Effects of Playing Online Games To Senior High School Students in RTPM - DSHS
Effects of Playing Online Games To Senior High School Students in RTPM - DSHS
Effects of Playing Online Games To Senior High School Students in RTPM - DSHS
Title: “Effects of Playing Online Games to Senior High School Students in RTPM – DSHS”
inseparable part of human life. It also became the source of entertainment to humans such as
watching videos, surfing the net, using social media sites, and playing games. Although most
of the teenagers today, mostly boys, use technology, such as computers, to play games. There
are actually two types of games you could play; offline games and online games. Both of
them can be played using the computers or any gadgets. The difference between the two,
however, is that offline games does not need internet while online games need fast internet
connection. One of the most played game categories that became famous is MOBA or
Multiplayer Online Battle Arena. Defense of the Ancients or also known as DOTA is the
League of Legends, DOTA, Counter Strike etc. are just some of the computer games that
were played by students. Due to online games, a vast number of computer shops suddenly
appeared. Computer shops located nearby schools are commonly occupied even during class
Effects of video games towards the students, excessive amounts of time spent on playing
online video games can be severely disruptive to school; it also affects the overall academic
performance of a student. It seems that online games, especially multiplayer online role
playing games such as Dota 2, are more often associated with video game addiction. Drawing
parallel to other industries such as gambling which are heavily regulated, the issue of social
responsibility of the video game industry is explored. Presently, online video game publishers
provide neither referral services nor customer care with regards to video game addiction and
these can trigger violence and disruption in the academic performance of the student.
Disruption in the academic performance of the student can cause chaos towards their future.
This study aims to help the individuals manage their time in video games to overcome their
this rise has also led to the rise of online gaming. Online gaming can refer to any type of
game that someone can play through the internet or over a computer network. Most of the
time, online gaming refers to the video games played over the internet, where multiple
players are in different locations around the world. In most cases, online games are freeware
programs that can be used for an unlimited time and are available for free. Most percentage
of web games available nowadays is written in Flash, Shockwave and Java languages.
Because of that, they feature more primitive game play than downloadable games. Having an
hardware will also be required whether it’s a computer or a gaming console, such as Xbox or
Play station that’s connected to the internet. Some online games require a specific piece of
controlling hardware such as a joystick or a game controller, but these days, gaming
technology has progressed to an amazing extent. Things like streaming 3-D animation
graphics with superb surround sound stereo now have the ability to make all addicted to
gaming. In terms of video games, online gaming is growing in popularity for variety of
reasons. Gamers can easily find opponents of a similar skill level when playing a head-to-
head game over the internet. Players also can compete in massively multiplayer games, where
dozens of players play an ongoing game in a virtual world. Some online games change a
monthly fee for access to the video game software. Today, one can see the impact of
computer and video games in politics, television, popular music and Hollywood. A lot of
research is conducted to study its effect on lifestyle and behavior of the wow power leveling
gamer especially kids. Online game is the most sought leisure activity followed by kids
nowadays. Computers play a major role in shaping the future of the kids. Days are gone when
children loved to indulge in outdoor activities, rather than running or playing outside,
children spend most of their time playing online games. Online games surely have an impact
on minds of kids. Taking into consideration, it is positively a great mind exercise and helps
kids explore many new things. It includes improvement in recursive and proactive thinking,
increased sociability and improved interpretive skills. Some research shows that the children
who play online games are more active and have sharper minds than their other counterparts.
However, computers and video games also receive much more negative critics, because
games are often coined with issue such as mindless entertainment, enhanced social recluse,
sexism and consumerism. Research shows that kids who play violent video games showed on
involving self-control, inhabitation and attention. Everyone who plays video games has a
different reason for playing, and the usage of the game leads to different effects for each
individual. Childhood up bringing peer influences, pressures at school and family issues are
all factors that have a strong connection with the effects of gaming on individuals. Video
games maybe therapeutic for some people, but the small amount of people who are
During our search, we have found a lot of new information about online gaming, different
kinds of online games, and that online gaming has made a huge impact on today’s society.
Online games has evolved during the years, the very first video game was invented during the
1960’s and now the latest PlayStation 4 console in the newest statistics of 2017 they have
confirmed an estimated 1.8 billion online gamers and 1.2 are playing on the PC. Since
everything is mostly online now some people especially teens communicate in social media
and even from games online. It is a fast growing industry where gaming companies and
developers like Valve which own STEAM that also bought World of Warcraft (Dota
Allstars). In this chapter of our research we are trying to find the effects of the addiction
of online games to students of today but during our deep exploration we have found similar
and coherent information on its negative effects in particular. We are trying to explain a brief
representation of different from literatures, articles, and past researches or studies about
Online games are video games that are either played through the internet or any other
computer networks available. There are a large variety of online games on modern gaming
platforms, including in pc’s, consoles and mobile devices, and span many genres, including
games (MMORPG). Online games were first invented in 1973 by German-American inventor
Ralph Baer also known as the “Father of Video Games”, died at age 92.
Computer online games are usually for fun and entertainment in modern societies and target a
variety of people with different ages. For some gamers they do it for fun, some for
competitive reasons and rivalry so they are one of the most common recreational programs
especially for teens of today, just like in sports they train and play a lot so that they can get
There are many kinds of modes, levels, bosses, and other players which you fight with.
Challenging them increases your rank, level, badge, or whatever the ranking system of your
games has but the greatest feeling in playing online games are in PVP where you get to play
or fight with other players online especially after beating them which gets their rank down
while you slowly get on top. But what makes this online games so addicting is that there is no
end you strive hard just to get to the top players and losing makes you really anxious which
makes you even play more and then maybe lose a couple of games and then stresses you out
so basically you think you are the one playing the game but actually now the game is playing
you.
These online games could be very be bad if you get addicted to it because it can cause
very bad side effects not only mentally but also physically, socially, and psychologically. A
study of Payne et al (2000) studied and researched the effects of computer games on poor
social communications, low self-esteem, poor health and even violence from these games.
The results show poor social communications because most of the gamers don’t go out and
socialize with people except for only other online gamers. Low self-esteem was also a
problem because these people didn’t really have confidence because it felt like they were
having their own world. These people also suffer health related issues because they were
lacking exercise ad proper diet because they are too fed up playing. Lastly is that violence
because most of these games are rated PG which deals with death, sex, drugs, and others
which they mostly encounter during the game that messes up their head and which is very
unhealthy for the mind which makes them do or act it real life because of all the amounts of
stress. He conducted this study because he himself was also once addicted to video games
So are online games really bad for you? For some people online gaming is a way to relax
and relive stress but too much can be addicting. There are a lot of studies about the negative
effects of addiction of online games but still some people take it for granted and continue to
play too much. Teens today are really different from before they do a lot of activities from
sports, to different recreational activities. Then, why are teens of today fed off playing online
games when there are a lot of other things to do. Fun fact, do you know it takes about 2 hours
for 1 Dota 2 game to end, to come to think of it if you sleep for about 6-7 hours at night so
you could play 9-10 games for the day to end. These online games are such a time consuming
activity. However, people will still sacrifice their time and money just to play online games
and forget all their responsibilities in life and rather live in their online game world and
escape reality because this is what addiction leads you. Some experts say addiction is a
Previous research of Azad Fallah and Ahmadi studied the effects of computer addiction
which affects mental and physical health, social skills, and causes so much stress to the body.
Their research study is so much similar to Payne et al which are low confidence, violence and
aggression, and poor health condition. But they conducted and experiment on 5 participants
their which were also their own students who play online games. They made them play online
games for 1 whole day and the following day gave them a written test that they already took
but the numbers where scrambled and the results show a down in their scores. The
researchers concluded that online gaming can be a source of poor and memory loss. Just like
getting addicted to vices computer addiction could be very unhealthy and may ruin your life
and stop you from achieving your other goals and ambitions which Mr. Rice says.
