TEXTURE_BLEND_RATE FALSE
StaticMesh
[17:36:50.518] M [COCOSUI] pixel decal enable: false
[17:36:50.782] M [COCOSUI] NewType detour.scene_detour: 000002B31E964AB0
[17:36:50.782] M [COCOSUI] NewType collision.scene_col: 000002B31E964F60
[17:36:50.782] M [COCOSUI] NewType collision.col_object: 000002B31E964600
[17:36:50.782] M [COCOSUI] NewType collision.vehicle: 000002B31E9650F0
[17:36:50.782] M [COCOSUI] NewType world.track: 000002B31EC6FCB0
[17:36:50.782] M [COCOSUI] NewType world.space_object: 000002B31EC702F0
[17:36:50.782] M [COCOSUI] NewType world.visibleobject: 000002B31EC6FE40
[17:36:50.783] M [COCOSUI] NewType world.sfx: 000002B31EC6F030
[17:36:50.783] M [COCOSUI] NewType world.model: 000002B31EC6ED10
[17:36:50.783] M [COCOSUI] NewType world.primitives: 000002B31EC6F800
[17:36:50.783] M [COCOSUI] NewType world.textobject: 000002B31EC70480
[17:36:50.783] M [COCOSUI] NewType world.simuiobject: 000002B31EC70610
[17:36:50.783] M [COCOSUI] NewType world.camera: 000002B31EC6E9F0
[17:36:50.783] M [COCOSUI] NewType world.decal: 000002B31EC6E860
[17:36:50.783] M [COCOSUI] NewType world.light: 000002B31EC6EB80
[17:36:50.783] M [COCOSUI] NewType world.anim_ctrl: 000002B31EC6F990
[17:36:50.783] M [COCOSUI] NewType world.scene: 000002B31EC6F4E0
[17:36:50.783] M [COCOSUI] NewType world.ikbone: 000002B31EC6EEA0
[17:36:50.783] M [COCOSUI] NewType scene.trigger: 000002B31EC6F1C0
[17:36:50.783] M [COCOSUI] NewType world.iksolver: 000002B31EC6F350
[17:36:50.897] M [COCOSUI] Call script init.init().
[17:36:51.032] M <SCRIPT> 2021-03-02 17:36:51,032 - MobileServer - - init.py -
INFO - wyd: read use_bindict from setting_data = True
[17:36:51.045] M <SCRIPT> 2021-03-02 17:36:51,045 - MobileServer - - init.py -
INFO - client mode: 1
[17:36:52.670] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"update_status": 0,
"cur_version": 739825, "app_version": 587477, "project": "h55", "source":
"netease_p1", "type": "Patch", "pc": 1, "account_id": "unknow", "old_accountid":
"unknow", "server": "unknow", "ts_ms": "1614681412670", "drpf_headers": "{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}", "emulator": 0,
"device_model": "pc#pc#A#4#3593#Radeon RX 5500 XT", "mac_addr": "", "udid": "A8-A1-
59-26-E6-99", "nation": -1, "network": "pc", "isp": null, "ip": "192.168.1.7",
"ipv6": "", "os_name": "windows", "os_ver": "1.0", "root_mark": false,
"app_channel": "netease", "app_ver": null, "engine_ver": 587477, "device_height":
750, "device_width": 1334}
[17:36:52.670] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[17:36:52.670] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[17:36:52.670] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[17:36:52.670] M [COCOSUI] [UniSDK]time 2021-03-02-17:36:52 +0700
[17:36:52.670] M [COCOSUI] [UniSDK]ip 192.168.1.7
[17:36:52.670] M [COCOSUI] [UniSDK]device To Be Filled By O.E.M.
[17:36:52.672] M [COCOSUI] [UniSDK]get_mac_addr A8A15926E699
5E48F577B999
[17:36:52.672] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[17:36:57.078] M [COCOSUI] [ERROR] Effect include file
common\pipeline\edge_detect.nfx.json is not found!
[17:36:57.120] M [COCOSUI] create effect common\pipeline\edge_detect.fx:EdgeDetect
*** time: 46.45 ms ***
[17:36:57.120] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\dof_blur_v.fx, tech name: DofBlurV.
[17:36:57.120] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\dof_blur_v.nfx.
ERROR *****************************************************************************
[17:36:57.120] M [COCOSUI] [ERROR] Effect include file
common\pipeline\dof_blur_v.nfx.json is not found!
[17:36:57.151] M [COCOSUI] create effect common\pipeline\dof_blur_v.fx:DofBlurV ***
time: 31.36 ms ***
[17:36:57.151] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\dof_blur_h_and_composite.fx, tech name:
DofBlurHAndComposite.
[17:36:57.151] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\dof_blur_h_and_composite.nfx.
[17:36:57.165] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\dof_blur_h_and_composite.nfx\0000000000000000.nfxo.
[17:36:57.166] M [COCOSUI] create effect
common\pipeline\dof_blur_h_and_composite.fx:DofBlurHAndComposite *** time: 14.45 ms
***
[17:36:57.166] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\dark_corner.fx, tech name: DarkCorner.
[17:36:57.166] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\dark_corner.nfx.
ERROR *****************************************************************************
[17:36:57.166] M [COCOSUI] [ERROR] Effect include file
common\pipeline\dark_corner.nfx.json is not found!
[17:36:57.177] M [COCOSUI] create effect common\pipeline\dark_corner.fx:DarkCorner
*** time: 10.73 ms ***
[17:36:57.177] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\video_show.fx, tech name: VideoShow.
[17:36:57.177] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\video_show.nfx.
ERROR *****************************************************************************
[17:36:57.177] M [COCOSUI] [ERROR] Effect include file
common\pipeline\video_show.nfx.json is not found!
[17:36:57.186] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\mask_screen.fx, tech name: TShader.
[17:36:57.186] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\mask_screen.nfx.
ERROR *****************************************************************************
[17:36:57.186] M [COCOSUI] [ERROR] Effect include file
common\pipeline\mask_screen.nfx.json is not found!
[17:36:57.228] M [COCOSUI] create effect common\pipeline\mask_screen.fx:TShader ***
time: 42.37 ms ***
[17:36:57.228] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\wave.fx, tech name: Distortion.
[17:36:57.228] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\wave.nfx.
ERROR *****************************************************************************
[17:36:57.228] M [COCOSUI] [ERROR] Effect include file
common\pipeline\wave.nfx.json is not found!
[17:36:57.246] M [COCOSUI] create effect common\pipeline\wave.fx:Distortion ***
time: 18.27 ms ***
[17:36:57.246] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gray.fx, tech name: Gray.
[17:36:57.246] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gray.nfx.
ERROR *****************************************************************************
[17:36:57.247] M [COCOSUI] [ERROR] Effect include file
common\pipeline\gray.nfx.json is not found!
[17:36:57.256] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\bloom_downsample.nfx, tech name: BloomDownSample.
[17:36:57.256] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\bloom_downsample.nfx.
ERROR *****************************************************************************
[17:36:57.256] M [COCOSUI] [ERROR] Effect include file
common\pipeline\bloom_downsample.nfx.json is not found!
[17:36:57.284] M [COCOSUI] create effect
common\pipeline\bloom_downsample.nfx:BloomDownSample *** time: 28.88 ms ***
[17:36:57.284] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\bloom_bright.nfx, tech name: BloomBright.
[17:36:57.285] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\bloom_bright.nfx.
ERROR *****************************************************************************
[17:36:57.285] M [COCOSUI] [ERROR] Effect include file
common\pipeline\bloom_bright.nfx.json is not found!
[17:36:57.300] M [COCOSUI] create effect
common\pipeline\bloom_bright.nfx:BloomBright *** time: 15.45 ms ***
[17:36:57.300] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\bloom_blur_h.nfx, tech name: BloomBlurH.
[17:36:57.300] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\bloom_blur_h.nfx.
ERROR *****************************************************************************
[17:36:57.315] M [COCOSUI] [ERROR] Effect include file
common\pipeline\bloom_blur_h.nfx.json is not found!
[17:36:57.329] M [COCOSUI] create effect
common\pipeline\bloom_blur_h.nfx:BloomBlurH *** time: 29.48 ms ***
[17:36:57.330] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\bloom_blur_v_and_composite.nfx, tech name:
BloomBlurVAndComposite.
[17:36:57.330] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\bloom_blur_v_and_composite.nfx.
ERROR *****************************************************************************
[17:36:57.330] M [COCOSUI] [ERROR] Effect include file
common\pipeline\bloom_blur_v_and_composite.nfx.json is not found!
WARNING ***************************************************************************
[17:36:57.382] M [COCOSUI] [WARNING] Try to load texture file
common\pipeline\lensdirtiness_01.dds with non-power-2 size (1920 X 1080)!
[17:36:57.383] M [COCOSUI] create effect
common\pipeline\bloom_blur_v_and_composite.nfx:BloomBlurVAndComposite *** time:
53.15 ms ***
[17:36:57.383] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\distortion.fx, tech name: Distortion.
[17:36:57.383] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\distortion.nfx.
ERROR *****************************************************************************
[17:36:57.383] M [COCOSUI] [ERROR] Effect include file
common\pipeline\distortion.nfx.json is not found!
[17:36:57.393] M [COCOSUI] create effect common\pipeline\distortion.fx:Distortion
*** time: 10.07 ms ***
[17:36:57.393] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\show_decal.fx, tech name: Distortion.
[17:36:57.393] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\show_decal.nfx.
[17:36:57.400] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\show_decal.nfx\0000000000000000.nfxo.
[17:36:57.400] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\radial_blur.fx, tech name: TShader.
[17:36:57.400] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\radial_blur.nfx.
ERROR *****************************************************************************
[17:36:57.401] M [COCOSUI] [ERROR] Effect include file
common\pipeline\radial_blur.nfx.json is not found!
[17:36:57.442] M [COCOSUI] create effect common\pipeline\radial_blur.fx:TShader ***
time: 41.33 ms ***
[17:36:57.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\screen_filter.fx, tech name: ScreenFilter.
[17:36:57.442] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\screen_filter.nfx.
ERROR *****************************************************************************
[17:36:57.477] M [COCOSUI] [ERROR] Effect include file
common\pipeline\screen_filter.nfx.json is not found!
[17:36:57.486] M [COCOSUI] create effect
common\pipeline\screen_filter.fx:ScreenFilter *** time: 44.03 ms ***
[17:36:57.486] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\old_movie.fx, tech name: TShader.
[17:36:57.486] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\old_movie.nfx.
[17:36:57.486] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\old_movie.nfx\0000000000000000.nfxo.
[17:36:57.498] M [COCOSUI] create effect common\pipeline\old_movie.fx:TShader ***
time: 12.32 ms ***
[17:36:57.498] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gray_expand.fx, tech name: Gray.
[17:36:57.498] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gray_expand.nfx.
[17:36:57.499] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\gray_expand.nfx\0000000000000001.nfxo.
[17:36:57.499] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gray_expand_no_depth_texture.fx, tech name: Gray.
[17:36:57.499] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gray_expand_no_depth_texture.nfx.
[17:36:57.507] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\gray_expand_no_depth_texture.nfx\0000000000000004.nfxo.
[17:36:57.508] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\distortion_new.fx, tech name: TShader.
[17:36:57.508] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\distortion_new.nfx.
ERROR *****************************************************************************
[17:36:57.508] M [COCOSUI] [ERROR] Effect include file
common\pipeline\distortion_new.nfx.json is not found!
[17:36:57.523] M [COCOSUI] create effect common\pipeline\distortion_new.fx:TShader
*** time: 15.85 ms ***
[17:36:57.524] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\water_wave.fx, tech name: WaterWave.
[17:36:57.524] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\water_wave.nfx.
[17:36:57.525] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\water_wave.nfx\0000000000000000.nfxo.
[17:36:57.525] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\brauty_smooth.fx, tech name: BrautySmooth.
[17:36:57.525] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\brauty_smooth.nfx.
[17:36:57.526] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\brauty_smooth.nfx\0000000000000000.nfxo.
[17:36:57.526] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\brauty_blur_v.fx, tech name: BrautyBlurV.
[17:36:57.526] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\brauty_blur_v.nfx.
ERROR *****************************************************************************
[17:36:57.527] M [COCOSUI] [ERROR] Effect include file
common\pipeline\brauty_blur_v.nfx.json is not found!
[17:36:57.549] M [COCOSUI] create effect
common\pipeline\brauty_blur_v.fx:BrautyBlurV *** time: 23.10 ms ***
[17:36:57.549] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\brauty_blur_h_and_composite.fx, tech name:
BrautyBlurHAndComposite.
[17:36:57.549] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\brauty_blur_h_and_composite.nfx.
ERROR *****************************************************************************
[17:36:57.550] M [COCOSUI] [ERROR] Effect include file
common\pipeline\brauty_blur_h_and_composite.nfx.json is not found!
[17:36:57.573] M [COCOSUI] create effect
common\pipeline\brauty_blur_h_and_composite.fx:BrautyBlurHAndComposite *** time:
23.70 ms ***
[17:36:57.573] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\ssao\ssao.fx, tech name: TShader.
[17:36:57.573] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\ssao\ssao.nfx.
[17:36:57.574] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\ssao\ssao.nfx\0000000000000000.nfxo.
[17:36:57.575] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\ssao\ssao_blur_v.fx, tech name: TShader.
[17:36:57.575] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\ssao\ssao_blur_v.nfx.
[17:36:57.576] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\ssao\ssao_blur_v.nfx\0000000000000000.nfxo.
[17:36:57.576] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\ssao\ssao_blur_h_and_composite.fx, tech name: TShader.
[17:36:57.576] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\ssao\ssao_blur_h_and_composite.nfx.
[17:36:57.576] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\ssao\ssao_blur_h_and_composite.nfx\0000000000000000.nfxo.
[17:36:57.577] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\fxaa_2.fx, tech name: TShader.
[17:36:57.577] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\fxaa_2.nfx.
ERROR *****************************************************************************
[17:36:57.577] M [COCOSUI] [ERROR] Effect include file
common\pipeline\fxaa_2.nfx.json is not found!
[17:36:57.622] M [COCOSUI] create effect common\pipeline\fxaa_2.fx:TShader ***
time: 45.59 ms ***
[17:36:57.622] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\fish_eye.fx, tech name: TShader.
[17:36:57.622] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\fish_eye.nfx.
ERROR *****************************************************************************
[17:36:57.623] M [COCOSUI] [ERROR] Effect include file
common\pipeline\fish_eye.nfx.json is not found!
[17:36:57.682] M [COCOSUI] create effect common\pipeline\fish_eye.fx:TShader ***
time: 59.89 ms ***
[17:36:57.682] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\reversal.fx, tech name: Reversal.
[17:36:57.682] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\reversal.nfx.
ERROR *****************************************************************************
[17:36:57.683] M [COCOSUI] [ERROR] Effect include file
common\pipeline\reversal.nfx.json is not found!
[17:36:57.691] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\smooth_outline\so_verblur.fx, tech name: so_verblur.
[17:36:57.691] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\smooth_outline\so_verblur.nfx.
[17:36:57.692] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\smooth_outline\so_verblur.nfx\0000000000000000.nfxo.
[17:36:57.692] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\smooth_outline\so_horblur.fx, tech name: so_horblur.
[17:36:57.692] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\smooth_outline\so_horblur.nfx.
[17:36:57.693] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\smooth_outline\so_horblur.nfx\0000000000000000.nfxo.
[17:36:57.693] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\smooth_outline\so_blend.fx, tech name: so_blend.
[17:36:57.693] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\smooth_outline\so_blend.nfx.
[17:36:57.694] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\smooth_outline\so_blend.nfx\0000000000000000.nfxo.
[17:36:57.694] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\screen_dissolve.fx, tech name: TShader.
[17:36:57.694] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\screen_dissolve.nfx.
[17:36:57.705] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\screen_dissolve.nfx\0000000000000000.nfxo.
[17:36:57.726] M [COCOSUI] create effect common\pipeline\screen_dissolve.fx:TShader
*** time: 32.02 ms ***
[17:36:57.726] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\test_pp.fx, tech name: TShader.
[17:36:57.726] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\test_pp.nfx.
[17:36:57.751] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\test_pp.nfx\0000000000000000.nfxo.
[17:36:57.752] M [COCOSUI] create effect common\pipeline\test_pp.fx:TShader ***
time: 25.56 ms ***
[17:36:57.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\copy_depth_normalized.fx, tech name: TShader.
[17:36:57.752] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\copy_depth_normalized.nfx.
[17:36:57.759] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\copy_depth_normalized.nfx\0000000000000000.nfxo.
[17:36:57.759] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\sun_shaft_iteration.fx, tech name: TShader.
[17:36:57.759] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\sun_shaft_iteration.nfx.
[17:36:57.768] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\sun_shaft_iteration.nfx\0000000000000000.nfxo.
[17:36:57.768] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\sun_shaft_composite.fx, tech name: TShader.
[17:36:57.768] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\sun_shaft_composite.nfx.
[17:36:57.780] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\sun_shaft_composite.nfx\0000000000000000.nfxo.
[17:36:57.781] M [COCOSUI] create effect
common\pipeline\sun_shaft_composite.fx:TShader *** time: 12.25 ms ***
[17:36:57.781] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\rgbsplit.fx, tech name: TShader.
[17:36:57.781] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\rgbsplit.nfx.
[17:36:57.793] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\rgbsplit.nfx\0000000000000000.nfxo.
[17:36:57.793] M [COCOSUI] create effect common\pipeline\rgbsplit.fx:TShader ***
time: 12.05 ms ***
[17:36:57.793] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\scan_line_jitter.fx, tech name: TShader.
[17:36:57.793] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\scan_line_jitter.nfx.
[17:36:57.800] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\scan_line_jitter.nfx\0000000000000000.nfxo.
[17:36:57.800] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\wave_jitter.fx, tech name: Distortion.
[17:36:57.800] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\wave_jitter.nfx.
[17:36:57.807] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\wave_jitter.nfx\0000000000000000.nfxo.
[17:36:57.807] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\local_wave_jitter.fx, tech name: Distortion.
[17:36:57.807] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\local_wave_jitter.nfx.
[17:36:57.815] M [COCOSUI] [INFO] [shader] Load from effect cache file
common\pipeline\local_wave_jitter.nfx\0000000000000000.nfxo.
[17:36:57.815] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:36:57.815] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:36:57.816] M <SCRIPT> 2021-03-02 17:36:57,816 - MobileServer - - init.py -
INFO - game_init.init
[17:36:57.947] M [COCOSUI] Set render mode: 1921 1081 32 1 8
[17:36:57.957] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/only1texture.fx, tech name: TShaderMirror.
[17:36:57.957] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\only1texture.nfx.
ERROR *****************************************************************************
[17:36:57.961] M [COCOSUI] [ERROR] Effect include file
shader\only1texture_mirror.ps is not found!
ERROR *****************************************************************************
[17:36:57.961] M [COCOSUI] [ERROR] Failed to open shader file
shader\only1texture_mirror.ps
ERROR *****************************************************************************
[17:36:57.961] M [COCOSUI] [ERROR] [shader] shader\only1texture.nfx(39:53): Load
shader source failed, file only1texture_mirror.ps may not exist
ERROR *****************************************************************************
[17:36:57.961] M [COCOSUI] [ERROR] Effect include file shader\only1texture.ps is
not found!
ERROR *****************************************************************************
[17:36:57.961] M [COCOSUI] [ERROR] Failed to open shader file
shader\only1texture.ps
ERROR *****************************************************************************
[17:36:57.961] M [COCOSUI] [ERROR] [shader] shader\only1texture.nfx(51:46): Load
shader source failed, file only1texture.ps may not exist
ERROR *****************************************************************************
[17:36:57.961] M [COCOSUI] [ERROR] [shader] Failed to compile nfx
shader\only1texture.nfx, Error Count 2
ERROR *****************************************************************************
[17:36:57.961] M [COCOSUI] [ERROR] [shader] Effect file shader\only1texture.nfx
create error!
ERROR *****************************************************************************
[17:36:57.961] M [COCOSUI] [ERROR] [shader] !!!!! failed to load effect !!!!!
ERROR *****************************************************************************
[17:36:57.961] M [COCOSUI] [ERROR] [shader] Technique
shader/only1texture.fx::TShaderMirror is not found!
[17:36:57.961] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: .
ERROR *****************************************************************************
[17:36:57.961] M [COCOSUI] [ERROR] [shader] super shader file is not found!
[17:36:57.962] M [COCOSUI] OnWindowResize - 1921, 1081
[17:36:57.963] M <SCRIPT> 2021-03-02 17:36:57,963 - MobileServer - - init.py -
INFO - game_init.start
[17:36:57.963] M <SCRIPT> 2021-03-02 17:36:57,963 - MobileServer - -
game_init.py - INFO - client mode: 1
[17:36:57.972] M [COCOSUI] [UniSDK][Warring] JF_PAY_LOG_URL =
https://applog.matrix.netease.com/client/sdk/pay_log, EB =
[17:36:57.972] M <SCRIPT> 2021-03-02 17:36:57,973 - MobileServer - -
mobilerpc.SimpleHttpClient2 - INFO - __init__: max_clients 10, max_buffer_size
10240
[17:36:57.988] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"time": 1614681417,
"step": "BeforeMgrs", "project": "h55", "source": "netease_p1", "type":
"ScriptInit", "account_id": "unknow", "old_accountid": "unknow", "server":
"unknow", "countrycode": "", "pc": 1, "client_id": "603e15493f0f1e7340982706",
"ts_ms": "1614681417988", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}", "emulator": 0, "device_model": "pc#pc#A#4#3593#Radeon
RX 5500 XT", "mac_addr": "", "udid": "A8-A1-59-26-E6-99", "transid": "", "nation":
-1, "network": "pc", "isp": null, "ip": "192.168.1.7", "ipv6": "", "os_name":
"windows", "os_ver": "1.0", "root_mark": false, "app_channel": "netease",
"app_ver": null, "engine_ver": 587477, "lang": "CHS", "pack_type": 0,
"device_height": 1081, "device_width": 1921}
[17:36:57.988] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[17:36:57.988] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[17:36:57.988] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[17:36:57.988] M [COCOSUI] [UniSDK]time 2021-03-02-17:36:57 +0700
[17:36:57.988] M [COCOSUI] [UniSDK]ip 192.168.1.7
[17:36:57.988] M [COCOSUI] [UniSDK]device To Be Filled By O.E.M.
[17:36:57.989] M [COCOSUI] [UniSDK]get_mac_addr A8A15926E699
5E48F577B999
[17:36:57.989] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[17:37:16.686] M [COCOSUI] [ERROR] Effect include file shader\shadow.nfx.json is
not found!
[17:37:16.698] M [COCOSUI] create effect shader/shadow.nfx:TShader *** time: 25.31
ms ***
[17:37:16.698] M [COCOSUI] there are total 1 shadowmap, 1 dynamic
WARNING ***************************************************************************
[17:37:16.741] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:37:16.748] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:16.748] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[17:37:16.748] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
[17:37:16.769] M <SCRIPT> 2021-03-02 17:37:16,879 - MobileServer - -
crash_helper - INFO - WorldFancy init_scene
[17:37:16.770] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.800] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\common.nfx\0000000000051240.nfxo.
[17:37:16.820] L [COCOSUI] create effect shader\common.fx:TShader *** time: 71.37
ms ***
[17:37:16.820] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[17:37:16.820] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.820] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[17:37:16.820] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:16.821] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.821] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.821] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.821] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.821] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.821] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.821] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.822] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.822] M <SCRIPT> 2021-03-02 17:37:16,931 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_fantasy/h55_fantasy.scn
[17:37:16.835] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\detective\paperfly.gis.prs.
WARNING ***************************************************************************
[17:37:16.835] L [COCOSUI] [WARNING] animation pick_up in
chr\player\detective\paperfly.gis have bones with non-uniform scales will disable
gpu skin.
ERROR *****************************************************************************
[17:37:16.835] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[17:37:16.836] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[17:37:16.836] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[17:37:16.836] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:16.865] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.882] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\common.nfx\0000000000053241.nfxo.
[17:37:16.882] L [COCOSUI] create effect shader\common.fx:TShader *** time: 46.42
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:16.883] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.883] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.883] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.883] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:37:16.907] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\dm65_main\dm65_main_content\lightmap\atlas_4.dds format R8G8B8,
try to convert it to A8R8G8B8
[17:37:16.911] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[17:37:16.911] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[17:37:16.911] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:16.934] M <SCRIPT> 2021-03-02 17:37:17,043 - MobileServer - -
crash_helper - INFO - WorldMatchRoom init_scene
[17:37:16.934] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.940] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\common.nfx\0000000000053341.nfxo.
[17:37:16.941] L [COCOSUI] create effect shader\common.fx:TShader *** time: 30.13
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:16.941] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.941] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.941] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.941] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.941] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.941] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.941] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.941] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.941] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.942] M <SCRIPT> 2021-03-02 17:37:17,051 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_wait/h55_wait.scn
[17:37:16.970] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.970] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.970] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.970] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.970] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:16.978] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:37:16.978] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
[17:37:17.001] M <SCRIPT> 2021-03-02 17:37:17,110 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB init_scene
[17:37:17.001] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:37:17.008] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\lightmap.nfx\0000000049402320.nfxo is out of date!
WARNING ***************************************************************************
[17:37:17.030] L [COCOSUI] [WARNING] [shader] shader\lightmap.nfx(370:2): warning:
last line of file ends without a newline
[17:37:17.119] L [COCOSUI] create effect shader\lightmap.fx:TShader *** time:
140.85 ms ***
[17:37:17.119] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:37:17.119] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.119] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:37:17.119] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:17.120] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.120] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.120] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.120] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.120] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.120] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.120] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.120] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.121] M <SCRIPT> 2021-03-02 17:37:17,230 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_waitdual/h55_waitdual.scn
[17:37:17.136] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.136] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.136] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.136] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.136] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:37:17.137] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
[17:37:17.138] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:37:17.138] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:37:17.138] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:37:17.139] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\lightmap.nfx\00000000494023a0.nfxo is out of date!
WARNING ***************************************************************************
[17:37:17.145] L [COCOSUI] [WARNING] [shader] shader\lightmap.nfx(370:2): warning:
last line of file ends without a newline
[17:37:17.156] M <SCRIPT> 2021-03-02 17:37:17,265 - MobileServer - -
crash_helper - INFO - WorldMatchRoomBJ init_scene
[17:37:17.156] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.318] L [COCOSUI] create effect shader\lightmap.fx:TShader *** time:
180.33 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:17.319] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.319] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.319] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.319] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.319] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.319] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.319] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.319] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.319] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.320] M <SCRIPT> 2021-03-02 17:37:17,429 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_blackjack/h55_blackjack.scn
[17:37:17.334] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight.fx, tech name: TShader.
[17:37:17.334] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight.nfx.
[17:37:17.334] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.335] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\common_nolight.nfx\0000000000005020.nfxo.
[17:37:17.336] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.336] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight.fx, tech name: TShader.
[17:37:17.336] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight.nfx.
[17:37:17.336] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.336] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.336] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:37:17.392] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_2.dds format
R8G8B8, try to convert it to A8R8G8B8
[17:37:17.414] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[17:37:17.414] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
WARNING ***************************************************************************
[17:37:17.445] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\lightmap_nomerge.nfx\000000000a048c80.nfxo is out of date!
[17:37:17.450] M <SCRIPT> 2021-03-02 17:37:17,559 - MobileServer - -
crash_helper - INFO - WorldArticle init_scene
[17:37:17.450] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:37:17.458] L [COCOSUI] [WARNING] [shader] shader\lightmap_nomerge.nfx(359:2):
warning: last line of file ends without a newline
[17:37:17.486] L [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 72.06 ms ***
[17:37:17.486] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[17:37:17.486] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.486] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[17:37:17.487] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:17.504] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_nomerge.nfx\000000000a05a880.nfxo.
[17:37:17.505] L [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 18.18 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:17.505] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.505] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.505] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.505] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.505] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.505] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.505] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.505] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.506] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[17:37:17.506] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[17:37:17.506] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:17.506] M <SCRIPT> 2021-03-02 17:37:17,615 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe.scn
[17:37:17.535] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.540] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_nomerge.nfx\000000000a05a8c0.nfxo.
[17:37:17.541] L [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 35.07 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:17.541] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.541] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.541] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.541] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:37:17.541] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 2
[17:37:17.542] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_fantasy\h55_fantasy_prop_04.gis.prs.
WARNING ***************************************************************************
[17:37:17.543] L [COCOSUI] [WARNING] animation idle in
scene\model\h55_fantasy\h55_fantasy_prop_04.gis have bones with non-uniform scales
will disable gpu skin.
[17:37:17.543] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight.fx, tech name: TShader.
[17:37:17.543] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight.nfx.
[17:37:17.552] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\common_nolight.nfx\0000000000005221.nfxo.
WARNING ***************************************************************************
[17:37:17.585] M [COCOSUI] [WARNING] no preset camera named h55_wardrobe_camera
found! return indentity matrix
[17:37:17.606] M <SCRIPT> 2021-03-02 17:37:17,715 - MobileServer - -
crash_helper - INFO - WorldDeduce init_scene
[17:37:17.607] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.607] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.607] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.607] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.607] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.607] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.607] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.607] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.607] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.608] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.608] M <SCRIPT> 2021-03-02 17:37:17,717 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_logicpath/h55_logicpath.scn
[17:37:17.632] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.632] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.632] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.632] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:17.632] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:37:17.632] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 3
ERROR *****************************************************************************
[17:37:17.643] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:17.644] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:17.644] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:37:17.667] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\00000002023d0500.nfxo is out of date!
[17:37:17.777] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 133.46 ms
***
[17:37:17.777] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:17.777] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:37:17.789] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\0000000302bf0500.nfxo is out of date!
[17:37:18.106] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 329.09 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:18.153] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\nvyao\nvyao.gis.prs.
ERROR *****************************************************************************
[17:37:18.167] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[17:37:18.167] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:18.167] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:18.197] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000302bf0d00.nfxo.
[17:37:18.197] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 30.10 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:18.200] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_fantasy\h55_fantasy_prop_09.gis.prs.
WARNING ***************************************************************************
[17:37:18.200] L [COCOSUI] [WARNING] animation idle in
scene\model\h55_fantasy\h55_fantasy_prop_09.gis have bones with non-uniform scales
will disable gpu skin.
[17:37:18.222] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_fantasy\h55_fantasy_prop_08.gis.prs.
WARNING ***************************************************************************
[17:37:18.222] L [COCOSUI] [WARNING] animation idle in
scene\model\h55_fantasy\h55_fantasy_prop_08.gis have bones with non-uniform scales
will disable gpu skin.
WARNING ***************************************************************************
[17:37:18.227] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_1.dds format
R8G8B8, try to convert it to A8R8G8B8
[17:37:18.232] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\reflection.fx, tech name: TShader.
[17:37:18.232] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\reflection.nfx.
ERROR *****************************************************************************
[17:37:18.233] L [COCOSUI] [ERROR] Effect include file shader\reflection.nfx.json
is not found!
[17:37:18.260] L [COCOSUI] create effect shader\reflection.fx:TShader *** time:
27.95 ms ***
[17:37:18.260] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\reflection.fx, tech name: TShader.
[17:37:18.260] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\reflection.nfx.
[17:37:18.286] L [COCOSUI] create effect shader\reflection.fx:TShader *** time:
25.55 ms ***
macro:
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
StaticMesh
[17:37:18.294] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:18.294] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:37:18.296] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\0000000202ff0500.nfxo is out of date!
[17:37:18.578] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 283.76 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:18.625] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\model_light.fx, tech name: TShader.
[17:37:18.625] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\model_light.nfx.
[17:37:18.633] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\model_light.nfx\0000000000000298.nfxo.
[17:37:18.633] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\model_light.fx, tech name: TShader.
[17:37:18.633] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\model_light.nfx.
[17:37:18.639] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:37:18.639] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:37:18.639] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:37:18.641] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\lightmap.nfx\00000000c9402320.nfxo is out of date!
WARNING ***************************************************************************
[17:37:18.645] L [COCOSUI] [WARNING] [shader] shader\lightmap.nfx(370:2): warning:
last line of file ends without a newline
[17:37:18.732] L [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 92.95
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:18.733] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:37:18.733] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:37:18.733] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:37:18.734] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\lightmap.nfx\00000000c94023a0.nfxo is out of date!
WARNING ***************************************************************************
[17:37:18.738] L [COCOSUI] [WARNING] [shader] shader\lightmap.nfx(370:2): warning:
last line of file ends without a newline
[17:37:18.894] L [COCOSUI] create effect shader\lightmap.fx:TShader *** time:
160.53 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:18.913] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[17:37:18.913] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
WARNING ***************************************************************************
[17:37:18.948] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_low.nfx\000000001a001044.nfxo is out of date!
WARNING ***************************************************************************
[17:37:18.956] L [COCOSUI] [WARNING] [shader] shader\pbr_low.nfx(543:2): warning:
last line of file ends without a newline
[17:37:19.152] L [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 239.25
ms ***
[17:37:19.153] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[17:37:19.153] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[17:37:19.155] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_doll_7.gis.prs.
[17:37:19.175] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[17:37:19.175] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[17:37:19.201] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_low.nfx\000000001a041045.nfxo.
[17:37:19.202] L [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 26.89
ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[17:37:19.204] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_doll_8.gis.prs.
[17:37:19.227] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_doll_6.gis.prs.
[17:37:19.231] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_doll_4.gis.prs.
[17:37:19.236] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_doll_3.gis.prs.
[17:37:19.339] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h27_quicksilver.fx, tech name: TShader.
[17:37:19.339] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h27_quicksilver.nfx.
[17:37:19.378] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\h27_quicksilver.nfx\0000000000000840.nfxo.
[17:37:19.378] L [COCOSUI] create effect shader\h27_quicksilver.fx:TShader ***
time: 38.81 ms ***
[17:37:19.378] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h27_quicksilver.fx, tech name: TShader.
[17:37:19.378] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h27_quicksilver.nfx.
[17:37:19.379] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\h27_quicksilver.nfx\0000000000000842.nfxo.
[17:37:19.444] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common/shader/blendadd.fx, tech name: TShader.
[17:37:19.445] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\blendadd.nfx.
[17:37:19.486] L [COCOSUI] create effect common/shader/blendadd.fx:TShader ***
time: 41.92 ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define FOG_TYPE FOG_TYPE_EXP
#define SEPARATE_ALPHA_TEX FALSE
#define TEX_COUNT TEX_COUNT_1
#define VCOLOR_MODE VCOLOR_MODE_MUL
#define MUL_RATIO MUL_RATIO_4
#define HSV_CHANGE_HUE TRUE
StaticMesh
WARNING ***************************************************************************
[17:37:19.558] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_wait\h55_wait_content\lightmap\atlas_1.dds format R8G8B8,
try to convert it to A8R8G8B8
[17:37:19.563] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\light_fade.fx, tech name: TShader.
[17:37:19.563] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\light_fade.nfx.
[17:37:19.595] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\light_fade.nfx\00000000000000c0.nfxo.
[17:37:19.596] L [COCOSUI] create effect shader\light_fade.fx:TShader *** time:
32.17 ms ***
[17:37:19.596] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\light_fade.fx, tech name: TShader.
[17:37:19.596] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\light_fade.nfx.
ERROR *****************************************************************************
[17:37:19.635] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:19.636] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_cotton_1.gis.prs.
ERROR *****************************************************************************
[17:37:19.637] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:37:19.644] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:19.645] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:19.645] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:37:19.646] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\0000000202bf0500.nfxo is out of date!
[17:37:19.955] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 310.44 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:19.959] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_spider_9.gis.prs.
[17:37:19.960] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:19.960] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:19.974] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000202bf1d00.nfxo.
[17:37:19.975] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 14.53 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
ERROR *****************************************************************************
[17:37:19.976] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:19.976] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_cotton_2.gis.prs.
ERROR *****************************************************************************
[17:37:19.977] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
WARNING ***************************************************************************
[17:37:19.996] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_wait\h55_wait_content\lightmap\atlas_0.dds format R8G8B8,
try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:37:20.007] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:37:20.007] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[17:37:20.007] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:37:20.007] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:37:20.007] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:20.033] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\0000000049482321.nfxo.
[17:37:20.033] L [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 25.81
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:20.033] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:37:20.033] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:37:20.033] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:20.042] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\00000000494823a1.nfxo.
ERROR *****************************************************************************
[17:37:20.061] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:37:20.062] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:37:20.064] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:37:20.065] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:37:20.067] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:37:20.068] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:37:20.069] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:37:20.069] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:37:20.072] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:20.073] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_doll_5.gis.prs.
ERROR *****************************************************************************
[17:37:20.074] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[17:37:20.080] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:20.080] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:37:20.082] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\0000000202bf0540.nfxo is out of date!
[17:37:20.365] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 284.74 ms
***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
ERROR *****************************************************************************
[17:37:20.366] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:20.367] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_doll_2.gis.prs.
ERROR *****************************************************************************
[17:37:20.367] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
WARNING ***************************************************************************
[17:37:20.400] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitdual\h55_waitdual_content\lightmap\atlas_1.dds format
R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:37:20.418] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitdual\h55_waitdual_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
[17:37:20.440] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_glorywait\h55_glorywait_octopus.gis.prs.
WARNING ***************************************************************************
[17:37:20.446] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_blackjack\h55_blackjack_content\lightmap\atlas_1.dds format
R8G8B8, try to convert it to A8R8G8B8
[17:37:20.465] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[17:37:20.465] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[17:37:20.465] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:20.475] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\common.nfx\0000000000051340.nfxo.
[17:37:20.475] L [COCOSUI] create effect shader\common.fx:TShader *** time: 10.38
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
WARNING ***************************************************************************
[17:37:20.500] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_blackjack\h55_blackjack_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:37:20.559] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_coa4wardrobe\h55_coa4wardrobe_content\lightmap\atlas_0.dds
format R8G8B8, try to convert it to A8R8G8B8
[17:37:20.590] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
fx\model\buzz.gis.prs.
ERROR *****************************************************************************
[17:37:20.643] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:20.654] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_coa4wardrobe\h55_coa4_curtain01.gis.prs.
[17:37:20.660] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[17:37:20.660] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[17:37:20.673] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_tur.nfx\0000000528a02120.nfxo.
[17:37:20.673] L [COCOSUI] create effect shader\lightmap_tur.fx:TShader *** time:
13.05 ms ***
[17:37:20.674] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[17:37:20.674] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[17:37:20.674] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[17:37:20.674] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[17:37:20.675] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_tur.nfx\0000000528a021a0.nfxo.
ERROR *****************************************************************************
[17:37:20.794] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:37:20.800] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_logicpath\h55_logicpath_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
[17:37:20.826] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_logicpath\h55_logicpath_man01.gis.prs.
[17:37:20.885] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\ui\shu\shu02.gis.prs.
WARNING ***************************************************************************
[17:37:20.886] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\ui\shu\shu02.gim 3196.53 ms
ERROR *****************************************************************************
[17:37:20.886] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_631
[17:37:20.903] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 38 ok
[17:37:20.903] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 39 ok
[17:37:20.903] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 40 ok
[17:37:20.905] M <SCRIPT> 2021-03-02 17:37:21,014 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:37:20.907] M <SCRIPT> 2021-03-02 17:37:17,145 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:37:20.907] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:20.907] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:20.953] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000302be0d00.nfxo.
[17:37:20.953] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 46.07 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:20.954] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:37:20.954] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:37:20.954] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:20.970] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\00000000494163a0.nfxo.
[17:37:20.970] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 16.59
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:20.970] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:20.970] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:37:21.005] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\0000000202fe0500.nfxo is out of date!
WARNING ***************************************************************************
[17:37:21.008] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\dm65_main\dm65_main_content\lightmap\atlas_2.dds format R8G8B8,
try to convert it to A8R8G8B8
[17:37:21.304] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 333.49 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:21.305] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/point_light_shader_depth.nfx, tech name: TShader.
[17:37:21.305] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\point_light_shader_depth.nfx.
WARNING ***************************************************************************
[17:37:21.324] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\dm65_main\dm65_main_content\lightmap\atlas_1.dds format R8G8B8,
try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:37:21.334] M [COCOSUI] [ERROR] Effect include file
shader\point_light_shader_depth.nfx.json is not found!
[17:37:21.355] M [COCOSUI] create effect
shader/point_light_shader_depth.nfx:TShader *** time: 50.39 ms ***
WARNING ***************************************************************************
[17:37:21.356] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 4
WARNING ***************************************************************************
[17:37:21.363] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 5
[17:37:21.370] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:21.370] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:21.385] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000202be1d00.nfxo.
[17:37:21.385] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 14.87 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:21.385] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:21.385] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:21.400] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000242bf0540.nfxo.
[17:37:21.401] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 15.36 ms
***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
WARNING ***************************************************************************
[17:37:21.404] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 6
WARNING ***************************************************************************
[17:37:21.411] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 7
WARNING ***************************************************************************
[17:37:21.420] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 8
WARNING ***************************************************************************
[17:37:21.428] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 9
[17:37:21.434] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[17:37:21.434] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[17:37:21.462] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\manual_lightmap.nfx\0000000000002046.nfxo.
[17:37:21.463] L [COCOSUI] create effect shader\manual_lightmap.fx:TShader ***
time: 28.20 ms ***
[17:37:21.463] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:21.463] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:37:21.464] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\0000000202be0500.nfxo is out of date!
[17:37:21.762] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 299.39 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:21.762] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[17:37:21.762] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[17:37:21.763] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:37:21.763] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:37:21.763] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:21.772] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\0000000049416320.nfxo.
[17:37:21.773] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 10.05
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:21.774] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:37:21.774] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:37:21.774] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:37:21.794] L [COCOSUI] [WARNING] Device do not support texture
scene\model\dm65_main\dm65_main_zhuzi001_d.dds format R8G8B8, try to convert it to
A8R8G8B8
[17:37:21.801] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\00000000494963a1.nfxo.
[17:37:21.801] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 27.44
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:21.801] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[17:37:21.801] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[17:37:21.802] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_tur.nfx\0000000528a023a0.nfxo.
[17:37:21.804] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_main_hidden001.gis.prs.
[17:37:21.804] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[17:37:21.805] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[17:37:21.816] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\manual_lightmap.nfx\0000000000002447.nfxo.
[17:37:21.816] L [COCOSUI] create effect shader\manual_lightmap.fx:TShader ***
time: 11.52 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_EXP
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
StaticMesh
WARNING ***************************************************************************
[17:37:21.859] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\dm65_main\dm65_main_content\lightmap\atlas_3.dds format R8G8B8,
try to convert it to A8R8G8B8
[17:37:21.864] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: <ModelNormalTech>, tech name: TNoShader.
[17:37:21.864] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
<ModelNormalTech>.
[17:37:21.877] L [COCOSUI] create effect <ModelNormalTech>:TNoShader *** time:
13.73 ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define SEPARATE_ALPHA_TEX FALSE
StaticMesh
ERROR *****************************************************************************
[17:37:21.877] L [COCOSUI] [ERROR] gpu skin not supported by shader of
scene\model\dm65_main\dm65_scene_bookshelf_1.gim
[17:37:21.878] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_scene_bookshelf_1.gis.prs.
[17:37:21.906] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_main_door003.gis.prs.
ERROR *****************************************************************************
[17:37:21.918] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:21.926] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\detective\portrait.gis.prs.
ERROR *****************************************************************************
[17:37:21.945] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:37:21.945] L [COCOSUI] [ERROR] Socket shoudian is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:37:21.945] L [COCOSUI] [ERROR] Socket pendant_book is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:37:21.945] L [COCOSUI] [ERROR] Socket pendant_controller is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:37:21.945] L [COCOSUI] [ERROR] Socket pendant_heart is linked to bone biped
spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[17:37:21.945] L [COCOSUI] [ERROR] Socket guajian_tongyongbuou1 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[17:37:21.945] L [COCOSUI] [ERROR] Socket pendant_patrol is linked to bone biped r
calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[17:37:21.945] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[17:37:22.041] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:22.041] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\detective\candlestick.gis.prs.
ERROR *****************************************************************************
[17:37:22.042] L [COCOSUI] [ERROR] Socket pendant_book is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:37:22.042] L [COCOSUI] [ERROR] Socket pendant_controller is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:37:22.042] L [COCOSUI] [ERROR] Socket pendant_heart is linked to bone biped
spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[17:37:22.042] L [COCOSUI] [ERROR] Socket guajian_tongyongbuou1 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[17:37:22.042] L [COCOSUI] [ERROR] Socket pendant_patrol is linked to bone biped r
calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[17:37:22.042] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[17:37:22.067] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:37:22.068] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
WARNING ***************************************************************************
[17:37:22.112] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\0000c1600104a009.nfxo is out of date!
WARNING ***************************************************************************
[17:37:22.151] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:37:22.601] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 533.41
ms ***
[17:37:22.601] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:37:22.601] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:37:22.601] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:22.648] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:37:22.648] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:37:22.648] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:37:22.667] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\0000c1600106a009.nfxo is out of date!
WARNING ***************************************************************************
[17:37:22.683] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:37:23.133] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 485.70
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:23.191] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_main_paper003.gis.prs.
ERROR *****************************************************************************
[17:37:23.232] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:23.232] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\detective\book.gis.prs.
ERROR *****************************************************************************
[17:37:23.233] L [COCOSUI] [ERROR] Socket guajian_tongyongbuou1 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[17:37:23.233] L [COCOSUI] [ERROR] Socket pendant_patrol is linked to bone biped r
calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[17:37:23.233] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[17:37:23.242] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_main_birdcage001a.gis.prs.
WARNING ***************************************************************************
[17:37:23.281] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\dm65_main\dm65_main_content\lightmap\atlas_0.dds format R8G8B8,
try to convert it to A8R8G8B8
[17:37:23.292] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_main_cellardoor001.gis.prs.
[17:37:23.294] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_main_blanket002.gis.prs.
[17:37:23.298] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_main_door001.gis.prs.
[17:37:23.298] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[17:37:23.298] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[17:37:23.299] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:23.324] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_nomerge.nfx\000000000a05aa80.nfxo.
[17:37:23.324] L [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 25.65 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:23.324] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[17:37:23.324] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[17:37:23.324] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:23.339] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_nomerge.nfx\000000000a05aac0.nfxo.
[17:37:23.339] L [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 14.77 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
ERROR *****************************************************************************
[17:37:23.357] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:23.358] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:23.358] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:37:23.368] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\00000002023f0500.nfxo is out of date!
[17:37:23.635] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 277.03 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:23.636] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\creature\mouse\mouse.gis.prs.
[17:37:23.639] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:23.639] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:23.654] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\00000002023f1d00.nfxo.
[17:37:23.655] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 15.33 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:23.655] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:23.655] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:23.669] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\00000002023f1d40.nfxo.
[17:37:23.669] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 14.48 ms
***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:23.711] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[17:37:23.711] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[17:37:23.725] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\manual_lightmap.nfx\00000000000026cf.nfxo.
[17:37:23.725] M [COCOSUI] create effect shader\manual_lightmap.fx:TShader ***
time: 14.24 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_EXP
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
StaticMesh
[17:37:23.726] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:37:23.726] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:37:23.726] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:23.738] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\00000000c94163a0.nfxo.
[17:37:23.738] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 12.07
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:23.739] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[17:37:23.739] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[17:37:23.739] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:23.753] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_nomerge.nfx\000000000ac5a8c0.nfxo.
[17:37:23.753] M [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 14.38 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:23.754] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\reflection.fx, tech name: TShader.
[17:37:23.754] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\reflection.nfx.
[17:37:23.790] M [COCOSUI] create effect shader\reflection.fx:TShader *** time:
35.66 ms ***
macro:
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
StaticMesh
[17:37:23.791] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[17:37:23.791] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[17:37:23.791] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:23.801] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_nomerge.nfx\000000000ac5aac0.nfxo.
[17:37:23.801] M [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 10.11 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:23.801] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:23.801] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:23.815] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\00000002423f1d40.nfxo.
[17:37:23.816] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 14.31 ms
***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:23.816] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\creature\mouse\mouse_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:37:23.817] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:37:23.817] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\1_1.vis
ERROR *****************************************************************************
[17:37:23.817] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_fantasy/h55_fantasy_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:37:23.818] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_wait/h55_wait_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:37:23.818] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_wait/h55_wait_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:37:23.818] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitdual/h55_waitdual_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:37:23.818] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitdual/h55_waitdual_content\chunk_vis\0_1.vis
[17:37:23.820] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[17:37:23.820] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[17:37:23.820] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:23.824] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\common.nfx\0000000000051242.nfxo.
[17:37:23.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[17:37:23.825] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[17:37:23.834] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_low.nfx\000000001a081044.nfxo.
[17:37:23.835] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:23.835] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:23.843] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000202fe2500.nfxo.
[17:37:23.844] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:37:23.844] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:37:23.844] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:23.880] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\00000000494163a4.nfxo.
[17:37:23.880] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 35.74
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
ERROR *****************************************************************************
[17:37:23.929] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_blackjack/h55_blackjack_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:37:23.929] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_blackjack/h55_blackjack_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:37:23.929] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:37:23.929] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_-1.vis
[17:37:23.942] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\dissolve.fx, tech name: TShader.
[17:37:23.942] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\dissolve.nfx.
ERROR *****************************************************************************
[17:37:23.945] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_logicpath/h55_logicpath_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:37:23.945] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_logicpath/h55_logicpath_content\chunk_vis\1_0.vis
ERROR *****************************************************************************
[17:37:23.957] L [COCOSUI] [ERROR] Effect include file shader\dissolve.nfx.json is
not found!
[17:37:24.041] L [COCOSUI] create effect shader\dissolve.fx:TShader *** time: 99.37
ms ***
[17:37:24.041] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\dissolve.fx, tech name: TShader.
[17:37:24.041] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\dissolve.nfx.
[17:37:24.092] L [COCOSUI] create effect shader\dissolve.fx:TShader *** time: 50.30
ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
StaticMesh
[17:37:24.166] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_logicpath\h55_logicapth_dice.gis.prs.
WARNING ***************************************************************************
[17:37:24.167] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\h55_logicpath\h55_logicapth_dice.gim 168.67 ms
[17:37:24.167] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:37:24.167] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:37:24.167] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:24.187] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\0000c1600104a02b.nfxo.
[17:37:24.188] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 21.04
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:37:24.208] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_logicpath\h55_logicapth_dice_02.gis.prs.
WARNING ***************************************************************************
[17:37:24.209] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\h55_logicpath\h55_logicapth_dice_02.gim 17.89 ms
[17:37:24.239] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\simple_water.fx, tech name: TShader.
[17:37:24.239] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\simple_water.nfx.
[17:37:24.248] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\simple_water.nfx\0000000000000000.nfxo.
[17:37:24.267] L [COCOSUI] create effect shader\simple_water.fx:TShader *** time:
27.96 ms ***
[17:37:24.267] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\simple_water.fx, tech name: TShader.
[17:37:24.267] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\simple_water.nfx.
ERROR *****************************************************************************
[17:37:25.120] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_741
ERROR *****************************************************************************
[17:37:25.127] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_700
ERROR *****************************************************************************
[17:37:25.128] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_641
ERROR *****************************************************************************
[17:37:25.139] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_735
ERROR *****************************************************************************
[17:37:25.139] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_736
ERROR *****************************************************************************
[17:37:25.151] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_640
ERROR *****************************************************************************
[17:37:25.153] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_647
ERROR *****************************************************************************
[17:37:25.159] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_721
ERROR *****************************************************************************
[17:37:25.169] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 0_0, object name node_51
ERROR *****************************************************************************
[17:37:25.174] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_704
ERROR *****************************************************************************
[17:37:25.186] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_658
ERROR *****************************************************************************
[17:37:25.186] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_659
ERROR *****************************************************************************
[17:37:25.186] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_660
ERROR *****************************************************************************
[17:37:25.186] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_719
ERROR *****************************************************************************
[17:37:25.186] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_710
ERROR *****************************************************************************
[17:37:25.188] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_655
ERROR *****************************************************************************
[17:37:25.189] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_686
ERROR *****************************************************************************
[17:37:25.190] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_653
ERROR *****************************************************************************
[17:37:25.196] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_687
ERROR *****************************************************************************
[17:37:25.198] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_688
ERROR *****************************************************************************
[17:37:25.205] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_692
ERROR *****************************************************************************
[17:37:25.206] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_691
ERROR *****************************************************************************
[17:37:25.206] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_740
ERROR *****************************************************************************
[17:37:25.227] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_702
ERROR *****************************************************************************
[17:37:25.228] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_651
ERROR *****************************************************************************
[17:37:25.229] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_685
ERROR *****************************************************************************
[17:37:25.230] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_731
ERROR *****************************************************************************
[17:37:25.231] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_678
ERROR *****************************************************************************
[17:37:25.232] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_681
ERROR *****************************************************************************
[17:37:25.233] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_652
ERROR *****************************************************************************
[17:37:25.235] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_654
ERROR *****************************************************************************
[17:37:25.316] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:25.389] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\detective\detective.gis.prs.
WARNING ***************************************************************************
[17:37:25.423] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\detective\detective.gim 130.44 ms
[17:37:25.424] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:25.424] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:25.460] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000302bf1d00.nfxo.
[17:37:25.461] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 37.41 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:25.463] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:25.463] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:25.476] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000302be1d00.nfxo.
[17:37:25.477] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 14.01 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
ERROR *****************************************************************************
[17:37:25.477] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_812
[17:37:25.496] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\detective\detective_gis\sit_down_xinyi.gis.prs, anim name
sit_down_xinyi.
[17:37:25.501] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\detective\detective_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[17:37:25.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:25.502] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:25.538] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000342bf1d00.nfxo.
[17:37:25.539] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 37.01 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:25.539] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:25.539] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:25.553] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000242bf1d00.nfxo.
[17:37:25.554] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 15.62 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
WARNING ***************************************************************************
[17:37:25.787] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\dm65_main\h55_main_cup07.gim 97.68 ms
[17:37:26.178] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:26.178] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:26.192] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000342be1d00.nfxo.
[17:37:26.193] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 14.65 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:26.193] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:26.193] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:26.209] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000242be1d00.nfxo.
[17:37:26.210] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 16.33 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
ERROR *****************************************************************************
[17:37:26.212] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\1_1.vis
ERROR *****************************************************************************
[17:37:26.212] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\1_2.vis
ERROR *****************************************************************************
[17:37:26.212] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\0_0.vis
[17:37:26.222] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/shadow.nfx, tech name: TShader.
[17:37:26.222] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\shadow.nfx.
[17:37:26.266] M [COCOSUI] create effect shader/shadow.nfx:TShader *** time: 43.68
ms ***
macro:
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
GPUSkinnedMesh
[17:37:27.394] M [COCOSUI] "ui/dm65ui/res/system/team_0.png" rc=96 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"/cc_fps_images" rc=4 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
"/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha: None) => 0 KB
"ui/dm65ui/res/patch_20_03_24/system/hall_0.png" rc=38 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/common_0.png" rc=1028 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/system/guide_0.png" rc=31 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_19_6_18/system/hall_0.png" rc=9 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=35 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1128 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_19_1_15/common_0.png" rc=9 256 x 256 @ A8R8G8B8(sepAlpha:
None) => 256 KB
"ui/dm65ui/res/system/chat_0.png" rc=68 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/hall_0.png" rc=220 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/particle/neverland_tex_02.png" rc=2 50 x 50 @ A8R8G8B8(sepAlpha:
None) => 9 KB
"ui/dm65ui/res/system/chat_1.png" rc=29 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/note_common_0.png" rc=124 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_19_6_04/system/hall_0.png" rc=34 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=22 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_19_12_24/system/hall_0.png" rc=49 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_19_4_16/system/hall_0.png" rc=10 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/battle_test_0.png" rc=273 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/custom_0.png" rc=33 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_19_7_16/system/hall_home_0.png" rc=23 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_19_2_19/system/custom_0.png" rc=21 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png" rc=18 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/shader/maks_neverland_fire.png" rc=2 500 x 349 @
A16B16G16R16(sepAlpha: None) => 1363 KB
"ui/dm65ui/res/patch_20_07_28/system/hall_0.png" rc=5 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/system/hall_ei_0.png" rc=128 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/rank_team_status_0.png" rc=88 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_19_12_03/system/hall_0.png" rc=5 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_07_21/system/hall_0.png" rc=12 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"particle/E:\Program Files (x86)\CocoStudio Particle
Editor\EditorDefaultRes\ParticleTemplate\fire.png" rc=6 32 x 32 @
A8R8G8B8(sepAlpha: None) => 4 KB
"ui/dm65ui/res/system/battle_motion_0.png" rc=105 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_19_3_26/system/hall_ei_0.png" rc=7 64 x 64 @
A8R8G8B8(sepAlpha: None) => 16 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/patch_20_04_14/system/chat_0.png" rc=34 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_2_19/system/chat_0.png" rc=11 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_03_24/system/chat_0.png" rc=3 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"ui/dm65ui/res/patch_20_04_21/system/chat_0.png" rc=5 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"ui/dm65ui/res/patch_21_02_02/system/loading_promised_neverland_0.png" rc=38 2048 x
2048 @ A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/shader/maks_neverland.png" rc=2 500 x 349 @ A16B16G16R16(sepAlpha:
None) => 1363 KB
"ui/dm65ui/res/particle/neverland_tex_01.png" rc=2 50 x 50 @ A8R8G8B8(sepAlpha:
None) => 9 KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=29 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_18_12_11/system/hall_ei_0.png" rc=46 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/hall_ei/ani_deduction_hint_0.png" rc=15 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_09_22/system/hall_0.png" rc=7 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"ui/dm65ui/res/patch_20_04_21/system/hall_ei_0.png" rc=5 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
TextureCache dumpDebugInfo: 46 textures, for 181328 KB (177.08 MB)
ERROR *****************************************************************************
[17:37:28.148] M [COCOSUI] [ERROR] Effect include file
splendor\kongjun\dissolve.spx.json is not found!
WARNING ***************************************************************************
[17:37:28.185] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:37:28.222] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:37:29.836] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:37:31.965] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=activity_intro
[17:37:32.491] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\detective\detective_gis\hall_walk_2.gis.prs, anim name hall_walk_2.
[17:37:32.607] M [COCOSUI] oneByOneListeners swallow_node=btn_note parent=p_note
[17:37:33.138] M [COCOSUI] oneByOneListeners swallow_node=btn_note parent=p_note
[17:37:33.671] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:33.671] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:33.671] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:33.671] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:33.671] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:33.671] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:33.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:33.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:33.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:33.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:35.316] M [COCOSUI] oneByOneListeners swallow_node=tab_hunter_r
parent=p_note
[17:37:37.922] M [COCOSUI] oneByOneListeners swallow_node=btn_char_face parent=char
[17:37:38.537] M <SCRIPT> 2021-03-02 17:37:34,776 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:37:38.559] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:38.560] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:38.560] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:38.560] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:38.560] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:38.560] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:38.560] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:38.560] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:38.560] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:38.560] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:38.578] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:38.578] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:38.579] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:38.579] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:38.579] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:37:38.621] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:37:38.634] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:37:38.650] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:37:38.650] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[17:37:38.650] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:37:38.651] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:37:38.651] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:37:38.691] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\00000000494023a4.nfxo.
[17:37:38.691] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 40.75
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
ERROR *****************************************************************************
[17:37:38.777] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:38.827] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:37:38.920] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:38.946] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\load.gis.prs, anim name load.
ERROR *****************************************************************************
[17:37:38.962] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:37:38.963] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:38.963] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:37:38.980] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\0000000306bf0500.nfxo is out of date!
[17:37:39.261] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 296.86 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA TRUE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
WARNING ***************************************************************************
[17:37:39.274] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_butcher_ll\happy_butcher_weapon_02.gim 313.96 ms
[17:37:39.274] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:39.274] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:39.306] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000306bf1d00.nfxo.
[17:37:39.307] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 33.11 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA TRUE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:39.307] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:39.307] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:39.321] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000306be1d00.nfxo.
[17:37:39.322] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 14.34 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA TRUE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:39.322] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:39.322] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:37:39.323] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\0000000302be0500.nfxo is out of date!
[17:37:39.598] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 276.08 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:39.644] M [COCOSUI] oneByOneListeners swallow_node=img_traits_bg
parent=traits
[17:37:42.499] M [COCOSUI] oneByOneListeners swallow_node=btn_skill_bg
parent=hunter_skill
[17:37:43.166] M [COCOSUI] oneByOneListeners swallow_node=btn_skill_bg
parent=hunter_skill
[17:37:43.662] M [COCOSUI] oneByOneListeners swallow_node=btn_skill_bg
parent=hunter_skill
[17:37:43.951] M [COCOSUI] oneByOneListeners swallow_node=btn_skill_bg
parent=hunter_skill
[17:37:46.046] M [COCOSUI] oneByOneListeners swallow_node=btn_close parent=p_close
[17:37:47.153] M [COCOSUI] [INFO] scene context release!
[17:37:47.162] M [COCOSUI] [INFO] scene context release!
[17:37:47.602] M [COCOSUI] oneByOneListeners
swallow_node=genereted_panel_full_screen_touch parent=
[17:37:47.602] M [COCOSUI] oneByOneListeners
swallow_node=genereted_panel_full_screen_touch parent=
[17:37:47.602] M [COCOSUI] oneByOneListeners swallow_node=btn_start_game
parent=hall_ei_start_game
[17:37:47.602] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=hall_ei_start_game
[17:37:48.370] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/shadow.nfx, tech name: TShader.
[17:37:49.540] M [COCOSUI] oneByOneListeners swallow_node=btn_ei
parent=n_hee_ranking
[17:37:50.662] M <SCRIPT> 2021-03-02 17:37:46,901 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:37:51.697] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:51.697] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:51.697] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:51.697] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:51.697] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:51.697] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:51.698] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:51.698] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:51.698] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:51.698] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:37:51.761] M [COCOSUI] oneByOneListeners swallow_node=tab_3 parent=p_tab
[17:37:51.764] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:51.765] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:37:51.780] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\0000000202fe0400.nfxo is out of date!
[17:37:52.046] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 281.26 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE FALSE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:52.052] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:37:52.052] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:37:52.072] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000202fe2400.nfxo.
[17:37:52.073] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 20.26 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE FALSE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_PRS
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:37:52.691] M <SCRIPT> 2021-03-02 17:37:48,929 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:37:54.105] M [COCOSUI] oneByOneListeners swallow_node=btn_change_char
parent=p_rank
[17:37:54.858] M [COCOSUI] oneByOneListeners swallow_node=layout
parent=layout_list_character
[17:37:54.858] M [COCOSUI] oneByOneListeners swallow_node=layout_list_character
parent=p_change_char_panel
[17:37:55.189] M [COCOSUI] oneByOneListeners swallow_node=btn_select
parent=character_item
[17:37:55.189] M [COCOSUI] oneByOneListeners swallow_node=layout_list_character
parent=p_change_char_panel
[17:37:56.735] M [COCOSUI] oneByOneListeners swallow_node=btn_select
parent=character_item
[17:37:56.735] M [COCOSUI] oneByOneListeners swallow_node=layout_list_character
parent=p_change_char_panel
[17:37:58.861] M <SCRIPT> 2021-03-02 17:37:55,100 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:37:59.306] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:38:00.333] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:38:01.296] M <SCRIPT> 2021-03-02 17:37:57,535 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:38:01.364] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:38:02.719] M <SCRIPT> 2021-03-02 17:37:58,958 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:38:02.981] M <SCRIPT> 2021-03-02 17:37:59,220 - MobileServer - -
crash_helper - INFO - WorldArticle init_scene
[17:38:02.982] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:38:02.982] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:38:02.982] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:38:02.982] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:38:02.983] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:38:02.983] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:38:02.983] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:38:02.983] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:38:02.983] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:38:02.983] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:38:02.983] M <SCRIPT> 2021-03-02 17:37:59,222 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe.scn
[17:38:02.984] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:38:02.984] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:38:02.984] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:38:02.984] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:38:02.984] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:38:02.985] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 9
WARNING ***************************************************************************
[17:38:02.994] M [COCOSUI] [WARNING] no preset camera named h55_wardrobe_camera
found! return indentity matrix
WARNING ***************************************************************************
[17:38:03.000] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:38:03.012] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:38:03.012] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_-1.vis
WARNING ***************************************************************************
[17:38:03.039] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:38:03.124] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:38:03.139] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:38:03.139] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:38:03.139] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:38:03.158] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c1600104a009.nfxo is out of date!
WARNING ***************************************************************************
[17:38:03.171] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:38:03.618] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 479.86
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:38:03.670] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:38:03.670] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:38:03.670] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:38:03.688] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4008c9600104a009.nfxo is out of date!
WARNING ***************************************************************************
[17:38:03.704] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:38:04.277] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 607.32
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING TRUE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:38:04.289] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis.prs.
[17:38:04.642] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:38:04.642] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:38:04.642] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:38:04.674] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c1600104a02b.nfxo.
[17:38:04.675] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 32.91
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:38:04.675] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:38:04.675] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:38:04.675] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:38:04.704] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4008c9600104a02b.nfxo.
[17:38:04.705] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 30.28
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING TRUE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:38:04.714] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common/shader/blendadd.fx, tech name: TShader.
[17:38:04.715] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\blendadd.nfx.
[17:38:04.719] M <SCRIPT> 2021-03-02 17:38:00,957 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:38:04.752] L [COCOSUI] create effect common/shader/blendadd.fx:TShader ***
time: 37.25 ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define FOG_TYPE FOG_TYPE_EXP
#define SEPARATE_ALPHA_TEX FALSE
#define TEX_COUNT TEX_COUNT_1
#define VCOLOR_MODE VCOLOR_MODE_MUL
#define MUL_RATIO MUL_RATIO_2
#define HSV_CHANGE_HUE TRUE
StaticMesh
[17:38:04.780] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:38:04.780] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:38:04.780] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[17:38:04.798] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:38:04.825] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c1610104a42b.nfxo.
[17:38:04.826] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 45.73
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:38:04.826] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:38:04.826] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:38:04.826] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:38:04.849] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4008c9610104a42b.nfxo.
[17:38:04.850] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 24.56
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING TRUE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:38:04.851] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/refraction_disturbance.fx, tech name: TShader.
[17:38:04.851] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\refraction_disturbance.nfx.
[17:38:04.884] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\creature\h55_pet_hetun\h55_pet_hetun.gis.prs.
ERROR *****************************************************************************
[17:38:04.889] L [COCOSUI] [ERROR] Socket idle2 is linked to bone biped_bone24, but
no bone named biped_bone24 exist!
[17:38:04.902] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\refraction_disturbance.nfx\0000000000000000.nfxo.
[17:38:04.902] M [COCOSUI] create effect shader/refraction_disturbance.fx:TShader
*** time: 51.46 ms ***
[17:38:04.931] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\creature\h55_pet_hetun\h55_pet_hetun_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:38:04.937] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:38:04.941] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_glim\h55_pendant_glim.gis.prs.
ERROR *****************************************************************************
[17:38:04.989] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:38:04.990] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:38:04.990] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:38:04.990] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:38:04.992] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4004c1600104a009.nfxo is out of date!
WARNING ***************************************************************************
[17:38:05.006] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:38:05.490] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 499.45
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:38:05.501] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\show_appear_ws
_qd.gis.prs, anim name show_appear_ws_qd.
[17:38:05.503] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_glim\h55_pendant_glim_gis\show_appear_ws_qd.gis.prs, anim name
show_appear_ws_qd.
ERROR *****************************************************************************
[17:38:05.547] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:38:08.765] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\detective\detective_gis\hall_idle_special.gis.prs, anim name
hall_idle_special.
[17:38:10.085] M [COCOSUI] oneByOneListeners swallow_node=btn_tab_collect
parent=p_info
[17:38:11.056] M <SCRIPT> 2021-03-02 17:38:07,295 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:38:11.244] M [COCOSUI] oneByOneListeners swallow_node=tab_2 parent=p_frame
[17:38:14.484] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\show_idle_ws_q
d.gis.prs, anim name show_idle_ws_qd.
[17:38:14.488] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_glim\h55_pendant_glim_gis\show_idle_ws_qd.gis.prs, anim name
show_idle_ws_qd.
[17:38:14.872] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:16.081] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:18.595] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:38:18.595] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:38:18.974] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:38:18.974] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:38:20.380] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:22.025] M <SCRIPT> 2021-03-02 17:38:22,390 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:38:22.263] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:38:22.263] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:38:23.344] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:38:23.345] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:38:24.164] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:27.699] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:38:27.699] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:38:27.987] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:28.332] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:29.665] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:38:29.665] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:38:30.485] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:33.108] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:38:33.484] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:33.777] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:34.753] M <SCRIPT> 2021-03-02 17:38:35,117 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:38:36.172] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:38:36.172] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:38:36.513] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:36.943] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:37.728] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:38.946] M <SCRIPT> 2021-03-02 17:38:39,310 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:38:40.484] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:38:40.484] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:38:40.793] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:41.322] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:43.079] M <SCRIPT> 2021-03-02 17:38:43,444 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:38:43.756] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:38:43.756] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:38:44.187] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:38:44.188] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:38:44.598] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:44.940] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:47.131] M <SCRIPT> 2021-03-02 17:38:47,495 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:38:48.295] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:38:48.295] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:38:48.669] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:49.185] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:50.775] M <SCRIPT> 2021-03-02 17:38:51,140 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:38:51.119] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:38:51.119] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:38:52.126] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:52.438] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:55.500] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:38:55.500] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:38:56.904] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:38:57.026] M <SCRIPT> 2021-03-02 17:38:57,391 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:38:59.085] M <SCRIPT> 2021-03-02 17:38:59,449 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:38:59.766] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:38:59.766] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:39:00.145] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:00.715] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:00.819] M <SCRIPT> 2021-03-02 17:39:01,184 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:39:03.223] M <SCRIPT> 2021-03-02 17:39:03,588 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:39:04.067] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:39:04.067] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:39:04.429] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:04.788] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:08.440] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:39:09.177] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:09.619] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:12.187] M [COCOSUI] oneByOneListeners swallow_node=tab_1 parent=p_frame
[17:39:13.245] M <SCRIPT> 2021-03-02 17:39:13,609 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:39:13.767] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\show_idle_ws_q
d.gis.prs, anim name show_idle_ws_qd.
[17:39:13.768] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_glim\h55_pendant_glim_gis\show_idle_ws_qd.gis.prs, anim name
show_idle_ws_qd.
[17:39:14.591] M [COCOSUI] oneByOneListeners swallow_node=tab_2 parent=p_frame
[17:39:17.607] M <SCRIPT> 2021-03-02 17:39:17,971 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:39:20.059] M <SCRIPT> 2021-03-02 17:39:20,424 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:39:20.407] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:20.717] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:21.045] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:21.439] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:21.799] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:22.212] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:22.213] M <SCRIPT> 2021-03-02 17:39:21,950 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:39:22.573] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:22.947] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:23.874] M [COCOSUI] oneByOneListeners swallow_node=tab_5 parent=p_frame
[17:39:27.888] M <SCRIPT> 2021-03-02 17:39:27,625 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:39:27.958] M [COCOSUI] oneByOneListeners swallow_node=btn_change_h parent=Node
[17:39:28.590] M [COCOSUI] oneByOneListeners swallow_node=btn_change_s parent=Node
[17:39:28.918] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
WARNING ***************************************************************************
[17:39:29.161] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:39:30.014] M <SCRIPT> 2021-03-02 17:39:29,752 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:39:30.240] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:39:30.744] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:39:31.379] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:39:31.455] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:39:31.519] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis.prs.
ERROR *****************************************************************************
[17:39:31.862] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:39:31.930] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:39:31.931] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:39:31.931] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:39:31.946] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c1600106a009.nfxo is out of date!
WARNING ***************************************************************************
[17:39:31.963] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:39:32.471] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 540.18
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:39:32.471] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\creature\h55_pet_meinuo\h55_pet_meinuo.gis.prs.
[17:39:32.491] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:39:32.491] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:39:32.491] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:39:32.527] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c1600106a02b.nfxo.
[17:39:32.528] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 37.10
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
ERROR *****************************************************************************
[17:39:32.549] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:39:32.590] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_head.gis.prs.
WARNING ***************************************************************************
[17:39:32.613] L [COCOSUI] [WARNING] animation skin in
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_head.gis have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[17:39:32.615] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:39:32.615] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:39:32.615] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:39:32.615] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:39:32.615] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:39:32.615] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:39:32.615] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:39:32.615] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[17:39:32.615] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
WARNING ***************************************************************************
[17:39:32.616] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_head.gim 755.56 ms
[17:39:32.633] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_head_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:39:32.653] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:39:32.663] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_qunbai.gis.prs.
ERROR *****************************************************************************
[17:39:32.679] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:39:32.679] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:39:32.679] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:39:32.679] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:39:32.679] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:39:32.679] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:39:32.679] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:39:32.679] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[17:39:32.679] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
WARNING ***************************************************************************
[17:39:32.680] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_qunbai.gim 38.75 ms
[17:39:32.686] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_qunbai_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:39:32.708] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:39:32.734] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_mechine.gis.prs.
WARNING ***************************************************************************
[17:39:32.737] L [COCOSUI] [WARNING] animation show_appear_bozhi_yxz in
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_mechine.gis have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[17:39:32.737] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:39:32.737] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
WARNING ***************************************************************************
[17:39:32.738] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_mechine.gim 42.21 ms
[17:39:32.738] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:39:32.738] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:39:32.738] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:39:32.776] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4004c1600104a02b.nfxo.
[17:39:32.777] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 39.11
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:39:32.778] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:39:32.778] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:39:32.778] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:39:32.801] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4004c1610104a42b.nfxo.
[17:39:32.802] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 24.43
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
ERROR *****************************************************************************
[17:39:32.840] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:39:32.869] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_xiongbi.gis.prs.
WARNING ***************************************************************************
[17:39:32.876] L [COCOSUI] [WARNING] animation show_appear_bozhi_yxz in
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_xiongbi.gis have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[17:39:32.876] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:39:32.876] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[17:39:32.876] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
WARNING ***************************************************************************
[17:39:32.876] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_xiongbi.gim 57.72 ms
ERROR *****************************************************************************
[17:39:32.888] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:39:32.947] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_gun.gis.prs.
ERROR *****************************************************************************
[17:39:32.950] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:39:32.950] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[17:39:32.950] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
WARNING ***************************************************************************
[17:39:32.950] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_gun.gim 62.65 ms
ERROR *****************************************************************************
[17:39:32.958] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:39:33.011] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_dangan.gis.prs.
ERROR *****************************************************************************
[17:39:33.020] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:39:33.020] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[17:39:33.020] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
WARNING ***************************************************************************
[17:39:33.020] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_dangan.gim 61.70 ms
ERROR *****************************************************************************
[17:39:33.048] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:39:33.114] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\prop\h55_pendant_huzhou\separate_dir\yxz_e_bozhi\yxz_e_bozhi_huzhou_m.gim 83.35
ms
[17:39:33.127] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\show_idle_bozh
i_yxz.gis.prs, anim name show_idle_bozhi_yxz.
[17:39:33.147] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_head_gis\show_idle_bozhi_yxz.gis.prs, anim name show_idle_bozhi_yxz.
ERROR *****************************************************************************
[17:39:33.161] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:39:33.163] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:39:33.163] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:39:33.163] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:39:33.178] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_bozhi\yxz_e_boz
hi_qunbai_gis\show_idle_bozhi_yxz.gis.prs, anim name show_idle_bozhi_yxz.
WARNING ***************************************************************************
[17:39:33.193] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c9600104a009.nfxo is out of date!
[17:39:33.208] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle.gis.prs, anim name idle.
WARNING ***************************************************************************
[17:39:33.209] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:39:33.836] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 673.49
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:39:33.839] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\guajian\h55_guajian_yumao\h55_guajian_yumao.gis.prs.
[17:39:33.840] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:39:33.840] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:39:33.840] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:39:33.855] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c9600104a02b.nfxo.
[17:39:33.856] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 15.80
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:39:34.029] M [COCOSUI] oneByOneListeners swallow_node=btn_tab_collect
parent=p_info
[17:39:34.938] M [COCOSUI] oneByOneListeners swallow_node=tab_2 parent=p_frame
[17:39:36.776] M <SCRIPT> 2021-03-02 17:39:36,514 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:39:38.378] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:41.978] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:39:41.978] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:39:43.004] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:44.612] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:39:44.612] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:39:45.403] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:39:45.922] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
WARNING ***************************************************************************
[17:39:46.112] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:39:48.291] M [COCOSUI] oneByOneListeners swallow_node=btn_change_char
parent=p_rank
[17:39:48.567] M <SCRIPT> 2021-03-02 17:39:48,305 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:39:49.209] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=p_change_char_panel
[17:39:49.810] M [COCOSUI] oneByOneListeners swallow_node=btn_change_char
parent=p_rank
[17:39:50.382] M [COCOSUI] oneByOneListeners swallow_node=layout
parent=layout_list_character
[17:39:50.382] M [COCOSUI] oneByOneListeners swallow_node=layout_list_character
parent=p_change_char_panel
[17:39:50.757] M [COCOSUI] oneByOneListeners swallow_node=btn_select
parent=character_item
[17:39:50.757] M [COCOSUI] oneByOneListeners swallow_node=layout_list_character
parent=p_change_char_panel
[17:39:51.244] M [COCOSUI] oneByOneListeners swallow_node=btn_select
parent=character_item
[17:39:51.244] M [COCOSUI] oneByOneListeners swallow_node=layout_list_character
parent=p_change_char_panel
[17:39:52.467] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:39:53.175] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:39:53.604] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:39:54.067] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:39:54.988] M [COCOSUI] oneByOneListeners swallow_node=tab_2 parent=p_tab
[17:39:56.637] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:39:57.201] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:39:57.974] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:39:58.181] M [COCOSUI] oneByOneListeners swallow_node=tab_3 parent=p_tab
[17:39:58.528] M <SCRIPT> 2021-03-02 17:39:58,266 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:39:58.648] M [COCOSUI] oneByOneListeners swallow_node=btn_change_char
parent=p_rank
[17:39:59.575] M [COCOSUI] oneByOneListeners swallow_node=btn_change_h
parent=p_change_char_panel
[17:40:00.429] M [COCOSUI] oneByOneListeners swallow_node=btn_select
parent=character_item
[17:40:00.429] M [COCOSUI] oneByOneListeners swallow_node=layout
parent=layout_list_character
[17:40:00.429] M [COCOSUI] oneByOneListeners swallow_node=layout_list_character
parent=p_change_char_panel
[17:40:02.178] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:05.485] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:06.502] M <SCRIPT> 2021-03-02 17:40:06,239 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:40:07.222] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:08.251] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:40:08.457] M <SCRIPT> 2021-03-02 17:40:08,194 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:40:09.299] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:40:09.373] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:40:09.385] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:40:09.385] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:40:09.397] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\0000000303bf0500.nfxo is out of date!
[17:40:09.675] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 289.33 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO TRUE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:40:09.701] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:40:09.747] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:40:09.751] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:40:09.751] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:40:09.785] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000303bf1d00.nfxo.
[17:40:09.785] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 33.77 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO TRUE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
ERROR *****************************************************************************
[17:40:09.802] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:40:09.803] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_butcher_ll\happy_butcher_weapon_02.gim 5.07 ms
[17:40:09.822] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_lutou.gis.prs, anim
name show_idle_lutou.
[17:40:09.822] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:40:09.822] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:40:09.836] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000303be1d00.nfxo.
[17:40:09.837] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 14.83 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO TRUE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:40:09.838] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:40:09.838] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
ERROR *****************************************************************************
[17:40:09.875] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:40:09.895] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000343bf1d00.nfxo.
[17:40:09.896] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 58.47 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO TRUE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:40:09.896] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:40:09.896] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:40:09.896] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:40:09.916] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4004c9600104a009.nfxo is out of date!
WARNING ***************************************************************************
[17:40:09.931] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:40:10.500] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 603.55
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:40:10.500] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:40:10.500] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:40:10.503] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\guajian\h55_guajian_shengdanling\h55_guajian_shengdanling.gis.prs.
[17:40:10.537] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000346bf1d00.nfxo.
[17:40:10.538] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 38.10 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA TRUE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:40:10.595] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:40:10.596] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:40:10.596] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:40:10.625] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4004c9600104a02b.nfxo.
[17:40:10.626] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 30.49
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:40:10.650] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[17:40:10.650] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[17:40:10.676] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\turbulence_model.nfx\0000000000000100.nfxo.
[17:40:10.676] L [COCOSUI] create effect shader\turbulence_model.fx:TShader ***
time: 26.37 ms ***
[17:40:10.676] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[17:40:10.676] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[17:40:12.091] M [COCOSUI] oneByOneListeners swallow_node=tab_2 parent=p_frame
[17:40:13.846] M <SCRIPT> 2021-03-02 17:40:13,584 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:40:15.908] M <SCRIPT> 2021-03-02 17:40:15,645 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:40:16.842] M [COCOSUI] oneByOneListeners swallow_node=tab_5 parent=p_frame
[17:40:17.502] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
WARNING ***************************************************************************
[17:40:17.740] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:40:18.004] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:18.444] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:18.997] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:19.753] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:20.268] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:21.041] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:21.801] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:22.596] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:23.200] M <SCRIPT> 2021-03-02 17:40:23,585 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:40:23.233] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:23.820] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:40:24.703] M <SCRIPT> 2021-03-02 17:40:25,088 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:40:24.867] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:40:24.922] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:40:24.923] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:40:24.923] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:40:24.923] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:40:24.925] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\400cc1600104a009.nfxo is out of date!
WARNING ***************************************************************************
[17:40:24.938] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:40:25.415] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 491.61
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING TRUE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:40:25.440] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:40:25.440] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:40:25.440] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:40:25.441] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c7600104a009.nfxo is out of date!
WARNING ***************************************************************************
[17:40:25.455] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:40:25.940] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 500.50
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:40:25.955] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\yidhra\yidhra.gis.prs.
WARNING ***************************************************************************
[17:40:25.982] L [COCOSUI] [WARNING] animation skin in chr\boss\yidhra\yidhra.gis
have bones with non-uniform scales will disable gpu skin.
[17:40:25.994] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:40:25.994] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:40:25.994] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:40:26.035] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\400cc1600104a02b.nfxo.
[17:40:26.036] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 41.93
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING TRUE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:40:26.036] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:40:26.036] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:40:26.036] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:40:26.064] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c7600104a02b.nfxo.
[17:40:26.065] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 28.26
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
ERROR *****************************************************************************
[17:40:26.121] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:40:26.148] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:40:26.148] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:40:26.148] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:40:26.149] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4004c7600104a009.nfxo is out of date!
WARNING ***************************************************************************
[17:40:26.166] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:40:26.722] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 574.20
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:40:26.754] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\yidhra_xintu\yidhra_xintu.gis.prs.
WARNING ***************************************************************************
[17:40:26.800] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\yidhra_xintu\separate_dir\yidhra_d_relang_xintu\yidhra_d_relang_xintu.gim
696.70 ms
[17:40:26.801] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:40:26.801] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:40:26.801] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:40:26.830] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4004c7600104a02b.nfxo.
[17:40:26.831] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 30.36
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:40:26.833] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:40:26.833] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:40:26.833] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:40:26.833] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\yidhra_xintu\yidhra_xintu_gis\idle_1.gis.prs, anim name idle_1.
[17:40:26.850] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4004c7610104a42b.nfxo.
[17:40:26.852] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 19.03
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
ERROR *****************************************************************************
[17:40:26.887] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:40:26.891] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\yidhra_xintu\yidhra_xintu_sickle.gim 6.22 ms
[17:40:26.894] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\yidhra\yidhra_gis\show_idle_yidhra.gis.prs, anim name show_idle_yidhra.
[17:40:26.895] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:40:26.895] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:40:26.895] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:40:26.895] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\yidhra_xintu\yidhra_xintu_gis\show_idle_yidhra.gis.prs, anim name
show_idle_yidhra.
[17:40:26.911] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\400cc1610104a42b.nfxo.
[17:40:26.912] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 16.87
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING TRUE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:40:26.912] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:40:26.912] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:40:26.912] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:40:26.927] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c7610104a42b.nfxo.
[17:40:26.928] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 15.63
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:40:27.018] M <SCRIPT> 2021-03-02 17:40:27,403 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:40:29.659] M [COCOSUI] oneByOneListeners swallow_node=bg_friend parent=p_frame
[17:40:30.739] M <SCRIPT> 2021-03-02 17:40:31,123 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:40:32.364] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
WARNING ***************************************************************************
[17:40:32.605] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:40:33.070] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:34.132] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:34.870] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:35.621] M [COCOSUI] oneByOneListeners swallow_node=tab_2 parent=p_tab
[17:40:36.662] M <SCRIPT> 2021-03-02 17:40:37,047 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:40:37.084] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:40:38.057] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:40:38.142] M [COCOSUI] [INFO] scene context release!
[17:40:38.526] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:40:39.096] M <SCRIPT> 2021-03-02 17:40:39,481 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:40:39.181] M [COCOSUI] oneByOneListeners swallow_node=list_chat parent=p_chat
[17:40:39.663] M [COCOSUI] oneByOneListeners swallow_node=tab_area
parent=p_tab_area
[17:40:40.870] M [COCOSUI] oneByOneListeners swallow_node=btn_change_channel
parent=change_channel
[17:40:41.284] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:40:42.863] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:40:43.049] M <SCRIPT> 2021-03-02 17:40:43,434 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:40:43.592] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:40:44.055] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:40:44.448] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:40:44.861] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:40:45.236] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:40:45.628] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:40:46.093] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:40:51.109] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:40:53.925] M [COCOSUI] oneByOneListeners swallow_node=bg_char_title
parent=item_message_list_other
[17:40:54.581] M [COCOSUI] oneByOneListeners swallow_node=bg_message
parent=item_message_list_other
[17:40:54.819] M <SCRIPT> 2021-03-02 17:40:55,204 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:40:55.191] M [COCOSUI] oneByOneListeners swallow_node=bg_message
parent=item_message_list_other
[17:40:56.399] M [COCOSUI] oneByOneListeners swallow_node=btn_change_channel
parent=change_channel
[17:40:59.765] M [COCOSUI] oneByOneListeners swallow_node=bg_mask
parent=p_channel_list
[17:41:01.030] M [COCOSUI] oneByOneListeners swallow_node=mask parent=chat_panel
[17:41:01.486] M [COCOSUI] oneByOneListeners swallow_node=btn_friend
parent=p_entrance
WARNING ***************************************************************************
[17:41:01.642] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:41:01.714] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:41:01.757] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis.prs.
[17:41:02.050] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs,
anim name idle.
[17:41:02.755] M <SCRIPT> 2021-03-02 17:41:03,140 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:41:02.925] M [COCOSUI] oneByOneListeners swallow_node=tab_1 parent=p_frame
[17:41:03.665] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
WARNING ***************************************************************************
[17:41:04.016] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:41:04.039] M [COCOSUI] oneByOneListeners swallow_node=list_chat parent=p_chat
[17:41:04.559] M [COCOSUI] oneByOneListeners swallow_node=list_tab
parent=p_panel_top
[17:41:05.010] M [COCOSUI] oneByOneListeners swallow_node=btn_change_channel
parent=change_channel
[17:41:05.250] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:41:06.162] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:41:07.514] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:41:08.148] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:41:09.601] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:41:10.360] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:41:11.394] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:41:11.913] M <SCRIPT> 2021-03-02 17:41:12,297 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:41:12.773] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:41:13.682] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:41:14.594] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:41:20.338] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:41:23.060] M <SCRIPT> 2021-03-02 17:41:23,392 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:41:25.574] M <SCRIPT> 2021-03-02 17:41:25,905 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:41:26.580] M [COCOSUI] oneByOneListeners swallow_node=mask parent=chat_panel
[17:41:27.047] M [COCOSUI] oneByOneListeners swallow_node=btn_friend
parent=p_entrance
[17:41:27.252] M <SCRIPT> 2021-03-02 17:41:27,583 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:41:28.282] M [COCOSUI] oneByOneListeners swallow_node=btn_sprite parent=
[17:41:28.540] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:41:28.857] M [COCOSUI] oneByOneListeners swallow_node=list_chat parent=p_chat
[17:41:29.160] M [COCOSUI] oneByOneListeners swallow_node=list_tab
parent=p_panel_top
[17:41:29.280] M <SCRIPT> 2021-03-02 17:41:29,611 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:41:31.732] M [COCOSUI] oneByOneListeners swallow_node=bg_message
parent=item_message_list_other
[17:41:32.077] M [COCOSUI] oneByOneListeners swallow_node=item_message_list_other
parent=
[17:41:32.559] M [COCOSUI] oneByOneListeners swallow_node=bg_message
parent=item_message_list_other
[17:41:33.146] M [COCOSUI] oneByOneListeners swallow_node=item_message_list_other
parent=
[17:41:33.831] M [COCOSUI] oneByOneListeners swallow_node=btn_change_channel
parent=change_channel
[17:41:34.158] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:41:34.928] M [COCOSUI] oneByOneListeners swallow_node=btn_area_channel
parent=list_item_area_channel
[17:41:35.483] M <SCRIPT> 2021-03-02 17:41:35,815 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:41:35.977] M [COCOSUI] oneByOneListeners swallow_node=mask parent=chat_panel
[17:41:36.455] M [COCOSUI] oneByOneListeners swallow_node=btn_shop
parent=p_entrance
[17:41:36.556] M [COCOSUI] oneByOneListeners swallow_node=btn_shop
parent=p_entrance
WARNING ***************************************************************************
[17:41:37.722] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[17:41:37.722] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[17:41:37.724] M <SCRIPT> 2021-03-02 17:41:38,055 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:41:38.971] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:41:38.971] M [COCOSUI] oneByOneListeners swallow_node=layout
parent=layout_list_item
[17:41:38.971] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_recommond
[17:41:39.474] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:41:39.474] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:41:39.474] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:41:39.474] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:41:39.474] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:41:39.474] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:41:39.475] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:41:39.475] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:41:39.475] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:41:39.475] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
ERROR *****************************************************************************
[17:41:39.525] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:41:39.525] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:41:39.525] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:41:39.525] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:41:39.546] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\0004c1600104a009.nfxo is out of date!
WARNING ***************************************************************************
[17:41:39.563] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:41:40.031] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 505.90
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:41:40.074] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\creature\h55_pet_zhuque\h55_pet_zhuque.gis.prs.
[17:41:40.234] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:41:40.234] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:41:40.234] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:41:40.268] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\0004c1600104a02b.nfxo.
[17:41:40.269] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 35.18
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:41:40.296] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\creature\h55_pet_zhuque\h55_pet_zhuque_gis\idle.gis.prs, anim name idle.
[17:41:40.900] M [COCOSUI] oneByOneListeners swallow_node=genereted_panel_rt_touch
parent=model_photo
[17:41:40.900] M [COCOSUI] oneByOneListeners swallow_node=model_cut parent=photo
[17:41:41.579] M [COCOSUI] oneByOneListeners swallow_node=genereted_panel_rt_touch
parent=model_photo
[17:41:41.579] M [COCOSUI] oneByOneListeners swallow_node=model_cut parent=photo
[17:41:41.664] M <SCRIPT> 2021-03-02 17:41:41,996 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:41:43.779] M <SCRIPT> 2021-03-02 17:41:44,111 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:41:45.815] M <SCRIPT> 2021-03-02 17:41:46,147 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:41:46.106] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:41:46.245] M [COCOSUI] [INFO] scene context release!
[17:41:46.901] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:41:46.901] M [COCOSUI] oneByOneListeners swallow_node=layout
parent=layout_list_item
[17:41:46.902] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_recommond
[17:41:48.494] M [COCOSUI] oneByOneListeners swallow_node=btn_buy
parent=p_item_shop
[17:41:48.494] M [COCOSUI] oneByOneListeners swallow_node=layout
parent=layout_list_item
[17:41:48.494] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_recommond
[17:41:49.440] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:41:49.440] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_recommond
[17:41:50.472] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:41:50.472] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_recommond
[17:41:51.003] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:41:51.003] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_recommond
[17:41:51.703] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:41:51.703] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_recommond
[17:41:52.531] M [COCOSUI] oneByOneListeners swallow_node=btn_char_bg
parent=p_item_shop
[17:41:52.531] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_recommond
[17:41:52.991] M [COCOSUI] oneByOneListeners swallow_node=btn_char_bg
parent=p_item_shop
[17:41:52.991] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_recommond
[17:41:53.385] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_recommond
[17:41:53.932] M <SCRIPT> 2021-03-02 17:41:54,264 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:41:53.950] M [COCOSUI] oneByOneListeners swallow_node=tab_3 parent=n_frame
[17:41:54.994] M [COCOSUI] oneByOneListeners swallow_node=tab_2 parent=n_frame
[17:41:55.272] M [COCOSUI] oneByOneListeners swallow_node=tab_4 parent=n_frame
[17:41:55.611] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:41:55.611] M [COCOSUI] oneByOneListeners swallow_node=layout
parent=layout_list_item
[17:41:55.611] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:41:56.091] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:41:57.168] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:41:57.512] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:41:57.512] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:41:57.604] M <SCRIPT> 2021-03-02 17:41:57,936 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[17:41:57.607] M <SCRIPT> 2021-03-02 17:41:57,939 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[17:41:57.622] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:41:58.473] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:41:58.506] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:41:58.617] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
WARNING ***************************************************************************
[17:41:58.762] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:41:58.822] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:41:58.828] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 12.12 ms
[17:41:58.832] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis.prs, anim name idle.
WARNING ***************************************************************************
[17:41:58.833] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[17:41:58.833] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:
[shader\pbr.fx::TShader] with diffusemap:
[chr\boss\butcher\h55_butcher_weapon_sickle01_d.bmp] set macro error
[17:41:59.595] M [COCOSUI] oneByOneListeners swallow_node=p_shop_buy
parent=skin_character
[17:41:59.808] M <SCRIPT> 2021-03-02 17:42:00,140 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:42:00.225] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:42:01.790] M <SCRIPT> 2021-03-02 17:42:02,122 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:42:02.368] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
WARNING ***************************************************************************
[17:42:02.599] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:42:02.602] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:42:02.603] M <SCRIPT> 2021-03-02 17:42:02,934 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[17:42:02.606] M <SCRIPT> 2021-03-02 17:42:02,938 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[17:42:02.608] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:42:03.149] M [COCOSUI] oneByOneListeners swallow_node=btn_buy
parent=p_item_shop
[17:42:03.149] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:04.181] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:04.181] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:05.192] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:05.192] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:05.916] M [COCOSUI] oneByOneListeners swallow_node=btn_buy
parent=p_item_shop
[17:42:05.916] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:06.036] M <SCRIPT> 2021-03-02 17:42:06,368 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:42:06.297] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:06.297] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:07.347] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:07.347] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:07.713] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:07.714] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:08.674] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:08.674] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:09.075] M [COCOSUI] oneByOneListeners swallow_node=btn_buy
parent=p_item_shop
[17:42:09.075] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:09.708] M [COCOSUI] oneByOneListeners swallow_node=btn_buy
parent=p_item_shop
[17:42:09.708] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:10.092] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:10.092] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:10.782] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:10.782] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:11.300] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:11.644] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:11.644] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:12.022] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:12.022] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:12.408] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:12.862] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:12.862] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:13.525] M [COCOSUI] oneByOneListeners swallow_node=btn_buy
parent=p_item_shop
[17:42:13.525] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:13.952] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:13.952] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:13.988] M <SCRIPT> 2021-03-02 17:42:14,319 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:42:14.830] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:14.830] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:15.589] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:15.589] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:16.091] M [COCOSUI] oneByOneListeners swallow_node=btn_buy
parent=p_item_shop
[17:42:16.091] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:16.110] M <SCRIPT> 2021-03-02 17:42:16,441 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:42:16.876] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:16.877] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:17.893] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:17.893] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_skin
[17:42:18.004] M <SCRIPT> 2021-03-02 17:42:18,335 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[17:42:18.008] M <SCRIPT> 2021-03-02 17:42:18,339 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[17:42:18.010] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:42:18.075] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:42:18.132] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:42:18.173] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
WARNING ***************************************************************************
[17:42:18.184] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:42:18.195] M <SCRIPT> 2021-03-02 17:42:18,526 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
ERROR *****************************************************************************
[17:42:18.250] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:42:18.253] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 6.06 ms
[17:42:18.254] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis.prs, anim name idle.
[17:42:18.973] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:42:19.033] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle_special.gis.prs, anim
name idle_special.
[17:42:22.323] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
WARNING ***************************************************************************
[17:42:22.628] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:42:22.631] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:42:22.631] M <SCRIPT> 2021-03-02 17:42:22,963 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[17:42:22.635] M <SCRIPT> 2021-03-02 17:42:22,967 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[17:42:22.637] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:42:23.658] M [COCOSUI] oneByOneListeners swallow_node=tab_5 parent=n_frame
[17:42:24.244] M <SCRIPT> 2021-03-02 17:42:24,576 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:42:24.960] M [COCOSUI] WARNING: can't find letter definition in font file for
letter: �
[17:42:25.053] M <SCRIPT> 2021-03-02 17:42:25,516 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:42:25.163] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:25.163] M [COCOSUI] oneByOneListeners swallow_node=layout
parent=layout_list_item
[17:42:25.163] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_groceries
[17:42:25.880] M [COCOSUI] oneByOneListeners swallow_node=bg_tips parent=p_buy
[17:42:26.137] M [COCOSUI] oneByOneListeners swallow_node=img_quality
parent=decorate
[17:42:27.985] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=tips_item_common
[17:42:28.089] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:42:28.226] M [COCOSUI] oneByOneListeners swallow_node=layout
parent=layout_list_item
[17:42:28.226] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_groceries
[17:42:28.896] M [COCOSUI] oneByOneListeners swallow_node=layout
parent=layout_list_item
[17:42:28.896] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_groceries
[17:42:29.872] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:29.872] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_groceries
[17:42:30.348] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:30.348] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_groceries
[17:42:30.848] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:30.848] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_groceries
[17:42:31.552] M [COCOSUI] oneByOneListeners swallow_node=btn_bg parent=p_item_shop
[17:42:31.552] M [COCOSUI] oneByOneListeners swallow_node=layout_list_item
parent=p_groceries
[17:42:32.539] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:42:33.018] M <SCRIPT> 2021-03-02 17:42:33,480 - MobileServer - -
crash_helper - INFO - WorldCityHall show
[17:42:33.547] M [COCOSUI] oneByOneListeners
swallow_node=genereted_panel_full_screen_touch parent=
[17:42:33.547] M [COCOSUI] oneByOneListeners
swallow_node=genereted_panel_full_screen_touch parent=
[17:42:33.547] M [COCOSUI] oneByOneListeners swallow_node=btn_start_game
parent=hall_ei_start_game
[17:42:33.547] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=hall_ei_start_game
[17:42:34.014] M <SCRIPT> 2021-03-02 17:42:34,476 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:42:34.866] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"open_state": true,
"role_id": "218546851", "t_when": 1614681755, "project": "h55", "source":
"netease_p1", "type": "match_frame_state", "account_id":
"[email protected]", "old_accountid":
"[email protected]", "server": 10005, "countrycode": "",
"pc": 1, "client_id": "603e15493f0f1e7340982706", "ts_ms": "1614681755329",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#A#4#3593#Radeon RX 5500 XT", "mac_addr": "",
"udid": "A8-A1-59-26-E6-99", "transid": "", "nation": -1, "network": "pc", "isp":
null, "ip": "192.168.1.7", "ipv6": "", "os_name": "windows", "os_ver": "1.0",
"root_mark": false, "app_channel": "netease", "app_ver": null, "engine_ver":
587477, "lang": "CHS", "pack_type": 0, "device_height": 1081, "device_width": 1921}
[17:42:34.866] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[17:42:34.866] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[17:42:34.866] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[17:42:34.866] M [COCOSUI] [UniSDK]time 2021-03-02-17:42:34 +0700
[17:42:34.867] M [COCOSUI] [UniSDK]ip 192.168.1.7
[17:42:34.867] M [COCOSUI] [UniSDK]device To Be Filled By O.E.M.
[17:42:34.868] M [COCOSUI] [UniSDK]get_mac_addr A8A15926E699
5E48F577B999
[17:42:34.868] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[17:43:30.514] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:43:30.514] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:43:30.585] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:43:30.614] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:43:30.614] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:43:30.614] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:43:30.624] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c3600104a009.nfxo is out of date!
WARNING ***************************************************************************
[17:43:30.641] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:43:31.118] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 503.79
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:43:31.130] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
[17:43:31.201] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:43:31.201] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:43:31.201] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:43:31.243] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c3600104a02b.nfxo.
[17:43:31.244] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 42.70
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:43:31.263] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\load.gis.prs, anim name load.
ERROR *****************************************************************************
[17:43:31.293] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:43:31.309] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\banshee\h55_banshee_fan.gim 17.95 ms
[17:43:31.311] M <SCRIPT> 2021-03-02 17:43:31,653 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:43:31.444] M [COCOSUI] oneByOneListeners swallow_node=btn_char_rank
parent=p_char_point
[17:43:33.375] M <SCRIPT> 2021-03-02 17:43:33,718 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:43:33.761] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:43:35.213] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:43:35.609] M [COCOSUI] oneByOneListeners swallow_node=mask parent=common_stage
[17:43:36.136] M [COCOSUI] oneByOneListeners swallow_node=btn_skill_bg
parent=hunter_skill
[17:43:36.603] M [COCOSUI] oneByOneListeners swallow_node=btn_skill_bg
parent=hunter_skill
[17:43:36.842] M [COCOSUI] oneByOneListeners swallow_node=btn_skill_bg
parent=hunter_skill
[17:43:37.231] M [COCOSUI] oneByOneListeners swallow_node=mask parent=note_base
[17:43:38.313] M [COCOSUI] [INFO] scene context release!
[17:43:38.321] M [COCOSUI] [INFO] scene context release!
[17:43:38.428] M [COCOSUI] oneByOneListeners swallow_node=btn_note parent=p_note
[17:43:38.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:38.703] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:38.703] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:38.703] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:38.703] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:38.703] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:38.703] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:38.703] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:38.704] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:38.704] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:39.924] M <SCRIPT> 2021-03-02 17:43:40,267 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:43:40.164] M [COCOSUI] oneByOneListeners swallow_node=tab_persona_r
parent=p_note
[17:43:41.220] M [COCOSUI] oneByOneListeners swallow_node=btn_persona_map
parent=p_page_r
[17:43:42.970] M [COCOSUI] oneByOneListeners swallow_node= parent=
[17:43:42.971] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:43:43.876] M [COCOSUI] oneByOneListeners swallow_node=btn_persona_map
parent=p_page_r
[17:43:44.918] M [COCOSUI] oneByOneListeners swallow_node= parent=
[17:43:44.918] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:43:45.482] M [COCOSUI] oneByOneListeners swallow_node=tab_hunter_l
parent=p_note
[17:43:47.668] M <SCRIPT> 2021-03-02 17:43:48,011 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:43:49.052] M [COCOSUI] oneByOneListeners swallow_node=btn_char_face parent=char
[17:43:49.501] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:49.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:49.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:49.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:49.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:49.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:49.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:49.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:49.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:49.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:49.503] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:49.503] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:49.503] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:49.504] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:49.504] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:43:49.512] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:43:49.524] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:43:49.524] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:43:49.598] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:43:49.630] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\spider\h55_butcher_spider.gis.prs.
ERROR *****************************************************************************
[17:43:49.719] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:43:49.724] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:43:49.742] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:43:49.798] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\guajian\h55_guajian_mask\happy_spider_mask.gim 55.21 ms
[17:43:49.808] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\spider\h55_butcher_spider_gis\load.gis.prs, anim name load.
[17:43:50.117] M [COCOSUI] oneByOneListeners swallow_node=btn_photo parent=photo
[17:43:50.205] M [COCOSUI] [INFO] scene context release!
[17:43:50.209] M <SCRIPT> 2021-03-02 17:43:50,551 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[17:43:50.212] M <SCRIPT> 2021-03-02 17:43:50,554 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[17:43:50.216] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:43:50.658] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:43:50.662] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:43:50.675] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\spider\h55_butcher_spider.gis.prs.
ERROR *****************************************************************************
[17:43:50.709] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:43:50.712] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:43:50.713] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:43:50.722] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\spider\h55_butcher_spider_gis\idle.gis.prs, anim name idle.
[17:43:50.722] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:43:50.722] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:43:50.760] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000342bf0d00.nfxo.
[17:43:50.761] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 38.56 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:43:50.768] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/shadow.nfx, tech name: TShader.
[17:43:50.768] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\shadow.nfx.
[17:43:50.853] M [COCOSUI] create effect shader/shadow.nfx:TShader *** time: 85.00
ms ***
macro:
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
GPUSkinnedMesh
[17:43:51.276] M [COCOSUI] oneByOneListeners swallow_node=btn parent=skin
WARNING ***************************************************************************
[17:43:51.561] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:43:52.015] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:43:52.572] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:43:55.068] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
WARNING ***************************************************************************
[17:43:55.137] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
[17:43:55.374] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:43:55.514] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:55.514] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:55.514] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:55.514] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:55.514] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:55.514] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:55.514] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:55.515] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:55.515] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:55.515] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:55.516] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:55.516] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:55.516] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:55.516] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:55.516] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:43:55.523] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:43:55.533] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:43:55.533] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[17:43:55.567] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\spider\h55_butcher_spider_gis\load.gis.prs, anim name load.
WARNING ***************************************************************************
[17:43:55.978] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:43:55.981] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:43:55.981] M <SCRIPT> 2021-03-02 17:43:56,324 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[17:43:55.984] M <SCRIPT> 2021-03-02 17:43:56,327 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[17:43:55.986] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:43:56.514] M [COCOSUI] oneByOneListeners swallow_node=tab_hunter_l
parent=p_note
[17:43:56.586] M [COCOSUI] [INFO] scene context release!
[17:43:56.906] M [COCOSUI] Process App Event 3
[17:43:57.567] M <SCRIPT> 2021-03-02 17:43:57,910 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:43:58.746] M [COCOSUI] Process App Event 3
[17:43:59.641] M [COCOSUI] oneByOneListeners swallow_node=btn_char_face parent=char
[17:43:59.804] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:59.804] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:59.804] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:59.804] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:59.804] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:59.804] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:59.804] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:59.805] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:59.805] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:59.805] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:59.806] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:59.806] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:59.806] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:59.806] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:43:59.806] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:43:59.814] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:43:59.825] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:43:59.825] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:43:59.843] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:43:59.852] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
[17:43:59.892] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\load.gis.prs, anim name load.
ERROR *****************************************************************************
[17:43:59.894] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:00.104] M [COCOSUI] oneByOneListeners swallow_node=btn_photo parent=photo
[17:44:00.174] M [COCOSUI] [INFO] scene context release!
[17:44:00.179] M <SCRIPT> 2021-03-02 17:44:00,522 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[17:44:00.181] M <SCRIPT> 2021-03-02 17:44:00,524 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[17:44:00.184] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:44:00.226] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:44:00.231] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:00.242] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:00.295] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:44:00.298] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\banshee\h55_banshee_fan.gim 5.17 ms
[17:44:00.318] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
[17:44:00.318] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:44:00.318] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:44:00.318] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:44:00.353] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c3610104a42b.nfxo.
[17:44:00.354] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 35.80
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:44:00.847] M [COCOSUI] oneByOneListeners swallow_node=btn parent=skin
WARNING ***************************************************************************
[17:44:01.042] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:44:01.603] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:44:02.181] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\gem.fx, tech name: TShader.
[17:44:02.181] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\gem.nfx.
[17:44:02.222] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\gem.nfx\0000000000002c00.nfxo.
[17:44:02.222] L [COCOSUI] create effect shader\gem.fx:TShader *** time: 40.96 ms
***
[17:44:02.222] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\gem.fx, tech name: TShader.
[17:44:02.222] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\gem.nfx.
[17:44:02.229] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\gem.nfx\0000000000002d00.nfxo.
[17:44:02.235] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:44:02.235] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:44:02.235] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:44:02.246] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
WARNING ***************************************************************************
[17:44:02.256] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c7600106a009.nfxo is out of date!
WARNING ***************************************************************************
[17:44:02.271] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:44:02.772] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 536.95
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:44:02.796] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\fur.fx, tech name: TShader.
[17:44:02.796] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\fur.nfx.
[17:44:02.845] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\fur.nfx\0000000000004104.nfxo.
[17:44:02.846] L [COCOSUI] create effect shader\fur.fx:TShader *** time: 49.61 ms
***
[17:44:02.846] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\fur.fx, tech name: TShader.
[17:44:02.846] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\fur.nfx.
[17:44:02.848] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:02.948] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:02.949] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[17:44:02.949] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[17:44:02.949] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\turbulence_model.nfx\0000000000000110.nfxo.
[17:44:02.988] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\gem.fx, tech name: TShader.
[17:44:02.988] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\gem.nfx.
[17:44:02.999] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\gem.nfx\0000000000002dc0.nfxo.
[17:44:02.999] L [COCOSUI] create effect shader\gem.fx:TShader *** time: 11.65 ms
***
macro:
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define DISSOLVE_ENABLE_GAME TRUE
#define DISSOLVE_WORLD_POS FALSE
#define FOG_ENABLE TRUE
StaticMesh
[17:44:03.000] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:44:03.000] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:44:03.000] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:44:03.039] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c7600106a02b.nfxo.
[17:44:03.040] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 40.36
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:44:03.040] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\fur.fx, tech name: TShader.
[17:44:03.040] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\fur.nfx.
[17:44:03.080] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:44:03.101] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\fur.nfx\0000000000004115.nfxo.
[17:44:03.102] L [COCOSUI] create effect shader\fur.fx:TShader *** time: 61.87 ms
***
macro:
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define LIGHT_PROBE_ENABLE FALSE
StaticMesh
ERROR *****************************************************************************
[17:44:03.134] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:03.193] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:03.288] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:03.319] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\show_appear_yumao.gis.prs, anim name
show_appear_yumao.
[17:44:03.328] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_2.gis.prs, anim name idle_2.
ERROR *****************************************************************************
[17:44:03.502] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:03.534] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:03.599] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:03.621] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\show_appear_yumao.gis.prs, anim name
show_appear_yumao.
[17:44:03.622] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_2.gis.prs, anim name idle_2.
[17:44:04.621] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:44:05.162] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:05.241] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:05.288] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:05.288] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[17:44:05.288] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
WARNING ***************************************************************************
[17:44:05.329] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr\pbr_ghost.nfx\0000222211035008.nfxo is out of date!
WARNING ***************************************************************************
[17:44:05.356] L [COCOSUI] [WARNING] [shader] shader\pbr\pbr_ghost.nfx(699:2):
warning: last line of file ends without a newline
[17:44:05.439] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:44:05.778] L [COCOSUI] create effect shader\pbr\pbr_ghost.fx:TShader *** time:
490.25 ms ***
[17:44:05.778] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[17:44:05.778] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[17:44:05.778] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:44:05.796] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr\pbr_ghost.nfx\0000223211035008.nfxo is out of date!
[17:44:05.802] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
WARNING ***************************************************************************
[17:44:05.806] L [COCOSUI] [WARNING] [shader] shader\pbr\pbr_ghost.nfx(699:2):
warning: last line of file ends without a newline
[17:44:06.292] L [COCOSUI] create effect shader\pbr\pbr_ghost.fx:TShader *** time:
513.89 ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define DIFFUSE_IBL FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
StaticMesh
[17:44:06.314] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_w\h55_survivor_w_hlz\separate_dir\hlz_e_ghost\hlz_e_ghost_
hudie.gis.prs.
[17:44:06.315] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[17:44:06.315] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[17:44:06.315] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:44:06.328] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr\pbr_ghost.nfx\000022321103502a.nfxo.
[17:44:06.329] L [COCOSUI] create effect shader\pbr\pbr_ghost.fx:TShader *** time:
13.98 ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define DIFFUSE_IBL FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
StaticMesh
[17:44:06.336] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:44:06.336] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:44:06.337] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[17:44:06.349] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:06.382] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\0000c1610104a42b.nfxo.
[17:44:06.383] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 46.43
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:44:06.406] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\show_appear_xueshan.gis.prs, anim name
show_appear_xueshan.
[17:44:06.407] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_2.gis.prs, anim name idle_2.
ERROR *****************************************************************************
[17:44:06.487] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:44:06.738] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:06.751] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:06.809] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:06.824] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\show_appear_yumao.gis.prs, anim name
show_appear_yumao.
[17:44:06.825] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_2.gis.prs, anim name idle_2.
[17:44:08.840] M [COCOSUI] oneByOneListeners swallow_node=btn_get
parent=p_skin_operation
[17:44:09.415] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:09.415] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:09.415] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:09.415] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:09.416] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:09.416] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:09.416] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:09.416] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:09.416] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:09.416] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:09.417] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:09.417] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:09.417] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:09.417] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:09.417] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:44:09.429] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:44:09.453] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:44:09.453] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[17:44:09.486] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\load.gis.prs, anim name load.
[17:44:10.355] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:44:10.459] M [COCOSUI] [INFO] scene context release!
[17:44:13.854] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:44:14.762] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:14.782] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:14.826] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:14.835] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_w\h55_survivor_w_hlz\separate_dir\hlz_e_ghost\hlz_e_ghost_
hudie.gis.prs.
ERROR *****************************************************************************
[17:44:14.847] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:14.862] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\show_appear_xueshan.gis.prs, anim name
show_appear_xueshan.
[17:44:14.863] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_2.gis.prs, anim name idle_2.
ERROR *****************************************************************************
[17:44:14.885] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:15.051] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:44:15.610] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:15.657] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:15.737] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:15.768] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\separate_dir\banshee_e_yanyi\show_banshee_e_yanyi_opposite.gis.prs
.
WARNING ***************************************************************************
[17:44:15.770] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\banshee\separate_dir\banshee_e_yanyi\show_banshee_e_yanyi_opposite.gim
34.31 ms
[17:44:15.772] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:44:15.772] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:44:15.772] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[17:44:15.802] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:15.821] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c1610106a42b.nfxo.
[17:44:15.822] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 50.58
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:44:15.822] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:44:15.822] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:44:15.822] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:44:15.848] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c1604106a009.nfxo is out of date!
WARNING ***************************************************************************
[17:44:15.865] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:44:16.465] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 642.94
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:44:16.469] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:44:16.469] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:44:16.469] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:44:16.485] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c1604106a02b.nfxo.
[17:44:16.486] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 16.63
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:44:16.497] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:44:16.497] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:44:16.497] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:44:16.512] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c1614106a42b.nfxo.
[17:44:16.513] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 16.02
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:44:16.514] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\show_appear_yanyi.gis.prs, anim name
show_appear_yanyi.
[17:44:16.515] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_2.gis.prs, anim name idle_2.
ERROR *****************************************************************************
[17:44:16.526] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:16.808] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:44:17.225] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:17.235] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:17.330] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:17.334] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
[17:44:17.399] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:44:17.784] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:17.794] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:17.853] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:17.857] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
WARNING ***************************************************************************
[17:44:17.858] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[17:44:17.858] M [COCOSUI] [WARNING] mtl Name:[Material #0]of tech:
[shader\pbr.fx::TShader] with diffusemap:
[chr\boss\banshee\h55_guajian_shanzi_diff.tga] set macro error
[17:44:17.884] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:44:18.323] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:18.332] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:18.410] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:44:18.413] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\banshee\h55_banshee_fan.gim 5.22 ms
[17:44:18.414] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
[17:44:18.477] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:44:18.850] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:18.860] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:18.936] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:18.940] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
[17:44:18.987] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:44:19.370] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:44:19.814] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:19.824] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:19.895] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:19.899] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
[17:44:19.930] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:44:20.409] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:20.420] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
[17:44:20.475] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:44:20.548] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:44:20.551] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\banshee\h55_banshee_fan.gim 5.37 ms
[17:44:20.552] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
[17:44:20.841] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:44:21.310] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:21.397] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:21.442] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:21.447] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
WARNING ***************************************************************************
[17:44:21.447] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[17:44:21.447] M [COCOSUI] [WARNING] mtl Name:[Material #0]of tech:
[shader\pbr.fx::TShader] with diffusemap:
[chr\boss\banshee\h55_guajian_shanzi_diff.tga] set macro error
[17:44:21.508] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:44:22.070] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:22.102] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:22.158] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:22.162] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
WARNING ***************************************************************************
[17:44:22.162] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[17:44:22.162] M [COCOSUI] [WARNING] mtl Name:[Material #0]of tech:
[shader\pbr.fx::TShader] with diffusemap:
[chr\boss\banshee\h55_guajian_shanzi_diff.tga] set macro error
[17:44:22.345] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
WARNING ***************************************************************************
[17:44:22.433] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:44:22.438] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:22.451] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:44:22.502] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:22.506] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
[17:44:22.772] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:44:22.955] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:22.955] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:22.955] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:22.955] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:22.955] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:22.956] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:22.956] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:22.956] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:22.956] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:22.956] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:22.957] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:22.957] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:22.957] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:22.957] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:22.957] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:44:22.965] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:44:22.975] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:44:22.975] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[17:44:23.007] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\load.gis.prs, anim name load.
WARNING ***************************************************************************
[17:44:23.417] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:44:23.420] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:44:23.421] M <SCRIPT> 2021-03-02 17:44:23,763 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[17:44:23.424] M <SCRIPT> 2021-03-02 17:44:23,767 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[17:44:23.426] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:44:23.437] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\detective\detective_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[17:44:23.852] M [COCOSUI] oneByOneListeners swallow_node=tab_hunter_l
parent=p_note
[17:44:23.905] M [COCOSUI] [INFO] scene context release!
[17:44:26.013] M <SCRIPT> 2021-03-02 17:44:26,324 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:44:27.548] M [COCOSUI] oneByOneListeners swallow_node=btn_char_face parent=char
[17:44:27.705] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:27.705] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:27.705] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:27.705] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:27.705] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:27.705] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:27.705] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:27.705] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:27.705] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:27.705] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:27.707] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:27.707] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:27.707] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:27.707] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:27.707] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:44:27.714] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:44:27.726] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:44:27.726] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:44:27.790] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:27.838] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\boy\boy.gis.prs.
[17:44:27.887] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\boy\boy_gis\load.gis.prs, anim name load.
ERROR *****************************************************************************
[17:44:27.925] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:44:27.928] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\boy\boy_axe.gim 5.27 ms
[17:44:27.929] M <SCRIPT> 2021-03-02 17:44:28,239 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:44:27.996] M [COCOSUI] oneByOneListeners swallow_node=btn_photo parent=photo
[17:44:28.067] M [COCOSUI] [INFO] scene context release!
[17:44:28.071] M <SCRIPT> 2021-03-02 17:44:28,381 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[17:44:28.074] M <SCRIPT> 2021-03-02 17:44:28,384 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[17:44:28.077] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:44:28.123] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:44:28.130] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:28.147] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\boy\boy.gis.prs.
ERROR *****************************************************************************
[17:44:28.191] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:28.209] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\boy\boy_gis\idle.gis.prs, anim name idle.
[17:44:28.724] M [COCOSUI] oneByOneListeners swallow_node=btn parent=skin
WARNING ***************************************************************************
[17:44:28.875] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:44:29.312] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:44:29.785] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:44:32.028] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:44:33.899] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:44:35.835] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
WARNING ***************************************************************************
[17:44:35.921] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
[17:44:36.244] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:44:36.402] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:36.403] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:36.403] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:36.403] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:36.403] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:36.403] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:36.403] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:36.403] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:36.403] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:36.403] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:36.405] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:36.405] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:36.405] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:36.405] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:36.405] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:44:36.412] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:44:36.423] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:44:36.423] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[17:44:36.455] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\boy\boy_gis\load.gis.prs, anim name load.
WARNING ***************************************************************************
[17:44:36.870] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:44:36.873] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:44:36.874] M <SCRIPT> 2021-03-02 17:44:37,184 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[17:44:36.877] M <SCRIPT> 2021-03-02 17:44:37,188 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[17:44:36.879] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:44:37.269] M [COCOSUI] oneByOneListeners swallow_node=note_bg_l parent=p_note
[17:44:37.614] M [COCOSUI] oneByOneListeners swallow_node=tab_hunter_l
parent=p_note
[17:44:37.668] M [COCOSUI] [INFO] scene context release!
[17:44:38.899] M [COCOSUI] oneByOneListeners swallow_node=btn_char_face parent=char
[17:44:39.077] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:39.077] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:39.077] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:39.077] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:39.077] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:39.077] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:39.078] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:39.078] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:39.078] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:39.078] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:39.079] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:39.079] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:39.079] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:39.079] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:39.079] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:44:39.088] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:44:39.102] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:44:39.102] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:44:39.167] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:39.254] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\lizard\lizard.gis.prs.
[17:44:39.300] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\lizard\lizard_gis\load.gis.prs, anim name load.
ERROR *****************************************************************************
[17:44:39.312] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:39.312] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:44:39.312] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:44:39.312] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:44:39.331] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c1600104a008.nfxo is out of date!
WARNING ***************************************************************************
[17:44:39.348] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:44:39.750] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 438.20
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
WARNING ***************************************************************************
[17:44:39.755] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\lizard\lizard_weapon_2.gim 445.60 ms
[17:44:39.755] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:44:39.755] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:44:39.755] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:44:39.790] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c1600104a02a.nfxo.
[17:44:39.791] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 35.48
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:44:39.792] M <SCRIPT> 2021-03-02 17:44:40,102 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:44:39.804] M [COCOSUI] oneByOneListeners swallow_node=btn_photo parent=photo
[17:44:39.806] M [COCOSUI] [INFO] scene context release!
[17:44:39.811] M <SCRIPT> 2021-03-02 17:44:40,121 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[17:44:39.814] M <SCRIPT> 2021-03-02 17:44:40,125 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[17:44:39.816] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:44:39.862] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:44:39.868] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:39.884] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\lizard\lizard.gis.prs.
ERROR *****************************************************************************
[17:44:39.930] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:39.949] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\lizard\lizard_gis\show_idle_lizard_hx.gis.prs, anim name
show_idle_lizard_hx.
[17:44:39.949] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:44:39.949] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:44:39.949] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:44:39.984] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c1610104a42a.nfxo.
[17:44:39.985] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 36.01
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:44:40.594] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:44:40.820] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:44:41.597] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:44:41.718] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:44:43.116] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:44:46.443] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:44:46.598] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:46.598] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:46.598] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:46.598] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:46.598] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:46.599] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:46.599] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:46.599] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:46.599] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:46.599] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:46.600] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:46.600] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:46.600] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:46.600] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:46.600] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:44:46.608] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:44:46.617] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:44:46.617] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[17:44:46.650] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\lizard\lizard_gis\load.gis.prs, anim name load.
[17:44:46.939] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
WARNING ***************************************************************************
[17:44:47.079] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:44:47.082] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:44:47.083] M <SCRIPT> 2021-03-02 17:44:47,393 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[17:44:47.086] M <SCRIPT> 2021-03-02 17:44:47,397 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[17:44:47.088] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:44:47.703] M [COCOSUI] oneByOneListeners swallow_node=tab_hunter_l
parent=p_note
[17:44:47.792] M [COCOSUI] [INFO] scene context release!
[17:44:48.745] M [COCOSUI] oneByOneListeners swallow_node=btn_char_face parent=char
[17:44:48.930] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:48.930] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:48.931] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:48.931] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:48.931] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:48.931] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:48.931] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:48.931] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:48.931] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:48.931] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:48.932] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:48.932] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:48.932] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:48.932] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:48.932] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:44:48.940] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:44:48.966] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:44:48.966] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:44:49.029] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:49.068] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\hastur\hastur.gis.prs.
WARNING ***************************************************************************
[17:44:49.082] L [COCOSUI] [WARNING] animation fall in chr\boss\hastur\hastur.gis
have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[17:44:49.118] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:49.152] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\hastur\hastur_gis\load.gis.prs, anim name load.
ERROR *****************************************************************************
[17:44:49.169] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:44:49.170] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
fx\killer\huangyi_idle_03_h.sfx 17.75 ms
[17:44:49.358] M [COCOSUI] oneByOneListeners swallow_node=btn_photo parent=photo
[17:44:49.428] M [COCOSUI] [INFO] scene context release!
