Changelog
Changelog
Changelog
Patch Notes
===========
2.2
--------
This is a small update that fixes some bugs and makes some other minor
additions/balance changes. Enjoy!
Highlights:
- Tyrant themed erents
- High valyrian bastard names
- Balance and bug fixes
2.1
--------
This is an update that mainly focuses on bug fixes and improvements to the history
databse and scenarios, as well as a lot of new coat of arms graphics.
Highlights:
- Extended playable timespan to 102 BL. Year of the Doom (Century of Blood submod
is now redundant)
- Many database updates/fixes
- Overhaul to many coats of arms
- All canon CoAs are now part of the dynamic CoA system. Option to apply to all
rulers also added.
2.0
--------
After 7 years of development, the mod has finally got to a point where I'm happy to
slap the label 2.0 on it. Pretty much all the content that has been planned to be
added is present, and much more. Therefore this seems like a good point to take
step back. This does not mean the mod will not continue to be supported and
updated, it just means no more major additions (at least until Winds of Winter
appears in the distant future :D). That all said, there are many cool additions in
2.0!:
Highlights:
- New features based on Fire and Blood, including Royal Progresses and other
falvour events
- Revamped Valyrian Freehold mechanics. The Freehold is now a Noble Oligarchy with
special election mechanics. Also added many events and tweaks.
- Improvements and tweaks to the map setup
- Many, many databse updates/improvements
- Can no longer befriend grieving dragons in local taverns
1.9.1
--------
This is relatively small update making the mod compatible with CK2 3.1. There are
however several new additions, and many more history and map updates.
Highlights:
- Updated mod for CK2 version 3.1
- Many religions are now reofmrable, see dev diary for details:
http://agotcitadel.boards.net/thread/2491/dev-diary-reformation
- New coats of arms for Riverlands and Reach houses
- Tweaks and improvements to the map
- Many more history updates
- Find your own 'Dawn'
1.9
--------
Ever since Fire and Blood was released we have been working on getting the history
database up to speed, and it is now ready for release! The quantity of history
changes is quite large, including many other non-Fire and Blood related
improvements, and there are many more to come in upcoming updates.
Highlights:
- Many, many history updates from Fire and Blood
- Many other history updates, including from Blood of the Dragon
- Improvements to the map setup
- Create your own House Words
- Maesters are less bloodthirsty!
- Many bug fixes and tweaks
1.8
--------
Our Holy Fury update is finally here! This has been in the works for many months,
and includes many new features which utilise the modding potential from Holy Fury.
No Fire and Blood info is included in this update, this will be included in the
next update.
Highlights:
- Updated mod for patch 3.0.1 and Holy Fury, including the addition of certain new
vanilla mechanics
- Added a 'Ghiscari Wars' submod
- Many new mod specific bloodlines
- Added banking societies, with a large rework of how loans and their recovery work
- Added a Citadel society for Maesters. Uses many features from the vanilla
Hermetics society when MnM DLC is enabled
- Added new mechanics for Norvos. The Monastic government now uses a system of
Monastic Order dynasties, where you play as an order rather than a familial
bloodline. Plus other flavour events.
- It is now possible to name Dragons, ships, artifacts and other things directly,
without using the old convoluted title system
- Integrated elements of 'the Seed is Strong' submod. Great houses and their
bloodlines now have special genetics
- Less murderous concubines
- Take a salt husband!
1.7.1
--------
A small update that mainly provides 2.8.3.2 compatiblity and small bug fixes
Highlights:
- Updated mod for patch 2.8.3.2
1.7
--------
Yet more Pre-Doom improvements accompany this update, as well as many new addiitons
and bug fixes. Also check out the many map changes, including a revamped beyond the
Wall.
Highlights:
- Updated mod for patch 2.8.2.1
- Many Pre-Doom scenario improvements
- A wildling revamp
- New artifacts
- 'Sons of the Dragon' updates
- No more blackmail scandals involving infants
- Burn them all!
1.6.1
--------
This is a smallish update that concerns mainly improvements to the new Pre-Doom
bookmarks and various bugfixes
Highlights:
- Many Andal Invasion improvements/updates
- Rhoynish Wars improvements/updates
- Valyrian Freehold mechanics tweaks/fixes
- Lots of bug fixes
1.6
--------
This patch mainly concerns patch 2.8 and The Jade Dragon DLC, with many new
additions and fixes
Highlights:
- Updated mod for 2.8
- Major portrait updates
- Valyrian steel swords and dragon eggs now use the artifact system.
- Rename dragons, swords and other artifacts
- AI is less likely to kidnap random young women
- Reinstated ursine shenanigans
- Improved dragon-feline interaction
1.5
--------
Here is a modest update to tide us over before the next vanilla DLC and 2.8 patch
arrive. It contains numerous useful additions and fixes, including new artifacts,
balance changes and events.
Highlights:
- New artifacts- Books and Glass Candles
- Marry your sister- added polygamy event for Faith of the Seven high valyrians
- Finished the Alchemist Guild society- including new fancy green clothes
- Aegon and Argilac can now be friends
- More tourney flavour- including gambling!
- Made Victarion dumb
- Less total war by republics for small villages
- Can no longer befriend young children at feasts
- Devil worship societies now default to off in game rules
1.4.1
--------
We are pleased to release a new scenario! Play in the 'Century of Blood', set just
after the Doom of the Valyria and perhaps try and reclaim the Freehold. This new
bookmark is accessible via an include submod. There are also numerous other tweaks,
fixes and additions.
Highlights:
- Mod compatible with 2.7.1
- Added a 'Century of Blood' bookmark (accessible by included submod)
- Some Asshai/Shadowlands flavour
- The seas can now freeze over
- Added a game rule for dynamic coa to have it default, dynasty head only or off
1.4
--------
We have been working smoothly on getting the mod to speed for the latest patch and
the 'Monks and Mystics' DLC, and are happy to release this update. We have started
work on integrating artefacts and societies in the mod, but this work is still
ongoing so hopefully this is just a start. We also have a new bookmark lovingly
handcrafted by blackninja, that is set in the book 'A Game of Thrones', the titular
book of the mod itself!
Highlights:
- Updated for 2.7.0.2 and 'Monks and Mystics' DLC
- Integrated many vanilla artefacts and added AGoT specific items
- A dragon mechanics rework
- Integrated the Dynamic CoA submod into the mod (Thanks to hero99)
- Improved incest- rulers may now take their lover-relatives as concubines
- Many database/map improvements and fixes
- Added a Noble Oligarchy government type, currently used in Qarth and Ibben.
- A new 'Game of Thrones' bookmark, with deep and engrossing event chains
1.3.2
--------
This update is a small one that fixes the high number of CTDs present in 1.3.1
1.3.1
-------
Now paradox have released the 2.6.3 patch, we thought it would be a good idea to
make a public update ourselves before the next major patch and DLC arrives.
Highlights:
- Mod updated for 2.6.3
- Reapers DLC disease tweaks
- Fear system
- New cadet dynasty options
- Diplomatic annexation
- New graphics
- Fewer moustaches!
1.3
-------
Our public release for 2.6.2 and The Reapers DLC has arrived. We hope you enjoy the
many changes, improvements and fixes that have been made!
Highlights:
- Mod fully updated for 2.6.2
- The Reapers DLC compatible: enjoy new death and disease opportunities!
- New game rules, personalise your game
- New questing and touring options
- Many database updates, including wiki links
- Some new coats of arms and other graphics
- Improved game speed
1.2
-------
Since our last update we have added many small fixes, tweaks and additions, and so
thought it would be good to make them public before the next vanilla DLC comes and
introduces new problems :)
Highlights:
- New decisions/events, including slave force training, build a flagship, enslave
natives and godswoods
- When sending a relative on a foreign tour you can now instruct them to find a
foreign marriage alliance
- New graphics, including dragons and eastern CoAs
- Big French translation update
1.1.2
-------
So as many have guessed, we are not using the show as our canon, it was merely an
April Fool's joke based on this:
http://theculturalvacuum.tumblr.com/post/116816249708/the-book-snob-glossary
So here is an update including all the nice book lore! This all mainly important
fixes for bugs in 1.1, plus some minor tweaks and additions.
1.1
-------
This is probably one of our largest updates ever, and it includes many additions
and fixes. The mod now makes full use of features from Conclave and Horse Lords
DLCs, with a new education and council system, as well as Dothraki and Jogos Nhai
now using the nomad mechanics. Plus much more!
1.0
-------
We have decided that this version of the mod has pretty much everything in it that
we set out to include 1.0. The World of ice Fire has been fully integrated into the
mod, and all ? flags should now be gone. We now hope playing in Essos is as full
and flavoursome experience as playing in Westeros. of course now we are out of beta
feel free to deride us for bugs :D
0.9.6
-------
The Westerosi portion of the World and Ice and Fire is now complete, all new
information should be present in the mod. There is, as usual, many other fixes and
improvements, including:
0.9.5
-------
The mod is now compatible with version 2.3.4, which includes a save corruption CTD
fix, which will hopefully help with stability. Many other additions and fixes are
also present. Highlights include:
- Updated mod for patch 2.3.4, which includes a fix for a save corruption CTD
- Removed the "new diplomatic actions" added in 0.9.4
- Revamped The North map setup
- More World of Ice and Fire changes, including piracy/corsair updates
- Added a decision for the King of the Iron throne where they can build a Westerosi
road network
- Seduce your wife and strangle your enemies!
0.9.3
-------
This update contains many fixes and many small additions, and with the progress
being made on flags and the World of ice and Fire we are almost at version 1.0.
Highlights of 0.9.3 include:
0.9.2
-------
Way of Life and foci have been adapted for the mod in this version, any of the
vanilla foci can now be selected and used by all rulers. Other additions include a
new Great Council event chain, and a mega war rework which allows custom empries to
be created. Some effort has also gone into fixing bugs, so hopefully stability
should be improved.
0.9
-------
This update is the first step in intregrating all the new information from The
World of Ice Fire. Many database additions/updates have been added, plus lots of
tweaks, balances and events. Also many changes have been adapted from the latest
vanilla patch.
Highlights include:
- Vassal limit added, which varies with Crown Authority
- Characters can go into hiding, also adapted existing siege hiding events for the
new trait
- Can form custom kingdoms (empires not available yet)
- Wildling reflavour
- Many World of Ice and Fire updates
0.8
-------
In this update The Night's watch and the White Walkers have received some love,
with many improvements, fixes and additions being added which hopefully make the
area more playable. The details are listed below. As usual, many fixes, tweaks and
new flavour have also been added.
0.7.2
-------
Whilst not as large as previous updates, there have been numerous tweaks, fixes and
additions added, including a very cold winter...
Detailed changelog is below...
0.7.1
-------
This brings the mod up to date with the latest 2.1.6 vanilla patch, and includes
tweaks, fixes and numerous small additions.
Changes include:
- Many decisions added from the 'More Decisions' submod
- Added events and flavour for the Mountain Clans
- Adjustments to the map, including changes to the Crownlands, Vale and terrain
types
- Many character database updates
- The AI in The North is allowed boats again!
0.7
-------
There are lots of small changes in this update. Some recent 'World of Ice and Fire'
extracts have allowed us to expand our history setup, detailed changes are found
below. We've also tried to make the various Westerosi regions slightly more unique
by varying the troop composition found in each region. Other highlights include:
0.6.2
-------
This update addresses some bugs that arose from the update to the last vanilla
patch, as well as being compatible with patch 2.1.4
0.6.1
-------
This update mainly brings the mod up to date with the latest patch and DLC,
utilising some of the new features added.
0.6
-------
Dragons and Dothraki are the highlights of this update. The Dothraki Sea is no
longer inactive, Dothraki Khals now being fully playable. They work quite
differently from other characters, so reading the manual entry on them is advised!
Also the CTD problems should be mostyl fixed now.
Important Note:
- If you are wondering about the question mark flags everywhere, there are
currently no flags for many areas.
0.5
-------
Essos has finally arrived! This huge new continent contains hundreds of new
provinces and characters, from the Free Cities to all the way upto Qarth in East,
and from Ibben in the North to the Summer Islands in the south. With this new
continent many existing mechanics and scenarios have been adjusted. The most
noteworthy additions are:
- Slavery- an extensive system has been added to model the slave trade in the east
- Piracy- Take control of a pirate in the Stepstones or Baislisk Isles
- Ninepenny Kings Scenario- Try and conquer Westeros as Maelys Blackfyre
- Bleeding Years scenario
0.4.7.2
-------
Another small hotfix to fix the savegame CTD problem
0.4.7.1
-------
This is a small pacth to fix some fairly major issues in 0.4.7
0.4.7
-----
Main features:
- Updated mod for patch 1.111
- A new ruin/colonisation system, with ruins in Oldstones and Summerhall
- Mega wars are now universal to all empire level titles
- Canon diseases can now appear in provinces
- Feudal Elective Kingdoms held by a Drowned God follower will now have a Kingsmoot
upon the King's death
0.4.6
-----
Another patch from Paradox means another update from us, again this is a small one
that deals with 1.102.
0.4.5
-----
This release is a small update that mainly makes the mod compatible with CK2 patch
1.101, including some bug fixes.
0.4.4
-----
This release mainly deals with the new goodies introduced by the latest patch and
DLC. Additions include:
-Worshipers of the Drowned God can now use the Old Gods DLC raiding mechanics. Off
map reaving is till possible
-Wildlings can go now go raiding and gain defensive bonuses.
-Drowned God followers can now take their prisoners as salt wives using the new
concubine system, but only via decision so you can't ask someone to be a salt wife.
Old system still in place for non DLC users
-The Blackwater, Mander and Trident are now navigable by Drowned God followers,
with a portage bewteen The God's Eye and The Trident
-Added a dynamic dynasty rivalry system. Enemy dynasties can now use the vengeance
CB against eachother, which now also enforces all claims .
-Added some canon rivalries, including Frey-Stark rivalry from AFFC.
0.4.3
-----
Nothing too major in this release, but there are plenty of additions to try before
The Old Gods, as well as the usual numerous fixes.
0.4.2
-----
Since we noticed some of you didn't like the Eastern Continent as much as we hoped,
we removed it and decided to focus on Westeros again for the moment. And so, here's
the new version! The first thing you'll notice is that armies can move again, but
the most perceptive amongst you will no doubt notice we have two new scenarios: the
much requested Blackfyre Rebellion and the spoiler-heavy A Feast for Crows
(seriously, don't even think about clicking on it if you haven't read all the
books). There are a lot of tweaks and additions, as usual. You'll find, for
instance, that you have new options to employ Hedge Knights. We have begun adding
sensible buildings at last, so that late game should hopefully be improved, and
there has been quite an overhaul in certain parts of the map.
We've worked painstakingly to let you cross the Narrow Sea and experience the
wonders of the East, a land of merchant cities, savage horselords, fanatical
worshipers of the One True God, and the ruins of an empire long fallen.
0.4.0.1
-------
A simple compatibility update for CK2 v1.091. We simply focused on fixing as many
bugs as we could in the short time between this release and the last one.
0.4
---
This release comes pretty quickly on the heels of 1.09, but it's no mere
compatibility update. And no, Essos isn't in either. What we do have for you is a
ridiculous amount of new content. Seriously, our changelog for this thing is six
pages long. Here's the highlights:
0.3.3
-----
Another compatibility/bugfixing update, this one for v1.08. Mostly balancing
changes and bugfixes, but as always there's a lot of new details and flavor to be
discovered. And the most observant among you might also notice we took some steps
towards finally giving religion the importance it deserves...
Warning: The Crowned Stag scenario is currently the victim of an extremely strange
bug, which causes Dorne and the Reach to be independent if the scenario is loaded
immediately after loading any of the new scenarios. If you experience this bug, you
can fix it on the game setup screen by selecting Robert's Rebellion, then selecting
The Crowned Stag again.
There might also be a few nasty crashbugs left in there, so we advise you always
turn autosaves on.
0.3.2
-----
It's been a while coming, but 0.3.2 is finally here! This is primarily a
compatibility update, allowing you to play the mod with CK2 1.07, but we've also
added three new scenarios from Westeros's ancient history. The Seven Kingdoms
allows you to experience an alternate history where Aegon the Conqueror never
united Westeros, while War of Conquest allows you to either try to recreate his
conquests, or defeat him. Finally, After the Spring is set in 211, in the aftermath
of the devastating Blackfyre Rebellion. King Aerys I reigns and the notorious Lord
Bloodraven serves as his Hand, while the son of Daemon Blackfyre plots to avenge
his father and fulfill his claim to the Iron Throne.
Warning: The Crowned Stag scenario is currently the victim of an extremely strange
bug, which causes Dorne and the Reach to be independent if the scenario is loaded
immediately after loading any of the new scenarios. If you experience this bug, you
can fix it on the game setup screen by selecting Robert's Rebellion, then selecting
The Crowned Stag again.
0.3.1
-----
This release is focused on bugfixes and tweaks. There are no earth-shattering new
features this time, but of course that doesn't mean there aren't plenty of
interesting additions. For instance, you might find out people are now much more
sneaky when trying to take another people's job. Or some new colorful insights on
Ironborn culture (which involve chopping other people's heads off and taking their
stuff). Rich characters might have some options to rebuild certain megalomaniac
constructions from the past, and you might also notice it's now quite dangerous to
lose your main castle in a siege. There's plenty more flavour, too, if you can bear
with it!
Barring surprises, our next release should happen after 1.07 comes out and will
hopefully take advantage of its new features.
0.3
---
Yes, lords and ladies, it's the scenario you've all been waiting for. At long last,
it is time to take a side in the War of Five Kings, and decide the fate of Westeros
once and for all. Here's an overview of our the changes:
Two new scenarios: "The Greyjoy Rebellion" and "A Clash of Kings". Warning: The
"A Clash of Kings" scenario contains plot spoilers for A Game of Thrones and A
Clash of Kings and Seasons One and Two of HBO's Game of Thrones.
A complete overhaul of the Megawar system, now allowing for multiple
simultaneous rebellions against the Iron Throne - and potentially dire consequences
for the rebels if they fail.
Potential Wildling invasions of the South, and a number of Night's Watch
improvements to go with them.
Improved Trials-by-Combat: Not only are they now handled by the duel engine,
but you're no longer the only lord who'll ever have to deal with them.
A number of improvements to the high politics of Westeros, including an option
for dealing with Lords Paramount who are growing just a bit too powerful for the
king's liking.
Powerful R'hlloric magic for those who choose to follow the Red God.
City Watches for Westeros's major cities.
Several minor changes - cosmetic changes, a few new traits, balance changes and
bug fixes.
Giant flying lizards what breathe fire.
We're pretty confident that this build is one hundred percent not balanced, but we
still think it's in a state worthy of release. We'll be especially looking forward
to feedback on balancing the Clash of Kings scenario. Our next release will
obviously focus at least somewhat on fixing issues reported in this one, but we
also have a smorgasbord of planned new features that didn't quite make it into this
release. You all still have plenty to look forward to.
0.2.1
-----
We've taken a break from working on the next major release to deliver you a shiny,
more polished version of 0.2. This patch is mostly focused on bugfixing (no more
fief request spam!) but there are a few brand new toys to play with, including:
Two new plots - one to put your spouse on the Iron Throne, and one to claim it
for yourself
Traits you can add to your character in the Ruler Editor in order to play as a
member of one of the nine great houses.
A foreign religion whose god is just a little bit too fond of fire.
The legendary Faceless Men of Braavos
Our next release will feature a new scenario, one I'm sure all of you are very
eager to play.
0.2
---
Well, that took a while. Our primary goal for this scenario was to solve the
"stability problem," and we think we succeeded at that, but we wound up doing a
tonne of extra stuff on the side. The new content in this patch includes, but is by
no means limited to:
A more interesting, less stable Westeros post-War of the Usurper
New CBs - rescue your imprisoned relatives, or exact bloody vengeance on those
who have wronged your house
Playable Wildlings
A more interesting Night's Watch to go with them
Graphical improvements
Bugfixing
0.1.1
-----
After a week of work, we've finished work on the first patch! Here's a small sample
of what you can expect:
One new scenario, the Crowned Stag, allowing you to skip that messy "War of the
Usurper" business.
Many, many bugs fixed
Much tweaking of balance to make wars depend more on battles than on sieges
An improved map, adding Westeros's major roads
Two new CBs - rescue your imprisoned relatives, or pay the iron price
New events and event chains
The first prototype and implementation of our new Duel Engine
An extension to the Megawar system, allowing minor houses to declare for their
lord or remain loyal to the Crown
Making - and using - wildfire
Much and more
This patch is essentially an "upgrade pack" for the existing Robert's Rebellion
scenario, but we're aware of the stability problems that crop up afterward
(specifically, there being too much of it) and our plan is that for our next patch
to address those. For now, though, we think you'll find these new features to
provide plenty of entertainment.
0.1
---
-First Public Release: https://citadel.prophpbb.com/topic520.html
In a land where summers last for years and winters last for decades, nine great
families struggle for control of the Seven Kingdoms of Westeros. Take control of a
noble house, from the Starks of Winterfell to the Lannisters of Casterly Rock, and
win the Iron Throne!
==============
Changelog
==============
===============
Version 2.2
===============
Events, jobs, plots and decisions:
- Added the option to vassalise dukes when claiming their last county
- It is now possible to demand trial by combat if imprisoned by your religious head
- The special bloodline dynastic appearances can now be restored from related
ethnicities (e.g. the Stark appearance can now re-emerge from northman ethnicities)
- Landless dynasties with a bloodline can now legitmise cadet houses
- Added more options to isolate wild dragons in dragonpits
- Added event where an heir with no job may get bad traits
- Added event where a bankrupt ruler can raise a harsh tax for tyranny
- Added event where arbitrary rulers may tyrannically arrest someone
Balance:
- Crackclawmen and powerful vassals are more likely to seek independence in some
circumstances
- Made it easier to plot for liege's title if they are different culture
- Characters are less likely to accept faction demands if they have a powerful ally
- Made random religious conversion events less likely
- Non pirates can now freely revoke titles from pirates
- Made the tame dragon ambition conditions more restrictive
- Strong claimants to a high tier title are now more likely to be ambitious
- Increased chance of general unrest upon succession
- Very weak religious revolts should no longer appear
AI:
- Leaders of weak factions are more likely to try and murder their liege
- AI dragon riders are now more likely to build dragon pits
Map:
- Fixed Bhorash having no base value buildings
Misc:
- Characters with 'young' nicknames now lose them as they get older
Internal Scripting:
Bugfixes:
- Fixed Blackfyre bloodline showing dynastic claims on the lineage title
- Ruins should no longer be able to reproduce
- Fixed employ character decision sometimes not working for high valyrians
- Fixed characters refusing marriage citing incest even if the marriage wasn't
- Maesters/alchemists no longer befriend/rival eachother across the whole continent
- Fixed grandchildren sometimes no getting title claims if their parent pre-
deceased the holder
- Fixed peasant revolts nor working in some regions
- Fixed dejure duchy wars sometimes not working properly
- Fixed dynastic artifact claims not working correctly
- Fixed acknowledged bastards sometimes being part of father's bloodlines
- Fixed picking some extinct houses in the customiser not restoring dynamic CoA
- Fixed Jon Snow not getting Stark bloodline if legitimised
- Fixed rebels sometimes not spawning
- Characters declared incapable can no longer participate in tourneys
===============
Version 2.1
===============
- Major Update: Doom of Valyria
-- Extended playable timespan to 102 BL. Year of the Doom
-- Added new bookmark: Doom of Valyria
-- Added new bookmark: Hardhand
-- Added new bookmark: Fall of Sarnor
Balance:
- Reachmen castles now have 10% more cavalry than before
- When Daenerys burns Khal Jhaqo, her event-spawned troops match exactly Jhaqo's
khalasar composition and amount
- Historic Dragon skulls are heirlooms of the Iron Throne
- If Jon accepts Stannis' offer in AFFC, and Stannis is AI controlled, Jon now gets
more event troops
- If Stannis loses the war in AFFC, the Northern rebels may now continue the war
AI:
- AI should now choose a crown that is fitting for its dynasty or culture
Map:
- Changed Martlet Bay to name_tier=baron as Desmond Grell was knight, not lord
- Kingspyre Tower, Tower of the Dread and Widow's Tower now get their gloomy names
after the events that caused them to be named as such
- Matched YiTish castle troops with Eastern set, but given YiTi VI-tier castles in
their capital to even things out
- Added island_region for Thousand Isles for AI navigation
- Added the Old Andal names for d_north_andalos and d_east_braavosiancoastlands
- Removed Andals from modern Andalos as GRRM confirmed that there are no Andals in
Andalos
Made Sweetport Sound vassals of Stonedance before Conquest since Sunglasses are
not house of Valyrian origin
Misc:
- Changed multiple tourney medal modifiers into few stacking modifiers. We have 36
empty slots for modifier icons now.
- Added dynastic minor titles for houses Caswell (Defender of Fords), Caron
(Marshal of the Marches), Manderly (Lord Marshal of the Mander), Yronwood (Warden
of the Stone Way) and Hightower (Voice of Oldtown)
- Extended spouse auto-generator to landed women and westerosi non-lowborn barons
- Gave "backward_culture_modifier" to moon clansmen
- Made it more likely for the main spouse to become a god in the case a religion
reforms with a holy family, than a secondary spouse
- Made the conditions to form k_pentos and k_essaria visible to the player
- Added insults to adopted, undead, and blinded_age traits
- Removed turncloak trait
- Wounded and Infection traits now use different death descriptions
- Added red marker "A Game of Thrones" for mod-unique game rules, like the blue one
for DLC features
Internal Scripting:
- Added remove_all_job_titles scripted effect
- Changed bunch of icons in event_modifiers to match our altered icon numbers
- Changed bunch of birth event "father_even_if_dead" to "true_father_even_if_dead"
to match with genetic fathers
Bugfixes:
- Readded the random vanilla chronicle entries. Apparently they may prevent the
chronicle from malfuctioning.
- Fixed baratheons and lannisters having Targaryen Bloodline
- Fixed matrilineally married bastards getting cadet dynasty names
- Fixed nightswatch/kingsguard etc bastards getting cadet dynasty names
- Fixed Stricklands being independent in Valyrian Freehold submod
- Fixed missing d_griffins_roost file in CoB and Valyrian Freehold submods
- Fixed Volantis/New Valyria missing title history in CoB (all triarchs are set as
tigers)
- Corrected bug where Quenton Qoherys gets a new first name and a new portrait
- Fixed hard pregnancy bug
- Fixed bug where archmaesters and high septons gained warrior and knight traits
- Fixed the building for employ_cityguard not being build for cities
- Make the Seven ambition now checks for all the same cultures in all checks, so
e.g. Skagosi won't match North and Rhoynar won't match Dorne in some circumstances
- Crown Jewels of the Iron Throne are now properly passed to the new ruler in case
of Robb or his heir winning the war
- Balon accepting Euron's fleet now has the fleet actually spawn in water
- Dragon skulls created on dragon death are now set as heirlooms like pre-existing
dragon skulls
- Event image in flavour_events.200 is fixed
- Fixed job_physician checks in HF_sway_events.txt, HFP_pregnancy_events.txt,
HFP_random_flavor_events.txt, jd_artifact_events.txt
- Fixed job_physician skill checks in HFP_random_flavor_events.txt
- Fixed a check in HFP.20613 (fat mother becomes kind/beloved)
- Removed reference to world_europe in HFP.20647 (health warning for fat)
- Added kinslayer check to devouring a prisoner
- Added kinslayer check and cannibal modifiers to the event where you eat someone
during seclusion
- Added kinslayer check and cannibal modifiers to the wildling cannibal events
- Putting someone in the oubliette makes the prisoner stressed or depressed, not
the gaoler
- Prevented fAegon from declaring war on the Iron Throne if he is married to the
holder
- Brindleman invasions dragon is fair_dragon, not fair
- Aztec invasion dragon is now fair_dragon or ugly_dragon, not fair or ugly
- MnM Suspectometer decrease now works for dark magic and devil worshipers, not
just 'criminal' societies
- Taking first night now counts to Make the Eight where applicable
- Added checks so the Alchemist guild always gets a proper grandmaster set when it
is created on launch
- Fixed the introduce heir to the realm event chain so it properly fires more than
one of the events
- Holder of c_citadel will always become the Archmaester of the society
- Fixed some maesters making dozens of friends/rivals
===============
Version 2.0
===============
- Updated mod for CK2 version 3.2.1
Balance:
- Dragon conquest CB no longer precludes use of dejure duchy/county CBs
- Reduced opinion malus from pirate trait
- Tweaked how bank running expenses are calculated
- Immediate relatives can no longer be exiled and denounced post mega war rebel
victory
- Adjusted requirement for making Obsidian tablet active
- Tweaked Valyria starting buildings/slaves
- Only royal monarchs may now demand ancestral crowns fom other rulers
- Some characters now think highly of their rival's killer
- A failed colony now gives some initial investment back
- The crystal swords of white walkers are now destroyed on death
- Balon's invasions no longer end if he dies
- Changed how threshold for banks not accepting new investment is calculated
- Rulers no longer get bothered about eloping lowborns
- Made Alys Rivers lover of Aemond One-Eye only after fall of Harrenhal
- Gave dna, properties and nickname to Aegon the Uncrowned
- Made Jyanna Frey daughter of Theo Frey rather than his sister
AI:
- AI is now less willing to wage a total war for an artifact (may surrender with
less war score)
Map:
- Major province update
-- Added province of Iron Holt, that contains houses Wynch and Codd
-- Added province of Nettlemont, that contains houses Tawney and Orkmont-
Goodbrother, and is in Hoare's possession in pre-conquest scenarios
-- Added province of Narrowshade, that contains house Dutton, sworn to house Royce
-- Added province of Blackpool, that contains house Slate, sworn to house Manderly
-- Restored old name of Blue Hills province (formerly Blackpool). Moved house
Ironsmith to Blue Hills
-- Landed house Ryder in Withered Heart province in late scenarios
-- Added province of Skane
-- Added duchy of Oldcastle, right now empty. De jure provinces are Oldcastle
(house Locke) and Blackpool (house Slate)
-- Made house Locke sworn directly to the starks
- Updated Northmarch area to match more the info from the Dunk and Egg novel
-- Redrew the provinces to match more their stated geographical locations
-- Moved several baronies
-- Removed Oakhearts from jurisdiction of Osgreys
-- Gave Lord Stackhouse claim to Horseshoe Hills
-- Corrected name of Cobble Cover to Cobble Cove
- Re-worked sea provinces south of Dorne to ensure trade provinces can connect
- Added Old Andal names for many Essosi provinces
- Switched Caves and Hardys - now Hardys are counts, while Caves are barons
- Added prosperity bonus during Old King's reign (+150 for King's Landing and +75
for the rest of the realm)
- Corrected post-battle prosperity penalties in post-acok Westerlands
- Added some missing spare barony entries to the Summer Islands
- Crow's Barrens and Scorched vale are no longer moon clanmsman culture
- Moved House Sathmantes to The Skulls as vassals of Saans
- Moved Lord Bjork Back to Grey Gallows
- Adjusted aztec holy site locations
- Sunset Starks now have a bigger family
- Added the Thousand Islands as a colonizable province
- Placed House Stackhouse in Derring Downs after fall of the Osgreys, placed in
Lowthers in Catswold instead
- Put a ruin on Skane
- Swapped locations of Amberly and Broad Arch
- Reshaped Goldgrass province so that the castle is in the canon location
- Reshaped provinces in the Cape of Wrath area so that when Conningtons hold
Rainwood it looks less ugly
- Slightly changed shape of Galemont
- Removed Summer Island provnce Lizard Head
Misc:
- Updated spanish translation (by Juanen)
- Iron Throne is no longer destroyed dejure in game rule shattered realms
- Dragons can now be renamed up to the age of 20 (to allow renaming based on adult
portrait)
- Renamed 'Swear Fealty' diplo action to 'Bend the Knee'
- Added some free cities names from Blood of Dragons
- The reformer of the valyrian faith may now gain divine blood status if they are
of valyrian culture/ethnicity and choose valyrian doctrine
- Made some tweaks/improvements to random relatives generation script
Internal Scripting:
- Added is_immediate_relative_ROOT_trigger and is_immediate_relative_PREV_trigger
scripted triggers (checks for children/grandchildren and siblings only)
- Reserved the submod valyrian province IDs in the main mod
Bugfixes:
- Made some validator fixes
- Made impossible for ruins of Skane to declare themselves for Rickon Stark
- Removed dejure options from random world (they were causing a CTD I cant fix)
- Fixed Joff and siblings not being bastardised on defeat if dead
- Fixed valyrian priest in conversion event being seven religion
- Fixed bastards being added to dynastic bloodlines on gasme start
- Fixed many random characters having The Mark in random world
- Added maintenance removing ruin religion from non-ruin courtiers
- Fixed some localisations
- Sarhoy is no longer a Merchant Republic
- Fixed Naathi castle holding image
- Fixed dogmatic doctrine not removing inter marriage with other religions
- Fixed some negative health events being more likely if you had a GOOD Maester,
and vice-versa
- Forced consorts can no longer seek redress from their kidnapper at feasts whilst
still captive
- Fixed up favor events with missing localisation
- Fixed bug with player-controlled Stannis gaining direct control over every single
northman (including Gift and merc's) when beaten Boltons
- Fixed post mega war events in the event Robb takes the Iron Throne from Joffrey
- Fixed Orys and Argella's children not being born with baratheon ethnicity
- Spare kingdom titles that are being contested in a war will no lnoger be
destroyed until the war is over
- Fixed buildings being destroyed in complete Harrenhal towers
- Fixed kingsguard succession not working properly in some cases
- Yronwood/Fowler feud no longer starts before Nymeria's conquest
- Fixed Tyrells not getting special ethnicity in pre-conquest bookmarks
- Fixed problem with god names when reforming religion with holy family doctrine
- Ensured Stark children are added to their bloodline upon reveal
- Fixed problem where duels would not trigger in random world due to e_rebels
having no holder
- Fixed mega war bug where king tier vassals would sometimes not rejoin the realm
properly
- Fixed some localisations
- Fixed broken Blackwood dynasty tree in Ghiscari Wars
- Fixed some ACoK wars and events glitching if Joffrey/Tommen choose a different
dynasty
- Fixed being able to select blood magic doctrine if valyrian doctrine is already
selected
- Can no longer request faceless/sorrrowful men leader sends a faceless man after
himself
- Fixed TGF.3320 trigger in raiding_events
- Can no longer befriend grieving dragons in local taverns
- Fixed Night's Watch castles floating on The Wall
- Added missing reformed Mother Rhoyne religious head title
- Prisoner requests for better accomodations no longer trigger on day 0
===============
Version 1.9.1
===============
- Updated mod for CK2 version 3.1
Balance:
- Made some tweaks to Noble Oligarchy inheritance maintenance
- Orys Baratheon is no longer legitimised when made a Baratheon (ensure Visenya or
Rhaenys inherit)
- Made it easier for Aegon to take multiple wives
- Cruel trait is now a more likely coin flip outcome
- Valyrian mines can now be built in any owned valyrian province if the owner has a
the required slave camps.
- It is no longer possible to immediately fire councillors who negotiated their
position during annexation
AI:
- Made small powers less likely to demand recompense from larger realms
Map:
- Adjusted holy sites location for some pre-reformed religions.
- Moved Old Gods holy site from Castle Black to Storm's End
- Adjusted pre-doom old gods holy sites
- Taken Penrose duchy away
- Made Conningtons dukes before Aerys exiled them
- Given Rainwood province to Conningtons before Aerys exiled them
- Made Blackwater Rush and Kingswood duchy vacant since Thornes and Bywaters are
minor houses
- Removed Sarsfield duchy and transfered its province to Castamere duchy
- Made Errols dukes of Wendwater instead of Bucklers
- Made Harroways dukes of Bay of Claws before they were overthrown by Maegor
- Added d_fair_isle, one province duchy
- Shortened impassable mountains in northern Westerlands
- Made Lyddens high lords of Gold Road instead of Paynes
- Transfered deep den to high lordship of Gold Road in exchange for Brent Brook
- Slightly reshaped few provinces in Westerlands
- Made Craynes Lords of Crab's Shore since this province is now free
- Removed non canon Spearmouth branch of Stouts and renamed Spearmouth to
Goldgrass, while removing b_goldgrass
- Landed house Elliver in empty barony in Dreadfort
- Landed house Grayson in empty barony in Hornwood
- Landed house Mazin in empty barony in Bear Island
- Landed house Brownbarrow in new barony in Barrowton
- Moved house Strickland to Scorched Vale in the Vale, returned Appleton to
Appletons and given pre-meadows Blueburn duchy to Merryweathers
- Made Inchfields lords of Inchfield for all time
- Removed Roseroad modifier from longtable and added it to Leygood Keep
- Redrawn provinces in Mandervale Roseroad and Blueburn
- Moved Dunstonbury south of Cider Hall
- Removed duchy from Meadows. Temporary until we decide what do with it post-
Merrywaether
- Swapped Inchfield and Darkdell
- Swapped Wyndhall and Brent Brook
- Swaped provinces of Oxcross and Tendring, but retained Brooms as direct lords of
Oxcross and kept Yarwycks in their current location
- Changed passing through Mander from Cider Hall-Darkdell to Dunstonbury-Darkdell
- Renamed b_frogpool to b_rushingfalls after canon village near God's Eye
- Renamed b_salmonby to b_crossedelms after canon village near God's Eye
- Renamed b_swamplake to b_donnelwood after canon village in Riverlands
- Renamed b_greenfield_a to b_threepennywood after canon village in Riverlands
- Renamed b_broadfield to b_longleaf after canon village in Riverlands
- Renamed b_hartshead to b_fieldstone after canon village in Riverlands
- Renamed b_broadstream to b_sweetwillow after canon village in Riverlands
- Renamed b_wayfarersrest2 to b_bechester after canon village in Riverlands
- Renamed b_wayfarersrest3 to b_swynford after canon village in Riverlands
- Renamed b_erenfordtown to b_spiderwood after canon village in Riverlands
- Renamed b_waterfordd to b_sludgypond after canon sept in Riverlands
- Renamed c_redfork province to Fieldstone after canon village in Riverlands
- Renamed c_darkmoor province to Stonyhead after canon location in the foothills of
the Mountains of the Moon
- Placed b_tumblerfalls under Stoney Sept and added canon village of Briarwhite
under Atranta(Briarwhite was canonically located in that area)
- Made historically Manderlys lords of mandervale while Peakes lords of
Cockleswhent and Yelshire
- Changed name_tier of red fork to barons
- Changed name_tier of Drinkwaters to barons, as father of Gerris was landed knight
serving Lord Yronwood
- Removed duchy from Ullers
- Made House Shells rulers of Great Desert
- Made Harvest Hall slightly smaller province
- Big rework of Dorne political setup
-- Removed defacto duchy of Ghosthills
-- Made Tolands direct vassals of Martells
-- Made Jordayne's vassals of Yronwoods
-- Swapped provinces Great Desert and Nymerwell
-- Made house Wells vassal of Yronwood
-- Removed baronies b_vart, b_vaith, b_fiendshand, b_seashellshall, b_dunstables,
b_cronesrock
-- Upgraded Skyreach to 5-tier castle
-- Added thin layer of impassable sea on southern dornish coast, thus making dorne
more defensive location and lowered attrition limit
-- Redrawn provinces in western dorne (Blackmont is now bordering Skyreach and made
less secluded)
-- Redrawn Red Mountains impassable mountains
- Made Harvest Hall slightly bigger province
- Changed slightly shape of Kanet, Crag and Castamere provinces
- Renamed Kanet to Golden Hills and gave it to Algoods and made it sworn to the
Westerlings
- Removed algood hall barony
- Added Tyrells to Westbrook in Pre-doom bookmarks
- Changed name_tier of Griffin's Roost to baron so that when Conningtons lose duchy
they are named Sers
Misc:
- Changed how defunt cultures are tracked (using variables instead of the bugged
flags). Should hopefully stop save bloat problem.
- Summer Islanders are now a true cognatic culture
- Creating the Jogos Nhai empire/kingdom is no longer restricted by religion
- The Citadel society is now active even when Monks and Mystics is not active
(player must still own it to join)
Internal Scripting:
- Changed how pre-doom Essos titles are set up. Removed copies of essos_titles, and
moved dejure/holy site setup to roberts_rebellion_events. Valyrian titles added to
Pre Doom Map folder.
