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Earth Science 3rd Year

Earth Science

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712 views19 pages

Earth Science 3rd Year

Earth Science

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asiong salonga
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Theories and Principles in the Use and Design of Technology-Driven Lessons Tes Tdentified learning principles and theories that are applied in technology-driven. teaching-learning models Used the leaning principles and theories as basis in the development of the teaching plans and selection of instructional materials How teachers integrate technology in the teaching and learning process depends yery much on their beliefs on how people learn. Specifically, they need to know who their learners are and how to approach instruction. As educators, their role is to provide learning experiences that will help achieve the defined outcomes. In this Module, you will be acquainted with different theories and learning principles such | as Dale’s Cone of Experience, the TPACK Framework, SAMR and the ASSURE | model. | _ Lesson 1; Edgar Dale's Cone of Experience eats 1. Familiarized with Dale’s Cone of Experience and provided classroom processes or practices that exemplify each strata of the Cone of Experience 2. Provided examples of the various instructional materials appropriate for given instructional contexts Modul 5- Theos and Principles inthe Use and Desig of Technoogy-Diven Lessons Lesson 1 - Edgar Dale's Cone of Experience HS 9 TORS makebeliefscomix. This i: ip. There are figures and characters logues that you can put in the bubble ¢ is a free application that you can 5 that you can choose houghts. Search this will use this as a tool in teaching a particular con 1 ith what grade level will this work? Using Edgar Dale’s Cone of Learning, to tent, what would The Cone of Experience “The cone is a visual analogy, and like all analogies, it “The : gies, it does not b detailed relationship to the complex elements it represents. ~ Edgar Dale In preparing to become a teacher, there are elements is bead that shoul consideration. One way of putting it is the 8M’s of teaching and ea ee suring effective instruction, element Milieu - the learning environment ‘the content of learning Method - teaching and learning activities Material - the resources of learning Media - communication system Motivation - arousing and sustaining interest in learning Mastery - internalization of learning , Measurement - SIN DAA Ew evidence that learning took place With reference to the 8 M’s of instruction, one element is media. Another is material. These two M’s (media, material) are actually the elements of the Cone of Experience. Edgar Dale’s Cone of Experience relates well with various instructional media which form part of the system’s approach to instruction. Motion pictures Educational television Exhibits — Study trips Demonstrations Dramatized expel Sa nies Pathe eelsiuiiekee tthe pro) Figure 3. Dale's Cone of Experience 4 inthe Use and Des of Teel Diven Lessons iain Teta best sad eid a The Cone of Experience is a visual model that shows a continuum of learning: apictorial device that presents bands of experience. It does not strictly define the pands to be mutually exclusive but allows the fluid movement across the levels. In fic, the sensory aids may overlap and even blend into one another. For example, viewing a play is far different from being a part of it. It is far different listening to somebody explaining the architectural design from actually executing the plan. The version of Dale’s Cone band will hone higher confusing because it m: when materials or acti: nature of involvement categorization of learni of Experience with percentages as to which order thinking skills and engage learners more may be ‘ay not necessarily mean that learning better takes place vities belong to the upper level of the cone or that the is more active if it is in the bottom. For all the descriptive ing experiences, other elements such as students’ motivation to be engaged and learn have to be factored in as well. Dale (1969) asserts that: the pattern of arrangement of the bands experience is not difficulty but degree of abstraction — the amount of immediate sensory participation that is involved. A still photograph of a tree is not more difficult to understand than a dramatization of Hamlet. It is simply in itself a less concrete teaching material than the dramatization... In our teaching, then, we do not always begin with direct experience at the base of the Cone. Rather; we begin with the kind of experience that is most appropriate to the needs and abilities of particular learning situation. Then, of course, we vary this experience with many other Opes of learning activities. (Dale, 1969 as cited in B. Corpuz & P. Lucido, 2012). The Bands in Dale’s Cone of Experience Direct purposeful experiences — These refer to foundation of experiencing learning. Using the ‘senses, meaningful knowledge and understanding are established. This is experiential learning where one learns by doing. On experiences — It is in this category ‘that representations such as models, miniatures, or mock ups are used. There are things or