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131 views41 pages

Bz98r Manual GB

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Sildones
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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You are on page 1/ 41

FM 6-1201-309-62

NATIONAL SECURITY AGENCY FIELD MANUAL

NSDF FIELD BRIEFING GUIDE


BRIEFING MANUAL FOR NSDF RECRUITS INCLUDING
PLANETARY SURVEY, VEHICLE INFORMATION, AND OTHER
RESEARCH DATA

Although Battlezone utilizes some factual information, the story


line and plot of the game are fictional. All of the characters
portrayed or mentioned in the game also are fictional, except
for references to President Dwight D. Eisenhower, former CIA
Director Allen Dulles, and certain members of the US Astronaut
Corps. Any similarities between the game's story line, plot, or
© 1998-2016 Rebellion. The Rebellion name and logo and the Battlezone characters and any actual events or persons are purely coincidental.
name and logo are trademarks of Rebellion and may be registered trademarks
in certain countries. All rights reserved. In the course of playing Battlezone, references are made to the
United States Government, including the Office of the President
of the United States, the National Security Agency, the Central
Intelligence Agency, and the National Aeronautics and Space
Administration. None of such government entities have approved,
endorsed, or in any way associated with the making of Battlezone,
nor is the game an authorized product of any such agency
IMPORTANT HEALTH WARNING ABOUT PLAYING VIDEO GAMES Introduction 
Photosensitive Seizures
A very small percentage of people may experience a seizure when
exposed to certain visual images, including flashing lights or patterns
that may appear in video games. Even people who have no history of
seizures or epilepsy may have an undiagnosed condition that can cause
these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including light-headedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may
also cause loss of consciousness or convulsions that can lead to injury from “Let them have their ticker tape parades, their
falling down or striking nearby objects. “space races,” and their commemorative packets
Immediately stop playing and consult a doctor if you of dehydrated ice cream. While Von Braun takes
experience any of these symptoms. credit for his Redstone bottle rockets, I am finalising
Parents should watch for or ask their children about the above symptoms plans for an inter-planetary fleet that could plant
– children and teenagers are more likely than adults to experience these an American flag on every rock and pebble in this
seizures. The risk of photosensitive epileptic seizures may be reduced by
taking the following precautions: Sit further from the screen; use a smaller solar system by the end of the next decade. I will be
screen; play in a well-lit room; and do not play when you are drowsy or watching the sunrise from atop the Olympus Mons
fatigued.
If you or any of your relatives have a history of seizures or epilepsy, long before NASA takes their first steps on the moon.”
consult a doctor before playing.

– Dr. Wilhelm Arkin’s response to the offer of a position at NASA

© 1998-2016 Rebellion. The Rebellion name and logo and the Battlezone
name and logo are trademarks of Rebellion and may be registered trade-
marks in certain countries. All rights reserved.

–1–
Contents 
IMPORTANT HEALTH WARNING ABOUT PLAYING VIDEO GAMES............................. Tips for Multiplayer Strategy Games...........................................65
Photosensitive Seizures............................................................................... Base Combat......................................................................................66
Introduction..................................................................................................1 Action..............................................................................................66
Memorandum from the President of the United States of America.........4 Strategy...........................................................................................69
Building and Powering Structures.....................................................75
Memorandum from General George Collins.............................................6
Basic Building.................................................................................75
Memorandum from Andrew Goldman, NSDF .........................................7
Alternative Power Sources.............................................................76
Planetary Descriptions........................................................................... .....8 Warranty and Support......................................................................77
Luna (Earth’s Moon)..................................................................................8 Introduction.....................................................................................77
Mars.........................................................................................................9 Licence............................................................................................77
Venus......................................................................................................10 Ownership......................................................................................77
Europa....................................................................................................11 Limitations on Use..........................................................................77
IO...........................................................................................................12 Warranty........................................................................................77
Titan.......................................................................................................13 Limitation of Liability......................................................................77
Jurisdiction......................................................................................77
Memorandum from Dr. Wilhelm Arkin .....................................................15
Having problems?..............................................................................78
Stars and Stripes Units............................................................................16
Memorandum from Case Officer Chico..................................................30
Soviet Units.............................................................................................31
Weapons................................................................................................34
Buildings.................................................................................................40
Memorandum from Commander William Stahl......................................43
Game Play.................................................................................................52
Main Menu.............................................................................................52
Single Player...........................................................................................53
Options......................................................................................................53
Play Options...........................................................................................54
Graphic Options.....................................................................................54
Audio Options.........................................................................................55
Input Configuration.................................................................................56
Game Controls...........................................................................................57
Saving and Restoring Games....................................................................61
Multiplayer Games....................................................................................61
Multiplayer Features...............................................................................63
Multiplayer Games have the Following Features:...............................64

–2– –3–
Memorandum from the President of the We’ve established a research facility in Nevada in order to investigate this “bio-
metal.” The results of these efforts are astounding. The material itself remains a
United States of America complete mystery, but we have managed to fabricate some promising munitions
from it. It seems that the biological element of the metal contains some sort of
memory that allows it to reshape itself into its previous form. Later in this report
you will see some of the engineering specifications of what we know the material
can do. The bottom line is clear, however. Whoever controls these materials
will win the Cold War.

