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110 Building Blocks of Nursing Informatics Concep 1a

Tina, a nurse in the labor and delivery unit, is caring for a patient, Mellie, who is experiencing intense abdominal pain and contractions. Tina uses various technologies like a CTG machine, pulse oximeter, and sphygmomanometer to monitor Mellie's condition. Her assessments show concerning findings like frequent contractions, decreased oxygen levels and blood pressure. Tina suspects Mellie may have abruptio placenta based on her findings and knowledge from her nursing education and experience. She immediately informs the obstetrician and focuses on easing Mellie's labored breathing while continuing close monitoring.

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0% found this document useful (0 votes)
283 views23 pages

110 Building Blocks of Nursing Informatics Concep 1a

Tina, a nurse in the labor and delivery unit, is caring for a patient, Mellie, who is experiencing intense abdominal pain and contractions. Tina uses various technologies like a CTG machine, pulse oximeter, and sphygmomanometer to monitor Mellie's condition. Her assessments show concerning findings like frequent contractions, decreased oxygen levels and blood pressure. Tina suspects Mellie may have abruptio placenta based on her findings and knowledge from her nursing education and experience. She immediately informs the obstetrician and focuses on easing Mellie's labored breathing while continuing close monitoring.

Uploaded by

deborah
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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BUILDING BLOCKS OF NURSING INFORMATICS: COMPUTER SCIENCE

SCENARIO

Tina is a registered nurse who is assigned in the labor and delivery area. She is caring
for Mellie, a 29-year-old primigravida who is 35-weeks pregnant and admitted in the
labor room. While being monitored for labor through a cardiotocography (CTG)
machine, Mellie reports experiencing intense stabbing abdominal pain and strong
uterine contractions. Tina immediately checks the CTG reading and finds a frequent
pattern of intense uterine contractions with a varying fetal heart rate. She also checks
the pulse oximeter and discovers a rapid pulse rate and a decreased oxygen saturation
level. In addition, Tina also palpates a rigid uterus and finds Mellie to have labored
breathing. She immediately informs the obstetrician. Tina then focuses her initial
attention on easing the patient’s labored breathing by elevating the head of the bed and
initiating oxygen treatment. Tina also checks Mellie’s blood pressure using a
sphygmomanometer and then she compares it to the previous documented finding. She
sees that it has decreased from a recent reading of 120/70 mmHg to 90/60 mmHg. Tina
continues to assess Mellie’s oxygen saturation, heart rate, labor contractions and fetal
heart rate and suspects that the patient may be experiencing abruptio placenta

ANALYSIS

• Tina relied on data and information (initial rapid assessment)

Tina got her assessment / she collected those through:

•Made use of technology (pulse oximeter, heart monitor, CTG machine)

• Tapped into her knowledge base of previous learning experiences from education
and direct care, which helped her act with transparent wisdom (application of
knowledge in a practical way or translating knowledge into action without conscious
thought)

o Nursing theory + borrowed theory (e.g. Nursing Process Theory, Roger’s


Unitary theory, Orem’s self-deficit care, etc.)
BORROWED THEORIES- theories from other disciplines (eg psychology,
sociology) adapted to try to describe, explain or predict nursing phenomena
o Other knowledge: Maslow’s hierarchy of needs, basic sciences (anatomy,
physics, etc.)

WHAT IS NURSING INFORMATICS?

-nurse should be in the center of technology

And health care putting all these info

Inputed in our systems and making sense of them

NURSING INFORMATICS

Nursing Science

+ Information Science

+ Computer Science

+ Cognitive Sciences

Nursing Informatics- integrates the nursing science with information science,


computer science, and cognitive sciences to manage and commujnicate data info,
knowledge and wisdom in nursing practice

- it is all about finding ways to improve the delivery of healthcare with the use of
technology
COMPUTER SCIENCE

- Branch of engineering (application of science) that studies the theoretical


foundation of:

• information and computation

• implementation and application in computer systems.