events that may pit beyond the learners grasp and so contrived experiences can Provide a substitute. Modile 5 - Theories and Principles in the Use and Design of Technology-Drven Lessons Lesson 1 - Edgar Dale's Cone of Experience Dramatized experiences ~ These are commonly wsed 3s ag . e eI students to actively participate in a reconstructed experi ‘ole. playing or dramatization. Demonstrations — When one decides to show ages sal ae 5 demonstration is the most appropriate experience. It is an ac pgeeee of a procedure or a process. A demonstration of how to bake a a nice how to execute the dance step is an appropriate way of making the leaming experience meaningful, Study trips — These are actual visits to certain locations e observe a situation or @ case which may not be available inside the classroom, Exhibits — These are displays of models such as pictures, artifacts, Posters, among others that provide the message or information. These are basically viewed, however, there are currently exhibits that allow the viewers to manipulate or interact with the display and as a result, the exhibit becomes more engaging and fun, Television and motion Pictures — These technology equipment provide a two- dimensional reconstruction of a teality. These allow learners to experience the situation being communicated through the mediated tools. They provide a feeling of realism as viewers try to understand the message portrayed by actors in the films. Still pictures, Recordings, Radio - category are the audio-recorded the radio. Visual symbols — These are more abstract representations of the concept or the information. Examples of these are information presented through a graph or a chart. For example, a process can be Presented using a flow chart. Verbal symbols — This category appears to be the m may not exactly look like the concept or object symbols, words, codes or formulae. Still are pictures or images. Together in this materials or information broadcast through ‘ost abstract because they t they represent but are In addition, Brunner’s three-tiered model of learning points out that every area of knowledge can be presented and learned in three distinct steps. 1. Enactive —a series of actions 2. Iconic ~ a series of illustrations or icons 3. Symbolic — a series of symbols With young learners, it is highly recommended that a ENACTIVE to ICONIC and lastly to the SYMBOLIC. not be rushed to move to immediate abstraction at the hj benefit of a gradual unfolding. However, when the learner to direct his own learning, it may move fluidly across the ¢ learner proceed from the A young learner would lighest level without the is matured and capable ‘One of experience Technology fr Teaching and Leaning 1 a 4 Dale’s Cone of Experience is a tool to help instructors make: decisi resources and activities. As you prepare to become a teacher you aan we % 7 t concept of Dale’s Cone of Experience and ask the following questions: : ae Where will the student’s experience with this instructional resource fit in the cone? What kind of learning experience will you choose for your students? How will you use the ideas in the cone to enrich your textbooks? What instructional material (digital or non-digital) will you use to enrich your students’ learning experiences? How many senses will your students employ when you use an instructional material taken from a band of the cone? With these guide questions to reflect on, there are pitfalls that you should avoid with regard to the use of the Cone of Experience: using one medium in isolation moving to the abstract without an adequate foundation of concrete experience. getting stuck in the concrete without moving to the abstract hampering the development of our students’ higher thinking skills ==—~,, TPACK asaFramework for Technology- Lesson 2: Driven Teaching and Learning . Familiarized oneself with TPACK and SAMR Model as frameworks jn integrating technology in the practice of teaching Selected and employed an appropriate technology (tool or application) in ay instructional plan Evaluated one’s capability in integrating technology in his lesson . Identified leaning theories and principles applied in the design and development of lessons through appropriate media and technologies for teaching-learning As you prepare to be a teacher, how do you assess your content knowledge of your specialization? In terms of your teaching skills, what strategies or techniques do you know will work if you use it when teaching? If you will consider using a technological tool when teaching, what would it be? Shulman’s (2008) Pedagogical Content Knowledge (PCK) is a framework which involves the teachers’ competence in delivering the concepts being taught by simplifying complex ones if needed or leading the students to study a concept more deeply and extensively. This is made possible due to the teachers’ understanding of the amount and the content structure of knowledge. Mishra and Koehler (2006) continued to build upon Schulman’s PCK and incorporated technology hence, TPACK. What is TPACK ? TPACK is a framework that combines the teacher’s three knowledge areas: technological knowledge, content knowledge, and pedagogical knowledge. This framework shows the interconnectedness of content knowledge with pedagogical knowledge and the integration of technology in making teaching more engaging relevant and effective. It looks at how these knowledge areas intercept or wot together to increase students motivation and make the content more accessibly engaging to students. This framework has significantly influenced practices i teaching as a result of research. Technolgy for Teaching and Learing 1 The Technological, Pi F i |, Pedagogical and C theoretical model describing re ges ee known as TPACK is flevant t0 the leamers of today the teachers should be Abie oh BE He and capability in the content of the discipline. Se ae ey CK is content knowl i y ledge. It is the ‘what’ ~ understandin; 5 ig of th such as language arts, math, science, history among others. This is cone facts, Cen or principles in a given discipline. Pedagogical Knowledge (PK) i the ‘How.’ It is the expert’s knowledge in the science of teaching from educational and learning theories to individual differences to strategies and techniques as well as assessment of learning. The teachers need to possess the capability to handle learning through effective method and appropriate strategies. The intersection of the pedagogical and content areas of knowledge is the PCK. This how much competencies the teachers have in making the students learn concepts and skills. This includes the knowledge of how to use techniques that can meaningfully address different learning styles while supporting content with deeper understanding. Schulman (2008) considers this teaching at its best. wledge into PCK by Mishra and Koehler g. This is the TK or the technological how to select, use and integrate This is not only about the tools gh appropriate : The incorporation of technology kno’ (2006) is relevant to 21st century teachin; jnowledge. This is the teachers’ knowledge on these tools in the teaching and learning context. put also about the quality of content that students can access throu applications and sites. When technology is used in a specific subject area to enrich and deepen student’s understating of content, this is the intersection called TCK or Technological-Content Knowledge. For example, to deepen students’ understanding of a concept or area of study, students can gather information and collect data and evidence using technology tools and present these information using an application. Furthermore, TPK which is Technology-Pedagogical Knowledge is knowing how 0 select, use or develop technology to manage student learning. For example, who vill use collaborative tools that will allow students to work together and share information? How will you use an application that will allow students to creatively state their their well-researched project in class or to others outside of the school? If the industry, what tools can they employ they need to communicate with an expert in 80 that they may be able to interview the right expert who can assist them 'n their capstone project? As a teacher, using the appropriate technology to ensure effective instruction is TPK. It allows student to learn content through digital tools. They can document Md record evidence and plot out a strategy using a collaborative tool where the Soup can discuss their action plan while in or out of school. The drawn plan can be Mesented using a productivity tool (i.e. powerpoint presentation or @ digital story) "© pertinent persons for feedback. Once approved and given support, the project can Proceed to the next Jevel-implementation stage. and Pines in the Use and Design of Technology Driven Lessons ns ples in the ae Technology-Driven Teaching and Leaming (ol ae aapeaia ide The intersection of all Knowledge areas is known as the TPACK. So, TPACK is about what teachers know, how they teach and how technology is used in the delivery of the lesson to make it more engaging and making learning more relevant in the 21st century. In conclusion, TPACK will start with content and then pedagogy and layer jn technology. Sometimes, you might get excited about the technological tool ang design a lesson around it. Remember, it ig NOT about the technology tool but it js ' the right blend of the three knowledge areas. Figure 1 shows a balanced and collaborative functions of the varied activities manifesting teachers’ competencies. ot TT iy os ay ~ St Technological XN Pedagogical Content 4 Knowledge \ 4 (TPACK) \ Technological \ / Technological Technological Pedagogical Content Knowledge foam ge Knowledge | (TPK) (TCK) Pedagogical Content \ Knowledge Knowledge (PK) (CK) Pedagogical \ conte Fa ~ "PCK) 4 ~ — Contexts _ mae Figure 1. TPACK Model : ‘Another important model in the integration of technology in instruction ea SAMR. : F SAMR is a model designed to help educators infuse technology into teachj .d learning. Developed by Dr. Ruben Puentedura, the model SUD Dor and enables peices to design, develop, and infuse digital learning experiences that utilize technology. (Nov 9, 2013) } § stands for Substitution. It is literally using technology as an alternate a ie Tegular item that is employed in augmenting or assisting instruction. Instead o: using map or a globe in teaching geography, teachers can use Google map or Google earth instead. Showing a location in a map can be substituted by the use of google map or google earth. A is Augmentation. In this part of technology integration, there is a functional improvement in the use of a technology tool. With the google map, you can use the features available such as measuring the distance from one point to another. You can provide a task by making students utilize this. For example, ask them to measure the distance and get the estimate time of travel if they start from one point to go to the next point. With this use of the google map, you tap on certain functions that the application provides. Instruction with technology integrated is enhanced. M means Modification. In this level, technology is used to redesign a lesson. When studying geography for example, google applications have panoramio. Using this you can guide students to start uploading their own pictures of places they may have visited online. A brief description of these places can also be added. If intemet connectivity is not available in the classroom, they can do the task after class. With clear and proper instructions, students can be guided to work on the assignment, R represents the idea of creating sometl Redefinition. Technology allows the creati Previously conceptualized. Puentedura lab Students are given the opportunity to crea hing from the regular item. This is ion of a new concept that has not been els this as the transformation of learning. te an output based on what they know and on. So with the ready pictures uploaded in fe script for a guided tour using his available arth and start arranging these to be shared be good if before the students start posting | learned using a technology tool or applicati Panoramio, students can probably write th Tuctials (i.e, pictures) using Google E: ‘grammar. spell check, cut. paste, cut and paste print, hand in suhegh 2 t001 word processor || word process lab stitute withno fused rt, print out, Substitution |] functional change penton oinad in Enhancement Figure 2: SAMR Model Figure 2 provides examples of integrating technology in some learning areas. source: Integrating Technology: Introduction to SAMR Model Created by Double Morgan for Sevier District Canvas Training (2015) On Your Own... Using SAMR, think of how you can integrate a technology tool ow the transition from using it to enhance instruction leading to a transformative sitive effect on students’ learning 1 for each phase to she use of technology. Design a task that can have a po’ outcomes. Task or Learning Act | Redefinition Modification : | Augmentaiton Substitution | tl Tet Pcs se nd ent ep Den Leste PACK a anew Todo Den Tad Looney This may help... You may use applications that you know. If you have no idea, you may start exploring some tools and application found in the image of Apps in Education Poster and think how you can integrate them in a lesson. All you need to do is to explore them and be familiar with their features. Blooms’ Digital Taxonomy Apps in Education Poster Apps classified by SAMR Mode! pee Cores Figure 3. Apps in Education Poster - Benjamin Bloom is a known educationist who provided the cognitive taxonomy which has greatly been used in education, His students, Anderson and Krathwohl made some revisions. This is the Revised Bloom’s Taxonomy. Higher Order Thinking Skilis Higher Order Thinking Skills Lower Order Thinking Skills Creating Evaluating ee aiyeing { Application Applying Gann Understanding Knowledge i Lower Order Thinking Skills . Original Techno for Teaching and Learning t Revised Figure 4. A Comparison between the Original and the Revised Bloom’s Taxonomy 5 is an infos neon. graphic that Se the relation of SAMR and Bloom’: 3 Revised [Eduesordoigne a tack nathan # lgntcant impact onsen oueae® SAMR ‘ubetion ‘oh act ar cel too stn Wa BLOOM'S cad eae ak tat trgHt «higher-order cognitive ei evel Developed by Fahy Sebrock | Movenber2013 | ncreiy sevens ws Cosco doula Figure 5. SAMR Model in relation to Bloom's Revised Taxonomy some more applications that can be explored are found in this infographic. (ONOMY IPAD APPS TO SUPPORT BLOOM'S REVISED TAX ASSEMBLED BY KATHY SCHROCK m 0 wuweas caustic > 3 QP 3 ReweuEHNG woENsIALONG AeLYOG Figure 6. iPAD Apps Supporting Bloom’s Revised Taxonomy - ade Tne an noes Ua Desn Tech Do esr i bee ‘Lesson 2- TPACK as Framewerk fo Teciology-Diven Teaching and Learring With your peers... Study the infographic, iPadagogy Wheel. Discuss and select how technology be integrated in a lesson. As a group, write your answers in the table provided. can iPadagogy Wheel Survey Desice Create Combare Deconstruct, Peer Eating: NAO Examen Deco Review WEBME Create a Mashup Poor Cree Surmaviang Farag Graphing Figure 7. iPadagogy Wheel Technology for Teaching and Learning 1 Subject Matter ‘Learning Outcome(s) Technology Tool to be Used Motivation Activities Main Activity to Teach the Lesson How Will You Asses Your learning | Outcome(s) i In research... 