- Merged pre-doom province histories into single files in the main mod
Bugfixes:
- Made some validator fixes
- Fixed independent Elos in Valyrian Freehold submod
- Fixed pirate and ironborn invasions not being able to target vacant duchies/high
lordships
- Fixed 'Bastardise Daeron the Good' decision not being available before 8196
- Fixed first night bastards always having father's bloodlines
- Funeral events should no longer trigger for randomly generated characters on day
0
- Fixed J's kids not getting R's bloodline if lineage confirmed
- Fixed relatives on foreign tour refusing marriages that they themself found
- Fixed devil worhsipper event overriding strong with feeble
- Joffrey and siblings are now removed from Baratheon bloodline if bastardised
- Fixed Tommen dynasty choice event not triggering
- Fixed bug with house Shell not being sworn to Planky Town
- Removed 'cultural tech' reference to vanilla earned bloodlines
- Fixed Dany sometimes still retaining city of Meereen if she chooses to leave
Slaver's Bay
- Fixed collapsed colonies sometimes making the province become inactive if a
nomadic province
- Fixed nomads not being able to build temples in their lands
- Fixed interregnums started by force not transferring back the capital once the
great council is concluded
===============
Version 1.9
===============
Holy Fury and Patch 3.0
- Added strong seed tooltips to the relevent bloodlines
- Strong seed now takes into account secret bastards
- Accounted for Stark bloodline in Farya mechanics
- Removed House Dayne from Martell bloodline
- Made it easier to obtain a traditional claim bloodline (5 rulers and 1000
prestige)
- Fixed not being to join Warrior Lodges
- Made some tweaks/fixes to Warrior Lodges
- Fixed warrior lodge sacrifice battle event
- Tweaked a bit date of Stokeworth and Rosby alligning back with Aegon
- Added modifiers vicious rumours and cut on the iron throne to Rhaenyra at
appropriate times
- Made Rhaenyra fat after third pregnancy cause she was described as thick and
stout after it
- Made Aegon II tyrant when he killed his sister and cruelly dealt with KL minor
claimants
- Made Rhaenyra dishonorable after she allegiadly presented Maelor's head to
Helaena and when the latter commited suspicious suicide
- Made Rhaenyra suspected kinslayer after conspicious death of Helaena
- Imprisoned Alicent Hightower and Helaena Targaryen after Rhaenyra took KL
- Added dishonour for Daemon Targaryen after murdering Jaehaerys
- Set Rhaenyra and later Lord Manderly as employers of Mushroom
- Changed date of Criston Cole becoming "Kingmaker" to be the same as Viserys I
died
- Changed date of Tyland Lannister torture and castration to be the same as death
of Otto Hightower
- Added opinion penalties beetween Rhaenyra and Alicent and Helaena when the former
forced latter ones into prostitution
- Changed date of Butcher's Ball to 8130.2.22
- Removed gregarious trait from Rhaenyra Targaryen and gave her gluttonous instead
- she enjoyed sweetmeats, cakes, and lamprey pie and grew stout later in life
- Gave Aegon II attractive trait as he was described as once handsome before his
duel with Meleys
- Added more traits to Helaena Targaryen and made her fat
- Removed quick trait from Daeron the Daring - he didn't strike me as smarter than
average and was described as clever in only one passage
- Made Oakhearts support Rhaenyra during Dance of the Dragons as apparently they
submitted to Daeron the Daring during war
- Corrected dates of succession of Duskendale in Dance of Dragons
- Made lords Serry, Hewett and Chester initially supporters of Rhaenyra since
Hightowers enforced submission of "Lords of Shield Islands"
- Lords Serry, Hewett, Chester, Grimm, Oakheart and Rowan changes their allegiance
to Aegon II when they are beaten by Hightowers
- Made Ulf White and Hugh the Hammer change employer to Aegon after First Tumbleton
- Made Lord Merryweather support Rhaenyra after his father was beheaded. Same for
lord Caswell.
- Pushed deaths of Grover and Elmo Tully 3 months later as Grover died after second
Tumbleton. All Rhaenyra's riverlords becomes vassals of lord Tully when he declares
for Rhaenyra too
- started attempts to make Dance of Dragons scenario semi-playable even at later
dates
- Changed house Risley allegiance in Dance of Dragons from Black to Green
- Changed Helaena Targaryen reason of death to suicide
Blood of Dragons:
- Corrected name of Borion Manderly to Borian
- Corrected name of Theodor Locke to Theodar
- Corrected name of Bertand Reyne to Bertrand
- Corrected name of Tranced Baratheon to Tancred
- Corrected name of Andrick Blacktyde to Andrik
- Corrected name of Roland Florent to Ronald
- Added wives of Lord Kennoth Bracken
- Added children of Lord Mason Caswell
- Made Sebara Selmy and Faron Tarly marry at earlier date
- Added children of Lyonel Hightower and Samantha Tarly
- Added siblings of Borros Baratheon: Orys Baratheon, Maelane Baratheon and Tarwen
Storm
- Added Caythan Baratheon, son of Sarmion Baratheon and Lyrissa Hightower
- Added Omrys and Malarra Baratheon, children of Jonald Baratheon and Marenda Selmy
- Added Elyanna Baratheon, missing daughter of Lord Corwen Baratheon
- Updated Darklyn, Rosby, Massey, Royce, Piper, Mallister, Smallwood, Prester,
Westerling, Connington, Fell, Swann, Dondarrion and Qorgyle family trees based on
Blood of Dragons
- Added Eldred Arryn, older brother of Lord Donnel Arryn and married him to Jeona
Tyrell to prevent Arryns inheriting Reach when Leo Longthorn gets killed in
Blackfyre Rebellion scenario
- Donnel Arryn instead is married to random Tollett
- Made Orin Coldwater Lord Commander of the Kingsguard after death of Raynard
Ruskyn
- Added "Bloody" Brus Bracken and his wife Gisella Prester
- Added Estyn and Rosalei Peake as children of Unwin's brother
- Added Quinlan Qorgyle, husband of Princess Coryanne of Dorne and grandfather of
Maron and Myriah Martell
- Added Senara Santagar, Lady of Spottswood and wife of Cadan Martell, uncle of
Maron and Myriah Martell
- Added Alys Swann, cousin and wife of Lord Arion Baratheon
- Added Andron Buckler, Bonessa Swann, Andria Buckler, Amaena Velaryon, Colton
Buckler, Endros Buckler, Hector Buckler, Elaena Buckler, Aurana Buckler, Athan
Buckler, Aloran Celtigar, Jenette Celtigar, Jarella Celtigar, Edmyn Celtigar,
Malion Waters, Taric Rogers, Malcolm Rogers, Gilard Storm, Tostyn Musgood, Brianne
Ruthermont and Alard Frey from Blood of Dragons
- Updated House Qorgyle based on newest info from Blood of Dragons
- Added Myles Mooton and Fulk Staedmon, knights of the Kingsguard from Blood of
Dragons
- Added Lenylla Rosby, Jorone Rosby, Irwen Rosby, Belard Rosby, Holtyn Rosby,
Sallei Rosby, Cynthea Bywater and Emmett Buckler from Blood of Dragons
- Added Elrone Darklyn from Blood of Dragons
- Added killer flags from Blood of Dragons for Gerald Fowler and Nestor Sarsfield
- Added Samara Sand from Blood of Dragons
- Added bastards of Rhodry Martell from Blood of Dragons
- Finished updating dornish families based on Blood of Dragons, all major dornish
houses reworked
- Gave Aisling Ryswell from Blood of Dragons greensight trait
- Gave Sarmion Baratheon from Blood of Dragons tall trait
- Made some characters from Blood of Dragons master warriors. Namely: Josten Arryn,
Aleyn Florent, Jaesin Lannister, Rhodry Martell and Aimery Fell
- Added Addison, Durance and Laren Darklyn from Blood of Dragons
- Added parents and twin sister of Wild Wyl Waynwood from Blood of Dragons
- Added Manwoodys, Ullers, Allyrions, and Gargalens from Blood of Dragons
- Added Yronwoods, Wyls, Fowlers and Tolands from Blood of Dragons
- Added Rickard Lannister and his descendants
- Added Maenylla and Jaenessa Connington
- Added Delanna Vance of Atranta, wife of Kalam Marbrand
- Added Josmon Mallister, Maria Lothston and their children
- Added Alessa, Rorran, Andrian, and Arbert Mooton
- Added descendants of Jeron Ryger
- Added Flora, Anton Piper
- Added Evalyne Tarly, second wife of Lord Armaund Fell
- Added Leobar Corbray and his wife Elina Redfort
- Added Galtry Stone, bastard of the Redfort
- Added Edrise Redfort, wife of Brandon Royce and their children
- Added Vanora Martell, sister of Maron Martell
- Added Erron and Walton Smallwood
- Added Molianne and Patrek Tully
- Added Idona, Merik, Lanalla, Beriona and Jane Waxley
- Added Calynne, Ermond, Hormond
- Added Argett Prester nad his daughters by Celyria Farman
- Added children of Garren Farman and Jamylla Reyne
- Updated Swyft family tree tree based on Blood of Dragons
- Added Edrina Bettley, wife of Ser Taran Prester from Blood of Dragons
- Added children of Edrina and Taran Prester from Blood of Dragons
- Added children of Ryone and Orson Baratheon from Blood of Dragons
- Added Lena Ashford, wife of Lord Jareth Fell from Blood of Dragons
- Added Elia Ashford, wife of Ammon Fell from Blood of Dragons
- Added more Carons from Blood of Dragons
- Updated Caron, Grandison, Mertyns, Staedmon family tree based on Blood of Dragons
- Updated House Bar Emmon, Buckwell, Fossoway, Roxton and Crane based on Blood of
Dragons
- Added Morald Osgrey and Sylvia Osgrey from Blood of Dragons
Balance:
- Increased suzerain opinion boost of tributaries defnding in wars, to increase
chance of them answering calls to arms.
- Made some minor tweaks/fixes to envoy loan recovery (less spammy for top lieges)
- Slightly decreased rate at which people gain weight
- Added a cooldown on White Walkers reinvading if defeated, but walkers on other
continent are not
- Decreased strength of Eastern White Walkers
- Put a hard cap on total White Walker levy strength
- Made it more likely for rulers to aid against White Walkers in shattered realms
- Valyrian steel now always passes to an heir if they are a child, even if they are
of a different dynasty. Inheritance will now also prioritise non-matrilineally
married males.
AI:
- Refined High Septon excommunication logic
- Made High Septon less likely to excommunicate children if they like their parents
- Ironborn now only usually faction for elective in Kingdooms where kingsmoot would
be in effect
- Updated AI mega war dragon logic
Map:
- Fixed Hyrkoon base value buildings in Pre-Doom bookmarks
- Added different title colours to Valyria
- Renamed d_esgaroth to Butterwell
- Added small shipyard castle building to Fair Isle and Sweetport Sound and city
building to Sharp Point and Claw Isle
- Removed ghanan gold mines map objects from Sunset Sea
- Made d_kayce empty, Presters, Kennings and Plumms are now sworn to Casterly Rock
directly
- Swapped Ruthermont and Hardvale provinces as Hardyngs are canon vassals of
Waynwoods
- Removed d_rainwood from Wyldes, making Davos Seaworth first Lord of the Rainwood
- Added house Scales and located it in empty barony in Dragonstone since they
survived from Jaehaerys to Stannis
- Since Herstons are no longer in charge of c_lockport, name of capital castle was
changed from Herston Hall to Horpe Hall
- Added new barony in Appleton - Appleton Keep
- Stricklands are now counts of Appleton (renamed properly before Blackfyre
Rebellion) and dukes of Blueburn before they were exiled
- Placed Darrys in their previous location near Bay of the Crabs
- Move Deddington to vassals under d_riverrun
- New high lordship: Willow Wood in place of where was d_darry previously
- Made Rygers high lords of Willow Wood until their defeat in Robert's Rebellion
and loss of their land
- Added house Corne, vassal of House Bourney
- Moved Chyttering Brook into former Wendwater location and made Wendwaters their
vassals
- In place of Chyttering Brook added Great Fork province, with new House Bourney as
ruling family
- Swapped holdings of Stackspears and Viakrys - Vikarys are only landed knights
while Stackspears are full lords
- Changed name of b_Northfield to Risley Glade, as we now know how castle of
Risley's is named
- Made lord Kellington and lord Wylde vassals of Davos when he gets promoted to
lord of Rainwood
- Ghiscari Wars and Andal Invasion, holy sites for the Seven are in Essos, holy
sites for Old Gods are less North centric
- Added a Woodfoot dynasty and gave them control of Bear Island in Ghiscari Wars
- Separated Lhazareen lands from e_ghiscar so unified Ghiscari can't just dejure
them
- Added house Cobb with ancient history and castle under Mullendores in Uplands.
Also Harys Cobb, one of Stannis' knights
- Added House Weatherwax, and landed them in empty castle as vassal to Graceford.
- Added House Rodden, and landed them in new castle in Torrentpeak as vassal to
Ambrose
- Created barony for house Woodwright
- Added house Moss to the game and placed them as lords of Sea Dragon Point
- Removed d_ashemark from Lorches in earlier starts, they were never listed as
lords, Lyonel Lorch who fought Maegor was landed knight
- Added barony for Orkmont Goodbrother branch, previously held by Hoare's as they
lack one and they were supposed to be from Orkmont
- Gave Spicers castle in Castamere county as they were made "petty lords" by Tytos.
Postponed house founder's death so he lives long enough to be rewarded with Reyne
lands
- Added house Brownhill and their castle on Cape Wrath (Blue Grove) with some
random dynasty members as holders
- Added barony in Casterly Rock for Heatherspoons as they were landed knights
- Patrek of King's Mountain gets lands in Stormlands and he loses it when his liege
sides with Joffrey
- Felwood is now sworn to Wendwater when it is not needed to be sworn directly to
Baratheons
- Added Lord Sweet and his lordship as barony in Sharp Point
- Added House Belgrave as petty lords, vassals of Rosby
- Added House Dutton and House Crayne as petty lords, vassals of lord Redfort and
lord Royce. They are generated like dornish barons, so its just a placeholder.
- Added Woodhull, seat of house Woodhall as barony on Paps
- Since there is house Stonecrab in the files and it looks like its designed to
rule Stonecrab Cay, it was gaved to their patriarch
- Grassy Vale nerfed to 4-tier castle, Ashford nerfed to 3-tier castle, Hightower
upgraded to 5-tier castle
- Harlaw Hill and Ten Towers upgraded to 4-tier castles
- Added houses Dutton, Crayne and Woodhull with history chracters to cover 304
gameplay years
Misc:
- Prevented Valyrian religion characters from taking concubines (new vanilla
hardcoded restriction on religions with polygamy)
- Characters that join merc companies now move court rather than change host
(vanilla fix which seems unnecessary)
- Kidnapped characters can now be brought to trial
- Re-added random 'Unknown Dragon' parents to dragons, to ensure the game engine
does not cull them (until the culling is fixed by Paradox)
- Removed illness status from lovers_pox (it cant be cured, and illness status
prevents events/decisions which lovers_pox doesnt warrant)
- Reduced number of cultural andal westerosi names
- Added more westerosi dornish names
- Changed description of House Reyne bloodline to make it less generic
- Made some order in crownlander dynasties files and moved noncanon dynasties away
from canon ones
- Added peace requirement to "Vassal asks for Lord Paramouncy" event to postpone it
until Megawar is finished.
Internal Scripting:
- Replaced instances of health_traits condition with other appropriate conditions
- de_jure_liege_or_above is a broken trigger in vanilla. Replaced it with
de_jure_vassal_or_below as much as possible.
- Added universal_cb_restrictions_trigger scripted triggers
- Added a strong_seed_block trait, which blocks historical characters from having
their appearance changed via bloodline (e.g. sand snakes)
- Cleaned up some unnecessary files in CoB database
Bugfixes:
- Made some validator fixes
- Fixed problem where AI members of any society (including the citadel) were
frequently challenging random characters to duels to the death (bad vanilla event
trigger)
- Added a workaround for vanilla bug where children born to dead fathers had the
wrong dynasty
- Fixed up Aegon's Conquest
- Betrothed females no longer get AI marriage evaluation until the marriage
actually goes through (cannot distinguish between matrilineal and non-matrilineal)
- Fixed up Nights Watch succession. (The displayed heir may still be screwy, but
there should be no random game overs)
- Fixed Flea Bottom not being upgraded by special king's landing decisions
- Fixed legitmised bastards not being given their father's bloodlines
- Fixed cuckold bastards sometimes taking on dynasty/bloodlines of cuckolded father
if actual father died before their birth
- Pregnancy events should no longer trigger if pregnant wife is exiled or carrying
child of someone else
- Day 0 randomly generated black brothers should now have mothers correctly set
- Fixed Targaryens sometimes being generated a third valyrian sword in pre-doom
bookmarks
- Prevented council firing messages/opinions from occuring on day 0
- Fixed being able to demand artifacts from the Night's Watch
- Fixed case of sometimes not being able to take loans
- Fixed loans from minor banks never being repayable
- Fixed repentance decision sometimes not working
- Fixed error where there was random Flint and Tully generated as leaders of
mercenary companies
- Fixed dragonpit tooltip
- Fixed valyria archon invasion mission targetting ruins
- Added failsafe to sword quest dragon companion battle
- Fixed courtiers not being fried in siege of fires
- Renaming a dragon now renames their whip
- Fixed Senior triarchs without a party not being able to join one
- Fixed dragons being valid heirs on day 0
- Fixed ice handover in event of Robb victory in ACoK
- Wildlings can no longer join the Citadel
- Fixed duplicate dragon whip bug
- Fixed duplicate feast events when selecting food from a cook book
- Fixed no trait appearing for holders of Seafoam upon their death
- Fixed Laughing Storm betrothal event being cancelled after a few days
- Fixed finished colonies in the Dothraki Sea being destroyed by maintenance event
- Added failsafe event for if the blacksmith dies during valyrian steel reforging
- Fixed valyrian steel quest sometimes not finishing if the companion dies early
- Fixed ruler designer dragon rider trait not working
- Fixed blank maintenance.70 event being visible
- Fixed issue in unoccupied_events.txt with Gorosh and other sothoryoys provinces
from Ghiscari Wars
- Added new Norvos monastic setup to all submods with active Norvos
- Fixed artifact title heirloom system sometimes not working
===============
Version 1.8
===============
- Added a 'Ghiscari Wars' submod
Artifacts
- Added many artifacts from More Artifacts submod by marowa
- All ancestral high value artifacts can now be reclaimed via diplomacy/war
- Reforging valyrian steel is now a decision you take by right clicking on your own
portrait to select the particular artifact
- The AI may now sell artifacts
- Added a dragon whip artifact that tracks each dragon's historical riders via it's
holder history
- Seizing artifacts from a prisoner for no valid reason now incurs tyranny
- Added a linking anscetor to connect the Emperors of Old Ghis to Grazdan the Great
- Moved Grazdan the Great 1000 years further back in the timeline than he was set
at in all history files
- Fixed Septon Chayle and Maester Luwin serving in wrong courts
- Jory and Hallis Mollen are now captains of Winterfell Household Guard
- Added Alyn, captain of Ned's Household Guard in KL after Jory
- Added Fat Tom, captain of Ned's Household Guard in KL after Alyn, and his son
TomToo
- Added khals Moro, Jommo and Ogo from AGOT Book and Motho from ADWD
- Khal Drogo is now allied with khals Moro and Jommo as according to AFFC Appendix
- The Northweald high lordship is now vacant, so that the Royces can more easily
retain overlodship of Coldwater Burn
- Added Qhored Hoare and House Justman as playable characters at the start of
Rhoynish Wars. Ironborn at the peak of their power under Qhored at this time.
- Added DNA and Properties for Ser Cortnay Penrose
- Added "malnourished" trait to imprisoned Theon
- Fixed date of Theons mutiliation. It was tied to his conquest of Winterfell, now
its tied to his imprisonment
- Corrected Harwood Fell's death date
- Stannis gets malnourished trait on the day they gets to Crofter's Village.
Currently unseen ingame, as there isn't scenario after 300.3.1
- Corrected Siege of Riverrun starting date to be after Purple Wedding. Not sure if
it was troublesome bug but it was set to 299.3.3 (Clash of Kings scenario) when
both Edmure and Tommen were unlanded
- Added fine armor artifact for Jason Mallister to represent his Hand's Tourney
indigo-silver armor.
- When Renly dies, his green Armor is transfered to Garlan
- Added Jyck and Morrec, Tyrion's AGOT bodyguards
- Added DNA and Properties for Ser Meryn Trant
- Changed 2.11 starting point for Stannis and Renly to be close to Storm's End
- Fixed gaps in character/title history for House Ball in all submods
- Fixed errors in Stark history in Andal Invasion
- Made House Ryder the kings of the Rills in the Ghiscari Wars
- Added new Iron Isles/Gey King history to all the submods
- Added a Wyl-Cafferen/Oakheart/Baratheon blood feud
- Fixed up trait history for characters with disallow_random_traits (thanks to
tiranasta)
- Fixed gaps/errors in character/title history for Houses Rowan, Royce, Peake
throughout all submods
- Added the Pentos/Tyrosh war in 8055 from Fire and Blood
Balance:
- Increased tax from YiTish base value buildings
- Night's Watch is now more quick to call for aid against wildlings if needed, and
can now call aid against lower tier wildlings
- When the Nights Watch is resotred its levies are replenished
- Aegon now returns crownlands vassals to kings he fails to conquer
- Aegon must now conquer at least 3 kingdoms in order to succeed and choose a
capital
- Reduced supply limit reduction from conscripting ships
- Fear now provides defensive plot power
- Revised facing dragon conditions when liege has called for riders
- Concubines should now be far less murderous
- Added a cooldown on moon clansman invasion
- Made northern melees less deadly
- Realms on the same trade route are now more likely to help eachother if attacked
by nomads
- The price of dragon skulls now depends on the age at which the dragon died
- It is no longer possible to press claims on the Most Devout title and othe
religious head titles
- Free Cities can now only request tributary status in a Freehold, and not a feudal
Valyrian empire
AI:
- Scripted custom AI for vassals joining tyranny wars (stops illogical mass
rebellions)
- Landless characters with tame dragon ambition are more likely to travel to find
one
Map:
- Improved some province names in N'ghai region
- Added adjancencies between provinces in Ibben
- Trade route now goes through Goggosos in pre doom bookmarks
- Fixed the Great Sand Sea provinces being set as ocean in the pre Doom map (it was
a valley not a sea)
- Changed the names and the size of the provinces within the Sand Sea on pre Doom
map to account for bookmarks with intact Hyrkoon
- Added geographical regions for Massey's Hook, Kingswood, Rainwood, Dornish
Marches, Red Mountains and isles of Jhala, Walano and Ib
- Corrected geographical placement of Sherrer, Wendish Town, Stone Mill, Nutten and
Riverbend in Riverlands
- Added town of Mummer's Ford in Pinkmaiden
- Gave kings landing holdings appropriate pre conquest names
- Fixed Sar Mell not being a ruin when it should be.
- Century of Blood submod uses pre-Doom trade routes to include Essaria and
Gogossos
Misc:
- Renamed the months of the year
- Added a family titles entitlement game rule
- Expanded AI marriage correction game rule to include more options
- Added an option to dragon taming game rule that disables dragons completely
- Characters with dragon horns can now tame dragons when game rule is set to
valyrian only
- Optimised family/vassal request events
- Changed how chronicle is maintained (hopefully this will fix the issues with it)
- Converted Sisterman Lady of the Waves event into a decision
- Honorable and deceitful are now opposite traits
- Changed composition for some canon merc companies (Second Sons, Long Lances,
Stormcrows)
- Removed world blood feuds list (currently broken by hardcoded vanilla bug)
- Rhoynar no longer have access to first night laws
- Cached various traits, to allow them to be elective candidates in the next patch
Internal Scripting:
- Added a check_for_defunct_culture_effect scripted effect, which checks if a
created character has a defunct culture and changes it (e.g. old ironborn to
ironborn)
- Added a wildling_culture_trigger scripted trigger
- Added can_usually_eat_people_trigger and is_animal_trigger scripted triggers
- Added a practices_incest_trigger scripted trigger
- Copied old muslim portrait elements into mod for use with mod portrait sets that
used those elements (muslim_old)
Bugfixes:
- Nomads can no longer freely marry any religion
- Valyria setup now works in shattered realms
- Fixed issue with Sar Mell in unoccupied_event.txt
- Fixed Crabs Shore, Crows Barren and Darkmoor not being sworn to the Vale in
Rhoynish Wars
- Fixed some duplicate character IDs in btw_anscestors file in all bookmark submods
- Fixed House Verezys patrician title still being assigned to Kastaryen dynasty in
pre Doom submods
- Fixed the Darklyns not holding their titualr kingdom title in Rhoynish Wars
- Fixed some history issues with Skagosi titles in all bookmark submods
- Fixed Mavlys province being Volantene culture in Andal Invasion and Rhoynish Wars
when it is part of Chroyane
- Fixed west valyrian cleanup event in d_redmountains spawning Stone Dornish people
in Andal Invasion and Rhoynish Wars before that culture exists
- Fix- Fixed patrician relatives marrying via event cancelling marriage a few days
later
- Fixed Maegor's wives
- Fixed issues with character/title history for House Greystark
- Fixed Yellow emperor invasion resolution on war invalidation
- Fixed Westerosi rulers being able to choose learning focus for themselves if
liege was Valyrian
- Fixed Manderly-Peake feud
===============
Version 1.7.1
===============
- Updated mod for 2.8.3.2
Balance:
- Added a cooldown on white walker invasions
- Reduced tax income from winery
AI:
Map:
- Wineries are now possible to be built in Butterwell, Riverspring, Pentos,
Andalos, Lys, Volantis, Volon Therys, Valysar, Selhorys, Myr, Qarth, Naath,
Southern Yi-Ti and Tall Trees Town
- Leng isle have now gold mines
Misc:
- Winter is now affecting movement speed of your troops
- Dany can no longer try to storm Kings Landing after a Robb victory if she is in
the middle of her eastern quest
Internal Scripting:
Bugfixes:
- Fixed problem with resolving a successful war for the dawn
- Fixed issue with Ice reforging, and missing description texts
- Fixed non-working moon tea
- Fixed commands to end wars to indirect vassals not working
- The children of consorts are now assigned the correct traits if the father dies
before birth
- Fixed holy man hire option
- Tweaked new duel engine calculations. Very high or very low duel skills should no
longer break the system.
- Fixed icons not appearing on sword quest tumbler options
- Fixed wonky game rule window
===============
Version 1.7
===============
- Updated mod for patch 2.8.2.1
Pre-Doom:
- Kingdoms with low crown authority can now be shattered by Andal invasions
- Added a cooldown after defeating Andal invasion where you cant be invaded again
for 10 years (unless losing heavily in a war)
- Houses Velaryon, Qoherys and Celtigar are now present in Targaryen court Pre-doom
- Added Mormonts to Pre-Doom scenarios. Also more likely to be given Bear Island
via landless house refuge event.
- Swords in Valyria now all have random names
- Fixed Rhoynar Dornish invasion game over
- The Targaryens now have Blackfyre/Dark Sister pre-doom
- Added a Valyrian Architecture building for pre-doom Freehold
- Fixed newly created valyrian free cities being revassalised shortly after
- Removed valyrian quest from pre-doom scenarios
- Fixed issue with House Justman existing before it should in Andal Invasion
- Valyrian Freehold can now use the expand realm ambition
- Added a Fall of the Greyirons bookmark in Andal Invasion, with special setup
event for the war
- Ironborn (that is the new culture) can no longer expel Andal settlers
- Added a 'Subdue Andals' decision, which ends the Andal invasions when certain
conditions are met
- Added a decision to expand Riverun in Andal Invasion submod
- The Andals may now attack the rest of Eastern Westeros if they stall in The Vale
- Any Andal adventurer that conquers Tarth may now take on the Tarth dynasty and
arms
- Expanded the Massey realm in the Andal Invasion
- Fixed Ibben base value buildings in pre-Doom bookmarks
- Removed Fall of Sarnor bookmark from Century of Blood (too many history issues)
- Tommen Lannister and his Valyria adventure are now available in the Hardhand
bookmark
- Added quick trait to Qorwhyn Hardhand
- Fixed dothraki setup in Pre-Doom bookmarks
- Made Valyria capital province more powerful
- Made some fixes to Pre-Doom game selection boomarks
- Fixed missing base value buildings in Mysha Faer and Aquos Dhaen
Wildlings:
- Revamped map of Beyond the Wall, including the addition of 6 new provinces
- Added Nightrunners and Ice River clans to Beyond the wall
- Base value buildings can now be built beyond the wall if controlled by a non-
wildling or thenn
- Adapted tribal buildings for beyond the wall
- The wildling invasion Cb now subjagates wildlings of lower tier
- Any ruler can now create The Beyond the Wall title
- Wildling horde is now slightly smaller and suffers some attrition. It is now also
disbanded if the king beyond the wall loses his title.
- Female wildlings may now sometimes have access to 'steal husband' decision
- Night's Watch deserter realms beyond the wall can now only be inherited by
characters with the wildling trait
- Deserters beyond the wall can no longer call the world to their aid against the
white walkers
- Wildling cultures now allow looting. Skagosi are now also 'seafarers'
Artifacts:
- Artifacts no longer disappear randomly on death. Instead added events where they
can be stolen or lost in a siege, with a chance of recovering them
- Added various dragonbone artifacts
- Added a dragon skull artifact
- Added valyrian steel daggers and arakhs
- Flayed skins can now be kept as artifacts
- Added a shade of the evening artifact which can turn your lips blue. Added it to
Euron
- Rulers who abdicate now also pass on artifacts
- Expanded the dynamics sword name system (now over 25000 possible names). Player
can now get these names via the manage artifact menu
- The Dawn artifact is now always present, but only the sword of the morning can
use it. It can now also be stolen.
- Iron Throne crown forging event can now also trigger for Emperors of New Valyria
Balance:
- Revised Ironborn Invasion CB, it now only targets coastal duchies. Ironborn now
have access to the expand realm ambition to compensate
- Made Khal of Khals decision more difficult to use
- Fixed slaves being mad at their owner for enslaving their bred offspring
- There are now at most 5 attempts on selling a slave before a cooldown comes in
- If an AI, Thenn troops in AFFC are now given to their liege
- Declarations of war now cancel non-aggression pacts and alliances
- Reworked religious revolts so they aren't pitiful most of the time. Strength is
now calulcated on the power of all rebellious provinces of that religion. Now also
triggers the mega war system in empires.
- Only epidemic diseases now prevent dragon taming, rather than any illness
- Loyal vassals now get upset if you execute/murder their liege
- Swords of the Morning who somehow change dynasty now return Dawn to House Dayne
upon their death
- Prosperity Reapers province upgrades now only last 30 years rather than forever
- Incumbent Triarchs will now always make final round of candidates if they fulfill
certain criteria
- Vassals split via mega war can now only continue external wars of conquest
against higher rank titles whilst the mega war is ongoing
- Befriend liege ambition now succeeds if opinion is 60+
- Most instances of scaled wealth effects now have a minimum and maximum effect
- Can no longer take hostile actions against a prisoner during their trial
- Independent counts can no longer be targetted by claimant adventurers
- Coalition event can no longer call in allies of the aggressor
- Can no longer appoint Kingsguard if Kingsguard is at war with the throne
- Family will no longer ask for spare counties from count tier rulers
- Sacrifice piety gain now scales with the rank of the target
AI:
- Congenital infertility is now applied on marriage instead of birth, to stop the
AI having magical powers to sense infertility
- Added Ai marriage maintenance to prevent marriages to people who cannot outbreed
- Updated AI Spy On decision logic
- AI is now very unlikely to pay more for a slave than what was recently paid for
them
- AI marriage maintenance now also happens on betrothal
Map:
- Swapped Woodmere and Wendwater
- Added a High Lordship for Redfort in the Vale
- Added a high lordship for House Butterwell
- Added a high lordship for House Penrose
- Tarth can now have 7 holdings
- Swapped Willow Wood and Lolliston, also made Willow Wood more powerful
- Added House Lipps as rulers in Crow's Barren
- Added house Shells to a barony in Plankytown
- The south-west Westerlands is now forest terrain
- Increased size of town in Vaith
- Riverspring is now more prosperous in later bookmarks
- Added a special building for Nefer
- Crackclaw Point now has marsh terrain
- Moved the Great Sand Road to dejure Samyriana
- Sar Mell and Sarhoy ruins are now Rhoynar
- The Three Daughters is no longer a dejure realm
- Hollard Hall province is now named Crown Keep after its destruction
- Changed name_tier of Farring Cross to baron, so Gilbert Farring is "Ser" instead
of "Lord"
- Changed name_tier of Brindlewood to baron, so Elwood Harte is "Ser" instead of
"Lord"
Misc:
- Added some spanish translations by zaxonemesis
- Revised combat rating scores. The score is now directly used in the duel engine.
- Added a few bookmarks from the More Bookmarks submod (including Blackfyre
Rebellions)
- Added the Lost Legion merc company
- Have 5 children ambition now only counts living children
- Tweaked liege decides inheritance event. Dynastic stability is now checked,
widows with no heirs have the title under appointment succession.
- In shattered counties mode newly created high lordships may now be renamed after
the creator
- Added tooltip prohibiting heritage child focus if a valyrian culture prevents it
- Dothraki khalasars are now dynamically renamed after their owner
- Added maintenance for sub-barony ruins
- Small shipyards can now be built in level 4 or above holdings
- Naathi religion now decreases revolt risk and has opinion boost with other
religions
- Naathi can now use true cognatic succession
- Naathi now lose piety for executing people
- Ibbenese now have an increased chance of ugly/dwarf/strong
- Blackfyres will now never switch to Targaryen via dynastic stability, and vice
versa. AI will also not switch if in a blood feud with target house
- Randomly generated pirate can no longer be cultures which are not seafarers (e.g.
dothraki)
- Tweaked event where Triarch invest in the city
- Added dynamic names for many buildings
- Young Griff and Blackfyre invasions now use landless king tier titles
- Hill clansmen lords no longer have 'The' as their title. Instead they can now
obtain special nicknames
- Harpy, Great Shepherd, Dothraki and Jogos Nhai can no longer have male priests
- The Aztec Empire is now known as 'The Sunset Empire'
- If Aegon chooses to conquer New Valyria, he now ahs primogeniture succession
Internal Scripting:
- Added a cultural_congenital_trait_chance_effect scripted effect
- Seperated from vanilla files the mod's .gfx files for decision icons, trait icons
and event pictures
- Added a female_get_masculine_event_trigger scripted trigger
- Added a is_unorganised_religion_trigger scripted trigger
Bugfixes:
- Fixed problem where sometimes rulers would be forced to abidicate when siring a
secret bastard which is obviously not theirs
- Fixed thralldom not being able to enslave PoWs
- Fixed CTD caused by wierd dothraki merchant republics
- Fixed royal privilege events triggering for alliance and monastic feudal
governments
- Black Brothers can no longer be trial champions for non-black brothers
- Unlanded rulers can no longer be called to arms against the white walkers
- Fixed nomad titles being destroyed by titular title maintenance event
- Men without the proper equipment now usually understand why they have no children
yet
- Fixed Great Sand Sea before the Doom
- Fixed not actually getting the enemies sword when defeating them in a duel after
looting their location
- Can no longer complain to liege about small children blackmailing you
- Inaccessible kingsguard can no longer get drama event
- Fixed some issues with random generation of children and siblings at game start
- Fixed case of looping warden events
- Ruins can no longer build tradeposts
- Fixed exploit where Triarchs could appoint more than one extra Triarch for Life
- Can no longer visit the chamber of a giant
- Fixed problem with Yi Ti commander adventurers alway targetting the Emperor
- Fixed a CTD caused by nomad event
- Fixed rare repeating grandmaster event bug
- Fixed mega war bug where vassals of foreign empires could be vassalsied when
another empire was conquered
- Fixed bug where Young griff would be generated a random wife when controlled by
the player
- Fixed selling of slave from camp exploit
- Fixed Sumbyar ruin
- Made some interface file fixes
- Fixed 'The Dorne' problem
- Made some large character/dynasty ID event fixes (thanks to the mystery guest)
- Indepedence wars are now properly resolved if invalidated
- Fixed alchemist healing event
- Fixed issue with "Scarlet Emperor" special title
- Fixed typos in some names for Crannogmen and Ghiscari cultures
- Fixed Jaime's gold hand artifact
- Made some small fixes to funeral events
- Temporarily removed cold winds events with missing event text
- White walkers no longer have dynasty names
- Black brothers, kingsguard and other similar characters no longer get event to
help friends at war
===============
Version 1.6.1
===============
Pre-Doom Bookmarks:
- Added scripted events for the Rhoynar Wars, including great invasions, ten
thousand ships, and dornish-rhoynar melting pot event. Made some adjustments to
scenarios to take changes into account.
- Rhoynar now use Dornish base value buildings
- Added a special Martell-Nymeria inheritance, so that she can inherit as House
Nymeros without game over
- Overhauled the Andal invasions, including new special events and decisions
- Added andal cultural melting pot event
- Some archaic cultures now have maluses to troops stats
- Added Old Ironborn and Northman Andal cultures
- Added events concerning the founding of Lorath by the Boashi priests
- Added a seperate empire of Andalos title
- Added Robeson, the first High Septon
- Added bookmark to Andal Invasion for Iron Isles rebellion against the Greyirons
- Made some updates to Andal Invasion history, inlcuding adding more petty kings
and canon andal lords
Balance:
- Occupation warscore is capped to 75% in special Iron Throne claim cb against
attacker (you cant now instantly win war against Aegon VI by sieging his only
province)
- Made Rhoynar more likely to seek independence
- Landless adventurer king claimants can no longer legitimise themselves
- Vassal titular kingdom titles are now destroyed if the emperor liege does not
grant a royal privilege
- Valyrian archons can no longer ask for kingdom titles
- War for the Dawn no longer allows white peace
- Kingdoms no longer cost 40000 prestige to destroy
- If when a bastard is legitimised they retain a matrilineal marriage, their
children will no longer change to their dynasty
AI:
- AI will now not use slave raids if Emperor tier with multiple king vassals
- Added AI marriage maintenance for valyrians making them more likely to go for
silver haired brides
Map:
- Added LancelotLoire's fixes to the pre-Doom map positions file
- Revised trade routes, including adding a Rhoyne trade route
- Added a city barony to Hardhome before year 7700
- Updated the setup for Harrenhal and The Twins in the Andal invasion
- Removed the strait between The Sisters and the mainland
Misc:
- Nomads can no longer use Business or Scholarship focus (most events made no sense
for them)
- Added a special 'outlaw' government for the Brotherhood Without Banners, so that
they can raid again
- If the kingsguard somehow exists when iron throne is not active, it should now be
disbanded
- Added dyansties for some pre-doom cultures
- Made some adjustments to traditional dynastic claims to take into account pre-
doom bookmarks
Internal Scripting:
- Added an effect in title history for titular kingdoms with unique titles on
startup
- Added a make_province_ruin_effect scripted effect
- Game setup events should now always trigger (moved from c_the_citadel to
e_rebels)
Bugfixes:
- Made many validator fixes
- Added missing localisation for "Bronze King" title
- Fixed Century of Blood dragon portrait bug
- Fixed Nymeria appearing as a man on the era screen
- Fixed Rhoynish Wars kingsguard bug
- Fixed New Gift being given to NW during submod
- Added some missing localisation for the pre-doom submods
- Fixed some issues with preDoom stepstones title history that was causing problems
- Brindlemen should no longer randomly appear
- Added missing valemangfx entry
- Fixed holding base value improvements costing nothing
- Fixed wedding decision
- Fixed Orys-Argella event
- Fixed Aegon being able to forge another crown in the conquest. He will now also
take crowns off vanquished kings
- Fixed house customiser cadet events
- Fixed lost Arya & Sansa not being findable
- Fixed Dany Xaro tangent not being available
- Fixed dynamic iron throne crowns not having correct names
- Fixed mega war wierdness with Robb's wars
- Fixed dornish spear and other special weapon forging
- Fixed artifact renaming, can now only be used by duke tier or higher
- Removed view artifact history option (too buggy)
- Fixed dragon egg trait not being converted to an artifact when selected in the
ruler designer
- Fixed barony ruins being vassalised by vanilla fix maintenance
- Fixed Wayfarer's Rest not returning to Riverlands after Durrandon/Teague war
- Fixed up Aurion's events
- Fixed brindlemen out-breeding prohibiton
- Babies and infants can no longer help or be taught by weaponsmiths
- Fixed Sansa/harry the Heir events
- Fixed Crownlands being present in Andal Invasion
- Fixed wrongly getting suspected kinslayer trait when burning down a castle with a
dragon
- Fixed odd flavour events that sometime appeared when learning from a wisdom in
the alchemists guild
- Adjusted anachronistic war ambition events pre-doom
- Fixed being informed about irrelevent landless adventurers/revolters (apparently
they count as being at war with everyone in the world :/ )
- Valyrian steel quest tangent going to a doomed valyria can no longer happen in
pre-doom bookmarks
- Fixed some ruins causing CTDs in pre-doom bookmarks
- Added a workaround for vanilla bug causing split vassals in mega wars to dislike
you for being fired from the council
===============
Version 1.6
===============
- Updated mod for 2.8
Jade Dragon/2.8:
- Integrated some DLC falvour events and event pictures
- Integrated vanilla write book events
- Applied new monastic government to Norvos to make them playable
- Applied new vanilla kinslayer system, also added a suspected kinslayer trait
- Adapted JD hiring chinese strategist events to the mod
- Linked maesters with the new teacher title
- Added the new vanilla vassalisation casus belli
- Andals can use force vassalisation against First Men
- Added the new vanilla unjust war CB, game rule is defaulted to off
- Yi Ti culture now puts dynasty name before first name
- Added a special tributary type for the Sarnori mechanics
Artifacts:
- Valyrian steel swords now use the artifact system. Added a portrait indicator for
owners of valyrian steel artifacts. Traits retained for dead characters for history
purposes.
