1.5 Vector Algebra
1.5 Vector Algebra
⃗ , ⃗𝒃, 𝒄
Let 𝒂 ⃗ be vectors then:
⃗ + ⃗𝟎 = 𝒂
𝒂 ⃗ (neutral element)
⃗ + (−𝒂
𝒂 ⃗ ) = ⃗𝟎 (inverse of a vector)
⃗ +𝒃
𝒂 ⃗ =𝒃 ⃗ +𝒂 ⃗ (commutative)
⃗ + ⃗𝒃) + 𝒄
(𝒂 ⃗ =𝒂 ⃗ +𝒄
⃗ + (𝒃 ⃗ ) (associative)
⃗ − ⃗𝒃 = 𝒂
The subtraction of two vectors 𝒂 ⃗)
⃗ + (−𝒃
Multiplication of a vector by a positive scalar k multiplies the magnitude but leaves the direction unchanged.
Example: If k=2 then the magnitude of a doubles but the direction remains the same.
If 𝒌 > 𝟎:
⃗ and magnitude is 𝒌. | 𝒂
⃗ denotes a vector with the same direction as 𝒂
Then k. 𝒂 ⃗|
If 𝒌 < 𝟎:
⃗ = 𝒍. 𝒌. 𝒂
𝒌. 𝒍. 𝒂 ⃗ = 𝒍. (𝒌. 𝒂
⃗)
(𝒌 + 𝒍). 𝒂
⃗ = 𝒌. 𝒂
⃗ + 𝒍. 𝒂
⃗
⃗ =𝒂
𝟏. 𝒂 ⃗
Definition: (Unit vector)
⃗
𝒂
The vector ⃗⃗⃗⃗ ⃗
𝒆𝒂 = |𝒂⃗| is called the unit vector of 𝒂
𝟏
|𝒂
⃗ ( the reciprocal of |𝒂
is called the normalizing factor of 𝒂 ⃗ |)
⃗|
𝟏 𝟏 𝟏
Notice that: | ⃗⃗⃗⃗
𝒆𝒂 | = ||𝒂⃗| 𝒂
⃗ | = ||𝒂⃗|| |𝒂
⃗ | = |𝒂⃗| |𝒂
⃗|=𝟏
⃗ 1, 𝒂
Let 𝑘1 , 𝑘2 , … , 𝑘𝑛 ∈ 𝑅 and 𝒂 ⃗ 2, … , 𝒂
⃗ 𝑛 be vectors. Then
⃗ = 𝑘1 𝒂
𝒃 ⃗ 1 + 𝑘2 𝒂
⃗ 2 + ⋯ + 𝑘𝑛 𝒂
⃗ 𝑛 is called a linear combination of 𝒂
⃗ 1, 𝒂
⃗ 2, … , 𝒂
⃗ 𝑛
⃗ 1, 𝒂
The set Ц of all linear combinations of 𝒂 ⃗ 2, … , 𝒂
⃗ 𝑛 is called generation of 𝒂
⃗ 1, 𝒂
⃗ 2, … , 𝒂
⃗ 𝑛
⃗ | ⃗𝒃 =∝1 𝒂
Ц = {𝒃 ⃗ 1 + ∝2 𝒂
⃗ 2 + ⋯ + ∝𝑛 𝒂
⃗ 𝑛}
= 𝑠𝑝𝑎𝑛 { 𝒂
⃗ 1, 𝒂 ⃗ 𝑛}
⃗ 2, … , 𝒂
⃗ 1, 𝒂
If Ц = 𝑠𝑝𝑎𝑛 { 𝒂 ⃗ 2, … , 𝒂
⃗ 𝑛 } then { 𝒂
⃗ 1, 𝒂
⃗ 2, … , 𝒂
⃗ 𝑛 } is called the generation system of Ц.
⃗ 1 + 𝑎2 𝒆
= 𝑎1 𝒆 ⃗ 2 + 𝑎3 𝒆
⃗ 3
⃗ 1, 𝒆
𝑇ℎ𝑒 𝑠𝑒𝑡 { 𝒆 ⃗ 3 }𝑖𝑠 𝑐𝑎𝑙𝑙𝑒𝑑 𝑡ℎ𝑒 𝑠𝑝𝑎𝑛 𝑜𝑟 𝑔𝑒𝑛𝑒𝑟𝑎𝑡𝑖𝑜𝑛 𝑠𝑦𝑠𝑡𝑒𝑚 𝑜𝑓 𝑹𝟑 .
⃗ 2, 𝒆
⃗ 1, 𝒂
The vectors 𝒂 ⃗ 2, … , 𝒂 ⃗ 𝑖 ≠ 0 𝑓𝑜𝑟 𝑖 = {1,2, … , 𝑛} are called linear independent if
⃗ 𝑛 with 𝒂
⃗ 1 + ∝2 𝒂
[∝1 𝒂 ⃗ 2 + ⋯ + ∝𝑛 𝒂
⃗ 𝑛 = 0] ⟹ ∝1 = 0, ∝2 = 0, … , ∝𝑛 = 0.
