Chapter I The Problem and Its Scope
Chapter I The Problem and Its Scope
Introduction
Gizmos in particular are a bit different than gadgets. Gadgets in particular are
Gadgets have become a part of our day to day lives. From morning
Rishika Jalan. Mobile phones, tabs, laptops, iPods, cameras, are a few things
one cannot imagine life without. Although we might not realize and accept it but
the possession of all these gadgets have had a major impact on our lives. It has
become a part of all of us and we cannot imagine a day without any of this.
Technology has advanced a lot in order to make life simpler but on the other
hand it is also causing a lot of negative impact on our personal and social lives.
the presence of these technological gadgets. We all are human beings and
unintentionally ruined inter personal space. It has been found that the perils of
face to face communication and declining the size of the social circles. Personal
1
mobile phones have played a major role in the decline of face to face
everyone finds it convenient to just send a text from the living room to
someone in the bedroom. Family members don’t find the time off from their
phones and their laptops for face to face encounters. Everybody is busy with
their own things, be it their tabs or their smart phones. The entire family is
entangled in their own high tech world. And this causes insufficiency in the
Theoretical Framework
artifact, but instead examines how people, as they interact with a technology in
their ongoing practices, enact structures which shape their emergent and
situated use of that technology. Key authors include De Santis and Poole
and telephone conferencing (the research was sponsored by the British Post
2
to have. Social presence is defined as a property of the medium itself: the
degree of acoustic, visual, and physical contact that it allows. The theory
assumes that more contact will increase the key components of "presence":
forms of interaction (e-mail, instant messaging) are less social, and therefore
Conceptual Framework
Negative effects
Figure 1.1 Diagram showing the relationship of the independent and dependent
relationship and health of grade 11 ABM students in Iligan City National High
ABM students?
3
2. What are the negative effects of gadgets to health of grade 11 ABM
students?
3. What are the possible solutions of the negative effects of gadgets to social to
The purpose of the study is to discuss the negative effects of gadgets to the
social relationship and health. This research work will be useful to many persons
Family. This study will help to guide their children of over use of gadgets.
This will serve as a guide to parents on how to control their children in over use
of gadgets.
Friends. With this study, help friends to know the negative effects of
Gadgets User. This will give awareness to help them avoid the negative
further similar studies in line with family, students, and peer group of negative
effects of gadgets
4
Scope and Limitations
This study focused on the negative effects of gadgets to social relationships and
Management (ABM) of the Academic Track of Iligan City National High School –
Senior High School Department during the School Year 2016 - 2017. Using the
which comprised 77% of the students enrolled to ABM strand, and 9.8% of the
total population of the Senior High School Department. Desired date were
questionnaire.
Definitions of Terms
Gadget. A gadget is a small tool such as a machine that has particular function,
5
Chapter II
Related Literature
principles, observations and view point of the researcher with negative effects
Jalan (2014) has said that mobile phones, tabs, laptops, iPods, cameras are few
things are cannot imagine life without. Although we might not realize and
accept it but the possession of all these gadgets have a major impact on lives.
Jalan (2014) has asserted that attention deficit is a major result of technology
in today’s world. Children are not seen engaging in long conversations directly.
They start becoming impatient soon and their eyes start wondering. They look
at people in the eye and neither do they notice verbal cues. This problem
6
Quarty (2012) has explained that every member of the family has a
gadget. Gadgets are slowly replacing face-to-face conversations with the need
to connect. Some families has even stopped having dinner together because
someone has to reply to an urgent email and children are busy scrolling and
O’Connor (2016) has stated that smart phones are responsible for the rise in
the number of young people with back and neck problems, as the amount of
time spent leaning over small phone screens can put spinal under pressure.
Bending your head over your tablet, laptop and smart phones strains the
Sleep deprivation
O’Connor (2016) has maintained that sleeping with your phone near you causes
hype vigilance. The bright screen of your computer in fine during daylight hours
the body’s natural rhythm, suppressing the production of the sleepy hormone
melatonin and fooling your body into thinking you need to stay up.