- Added the option to view the past holders of valyrian steel artifacts
- Added a decision to seize ancestral valyrian steel from prisoners. Also added a
game rule to allow the seizure of any valyrian steel
- Dragon eggs are now artifacts
- Added dragon horns as artifacts that are very useful for dragon taming
- The player can now rename most atrifacts (converted the 'destroy artifact' button
into a 'manage artifact' button)
- Added an option to sell an artifact
- Added new portrait layer that displays equipped canon crowns
- Converted flagships into artifacts
- Patrician flagship feud event now uses flagship artifacts
- When the AI obtains a generic valyrian steel it will now be given a dynamic name
- Artifacts are now transferred after an interregnum council
- Added a fire sword artifact
- Added arakh, crystal sword and daaario's ladies artifacts
- Dynamically forged Iron Throne crowns are now named after the first holder
- Added more crowns, weapons, book and other misc artifacts
- Added a special event for colonising Old Ghis
- Fixed Royce Bronze Armor
Alchemist Guild:
- Erudite characters can now join the Alchemists Guild
- Boosted chance of AI characters joining the Alchemists Guild
- Fixed shortage of Wisdoms in the Alchemists Guild
- Added a warning for the player when they cannot receive missions from The
Alchemists Guild
- Alchemists will no longer ask to go to The Citadel for training
- Alchemists will no longer volunteer for the Night's Watch
Balance:
- Made some revisions to siege capture events
- Boosted chance of North/Vale AI getting a claim on The Sisters during the canon
conflict period
- Some casus bellis no longer give 100% war score when capturing the enemy
- Revised conditions/AI for someone stealing the throne from a nominated female
heir, player will no longer be forced into this
- A sub-vassal can no longer declare independence from a dejure liege
- The restriction on attempting to tame a dragon in a province owned by a dragon
rider now also applies if the owner is a dragon riding dynasty (meaning the dynasty
head is or has been a dragon rider)
- Yellow Emperor invader can no longer have a dragon
- A regent must now have some sort of claim/justification for stealing the throne
via event. Now also incurs dishonour.
- Lowered opinion of spouse threshold for becoming a widow
- It is now harder for females of an agnatic culture to go on a landless adventure
- Deaths in trials by combat are now slightly less likely
- Rebalanced prestige/salary of all council and honourary titles
- Added ticking unoccupied warscore to several casus bellis
- Wildlings joining defensive coalitions is now less likely
- Added a defeated major revolt modifier that gives fear, and prevents most rulers
from joining factions against rulers with high fear
- Pirate realms inherited by non-pirates now break up
- Unlanded dragon riders may now sometimes reject marriages
- If a wildling king is defeated during an invasion their realm may now shatter if
they have insufficient prestige
- Night's Watch, kingsguard, dragons etc can no longer be invited to court
- High rank rulers now start with more prestige at the start of the game
- Adjusted trial by combat champion requirements
- Nomads can no longer seek raiding redress
- Decreased chance of making friends at feasts
- Pressing the claim of a courtier now results in a non-aggression pact
- Dragon riders can now always use fabricate claim on liege title plot if liege is
not a dragon rider
- Reduced martial gain from dragon rider trait
- Made tourney winners pursuing related queens of love and beauty less likely
- The traits of a child's educator now has an effect on what childhood traits they
may get (Conclave DLC)
- Immortal characters will no longer become infirm, blind or incapable
- Estimated duel skill now effects trait cost in ruler designer
- Rulers can now surrender to emancipation war declarations
- The player now has the choice on whether to usurp a nominated female heir
- All province modifiers that effect build time now also effect colony completion
time
- Added some restrictions on when the vengeance CB can be used
- Made Danny Flint event less likely
- Increased fort level siege assault cap to 10
- Added a 5 year opinion boost for characters who have won a kingsmoot, which also
allows use of the ironborn invasion CB regardless of loyalists. Zealous trait also
now allows this CB
- Ironborn with certain traits are now more likely to join loyalist factions of a
liege who can use the invasion CB
- Made some adjustments to Euron's start in AFFC so that his vassals like him more
- Liege's can no longer command a vassal to stand down if they are imprisoned by
them
- Night's Watch deserters can no longer call for coalition aid
- Rulers at war with the faith will no longer get the option to join the Warrior's
Sons
AI:
- Rulers are less likely to join coalitions for foreigners or for wars between
minor parties
- Adjusted AI dragon intimidation. Will now never declare war on a strong dragon
rider unless overwhelmingly more powerful.
- Added some more AI restrictions to some plots
- AI use of field of fire decision is now triggered by event, to ensure they use it
in good time
- Improved AI logic for accepting to be a trial champion (less likely to fight own
relatives)
- Improved AI post mega war punishment logic
- Characters with the tame a dragon ambition may now actively seek a dragon to tame
- Expanded AI traditional naming system to include more great houses
- Made some adjustments to faction AI
- Ai is less likely to kidnap random young women
- AI regents may now fire their liege's councillors
- The AI should now never transfer vassalage of The Kingsguard
Map:
- The Three Sisters now use Iron Islands base value buildings (renamed)
- Can now build base values in colonised nomad lands
- Added a Volcanic Activity building to Shadowlands, Marahai and Valyria which has
same effects as the Dragonmont
- Sothoryos wealth buildings can now be built in Goggosos
- Fair isle is now directly sworn to The Westerlands
- Adjusted base values of some westerland holdings (including weakening Fang Tower)
- Re-arranged some Stormland provinces
- Fixed flea bottom shipyard
- Removed the basilisk islander culture. Basilisk Isles now have random cultures in
a similar fashion to The Stepstones
- The Isle of Lice is now an inhabited island in the Basilisk Isles
- Added more holdings to Trader Town
- Increased supply limit in jungle provinces
- Removed adjaciency beetween Holyhall and Inchfield as the first one is not
bordering Mander
Misc:
- Made some optimisations based on event trigger frequency data
- Ruler designer bastards are now given a bastard nickname if possible
- Random high valyrians are no longer kept before 8050, instead they are converted
to West/Essosi valyrian culture
- The high valyrian cull now changes culture/appearance/name of invalid high
valyrians instead of killing them
- Made effects of harvest feast event clearer
- Reinstated ursine shenanigans
- Claimant adventurers now have title rank and style befitting their target. Can
now also use dynamic COA
- Tweaked notch draw loose event
- Added many dynasty names by damocles
- Added missing defined barony to Lannisport
- Revised ransom offer events
- Asabhad is now in the Yi Ti culture group and uses a mix of Hyrkoon and Yi Ti
gods
- Added council voting on forming/breaking alliances/pacts
- Prohibited mythical characters from plots/ambitions
- Added many scripture names for religions
- Added some improved culture name sets by Damocles (Wildlings, valyrian, free
cities, dothraki, ibbenese, summer islander)
- Added maintenance culling large white walker courts
- Added a maintenance event for Dany's quest fixing any breakages in the event
chain
- Made dragontamer nickname less prevalent
- Missing characters are now considered inaccesible and are infertile
- Made some adjustments to Nightswatch / white walkers calls to arms
- Hunt subversives job action is now disabled if devil worshippers are disabled
(there is nothing to hunt)
- Made it impossible to hold claims on many special titles
- Changed Rose and Lion automatic join-to-war to ten years alliance beetween Mace
and Joff so Mace is now called to arms by Joffrey to both anti-Robb and anti-
Stannis wars. Only if started while Renly is alive.
Internal Scripting:
- Added a is_smart_incl_genius_trigger and is_dumb_incl_imbecile_trigger scripted
triggers
- Added a is_old_gods_religion_trigger scripted trigger, which checks if a
character is any version of an old gods religion
- Added a can_assign_admiral_trigger scripted trigger
- Changed internal dragon culture code to dragon_culture (to avoid clashing with
cached dragon trait)
- Adjusted how tyranny is applied, using new on_tyranny_gained_tyrant_only on
action
- Put dragons in their own culture/religion group
- Added a stillbirth_chance_effect scripted effect
- Updated increase_red_god_magic to use if, else_if, else structure so it can be
used without exiting an entire effect
- Removed all instances of NOT = { has_global_flag = pre_conquest_scenario } and
replaced with start_date = 8000.1.1
- Added a true_valyrian_culture_trigger trigger (high, west or essosi valyrian)
- Optimised many decisions using new ai_check_interval option
- Removed much AI yearly slavery and wildfire maintenance and merged it into
decisions (using ai_check_interval)
- Added some more conditional tooltips to various things
- Added ai = no pre-trigger to many decisions
- Utilised new death_effects and lose_effects in several minor titles
- Implemented show_only_failed_conditions = yes to some decisions
- Implemented dynasty = actually_culture to various create_character effects
Bugfixes:
- Starks can no longer savage a dragon to death in their sleep
- Dragons can no longer be burned at the stakes as apostates
- White Walkers will no longer visit your brothel
- Fixed pirates sometimes being able to invade kingdoms
- Adjusted ruin maintenance eto ensure ruined flags are always present
- Novices exiled from The Citadel now lose maester education modifier
- Fixed destroying your own flagship when liberating your capital in a siege
- Removed buggy dynasty claim plot
- Fixed receiving carousing invites from a dead person
- Fixed Ai not picking a syncretic faith
- When a character converts they now lose their syncretic faith
- Fixed overthrow monarchy resolution in Norvos
- Fixed bug where if senior Triarch lost election and was only left with their
family palace they would lose this palace within a day
- Fixed slave labour modifiers not applying to family palaces
- Fixed CTD when changing character caused by missing councillor map graphics
- Kingsguard at war with the king can no longer be used in trial by combat or
battlefield/plot protection
- Fixed special Robert's Rebellion interregnum
- Fixed religious revolt leaders sometimes usurping patrician family palaces
- Paranormal devil worshipper maluses can now only occur when magic has returned to
the world
- Fixed r+l parentage decision not working in some cases
- Immortal resurrected characters can no longer die of old age
- Infants can no longer gain personality traits from feast/siege events
- Fixed Nightsong not being seized by Stannis when he wins the Iron Throne
- Fixed instance of broken legitimise daeron the good decision
- Fixed hacking off limb to cure greyscale never working
- Fixed duplicated inherited dragon egg exploit
- Fixed women getting reaving salt wife event
- Fixed looping cuckolding opinion bug
- Fixed Household Guard not working in patrician palace holdings
- Fixed some issues with 'republic' military commands
- Fixed bug where a baron tier patrician would lose their patrician status when
colonising a ruin
- Incapables can no longer become Azor Ahai
- Titular kingdoms with a unique title will be given that title on startup if the
kingdom is active
- Added missing localisation for event cold_winds.67
- Fixed Old Ghis not being a ruin in Cenutry of Blood
===============
Version 1.5
===============
Events, jobs, plots and decisions:
- Added many canon books as artifacts, and an event to buy them
- Added a glass candle artifact, with assocaited decisions/events
- Dragon riders may now move courts more often
- Added an event for wine cellars
- Enabled some regency decisions for when the regent has their liege imprisoned
- When Stannis wins the war for The North, the new Lord of Winterfell must choose
whether to convert and burn the Godswood
- Added an event where a Faith of the Seven high valyrian ruler may take on an
extra wife
- Added the remaining planned alchemist society missions/powers
- Unlanded husbands can now ask for dowries
- Disgruntled Blackfyres can now leave to join the Golden Company
- Added an event where a proud/ambitious lord can demand a commander title
- The Household Guard is now represented by a building in the capital holding. The
AI can now also build this building. Added some canon Household Guards to some
houses.
- Added more options to reward service
- Added an event informing old host when a claimant is invited to another court
- Added events informing the world of realms in interregnum or kingsmoot
- Added some missing religions to the renounce piracy options
- Allys and relatives of rulers who concede to faction ultimatums will now be
informed of the event
- Improved some vanilla trait_effects events
- Lowborn military commanders can now be raised to nobility
- Added an option for Aegon to accept the Storm King alliance in The Conquest
scenario
- When a family member asks for a military command you can now instead promote a
previously unknown commander
- The conscript merchant ships decision is now more readily available
- Added a few new tourney events, and tweaked a few existing events
- The player can now place bets for the winner of tournies (including needlessly
elaborate odds calculations :D )
- Feasts should now properly occur during tournies
- Going on a foreign tour can now relieve stress/depression
- Nghai culture/religion can now slave and sacrifice prisoners
- Improved destitute noble event
Balance:
- Pirate dens and wildling barracks no longer spawn at the start of shattered realm
scenarios
- Fixed being able to punish defeated rebels post mega war before the relevent
events popped up
- Added more restrictions on when landless dragon riders can choose sides in a mega
war
- Reduced power of some cityguard modifiers
- Reduced valyrian religion opinion bonus with other religions
- Paranoid characters will no longer go into seclusion for no reason at all
- Bad province modifiers arising from debt now also reduce prosperity
- If Dany loses a liberation war she now loses her eastern titles
- Mega war related justice now effects fear
- Can no longer plot to release slaves who are unrelated and like their master
- Made it impossible to diplomatically vassalise rulers made temporarily
independent via mega war
- Stealing a slave no longer results in a opinion malus with the slave
- Added more negative consequences for northerners ignoring a call to arms from The
Night's Watch
- Prisoners are now grateful for being released from a siege
- Just rulers take a smaller prestige hit and are less liekly to gain stressed or
depressed if they lose a trial
- Defensive coalitions now apply to kingdom claim wars
- It is no longer possible for the Night's Watch to accept vassalisation
- Added a cooldown to seeking raiding redress after a successful vengeance war.
Also reduced amount of wealth seized
- Increased Seek Raiding Redress diplomatic action cooldown
- Realms in favour of slavery can now be called into a defensive coalition for
realms defending an anti-slavery war, plus the same for pro-slavery and anti-piracy
wars
- Made some adjustments to ruler designer trait costs
- The republic seize city casus belli can now only be used in locations of the same
culture or religion group, or against other merchant republics
- It is now cheaper to hire the golden company, but only king tier or above can now
hire them
- Dawn can no longer be inherited
- Rebalanced wealth gained from province extortion
- Military commands can now be freely revoked, also updated ai military commander
selection AI
- There is now a small chance of being unable to flee a battlefield duel
- Made large tournies slightly cheaper
- Added a small amount of attrition to White Walker stacks
- Redcued chance of Red Death ruining provinces in Sothoryos
AI:
- Adjusted AI logic of funding claimant adventurers (made more picky)
- Made the AI more aggressive with claim wars in shattered realm starts
- Arbitrary or lunatic AI rulers may now sometimes tyranically imprison people
- Added a script that makes non-indepedent AI try to find allies
- Making a marriage with a neutral AI lord during a mega war will now prompt them
to re-evaluate their neutrality
- Made some adjustments to AI casus belli weighting
- AI rulers with full slave camps may now sell some slaves so they can raid for
more
Map:
- Made The Sandship a military command
- Added peasedale as a sept in The Riverlands
- Tarbeck Hall is now known has Bramhope after its destruction
- Added Misty Isle as a barony in Deddington
Misc:
- The devil worshipper game rule now defaults to off
- Renamed devil worshipper rule options
- Female pirate heirs are now accepted if the pirate is a traditional cognatic
culture and their capital province is the same culture
- Removed the road buildings and combined all their effects into one province
modifier
- Changed the effects of The Great Crypt to something that actually works
- Adjusted almost-spamlike cheating spouse punishment event
- Fixed women not getting any reaving events. Also optimised the events
- Brienne changes nickname to "the Blue" if Renly wins
- Beric now gets Blackhaven upon beating the Iron Thhrone
- The iron throne can now use bodyguards if the kingsguard is not active
- Added the Bronze Armor of House Royce as an artifact
- Added some more wildling dynasty names
- Made tooltips concerning high lord tier clearer
- Added tooltips to traits/cultures listing effects on dragon hatching/taming
- More males can now be commanders in Hyrkoon
- Made dragon dreams slightly more common
- Added tooltips to post mega war punishment events showing when any liege loans
are cancelled
- Added feminist = yes to all Dornish cultures so they tolerate female liegs and
heirs in all situations
- More rulers are now informed when Rickon is found in AFFC
- Added more trial charges for trial flavour event text
Internal Scripting:
- Added scripted effects: excommunication_chance_effect and excommunicate_effect
- Added custom loc for different iron throne names (iron throne or westeros)
- Unified use of kidnapping opinion modifiers, only use kidnapped_me and
attempted_kidnapping not the old depreciated ones
- Hid Seaworth and High Valyrian trait
- Added a military command government for cities, looks the same as the castle one
but allows for separate taxing
Bugfixes:
- Made some fixes/adjustments which should hopefully with some mac problems
- Made some validator fixes
- Fixed littlefinger Harrenhal grant in ACoK
- The first Lord Commander of the Kingsguard can now be manually selected
- Fixed bug where sometimes colonies would not properly revert to nomads when
destroyed
- Fixed Greyjoys having a traditional claim on the Iron Islands in the Century of
Blood scenario
- The Night's Watch can no longer be called into defensive coalitions
- Councillors fired during a mega war should no longer be readded to the council at
the end of the war
- Fixed dothraki being able to declare war on ruins
- Fixed not being able to form the kingsguard before 7999
- Lowborn or landless rulers no longer get event to marry local commoner
- Fixed kingdom title maintenance event localisation
- Fixed special king titles (e.g. Dragon king, Shadow king)
- Can no longer force train maimed children
- Fixed Dany AFFC tangent
- Fixed some landless foreign tour event text
- Fixed kingsguard death notification
- Fixed tooltips on weapon forging events, also adjusted prestige/command bonuses
from weapons and reduced their cost
- Fixed anti-nomad casus belli giving the attacker an empire tier nomad title on
victory
- Fixed Daeron bastardisation in the Blackfyre Rebellion
- Fixed emperor tier sometimes being able to select the become emperor ambition
- Fixed the wrong justiciar being killed by fabricate claims event
- Valyrians can no longer read 'Valyrian for Dummies' on the sword quest
- Fixed cost of level 4 camel building
- Fixed events where claimant faction joins an adventurer's war. Factions can now
also join griff/blackfyre invasions
- Courtiers can no longer elope with underage courtiers
- Can no longer befriend young children at feasts
- Fixed seclusion lover event
- Must wait a few days in game before using call for dragon rider decision so
dragons are added to their riders correctly before using it
- Councillors can no longer improve relations with themself when using statecraft
job
- Fixed day 0 dynast generator sometimes creating relations not connected to the
family tree
- Fixed Asshai monarchy event spam
- Fixed grant kingdom decision not transferring vassals
- Fixed being able to force train dragons and other mythical creatures
- Fixed some custom locs not working (weight_multiplier cannot be less than 1)
- Fixed flag saying Aegon's crown being forged not being set during his conquest
events
- Fixed kingsguard LC selection event not cycling the possible new LCs correctly
Fixed Aurion not invading Volantis if they had already lost New Valyria if it was
the player
- Fixed White Walkers not using their government type
- Fixed councillor title management decision being available if liege didnt have
spare title to give away
- Fixed skinchanger animal battle events
- Added check to annexation event that checks annex target is still available
- Fixed dynast war request event targetting invalid titles
===============
Version 1.4.1
===============
- Mod compatible with 2.7.1
- Added a 'Century of Blood' bookmark (accessible by included submod)
Balance:
- Made refuge/hospital buildings much cheaper (I didnt realise they were so
absurdly expensive :D)
- Hospital buildings can now be destroyed after sieges
- Added a negative modifier for Dothraki defeated in a war
- Decreased decay rate of fear
- More highborn canidates will now be considered for the kingsguard
- Decreased sword quest ship cost
- The white walkers may now be permanently defeated if they fail an invasion and
are very weak
- Fear from cruel executions now only applies to vassals or family, as with the
base fear for execution. Also applied it to crucifixion.
- Slave raids now target an entire realm, rather than individual provinces. The
location for sacking and gaining of slaves is now randomly selected from occupied
provinces.
- It is now not so easy for the player to get guardians in not so realistic places.
there may now be a cost or opinion malus with vassals.
- Patient and zealous traits are now valid traits to claim dawn. Also added an
event informing the player when someone claims dawn.
- Added more opinion consequences when fabricating claims
- Defensive coalitions now apply to dejure kingdom wars
- Made some tweaks to the revoke vassal title plot, including the option to depose
liege if the vassal wins the war.
AI:
- White walkers will now never yield in duels
- One province jogos nhai jhats are now much more likely to accept annexation
- Applied Ai logic which prevents dragon riding spouses going on adventures if they
like their liege to concubines. Almost preveneted going on adventures if a
councillor/regent and have postive opinion of liege
- The AI is now more likely to accept marriages with nomads who have united all
clans
- The AI may now randomly gain dragon intel before trying to hatch an egg
Map:
- All wildlings and pirates should now start with their tier 1 special building
- Added many military commands to cities across the world
- The Harrenhal tower baronies are now military commands
- Renamed Hazdahn No to Hazdahn Mo
- Changed how Old Ghis ruin is created. (hopefully fixes Ghiscar mac issue, no idea
if it will!)
- Extended the Sarne to the Silver Sea. It is now also navigable by all.
- Ghiscari legionary barracks now gives pikemen rather than heavy infantry.
Ghiscari base value buildings now also give pikemen
Misc:
- Added a game rule for dynamic coa to have it default, dynasty head only or off
- Added post war mega war maintenance adding patricians to new merchant republics
- Independent high lord tier characters may now be slave traders
- Adjusted the way Aegon's Freehold is setup
- Added a warning to the resign popup informing of vanilla bug
- Updated Yi Ti religion desc using Golden instead of Great for Dawn empire
- Added in title loc for e_dawn so it now displays "The Great Pearl Emperor"
instead of "God Emperor Pearl Emperor"
- Shows the portrait of the vassal being demanded to be transfered by one of your
other vassals
- Grandchildren who are dynasty head now take precedence over children for sword
inheritance
- Removed the mass execute button as it does not work with the disabled diplo
action and cusotm execute action
- Winter can now spread to the Isle of Cedars and New Ghis
Internal Scripting:
- Added a is_feudal_monarch_trigger scripted trigger
- Added genetic_mother and genetic_father entries to many children created by
events
- Made sure all history files are definitely encoded in ANSI to try and eliminate
Mac history bug, not sure if it has actually had an effect
- Added a can_be_commander_trigger scripted trigger
- Added a GetMyCastellanName custom localisation
Bugfixes:
- Fixed CTD caused by maintenance on ruins somehow held by nomads
- Fixed CTD that could occur when saving (caused by events triggered from slavery
laws on day 0)
- Fixed crash in AFFC casued by danys crown being added in her history entry (Note:
artefacts must be added in artefact_spawns, and not history entries)
- Fixed the presence of mysterious aurion title
- If a ruler with the seduction focus is castrated they now stop the focus
- Fixed invasions always usurping military commands
- Fixed error in household guard event removing modifier it just added
- Defensive coalitions should now trigger for the correct casus belli
- Fixed a bunch of interface issues
- Fixed wars to push subjects claim on a foreign capital sometimes usurping the
entire enemy realm
- Fixed tyranny being applied to enslaving all prisoners
- Moving capitals should now also move slavery province modifiers
- Fixed duelling game rules
- Fixed Cold Gods followers sacrificing all children instead of just sons
- Fixed wars to revoke a vassals title sometimes not triggering correctly
- Made some validator fixes
- Fixed invasions erroneously usurping baron tier military commands
- Shadowmen revolts are no longer called wildling revolts
- Fixed e_dawn's name
- Fixed on birth ibbenese/brindlemen outbreeding check
===============
Version 1.4
===============
Monks and Mystics:
- Updated mod for CK2 2.7.0.2
- Adapted the DLC devil worshipper societies into AGOT themed societies
- Adapted new job actions for the mod
- Made Nightswatch Recruit job offmap
- Changed castellan Oversee Province into Oversee Realm offmap action
- Added attribute caps to job modifiers
- Mod reputation events replace threat reduction for the new chancellor job
action
- Oversee Construction job action now displays chance of completing a colony
- Replaced mod Sabotage Economy job action with Sabotage Province for dlc
users
- Renamed Hunt Apostates to Hunt Subversives
- Added levy modifiers to organise army job action
- Made train children job action off map
- Adapted new custom locs to the mod
- Adapted the new weapons and crown jewels artifacts for the mod
- Reduced martial and opinion bonus from crown jewels and weapons
- Only royal characters can now make crown jewels
- Adapted spymaster events to new off-map job action
- Adapted the new intrigue inteface for the mod
- Added mod game rules to groups
- Added a targeted decision to gift someone an artifact
- Added an Alchemists Guild society
- Done some work on the Alchemists society (mainly integrated existing wildfire
mechanics and added interface)
- Added some canon artifacts, including Targaryen crowns and Robert's warhammer
- The Targaryen crowns can now be dynamically forged
- Converted some mod modifiers into artifacts
- Usurping another characters primary titles now also usurps most artefacts
- Foreign tour smith event now grants artefacts. Also made tour events less to
occur more than once.
- Added the Forrester Greatsword as an artifact
- Added an artefact for the Oldstones colony event
Dragons:
- Added new traits for dragons, and various new associated flavour events
- Added more dragon nicknames
- Added a decision for rulers to invite their subjects to tame dragons in their
lands
- Added a decision to release your dragon from the dragonpit
- Adjusted and tweaked effects of dragonpits/dragonmont
- Some characters may now wait for large dragons
- Young children sometimes have a boosted hatching chance when given a dragon egg
- Added a load of new dragon event images
- Fixed problem where new dragons were only ever male
- Added and improved many dragon names
- Added a decision to pick a random new name for a newborn dragon
- Dragons can now be used against random white walkers
- Characters with valyrian ethnicity now have equivalent dragon taming/hatching
bonuses to culturally valyrian characters
- Dragon conquest CB now only usurps the highest tier titles of the defeated
opponent
Balance:
- Added a cooldown to council plots after a failed petition
- Nationalist revolts can now never occur in The Stepstones
- Characters are more likely to ask for better prison accomadation
- Increased carousing cooldown
- When a secondary kingdom is lost in a feudal election, any rebellions are ended
so succession is not glitchy
- Changed see house on Iron Throne success conditions to be if the holder, spouse
or current heir of the Iron Throne is of your dynasty
- Increased prestige gaine from see house on Iron Throne ambition to be the same as
the normal become emperor tier (400)
- Reduced tax income from pirate dens
- Holdings with slave pits now have smaller garrisons
- Boosted same religion opinion boost for Bearded Priests
- Added a cooldown to slave lashing
- Can no longer join enemies in mega wars (Rhaegar cannot join Robert)
- Reduced the base tax value of city holdings, and increased tax value from base
value buildings
- Hyrkooni eunuchs will no longer go on adventures or get upset when titles are
granted
- Updated megas wars inheritance events, taking into account the fact participation
in wars may now persist on inheritance
- Liege intervention can now always be requested
- Split vassals being attacked by a fellow vassal can now can ask for liege
intervention at the end of a mega war
- Being drunk is now a hinderance in duels
- Tourney joust events now uses similar factors to the duel engine, and now also
use duel randomness rule
- Made trade posts cheaper to build, also increased the trade post limit gained
from palace buildings
- All patricians should now start with at least 1 trade post at the start of the
game
- Hired councillors now have a minimum 10 rating in their specialist stat
- Increased the commander martial threshold for proud female rulers and dornish
women to 12
- Claimant factions can now be started for secondary high lordship titles
- Relatives will no longer be upset if the heir to The Iron Throne is granted
Dragonstone
- Made some adjustments to the trial by court events, including making it more
likely to be guilty if actually known to have commited some sort of crime against
someone.
- Iron Throne heirs vulnerable to being disinherited via great council can no
longer ask for Dragonstone
- Decreased odds of lunacy from divine blood incest babies
- Utilised new allow_join options on several plots, including prohibiting captors
from joining plots to free their own prisoners
- Reduced prestige loss in Northern Melees
- Deserter lords beyond the wall can no longer marry nobility south of the wall
- Level of plot power now influences murder success probability
- Native revolts can now occur in colonies on nomad lands
- Nerfed the pirate/wildling modifiers
- Wildling kings can no longer call for general aid against white walkers if
located north of The Wall
- Added some more restrictions on which rulers can be diplomatically annexed (must
be either neighbour, dejure vassal, or located close to capital)
- Rulers can no longer be left with only military commands if their titles are
usurped (they will now also be usurped)
- If a patrician loses a war to claim a city holding they now lose their trade post
in the province
- Increased effectiveness of forts
- Adjusted the probabilities of the various events for the marshal's job actions
- Player can now only contract greyscale in The Sorrows if leading their own
armies, rather than when in command of their liege's
- Prohibited Dany from using the press claim casus belli during her quest
- Improved the way lower vassals pick rebel leaders in a mega war
- Dothraki invasion CB now seizes land in traditional nomad areas
- Slave camps now start with the levy full at the start of the game
- If a character dies on a quest they may now also lose their dragon/valyrian sword
AI:
- AI no longer values for breeding slaves who cannot outbreed
- AI may now try to buy the freedom of their enslaved relatives
- AI is now less likely to join an independence faction if a claimant is available
- Made the shut the gates decisions more restrictive so a guy in Dorne will not
close the gates if there is a plague in the North, courtesty of EMF
- The AI may now counter attack any raider who sacks a holding
- Adjusted AI logic for council power laws and ultimatums
- Adjusted battlefield duel AI
- Ai is now less likely to try and imprison vassals
- AI patricians are now more likely to build mansion upgrades
- Made some council plot adjustments, AI are more aggressive with plots to get on
the council
- The AI may now visit the chambers of their prisoners
- Made some tweaks to claimant/depose liege faction AI logic
- AI kings are now less likely to give away ancestral kingdoms to vassals
- Added some AI logic to heritage focus request decisions
- Optimised the way AI chooses trial by combat champions
- AI will no longer ask for wards with a heritage focus to have a faith focus
instead
- Made it harder for player to exploit the AI by matrilineally marrying their
daughters to heirs to high ranking titles
- Added AI maintenance scripts for high ranking rulers to make them assign better
guardians to their children
Map:
- Made the Dragon Gate and King's Gate military commands
- Fixed some map unit/port positions
- Added some other Free City cultures to The Stepstones
- The Red Keep is now known as Aegonfort before its completion
- Added a city holding to the Temple of Lord of Light to prevent weird nomad
glitches
- Added Witch Isle as a province off Runestone, renamed Upcliff to Breakstone
- Moved The Isle of Cedars to dejure North Valyria
- Reduced the number of sea provinces in The Jade Sea, making the new ruins more
accessible
- Gold mines are now present in The Axe and Asshai
- Added a Triple Walls of Qarth building. Also made Qarth city barony a military
command
- Made some adjustments to provinces in the Crownlands-Stormlands-Reach border
region
- Adjusted base value of city holdings in Lordsport, Oakenshield, Sunhouse,
Bronzegate, Tarth, Weeping Town, Barrowtown, Winterfell
- Added more holding slots to Lannisport, Barrowton and Norvos
- Made Stokeworth richer
- Made some changes to Asshai/Shadowlands. Shadowmen now have their own portraits
and can raid. Asshai no longer holds the kingdom level title.
Plus some dejure map tweaks.
- Added a special Black Wall building to Old Volantis giving extra fort level. Also
made the Black Wall a military command
- Added a Ghiscari Legionary barracks building
- Removed erroneous map link between Sunpear and Lemonwood
- Added a High Lordship of The Stony Shore, and adjusted the borders and territory
of The Rills
- The Red Waste is now traversable through the Old Waste Road, so the Dothraki have
easier access to Qarth
Misc:
- Added a Noble Oligarchy government type, currently used in Qarth. A feudal realm
realm locked into elective succession and full council power. This government type
can be enforced as a result of the Overthrow Monarchy faction.
- Changed Ibben into an oligarchy
- Dowry event now only pops up if a dowry is actually available
- Added Thenn religion title inheritance maintenance
- Made the cold gods religion playable, so save games as these rulers can be
reloaded. Moved white walker government into theocracy group to make them
unplayable.
- Increased cold gods max wives to 20, so Craster can get his full complement of
wives
- Westerosi pirates not based in Westeros no longer use maesters
- Added many custom death texts
- Wildlings can no longer use true cognatic succession
- Added many culture/religion specific opinion modifiers to character traits and
modifiers
- Added a day 0 event to make nomadic rulers marry their sons (try to avoid
marriage offer spam)
- Valyrians are no longer required to use Maesters if not in Westeros
- Optimised secret bastard events
- Moved The Thenn into the wildling culture group
- Landless Dothraki adventurers now use the new 'tribal' government
- The new 'tribal' government now uses turkish succession as the default
- Hyrkooni now use seniority succession
- Updated exiling scripts, characters going to strange palces halfway across the
world should now be less common
- Made Kayakayanaya a tour destination in place of Asabhad
- If Aegon picks Volantis as his capital he now takes an existing holding rather
than building a new one
- Added some tooltips to education focus selection
- Added more seduction focus nickname variety
- Added some more death texts (text by SinStar)
- Made some tweaks to the Blackfyre Invasion events
- Unlanded characters can now catpure salt wives/concubines
- Boosted chance of Sarnori gaining tall trait on birth
- Added a GetMyPhysicianName custom loc
- Made landless dynasty nicknames less common
- Special birth traits, such as high valyrian attractiveness, are now based on
ethnicity rather than culture
- Added an Essarian culture
- Added a Gogossosi culture
Internal Scripting:
- Reorgnaised the trait files
- Added a magic_returned_trigger scripted trigger
- Added a GetConsortName scripted trigger
- Added a cannot_outbreed_trigger trigger
- Added a has_full_slavery_trigger trigger
- Added the custom localisation GetHouseWords to display a House's words, currently
only integrated into the duel engine
- Added scripted trigger has_house_words_trigger, must be updated along with the
custom loc when more house words are added
- Internal script name for valyrian religion is now valyrian_rel (to make it
different from valyrian culture group)
- Changed unoccupied religion group to be unoccupied_rel_group and ruins religion
to be ruin_rel to not confuse them with the culture
- Changed islander and ibbenese culture groups to be islander_group and
ibbenese_group so they do not clash with the individual culture
- Relocalised many religion groups names to be clearer
- Added modifier definitions for all cultures, religions and their groups for
opinions and localised them all for future use
- Updated new GetRootRelation custom loc with agot specific entries, and replaced
all instances of GetFromRelation in loc with it
- Added scripted triggers denoting cultures preferred gender law
- Added a has_priest_trait_trigger scripted trigger
- Added has_bastard_nickname_trigger scripted trigger
- Added GetTitledFirstNameWithDynasty GetTitledFirstNameWithDynastyNoRegnal
GetTitledFirstNameWithNickAndDynasty GetTitledFirstNameWithDynastyAndTitle &
GetTitledFirstNameWithDynastyAndTitleNoRegnal custom locs. These take bastard names
into account.
- Added fear_modifier definition for use in traits
- Added a GetSpokenLanguage custom loc (used in trials by court)
- Changed internal name of maester/court physician to job_physician, and changed
priest internal name to job_spiritual. This is because several hardcoded priest
oddities are tied to job_spiritual.
- Added a GetAlcoholicDrink custom localisation
- Added a traditional_nomad_territory_trigger scripted trigger
Bugfixes:
- Lunatics can no longer make eye gouging the latest fashion
- Fixed ticking warscore being applied for the defender keeping their holdings in
some indepedence wars
- AI councillors should no longer vote against actions for selfish reasons, when
they would actually benefit them
- Landless adventurers can no longer target white walkers
- The AI can no longer attempt to imprison their own captor
- White Walkers and other special immortals can no longer get an immortality crisis
- Fixed looping Florent dynastic claim event
- Disabled the Horse Lords landless adventurer mechanics for Ironborn (The AI can't
handle it)
- Fixed martial educated children not getting leadership traits in Conclave
- Rulers with thralldom law no longer get offers for their slaves
- Fixed symmetrical start game rule
- Blocked many murder events whilst the target is at sea (e.g. carriage ambush)
- Fixed bug where colonies could be dissolved when only a chance of losing advanced
colony was displayed
- Fixed typo in Vaes Dothrak wikid loc
- Removed tech modifiers from reapers prosperity events
- Homosexuals can no longer try to take male concubines (does not work)
- Fixed Queen of Love and Beauty opinions
- Made some Trial of Seven fixes. The player can now also choose to view the trial
- Characters can no longer convert to unsullied religion
- Fixed Theon event problems
- Fixed diplo annexing lords taking all their vassals
- Conversion and heritage decisions are now accessible for High valyrians when the
cull is disabled
- Fixed Hyrkooni gelding event pinging to ruler to be castrated
- Added on game start maintenance checking for tyranny/dishonour that hasnt decayed
for whatever reason
- Slavery opinions should no longer be applied when slavery laws change by event
- Fixed AI looping make the eight ambition bug
- Fabricate Claims job is now not present in the interface if disabled via game
rule
- When a slave is captured as a concubine all previous consorts/spouses are removed
- Fixed broken show blood feuds decision
- Friendly holdings can no longer be sacked for slaves/concubines
- Fixed some of the government flavours not taking into account the new wildling
government
- Adjusted the way mega wars system checks for split vassals, fixing some instances
of lower lords going back to the wrong liege
- Dragons can no longer inherit the leadership of mercenary bands
- Adjusted vassal levy compensation event, so it doesnt severely bankrupt the AI
- Children should no longer gain more than 5 personality traits with conclave DLC
- Characters away on some sort of quest can no longer catch diseases or go into
seclusion (Reapers DLC)
- Fixed Hyrkooni and Nghai holdings not being upgradable
- Blackfyre will now always be inherited by the heir to The Golden Company if in
their possession
- Fixed dynastic stability events not working
- Ironborn reavers are no longer complimented for being vikings
- Fixed dejure drift rules
- Landless titles, like The Citadel, can no longer be usurped in invasions
- Fixed sometimes not being able to start factions for females with weak claims in
true cognatic realms
- Sibling or Parent-child lovers can no longer elope (unless incest is traditional
for them)
- Rulers with no domain can no longer be approached by foreign priests
- Great Spring Sickness will no longer immediately occur in After the Spring
scenario
- Fixed CTD caused by missing map unit models for special units, e.g. chariots
- Fixed North Andalos high lordship creation conditions
- Fixed take prisoner as concubine decision
- Hired courtiers will no longer be culled by the game engine
- Looting duel event can no longer occur when situated in your own realm
- Made the stained glass church window event more mod appropriate
- Fixed succession law of nightswatch vassals
- Fixed castles built in Brandon's gift not being upgradable
- Fixed how opposing flag ship names are displayed in siege event
- Kin denied titles will no longer form a host if adventurers are disabled via game
rule. They will also use DLC adventure mechanics if possible.
- Characters with one hand or leg can no longer compete in tourneys
- Ruin maintenance now ensures ruins have the ruin government type
- Fixed some duplicate localisation strings
===============
Version 1.3.2
===============
- Fixed nasty recurring CTD
===============
Version 1.3.1
===============
- Mod updated for 2.6.3
Reapers:
- Somewhat reduced the chance of epidemics
- Integrated Butterfly Fever into the Reapers systems
- Readded health malus from cancer
- The Red Death now uses Reapers systems for those with that DLC (previous events
still in place for those without)
- Winter Fever now only occurs in winter
- Added an Old Ones event chain
- Added some more recruited physician possibilities
Balance:
- Added a fear system. Traits, actions and other factors contribute to a fear score
for each ruler, the higher the fear the less likely most vassals are to join
faction.