[17:44:49.432] M <SCRIPT> 2021-03-02 17:44:49,743 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[17:44:49.435] M <SCRIPT> 2021-03-02 17:44:49,746 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[17:44:49.439] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:44:49.486] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:44:49.490] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:49.500] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\hastur\hastur.gis.prs.
WARNING ***************************************************************************
[17:44:49.501] L [COCOSUI] [WARNING] animation fall in chr\boss\hastur\hastur.gis
have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[17:44:49.522] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:49.547] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\hastur\hastur_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:44:49.549] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:44:50.132] M [COCOSUI] oneByOneListeners swallow_node=btn parent=skin
WARNING ***************************************************************************
[17:44:50.315] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:44:51.185] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:44:53.567] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:44:53.738] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
WARNING ***************************************************************************
[17:44:53.791] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
[17:44:53.860] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:44:54.046] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:54.046] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:54.046] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:54.047] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:54.047] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:54.047] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:54.047] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:54.047] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:54.047] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:54.047] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:54.048] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:54.048] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:54.048] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:54.048] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:44:54.048] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:44:54.056] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:44:54.085] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:44:54.085] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[17:44:54.114] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\hastur\hastur_gis\load.gis.prs, anim name load.
WARNING ***************************************************************************
[17:44:54.510] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:44:54.513] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:44:54.514] M <SCRIPT> 2021-03-02 17:44:54,824 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[17:44:54.517] M <SCRIPT> 2021-03-02 17:44:54,827 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[17:44:54.519] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:44:54.809] M [COCOSUI] oneByOneListeners swallow_node=tab_hunter_l
parent=p_note
[17:44:54.880] M [COCOSUI] [INFO] scene context release!
[17:44:55.901] M <SCRIPT> 2021-03-02 17:44:56,211 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:44:57.330] M [COCOSUI] oneByOneListeners swallow_node=btn_turn_page
parent=n_btn_page_down
[17:44:58.244] M [COCOSUI] oneByOneListeners swallow_node=tab_survivor_l
parent=p_note
[17:45:00.145] M [COCOSUI] oneByOneListeners swallow_node=btn_turn_page
parent=n_btn_page_down
[17:45:01.281] M [COCOSUI] oneByOneListeners swallow_node=btn_close parent=p_close
[17:45:02.355] M [COCOSUI] [INFO] scene context release!
[17:45:02.464] M [COCOSUI] oneByOneListeners
swallow_node=genereted_panel_full_screen_touch parent=
[17:45:02.464] M [COCOSUI] oneByOneListeners
swallow_node=genereted_panel_full_screen_touch parent=
[17:45:02.464] M [COCOSUI] oneByOneListeners swallow_node=btn_start_game
parent=hall_ei_start_game
[17:45:02.464] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=hall_ei_start_game
[17:45:03.992] M [COCOSUI] oneByOneListeners swallow_node=btn_start_game
parent=n_hesg_t_hunter
[17:45:05.214] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:45:06.169] M [COCOSUI] oneByOneListeners swallow_node=btn_start_game
parent=n_hesg_custom
[17:45:07.526] M [COCOSUI] oneByOneListeners swallow_node=btn_mode_defense parent=
[17:45:07.526] M [COCOSUI] oneByOneListeners swallow_node=list_mode_tab
parent=p_mode
[17:45:07.900] M [COCOSUI] oneByOneListeners swallow_node=btn_mode_single_training
parent=
[17:45:07.900] M [COCOSUI] oneByOneListeners swallow_node=list_mode_tab
parent=p_mode
[17:45:08.326] M <SCRIPT> 2021-03-02 17:45:08,635 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:45:08.584] M [COCOSUI] oneByOneListeners swallow_node=btn_change_next
parent=p_map
[17:45:09.169] M [COCOSUI] oneByOneListeners swallow_node=btn_change_next
parent=p_map
[17:45:09.544] M [COCOSUI] oneByOneListeners swallow_node=btn_confirm
parent=p_start_btn
[17:45:10.350] M <SCRIPT> 2021-03-02 17:45:10,660 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:45:10.580] M <SCRIPT> 2021-03-02 17:45:10,890 - MobileServer - - NetService
- INFO - soul rdc num, 1
[17:45:10.592] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"reason": "connect",
"server_ip": "106.2.64.232", "server_port": 10099, "host_num": 10005, "is_soul":
true, "conn_type": 1, "received_seq": 0, "project": "h55", "source": "netease_p1",
"type": "ConnectServer", "account_id": "[email protected]",
"old_accountid": "[email protected]", "countrycode": "",
"pc": 1, "client_id": "603e15493f0f1e7340982706", "ts_ms": "1614681910902",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#A#4#3593#Radeon RX 5500 XT", "mac_addr": "",
"udid": "A8-A1-59-26-E6-99", "transid": "", "nation": -1, "network": "pc", "isp":
null, "ip": "192.168.1.7", "ipv6": "", "os_name": "windows", "os_ver": "1.0",
"root_mark": false, "app_channel": "netease", "app_ver": null, "engine_ver":
587477, "lang": "CHS", "pack_type": 0, "device_height": 1081, "device_width": 1921}
[17:45:10.592] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[17:45:10.592] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[17:45:10.592] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[17:45:10.592] M [COCOSUI] [UniSDK]time 2021-03-02-17:45:10 +0700
[17:45:10.592] M [COCOSUI] [UniSDK]ip 192.168.1.7
[17:45:10.592] M [COCOSUI] [UniSDK]device To Be Filled By O.E.M.
[17:45:10.593] M [COCOSUI] [UniSDK]get_mac_addr A8A15926E699
5E48F577B999
[17:45:10.593] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[17:45:16.288] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:16.358] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\000000004940a320.nfxo.
[17:45:16.358] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 70.11
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:16.358] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:16.358] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:16.358] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:16.371] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\000000004940a3a0.nfxo.
[17:45:16.372] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 13.29
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:16.372] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:16.372] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:16.372] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[17:45:16.380] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:16.380] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\00000000c940a3a0.nfxo.
[17:45:16.381] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:16.381] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:16.381] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:16.410] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\000000004948e3a1.nfxo.
[17:45:16.411] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 29.80
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:16.411] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h55_ghost.fx, tech name: TShader.
[17:45:16.411] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h55_ghost.nfx.
ERROR *****************************************************************************
[17:45:16.449] L [COCOSUI] [ERROR] LoadBinary failed: LoadPipelineBinary failed
ERROR *****************************************************************************
[17:45:16.505] L [COCOSUI] [ERROR] Dx9 Error 0x80004005 in bool __cdecl
neox::device::D3D9Pipeline::Compile(int,class std::shared_ptr<class
neox::fx::ShaderSource>) at line 170 in E:\NeoX\src\3d-
engine\branches\mobile\engine\d3d9device\d3d9pipeline.cpp
ERROR *****************************************************************************
[17:45:16.505] L [COCOSUI] [ERROR] [D3D9Pipeline::Compile]Compile pixel shader
failed: D:\dwrg\memory(235,12): warning X3571: pow(f, e) will not work for negative
f, use abs(f) or conditionally handle negative values if you expect them
D:\dwrg\memory(244,63): error X3508: 'GetMaterialParameters': output parameter 'R'
not completely initialized
.
ERROR *****************************************************************************
[17:45:16.505] L [COCOSUI] [ERROR] Failed to compile ps. File path is
shader\h55_ghost.ps
ERROR *****************************************************************************
[17:45:16.505] L [COCOSUI] [ERROR] [Pass::TestPipeline]Failed to comiple pipeline
ERROR *****************************************************************************
[17:45:16.554] L [COCOSUI] [ERROR] Dx9 Error 0x80004005 in bool __cdecl
neox::device::D3D9Pipeline::Compile(int,class std::shared_ptr<class
neox::fx::ShaderSource>) at line 170 in E:\NeoX\src\3d-
engine\branches\mobile\engine\d3d9device\d3d9pipeline.cpp
ERROR *****************************************************************************
[17:45:16.554] L [COCOSUI] [ERROR] [D3D9Pipeline::Compile]Compile pixel shader
failed: D:\dwrg\memory(235,12): warning X3571: pow(f, e) will not work for negative
f, use abs(f) or conditionally handle negative values if you expect them
D:\dwrg\memory(244,63): error X3508: 'GetMaterialParameters': output parameter 'R'
not completely initialized
.
ERROR *****************************************************************************
[17:45:16.554] L [COCOSUI] [ERROR] Failed to compile ps. File path is
shader\h55_ghost.ps
ERROR *****************************************************************************
[17:45:16.554] L [COCOSUI] [ERROR] [Pass::TestPipeline]Failed to comiple pipeline
[17:45:16.561] L [COCOSUI] create effect shader\h55_ghost.fx:TShader *** time:
150.77 ms ***
[17:45:16.562] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h55_ghost.fx, tech name: TShader.
[17:45:16.562] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h55_ghost.nfx.
WARNING ***************************************************************************
[17:45:16.567] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\h55_ghost.nfx\00000000091f8200.nfxo is out of date!
[17:45:16.977] L [COCOSUI] create effect shader\h55_ghost.fx:TShader *** time:
414.99 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define DISSOLVE_ENABLE_GAME TRUE
StaticMesh
[17:45:16.977] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[17:45:16.977] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[17:45:16.977] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:17.005] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_nomerge.nfx\000000000b45a8c0.nfxo.
[17:45:17.005] M [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 28.14 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:17.005] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:17.005] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:17.005] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:17.027] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\00000000c940a320.nfxo.
[17:45:17.027] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 22.15
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:17.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:45:17.028] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:45:17.028] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:45:17.069] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\0000c1620104a009.nfxo is out of date!
WARNING ***************************************************************************
[17:45:17.085] M [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:45:17.492] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 464.95
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:17.493] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h55_ghost.fx, tech name: TShader.
[17:45:17.493] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h55_ghost.nfx.
[17:45:17.528] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\h55_ghost.nfx\00000000091f8e00.nfxo.
[17:45:17.528] L [COCOSUI] create effect shader\h55_ghost.fx:TShader *** time:
35.34 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define DISSOLVE_ENABLE_GAME TRUE
StaticMesh
[17:45:17.528] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:17.528] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:17.537] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000282be0500.nfxo.
[17:45:17.538] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:45:17.538] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:45:17.538] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:17.565] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\0000c1620104a02b.nfxo.
[17:45:17.567] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 29.00
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:17.567] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[17:45:17.567] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[17:45:17.579] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_low.nfx\000000001a001244.nfxo.
[17:45:17.580] M [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 13.17
ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[17:45:17.580] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:17.580] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:17.580] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:17.590] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\000000004940e3a0.nfxo.
[17:45:17.590] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[17:45:17.590] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[17:45:17.604] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\manual_lightmap.nfx\00000000000025cf.nfxo.
[17:45:17.604] M [COCOSUI] create effect shader\manual_lightmap.fx:TShader ***
time: 13.74 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_EXP
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
StaticMesh
[17:45:17.605] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\reflection.fx, tech name: TShader.
[17:45:17.605] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\reflection.nfx.
[17:45:17.632] M [COCOSUI] create effect shader\reflection.fx:TShader *** time:
27.36 ms ***
macro:
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
StaticMesh
[17:45:17.632] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:17.632] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:17.632] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:17.646] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\00000000c940e3a0.nfxo.
[17:45:17.646] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 13.90
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:17.646] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:17.646] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:17.646] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:17.655] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\000000004940a3a4.nfxo.
[17:45:17.655] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:17.656] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:17.656] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:17.664] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\000000004948a3a1.nfxo.
[17:45:17.664] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[17:45:17.664] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[17:45:17.672] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_low.nfx\000000001a041245.nfxo.
[17:45:17.673] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[17:45:17.673] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[17:45:17.692] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\manual_lightmap.nfx\0000000000002146.nfxo.
[17:45:17.693] M [COCOSUI] create effect shader\manual_lightmap.fx:TShader ***
time: 19.72 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_EXP
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
StaticMesh
[17:45:17.693] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:17.693] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:17.706] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000382be0d00.nfxo.
[17:45:17.707] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 13.17 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:17.707] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[17:45:17.707] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[17:45:17.707] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:17.721] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_nomerge.nfx\000000000b05a880.nfxo.
[17:45:17.722] M [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 14.86 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:17.722] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[17:45:17.722] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[17:45:17.722] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:17.736] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_nomerge.nfx\000000000b05a8c0.nfxo.
[17:45:17.737] M [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 14.90 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:17.737] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:17.737] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:17.749] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000282bf0500.nfxo.
[17:45:17.750] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 12.83 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:17.750] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:17.750] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:17.765] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000282bf0540.nfxo.
[17:45:17.765] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 14.87 ms
***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:17.765] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:17.765] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:17.777] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000282be1d00.nfxo.
[17:45:17.778] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 12.80 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:17.778] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:17.778] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:17.792] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000382bf0500.nfxo.
[17:45:17.792] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 13.77 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:17.792] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:17.792] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:17.838] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\00000002823f0500.nfxo.
[17:45:17.838] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 45.65 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:17.838] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:17.838] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:17.852] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000282ff0500.nfxo.
[17:45:17.852] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 13.72 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:17.852] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:17.852] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:17.860] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000282fe0500.nfxo.
[17:45:17.862] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:17.862] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:17.862] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:17.876] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\000000004940e320.nfxo.
[17:45:17.876] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 14.03
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:17.876] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[17:45:17.877] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[17:45:17.890] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_low.nfx\000000001a081244.nfxo.
[17:45:17.891] M [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 14.57
ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[17:45:17.895] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:17.895] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:17.909] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000382be1d00.nfxo.
[17:45:17.910] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 14.31 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:17.910] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:45:17.910] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:45:17.910] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:45:17.912] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\0000c1620106a009.nfxo is out of date!
WARNING ***************************************************************************
[17:45:17.925] M [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:45:18.330] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 420.28
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:18.331] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:18.331] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:18.348] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000382bf1d00.nfxo.
[17:45:18.348] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 17.47 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:18.349] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[17:45:18.349] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[17:45:18.367] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_tur.nfx\0000000528a0a120.nfxo.
[17:45:18.367] M [COCOSUI] create effect shader\lightmap_tur.fx:TShader *** time:
18.00 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
StaticMesh
[17:45:18.367] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[17:45:18.367] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[17:45:18.376] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_tur.nfx\0000000528a0a3a0.nfxo.
[17:45:18.376] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:18.376] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:18.376] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:18.385] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\000000004940e3a4.nfxo.
[17:45:18.388] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:18.388] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:18.396] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000282fe2500.nfxo.
[17:45:18.398] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\reflection.fx, tech name: TShader.
[17:45:18.398] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\reflection.nfx.
[17:45:18.432] M [COCOSUI] create effect shader\reflection.fx:TShader *** time:
34.21 ms ***
macro:
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
StaticMesh
[17:45:18.435] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[17:45:18.435] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[17:45:18.435] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:18.456] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_nomerge.nfx\000000000b45aac0.nfxo.
[17:45:18.457] M [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 22.03 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:18.457] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:18.457] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:18.470] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\00000002823f1d40.nfxo.
[17:45:18.471] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 13.96 ms
***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:18.473] M <SCRIPT> 2021-03-02 17:45:18,784 - MobileServer - - UseHero -
INFO - update_hero_model id -17
[17:45:18.474] M <SCRIPT> 2021-03-02 17:45:18,785 - MobileServer - - UseHero -
INFO - update_hero_model id -14
[17:45:18.475] M <SCRIPT> 2021-03-02 17:45:18,785 - MobileServer - - UseHero -
INFO - update_hero_model id -36
[17:45:18.475] M <SCRIPT> 2021-03-02 17:45:18,786 - MobileServer - - UseHero -
INFO - update_hero_model id -68
[17:45:18.476] M <SCRIPT> 2021-03-02 17:45:18,786 - MobileServer - - UseHero -
INFO - update_hero_model id -1
ERROR *****************************************************************************
[17:45:18.591] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:18.640] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"reason":
"connect_reply", "server_ip": "106.2.64.232", "server_port": 10099, "host_num":
10005, "reply_type": 1, "is_soul": true, "conn_type": 1, "received_seq": 4,
"project": "h55", "source": "netease_p1", "type": "ConnectServer", "account_id":
"[email protected]", "old_accountid":
"[email protected]", "countrycode": "", "pc": 1, "client_id":
"603e15493f0f1e7340982706", "ts_ms": "1614681918951", "drpf_headers": "{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}", "emulator": 0,
"device_model": "pc#pc#A#4#3593#Radeon RX 5500 XT", "mac_addr": "", "udid": "A8-A1-
59-26-E6-99", "transid": "", "nation": -1, "network": "pc", "isp": null, "ip":
"192.168.1.7", "ipv6": "", "os_name": "windows", "os_ver": "1.0", "root_mark":
false, "app_channel": "netease", "app_ver": null, "engine_ver": 587477, "lang":
"CHS", "pack_type": 0, "device_height": 1081, "device_width": 1921}
[17:45:18.641] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[17:45:18.641] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[17:45:18.641] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[17:45:18.641] M [COCOSUI] [UniSDK]time 2021-03-02-17:45:18 +0700
[17:45:18.641] M [COCOSUI] [UniSDK]ip 192.168.1.7
[17:45:18.641] M [COCOSUI] [UniSDK]device To Be Filled By O.E.M.
[17:45:18.642] M [COCOSUI] [UniSDK]get_mac_addr A8A15926E699
5E48F577B999
[17:45:18.642] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[17:45:19.062] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:45:19.162] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:19.162] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight.fx, tech name: TShader.
[17:45:19.162] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight.nfx.
[17:45:19.176] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\common_nolight.nfx\0000000000005120.nfxo.
[17:45:19.176] L [COCOSUI] create effect shader\common_nolight.fx:TShader *** time:
13.71 ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_UV_ANIM FALSE
#define VIEW_DEPTH_BIAS FALSE
StaticMesh
[17:45:19.183] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_gjx\h55_pendant_gjx.gis.prs.
WARNING ***************************************************************************
[17:45:19.200] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\prop\h55_pendant_gjx\h55_pendant_gjx.gim 160.46 ms
[17:45:19.200] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight.fx, tech name: TShader.
[17:45:19.200] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight.nfx.
[17:45:19.217] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\common_nolight.nfx\0000000000005321.nfxo.
[17:45:19.218] M [COCOSUI] create effect shader\common_nolight.fx:TShader *** time:
17.45 ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_UV_ANIM FALSE
#define VIEW_DEPTH_BIAS FALSE
StaticMesh
[17:45:19.225] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\ghost_exciting.gis.prs, anim name
ghost_exciting.
ERROR *****************************************************************************
[17:45:19.262] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:45:19.374] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:19.375] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:19.375] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:45:19.398] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\0000000206ff0500.nfxo is out of date!
[17:45:19.710] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 335.16 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA TRUE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
WARNING ***************************************************************************
[17:45:19.717] L [COCOSUI] [WARNING] Device do not support texture
shader\cube\dm65sky001.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:45:19.723] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_inject\inject.gis.prs.
WARNING ***************************************************************************
[17:45:19.740] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\prop\h55_pendant_inject\inject.gim 487.60 ms
[17:45:19.740] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:19.740] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:19.759] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000206ff1d00.nfxo.
[17:45:19.759] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 19.04 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA TRUE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:19.759] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:19.759] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:19.782] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000206fe1d00.nfxo.
[17:45:19.783] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 23.46 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA TRUE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:19.783] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_inject\inject_gis\idle_1.gis.prs, anim name idle_1.
[17:45:19.795] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\ghost_cautious.gis.prs, anim name
ghost_cautious.
[17:45:19.795] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_inject\inject_gis\idle_1.gis.prs, anim name idle_1.
[17:45:19.795] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 51 ok
ERROR *****************************************************************************
[17:45:19.798] M [COCOSUI] [ERROR] duiplicated animation loaded!
chr\prop\h55_pendant_inject\inject.gis
[17:45:19.814] M [COCOSUI] oneByOneListeners swallow_node=btn_open_note parent=note
ERROR *****************************************************************************
[17:45:19.816] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:19.817] M <SCRIPT> 2021-03-02 17:45:19,923 - MobileServer - - UIRoomWait
- INFO - show_note444----------<ccs.ActionTimeline object at 0x000002B416EF5EB8>
[17:45:19.843] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\ghost_curious.gis.prs, anim name
ghost_curious.
[17:45:19.844] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:19.844] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:19.844] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:19.844] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:19.844] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:19.844] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:19.845] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:19.845] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:19.845] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:19.845] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:19.846] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:19.846] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:19.846] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:19.846] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:19.846] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:45:19.903] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
[17:45:19.908] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:19.908] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:19.908] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:19.935] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\000000004948a321.nfxo.
[17:45:19.936] L [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 27.98
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT TRUE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
ERROR *****************************************************************************
[17:45:20.003] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:20.046] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:20.046] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:45:20.056] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\0000000322bf0500.nfxo is out of date!
[17:45:20.382] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 334.48 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT TRUE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:20.394] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
[17:45:20.453] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:20.453] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:20.468] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000322bf1d00.nfxo.
[17:45:20.469] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 15.45 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT TRUE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
ERROR *****************************************************************************
[17:45:20.487] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:20.502] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_ringofkeys\h55_pendant_ringofkeys.gis.prs.
WARNING ***************************************************************************
[17:45:20.532] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\prop\h55_pendant_ringofkeys\h55_pendant_ringofkeys.gim 582.11 ms
[17:45:20.533] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_ringofkeys\h55_pendant_ringofkeys_gis\idle.gis.prs, anim name
idle.
[17:45:20.539] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\ghost_silent.gis.prs, anim name
ghost_silent.
[17:45:20.540] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_ringofkeys\h55_pendant_ringofkeys_gis\idle_1.gis.prs, anim
name idle_1.
[17:45:20.563] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:20.563] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:20.577] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000322be1d00.nfxo.
[17:45:20.578] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 14.43 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT TRUE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:20.578] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:45:20.614] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:45:20.617] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\guajian\h55_guajian_mask\happy_butcher_mask.gim 5.26 ms
ERROR *****************************************************************************
[17:45:20.628] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:45:20.631] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 11.70 ms
[17:45:20.633] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\load.gis.prs, anim name load.
ERROR *****************************************************************************
[17:45:20.636] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:45:20.636] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[17:45:21.060] M [COCOSUI] oneByOneListeners swallow_node=btn_choose_char
parent=p_page_l
[17:45:21.113] M [COCOSUI] [INFO] scene context release!
[17:45:21.540] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\exciting.gis.prs, anim name
exciting.
[17:45:21.547] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\cautious.gis.prs, anim name
cautious.
[17:45:21.552] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\curious.gis.prs, anim name curious.
[17:45:21.561] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\silent.gis.prs, anim name silent.
[17:45:21.883] M [COCOSUI] oneByOneListeners swallow_node=btn_char_face parent=char
[17:45:21.950] M <SCRIPT> 2021-03-02 17:45:22,055 - MobileServer - - UseHero -
INFO - request_use_hero_card, role_id -63
[17:45:21.950] M <SCRIPT> 2021-03-02 17:45:22,055 - MobileServer - - UIRoomWait
- INFO - hide_note111----------<ccs.ActionTimeline object at 0x000002B416EF5EB8>
[17:45:21.950] M <SCRIPT> 2021-03-02 17:45:22,055 - MobileServer - - UIRoomWait
- INFO - hide_note444----------<ccs.ActionTimeline object at 0x000002B416EF5EB8>
[17:45:22.335] M <SCRIPT> 2021-03-02 17:45:22,440 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====63
[17:45:22.335] M <SCRIPT> 2021-03-02 17:45:22,440 - MobileServer - - UseHero -
INFO - start_update_hero_model -63
[17:45:22.335] M <SCRIPT> 2021-03-02 17:45:22,441 - MobileServer - - UseHero -
INFO - update_hero_model id -63
[17:45:22.336] M <SCRIPT> 2021-03-02 17:45:22,441 - MobileServer - - UseHero -
INFO - after_update_hero_model -63
[17:45:22.336] M <SCRIPT> 2021-03-02 17:45:22,441 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====63, {1000: 17, 1001: 14, 1002: 36, 1003: 68},
6009a3d9ba514946085cc6ac
[17:45:22.336] M <SCRIPT> 2021-03-02 17:45:22,441 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====63, {1000: 17, 1001: 14, 1002: 36, 1003: 68},
6009a3d9ba514946085cc6ac
ERROR *****************************************************************************
[17:45:22.343] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:22.353] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
[17:45:22.404] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_2.gis.prs, anim name idle_2.
ERROR *****************************************************************************
[17:45:22.407] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:45:22.410] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\banshee\h55_banshee_fan.gim 5.23 ms
[17:45:22.411] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\load.gis.prs, anim name load.
[17:45:22.703] M [COCOSUI] oneByOneListeners swallow_node=btn_open_note parent=note
[17:45:22.774] M <SCRIPT> 2021-03-02 17:45:22,879 - MobileServer - - UIRoomWait
- INFO - show_note444----------<ccs.ActionTimeline object at 0x000002B416EF5EB8>
[17:45:22.856] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:22.856] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:22.856] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:22.856] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:22.856] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:22.856] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:22.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:22.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:22.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:22.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:22.858] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:22.858] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:22.858] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:22.858] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:45:22.858] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:45:22.867] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:45:22.892] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:45:22.892] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[17:45:23.216] M [COCOSUI] oneByOneListeners swallow_node=bg_mask
parent=matching_waiting
[17:45:23.284] M <SCRIPT> 2021-03-02 17:45:23,389 - MobileServer - - UIRoomWait
- INFO - hide_note111----------<ccs.ActionTimeline object at 0x000002B416EF5EB8>
[17:45:23.284] M <SCRIPT> 2021-03-02 17:45:23,389 - MobileServer - - UIRoomWait
- INFO - hide_note444----------<ccs.ActionTimeline object at 0x000002B416EF5EB8>
[17:45:23.286] M [COCOSUI] [INFO] scene context release!
[17:45:23.585] M [COCOSUI] oneByOneListeners swallow_node=btn_ready parent=ready
[17:45:27.115] M [COCOSUI] oneByOneListeners swallow_node=p_touch parent=Node
[17:45:27.115] M [COCOSUI] oneByOneListeners swallow_node=p_screen_slide
parent=matching_waiting
[17:45:27.375] M [COCOSUI] oneByOneListeners swallow_node=p_screen_slide
parent=matching_waiting
[17:45:30.023] M <SCRIPT> 2021-03-02 17:45:30,129 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:45:31.823] M <SCRIPT> 2021-03-02 17:45:31,929 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:45:32.026] M [COCOSUI] [INFO] scene context release!
[17:45:32.063] M <SCRIPT> 2021-03-02 17:45:32,169 - MobileServer - -
crash_helper - INFO - WorldMatchRoom leave
[17:45:32.067] M <SCRIPT> 2021-03-02 17:45:32,172 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[17:45:32.069] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:45:32.069] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:32.069] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:32.070] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:45:32.070] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\lightmap.nfx\0000000049412320.nfxo is out of date!
WARNING ***************************************************************************
[17:45:32.075] M [COCOSUI] [WARNING] [shader] shader\lightmap.nfx(370:2): warning:
last line of file ends without a newline
[17:45:32.171] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time:
101.40 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:32.171] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:32.171] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:32.171] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:45:32.183] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\lightmap.nfx\00000000494123a0.nfxo is out of date!
WARNING ***************************************************************************
[17:45:32.189] M [COCOSUI] [WARNING] [shader] shader\lightmap.nfx(370:2): warning:
last line of file ends without a newline
[17:45:32.370] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time:
199.11 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:32.370] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:32.370] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:32.371] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:45:32.371] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\lightmap.nfx\00000000c94123a0.nfxo is out of date!
WARNING ***************************************************************************
[17:45:32.376] M [COCOSUI] [WARNING] [shader] shader\lightmap.nfx(370:2): warning:
last line of file ends without a newline
[17:45:32.550] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time:
179.45 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:32.550] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:32.550] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:32.550] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:45:32.567] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\lightmap.nfx\00000000494123a4.nfxo is out of date!
WARNING ***************************************************************************
[17:45:32.572] M [COCOSUI] [WARNING] [shader] shader\lightmap.nfx(370:2): warning:
last line of file ends without a newline
[17:45:32.730] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time:
180.03 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:32.730] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:32.730] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:32.730] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:45:32.731] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\lightmap.nfx\00000000c9412320.nfxo is out of date!
WARNING ***************************************************************************
[17:45:32.736] M [COCOSUI] [WARNING] [shader] shader\lightmap.nfx(370:2): warning:
last line of file ends without a newline
[17:45:32.833] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time:
102.40 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:32.833] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:45:32.833] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:45:32.833] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:45:32.851] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\0000c1610104a009.nfxo is out of date!
WARNING ***************************************************************************
[17:45:32.868] M [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:45:33.316] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 482.71
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:33.316] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:33.316] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:33.341] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000242be0500.nfxo.
[17:45:33.341] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 25.32 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:33.341] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:45:33.342] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:45:33.342] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:33.363] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\0000c1610104a02b.nfxo.
[17:45:33.364] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 22.18
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:33.364] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[17:45:33.364] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
WARNING ***************************************************************************
[17:45:33.378] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_low.nfx\000000001a001144.nfxo is out of date!
WARNING ***************************************************************************
[17:45:33.386] M [COCOSUI] [WARNING] [shader] shader\pbr_low.nfx(543:2): warning:
last line of file ends without a newline
[17:45:33.582] M [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 217.50
ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[17:45:33.583] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\reflection.fx, tech name: TShader.
[17:45:33.583] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\reflection.nfx.
[17:45:33.609] M [COCOSUI] create effect shader\reflection.fx:TShader *** time:
25.34 ms ***
macro:
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
StaticMesh
[17:45:33.609] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:33.609] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:33.609] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:33.635] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\00000000494923a1.nfxo.
[17:45:33.636] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 26.62
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:33.636] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[17:45:33.636] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[17:45:33.645] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_low.nfx\000000001a041145.nfxo.
[17:45:33.646] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[17:45:33.646] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[17:45:33.659] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\manual_lightmap.nfx\0000000000002246.nfxo.
[17:45:33.659] M [COCOSUI] create effect shader\manual_lightmap.fx:TShader ***
time: 12.80 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_EXP
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
StaticMesh
[17:45:33.659] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:33.659] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:33.672] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000342be0d00.nfxo.
[17:45:33.672] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 12.91 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:33.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[17:45:33.672] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[17:45:33.672] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:33.696] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_nomerge.nfx\000000000a85a880.nfxo.
[17:45:33.697] M [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 24.20 ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:33.697] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[17:45:33.697] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[17:45:33.697] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:33.706] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_nomerge.nfx\000000000a85a8c0.nfxo.
[17:45:33.706] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:33.706] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:33.718] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000242bf0500.nfxo.
[17:45:33.718] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 12.11 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:33.719] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:33.719] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:33.720] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:33.720] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:33.720] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:33.720] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:33.732] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000342bf0500.nfxo.
[17:45:33.733] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 12.57 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:33.733] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:33.733] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:33.741] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\00000002423f0500.nfxo.
[17:45:33.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:33.742] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:33.756] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000242ff0500.nfxo.
[17:45:33.756] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 13.97 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:33.756] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:33.756] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:33.764] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000242fe0500.nfxo.
[17:45:33.766] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[17:45:33.766] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[17:45:33.789] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_low.nfx\000000001a081144.nfxo.
[17:45:33.790] M [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 23.73
ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[17:45:33.795] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:33.795] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:33.796] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:45:33.796] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:45:33.796] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:33.809] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\0000c1610106a009.nfxo.
[17:45:33.811] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 15.03
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT 0
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:33.811] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:33.811] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:33.812] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[17:45:33.813] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[17:45:33.821] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_tur.nfx\0000000528a12120.nfxo.
[17:45:33.821] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[17:45:33.821] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[17:45:33.829] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_tur.nfx\0000000528a123a0.nfxo.
[17:45:33.832] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:33.832] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:33.840] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000242fe2500.nfxo.
[17:45:33.844] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:33.844] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:34.069] M <SCRIPT> 2021-03-02 17:45:34,174 - MobileServer - -
crash_helper - INFO - WorldCityHall destroy
[17:45:34.207] M [COCOSUI] "ui/dm65ui/res/system/team_0.png" rc=295 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha: None) => 0 KB
"ui/dm65ui/res/patch_20_03_24/system/hall_0.png" rc=82 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/common_0.png" rc=1744 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/system/guide_0.png" rc=61 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_19_6_18/system/hall_0.png" rc=21 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=35 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1215 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_19_1_15/common_0.png" rc=22 256 x 256 @ A8R8G8B8(sepAlpha:
None) => 256 KB
"ui/dm65ui/res/system/chat_0.png" rc=85 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/hall_0.png" rc=516 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/particle/neverland_tex_02.png" rc=2 50 x 50 @ A8R8G8B8(sepAlpha:
None) => 9 KB
"ui/dm65ui/res/system/chat_1.png" rc=39 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/note_common_0.png" rc=224 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_19_6_04/system/hall_0.png" rc=73 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=48 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_19_12_24/system/hall_0.png" rc=129 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_19_4_16/system/hall_0.png" rc=23 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/battle_test_0.png" rc=552 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/custom_0.png" rc=68 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_19_7_16/system/hall_home_0.png" rc=49 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_19_2_19/system/custom_0.png" rc=42 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png" rc=42 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/shader/maks_neverland_fire.png" rc=2 500 x 349 @
A16B16G16R16(sepAlpha: None) => 1363 KB
"ui/dm65ui/res/patch_20_07_28/system/hall_0.png" rc=11 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/system/hall_ei_0.png" rc=137 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/rank_team_status_0.png" rc=255 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_19_12_03/system/hall_0.png" rc=11 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_07_21/system/hall_0.png" rc=11 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"particle/E:\Program Files (x86)\CocoStudio Particle
Editor\EditorDefaultRes\ParticleTemplate\fire.png" rc=6 32 x 32 @
A8R8G8B8(sepAlpha: None) => 4 KB
"ui/dm65ui/res/system/battle_motion_0.png" rc=250 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/patch_20_04_14/system/chat_0.png" rc=73 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_2_19/system/chat_0.png" rc=22 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_03_24/system/chat_0.png" rc=6 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"ui/dm65ui/res/patch_20_04_21/system/chat_0.png" rc=10 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"ui/dm65ui/res/patch_21_02_02/system/loading_promised_neverland_0.png" rc=59 2048 x
2048 @ A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/shader/maks_neverland.png" rc=2 500 x 349 @ A16B16G16R16(sepAlpha:
None) => 1363 KB
"ui/dm65ui/res/particle/neverland_tex_01.png" rc=2 50 x 50 @ A8R8G8B8(sepAlpha:
None) => 9 KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=29 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_18_12_11/system/hall_ei_0.png" rc=74 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/hall_0.png" rc=4 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"/cc_fps_images" rc=4 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
"ui/dm65ui/res/patch_21_01_19/system/hall_ei_0.png" rc=3 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
TextureCache dumpDebugInfo: 44 textures, for 181056 KB (176.81 MB)
ERROR *****************************************************************************
[17:45:34.255] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:34.275] M [COCOSUI] [INFO] scene context release!
[17:45:34.277] M <SCRIPT> 2021-03-02 17:45:34,382 - MobileServer - -
crash_helper - INFO - WorldFancy destroy
[17:45:34.278] M [COCOSUI] "ui/dm65ui/res/system/team_0.png" rc=295 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha: None) => 0 KB
"ui/dm65ui/res/patch_20_03_24/system/hall_0.png" rc=82 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/common_0.png" rc=1744 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/system/guide_0.png" rc=61 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_19_6_18/system/hall_0.png" rc=21 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=35 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1215 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_19_1_15/common_0.png" rc=22 256 x 256 @ A8R8G8B8(sepAlpha:
None) => 256 KB
"ui/dm65ui/res/system/chat_0.png" rc=85 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/hall_0.png" rc=516 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/particle/neverland_tex_02.png" rc=2 50 x 50 @ A8R8G8B8(sepAlpha:
None) => 9 KB
"ui/dm65ui/res/system/chat_1.png" rc=39 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/note_common_0.png" rc=224 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_19_6_04/system/hall_0.png" rc=73 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=48 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_19_12_24/system/hall_0.png" rc=129 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_19_4_16/system/hall_0.png" rc=23 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/battle_test_0.png" rc=552 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/custom_0.png" rc=68 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_19_7_16/system/hall_home_0.png" rc=49 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_19_2_19/system/custom_0.png" rc=42 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png" rc=42 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/shader/maks_neverland_fire.png" rc=2 500 x 349 @
A16B16G16R16(sepAlpha: None) => 1363 KB
"ui/dm65ui/res/patch_20_07_28/system/hall_0.png" rc=11 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/system/hall_ei_0.png" rc=137 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/rank_team_status_0.png" rc=255 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_19_12_03/system/hall_0.png" rc=11 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_07_21/system/hall_0.png" rc=11 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"particle/E:\Program Files (x86)\CocoStudio Particle
Editor\EditorDefaultRes\ParticleTemplate\fire.png" rc=6 32 x 32 @
A8R8G8B8(sepAlpha: None) => 4 KB
"ui/dm65ui/res/system/battle_motion_0.png" rc=250 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/patch_20_04_14/system/chat_0.png" rc=73 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_2_19/system/chat_0.png" rc=22 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_03_24/system/chat_0.png" rc=6 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"ui/dm65ui/res/patch_20_04_21/system/chat_0.png" rc=10 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"ui/dm65ui/res/patch_21_02_02/system/loading_promised_neverland_0.png" rc=59 2048 x
2048 @ A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/shader/maks_neverland.png" rc=2 500 x 349 @ A16B16G16R16(sepAlpha:
None) => 1363 KB
"ui/dm65ui/res/particle/neverland_tex_01.png" rc=2 50 x 50 @ A8R8G8B8(sepAlpha:
None) => 9 KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=29 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_18_12_11/system/hall_ei_0.png" rc=74 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/hall_0.png" rc=4 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"/cc_fps_images" rc=4 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
"ui/dm65ui/res/patch_21_01_19/system/hall_ei_0.png" rc=3 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
TextureCache dumpDebugInfo: 44 textures, for 181056 KB (176.81 MB)
ERROR *****************************************************************************
[17:45:34.278] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:34.284] M <SCRIPT> 2021-03-02 17:45:34,389 - MobileServer - -
crash_helper - INFO - WorldMatchRoom destroy
[17:45:34.285] M [COCOSUI] "ui/dm65ui/res/system/team_0.png" rc=295 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha: None) => 0 KB
"ui/dm65ui/res/patch_20_03_24/system/hall_0.png" rc=82 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/common_0.png" rc=1744 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/system/guide_0.png" rc=61 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_19_6_18/system/hall_0.png" rc=21 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=35 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1215 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_19_1_15/common_0.png" rc=22 256 x 256 @ A8R8G8B8(sepAlpha:
None) => 256 KB
"ui/dm65ui/res/system/chat_0.png" rc=85 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/hall_0.png" rc=516 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/particle/neverland_tex_02.png" rc=2 50 x 50 @ A8R8G8B8(sepAlpha:
None) => 9 KB
"ui/dm65ui/res/system/chat_1.png" rc=39 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/note_common_0.png" rc=224 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_19_6_04/system/hall_0.png" rc=73 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=48 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_19_12_24/system/hall_0.png" rc=129 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_19_4_16/system/hall_0.png" rc=23 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/battle_test_0.png" rc=552 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/custom_0.png" rc=68 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_19_7_16/system/hall_home_0.png" rc=49 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_19_2_19/system/custom_0.png" rc=42 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png" rc=42 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/shader/maks_neverland_fire.png" rc=2 500 x 349 @
A16B16G16R16(sepAlpha: None) => 1363 KB
"ui/dm65ui/res/patch_20_07_28/system/hall_0.png" rc=11 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/system/hall_ei_0.png" rc=137 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/rank_team_status_0.png" rc=255 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_19_12_03/system/hall_0.png" rc=11 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_07_21/system/hall_0.png" rc=11 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"particle/E:\Program Files (x86)\CocoStudio Particle
Editor\EditorDefaultRes\ParticleTemplate\fire.png" rc=6 32 x 32 @
A8R8G8B8(sepAlpha: None) => 4 KB
"ui/dm65ui/res/system/battle_motion_0.png" rc=250 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/patch_20_04_14/system/chat_0.png" rc=73 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_2_19/system/chat_0.png" rc=22 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_03_24/system/chat_0.png" rc=6 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"ui/dm65ui/res/patch_20_04_21/system/chat_0.png" rc=10 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"ui/dm65ui/res/patch_21_02_02/system/loading_promised_neverland_0.png" rc=59 2048 x
2048 @ A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/shader/maks_neverland.png" rc=2 500 x 349 @ A16B16G16R16(sepAlpha:
None) => 1363 KB
"ui/dm65ui/res/particle/neverland_tex_01.png" rc=2 50 x 50 @ A8R8G8B8(sepAlpha:
None) => 9 KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=29 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_18_12_11/system/hall_ei_0.png" rc=74 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/hall_0.png" rc=4 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"/cc_fps_images" rc=4 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
"ui/dm65ui/res/patch_21_01_19/system/hall_ei_0.png" rc=3 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
TextureCache dumpDebugInfo: 44 textures, for 181056 KB (176.81 MB)
ERROR *****************************************************************************
[17:45:34.568] M [COCOSUI] [ERROR] Effect include file
shader\openworldmeshdx.nfx.json is not found!
[17:45:34.594] M [COCOSUI] create effect shader\openworldmeshdx.nfx:OpenWorldTechDX
*** time: 40.92 ms ***
[17:45:34.594] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\openworldmeshdx_alpha.nfx, tech name: OpenWorldTechDX_alpha.