Next month I will publicly establish the National Aeronautics and Space
From: President Dwight D. Eisenhower Administration (NASA). Pending your acceptance of this post, I will also secretly
To: General George Collins endow the National Space Defence Force (NSDF). No one will know about
Re: Establishment of the National Space Defence Force (NSDF) the NSDF… everyone will know about NASA. Let me explain why this is so
Security Status: Eyes Only important.
Date: June 3, 1958
As you may know, the Soviets have one distinct advantage over us. Their system
After all that we’ve been through together, I hold you as one of the few men that easily allows them to keep secrets, whereas it seems that I cannot even sneeze
I trust implicitly. I can’t fully express the importance of maintaining the highest without the world knowing. Every last secret from our weapons programs has
level of discretion regarding the information contained within this memorandum. slipped into Soviet hands. By comparison, their Sputnik caught us by surprise
Much has changed since we’ve spent time together. As Commanders in the and our intelligence on their Luna and Zond programs remains limited. We can
Armed Forces, we took for granted that we held many secrets nobody should only assume that they too are trying to gather more of the “bio-metal.”
know, but now my life as President is very different. Many people know more
than they should, and it is putting the future of our nation in grave jeopardy. As the presiding General of the NSDF, you will be responsible for recruiting
an elite force of engineers and combat personnel that will secretly venture into
The news of my health problems is widely known and I have no idea what space in order to gather more of the bio-metal. Your organization will be funded
will become of me. My gut tells me that it is time to plan for the future, and I’m through the NSA, and you will report to nobody, not even me. I fully expect that
counting on you to carry forward the defence of our nation. You may feel that the NSDF will continue on past my term as President. Subsequent administrations
you are too old to do what I’m about to ask you to do, but I need someone will have no knowledge of the NSDF.
that I can trust, and I have complete confidence that you are up to the task.
That aside, I can only promise that you will see action like you’ve never seen You may recruit under the auspices of NASA. Choose your personnel carefully
before. In fact, I wish that I could personally take charge of this operation. and do not allow your numbers to exceed one thousand. You should quickly
establish a base on the dark side of the moon. Once you have a space foothold,
You may recall brief mentions of a meteor shower that struck the Bering Strait you may begin to recruit a broader force.
six years ago. The seemingly inconsequential phenomena was overshadowed
by events on the Korean Peninsula, but in actuality the debris that fell from Please include this memo in your briefing pack but only distribute it on the moon.
space will have a much more enduring impact on the future of our nation than I want every one of the people who serve under your command to know that I
the outcome of the conflict in Korea. personally thank them for risking their lives in the service of their country. May
God be with you and may you further the legacy of our great nation.
Soviet and American scientists simultaneously discovered an odd metal with
unknown biological properties amongst the rocks that fell to Earth. We both God bless,
rushed to gather as much of the material as possible and all known reserves
have now been collected.
Ike  

–4– –5–
Memorandum from General George Collins Memorandum from Andrew Goldman, NSDF
From: Andrew Goldman, NSD
F
To: President Dwight Eisenhow
er
Date: September 4, 1958
Re: Astronomical Research Asse
ssment 3750

From: General George Collins


Per your request, we have comp
leted an assessment of the debri
To: President Dwight Eisenhower
s found in the Bering Strait
meteor shower of 1952. The samp
les found are most definitely the
result of other worldly sentient
manufacture, and are known
1958
Re: Memorandum Dated June 3,
to be only a small portion of the
quantity that has passed throu
our solar system over the last gh
several years. The source of the
debris is assumed to have been
some sort of cataclysmic event
Security Status: Eyes Only involving a massive alien struct
ure, possibly the size of Earth
larger. Estimates based on the or
velocity of the meteor shower
at impact and the apparent dura-
Date: July 7, 1958 tion since the meteor fragments
were formed put the source objec
t in the order of 100 trillion
to hear
earlier letter, and I have been sorry
kilometres away when it shatte
It was good to hear from you in your
red. At this distance, it is likely
that bio-metal fragments have
healt h. Joann and I dearl y miss spending time with passed within the gravitational
the continued reports on your pull of every other planet in the
solar system.
We have conducted extensive
you and Mamie. obser vation of the celestial bodie
s within ten astronomical units
of our sun and ranked them as
this effort, and candidates for more extensive
dence in my abilities to carry out NSDF investigation. Our prima
I am honoured by both your confi on me. It is with great pleasure concerns in selecting destination
s were likelihood of bio-metal
ry
dent besto wing
the level of trust that you feel confi environmental hospitality. Toppi
deposits, proximity to Earth, and
ment that I acce pt your offer to establish the NSDF. ng the list of candidates for obvio
and excite With the technological leaps provi
us reasons is our own moon.
ded by the bio-metal, it is easily
you and
I assure you that I will make both
within our grasp. Of the
inner four planets, only Mercury
I will do as you’ve commanded, and has been eliminated from our
list of potential bio-metal depo
sites. Its gravitational pull is too sit
our country proud. inconsequential, and our astron
omers suspect that the sun would
have stolen away any meteors
headed in its direction. This leave
seeing you soon,
Best wishes and I look forward to the incredibly harsh yet tantalizing
s the ideally suited Mars, and
ly local Venus.
The outer planets; Jupiter, Satur
n, Uranus, and Neptune have
all been ruled out as they are
ply dense balls of gas. The ninth sim-
planet, Pluto, is far too small and
distant to be worth an effort.
This leaves only a few remaining
candidates among the Jovian
moons; the satellites of Uranus
George and Neptune have little to offer,
and are still quite distant, but
a few possibilities between Jupite
and Saturn are worth examining r
. There are 4 contenders amon
g the 16 moons of Jupiter. Gany
mede and Callisto are sizable, -
but they attract heavy cratering
from the ring of asteroids that
shares Jupiter’s outer orbit and
pose too much of an uncontrolla
ble risk. Io and Europa are both
much closer in, yet still large enoug
h to supply an adequate gravi
tational field for our purposes.
Finally, Titan stands out from its
17 siblings with a mass of over
100 times the next largest moon
of Saturn. Though cold and distan
t, it offers the closest atmospher
e to Earth’s in the entire solar
system.
More detailed reports on the six
selected sites follow, including
all relevant statistical data and
the best available images from
our telescopes and probes.
Best of luck,