Baptiste (2014) has asserted that one of the negative effects of gadgets on your
health is during pregnancy. The radiation from the gadgets slows down the rate
7
Skin cancer
Team JFH (2012) has explained that holding laptops near your skin or lap is not
good. The heat can cause matted effect on exposed skin and in rare cases can
York suggests keeping laptops on lap or near abdomen can affect sperm
production.
Tune tinnitus
O’Connor (2016) wrote that most hearing loss or tinnitus caused by noise
decibels for more than five hours a week can damage hearing permanently
Related studies
Foreign
One study by Muduli (2004) addiction to technological gadgets and its impact
on health and lifestyle on college students in Rourkela, India has stated that
addiction of technological gadgets affects the mental health and lifestyle. The
digital activities make the youth strong in technical skills but make them weak
in real life practical skills. It takes the young mass away from the reality helping
them to live in their imaginary world. Due to the time spent on the devices the
youth are refrained from some outdoor activities with their friends and family.
The overuse of gadgets can lead to bipolar disorder, attention deficit disorder.
8
Excessive internet use not only generates disorders but it can sometimes be
distressing and disabling (Shapira etal ... 2003). Gadget can also affect hearing
Local
attention from its users. The users become more absorbed to the tech they’re
using. The respondents would rather spend time alone or friends than to be with
the family. The respondents would go out alone with their friends or with their
phones rather than with their family. The respondents would prefer staying at
home playing video games rather than go out with their family. With thorough
analysis from the data gathered that the technology has a negative effect to
family relationships. The quality of connection between the family members will
lessens.
9
Chapter III
METHODOLOGY
In this chapter, the researchers will present the methodology of the study
number of respondents, and the sampling design. This also explains the data
Research Design
Business, and Management students of Iligan City National High School – Senior
high School Department. The researchers used the cross sectional descriptive in
study and observations with the use of cross sectional descriptive method, the
researcher will visit and interact with the grade 11 ABM students of Iligan City
environment. Using this method it will be easier for the researcher to gather
data.
10
Research Method
that takes place in different groups at one time. This means there is no
exist in a group.
condition and potentially related factors are measured at a specific point for a
defined population.
Method of Gathering
Prior to the administration of the study, a written permissions will was secured
from the office of the principal of Iligan City National High School – Senior High
School Department describing the nature and purpose of the study. All
After the request of the researchers was granted, the study was
problem. Thus, this survey is accurate and reliable because the respondents will
gathered data.
11
Development of Research Instrument
researcher which is composed two parts. The first part of the questionnaire is on
how gadgets affect social relationship in which the respondents could agree or
disagree on each given statement. The second part is on the effects of gadgets
to health which used the 5 – point – Likert scale ranging from 1-Never, 2-
Sampling Design
In this research, the researchers used Sloven’s formula in getting the number of
N
respondents. The Sloven’s formula isn= wherein n is the sample
1+ N e 2
N
n=
1+ N e 2
121
n=
1+121 ¿ ¿
12
121
n=
1+121 ( 0.0025 )
121
n=
1.3025
n=93
n
%= x 100
N
93
%= x 100
121
%=76.86 %
Mt. Agad-Agad
n1= N×0.7686
n1=39×0.7686
n1=30
Mt.Kitanglad
n2=N×0.7686
n2=40×0.7686
n2=31
Mt.Dulang-Dulang
n3=N×0.7686
13
n3=42×0.7686
n3=32
Research Environment
The study was conducted in Iligan City National High School – Senior High
School Department. The school is located in Gen. Wood Street, Corner Roxas
Avenue Barangay MahayahayIligan City, Lanao Del Norte which situated in the
city.
14
Statistical Treatment
After the data gathering, the researchers tabulated, analyzed and interpreted
1. Frequency and percentage. This was used to summarize the data gathered
15
Chapter IV
This chapter is dedicated to present analysis and interpretation of data that the
researchers gathered for the results. Results will be followed by a discussion of search
findings. The findings relate to the research questions that guided the study. Data
were analyzed to identify, describe and explore the negative effects of gadgets to
Yes
100%
16
Graph 1.0 above shows that all respondents (100%) owns electronic gadgets at
home. This implies that all respondents owns electronic gadgets because everyone
needs these and it became a basic commodity of each household, now that we live in
6%
23%
Rarely
Seldom
Most of the time
71%
Graph 2.0 shows that 71% of the respondents spend most of the time using their
gadgets, the other 23% of the respondents seldom use their daily routine. Out of total
17
respondents only 6% use their gadgets rarely. This implies that their gadgets is
always in their hands and they cannot go out in the house without it.