- Made bizarre nomadic marriages check more robust
- Balanced AI logic for various prisoner decisions
- Rebalanced execution method choice AI logic
- Cannibalism should now be much less likely
- Made the conditions for wildlings to try and steal a spearwife more restrictive,
to prevent huge wildling courts that develop
- The AI will now more aggressively dispose of useless slaves
- When Dothraki pillage a settlement it may now rarely turn into a ruin
- Mega war mechanics now apply to non-nomad vassals of nomads
- Made some adjustments to landless nomadic raiders
- Made characters with claim on iron throne or in a feud with the king less likely
to join the kingsguard
- Added opinion boost for vassals when their relative is granted land
- Adjusted distribution of education traits, making middle levels more likely. Also
changed learning bonus from education cost tiers
- On age 12 a child may be a progidy which grants learning and stat boosts to give
a better education outcome
- White Walkers now get a bonus stack of troops after conquering The Wall and after
a successful siege
- Made other fixes and tweaks to the White Walkers
- Pirate mutinies now target the province owner rather than top liege
- Characters will no longer ask for payment to educate their own relatives
- Lowborns will now only appear as candidates for the Kingsguard if they have high
prestige
- Empire tier players can no longer raise vassal levies whilst considering a
faction ultimatum
- Blackfyre/young griff invasion is now more likely if the claimant is in his prime
- Reduced duel skill modifier from the tall trait from 4 to 3
- Children declared incapable should now get all childhood releated events
- Vassals can now ask for the transfer of vassals with special titles (e.g. Bearded
priests, Rhllor)
- Aegon can no longer legalise slavery during the conquest (to stop emancipation
wars)
- New godswood tree sprouting is now much more likely
- Adjusted plot AI, plots to kill characters should be less numerous
- Only capable adults can use pirate king decisions
- Iron throne wars against Stannis now take priority over Brotherhood wars when
vassals choose sides via mega war
- Successful nationalist revolts will no longer usurp occupied provinces where the
holder is already the native culture group
Map:
- Moved the location of some baronies in The Riverlands
- Added a unique building for Starfall
- Made the islands in The Jade Sea colonisable
- Regular goldmines can now be built in Casterly Rock/Castamere sub-holdings
- Added silver mines to Yronwood
- Made new volantis a military command directly under the control of The Triarchy
- Added more provinces to Leng
- Added holy sites for religions missing them
- Fixed New Barrel/Holyhall being in the wrong dejure High Lordship
- Fixed some port positions along The Rhoyne
- Removed link/shortcut between Saltpans and Darry
- Adjusted number of holdings/base values in Bay of Claws
- Adjusted starting prosperity values of some provinces in particular scenarios
(e.g. riverlands are not prosperous in AFFC)
- Fixed kingsroad modifier being on Deddington instead of Darry
Misc:
- Altered the displayed duel rating to be the logarithm (base sqrt2) of the actual
multiplier. This is to ensure more accurate scores when comparing characters. Age
effects are now also taken into account for the displayed score.
- Various Triarchy mechanics tweaks/fixes
- If a character wins 50% of the vote in a Triarch election all other candidates in
the same party now get a boost to their own vote count
- Added a nightswatch_culture_trigger which has cultures which can banish people to
the watch. Excluded old andals and rhoynar from this.
- Added some pirate government type maintenance
- Optimised all way of life focus events that still used MTTH. Also made most focus
events less likely
- Lowered unimportant culling age to 33, but raised court size threshold to 15
- Optimised Royal Proclamations
- Added historical = yes to many event created characters, which prevents culling
by the game engine
- If more than 40 funeral guests the leaving list is not displayed
- Wildling government is now called Tribal
- Removed 'mo' patronyms from far east cultures
- Added more valyrian dynasty names
- Merged Admiral and Master of Ships titles (culture names now done in loc files)
- Added a enslave_effect scripted effect
- Removed Yellow Emperor from non-lore invasion rule, and it now frequently happens
in later bookmarks
- Added maintenance for when slave owners/traders become unlanded
- Corrected noun for people of Lys to Lyseni
- Republics and rulers with the business focus can now be slave traders
- Added GetShipName cusotm localisation to get flagship name, see how to use in
custom loc file
- Added updated tour event text by SinStar
- Added custom localisation returning a characters animal companion type
- Added a can_be_admiral_trigger scripted trigger
- Wildlings no longer use Greenseers as their healer (they are supposed to be
rare). Added an event where you encounter a skinchanger instead.
- Checksum check event now only occurs at the start of the game
- Made the dynastic stability restrictions more strict (No more Stannis changing to
a Targaryen)
- Added generic evil god names to all religions
- Made some fixes/tweaks to player foreign tour.
- Updated childhood trait tooltips to include mod traits
- Added more nicknames for successful liberators
- Nomads can no longer have admiral councillors
- Spouses and parents are now informed when a bastard is legitmised
Bugfixes:
- Made some validator fixes
- Fixed Rhllor healing not curing scurvy or possessed
- Grey Clansmen can no longer be random event characters
- Barred some decisions being used against diplomatically immune characters
- Fixed Orys having both bastard and legit bastard traits upon becoming a Baratheon
in history files
- Fixed CTD that can occur when colonising Dothraki land
- Fixed being able to spy on people out of diplomatic range
- Adjusted way religious opinion is applied for faith authority, fixing non-faith
religious heads liking high faith authority
- Made some fixes to faction AI, including problem where AI would wrongly not join
indepedence factions
- Fixed up Yi Ti mega war setup in later bookmarks
- Infants can no longer become feared reavers
- Fixed councillor titles in feudal vassal kingdom realms, and other special
government types
- Removed duplicate commit suicide decision, also fixes bug of not getting to use
reapers due flavour for suicide
- Councillors who are made a noble get their position back once they get their new
dynasty
- Fixed event text for various execution events
- Fixed problem where unbuilt barony titles could be held by ruins or their
colonisers
- A trade focus destination should now be found if the whole map is owned by the
same realm (mainly effects Westeros Only submod)
- Fixed mega war bug where vassals whose titles were being contested were sometimes
split from the realm, invalidating wars
- Adjusted upset priest tower event
- If a patrician changes the gender law of their primary title the family palace
title now also changes
- Fixed unrestricted duel game rule
- Fixed possible Aegon-Dany alliance trigger
- Fixed imprisoning owned slaves giving tyranny
- Fixed regnal numbering in some titles due to historical characters with no name
- Corrected tall trait localisation
- Fixed bug where you could repeatedly use the execution decision
- Duel engine modifier overflow issues should no longer occur
- Dragons should no longer become ill
- Added a workaround for vanilla bug where an imprisoned heir sometimes is released
when inheriting titles
- Depopulation should now never be present in ruins, preventing sacking exploit
- Fixed mega war ending event wrongly triggering when starting a dragon conquest
- Wildling and priate opinion malus is now nullified by the sympathiser traits
- After a successful War for Dawn, higher tier titles held by the white walkers
should now be destroyed
- Fixed provinces converting to ruin/winter culture when game rule is enabled
- Awkward portraits should no longer appear on event where you visit a whore in
your brothel
- Fixed republic vassal barons of pirates having the wrong succession type
- Fixed event referring to Arabic books
- Fixed problem where you sometimes couldn't buy Unsullied when they became
available
- Young eunuchs can no longer develop a lust for girls at parties
===============
Version 1.3
===============
Reapers/Patch 2.6.2:
- Added many mod related game rules, and adapted many vanilla game rules
- Added event giving choice of execution method, replacing reapers automatic choice
- Reduced tax and reinforcement bonus from prosperity
- Added scripted effect to apply Reaper's prosperity effects on startup
- Winter province modifiers can effect prosperity
- Ruins and winter provinces are depopulated
- Localisation of depopulated changed to match their use in ruins and winter
provinces
- Expanded one handed duel retraining event
- Revised new nomad agitation: tribal holdings are not usually built, instead
unccoupied provinces usually revert to nomads
- Learning skill of recruited physicians lessened to better match recruited
maesters. Also lowered learning thresholds in treatment events.
- Added more death reasons and integrated them, and new vanilla ones, into the mod
- Setup some canon epidemics
- Adapted vanilla plague events to The Great Spring Sickness
- Adaped many Reapers event for AGOT
- Updated Reaper's torture decision to have AGOT outcomes and confession ability
- Renamed hospitals to refuges for now, and removed tech related buildings
- Renamed essosi Healer job to Court Physician
- Changed all references in localisation to Court Physician to dynamically use name
of the Physician title (i.e. Maester in Westeros)
- Adapted leper related buildings/events to greyscale
- Added new traits to red god healing
- Restricted some decisions whilst in seclusion
- Changed all instances of maimed and illness traits to account for reapers
- Updated duel engine for new Reapers traits
- Dragons and other special characters can no longer be accused of being witches
- Added Winter Fever and Pox as epidemics (overwriting typhoid and smallpox)
- Grey Plague is now much more deadly, and gives scarred by greyscale trait if
survived. Characters who have had greyscale/grey plague before are now also immune
to both.
- Restricted experimental treatments to serious conditions (no more removal of
limbs to cure the flu)
- Made the immortal trait hidden from others
- Made AI come out of seclusion more quickly once epidemics have passed
- Characters in seclusion cannot be sent loan kingsguard. Kingsguard who are
sick/disabled will also not be sent
- AI marriage check now checks for odd marriages to nomad characters (In vanilla
nomads can now marry anyone regardless of religion)
Balance:
- Characters can now only catch gonorrhoea if lustful or have the seduction focus
(except if a lover or spouse has the disease)
- Pirates will now have a difficulty kidnapping certain characters
- Added ai aggression modifiers to some ambitions
- Made some opinion modifiers related to law changes non-stacking
- Made AI going into hiding less likely
- Reduced chance of divine blood AI incest marriages
- Certain characters will no longer legitmise bastards of older siblings
- Improved empire AI vassal limit maintenance event
- Adjusted wildling/pirate weak heir realm break up events (pirates will sometimes
not lose non-pirate vassals)
- Nationalist rebels will no longer appear against pirates in The Stepstones or
Basilisk Isles
- Characters on foreign tour will no longer try to marry into pirate realms
- Any character imprisoned as result of defeat in war is no longer considered to be
captured in battle, and so can be called for trial if else eligible
- Field of Fire decision mountain/desert terrain prohibition now applies anywhere
on the map, not just Dorne
- Ironborn are now less likely to take business focus
- Can no longer invite people to court who have been recently promoted to a higher
liege
- AI may now sometimes renounce piracy in certain circumstances
- A Dayne may now be able to claim Dawn if the house has converted away from The
Seven
- Finding darksister beyond the wall is now much rarer
- Reduced chance of gaining lovers pox
- Nomad faction AI is no longer really docile
- Lovers in line to inherit or related to their liege can no longer be taken as
concubines
- Lord Commander of the Kingsguard will no longer ask the king for payment to
educate somebody
- Only loyal Drowned God vassals are now needed to launch Ironborn Invasions
- Added 15 year cooldown for re-legalising slavery after an emancipation war
- Children under house arrest can now receive childhood events
- AI may now try to imprison plotters who fail and are discovered
- Larger settlements are now more difficult to convert
- Added a minimum maester training time
- AI slavers should no longer slave raid their own allies
- Revised childhood religion/culture conversion in Conclave
- Regents can no longer be loyalists or malcontents
- Added minimum combat rating requirements for bodyguards (4 for non-relatives, 6
for relatives)
- Overthrow Monarchy faction ultimatum can now only be issued to non-independent
rulers if crown authority is less than medium
- Revised faction ultimatum AI
- Rulers are now more likely to legitimise bastards if they go on to marry the
mother
- Slightly reduced how much the AI values prestige when evaluating marriages
- Merged divine blood marriage AI event with 'courtier gets married' maintenance
event to make one event which manages AI marriages, making sure they eventually
marry
- Nationalist rebels will now only appear in Volantene provinces with Valyrian
lieges if revolt risk is 10 or greater
- Added opinion modifiers to Red Priest healing
- When a War for Dawn is lost the White Walkers now take all occupied holdings
- A pirate defeated in an anti-piracy war will be unable to crown themselves pirate
king for 5 years
- With the Conclave DLC, selecting the lowest cost for unrelated, unlanded
courtiers now costs 0
- The anti-nomad CB can now be used against Dothraki/Jogos Nhai who have united all
tribes
- Restore Nightswatch CB can now be used against indepedent low rank wildlings on
The Wall
- Increased White Walkers Starting troops
- Valyrians will no longer legalise slavery in Westeros, unless they are lunatics
- Reduced prestige loss for yielding in a friendly duel
- When a consort/concubine cheats on her man, apprpriate opinion penalties are now
added
- Reduced chance of buildings being destroyed in a siege
- Added more AI logic restrictions to landless adventurers
- Adjusted yield outcomes in friendly duels
- Resurrected characters are now more resistant to old age afflictions like infirm
and blindness
- Characters now less likely to join the Warrior's Sons
- Made infertility slightly more common
- Neutral lords who press a claim against their liege during a mega war are now
imprisoned if they lose
- Characters with low piety can now legitimise characters if their priest likes
them
- Events to improve education level whilst on the council made more common
- Made random White Walker duel encounters less likely
Map:
- Fixed forest road/bajys valyrian road mixup
- Reorganised the Qarth dejure setup, so that moraqi nationalists cannot take over
the qartheen duke title
- Moved Temple of the lord of light to its correct position on the east bank of the
Rhoyne
- Moved location of Darry and gave it its own High Lordship
- Moved location of Dunstonbury/New Barrel to border The Mander
- Renamed Peakes's thrid castle Whitegrove
- Added missing base value castle to Kanet
- Removed The Thousand Islands as an active realm. Added a natives related event in
its place
- Move Kingsgrave into the Prince's Pass
- Corrected Silverhill's name
- Added godswood buildings to many provinces
- Sept in Kings Landing is now known as Sept of Remembrance post conquest
- The Gates of the Moon are now a military command
- Swapped the position of Barrowtown and Spearmouth
- Renamed Lord Paramount of Riverlands to be Lord Paramount of The Trident
- Raindwood is made part of Dragonstone when Davos or his children hold it to stop
Renly being a dick and declaring war for it
- Added a temple holding to The Fist of the First men
- Lorathi peninsula is now a forest
- Added Sweetport Sound as an island west off Massey's Hook
- Moved The Cape of Eagles to dejure Seagard
- Renamed some generic free city province names to more interesting names
- Added missing barony entries in Jhogwin
- Corrected some Dothraki port positions
Misc:
- Added the Weeping Lady as a religion in Lys
- Added healers back to the Jogos Nhai
- Utilised the new is_incapable trigger
- Optimised Hedge Knight events
- Optimised pirate events
- Optimised some 'Sons of Abraham' events
- Optimised maester events. Portrait of employed maesters now also appears on
arrival event
- Optimised kingsguard maintenance
- Optimised handmaiden events
- Removed the cold_winds_rising flag, merged its effect with cold_winds flag
- Mother Rhoyne religion now allows river movement
- Added new pre-triggers to many events/decisions
- Assasins tax and dragon strength calculations now use export_to_variable effect
- Used the new (?) set_truce command in 'command to stand down' events
- Added is_crippled_trigger and add_crippled_trait_effect
- Made traits without an icon into hidden traits
- Player characters with multiple provinces may now get season modifiers
added/removed in bulk to reduce event spam
- Only courtiers in active player regions will usually now get married/acquire
lovers (to reduce world population/optimisation)
- AI will now sell useless slaves (to reduce slave population)
- Optimised some casus bellis
- Optimised Royal Privilege modifier
- Converted most triggered modifiers into scripted event modifiers for optimisation
- Replaced many only_rulers = yes pre-trigger with the more optimal only_playable =
yes
- Swords and eggs of unlanded characters should now be inherited by their oldest
child when the owner dies
- Updated Dawn's description
- Made the titular kingdom creation tooltip clearer
- Prohibited some locations from being in contextual battle/siege nicknames
- Removed all instances of add_betrothal command, which I suspect may cause CTDs
- Adjusted wildfire outbreak events
- Added a is_weak_khal_trigger = yes scripted trigger
- Adjusted propose foreign tour AI and events
- Revised regent liege murder event chain
- Regents are no longer removed in the post mega war council re-shuffle
- Adjusted/fixed up the decisions to request aid against the White Walkers
- Characters in need of a regent themselves can no longer be Lord Protector in an
interregnum
- Capturing prisoners in a siege should now always happen against vengeance or
blood feud targets
- Added a tooltip to the mega war events
- Rulers with no crown law title can now slave raid if slavery is legal in their
top liege's realm
- Renamed "Slave" to be "Enslaved" to slaves can be distinguished more easily from
former slaves, slave traders and slave owners
- Added is_voter condition to all scripts that use is_councillor (they are not
considered the same in conclave for some reason)
- Added sympathy traits for all religion groups
- Added a has_sympathy_trait_trigger scripted trigger
- Added custom localisation entry returning a ruler's regnal ordinal number
- Changed pirate government colour
- Made 'Seize Trade Post' plot requirement tooltip clearer
- Merged most Far East religions into one religion group
- Added latest Spanish localisation
- Added custom localisations returning the name of a character's owned valyrian
steel sword
- Junior Triarchs will now usually be regents for the senior Triarch if needed
- Added a gain_regency_effect scripted effect
- Females can now be Court Physician
- Made some improvements to life at court events
- Hired Maesters can no longer be pirates
Bugfixes:
- Made lots of validator fixes
- Fixed bug where junior Triarchs couldn't plot to get a council position
- Fixed bug where the slaves gained on a raid would always be the same stats/age
etc
- Hyrkooni gelding mechanics now take the brawny trait into account
- Fixed problem with women having bastards by unknown fathers (e.g. centaur event)
- Fixed problem where Dirk would get a game over in AFFC
- Fixed Faith Militant Uprising from 8045
- Aegons Conquest events should no longer happen for someone else who happens to
form Westeros/New Valyria during the conquest
- Friends who are at war will no longer offer each other wards
- Fixed all instances of 'should of' in the loc files
- Adventurers should now always be able to lead troops
- Fixed bug where Maesters with existing parents would have a new father scripted
to avoid culling
- Fixed bug where tyranny/dishonour added in the database to historical characters
did not decay
- Fixed Rogue prince event where Viserys gave coin to the wrong brother
- Fixed Aegon bleeding years choice event triggering even if Volantis war had ended
- Fixed bodyguard title not being removed when a character is made into kings guard
- Fixed problem where regency wars would sometimes not trigger correctly
- It is no longer possible to hire the golden company if they are supporting an
invasion of Westeros
- Faction coercion now works for loyalist factions
- Fixed bug where succession law would be incorrect after forming the kingdom of
westeros
- Fixed elope disinherit event referring to wrong character
- Fixed problem where crownland vassals taken after usupring the iron throne would
revert to wrong liege after wars are done
- Fixed problem where mega war events would trigger if merely allied with a foreign
ruler in a war
- Fixed conclave event referring to the emperors of rome
- Inviting nightswatch, kingsguard and other special characters to court is no
longer possible
- Fixed up red priest reveal plots decision (hopefully for good)
- Fixed bug where vassals would gain an opinion malus with liege if they failed in
a raid
- Fixed Dosh Khaleen holder being removed on the start of the game
- Fixed problem where revealed murders were recorded as 'died under suspicious
cirucmstances'
- Fixed bug where if baron tier patricians colonised a ruin they would become
independent
- Cripples and incapables should now never win duels
- Any beyond the wall provinces somehow gained by the Nights Watch now always
revert back to wildlings rather than relatives
- Fixed bug where Blackfyre Rebellion would not resolve correctly on a Targaryen
victory
- Relatives of Lord Protectors will no longer gain prince titles
- Fixed bug where AI lords over the vassal limit would wrongly lose titles when
changing their westerosi kingdom tier
- Resurrection now removes the correct amount of stored rhllor magic
- Anti-Piracy CB now properly shatters enemy pirate realms
- Prisoners can no longer form pirate kingdoms
- Fixed funeral text not matching the religion of the deceased
- Fixed council advisor reassignment post mega war
- Fixed mega war bug where all vassals of a rebel leader may sometimes of all gone
independent
- When the Nightswatch is restored, the Nights Watch should no longer retain any
wildling vassals
- Dothraki can no longer ask themselves to be Bloodriders
- Fixed CTD caused by Dosh Khaleen holding titles leading to nomads declaring war
on them. (Added mainetnance to remove titles)
- Fixed a case of mega war event looping
- Fixed vassal Princes of Yi Ti not having Royal Privileges
- Fixed up forming Crownlands conditions
- Littlefinger should now remain guardian of Robert when he gains The Riverlands in
AFFC
- Enemy war leaders should now always be captured when successfully sieging down
their location
- Characters on quests overseas can no longer ask for titles and are prohibited
from using certain plots
- Fixed bug where the White Walker invasions were not triggering correctly
- The character elected leader of the Dosh Khaleen is now always of the Dothraki
religion
- WoL trade event will no longer allow Night's Watch to be a possible target
- Fixed High Sparrow nickname getting reset as he was missing nickname_event flag
- Fixed CTD which was caused by Edmure dying in AFFC
- Organise raid job action can no longer be used if raiding is not actually allowed
- Fixed incorrect magic reductions when healing non-believers with rhllor magic
- Fixed bug where player could enslave natives in any colony no matter the owner
- Fixed bug where you could try and seduce dead people
- Fixed bug with siege event where you are prompted to release prisoners in your
own prison
- Properly fixed enemy relative in court event so it doesnt target related half
siblings of the enemy
- First night babies should now get bastard nicknames
- Characters captured in battle by a bodyguard are now properly imprisoned
- Coalition calls to arms now restricted for small lords during Aegon's Conquest
- Fixed Crownlands formation in the Conquest when selecting Oldtown/Harrenhal as
capital
- Fixed decay of Tyranical/Dynastic stain
- Added Syrio Antaryon, son of Braavosi Sealord betrothed to Laena Velaryon
- Updated Greyjoy book era family, including details from new WoW sample
- Theon is now crippled in AFFC
- Updated traits of Craghas Crabfeeder
- Updated Alequo Goldentongue's history
- Added Racallio Ryndoon as a Pirate King of The Stepstones
- Correct Three Daughters downfall to 8131, also added war for this
- Andalos is now sworn to Pentos
- Fixed missing Dragonstone shipyard
- Fixed Harrenhal ruins
- Fixed bug where salves would sometimes leave court when they were stopped from
breeding
- Fixed rhllor magic addition sometimes stopping events
- The custom coin flip dynasty now has proper divine blood
- The custom coin flip dynasty changes any ruler designer generated spouses to be
siblings of the character via a common mother and the children are given the
abomination of incest modifier
- Fixed problem when legitmising a bastard where the bastard's children would not
change dynasty
- Can no longer befriend dragons via sympathy for their religion
- Slave maintenance now properly deals with slaves that end up being owned by ruins
or white walkers
- Prisoners can no longer oversee trials
- Imprisoned Triarchs can no longer vote on declarations of war
- Fixed gender law change post Dance of the Dragons
- Fixed Alequo Silvertongue setup in Ninepenny Kings scenario
- Fixed council loyalists voting against certain actions
- Kings Landing shipyards can no longer be directly built before expand navy
decisions has been complete
- Fixed missing ships in Dragonstone
- Aegon can now use Maesters during the conquest
- Fixed problem with ruins of Ny Sar, Oldstones and Summerhall being given to canon
characters by the game engine, and then causing issues when they are turned into
ruins
- Vale words event can now only happen when actually located in The Vale
- Fixed bug where if a colony was made a ruin in a siege, the sieger would get over
9000 gold
- When a province turns into a ruin, all buildings, forts and hospitals are now
destroyed
===============
Version 1.2
===============
Events, jobs, plots and decisions:
- Re-enabled some lovers event disabled by Way of Life DLC, including event where
lovers may get married
- When sending a relative on a foreign tour you can now instruct them to find a
foreign marriage alliance
- Custom made high valyrians can make their dynasty subject to the coin flip events
- Slave children can now been force trained
- Added back in shrewd and dull as traits gainable in conclave education
- Any ruler can now call for aid against foreign powers using some sort of invasion
casus belli
- Absorption of nomadic clans can now be voted on by the council
- Added a decision to build a flagship, with associated events
- Added a decision to enslave the natives of a colony
- Added events that inform the player when one of their relations is either
blinded, castrated, tortured, forced married or kidnapped
- Added a special event for the Thenn in AFFC
- Can now hold a funeral for a friend
- Bodyguards can now rescue captives Barristan style
- Added in the vanilla introdue heir decision, amibition and events
- Added a child has teenage infatuation with vassal child to introdue heir events
- Ironborn salt children now start a new cadet dynasty when they marry
- Characters can now petition for legal redress from their liege at a feast
- Added another feast event
- Added Godswood buildings to Old Gods and Wildling Gods Group temple baronies,
they grow over time and give prestige + piety to liege
- Added an event where a black brother or wildling can find dark sister beyond the
wall after Bloodraven dies
Map:
- Removed Blackmont from dejure Torrentine
- Renamed High Lordship of Vaith to Godsgrace
- Fixed rogue island near omber
- Added missing Stygai barony
- Changed The Stepstones title colours to more visible shades of blue
- The spare barony slot in Asshai is now buildable
Misc:
- Big French translation update
- Added base value buildings for Asshai which don't have any cavalry
- Added an AI maintenance event for Emperors over the vassal limit. This makes the
Ai grant vassal kingdoms if possible.
- Added maintenance event that ensures vassal kingdom crown laws match those of
their liege empire
- Added is_coin_flip_dynasty_trigger which includes the Targs and all their cadets
as well as custom coin flip houses
- Added some more Dornish names
- Added more Ghiscari names
- Nightswatch deserters should now always be disinherited
- Salt children now have the bastard trait, to stop their line inheriting
- Added a maester_culture_trigger trigger
- Added a Pirate version of Wildling Warlord called Pirate Captain
- Added new childhood traits to force train decision calculation
- Optimised republic trade events
- Essos group religions now accept marriage with Valyrian religion
- Children by Eastern Valyrian concubines are now considered bastards
- Eastern Valyrians are now much less likely to legitmise non valyrian bastards,
and less likely to elope with foreigners
- When agreeing to a depose liege ultimatum swords are now inherited
Bugfixes:
- Made some validator fixes
- Added a temporary workaround for Targaryens not marrying (now made to marry via
event)
- Fixed Gay Marriages of AI male lords, ironically caused by scripts trying to
improve marriage AI
- Made the conditions for Triarchy government a bit more restrictive
- Fixed problem in triarchies where it would be impossible to declare war if there
were for some reason no junior Triarchs
- Fixed dragon_intel_summerhal typo in dragon_events
- Fixed huge giant doomstacks that could form from giant encounter event
- Fixed problem where a colony on nomad lands would not be properly destroyed if
sacked
- Fixed problem where successful wildling revolts changed the culture of the target
province
- Added fix for maesters being heirs to Septrys under minimum faith authority
- Adjusted education cost choice event, it now triggers a few days after education
focus has been selected
- Fixed a recurring CTD related to Horse lords event
- Removed ai_rationality modifier from character modifiers as they do not work and
show up bugged
- Missing characters are now prevented from marrying
- Fixed Red Priest/Dragon Dreams reveal plots decision
- Made some fixes to Quentyn/Hizdahr-Dany events
- Fixed rare case of never ending interregnum
- Special execution traits are removed when resurrected by rhllor
- Fixed problem where king vassals are sometimes not split on the start of a war
- Corrected Aegon's succession laws at the start of The Conquest
- Fixed problem where player councillor could see result of a vote on commands to
end wars before actually voting
- Fixed problem with dynamic CoAs when starting a new game in the same session
- Enslaved/captured courtesans now lose the courtesan trait
- Stannis will no longer get events to punish Edric Storm because he is at war with
Joffrey
- Can no longer gain a favour on yourself for training your own commanders
- Fixed problem with fabricate claim event when targetting a kingdom title
- Fixed slave lashing event
- Fixed problem where selling slave camps would sometimes not work
- Child traits should no longer persist in adulthood
- Wildlings can no longer create a custom kingdom beyond the wall
- Fixed bug where sometimes a game over would result from renouncing piracy
- Fixed problem where The Blackfyres would invade even if an invasion was already
in progress
- Added workaround for using Faceless Men when it sometimes ends up with no holder
- All unique/special buildings are now rebuildable if they are somehow destroyed
- Fixed wives and consorts not being removed when enslaving a prisoner
- Giving a bastard a special cadet dynasty no longer legitimises them, to avoid
inheritance problems
- Fixed problems associated with stealing a slave as a concubine
- Fixed break up with lover decision
- Fixed problem with quest where if you killed Fashbinder in a friendly duel the
quest would break
- Fixed Viper's Nest being independent in later scenarios
- Fixed Northman beards
- Fixed bug with interregnum Great Councils where they would sometimes cause a CTD
if the winner ended up with no demesne
- Corrected Mongol_Port.xac casing that was causing CTDs on Linux
- Being in prison no longer aborts a focus
- Great Councils now effect the succession of all titles with primogeniture, not
just the primary
- If a concubine evades imprisonment or is exiled their concubine status is now
removed
- Characters on reaving can no longer be councillors
- Merchant republic leaders can no longer sieze vassal trade posts whilst
imprisoned
- Fixed Crownland issues in The Conquest. Crownlands now forms dejure before as
before, except flipping back at the end if the kingdom wasn't conquered.
- Fixed problem where choosing to take the republic after deposing its leader would
cause a game over
===============
Version 1.1.2
===============
- Revised how the Crownlands froms in The Conquest
- Optimised and added some rivals events
- When a ruler re-takes an ally's holdings in a siege, it is no longer guaranteed
buildings will be destroyed
- Added an option to pick a random man-at-arms as a champion in a trial by combat
- Any character with the wildling trait can now build wildling barracks
- Removed the name 'Bran' from culture lists
- Fixed non-working force marry decision
- Added is_divine_blood_dynasty_trigger and high_valyrian_dynasty_trigger scripted
triggers
- Adventurers should no longer target titles that control religions
- Aegon's Conquest now stops if he is imprisoned
- Fixed problem where the Iron Isles was flagged as being part of the Iron Throne
in AFFC, causing ironborn lords to join Tommen's war
- When a nomad grants a kingdom to a non-nomad vassal via the request event, dejure
grazing lands are no longer transferred
- Relatives of nomads are no longer upset when a title is granted to someone
- Added the Peake Uprising war in 8233
- Fixed House Peake around the time of After the Spring
- Corrected Visenya and Rhaenys' birth dates
- Added DNA for Aemond and Daeron the Darling
- Made Marston Waters Lord Commander of Kingsguard after the Dance
- Updated book era Greyjoy family
- Corrected Botley children ages
- Updated Drowned Man Beron Blacktyde
- Added House Humble as courtiers of the Greyjoys
- Correct Harren the Black's father to Halleck, also gave Harren more sons
- Added House Graves to a barony in The Reach
- Added more Piper relatives
- Gave Argilac the skilled fighter trait
- Added Allar Deem, Eerl Harlaw, Gevin Harlaw, Dykk Harlaw, Rodrik the Vole, Qarl
Kenning, unnamed Florent bastard, Quentyn Blackwood, Gallen Corbray
- Added Robert's bastards Barra and Bella
- Many other misc character updates
===============
Version 1.1.1 APRIL FOOLS
===============
- History database updated to take into account TV show canon
Balance:
- When Dany takes the Iron Throne in AFFC, the AI may now select an Emperor to rule
in Slaver's Bay
- Decreased strength of dragon tactics and field of fire a bit
- Hiding/escaping from sieges now only happens if the attacker actually has enough
troops at the siege
- Characters are now much less likely to legitimise someone if they are bastards of
incest
- When pressing someone elses claim, the old holder will now be anrgy with the
leader of the war
- Boosted nomad camp garison size/fort level
- Gave nomad units defensive bonuses in home territory
- Nationalist revolts may now target duchy/county titles
- When an AI ruler imprisons a vassal who they are heir to, the vassal is now
immediately called to trial to try and avoid irrational executions.
- Female rulers may now sometimes keep non-matrilineal marriages
- Adjusted pirate mutiny event
- Added some event troops for the Dornish when they choose to rebel after the
conquest of dorne
Map:
Misc:
- All first men can now personally behead people
- The House Customiser can no longer be used for nomadic characters (it causes many
problems, including CTDs)
- High Valyrian players now get Maesters/Priests generated at the start of the game
- All relatives of cognatic rulers now have their marriages checked at the start of
the game to see if they need the disinherited trait
- Auto-generated rulers of barony theocracies now get the apporpriate traits added
at the start of the game
- The Crownlands is now only made up of parts of it Aegon wins his wars against and
is generated when he establishes his capital
- Removed commented out ai_knight_son decision
- Blocked dejure casus belli for characters who can use the dragon conquest CB
(they are effectively the same)
- Summer Islanders can now use true cognatic succession
- Carousing is no longer high priority
Bugfixes:
- Fixed up the priesthood decisions
- Fixed lovers event where men could impregnate themselves
- Fixed problem where Aemonds marriage to lady Baratheon in the Dance would be
cancelled by the AI
- Fixed the Thenn being a theocracy bug
- Fixed problem where The Others held the Thenn religious title in AFFC, causing
the Long Night to go on forever
- Others maintenance event now makes sure Winter titles are by held others, and
also checks yearly if the Long Night should end
- Fixed bug where lower lords couldn't revoke titles when Conclave was enabled
- Fixed problem where Invasion Councils were cut short for the player
- Night's Watch initialisation now works with ruler designed Lord Commanders
- Fixed nomad slave camps giving light infantry troops that can't be used, but
boosted garrison size to a very high level
- Fixed problem where mega war punishment events did not happen for wars to
increase council power
- Fixed Ali_Ali name
- Fixed duplicate Quanis pirate dynasty
- Fixed problem with rhllor resurrection event where the wrong character sometimes
got the event
- Fixed problem where Aegon did not gain Harrenhal when Harren the Black was
defeated in the conquest
- Fixed Dany not getting Golden Company troops on her Pentos tangent
- Fixed visible tyranny/dishonour reduction events
- Old women who are resurrected are now made infertile (including Lady Stoneheart)
- Fixed advancing colony event
- Fixed other dejure county claim CB not working
- Fixed Tower of Joy events
- Fixed wedding decision
- Fixed eunuchs eloping with mercenary rulers
- Wol spouse having an affair event will not happen if said lover is a consort
- Fixed problem where characters could gain multiple education traits
- Fixed pirate trait opinion bug
- Made a temp fix for characters getting an education trait on startup even if they
are too young
- Fixed characters with education traits getting an education modifiers (the
any_character seems to be dodgy with it)
- Fixed Iron Throne slavery law
===============
Version 1.1
===============
- Mod updated for 2.5.2
- Integrated new council and education mechanics for users of the Conclave DLC
- Dothraki and Jogos Nhai now use Horse Lords DLC mechanics (DLC is now needed to
play as them)
Horse Lords
- Dothraki and Jogos Nhai now use the new vanilla nomad mechanics (Horse Lords DLc
is required to play as them)
- When a nomad is conquered via invasion they now become a tributary rather than
have their nomadic lands taken
- Jogos Nhai nomads cannot declare war against eachother. Added an option for them
to offer eachother protection diplomatically.
- Dothraki/Jogos Nhai realms are no longer named after the dynasty of the holder
- New Dragon Intel, "Rebirth" if there are no dragons and there is no province with
this intel then the location of the rebirth of the dragons is marked to get intel.
In ACOK onwards it is Lhazosh
- Newborn dragons can now be linked to the dragon who hatched the egg even if that
dragon is dead
- Dany can now hatch three dragons
- Added a decision for the Skagosi to rebuil their shipyards if indepedent and one
for them to be destroyed if conquered again
- Having the legit_bastard trait when using the House Customiser now allows you to
become a cadet branch of the selected target for your house
- Added bi-yearly pulse event where the AI may try to imprison one of their enemies
- If a lord avoids imprisonment, they may now choose to give themself up or flee
anyway
- Lysene now have higher chance of being born with the attractive trait
- Added a 'revoke freehold' diplomatic option for Volantene Triarchy
- Friends of an adventurer may now join their host
- Barristan, Victarion, Tyrion may now show up at Dany's court if she goes on a
tangent
- Added all custom valyrian steel blades to the White Book under the same section
as the generic one
- Added an event chain to host a funeral, no localisation for a couple of bits yet
but there will be
- Made a player only decision to donate to the warlocks out of choice
- Republic vassals can now split from merchant republic lieges in a mega war and
choose sides (Will no longer automatically convert to merchant republics)
- Added an event where player can get their spymaster to hunt down a blacksmith who
stole their sword. Also extended blackmsith murder time to 3 years
- Followers of the Old Gods can now hold melee tournaments
- Added diplomatic option where rulers can ask for compensation for the raiding of
another ruler's vassals
- Added a title decision where the player can convert Westerosi kingdoms between
king and emperor tier
- The player can now command vassals to end wars against allies
- King tier regents can now choose to remain part of the realm in a mega war, so
the regency can be retained
- Combat trait levels are no longer lost with age, older characters now instead
have a disadvantage in the duel engine
- Some family members may now be upset when titles are granted to other people
- Player controlled regents can now declare war on behalf of their liege for their
own claims
- Battlefield duels against looting armies can now occur
- Added the Brotherhood Without Banners as a rebellion in ACoK and AFFC, which is
also playable
- Added business event where a character can buy a brothel
- If a ruler's capital happens to be a colony, it will now take a the
culture/religion of a secondary province when complete if appropriate
- Regents can now decide on vassal request dejure title event
- When a ruler is deposed by one of their vassals, the vassal now has a choice on
what to do with the realm
- When a ruler gives an claimant adventurer backing, a non-aggression pact is now
also begun for 5 years
- Added an event chain for Jon in AFFC if he stays at the NW, still need some
balancing with the variable but it runs fine
- Val is now made Old Gods religion if she marrys Jon
- Adjusted vassal raised levy compensation request event so it effects all vassals
at the same time
- Made hosting a wedding a targeted decision so you can pick who to host one for if
multiple people are eligible
Slavery
- Rejecting a slave from a camp now yields 5 gold
- Slaves may now make offers to buy their own freedom
- Streamlined the way personal slaves are bought. Player must now target specific
slaves, and the AI will now go straight for slaves that would be useful to them.