• Study of storage/memory, conversion and transformation, and transfer or transmission


of information in computers—through both:

1. Algorithms - detailed, unambiguous action sequences in the design, efficiency, and


application of computer systems

2. Practical Implementation –refers to use of software and hardware.

COMPUTERS

• an electronic information-processing machine that serves as a tool with which to


manipulate data and information

o Are General purpose machines because we use them for diff purposes
o Known as Input – Output systems (unique machines that accept data input via
variety of devices, processed data through logical and arithmetic rendering,
storing data in memory components and output data and info to users)
o Began around Mid -1940s (became an essential tool including nursing practice)
o As time passes, Increasingly complex computer systems and (however is eased
because its user friendly) user-friendliness

COMPUTERS: MAJOR TYPES

I. Supercomputers

• Largest type
• Designed primarily for analysis of scientific and engineering problems and for tasks
requiring millions or billions of computational operations and calculations

o Often used in defense and weaponry, weather forecasting, advanced


engineering and physics

II. Mainframes

• Most common fast, large, and expensive type of computer used in large
businesses (including hospitals and other large healthcare facilities) for
processing, storing, and retrieving data. Found in large companies

• Designed primarily for processing the large amount of repetitive calculations


involved in handling billing, payroll, inventory control, and business operations
computing

III. Microcomputers (Personal Computers)

• designed to support a single user

• In hospitals, they are used for an increasing number of independent


applications as well as serving as an intelligent link to the programs of the
mainframe.

• can serve as stand-alone workstations and can be linked to a network system


to increase their capabilities
 Aka. PC like desktop pc or laptop for productivity purposes or creativity
projects

IV. Handheld Computers

- smallest type

• small, special function computers introduced in the late 1990s

• More popular are the palm-sized computers: Personal Digital Assistants


(PDAs) were capable of limited productivity and communication fxns
o SMARTPHONES: refers to all PDAs combined with telephone functionality
.currently the most popular PDA because of their accessibility, user friendliness,
powerful and versatile features which range from multimedia to productivity,
leisure and commnicaiton. Smartphones uses APPS

o Apps: software applications. Used by people to get work done

 Clinical applications can allow the nurse to communicate between


departments, obtain assessment, determine drug and dose calculations,
reminders of special nursing actions, alerts of potential complications, etc.

• Wisely used, tablet computers, smartphones and other PDA technologies have
the potential to support patient care safety and quality in all settings of care.

• Pitfalls: risks to data privacy and confidentiality such as taking unwarranted


photos or vids, uploading them to internet and social media and distractions.

COMPUTER: COMPONENTS

1. Hardware – actual physical body

2. Software – application programs


COMPUTER HARDWARE

1. Casing

•The protection; outer casing

Ex. Cases like seen in:

 Desktop PCs

 Laptops C

- Most equipped with a FAN,

Crucial to prevent overheating

2. Central Processing Unit (CPU)

• more commonly called Processor; Microprocessor

• “brain” of the computer

• Component that executes, calculates, and processes binary computer code instigated
by the Operating System and other applications on the computer

• Serve as the computer’s command center

- found in the motherboard

Components of CPU:

• Registers

• Arithmetic Logic Units – makes up inner processor

• Floating Point Unit

• Cache memory – extremely quick memory that stores retrievable data and code

• Protected by Heat Sink (prevents overheating) Higher CPU PERF: MORE HEAT
(OVERHEATING MAY CAUSE IT TO MALFXN )
• Speed and Power are measured through: Megahertz (MHz), Gigahertz (GHz)

 1.3 GHz to 4.0 GHz (current computers are capable of these)

3. Motherboard

- “central nervous system” of the computer

- where the cpu is found

COMPONENTS:

• Universal Serial Bus (USB) controllers

• Ethernet network controllers

• Integrated graphics controller

• Major chipset

• Super Input/Output chip

• Basic input/output system(BIOS) read-only memory

• Bus communications pathways, and a variety of sockets that allow components to plug
into the board

4. Power Supply

- converts 120-240 V AC main power into low-voltage DC power which the computer will
be equipt with:

• Most are also equipped with at least 1 fan, if it’s used


more often, you may require more than 1 fan to prevent

overheating

• More devices and programs = larger power supply

• Laptops and portable devices = main power supply

could be rechargeable battery


5. Hard Disk Drive

• acts as Permanent data storage that holds gigabytes to terabytes of data

- Where you find your files and programs and most importantly your operating system

• Not infallible (subject to wear and tear): loss of data thus there is a need for backup (

• Managed by a disk controller

• Hard drive: stores info by produces voltage waveform that contacts the heads to write
and read data, handle communications with motherboard

• External HDDs (HDD- hard disk drives where you could store back up files or excess
data)

• Popular nowadays, Solid-State Drives – smaller and more compact and more
durable than HDD, also has faster perf compared to HDD, most accessible into its
memory chips