[17:45:34.594] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\openworldmeshdx_alpha.nfx.
ERROR *****************************************************************************
[17:45:34.601] M [COCOSUI] [ERROR] Effect include file
shader\openworldmeshdx_alpha.nfx.json is not found!
[17:45:34.641] M [COCOSUI] create effect
shader\openworldmeshdx_alpha.nfx:OpenWorldTechDX_alpha *** time: 46.68 ms ***
[17:45:34.641] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\openworldmeshdx.nfx, tech name: OpenWorldTechDX.
[17:45:34.641] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\openworldmeshdx.nfx, tech name: OpenWorldTechDX.
[17:45:34.641] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\openworldmeshdx.nfx.
[17:45:34.665] M [COCOSUI] create effect shader\openworldmeshdx.nfx:OpenWorldTechDX
*** time: 24.15 ms ***
macro:
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
StaticMesh
[17:45:34.665] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\openworldmeshdx_alpha.nfx, tech name: OpenWorldTechDX_alpha.
[17:45:34.665] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\openworldmeshdx_alpha.nfx, tech name: OpenWorldTechDX_alpha.
[17:45:34.665] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\openworldmeshdx_alpha.nfx.
[17:45:34.707] M [COCOSUI] create effect
shader\openworldmeshdx_alpha.nfx:OpenWorldTechDX_alpha *** time: 41.58 ms ***
macro:
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define USE_PIXEL_FOG FALSE
#define ENABLE_DETAIL TRUE
StaticMesh
WARNING ***************************************************************************
[17:45:34.785] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_demo\h55_demo_content\lightmap\atlas_1.dds format R8G8B8,
try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:45:34.826] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:34.827] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\creature\crow\crow.gis.prs.
WARNING ***************************************************************************
[17:45:34.881] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_demo\h55_demo_content\lightmap\atlas_2.dds format R8G8B8,
try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:45:34.924] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_demo\h55_demo_content\lightmap\atlas_3.dds format R8G8B8,
try to convert it to A8R8G8B8
[17:45:34.956] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\militaryfactory\militaryfactory_prop_woodplane001.gis.prs.
[17:45:34.980] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\ordnance_factory1\dm65_scene_cabinet_01.gis.prs.
WARNING ***************************************************************************
[17:45:35.031] L [COCOSUI] [WARNING] Device do not support texture
shader\cube\happy_dm65sky004.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:45:35.052] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\vege.fx, tech name: TShader.
[17:45:35.052] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\vege.nfx.
[17:45:35.101] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\vege.nfx\0000000000004298.nfxo.
[17:45:35.101] L [COCOSUI] create effect shader\vege.fx:TShader *** time: 49.23 ms
***
[17:45:35.101] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\vege.fx, tech name: TShader.
[17:45:35.101] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\vege.nfx.
ERROR *****************************************************************************
[17:45:35.101] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[17:45:35.142] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:35.160] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\joseph\h55_joseph_camera.gis.prs.
WARNING ***************************************************************************
[17:45:35.161] L [COCOSUI] [WARNING] animation show_idle_special_langren in
chr\boss\joseph\h55_joseph_camera.gis have bones with non-uniform scales will
disable gpu skin.
WARNING ***************************************************************************
[17:45:35.161] L [COCOSUI] [WARNING] animation take_a_picture in
chr\boss\joseph\h55_joseph_camera.gis have bones with non-uniform scales will
disable gpu skin.
WARNING ***************************************************************************
[17:45:35.161] L [COCOSUI] [WARNING] animation show_appear_xuezu in
chr\boss\joseph\h55_joseph_camera.gis have bones with non-uniform scales will
disable gpu skin.
ERROR *****************************************************************************
[17:45:35.178] L [COCOSUI] [ERROR] Socket heart is linked to bone biped spine2, but
no bone named biped spine2 exist!
ERROR *****************************************************************************
[17:45:35.178] L [COCOSUI] [ERROR] Socket fx_id_001 is linked to bone biped head,
but no bone named biped head exist!
WARNING ***************************************************************************
[17:45:35.267] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_demo\h55_demo_content\lightmap\atlas_0.dds format R8G8B8,
try to convert it to A8R8G8B8
[17:45:35.303] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\ordnance_factory1\dm65_scene_prop_30.gis.prs.
[17:45:35.304] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:35.304] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:35.336] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000202bf1d40.nfxo.
[17:45:35.336] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 32.65 ms
***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
ERROR *****************************************************************************
[17:45:35.406] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:35.494] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\ordnance_factory1\dm65_scene_gallows.gis.prs.
WARNING ***************************************************************************
[17:45:35.510] L [COCOSUI] [WARNING] animation dismantle in
scene\model\ordnance_factory1\dm65_scene_gallows.gis have bones with non-uniform
scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:35.511] L [COCOSUI] [WARNING] animation trap_die_sky in
scene\model\ordnance_factory1\dm65_scene_gallows.gis have bones with non-uniform
scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:35.627] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
fx\scene\militaryfactory\moonlight_01.sfx 897.86 ms
[17:45:35.644] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:35.644] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:45:35.656] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\0000000202be0540.nfxo is out of date!
[17:45:35.661] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\creature\crow\crow_gis\idle.gis.prs, anim name idle.
[17:45:35.966] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 322.36 ms
***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:35.967] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:35.967] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:36.002] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000202be1d40.nfxo.
[17:45:36.002] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 35.52 ms
***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:36.006] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.006] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\terrain.nfx.
[17:45:36.024] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\terrain.nfx\00000000000000c0.nfxo.
[17:45:36.024] M [COCOSUI] create effect shader\terrain.fx:TerrainTech *** time:
18.86 ms ***
[17:45:36.025] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.025] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\terrain.nfx.
ERROR *****************************************************************************
[17:45:36.025] M [COCOSUI] [ERROR] Encode #define TERRAIN_TECH_TYPE 9 failed, use
default!
[17:45:36.025] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\terrain.nfx\0000000000000ec0.nfxo.
[17:45:36.026] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.026] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.026] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.026] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.026] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.026] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.026] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.026] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.026] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.026] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.026] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.026] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.027] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.027] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.027] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.027] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.027] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.027] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.027] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.027] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.027] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.027] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.027] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.027] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.027] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.029] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.029] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.029] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.029] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.029] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.029] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.029] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.029] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.029] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.029] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.029] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.029] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.029] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.029] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.031] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.031] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.031] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.031] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.031] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.031] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.031] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.031] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.031] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.031] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.031] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.031] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.031] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.031] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.032] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.032] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.032] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.032] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.032] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.032] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.032] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.032] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.032] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.032] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.032] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.032] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:36.040] M [COCOSUI] oneByOneListeners swallow_node=black_mask parent=Scene
ERROR *****************************************************************************
[17:45:36.100] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:36.125] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\burke\burke_console.gis.prs.
WARNING ***************************************************************************
[17:45:36.125] L [COCOSUI] [WARNING] animation operate_mini_console in
chr\boss\burke\burke_console.gis have bones with non-uniform scales will disable
gpu skin.
ERROR *****************************************************************************
[17:45:36.145] L [COCOSUI] [ERROR] Socket maildog_bite is linked to bone bip001 r
calf, but no bone named bip001 r calf exist!
ERROR *****************************************************************************
[17:45:36.145] L [COCOSUI] [ERROR] Socket fx_id_001 is linked to bone bip001 head,
but no bone named bip001 head exist!
[17:45:36.188] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\ordnance_factory1\dm65_scene_sender_01.gis.prs.
[17:45:36.336] M [COCOSUI] oneByOneListeners swallow_node=black_mask parent=Scene
[17:45:36.405] M <SCRIPT> 2021-03-02 17:45:36,510 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:45:36.423] M <SCRIPT> 2021-03-02 17:45:36,528 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:45:36.999] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:36.999] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:45:37.015] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\00000002025d0500.nfxo is out of date!
[17:45:37.214] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 214.70 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP FALSE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP FALSE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:37.214] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\ordnance_factory1\objdm65_scene_prop_01.gis.prs.
[17:45:37.215] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:37.215] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:37.253] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\00000002025d1d00.nfxo.
[17:45:37.253] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 38.48 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP FALSE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP FALSE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:37.463] M [COCOSUI] -----Load sound\killer_vo_banshee.fev succeed!
ERROR *****************************************************************************
[17:45:37.469] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:37.477] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
WARNING ***************************************************************************
[17:45:37.513] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\banshee\h55_banshee.gim 49.13 ms
ERROR *****************************************************************************
[17:45:37.517] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7691
[17:45:37.517] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_2.gis.prs, anim name idle_2.
[17:45:37.549] M <SCRIPT> 2021-03-02 17:45:37,654 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 63 6301 -1
ERROR *****************************************************************************
[17:45:37.570] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:37.571] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:37.571] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:45:37.582] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\00000003023f0500.nfxo is out of date!
[17:45:37.832] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 261.38 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:37.852] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_prop_balloon01\h55_prop_balloon01.gis.prs.
WARNING ***************************************************************************
[17:45:37.902] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\prop\h55_prop_balloon01\h55_prop_balloon01.gim 333.62 ms
[17:45:37.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:37.902] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:37.934] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\00000003023f1d00.nfxo.
[17:45:37.935] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 32.68 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:37.935] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:37.935] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:37.944] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\00000003023e1d00.nfxo.
[17:45:37.996] M [COCOSUI] -----Load sound\survivor_vo_jisi.fev succeed!
ERROR *****************************************************************************
[17:45:38.026] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:38.034] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w.gis.prs.
WARNING ***************************************************************************
[17:45:38.236] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_w\h55_survivor_w_jisi\h55_survivor_w_jisi_lv1.gim 231.08
ms
ERROR *****************************************************************************
[17:45:38.248] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7693
[17:45:38.248] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\idle.gis.prs, anim name idle.
[17:45:38.260] M <SCRIPT> 2021-03-02 17:45:38,366 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 68 6801 None
[17:45:38.295] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\light.fx, tech name: TShader.
[17:45:38.295] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\light.nfx.
[17:45:38.301] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\light.nfx\0000000000000000.nfxo.
[17:45:38.301] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\light.fx, tech name: TShader.
[17:45:38.301] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\light.nfx.
[17:45:38.302] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\dissolve_h27.fx, tech name: TShader.
[17:45:38.302] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\dissolve_h27.nfx.
WARNING ***************************************************************************
[17:45:38.323] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\dissolve_h27.nfx\0000000000000000.nfxo is out of date!
[17:45:38.355] L [COCOSUI] create effect shader\dissolve_h27.fx:TShader *** time:
53.12 ms ***
[17:45:38.355] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\dissolve_h27.fx, tech name: TShader.
[17:45:38.355] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\dissolve_h27.nfx.
[17:45:38.377] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\dissolve_h27.nfx\0000000000000800.nfxo.
[17:45:38.378] L [COCOSUI] create effect shader\dissolve_h27.fx:TShader *** time:
22.10 ms ***
macro:
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define DISSOLVE_ENABLE FALSE
#define RIMLIGHT_ENABLE FALSE
#define EMISSIVE_ANIMATION_ENABLE FALSE
#define SEC_EMISSIVE_ENABLE TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
StaticMesh
ERROR *****************************************************************************
[17:45:38.425] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:45:38.451] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_w\dm65_survivor_w_yiyaoshi\dm65_survivor_w_yiyaoshi_lv1.gi
m 184.63 ms
ERROR *****************************************************************************
[17:45:38.464] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7714
[17:45:38.470] M <SCRIPT> 2021-03-02 17:45:38,575 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 14 1401 None
ERROR *****************************************************************************
[17:45:38.490] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:38.490] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\character_emphasize.fx, tech name: TShader.
[17:45:38.491] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\character_emphasize.nfx.
[17:45:38.499] M [COCOSUI] -----Load sound\survivor_vo_wht.fev succeed!
[17:45:38.525] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\character_emphasize.nfx\0000000000000500.nfxo.
[17:45:38.526] L [COCOSUI] create effect shader\character_emphasize.fx:TShader ***
time: 35.27 ms ***
[17:45:38.526] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\character_emphasize.fx, tech name: TShader.
[17:45:38.526] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\character_emphasize.nfx.
[17:45:38.543] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_heart\h55_pendant_heart.gis.prs.
ERROR *****************************************************************************
[17:45:38.565] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:45:38.596] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_w\h55_survivor_w_wht\h55_survivor_w_wht_lv1.gim 92.22 ms
ERROR *****************************************************************************
[17:45:38.608] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7737
[17:45:38.613] M <SCRIPT> 2021-03-02 17:45:38,718 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 36 3601 None
ERROR *****************************************************************************
[17:45:38.642] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:45:38.666] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_w\h55_survivor_w_hlz\h55_survivor_w_hlz_lv1.gim 45.82 ms
ERROR *****************************************************************************
[17:45:38.678] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7759
[17:45:38.683] M <SCRIPT> 2021-03-02 17:45:38,788 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 17 1701 None
WARNING ***************************************************************************
[17:45:38.730] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\ordnance_factory1\dm65_scene_gallows02_hx.gim 6.83 ms
ERROR *****************************************************************************
[17:45:38.730] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7781
[17:45:38.773] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\ordnance_factory1\dm65_scene_gallows_hx_bashou.gis.prs.
WARNING ***************************************************************************
[17:45:38.775] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\ordnance_factory1\dm65_scene_gallows_hx_bashou.gim 33.24 ms
ERROR *****************************************************************************
[17:45:38.776] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7782
[17:45:38.800] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:38.800] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:38.814] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\00000002025c1d00.nfxo.
[17:45:38.814] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 14.40 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP FALSE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP FALSE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
ERROR *****************************************************************************
[17:45:38.814] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7783
[17:45:38.831] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:38.831] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
WARNING ***************************************************************************
[17:45:38.840] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr.nfx\00000002025c0500.nfxo is out of date!
[17:45:39.039] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 208.75 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define USE_NORMAL_MAP FALSE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP FALSE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
ERROR *****************************************************************************
[17:45:39.041] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7785
ERROR *****************************************************************************
[17:45:39.048] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7788
ERROR *****************************************************************************
[17:45:39.050] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7790
ERROR *****************************************************************************
[17:45:39.051] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7792
ERROR *****************************************************************************
[17:45:39.053] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7794
ERROR *****************************************************************************
[17:45:39.055] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7796
ERROR *****************************************************************************
[17:45:39.056] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7798
ERROR *****************************************************************************
[17:45:39.084] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7802
ERROR *****************************************************************************
[17:45:39.085] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7803
ERROR *****************************************************************************
[17:45:39.086] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7804
ERROR *****************************************************************************
[17:45:39.086] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7805
ERROR *****************************************************************************
[17:45:39.087] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7806
ERROR *****************************************************************************
[17:45:39.088] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7807
ERROR *****************************************************************************
[17:45:39.089] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7808
ERROR *****************************************************************************
[17:45:39.090] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7809
ERROR *****************************************************************************
[17:45:39.090] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7810
ERROR *****************************************************************************
[17:45:39.091] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7811
ERROR *****************************************************************************
[17:45:39.092] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7812
ERROR *****************************************************************************
[17:45:39.093] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7813
ERROR *****************************************************************************
[17:45:39.123] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7814
ERROR *****************************************************************************
[17:45:39.124] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7815
ERROR *****************************************************************************
[17:45:39.125] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7816
ERROR *****************************************************************************
[17:45:39.125] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7817
ERROR *****************************************************************************
[17:45:39.126] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7818
[17:45:39.137] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:39.137] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:39.151] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\00000002027d0500.nfxo.
[17:45:39.152] L [COCOSUI] create effect shader\pbr.fx:TShader *** time: 14.96 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP FALSE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT FALSE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:45:39.153] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\ordnance_factory1\dm65_scene_prop_76.gis.prs.
WARNING ***************************************************************************
[17:45:39.154] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\ordnance_factory1\dm65_scene_prop_76.gim 17.64 ms
[17:45:39.154] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:39.154] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:39.162] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\00000002027d1d00.nfxo.
[17:45:39.163] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:45:39.163] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:45:39.170] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\00000002027c1d00.nfxo.
ERROR *****************************************************************************
[17:45:39.171] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7819
ERROR *****************************************************************************
[17:45:39.172] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7820
ERROR *****************************************************************************
[17:45:39.172] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7821
ERROR *****************************************************************************
[17:45:39.173] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7822
ERROR *****************************************************************************
[17:45:39.173] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7823
ERROR *****************************************************************************
[17:45:39.174] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7824
ERROR *****************************************************************************
[17:45:39.174] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7825
ERROR *****************************************************************************
[17:45:39.175] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7826
ERROR *****************************************************************************
[17:45:39.175] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7827
ERROR *****************************************************************************
[17:45:39.176] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7828
ERROR *****************************************************************************
[17:45:39.177] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7829
ERROR *****************************************************************************
[17:45:39.177] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7830
ERROR *****************************************************************************
[17:45:39.178] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7831
ERROR *****************************************************************************
[17:45:39.179] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7832
ERROR *****************************************************************************
[17:45:39.179] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7833
ERROR *****************************************************************************
[17:45:39.180] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7834
ERROR *****************************************************************************
[17:45:39.180] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7835
ERROR *****************************************************************************
[17:45:39.181] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7836
ERROR *****************************************************************************
[17:45:39.181] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_7837
WARNING ***************************************************************************
[17:45:39.206] M [COCOSUI] [WARNING] Device do not support texture
lut\happy_jungongchang.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:45:39.212] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:45:39.212] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:45:39.212] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:39.227] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\00000000c94023a4.nfxo.
[17:45:39.228] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 16.03
ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:39.320] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\sun_flare_new.fx, tech name: TShader.
[17:45:39.320] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\sun_flare_new.nfx.
ERROR *****************************************************************************
[17:45:39.336] L [COCOSUI] [ERROR] Effect include file
shader\sun_flare_new.nfx.json is not found!
[17:45:39.377] L [COCOSUI] create effect shader\sun_flare_new.fx:TShader *** time:
56.86 ms ***
[17:45:39.377] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\sun_flare_new.fx, tech name: TShader.
[17:45:39.377] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\sun_flare_new.nfx.
[17:45:39.419] L [COCOSUI] create effect shader\sun_flare_new.fx:TShader *** time:
41.49 ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define DISSOLVE_ENABLE FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
StaticMesh
WARNING ***************************************************************************
[17:45:39.419] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\flaresmesh\plane.gim 99.09 ms
[17:45:39.419] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\sun_flare_new.fx, tech name: TShader.
[17:45:39.419] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\sun_flare_new.nfx.
[17:45:39.458] M [COCOSUI] create effect shader\sun_flare_new.fx:TShader *** time:
38.99 ms ***
macro:
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define DISSOLVE_ENABLE FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
StaticMesh
ERROR *****************************************************************************
[17:45:39.524] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4928
ERROR *****************************************************************************
[17:45:39.544] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4934
ERROR *****************************************************************************
[17:45:39.546] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4667
[17:45:39.547] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_demo\h55_demo_softwall01a.gis.prs.
ERROR *****************************************************************************
[17:45:39.551] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4666
ERROR *****************************************************************************
[17:45:39.551] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4665
[17:45:39.552] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_demo\h55_demo_softwall01c.gis.prs.
ERROR *****************************************************************************
[17:45:39.554] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4664
ERROR *****************************************************************************
[17:45:39.557] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4949
ERROR *****************************************************************************
[17:45:39.577] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4835
ERROR *****************************************************************************
[17:45:39.577] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4811
ERROR *****************************************************************************
[17:45:39.578] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4812
ERROR *****************************************************************************
[17:45:39.579] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4826
ERROR *****************************************************************************
[17:45:39.579] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4885
ERROR *****************************************************************************
[17:45:39.580] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4888
ERROR *****************************************************************************
[17:45:39.581] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4889
ERROR *****************************************************************************
[17:45:39.582] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4891
ERROR *****************************************************************************
[17:45:39.583] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4892
ERROR *****************************************************************************
[17:45:39.585] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4730
ERROR *****************************************************************************
[17:45:39.585] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4722
ERROR *****************************************************************************
[17:45:39.587] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4736
ERROR *****************************************************************************
[17:45:39.588] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4733
ERROR *****************************************************************************
[17:45:39.589] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4679
ERROR *****************************************************************************
[17:45:39.590] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4672
ERROR *****************************************************************************
[17:45:39.591] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4686
ERROR *****************************************************************************
[17:45:39.591] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4685
ERROR *****************************************************************************
[17:45:39.592] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4809
ERROR *****************************************************************************
[17:45:39.593] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4758
ERROR *****************************************************************************
[17:45:39.594] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4678
ERROR *****************************************************************************
[17:45:39.595] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4680
ERROR *****************************************************************************
[17:45:39.595] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4687
[17:45:39.596] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_demo\h55_demo_softwall01b.gis.prs.
ERROR *****************************************************************************
[17:45:39.616] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4693
ERROR *****************************************************************************
[17:45:39.617] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4674
ERROR *****************************************************************************
[17:45:39.617] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4675
ERROR *****************************************************************************
[17:45:39.618] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4676
ERROR *****************************************************************************
[17:45:39.619] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4677
ERROR *****************************************************************************
[17:45:39.620] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4694
ERROR *****************************************************************************
[17:45:39.621] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4695
ERROR *****************************************************************************
[17:45:39.621] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4737
ERROR *****************************************************************************
[17:45:39.624] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4963
ERROR *****************************************************************************
[17:45:39.624] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4668
ERROR *****************************************************************************
[17:45:39.625] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4697
ERROR *****************************************************************************
[17:45:39.626] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4696
ERROR *****************************************************************************
[17:45:39.626] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4699
ERROR *****************************************************************************
[17:45:39.627] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4698
ERROR *****************************************************************************
[17:45:39.627] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4705
ERROR *****************************************************************************
[17:45:39.628] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4704
ERROR *****************************************************************************
[17:45:39.629] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4707
ERROR *****************************************************************************
[17:45:39.629] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4706
ERROR *****************************************************************************
[17:45:39.630] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4709
ERROR *****************************************************************************
[17:45:39.630] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4708
ERROR *****************************************************************************
[17:45:39.631] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4670
ERROR *****************************************************************************
[17:45:39.631] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4669
ERROR *****************************************************************************
[17:45:39.632] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4924
ERROR *****************************************************************************
[17:45:39.633] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4903
ERROR *****************************************************************************
[17:45:39.633] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4863
ERROR *****************************************************************************
[17:45:39.633] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4815
ERROR *****************************************************************************
[17:45:39.633] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4797
ERROR *****************************************************************************
[17:45:39.633] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4766
ERROR *****************************************************************************
[17:45:39.633] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4765
ERROR *****************************************************************************
[17:45:39.636] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4947
ERROR *****************************************************************************
[17:45:39.637] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4716
ERROR *****************************************************************************
[17:45:39.638] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4717
ERROR *****************************************************************************
[17:45:39.639] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4714
ERROR *****************************************************************************
[17:45:39.640] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4715
ERROR *****************************************************************************
[17:45:39.641] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4712
ERROR *****************************************************************************
[17:45:39.642] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4713
ERROR *****************************************************************************
[17:45:39.642] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4929
ERROR *****************************************************************************
[17:45:39.643] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4927
ERROR *****************************************************************************
[17:45:39.643] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4727
ERROR *****************************************************************************
[17:45:39.644] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4673
ERROR *****************************************************************************
[17:45:39.644] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4671
ERROR *****************************************************************************
[17:45:39.645] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4731
ERROR *****************************************************************************
[17:45:39.645] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4729
ERROR *****************************************************************************
[17:45:39.646] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4724
ERROR *****************************************************************************
[17:45:39.646] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4723
ERROR *****************************************************************************
[17:45:39.647] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4721
ERROR *****************************************************************************
[17:45:39.647] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4720
ERROR *****************************************************************************
[17:45:39.648] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4728
ERROR *****************************************************************************
[17:45:39.648] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4839
ERROR *****************************************************************************
[17:45:39.649] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4726
ERROR *****************************************************************************
[17:45:39.649] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4725
ERROR *****************************************************************************
[17:45:39.651] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4965
ERROR *****************************************************************************
[17:45:39.653] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4865
ERROR *****************************************************************************
[17:45:39.654] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4864
ERROR *****************************************************************************
[17:45:39.655] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4915
ERROR *****************************************************************************
[17:45:39.655] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4890
ERROR *****************************************************************************
[17:45:39.656] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4926
ERROR *****************************************************************************
[17:45:39.656] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4925
ERROR *****************************************************************************
[17:45:39.657] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4955
ERROR *****************************************************************************
[17:45:39.657] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4948
ERROR *****************************************************************************
[17:45:39.658] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4742
ERROR *****************************************************************************
[17:45:39.658] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4747
ERROR *****************************************************************************
[17:45:39.659] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4718
ERROR *****************************************************************************
[17:45:39.659] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4732
ERROR *****************************************************************************
[17:45:39.660] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4734
ERROR *****************************************************************************
[17:45:39.660] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4735
ERROR *****************************************************************************
[17:45:39.661] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4719
ERROR *****************************************************************************
[17:45:39.661] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4738
ERROR *****************************************************************************
[17:45:39.662] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4739
ERROR *****************************************************************************
[17:45:39.662] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4740
ERROR *****************************************************************************
[17:45:39.663] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4741
ERROR *****************************************************************************
[17:45:39.663] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4748
ERROR *****************************************************************************
[17:45:39.664] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4813
ERROR *****************************************************************************
[17:45:39.664] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4814
ERROR *****************************************************************************
[17:45:39.665] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4775
ERROR *****************************************************************************
[17:45:39.665] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4806
ERROR *****************************************************************************
[17:45:39.666] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4692
ERROR *****************************************************************************
[17:45:39.666] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4759
ERROR *****************************************************************************
[17:45:39.667] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4962
ERROR *****************************************************************************
[17:45:39.668] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4964
ERROR *****************************************************************************
[17:45:39.669] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4838
ERROR *****************************************************************************
[17:45:39.670] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4860
ERROR *****************************************************************************
[17:45:39.670] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4753
ERROR *****************************************************************************
[17:45:39.671] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4752
ERROR *****************************************************************************
[17:45:39.671] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4749
ERROR *****************************************************************************
[17:45:39.672] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4710
ERROR *****************************************************************************
[17:45:39.672] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4751
ERROR *****************************************************************************
[17:45:39.673] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4750
ERROR *****************************************************************************
[17:45:39.673] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4711
ERROR *****************************************************************************
[17:45:39.674] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4961
ERROR *****************************************************************************
[17:45:39.675] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4960
ERROR *****************************************************************************
[17:45:39.676] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4946
ERROR *****************************************************************************
[17:45:39.677] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4941
ERROR *****************************************************************************
[17:45:39.678] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4936
ERROR *****************************************************************************
[17:45:39.679] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4935
ERROR *****************************************************************************
[17:45:39.680] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4954
ERROR *****************************************************************************
[17:45:39.680] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4953
ERROR *****************************************************************************
[17:45:39.681] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4952
ERROR *****************************************************************************
[17:45:39.682] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4951
ERROR *****************************************************************************
[17:45:39.703] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4663
ERROR *****************************************************************************
[17:45:39.710] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4684
ERROR *****************************************************************************
[17:45:39.710] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4691
ERROR *****************************************************************************
[17:45:39.710] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4703
ERROR *****************************************************************************
[17:45:39.711] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4746
ERROR *****************************************************************************
[17:45:39.711] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4757
ERROR *****************************************************************************
[17:45:39.711] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4763
ERROR *****************************************************************************
[17:45:39.711] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4770
ERROR *****************************************************************************
[17:45:39.712] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4787
ERROR *****************************************************************************
[17:45:39.712] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4792
ERROR *****************************************************************************
[17:45:39.712] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4869
ERROR *****************************************************************************
[17:45:39.712] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4896
ERROR *****************************************************************************
[17:45:39.713] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4910
ERROR *****************************************************************************
[17:45:39.713] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4914
ERROR *****************************************************************************
[17:45:39.714] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4919
ERROR *****************************************************************************
[17:45:39.714] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4923
ERROR *****************************************************************************
[17:45:39.714] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4933
ERROR *****************************************************************************
[17:45:39.714] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4940
ERROR *****************************************************************************
[17:45:39.715] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4945
ERROR *****************************************************************************
[17:45:39.715] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4959
ERROR *****************************************************************************
[17:45:39.715] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_4969
[17:45:39.731] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[17:45:39.731] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[17:45:39.731] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:45:39.741] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\common.nfx\0000000000051344.nfxo.
ERROR *****************************************************************************
[17:45:42.395] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:42.397] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_gjx\h55_pendant_gjx.gis.prs.
WARNING ***************************************************************************
[17:45:42.401] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\prop\h55_pendant_gjx\h55_pendant_gjx.gim 6.44 ms
ERROR *****************************************************************************
[17:45:42.405] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:45:42.412] L [COCOSUI] [WARNING] Device do not support texture
shader\cube\dm65sky001.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:45:42.417] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_inject\inject.gis.prs.
WARNING ***************************************************************************
[17:45:42.422] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\prop\h55_pendant_inject\inject.gim 18.01 ms
[17:45:42.423] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_inject\inject_gis\idle_1.gis.prs, anim name idle_1.
ERROR *****************************************************************************
[17:45:42.446] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:42.450] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_musicbox\h55_pendant_musicbox.gis.prs.
WARNING ***************************************************************************
[17:45:42.464] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\prop\h55_pendant_musicbox\h55_pendant_musicbox.gim 18.76 ms
[17:45:42.465] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_musicbox\h55_pendant_musicbox_gis\idle.gis.prs, anim name
idle.
ERROR *****************************************************************************
[17:45:42.542] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:42.545] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_ringofkeys\h55_pendant_ringofkeys.gis.prs.
WARNING ***************************************************************************
[17:45:42.551] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\prop\h55_pendant_ringofkeys\h55_pendant_ringofkeys.gim 9.90 ms
[17:45:42.552] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_ringofkeys\h55_pendant_ringofkeys_gis\idle.gis.prs, anim name
idle.
[17:45:42.553] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_ringofkeys\h55_pendant_ringofkeys_gis\idle_1.gis.prs, anim
name idle_1.
ERROR *****************************************************************************
[17:45:42.688] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:45:42.691] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\banshee\h55_banshee_fan.gim 107.70 ms
ERROR *****************************************************************************
[17:45:42.803] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:45:42.873] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\banshee\h55_banshee_opposite_hx.gim 85.38 ms
ERROR *****************************************************************************
[17:45:42.883] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:45:42.896] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\banshee\h55_banshee_fan_opposite.gim 14.60 ms
[17:45:42.900] M <SCRIPT> 2021-03-02 17:45:43,006 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:45:42.901] M <SCRIPT> 2021-03-02 17:45:43,006 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
ERROR *****************************************************************************
[17:45:43.027] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:45:43.066] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_w\dm65_survivor_w_lod.gim 82.04 ms
ERROR *****************************************************************************
[17:45:43.165] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:45:43.255] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:43.255] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:45:43.370] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:43.406] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\detective\detective.gis.prs.
ERROR *****************************************************************************
[17:45:43.552] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:43.650] M <SCRIPT> 2021-03-02 17:45:43,756 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
ERROR *****************************************************************************
[17:45:43.662] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:43.761] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis.prs.
WARNING ***************************************************************************
[17:45:43.773] L [COCOSUI] [WARNING] animation door_locked in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.774] L [COCOSUI] [WARNING] animation hall_idle_special in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.774] L [COCOSUI] [WARNING] animation hall_sleep_royal in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.774] L [COCOSUI] [WARNING] animation manor_sweep_piano in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.775] L [COCOSUI] [WARNING] animation show_idle_special_kn in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.775] L [COCOSUI] [WARNING] animation run_quick in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.775] L [COCOSUI] [WARNING] animation slidef1 in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.775] L [COCOSUI] [WARNING] animation slide3 in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.775] L [COCOSUI] [WARNING] animation span in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.776] L [COCOSUI] [WARNING] animation hall_sit_sofa02 in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.776] L [COCOSUI] [WARNING] animation slide in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.776] L [COCOSUI] [WARNING] animation span_wall in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.776] L [COCOSUI] [WARNING] animation slide4 in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.776] L [COCOSUI] [WARNING] animation slide6 in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.776] L [COCOSUI] [WARNING] animation slide2 in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.776] L [COCOSUI] [WARNING] animation slide5 in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.776] L [COCOSUI] [WARNING] animation run in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.777] L [COCOSUI] [WARNING] animation span2 in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.777] L [COCOSUI] [WARNING] animation span3 in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:45:43.777] L [COCOSUI] [WARNING] animation fall in
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis have
bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[17:45:43.864] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:44.076] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\skill_hudie_banshee\skill_hudie_banshee.gis.prs.
WARNING ***************************************************************************
[17:45:44.102] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\flaresmesh\plane.gim 100.65 ms
[17:45:44.179] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:44.179] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:44.179] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:44.179] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:44.179] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:44.179] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:45:44.306] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
ERROR *****************************************************************************
[17:45:44.310] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_-2.vis
ERROR *****************************************************************************
[17:45:44.310] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-2_-3.vis
ERROR *****************************************************************************
[17:45:44.310] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-1_-3.vis
ERROR *****************************************************************************
[17:45:44.310] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_-1.vis
[17:45:44.311] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\vege.fx, tech name: TShader.
[17:45:44.311] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\vege.nfx.
ERROR *****************************************************************************
[17:45:44.312] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:45:44.340] M [COCOSUI] [WARNING] [shader] Effect cache file
shader\vege.nfx\0000000000004299.nfxo is out of date!
WARNING ***************************************************************************
[17:45:44.366] M [COCOSUI] [WARNING] [shader] shader\vege.nfx(257:2): warning: last
line of file ends without a newline
[17:45:44.484] M [COCOSUI] create effect shader\vege.fx:TShader *** time: 172.37 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS
#define NEOX_ENABLE_GRASS_ANIM TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:44.484] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\3_2_4_alpha" is not found!
ERROR *****************************************************************************
[17:45:44.499] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_-2.vis
ERROR *****************************************************************************
[17:45:44.499] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-2_-3.vis
ERROR *****************************************************************************
[17:45:44.499] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-1_-3.vis
ERROR *****************************************************************************
[17:45:44.499] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_-1.vis
[17:45:44.521] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\3_3_4_alpha" is not found!
[17:45:44.539] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\3_4_4_alpha" is not found!
[17:45:44.541] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\3_2_3_alpha" is not found!
[17:45:44.545] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\3_3_3_alpha" is not found!
[17:45:44.547] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\3_4_3_alpha" is not found!
[17:45:44.548] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\3_2_2_alpha" is not found!
[17:45:44.553] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\3_3_2_alpha" is not found!
[17:45:44.554] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\3_4_2_alpha" is not found!
[17:45:44.555] L [COCOSUI] OpenWorldLodTask node
"scene\scene_battle\h55_demo\h55_demo_content\lod\2_0_2" is not found!
[17:45:44.555] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\2_0_2_alpha" is not found!
[17:45:44.566] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\2_1_2_alpha" is not found!
[17:45:44.568] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\2_2_2_alpha" is not found!
[17:45:44.569] L [COCOSUI] OpenWorldLodTask node
"scene\scene_battle\h55_demo\h55_demo_content\lod\2_0_1" is not found!
[17:45:44.569] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\2_0_1_alpha" is not found!
[17:45:44.571] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\2_1_1_alpha" is not found!
ERROR *****************************************************************************
[17:45:44.574] L [COCOSUI] [ERROR] ; Texture file
"scene\scene_battle\h55_demo\h55_demo_content\lod\merge_alpha.png" is not found!
[17:45:44.574] L [COCOSUI] OpenWorldLodTask node
"scene\scene_battle\h55_demo\h55_demo_content\lod\2_0_0" is not found!
[17:45:44.574] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\2_0_0_alpha" is not found!
[17:45:44.574] L [COCOSUI] OpenWorldLodTask node
"scene\scene_battle\h55_demo\h55_demo_content\lod\2_1_0" is not found!
[17:45:44.574] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\2_1_0_alpha" is not found!
[17:45:44.574] L [COCOSUI] OpenWorldLodTask node
"scene\scene_battle\h55_demo\h55_demo_content\lod\2_2_0" is not found!
[17:45:44.574] L [COCOSUI] OpenWorldLodTask alpha node
"scene\scene_battle\h55_demo\h55_demo_content\lod\2_2_0_alpha" is not found!
ERROR *****************************************************************************
[17:45:44.588] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:44.589] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:45:44.589] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:45:44.589] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:45:44.607] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4020c1600116a209.nfxo is out of date!
WARNING ***************************************************************************
[17:45:44.622] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:45:45.133] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 543.98
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE TRUE
#define USE_JITTER TRUE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK TRUE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
ERROR *****************************************************************************
[17:45:45.156] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:45:45.157] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:45:45.157] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:45:45.157] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:45:45.158] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c1600116a209.nfxo is out of date!
WARNING ***************************************************************************
[17:45:45.172] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:45:45.685] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 528.17
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE TRUE
#define USE_JITTER TRUE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:45:46.185] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\creature\crow\crow_gis\idle_special.gis.prs, anim name idle_special.
[17:45:46.286] M [COCOSUI] "ui/dm65ui/res/system/team_0.png" rc=53 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha: None) => 0 KB
"ui/dm65ui/res/patch_20_03_17/system/battle_prisoner_map_0.png" rc=124 2048 x 2048
@ A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/common_0.png" rc=1519 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/system/guide_0.png" rc=55 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=60 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1215 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/chat_0.png" rc=12 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/hall_0.png" rc=93 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/particle/neverland_tex_02.png" rc=2 50 x 50 @ A8R8G8B8(sepAlpha:
None) => 9 KB
"ui/dm65ui/res/system/note_common_0.png" rc=224 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/particle/img_glow_01.png" rc=2 128 x 128 @ A8R8G8B8(sepAlpha: None)
=> 64 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=30 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/battle_test_0.png" rc=2229 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_19_11_19/system/battle_test_0.png" rc=12 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png" rc=23 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/shader/maks_neverland_fire.png" rc=2 500 x 349 @
A16B16G16R16(sepAlpha: None) => 1363 KB
"ui/dm65ui/res/system/hall_ei_0.png" rc=131 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_20_07_21/system/hall_0.png" rc=8 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"particle/E:\Program Files (x86)\CocoStudio Particle
Editor\EditorDefaultRes\ParticleTemplate\fire.png" rc=5 32 x 32 @
A8R8G8B8(sepAlpha: None) => 4 KB
"ui/dm65ui/res/system/battle_motion_0.png" rc=117 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/patch_21_02_02/system/loading_promised_neverland_0.png" rc=59 2048 x
2048 @ A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/shader/maks_neverland.png" rc=2 500 x 349 @ A16B16G16R16(sepAlpha:
None) => 1363 KB
"ui/dm65ui/res/particle/neverland_tex_01.png" rc=2 50 x 50 @ A8R8G8B8(sepAlpha:
None) => 9 KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=49 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_18_12_11/system/hall_ei_0.png" rc=74 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/hall_0.png" rc=4 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"/cc_fps_images" rc=4 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
"ui/dm65ui/res/patch_21_01_19/system/hall_ei_0.png" rc=3 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_12_15/system/battle_test_0.png" rc=6 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/image/skill_0.png" rc=58 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/battle_h_fire_0.png" rc=82 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_19_12_30/system/battle_test_0.png" rc=15 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_02_25/system/battle_bartender_skill_tips_0.png" rc=15 256 x
256 @ A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_09_15/system/battle_test_0.png" rc=12 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_07_21/system/battle_entomologist_0.png" rc=6 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_shop_0.png" rc=19 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/battle_struggle_0.png" rc=11 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_state_0.png" rc=28 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_19_12_24/system/battle_mine_0.png" rc=44 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/battle_joystick_skill_0.png" rc=21 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/pc/battle_0.png" rc=18 256 x 256 @ A8R8G8B8(sepAlpha: None) => 256
KB
"ui/dm65ui/res/patch_19_9_24/system/battle_test_0.png" rc=9 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/system/battle_21_0.png" rc=25 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_test_0.png" rc=53 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_19_8_06/system/battle_21_0.png" rc=25 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_0.png" rc=62 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_20_03_24/system/battle_custom_commond_0.png" rc=204 2048 x
2048 @ A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_19_5_07/system/battle_test_0.png" rc=31 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/battle_s_augur_0.png" rc=11 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_18_11_06/system/battle_test_0.png" rc=16 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_10_20/system/battle_team_chat_0.png" rc=109 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_03_10/system/battle_test_0.png" rc=67 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_11_26/system/battle_test_0.png" rc=30 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_18_12_25/system/battle_test_0.png" rc=14 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/battle_hit_text_0.png" rc=21 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_fail_0.png" rc=21 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/battle_skill/unlock_0.png" rc=22 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_11_17/system/battle_test_0.png" rc=32 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_19_6_25/system/battle_test_0.png" rc=75 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_19_2_26/system/battle_test_0.png" rc=21 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/system/battle_tips_0.png" rc=24 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_04_21/system/battle_test_0.png" rc=15 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_11_12/image/skill_0.png" rc=17 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/battle_h_monitor_0.png" rc=8 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_18_10_16/system/battle_s_augur_0.png" rc=6 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/patch_18_10_16/system/battle_test_0.png" rc=6 64 x 64 @
A8R8G8B8(sepAlpha: None) => 16 KB
"ui/dm65ui/res/patch_18_11_27/system/battle_test_0.png" rc=14 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_1_22/system/battle_test_0.png" rc=14 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/system/battle_special_gate_0.png" rc=11 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_18_9_18/system/battle_test_0.png" rc=24 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_10_15/system/battle_test_0.png" rc=15 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/patch_19_9_17/system/battle_test_0.png" rc=9 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/system/battle_state_be_found_0.png" rc=25 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_02_25/system/battle_test_0.png" rc=11 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_18_11_27/system/battle_s_undertaker_0.png" rc=25 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_11_26/system/battle_s_undertaker_0.png" rc=25 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_12_01/system/battle_state_perfume_0.png" rc=21 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/particle/particle_conjuring.png" rc=5 200 x 200 @ A8R8G8B8(sepAlpha:
None) => 156 KB
"ui/dm65ui/res/particle/img_hunter_fire.png" rc=6 100 x 100 @ A8R8G8B8(sepAlpha:
None) => 39 KB
"ui/dm65ui/res/patch_18_5_15/image/battle_performance_0.png" rc=3 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_18_8_07/image/battle_action_ei_0.png" rc=13 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/image/paint_0.png" rc=3 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/patch_20_01_14/image/skill_0.png" rc=5 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_12_22/system/battle_hold_batsman_0.png" rc=32 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_20_12_22/image/hold_0.png" rc=3 256 x 256 @ A8R8G8B8(sepAlpha:
None) => 256 KB
"ui/dm65ui/res/patch_18_10_09/image/hold_0.png" rc=3 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_18_12_04/system/battle_test_0.png" rc=25 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/system/battle_s_aim_0.png" rc=16 256 x 256 @ A8R8G8B8(sepAlpha:
None) => 256 KB
"ui/dm65ui/res/patch_20_12_22/system/battle_test_0.png" rc=22 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_01_14/system/battle_component_0.png" rc=45 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/system/battle_component_0.png" rc=11 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_18_5_08/image/skill_0.png" rc=19 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/battle_node_hint_0.png" rc=21 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/particle/particle_texture112.png" rc=2 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/particle/particle_texture053.png" rc=3 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/particle/particle_texture01119.png" rc=2 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/patch_19_11_12/system/battle_test_0.png" rc=9 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_10_27/image/skill_0.png" rc=3 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
TextureCache dumpDebugInfo: 100 textures, for 316468 KB (309.05 MB)
ERROR *****************************************************************************
[17:45:54.862] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_-1.vis
ERROR *****************************************************************************
[17:45:54.862] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_-2.vis
ERROR *****************************************************************************
[17:45:54.862] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_0.vis
[17:45:55.032] M [COCOSUI] oneByOneListeners swallow_node=p_screen_slide
parent=battle
[17:45:55.572] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_3.gis.prs, anim name idle_3.