14%
15%
Graph 3.0
1-3 hours
55% 4-6 hours show that
Mote than 7 hours
37% of the
respondents
17%
spend
longer time
in using
gadgets for more than 7 hours, the other 33% of the respondents spend 4-6 hours in
using gadgets. The last remaining 30% of the respondents only spend lesser time for
1-3 hours in using gadgets. Based on the data above that most of the respondents
spend more time on gadgets because according to Dr. Arthur Cassidy, a social media
18
psychologist “we are now saturated with digital technology and people are becoming
Table 4.0 Number of respondents who use gadgets with the following choices
Graph 4.0 Number of respondents who use gadgets with the following choice
27%
Alone
Friends
Family
64% 9%
Graph 4.0 shows that out of 100% of the total respondents only 60% said that they
use their gadgets by themselves, the other 20% said that they use their gadgets with
their family. The remaining 19% said that they use their gadgets with their friends.
Based from the data this implies that because of using these gadgets it can
disconnects us from the real world, from the data shows that people prefer using
these gadgets alone and they want to be connected people virtually but it truly
disconnects them from the real people that surrounds them and the real world.
19
Table 5.0 Number of respondents who would rather stay at home surfing the
Graph 5.0 Number of respondents who would rather stay at home surfing the
42%
Yes
No
58%
Graph 5.0 shows that out of 100% of the respondents 58% admitted that they would
rather stay at home surfing internet/playing with gadgets than going out with parents
while 39% would like to do the opposite thing. This implies that people now a days in
Table 6.0 Number of respondents who use their gadgets during eating breakfast,
20
Choices f Percentage (%)
Yes 54 58
No 39 42
Graph 6.0 Number of respondents who use their gadgets during eating breakfast,
42%
Yes
No
58%
Graph 6.0 shows that out of 100% of the total respondents only 54% use gadgets
during eating breakfast, lunch, dinner with their family and lastly 39% that does not
use gadgets during meals with the family. This implies that the majority of the
respondents that use their gadgets during meals with their family has less
Table 7.0 Number of respondents have misunderstanding with their parents because
of their gadgets
21
Yes 57 61
No 36 39
Graph 7.0 Number of respondents have misunderstanding with their parents because
of their gadgets
39%
Yes
No
61%
Graph 7.0 shows that 57% of the respondents have misunderstanding with their
parents because of their gadgets while the remaining 36% said that they don’t have
misunderstanding with their parents because of gadgets. From the data shows this
implies that they spend more time on gadgets and they lost their concentration and in
other hand they did not do the task that their parents assigned for them, they engage
Table 8.0 Number of respondents have lessen their communication with their
parents/siblings
22
Graph 8.0 Number of respondents have lessen their communication with their
parents/siblings
44%
Yes
No
56%
Graph 8.0 shows that 56% of the respondents said yes that gadgets have lessen their
communication with their parents/siblings. The other 46% of the respondents said no
that the gadgets have lessen their communication to their parents/siblings. This
implies that the quality of our relationship with people around us is greatly influenced
participation in family.
Table 9.0 Number of respondents get scolded because of their gadgets extends
23
24%
Yes
No
76%
Graph 9.0 shows that 71% of the respondents said yes that they get scolded because
of their gadgets and the remaining 24% of the respondents said no. This implies that
majority of the respondents get scolded by their parents because gadgets is always in
their hands they cannot go out in the house without it. Everybody is busy with their
own things, be it their tabs or their smart phones. The entire family is entangled in
their own high tech world. And it causes insufficiency in the social unifications of the
family.
Table 10.0 Number of respondents who prefer to stay at home with their gadgets
Graph 10.0 Number of respondents who prefer to stay at home with their gadgets
24
46%
Yes
54% No
Graph 10.0 show that 54% of the respondents prefer to stay at home with their
gadgets than handing with their friends. The other 46% of the respondents prefer to
hang on with their friends than staying at home with gadgets. This indicates that
based on the data above that people are more spending their time with gadgets than
hanging on with their friends and engaging their self to outdoor activities.
Table 11.0 Number of respondents who lessen their communication with their friends
Graph 11.0 Number of respondents who lessen their communication with their
friends
25
30%
Yes
No
70%
Graph 11.0 shows that out of 100% respondents 70% said no that gadgets lessen
their communication to their friends while the other 30% of the respondents said yes
that it lessen their communication. Majority of the respondents said no, this indicates
that they more communicate in social media than face-face interaction. Especially it is
Table 12.0 Number of respondents who keep on using their gadgets while in the
Graph 12.0 Number of respondents who keep on using their gadgets while in the
26
29%
Yes
No
71%
Graph 12.0 shows that 71% of the respondents said yes that both of them their
cousin keep on using gadgets. The remaining 29% said no. This indicates that gadgets
decreasing face to face communication and declining the size of the social circle.
Table 13.0 Number of respondents who experience back pain due to excessively use
of gadgets
Weighted Mean(x)
Choices f Percentage (%)
5 (always) 13 14 65
4 (Most of the 23 25 92
time)
3 (seldom) 33 35 99
2 (Rarely) 14 15 28
1 (Never) 10 11 10
Total weighted 3.16
mean Seldom
27
Graph 13.0 Number of respondents who experience back pain due to excessively use
of gadget
40%
35%
30%
25% Always
Most of the time
20% Seldom
Rarely
15% Never
10%
5%
0%
Graph 13.0 results shows that out of 100% total respondents 35% seldom experience
back pain due to excessively use of gadgets and 25% most of the time experience
back pain while 15% rarely experience back pain. Other is 14% always experience it
and the remaining 11% never experience back pain. The computed weighted mean is
3.16, this implies that they are seldom engaged on the gadget in a sitting up posture.
Table 14.0 Number of respondents said that mobile phones can cause a lack of sleep
Weighted Mean(x)
Choices f Percentage (%)
5 (always) 39 42 2.10
4 (Most of the 30 32 1.29
time)
3 (Seldom) 15 16 0.48
2 (Rarely) 5 6 0.11
1 (Never) 4 4 0.04
28
Total weighted 4.02
Graph 14.0 Number of respondents said that mobile phones can cause a lack of sleep
45%
40%
35%
30%
Always
25% Most of the time
Seldom
20% Rarely
Never
15%
10%
5%
0%
Graph 14.0 shows that 42% of the total respondents said that mobile phones can
always cause a lack of sleep because of surfing the net, 32% of them said that most
of the time, 16% said that seldom it can cause a lack of sleep and the remaining 4%
of the respondents said never. The computed weighted mean is 4.02 - most of the
29
time. This indicates that sleeping with their mobile phones causes hyper vigilance
Table 15.0 Number of respondents who said that listening to any sound at high
Weighted Mean(x)
Choices f Percentage (%)
5 (always) 22 24 1.18
4 (Most of the 17 18 0.73
time)
3 (Seldom) 25 27 0.81
2 (Rarely) 21 22 0,45
1 (Never) 8 9 0.09
Total weighted 3.26
mean Seldom
Graph 15.0 Number of respondents who said that listening to any sound at high
30
30%
25%
20%
Always
Most of the time
15% Seldom
Rarely
Never
10%
5%
0%
Graph 15.0 above shows that 27% of the respondents said that listening to any sound
at high volume using their headphones seldom affect their hearing ability, 22% said
always, 24% said rarely, 18% said most of the time and the remaining 9% said never.
The computed mean is total of 3.26, this implies that more than 89 decibels or Db(A)
for more than five hours a week can damage hearing permanently over time.