- When selling a slave with absolutely no use, they are sold to a NPC trader for 5
gold, essentially being culled
- Baron tier rulers can no longer buy unsullied
- Fixed problem where children born to a ruler and a slave in thralldom would
itself be born into slavery
- Owned slaves can be freely executed
- Owned slaves can now be imprisoned for no reason without incurring tyranny
- Enslaving escaped slaves will never now be seen as tyrannical
- Slaves are now grateful for being granted freedom
- Added title decisions where slavery can be abolished/legalised if there is clear
support in the realm for this
- Slavery can now only be practiced in small realms with no crown law if ruler is
traditional slaver culture
- Restricted many honourary titles from slaves
- Adjusted flag checking for slave action so its more robust, and made failsafe
duration shorter
Balance:
- Massively toned down the army size of the Brindleman invaders
- Brindlemen/Yi Ti invasions are now less likely
- Changed the target areas of the Summer Islander and Brindlemen invasions
- Summer Islander now invade southern Free Cities as well as Dorne
- Brindlemen now invade Slaver's Bay, Qarth and Great Moraq
Map:
- Renamed Bay of Claws to The Bay of Crabs
- Fixed problem where ships in Plankytown were unusable
- Fixed port positions of Jogos/Nghai provinces
- Shortened 'Lord Harroway's Town' to 'Harroway's Town' to avoid name clipping
- Added ruin city baronies to important places in the Dothraki Sea
- Ghaston Grey is now directly dejure sworn to Dorne
- Fixed topology/colour of the Little Rhoyne
- Fixed dark map issue some poeple were having
- Added forest terrain to the Isle of Cedars
- Fixed crownlander culture setup in Stokeworth
- Renamed some Five Forts provinces to avoid name clipping
- Renamed 'Temple of The Lord of Light' province to 'The Great Plaza' to avoid name
clipping
- Fixed problem where Saltpans' port was not on the ocean
- Made Ghaston Grey a military command
- Changed Castamere's map colour to avoid colour clashing
- Moved Goggosos into dejure Basilisk Isles and improved its base value
- Claw Isle is now known as Crab Isle when held by Crackclawmen
- Adjusted base values of Wickenden, Saltpans, Harvest Hall and Kayce towns
Misc:
- Added some Spanish translations by juanen
- Improved the welcome and features screen
- Added a congenital 'mark' trait for sistermen
- Added a seperate religion for the Sotohryosi
- Added a religion for the Thenn, with the Magnar as its religious head
- Unsullied now have special vermin names, like Grey Worm
- Added workaround to prevent the game engine culling important courtiers on the
death of a high rank ruler
- Some eastern cultures now disinherit characters from blinding
- The Trident kingdom is now known as 'The Rivers and the Hills' to First Men
cultures, and 'the Rivers' to Ironborn
- After a successful War for the Dawn, Bran is now moved to The Wall
- Moved Nghai into its own culture group
- Adjusted odd vanilla rape related event
- Brindlemen are now more likely to be strong/tall/ugly/slow rather than dwarfs
- Added a just_execution_reason_PREV_trigger scripted trigger, which checks if PREV
has a valid reason to execute/exile THIS
- Added a is_in_interregnum_trigger scripted trigger
- On startup non-kingsguard memebers should be auto moved to other locations
- Modified kicking non-kingsguard members out event to move characters to dynasty
head first if possible
- Added ai_will_do logic to some important minor titles
- Added info for the new era characters that I modified a bit by SinStar,
TheYoungWolf and paddyshay
- Added era entry for Mace Tyrell (Westeros only submod)
- Updated localisation of house customizer trait with info on how to be a cadet
house
- Added can_hold_titles = no to a few traits like dragon
- Added a NOT_mythical_creature_trigger which limits events to non dragons, cotf,
giants, winter or ruins
- Non-human cultures can no longer be selected in ruler designer
- Added an event for when a councillor with sponsors is fired
- Improved/optimised some more vanilla friends/rivals events
- Optimised the investigate legitimacy plot decisions
- Made tooltips for tourney decision clearer
- Optimised tourneys by making joust events only happen if a player is involved in
the tourney, else winners are chosen randomly
- Merged the return of magic flag with the age of dragons flag
- Improved vanilla event where dynast asks top liege to press their claim on a
title
- Revised AI logic for spymaster scheme events for forcing lords into/out of
factions
- Optimised some maintenance events
- Optimised Yellow Emperor invasion trigger
- Removed the old dothraki/jogos domain culture/religions
- Updated ACoK scenario description (by Jon Snowstark)
- Renamed western_valyrian to Westerosi Valyrian and eastern_valyrian to Essosi
Valyrian
- Merged most on_birth events into one universal event, to avoid clashes and
improve efficiency
- Added scripted effects that apply bastard nicknames
- The player is now informed when one of their commanders is injured/killed in
battle
- Optimised Brindlemen invasion trigger
- Adjusted on_death cognatic inheritance maintenance, so that secondary daughters
can possibly inherit
- Targaryen heirs to a King of the Iron Throne who clearly cant have children may
now ask for Dragonstone even if they are not heir apparent
- Revised the divine blood AI betrothal maintenance event
- Revised the family requests title events so they are more efficient/concise
- Added big yellow tooltips to ruin religion/government explaining how ruins are
colonised
- Removed the 'Become Independent' ambition, as its function/AI logic is the same
as the Independence Faction, and so superfluous
- Added an intro event for the Brotherhood without Banners (props if you get the
refrence in the localisation)
- Changed the way tyranny/dishonour decays so it is more robust
- Added child insults/compliments for many AGoT traits
- Jogos Nhai now use true cognatic succession by default
- Republics now have access to different gender laws
- Added tooltip to wealth stat detailing how children inherit wealth
- Gulltown Arryn, Karstark and Cadet legitimisation decisions now make use of
any_dynasty_member_even_if_dead so nobody is missed and the dynasty tree stays
unbroken
- Added a variant of the localisation if someone dies against a dragon in a fof
- Added tooltips displaying what outcome actually happened to someone who lost
against a dragon in a fof
- Optimised events that remove excess traits. Now also includes mod traits
- Rhaenys should now be the primary spouse if Aegon converts
- Optimised Triarch elections and Grand Councils for when no player is involved
- Children of Orys and Argella are stormlander like they are in the history files
Bugfixes:
- Made some validator fixes
- Fixed problem where the AI would surrender too easily in vengeance wars
- Succession law factions can no longer be started against kingdoms in an
interregnum
- Fixed problem where slaves marked as not for sale were receiving offers anyway
- Fixed the appoint kingsguard decision setting the character flag for ROOT not
FROM
- Fixed problem where The Wall buildings weren't built at the start of the game
- Fixed problem where foreign allies called to help in an independence war would be
vassalised if the war was lost
- Fixed inexplicable battle CTD caused by chariot pursue defence being too high
- Fixed problem where landless rulers could become King Beyond the Wall
- Fixed problem where Aemond and Lucerys didnt duel in Dance of the Dragons
- Fixed problem where oldage Shadowlanders would have Giant portraits
- Modified the make a noble decision so it works if you have no baronies to use
- Fixed the dejure barony CB
- Changed the way lord paramount titles are managed to make it less likely to fail
(uses title variables instead of title_flags)
- It is no longer possible to have characters tutored by non-humans
- Fixed problem where Stannis couldnt grant The North to anyone when prompted in
AFFC
- Fixed bug where Hyrkooni children could take concubines
- Slaves that evade imprisonment now actually lose the slave trait
- Fixed problem where unlanded characters could ask for city taxes to be lowered
- Fixed AFFC Victarion event not happening
- Fixed Si Qo ruin
- Fixed bug with looping warden event
- Fixed bug where empire tier pirates couldnt renounce piracy
- Made the 'Raise to Nobility' decision more robust. It can now also effect the
target's siblings
- Nightswatch maintenance event now checks for independent commanders and re-
vassalises them
- Fixed problem where prisoners could win tourneys
- Fixed event referring to religious tracts written in latin
- Ruined Nightswatch castles can no longer be sacked by raiders
- Fixed vanilla problem where mercenary commanders would change to the culture of
their title (e.g. Bittersteel would change to Volantene)
- Fixed problem where The Citadel was held by feudal lords in some start dates
- Fixed problem where some ACoK chronicle entries were causing save corruptions as
they were too long
- Fixed problem where the player could game over themselves by choosing to
establish the Valyrian Freehold without The Republic DLC
- Republic factions can no be longer established against a player without The
Republic DLC
- Fixed rare mega war problem where independent realms would wrongly be made part
of an empire
- Fixed problem where The Citadel was feudal at the start of the game
- Fixed vanilla bug where republics could declare war for family palaces in other
republics
- Fixed culture file problem in jade_sea.txt
- Fixed problem where improving Sarnori holdings did not work
- Rulers with no demesne now cannot be given kingsguard on loan
- Fixed problem where empire mega war flags would sometimes be messed up
- Fixed the duplicate Sers in the White Book
- Fixed Thenn not having access to the North base value buildings
- City base value buildings can now be built in The Gift
- Ironborn nightswatch/kingsguard can no longer build shipyards
- Fixed mega war vassal problems sometimes cause by independent realms attacking
empire tier realms
- Fixed yet another bug with that damn selecting_kingsguard flag
- Slaves can no longer be given advisor/master of ships titles
- Fixed bug with maester improves a child localisation
- Thenn religion can no longer use open elective
- Fixed problem where the kings landing barony is considered a military command
before it is built
- Characters who can't get married should no longer ever have the get married
ambition
- White walkers can no longer be captured in sieges
- Mega wars now work better with secondary empire/kingdom titles
- Fixed up some birth_events localisations
- It is no longer possible to have merc companies join wars via event, so Golden
Company invaders now get troops directly
- Fixed character names with the ' symbol
- If the Yellow Emperor Yi Ti invasion is successful, their temp title is now
destroyed
- Fixed broken 'Vassal complains of high troop maintenance costs' event trigger
- Fixed problem in Blackfyre Rebellion where Dornish lords couldn't pick sides
- Feudal characters with a landless title may now enact succession laws if demesne
size is at least 1
- Fixed problem where patricians could be targetted by the republican faction
- Fixed Vaes Ashefa gap in land trade route
- Triarchs will no longer ask to go on quests/nightswatch/citadel etc
- Fixed landless ironborn raiding adventurer event not working properly
- Dany's dragons can no longer ride zorses or be encouraged to become friends
- Made AI trial by combat champion selection more robust
- Fixed problem where discovered intrigue focus murder attempts did not incur
dishonour, opinion malus etc. Also revised probablity of success/discovery and AI
logic so it matches murder plots.
- Fixed problem with some female religious clothing
- People that are blind from age will no longer be suggestions for the Kingsguard
- Fixed White Book localisation for Widow's Wail and Oathkeeper
- Fixed typo in Kayakayanayan culture name
- Fixed missing option localisation in kingsguard has lover event
- Removed rogue pixel in valyria in provinces.bmp
- Added workaround for vanilla problem where sometimes an empire tier merchant
republic would lose its primary kingdom when an election is called via event
- Children of Ai Nightswatch baron tier commanders are now turned into bastards
- Fixed opinion_former_lover modifier
- Temple buildings will no longer disappear if owner changes to religion who cant
build temple buildings
- Fixed problem where appointing city watch/bloody gate commander would give
opinion malus for changed succession law
- Slaves generated at the start of the game are no longer clones of the same three
people
- Enslaved characters now lose kingsguard, nightswatch, archmaester traits
- Fixed bug where you could do a trial when you are already deciding their
punishment
- Fixed problem where Myr/Lys wouldnt be revasslised if defeated in Bleeding Years
- Removed trade post building levy multipliers that didnt actually work
- Concubines can no longer be taken if at the maxiumum concubine limit
- Added workaround for problem where legitimised bastards wouldn't have their
father changed if their real father was dead
- Dowry and AI marriage maintenance events no longer apply to forced marriages
- Fixed problem when looting a holding, where wielders of valyrian steel swords
could both be duelled and captured/taken as saltwife
- Fixed problem with vanilla seduce gaoler event where the captor could be thrown
in house arrest/oubliette instead of prisoner
- Demand important prisoners rejection modifier applied correctly
- Can no longer appoint people to the kingsguard if it doesn't exist
- Fixed the selecting_kingsguard flag for when the regent is doing the appointing
- k_great_grass_sea is no longer active before Dany uses it
- 'in_battle = no' is apparently read as 'in_battle = yes' by the game, fixed all
instances of scripts that use this
- Wards will no longer convert to their guardians culture if they are a white
walker... namely Bran
- Fixed problem where dejure barony CB could be used against liege for holdings
already owned anyway
- Fixed problem with dragon conquest CB invalidating all other wars upon victory
- Added maintenance event for when the player grants a spare Empire title to
someone, sorting out dejure vassals and mega war flags.
- Fixed event broken by latest vanilla patch dealing with extinct patrician houses
- Fixed problem where all lowborn courtiers would be treated as enemies if a
lowborn ruler was an enemy in a mega war
- Fixed bug where anti-piracy CB wasnt usable
- Revised/fixed event where relatives ask to join a priesthood
- Fixed female Dornish baldness problem
- Fixed problem where Qartheen republics would break upon the death of the Prince
- Fixed problem where house customising a patrician would cause CTDs
- Adventurers will no longer ask for help from rulers who are warring for the same
title
- Aegon's Valyrian Freehold restricted to five families for now
- disallow_random_traits still doesn't work for children, so added day 0
maintenance that sorts out child traits on historical children
- Fixed some kingsguard localisations
- Fixed some special buildings not being present at the start of the game
- King tier characters seperated in mega wars can no longer have Master of Ships
- Fixed up siege event where you can choose to hide or stay
- Fixed Oldstones the River King regalia localisaiton being too long
- Fixed missing kingsguard foa
- Fixed "what a dance that must of been" to have been
- Fixed typo of is_valid_romance_target trigger
- Fixed Targ traditional claim referring to the black dragon
- Stopped Dany's dragons receieving inhertiance from her when she dies
- Added a workaround for the name_tier = king issue with interregnums by giving
them a temporary special title
- Fixed bug where Reynes of Castamere feast options were present before it happened
- Dany Victarion event will no longer happened until Hizdahr events are resolved
- Moved some day 0 maintenance to day 2 to account for ruler designed characters
- Vassals rebelling against a liege who is split in a mega war can no longer be
ttacked by the emperor
===============
Version 1.0
===============
- Mod updated for 2.4.5
- Completed integration of World of Ice and Fire material
Others/White Walkers:
- Rebalanced the Others a bit to better account for the fully manned NW of earlier
bookmarks
- Added flavour information events for when the others take important westerosi
locations
- When the others siege a holding all its inhabitants are now killed
- Added a flavor battle event when facing the Others
- The others can now invade through The Five Forts
- White Walkers will no longer run away from a battlefield duel
- Optimised the white walker events somewhat
- Fixed problem where winning a war for dawn wouldnt actually remove the white
walkers from the map
- Many battle events disabled fo white walkers
- Fixed ACOK white walker related CTD
- Fixed CTD caused by white walker maintenance
- If the others are defeated by the wildlings in the first invasion, winter now
ends
- Fixed problem where sub baronies would still be held by others after a war for
the dawn
Conquest of Dorne:
- Re-enabled the Conquest of Dorne scenario using the first war as opposed to the
rebellion
- The Conquest of Dorne is now uses the Royal Claim cb
- Added intro events for the Iron Throne, Dorne and their vassals
- Daeron has 4 choices of who to give Dorne to, Martells/Tyrells/Barathones/Viserys
- The Martells have a decision to dynamically trigger the Dornish Rebellion against
the LP of Dorne
- Free Cities:
- Added a 'Maze' building for holdings on Lorath
- Added Qarlton the Great as an historical king of Lorath
- Added a new province for the Lorathi island of Lorassyon
- Added Boash religion (extinct in mod's time period)
- The Axe is now part of Norvos
- Added a beardless portrait set for Norvosi characters
- Added forest wealth buildings for Forest of Qohor
- Added silver lemur hunting event
- Added Black Goat sacrifice related events
- Added 'Stormbreakers' and 'Company of the Rose' merc companies
- Updated Rogare family
- Added the Black Swan of Lys
- Volantene Triarchs of the tiger party can now use the expand realm ambition
to declare a New Valyrian Freehold
- Added a special feast event for rulers of Old Volantis
- Added the historic Triarch Vhalaso
- Improved the base value of Volon Therys, Valysar and Selhorys (they are
bigger than Oldtown and King's Landing)
- Replaced Pentoshi Arsenys dynasty with Narratys
- Added the 5 Princes of Pentos in one year during the war with Braavos
- Replaced Braavosi Gasparyon dynasty with Zalyne
- Added Uthero Zalyne as an historic sealord of Braavos
- Added a flavour event for seeing the giant turtles while on the Rhoyne
- Summer Islands:
- Added a special shipyard building and Pearl Palace barony to Koj
- Summer Island archers are now stronger in combat, also now greater
proportion of archers in base value buildings
- Summer Islands have a slightly better chance of improved combat skill
- Added Xanda and Chatana Qo
- Added Malthar the Wind-Rider
- Isle of Women has rhoynar culture
- Renamed Mantisleaf to canon name Jhahar
- Added event where Summer Islanders attend temple of love for a time
- Added a priest trait for summer island religion
- Naath:
- Added more pacifism to Naathi (wont kill things). they are also now more
likely to be intelligent/attractive
- Added in the Butterfly Fever for outsider who visit Naath
- Grasslands:
- Removed Sarnor from dejure New Valyria
- Added a charioteer unit type for Sarnori
- Female Sarnori can now lead armies
- Added the historic Great Khals of the Dothraki
- Added the Sarnori High Kings Huzhor Amai and Mazor Alexi
- Added canon Sarnori province names
- The Sarne is now navigable
- Renamed the Qartheen culture group and empire title to Qaath
- Added the Kingdom of Omber. Added an Omberi culture in the Sarnor culture
group
- Shivering Sea/Ibben:
- Ibbenese characters can now use county conquest CB against coastal
provinces in the Shivering Sea
- Added the historic Khals Onqo and Temmo
- Added a couple of Shivering Sea flavour events
- Ibbenese are more likely to be greedy
- Added a special execution for cruel Dothraki which they can use against
defeated enemies
- Ibbenese can now get vanilla wrestling event
- Ibben is now a republic ruled by a High Councillor
- Added the canon sea province name Bitterweed Bay
- Added a rare flavour event for people passing through the northern
Shivering Sea provinces
- Added some Unicorn flavour for Ibbenese and Skagosi
- Yi TI/Jade Sea:
- Reworked Yi Ti religion so that the Lion of the Night is a heresy with the
Maiden Made of Light being the main god
- Altered the way Yi Ti emperors are assigned colours
- YiTish are now more resistant to higher realm authority
- YiTish commanders/commandants can now rise up as warlords if Yi Ti has min
realm authority
- Fixed the Yi Ti Three Emperors war
- Added some Yi Ti themed event pictures to replace some old placeholder
ones
- Yi Ti God Emperors of sufficiently good character get the option to
surrender their manhood to better serve the realm shortly after being crowned
- Raiders from the Grey Waste may now raid the Five Forts
- Added the Five Forts to Yi Ti
- YiTish rulers no longer live in tents
- Added some new province names to Yi Ti/Asshai
- Renamed Zabhad to The Isle of Elephants
- Added first Lengi God Empress Khiara the Great, and made her descendents
Lengi culture
- Added religion for the Old Ones of the native Lengi
- Added historic Yi Ti God Emperors
- Added a rare event for the descendents of the Yellow Emperors to invade Yi
Ti from Carcosa
- Yellow Emperors have the same chance as Aztecs of having dragons (canon
Yellow Emperor kept a dragon in his court)
- Asshai
- Asshai part of no dejure empire
- Added a nameset for Asshai'i based on Sumerian names
- Improved base value levels in Asshai
- Added title history for Asshai, which is now a merchant republic
- Asshai characters now only wear masks whilst in Asshai, and not during
feasts
- Split the Shadowlands from Asshai
- Added a Shadowlander culture and gave them a wildling style invasion cb
Balance:
- Refined the Weaken Vassal plot
- You now choose from a choice of costs for your children's education
- If the Iron Throne becomes an elective monarchy, the king is now allowed to hold
one LP title without it being requested by family/vassals
- If the Kingsguard somehow gains lands/powers, other rulers can now use some CBs
against them, and their vassals can no longer use most factions against them
- Aegon's levies now start raised in the Dance
- Reduced the revolt risk from being in the red
- Religious unrest tweaked
- The Reach, Riverlands and Iron Isles rulers after the Conquest are grateful to
Aegon for being granted their titles
- Adjusted face the dragon decision AI
- Greatly reduced the tax income of undeveloped temple holdings
- Increased chance of Jogos Nhai raiding
- Traditional dynastic claims now apply to the relevent titular kingdoms
- Adjusted loyalist faction AI
- Any just cause for executing a character is now also just cause for banishing
- Ambitious AI is now more likely to fabricate claims
- The AI will now ask for payment if you ask them to educate one of your
unimportant courtiers
- Slightly increased the base chance of someone accepting an invitation to the
kingsguard
- If a realm in dejure New Valyria colonises the Isle of Cedars, the Isle will now
change to dejure New Valyria when the colony is complete
- Reduced diplomacy bonus from holding feasts
- Relaxed the grand council conditions slightly
- Reduced chance of slaves becoming favoured by rhllor
- Ironborn, wildlings and pirates are now more likely to go for a martial education
- The probability of a successful murder now varies depending on the
plotters/targets intrigue. Good bodyguards now also provide extra protection.
- Revised moontea AI for female rulers
- If the king grants Kings Landing or The Crownlands to a vassal they can no longer
demand it back from that dynasty
- If the Night's Watch is landless and runs out of black brothers the title now
becomes defunct until restored
- Further reduced AI raid aggression
- The claims of slaves can now be pressed
- Reduced bodyguard salary
- Reduced chance of slaves becoming favoured by rhllor
Map:
- Renamed Weeping Tower to Weeping Town, now also now as Wrathtown before it gains
its name in canon
- Craster's Keep is now known as Winter Keep before Craster gains it
- Made the Little Rhoyne and the Greenblood navigable
- The portage between the Blue Fork and Ironman's Bay now goes through Seagard,
whose fort level now blocks the portage if its not occupied
- Added a High Lordship for House Vance in The Riverlands
- Reshaped some Sarnori/Hazdahn provinces
- Renamed South/North Crackclaw Point to Crackclaw Barren/North Crackclaw, to avoid
province name clipping
- Cleaned up Driftwood Hall's eastern coastline
Misc:
- Optimised the way AI chooses side mid mega war. System now takes unlimited amount
of rebel leaders
- Optimised vanilla jesus/satan/relic events
- Ser, Maester, Speton and Septa titles are now special titles granted when trait
is gained, rather than honourary titles
- Added scripted effect knight_character_effect, which should be used instead of
add_trait = knight in scripts to ensure the special title is added
- Added scripted triggers for traditional anti/pro slavery cultures/religions
- Added a has_valyrian_sword_trigger for later use
- Added a workaround to make the Rogue Prince and Daemon Blackfyre playable (Gave
them a hidden landed title which is removed on game start)
- Added target_potentials to various plots
- Added quick triggers to many events
- All scripts based on geographic areas now use new region system as conditions
- Added a title localisation for Pirate and Corsair Emperors
- Added some Spanish translations by Juanen
- Iron Bank mercs now appear in three units
- Localised "East Valyrian" to "Valyrian" as Volantis was on the west of side of
the Empire
- First generation Mantaryan characters will recieve the deformities event on
startup
- Added missing high lordship creation conditions to essosi titles
- Optimised/improved some vanilla friends_rivals events
- Optimsied the varangian/merc adventure events
- Added more religions to priest training event
- Made some tooltips in faction decisions clearer
- Most eastern religions can now take concubines
- Changed the child fertility modifier to be a scripted effect to reduce clutter
- Deserters of the Nightswatch now use wildling succession, to try and stop their
relatives inheriting lands beyond the wall
- Deserters now lose their Night's Watch role upon deserting
- Optimised portrait_properties.txt
- Westerosi bodyguards are now known as 'Sworn Shields'
- Made the plot to gain liege title tooltip clearer
- Giants are no longer infertile but instead have an Ibbenese/Brindlemen style
event preventing them form breeding with humans
- R'hllor magic uses a variable system to keep count of sacrifices as opposed to
the single character flag so magic can be "stored up"
- Warlock decisions updated to targetted decisions and also use a variable system
as opposed to single character flag
- Provinces are now colonised by decision rather than by 'declaring war'
- Can get Lamentation in an ironborn duel
- The various Qartheen guilds/warlocks etc are now dejure part of Qarth
- Made some slavery optimisations
- Cognatic AI marriage check now also applies to enatic AI
- Special buildings are now only visible in the relevent barony
- Sepcial titles for titular kingdoms (e.g. Winter King, Red King, Dragon King) are
now added via event, so that other non-royal titles are possible for them
- Added is_summer_trigger and is_winter_trigger scripted triggers
- Added a increase_holding_base_value_effect scripted effect
- Added can_inherit_titles_trigger, can_press_claims_trigger and can_marry_trigger
triggers
- If a republic faction is successful in the Iron Throne King's Landing will now
usually be the capital of the new republic
- Added a nameset for the Jogos Nhai
- Adjusted spammy WoL rulership event
- Optimised some WoL family and business events
- Missing Stark children and sword quest companions now have random fathers to
avoid culling by the game engine
- Optimised murder plot AI
- Wildlings now have access to true cognatic succession
- Cold gods religion now has access to polygamy and incest
- Littlefinger is now a vassal of the Iron Throne if he gains Harrenhal in ACoK
- Female AI marriage check now also applies to rulers and primary heirs
Bugfixes:
- Fixed the Lannister traditional names making kids Drowned God
- Fixed Clash of Kings not giving Balon the e_iron_isles
- Fixed kingship decisions not giving emperor tier title
- Added a startup event that checks rulers with more than 1 holding have the
correct capital
- Added a holder of Bloodstone for dates after Maelys holds it so the Targs do not
have it in ACOK etc
- Some validator fixes
- The Faith Militant are now mercs rather than holy orders, so the High Speton can
actually use them against his liege
- Non drowned god lieges will no longer get notifications about their drowned god
raiding outcomes
- Fixed 'establish kingsguard' decision
- Fixed Iron Throne gender law during the Dance
- Fixed problem where the Dance would end inconclusively if Rhaenyra died
- Fixed problem where tyrannical stain would convert to tyranny erroneously
- Fixed naath_group missing localisation
- When a kingdom is split in a mega war its slavery laws should now always match
those of the empire title
- Black Brothers t the court of the Night's King will no longer constantly leave
and return
- NW can not try and get aid from White Walkers of Winter Wastelands
- The civil war event now triggers immediately as intended upon starting during the
4th Blackfyre Rebellion
- Wars of Emancipation/Liberation/Enslavement now continue even if the target
changes laws in the middle of the war
- Removed the k_golden_company title, it was the cause of the courtiers not being
at the golden company and the 3rd and 4th blackfyre rebellions not functioning
properly
- Baelor the Blessed can no longer put his sisters on trial
- Stopped Children of the Forest trait adding spam
- Dragons and other special characters can no longer be castrated by bone mountains
rulers
- Incest rumours tower event can no longer trigger for married siblings
- Fixed problem where deserters would lose and gain the wildling trait in an
endless loop
- Fixed hill clansmen-old andal dyansty id clash
- Fixed problem where High Septon would sometimes abdicate after winning the Faith
Militant uprising
- Added an on_startup maintenance event to fix Summerhall de jure set up
- Fixed problem where ibbenese holding upgrade did not work
- The AI should no longer repeatedly change gender laws in a wierd manner
- Craster is now selectable at start dates, his religion is btw old gods but
changed to cold gods on startup
- Fixed issue with Lonely Light being indepedent during the Greyjoy Rebellion and
AFFC bookmarks
- Non-pirate/wildlings can no longer set up trade routes with pirates/wildlings
- Fixed Dany's lore child event not accounting for her dead siblings
- Changed the lore child event trigger from checking the pregnant trait to
is_pregnant = no
- Fixed bug where if Littlefinger changed his CoA in AFFC his children's CoA didnt
change
- Black Brothers who are exiled or avoid imprisonment are now handled correctly
- Fixed mega war problem where holders of created titles may be transferred to
other empires
- Can no longer spam request someone joins the Kingsguard
- You cannot manually appoint to kingsguard if the drafting event has appeared to
prevent too large a Kingsguard
- Fixed problem where rescue prisoner war sometimes didnt release target captives
correctly
- Fixed some tyranny issues
- Fixed exploit where trade posts in ruins could be sacked for 9000 gold and 1800
piety
- Fixed random vanilla friend/banquet event, now occurs during feasts
- Fixed bug where sometimes the choosing new kingsguard lord commander would cause
a game over
- Eunuchs will no longer refuse to join the Kingsguard as they love the pleasures
of women
- Made some validator fixes/optimisations
- Bishops are no longer mentioned in the investiture description
- There should be less chance of the buy slave decision breaking now
- Fixed the ownership of the Gold Road during Ninepenny Kings
- Added some more fixes for the wrong primary holdings in Ten Towers, Sunspear etc
- Fixed Royce, Grafton, Upcliff, Templeton, Tollett, Corbay, Hunter, Crowl,
Blacktyde, Harlaw, Drumm and Goodbrother Line of Ancestors being to close in the
early scenarios
- Enabled various ambitions/decisions that were previously blocked for baron tier
patricians
- Fixed some independent Ibbenese vassals
- Fixed After the Spring war
- Can no longer offer to join the others in a war
- Fixed Faith Militant war
- Done a cludgy workaround to fix Riverrun, Starfall and Sunspear not being the
correct capitals
- Fixed orys getting Storm's End later than the duchy and LP
- Made all the _kings_landing entries be King's Landing with the '
- Added in two new baronies to Astapor and Yunkai so they don't have a blank spot
- Littlefinger can no longer marry in AFFC until the Sansa events are resolved
- Added a double check to the startup event, to ensure it doesnt repeat when
loading a save due to a vanilla save corruption bug
- Fixed beocming a draogn game over as opposed to abdication
- Fixed vanilla problem where lowborn leaders of merc companies would adopt the
dynasty of their predecessor (e.g. Bittersteel's heir to the Golden Company)
- Fixed problem where the player in a Triarchy could grant freeholds to people
outside the realm
- Dany can no longer use various CBs on the first day of her quest
- Fixed problem where Saathos Saan would lose the pirate trait on game start
- Fixed problem where Myr was unselectable around 8289
- Fixed problem where ruin of Sarhoy was part of Volantis before 8000
- Fixed issue with Lysene patirician family that had a female ruler during the
Rogue Prince bookmark
- A spymaster will no longer offer to kill their own child
- Fixed problem where field of fire sometimes didnt work when fighting for a liege
- Mega war flags are now properly set when an indepedence faction defects to the
enemy
- Titles are now less likely to default to gavelkind for whatever reason
- Fixed problem where grandchildren of characters legitimised by their top liege
didnt change to the new dynasty of their grandparent
- Fixed problem where mega war flags were not reset correctly when a kingdom was
conquered
- Dragons can no longer gift puppies to their owner
- Fixed problem where young griff was missing in ACoK
- Fixed problem where wars to colonise the dothraki sea would sometimes end
inconclusively
- Fixed problem where independent rulers with no crown law title couldnt buy slaves
- Added some missing Cold Winds localisation
- Fixed Dothraki related CTD
- Fixed AFFC young griff related CTD
- Fixed Three Daughters founding script
- Fixed Gornath and Sarnath sometimes not being set as Dothraki domains
- The AI will no longer make Aemond One Eye a kingsguard before his dance events
are resolved
- Fixed iron throne title bug in between 8283 and 8299
- Little Tommen is no longer Commander of the Gold Cloaks in ACoK
- Fixed Sharp Point being indepedent in 7999-8000
- Fixed problem with Legitmised Cadet localisation
- Added missing b_ibbish2 localisation
- Fixed event where kings/emperors can demand custody of exiles
- Fixed bug with anti-piracy war reparations
- Fixed problem where AI would try to investigate the legitimacy of illogical
targets
- Fixed bone chariot unit and building
- Fixed CTD when starting in years 7999-8000
- Fixed problem where Dorne was dejure part of the Iron Throne when independent
- Fixed Uller history in 7996
===============
Version 0.9.6
===============
Adjusted the Blackfyre Rebellion:
- Daemon now has a landless host based in Harrenhal (and is now landed in Bramsfort
before the rebellion)
- Split Daemon's stack into three and added Bittersteel and Fireball as commanders
- The Tullys now support the Targaryens
- Changed the Blackfyre CoA to better match the Targ CoA
- Bloodraven and Breakspear should now be in command of armies
- Westerlands chapter:
- Updated the Lannister line of Kings of the Rock
- Added a titular Kingdom of Fair Isle for House Farman history
- Added the Iron King Harrald the Half-Drowned
- The Lannisters of Lannisport now descend directly from Lann the Clever
- Renamed a barony in Kayce to Lann's Point
- Updated the post conquest Lannister family tree
- Added Lord Matthos Tyrell
- Added Pate of Longleaf
- Updates to House Tarbeck and Reyne
- Added House Kyndall to a barony in Tendring
- Stormlands chapter:
- Added all known Durrandon Storm Kings
- Durrandons are now more likely to get traditional Durrandon names
- Added King Edwyn Evenstar
- Added Massey petty kings
- Added Togarion Bar Emmon
- Added Durran's Point and Black Bog as barony names
- Dorne Chapter:
- Updated Martell family tree
- Added a Dornish Andal culture for historical characters
- Added characters related to Aegon's Dornish wars (Lord Rosby, Joffrey
Dayne, Unnamed Dornish Lords, random murdered Lords)
- Added Gaemon Palehair's mother/regent
- Added the six Dornish kings sent to the wall by Nymeria
- Added line of Yronwood, Dayne and Fowler kings
- Added Lord Uller and Davos Dayne, husbands of Nymeria
- Renamed a barony in Sunspear to The Sandship
- Renamed a barony in Hellholt to Hellgate Hall
Balance:
- Added an experimental change to the ACOK bookmark, it now starts from renly's
death so that the tyrells and lannisters can support the Iron throne in all of its
wars
- Further re-balanced nationalist/liberation revolts, they now match the top
liege's levies rather than the province garrison
- Re-balanced wildling revolts. They are now less strong and common and can only
occur once every 3 years in a province.
- Made some tweaks and fixes to Depose/Claimant faction AI
- The Golden Company's troop composition is now stronger
- Winning a War for Dawn now ends winter
- If all the Tullys die out before they are defated in AFFC the crown now wins by
default
- There is now a chance of general revolt risk upon the succession of a weak ruler
- Lunatic drowned god conversion events are now far less likely
- AI rulers are now less likely to form hostile factions if they like their liege's
regent
- Characters that would prefer to start a host war will no longer ask for refuge in
another realm
- The AI can now get events related to castellan/steward job actions, and will no
longer send them to research economy tech
Map:
- Renamed some Valyrian provinces to canon names
- Added missing base value buildings to north eastern Yi Ti provinces
Misc:
- Added more dynasty names to cultures with a shortage, including the new wildling
cultures which had none
- Added new name sets for Lengi and Brindlemen
- Made some nickname revisions/additions
- Optimised the way grandchildren of kings are given prince titles
- Optimised the way slave province modifiers are applied
- Optimised duels to the death between AI opponents
- Optimised tourney jousts
- Optimised the way AI changes gender laws
- Rulers in imprison/at war may now sometimes take loans for ransoms/mercs
- Lowborn dragon riders/kingsguard/archmaesters now get a random parent spawned to
prevent culling by the game engine
- Added the requirements to call a war for dawn to the tooltip
- The face the dragon interaction tooltip is now clearer
- No longer stop spying on someone (WoL focus) if they leave your realm
- Changed Jogos Nhai religion placeholder name to "Jogos Nhai Moonsingers"
- Stone dornishmen now prefer absolute cognatic
- Tweaked the Dornish cognatic marriage check event
Bugfixes:
- Fixed a CTD caused by council plots
- Colonisation of dothraki lands should now work properly
- Adjusted the way Sharp point moves dejure between Dragonstone and Masseys Hook so
it now should work
- Fixed Lord Commander of Nightswatch not being able to lead armies
- Fixed eastern shipyard description referring to Westeros
- Fixed repeating vanilla that referred to India
- Passion now shows up on the valyrian sword list
- Stannis' War for the North in AFFC should now play out properly if he somehow
gains the Iron Throne before that war ends
- Fixed double Golden Company issue in Dany's Pentos ACoK tangent
- Killing a spouse should no longer make a character a kinslayer
- Marriage blood feud resolution should now work properly
- Fixed CTD on Defiance of Duskendale start date
- Fixed problem where old road terrain types were still present
- Fixed problem where rulers of landless titles (e.g. Nightswatch) would sometimes
have no culture, causing CTDs
- Fixed problem where Dany was removed as the mother of a dragon given to young
griff
- A landless regent who gives themself title will now stay regent
- The event texts when seducing your spouse now make sense
- Fixed Pitford ruin barony in Oldstones
- Fixed b_loarre being a vassal of highgarden instead of the antlers
- The blackfyre_claimant flag readded in invasion events to the cbs and historical
invasions still work
- Fixed north history caused CTD
- Fixed high lordship creation conditions for the new North map
- Young Griff/Blackfyre invasion should no longer game over a player character
- Fixed vanilla blackmail localisation
- WoL witch event now gives prestige rather than tech points
- Fixed problem where buy loyalty plot didnt work againt freeholders in a triarchy
- When the White Walkers are defeated in a war for dawn all ongoing wars involving
them are now ended
- Fixed problem where if a ruler was subjugated by a new ruler any liege loans
would carry over to the new liege
- Fixed a couple of mega war exploits where the emperor could raise king vassal
levys shortly before they are split
- Fixed Khal Drogo's missing khalasar level
===============
Version 0.9.5
===============
- Updated mod for patch 2.3.4
- Vale Chapter:
- Made it easier for Kings of the North/Vale to fabricate claims on The
Sisters
- Updated House Arryn family tree, including ancient Kings of The Vale
- Added First Men Kings of the Fingers, and Corwyn Corbray their Andal
conqueror
- Added Torgold Tollett, Luceon Templeton, Andal warriors
- Added the line of Royce Runic Kings
- Added the Shett Kings of Gulltown, and Gerold Grafton their Andal conqueror
- Added Ursula and Arwen Upcliff
Balance:
- Yi Ti and Leng should now have enough ships to mvoe their troops around
- Made it easier for Stormlands/Dorne/Reach to fabricate claims on the Dornish
Marches
- If the King of the Iron Throne enforces one of their subjects claims on an
independent Westerosi kingdom that kingdom is now vassalised
- Giant no longer get the wildling trait, instead the giants have a boosted opinion
of them
Map:
- Altered the position of Oldstones province so its fort level doesnt prevent
navigation of the Blue Fork
- Province reorganisation in The North:
- Renamed Aylesvale to Highpoint
- Lonely Hills now sworn to Umbers
- Sheepshead Hills and Ramsgate now sworn to manderlys
- Moved Ethering to Bolton territory
- House Burley moved to northern hillclan territory
- Swapped position of Ironwrath and Acorn Grove
- High Lordship of Hornwood is now named Broken Branch and is vacant
- Improved Hornwood and Widow's Watch provinces, and reduced White
Knife/Whitford strength
Misc:
- A white walker religion and trait maintenance event so they do not change
religion or lose the trait
- Must be a minimum of 14 to be appointed to the Kingsguard
- The Others Invasion should always give the others at least one province on
victory
- All white walker troops are now disbanded upon a sucessful war for dawn
- Way of life lover duel event now uses the duel engine
Bugfixes:
- Made some validator/error log fixes
- Made an ursine fix
- Fixed give lamentation to son checking for the truth trait
- Dothraki now have to have demesne >0 to get the game over event
- Friends can no longer their dead children as wards to eachother
- Starks on the wall no longer recieve a claim if they are Lord Commander
- Fixed high hermitage history in After the Spring
- Fixed nightswatch.2 option localisations
- Fixed citadel dragon lore localisation
- Fixed problem where Littlefinger didn't gain the Riverlands upon Edmure's defeat
in AFFC
- Fixed enatic succession for Empire of Leng
===============
Version 0.9.4
===============
-April Fools Joke
===============
Version 0.9.3
===============
- Updated mod for patch 2.3.3
- North Chapter:
- Updated House Stark family tree
- Added some extinct northern dynasties to the database
- Renamed non-canon House Garrew to Fisher
- Added the First King of the First Men, and the Dustin's claimed descent
from him
- The King of the Barrowlands is now titled 'Barrow King'
- Added the last Marsh King and his daughter who married Rickard Stark
- Added the known Bolton Red Kings
- Added Crowl Lord Commander of the Night's Watch
- Renamed the Blue Hills province to Blackpool
- Renamed Flint Keep to Breakstone Hill
Balance:
- Lower Lords can no longer switch sides in a mega war if their capital is occupied
- Daemon can no longer buy slaves in the Rogue Prince bookmark
- The Form Empire decision conditions are now less stringent
- Peasants attacking steward is now far less likely and less dangerous
- Nationalist revolts are now more common but less powerful
- Eunuchs can no longer ask for titles
- Relatives of an exiled character may now get upset with the exiler
- Made it more likely for a certain Stark to become LC during elections...
- Characters must now be adults to be funded by the Iron Bank against defaulters
- Characters who are honourable or like their liege will no longer accept offers to
usurp their liege from the Iron Bank
- Starks/Nightswatch are now more likely to call war for dawn if the others
stall/make little progress
- Altered vanilla 'Plot Uncovered' spymaster job event so it now makes more sense
(far less deadly for spymaster)
- When a character is banished to the night's watch they now pass on claims to
their children
- When a character agrees to end a war against another vassal, they now cannot
attack them again for 3 years
- Having higher martial is now more beneficial for determining reaving outcomes
- Finger dance event is now less dangerous
- Made Formidable Warrior trait harder to obtain (must be at least age 13 to be
trained upto this level)
- Reduced the chance of lunatic dragons
Map:
- Fixed Howling Bogs port location
- Renamed some Basilisk islands locations to canon names
Misc:
- King/Emperor tier female rulers now get the high level councillor names (e.g.
Hand of the Queen, Master of Laws etc)
- Titles that somehow become gavelkind after a war are now corrected
- Qartheen and Ghiscari provinces now have access to camel cavalry
- Dany now uses a duke tier title in ACOK so it is properly destoryed
- Vaes Tolorro has its history cleared of Dany in ACOK
- When a character becomes a liberator any slaves they may own are now properly
freed
- Added an event to force the AI to declare an invasion if they successfully call a
Great Council
- Randomly generated Lengi characters can now get the tall trait at the start of
the game
- Reynes of Castamere feast event can now only happen after Reyne's destruction
- King's landing/Crownlands should now be properly usurped whenever the Iron Throne
is usurped in war
- A character who abdicates should now properly pass on flags, slaves, khalasars
etc to their heir
- Disabled the tutorial
- Made the claim dawn tooltip neater
- High Valyrians are now less likely to be named after grandparents. Some names,
like Aegon, are now also more likely to occur
- Disabled titular kingdoms without an interesting title for users of Charlemagne
DLC
- c_deep_lake is now duke tier so it can be gotten rid of
- d_daemons_host is properly deactivated in title history so it isn't present in
later dates
- Septas, Silent Sisters and slaves can no longer be appointed to the Kingsguard
Bugfixes:
- Made many validator fixes
- Many decisions that could target white walkers have been fixed
- Rulers can no longer try to break their own prisoners out of prison
- Fixed Rogue Prince invasion of Disputed Lands event
- Fixed with problem with claim wars where any special event roops, e.g. unsullied,
are disbanded when the war ends
- Fixed problem where AI characters would endlessly flip between agantic and true
cognatic succession if they somehow liked both (e.g. Dornish pirates)
- Fixed problem where the kingsguard would be stuck on a quest overseas after the
Tower of joy if Rhaegar won the war
- Rogue blacksmiths who steal swords can no longer flee out of range
- Fixed mega war problem where crown loyalists are not be automatically added to
the king's wars
- Fixed visit chamber condition tooltip
- Fixed vanilla priest trade route event
- Fixed problem with Mountain Clans invasion where kingdom title is lost when the
invasion starts
- Fixed mega war problem with Westerosi independence war victors sometimes losing
vassals (e.g. Robb in ACoK)
- Fixed dynasty ID conflict between some kingslander and sisterman dynasties
- Slaves can no longer be backed in claimant factions
- Dragons can no longer be selected as bodyguards
- Fixed random children of Ned Stark bug
- Spectators of tourneys are now properly informed of their relatives progress
- Fixed problem where faction leadership change event didnt work for claimant
factions
- Characters coerced into joining another characters factions should now leave the
liege loyalist faction
- Ruler designer characters replacing a ruler in an existing mega war can now
choose sides
- Fixed vanilla bug with intrigue focus where coercing characters into
joining/leaving factions didnt work
- Characters should no longer get stuck on reaving forever
- Improve combat ability events can now trigger even if ruffians events has already
happened
- Fixed ruthless trait notification
- Houses can now properly have multiple blood feuds at the same time
- Fixed problem where Daemon would sometimes end up with no demesne when conquering
The Stepstones
- Fixed problem where The North and Riverlands would stay independent if they lost
their war in A Clash of Kings
- Randomly generated event characters should no longer be kingslanders if King's
Landing does not exist
- Fixed problem where dragons would sometimes not be incapable at game start
- Fixed problem where a guardian would mistakenly get the fashionable trait when
their ward was supposed to
- Fixed event informing host of tourney they are Queen of Love and Beauty
- Fixed problem where Sharp Point and Rainhouse were independent in later scenarios
- WoL Business no longer trade with ruins, winter, titular titles etc.