[17:45:55.611] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\happy_fan_attack_1_3.gis.prs, anim name
happy_fan_attack_1_3.
[17:45:55.646] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\dissolve_h27.fx, tech name: TShader.
[17:45:55.646] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\dissolve_h27.nfx.
WARNING ***************************************************************************
[17:45:55.646] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\dissolve_h27.nfx\0000000000000c00.nfxo is not found!
[17:45:55.679] L [COCOSUI] create effect shader\dissolve_h27.fx:TShader *** time:
33.89 ms ***
macro:
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define DISSOLVE_ENABLE FALSE
#define RIMLIGHT_ENABLE FALSE
#define EMISSIVE_ANIMATION_ENABLE TRUE
#define SEC_EMISSIVE_ENABLE TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
StaticMesh
[17:45:56.374] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\happy_fan_attack_1_end_3.gis.prs, anim name
happy_fan_attack_1_end_3.
[17:45:56.401] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\creature\crow\crow_gis\fly_idle.gis.prs, anim name fly_idle.
ERROR *****************************************************************************
[17:45:56.410] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_-2.vis
ERROR *****************************************************************************
[17:45:56.410] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-2_-3.vis
ERROR *****************************************************************************
[17:45:56.410] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-1_-3.vis
ERROR *****************************************************************************
[17:45:56.410] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_-1.vis
ERROR *****************************************************************************
[17:45:56.720] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_-1.vis
ERROR *****************************************************************************
[17:45:56.720] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_-2.vis
ERROR *****************************************************************************
[17:45:56.720] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_0.vis
[17:45:58.590] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\run_3.gis.prs, anim name run_3.
[17:45:59.240] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\repair.gis.prs, anim name repair.
[17:45:59.241] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\repair.gis.prs, anim name repair.
ERROR *****************************************************************************
[17:45:59.244] M [COCOSUI] [ERROR] duiplicated animation loaded!
chr\player\dm65_survivor_w\dm65_survivor_w.gis
[17:46:06.378] M [COCOSUI] oneByOneListeners swallow_node=p_screen_slide
parent=battle
[17:46:08.099] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\repair_2.gis.prs, anim name
repair_2.
[17:46:08.099] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\repair_2.gis.prs, anim name
repair_2.
ERROR *****************************************************************************
[17:46:08.103] M [COCOSUI] [ERROR] duiplicated animation loaded!
chr\player\dm65_survivor_w\dm65_survivor_w.gis
[17:46:11.963] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\covereyes.gis.prs, anim name
covereyes.
[17:46:12.049] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\refraction_shader.fx, tech name: TShader.
[17:46:12.049] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\refraction_shader.nfx.
ERROR *****************************************************************************
[17:46:12.075] L [COCOSUI] [ERROR] Error before: [}
]
ERROR *****************************************************************************
[17:46:12.075] L [COCOSUI] [ERROR] Failed to parse define template file
shader\refraction_shader.nfx.json
[17:46:12.090] L [COCOSUI] create effect shader\refraction_shader.fx:TShader ***
time: 40.86 ms ***
[17:46:12.090] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\refraction_shader.fx, tech name: TShader.
[17:46:12.090] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\refraction_shader.nfx.
[17:46:12.104] L [COCOSUI] create effect shader\refraction_shader.fx:TShader ***
time: 13.75 ms ***
macro:
StaticMesh
[17:46:13.388] M [COCOSUI] oneByOneListeners swallow_node=p_screen_slide
parent=battle
[17:46:14.083] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\happy_fan_attack_2_3.gis.prs, anim name
happy_fan_attack_2_3.
[17:46:15.234] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\happy_fan_attack_2_end_3.gis.prs, anim name
happy_fan_attack_2_end_3.
[17:46:15.901] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\creature\crow\crow_gis\land.gis.prs, anim name land.
[17:46:24.064] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\idle_special.gis.prs, anim name
idle_special.
[17:46:25.292] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\ready_butterfly_3.gis.prs, anim name
ready_butterfly_3.
[17:46:25.847] M <SCRIPT> 2021-03-02 17:46:25,953 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:46:25.893] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\ready_butterfly_1.gis.prs, anim name
ready_butterfly_1.
[17:46:26.449] M [COCOSUI] oneByOneListeners swallow_node=p_screen_slide
parent=battle
[17:46:27.024] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\summon_butterfly_1.gis.prs, anim name
summon_butterfly_1.
ERROR *****************************************************************************
[17:46:27.026] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9864
[17:46:27.028] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/xray_mobile.fx, tech name: TShader.
[17:46:27.028] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
[17:46:27.055] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\xray_mobile.nfx\0000000000000280.nfxo.
[17:46:27.055] M [COCOSUI] create effect shader/xray_mobile.fx:TShader *** time:
27.30 ms ***
[17:46:27.062] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/xray_mobile.fx, tech name: TShader.
[17:46:27.064] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
[17:46:27.263] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:27.263] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:27.279] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:27.279] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:27.280] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:27.280] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:27.280] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:27.280] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:28.051] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\hells_sprint_3.gis.prs, anim name hells_sprint_3.
[17:46:29.290] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:29.290] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:29.306] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:29.306] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:29.306] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:29.306] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:29.306] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:29.306] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:29.306] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:29.306] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[17:46:30.217] M <SCRIPT> 2021-03-02 17:46:30,322 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
ERROR *****************************************************************************
[17:46:30.970] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_0.vis
ERROR *****************************************************************************
[17:46:30.971] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_-1.vis
ERROR *****************************************************************************
[17:46:30.971] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_1.vis
ERROR *****************************************************************************
[17:46:34.454] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_0.vis
ERROR *****************************************************************************
[17:46:34.454] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_-1.vis
ERROR *****************************************************************************
[17:46:34.454] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_demo/h55_demo_content\chunk_vis\-3_1.vis
[17:46:35.755] M [COCOSUI] oneByOneListeners swallow_node=btn_surrender
parent=p_frame
[17:46:36.046] M [COCOSUI] oneByOneListeners swallow_node=p_common_btn_1 parent=
[17:46:36.046] M [COCOSUI] oneByOneListeners swallow_node=list_setting
parent=p_page
[17:46:37.465] M <SCRIPT> 2021-03-02 17:46:37,571 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:46:37.472] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_2.gis.prs, anim name idle_2.
[17:46:37.520] M <SCRIPT> 2021-03-02 17:46:37,626 - MobileServer - -
crash_helper - INFO - WorldBattleTrain destroy
[17:46:37.524] M [COCOSUI] "ui/dm65ui/res/system/team_0.png" rc=53 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha: None) => 0 KB
"ui/dm65ui/res/patch_20_03_17/system/battle_prisoner_map_0.png" rc=124 2048 x 2048
@ A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/common_0.png" rc=2759 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/system/guide_0.png" rc=55 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=60 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1215 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/chat_0.png" rc=12 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/hall_0.png" rc=93 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/note_common_0.png" rc=224 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/particle/img_glow_01.png" rc=2 128 x 128 @ A8R8G8B8(sepAlpha: None)
=> 64 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=33 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/battle_test_0.png" rc=2229 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_19_11_19/system/battle_test_0.png" rc=12 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png" rc=23 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/hall_ei_0.png" rc=131 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_20_07_21/system/hall_0.png" rc=8 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/system/battle_motion_0.png" rc=117 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=49 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_18_12_11/system/hall_ei_0.png" rc=74 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/hall_0.png" rc=4 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"/cc_fps_images" rc=4 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
"ui/dm65ui/res/patch_21_01_19/system/hall_ei_0.png" rc=3 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_12_15/system/battle_test_0.png" rc=6 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/image/skill_0.png" rc=90 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/battle_h_fire_0.png" rc=82 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_19_12_30/system/battle_test_0.png" rc=15 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_02_25/system/battle_bartender_skill_tips_0.png" rc=15 256 x
256 @ A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_09_15/system/battle_test_0.png" rc=12 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_07_21/system/battle_entomologist_0.png" rc=6 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_shop_0.png" rc=19 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/battle_struggle_0.png" rc=11 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_state_0.png" rc=28 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_19_12_24/system/battle_mine_0.png" rc=44 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/battle_joystick_skill_0.png" rc=21 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/pc/battle_0.png" rc=18 256 x 256 @ A8R8G8B8(sepAlpha: None) => 256
KB
"ui/dm65ui/res/patch_19_9_24/system/battle_test_0.png" rc=9 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/system/battle_21_0.png" rc=25 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_test_0.png" rc=53 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_19_8_06/system/battle_21_0.png" rc=25 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_0.png" rc=62 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_20_03_24/system/battle_custom_commond_0.png" rc=204 2048 x
2048 @ A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_19_5_07/system/battle_test_0.png" rc=31 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/battle_s_augur_0.png" rc=11 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_18_11_06/system/battle_test_0.png" rc=16 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_10_20/system/battle_team_chat_0.png" rc=109 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_03_10/system/battle_test_0.png" rc=67 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_11_26/system/battle_test_0.png" rc=30 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_18_12_25/system/battle_test_0.png" rc=14 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/battle_hit_text_0.png" rc=21 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_fail_0.png" rc=21 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/battle_skill/unlock_0.png" rc=22 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_11_17/system/battle_test_0.png" rc=32 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_19_6_25/system/battle_test_0.png" rc=75 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_19_2_26/system/battle_test_0.png" rc=21 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/system/battle_tips_0.png" rc=24 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_04_21/system/battle_test_0.png" rc=15 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_11_12/image/skill_0.png" rc=17 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/battle_h_monitor_0.png" rc=8 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_18_10_16/system/battle_s_augur_0.png" rc=6 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/patch_18_10_16/system/battle_test_0.png" rc=6 64 x 64 @
A8R8G8B8(sepAlpha: None) => 16 KB
"ui/dm65ui/res/patch_18_11_27/system/battle_test_0.png" rc=14 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_1_22/system/battle_test_0.png" rc=14 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/system/battle_special_gate_0.png" rc=11 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_result_0.png" rc=32 2048 x 2048
@ A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_18_9_18/system/battle_test_0.png" rc=24 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_10_15/system/battle_test_0.png" rc=15 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/patch_19_9_17/system/battle_test_0.png" rc=9 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/system/battle_state_be_found_0.png" rc=25 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_02_25/system/battle_test_0.png" rc=11 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_18_11_27/system/battle_s_undertaker_0.png" rc=25 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_11_26/system/battle_s_undertaker_0.png" rc=25 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_12_01/system/battle_state_perfume_0.png" rc=21 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/particle/particle_conjuring.png" rc=5 200 x 200 @ A8R8G8B8(sepAlpha:
None) => 156 KB
"ui/dm65ui/res/particle/img_hunter_fire.png" rc=6 100 x 100 @ A8R8G8B8(sepAlpha:
None) => 39 KB
"ui/dm65ui/res/patch_18_5_15/image/battle_performance_0.png" rc=3 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_18_8_07/image/battle_action_ei_0.png" rc=13 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/image/paint_0.png" rc=3 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/patch_20_01_14/image/skill_0.png" rc=5 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_12_22/system/battle_hold_batsman_0.png" rc=32 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_20_12_22/image/hold_0.png" rc=3 256 x 256 @ A8R8G8B8(sepAlpha:
None) => 256 KB
"ui/dm65ui/res/patch_18_10_09/image/hold_0.png" rc=3 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_18_12_04/system/battle_test_0.png" rc=25 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/system/battle_s_aim_0.png" rc=16 256 x 256 @ A8R8G8B8(sepAlpha:
None) => 256 KB
"ui/dm65ui/res/patch_20_12_22/system/battle_test_0.png" rc=22 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_01_14/system/battle_component_0.png" rc=45 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/system/battle_component_0.png" rc=11 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_18_5_08/image/skill_0.png" rc=24 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/battle_node_hint_0.png" rc=21 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/particle/particle_texture112.png" rc=2 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/particle/particle_texture053.png" rc=3 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/particle/particle_texture01119.png" rc=2 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/patch_19_11_12/system/battle_test_0.png" rc=9 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_20_10_27/image/skill_0.png" rc=5 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_9_10/system/battle_gardener_shield_0.png" rc=29 1024 x 1024
@ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/common_panel_0.png" rc=2595 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/activity_intro_0.png" rc=21 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_18_8_28/system/setting_0.png" rc=25 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_18_9_25/system/common_panel_0.png" rc=6 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_19_10_29/system/setting_0.png" rc=219 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_04_21/system/setting_0.png" rc=3 64 x 64 @
A8R8G8B8(sepAlpha: None) => 16 KB
"ui/dm65ui/res/system/share_0.png" rc=35 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_19_7_23/system/common_panel_0.png" rc=18 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/setting_0.png" rc=138 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_20_09_15/system/setting_0.png" rc=87 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_19_1_29/system/setting_0.png" rc=19 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_19_8_20/system/battle_result_img_0.png" rc=5 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_19_5_07/system/battle_result_0.png" rc=9 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/system/battle_result_img_0.png" rc=16 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/system/battle_result_0.png" rc=1138 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_19_4_09/system/share_0.png" rc=8 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_2_26/system/battle_result_0.png" rc=9 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/system/patch_0.png" rc=17 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/patch_21_01_19/system/battle_racing_result_0.png" rc=152 2048 x 2048
@ A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_19_1_15/system/battle_result_0.png" rc=956 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/patch_19_10_08/system/battle_result_0.png" rc=80 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
TextureCache dumpDebugInfo: 117 textures, for 463302 KB (452.44 MB)
ERROR *****************************************************************************
[17:46:41.939] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:46:41.941] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:46:41.942] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\detective\paperfly.gis.prs.
WARNING ***************************************************************************
[17:46:41.942] L [COCOSUI] [WARNING] animation pick_up in
chr\player\detective\paperfly.gis have bones with non-uniform scales will disable
gpu skin.
ERROR *****************************************************************************
[17:46:41.942] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[17:46:41.943] M <SCRIPT> 2021-03-02 17:46:42,239 - MobileServer - -
crash_helper - INFO - WorldFancy init_scene
[17:46:41.943] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.943] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.943] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.943] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.944] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.944] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.944] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.944] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.944] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.944] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.944] M <SCRIPT> 2021-03-02 17:46:42,240 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_fantasy/h55_fantasy.scn
[17:46:41.945] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.945] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.945] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.945] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.945] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.950] M <SCRIPT> 2021-03-02 17:46:42,246 - MobileServer - -
crash_helper - INFO - WorldMatchRoom init_scene
[17:46:41.950] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.950] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.951] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.951] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.951] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.951] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.951] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.951] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.951] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.951] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:46:41.951] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\dm65_main\dm65_main_content\lightmap\atlas_4.dds format R8G8B8,
try to convert it to A8R8G8B8
[17:46:41.952] M <SCRIPT> 2021-03-02 17:46:42,248 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_wait/h55_wait.scn
[17:46:41.953] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.953] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.953] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.953] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.953] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.958] M <SCRIPT> 2021-03-02 17:46:42,254 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB init_scene
[17:46:41.958] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.958] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.958] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.958] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.958] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.959] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.959] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.959] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.959] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.959] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.959] M <SCRIPT> 2021-03-02 17:46:42,255 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_waitdual/h55_waitdual.scn
[17:46:41.960] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.960] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
ERROR *****************************************************************************
[17:46:41.960] M [COCOSUI] [ERROR] access a released Technique object, please
report this error
[17:46:41.960] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.960] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.960] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.965] M <SCRIPT> 2021-03-02 17:46:42,261 - MobileServer - -
crash_helper - INFO - WorldMatchRoomBJ init_scene
WARNING ***************************************************************************
[17:46:41.965] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
[17:46:41.965] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.965] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.965] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.965] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.965] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.965] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.966] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.966] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.966] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.966] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.966] M <SCRIPT> 2021-03-02 17:46:42,262 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_blackjack/h55_blackjack.scn
[17:46:41.967] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.967] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.967] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.967] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.967] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.970] M <SCRIPT> 2021-03-02 17:46:42,266 - MobileServer - -
crash_helper - INFO - WorldArticle init_scene
[17:46:41.971] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.971] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.971] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.971] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.971] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.971] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.971] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.971] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.972] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.972] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.972] M <SCRIPT> 2021-03-02 17:46:42,268 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe.scn
[17:46:41.973] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.973] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.973] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.973] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.973] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:46:41.973] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 3
WARNING ***************************************************************************
[17:46:41.973] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_2.dds format
R8G8B8, try to convert it to A8R8G8B8
[17:46:41.976] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_fantasy\h55_fantasy_prop_04.gis.prs.
WARNING ***************************************************************************
[17:46:41.977] L [COCOSUI] [WARNING] animation idle in
scene\model\h55_fantasy\h55_fantasy_prop_04.gis have bones with non-uniform scales
will disable gpu skin.
WARNING ***************************************************************************
[17:46:41.981] M [COCOSUI] [WARNING] no preset camera named h55_wardrobe_camera
found! return indentity matrix
ERROR *****************************************************************************
[17:46:41.982] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:41.986] M <SCRIPT> 2021-03-02 17:46:42,282 - MobileServer - -
crash_helper - INFO - WorldDeduce init_scene
[17:46:41.986] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.986] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.987] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.987] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.987] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.987] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.987] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.987] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.987] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.988] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.988] M <SCRIPT> 2021-03-02 17:46:42,284 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_logicpath/h55_logicpath.scn
[17:46:41.990] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.990] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.990] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.990] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:46:41.991] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:46:41.991] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 4
[17:46:41.993] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\nvyao\nvyao.gis.prs.
ERROR *****************************************************************************
[17:46:41.994] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[17:46:41.996] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_fantasy\h55_fantasy_prop_09.gis.prs.
WARNING ***************************************************************************
[17:46:41.996] L [COCOSUI] [WARNING] animation idle in
scene\model\h55_fantasy\h55_fantasy_prop_09.gis have bones with non-uniform scales
will disable gpu skin.
[17:46:41.998] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_fantasy\h55_fantasy_prop_08.gis.prs.
WARNING ***************************************************************************
[17:46:41.998] L [COCOSUI] [WARNING] animation idle in
scene\model\h55_fantasy\h55_fantasy_prop_08.gis have bones with non-uniform scales
will disable gpu skin.
WARNING ***************************************************************************
[17:46:42.002] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_1.dds format
R8G8B8, try to convert it to A8R8G8B8
[17:46:42.033] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_doll_7.gis.prs.
[17:46:42.036] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_doll_8.gis.prs.
[17:46:42.039] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_doll_6.gis.prs.
[17:46:42.042] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_doll_4.gis.prs.
[17:46:42.046] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_doll_3.gis.prs.
WARNING ***************************************************************************
[17:46:42.113] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_wait\h55_wait_content\lightmap\atlas_1.dds format R8G8B8,
try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:46:42.145] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:42.147] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_cotton_1.gis.prs.
ERROR *****************************************************************************
[17:46:42.147] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:46:42.151] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:42.155] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_spider_9.gis.prs.
ERROR *****************************************************************************
[17:46:42.157] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:42.157] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_cotton_2.gis.prs.
ERROR *****************************************************************************
[17:46:42.158] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
WARNING ***************************************************************************
[17:46:42.183] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_wait\h55_wait_content\lightmap\atlas_0.dds format R8G8B8,
try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:46:42.195] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:46:42.195] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:46:42.198] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:46:42.198] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:46:42.200] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:46:42.201] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:46:42.203] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:46:42.204] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:46:42.205] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:46:42.205] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:46:42.207] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:42.208] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_doll_5.gis.prs.
ERROR *****************************************************************************
[17:46:42.208] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:46:42.215] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:42.216] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_doll\h55_pendant_doll_2.gis.prs.
ERROR *****************************************************************************
[17:46:42.216] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
WARNING ***************************************************************************
[17:46:42.235] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitdual\h55_waitdual_content\lightmap\atlas_1.dds format
R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:46:42.250] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitdual\h55_waitdual_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
[17:46:42.263] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_glorywait\h55_glorywait_octopus.gis.prs.
WARNING ***************************************************************************
[17:46:42.266] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_blackjack\h55_blackjack_content\lightmap\atlas_1.dds format
R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:46:42.282] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_blackjack\h55_blackjack_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
[17:46:42.294] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[17:46:42.294] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[17:46:42.294] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:46:42.323] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap.nfx\0000000049492321.nfxo.
[17:46:42.324] L [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 29.46
ms ***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:46:42.324] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[17:46:42.324] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[17:46:42.339] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\lightmap_tur.nfx\0000000528a121a0.nfxo.
[17:46:42.339] L [COCOSUI] create effect shader\lightmap_tur.fx:TShader *** time:
15.07 ms ***
macro:
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_PIXEL_FOG FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
StaticMesh
ERROR *****************************************************************************
[17:46:42.344] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:46:42.345] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_logicpath\h55_logicpath_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
[17:46:42.348] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_logicpath\h55_logicpath_man01.gis.prs.
[17:46:42.361] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\ui\shu\shu02.gis.prs.
WARNING ***************************************************************************
[17:46:42.362] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\ui\shu\shu02.gim 362.12 ms
ERROR *****************************************************************************
[17:46:42.363] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_11705
WARNING ***************************************************************************
[17:46:42.377] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\dm65_main\dm65_main_content\lightmap\atlas_2.dds format R8G8B8,
try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:46:42.380] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 5
WARNING ***************************************************************************
[17:46:42.386] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 6
WARNING ***************************************************************************
[17:46:42.389] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\dm65_main\dm65_main_content\lightmap\atlas_1.dds format R8G8B8,
try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:46:42.395] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 7
WARNING ***************************************************************************
[17:46:42.400] L [COCOSUI] [WARNING] Device do not support texture
scene\model\dm65_main\dm65_main_zhuzi001_d.dds format R8G8B8, try to convert it to
A8R8G8B8
WARNING ***************************************************************************
[17:46:42.401] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 8
[17:46:42.403] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_main_hidden001.gis.prs.
WARNING ***************************************************************************
[17:46:42.408] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 9
WARNING ***************************************************************************
[17:46:42.416] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 10
WARNING ***************************************************************************
[17:46:42.423] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\dm65_main\dm65_main_content\lightmap\atlas_3.dds format R8G8B8,
try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:46:42.429] L [COCOSUI] [ERROR] gpu skin not supported by shader of
scene\model\dm65_main\dm65_scene_bookshelf_1.gim
[17:46:42.430] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_scene_bookshelf_1.gis.prs.
[17:46:42.446] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_main_door003.gis.prs.
ERROR *****************************************************************************
[17:46:42.448] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:42.448] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\detective\portrait.gis.prs.
ERROR *****************************************************************************
[17:46:42.448] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:46:42.448] L [COCOSUI] [ERROR] Socket shoudian is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:46:42.448] L [COCOSUI] [ERROR] Socket pendant_book is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:46:42.449] L [COCOSUI] [ERROR] Socket pendant_controller is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:46:42.449] L [COCOSUI] [ERROR] Socket pendant_heart is linked to bone biped
spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[17:46:42.449] L [COCOSUI] [ERROR] Socket guajian_tongyongbuou1 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[17:46:42.449] L [COCOSUI] [ERROR] Socket pendant_patrol is linked to bone biped r
calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[17:46:42.449] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[17:46:42.471] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:42.472] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\detective\candlestick.gis.prs.
ERROR *****************************************************************************
[17:46:42.472] L [COCOSUI] [ERROR] Socket pendant_book is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:46:42.472] L [COCOSUI] [ERROR] Socket pendant_controller is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:46:42.472] L [COCOSUI] [ERROR] Socket pendant_heart is linked to bone biped
spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[17:46:42.472] L [COCOSUI] [ERROR] Socket guajian_tongyongbuou1 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[17:46:42.472] L [COCOSUI] [ERROR] Socket pendant_patrol is linked to bone biped r
calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[17:46:42.472] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[17:46:42.479] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_main_paper003.gis.prs.
ERROR *****************************************************************************
[17:46:42.498] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:42.499] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\detective\book.gis.prs.
ERROR *****************************************************************************
[17:46:42.499] L [COCOSUI] [ERROR] Socket guajian_tongyongbuou1 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[17:46:42.499] L [COCOSUI] [ERROR] Socket pendant_patrol is linked to bone biped r
calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[17:46:42.499] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[17:46:42.509] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_main_birdcage001a.gis.prs.
WARNING ***************************************************************************
[17:46:42.532] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\dm65_main\dm65_main_content\lightmap\atlas_0.dds format R8G8B8,
try to convert it to A8R8G8B8
[17:46:42.540] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_main_cellardoor001.gis.prs.
[17:46:42.542] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_main_blanket002.gis.prs.
[17:46:42.544] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\dm65_main\dm65_main_door001.gis.prs.
ERROR *****************************************************************************
[17:46:42.546] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:42.547] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\creature\mouse\mouse.gis.prs.
[17:46:42.575] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\creature\mouse\mouse_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:46:42.576] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:46:42.576] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\1_1.vis
ERROR *****************************************************************************
[17:46:42.576] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_fantasy/h55_fantasy_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:46:42.576] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_wait/h55_wait_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:46:42.576] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_wait/h55_wait_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:46:42.577] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitdual/h55_waitdual_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:46:42.577] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitdual/h55_waitdual_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:46:42.577] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_blackjack/h55_blackjack_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:46:42.577] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_blackjack/h55_blackjack_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:46:42.577] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:46:42.577] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_-1.vis
ERROR *****************************************************************************
[17:46:42.577] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_logicpath/h55_logicpath_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:46:42.577] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_logicpath/h55_logicpath_content\chunk_vis\1_0.vis
[17:46:42.665] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_logicpath\h55_logicapth_dice.gis.prs.
WARNING ***************************************************************************
[17:46:42.666] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\h55_logicpath\h55_logicapth_dice.gim 7.00 ms
[17:46:42.675] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_logicpath\h55_logicapth_dice_02.gis.prs.
WARNING ***************************************************************************
[17:46:42.676] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\h55_logicpath\h55_logicapth_dice_02.gim 6.88 ms
[17:46:43.159] M <SCRIPT> 2021-03-02 17:46:43,455 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
ERROR *****************************************************************************
[17:46:43.161] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11815
ERROR *****************************************************************************
[17:46:43.162] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11774
ERROR *****************************************************************************
[17:46:43.162] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11714
ERROR *****************************************************************************
[17:46:43.163] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11809
ERROR *****************************************************************************
[17:46:43.163] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11810
ERROR *****************************************************************************
[17:46:43.163] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11713
ERROR *****************************************************************************
[17:46:43.164] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11721
ERROR *****************************************************************************
[17:46:43.164] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11795
ERROR *****************************************************************************
[17:46:43.164] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 0_0, object name node_11101
ERROR *****************************************************************************
[17:46:43.164] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11778
ERROR *****************************************************************************
[17:46:43.165] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11732
ERROR *****************************************************************************
[17:46:43.165] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11733
ERROR *****************************************************************************
[17:46:43.165] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11734
ERROR *****************************************************************************
[17:46:43.165] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11793
ERROR *****************************************************************************
[17:46:43.165] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11784
ERROR *****************************************************************************
[17:46:43.166] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11729
ERROR *****************************************************************************
[17:46:43.166] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11760
ERROR *****************************************************************************
[17:46:43.166] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11727
ERROR *****************************************************************************
[17:46:43.167] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11761
ERROR *****************************************************************************
[17:46:43.167] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11762
ERROR *****************************************************************************
[17:46:43.167] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11766
ERROR *****************************************************************************
[17:46:43.168] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11765
ERROR *****************************************************************************
[17:46:43.168] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11814
ERROR *****************************************************************************
[17:46:43.169] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11776
ERROR *****************************************************************************
[17:46:43.169] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11725
ERROR *****************************************************************************
[17:46:43.170] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11759
ERROR *****************************************************************************
[17:46:43.170] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11805
ERROR *****************************************************************************
[17:46:43.171] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11752
ERROR *****************************************************************************
[17:46:43.171] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11755
ERROR *****************************************************************************
[17:46:43.172] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11726
ERROR *****************************************************************************
[17:46:43.172] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_11728
ERROR *****************************************************************************
[17:46:43.177] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:43.190] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\detective\detective.gis.prs.
WARNING ***************************************************************************
[17:46:43.205] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\detective\detective.gim 29.50 ms
ERROR *****************************************************************************
[17:46:43.207] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_11885
[17:46:43.207] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\detective\detective_gis\sit_down_xinyi.gis.prs, anim name
sit_down_xinyi.
[17:46:43.208] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\detective\detective_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
ERROR *****************************************************************************
[17:46:43.277] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\1_1.vis
ERROR *****************************************************************************
[17:46:43.277] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\1_2.vis
ERROR *****************************************************************************
[17:46:43.277] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\0_0.vis
[17:46:45.514] M [COCOSUI] Process App Event 3
[17:46:48.084] M [COCOSUI] "ui/dm65ui/res/system/team_0.png" rc=117 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha: None) => 0 KB
"ui/dm65ui/res/common_0.png" rc=1269 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/system/guide_0.png" rc=61 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=35 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1215 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/chat_0.png" rc=54 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/hall_0.png" rc=268 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/note_common_0.png" rc=224 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=36 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/battle_test_0.png" rc=550 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png" rc=28 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/hall_ei_0.png" rc=199 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_20_07_21/system/hall_0.png" rc=16 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/system/battle_motion_0.png" rc=114 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/system/examine_0.png" rc=23 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=57 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_18_12_11/system/hall_ei_0.png" rc=83 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/hall_0.png" rc=9 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"/cc_fps_images" rc=4 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
"ui/dm65ui/res/patch_21_01_19/system/hall_ei_0.png" rc=3 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_18_5_15/image/battle_performance_0.png" rc=3 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_19_6_04/system/hall_0.png" rc=34 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_03_24/system/hall_0.png" rc=38 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_12_24/system/hall_0.png" rc=49 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_19_4_16/system/hall_0.png" rc=10 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_19_6_18/system/hall_0.png" rc=9 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_19_7_16/system/hall_home_0.png" rc=23 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_19_1_15/common_0.png" rc=9 256 x 256 @ A8R8G8B8(sepAlpha:
None) => 256 KB
"ui/dm65ui/res/system/custom_0.png" rc=33 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_19_2_19/system/custom_0.png" rc=21 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/chat_1.png" rc=22 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/rank_team_status_0.png" rc=88 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_19_12_03/system/hall_0.png" rc=5 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"particle/E:\Program Files (x86)\CocoStudio Particle
Editor\EditorDefaultRes\ParticleTemplate\fire.png" rc=6 32 x 32 @
A8R8G8B8(sepAlpha: None) => 4 KB
"ui/dm65ui/res/patch_20_07_28/system/hall_0.png" rc=5 128 x 128 @
A8R8G8B8(sepAlpha: None) => 64 KB
"ui/dm65ui/res/patch_20_04_14/system/chat_0.png" rc=34 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_19_2_19/system/chat_0.png" rc=11 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_03_24/system/chat_0.png" rc=3 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"ui/dm65ui/res/patch_20_04_21/system/chat_0.png" rc=5 64 x 64 @ A8R8G8B8(sepAlpha:
None) => 16 KB
"ui/dm65ui/res/patch_21_02_02/system/loading_promised_neverland_0.png" rc=38 2048 x
2048 @ A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/particle/neverland_tex_01.png" rc=2 50 x 50 @ A8R8G8B8(sepAlpha:
None) => 9 KB
"ui/dm65ui/res/particle/neverland_tex_02.png" rc=2 50 x 50 @ A8R8G8B8(sepAlpha:
None) => 9 KB
"ui/dm65ui/res/shader/maks_neverland.png" rc=2 500 x 349 @ A16B16G16R16(sepAlpha:
None) => 1363 KB
"ui/dm65ui/res/shader/maks_neverland_fire.png" rc=2 500 x 349 @
A16B16G16R16(sepAlpha: None) => 1363 KB
"ui/dm65ui/res/patch_19_3_26/system/hall_ei_0.png" rc=7 64 x 64 @
A8R8G8B8(sepAlpha: None) => 16 KB
"ui/dm65ui/res/system/hall_ei/ani_deduction_hint_0.png" rc=15 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_04_21/system/hall_ei_0.png" rc=5 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
TextureCache dumpDebugInfo: 48 textures, for 182608 KB (178.33 MB)
ERROR *****************************************************************************
[17:46:55.503] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:46:55.503] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:46:55.522] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:55.530] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
[17:46:55.568] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\load.gis.prs, anim name load.
ERROR *****************************************************************************
[17:46:55.570] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:56.903] M [COCOSUI] oneByOneListeners swallow_node=btn_photo parent=photo
[17:46:57.061] M [COCOSUI] [INFO] scene context release!
[17:46:57.065] M <SCRIPT> 2021-03-02 17:46:57,507 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[17:46:57.068] M <SCRIPT> 2021-03-02 17:46:57,510 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[17:46:57.070] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:46:57.700] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:46:57.706] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:57.741] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\banshee\h55_banshee.gis.prs.
ERROR *****************************************************************************
[17:46:57.794] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:57.798] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
[17:46:58.328] M [COCOSUI] oneByOneListeners swallow_node=btn parent=skin
WARNING ***************************************************************************
[17:46:58.510] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:46:59.392] M [COCOSUI] oneByOneListeners swallow_node=btn_next parent=p_list
ERROR *****************************************************************************
[17:46:59.553] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:46:59.555] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:46:59.555] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:46:59.555] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:46:59.565] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c7600504a009.nfxo is out of date!
WARNING ***************************************************************************
[17:46:59.581] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:46:59.944] M [COCOSUI] oneByOneListeners swallow_node=list_item_decorate
parent=empty_item_common
[17:47:00.072] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 516.76
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR TRUE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:47:00.075] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\guajian\h55_guajian_yanli\h55_guajian_yanli.gis.prs.
[17:47:00.095] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:47:00.095] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:47:00.095] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:47:00.134] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c7600504a02b.nfxo.
[17:47:00.135] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 39.88
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR TRUE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
ERROR *****************************************************************************
[17:47:00.924] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:00.930] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\guajian\h55_guajian_fazan\h55_guajian_fazan.gis.prs.
WARNING ***************************************************************************
[17:47:00.962] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
fx\pendant\liekou_fazan_01.sfx 15.73 ms
[17:47:01.126] M [COCOSUI] oneByOneListeners swallow_node=list_item_decorate
parent=empty_item_common
ERROR *****************************************************************************
[17:47:01.434] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:01.489] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\guajian\h55_guajian_mingjin\h55_guajian_mingjin.gis.prs.
[17:47:01.508] M [COCOSUI] oneByOneListeners swallow_node=list_item_decorate
parent=empty_item_common
[17:47:01.525] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model_quicksilver.fx, tech name: TShader.
[17:47:01.525] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model_quicksilver.nfx.
[17:47:01.554] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\turbulence_model_quicksilver.nfx\0000000000000020.nfxo.
[17:47:01.555] L [COCOSUI] create effect
shader\turbulence_model_quicksilver.fx:TShader *** time: 30.11 ms ***
[17:47:01.555] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model_quicksilver.fx, tech name: TShader.
[17:47:01.555] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model_quicksilver.nfx.
ERROR *****************************************************************************
[17:47:02.243] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:02.352] M [COCOSUI] oneByOneListeners swallow_node=list_item_decorate
parent=empty_item_common
ERROR *****************************************************************************
[17:47:02.873] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:02.944] M [COCOSUI] oneByOneListeners swallow_node=list_item_decorate
parent=empty_item_common
[17:47:03.341] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\detective\detective_gis\hall_idle_special.gis.prs, anim name
hall_idle_special.
[17:47:03.407] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:47:03.443] M <SCRIPT> 2021-03-02 17:47:03,886 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:47:03.479] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
[17:47:03.562] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:47:03.711] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:03.711] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:03.711] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:03.711] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:03.711] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:03.712] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:03.712] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:03.712] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:03.712] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:03.712] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:03.713] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:03.713] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:03.713] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:03.713] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:03.713] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:47:03.722] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:47:03.748] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:47:03.748] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[17:47:03.780] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\banshee\h55_banshee_gis\load.gis.prs, anim name load.
WARNING ***************************************************************************
[17:47:04.176] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:47:04.179] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:47:04.179] M <SCRIPT> 2021-03-02 17:47:04,622 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[17:47:04.182] M <SCRIPT> 2021-03-02 17:47:04,625 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[17:47:04.184] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:47:04.425] M [COCOSUI] oneByOneListeners swallow_node=tab_hunter_l
parent=p_note
[17:47:04.479] M [COCOSUI] [INFO] scene context release!
[17:47:05.460] M <SCRIPT> 2021-03-02 17:47:05,903 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:47:06.302] M [COCOSUI] oneByOneListeners swallow_node=btn_char_face parent=char
[17:47:06.441] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:06.441] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:06.441] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:06.441] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:06.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:06.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:06.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:06.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:06.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:06.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:06.443] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:06.443] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:06.443] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:06.443] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:06.443] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:47:06.450] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:47:06.463] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:47:06.463] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:47:06.527] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:06.552] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\ripper\ripper.gis.prs.
ERROR *****************************************************************************
[17:47:06.635] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:06.640] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\guajian\h55_guajian_mask\happy_ripper_mask.gim 5.23 ms
[17:47:06.649] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\ripper_gis\load.gis.prs, anim name load.
[17:47:06.730] M [COCOSUI] oneByOneListeners swallow_node=btn_photo parent=photo
[17:47:06.800] M [COCOSUI] [INFO] scene context release!
[17:47:06.805] M <SCRIPT> 2021-03-02 17:47:07,247 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[17:47:06.808] M <SCRIPT> 2021-03-02 17:47:07,250 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[17:47:06.812] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:47:06.853] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:47:06.858] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:06.868] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\ripper\ripper.gis.prs.
ERROR *****************************************************************************
[17:47:06.899] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:06.902] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\ripper_gis\idle.gis.prs, anim name idle.
[17:47:07.693] M [COCOSUI] oneByOneListeners swallow_node=btn parent=skin
WARNING ***************************************************************************
[17:47:07.981] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:47:08.432] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:09.169] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:09.178] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:47:09.179] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:47:09.179] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:47:09.187] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c1600114a209.nfxo is out of date!
WARNING ***************************************************************************
[17:47:09.204] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:47:09.236] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:47:09.567] M <SCRIPT> 2021-03-02 17:47:10,009 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:47:09.707] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 528.58
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE TRUE
#define USE_JITTER TRUE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:47:09.767] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\ripper\separate_dir\ripper_e_blood\h55_ripper_blood.gis.prs.
WARNING ***************************************************************************
[17:47:09.785] L [COCOSUI] [WARNING] animation hit in
chr\boss\ripper\separate_dir\ripper_e_blood\h55_ripper_blood.gis have bones with
non-uniform scales will disable gpu skin.
[17:47:09.809] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:47:09.809] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:47:09.809] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:47:09.854] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c1600114a22b.nfxo.
[17:47:09.855] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 45.27
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE TRUE
#define USE_JITTER TRUE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
ERROR *****************************************************************************
[17:47:09.873] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:09.878] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\separate_dir\ripper_e_blood\h55_ripper_blood_gis\show_appear_dc.gis
.prs, anim name show_appear_dc.
[17:47:09.878] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:47:09.878] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:47:09.878] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:47:09.906] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c1610114a62b.nfxo.
[17:47:09.907] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 28.61
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE TRUE
#define USE_JITTER TRUE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:47:09.957] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blood_sfx.fx, tech name: TShader.
[17:47:09.957] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blood_sfx.nfx.
[17:47:10.003] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\blood_sfx.nfx\0000000000000000.nfxo.
[17:47:10.003] L [COCOSUI] create effect shader\blood_sfx.fx:TShader *** time:
46.84 ms ***
[17:47:10.003] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blood_sfx.fx, tech name: TShader.
[17:47:10.004] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blood_sfx.nfx.
[17:47:10.116] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:10.179] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:10.224] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\ripper\ripper.gis.prs.
[17:47:10.273] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\ripper_gis\show_appear_xiyan_ripper.gis.prs, anim name
show_appear_xiyan_ripper.
ERROR *****************************************************************************
[17:47:10.949] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:11.040] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:47:11.091] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\ripper\ripper.gis.prs.
[17:47:11.260] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\ripper_gis\show_appear_js.gis.prs, anim name show_appear_js.
ERROR *****************************************************************************
[17:47:12.940] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:12.965] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\ripper\separate_dir\ripper_e_blood\h55_ripper_blood.gis.prs.
WARNING ***************************************************************************
[17:47:12.966] L [COCOSUI] [WARNING] animation hit in
chr\boss\ripper\separate_dir\ripper_e_blood\h55_ripper_blood.gis have bones with
non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[17:47:13.021] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:13.025] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\separate_dir\ripper_e_blood\h55_ripper_blood_gis\show_appear_dc.gis
.prs, anim name show_appear_dc.
[17:47:13.849] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:14.589] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:14.598] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\ripper\separate_dir\ripper_e_blood\h55_ripper_blood.gis.prs.
WARNING ***************************************************************************
[17:47:14.600] L [COCOSUI] [WARNING] animation hit in
chr\boss\ripper\separate_dir\ripper_e_blood\h55_ripper_blood.gis have bones with
non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[17:47:14.635] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:14.639] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\separate_dir\ripper_e_blood\h55_ripper_blood_gis\show_appear_dc.gis
.prs, anim name show_appear_dc.
[17:47:14.791] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:47:15.134] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:47:15.964] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:15.988] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:16.022] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\ripper\ripper.gis.prs.
[17:47:16.050] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\ripper_gis\idle.gis.prs, anim name idle.
[17:47:16.304] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:16.934] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:16.946] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\ripper\ripper.gis.prs.
[17:47:16.982] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\ripper_gis\idle.gis.prs, anim name idle.
[17:47:17.032] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:17.532] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:17.545] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\ripper\ripper.gis.prs.
[17:47:17.558] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:47:17.577] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\ripper_gis\idle.gis.prs, anim name idle.
[17:47:17.987] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:18.431] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:18.440] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\ripper\ripper.gis.prs.
ERROR *****************************************************************************
[17:47:18.475] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:18.478] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\ripper_gis\idle.gis.prs, anim name idle.
[17:47:18.544] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:47:19.959] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:47:21.584] M <SCRIPT> 2021-03-02 17:47:22,027 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:47:22.639] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:47:27.946] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:28.359] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:28.368] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\ripper\ripper.gis.prs.
ERROR *****************************************************************************
[17:47:28.429] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:28.433] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\ripper_gis\idle.gis.prs, anim name idle.
[17:47:29.151] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:30.646] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:30.656] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\ripper\ripper.gis.prs.
ERROR *****************************************************************************
[17:47:30.719] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:30.723] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\ripper_gis\idle.gis.prs, anim name idle.
[17:47:31.480] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
WARNING ***************************************************************************
[17:47:31.534] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:47:31.540] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:31.550] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\ripper\ripper.gis.prs.
ERROR *****************************************************************************
[17:47:31.585] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:31.589] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\ripper_gis\idle.gis.prs, anim name idle.
[17:47:31.602] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:47:31.750] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:31.750] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:31.750] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:31.750] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:31.750] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:31.751] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:31.751] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:31.751] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:31.751] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:31.751] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:31.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:31.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:31.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:31.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:31.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:47:31.761] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:47:31.770] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:47:31.770] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[17:47:31.803] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\ripper\ripper_gis\load.gis.prs, anim name load.
WARNING ***************************************************************************
[17:47:32.221] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:47:32.224] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:47:32.225] M <SCRIPT> 2021-03-02 17:47:32,667 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[17:47:32.228] M <SCRIPT> 2021-03-02 17:47:32,670 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[17:47:32.231] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:47:32.243] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\detective\detective_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[17:47:32.592] M [COCOSUI] oneByOneListeners swallow_node=tab_hunter_l
parent=p_note
[17:47:32.680] M [COCOSUI] [INFO] scene context release!
[17:47:34.762] M [COCOSUI] oneByOneListeners swallow_node=btn_char_face parent=char
[17:47:34.910] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:34.910] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:34.911] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:34.911] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:34.911] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:34.911] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:34.911] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:34.911] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:34.911] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:34.911] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:34.912] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:34.912] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:34.912] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:34.912] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:34.912] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:47:34.920] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:47:34.931] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:47:34.931] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:47:34.953] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:34.963] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:35.030] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:35.034] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\load.gis.prs, anim name load.
ERROR *****************************************************************************
[17:47:35.040] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:35.043] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 7.65 ms
[17:47:35.164] M [COCOSUI] oneByOneListeners swallow_node=btn_photo parent=photo
[17:47:35.236] M [COCOSUI] [INFO] scene context release!
[17:47:35.241] M <SCRIPT> 2021-03-02 17:47:35,683 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[17:47:35.244] M <SCRIPT> 2021-03-02 17:47:35,686 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[17:47:35.246] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:47:35.294] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:47:35.301] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:35.315] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:35.379] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:35.389] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:35.392] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 7.49 ms
[17:47:35.393] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis.prs, anim name idle.
[17:47:35.394] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:47:35.394] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:47:35.424] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000362bf1d00.nfxo.
[17:47:35.425] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 30.96 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA FALSE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:47:35.851] M [COCOSUI] oneByOneListeners swallow_node=btn parent=skin
WARNING ***************************************************************************
[17:47:35.995] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:47:36.306] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:47:36.664] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:47:37.055] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:37.610] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:37.625] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:47:37.635] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:37.700] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:37.703] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 7.07 ms
[17:47:37.704] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:47:38.615] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:38.626] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:38.701] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:38.704] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 7.94 ms
[17:47:38.705] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis.prs, anim name idle.
[17:47:38.751] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:39.381] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:39.412] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:39.479] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:39.482] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 6.90 ms
[17:47:39.483] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis.prs, anim name idle.
WARNING ***************************************************************************
[17:47:39.484] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[17:47:39.484] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:
[shader\pbr.fx::TShader] with diffusemap:
[chr\boss\butcher\h55_butcher_weapon_sickle01_d.bmp] set macro error
[17:47:39.580] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:40.096] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:40.123] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
[17:47:40.162] M <SCRIPT> 2021-03-02 17:47:40,604 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:47:40.195] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:40.195] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:40.204] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:40.207] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 6.70 ms
[17:47:40.208] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:47:40.657] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:40.668] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:40.745] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:40.755] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:40.758] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 7.46 ms
[17:47:40.760] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis.prs, anim name idle.
[17:47:40.866] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:41.380] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:41.390] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
[17:47:41.412] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:41.486] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:41.497] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:41.500] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 7.77 ms
[17:47:41.501] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:47:42.210] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:42.220] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
[17:47:42.292] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:42.298] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:42.307] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:42.310] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 7.14 ms
[17:47:42.312] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:47:42.894] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:42.905] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:42.960] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:42.968] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:42.970] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 5.75 ms
[17:47:42.972] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis.prs, anim name idle.
[17:47:43.369] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:47:44.320] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
WARNING ***************************************************************************
[17:47:44.411] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:47:44.418] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:44.428] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:47:44.431] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:44.497] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:44.507] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:44.510] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 7.64 ms
[17:47:44.511] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis.prs, anim name idle.
[17:47:44.620] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:44.620] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:44.620] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:44.620] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:44.620] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:44.620] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:44.620] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:44.620] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:44.621] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:44.621] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:44.622] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:44.622] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:44.622] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:44.622] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:44.622] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:47:44.630] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:47:44.640] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:47:44.640] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[17:47:44.673] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\load.gis.prs, anim name load.
WARNING ***************************************************************************
[17:47:45.087] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:47:45.090] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:47:45.091] M <SCRIPT> 2021-03-02 17:47:45,394 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[17:47:45.094] M <SCRIPT> 2021-03-02 17:47:45,398 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[17:47:45.096] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:47:45.765] M [COCOSUI] oneByOneListeners swallow_node=tab_hunter_l
parent=p_note
[17:47:45.837] M [COCOSUI] [INFO] scene context release!
[17:47:46.429] M [COCOSUI] oneByOneListeners swallow_node=btn_char_face parent=char
[17:47:46.650] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:46.650] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:46.650] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:46.650] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:46.650] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:46.650] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:46.651] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:46.651] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:46.651] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:46.651] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:46.652] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:46.652] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:46.652] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:46.652] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:47:46.652] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:47:46.660] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:47:46.670] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:47:46.670] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:47:46.731] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:46.767] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:46.828] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:46.832] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\load.gis.prs, anim name load.
ERROR *****************************************************************************
[17:47:46.836] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:46.839] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\happy_dm65_weapon_saw1.gim 6.03 ms
[17:47:46.956] M [COCOSUI] oneByOneListeners swallow_node=btn_photo parent=photo
[17:47:47.012] M [COCOSUI] [INFO] scene context release!
[17:47:47.022] M <SCRIPT> 2021-03-02 17:47:47,325 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[17:47:47.025] M <SCRIPT> 2021-03-02 17:47:47,328 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[17:47:47.027] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:47:47.070] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:47:47.075] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:47.088] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:47.151] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:47.157] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:47.160] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\happy_dm65_weapon_saw1.gim 5.14 ms
[17:47:47.171] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_joker_hexie.gis.prs,
anim name show_idle_joker_hexie.
[17:47:47.739] M [COCOSUI] oneByOneListeners swallow_node=btn parent=skin
WARNING ***************************************************************************
[17:47:47.893] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:47:48.259] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:47:48.349] M <SCRIPT> 2021-03-02 17:47:48,652 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:47:48.615] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:47:48.930] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:49.287] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:49.329] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
[17:47:49.360] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:49.433] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:49.437] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\happy_dm65_weapon_saw1.gim 7.13 ms
[17:47:49.438] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_joker_hexie.gis.prs,
anim name show_idle_joker_hexie.
WARNING ***************************************************************************
[17:47:49.438] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[17:47:49.438] M [COCOSUI] [WARNING] mtl Name:[happy_dm65_weapon_saw1]of tech:
[shader\pbr.fx::TShader] with diffusemap:
[chr\boss\butcher\happy_dm65_weapon_saw1_diff.tga] set macro error
ERROR *****************************************************************************
[17:47:49.931] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:49.960] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:47:49.963] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:50.037] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:50.040] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\happy_dm65_weapon_saw1.gim 5.50 ms
[17:47:50.041] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_joker_hexie.gis.prs,
anim name show_idle_joker_hexie.
WARNING ***************************************************************************
[17:47:50.041] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[17:47:50.041] M [COCOSUI] [WARNING] mtl Name:[happy_dm65_weapon_saw1]of tech:
[shader\pbr.fx::TShader] with diffusemap:
[chr\boss\butcher\happy_dm65_weapon_saw1_diff.tga] set macro error
[17:47:50.829] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:50.854] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:50.882] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:50.956] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:50.959] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\happy_dm65_weapon_saw1.gim 5.94 ms
[17:47:50.960] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_joker_hexie.gis.prs,
anim name show_idle_joker_hexie.
WARNING ***************************************************************************
[17:47:50.960] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[17:47:50.960] M [COCOSUI] [WARNING] mtl Name:[happy_dm65_weapon_saw1]of tech:
[shader\pbr.fx::TShader] with diffusemap:
[chr\boss\butcher\happy_dm65_weapon_saw1_diff.tga] set macro error
[17:47:51.196] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:51.846] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:51.856] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
[17:47:51.912] M <SCRIPT> 2021-03-02 17:47:52,216 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
ERROR *****************************************************************************
[17:47:51.959] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:51.966] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:51.969] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\happy_dm65_weapon_saw1.gim 6.41 ms
[17:47:51.970] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_joker_hexie.gis.prs,
anim name show_idle_joker_hexie.
[17:47:52.067] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:52.763] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:52.853] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
[17:47:52.866] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:52.925] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:52.927] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\happy_dm65_weapon_saw1.gim 6.68 ms
[17:47:52.928] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_joker_hexie.gis.prs,
anim name show_idle_joker_hexie.
WARNING ***************************************************************************
[17:47:52.929] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[17:47:52.929] M [COCOSUI] [WARNING] mtl Name:[happy_dm65_weapon_saw1]of tech:
[shader\pbr.fx::TShader] with diffusemap:
[chr\boss\butcher\happy_dm65_weapon_saw1_diff.tga] set macro error
ERROR *****************************************************************************
[17:47:53.441] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:53.449] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:53.525] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:53.532] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:53.534] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\happy_dm65_weapon_saw1.gim 5.75 ms
[17:47:53.535] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_joker_hexie.gis.prs,
anim name show_idle_joker_hexie.
[17:47:53.548] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:54.631] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:54.640] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:54.716] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:54.718] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\happy_dm65_weapon_saw1.gim 5.73 ms
[17:47:54.720] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_joker_hexie.gis.prs,
anim name show_idle_joker_hexie.
WARNING ***************************************************************************
[17:47:54.720] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[17:47:54.720] M [COCOSUI] [WARNING] mtl Name:[happy_dm65_weapon_saw1]of tech:
[shader\pbr.fx::TShader] with diffusemap:
[chr\boss\butcher\happy_dm65_weapon_saw1_diff.tga] set macro error
[17:47:54.900] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:55.384] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:55.394] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
[17:47:55.465] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:55.469] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:55.476] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:55.479] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\happy_dm65_weapon_saw1.gim 5.69 ms
[17:47:55.480] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_joker_hexie.gis.prs,
anim name show_idle_joker_hexie.
ERROR *****************************************************************************
[17:47:55.976] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:55.985] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
[17:47:56.058] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:56.063] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:56.070] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:56.073] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\happy_dm65_weapon_saw1.gim 6.06 ms
[17:47:56.074] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_joker_hexie.gis.prs,
anim name show_idle_joker_hexie.
ERROR *****************************************************************************
[17:47:56.687] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:56.695] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:56.757] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:56.763] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:56.766] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_joker_hexie.gis.prs,
anim name show_idle_joker_hexie.
[17:47:56.954] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:57.489] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:57.498] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:57.561] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:57.568] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:57.570] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\happy_dm65_weapon_saw1.gim 5.79 ms
[17:47:57.571] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_joker_hexie.gis.prs,
anim name show_idle_joker_hexie.
[17:47:57.603] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:47:58.069] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:47:58.081] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:47:58.146] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:47:58.153] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:47:58.156] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\happy_dm65_weapon_saw1.gim 5.90 ms
[17:47:58.157] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_joker_hexie.gis.prs,
anim name show_idle_joker_hexie.
[17:47:58.977] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:47:59.824] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:47:59.910] M <SCRIPT> 2021-03-02 17:48:00,213 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:48:00.255] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:48:00.677] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:48:01.921] M <SCRIPT> 2021-03-02 17:48:02,224 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:48:03.608] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:48:03.866] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
WARNING ***************************************************************************
[17:48:03.921] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_tufu.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:48:03.928] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:03.939] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:48:04.008] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:48:04.015] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:48:04.018] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\happy_dm65_weapon_saw1.gim 5.86 ms
[17:48:04.019] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\show_idle_joker_hexie.gis.prs,
anim name show_idle_joker_hexie.
[17:48:04.323] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:48:04.475] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:04.476] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:04.476] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:04.476] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:04.476] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:04.476] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:04.476] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:04.476] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:04.476] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:04.476] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:04.478] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:04.478] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:04.478] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:04.478] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:04.478] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:48:04.486] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:48:04.510] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:48:04.511] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[17:48:04.527] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\load.gis.prs, anim name load.
WARNING ***************************************************************************
[17:48:04.957] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:48:04.960] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:48:04.961] M <SCRIPT> 2021-03-02 17:48:05,264 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[17:48:04.964] M <SCRIPT> 2021-03-02 17:48:05,267 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[17:48:04.966] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:48:04.978] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\detective\detective_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[17:48:05.293] M [COCOSUI] oneByOneListeners swallow_node=tab_hunter_l
parent=p_note
[17:48:05.314] M [COCOSUI] [INFO] scene context release!
[17:48:06.261] M [COCOSUI] oneByOneListeners swallow_node=btn_char_face parent=char
[17:48:06.430] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:06.431] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:06.431] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:06.431] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:06.431] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:06.431] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:06.431] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:06.431] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:06.431] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:06.431] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:06.432] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:06.432] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:06.432] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:06.433] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:06.433] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:48:06.441] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:48:06.466] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:48:06.466] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:48:06.520] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:06.583] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\redqueen\redqueen.gis.prs.
WARNING ***************************************************************************
[17:48:06.595] L [COCOSUI] [WARNING] animation close_cabinet in
chr\boss\redqueen\redqueen.gis have bones with non-uniform scales will disable gpu
skin.
[17:48:06.637] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\redqueen\redqueen_gis\load.gis.prs, anim name load.
ERROR *****************************************************************************
[17:48:06.644] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:48:06.664] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\redqueen\redqueen_weapon.gim 20.84 ms
[17:48:07.472] M [COCOSUI] oneByOneListeners swallow_node=tab_hunter_l
parent=p_note
[17:48:07.508] M [COCOSUI] [INFO] scene context release!
[17:48:08.182] M [COCOSUI] oneByOneListeners swallow_node=tab_survivor_l
parent=p_note
[17:48:13.047] M [COCOSUI] oneByOneListeners swallow_node=btn_turn_page
parent=n_btn_page_down
[17:48:18.217] M [COCOSUI] oneByOneListeners swallow_node=btn_char_face parent=char
[17:48:18.441] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:18.441] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:18.441] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:18.441] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:18.441] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:18.441] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:18.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:18.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:18.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:18.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:18.443] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:18.443] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:18.443] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:18.443] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:18.443] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:48:18.451] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:48:18.461] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:48:18.461] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:48:18.544] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:18.618] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\curious.gis.pr
s, anim name curious.
[17:48:18.767] M [COCOSUI] oneByOneListeners swallow_node=btn_photo parent=photo
[17:48:18.859] M [COCOSUI] [INFO] scene context release!
[17:48:18.868] M <SCRIPT> 2021-03-02 17:48:19,172 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[17:48:18.871] M <SCRIPT> 2021-03-02 17:48:19,175 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[17:48:18.875] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:48:19.195] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_taoshengzhe.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:48:19.212] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:48:19.304] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:19.308] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_pig\h55_pendant_pig.gis.prs.
WARNING ***************************************************************************
[17:48:19.317] L [COCOSUI] [WARNING] animation run_3 in
chr\prop\h55_pendant_pig\h55_pendant_pig.gis have bones with non-uniform scales
will disable gpu skin.
WARNING ***************************************************************************
[17:48:19.317] L [COCOSUI] [WARNING] animation bumping_3 in
chr\prop\h55_pendant_pig\h55_pendant_pig.gis have bones with non-uniform scales
will disable gpu skin.
WARNING ***************************************************************************
[17:48:19.317] L [COCOSUI] [WARNING] animation idle_3 in
chr\prop\h55_pendant_pig\h55_pendant_pig.gis have bones with non-uniform scales
will disable gpu skin.
WARNING ***************************************************************************
[17:48:19.318] L [COCOSUI] [WARNING] animation show_appear_dyx_yeren in
chr\prop\h55_pendant_pig\h55_pendant_pig.gis have bones with non-uniform scales
will disable gpu skin.
WARNING ***************************************************************************
[17:48:19.318] L [COCOSUI] [WARNING] animation show_idle_nongchen_yeren in
chr\prop\h55_pendant_pig\h55_pendant_pig.gis have bones with non-uniform scales
will disable gpu skin.
WARNING ***************************************************************************
[17:48:19.318] L [COCOSUI] [WARNING] animation show_idle_xueguai_yeren in
chr\prop\h55_pendant_pig\h55_pendant_pig.gis have bones with non-uniform scales
will disable gpu skin.
WARNING ***************************************************************************
[17:48:19.318] L [COCOSUI] [WARNING] animation show_appear_xueguai_yeren in
chr\prop\h55_pendant_pig\h55_pendant_pig.gis have bones with non-uniform scales
will disable gpu skin.
WARNING ***************************************************************************
[17:48:19.318] L [COCOSUI] [WARNING] animation magnet_dizzy_01 in
chr\prop\h55_pendant_pig\h55_pendant_pig.gis have bones with non-uniform scales
will disable gpu skin.
WARNING ***************************************************************************
[17:48:19.318] L [COCOSUI] [WARNING] animation knock_up_yr in
chr\prop\h55_pendant_pig\h55_pendant_pig.gis have bones with non-uniform scales
will disable gpu skin.
WARNING ***************************************************************************
[17:48:19.327] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\prop\h55_pendant_pig\h55_pendant_pig.gim 37.55 ms
ERROR *****************************************************************************
[17:48:19.351] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:19.355] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_branch\h55_pendant_branch.gis.prs.
[17:48:19.397] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\show_idle_yere
n.gis.prs, anim name show_idle_yeren.
[17:48:19.582] M [COCOSUI] oneByOneListeners swallow_node=btn parent=skin
WARNING ***************************************************************************
[17:48:19.742] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:48:20.159] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:48:20.641] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:48:24.596] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:48:24.975] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:48:25.287] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:48:25.840] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:48:26.098] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:48:26.804] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
WARNING ***************************************************************************
[17:48:26.858] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_taoshengzhe.png format R8G8B8, try to convert it to A8R8G8B8
[17:48:27.009] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:48:27.142] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:27.142] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:27.142] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:27.142] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:27.142] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:27.142] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:27.143] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:27.143] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:27.143] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:27.143] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:27.144] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:27.144] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:27.144] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:27.144] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:27.144] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:48:27.152] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:48:27.178] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:48:27.178] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
WARNING ***************************************************************************
[17:48:27.610] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:48:27.613] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:48:27.613] M <SCRIPT> 2021-03-02 17:48:27,916 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[17:48:27.616] M <SCRIPT> 2021-03-02 17:48:27,919 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[17:48:27.618] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:48:28.015] M [COCOSUI] oneByOneListeners swallow_node=tab_survivor_l
parent=p_note
[17:48:28.091] M [COCOSUI] [INFO] scene context release!
[17:48:30.133] M [COCOSUI] oneByOneListeners swallow_node=btn_turn_page
parent=n_btn_page_down
[17:48:30.879] M [COCOSUI] oneByOneListeners swallow_node=btn_turn_page
parent=n_btn_page_up
[17:48:33.169] M [COCOSUI] oneByOneListeners swallow_node=btn_char_face parent=char
[17:48:33.356] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:33.356] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:33.356] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:33.356] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:33.356] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:33.356] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:33.356] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:33.356] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:33.357] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:33.357] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:33.358] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:33.358] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:33.358] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:33.358] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:33.358] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:48:33.365] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:48:33.375] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:48:33.375] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:48:33.477] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:33.502] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w.gis.prs.
[17:48:33.663] M [COCOSUI] oneByOneListeners swallow_node=btn_photo parent=photo
[17:48:33.748] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\curious.gis.prs, anim name curious.
[17:48:33.789] M [COCOSUI] [INFO] scene context release!
[17:48:33.794] M <SCRIPT> 2021-03-02 17:48:34,097 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[17:48:33.797] M <SCRIPT> 2021-03-02 17:48:34,100 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[17:48:33.801] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:48:33.866] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_taoshengzhe.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:48:33.899] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:33.907] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w.gis.prs.
ERROR *****************************************************************************
[17:48:34.136] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:34.151] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_flaregun\h55_pendant_flaregun.gis.prs.
[17:48:34.203] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\show_idle_bdz.gis.prs, anim name
show_idle_bdz.
[17:48:34.213] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_flaregun\h55_pendant_flaregun_gis\show_idle_bdz.gis.prs, anim
name show_idle_bdz.
[17:48:34.397] M [COCOSUI] oneByOneListeners swallow_node=btn parent=skin
WARNING ***************************************************************************
[17:48:34.694] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:48:35.214] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
[17:48:35.750] M [COCOSUI] oneByOneListeners swallow_node=list_item_skin
parent=empty_item_common
ERROR *****************************************************************************
[17:48:35.784] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:35.816] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w.gis.prs.
WARNING ***************************************************************************
[17:48:36.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ENABLE value: TRUE
WARNING ***************************************************************************
[17:48:36.113] M [COCOSUI] [WARNING] mtl Name:[baoshi]of tech:
[shader\gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[17:48:36.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ENABLE_SOFT value: FALSE
WARNING ***************************************************************************
[17:48:36.113] M [COCOSUI] [WARNING] mtl Name:[baoshi]of tech:
[shader\gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[17:48:36.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[17:48:36.113] M [COCOSUI] [WARNING] mtl Name:[baoshi]of tech:
[shader\gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[17:48:36.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[17:48:36.113] M [COCOSUI] [WARNING] mtl Name:[baoshi]of tech:
[shader\gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[17:48:36.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[17:48:36.113] M [COCOSUI] [WARNING] mtl Name:[baoshi]of tech:
[shader\gem.fx::TShader] with diffusemap: [(null)] set macro error
ERROR *****************************************************************************
[17:48:36.114] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:36.119] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_flaregun\h55_pendant_flaregun.gis.prs.
[17:48:36.141] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\show_appear_nidehuoge_bdz.gis.prs,
anim name show_appear_nidehuoge_bdz.
[17:48:36.142] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_flaregun\h55_pendant_flaregun_gis\show_appear_nidehuoge_bdz.gi
s.prs, anim name show_appear_nidehuoge_bdz.
ERROR *****************************************************************************
[17:48:36.182] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:48:36.218] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:48:36.231] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:36.312] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\mask_screen.fx, tech name: TShader.
[17:48:36.312] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\mask_screen.nfx.
[17:48:36.350] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\mask_screen.nfx\0000000000000000.nfxo.
[17:48:36.350] L [COCOSUI] create effect shader\mask_screen.fx:TShader *** time:
38.06 ms ***
[17:48:36.350] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\mask_screen.fx, tech name: TShader.
[17:48:36.350] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\mask_screen.nfx.
ERROR *****************************************************************************
[17:48:36.807] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:36.814] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:48:36.815] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:48:36.815] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:48:36.842] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c3600504a009.nfxo is out of date!
WARNING ***************************************************************************
[17:48:36.863] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:48:37.333] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 518.85
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR TRUE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:48:37.349] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:48:37.349] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:48:37.349] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:48:37.359] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c1600504a009.nfxo is out of date!
WARNING ***************************************************************************
[17:48:37.374] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:48:37.493] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
WARNING ***************************************************************************
[17:48:37.582] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut_taoshengzhe.png format R8G8B8, try to convert it to A8R8G8B8
[17:48:37.665] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=skin_character
[17:48:37.816] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 467.62
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR TRUE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:48:37.817] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w.gis.prs.
[17:48:38.018] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:48:38.018] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:48:38.018] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:48:38.018] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c3600504a02b.nfxo is not found!
WARNING ***************************************************************************
[17:48:38.032] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:48:38.198] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:48:38.367] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:38.578] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 558.73
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR TRUE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:48:38.578] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:38.578] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:48:38.578] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:48:38.578] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:48:38.578] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4000c1600504a02b.nfxo is not found!
WARNING ***************************************************************************
[17:48:38.592] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:48:39.110] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 532.58
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR TRUE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:48:39.110] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:39.111] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:39.111] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:39.111] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:39.111] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:39.111] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:39.111] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:39.111] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:39.112] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:39.112] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:39.112] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:39.112] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:39.112] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:48:39.119] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:48:39.122] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:48:39.122] M <SCRIPT> 2021-03-02 17:48:39,425 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[17:48:39.125] M <SCRIPT> 2021-03-02 17:48:39,428 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[17:48:39.127] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
WARNING ***************************************************************************
[17:48:39.128] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:48:39.142] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:48:39.142] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:48:39.178] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:39.186] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w.gis.prs.
[17:48:39.392] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\curious.gis.prs, anim name curious.
[17:48:39.649] M [COCOSUI] oneByOneListeners swallow_node=tab_survivor_l
parent=p_note
[17:48:39.710] M [COCOSUI] [INFO] scene context release!
[17:48:40.203] M <SCRIPT> 2021-03-02 17:48:40,506 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:48:40.667] M [COCOSUI] oneByOneListeners swallow_node=btn_char_face parent=char
[17:48:40.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:40.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:40.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:40.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:40.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:40.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:40.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:40.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:40.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:40.826] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:40.827] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:40.827] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:40.827] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:40.827] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:48:40.827] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[17:48:40.834] L [COCOSUI] [WARNING] Device do not support texture
scene\scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:48:40.845] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[17:48:40.845] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[17:48:40.883] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:40.892] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w.gis.prs.
[17:48:41.137] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\curious.gis.prs, anim name curious.
[17:48:41.309] M [COCOSUI] oneByOneListeners swallow_node=mask parent=note_base
[17:48:41.928] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\detective\detective_gis\hall_walk_2.gis.prs, anim name hall_walk_2.
[17:48:42.157] M <SCRIPT> 2021-03-02 17:48:42,460 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:48:42.390] M [COCOSUI] [INFO] scene context release!
[17:48:42.399] M [COCOSUI] [INFO] scene context release!
[17:48:43.148] M [COCOSUI] oneByOneListeners
swallow_node=genereted_panel_full_screen_touch parent=
[17:48:43.148] M [COCOSUI] oneByOneListeners
swallow_node=genereted_panel_full_screen_touch parent=
[17:48:43.148] M [COCOSUI] oneByOneListeners swallow_node=btn_ani parent=p_hint
[17:48:43.588] M <SCRIPT> 2021-03-02 17:48:43,891 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[17:48:43.592] M <SCRIPT> 2021-03-02 17:48:43,895 - MobileServer - -
crash_helper - INFO - WorldDeduce show
ERROR *****************************************************************************
[17:48:43.614] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_13890
[17:48:43.680] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_logicpath\h55_logicpath_prop03.gis.prs.
WARNING ***************************************************************************
[17:48:43.681] L [COCOSUI] [WARNING] animation jump in
scene\model\h55_logicpath\h55_logicpath_prop03.gis have bones with non-uniform
scales will disable gpu skin.
WARNING ***************************************************************************
[17:48:43.681] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\h55_logicpath\h55_logicpath_prop02a.gim 45.36 ms
ERROR *****************************************************************************
[17:48:43.686] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:48:43.739] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\h55_logicpath\h55_logicpath_prop02u.gim 20.02 ms
ERROR *****************************************************************************
[17:48:43.742] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:48:43.743] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:48:43.759] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\h55_logicpath\h55_logicpath_no00.gim 16.39 ms
ERROR *****************************************************************************
[17:48:43.762] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:48:43.767] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:48:43.770] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:48:43.774] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:48:43.778] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:48:43.782] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:48:43.785] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:48:43.790] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:48:43.794] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:48:43.883] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_logicpath\h55_logicpath_zhangyu04d.gis.prs.
[17:48:43.886] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_logicpath\h55_logicpath_zhaopian04d.gis.prs.
[17:48:43.900] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_logicpath\h55_logicpath_grass04d.gis.prs.
[17:48:43.903] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_logicpath\h55_logicpath_youke04d.gis.prs.
[17:48:43.934] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_logicpath\h55_logicpath_xiaohuangyu04d.gis.prs.
[17:48:43.938] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_logicpath\h55_logicpath_haidai04d.gis.prs.
[17:48:43.940] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
scene\model\h55_logicpath\h55_logicpath_jingyu04d.gis.prs.
WARNING ***************************************************************************
[17:48:43.958] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\h55_logicpath\h55_logicpath_longbackground04d.gim 121.05 ms
ERROR *****************************************************************************
[17:48:43.960] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_13940
ERROR *****************************************************************************
[17:48:43.960] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_13969
WARNING ***************************************************************************
[17:48:43.986] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\h55_logicpath\h55_logicpath_prop03d.gim 23.11 ms
WARNING ***************************************************************************
[17:48:44.024] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
scene\model\h55_logicpath\h55_logicpath2_prop04d.gim 22.70 ms
ERROR *****************************************************************************
[17:48:44.080] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_14030
ERROR *****************************************************************************
[17:48:44.142] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_14090
WARNING ***************************************************************************
[17:48:44.156] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
fx\scene\wait\tuilizhijing_light_02.sfx 13.79 ms
[17:48:45.367] M <SCRIPT> 2021-03-02 17:48:45,670 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:48:46.230] M [COCOSUI] oneByOneListeners swallow_node=btn_d4 parent=dice
ERROR *****************************************************************************
[17:48:50.674] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_14105
ERROR *****************************************************************************
[17:48:50.740] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_14165
ERROR *****************************************************************************
[17:48:50.754] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_14186
[17:48:53.821] M [COCOSUI] oneByOneListeners swallow_node=mask parent=logic_path
[17:48:54.198] M [COCOSUI] oneByOneListeners swallow_node=btn_treasure
parent=p_treasure
[17:48:55.320] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"t_when": 1614682134,
"role_id": "218546851", "approach": "logic_path", "project": "h55", "source":
"netease_p1", "type": "enter_gacha", "account_id":
"[email protected]", "old_accountid":
"[email protected]", "server": 10005, "countrycode": "",
"pc": 1, "client_id": "603e15493f0f1e7340982706", "ts_ms": "1614682134164",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#A#4#3593#Radeon RX 5500 XT", "mac_addr": "",
"udid": "A8-A1-59-26-E6-99", "transid": "", "nation": -1, "network": "pc", "isp":
null, "ip": "192.168.1.7", "ipv6": "", "os_name": "windows", "os_ver": "1.0",
"root_mark": false, "app_channel": "netease", "app_ver": null, "engine_ver":
587477, "lang": "CHS", "pack_type": 0, "device_height": 1081, "device_width": 1921}
[17:48:55.320] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[17:48:55.320] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[17:48:55.320] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[17:48:55.320] M [COCOSUI] [UniSDK]time 2021-03-02-17:48:55 +0700
[17:48:55.320] M [COCOSUI] [UniSDK]ip 192.168.1.7
[17:48:55.320] M [COCOSUI] [UniSDK]device To Be Filled By O.E.M.
[17:48:55.322] M [COCOSUI] [UniSDK]get_mac_addr A8A15926E699
5E48F577B999
[17:48:55.322] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[17:49:08.758] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:49:08.769] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
ERROR *****************************************************************************
[17:49:08.835] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:49:08.837] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\butcher\dm65_weapon_sickle.gim 6.73 ms
[17:49:08.838] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis.prs, anim name idle.
WARNING ***************************************************************************
[17:49:08.838] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[17:49:08.838] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:
[shader\pbr.fx::TShader] with diffusemap:
[chr\boss\butcher\h55_butcher_weapon_sickle01_d.bmp] set macro error
ERROR *****************************************************************************
[17:49:08.857] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:49:12.574] M [COCOSUI] oneByOneListeners swallow_node=genereted_panel_rt_touch
parent=model_photo
[17:49:14.164] M <SCRIPT> 2021-03-02 17:49:13,009 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:49:14.524] M [COCOSUI] oneByOneListeners swallow_node=bg_friend parent=p_frame
[17:49:14.747] M [COCOSUI] oneByOneListeners swallow_node=tab_2 parent=p_frame
[17:49:16.656] M <SCRIPT> 2021-03-02 17:49:15,501 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:49:17.023] M [COCOSUI] oneByOneListeners swallow_node=tab_5 parent=p_frame
[17:49:17.676] M [COCOSUI] oneByOneListeners swallow_node=tab_1 parent=p_frame
[17:49:18.070] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
ERROR *****************************************************************************
[17:49:18.209] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:49:18.218] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis.prs.
[17:49:18.485] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs,
anim name idle.
[17:49:19.048] M [COCOSUI] oneByOneListeners swallow_node=bg_friend parent=p_frame
[17:49:19.753] M [COCOSUI] oneByOneListeners swallow_node=touch parent=p_status
[17:49:19.753] M [COCOSUI] oneByOneListeners swallow_node=img_slc parent=btn_player
[17:49:19.753] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=p_list
[17:49:20.080] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:49:20.250] M [COCOSUI] oneByOneListeners swallow_node=btn_player parent=
[17:49:20.532] M [COCOSUI] oneByOneListeners swallow_node=img_slc parent=btn_player
[17:49:20.532] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=p_list
[17:49:21.212] M [COCOSUI] oneByOneListeners swallow_node=img_slc parent=btn_player
[17:49:21.212] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=p_list
[17:49:21.899] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
ERROR *****************************************************************************
[17:49:23.287] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:49:23.294] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w.gis.prs.
ERROR *****************************************************************************
[17:49:23.501] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
WARNING ***************************************************************************
[17:49:23.508] L [COCOSUI] [WARNING] Device do not support texture
shader\cube\dm65sky001.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:49:23.513] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_inject\inject.gis.prs.
[17:49:23.534] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr.fx, tech name: TShader.
[17:49:23.534] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr.nfx.
[17:49:23.566] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr.nfx\0000000246ff1d00.nfxo.
[17:49:23.567] M [COCOSUI] create effect shader\pbr.fx:TShader *** time: 33.23 ms
***
macro:
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define FOG_ENABLE TRUE
#define FOG_ENABLE_EX FALSE
#define USE_ENVIRONMENT_MAP TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define USE_NORMAL_MAP TRUE
#define RECEIVE_DYNAMIC_LIGHT TRUE
#define LIGHT_SPECULAR_ENABLE TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_MIX_MAP TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_POINT_LIGHT TRUE
#define USE_CAMO FALSE
#define PBR_HIGH_EFFECT TRUE
#define USE_ALPHA TRUE
#define USE_UV_ANIM FALSE
#define BLINK_ENABLE FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_OUTER_LIGHT FALSE
#define USE_GREY FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_BOX_PROJECTION FALSE
StaticMesh
[17:49:23.580] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_w\dm65_survivor_w_gis\show_idle_yys.gis.prs, anim name
show_idle_yys.
[17:49:23.581] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_inject\inject_gis\idle_1.gis.prs, anim name idle_1.
[17:49:23.591] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_inject\inject_gis\show_idle_yys.gis.prs, anim name
show_idle_yys.
[17:49:24.050] M [COCOSUI] oneByOneListeners swallow_node=tab_2 parent=p_frame
[17:49:26.874] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:49:28.001] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:49:28.247] M <SCRIPT> 2021-03-02 17:49:27,092 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:49:28.588] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:49:30.244] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:49:30.657] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
WARNING ***************************************************************************
[17:49:30.874] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:49:31.191] M [COCOSUI] oneByOneListeners
swallow_node=genereted_panel_full_screen_touch parent=
[17:49:31.191] M [COCOSUI] oneByOneListeners swallow_node=btn_start_game
parent=hall_ei_start_game
[17:49:31.191] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=hall_ei_start_game
[17:49:31.193] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\detective\detective_gis\hall_walk_2.gis.prs, anim name hall_walk_2.
[17:49:31.518] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:49:32.496] M [COCOSUI] oneByOneListeners swallow_node=btn_start_game
parent=n_hesg_t_hunter
[17:49:33.163] M [COCOSUI] oneByOneListeners swallow_node=img_book parent=p_item_21
[17:49:33.163] M [COCOSUI] oneByOneListeners swallow_node=black_mask parent=Scene
[17:49:33.510] M [COCOSUI] oneByOneListeners swallow_node=img_book parent=p_item_21
[17:49:33.510] M [COCOSUI] oneByOneListeners swallow_node=black_mask parent=Scene
[17:49:34.211] M [COCOSUI] oneByOneListeners swallow_node=btn_start_game
parent=n_name
[17:49:34.515] M <SCRIPT> 2021-03-02 17:49:33,359 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:49:35.441] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:49:36.552] M <SCRIPT> 2021-03-02 17:49:35,397 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:49:36.778] M [COCOSUI] oneByOneListeners swallow_node=btn_start_game
parent=n_hesg_ranking
[17:49:38.223] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:49:38.636] M <SCRIPT> 2021-03-02 17:49:37,480 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:49:41.103] M <SCRIPT> 2021-03-02 17:49:39,948 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:49:41.514] M [COCOSUI] oneByOneListeners swallow_node=btn_ei
parent=n_hee_ranking
[17:49:42.699] M <SCRIPT> 2021-03-02 17:49:41,544 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:49:43.544] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:49:43.544] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:49:43.544] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:49:43.544] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:49:43.544] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:49:43.544] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:49:43.544] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:49:43.544] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:49:43.545] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:49:43.545] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[17:49:45.150] M <SCRIPT> 2021-03-02 17:49:45,593 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:49:45.852] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:49:46.250] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:49:46.389] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:49:46.731] M <SCRIPT> 2021-03-02 17:49:47,174 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:49:46.867] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:49:47.736] M [COCOSUI] oneByOneListeners swallow_node=btn_change_h parent=Node
[17:49:51.169] M [COCOSUI] oneByOneListeners swallow_node=btn_change_s parent=Node
[17:49:53.738] M [COCOSUI] oneByOneListeners swallow_node=btn_change_h parent=Node
[17:49:54.324] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:49:55.057] M <SCRIPT> 2021-03-02 17:49:55,501 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:49:55.091] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:49:56.990] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:49:57.066] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:49:57.117] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis.prs.
ERROR *****************************************************************************
[17:49:57.515] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:49:57.542] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\creature\h55_pet_monkey\h55_pet_monkey.gis.prs.