6. Main Memory / Random Access Memory (RAM)

• Situated on the small chip boards

- gives apps a place to store and access data on a short term basis, it stores the
information, the computer is actively using so that it can be accessed quickly therefore
the more RAM the faster the computer, the more programs that the system runs, the
more RAM is needed

• Serves as a place for Volatile memory: Contents lost upon next reboot; Temporary
storage system ; all data is lost upon the next reboot

• Main memory: facilitates interactions between hard disk and central processor

• Generally: 2-4 GB or more (good for regular office work but because the system may
also upgrade, there may be a need for more than 4 gb of ram)

• Some: more RAM via graphics cards / expansion cards

- all work is done in the RAM until it is saved in the hard drive

7. Read-only Memory (ROM)

• Essential permanent or semi permanent nonvolatile memory that stores saved


data

• retains computer’s contents even after the computer is turned off

• Critical in the working of the computer’s OS (operating system) and other activities

• Essential part of the booting sequence (booting – turning on of compu and access of
the OS)
• Primarily stored in the motherboard but may also be available through the graphics
card, expansion cards, other peripherals

• Other forms: Programmable ROM (PROM), erasable ROM, electronically erasable


ROM (EEPROM), flash memory

• Example: Basic Input-Output System (BIOS)

- NON VOLATILE – this type of memory does not require power to store data

8. Basic Input/Output System (BIOS)

• Specific type of ROM used when the computer first boots up to establish basic
communication between the processor, motherboard, and other components

• aka Boot Firmware; A firmware initializes the hardware and boots in the compu

• installed at the time of manufacturing and is the first program that runs when a
computer is turned on.

• Unified Extensible Firmware Interface

(UEFI): faster booting

- most compu know are using UEFI than

BIOS for faster booting

-blue- BIOS

-colored - UEFI
9. Virtual Memory

• Special type of memory stored on the hard disk to provide temporary data storage so
data can be swapped in and out of the RAM as needed.

• Handy in large data-intensive programs, such as games and multimedia

10. Integrated Drive Electronics (IDE) Controller

• Primary interface for hard drive, Compact Disk Read-Only

Memory (CD-ROM), Digital Video Disk (DVD) and the floppy

disk drive (often found in pre-2010 computers)

• Serial AT Attachment (SATA) – supersedes Parallel ATA (PATA)

Or IDE

- SATA is more commonly used nowadays, its smaller , more thinner than IDE
controller , and allows faster, more stable and more efficient data transfer

11. Peripheral Component Interconnection Express (PCIe) Card

• Important for connecting additional plug-in components (e.g. video cards, Wi-Fi cards,
SSD, etc.)

12. Small Computer System Interface

• Provides means to attach additional devices, such as scanners and extra hard drives,
to the computer

• No longer used in consumer hardware devices bec it has been Superseded by SATA
13. Optical Disc Drive (DVD / CD / Blu-Ray)

• Reads and records data to portable compact discs

(CDs) using a laser diode to emit an infrared light beam that

reflects onto a track on the CD.

Different types:
 CD-R(recoder), CD-RW (rewritable), CD-ROM(read only
Memory),
 DVD-R, DVD-RW, DVDROM

• Blu-Ray – supersedes the DVD format; capable of

storing several hours of video in high-definition video material; uses

“blue” (violet) laser used for reading discs

14. Universal Serial Bus (USB) Flash Drive

• Portable memory device that uses electronically erasable programmable ROM to


provide fast permanent memory; removable and rewritable storage device

15. Network and Internet Connectivity

• Dial-Up Modem (Modulator/Demodulator): allows a user to send and receive


information over the phone or cable lines, for example, with a computer. It enables
Internet connectivity via a telephone line or cable connection through network
adaptors

• Network Interface Card (NIC): AKA Network Adapter, Local Area Network(LAN)
Adapter; allows computers to communicate over a computer network, either by using
cables or wirelessly. – More commonly used today
 Network - a set of cooperative interconnected computers for the purpose of
information interchange.

