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Dean Angus: Education

The document provides contact information and an extensive education and skills profile for Dean Angus, an experienced game developer with a BSc and MProf in computer games technology. It details several game projects Dean has worked on from 2016 to 2020 in roles such as programmer, producer, designer, and audio lead, demonstrating experience with programming languages, engines, APIs, level and character design, and audio implementation. The projects range from solo work to team sizes of 3 to 7 and include genres such as platformers, puzzle games, and side scrollers developed for PC and PS Vita.

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0% found this document useful (0 votes)
109 views1 page

Dean Angus: Education

The document provides contact information and an extensive education and skills profile for Dean Angus, an experienced game developer with a BSc and MProf in computer games technology. It details several game projects Dean has worked on from 2016 to 2020 in roles such as programmer, producer, designer, and audio lead, demonstrating experience with programming languages, engines, APIs, level and character design, and audio implementation. The projects range from solo work to team sizes of 3 to 7 and include genres such as platformers, puzzle games, and side scrollers developed for PC and PS Vita.

Uploaded by

api-519945641
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Dean Angus

Email: [email protected]
Website: https://deanangus.weebly.com/
Phone: 07955046598

Education
• 2015 – 2016 Higher National Certificate, Computer Games Development, West College
• 2016 – 2020 Bsc (Hons) Computer Games Technology, Abertay University, 2:1, 3.6GPA
• 2020 – Present MProf Games Development, Abertay University

Skills
• Applied Mathematics: Methods: Matrix calculations, Viewing transformations, Curves, Patches, Planes, Rays.
Dynamics: Inertia tensor, General motion of a rigid body, Eigen values, Euler’s equations, Kinematics, Momentum,
Energy, Elasticity, Friction
• Programming Languages: C++ (4 years), C# (4 years)
• Development Tools: Visual Studio (2015-2019), Unity Game Engine (2017-Present)
• API and Libraries: DirectX 11, Open GL, Box2D, Sony Ps Vita Library

Game Projects
2016 Saving Charles Rennie Mackintosh, Programmer and Producer (team of 5) Single Player, third
person platformer game
• Lead the design process from start to finish
• Designed and programmed 6 optional playable characters
• Designed and programmed 3 enemy characters
• Designed and programmed audio system

2017 Tophat Terror, Programmer and Producer (team of 1) Single Player, side scrolling rinse and repeat
game
• Single developer game jam
• Carried out all work in Design, Audio, Programming and Art
• Designed and programmed shop system
• Designed and programmed 5 enemies
• Built everything from the ground up

2019 Zomboo, Programmer, Audio, Designer and Producer (team of 3) Single Player, 2D puzzle game
• Lead process from start to finish
• Designed and implemented all levels
• Designed and implemented all scenes
• Designed and programmed two controllable characters with different abilities
• Created all assets in audio and design

2020 Aliens Help Humans, Programmer, Designer (team of 7) Single Player, 2D puzzle game
• Designed and implemented 5 puzzle levels
• Designed and programmed 3 mechanic-based alien characters
• Designed and programmed user UFO system capable of deploying/abducting aliens
• Designed and programmed menu systems from start to end

2020 The Devils Treasure, Programmer, Designer, Audio, Artist (team of 2) Single Player, 2D puzzle game
• Team of 2 game jam
• Carried out all work in programming, audio, design and producing.
• 48-hour game jam with 8 puzzle levels
• Designed and implemented 5 prefab tiles that could be painted onto any level
• 10th place overall

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