Andrew Goldman

–6– –7–
Planetary Descriptions
Luna (Earth’s Moon) Mars
Position: Satellite of Earth, third planet from the Sun Position: Fourth planet from the Sun
Distance from Sun: 1 Astronomical Unit Distance from Sun: 1.5 Astronomical Units
Minimum Distance from Earth: 384,400 Kilometres Minimum Distance from Earth: 56 Million Kilometres
Surface Gravity (Earth = 1): 0.166 Surface Gravity (Earth = 1): 0.377
Surface Composition: Basaltic Rock Surface Composition: Basaltic Rock and
Atmospheric Pressure (Earth = 1): 0 Solid Carbon Dioxide (Dry Ice)
Mean Surface Temperature: (Light side) 107 Celsius Atmospheric Pressure (Earth = 1): 0
(Dark side) -153 Celsius Mean Surface Temperature: -23 Celsius
Axis Rotation: Static Axis Rotation: 1.03 Days
Sun Orbit Period: 365.26 Days Sun Orbit Period: 686.98 Days
Earth Orbit Period: 27.32 Days Diameter: 6794 Kilometres
Diameter: 3476 kilometres
The atmosphere of Mars is characterised by extensive haze and fog, and is
often further clouded by dust storms. Like Earth, Mars has seasons that result
The Moon’s close proximity makes it by far the most likely candidate for NSDF from its oblique rotational axis. The atmosphere is primarily composed of
exploration. Most of the debris that hit Earth burned up in the atmosphere. But carbon dioxide, with limited amounts of nitrogen, argon, and water vapour. We
given that the moon has no atmosphere, there is strong reason to believe that have not detected any magnetic field on Mars, which leads us to believe there is
it holds a far greater supply. Unfortunately, the moon was in front of the Earth no metallic core.
when the shower hit and any debris would have landed on its dark side, so we
can only guess at what it hides. Satellite imagery and extensive surveying teams have reported that Mars has
vast cratering like Earth’s moon in addition to cracked lava beds with sheer
Exploiting the moon’s resources would require three moon bases. A mining cliffs that drop down into deep valleys. This cratering leads us to believe that the
base on the far side, a transport base on the near side, and a power base at planet could contain additional reserves of bio-metal.
the northern pole. The polar base would provide continuous exposure to the
sun and an ample amount of solar generated power. Lunar rocks contain about A massive volcano, the Olympus Mons, is the largest in the solar system with
40% oxygen and could be mined for environmental systems. a diameter of 550 kilometres and a height of 27 kilometres. Teams have not
delivered confirmation on whether or not the volcano is active, yet pilots are
There is also a possibility that a small region near the perpetually shaded warned that volcanic activity could occur and would provide
southern pole hides a frozen reservoir of water ice. If true, this may warrant a a significant hazard.
fourth facility.
Wind and solar energy could provide adequate power for colonisation.
Moderate water supplies could be found among the frozen carbon dioxide in
the polar caps.

Mars’ topography and maze-like world would require special instrumentation


to navigate. Negotiating riverbeds and cliffs would pose grave danger to
navigating the planet’s surface.

In all, we believe that Mars is a solid candidate for further NSDF investigation.
Its relatively close proximity to Earth and hospitable environment in addition to
the evidence of cratering makes this our second choice for colonisation.
–8– –9–
Venus Europa
Position: Second planet from the Sun Position: Satellite of Jupiter, fifth planet from the Sun
Distance from Sun (Earth = 1): .7 Astronomical Units Distance from Sun (Earth = 1): 5.2 Astronomical Units
Minimum Distance from Earth: 42 million kilometres Minimum Distance from Earth: ~630 Million Kilometres
Surface Gravity (Earth = 1): 0.907 Surface Gravity (Earth = 1): 0.135
Surface Composition: 96.5% Carbon Dioxide & 3.5% Surface Composition: Water Ice
Nitrogen Atmospheric Pressure (Earth = 1): 0
Atmospheric Pressure (Earth = 1): 92 Bar Mean Surface Temperature: -171 Celsius
Mean Surface Temperature: 460 Celsius Axis Rotation: Static
Axis Rotation: 243 Days Sun Orbit Period: 4332.71
Sun Orbit Period: 224.7 Earth Days Jupiter Orbit Period: 3.55 Days
Diameter: 12,103.6 Kilometres Diameter: 3138 Kilometres

Named after the Roman Goddess of love for its brilliant glow in Earth’s sky, With an almost featureless blue exterior, Europa appears calm and tranquil,
Venus holds no physical resemblance to its namesake. The planet is one of in sharp contrast to the rough, cratered surfaces spread throughout the rest of
the harshest environments amongst our candidates. Although Venus is a near the solar system. This is because Europa consists almost entirely of water ice,
twin in shape and mass to Earth as well as being the closest planet, its brutal making it an ideal destination. The ice would provide boundless quantities of a
atmosphere will make exploiting any bio-metal reserves difficult. Nonetheless, vital resource as well as a clear canvas for locating bio-metal.
its proximity and likelihood of containing biometal deposits keep it on the top
half of the list. Even more exciting, Europa did at one time and may still have active volcanoes
that shoot warmer ice flows [spotted two weeks ago by the Galileo satellite]
Venus’ atmosphere of carbon dioxide and thick cloud cover of highly from beneath the surface. Evidence of a heated centre naturally suggests that the
concentrated sulphuric acid cause an intense greenhouse effect. Although not ice may melt at some depth, flowing freely within the moon’s interior. This would
much light penetrates the dense atmosphere, what does make it through is make Europa the only other celestial body in our solar system with liquid water,
reradiated as infrared light, resulting in the intense heat on theplanet’s surface, and a leading contender for bearing life, albeit far from our view.
far exceeding that of any other planet or moon in the solar system.
Though lacking the distinct advantages and engineering opportunities held
The atmosphere is also extremely dense, the equivalent of about one kilometre by Luna, Mars, and Titan, Europa is a relatively safe gamble for finding and
below Earth’s oceans. The severe pressure will require special structural acquiring bio-metal with little environmental hazard.
engineering in order to avoid being crushed. While Venus’ upper atmosphere
is characterised by strong winds, its lower atmosphere is relatively calm.
Regardless, we should be able to generate sufficient lightning power due to
intense electrical activity on Venus.