- Fixed problem where force training would sometimes become unavailable
- Dothraki will no longer attempt to raid islands
- Fixed problem where Blackwood-Bracken or Forrester/Whitehill blood feud would
sometimes not trigger correctly at the start of the game
- Fixed problem where killing the blacksmith who stole a sword did not give the
sword back
- Drinking wildfire after brightflame option now triggers correctly
- Wards can no longer be fried by their guardian's dragon
- Fixed problem where young griff's stack was missing
===============
Version 0.9.2
===============
- Updated mod for patch 2.3.2
Balance:
- Older children no longer need an education selected for them at the start of the
game
- Republic barons will no longer plot to kidnap unmarried women
- Made it easier for the AI to change gender laws
- When a non-wildling wins a dejure war agaisnt a wildling all occupied provinces
are now usurped rather than the wildling swearing fealty
- Reduced the basevalue level for Asshai/Shadowland provinces
- Children can now lose the stressed trait
- Adjusted vassal transfer event so liege takes into account
opinion/strength/utility of vassal to be transferred
- Only holdings with base value level 3 or greater can now be looted for slaves
(level 4 for sub holdings)
- Improved Dragonstone's fort level
- Reduced family person opinion malus of selfish from -40 to -20
Map:
- Swapped the position of Hayford and Rollingford provinces, so Hayford is sworn
directly to king's landing
- Sharp Point is now in dejure Dragonstone after the conquest
Misc:
- Renamed the trait 'combat skill rating' to 'duel skill multiplier', which gives
an idea of how a trait effects the duel engine
- The names of council positions can now depend on ruler rank. For example only
king tier Westerosi rulers have Master of Coin, Whisperers etc. King tier
Castellans now also called Hand of the King.
- Added unique councillor names for Yi Ti
- All Essosi realms and republics now use correct councillor titles (e.g.
Seneschal, First Sword, Justiciar etc)
- Removed the bugged Dornish Conquest scenario for now
- Added several hundred random dynasty names for westerosi cultures, by MBjarno
- Added a owns_valyrian_steel_sword flag for use in scripts, every sword holder
should have this flag
- Wildlings no longer use tribal holdings
- 'Grew up together' event should now be less spammy
- Improved Dany's quest failiure event
- Added some AI logic to selection of kingsguard
- Wildlings can no longer take the ambition to see their bloodline on the Iron
Throne
- If a character grants a title which they have a traditional dynastic claim on to
another house, the character's dynasty will no longer get these claims whilst the
new house holds the title
- Widows who were lovers with their dead spouse now take longer to lose the widowed
trait
Bugfixes:
- Fixed many event errors using validator
- Members of loyalist factions can no longer be dissuaded from joining factions by
spymasters
- Improved/fixed pirate realm break-up event
- Fixed reforge valyrian steel events
- Landless player characters can no longer invade ruins/unoccupied provinces
- Fixed 7 pointed star dynasty problem with dothraki domains, king of astapor and
winter provinces
- Fixed bug with Northern Frostfangs province not being set as winter wasteland in
AFFC
- Fixed Household Guard decision/events
- Fixed day 0 ambition CTD
- Slavery laws will now be set appropriately when creating a new kingdom by
decision
- Coronation event should no longer trigger by error
- Female Dothraki courtiers can no longer desert and form their own khalasar
- Only adult men can now be executed by snu snu
- Fixed problem where the new wildling cultures didnt have access to some wildling
mechanics
- Slaves will no longer receive the mega war 'relative is opposing my host' event
- Fixed AI fix which prevents Westerosi AI accepting embargo requests in the east
- Fixed a case of trial by combat not working properly
- Fixed base value buildings in Moroggos
- Fixed problem where stillborn children of consorts were sometimes marked as
bastards
- Imprisoned kingsuard can no longer be sent away to protect family
- Added localisation to Yi TI base value buildings, they can now also be upgraded
- Dragons can no longer try to make the eight
- Dragons can no longer 'comfort' a widow
- All spouses and consorts should now be properly removed from a character when
they join the Night's Watch
- When Hizdahr marrys Dany he is now released from prison if in prison
- Wildling revolts should no longer occur if a revolt is already ongoing
===============
Version 0.9.1
===============
- Updated mod for 2.2.1.3 beta patch
- Added 'The Rogue Prince' bookmark, depicting Prince Daemon's adventure in The
Stepstones
Dothraki:
- Removed the Dothraki trait
- Improved Khalasar inheritance when the elected heir is not the dynastic heir
- Reduced the upkeep cost for horse archers, to help dothraki with levy maintenance
- Fixed problem where dothraki would sometimes not migrate properly
- Added new Dothraki names, both canon and non-canon
- Dothraki can no longer use 'Charlemagne' DLC create kingdom decision
- A Dothraki player character will no longer be forced to give away provinces when
increasing their Khalasar
- A new Khal will no longer emerge into provinces currently being migrated into by
another Khal
- Independent AI Khals will now raid more frequently
Balance:
- Added a post claimant adventurer event for when they fail, to make sure they get
a sensible liege afterwards
- Increased the ships gained from pirate dens slightly
- The AI will now never use the siege/battle decisions for dragons with less than
20 martial
- Made non-valyrian/targ incest a bit rarer
- Landless adventurers invading without a claim can no longer call allies into
their war
- If Aegon revives the Freehold as a republic he will now no longer remake it an
empire after a few years
- Summer Islanders are now more likely to accept 'chamber visits'
- A child declared a bastard via plot will now gain claims on their former father's
titles
- Increased the vassal limit bonus from having high diplomacy
- High valyrians due to be culled can no longer face the dragon
- Dragons locked in a dragon pit can now only be faced by the family of the
province owner
Map:
Misc:
- Added cuture based nicknames for foreign rulers
- Added some location based nicknames for battles/sieges
- Optimised Triarch elections using variables and event targets
- Triarch elections will now continue as normal in Volantis if a character of
west/high valyrian culture comes to power
- Optimised kingsmoot election using variables and event targets. Also adjusted the
voting AI to get more realistic outcomes.
- Optimised kingsguard offer events
- Added random dynasties for many cultures with a shortage
- Added shipyard buildings for castle holdings
Bugfixes:
- Winning a slave raid now fulfils the 'win the war' ambition. Also no longer
usable with colonisation of ruins.
- AI Characters who cannot marry will no longer plot to kidnap unmarried maidens
- Fixed problem where jogos domain modifier was not removed when unoccupied jogos
nhai provinces are migrated into
- When changing a republic to kingdom the slave buildings will now properly move to
the new castle holding capital
- AI can no longer pick their captor as their champion in a trial by combat
- Dragon duels should now work properly between riders with the same top liege
- Fixed problem where duplicate Dark Sister and Lady Forlorn swords could appear on
inheritance
- Maesters can no longer be made commanders of city watches
- A patrician who is legitimised by their liege will no longer have their dynasty
changed
- Fixed mega war problem where when executing a religion head you would gain their
titles resulting in a gameover
- Fixed mega war problems where king tier patricians were being split off from the
rpublic when the war starts
- Lifeatcourt events can no longer happen for dragons
- Fixed the Titan building in Braavos
- Fixed problem where you could hold weddings for secondary spouses (events cannot
work with them)
- Fixed Dany's AFFC event chain (due to vanilla law bug)
- Fixed problem where the High Septon didnt own the Great Sept of Baelor
- Fixed Iron Throne Faith Authority/First Night laws
- Fixed problem where when declaring a child a bastard via the plot, the child
would sometimes remain of the former father's dynasty, screwing the dynasty tree up
- Fixed problem where sieging back your own holdings would free concubines
- Added a cooldown period to using wildfire in sieges
- The Night's Watch is now playable again
- Added missing wildling culture localisation
- White Walkers can no longer up their title tier via decision
- The crown authority laws are now properly called realm authority like the
category
===============
Version 0.9
===============
- Updated mod for 2.2.1
Wildling reflavour:
- Wildlings now use the tribal mechanics (except the Thenns)
- Added new cultures "Frozen Shore", "Hornfoot" and the "Cannibal Clans"
- d_frozen _shore provinces inhabited by"Frozen Shore" culture (they use animal
names)
- Northern Forstfangs inhaibted by the Hornfoots
- Rattleshirt, Harma Dogshead and Alfyn Crowkiller are now the leaders of Wildling
Merc parties instead of chiefs of counties.
- Added the Nightrunners as a wildling merc group
- Wildlings can now hire mercs if their capital is south of the wall
Balance:
- Women will no longer use moon tea on their spouse's children without a reason
- Decreased the base army size the AI uses from 20000 to 15000, so they suffer less
from attrition
- Decreased prestige loss from failing to slay a dragon in battle
- Characters will no longer be concerned about job security if promoted to
castellan
- If a vassal doesn't like your regent they will no longer join the liege loyalist
faction unless they are allies
- It is no longer possible to visit the chambers of your concubines
- During the conquest, Aegon AI will now almost always focus on the Iron Islands
and The Stormlands first
Map:
- Renamed Tyvis to Sarhoy, the canon Rhoynar city
- Added a Casterly Rock building for the province, no desc yet just a placeholder
- Altered the number of spare holding slots in Dorne to better match the rest of
Westeros
- Swapped the location of Stokeworth and Edgerton, so the Stokeworths are sworn
directly to King's Landing
Misc:
- First Night and Republic are now ordinary demesne laws rather than crown laws
- Rhoynar rulers of duke tier or above are now known as Prince/Princess
- Hire merchant ships decision is no longer high priority
- When a religion head dies an appropriate successor will now be generated
- High Valyrians now have a higher chance of having the attractive trait
- Added some character era bios from the forums
- When a patrician family dies out, an existing vassal will now replace them as
patricians if possible
- Improved white walker/winter wasteland maintenance
- Black Brother maintenance event now checks for kingsguard trait and removes it
Bugfixes:
- Added a workaround for problem with 2.2 vanilla patch where scripted Renly vs
Stannis war doesn't work
- Fixed problem where base value buildings were missing from east braavosian
coastlands
- The War for Dawn can now only happen if the others have at least one province
- Fixed problem where AI stone dornishmen would always change to true cognatic
succession
- AI dragon rider event troops now disband on peace
- Fixed Ninepenny Kings Band of Nine opinions
- Wildling realms should not properly breakup on a rulers death when appropriate
- Sell sail fleets are now suable by everyone again
- Fixed the Nagga and Targaryen Draogn dynasty clash
- Fixed vanilla problem where trying to imprison barons but failing causes them to
flee the realm but keep their titles anyway
- Fixed trial by combat bug where dragons could be selected to be the host's
champion by default
- Fixed problem where dragon pits were not buildable in city holdings
- Succession law factions can no be used against patricians
- Fixed problem with Free City training events where random eastern slaves would
come to court as trainers
- Fixed problem where you could buy/sell slave camps from dead slave traders
- Fixed New Valyria royal proclamation talking about ROOT instead of FROM
- Event to pick Kingsguard Lord Commander will no longer happen if no Kingsguard
currently exist
===============
Version 0.8
===============
Events, jobs, plots and decisions:
- A character may now become depressed if their lover dies
- The event where a ruler can try and burn down a trade post in a province now
happens for the province owner rather than top liege
- If you drink wildfire you can actually become a dragon
- Valyrians (or any targ/targ cadets) can convert to the Valyrian religion of old
- Annual feast in Pentos in which the Maid of the Fields and Maid of the Seas are
deflowered
- Added in a Legitimise Karstark decisions
- It is now possible to command a vassal to stand down who is attacking another
vassal who happens to be split in a mega war
- A ruler who is being besieged can now choose to go into hiding even if they
aren't the siege leader and are at least 14
- Adapted the plagued by wolves event chain to add flavour for basilisks in Yi Ti
provinces
- Added dynamic dragon intel for any province that has been converted to a ruin by
a dragon
- Added some formable titular kingdoms for Essos
- Added titular kingdoms for the recently added high lordships in Westeros
- Unlanded prisoners may now either offer to pay their own ransom, or have have
their ransom offered by a relative who is not their liege
- Improved the "ransom all" decision
- Improved some vanilla trait_effects events
- Added an event if Victarion goes to Dany in AFFC, Moqorro will offer conversion
to R'hllor
- Added variation of the Direwolf battle event for Snowbear, Brownbear, Wolf and
Shadowcat
- Added a prison break event chain for the rescue prisoner plot (now also usable
against any prisoner, as well as forced concubines)
- Braavosi patricians with sufficient financial acumen get the option to become a
stakeholder in the Iron Bank (just a monthly income boost at the moment)
- The Golden Company can invade Young Griff style anytime they have a
commander/courtier of House Blackfyre with a claim on e_iron_throne
- Made take prisoner as wife decisions available for both men and women
'White Walkers':
- The Iron Throne has the ability to call Essosi kingdoms for aid in a War for the
dawn
- A Lord Commander that refuses to declare a War for the Dawn when prompted will
get an opnion malus with any vassals/couriters with the Black Brother trait
- The Others being defeated in the inital event no longer results in an
unending/unendable harsh winter
- Fixed problem with the Iron Throne calling for aid in War for Dawn, not allowing
people to join
- The lead White Walker dying will no longer cause wars involving the Others to end
inconclusively
- If Stannis wins the Iron Throne starting from AFFC bookmark, he will call a War
for the Dawn
- Balancing changes for the War for the Dawn cb and the time it will take the
Others to attack the Wall
- The citdael "winter is comming/ending" notification event will no longer fire if
the cold_winds global flag is active
- Gave the Others some extra starting troops in ACOK bookmark so Mance doesn't
curbstomp them
- Lead white walker no longer called "commander"
- Made Queenscrown in New Gift a castle (prevents wildlings/others getting stuck
there)
- Made Shivering Forest not Thenn the province that white walkers keep (Thenn
valley survived Long Night)
- Others now begin AFFC with equivalent troops as if they reached that point in the
invasion organically
- Prevented d_winter capital moving around if starting in AFFC
- Characters with a Valyrian Steel weapon have a high chance of insta-killing white
walkers in the duel event
- Added an event to prompt the Nights Watch to call a War for the Dawn if the
cold_winds global flag is active. Is decided based on the Lord Commander
- White Walkers can't be blind from age
- Non White Walker courtiers under a white walker or winter wasteland are culled
- Nightswatch titles are no longer returned if owned by a white walker or winter
wasteland
- The event to make provinces winter wastelands no longer fires for thenn, it stays
as the capital of d_winter
- Added missing winter character history and winter/wildling title history for AFFC
Night's Watch:
- The special Nightswatch titles are now linked with council positions (Castellan-
First Steward, Master of Arms-First Ranger, Master of Laws-Recruiter, Master of
Coin-First Builder)
- Added a 'Recruit for the Watch' job action for the recruiter, which can lead to
gaining gold/levies
- All castles on the wall are now present as ruins, and non-ruined castles can now
fall into ruin without periodic investment
- The Watch is now stronger at Aegon's Conquest (10000 men) and becomes gradually
weaker up until ACoK
- Altered the amount of levies/tax the NW base values give. Also added base values
in The Gift
- Vassal commanders are now obliged to provide 100% levies to the Lord Commander
- Added a 'Personal Steward' honourary title
- If a player Lord Commander either raids or answers a call to arms they will now
receieve an opinion malus with fellow black brothers. They will also become a valid
target for the 'Restore Night's Watch' casus belli
- Added an event chain about a 'Wildling Queen', plus other misc flavour
- Improved the wildling barracks building
- Stark on the Wall flavour
- A ruler of House Stark with 4 or more children can choose to send an extra
son of at least 10 to the Wall.
- When the cold_winds flag is active, a Stark on the Wall will gain a claim
on the Nights Watch
- If the Lord Commander is a Stark, it doubles the mtth for the Others
attacking the Wall
Balance:
- Rhllor/Bearded Priests send son to temple decision can no longer be done to the
primary heir
- Level 1 base value buildings are now much cheaper to build
- Lords imprisoned by their liege can no longer ask for repayment on loans until
they are released
- If a character is executed by their liege, their heir will no longer inherit any
loans given to the liege
- Adjusted event where a vassal can request the release of a prisoner. Main change
is that it no longer results in tyranny for refusing.
- Rulers of a merchant republic will now only get land requests from their family
if they have a demesne size of at least 3
- Traditional Rhllor provinces are now more resistant to conversion. It is also now
more difficult to convert provinces to Valyrian.
- Slave raids now provide 3 personal slaves rather than 5, but they will have
better stats
- Redcued the martial gained from eagle, direwolf and snowbear slightly
- Newly elected Triarchs now get an opinion boost with their vassals to negate the
short reign penalty
- Making a lowborn a noble now improves opinion and costs gold
Map:
- Fixed some province border issues on the Norvos/Qohor border
- Re-did port positions for Westeros so they don't all face south
Misc:
- Human courtiers of d_giants will be culled
- Added in some random dragon nicknames
- Bastards of dothraki will now only lose the bastard trait if the father is in a
dothraki court
- When a landed character is banished to the Nightswatch they will now pass on any
debts, slaves or khalasars to their heir
- Stone Dornishmen now traditionally practice agnatic cognatic succession
- Single province high lordship titles can no longer be formed by ruins
- Optimised slavery mechanics somewhat
- Optimised the dynastic nicknames
- Qartheen and Yi Ti cultures now traditionally practice slavery
Bugfixes:
- Fixed multi-animal skinchangers. Approx 10% will have more than 1, with very few
having upto 6.
- Fixed problem where level 1 base value buildings were not buildable in new
holdings built in provinces with no dejure duchy
- Fixed problem where a dothraki levy wouldnt replenish when moving khalasar
- The Dragonmont now actually improves dragon life expectantcy as advertised
- Fixed nightswatch Castle black Merchant Republic maintenance problem
- Fixed the dragon and rider loc still referring to the old father-child system
- Fixed bug where it was possible to press courtier/vassal's claims on your vassals
split during a mega war
- Dothraki holders of the Kingsguard, Nightswatch or Citadel will no longer have
their titles removed for having no khalasar
- The train son decision can no longer be taken twice at the same time
- Asshai intel now gives bonus to all aspects of dragon breeding/taming
- Fixed case of weird landless dragon rider decision making in mega wars
- Fixed some portrait bugs
- Fixed young northman customiser beard problem
- Fixed Daeron-Tessarion link in the Dance
- Fixed Dalton Greyjoy's Dance of the Dragons event firing in the Conquest of Dorne
bookmark
- Adjusted Dance of the Dragons interesting character menu to not show Otto
Hightower as he is no longer playable
- Fixed opinion modifiers in the donate to the Warlocks event
- Fixed Golden Company court on start up
- Added missing localisation for Bearded Priest trait description
- Fixed Titan of Braavos not having the unique building
===============
Version 0.7.2
===============
- Fixed many history/sctipting errors with the validator
Balance:
- Dany will no longer regain her claim on the Iron Throne if she founds a Ghiscari
Empire
- Educating slaves is now cheaper
- The AI will no longer buy sickly infant slaves
- The size of gift required for a character now also depends on their wealth as
well as their rank. The AI may now also sometimes send gifts to vassals
- Modified the force son to train decision by adding in more varied outcomes
- Revised investigate legitimatcy plot conditions somewhat. Only characters with
exisitng authority can now begin the plot, can only target characters under 25, and
updated AI logic for picking the plot
- AI Lords Paramount are now slightly more likely to join rebel leaders in a mega
war
- Dwarfs and other characters with disabilities now have a disadvatnge in tourney
jousts
- Blind characters now have a huge disadvantage induels, and are now unlikely to
appear in them in the first place
- Reduced the cost of some Dothraki decisions
- Event chain reaving is now somewhat less dangerous
- Allies can no longer be called to help in slave raids
- Weddings are now somewhat cheaper
- The AI is no longer effected by greyscale in The Sorrows (not fair as they don't
know about it)
- Reduced the levy and taxes gained from Pirate Dens by approx 25%
- The Pirate Invasion CB now only targets duchies (similar to vanilla holy war),
and is now only usable by capable adults
- Pirate, Ironborn, Wildling and Elephant buildings can now be destroyed in a siege
- Wild Dragons appearing in Asshai is now much rarer. They can also no longer
breed.
- Made it more difficult to become Favoured by Rhllor
Map:
- Horns of Hezzat changed to Horns of Hazzat as it was in books
- Defenders in battle now may get river crossing bonus in King's Landing and Lord
Harroway's Town
- Made some of the Basilisk Isles into Brindlemen culture
- The Stepstones now have small base value buildings, to make them somewhat
valuable for non-pirates
- Added a small shipyard to Skagos so they can raid if they are independent
- Norvos and Qohor no longer start with trade posts in ruins
Misc:
- City mustering grounds buildings now improve levy reinforcement rate
- A character and their spouse must now be at least 14 to hold a wedding ceremony
- Added a more informative tooltip for the 'Weak Khal' modifier
- If an AI Dornish character changes to true cognatic succession their daughter's
marriages will now be checked
- Optimised the feast event chain
- Tradepost garrisons now provide extra levies rather than retinue size
- Having a castellan with good martial in a province now speeds loss of thieves
guild, smugglers ring etc
- Slave camps now start with full levies at the start of the game
- Characters now dislike bastard-cuckold children of their spouse
- Triarch elections will no longer be held in times of defensive war or if the
capital is occupied
- Base value Ironborn/Ibben buildings should now provide enough ships to transport
all the levy
- Improved vanilla unwed daughter bastard event
- Optimised the seasons spread events
- Removed the 8350 year restriction on the Wildling horde event
Bugfixes:
- Fixed problem where the Triarch opinion requirement to turn a republic into a
kingdom was impossible to fulfil
- Fixed White Book ugly kingsguard entry not working
- When a ruler of a republic dies their debts will now always pass on to their
dynastic heir rather than the heir to the republic
- Fixed problem where only count tier characters could go on hunts
- Fixed the duchy adventure CB
- Bastards should now get the right parent's dynasty when being legitimised
- Fixed problem where the city holding elephant pens weren't actually possible to
be built
- If an adventurer has already started their invasion, other rulers will no longer
get requests for money
- Can no longer try to sell imprisoned slaves into slavery
- Patricians can no longer be requested to have their liege transferred by another
vassal
- Fixed problem where realms in Thralldom couldn't have slave camps
- Fixed Dany's slaver's bay conquest events to take into account possibility of
North Valyria already having been formed
- Randomly generated High Valyrian patricians will no lnoger be culled
- Fixed Kingsmoot duel event triggering for random characters
- Fixed I AM DERP AI marriage option appearing for humans
- The 'Son for a Son' Dance of the Dragons event will now only occur if Lucerys
dies
- Fixed dates on the Castamere destruction modifiers in Tywin's character history
- Removed Quentyn Fireball's double education
- Fixed the Take Prisoner as Wife decision never showing up
===============
Version 0.7.1
===============
- Updated the mod for 2.1.6 patch
Balance:
- Reduced religious authority gained for a religion having a holy site from 10 to 5
- The North is now allowed boats again, added a small fleet to White Harbour
- Adjusted building base value upgrades. Levy and tax malus whilst building has
been reduced, chance of failure has been reduced a lot.
- Dragons are now less likely to be shy
- Slightly reduced chance of death/maiming in tourneys
- The campaign bastard event can now only happen at most once per year. Will also
not happen if the character is pregnant.
- Any character can now plot to gain a claim on their liege's title if they own the
traditional capital province
- If a character dies during the middle of an ambition invasion the war now ends in
white peace
- Made the formidable trait slightly less common
- Made the "Skinchanger brought before you" Wildling event more common
- Shy dragons locked in a dragon pit are no longer hard to find
- Slightly reduced same dynasty opinion and added in the new opinions for the
different close relations
- Lustful characters can now reject advances from their courtiers at the risk of
becoming stressed
Misc:
- Added base value buildings for Ibben
- An AI ruler who is the heir of the player will no longer have their divine blood
betrothals altered
- Ruler designer high valyrian dynasties will no longer drift to west/east valyrian
- Removed Tyrosh/Myr/Lys culture requirement for founding the Kingdom of the
Stepstones
- Added 5 holy sites for all religions
- Added a special modifier for the Titan of Braavos
- Utilised the now moddable demesne limits to directly give Dothraki/Jogos Nhai
demesne limit boosts
- Removed Castle Black as the capital of the d_nightswatch title
Bugfixes:
- Fixed problem where independent characters sometimes got an event asking to pay
back a loan to themself
- Fixed kingsguard history CTD in Ninepenny Kings scenario
- Fixed strange scenario loading CTD caused by the on_death Iron Throne 'King is
Dead' event
- Fixed problem where Moreland and Sunderland were not considered part of the
continent of Westeros
- Fixed Braavos Uncloaking feast not ending
- Fixed some scripted wars that did not work (Note: to be safe, defenders should be
added and removed first in a war entry)
- Fixed the Bearded Priest High Priest not holding the Temple in Norvos
- Fixed dynasty_decisions.txt showing the generic cadet event for major houses
- Fixed enatic succession in Leng
- Fixed problem where you sometimes had the choice of legitmising/acknowledging
your wife's bastard
- Landless Ironborn/dragon rider adventurers should now work properly
- Fixed the AI lowborn marriage maintenance event looping
- Fixed Tarbeck Hall history for the new Reynes of Castamere date
- Fixed Westerlands set up for the Ninepenny Kings bookamrk and the Rains of
Castamere new date
- Fixed mismatching dates with Darksister in Faith Militant bookmark
- Fixed issue with some mismatched dates for the Ninepenny Kings bookmark which
were causing a CTD
- Fixed some of the Stricklands' employment in the Golden Company to account for
Bittersteel's extended lifespan
===============
Version 0.7
===============
Events, jobs, plots and decisions:
- Overhauled tourneys. Characters now match up in duel-like jousts.
- Added a couple of squire related tourney events
- Added a special decision in AFFC where The Iron Throne or Young Griff can enforce
victory against Stannis if a stalemate develops in The Stormlands
- Adjusted claimant adventures. Adventurers now usually require gold to accumalate
an army, the size of which increases the wealthier they are. They can also ask
nearby rulers for funding.
- Unlanded children of a ruler can now inherit a portion of wealth upon their
parents death (Currently divides 3 years worth of income)
- Added an event where courtiers can ask for rewards for services rendered (e.g. a
councillor sucessfully performing many job actions)
- Children locked away in prison may now acquire bad personality traits
- Optimised the Train child decisions. Now also usable on grandchildren.
- Adjusted the vanilla 'Get rid of a bastard?' event so it makes more sense
- Added a Feast for Crows event where Jon can choose to swap the babies and send
Sam south
- Added a decision for the player where they can auto grant honourary titles to
vassals who mildly dislike them
- Ironborn may now have to duel wielders of valyrian blades to steal them whilst
raiding
- Exisiting slaves will now sometimes lead slave revolts
- Adapted the 'pagan subjugation' mechanics from vanilla for the mod. It allows
characters with the 'become higher lord' ambition to subjugate neighbours in their
kingdom if the title is vacant (e.g. Summer Islands in early scenarios)
- If The Iron Throne is somehow dissolved the holder of King's Landing can now re-
form it if they have a claim
- Tinkered with the regency events. Made some events more common and apparent to
the player. Added a 'declared incapable' trait to replace the incapable trait for
the regency event so the child doesnt lose health/fertility.
- A player on the Iron Throne can now choose the new Lord Commander of the
Kingsguard when the previous one dies
- The random trainers appearing from the Free Cities now use existing characters if
possible
- Lustful characters can now catch a pox
- Added an event where a Lord's son may elope with a peasant girl
- The mega war event where you can choose to execute relatives of your enemy in
your court now happens more often. Cruel/torturers can now also choose to torture
them. Faction AI now takes relatives in liege's court into account.
- Added equal visiting of chambers opportunities for women. Also added more
potential consequences of doing so. Lustful AI may now occasionally do this as
well.
- Specific wild dragons can now be targeted via personal interaction
- Moat Cailin is now sworn directly to Winterfell, and uses appointment succession.
Also added more fort level to the castle.
- Lady of the Waves characters now have access to the pirate buildings
- Faith of the Seven and Harpy characters can now force female characters found
guilty at trial into the Silent Sisters/Graces
- Improved vanilla 'Bring relic out to bless the fields' event
- Added a yearly event for the Sealord of Braavos to hold a feast to celebrate
anniversary of the Uncloaking
- A Sealord who opts not to hold the Uncloaking feast will lose prestige and take
an opinion hit with any vassal of Braavosi culture
- Followers of the Shadowbinders religion with sufficient piety in a defensive
siege recieve option to use a Shadow Baby against enemy siege leader
- Added an event for Shadowbinders to approach and offer conversion (essosi only)
- Followers of the Warlock religion with sufficient piety in a defensive siege will
get aid from the Warlocks in the form of spreading disease in enemy camps
- Far Eastern cultures get a new murder plot outcome, sneak a manticore into the
target's bedchambers
- A Night's Watch LC who is at once dishonorable, ruthless, proud and ambitious
will get the option (if available) to crown himself King Beyond the Wall. Will
gain "oathbreaker" character flag
- A NW holder of c_eastwatch or c_shadow_tower matching above criteria can plot to
claim the Nightswatch
Balance:
- Rebalanced the Conquest of Dorne scenario. The lords of Dorne are now in revolt
against the Tyrells only, giving them a chance of winning.
- Revamped the troop composition of the various Westerosi regions:
-Riverlands/Vale/Reach: now have a larger % of cavlry (approx 1 for every 3
infantry)
-Westerlands: have a larger % of cavalry (approx 1 for every 2.5 infantry).
Also reduced the region's overall number of troops. Lannisport City Watch now
mostly heavy infantry
-Crownlands: Similar cavalry ratio to Riverlands etc. Reduced the overall
number of troops. Made Dragonstone richer and stronger, but with less troops. City
Watch is now mainly composed of heavy infantry.
-North: 1 cavalry for every 4 infantry
-Stormlands: Has a poorer cavalry ratio than other realms (approx 1 for every
3 infantry), but has more heavy infantry
-Dorne: Now has pikemen and horse archers
-Ironborn: have very little cavalry and more heavy infantry
- Slightly increased maintenance cost of cavalry
- Removed 'diplomatic' assasinations from the mod
- Reduced the 'in command' fertility malus, to lessen the impact on marriage AI
- The Dragon Conquest CB can now only be used if the Dragon has more than 10
martial and is not maimed
- The AI now takes into account dragon strength when considering surrender to a
dragon conquest
- If a vassal manages to enforce a claim which makes them independent, their former
liege now gets a claim on their titles.
- Ironborn will now only start elective factions against weak kings
- Slightly decreased the chance of taming dragons (still a high chance for valyrian
characters)
- Slave couples should now produce more children
- Characters on hunts no longer need regents (it was making weak claims enforcable
against hunters)
- Reduced the opinion gained from being formidable/skilled fighter somewhat
- Females now have to be the same dynasty as their liege to ask for titles from him
in a true cognatic realm
- Refusing a title request from a spouse not of your dynasty no longer incurs
tyranny
- If Dany skips Slaver's Bay and goes to Pentos she now gets a holding there
- Newborn characters will no longer get the blood feud opinion of their
parents/grandparents if their houses are in blood feud
- Re-balanced the Blackfyre Rebellion bookmark a bit (removed most of the bonus
troop stacks for the rebels)
- When a character gives in/loses to a claimant faction all current wars to depose
the character now end
- If Orys becomes Lord of Storms End he now loses his claim on Dragonstone
- The Tyrells no longer have a claim on Dorne for the 50 years after the Dornish
Rebellion
- Made small feudal taxes the default tax law, removed opinion malus from it as
well
- Changed Skagosi to beyond_wall_old_gods, gives access to OG raids and adds more
tension with regular Northmen
- Mance Rayder begins ACOK bookmark with the Giant mercs already hired
- Gave Asshai'i culture a slight boost in dragon related events (half what
east/west Valyrians get)
Misc:
- All northern First Men are now valid for the Make the Eight ambition
- Lovers and friends of an executed person now also get upset at their executor
- Master of Arms can now be bodyguards as well
- The Ironborn Invasion CB is now usable if every posssible vassal is in the liege
loyalist faction
- A Dothraki Khal no longer needs to have The Great Stallion religion to form the
Empire tier Dothraki title
- Consolidated the multiple feast/fair/hunting decisions for each tier into one
decision for all tiers
- Reordered many titles in landed_titles so the AI prioritises more sensible titles
(e.g. now likes dragonstone as the capital of HL of dragonstone)
- Brown Ben Plumm now takes over the Second Sons when they join Dany in ACoK
- All first men/free folk can now get the first night event regardless of crown
laws
- Women can no longer pass off bastards as legitimate if their spouse is obviously
infertile (e.g. eunuch)
- Hill Clansmen are now known as 'The X of X' rather 'Lord X of X' (only works if
top liege is hill clansman)
- Skagosi culture localized to Stoneborn
- Thenn culture no longer suffers from wildling rebellions
- Moved Castamere to it's correct location near The Crag. Hornvale promoted to High
Lordship. House Moreland promoted to lordship in former location of Castamere.
- Moved Tumbler's Falls to Atranta
- Renamed Mormont's seat to 'Mormont Keep'
- Renamed Medway province Lychester
- Divided Sweetsister into two provinces and gave a county title to the
Sunderlands, this stops the feudal structure breaking there all the time
- Added a universal on_execution event for the various special execution
events/decisions
- Asshai'i spiritual job localised to Maegi
Bugfixes:
- Sansa revealing event should no longer trigger for random guys in Essos
- Fixed bug where accepting a courtier into your court would gain 20 gold instead
of losing it
- Fixed bug where you could knight your dead squire
- Added some missing Sorrowful Men localisation
- Fixed Elyria's ships
- Pirate mutinies no longer convert province culture on winning
- The Iron Throne now has a dejure claim on The Most Devout again
- Valyrian culture group characters now have access to honourary titles
- Fixed problem where the AI would make a lover a concubine by decision and then
set her aside in an endless loop
- Fixed Asshai modifier in dragon egg event
- Vassals will no longer offer to join their friend-liege's wars
- Fixed problem where the feed to dragon decision would sometimes not work
- Fixed problem where defendents in a trial by court would always make a poor case
- Rulers will no longer get calls to arms during mega wars from characters they
granted independence to
- Fixed Faros title history in the earliest bookmarks
- Fixed date when Aenys gains Dragonstone
- Fixed Braavos and Castamere history around After the Spring
- Fixed Yi Ti/Leng war in Conquest for Dorne bookmark referring to wrong character
ID.
- Fixed strange select x as your champion decision notification problem
- Fixed problem with Mance's war on The Wall where he wouldnt gain the Gift if he
won
- Lords Paramount can no longer have King's Justices
- Fixed problem with on_marriage event where the only option was the AI-only TARG
option
- Fixed problem where when selling a slave their breeding partner would leave with
them
- Fixed health and fertility entries in character history (they have to be in
effect = { } )
- Fixed Shadowmoor history in Bleeding Years
- Fixed Argella Durrendon's/Orys Baratheon event
- It is now possible to improve holdings in the far east
- Factions to change succession laws now only usable against feudal realms
- Male rulers should no longer have their marriages made matrilineal by the dornish
AI marriage event (will instead divorce them with notification)
- Spare holding slots in dejure Kingdom of Volantis should now be buildable
- The laws of an Ironborn kingdom should no longer be reset after a Kingsmoot
- Imprisoned dragon riders can no longer choose sides in a mega war
- Fixed problem where colonised Dothraki provinces revert back to Dothraki Domains
- Children can no longer honestly call dragons fat
- Ruins should no longer become slave traders
- Dragons who are locked in a dragon pit now lose the modifier if they move to a
province without one
===============
Version 0.6.2
===============
- Mod updated for patch 2.1.4
Dragons
- Fixed problem where the game engine was culling Aegon's dragons in earlier
scenarios
- Aztec dragons now work properly
- Fixed problem where some dragons were rendered not possible to face down after
taming
- Dany's dragons no longer fly to Dragonstone when she is landless at the start of
ACoK
- Dragons restriced from the "I want to take the Black" events
- Dragons can no longer hook up with random guests at weddings
- Shadowlands dragons can now spawn in any Shadowlands province not just the two
"mountains" provinces
- Purchasing dragon egg event is more likely to fire if you are in Asshai
- Dragon eggs can be added in the ruler designer
- Fixed the face dragon decision
- Viserion and Rhaegal should be possible to face as normal when Dany dies
- The Dragonmont now increases dragon life expectantcy as advertised
- When a Dragon's rider dies they should no longer be simultaneously culled by the
game engine
Balance:
- Independent characters now risk discovery and tyranny when illegally selling
prisoners into slavery
- A character is now much less likely to convert to their guardian's
culture/religion if they are a ruler or their liege is the same culture /religion
- Made priest conversion of provinces and characters less likely. Province
conversion is also much less likely if the owner is the same religion
- A slaver is now much more likely to obtain random slave characters from their
camps if they own less than 2 slave characters
- Characters now take into account current warscore when choosing sides in a mega
war
- Changed Dynasty prestige in defines from 1 to 5 for Barons (Ser), 5 to 10 for
counts (Lord), 15 to 20 for Dukes (High Lord) and 20 to 25 for Kings (Lord
Paramount)
due to higher family prestige, marriages between barons/counts, counts/Dukes and
Dukes/Kings are more varied going by multiple test games.
- Added the loyalist Stormland vassals in Robert's Rebellion
- Removed Roberts raised host form #RR, based on feedback and (limited) testing.
- Removed Robert's claims on Dragonstone and The Stormlands in the Crowned Stag
- Small pirate realms can no longer be targeted by slave raids
- Only rulers of the same culture group should now be called to a republic's aid.
Pirates can also now only help fellow pirates.