2 MAIN NETWORKS

• Local Area Network (LAN)

 Computers are physically located close to each other


 Serve needs of a single company or agency
 Are allowed to access info from server that they
are connected to

• Wide Area Network (WAN)

 For geographically displaced facilities


 Subset: Metropolitan Area Networks (MAN)

- TO ESTABLISH AN EFFECTIVE NETWORK;

IT MUST HAVE THE FF NETWORK HARDWARE COMPONENTS

-NETWORK HARDWARE- role is it provides an interconnection between computers

16. Connection Ports

• Parallel port: Printer

• Serial Port: external modem

• USB

• FireWire (IEEE1394): digital video devices, old

Camcorders

• Ethernet

• VGA, DVI, HDMI: display devices, able to transmit

Audio (HDMI is more advanced than those 2)

• Audio Ports:sound/microphone

-PS2 port – mouse and keyboard


17. Graphics Card

• process image data and output those data to the monitor; built-in or dedicated

-can either be built in or dedicated (meaning it is not acquired in the motherboard and it
is an expansion hardware)

18. Video Adapter Card

• provide video memory, a video processor, and a digital-to-analog converter

• allows processing of higher quality video images to the monitor

-usually the video adapter and graphics card could go / work together to produce higher
quality images as an output

-Like gaming , a better or higher version of VA and Graphics card is needed

19. Sound Card

• Converts digital data into an analog signal that is then output to the computer’s
speakers or headphones.
-Monitor- process device bec of visualization of the output and also the rendering of
data, can be a process and Output data

MEASUREMENT OF COMPUTER POWER AND STORAGE

• Bit (Binary digit)

- smallest measurement of data memory; depicted as 1 or 0 (binary system)

-binary language- a programming language that the computer understand and interprets
in order to carry out various processes

• Byte

- 8 bits; best way to indicate computer memory or storage capacity

 Kilobyte (KB) = 1024 bytes


 Megabytes (MB) = 1024 KB
 Gigabytes (GB) = 1,024 MB
 Terabytes (TB) = 1 trillion bytes or 1,024 GB

COMPUTER SOFTWARE
• General term applied to the instructions that direct the computer’s hardware to perform
work

• Comprises of application programs developed to facilitate various user functions


such as writing, artwork, organization, surfing, communicating, etc.

3 MAIN CATEGORIES:

1. System Software: ex. BIOS, OS Software

- refers to a variety of programs that control the indiv compu and make users
applications programs work well w/ hardware

- main fxns include:

 Initialization of the compu


 Speeding up of compu processes
 Expansion of compu power by creating the cache memory and also storage

2. Utility Software: Security, Disk Management, Backup Utilities, Screen Savers,


Archival Software (WinRar), Programming Environment Support Programs

- include programs that are designed to keep the compu system operating efficiently

- includes security which is ex. The antivirus

-disk management capable of defragmentation w/c frees up space in hard drive

3. Applications Software: refers to all the various programs people use to do work,
process data, play games, communicate with others, and watch videos and multimedia
programs on a computer

COMPUTER SOFTWARE
“Digital Divide”: refers to access and affordability of available software, one challenge
in the area of nursing informatics or access of technology in general

2MAIN WAYS OF ACCESSIBILITY OF COMPUTER SOFTWARE:

• Commercial Software

 Paid software
 Produced by several large commercial companies, such as Apple, Microsoft,
IBM, and Adobe
 More expensive
 Wider-range, quality and available support
 Simple and User-friendly (analyzed by the company to suite user needs;
compatible with major or widely distributed platforms)
 Inflexible in terms of upgrading

• Open-Source Software

 Free software: Apache OpenOffice, Google Docs, and NeoOffice


 Produced through Collaborative effort: Produced by creators who wish to share
their creations to others
 Benefits transparency: free users encouraged to modify, enhance existing or
create new versions of the program
 Essentially free to all
 May have compatibility, liability and warranty issues
 May be difficult to use (bec of unfamiliar interface or features)
 May have hidden costs (to unlock more features)

DIFFERENT TYPES OF SOFTWARE

*Critical Criterion for effective software adoption: User-Friendliness

• The easier and more intuitive a software package seems to be to a user influences
that user’s perception of how clear the package is to understand and to use

- Critical as more hardware evolves , it becomes more complex in order to cater to


greater work tasks or needs, as hardware becomes more complex, the software also
needs to rapidly develop for it to be usable and easily adaptive, it should be user-
friendly.

Common Types of Software:


1. Operating System (OS) Software

2. Productivity Software

3. Creativity Software

4. Communication Software

1. Operating System Software

• Most important software on any computer: manages both hardware and software

• Very first program to load on computer start-up and is fundamental for the operation of
all other software and the computer hardware

o Microsoft Windows, Linux, Mac OS, Etc.

• OS TASKS:

 Memory management
 Device management
 Processor management
 Storage management
 Application management
 User interface (usually graphical user interface GUI)

- OS should be convenient to use, easy to learn, reliable, safe, and fast

2. Productivity Software

• Types of software most commonly used in the workplace and on personal computers

- Ex. Microsoft office suites,

• Office suites:

 Word Processing – composition, editing, formatting


 Spreadsheets – grid-based documents; organization of numbers and text;
calculates statistical formulae
 Presentation – slideshow software; presentations
 Databases – database creation for text and numbers
 E-mail – sending and receiving electronic email
 Drawing – graphics and diagram drawing
 Math formulas – inserts math equations in word processing / presentations
 Desktop publishing – page layouts and publication-ready documents

3. Creativity Software

• Types of software including programs that allow users to draw, paint, render, record
music and sound, incorporate digital video and other multimedia in professional
aesthetic ways to share and convey information and knowledge

- more common brand: ADOBE

 Raster Graphics Programs: Draw, paint, render, manipulate, edit images,


graphics/texts
 Vector Graphics Programs: mathematically rendered, geometric modeling; 3D
modeling
 Desktop Publishing Programs: page layout and publishing preparation
 Web Design Programs: create, edit, update web pages using specific codes
 Multimedia Programs: combines text, audio, images, animation, etc.

4. Networking and Communication Software


• Enables users to dialogue, share, and network with other users via exchange of
emails, instant messages by accessing the World Wide Web or engaging in virtual
meetings using conferencing software

 ex: Email client, Internet browsers, Instant messaging, Conferencing, resident


programs, web-based programs

TRENDS IN NETWORK AND TECHNOLOGY

 Web 2.0 Tools – name given to the new WWW tools

• World Wide Web tools – enables users to collaborate, network socially and
disseminate knowledge with other users

- These programs promote data and information exchange, feedback and knowledge
development and dissemination

Three Areas for Web 2.0 Tools:

• Tools for creating and sharing information

 Blogs, podcasts, YouTube, Facebook etc.

• Tools for collaborating

 Google Docs, Wikis, etc.

• Tools for communicating

 Twitter, Instant Messaging, Skype, etc.

 Cloud Computing

• Web browser–based login-accessible data, software, and hardware; could link


systems together and reduce costs

-computing over the internet


• Allows storing and accessing data and programs over the Internet instead on your
computer’s hard drive.

-ex. Google drive, MS office online, onedrive, Icloud, Amazon, cloud drive, dropbox

• The public cloud is owned and operated by companies offering public access to
computing resources.

• Described as elastic resources, either metered or self service.

 Elastic resources – can be scaled up or down to meet the consumer’s needs.


 Metered services – pay only for what you use
 Self-service – self-service access to all the IT resources the consumer needs

• Pitfalls: may not be totally reliable, safe, and/or secure as an expert may easily
infiltrate in the cloud or unwarranted sharing of data which breaches data privacy

 Human-Technology Interface

• Facilitated by the input and output devices

• The GUI (graphic user interface) associated with the OS of a computer provides the
onscreen environment for direct interaction between the user and the computer.

 E.g. mouse actions, dialog boxes, file explorer, etc.

-as times goes on and technology evolves, eventually this may become more direct
and touched based or voice activated

 Voice-Activated Communicators
• E.g. Vocera Communications

• light weight, voice-controlled, wearable device that enables Instant two way or one to
many conversations using intuitive and simple commands.

• Permits Nurses and other healthcare professionals to use wireless, hands-free devices
to communicate with one another and record data; aimed to increase clinical
productivity and access for clients (advantageous when nurse is not w/ client)

 Game and Simulation Technology

• Potential to offer realistic, innovative ways to teach nursing content in general,


including nursing informatics, concepts, and skills through games and simulation

- other advance hospitals , the use simulation theaters where the nurse can refresh and
improve nursing skills

 Virtual Reality

• Technological breakthrough that will become common in nursing education and


professional development in the future

• Virtual Reality is a three dimensional, computer-generated “world” where a person


can move about and interact with as if he or she were actually in the visualized location

 Mobile Devices

• Extensive use by healthcare professionals for care, planning, documenting, and


interaction with team and research

 Wearable Technology

• comprised of smaller and faster handheld and portable computer systems, and high-
quality voice-activated inventions will further facilitate the use of computers in nursing
practice and professional development.

IN SUMMARY
• The field of computer science is one of the fastest-growing disciplines.

• Astonishing innovations in computer hardware, software, and architecture have


occurred over the past few decades, and there are no indications that this trend will
come to a halt anytime soon.

• It is imperative that nurses become discerning, yet skillful users of computer


technology to apply the principles of nursing informatics to practice to improve patient
care and to contribute to the profession’s ever-growing body of knowledge.

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