Teens 59% - +1 Adults 66% - +4: Civility, Safety & Interaction Online: Canada

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Civility, safety and interaction online 2021

February 2021

Civility, safety & interaction online: Canada


In an effort to promote safer, healthier, and more respectful online interactions among all people since 2016, Microsoft has been surveying
teens and adults around the world about the state of digital civility. This latest survey marks the fifth straight year of that research, where
we again asked respondents about their exposure to 21 different online risks across four categories: behavioral, sexual, reputation, and
personal/intrusive. In total, over 16,000 respondents in 32 geographies participated (502 in Canada), equally divided betweenteens and
adults The research was completed in April and May 2020. Read on for a summary of the latest results, some of which may surprise you.

Digital Civility worsened slightly up 2 points to 62

Deterioration in DCI Extreme pain was lower


driven by Adults

Teens 59% | +1
-3
Unbearable &
Severe Pain

Adults 66% | +4 PTS


Lower DCI score equals better online civility

Best DCI scores


in the world
Netherlands, USA, and Singapore showed
significant YoY improvement in DCI Netherlands United Kingdom United States Singapore Taiwan
51% | -5 55% | +2 56% | -2 59% | -4 61% | *
* Taiwan added in 2020

Biggest improvements
around the globe
Biggest improvements in DCI were primarily
Colombia Chile Peru Vietnam Turkey
among geographies ranked lower on online
civility 70% | -10 67% | -8 74% | -7 72% | -6 68% | -5

Rating overall online civility

Good = 57% Neutral = 35% Bad = 8%

51%
“I stood up for myself”

#1 most common action

took at least one Digital


Civility Challenge action “I paused before replying to
someone I disagreed with”
#2 most common action

Online civility rated less negatively in 2020

How good or bad is online civility regarding*… Top wishes for 2020s
Unwanted sexual Damage to Bullied or

Respect
Unwanted contact contact reputation harassed
Compassion
-16 -13 -15 -18 23%
67%
Kindness
Safety
37%
Civility
48% 31%

*Change in bad rating YoY

Social media companies expected to make biggest contribution to improving online civility in the 2020s

41% 35%
57%
Government
40% Tech companies 26%
Social media companies
News media
Educational institutions

Risks that spread hate and division held steady

Slight improvement in Discrimination* One-third of risks came


Prior waves have shown that false or misleading information from anonymous sources

33%
is a major component of hoaxes, scams and frauds.

of risks sources come


from strangers

Hoaxes, scams & frauds


29% | +2
Hate Speech
13% | +0%
Discrimination
10% | -3% 13%
experienced a risk
in the past week
* Changes since 2018

One in six said civility online was better during Covid-19

16%
17%
said online civility said online civility
was better during was worse during
the pandemic the pandemic
Better online civility was attributed to a greater People being less tolerant and increasingly taking out
sense of community and people coming together to their frustrations online were most often cited as how
deal with the crisis online civility worsened

4 in 10 involved in a bullying incident

Millennials hit hardest by bullying

38%
involved in a
G E N E R AT I O N Z 39%

bullying incident MILLENIALS 46%

21%
GEN X 42%

BOOMERS 20%
said they were the
target of bullying

Top 3 defenses against bullies “Bullying” inside the workplace

13%
of adults were
”bullied” or harassed
Block Talk to a friend Report to at work
adult

Connect with Microsoft.com/SaferOnline Twitter.com/Safer_Online

us online! Facebook.com/SaferOnline Youtube.com/MSFTOnlineSafety

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