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Saurian 1

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0% found this document useful (0 votes)
96 views3 pages

Saurian 1

Uploaded by

Destroyah Gaming
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Saurian Saurian Traits

Like their behemoth kin the Saurian are relics of an


ancient time and unknown to nearly all inhabitants of Your Saurian shares an inheritance of common traits
the worlds of D&D. Saurian struggle to uphold time and abilities with other Saurian passed down by their
honored traditions while they maintain the ruins of their ancestors since time immemorial.
once decadent city states. Ability Score Increase. Your Strength score increases
by 2.
Age. Saurian mature slightly slower than humans do
The End of an Era and can live up to a thousand years.
Alignment. Saurian are creatures of habit and custom
The reign of the Saurian was long but now so distant
and as such are almost always lawful. Saurian have
in the past that none but their own scholars even recall
an even temperament and a dislike for trouble making
the details of it. In the modern age, Saurian remain
them disinclined to be good or evil.
in ancient gilded cities deep in the forgotten places of
Size. Saurian are between 6 to 8 feet tall and weigh
the world. Hidden away in these lands lost to time the
between 350 and 450 lbs. Saurian size varies by
Saurian remain committed to the culture and traditions
subrace with Pteradas being the smallest and lightest,
of their ancestors. Even as their numbers grow fewer
Plesios being the tallest, and Ankylos being the heaviest.
with each passing decade, the Saurian still look to the
Your size is medium.
past rather than embrace the future.
Speed. Your basic walking speed is 30.
In that bygone age the Saurian ruled sprawling
Behemoth Kin. Your size counts as large for the
empires from capitols littered with gold and precious
purposes of determining carrying capacity and
gems, enlightened by the doctrine of their religious
grappling.
philosophy, and discovered the vast majority of the
Intimidating Size. When you make an Intimidation
mundane and mystical arts practiced today. At least,
ability check against a creature your size or smaller you
that’s what the Saurian claim. With their numbers
gain advantage.
shrinking since before recording time some Saurian
Long Memory. You have proficiency in the History
embrace a fatalistic stance that their race was born
skill.
dying.
Languages. You can speak, read, and write Common
and Draconic. The Saurian dialect of Draconic is
Kin to Behemoths obvious to other speakers of the language and unless
you learn Draconic again from another source, your
Saurian tower above other humanoid races. The size speech in Draconic will always be notable for its
of the Saurian race is proof, they say, of their inherent Saurian idiosyncrasies.
capacity for rulership over the younger races and their Subrace. Saurian society is divided into castes that
connection to the primordial origins of the world. When fall largely along the lines of their various subraces.
their foot falls shake the earth and echo off the hills even Ankylos are expected to become a member of the
the skeptical are inclined to give it consideration. military or city guards. Plesios are depended on as the
Their appearance is further proof of their ancient and farmers and explorers of saurian society. Pteradas are
titanic origins. All Saurian resemble the behemoths known for their creativity and expertise as artisans.
commonly assumed to have ruled the world in Triceras are encouraged to become scholars and
prehistoric times. Different Saurian subraces resemble bureaucrats. Tyrannos are the leaders of Saurian society,
different species of dinosaurs but all are covered with a as likely to be feared as they are admired.
scaled or feathered hide, possess large black eyes, and
have a tail.
Races | Saurian
1
PDF compiled, edited and designed to resemble the official Player’s Handbook by /u/Barkalot
Ankylos
By tradition, the Ankylos are the military caste of
Saurian society. Ankylos are introduced to fighting in
small groups as a competitive team combat for sport
and the entertainment of other Saurian. Ankylos age
into roles in the city guard, in militaries, or as hired
body guards.
These combat roles well suit the Ankylos as they are
the heaviest among Saurian kind and possess both
naturally weapons and a natural defense. Along their
back the Ankylos have contiguous bone plates that
create shell and their tail ends in a club formed from the
more of the same bone plates.
Ability Score Increase. Your Constitution increases
by 1.
Club Tail. Ankylos have a club tail they can use in
Pteradas
combat. Your unarmed attacks with your tail deal 1d6 +
In Saurian society, Pteradas are seen as inherent
your strength modifier bludgeoning damage.
innovators and artists and thus make up the artisan
Heavy. You have advantage on saving throws against
caste. In a culture that changes as slowly as Saurian
being moved and knocked prone.
society does, Pteradas are given the a limited freedom
Natural Armor. Ankylos have a bone plated back they
to innovate and experiment with new forms of art and
can use to intercept attacks if they have no better shield
thinking. In practical roles, Pteradas become artists,
on hand. While you are not using a shield you gain a +1
philosophers, and inventors.
to your AC.
Physically the Pteradas are the smallest and lightest
Slow. Your base movement speed decreases to 25 feet.
of all Saurian. Their relatively spry stature allows them
to use their wings, a membrane between the bottom of
Plesios their palms and their top of their hips, to fly. Their heads
Plesios form the bulk of the agricultural caste of are notable for its shape which is quite long due to their
Saurian society. Plesios are naturally gifted at tending beaks.
the land and the sea and are taught horticulture and Ability Score Increase. Your Dexterity score increases
herbalism from a young age. Many Plesios become by 2.
farmers but some rare few serve their communities as Flight. You have a fly speed of 30 feet. You cannot fly
druids or rangers instead. using this feature when you are carrying more than half
Plesios are the tallest of the Saurian owing in no of your encumbrance rating in weight. While flying in
small part to their sizeable neck. Plesios stand nearly this way you cannot make attack rolls, cast spells, or
8 feet tall on average and about 2 feet of that height is maintain concentration on spells you had previously
their neck. Despite lacking any external gills Plesios are cast.
equally at home above and below water and their skin Tool Proficiency. Choose and gain proficiency with
produces a sheen when they remain out of water for any one tool kit.
extended periods of time.
Ability Score Increase. Your Wisdom score increases
Triceras
by 1.
Triceras are regarded as being exceptionally gifted
Aquatic. You have a swimming speed equivalent to
scribes and ritualists and make up the majority of the
your base walking speed and you can breathe air and
scholar caste in Saurian society. As members of the
water.
scholar caste, Triceras are called on to remember the
Catch of the Day. When you are near a body of water
customs and traditions of the past as well as interpret
you can spend 10 minutes catching fish. You catch 10
and mediate the application of historical laws. Triceras
fish which function identically to the berries created by
fulfill their function as members of the scholar caste
the spell, goodberry. You can use this feature again after
by serving Saurian society as judges, priests, and
you complete a long rest.
lorekeepers.
Darkvision. Accustomed to darkened waters, you
The most striking physical characteristic of the
have superior vision in dark and dim conditions. You can
Triceras is their forehead which forms a ridge separating
see in dim light within 60 feet of you as if it were bright
the front of their skull from the back. On the front facing
light, and in darkness as if it were dim light. You can’t
side of that ridge are three horns with one shorter
discern color in darkness, only shades of gray.
horn sitting directly above the Triceras short beak and
the other two longer horns above and to either side of
central horn.
Ability Score Increase. Your Intelligence score
increases by 2.
Living Fossil. If you are proficient in the History skill,
your proficiency bonus is doubled for any History ability
check you make.
Trihorn Headbutt. You have three horns on your head
that you can use to attack in a pinch. Your unarmed
attacks with your horns deal 1d4 + your strength
modifier piercing damage.
Ritualist. Choose any two 1st-level spells with
the ritual tag. You can cast these spells as rituals.
Intelligence is your spellcasting ability for these spells.

