Mutimedia Applications
Mutimedia Applications
Mutimedia Applications
Unit-01
Media
•Media is the means of conveying the information.
•There are two basic ways to present information.
•Unimedia: In unimedia presentation a single media is used to present information for eg. A
stereo system is a unimedia device because it presents information by using only sound media.
What is Multimedia?
•Multimedia is a combination of various media.
•Fundamentally multimedia means that computer information can be represented through
multiple media such as text, audio, graphics, images, video and animation.
•Multimedia technology facilitates integration of multiple forms of media. This includes text,
graphics, audio, video, etc in digital form in computers.
• For example, a presentation involving audio and video clips would be considered a "multimedia
presentation .
Components of Multimedia
•Multimedia is a combination of various media:
Components of Multimedia
Text: is words and symbols in any form, spoken or written, are the most common system of communication.
Text is used in most Multimedia applications.
Text elements can be categorized into:
Alphabets characters: A Z
Number: 0 9
Special characters
Symbols: @ # $ & *
Text Usages
Heading Title
Paragraph
Navigation
Hardware requirement for text: Keyboard, OCR, Monitor, Printer
Software Requirement of Text: Text Editors
Components of Multimedia
raphics
udio
Produced by vibration, as perceived by the sense of hearing.
A multimedia application may require the use of speech, music and sound effects.
These are called audio or sound element of multimedia. Audio are of analog and digital types.
Analog audio or sound refers to the original sound signal.
Computer stores the sound in digital form. Therefore, the sound used in multimedia application is digital audio.
Components of Multimedia
Video
• The term video refers to the moving picture, accompanied by sound such as a picture in television.
• Is the technology of capturing, recording, processing, transmitting, and reconstructing moving pictures.
• Video is more towards photo realistic image sequence / live recording as in comparison to animation
Animation
• https://vspages.com/animation-vs-video-1508/
FONTs and Faces
• Typeface is the design of lettering that can include variations, such as extra bold, bold, regular, light, italic,
condensed, extended, etc. Each of these variations of the typeface is a font.
• A FONT is a collection of characters of a single size and style belonging to a particular typeface family.
• The size of a font, typically represented in points (pt).
• For example, Arial is a typeface; 16pt Arial Bold is a font.
Fonts And Faces
e bold fonts for emphasis, to highlight important
ints.
e italics to emphasize small amounts of text within a
ck of text.
derlines are appropriate for section headings and
e bibliographical notations.
web browsers, default settings typically distinguish
perlinks by underlining them.
Applications of Multimedia
ultimedia finds its application in various areas including, but not limited to: Advertisements, Art, Education,
tertainment, Business, Scientific research etc.
Public places
imedia in Entertainment:
ntertainment and media industry are benefitted by multimedia technology. Images, animation and sound are broa
sed for creation animation movies. Multimedia technology is also used for providing special effects.
computer is broadly used by musicians to record, edit and mix sounds.
is used for entertainment CDs, games, comics and stories for children.
ideo and entertainment films are formed using computers and stored on CD-ROM. Music can also be stored on CD
nd played using multimedia software package such as media player etc.
me of the techniques commonly used for creating video films for different purposes like video editing, mixing and
D animation.
Examples of Multimedia Application
Interactive TV
Multimedia courseware
Video conferencing
Video-on-Demand
Virtual reality
• It is multi sensorial It uses a lot of the user s senses while making use of multimedia for example hearing
seeing and talking.
• It is integrated and interactive. All the different mediums are integrated through the digitization process.
Interactivity is heightened by the possibility of easy feedback.
• It is flexible. Being digital, this media can easily be changed to fit different situations and audiences.
• It can be used for a wide variety of audiences, ranging from one person to a whole group.
Disadvantages of Multimedia
•It can be expensive. Multimedia makes use of a wide range of resources, which can cost you a
large amount of money.
•Too much makes it unpractical. Large files like video and audio has an effect of the time it takes
for your presentation to load. Adding too much can mean that you have to use a larger
computer to store the files.
•Information overload. Because it is so easy to use, it can contain too much information at once.
•It takes time to compile. Even though it is flexible, it takes time to put the original draft together.
Linear and Non-Linear Multimedia
Linear:
Linear active content progresses often without any navigational control for the viewer such as a
cinema presentation, movie.