Example:
⃗ 1, 𝒂
Note: 𝒂 ⃗ 2, … , 𝒂
⃗ 𝑛 are linear dependent if from ∝1 . 𝒂
⃗ 1 + ∝2 . 𝒂
⃗ 2 + ⋯ + ∝𝑛 . 𝒂
⃗ 𝑛 = 0 ⟹ at
least one ∝𝑖 ≠ 0. In this case we can write:
1
⃗ 𝑖=
𝒂 ⃗ + ∝2 . 𝒂
(∝ . 𝒂 ⃗ 2 + ⋯ +∝𝑖−1 . 𝒂
⃗ 𝑖−1 +∝𝑖+1 . 𝒂
⃗ 𝑖+1 + ⋯ + ∝𝑛 . 𝒂
⃗ 𝑛)
∝𝑖 1 1
⃗ , 𝑣 vectors in 𝑹𝟐 with
Example: Let 𝑎1 , 𝑎2 be two scalars (i.e. here two real numbers), 𝑢
Then
Definition: (Dot product or inner product)
Dot Product of two vectors is defined by: 𝑎. 𝑏⃗ = |𝑎||𝑏⃗| 𝑐𝑜𝑠 𝜃, where 𝜃 is the smaller angle (inner angle) between
the two vectors.
Notice that the Dot product of two vectors is the product of a vector to the projection of the other vector on the
vector.
If the two vectors are parallel, then 𝑎. 𝑏⃗ = |𝑎||𝑏⃗|. If the two vectors are perpendicular (orthogonal) to each other,
then: 𝑎. 𝑏⃗ = 0.
Cross Product of two vectors is defined by: 𝑎 × 𝑏⃗ = 𝑐 =|𝑎||𝑏⃗| sin 𝜃, is a VECTOR 𝒄 ⃗ the magnitude of which is
|𝒂 ⃗ | 𝐬𝐢𝐧 𝜽. 𝒄
⃗ ||𝒃 ⃗ is pointing perpendicular to the plane formed by the vectors 𝑎 and 𝑏⃗. But as there are two
directions perpendicular to any plane, the ambiguity is resolved by the right hand rule: let your fingers point in
the direction of the first vector and curl around (via the smaller angle) towards the second; then your thumb
indicates the direction of 𝒄⃗.
Agreement:
As defined earlier, a unit vector is a vector whose magnitude is 1 and point is a particular direction.
Without loss of generality, we can assume iˆ, ˆj , kˆ to be three distinct unit vectors along the x, y, and z-axis
relatively.
Then,
iˆ iˆ ˆj ˆj kˆ kˆ 1 and iˆ ˆj ˆj kˆ kˆ iˆ 0
Also,
iˆ iˆ ˆj ˆj kˆ kˆ 0
iˆ ˆj ˆj iˆ kˆ
ˆj kˆ kˆ ˆj iˆ
kˆ iˆ iˆ kˆ ˆj
There are several applications of cross product in physics, for example as shown in the figure, the torque
⃗ (also called momentum) is evaluated as 𝐿
𝐿 ⃗ = 𝐹 × 𝑑.
Triple vector products:
Let 𝑎 = (𝑎1 , 𝑎2 , 𝑎3 ); 𝑏⃗ = (𝑏1 , 𝑏2 , 𝑏3 ) be vectors in 𝑅 3. The dot and cross products are evaluated as:
𝑎. 𝑏⃗= ∑3𝑖=1 𝑎𝑖 . 𝑏𝑖 = 𝑎1 . 𝑏1 + 𝑎2 . 𝑏2 + 𝑎3 . 𝑏3
𝑖 𝑗 𝑘
𝑎 × 𝑏⃗ = 𝑑𝑒𝑡 |𝑎1 𝑎2 𝑎3 | = (𝑎2 𝑏3 − 𝑎3 𝑏2 )𝑖 + (𝑎3 𝑏1 − 𝑎1 𝑏3 )𝑗 + (𝑎1 𝑏2 − 𝑎2 𝑏1 )𝑘
𝑏1 𝑏2 𝑏3
The volume of the parallelepiped with sides 𝑎, 𝑏⃗ and 𝑐 is the area of its base (the parallelogram 𝑏⃗ × 𝑐 )
multiplied by ℎ, the component of 𝑎 in the direction of 𝑏⃗ × 𝑐 .
𝑉 = 𝑎 . (𝑏⃗ × ⃗⃗𝑐 );
This product could be used to show that the vectors are linear dependent or independent as
follows: