Jonathan F. Quiles Ii - Bsit - D Human Computer Interaction 2 Assignment #1
Jonathan F. Quiles Ii - Bsit - D Human Computer Interaction 2 Assignment #1
QUILES
II – BSIT – D
Human Computer Interaction 2
Assignment #1:
This activity is intended for you to put into practice what you have studied in this chapter.
Specifically, the objective is to enable you to define usability and user experience goals and to
transform these and other design principles into specific questions to help evaluate an
interactive product.
• Find an everyday handheld device, for example, a remote control, digital camera,
or smartphone and examine how it has been designed, paying particular attention
to how the user is meant to interact with it.
(a) From your first impressions, write down what is good and bad about the way the device
works.
(b) Give a description of the user experience resulting from interacting with it.
(c) Outline some of the core micro-interactions that are supported by it. Are they pleasurable,
easy, and obvious?
(d) Based on this module and any other reading material you have come across about
interaction design, compile a set of usability and user experience goals that you think will be
most relevant in evaluating the device. Decide which are the most important ones and explain
why.
(e) Translate each of your sets of usability and user experience goals into two or three specific
questions. Then use them to assess how well your device fares.
(f) Repeat steps (c) and (d), but this time use the design principles outlined in the chapter.
(g) Finally, discuss possible improvements to the interface based on the answers obtained in
steps (d) and (e).
Assignment #1:
c) The core micro-interaction that is supported by this device is the using of different
applications that is installed in this device. The application can run faster if the network
communication of the device is stable and it has enough storage space to support the
requirements of the device.
d) Base on the module I will use the 5 dimension of interaction design from this device that
I choose, this is the set of usability and user experience goals that I think will be most
relevant in evaluating this device.
1. Words – the words used in this device and the display icon is easy to
understand. The user can easily identify which icon he is going to use if he want
to perform such activities.
2. Visual Representation – the visual representation that used in this device is so
simple and catchy. The user can easily identify where is the icon that he need if
he is going to perform a specific task. The graphics of this device is also good
and very eye friendly because you can easily adjust the brightness of the device.
3. Physical object or space- the working space of this device is only enough only.
It has a limited access such as if you use the Microsoft application in this device
you can manage to create a documents but the tools you can access in this
device is limited because the application is just inclusive in mobile version.
4. Time – if we are referring about the time of use if you used this device. The
device can manage to help the user by using the built in settings such as eye
protection or you can activate the dark mode to help your eyes don’t get the
radiation of the device.
5. Behavior – the behavior of the device can depend on how user use it. The
behavior of device can only be affected if the device doesn’t have enough
storage.
e) If the visual representation of the device is good? Yes, the visual representation of
the device is good it is very catchy and the graphics of the device is good in terms of
gaming, studying, browsing in different social media platforms and many more.
If the behavior affect the performance of the device? Yes, if the behavior of the
device is not good the user cannot use properly the device.
How the physical object/space helps the user in using the device? It helps the user
to understand how the device works. The workspace of the device is good enough for
the user if the user only used the device in studying.
f)