Races | Saurian
2
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Saurian society. With Saurian society having long since
retreated from attempts at military expansion traditional Art Credits in Order of Appearance
Tyrannos do little today but rule over the decaying “Something Green” by Der Reiko
ruins of their once great society while enterprising “Manimal: Advanced Bestiary Pathfinder” by Corbella
Tyrannos may attempt to start trade with the wider “Rugops Primus” by PaleoPastori
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functional roles they play in society but most often act “Stone Rage: Snowland” by Freemind
as politicians, rulers, and merchants.
The Tyrannos are easily identified by their large heads,
which they claim is a result of their superior intellect
and political prowess, and their short arms, which
everyone else should be careful never to make note of.
Ability Score Increase. Your Charisma score
increases by 1.
Carnivorous Bite. You have rows on rows of sharp
teeth and you can use them to rend your foes. Your
unarmed attacks with your bite deal 1d4 + your strength
modifier slashing damage.
Tyrant King. You have proficiency in the Intimidation
skill.
Terrifying Roar. You can use your action to roar with
rage, shocking your inferiors into submission. When
you do, all creatures within 30 feet must pass a Wisdom
saving throw or be frightened until the end of your next
round. The DC for this saving throw is equivalent to 8
+ your Charisma modifier + your proficiency modifier.
After you use your terrifying roar, you can’t use it again
until you complete a short or long rest.

Races | Saurian
3
PDF compiled, edited and designed to resemble the official Player’s Handbook by /u/Barkalot

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