Misc:
- All spare holding slots in the Dothraki Sea should now be usable
- Blind characters no longer show up as candidates for the Kingsguard
- Removed the EU4 converter files to improve loading speed
- Bastards aborted by an unmarried mother via moontea are now expunged from history
(i.e. they dont show up as children anymore)
- Added war elephants to the Ninepenny Kings and Young Griff Golden Company troops
- The Black Wall in Old Volantis now uses appointment succession
- Wildling/Thenn can no longer hire the Golden Company
- Rhllor healing can now cure syphillis but can no longer cure homosexuality
- All Eastern temple holdings should now be called Temples by default
- Lightbringer's description no longer refers to Stannis
- Added Traits (that do nothing) to minor titles: Bodyguard, Hand of King, Kings
Justice, Minor Council Member
- Dothraki baron or non-feudal characters no longer require a Khalasar camp to hold
their lands
- Added mercs for the eastern cultures
Bugfixes:
- Fixed Dornish polygamy problem
- Dowries now work again
- Fixed problem where colonisation/siegeing of ruins was impossible (Paradox has
broken on_siege_pulse it seems)
- Fixed characters of "noculutre" and "noreligion" spawning in Wilding merc and
Sellsail fleet courts
- Fixed problem where campaign bastards of a landless character would appear in a
court of this character
- Fixed an instance of mega war calls to arms looping
- Fixed problem where a liege coercing a vassal to levae a faction would cause them
to leave the liege loyalist faction
- If Vaes Dothrak ends up being controlled by a non-dothraki character it will no
lnoger be auto given back to the Dosh Khaleen
- Fixed Byloth and Court Poet localisation
- Fixed problem where independence wars would always end inconclusively if the
attacker died
- Fixed the gain honourary title ambition, now takes into account all possible
titles
- Fixed problem problem where a wedding could be held even if one of the couple are
incapable/missing
- Fixed problem where if a character joins an order that forbids inheritance whilst
preparing an adventure they would launch it anyway
- Fixed Hand of the King title
- Fixed the Siege of Raventree Hall in AFFC
- Fixed problem where you could plot to kill ruins/dragons
- Fixed the build castle in Nightswtach decision being usable even if the NW
doesn't own the Wall
- Removed duplicate Vargo Hoat character
- Fixed Yunkai being unplayable at certain dates
- Added some missing title localisations
- Fixed a couple of event ID problems
- Fixed problem with some of the Hazdahn provinces remaining Ghiscari into the
later bookmarks
===============
Version 0.6.1
===============
- Added EU4 converter support
Dothraki
- Dothraki can now take their slaves and lovers as concubines
- Emperor tier Dothraki characters can now use the invasion CB to vassalise non-
dothraki
- Dothraki provinces can now be colonised
- Dothraki can now have Bloodriders
- A Dothraki heir will now lose all king/emperor titles on inheritance if they are
not strong enough
- Added a chance of losing Khalasar levels after a lost battle
- Fixed the dothraki event where you teach your son to ride
- Dothraki should no longer sometimes get game overs at the start of a game
Dragons
- Dragons and their rider are now linked by friendship instead of parent-child
relationships
- Dragons can now be strong, which makes them grow faster
- Fixed problem where dragons would sometimes lose their immortality
- Dragons will no longer die of natural causes before age 100 unless
sickly/wounded/maimed
- It is no longer possible for randoms to try and tame Viserion and Rhaegal if Dany
controls them
- If Drogon dies Dany will now take one of her other dragons as her primary dragon
if possible
- Dragon riders who are hidden from a siege will no longer take part in dragon
duels
- AI dragon rider courtiers of a ruler with no demesne (e.g. landless adventurers)
will now spawn on map in an army
- Disabled many inappropriate events for dragons
- It is no longer possible to take a dragon as a salt wife
- Dragons can no longer inherit swords
- It is no longer possible to face a Dragon if the province owner's regent is a
dragon rider and is not your relative
- The chances of a dragon being wounded/maimed in a dragon duel now depend on the
strength of the enemy dragon
- It is no longer possible to plot to kidnap a dragon
Balance:
- AI slave raids are now restricted to sensible distances
- Any slave raids against fragmented Lords in a mega war will now end once they
rejoin the realm
- Character assimilation to local culture now happens quicker
- Greatly reduced the price of slaves and slave camps
- The Rhoynar and Bone Mountain religions do not mind female rulers/heirs now
- The restrictions on pressing weak claims via CBs now also apply to forming
factions
- Lowborns and unimportant barons can no longer ask for legitimisation
- Removed exploit where it was possible to loot ruins for copious amounts of gold
- It turns out the AI is hard programmed to never change gender succession laws, so
added special decisions for them to change these laws.
- The AI may now sometimes enact agantic succession if their heir is female
- Made landless claimant adventurers a little less common and strong
- The culture of your heir's tutor now has a smaller opinion effect on vassals
- The AI may now change demesne tax laws
- Rebalanced probabilities of dying/wounding/maiming in battle. Having a good
bodyguard now also reduces the chances.
- Torturing someone to death will now annoy their relatives
- Sansa now likes Robb if rescued by him in ACoK
- The AI now values prestige more when arranging marriages
- It is longer possible to enforce the claims of characters who cant hold lands
- Non-just characters will no longer join elective factions if they like their
liege a lot
- If an Emacipation war is successful, all defenders are now emancipated
Misc:
- Dany no longer has to defeat Yunkai twice in her liberation quest
- All scripted betrothals have been removed due to the add_betrothal command now
being broken
- Split the Eastern culture group into Hyrkooni and Moraqi groups
- Added new religion "Gods of Lorath" so that they don't use the Braavosi
Moonsinger
- Added an ocean province for the remains of the Silver Sea
- Swapped the position of Harvest Hall and Drakesgrave in the Stormlands
- Corrected many holding/title names in Dorne
- Slave traders should no longer be spammed with offers from other traders to sell
a slave
- Added building to spare holding slots in Ibben, Moraq, Yi Ti and Leng
- Rhoynar and Old Andals no longer use Maesters
- Added ships to many minor isolated islands in Essos (e.g. Ghaen)
- When a king tier title splits during a mega war the slavery laws of the empire
title are copied, so slavery doesnt suddenly become legal/illegal
- Added a name set for the Jogos Nhai
Bugfixes:
- Altered the requirements for the Form Kingdom of Westeros decision
- Fixed problem where you could call in your liege split during a mega war into a
war against themself
- Fixed problem where temple buildings weren't actually buildable in faith of the
seven temples with high faith authority
- Added some missing religious localisations
- Fixed problem where when pressing the dejure claims of a vassal mega wars would
not trigger instantly
- When forming the Kingdom of Westeros, small independent areas, e.g. The Claw,
Dragonstone, should now become dejure part of the new realm
- Fixed problem where mega wars would not trigger if you attacked another empire
tier character already at war with a third party empire tier character
- Magic can no longer cure being a dwarf
- Fixed problem with Ironborn Invasion liege loyalist requirement not being as
indicated (100% instead of 75%)
- Fixed problem where the Age of Dragons event would happen at the wrong time
- Fixed mega war problem where a Lord Paramount has a one day window to declare
themself king at the start of a civil war
- Fixed problem where Maelys didnt have the Band of Nine opinion boost with the
others in the Band
- If a son on a foreign merc adventure happens to join an order like the citadel or
nightswatch it will now cancel the adventure
- The plot to escape slavery will now abort if their owner no longer owns them
- Fixed decison to acknowledge young griff's heritage by his spouse
- Fixed problem where some trident river provinces were being treated as coastal
sea provinces
- Fixed some topology errors around The Dry Deep
- Tower of Joy participants all have death set as "died in battle"
- Fixed localisation of House Piper dynastic nicknames
- Fixed typo in Malegorn of Redpool's name
- Fixed Yi Ti having wrong portrait style
- Fixed Tyrek Lannister's parents not being set properly
- Fixed problem where an AI marriage check would sometimes loop, producing hundreds
of courtiers
===============
Version 0.6
===============
- Dothraki now fully playable- please see manual for details
- Dragons are now characters rather than traits. Most events and decisions reworked
to reflect this. othe Dragon chanegs include:
- Unlanded Dragon Riders can now can on duchy adventures
- Dragon riders can now choose sides in mega wars like small Lords
- Revamped dragon duels, there can now be multiple dragons on each side and
they are also more deadly
Balance:
- Made the requirements to use the ironborn invasion more strict
- The Lannister and Stark armies are no longer pre-raised in ACoK because of the AI
disbanding them. Also removed the Stafford Lannister host.
- Added an event that checks the AI's targaryen divine blood betrothals and removes
them if they are silly
- Once a letter has been issued to the realm questioning someones legitimacy that
person can no longer be targeted again with the plot
- After being emancipated a ruler must now wait 10 years before trying to legalise
slavery again
- If the claim of an independent ruler is pressed on a title they should stay
independent after the claim has been successfully won
- Meereen under Dany now uses seniority succession, this stops it passing to
Baratheons/Lannisters if she dies
- The Warlock priest event is now rarer and cannot trigger for Westerosi rulers
- If the target dies during a war to overthrow a ruler the war now ends
inconclusively
- To form a faction effecting a particular title, a character must now either have
it as their crown law title or have land in the title (Stops Riverlords in Harren's
realm making factions for Iron Isles laws for example)
Misc:
- Changed Yi Ti and Leng prefix from "Ancient City of" to "Kingdom of"
- Dragon pit can now be built in city holdings
- Barrowton is no longer a holy site for R'hllor
- The Riverlander culture has been renamed to Riverman
- Pressing a male person's claim on a kingdom may now result in the 'Kingmaker'
nickname
- Added a catch all dynasty for lowborn High Septons
- Spare holding slots are now usable throughout the Summer Islands and the Free
Cities
- Lowborns now have merely have a blank space for a dynasty name
Bugfixes:
- Fixed a bug allowing the Suspected Bastard opinion modifier to stack
- Fixed issue with base value buildings not working for Leng
- the Faith Militant will only now be restored if a character's primary title has
medium Faith Authority enacted
- fixed peasant First Night problem where bastard could have both bastard and legit
bastard trait
- Characters with an unlanded title can no longer join the Kingsguard
- Fixed problem wehre you couldn't fabricate claims on a province where you held a
barony
- Fixed Cadet event localisation not showing actual dynasty names
- Added relevant events for the Frey cadet dynasties
- Fixed problem where the wildling horde invasion would sometimes not trigger
correctly
- Lowborns should no no longer become kinslayers for killing other lowborns
- The dejure Crownlands should not be properly established if starting in the
middle of Aegon's Conquest
- Fixed Asshai dragon intel not effecting the hatching event
- Fixed localisation for Lolliston, Piper and Brune dynastic nicknames
- Fixed strange dual slavery law problem if Maelys wins the Ninepenny Kings war
- The become independent ambition will no longer succeed if merely split in a mega
war
- Fixed problem where AI would never change crown authority or succession laws
- Fixed problem where if a salt wife was taken after a siege, the abductor would
dislike the abudctee for being abducted
- Fixed problem where if your slave is freed you would divorce your wife
- Fixed some topology errors
- Fixed Smoking Sea event firing for wrong province because of extra provinces
added
- Made the castle the county capital for Vaes Tolorro so that Dany will be
selectable in aCoK
===============
Version 0.5.1
===============
- Map extended to Asshai
- Titular Kingdoms added for each high lordship in Westeros
Slavery Changes:
- The slave management decisions are now in an event menu to reduce clutter in the
decision menu
- Added an option to make a slave into a eunuch
- Slaves can now be Master of Laws or Master of Coin
- The Enslavement CB is now usable against realms freed by a slave revolt
- Relatives of an enslaved character will now be angry with the enslaver
- Enslaving your own subjects will now incur tyranny
- Decreased light infantry malus in slave camps
- Characters will now lose their spouse if enslaved
- It is no longer possible to enslave relatives
- Decreased frequency and strength of slave revolts. It is now also possible to
regain slave camps levels if the revolt is defeated
- Added more possible slave prices and revised the AI's decison making when
choosing a pice
- Owning slave camps now helps with Harrenhals reconstruction
- The AI should no longer be so enthusiastic to slave raid north of the Wall
- Characters with legal slavery who traditionally practice it will no longer enact
Thralldom (unless they are a lunatic)
- Slave pits and traits should no longer disappear when loading a save game
- Slaves can no longer ask to become Maesters/Priests or to go to the Night's Watch
- When buying a slave the option to choose bed/warrior slaves will now work
- Old female slaves can no longer be bred
Wildling changes:
- Beyond the Wall Old Gods is now in it's own religion group, so they can raid
anywhere. Can still inter-marry with Old Gods rulers.
- Adapted the vanilla finnish pagan festival decision into a winter feast for the
wildlings
- Added a decision to go and try and steal a random spearwife
- Female wildlings can now lead armies
- Improved the wildling barracks
- Rebalanced wildling revolts, which also now use the mechanics of other rebel
types
- Added history for a couple of wildling provinces
- Wildlings no longer use dowries
- Fixed the weak wildling heir warning
- Gave Bael the Bard a dynasty and a larger family
- Wildlings now use the norse dynasty coats of arms
Balance:
- Rebalanced the Ninepenny Kings somewhat
- The AI will now only take loans if actually in debt
- Adjusted the vassal kills servant feast event
- To participate in triarch politics a character now needs to be etiher valyrian or
reside in the Triarchy's primary kingdom.
- Greatly reduced the revolt risk from Dragon Lairs
- If the owner of a province with a Dragon lair owns a dragon themelf, a character
now needs to be related to the owner to use the face dragon decision
- Further improvements to independence faction AI. Also updated mega war AI for the
'time to break free' decision to match
- Reduced strength and frquency of pirate mutinies
- Duchy titles will now only assimilate if they contain the assimilating Kingdom's
capital or border existing de jure land of that title
- High Valyrians now have -3% global revolt risk in their provinces
- Westerosi rulers will no longer accept embargo requests against eastern realms
- Increased reduce in revolt risk after crushing a revolt
- It is no longer possible to try to sieze trade posts in the territory of foreign
republics (vanilla mechanics do not allow it)
Misc:
- Improved the positions of many armies, ships and cities
- Added the Westerosi titular kingdoms from the submod
- Added a Lady of Waves religion that Sistermen may change to
- All the hedge knight dynasties may now appear randomly (without custom CoA)
- Renamed Sunset keep to Sunrise Keep and fixed Pebbles name
- Westerosi Emperors are now called 'High King'
- Priests of the Valyrian religion now called Stormsingers
- Added a Bearded Priest trait, the event that gives it to landed priests and gave
it to Areo Hotah and the High Priests in Norvos
- The Red Priest trait now comes with Fire Obsessed, and the Warlock and
Shadowbinder traits now come with mystic for landed priests
- If a Merchant Republic's capital province is usurped it's capital will now be
moved to another coastal province if possible.
- Split many large event spawned armies in various scenarios into three parts
- Republic vassals of an Empire tier merchant republic will no longer be split in
mega wars if they would temporarily become merchant republics themselves
- Matched casing in settlements interface file and actual model files
Bugfixes:
- Fixed problem where Jon would retain the Wall title if he accepted Stannis' offer
in AFFC
- Fixed noreligion problem in Ibben
- Fixed issue with giving a cadet dynasty when not a great house
- Fixed mega war problem where vassals of rebel leaders could not oppose their
liege and join their top liege
- The Citadel will now only relocate to Westerosi lands if it becomes landless
- Injured children can no longer get the climbing tower event
- Resolved issue with Volantene triarch elections that was causing CTDs
- AI no longer allergic to tourneys and other decisions
- If YG conquers the Stormlands Stannis should now stay independent from him
- When moving your capital, household guard modifiers should now be removed in the
old capital when you setup a new guard
- The companion on the sword quest can no longer join the Kingsguard or ask to join
the Nights Watch, Citadel etc
- Fixed problem with the Northern Frostfangs province
- It is now possible to build on the spare holding slots in Lorath, Ny Sar and Ar
noy
- Giants can no longer join the Kingsguard
- Fixed problem where the kingsguard would not work if the Iron Throne was a
secondary title
- Fixed sending Kingsguard on loan event
- Fixed problem where if an empire tier character granted someone independence they
would be re-vassalsied a few days later due to the mega war system
- Fixed problem where if a character declares an independence war on their emperor
tier liege in the middle of a civil war they would lose war score for defending
their holdings
- Fixed problem where northern hill clansmen couldnt hire Maesters
- Ambitions to improve tier of title will now succeed if a character jumps two or
more tiers
- Fixed problem where faction/mega war AI wasn't checking for alliances properly
- Fixed problem where crown loyalists weren't actually joining the crown in mega
wars
- Revoking a King tier title will no longer cause a character to lose 200000
prestige
- Fixed problem where Dany would take all of the Stormlands holdings if she won the
Iron Throne from a Baratheon
- Fixed problem where the education events would sometimes not work
- Fixed rare problem where the King of the Iron Throne would grant and revoke
King's landing in an endless loop
- Lowborns can no longer start blood feuds
- Fixed problem where the improvement of base value buildings would succeed
instantly
- Fixed problem where the courtiers of the accused would sometimes be the judge in
a trial
- Fixed problem with Triarchies where if the senior Triarch failed to get relected
he wouldn't actually lose the title
- Fixed problem with the Shavepate being sworn directly to Dany which was causing a
CTD in AFFC bookmark
- Fixed problem with Alequo Adarys not being playable in Ninepenny Kings bookmark
- Added values for the 1 Far East provicne I had missed. Adjusted all relevant
files accordingly
- Fixed Tumco Lho using the same ID as Missandei
- Added a missing event to the Warlocks events
- Fixed issue with Westerlands vassals remaining independent after the Rains of
Castamere
- Fixed Catelyn Kidwell being a male
- Added missing descriptions for Faith Militant Uprising and Ninepenny Kings
bookmarks
- Pirate Invasions can no lnoger be used against the Night's Watch
- Giants can no longer emerge in events where random characters are generated
- Visiting the chambers of old ladies can no longer result in impregnation
- Fixed problem where mega wars were triggering for the Aztecs
===============
Version 0.5
===============
- Essos!
- Slavery
- Piracy
- Ninepenny Kings Scenario
- Bleeding Years scenario
- Added a Faith Militant Uprising bookmark based on information from the Worldbook
preview
- The High Septon is now elected using DLC cardinal mechanics. Old system still
used if DLC is not active
- Added a new set of crown laws for The Seven called Faith Authority to replace the
Investiture laws
Events, jobs, plots and decisions:
- Added Beyond the Wall/Old Races flavour stuff
- Dragon riders defending in a siege can now fly away
- It is now possible to upgrade city holdings
- Added an event where the leader of a faction can change to a more powerful Lord
- The Bloody Gate and City Watches now use appointment sucession
- Vassal Night's Watch castles now use appointment succession
- Wardens now have bad consequences for not answering calls to arms in defensive
wars in their region
- Added some buildings for temple holdings that are buildable by certain religions
- Characters that convert religion now have a chance of gaining sympathy for their
old religion
- Crown Authority changes:
- Low crown authority is now the default for newly created titles
- On Min/Low authority demands to end wars are no longer binding, so vassals
will not be traitors if they refuse
- Mega Wars no longer occur on Max authority
- Independent King tier Ironborn characters can now use the Ironborn invasion CB
- Fixed the show friends/rivals decision. It now also shows enemy dynasties
- Decreased the chance of the lunatic drowned god event happening
- Changed the ambition to become a formidable fighter into an ambition to improve
combat ability, with associated events
- Added a Depose Liege faction
- Readded the vanilla event where a ruler could change to the culture of their
capital province
- Triarchs, High Judges and Regents now have priority in ajudicating trials
- Mega wars should now trigger instantly upon a declaration of war. This means the
King should now be unable to raise all levies before the realm is split
- Added an interesting hedge knight event
- Re-flavoured many R'hllor magic events for the Warlocks of Qarth
- Claimants can now start adventures for non-independent king tier titles
- Wildling realms will now break up properly upon a ruler's death, but will stay
intact if the heir is strong
Balance:
- To use the fabricate claim on liege title plot a character now needs to have had
a great-grandparent (or closer) or dynast to have held the title in the past
- Removed vanilla martial levy modifiers and readded levy triggered modifiers from
previous versions
- Added an AI maintenance event that removes silly marriages to lowborns and trys
to replace them with a decent political marriage
- Added an AI maintenance event where AI targ-incest marriages may be replaced with
a political marriage
- Diseases are now half as likely to otubreak in a province, also reduced the
deadliness of the Bloody Flux
- Education cost is now capped at 400 for martial and 200 for others
- The oldest child now has priority over non-sibling heirs in dragon inheritance
- Added many more Septs to Westeros, givng more candidates for High Septon
- House Butterwell's lands are now richer, also added their castle Whitewalls for
the appropriate time period
- Revised independence faction AI somewhat
- Characters that can loot will now loot more agressively and regardless of their
own realm size
- The AI will no longer try to enact limited crown authority in their own realm
- Dragon Riders will no longer use the siege of fire against their own castles
- Added an event to prompt the AI to colonise if appropriate
- Rebalanced the options to knight a character so the decison and personal
interaction have the same prestige gain/malus
- Somewhat rebalanced character decision AI to try and help them make better
decisions
- Obtaining dragon eggs from a dragon is now slightly more likely
- A character now needs high intrigue or to be master of laws to be able to
fabricate treason
- The AI can now use the kidnap character plot
- Only important or high intrigue characters can now use moon tea
- It is now possible to protest against a lover's use of moon tea
- A character who is usurped by an unlanded character will no longer gain a free
Lordship from their vassals if they have only one castle
- Base value buildings now have differing costs depending on tier, this is so they
don't all provide the same loot when sacked
- All children will now inherit dynastic stain from a dishonorable character, not
just the heir
Misc:
- Targaryen AI now prefers agnatic succession post Dance
- Added a new 'The Wall' duchy title, making The Night's Watch title titular.
- Made Jorah mormont fatherless for the duration of his stay in the east, this is
so he won't teleport to his father at the Wall.
- Added a Dragonmont building in Dragonstone
- Added a culture for Crackclaw point
- It is now only neccessary to own a province in a duchy to be able to create it.
This now also applies to Essosi duchies
- Lothstons can now get Whent nicknames
- Changed House Arryn nicknames to "falcon" and reused the "eagle" nicknames for
House Mallister
- Every province in Westeros should now have at least one extra buidling slot to
build a holding on
- Bitterbridge is now called Stonebridge before the Faith Militant uprising
- High Septons now get nicknames
- Added evil god names to some religions
- Only 51% of an Empire's dejure territory is now needed to usurp/create it
- Added a few more Wildling nicknames and made them a bit more likely
- Added an entry for Westeros in map/continents.txt for use in scripting
- It is no longer possible to create a Lord Paramountcy if the equivalent Kingdom
exists, however this means it is now only possible to create the Kingdoms via
decision
- Wildlings now use 'Turkish' succession
Bugfixes:
- Fixed problem where if female rulers held a wedding ceremony for themself their
groom would be referred to as the bride
- If an abomination of incest is born stillborn the incest event will no longer
occur for the mother
- Improvement of castles now works properly in the castles of vassal barons
- Added a workaround for vanilla bug where if you had an heir to a secondary
Kingdom who is unlanded and not the primary heir they wouldnt actually inherit on
your death, and the kingdom would be destroyed
- Fixed mega war problem where new independent rebel leaders were being flagged as
part of the enemies realm, making the war invalid
- Just characters will no longer back a claimant who was usurped if they actually
helped usurp them in the first place
- Successful wars for a Patrician's claim on a merchant republic will now hold an
election in their favour
- Rickon will now have the blood feud opinions of the Freys if found in AFFC
- Dragon egg intel event no longer refers to petrified eggs, so it makes sense in
an age of dragons.
- Dragon riders on the same side of a war should no longer meet each other in
combat
- Fixed Oldtown history around the time of 8150-8167
- Fixed problem where the mega-war system would breakdown if Robb wins his war of
independence
- Fixed problem where victorious rebel leaders could issue punishments to the
defeated character's vassals
- Fixed problem with Dragonstone heir event where all your vassals would be upset
at succession law change
- Ruins can no longer lead mobs to burn down trade posts in their province
- Bastards can no longer legitimise their own bastards
- Fixed Manfryd Lothston's nickname
- Incapable persons can no longer play cyvasse
- Lord Androw Meadows' death reason is no longer by child birth
- Fixed problem where being ill gave you a better chance of slaying a dragon
- Unlanded characters can no longer obtain salt wives (There is a vanilla bug which
removes them after only a few days)
- Fixed problem where independent rulers were not losing the rebel leader trait at
the end of a mega war
- The decision to crown yourself King Beyond the Wall no longer refers to The
Stepstones
- All characters that are randomly generated in the Night's Watch at the beginning
of the game now have the nightswatch trait
- Fixed problem where if Orys was given the Stormlands in Aegon's conquest they
wouldn't be reintegrated correctly after the conquest is finished
- The AI will now only take a loan if they have a demesne size of at least 1
- Fixed Myles Toyne's Golden Company employment history
- Fixed problem where Elia wasnt being set as Aegon's mother upon his victory
- Weddings should now be cancelled if one of the participants dies
- Fixed vanilla ward in foreign court event
- Fixed problem where sometimes two salt wife capture events would trigger when
looting
- Fixed Craster and Jeor Mormont's death date
- Only rulers should now be in debt to the Iron Bank
- The heir of a patrcian is now properly taken into account when inheriting
swords/dragons
===============
Version 0.4.7.2
===============
Events, jobs, plots and decisions:
- Daenerys/Aegon marriage event can now happen in AFFC
- A character can now ask for liege intervention in a war if it would result in
their title leaving their liege's realm
- Event where you can burn infidels at the stake can now only be received by Rhllor
worshipers
Balance:
- Baron tier characters can no longer be funded by the Iron bank
- Young Griff and Iron Throne are now hostile with eachother in AFFC
Misc:
- Removed the religion requirement for forming the Iron throne, Westerlands and
North titles
Bugfixes:
- Fixed some history errors that were causing saved to break
- Fixed a duplicated event id error
- Fixed some faulty namespace event ids
- Dead babies will no longer be sent as hostages after a mega war
- Characters should no longer get messages about mega wars ending in external
'empires'
- Characters banished to the Nightswatch should now always be released from prison
- Fixed problem where bastards of your spouse appeared to become your own legit
children
- Fixed bug where wildlings/thenn had no access to their merc companies
- Any missing Stark children that are located in AFFC should now have the blood
feud with the Freys
- Fixed lowborn denounced bastard problem
- Fixed Dayne capital location
- Fixed problem where lower level vassals were not being re-integrated into the
realm after the Iron Throne is usurped
===============
Version 0.4.7.1
===============
Events, jobs, plots and decisions:
- Added some more detail to the Make the Eight ambition
- If a character inherits from another who defaulted on an Iron Bank loan they will
now have the oppurtunity to pay them back
Balance:
- When a King or Emperor tier is usurped the usurper will now also usurp the
primary duchy title if apporpriate
- Characters are now far more likely to accept a faction ultimatum for a succession
law that is their culture's traditional law
Misc:
- More spelling corrections in loc files
- Revised how personal interaction triggers so it is less likely to not work
- Kayakayakaya, Samyriana etc can now only use female preference succession laws.
Also can now only have female castellans/marshalls
Bugfixes:
- Daenerys is no longer in the Nightswtach in ACoK
- Fixed missing } in landed_titles for k_beyond_wall
- Iron bank merc troops will now disband if their owner is at peace
- It is no longer possible to give an imprisoned character a warden title
- Nationalist revolts can no longer occur in LP titles where the equivalent Kingdom
already exists
- Fixed bug where Loras would not get the Kingsguard trait if Renly won the iron
Throne in ACoK
- Fixed mega war bug where Lords Paramount defeated in an independence war would
redeclare indepedence after with no war
- Fixed mega war bug where it was sometimes possible to declare war on your neutral
vassals
- Fixed bug where random ruins would appear for no reason
- Fixed problem where faith of the seven city baronies were using Gavelkind
succession
- Fixed Thenn wildling event loop
- Fixed the pirate CB
===============
Version 0.4.7
===============
Main features:
- Updated mod for patch 1.111
- A new ruin/colonisation system, with ruins in Oldstones and Summerhall
- Mega wars are now universal to all empire level titles
- Canon diseases can now appear in provinces
- Feudal Elective Kingdoms held by a Drowned God follower will now have a Kingsmoot
upon the King's death
stewardship.
- Slaying someone who has yielded to you in a friendly duel will now increase your
dishonour
- Grandparents now have priority in choosing a child's education if they are landed
and the parents are not
- Added an ambition to Make the Eight
- Added a flavour event for Patricians to lose a ship to a Kraken.
- Added an interesting lunatic event
Balance:
- If Balon chooses to help Robb in ACoK it now starts an invasion of the
Westerlands rather than the Iron Throne
- A character who has been raided can now use the vengeance CB against the raider,
which will return all captured salt wives and swords
- On map reaving duels are now less likely
- The negative opinion from raiding now lasts 5 years rather than 6 months
- Reduced the gold gained from raiding
- Characters that wins a trial against the king will now lose their status as an
exiled pretender
- Culled high valyrians now have all their gold removed, so their liege does not
inherit it
- All murder/execution of kin in the polygamy events will now make a character a
kinslayer
- Added an event that prompts a new independent AI dragon rider to invade something
- Characters will now only start adventures against close family if they dislike
them. Adventurers will now also move court if a courtier of their target.
- Patricians are now more likely to choose steward/court education
- The AI will no longer castrate/blind/flay/drown prisoners if the prisoner is
their enemy in a war and they can enforce demands against them
- Denounced bastards will now reside in their mother's court
- The parents, kin and spouse of a character who is blinded/castrated will now be
very angry with their captor, and will also have just cause to imprison
the captor
- Rebels can no longer spawn against the Nightswatch
- Drowned God Lord Commanders are now switched to Old Gods to stop them raiding
- Added an opinion boost between Jon Snow and Mellisandre
- interaction events; #Niceguys wont visit a woman in prison as they dont like
gRapes
- Patricians will no longer back a claimant faction that would result in the
toppling of the Republic
- Made it more difficult to become chosen by rhllor
- Made it so that all the Skagosi are rebelling during the Blackfyre Rebellion
bookmark
- Spymasters can no longer reveal the "Replace a Councillor" plots or get
assassinated over them, since these plots aren't actually illegal.
Misc:
- Many localisation improvements/fixes
- Removed the scripted capitals from many high lordships, to try and prevent the AI
revoking titles irrationally
- Renamed High Lordship of Oldstones to Seagard
- Eustace Osgrey now supports Daemon Blackfyre during the Rebellion
- The Defiance of Duskendale happens in 8276.1.1
- The Lords of the Westerlands now remain neutral during the Reyne Rebellion
- Only relevant characters will now get informed of the King on the Iron Throne's
coronation
- Non Faith of the Seven temples now use open-elective succession rather than
gavelkind
- Summer Islanders now prefer Seniority succession and will form factions for it
- Only Westerosi characters or characters with a claim can now use the ambition to
put their dynasty on the Iron Throne. The AI will now also use it.
- Optimised the house customiser events
- Improved names for cadet branch dynasties
- changed payne hall's terrain to goldroad and hawthorne's to oceanroad
- Durrandons can now get Baratheon stag themed nicknames
- Added some holy sites for some religions
- Added some random valyrian dynasties, names of which derived from valyrian
language words
- Split the Essosi religions into more groups and reduced indfidel malus from 30 to
20
Bugfixes:
- Fixed broken history in The Three Sisters, also added a Sisterman culture for
them
- Fixed a sword quest related CTD
- Fixed problem where it was possible to start an upgrade castle in a wildling
province despite the upgrade not being possible
- Fixed Velaryon/Driftmark setup in AFFC
- Fixed the dragon battle events
- Fixed Gold of the West launching outside dejure Westerlands
- Fixed lover event impregnating characters if boh are males
- The Rose and the Lion event now checks if the Iron Throne is held by a male
Lannister, this stops Margaery marrying people like Danaerys.
- If a king loses their last empire tier title to a dragon/ironborn invasion any
vassals in revolt will no longer become independent
- It is no longer possible to hold multiple weddings for the same couple
- If the Summer Islander invasion fails their event forces will now be disbanded
- Adults can no longer be smothered to death in their cribs like a baby
- Fixed problem where a character would be informed their spouse is pregnant by
another man, but when the child is born it would be their legit child
- If a member of the Kingsguard somehow becomes landed their titles will now be
properly abdicated to a valid heir
- Fixed the Renly shadow baby now working if Stannis was already plotting to kill
someone
- Event where you can try and hatch a dragon egg will no longer happen if you
already have a dragon
- Fixed problem with Tower of Joy event where new kinsguard defenders wouldnt be
selected properly if the initial ones died before the fight
- Fixed problem where Ironborn adventurers were getting stuck on islands due to
having no fleet
- Fixed problem where a religion called priests_can_marry was appearing in the
ledger
- Fixed problem with ask for legitimisation decision where the character's children
would switch dynasty even if the spouse was of a higher rank
- Fixed vanilla rival event where you could imprison yourself for cheating at a
tourney
- A ward will no longer ask to be a squire if already a knight
- Fixed a case of the Kingsguard title being stuck with a landed character and new
members not being appointed
- Fixed Valyrian marriages of incest being referred to as Xwedodah Zoroastrian
unions
- Fixed problem where if the King appoints his heir to the Kingsguard they can
react to it and be upset with themself
- Fixed a CTD that could occur when a Maester is Lord Commander of the NW
- Fixed problem where sometimes the Kingsguard wasnt organised properly upon the
selection of a new Lord Commander, which could result in more than 7
Kingsguard
- It is no longer possible to become friends with yourself at weddings
- Fixed bug in event where you recognise virtues of good spymaster improving
relations with the Maester rather than the spymaster
- Fixed problem where the Iron Throne would change to gavelkind succession after
the Blackfyre Rebellion
- Taking a landed prisoner as a salt wife will now abdicate all their titles to
their heir, rather than to their captor
- Reinstated vengeance opinions between Lannisters and Starks that were missing in
ACoK
- Fixed problem where Feasts, Hunts and Fairs were sometimes impossible to hold
- Fixed problem where you could end up imprisoning yourself in the dungeon after
winning a trial by combat
- Brides will no longer fall pregnant during a bedding if already pregnant
- Fixed problem where characters were always presenting poor cases in trials by
court
- Fixed never ending quest bug
- Removed technology requirements for trade posts
- Getting champion, master of the blade, master of the bow, venerable elder
fulfills gain honorary title ambition
===============
Version 0.4.6
===============
Main features:
- Updated mod for patch 1.102
Balance:
- The Lord Commander of the Night's watch can no longer convert provinces or people
Misc:
- Characters with traits that forbid inheritance will no longer start adventures
- If a character ends up with an off-map title like Meereen it is now off-loaded by
event
- the Stranger is no longer a valid god name for event texts
- Several random Black Brothers are now randomly generated at the start of earlier
scenarios
- Numerous tentative changes to religion, most of which should only affect Essos.
The biggest one for Westeros is a slight heavy cavalry buff for the Seven.
Bugfixes:
- Fixed Blackhaven history in ACoK and AFFC
- removed some unfinished diplomatic events that could cause wierd vassalisations
- Fixed problem where the establishment of Kingsguard was not working in the
Conquest scenario
- A character who inherits dawn will now get the right nickname
- Fixed harrenhal bug
- Fixed event that referred to the Pope and his legate
===============
Version 0.4.5
===============
Main features:
- Merged changes from 1.101
Balance:
- A character is now less likely to accept an ultimatum if their liege likes them
(they will be able to ask for intervention)
Bugfixes:
- Fixed bug where the game would CTD in Seven Kingdoms when selecting the dejure
kingdom map mode. Fixed by adding uncreatable dejure Kingdoms of Dragonstone and
Crackclaw Point.
- Fixed problem where Blackwater Bay wasn't being properly renamed to King's
Landing after the conquest
- Fixed bug where if Stannis/Shireen lost the war for the Iron Throne they would be
given Storms End if Young Griff conquered it
- The Archmaester of the Citadel now actually has a religion/culture in all game
starts
- Fixed the Beggar King nickname
===============
Version 0.4.4
===============
Main features:
- Worshipers of the Drowned God can now use the Old Gods DLC raiding mechanics. Off
map reaving is till possible
- Wildlings can go now go raiding and gain defensive bonuses.
- Drowned God followers can now take their prisoners as salt wives using the new
concubine system, but only via decision so you can't ask someone to be a salt wife.
Old system still in place for non DLC users
- The Blackwater, Mander and Trident are now navigable by Drowned God followers,
with a portage bewteen The God's Eye and The Trident
- Added a dynamic dynasty rivalry system. Enemy dynasties can now use the vengeance
CB against eachother, which now also enforces all claims .
- Added some canon rivalries, including Frey-Stark rivalry from AFFC.
Balance:
- Rebalanced AFFC a bit, main change is Young Griff's war setup
- Randyll Tarly and Garlan Tyrell are now part of the Reach's army in AFFC
- A claimant ultimatum can no longer be issued to a human Stannis player who is
deciding which character to give the North to in AFFC
- Added an opinion malus between Tywin and Renly/Stannis in ACoK, to hopefully
encourage Joffrey to call him to arms
- Adjusted Harren Hoare's Seven Kingdoms setup so he has a chance of retaining the
Riverlands
- A character will not gain any traits after a siege if they already have 5
personality traits
- Reduced the war score gained from battles, as the new patch seems to have change
it's calculation to make it larger
- The Iron Bank will no longer fund small crownland lords against the Iron Throne
during a mega war unless they lead a really powerful claimant faction
- Increase broken betrothal opninion malus
- Made some adjustments to secret bastard events:
-If a character is declared illegitimate the real father is now set properly
-A plotter will find it easier to find evidence against a character whose mother
has already previously been exposed by the plotter for another child
- A proud female ruler now needs 10 martial to lead troops. This stops Cersei
leading armies.
- The prestige gained from killing someone in a duel is now scaled depending on the
rank/ability of the defeated character
- Adjusted the chances of characters using Moon tea
- Any child with a paid martial education whos mother, father, grandmother and
grandfather is AI will recieve +1 to their swordsman level.
Misc:
- Added 'the Iron Storm' as a possible reaving nickname
- The Valyrian religion now uses Divine Blood and allows brother-sister marriages.
- Many canonically sensitive dynasties now cannot appear randomly, e.g. Blackfyre,
Baratheon, Casterly
- Added a proper set of names for the free city cultures
- music : Added "Euron crow eye" song
- music : Remastered "the free folk" song, should sound less messy.
- Added a new music "A Stag in a Flaming Heart"
- Added Descriptions for all religions.
- Maesters can no longer inherit dragons
- Cheating on or cuckolding a character is now just cause for imprisonment
- Tweaked harrenhal restoration and removed event notations
- If the player doesnt have a Maester/priest at the start of the game one will be
automatically generated
- If the player is a knight they will automatically gain the Ser title at the start
of the game
- Kingmaker and beggar king nicks have appropriate allows.
Bugfixes:
- Changed the way greenseers are employed to make sure they always gain an
education trait
- Lord Paramounts should no longer be leading the King's personal armies during a
mega war
- Changed Clayton Suggs dynasty to his true one. (He was masquerading as a Bolling
and f@@king up their family tree.)
- Fixed eligible kings and emperors not wearing crowns if their spouse is a lord
paramount
- Fixed lord paramounts wearing funky headgear on some occasions
- Fixed a case of mistaken manhood goat feeding in imprisonment event
- Fixed problem where if no vassal attended you feast the feast would never end
- Fixed event where the marshall could get sabotage his own troop training
- Fixed event that was culling landed wildlings, also made it banish to a wildling
rather than cull
- It is no longer possible to hold summer fairs in winter
- Imprisoned women cant use moon tea because they're in prison and cant use moon
tea.
- The event where a character is converted by a priest now actually works
- Fixed problem where if a character lost to a claimant faction for a secondary
title in favour of their liege they would lose all of their direct vassals to their
liege even if they were not part of the taken title
- Learned how to spell surprise and made tooltip clearer.
- Fixed some holdings which had the wrong type of base value building
- Fixed problem where if you were improving a base value building and died, the
upgrade building and investment would be lost
- Revised banish to nighstwatch decision/event, to hopefully avoid random crashes
- Taking a ward potential now matches the effect. Will only display if eligible.
- Standardized R'hllor localization from R'hollor
- Stopped fot7 lords from spamming employ priest via employment decisions ai chance
tampering
- Fixed problem where the Iron Bank could fund you to war against yourself
- Added a title to wikid and adjusted some AI_chance factors
===============
Version 0.4.3
===============
Main features:
- Added a Quest to Valyria event chain
- Finally added mechanics to improve base value buildings on your castle holdings.
- New R'hllor magic:
- R'hllor devotees who sacrafice a person can now protect self/kin/landed vassals
from murder and death in battle.
- Those favored by r'hllor can cure the wounds/disease/illness of self/kin/landed
vassals after a sacrafice is made
- Those chosen by r'hllor can cure disfigurements of self/kin/landed vassals after
a sacrafice is made
- Chosen by r'hllor is now unique to the world
- Lightbringer is now unique to the world with a method of obtainment for chosen by
rhllor
- Blackfyre Rebellion re-balanced
Balance:
- AI Ironborn Kings should now usually prefer the Invasion CB to the Raid CB
- It is no longer possible to capture rulers after sieging their secondary
holdings, unless their capital is already occupied
- Gave Robert Arryn some prestige upon gaining the Vale, to stop constant Harry the
Heir factions.
- It is no longer possible to try the prison break assasination twice in quick
succession on a character
- If the King grants a character a LP title during a mega war their alignment is
now is reset, so they are more likely to support the king
- Slightly reduced Euron's starting army in the Shield Isles in AFFC
- Static modifiers for conquering different relgroup/culturegroup reduced to 50%
levy/reinforce.
- Cripples can no longer win in duels. Made them far less likely to actually get in
one and also gave them an offensive morale malus when leading troops
- A player can now ask his liege for transfer of a de jure vassal is mtth 8 months
as opposed to 80.
- It is no longer possible for rebels (usually wildling rebels) to take people
prisoner after a siege
- Removed the monthly prestige malus for holding a wedding
- Family person trait opposite is now kinslayer in addition to selfish
- AI not mroe likely to choose a kill plot targeting a kinslayer if same dynasty
and not trusting.