Table 16.0 Number of respondents experience dry eyes/itch in their eyes due to too
Weighted Mean(x)
Choices f Percentage (%)
5 (always) 22 24 1.18
4 (Most of the 17 18 0.73
time)
3 (Seldom) 25 27 0.81
2 (Rarely) 21 22 0,45
1 (Never) 8 9 0.09
Total weighted 3.26
mean Seldom
31
Graph 16.0 Number of respondents experience dry eyes/itch in their eyes due to too
30%
25%
20%
Always
Most of the time
15% Seldom
Rarely
Never
10%
5%
0%
Graph 16.0 shows that 28% of the respondents said that most of the time experience
dry eyes/itch in their eyes due to too much exposure on screen, 26% of respondents
said rarely, 22% said seldom, 15% said always and lastly the remaining 9% said they
never experience. The computed weighted mean is 3.15, this indicates that
research conducted by the college of Optemetrist. But prolonged use can result in
what has been dubbed “computer vision syndrome” it’s crucial to blink regularly when
focusing on screen your reflexes will slow down, you blink less and tear production is
32
Table 17.0 Number of respondents experience headache because of overuse of
gadgets
Weighted Mean(x)
Choices f Percentage (%)
5 (always) 22 24 1.18
4 (Most of the 17 18 0.73
time)
3 (Seldom) 25 27 0.81
2 (Rarely) 21 22 0.45
1 (Never) 8 9 0.09
Total weighted 3.26
mean Seldom
gadgets
30%
25%
20%
Always
Most of the time
15% Seldom
Rarely
Never
10%
5%
0%
33
Graph 17.0 shows that 28% of the respondents seldom experience headache because
of overuse of gadgets, 26% always experience it, 25% experience most of the time,
14% rarely experience it and lastly the 7% never experience. Based on the data the
computed mean is total of 3.47. This implies that they are over exposed to these
gadgets.
Table 18.0 Number of respondents who agree and disagree to set time limit of using
their gadgets
Graph 18.0 Number of respondents who agree and disagree to set time limit of using
their gadgets
Agree
100%
34
Graph 18.0 shows that all respondents 100% agree to set time limit of using their
gadgets and 0% of the respondents disagree. This indicate that they will set a time
limit of their gadgets. With this solution it can help a lot to avoid the negative effects
of gadgets.
Table 19.0 Number of respondents who agree and disagree to priorities their
Graph 19.0 Number of respondents who agree and disagree to priorities their parents
and health
Agree
100%
35
Graph 19.0 show that 100% of the respondents agree to priorities their parents and
health. This indicates that it will help to tighten the bonds of the family, avoid decline
Table 20.0 Number of respondent who agree and disagree to take time to have a get
Graph 20.0 Number of respondent who agree and disagree to take time to have a
Agree
100%
Graph 20.0 shows that 100% of the respondents agree to take time to have a get
together with their family and 0% disagree. This implies that in this way it would help
36
the family to be open with each other and to stay connected, to start giving attention
Table 21.0 Number of the respondents who agree and disagree to minimize of
Graph 21.0 Number of the respondents who agree and disagree to minimize of
Agree
100%
Graph 21.0 above shows that 100% of the respondents agree to minimize of
excessive use of gadgets while 0% disagree. This implies that minimizing the use of
gadgets greatly help to avoid chaos in the family and effects to health.
37
Table 22.0 Number of respondents who agree and disagree to engage in outdoor
activities
Graph 22.0 Number of respondents who agree and disagree to engage in outdoor
activities
Agree
100%
Graph 22.0 show that 100% of the respondents agree to engage in outdoor activities
and 0% who disagree. This indicates that they will engage in outdoor activities like
volleyball, basketball, etc it would help their social interactions, social relationships
38
Chapter V
This presents the summary, the major findings, conclusions and recommendations of
the study on “Negative effects of Gadgets to Social Relationship and Health”. From the
39
In millennium generation gadgets is part of people daily living now a days.
Gadgets is use in many ways like contacting relatives, researching for the study and
use for entertainment. However with the advancement of these gadgets, there has
The researchers made a study that aimed to determine the negative effects of
gadgets to social relationship and health of grade 11 ABM students. They also sought
to answer the following research questions: (1) what are the negative effects of
gadgets to social relationship of grade 11 ABM students (2) what are the negative
effects of gadgets to health of grade 11 ABM students (3) what are the possible
The study used the cross sectional descriptive research method and conducted a
and Management students of Iligan City National High School – Senior High Schooll
Department during School Year 2016 – 2017 on the 7th of March 2017.
the data gathered from the survey questionnaires the respondents will also be used to
SUMMARY OF FINDINGS
1. What are the negative effects of gadgets to social relationship of grade 11 ABM
students?