Trace amounts of water vapour have been found in the environment and could
be tapped in order to help sustain life on Venus’ surface. For the most part
however, establishing a mining base on Venus will require importing all life-
sustaining resources from other locales.

– 10 – – 11 –
Io Titan
Position: Satellite of Jupiter, fifth planet from the Sun Position: Satellite of Saturn, sixth planet from the Sun
Distance from Sun (Earth = 1): 5.2 Astronomical Units Distance from Sun (Earth = 1): 9.6 Astronomical Units
Minimum Distance from Earth: ~630 Million Kilometres Minimum Distance from Earth: ~1290 Million Kilometres
Surface Gravity (Earth = 1): 0.183 Surface Gravity (Earth = 1): 0.14
Surface Composition: 90% Sulfur Dioxide Surface Composition: Water Ice and Rock
Atmospheric Pressure (Earth = 1): 0 Atmospheric Pressure (Earth = 1): 1.5 Bar
Mean Surface Temperature: -163 Celsius Mean Surface Temperature: -180 Celsius
Axis Rotation: Static Axis Rotation: Static
Sun Orbit Period: 4332.71 Sun Orbit Period: 10,759.5 Days
Jupiter Orbit Period: 1.77 days Saturn Orbit Period: 15.95 Days
Diameter: 3630 Kilometres Diameter: 5150 Kilometres

Initially promising for its colourful and craterless surface, researchers later At the far end of technological feasibility, a journey to Titan would require
discovered that Io’s apparent tranquillity is, in actuality, evidence of its efficiency in storage and preparation that may be beyond our means. Though if
inhospitable and potentially maddening nature. Scattered across the moon’s it were possible, the reward would be the most manageable and self-sustaining
frozen surface, dozens of active volcanoes spout molten sulphur from the core, non-terrestrial environment in our solar system.
sending it hundreds of kilometres into space. Once cooled, the sulphur pours Observations of Titan’s nitrogen-heavy atmosphere suggest that the moon is a
back down like snow, forever resurfacing the terrain with the otherwise harmless close mirror of Earth before the first organisms began producing oxygen. In fact,
substance. its hydrocarbon rich elements are the building blocks for amino acids, vital to
This condition could prove a costly and time-consuming irritation for colonists. the formation of life.
Significant measures would need to be taken to avoid our facilities and equipment Though far too cold to sublimate with the atmosphere’s chemistry, oxygen does
from being buried. exist on Titan in the form of water ice covering its surface. This could be melted,
Fortunately, a few other options have been suggested by our engineers. While providing ample water as well as the primary missing ingredient needed
sulphur is far more sedentary than water, they claim that an adequate drainage to terraform the atmosphere into one that is breathable by humans. While
system could be fitted at a minimal cost. Similar in concept to the conventional terraforming distant moons has not been listed on the NSDF’s agenda, the
drainpipes used for rain, jets of liquid would cycle through them to stimulate possibility is far too tempting to be denied further investigation.
movement. Power resources on this moon primary consist of lightning and wind. However,
Our chemists have offered another solution. By applying a layer of a corrosive clouds of methane in the upper atmosphere could easily be converted into
compound, they believe they can dissolve the sulphur on contact and without natural gas. With some modifications to our equipment, this could provide the
consequence. Both of these techniques are unproven as yet, but I assure you the bulk of our power.
issue is being addressed. Unfortunately, these same methane clouds are exaggerated versions of what
is known on Earth as smog. Covering the moon completely, they prohibit any
Aside from this annoyance, the only factors that are less than ideal are Io’s further insight into Titan’s composition.
enormous distance from Earth, its bitter cold temperatures, and its lack of life-
sustaining resources. The first two conditions Io shares with its sibling contender, Also worth noting is the concern that Titan’s distance from Earth decreases
Europa, and are even more pressing for the remote moon of Titan. its likelihood of being hit by the meteor shower. The trip would be a major
undertaking, and could very well prove fruitless.
A final concern: bases would need to be established far from the equator on Io.
It is caught in a three-way tug-of-war between the gravitational pulls of Europa,
Ganymede, and Jupiter. This forces an unstable tidal current on the moon’s outer
layer which can bend and stretch its width by as much as 100 meters.
– 12 – – 13 –
Memorandum from Dr. Wilhelm Arkin
ARKIN INDUSTRIES
Serving the Nation’s Futur
e

From: Dr. Wilhelm Arkin


To: President Dwight Eisenhower
Re: Findings on Engineering Opp
ortunities Regarding Debris from
1952 Meteor Shower
Security Status: Eyes Only
Date: January 3, 1956
Dear Mr. President,
Words cannot express my grat
itude for the opportunity to chai
investigating the debris from the r the research team
1952 Bering Strait meteor show
come to name “Bio-Metal 11.” er, which we have
The research has enriched my
never could have imagined. life in ways that I

The engineering prospects for


this bio-metal are nothing shor
working with the material, we t of astounding. In
at Arkin Industries have found
for weapon systems. The inhe exciting new prospects
rent memory within the material
to reconstruct the material into has shown us how
a new breed of all-terrain vehi
weaponry the likes of which we’v cles and futuristic
e never seen here on Earth.
It is regrettable that we do not
have enough of this material to
production of the new designs. begin mass
With enough of the material,
armies through Red Square with we could drive our
out a casualty. Be advised, how
the Soviets get hold of enough ever, that should
of this material they could just
War to rest. as easily put the Cold

I recommend that we use our


current reserves of the bio-meta
designs for interplanetar y tran l to implement our
sports that could allow us to reac
planets likely to hold more of h neighbouring
the material. Once there, we
material into reclamation units could remanufacture the
, harvest the bio-metal, and ship
fuel our weapons programs. it back to Earth to

The end of the Cold War is at


hand. As we move forward with
research, and development into our exploration,
this bio-metal, I would gladly
possible. serve in any way

Best Wishes,
Dr. Wilhelm Arkin
Chairman of the Board
Arkin Industries

– 14 – – 15 –
Stars and Stripes Units
NSDF M580A2 Scout NSDF M60A7 MBT Tank
Code Name: Razor Code Name: Grizzly
Vehicle Type: Armoured Reconnais- Vehicle Type: Armoured Assault Tank
sance Built by: Unit Factory
Built by: Recycler Physics:
Physics: Forward = 20 m/s
Forward = 25 m/s Reverse = 15 m/s
Reverse = 25 m/s Strafe = 20 m/s
Strafe = 20 m/s Turn Speed = 90° per second
Turn Speed = 150° per second Armour: 30mm EDD
Armour: 25mm EDD Ammo: 1200 cells
Ammo: 600 cells Standard Weapons:
Standard Weapons: Minigun(2) AT-Stabber
Minigun
Manual Detonation Mortar
Thumper

The front end of the US attack force, the Razor is built for speed Based on the successful M60 series of ground tanks, the A7
and agility with only modest armament to aid in combat. It was is an extraordinarily versatile fighter and the backbone of the
designed as a reconnaissance vehicle. Relying exclusively on it extra-terrestrial forces. Its wide selection of armaments makes it
in a combat situation is not recommended. a devastating presence in almost any combat situation, while
its six-point Articulated Exhaust V-Thruster array provides 2000
While the canopy design is almost identical,dubbing the horsepower and the ability to reach speeds of 20 meters per
Razor a variant of the P-47 “Thunderbolt” fighter plane would second.
be a massive understatement. It has been retrofitted with twin
V-thruster engines and a unique tri-mounted stabiliser system, Though still one of the most agile attackers in the NSDF, the
granting it speed bursts of up to 60 meters per second.Recent Grizzly is weighted down enormously by its special grade of
modifications on the exhaust ports allow the engine’s thrust to bio-metallic armour, capable of equally distributing damage
be aimed in any direction, giving the Razor a lightning fast turn (EDD) over the entire craft. This fortifies the vehicle by making
speed as well as limited vertical take-off and landing (VTOL) concentrated attacks on a single part of the exterior ineffective.
capability.

– 16 – – 17 –
NSDF M60A8 Rocket Tank NSDF M173 Turret
Code Name: Wolverine
Vehicle Type: Mid-Range Armoured Code Name: Badger
Assault Tank Vehicle Type: Self-Propelled Defen-
Built by: Unit Factory sive Turret
Physics: Built by: Recycler
Forward = 20 m/s Physics:
Reverse = 15 m/s Forward = 15 m/s
Strafe = 20 m/s Reverse = 15 m/s
Turn Speed = 90° per second Strafe = 15 m/s
Armour: 25mm EDD Turn Speed = 60° per second
Ammo: 1000 cells Armour: 20mm EDD
Standard Weapons: Ammo: 2000 cells
Hornet Missile Standard Weapons:
Shadow Missile Minigun
Proximity Mine

A variant of the M60A7, the Wolverine differs from the Grizzly The M173 Badger is a vital defensive unit, best suited for
mainly in its armament. It is equipped with Hornet concussion use along the perimeter of a friendly base. Once there, it
missiles for larger targets and advanced Shadow heat seekers immobilises and deploys its STAB hooks (Stabilised Terrain
for fast-moving opponents, making it a strong mid-range Adapting Base). The low-weight turret must be locked into the
attacker, but a sluggish close-combat fighter. terrain before firing to avoid kickback and maintain accuracy.
The Badger can be repositioned when needed, but it cannot fire
The added load of the Wolverine’s dual missile systems is when its STAB unit is not deployed.
balanced by a slight reduction in EDD shielding.
Because of the turret’s slow turn rate, the Badger is most
effective within a ridge or canyon pass where an oncoming
vehicle cannot manoeuvre around it. If used in this capacity, the
Badger can handle multiple attackers.

– 18 – – 19 –
NSDF M47A9 Light Tank NSDF B74CT Bomber
Code Name: Bobcat
Vehicle Type: Armoured Assault Tank Code Name: Thunderbolt
Built by: Unit Factory Vehicle Type: Heavy Strike Cruiser
Physics: Built by: Unit Factory
Forward = 20 m/s Physics:
Reverse = 15 m/s Forward = 25 m/s
Strafe = 20 m/s Reverse = 15 m/s
Turn Speed = 120° per second Strafe = 10 m/s
Armour: 25mm EDD Turn Speed = 60° per second
Ammo: 1200 cells Armour: 20mm EDD
Standard Weapons: Ammo: 1900 cells
AT-Stabber Standard Weapons:
Hornet Rocket Bomb (2)
Solar Flare

A less powerful, less versatile older sibling to the Grizzly. The The Thunderbolt is one of the most powerful vehicles in NSDF
Bobcat was designed to be the NSDF’s main battle tank and service. Chico Aerospace developed the bomber to perform
served in large numbers during the initial Lunar establishment as a fast-strike cruiser, able to eliminate primary targets
years, but has fallen out of use since Dr. Arkin’s demands for a before enemy defence units can provide support. In standard
more effective replacement. Nonetheless, the Bobcat is a low- configuration, it carries two of the potent BFE9 “Fire-and-Forget”
cost, reliable offensive unit. Rocket Bombs for single salvo attacks against heavily armoured
targets such as barracks, Recyclers, and supply facilities.

Because of its armament, the Thunderbolt is not well suited to


extended melee and should be given ample support if it is likely
to come in contact with enemy fighters on an attack run.

– 20 – – 21 –
NSDF AAV6A4 APC Transport NSDF M183A1 Howitzer
Code Name: Tracker
Vehicle Type: Armoured Personnel Code Name: Longbow
Carrier Vehicle Type: Self-Propelled Long-
Built by: Unit Factory Range Artillery Turret
Physics: Built by: Unit Factory
Forward = 8 m/s Physics:
Reverse = 8 m/s Forward = 15 m/s
Strafe = 8 m/s Reverse = 10 m/s
Turn Speed = 90° per second Strafe = 15 m/s
Armour: 50mm EDD Turn Speed = 90° per second
Standard Weapons: Armour: 30mm EDD
Unarmed Ammo: 2000 cells
Standard Weapons:
Howitzer

The Tracker APC is well-armoured, but nonetheless vulnerable The M183 Longbow is much the same as the M173 Badger,
due to its lack of weaponry. The Tracker’s functions are infantry save for its armament’s range and damage capabilities. With its
transport and pilot recovery only. It should not travel without a STAB unit deployed, the Longbow can accurately deliver heavy
formidable escort, especially when carrying personnel. impact shells up to 750 meters away, carefully extrapolating the
enemy’s position based on its velocity and orientation when the
The Tracker carries five infantrymen which can be used to attack shot is fired. This unit compliments the field commander’s vehicle
lightly defended targets. Order the Tracker to attack a target perfectly. Commanders on the front line can order artillery
and the infantry will deploy and attack. strikes by linking with the Longbow’s communications channel
and relaying the desired coordinates.

Unfortunately, the calculated precision of the Longbow at long


ranges makes it virtually useless in close quarters, where enemy
positions change rapidly relative to its position. The Longbow is
often paired with the Badger to account for this shortcoming.

– 22 – – 23 –
NSDF AT9 Walker NSDF LMA6 Minelayer
Code Name: Sasquatch
Vehicle Type: Mobile Assault Turret Code Name: Unabomber
Built by: Unit Factory Vehicle Type: Mine Deployment and
Physics: Recovery
Forward = 5.5 m/s Built by: Unit Factory
Reverse = 5.5 m/s Physics:
Strafe = 2 m/s Forward = 15 m/s
Turn Speed = 90° per second Reverse = 10 m/s
Armour: 40mm EDD Strafe = 15 m/s
Ammo: 2000 cells Turn Speed = 90° per second
Standard Weapons: Armour: 30mm EDD
AT-Stabber (2) Ammo: 2000 cells
Pop Gun Standard Weapons:
Proximity Mine

The mysterious product of a long-dead alien race, the Sasquatch The Minelayer is a defensive unit with one valuable function; it
is one of the NSDF’s greatest assets. It has far and away the is capable of dropping smart-mines from its fish-like hull that will
greatest firepower of any vehicle, with configurations that allow not detonate in the proximity of friendly vehicles, making them a
it to carry multiple missiles, cannons, mortars, and special safe and effective fortification along a base’s perimeter.
weapons systems.
To use the Minelayer, move it to an area that you wish to
The Sasquatch’s primary means of propulsion is a titanium- defend. When the minelayer is in position, open a channel to
reinforced hydraulic engine, powering the legs at no more the Minelayer and tell it to Lay Mines. The Minelayer will then
than 8 meters per second. Part of this lumbering pace can be start to move around and drop mines in a random pattern.
attributed to the weight of its thick EDD armour plating, making
it a slow, but almost unstoppable attacker.

– 24 – – 25 –
NSDF VS3E Reclamation Unit NSDF Cargo Utility
Code Name: Scavenger
Vehicle Type: Remote Extraction Code Name: Tug
Built by: Recycler Vehicle Type: Cargo Propulsion Cab
Physics: Built by: Unit Factory
Forward = 15 m/s Physics:
Reverse = 10 m/s Forward = 8 m/s
Strafe = 15 m/s Reverse = 8 m/s
Turn Speed = 90° per second Strafe = 15 m/s
Armour: 30mm EDD Turn Speed = 90° per second
Standard Weapons: Armour: 50mm EDD
Unarmed Standard Weapons:
Unarmed

An autonomous vacuum cleaner of sorts, the Scavenger roams The Tug is a hauling unit, used to pull large, heavy objects
the battlefield on its own, gathering scrap from downed vehicles that are otherwise immobile. It has often proven successful at
and biometal deposits. The Scavenger works with the Recycler collecting and transporting alien artefacts.
and the Scrap Silo in order to offload its bio-metal harvest.

– 26 – – 27 –
NSDF TU11 Mobile Bio-Metal Fabricator NSDF TU15 Construction Rig
Code Name: Recycler Code Name: Heaval
Vehicle Type: Mobile Unit Factory Vehicle Type: Pre-Fabricated Building
Physics: Assembler
Forward = 15 m/s Built by: Recycler
Reverse = 15 m/s Physics:
Strafe = 15 m/s Forward = 8 m/s
Armour: 100mm Reverse = 8 m/s
Standard Weapons: Strafe = 8 m/s
Unarmed Turn Speed = 90° per second
Armour: 20mm
Standard Weapons:
Unarmed

The Recycler is the primary building unit for the NSDF, and a The Heaval is an incredibly valuable high-end unit, capable of
necessity for establishing a presence in unclaimed territory. It mind numbing engineering feats. With adequate resources, it
is weaponless, but heavily armoured and able to withstand can assemble a functioning military base in minutes, providing
extended attacks. everything from power facilities, to communication towers, to
infantry barracks.
In its mobile form, the Recycler can move freely across the
battlefield. Once positioned over an energy-producing geyser, it
deploys, exposing the massive construction facility stored within
its hull.

The Recycler builds vital base resources and unit supplies,


as well as basic offensive and defensive units. It does this by
projecting ultra lightweight endo-skeletal beams inside of its
construction bay while generating extreme temperatures that
melt its supply of bio-metal. It then coats the beams with the
liquid bio-metal, and holds the new unit’s engines and internal
machinery in place while the bio-metal cools. The entire process
takes seconds.

– 28 – – 29 –
Memorandum from Case Officer Chico Soviet units
Although reliable data on CCA equipment is limited, some
information has been acquired through satellite reconnaissance
From: Case Officer Chico
of the Workers Space Construction plant in Kinostan, Siberia.
To: CIA Director Allen Dulles
All CCA vehicles are known only by their Western nicknames.
Re: B.S. Case 1752 - Report from Operative (code name Kino)
Security Status: Eyes Only
Date: April 3, 1956
Below please find our most recent drop from Kino. This message
was picked up by Rosas on March 17 at Sigma. I will notify you Flanker
with any additional information.

The Flanker is recognised by its


wing-like appendages. It is roughly
equivalent to an NSDF Razor,
though probably better armoured.

e Soviet
ee de d in infiltrating th
I have su cc spected, Big
ph ot o 1752. As su
facili ty in U 2 d material. See
k in g w ith the suspecte
Bear is w or remarkable
pa pe rs and notice the se
the en cl os ed those in our ca
it ie s in th eir designs to
sim il ar Czar
file. of ships
n fi rm ed the existence .
I also ha ve co lanetary travel
if ic al ly de si gned for interp it e ra n k s The Czar tank seems likely to
spec st his el
uiting among for dominate the battlefield of outer
Big Bear is recr (b el ieved to stand space. It is similar to a Grizzly, but
g ro up ca ll ed the CCA ’r e up to
for a ars th ey better armoured and carrying more
m o C ol on is t Army). It appe nano-ammo.
Cos
as us.
the same thing date. The race
is
ck dr op G am ma for next up
Che
on.

– 30 – – 31 –
Tusker Golem

The Tusker missile tank carries more The Golem is the CCA unit most in-
nano-ammo than the NSDF Wolver- fluenced by alien technology. Unlike
ine. It is also more vulnerable on the the Sasquatch, the Golem carries its
weapons on the head and shoulders
battlefield.
of the vehicle. This allows it to wield
the most powerful weapons of any
unit on the battlefield.

Stoli
CCA Support Units
Intelligence reports that in addition to the listed combat
The Stoli light tank is similar to the units, the CCA has developed transport, defence, and mo-
NSDF Bobcat. It is smaller and
generally thought to carry more bile construction units roughly equivalent to the NSDF.
experimental weapons than its NSDF
counterpart.

Grendel

The Grendel is a fast-strike vehicle.


It is slower than the NSDF Thunder-
bolt, but also slightly more agile.

– 32 – – 33 –
Weapons Automated Targeting Gun (TAG Cannon)
Cannons The Automated Targeting Gun or TAG Cannon has
two phases. In the first phase it shoots a homing
ordnance into the skin of the target craft. If the first
187 SMG (Standard Mini Gun) round hits its mark, the TAG Cannon unleashes a
salvo of guided missiles that will head toward the
The Mini Gun is a rapid-fire, small-projectile machine homing signal.
gun.
The SMG is particularly devastating against infantry AT-Super Stabber
and non-moving targets.
The Super Stabber is an advanced Stabber round.
Upon impact, the round damages the vehicle it strikes
and anything else within a blast radius of five meters.
AT-Stabber
The AT-Stabber, short for Anti-Tank Stabber, fires a
high speed, low-impact shell. Mortars
Standard Mortar
The Blast Cannon delivers a short but powerful laser
beam burst that does tremendous damage to enemy
Blast Cannon armour. The energy needed to create the laser re-
The Blast Cannon delivers a short but powerful laser quires a great deal of nano-ammo. For this reason, the
beam burst that does tremendous damage to enemy Blast Cannon is best utilised by Gun Towers.
armour. The energy needed to create the laser re-
quires a great deal of nano-ammo. For this reason, the
Blast Cannon is best utilised by Gun Towers.
Manual Detonation Mortar (MDM)
The MDM fires like a standard mortar; however, it
does not detonate on impact with terrain. The MDM
MAG (Magnetic Acceleration Gun) will only detonate if it collides with an enemy vehicle
or if the pilot presses the fire button a second time,
The MAG Cannon is a charging magnetic accelera- thereby setting off the charge. The MDM is designed
tion gun that fires highly condensed balls of magnetic to bounce or ricochet in order to allow the pilot more
energy. This weapon has a maximum range of 250 exact placement before detonation. Multiple MDMs
meters. may be fired by pressing the Ctrl key when firing.

Flash Cannon The Splinter (Death Wheel)


The Splinter detonates upon contact with enemy
The Flash Cannon, often referred to as the “Hot Foot,”
vehicles and does normal mortar damage. Should the
fires a concentrated beam of microwave energy at
Splinter miss its target however, all is not lost. The ord-
its target. The microwave energy causes the target
nance will raise itself up into the air and fire circular
vehicle’s v-thruster engine to overheat.
bursts of .72mm AP projectiles.

– 34 – – 35 –
Pop Gun Image Locking Shadower Missile
When fired, a popper travels straight up to an al- The ILS Missile locks onto the visual image of
titude of 200 meters. It then locks onto the nearest its targets. It works best on slow-moving targets,
enemy target and comes down again propelled complementing the Thermal Hornet well.
by its rocket guidance system.