ERROR *****************************************************************************
[17:49:57.547] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:49:57.548] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis.prs.
WARNING ***************************************************************************
[17:49:57.549] L [COCOSUI] [WARNING] animation test_1 in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.549] L [COCOSUI] [WARNING] animation laugh in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.549] L [COCOSUI] [WARNING] animation angry in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.549] L [COCOSUI] [WARNING] animation smile in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.549] L [COCOSUI] [WARNING] animation sad in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.549] L [COCOSUI] [WARNING] animation dingzi_1 in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation jianxiao in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation shock in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation skin in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation show_idle_special_shuangyi_bo in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation show_appear_shuangyi_bo in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation show_idle_shuangyi_bo in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation beishang in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation buxie in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation ganga in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation huanghzang in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation jusang in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation kuaile in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation putong in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation qiexi in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:49:57.550] L [COCOSUI] [WARNING] animation zebei in
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gis have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[17:49:57.551] L [COCOSUI] [ERROR] Socket mengzhinvwu_hand_biaoji is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:49:57.551] L [COCOSUI] [ERROR] Socket mengzhinvwu_futi is linked to bone biped
spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[17:49:57.551] L [COCOSUI] [ERROR] Socket const_fx_wudao_survior_001 is linked to
bone biped, but no bone named biped exist!
ERROR *****************************************************************************
[17:49:57.551] L [COCOSUI] [ERROR] Socket const_fx_mengzhinvwu_futi is linked to
bone biped spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[17:49:57.551] L [COCOSUI] [ERROR] Socket fx_mznw_treat_002 is linked to bone biped
l foot, but no bone named biped l foot exist!
ERROR *****************************************************************************
[17:49:57.551] L [COCOSUI] [ERROR] Socket const_fx_mengzhinvwu_h_b is linked to
bone biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:49:57.551] L [COCOSUI] [ERROR] Socket magnet_yindao is linked to bone biped
spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[17:49:57.551] L [COCOSUI] [ERROR] Socket magnet_guangquan is linked to bone biped
spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[17:49:57.551] L [COCOSUI] [ERROR] Socket fx_siyecao_skill_001 is linked to bone
biped head, but no bone named biped head exist!
ERROR *****************************************************************************
[17:49:57.551] L [COCOSUI] [ERROR] Socket pendant_paper is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:49:57.551] L [COCOSUI] [ERROR] Socket const_fx_zhoushushi_zishen is linked to
bone biped, but no bone named biped exist!
ERROR *****************************************************************************
[17:49:57.551] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[17:49:57.551] L [COCOSUI] [ERROR] Socket fx_niepan_hit_01 is linked to bone biped
spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket fx_fear_001 is linked to bone biped head,
but no bone named biped head exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket fx_21_fapai_001 is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket miaozhun is linked to bone biped spine2,
but no bone named biped spine2 exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket pendant_wine_bottle_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket pendant_map is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket pendant_huaibiao is linked to bone biped
l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket axe_fuji_2_left is linked to bone biped l
calf, but no bone named biped l calf exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket axe_fuji_2_right is linked to bone biped
r calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket axe_fuji_1 is linked to bone biped spine,
but no bone named biped spine exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket const_fx_yc_kuizeng_001 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[17:49:57.552] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
WARNING ***************************************************************************
[17:49:57.552] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_face.gim 36.51 ms
ERROR *****************************************************************************
[17:49:57.556] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:49:57.562] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_daoju.gis.prs.
ERROR *****************************************************************************
[17:49:57.563] L [COCOSUI] [ERROR] Socket mengzhinvwu_hand_biaoji is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:49:57.563] L [COCOSUI] [ERROR] Socket mengzhinvwu_futi is linked to bone biped
spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[17:49:57.563] L [COCOSUI] [ERROR] Socket const_fx_wudao_survior_001 is linked to
bone biped, but no bone named biped exist!
ERROR *****************************************************************************
[17:49:57.563] L [COCOSUI] [ERROR] Socket const_fx_mengzhinvwu_futi is linked to
bone biped spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[17:49:57.563] L [COCOSUI] [ERROR] Socket fx_mznw_treat_002 is linked to bone biped
l foot, but no bone named biped l foot exist!
ERROR *****************************************************************************
[17:49:57.563] L [COCOSUI] [ERROR] Socket const_fx_mengzhinvwu_h_b is linked to
bone biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:49:57.563] L [COCOSUI] [ERROR] Socket magnet_yindao is linked to bone biped
spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[17:49:57.563] L [COCOSUI] [ERROR] Socket magnet_guangquan is linked to bone biped
spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[17:49:57.563] L [COCOSUI] [ERROR] Socket fx_siyecao_skill_001 is linked to bone
biped head, but no bone named biped head exist!
ERROR *****************************************************************************
[17:49:57.563] L [COCOSUI] [ERROR] Socket pendant_paper is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket const_fx_zhoushushi_zishen is linked to
bone biped, but no bone named biped exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket fx_niepan_hit_01 is linked to bone biped
spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket fx_fear_001 is linked to bone biped head,
but no bone named biped head exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket fx_21_fapai_001 is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket miaozhun is linked to bone biped spine2,
but no bone named biped spine2 exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket pendant_wine_bottle_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket pendant_map is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket pendant_huaibiao is linked to bone biped
l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket axe_fuji_2_left is linked to bone biped l
calf, but no bone named biped l calf exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket axe_fuji_2_right is linked to bone biped
r calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket axe_fuji_1 is linked to bone biped spine,
but no bone named biped spine exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket const_fx_yc_kuizeng_001 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[17:49:57.564] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
WARNING ***************************************************************************
[17:49:57.564] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_m\dm65_survivor_m_bo\separate_dir\bo_e_shuangyi\bo_e_shuan
gyi_daoju.gim 9.40 ms
[17:49:57.574] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\show_appear_sh
uangyi_bo.gis.prs, anim name show_appear_shuangyi_bo.
ERROR *****************************************************************************
[17:49:57.582] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:49:57.608] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\creature\h55_pet_monkey\h55_pet_monkey_gis\idle.gis.prs, anim name idle.
[17:49:58.675] M <SCRIPT> 2021-03-02 17:49:59,118 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:49:59.168] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\detective\detective_gis\hall_idle_special.gis.prs, anim name
hall_idle_special.
[17:49:59.270] M [COCOSUI] oneByOneListeners swallow_node=btn_tab_collect
parent=p_info
[17:50:02.711] M <SCRIPT> 2021-03-02 17:50:03,155 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:50:03.592] M [COCOSUI] oneByOneListeners swallow_node=btn_tab_battle
parent=p_info
[17:50:04.052] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
WARNING ***************************************************************************
[17:50:04.276] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:50:04.724] M <SCRIPT> 2021-03-02 17:50:05,168 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:50:06.245] M [COCOSUI] oneByOneListeners swallow_node=img_quality
parent=p_cover
[17:50:06.521] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:06.917] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:50:07.764] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\show_idle_shua
ngyi_bo.gis.prs, anim name show_idle_shuangyi_bo.
WARNING ***************************************************************************
[17:50:07.850] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
[17:50:08.620] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:50:08.950] M <SCRIPT> 2021-03-02 17:50:09,394 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:50:09.567] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:50:10.400] [COCOSUI] GameChecker::ACCallback, messages ***:
{"gameId":"h55","reportID":"625ad466465f433b9e542e638ea62ff4","zinfo":"eNplkstuEzEU
ht9l1j2Vb8eX7myPLbpAQmLBAiE0SgyNmoyrmeklirKvkFiw4jnY8EZcHoMziKSp2Hns48///8+/azbd4mr
Vl8tlc9EoEw1EzSygCwqiEQiojQCptW3OmrsNDQ2lW9N6tfkYurHQBntg9D2U8XY9jc3F210zbW/mg7vNzW
X/oY7z9IzXTjmpFYOMIoJiPoILWYDhXAeUIksfm/3Z8f66dsuyfFmXt+tyhHAZvLTKg0emQSUZwLcOwTsnl
HGcxdafQqYrErx8PXXDFLbTEycaljMPHpIJApRXHLwRHgTjOjorclLqlLPq1xTTi1qvDwSjIzqWGHhLGKW9
BO9togCjEz4kkVI+JYzbcSqbV0NdlHF8EuICopOBgdWRDBknwfmMkKOKLpkWWwynmL5M93W4jrXvy2Ja1f5
IQsNdFpa0tGRERc0hMJKGxtvoGGPC8v8FvVn1y3p/hAguNLLoQJggKRcS5iKX0GakhDG1QstnkMVQSj9e1e
lA8DbrZHMLKFgGpUIGyzmDEIxIRksyrJ4Tuj6vTn6xbnVCnznwbBIBJPlwyCkgArtslHPsFFAepqFLw1CHZ
3XLxgvkjh5GTTosZWpTG0FgYMoFOmPY7N9RrcswUo6z+XNxzs65oDfnvv8Fz8zmYteMZaDBuYGUJM6Nr+vy
/l9mFpW2yA+7fbeZhf18/PLr8dvv759+fP7a7Pd/AD/i8+Q="}
[17:50:10.547] M [COCOSUI] oneByOneListeners swallow_node=tab_2 parent=p_tab
[17:50:10.875] M <SCRIPT> 2021-03-02 17:50:11,318 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:50:11.333] M [COCOSUI] oneByOneListeners swallow_node=tab_3 parent=p_tab
[17:50:11.862] M [COCOSUI] oneByOneListeners swallow_node=btn_change_char
parent=p_rank
[17:50:12.823] M [COCOSUI] oneByOneListeners swallow_node=btn_change_h
parent=p_change_char_panel
[17:50:13.065] M [COCOSUI] oneByOneListeners swallow_node=layout
parent=layout_list_character
[17:50:13.065] M [COCOSUI] oneByOneListeners swallow_node=layout_list_character
parent=p_change_char_panel
[17:50:15.485] M [COCOSUI] oneByOneListeners swallow_node=btn_select
parent=character_item
[17:50:15.485] M [COCOSUI] oneByOneListeners swallow_node=layout_list_character
parent=p_change_char_panel
[17:50:18.417] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:20.612] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:21.075] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:50:22.693] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:50:22.752] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:22.792] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\redqueen\redqueen.gis.prs.
WARNING ***************************************************************************
[17:50:22.793] L [COCOSUI] [WARNING] animation close_cabinet in
chr\boss\redqueen\redqueen.gis have bones with non-uniform scales will disable gpu
skin.
ERROR *****************************************************************************
[17:50:22.871] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:22.872] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[17:50:22.872] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[17:50:22.872] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:50:22.875] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[17:50:22.875] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[17:50:22.875] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:50:22.893] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr\pbr_ghost.nfx\0000622211035008.nfxo is out of date!
WARNING ***************************************************************************
[17:50:22.904] L [COCOSUI] [WARNING] [shader] shader\pbr\pbr_ghost.nfx(699:2):
warning: last line of file ends without a newline
[17:50:23.419] L [COCOSUI] create effect shader\pbr\pbr_ghost.fx:TShader *** time:
544.05 ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define DIFFUSE_IBL FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
StaticMesh
[17:50:23.420] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\redqueen\redqueen_mirror.gis.prs.
WARNING ***************************************************************************
[17:50:23.438] L [COCOSUI] [WARNING] animation show_idle_redqu in
chr\boss\redqueen\redqueen_mirror.gis have bones with non-uniform scales will
disable gpu skin.
WARNING ***************************************************************************
[17:50:23.438] L [COCOSUI] [WARNING] animation show_appear_ajue in
chr\boss\redqueen\redqueen_mirror.gis have bones with non-uniform scales will
disable gpu skin.
ERROR *****************************************************************************
[17:50:23.496] L [COCOSUI] [ERROR] Socket maildog_bite is linked to bone bone038,
but no bone named bone038 exist!
ERROR *****************************************************************************
[17:50:23.496] L [COCOSUI] [ERROR] Socket fx_id_001 is linked to bone biped head,
but no bone named biped head exist!
WARNING ***************************************************************************
[17:50:23.496] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\redqueen\separate_dir\redqueen_e_yiwu\redqueen_e_yiwu_mirror.gim 634.24 ms
[17:50:23.496] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[17:50:23.496] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[17:50:23.496] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:50:23.530] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr\pbr_ghost.nfx\000022221103502a.nfxo.
[17:50:23.531] M [COCOSUI] create effect shader\pbr\pbr_ghost.fx:TShader *** time:
34.98 ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define DIFFUSE_IBL FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
StaticMesh
[17:50:23.531] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[17:50:23.531] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[17:50:23.531] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:50:23.589] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr\pbr_ghost.nfx\000062221103502a.nfxo.
[17:50:23.590] M [COCOSUI] create effect shader\pbr\pbr_ghost.fx:TShader *** time:
58.71 ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define DIFFUSE_IBL FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
StaticMesh
[17:50:23.591] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[17:50:23.591] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[17:50:23.591] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:50:23.606] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr\pbr_ghost.nfx\000022221123522a.nfxo.
[17:50:23.606] M [COCOSUI] create effect shader\pbr\pbr_ghost.fx:TShader *** time:
15.60 ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define DIFFUSE_IBL FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
StaticMesh
[17:50:23.606] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[17:50:23.607] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[17:50:23.607] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:50:23.621] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr\pbr_ghost.nfx\000062221123522a.nfxo.
[17:50:23.621] M [COCOSUI] create effect shader\pbr\pbr_ghost.fx:TShader *** time:
15.00 ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define DIFFUSE_IBL FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
StaticMesh
[17:50:23.622] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:50:23.622] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:50:23.622] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[17:50:23.639] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:23.667] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c7610504a42b.nfxo.
[17:50:23.668] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 45.97
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR TRUE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:50:23.669] M <SCRIPT> 2021-03-02 17:50:24,113 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:50:23.682] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:50:23.696] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\redqueen\redqueen_gis\show_appear_yiwu.gis.prs, anim name
show_appear_yiwu.
ERROR *****************************************************************************
[17:50:23.696] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:23.705] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\redqueen\redqueen_gis\idle.gis.prs, anim name idle.
WARNING ***************************************************************************
[17:50:23.842] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:50:24.258] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:24.829] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:50:26.327] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:50:26.400] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:26.413] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:50:26.413] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:50:26.413] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:50:26.429] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4004c1600106a009.nfxo is out of date!
WARNING ***************************************************************************
[17:50:26.445] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:50:26.974] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 560.44
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:50:27.044] M [COCOSUI] oneByOneListeners swallow_node=btn_tab_collect
parent=p_info
[17:50:27.048] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:50:27.048] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:50:27.048] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[17:50:27.069] L [COCOSUI] [WARNING] [shader] Effect cache file
shader\pbr_ex.nfx\4004c7600106a009.nfxo is out of date!
WARNING ***************************************************************************
[17:50:27.086] L [COCOSUI] [WARNING] [shader] shader\pbr_ex.nfx(1031:2): warning:
last line of file ends without a newline
[17:50:27.652] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 604.04
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:50:27.746] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\paganini\paganini.gis.prs.
[17:50:27.833] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:50:27.833] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:50:27.833] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:50:27.870] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4004c1600106a02b.nfxo.
[17:50:27.871] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 37.93
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:50:27.871] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:50:27.871] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:50:27.871] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:50:27.878] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:50:27.892] L [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4004c7600106a02b.nfxo.
[17:50:27.893] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 22.06
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
ERROR *****************************************************************************
[17:50:27.927] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:27.943] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\boss\paganini\separate_dir\paganini_e_xianwei\paganini_e_xianwei_pingzi.gis.prs
.
WARNING ***************************************************************************
[17:50:27.961] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\boss\paganini\separate_dir\paganini_e_xianwei\paganini_e_xianwei_pingzi.gim
34.81 ms
[17:50:27.962] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:50:27.962] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:50:27.962] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[17:50:27.978] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:27.983] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4004c1610106a42b.nfxo.
[17:50:27.985] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 22.45
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:50:27.985] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:50:27.985] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:50:27.985] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:50:28.019] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4004c7610106a42b.nfxo.
[17:50:28.020] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 35.52
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
WARNING ***************************************************************************
[17:50:28.081] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ENABLE value: TRUE
WARNING ***************************************************************************
[17:50:28.081] M [COCOSUI] [WARNING] mtl Name:[paganini_e_xianwei_weapon01]of tech:
[shader\gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[17:50:28.081] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ENABLE_SOFT value: FALSE
WARNING ***************************************************************************
[17:50:28.081] M [COCOSUI] [WARNING] mtl Name:[paganini_e_xianwei_weapon01]of tech:
[shader\gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[17:50:28.081] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[17:50:28.081] M [COCOSUI] [WARNING] mtl Name:[paganini_e_xianwei_weapon01]of tech:
[shader\gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[17:50:28.081] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[17:50:28.081] M [COCOSUI] [WARNING] mtl Name:[paganini_e_xianwei_weapon01]of tech:
[shader\gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[17:50:28.081] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[17:50:28.081] M [COCOSUI] [WARNING] mtl Name:[paganini_e_xianwei_weapon01]of tech:
[shader\gem.fx::TShader] with diffusemap: [(null)] set macro error
[17:50:28.087] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\paganini\paganini_gis\show_appear_xianwei.gis.prs, anim name
show_appear_xianwei.
WARNING ***************************************************************************
[17:50:28.194] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:50:28.438] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:28.851] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:29.332] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:50:29.487] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:30.383] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:31.157] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:31.209] M <SCRIPT> 2021-03-02 17:50:31,652 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:50:33.560] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:33.952] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:50:34.124] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:35.072] M <SCRIPT> 2021-03-02 17:50:35,516 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:50:35.771] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\boss\paganini\paganini_gis\show_idle_xianwei.gis.prs, anim name
show_idle_xianwei.
[17:50:35.779] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:36.933] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:37.567] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:38.148] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:50:39.039] M <SCRIPT> 2021-03-02 17:50:39,482 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:50:39.184] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:50:39.249] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:39.363] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis.prs.
[17:50:39.491] M [COCOSUI] oneByOneListeners swallow_node=btn_tab_collect
parent=p_info
ERROR *****************************************************************************
[17:50:39.641] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:39.646] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\creature\h55_pet_mona\h55_pet_mona.gis.prs.
ERROR *****************************************************************************
[17:50:39.818] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:39.865] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_pi
feng.gis.prs.
WARNING ***************************************************************************
[17:50:39.881] L [COCOSUI] [WARNING] animation show_appear_jd_zbs in
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_pi
feng.gis have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[17:50:39.886] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:39.886] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:39.886] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:39.886] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:50:39.887] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:39.887] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:50:39.887] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:39.887] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[17:50:39.887] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
WARNING ***************************************************************************
[17:50:39.887] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_pi
feng.gim 72.79 ms
[17:50:39.889] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_pi
feng_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:50:39.919] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:40.001] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_he
ad.gis.prs.
ERROR *****************************************************************************
[17:50:40.018] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.018] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[17:50:40.018] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
WARNING ***************************************************************************
[17:50:40.018] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_he
ad.gim 119.09 ms
[17:50:40.025] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_he
ad_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:50:40.044] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:40.083] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_he
ad_show.gis.prs.
WARNING ***************************************************************************
[17:50:40.096] L [COCOSUI] [WARNING] animation show_appear_jd_zbs in
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_he
ad_show.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:50:40.096] L [COCOSUI] [WARNING] animation show_idle_jd_zbs in
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_he
ad_show.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:50:40.096] L [COCOSUI] [WARNING] animation show_idle_special_jd_zbs in
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_he
ad_show.gis have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[17:50:40.097] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.097] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[17:50:40.097] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
WARNING ***************************************************************************
[17:50:40.097] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_he
ad_show.gim 58.25 ms
ERROR *****************************************************************************
[17:50:40.114] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:40.162] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_ow
l_show.gis.prs.
WARNING ***************************************************************************
[17:50:40.169] L [COCOSUI] [WARNING] animation show_appear_jd_zbs in
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_ow
l_show.gis have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[17:50:40.170] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.170] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.170] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.170] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:50:40.170] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.170] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:50:40.170] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.171] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[17:50:40.171] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
WARNING ***************************************************************************
[17:50:40.171] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_ow
l_show_1.gim 67.43 ms
ERROR *****************************************************************************
[17:50:40.180] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:50:40.181] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.181] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.181] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.181] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:50:40.181] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.181] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:50:40.181] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.181] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[17:50:40.181] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[17:50:40.200] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:50:40.217] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.217] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.217] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.217] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:50:40.217] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.217] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:50:40.217] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.217] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[17:50:40.217] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
WARNING ***************************************************************************
[17:50:40.217] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_ow
l_show_3.gim 17.70 ms
ERROR *****************************************************************************
[17:50:40.226] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
ERROR *****************************************************************************
[17:50:40.245] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.245] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.245] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.245] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:50:40.245] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.245] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[17:50:40.245] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[17:50:40.245] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[17:50:40.245] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
WARNING ***************************************************************************
[17:50:40.245] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_ow
l_show_4.gim 19.68 ms
ERROR *****************************************************************************
[17:50:40.271] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:40.291] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_mao
lilan_xinyi.gis.prs.
WARNING ***************************************************************************
[17:50:40.295] L [COCOSUI] [WARNING] animation show_appear_jd_zbs in
chr\player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_mao
lilan_xinyi.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[17:50:40.296] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask
chr\player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_mao
lilan_xinyi.gim 47.59 ms
[17:50:40.297] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[17:50:40.297] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[17:50:40.297] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[17:50:40.370] M [COCOSUI] [INFO] [shader] Load from effect cache file
shader\pbr_ex.nfx\4000c7610106a42b.nfxo.
[17:50:40.371] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 73.99
ms ***
macro:
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[17:50:40.384] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\creature\h55_pet_mona\h55_pet_mona_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:50:40.384] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:40.391] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\prop\h55_pendant_owl\h55_pendant_owl.gis.prs.
[17:50:40.460] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\show_idle_jd_z
bs.gis.prs, anim name show_idle_jd_zbs.
[17:50:40.489] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_owl\h55_pendant_owl_gis\show_idle_jd_zbs.gis.prs, anim name
show_idle_jd_zbs.
[17:50:40.500] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\prop\h55_pendant_owl\h55_pendant_owl_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[17:50:40.507] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:50:40.519] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_e_jide\zbs_e_jide_pi
feng_gis\show_idle_jd_zbs.gis.prs, anim name show_idle_jd_zbs.
[17:50:40.532] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\guajian\h55_guajian_niepan\h55_guajian_niepan.gis.prs.
[17:50:41.235] M <SCRIPT> 2021-03-02 17:50:41,679 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:50:43.573] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
WARNING ***************************************************************************
[17:50:43.865] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:50:44.298] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:45.727] M [COCOSUI] oneByOneListeners swallow_node=tab_4 parent=p_tab
[17:50:46.124] M [COCOSUI] oneByOneListeners swallow_node=touch_block parent=p_tab
[17:50:46.945] M [COCOSUI] oneByOneListeners swallow_node=tab_4 parent=p_tab
[17:50:47.220] M <SCRIPT> 2021-03-02 17:50:47,582 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:50:47.852] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:47.852] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:50:48.797] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:50:49.366] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:49.366] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:50:51.458] M <SCRIPT> 2021-03-02 17:50:51,819 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:50:51.751] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:50:53.530] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:50:53.563] M <SCRIPT> 2021-03-02 17:50:53,925 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:50:56.424] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:50:56.957] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:50:56.957] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:50:57.525] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:50:59.425] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:51:00.279] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:00.792] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:00.792] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:01.309] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:51:01.462] M <SCRIPT> 2021-03-02 17:51:01,824 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:51:02.613] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:51:03.228] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:03.962] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:03.962] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:04.477] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:05.007] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:05.007] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:05.215] M <SCRIPT> 2021-03-02 17:51:05,576 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:51:05.473] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:51:07.409] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:51:07.648] M <SCRIPT> 2021-03-02 17:51:08,009 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:51:08.407] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:08.945] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:08.945] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:09.454] M <SCRIPT> 2021-03-02 17:51:09,815 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:51:09.591] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:09.591] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:09.797] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:09.797] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:10.401] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:51:11.315] M <SCRIPT> 2021-03-02 17:51:11,677 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:51:12.208] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:51:12.806] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:13.336] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:13.336] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:13.813] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:51:16.003] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:51:16.807] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:17.342] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:17.701] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:17.701] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:18.320] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:51:19.710] M <SCRIPT> 2021-03-02 17:51:20,071 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:51:19.822] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:51:20.470] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:21.208] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:21.208] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:21.268] M <SCRIPT> 2021-03-02 17:51:21,630 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:51:21.727] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:51:23.483] M <SCRIPT> 2021-03-02 17:51:23,845 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:51:23.924] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:51:26.577] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:27.916] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:27.916] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:28.740] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:28.740] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:29.358] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:51:30.841] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:51:31.407] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:31.916] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:31.917] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:32.378] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:51:33.547] M <SCRIPT> 2021-03-02 17:51:33,909 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:51:33.697] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:51:35.624] M <SCRIPT> 2021-03-02 17:51:35,986 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:51:36.709] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:37.702] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:37.702] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:37.774] M <SCRIPT> 2021-03-02 17:51:38,135 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:51:38.318] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:51:39.382] M <SCRIPT> 2021-03-02 17:51:39,744 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:51:40.412] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:51:41.114] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:41.183] M <SCRIPT> 2021-03-02 17:51:41,544 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:51:41.899] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:41.900] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:42.434] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:51:43.158] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:43.615] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:43.616] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:43.616] M <SCRIPT> 2021-03-02 17:51:43,977 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:51:44.009] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:44.009] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:44.531] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:51:45.416] M <SCRIPT> 2021-03-02 17:51:45,777 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:51:45.858] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:51:47.074] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:47.537] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:47.538] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:47.932] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:47.932] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:48.410] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:51:49.568] M <SCRIPT> 2021-03-02 17:51:49,720 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:51:49.971] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:51:50.536] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:51.050] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:51.051] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:51.411] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:51.411] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:51.875] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:51:53.612] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:51:54.182] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:56.356] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:51:56.357] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:51:56.867] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:51:57.720] M <SCRIPT> 2021-03-02 17:51:57,873 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:51:59.297] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:51:59.821] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:51:59.975] M <SCRIPT> 2021-03-02 17:52:00,128 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:52:00.275] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:00.275] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:00.631] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:00.631] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:01.161] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:01.161] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:01.647] M <SCRIPT> 2021-03-02 17:52:01,800 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:52:01.701] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:52:03.742] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:04.360] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:05.237] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:05.238] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:05.786] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:52:07.887] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:09.665] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:09.784] M <SCRIPT> 2021-03-02 17:52:09,937 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:52:10.097] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:10.097] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:10.925] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:10.925] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:11.351] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:52:11.777] M <SCRIPT> 2021-03-02 17:52:11,930 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:52:13.406] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:13.783] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:14.349] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:14.350] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:14.639] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:14.639] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:15.106] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:52:16.326] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:16.689] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:17.240] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:17.241] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:17.550] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:17.550] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:18.012] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:52:18.165] M <SCRIPT> 2021-03-02 17:52:18,318 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:52:19.608] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:19.950] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:20.397] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:20.397] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:20.781] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:20.781] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:21.247] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:52:23.362] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:23.705] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:24.219] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:24.219] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:24.511] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:24.511] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:24.999] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:52:27.112] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:27.722] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:28.220] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:28.220] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:28.236] M <SCRIPT> 2021-03-02 17:52:28,389 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:52:28.579] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:28.579] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:29.078] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:52:30.820] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:31.397] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:31.795] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:31.795] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:32.154] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:32.154] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:32.652] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:52:35.039] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:35.470] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:35.982] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:35.982] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:36.360] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:36.360] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:36.981] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:52:38.454] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:38.934] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:39.445] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:39.786] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:39.786] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:40.251] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:52:41.091] M <SCRIPT> 2021-03-02 17:52:41,244 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:52:42.105] M <SCRIPT> 2021-03-02 17:52:42,257 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:52:42.242] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:43.204] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:43.564] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:43.564] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:44.575] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:44.575] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:45.229] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:46.176] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:46.176] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:46.639] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:52:48.570] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:48.907] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:49.407] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:49.407] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:49.924] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:52:52.072] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:52.516] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:53.230] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:53.230] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:53.595] M <SCRIPT> 2021-03-02 17:52:53,987 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:52:53.730] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:52:55.380] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:55.663] M <SCRIPT> 2021-03-02 17:52:56,056 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:52:55.888] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:52:56.403] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:52:56.404] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:52:56.919] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
WARNING ***************************************************************************
[17:52:59.052] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:52:59.510] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:53:00.094] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:00.094] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:00.575] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:53:01.418] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:53:01.886] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:01.886] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:02.079] M <SCRIPT> 2021-03-02 17:53:02,471 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:53:02.320] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:02.320] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:02.679] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:02.679] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:03.210] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:53:04.630] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:53:05.142] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:05.142] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:05.589] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:53:06.022] M <SCRIPT> 2021-03-02 17:53:06,415 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:53:06.984] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:53:07.372] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:53:07.802] M <SCRIPT> 2021-03-02 17:53:08,195 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:53:08.285] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:08.918] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:08.918] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:09.554] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:53:10.106] M <SCRIPT> 2021-03-02 17:53:10,499 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
WARNING ***************************************************************************
[17:53:11.311] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[17:53:11.683] M <SCRIPT> 2021-03-02 17:53:12,076 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:53:11.853] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:53:12.179] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:12.179] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:12.558] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:12.558] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:12.924] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:12.924] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:13.273] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:13.274] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:13.583] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:13.583] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:13.911] M <SCRIPT> 2021-03-02 17:53:14,304 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:53:13.963] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:13.963] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:14.255] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:14.255] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:14.876] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:14.876] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:15.444] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:15.444] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:15.911] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:53:16.959] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:53:17.377] M [COCOSUI] oneByOneListeners swallow_node=img_quality
parent=p_cover
[17:53:17.377] M [COCOSUI] oneByOneListeners swallow_node=btn_list
parent=item_player
[17:53:17.377] M [COCOSUI] oneByOneListeners swallow_node=list_player parent=Node
[17:53:17.890] M [COCOSUI] oneByOneListeners swallow_node=btn_operate parent=p_tips
[17:53:18.700] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:53:19.230] M [COCOSUI] oneByOneListeners swallow_node=tab_3 parent=p_tab
[17:53:19.648] M [COCOSUI] oneByOneListeners swallow_node=tab_2 parent=p_tab
[17:53:20.096] M [COCOSUI] oneByOneListeners swallow_node=touch_block parent=p_tab
[17:53:20.829] M [COCOSUI] oneByOneListeners swallow_node=touch_block parent=p_tab
[17:53:21.124] M [COCOSUI] oneByOneListeners swallow_node=tab_1 parent=p_tab
[17:53:21.742] M <SCRIPT> 2021-03-02 17:53:22,134 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:53:21.828] M [COCOSUI] oneByOneListeners swallow_node=touch_block parent=p_tab
[17:53:22.066] M [COCOSUI] oneByOneListeners swallow_node=tab_5 parent=p_tab
[17:53:22.978] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:53:23.066] M [COCOSUI] [INFO] scene context release!
[17:53:25.135] M [COCOSUI] oneByOneListeners swallow_node=btn_start_game
parent=n_hesg_ranking
[17:53:25.823] M [COCOSUI] oneByOneListeners swallow_node=img_book_ranking
parent=p_entrances
[17:53:26.616] M [COCOSUI] oneByOneListeners swallow_node=p_rank parent=p_hunter
[17:53:28.195] M <SCRIPT> 2021-03-02 17:53:28,588 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:53:30.219] M <SCRIPT> 2021-03-02 17:53:30,612 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:53:30.320] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:53:31.902] M <SCRIPT> 2021-03-02 17:53:32,295 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:53:31.953] M [COCOSUI] oneByOneListeners swallow_node=btn_record
parent=p_record
[17:53:33.887] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:53:34.464] M [COCOSUI] oneByOneListeners swallow_node=btn_season_review
parent=p_season_review
[17:53:35.903] M [COCOSUI] oneByOneListeners swallow_node=list_season_review
parent=p_season_review
[17:53:36.813] M [COCOSUI] oneByOneListeners swallow_node=p_tab
parent=p_season_review
[17:53:37.346] M [COCOSUI] oneByOneListeners swallow_node=list_season_review
parent=p_season_review
[17:53:37.760] M [COCOSUI] oneByOneListeners swallow_node=list_season_review
parent=p_season_review
[17:53:38.357] M <SCRIPT> 2021-03-02 17:53:38,749 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:53:38.459] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=rank_season_review
[17:53:39.052] M [COCOSUI] oneByOneListeners swallow_node=btn_change
parent=p_avatar_exchange
[17:53:39.795] M [COCOSUI] oneByOneListeners swallow_node=item_title_lock parent=
[17:53:40.142] M [COCOSUI] oneByOneListeners swallow_node=img_quality
parent=p_cover
[17:53:40.142] M [COCOSUI] oneByOneListeners swallow_node=item_02 parent=p_item
[17:53:40.142] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_list
[17:53:40.503] M [COCOSUI] oneByOneListeners swallow_node=item_title_lock parent=
[17:53:41.073] M <SCRIPT> 2021-03-02 17:53:41,466 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:53:41.620] M [COCOSUI] oneByOneListeners swallow_node=img_quality
parent=p_cover
[17:53:41.620] M [COCOSUI] oneByOneListeners swallow_node=item_02 parent=p_item
[17:53:41.620] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_list
[17:53:42.685] M [COCOSUI] oneByOneListeners swallow_node=img_quality
parent=p_cover
[17:53:42.685] M [COCOSUI] oneByOneListeners swallow_node=item_01 parent=p_item
[17:53:42.685] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_list
[17:53:42.926] M [COCOSUI] oneByOneListeners swallow_node=img_quality
parent=p_cover
[17:53:42.926] M [COCOSUI] oneByOneListeners swallow_node=item_02 parent=p_item
[17:53:42.926] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_list
[17:53:44.746] M [COCOSUI] oneByOneListeners swallow_node=img_quality
parent=p_cover
[17:53:44.746] M [COCOSUI] oneByOneListeners swallow_node=item_02 parent=p_item
[17:53:44.746] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_list
[17:53:44.969] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_list
[17:53:45.139] M [COCOSUI] oneByOneListeners swallow_node=item_01 parent=p_item
[17:53:45.139] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_list
[17:53:45.363] M [COCOSUI] oneByOneListeners swallow_node=item_title_lock parent=
[17:53:45.519] M [COCOSUI] oneByOneListeners swallow_node=item_title_lock parent=
[17:53:45.794] M [COCOSUI] oneByOneListeners swallow_node=item_title_lock parent=
[17:53:46.004] M [COCOSUI] oneByOneListeners swallow_node=img_quality
parent=p_cover
[17:53:46.004] M [COCOSUI] oneByOneListeners swallow_node=item_01 parent=p_item
[17:53:46.004] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_list
[17:53:46.173] M <SCRIPT> 2021-03-02 17:53:46,566 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:53:46.207] M [COCOSUI] oneByOneListeners swallow_node=img_quality
parent=p_cover
[17:53:46.207] M [COCOSUI] oneByOneListeners swallow_node=item_01 parent=p_item
[17:53:46.207] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_list
[17:53:46.412] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_list
[17:53:46.618] M [COCOSUI] oneByOneListeners swallow_node=img_quality
parent=p_cover
[17:53:46.618] M [COCOSUI] oneByOneListeners swallow_node=item_02 parent=p_item
[17:53:46.618] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_list
[17:53:49.662] M [COCOSUI] oneByOneListeners swallow_node=item_title_lock parent=
[17:53:51.562] M [COCOSUI] oneByOneListeners swallow_node=item_title_lock parent=
[17:53:51.958] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:53:52.378] M <SCRIPT> 2021-03-02 17:53:52,808 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:53:52.411] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:53:52.980] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:53:54.187] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:53:55.230] M [COCOSUI] oneByOneListeners swallow_node=btn_activity
parent=p_entrance
[17:53:58.646] M [COCOSUI] oneByOneListeners swallow_node=touch parent=p_banner
[17:54:00.313] M [COCOSUI] oneByOneListeners swallow_node=mask
parent=activity_intro
[17:54:01.951] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:54:02.791] M [COCOSUI] oneByOneListeners swallow_node=btn_setting
parent=p_entrance
[17:54:03.355] M [COCOSUI] oneByOneListeners swallow_node=btn_friend
parent=p_entrance
[17:54:04.216] M <SCRIPT> 2021-03-02 17:54:04,645 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:54:05.853] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:54:06.903] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:54:07.898] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:54:08.206] M <SCRIPT> 2021-03-02 17:54:08,636 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:54:09.273] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:54:13.269] M [COCOSUI] oneByOneListeners swallow_node=touch_data
parent=switch_overview_data
[17:54:14.112] M <SCRIPT> 2021-03-02 17:54:14,541 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:54:15.895] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:54:16.090] M <SCRIPT> 2021-03-02 17:54:16,519 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:54:16.890] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:54:18.029] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:54:19.371] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:54:20.033] M <SCRIPT> 2021-03-02 17:54:20,463 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:54:21.150] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:54:22.262] M [COCOSUI] oneByOneListeners swallow_node=bg_list parent=Node
[17:54:22.262] M [COCOSUI] oneByOneListeners swallow_node=list parent=p_record
[17:54:24.547] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:54:26.969] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:54:30.851] M [COCOSUI] oneByOneListeners swallow_node=item_list parent=
[17:54:33.238] M [COCOSUI] oneByOneListeners swallow_node=bg_face parent=p_face
[17:54:33.720] M [COCOSUI] oneByOneListeners swallow_node=bg_face parent=p_face
[17:54:35.064] M [COCOSUI] oneByOneListeners swallow_node=mask parent=Scene
[17:54:35.734] M [COCOSUI] oneByOneListeners swallow_node=touch_data
parent=switch_overview_data
[17:54:36.178] M <SCRIPT> 2021-03-02 17:54:36,607 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:54:37.854] M [COCOSUI] oneByOneListeners swallow_node=tab_2 parent=p_frame
WARNING ***************************************************************************
[17:54:38.074] M [COCOSUI] [WARNING] Device do not support texture
lut\h55_wardrobe_lut.png format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[17:54:38.114] L [COCOSUI] [ERROR] Mesh has pre_z_alpha_blend
[17:54:38.124] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis.prs.
[17:54:38.406] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs,
anim name idle.
[17:54:38.507] M [COCOSUI] oneByOneListeners swallow_node=tab_1 parent=p_frame
[17:54:40.670] M [COCOSUI] oneByOneListeners swallow_node=btn_sprite parent=
[17:54:41.478] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
WARNING ***************************************************************************
[17:54:41.706] M [COCOSUI] [WARNING] Device do not support texture
lut\zhujiemian.bmp format R8G8B8, try to convert it to A8R8G8B8
[17:54:42.203] M <SCRIPT> 2021-03-02 17:54:42,633 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:54:42.203] M <SCRIPT> 2021-03-02 17:54:42,633 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:54:42.720] M [COCOSUI] oneByOneListeners swallow_node=mask parent=browser
[17:54:43.081] M [COCOSUI] oneByOneListeners swallow_node=mask parent=browser
[17:54:43.545] M [COCOSUI] oneByOneListeners swallow_node=mask parent=browser
[17:54:44.249] M <SCRIPT> 2021-03-02 17:54:44,679 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:54:44.815] M [COCOSUI] oneByOneListeners swallow_node=mask parent=browser
[17:54:45.935] M [COCOSUI] oneByOneListeners swallow_node=bg
parent=p_browser_operate
[17:54:46.364] M [COCOSUI] oneByOneListeners swallow_node=bg
parent=p_browser_operate
[17:54:46.811] M [COCOSUI] oneByOneListeners swallow_node=mask parent=browser
[17:54:47.085] M [COCOSUI] oneByOneListeners swallow_node=mask parent=browser
[17:54:48.027] M [COCOSUI] Process App Event 3
[17:54:48.421] M [COCOSUI] oneByOneListeners swallow_node=bg
parent=p_browser_operate
[17:54:48.423] M [COCOSUI] Process App Event 3
[17:54:48.653] M [COCOSUI] oneByOneListeners swallow_node=mask parent=browser
[17:54:48.979] M [COCOSUI] Process App Event 3
[17:54:49.592] M [COCOSUI] Process App Event 3
[17:54:50.549] M [COCOSUI] oneByOneListeners swallow_node=mask parent=browser
[17:54:52.542] M <SCRIPT> 2021-03-02 17:54:52,919 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[17:54:56.527] M [COCOSUI] Process App Event 3
[17:54:58.581] M [COCOSUI] oneByOneListeners swallow_node=mask parent=browser
[17:54:58.582] M [COCOSUI] Process App Event 3
[17:54:59.332] M [COCOSUI] oneByOneListeners swallow_node=bg
parent=p_browser_operate
[17:55:00.150] M [COCOSUI] oneByOneListeners swallow_node=bg
parent=p_browser_operate
[17:55:00.798] M [COCOSUI] oneByOneListeners swallow_node=bg
parent=p_browser_operate
[17:55:01.333] M [COCOSUI] oneByOneListeners swallow_node=btn_back parent=p_back
[17:55:02.154] M [COCOSUI] oneByOneListeners
swallow_node=genereted_panel_full_screen_touch parent=
[17:55:02.533] M [COCOSUI] oneByOneListeners swallow_node=btn_setting
parent=p_entrance
[17:55:03.273] M [COCOSUI] oneByOneListeners swallow_node=btn_sign_out
parent=p_frame
[17:55:03.546] M [COCOSUI] oneByOneListeners swallow_node=btn_confirm parent=choice