40
Basing on tables: 4.0, 5.0, 6.0, 7.0, 9.0, 10.0 11.0 and 12.0. The researchers
found out that gadgets have different negative effects to social relationship of grade
11 ABM students by diverting time and attention from its users. The users become
more absorbed to the gadgets they’re using. As shown in Table 4.0 majority of the
respondents would rather spend time alone than to be with the family. In Table 5.0
(or Graph 5.0) the answer that have the most answers is respondents would rather
stay at home surfing the net/playing with gadgets than going out with parents. The
information above, the respondents show that their attention is not mainly focused on
the activity by the family rather it is diverted to the gadgets where they are absorbed
in. the quality of connection between the family members lessens. The proof of this is
the respondents longing for detachment from their family which is indicated in tables:
Respondents get scolded because of their gadgets. Because they give a lot of their
Respondents would prefer to stay at home with their gadgets than hanging out with
friends
41
Majority of respondents answered yes that they keep on using gadgets while in the
2. What are the negative effects of gadgets to health of grade 11 ABM students?
In Table 13.0 (or Graph 13.0),Table 14 (or Graph 14.0), Table 15.0 (or Graph
15.0), Table 16.0 (or Graph 16.0), and Table 17.0 ( Graph 17.0) has a lot of negative
effects to health of the grade 11 ABM students. One of the negative effects of gadgets
to health is excessive use of gadgets can cause back pain, because it due to improper
sitting positions use of gadgets, mobile phones can cause a lack of sleep because of
surfing the net, that sleeping with your phone near you causes hyper-vigilance,
listening to any sound at high volume more than 89 decibels for more than five hours
a week can damage hearing permanently over time , too much exposure on screen
can cause dry eyes/ itch in the eyes because due to thermal radiation or heat
generation while using gadgets like laptop can cause bad effect on eyes. And gadgets
3. What are the possible solutions of the negative effects of gadgets to social
relationship and health are the following: Table 18.0 (or Graph 18.0) shows that all
respondents agree to set a time limit of using gadgets, Table 19.0 (or Graph 19.0)
100% of respondents agree to priorities their parents and health, Table 20.0 (or
Graph 20.0) respondents agree to take time to have a get together with their family.
Table 21.0 (or Graph 21.0) all respondents agree to minimize excessive use of
42
gadgets, Table 22.0 (or Graph 22.0) showing 100% of respondents agree to engage in
outdoor activities. With the solutions that mentioned above it would help to the users
of gadgets to be aware and avoid the negative effects of gadgets to social relationship
and health.
CONCLUSION
Gadgets have negative effects to social relationship and health of grade 11 ABM
students in Iligan City National High School. Gadgets are replacing face-to face
conversations within the family and friends. Some parents have misunderstanding
with their children due to overuse of gadgets. And the quality of connection between
the family members and friends has lessen. Grade 11 ABM students likely experience
the negative effects of gadgets to health in various aspects like gadgets cause back
pain due to excessive use, can cause a lack of sleep, can cause headache, and even
RECOMMENDATIONS
Based on the findings and conclusions of the study, the following recommendations
were drawn:
1. Parents may set rules within their children or in the family to limit instances of
using gadgets. It is worthwhile that each member of the family strengthens family
43
bonds to promote face to face communication and improve quality connection
2. Gadgets have been part of individuals daily living. Although gadgets have positive
impacts, humans are not able to realize when to limit its usage. It is important to
encourage the youth and to give them awareness on the negative effects of gadgets
to their health. Life is more important than to any gadget in the world
3. It is important to spend more time with family and limit instances of using gadgets.
diverting attention from technology. Setting one’s mind to outdoor and fun activities
References
Abellanosa, K., Balt, H., Mamua, N., & Serino, J. (2015). The negative effects of
44
Baptiste, D. (2014, April 2). Negative effects of gadgets on your health. Retrieved
from http://www.boldsky.com/health/wellness/2014/twelve-negative-effects-of-
gadgets-on-your-health-039104.html
https://en.wikipedia.org/wiki/Theories_of_technology
Gadget. (n.d.) Collins English Dictionary – Complete and Unabridged, 12th Edition
2014. (1991, 1994, 1998, 2000, 2003, 2006, 2007, 2009, 2011, 2014).