- The AI is now far less likely to declare war on dragon riders if they themself
dont have a dragon
- AI can now create kill plots against people who attempted to arrest them
- Increased further the AI's max counter invasion distance, to try and stop them
parking their armies on the beach as much
- The mega war resolution events no longer occur after a successful independence
war
- Court Jester minor title now gives a -10 general opinion as opposed to -10 ruler
opinion that can be achieved through insult. Loc in agot.csv
Misc:
- The AI will now take into account whether the belligerent's capital is occupied
when deciding sides in a mega war
- Changed "Dracarys" to "Drakarys". This is the correct orthography according to
Official ASOIAF Languages Guy David Peterson.
- Removed the unfinished kill dragon plot that was mistakenly added
- Removed all remaining dynasty trackers and replaced them with new dynasty = x
trigger
- it is no longer possible to issue punishment to a wife that is higher in rank
than you in the polygamy murder events. Also added opinion modifiers to the various
outcomes in those events
- Adjusted the way Kings are vassalised by Dragon Conquest/De Jure claim, so that
they retain the dejure vassals of only their primary title
- A Young Griff controlled by the AI is now forbidden to marry for the duration of
his invasion, to stop him marrying some lowborn idiot
- Brought archer numbers from militia training grounds to the appropriate new
building value at 10/30/60% per tier.
- Wildlings will no longer ask to take the Black
Bugfixes:
- fixed typo in Balon Acok event and in a reaving event
- Fixed Jeyne 'Arya' being the daughter of Maekar Targaryen just before AFFC
- Fixed bug with Nightswatch event where the Lord Commander would be spammed with a
demand to hand back titles to the watch
- Fixed Rickard Karstark being listed as Lord of Karhold at the AFFC selection
screen
- Fixed bug where if you successfully won a war to rescue a prisoner, the plot
would merely be cancelled rather than fulfilled
- Removed Blackfyre Rebellion events with no localisation
- Fixed a case of mega war event spam when the King is called into a war of a Lord
Paramount ally.
- Fixed problem in independence faction wars where if the leader declared themself
King and their heir is the defender, if they died mid war any allies wouldnt be
revassalised and their new Kingdom would persist
- Made some fixes to address mega war problem where after a successful
invasion/claim war a character may be erroneously flagged as being part of the iron
throne
- Fixed problem where Stannis could get an event declaring war on 'Stannis
Lannister' if he inherited the Throne from Renly in ACOK
- Fixed the 'your ward is honorable' event
- Removed Littlefinger's dual education traits
- Fixed independent Blue Fork in Seven Kingdoms scenario
- Fixed problem where when granting a LP title to a vassal a character would
sometimes get claims on the new LP's titles
- Fixed the weaken fellow vassal plot
- Fixed problem where sometimes if a kingdom was usurped in a claim war dejure
vassals would not transfer
- Added missing plots to job action uncover plots
- Fixed the demand prisoners from vassal decision
- Fixed the occurance of a 40000 year old James Valkyn in Seven Kingdoms bookmark
- Fixed the decisions to pass on swords to your children not being usable
- Fixed Joffrey inheriting Summerhall before Robert dies
- Fixed the children of Kings not being referred to as Prince/Princess
- Fixed Baelor Blacktyde not converting to the Seven.
- Fixed an instance of the family member requests title event looping
- Fixed the demand installment of claimant decision
===============
Version 0.4.2
===============
Main features:
- 1.092 compatibility.
- Two new scenarios: The Blackfyre Rebellion and A Feast for Crows.
- Improved Hedge Knights.
- Added a first draft revision of vanilla buildings.
Balance:
- Liege/faction member opinion modifier set to zero (to avoid lieges hating their
own loyalists, better solution to follow).
- Fertilty malus added to army commanders.
- The "mysterious conception" legitimacy evidence flag is now only assigned to
children whose mother's husbands were commanding an army when pregnancy began to
show.
- Lovers are now twice as likely to sleep together while their spouses are
commanding armies.
- Added some restrictions to who can use the weaken vassal plot against LPs.
- The unique scenario CBs are now flagged as major revolts, so vassals will get the
'revolt defeated' opinion bonus if the King wins. Also increased this bonus
slightly.
- There is no longer a minimum piety requirement for imprisonment/execution.
- When a King grants a Lord Paramount title to a lord via event they now have a
boosted opinion of the new lord ( to try and stop the AI being nasty to the new
lord).
- The AI now has no limit on how many lord paramount titles it will create.
- If the leader of an independence faction war dies the war wil no longer end
inconclusively.
- It is no longer possible to start a claimant faction for Septons, Septas or Red
Priests.
- A landed claimant who is a vassal of the holder of the title now needs to be
backing the faction before an ultimatum can be issued.
- Females who are rulers or close relatives of rulers can now lead armies if they
have 15 martial.
- Took away the North's boats, as they were going to the beach again. Human players
of the North can still use boat mercs though.
- It is no longer possible to plot to revoke the primary duchy of a lord paramount
tier character.
- Land based animal companions now all have an effect on duel outcomes.
- Form Westeros decision is now usable even if you only control four kingdoms
rather than own the titles directly.
- Flaying or drowning will now give an opinion malus with the target's relatives.
- Weaker lords are now more likely to accept demands to stand down.
- Any King can now use the post mega war punishments against their vassals.
- Added extra checks on the vassalisation of allies after a successful indep war
event, to make sure only neighbours are vassalised.
- Black brothers and other special characters can no longer fabricate claims.
- Reduced the prestige gain on some knight events.
- Reduced the chance of a character using moon tea.
- Salt wives can no longer be councillors or use moon tea.
- A child can now only be increased in combat skill by your marshall once every two
years, and only to one level above your marshall.
- More than one member of a dynasty can now have a traditional claim to a title.
- Owners of dragons now dislike dragon slayers.
- Slightly decreased the chance of being wounded/maimed/killed whilst reaving.
- Dejure barony CBs are now usable against characters in the same realm. it now
also vassalises the target if possible/appropiate.
- Reduced the chance of stillbirths happening (from 23% to 10% on average).
- Trickster and defender overall provide a +0.1 commandmodifier as opposed to a
-0.1.
- Holy warrior can be given out randomly but not through reeducation. Took away the
-0.1 damage and reduced religious enemy to +0.1.
- Gold Mines now give less gold, but the Westerlands now has more to compensate.
- Adjusted the special War of the Usurper CB, so the effect tooltip is clearer and
the war continues if Renly somehow inherits the Stormlands.
Misc:
- Changed the way king tier titles in Westeros are named, so king tier titles
outside westeros can be referred to as Kingdoms.
- Replaced some loading text to refer Westeros.
- Replaced dynasty trackers set in history files with the new dynasty= trigger.
- Only Lannisters, Reynes and Osgreys can now get 'the Lionheart' nickname.
- AI Kings will now create LP titles.
- Maesters now have to serve at least 10 years with a lord before being invited to
be a Archmaester.
- The AI will now actively switch to their culture succession gender law.
- A stillborn character will now get a bastard nickname if appropiate.
-Added some improved localisations by pulcherada.
Bugfixes:
- Fixed the dejure 'kingdom' CB outcomes not working in some instances.
- Fixed a friend/rival event sometimes triggering wrongly.
- Removed Byzantine reference in blinding decision.
- Fixed the missing localisation for Redwyne nicknames.
- The 'Become Lord Paramount' ambition will now abort properly if the character is
not of the right rank, also fixed localisation.
- It is no longer possible to capture yourself after a successful siege.
- Fixed a case of trial by combat events triggering erroneously.
- Fixed the peasants dying winter.
- Added some more checks to the high valyrian cull to ensure it doesnt cull the
wrong characters.
- Florents no longer get traditional claims on the Reach if the holder is a
Gardener.
- Fixed Trial by Combat not finishing properly in some circumstances.
- The Nightswatch maintenance event now switches the watch back to it's normal
state if it somehow becomes a merchant republic.
- Fixed the reforging of widowswail/oathkeeper into ice in reclaim sword CB not
actually detroying the sword.
- Fixed problem where if you sent your child to be the ward of someone at the
citadel they would be banished to a random place.
- Fixed ACOK bug where Renly/Stannis would sometimes auto declare war on the Iron
throne after their brother's death even if they backed them in the parley.
- Top lieges on another character's reaving will no longer get two of every reaving
event.
- If a character is declared a bastard after an investigation they will now get the
appropiate bastard name.
- Fixed event where your Maester could demand you execute/exile an infidel.
- Fixed a case of mega war event spam for the King.
===============
Version 0.4.1
===============
-April Fools Joke
===============
Version 0.4.0.1
===============
Main features:
- 1.091 compatibility.
Character setup:
- Added more house traits for the character creator.
- The Starks, Robert and other people who were wronged by King Aerys now have the
vengeance opinion of him, rather than being rivals.
- Lord Garin Wells no longer has two children called Eleanor.
- Lord Gerold Dayne no longer has two children called Arron.
- Fixed a Peake having a blank name.
- Richard Horpe's Lord brother is now older than him rather than younger.
- Fixed Corliss Penny being a Wensington.
- Daenarys is now widowed from Drogo's death.
Balance:
- Added is_patrician = no to realm_decisions/tournaments.
- Added a 2 year cooldown on commanding vassals to stand down.
- If an unlanded character wins a siege their liege is now granted the prisoners
gained.
- Removed the period events along with the -1000 fertility modifier for children.
Misc:
- Moved some more dynasty trackr flags to be set in the history files.
- Blackwood/Bracken event is now on_birth.
- Tywin can no longer reforge Ice until the Starks are defeated.
Bugfixes:
- Added "is_alive = yes" to job martial / tutor children. In testing a dead child
gained swordsman levels.
- If the Grandmaester successfully flees imprisonment he wont now simply be sent
back again.
- Fixed bug where allies of victorious Kings in independence wars werent becoming
their vassals.
- Removed WIP 'gain crownlander vassal' plot accidentally added to the build.
- Fixed the conditions to allow you to establish oldtown as your capital in The
Conquest.
- Fixed vanilla pride event that referred to your Maester.
- Fulfilling the become spymaster ambition now improves your intrigue rather than
stewardship.
- Fixed some bugs concerning secret bastards and Moon Tea mechanics.
- Your descendents will no longer be imprisoned if you win a siege where they are
located.
- Fixed bug where you could execute your backed claimant if their relative was your
enemy.
- Fixed problem where if you pressed all claims you wouldnt win claims that were
owned by the enemy's vassals.
- Greatly reduced the supply limit/attrition penalties for provinces dragons have
been used in. This should prevent disappearing armies.
- Added some more checks to the 'I am a prince' event, so hopefully it shouldnt
spam.
- The owner of Dawn can longer get the 'obtain valyrian sword' ambition.
- Added some checks to warden events, to stop inexplicable spam for Eddard.
- Fixed bug where if the leader of an indep faction died (causing the war to end
inconclusively) anyone who delcared themself King wouldn't be revassalised.
- Fixed the independent Vale bug.
- Fixed the Rose and the Lion event not working in ACoK.
- Fixed problem where Loras Tyrell wasn't going back to Highgarden on Renly's death
in ACoK.
===========
Version 0.4
===========
Main features:
- 1.09 compatibility.
- New Original Soundtrack, composed specifically for this mod by the talented
Aurelien Benharrats (http://www.aurelien-b.fr/).
- Added Liege Loyalists and Crown Loyalists factions.
- Added dozens of new CoAs and Flags.
- Dragon Duels!
- New scenarios: The Dance of the Dragons and The Conquest of Dorne
- Completely reworked secret bastard system.
Character setup:
- Extended Nights Watch title history to cover all 300 years, using a combination
of canon characters and non canon based on the shield's Jon describes as having
been in the Shield Hall.
- House Moreland added to castle Goodgate in Drox Castle.
- House Doggett added to castle Viewpoint in Silverhill.
- House Clifton added to new level 1 castle barony Fair Keep on Fair Isle.
- Added missing Crackclaw Point dynasty Hardy with ancient history to castle
Strongcliff in Rook's Rest. Includes historic Hardy member of the Kingsguard.
- Added the houses Forrester, Woods, Branch and Bole to four counties in the
Wolfswood, complete with ancient history and flags. Made the Glovers High Lords and
made all four their subjects.
- Extended Magnar of Thenn family history to cover 300 years, making Thenn playable
at every bookmark.
- Added character histories for House Moore, House Bettley and House Deddings.
- Added ancestor history linking Gerrick Kingsblood back to King Beyond the Wall
Raymun Redbeard's younger brother.
- Added House Deddings to Gravesham.
- Created House Peat complete with ancient history and gave them the barony of
Gatehouse Tower in Moat Cailin.
- Changed House Draupaud into House Garrew.
- Changed House Tamm into House Blackmyre.
- Added House Graymarch in post-Robert's Rebellion Westford.
- The Reeds will now get unlanded courtiers from Houses Cray, Greengood, Quagg and
Tamm.
- Some additions to Targaryen history: Added Dark Sister history, added traits for
Aenar the Exile, Daenys the Dreamer and Gaemon the Glorious, added lover opinion
between Aegon and his sisters.
- Reynes can now get the Lannister lion nicknames.
- Added the valyrian swords Widow's Wail and Oathkeeper.
- Added Lord Celtigar's Valyrian Axe.
- Sansa now follows the seven from the time she arrives in King's Landing.
- Added DNA for the Redwynes, who are all ginger.
- Tybolt Hetherspoon and his daughter Melara are courtiers in Tywin's court.
- Gareth Clifton married to Jayne Farman.
- Ormond Osgrey now goes to the Wall when he is stripped of Cold Moat, his son
inherits Standfast.
- Lucamore Strong becomes Lord Commander after being sent to the Wall. Still
regains Kingsguard trait on death for historic reasons.
- Added Gerrick Kingsblood's mising daughter.
- All Dothraki should start in the Khalasar rather than random westerosi locations
now (unless they are supposed to be in another location).
- Added 2 daughters of Daemon Blackfyre.
- Set Dany's guardians (so she isnt tutored by aurane waters).
- Made Tyene Sand white and Sarella Sand black.
- Added Maester Caleotte.
- Doran is now estranged from his Norvosi wife from the time Quentyn goes to the
Yronwoods.
- Quentyn is now a ward of Lord Yronwood.
- Clifford swannis now a brother rather than a son of Gulian (its mentioned he
doesnt have a third son).
- Martyn and Willem Lannister are now twins.
- Revised House Toland to conform with the latest winds of winter preview.
- Added Jayne Ladybright.
- Added Edgar Yronwood and revised the house to account for him.
- Melisandre is now zealous.
- Orys Baratheon is now legitimised from the time he gains the Stormlands.
- Edited employer history so that from Blackfyre Rebellion onwards the Stricklands
serve in the Golden Company. "Gold for four generations."
- Harry the Heir succession should now be fixed (as far as paradox succession
allows at least), also gave him some dna.
- Moved Kettleblacks to Petyr's court before they arrive in KL.
- Aerion the Monstrous is now banished to Lys from the appropiate date.
- Added Victarion's wife that he beat to death, gave him the widowed rather than
celibate trait after her death.
- Updated Rhaenyra's husband from house Strong and 3 sons who died in the Dance.
- Baelor now locks his sisters in the Maidenvault once he is king. He is now both a
lunatic and a paragon of virtue.
- Petyr Baelish's unlanded ancestors are now employed by House Corbray and House
Arryn respectivly.
- Added legendary characters Queen Nymeria of the Rhoynar and Mors Martell,
founders of House Martell.
- Raised a bit Joffrey's stats, as he was too close to Robert of the Vale.
- Padded out historical Arryns and Tullys with siblings.
- Added Ser Artys Arryn and the Griffin King to Vale history.
- Fixed error where all historical Volmarks worshipped the Seven.
Balance:
- Dragon Riders now far less likely to accept faction ultimatums.
- If a king-tier character lost his LP title in a claim war, he wouldn't become a
vassal of the new LP. He does now.
- If a King on the iron throne is deposed, his crownland vassals will now always
transfer to the new King.
- It is now only possible to banish people you are a liege of to the Nightswatch.
- AI will now refrain from banishing close relatives of their enemies to the wall
if said enemy has one of their relatives under their control (stops Robb banishing
Jaime). Also much less likely to execute/do nasty things to them.
- Decreased dragon ambition opinion malus from -100 to -40, as it was causing most
Targs to have -100 opinion of eachother.
- Adjusted the way education is assigned. The order of whom decides is now: Father
(unless mother is higher tier), mother, regent, random close relative then liege.
Also if you are landed and the character choosing education is not your parent you
now pay for it.
- Made the conversion of the North to Old Gods and Iron Islands to Drowned God more
likely.
- Made Starks slightly more likely to gain direwolves.
- Reduced the chance of infants becoming ill.
- Surrendering to a dragon conquest will now decrease your relations with your more
beligerent vassals.
- Reduced the requirements for players to pick the dragon egg and valyrian sword
ambitions.
- Landed 14 year olds can now lead armies if they have 15 martial or a dragon (to
allow Daeron I to lead armies against Dorne).
- Upped the tyranny malus values to that of CK2+, as the AI doesnt seem to accrue
it as fast as before.
- Slightly increased the piety malus when you castrate someone.
- Increased chances to anger the Iron Bank.
- Reduced slightly the revolt risk multiplier from distance (10%), westeros is
large.
- For stability sake, reduced by 20 % the chance to undergo multiple independance
revolts.
- Lowered required age for killing plots (14 instead of 16).
- Relatives of characters you kill in duels wont want bloody vengeance against you
now, rather a less extreme modifier is applied.
- Due to dynasty_decisions not working for the AI, added AI only decisions to give
dragon egg to random children and to knight all eligible children.
- Prohibited the knighting of sons who have a health problem.
- You can now imprison your regent if they embezzle your funds.
- Added an 'Abomination of Incest' modifier that reduces a characters opinion with
the church.
- When losing dragon duel against unlanded char, you get imprisoned by his liege.
Misc:
- Added a Summer Gods religion (needs icon).
- French translation improvement (proofreading and corrections).
- New files for better translation of (pre)Conquest scenario.
- Added some provisional titles for the various potential tiers of republic in
Westeros.
- Added the captain of your household guard, with his trait.
- High Valyrians are no longer culled before 8050.
- If at the start of a game there is no LC of the Nightswtach, a random realm
character will now be selected to be LC upon game start.
- *SPOILER WARNING* If Aegon invades and Daenerys happens to be on the throne and
is unmarried, Aegon can now offer to be her consort in exchange for a dragon
Bugfixes:
- Wildlings can now no longer hire sellsword infantry, dornish spears or sellsail
fleets.
- Fixed issue where the same character could come 2nd and 3rd in a Tourney.
- Fixed vanilla event where it was possible for your wife to drag you in front of
yourself for judgement of your love affairs.
- Fixed the independent Reach and Dorne in Crowned Stag/Greyjoy Rebellion bug.
- Fixed the bug where the game would CTD when alternating between Robert's
Rebellion and ACOK scenarios.
- A child born whilst their mother is hidden will now also be hidden.
- Prevented wildling_horde and negative_money triggered modifiers from spamming and
eventually crashing the game.
- Changed the name of Wildling invasions to "Wildling Invasion" instead of
"Invasion of ---".
- Fixed the localisation of the offended moneylenders event.
- Fixed bug where it was possible for the Lord of the Westerlands to declare dejure
wars on his vassals who splintered during a mega war.
- Added some failsafe global flags to make sure Lps are reabsorbed after a mega
war.
- An event referring to the church demanding alms will now only happen for the
seven and rhllor followers.
- Fixed Tower of Joy events happening if Robert loses his rebellion but then usurps
the throne later.
- Fixed a character who has the bloody gate as a lesser title not being able to
fabricate claims.
- Fixed a problem with certain Reach castles not getting their BV buildings.
- Fixed the event where someone who dies during a dragon conquest with no male heir
loses their titles.
- Fixed vanilla event where it was possible to argue with yourself about releasing
your wife from prison (you could even imprison or execute yourself for this).
- Fixed vanilla event where one of your spouses could demand you break up with
another wife.
- The events about the long lost dragons now cannot fire during the age of dragons.
- Fixed decision to crown yourself King sometimes being usable during a non-
independence war.
- Fixed dejure 'duchy' CB not being usable for Kings against High Lords.
- Fixed 'improve relations sabotaged' event happening for maesters who are
educating children rather than you master of laws.
- Fixed banishing people to the Wall via trial by court.
- Fixed the KG counter not being adjusted after gelding one for having a lover.
- Fixed Celtigars being culled when they are High valyrians in early scenarios.
- If the attacker in an independence war dies the war no longer ends
inconclusively.
- Fixed Nightswatch calling for aid calling characters they are at war with.
- Any event that adds a trait that prevents inhertiance should now recalculate
succession lines properly.
- Fixed rebel leaders sometimes not gaining victory upon winning.
- Fixed the convert populace mission not being valid for some provinces when it is
supposed to be valid.
- Spouses of culled high valyrians will no longer get the widowed trait.
- Lesser lords that defect in a mega war cannot now defect again (they could be on
both sides previously).
- Added some extra checks on Robb's white peace event (hopefully stop the LP North
turning up in Dorne).
=============
Version 0.3.3
=============
Main features:
- 1.08 compatibility.
Character setup:
- Fixed Lord Harlaw having +7500 relations with his vassals.
- Fixed Mormont Longclaw history.
- A bunch of characters are no longer married to themselves.
- Gave Blackfyre dynasty divine_blood.
- Padded out ancient Martell, Stark, Baratheon, Greyjoy and Tyrell family trees
with siblings, to help them survive better.
- Improved Jory Cassel's stats/traits.
- Argilac Durrendon is now married, to stop him marrying the princess of Dorne.
- Fixed Aegon the Conqueror's father.
- Gave Hilmar the Cunning his nickname.
- Corrected Cerwyn/Tallhart/Glover ages.
- Made all historic Dorne Princess' marriages matrilineal.
- Updated Rohanne Webber and her many husbands, which are all matrilinear marriages
now.
- Padded out Ryswell cousins.
- Updated the Valeman Stark cousins.
- Scripted various captives for Clash of Kings.
- Corrected Mormont daughters ages, and added Alysanne's children.
- Correct Domeric Bolton's history.
- Added Lady Forlorn and Red Rain.
- Made Celtigars high valyrian/valyrian religion around Aegon's Conquest.
- Gave Velaryons some DNA.
- Added some non-canon Summer Islander names.
- Reinstated all lovers in history files.
- Added House Uffering to a Reach barony.
- Removed celibate from Jaime, as it is evidently untrue.
- Gave Mern Gardener's sons a Florent and Hightower wife, to stop them always
marrying Argella Durrandon.
- Added Septon and Septa traits.
- Added crippled trait for Donal Noye.
- Fixed Aegon and Aemon Blackfyre's ages.
- Historical Mormonts now worship Old Gods rather than the seven.
- Added random wives to historical targaryens without named ones.
- Fixed Daeron II's marriage date.
- Greatly reduced Cersei and Robert's opinion of eachother.
- Added Septa Mordane, tutor of Sansa and Arya Stark at Winterfell.
- Added Baelor's stonemason and boy high septons.
- Removed Orys' claim on Dragonstone from the time he gains the Stormlands.
Balance:
- Added the chance of the entire castle populace being killed in a siege of fire.
- Dragon trait now only gives 10 martial, but now gives a morale boost and
increased vassal opinion.
- If you as a non-Iron Throne King conquer another kingdom with dragon conquest,
you now get the enemy's title rather than it being detroyed.
- Gifts now actually useful.
- Now when you win a rebellion war, vassals will have less chance to revolt for 300
days.
- Homosexuals now need to be rulers or ambitious to use the get married ambition.
- Executing traitors or murderers of your kin will no longer incur tyranny.
- Imprisoning attempted murderers no longer incurs tyranny.
- Fixed expanded keep giving a 50% levy increase.
- Increased prestige loss when marrying a lower tier to prevent player farming
traits abusively.
- Characters will be more likely to join factions if you are refused a blessing by
the High Septon.
Misc:
- Added 'Priest' court position with an action to convert populace.
- Added the Poor Fellows and Warrior's Sons as Holy Orders and vassals of the High
Septon.
- Changed the Lonely Light barony to a county and added the island in the correct
position to the west of the Iron Isles.
- Faction AI tweaks.
- Allowed the AI to demand money from Vassals if their coffers are empty.
- Dragons can no longer be used in battle in the deserts and mountains of Dorne.
- Re-enabled Excommunication.
- Ironborn Kings no longer have Hands of the King.
- Added text for "After the Spring" bookmark description.
Bugfixes:
- Fixed 'Defended me from Pope' bug.
- Fixed elective succession not working for the Iron Isles in ACoK.
- Targaryens cannot be accused of incest now.
- Fixed targ dragon succession.
- Fixed top lieges being unable to win tourneys.
- Fixed dejure duchy drift destroying base value buildings.
- Fixed absence of Crownland base value buildings in Seven Kingdoms scenario.
- Dead characters shouldn't be able to inherit swords/dragons now.
- Fixed the 'Crown yourself King Beyond the Wall' decision.
- Fixed win the war ambition.
- Salt wives and silent sisters can no longer use the get married ambition
- In the event where a vassal refuses to stand down, fixed granting a claim on
vassal's title not working.
- Fixed the NW calling for help event chain.
- Fixed a succession calculation problem with disinheritance.
- If you are targaryen your vassals will no longer bug you for Dragonstone. Your
heir will do so instead.
- Fixed case of looping 'rejoin king's wars' mega war event.
=============
Version 0.3.2
=============
Main features:
- The mod is now compatible with 1.07b.
- Added a pre-conquest 'Seven Kingdoms' scenario.
- Added an Aegon's Landing scenario.
- Added a 'After the Spring' bookmark for 8211.
Character setup:
- All houses now have ancestors!
- Added a few nicknames which can be gained whilst reaving.
- Added Westeros wiki links for all Targaryens.
- Added Arlan of Pennytree and his family.
- Updated Dunk's history.
- Buffed Baelor Breakspear a bit.
- Added a few traits to some Targs, Made Maekar Lord of Summerhall.
- Gave Egg a Dragon Egg and made him a squire.
- Added Humfrey Hardyng, connected him to the Beesburys.
- Made Baelor breakspear and sons western valyrian (black hair).
- Added DNA for all canon Targaryens.
- Stark children now have Direwolf. Varamyr Sixskins has wolf, direwolf, shadowcat
and snow bear.
- Beyond the Wall populated with canon wildlings.
- Yoren's employer set to Jantos Qorgyle so that he will start in NW and not in
random Northern court.
- Ollo Lophand added to Castle Black.
- Lancel now has Jaime's dna to prevent him having black hair and is mentioned in
the books to looks like Jaime.
- Stafford Lannister now has same dna as his son Daven to give him golden hair.
- Gendry and Edric Storm now have same dna as Renly so they will look like a young
Robert.
- Aerion Brightflame now has Rhaegar's dna so he looks more like he should.
- Euron Greyjoy now has Jon Snow's dna so he will have a beard and blue eyes.
- Serenei of Lys (Shiera Seastar's mother) added.
- Lysene/volantene now have valyriangfx appearance.
- Free Cities Populated with canon characters
- Removed celibate from Oberyn, as it doesnt stop him and Arianne marrying
- Varys is an Eunuch now.
- Removed most of fertility lines in traits since "cannot mary" does what we want
now.
- Decoupled the bastard trait from Nightswatch, kingsguard and maester traits.
Renamed bastard/divested trait to bastard, removed bastard trait from historical
KG/NW members.
- After being subjugated, you can no longer join an indep faction for 10 years.
- Added a valyrian religion.
- Fleshed out Garlan the Gallant a bit.
- Mellisandre/patchface are no longer silver haired.
- If Arya is located in ACoK she now has a weak claim on the North.
- Added Brandon Snow.
- House Plumm given HL of Kayce until their demise.
- Added the Valyrian sword Dark Sister.
- Scripted most Hands of the Kings.
- Ruined even more tywin's relation with tyrion (was at 36 in acok, now -75).
Misc:
- Added a Dragon Conquest CB, which can be used by Dragon Riders to conquer
independent realms a la Aegon I. The defender has the option of surrendering at the
start.
- Now retinues have westerosi names and attributes.
Bugfixes:
- KG maintenance event will now remove KG title from a Lord or King who somehow
gains it.
- Fixed duels curing maiming.
- Fixed mega war looping event (rejoin King's wars).
- Added the Mac friendly trait icons.
- Can no longer request a trial by combat if captured during a siege.
- Tweaked AI in several placed related to factions.
=============
Version 0.3.1
=============
Character setup:
- Added a 'Leads from the Rear' trait which makes battlefield duels less likely.
- Added hunting trait, so now you need a regent when you hunt.
- Many, many, many more ancestors added.
- Fixed lightbringer's date of appearence.
- Fixed crippled trait not showing up.
- If Joffrey or his siblings lose the Iron Throne Jaime is now set as their legal
father.
- Ilyn Payne now in KL, Janos Slynt in NW, Jacelyn Bywater commander of gold
cloaks.
- Linked minor houses together and gave the children of Lords in Roberts Rebellion
scenario, children of their own for the aCoK scenario. Basically so they don't die
out.
- Redwyne twins now start imprisoned in KL for ACoK.
- Gave Willas & Garlan Tyrell the formiddable warrior trait, to reflect that they
are better than Loras, just less flashy about it.
- Created Small paul, Chett and Yoren in the nightswatch.
- Created Syrio Forell.
- Added Patchface & Moon Boy.
- Maesters Frenken, Qalen and Wendamyr & Erik Ironmaker added.
- Added Sarella Sand.
- Gave Mors Crowfood Umber his family.
- Added Marillion, Maester Colemon, Maester Helliweg, Septon Lucas and Samwell
Strong.
- Added spouse Spotted Sylva to Eldon Estermont on 8300.5.17.
- Made Harry the Heir an Arryn from Jon Arryn's death, so he can inherit the Vale
- Added Brightroar, Heartsbane and Nightfall.
- Made Ser Helman Tallhart into the badass knight he's supposed to be.
- Initialisation event now organises the King's small council (e.g. Varys is now
Master of Whisperers).
- Gave children to Ronnel Dayne (Darkstar's younger brother) so the Daynes don't
die out quickly.
- Added House Arryn of Gulltown, which due to paradox bugginess has to be a
seperate dynasty. The line can be legitimised if only one Arryn remains.
- Greatjon brothers added.
Balance:
- Reduced the chance of lunacy as a result of inbreeding through divine_blood.
- Adjusted navy composition in Dragonstone so the AI is more likely to use it. Also
gave Driftmark some boats as well.
- Increased the maximum AI counter invasion distance in defines.txt, so The Iron
Throne doesnt assemble giant stacks to just gain attrition in King's Landing.
- E_beyond the wall requires 500 prestige and costs 100 prestige.
- Cityguard training is now +0.1 morale instead of tech gain.
- Tweaked reeducation.
- Free infidel title revocation no longer allowed at any CA, to stop free
revocation of iron islander titles.
- Your Maester's skill now effects your courtier's chances of gaining/losing health
conditions.
Misc:
- Added the Dungeons and Sieges mod by waylit1
(http://forum.paradoxplaza.com/forum/...risonment-Game!).
- Included a part of Lupus Agnum minimod (http://forum.paradoxplaza.com/forum/...-
martial-skill).
- Removed characterview.wav.
- Disabled the technology overview screen.
Bugfixes:
- Fixed bug where if a Lord joined Robb's ACOK war they wouldnt be part of the
North after the war if they won.
- In the wildling invasion CB, the victor is now given the primary title of the
defeated even if unoccupied.
- After banishing and choosing to send to nights watch succession is now
recalculated properly, so black brothers dont stay in lines of succession.
- If you banish the Grand Maester he wont now simply come back.
- Fixed Lords who join independence wars through a call to arms not being
vassalised by the new King.
- Fixed Lyanna being imprisoned by Ned if the Targs win.
- Tweaked ship positioning for Dragonstone so that boats wouldn't appear on land.
- Fixed a few weird straits.
- No more kingsguards in the Night's Watch.
- Fixed mega war bug where a Lord sometimes joined and left a mega war in an
endless loop.
- Fixed bug where wildlings can be forced to give up NW castles after conquering
them.
- Fixed bug in the restore the NW CB where sometimes not all territory is given
back to the watch.
- Fixed Blackwood/Bracken trait inheritance.
- Fixed the event which banishes men from the KG court, if KG somehow ended up with
the King it banished all the King's vassals.
- Stopped wildlings from holding trial by court and wildlings from being recognised
by the laws of men. Nightswatch can no longer send people to the wall via trial.
- Fixed mega war issue where a loyalist would not rejoin the King's wars if at
peace.
- When someone joins the Kingsguard succession is now recalculated.
- Fixed bug where Renly would be made to start iron Throne wars when Stannis dies,
years after ACoK ends.
- NW members now properly lose claim.
- Stopped wildling revolts from happening at the wall if culture spread resulting
in game over.
- Repaired the finding/losing valyrian sword events.
- Fixed problem with characters who weren't inbred gaining the inbred trait.
- Fixed targs sometimes getting more than one notification of the coin flip.
- Fixed being able to pick your captor as your champion in a trial by combat.
- Fixed wildfire being able to cure maiming.
- Initialisation event can now happen at any date.
===========
Version 0.3
===========
Main features:
- New scenarios: The Greyjoy Rebellion and A Clash of Kings.
- New mega-wars with multiple rebel leaders added.
- Dragons.
Character setup:
- Added traits "Ruthless", "Honorable" and "Crippled".
- Many, many more ancestors added.
- Fixed Rickard Karstark's kids, Harrion is now the eldest, and Eddard is the
youngest, instead of the other way around.
- Gave Lyn Corbray his dead father's Valyrian Sword from Crowned Stag.
- Fixed traits of Victarion Greyjoy.
- Gave Aerys a stash of piety, so he can execute more freely.
- Fixed minor errors in Iron Islands and Stormlands history.
- Corrected starting families for Swyft and Sarsfield.
- Fixed House Rambton.
- Changed the way Davos appears in Storm's End event. He is now selectable in the
Rainwood from 8284 also.
- Removed Lustful from Shae.
- Added Greedy to Bronn "I'd ask how much?" of the Blackwater.
- Dynastic stain traits no longer give opinion malus to fellow dynasts.
- Fixed Longclaw not being inherited by Jorah on Jeor's death.
- Added red priest trait.
- Changed Bethany Ryswell's (wife of Roose Bolton) birthdate to make her older than
her sister.
- Gave Willas tyrell a health boost, to prevent him dying young so often.
- Fixed Rolly Duckfield having three warrior skill levels.
- Like a fine cheese or single malt whiskey, Lord Wyman Manderly has been aged
properly. His sons are both now knights and have also been aged properly.
- Gave Ilyn Payne Ice when Eddard dies.
Balance:
- 0.5 relative power to liege requirement for the Gain The Iron Throne plot changed
to 3 LP titles. The Tyrells should take the throne a BIT less often now.
- Removed restrictions on changing laws to primogeniture, seeing as it is the
universal westerosi law.
- Maesters and the Kingsguard now have a significant opinion boost relative to
their current liege, representing their vows.
- Reduced primogeniture opinion penalties slightly.
- Nerfed Tyrant trait(s).
Misc:
- Included the "Ransom All mini mod" that adds a decision to ransom all prisoners.
- Added the Golden Company, which you can attempt to hire via decision.
- Fixed female rulers of Dorne not being styled princess, the latest paradox patch
seems to have broke it.
- Fixed paying the iron price CB
- Added a Restore the Night's Watch CB for neighbouring kingdoms if the Wall is
taken by wildlings.
- Improved AI ambition selection.
- Included a few new sounds.
==============
Version 0.2.1
==============
Main features:
- A man might meet strange faceless people in his travels.
- Characters can now convert to R'hollor, and use shadow babies against murder plot
targets if chosen by R'hollor.
- Added a set of traits that you can add to a character in the Ruler Editor to make
your character a member of one of the nine major houses.
Character setup:
- Added lots more nicknames.
- Many more ancestors added.
- DNA changed for Baelish, Ramsay and Renly.
- Gave scripted widling characters decent base martial.
- Made Rickard Fell give up his transvestite tendencies.
- Fixed House Darry so that Ser Raymun's three elder brothers die at Trident. He is
no longer lord at start of Robert's Rebellion. Adjusted Titles & War of the Usurper
Scenario files accordingly.
- Added dna for Asha Greyjoy
- Made House Sarwyck sworn to the High Lordship of Peckledon and not directly to
House Lannister. It gave Peckledon a negative modifer against Tywin.
- Added deathdate for Greatjon's father.
Balance:
- Disabled crusade, religious and excommunicated cb. They are vanilla cbs that mess
up the game.
- Gave more ships to the Ironborn.
Misc:
- Added "blind" trait.
- Characters with martial education now gain the corresponding leadership traits.
============
Version 0.2
============
Main features:
- Added Wildlings.
- Rescue plots and CBs.
- Added the Bloody Vengeance CB, where the surviving friends and family of someone
who is assassinated, executed, or killed in a duel wage war to execute the killer.
- Added a new objective, "Claim the Iron Throne." It's mostly intended to help the
AI coordinate rebellions better, but it also allows a regent or extremely powerful
noble to claim the throne regardless of their actual legitimacy under certain
circumstances. Hopefully, the latter will help dissolve Lords Paramount with
multiple titles into the throne eventually.
Character setup:
- Lots of new nicknames.
- Added a lot of ancestors, dating back to Aegon's Invasion.
- Added "Widowed" trait to prevent widows and widowers from remarrying until they
deal with the emotional fallout, etc.
- Added storm god heresy, various pagans.
- Fixed Bear Island and Mormont history. Jeor doesn't take the black until after
Crowned Stag start.
- Jon Snow is now a month younger than Robb, so order will be correct.
- Pycelle now starts Crowned Stag as Grand Maester.
- Varys now starts Crowned Stag as Master of Whisperers.
- Aerys is now paranoid after the Defiance of Duskendale.
- Fixed really weird Dayne ages. Ulrick Dayne was no longer born when his father
was 2 years old.
- Gerold Hightower finally became a knight.
- Fixed an issue where the Kingsguard counter would go crazy after banishing the
Lord Commander.
- Ser Vardis Egen is now at the Eyrie, where he should be.
- Fixed the Connington family.
- Set Willem Darry, Viserys and Dany to move to Braavos at start of Crowned Stag.
- Howland Reed's wife's name was Jyana, not Meera.
- Edric Storm now has the Strong trait, taking after his father.
- Alester Florent now has big ears.
- The Lannisters now have their actual eye color.
- So do the Baratheons.
- Pycelle now given Grand Maester title at the start of Crowned Stag.
- Davos and his family added to the Crowned Stag scenario.
- It seems we had the wrong lord Grandison of Grandview. Greybeard only inherited
after his old father finally died of his injuries on the Trident.
- Added 2 dead infant brothers to Doran.
- Made Jon Connington twice removed from Red Ronnet.
- Harry the Heir's mother is now dead at start of crowned stag (she died in child
birth). She is also now Alys Arryn's youngest daughter.
- Aurane Waters changed from High to Western Valyrian, to stop her being culled by
the high valyrian event.
- House Rambton made crownlanders and moved to Sunglass's court (they are sworn to
them).
- Renamed some Valryian steel swords to their proper names.
- Added the Scarred trait to Sandor, as well as Tyrion after the Blackwater. Also
replaced Qhorin Half-hand's Maimed with Scarred, since it doesn't seem life-
threatening.
- Added Annara Farring as Walder frey's wife at from roberts rebellion.
- Fixed culture on Aegon IV's Great Bastards
- Made Lewyn Martell of the Kingsguard older as his father was nineteen years dead
when he was originally born.
- Added AAR contest winners into the Vale (we still need to make the dynastic
flag).
Balance:
- Limited children above the age of 20 to be trained at swordfighting by their
fathers.
- Prohibited the various new CBs from being used by or against the Nightswatch.
- Removed same religion bonus for knights, since they're the same religion by
default.
- Enabled claim inheritance for bastard children.
- Made it impossible to vassalize the Night's Watch.
- Changed the opinion modifiers on a number of traits to try to destabilize things
a little.
Misc:
- Fixed yet another Sand Dornish-related crash.
- Added a CB for Wildlings allowing them to invade their neighbours (except the
Night's Watch, for now).
- Reverted the assassination plots system to Vanilla.
- The Night's Watch and the Ironborn can no longer be targeted by holy wars.
=============
Version 0.1.1
=============
-One new scenario, the Crowned Stag, allowing you to skip that messy "War of the
Usurper" business.
-Many, many bugs fixed
-Much tweaking of balance to make wars depend more on battles than on sieges
-An improved map, adding Westeros's major roads
-Two new CBs - rescue your imprisoned relatives, or pay the iron price
-New events and event chains
-The first prototype and implementation of our new Duel Engine
-An extension to the Megawar system, allowing minor houses to declare for their
lord or remain loyal to the Crown
-Making - and using - wildfire
-Much and more
=============
Version 0.1
=============
-First Public Release: https://citadel.prophpbb.com/topic520.html