1) Look for a research article related to TPACK from a published journal article. Study it and identify the following (a) research objective(s), (b) the method — used, (c) the results and conclusions, and (d) insights gained from the < ae BRS al — Lee Lesson 3: The ASSURE Model OS ytd 1. Identified learning theories and principles applied in the use and design of learning lessons with technology 2. Applied the ASSURE Model in crafting a lesson Esty} A well-planned lesson is half of the battle won; the other half is the delivery of the lesson by the facilitator who has the pedagogical skills in implementing what has been planned. This will ensure the achievement of learning outcomes. This will ‘gage learners to perform expected standards. That is why, it is important that before "caching, elements needed to be incorporated when designing a plan have to be Plotted well, ‘ faire canes | tates ces ALeaming Prelerences tes ALDemographics 2. General Characteristies 3. Entry Competencies 4.Learning STATE ODIECTIVES ‘What students need to learn? AL Leamning Outcomes. 2: Course Rubres Bey cccdhions ol pater 2 shil/conceptb profielency or accuracy » SELECT METHODS, MEDIA, MATERIALS 2 Wat oinstutors need fue forte face cline and bid techog? 4.seletiostrctional materials 2. produce new materials 3. repurpose existing materia LUTIUZE MEDIA, aTERIALS How do instructors use materials? preview material. prepare envionment 2. provide Instruction ‘REQUIRE LEARNER PARTICIPATION Students wi actively engage in A dscussion 2 siall group activities 43. formative assessment ‘EVALUATE AND REVISE = What works? What doesn't? summative evaluation of 4 instructional deivery 2: revision of media and mater to improve students outcomes Figure 1. The ASSURE Model Take a look at Figure 1. In designing a lesson with the integration of technology, it is crucial to observe a framework that can act as a guide in its formulation (Heinrich & Smaldino, 2002), The ASSURE model identifies six essential elements in the instructional process. The ASSURE Model ASSURE model is a guide in crafting an instructional flow that can guide the teacher in integrating appropriate technology and media into the instructional process. It also refers to a systemic approach that the teacher can use when writing an instructional plan. This model is composed of six essential steps in planning instruction. Theoretically, it is a mental framework that a teacher considers. The first step of the procedure is Analyze Learners. With the leamer as the center of the instructional process, the inti! Consideration is to get a clear picture of the leamers’ learning styles, age level interests or preferences, background, special needs and cultural diversity. P However, it is good to follow Any effective teacher knows Overnight, and there is always Process, you will be sure to imp! The second Step of the Procedure is State Objectives. Mhistis|the mae ‘ain instruction gui ele Known as the learning outco guide that will direct the flow to reach the target. me e: ¥ what the learner would be abi xpected of the lesson, this statement describes € to perform as a result of the instruction, The third step is Select Methods, Media and Materials Selecting the 4 eeasie: imei ae way of delivering the lesson and using the fete tanding ofthe cose ology can effectively make learners acquire ‘on or gain the competence desired. The teacher has to decide which strateg: qi sy; materials fF ay learners and the desired learning ee NOS ee a The fourth step is Utilize Methods, Media and Materials. d aa sae the strategy, media and materials is halfway of the task o . ng ow to implement these entails a lot of consideration. Bearing in mind the learning outcome of the lesson, the teacher decides which part of the instructional flow will a particular material or technology be employed and the manner on how it will be more effective to achieve the learning outcome. ; The fifth step is Require Learner Participation. Student engagement is an important element. The learners have to be made to understand their role in taking accountability of their own learning. Therefore, the teacher has to design sections of the lesson where the learners are guided to participate in and perform tasks with minimal or no supervision at all. The sixth and the last element is Evaluate Student Performance. Assessing jJearners’ performance can take place across phases of the lesson. However, it is emphasized that the basic rule is that the evaluation should outcome provided in the lesson. Some learning be congruent to the learning ; outcomes can be sufficiently evaluated using a pen and paper test but there are other learning outcomes that can be assessed by using rubric or having a aggregated write-up through the use of a portfolio assessment. The teacher decides which is appropriate for the intention of the evaluative activity. In conclusion, the ASSURE process is really just a matter of common sense. é a regimented guide to improve your teaching technique. that the perfection of their technique does not come room for improvement. By following the ASSURE rove your teaching for many years to come. : After going through the ASSURE model, so” suited for the intended purpose by accom) apply the knowledge in designing a lishing the task below. a Anat ioe ot Think of a lesson and a hypothetical group of learners, Design the lesson good an hour by writing a brief outline of the plan. Explain how the ASSURE model ha pelped in the process of designing it. Discuss the rationale of the decision on the

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