The linear content is usually arranged in sequence. Although a movie uses a combination of
audio, graphics and animations, the user has no control over the sequence of events. users can
sit back and watch it just as they do a movie or the television
The presentation normally plays from the start to end or even loops continually to present the
information
Linear and Non-Linear Multimedia
Non linear (interactive) multimedia
-uses interactivity to control progress as with a video game or self-paced computer based training.
-Non-linear multimedia is a nonsequential type of multimedia where the person's participation is crucial.
When users are given navigational control and can wander through the content at will.
Non linear means
Interactive
Users have control over the contents
Users are given navigation control
Example
Games , course ware , interactive CD
HyperText
A hyperlink is an element of a website by clicking
on which we can jump from one page to the other.
It is the base of the hypertext and hypermedia.
Hypertext is different from the general text becaus
it is non-linear. Hypertext comprises of interlinked
pieces of text.
? Hypertext term invented b Ted Nelson is a text which contains links to other texts.
HyperMedia
yperMedia is a term used for hypertext which is not constrained to be text: it can include graphics or video.
ample of Hypermedia application World Wide Web (WWW).
• The two terms are distinct in a manner that the hypertext
allows only text to be hyperlinked while hypermedia could
use various multimedia elements such as images, audio and
video, in order to link the text and media over the World
Wide Web.
ypermedia, an extension of the term hypertext, is a nonlinear medium of information that includes graphics, audio
deo, plain text and hyperlinks. This designation contrasts with the broader term multimedia, which may include no
teractive linear presentations as well as hypermedia.
https://www.encyclopedia.com/computing/news-wires-white-
papers-and-books/hypermedia-and-multimedia
Multimedia Software Tools
•Various Multimedia tools are available for carrying out tasks in multimedia.
•Digital Audio: Macromedia Soundedit
•Image/Graphics editing: Adobe Photoshop, Adobe Illustrator, Macromedia Fireworks
•Music sequencing and notation: Cakewalk, Cubase
•Video editing: Adobe Premiere
•Animation: Adobe Spark, OPenGL
•Multimedia authoring:
Multimedia Authoring Tools
ools that provide the capability for creating a complete multimedia presentation, including interactive u
ontrol, are called authoring programs.
ultimedia authoring refers to that process of developing a multimedia project with different types of
ontents like text, audio, image, animations and video as a single stream of information with the help of
arious software tools available in the market. Multimedia authoring tools give an integrated environme
ining together the different elements of a multimedia production.
gives the framework for organizing and editing the components of a multimedia project. It enables the
eveloper to create interactive presentation by combining text, audio, video, graphics and animation.
•Using a VRML browser the user can explore this world, zooming in and out, moving around and
interacting with the virtual environment.
•VRML can also include multimedia elements, such as texture images, video and sounds.
•The most common VRML browsers on the desktop: Live3D, Netscape's own VRML browser.
•VRML has been put to a variety of uses in higher education, from architecture through to
medical applications, and indeed could be used anywhere where there is a need to view 3D
objects
Macromedia Flash
Flash is a simple authoring tool that facilitates the creation of interactive movies. Flash allows
users to create interactive movies by using the score metaphor - a timeline arranged in parallel
event sequences.
Used to create interactive, and animated media such as motion graphics, videos, presentations
and websites.
Stage: The stage is where your work goes. The white space right in the middle of the screen is
the stage. You can place the elements of your movie, including graphics and text, on the stage.
Imagination can work wonders and create rich Internet applications on the stage
Macromedia Flash
Layers: Flash movies are composed of layers Layers are required to keep different elements of your
movie from running together. Layers allow you to keep the elements of your animation separate, and
they allow you to create scenes.
For example, if you wanted to animate a logo that has text on top of it, you would create two layers.
One layer would have the logo graphic while the other layer would include the text. This way, both
elements have their own space.
Timeline: The timeline window in the Flash environment allows you to control your movie. The
timeline window is made up of frames, which are fragments of time in your movie. Flash movies are
groups of layers placed over frames. When you group frames, or time, together and play it quickly,
you have a movie.
Timeline controls the flow, interactivity, and organization of the movie. The Timeline contains all the
layers that are used in the movie, as well as all the frames and scenes used in the movie.
Timeline represents the succession of frames in the time.
A frame represents the content of the movie at one moment of time.