Jalan, R. (2014, March 27). Personal gadgets and their effect on social circle.
effect-on-social-circle-12397.aspx
Muduli, J. (2013). Addiction to technological gadgets and its impact on health and
O’ Connor, M. (2016, January 17). From neck problems to hearing loss: How
http://www.express.co.uk/life-style/health/634318/Smartphone-tablet-gadgets-
effect-health
Quarty, O. (2012, November 21). What is the effect of social media on relationship.
social-media-on.html
http://www.thefreedictionary.com/Social+relationship
45
Short, Williams, & Christie (1976). Social presence theory. Retrieved from
https://en.wikipedia.org/wiki/Social_presence_theory
Team JFH (2012, December 22) Effects of gadgets on health. Retrieved from
http://www.justforhearts.org/2012/12/effects-of-gadgets-on-health/
APPENDIX A
46
Negative effects of Gadgets to Social Relationship and Health of Grade 11 Accountancy and Business
Questionnaire
47
Negative effects of Gadgets to Social Relationship and Health of Grade 11 Accountancy and Business
Questionnaire
students of Iligan
48
Questionnaire
Negative effects of Gadgets to Social Relationship and Health of Grade 11 Accountancy and Business
Questionnaire
49
Name: . Section:_________ Age:
Negative effects of Gadgets to Social Relationship and Health of Grade 11 Accountancy and Business
Questionnaire
50
B. Negative effects of gadgets to health
Negative effects of Gadgets to Social Relationship and Health of Grade 11 Accountancy and Business
Questionnaire
51
B. Negative effects of gadgets to health
APPENDIX C
Dear Respondent,
52
Mabuhay ICNHS!
We are student of Iligan City National High School. As one of our requirements in Practical
Research subject, we are going to conduct a study entitled “Negative effects of gadgets to
social relationship and health of Grade 11 Accountancy and Business Management
students of Iligan City National High School.” The objective of the study are: (1) to
determine the negative effects of gadgets to social relationship of Grade 11 Accountancy
and Business Management, (2) to determine what are the negative effects of gadgets to
health. It is hoped that this study shall help the students and local community to minimize
and to avoid the negative effects of gadgets.
In this regard, we would like to request your participation in the said study. We assure
you that your responses shall only be used for the study and that it shall be kept strictly
confidential.
I earnestly hope and pray for your kind and consideration and favorable response.
Respectfully yours
Student Researcher
Noted by:
APPENDIX D
53
Assistant School Principal II
Dear Sir:
Mabuhay ICNHS!
We are student of Iligan City National High School. As one of our requirements in Practical Research subject,
we are going to conduct a study entitled “Negative effects of gadgets to social relationship and health of Grade
11 Accountancy and Business Management students of Iligan City National High School.” The objective of the
study are: (1) to determine the negative effects of gadgets to social relationship of Grade 11 Accountancy and
Business Management, (2) to determine what are the negative effects of gadgets to health. It is hoped that
this study shall help the students and local community to minimize and to avoid the negative effects of
gadgets.
In this regard, we would like to request your permission that we are allowed to conduct the study in your
school.
Your approval would certainly contribute to the success of this research project.
I earnestly hope and pray for your kind and consideration and favorable response.
Respectfully yours
Student Researcher
Noted by:
APPENDIX E
Documentations
54
In this picture, the researchers gave them a questionnaire to gather data in grade 11
when researchers
gathering of data in
grade 11 Accountancy
and Business
Management students in
section Mt. Agad-Agad.
This image shows the data gathering of the researchers in grade 11 Accountancy and
Appendix F
CURRICULUM VITAE
55
Name: Maylene Joy L. Canillo
Age: 18
56
Address: Tubod, Iligan City
Age: 17
57