CONSEQUENCES
news headlines describing gamers who have died while engaging in excessive play. However,
more common physical and psychosocial effects attributed to online video gaming are social
review was conducted to evaluate the evidence of the effects of MMOGs on those who play
them. In the sixteen studies that met the inclusion criteria, analysis revealed that only those
experienced significant negative consequences, with many gamers finding positive aspects to
community. However, significant limitations in the studies point to the need for further
research so that appropriate treatments and interventions can be developed for problematic
game play.
In the past decade, the business of online games has grown rapidly due to advances in
personal computing and the remarkable penetration of the high-speed Internet. DFC
Intelligence (2006) estimates that the total revenue of the online game industry will grow
from $3.4 billion in 2005 to over $13 billion in 2011. The market research firm also estimates
that the number of global online game players will increase from 124 million in 2005 to 376
million by 2009. The rapid growth of online gaming businesses calls for an investigation to
discover what key factors motivate players to play games online. Little empirical study,
Online games are played through the Internet (Hilton 2006). Unlike traditional PC or
console games where one or two players play a game on a personal computer, online games
allow many players around the world to play together on a game server via the Internet. With
a monthly subscription fee of about $15, players can now play online almost all popular PC
Meanwhile, a new breed of online game titles such as Star Wars Galaxies, EverQuest, and
Dark Age of Camelot, known as massively multiplayer online games (MMOGs), are
available through the Internet only. MMOGs allow hundreds of thousands of players to
simultaneously interact in a virtual game world. Online gaming websites, such as Yahoo!
Games, MSN Zone, and Pogo, attract tens of millions of registered players and have 150,000
sponsors, and operators of online games can benefit greatly from improved understandings of
the driving factors behind players’ intention. Understanding player intention is also an
important first step for industry vendors in their quest to motivate players to visit online game
websites more often and to develop customer loyalty. Moreover, other segments of the online
entertainment industry, such as IPTV (Internet Protocol Television) and Podcast, may also
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In this study, it shows the students’ insights towards computer games, effects of
computer games and performance in school and how computer game would affects the
students’ performance in school will be investigated in depth. The three variables will
addition to their performance in school. In other studies, computer games affect the students
in a negative way but in this study it is possible to get something positive about playing
computer games.
1.) What are the positive and negative effects in playing online games?
2.) How can online gaming affect the academic performance of the student?
3.) What are the possible illnesses or diseases could the students get in playing
online games?
4.) How can the relationship of parents and their child who indulge in playing online
games be affected?
Statement of Hypothesis
The researchers' hypothesis regarding this topic is that online games can have a huge
effect in students' lives. It could have negative effect on their health and academic
performance if they themselves doesn't know how to self-control. On the other hand, it could
have positive effect only if they know how to discipline themselves. Moreover, appropriate
measure must be taken such as proper guidance from the parents in order for the students not
The importance of this study is to further accumulate the positive and negative effects of
online gaming in the students’ health and academic performance. The researchers selected
this topic considering that most of the students nowadays are being addicted on playing with
online games to the point that it most of them made it as their priority and neglected their
other responsibilities.
This research can not only limit the benefits to those who are addicted on playing online
games but also to parents. The finding of this research aims to give knowledge to parents on
how online gaming can really affect their children’s life. This topic is suitable for many
people nowadays because online gaming world wild and many are involved in doing such
things. When conducting the result, the researchers did not just gain information to support
their research but the researcher learned things that parents can understand through their kids.
This research also aims to give understanding to parents on the reasons why their child is
This study targets the Grade 12 students in RTPM-DSHS which stands for Ramon Teves
Pastor Memorial Dumaguete Science High School, who are studying the strands of STEM
and ABM. This study aims to know how online games can affect the lives of the RTPM-
DSHS students. How the students manage to balance their studies and their hubby.
Thus, the result of this study can help those students who are having some hard time on
balancing their school life, their personal life and for the readers that they may also know the