Day Wrecker (Fired by the Armoury) Comet Cruise Missile


The Day Wrecker is the most powerful artillery The Comet Cruise Missile is a radar guided missile
available. The Day that can lock onto any target as long as it is within
Wrecker has a range of 1500 meters. It will radar range.
explode when it comes
within 20 meters of the ground with a devastating Pilots are required to first target an enemy with
shock wave 50 meters in diameter. T before acquiring a lock due to its range and
Missiles power.
Pilots initiate the locking process for guided missiles by pressing and holding
the fire button. The pilot must maintain a locking position long enough for Sand Bag Missile
the missile’s guidance system to lock on to its target, and then release the
The Sand Bag Missile is a non-locking missile.
fire button. If the fire button is released before the missile has locked on to a When the Sand Bag Missile strikes its target it
target, the missile will not fire. deploys a magnetic anchoring device that will slow
the targeted ship down. This missile is designed
to allow slower, less manoeuvrable vehicles to pin
Thermal Hornet down fast-moving craft

The Thermal Hornet’s sensors lock onto the thermal


signature of an enemy ship. Armed with a com-
bustion, shard scattering warhead, the Hornet is
designed to explode on impact spraying the target
with shrapnel. Any vehicle within five meters of the
blast will also take damage. Especially effective
against fast-moving vehicles with hot engines.

Rocket Bomb
All of the fancy electronic components were
stripped out of a Thermal Hornet casing to make
room for even more explosives. The result was the
Rocket Bomb, a heavy, slow moving rocket that
has given up speed and finesse for one heck of a
punch.

– 36 – – 37 –
Special Weapons & Counter Measures

RED-Field Generator (Radar Echo Dampening Proximity Mine


The RED-Field Generator completely removes A standard mine that detonates when an enemy
the ship’s echo signature from all radar while vehicle enters its detection range. The mine does
selected. All weapons that require a radar signal not become armed until two seconds after it is
to lock will not be able to target or track the ship placed in the ground. Once the mine is armed
once the RED-Field Generator is activated. any enemy vehicle that gets within seven meters
of the mine will activate it.

M-Curtain Mine (Magnetic Curtain Mine) Sensory Image Terrain Exposing


The M-Curtain is a specialised mine designed to Camera (SITE Camera)
produce a localised field of extreme magnetism. The SITE Camera is an x-ray device that allows a
Once the mine is launched it imbeds itself into pilot to see through terrain. The device has a range
the terrain. One second after it imbeds into the of 100 meters. Any terrain feature outside the
ground, it starts to generate a bubble of magnetism camera’s range will not become transparent.
that is 20 meters in diameter and three meters tall.
No projectile can penetrate the magnetic bubble,
however, vehicles under the bubble can fire out.

Solar Flare Thumper


The Solar Flare is a specially modified mine that It is believed that raw energy is extracted from na-
will produce a plume of fire burning at high tem- no-ammo and channelled directly into the ground
perature for a short period of time. The flare gives like a concentrated seismic charge. The result is a
off a thermal signature that will attract heat-seeking shock-wave that distorts the terrain it travels across.
projectiles within 200 meters of it.

MITS (Magnetic Inverting Tethering Snare)


The MITS or “catcher’s mitt” is a modified M-
Curtain Mine. Instead of pushing outward with
magnetic force the MITS does exactly the opposite
– pulling anything towards itself with incredible
force. MITS will also attract any projectile within
200 meters.

– 38 – – 39 –
Buildings
The Construction Rig can construct buildings. Buildings must Wind Power Plant
be spaced apart and placed on level ground. Certain types of
Wind power is used on Titan and
buildings require power. A building that requires power must Venus and Mars
Cost: 6
have a power plant within 100 meters. If the power plant that
Hit points: 2000
services a building is destroyed, the building will cease to
function.

Power Plants
These structures power any building that requires power within
a 100 meter range. The type of power plant available varies
from planet to planet depending on the environment of that Buildings
planet.

Solar Power Plant Gun Tower (requires power)


A gun tower is an extremely power-
Solar power is used on all planets ful defensive weapon when power
except Venus is available. Its range is over 200
Cost: 4 meters.
Hit points: 1500 Cost: 6
Hit points: 5000

Lightning Power Plant Coms Tower (requires power)


The Communications Tower provides a
satellite uplink giving pilots connection
Lightning power is used on Venus and
to a strategic vantage point. Warning:
Titan.
Vehicles utilising the satellite uplink will
Cost: 7
emit a strong radio signal rendering
Hit points: 4000
them visible to all other craft’s radar
systems.
Cost: 6
Hit points: 2000

– 40 – – 41 –
Barracks Memorandum from Commander William Stahl
Building a Barracks increases the
number of available pilots by five. From: Commander William Stahl
Cost: 8 To: General George Collins
Hit points: 1500 Re: Field Commanders Guide
Date: July 3, 1959

General, we have completed our strategic assessment of the


proposed designs coming from Wilhelm Arkin’s lab. We’ve
Scrap Silo created this guide taking his vehicle designs, environmental
considerations, and the scale of any likely confrontations into
This is a storage building which stores account. The following are our findings.
bio-metal scrap. This is also a point
at which a Scavenger may drop off
scrap instead of at a Recycler. A Scav-
enger will either go to the Scrap Silo VEHICLE OVERVIEW:
or the Recycler, depending on which
one is closer.
We are very impressed with the basic concepts for
Cost: 4
Hit points: 3000 vehicular design. The idea of referencing many of our more
conventional designs as models for ways to apply this new
Supply Depot technology will help make pilots familiar with the strategic
implications of each vehicle despite the alien nature of the
This is a stash of supplies. The closest underlying technology.
vehicle within 50 meters of a Supply
Depot regains 100 units of nano- Of great importance is Arkin’s special attention to the need to
ammo per second.
Cost: 5 create highly manoeuvrable vehicles. While we believe that
Hit points: 2000 pilots may have a hard time getting trained on Arkin’s concept
of vehicular momentum, we do believe that in the long run
this will lead to a superior combat platform. The momentum
Hangar will allow field commanders to maintain constant motion and
thereby always present their enemies with moving targets.
This is a repair facility. The closest These vehicles will be much more dynamic in combat than
vehicle within 50 meters of a Hangar
will start to be repaired. Park vehicles traditional tanks and such, and it is our assessment that their
near a Hangar for repair. speed and agility would easily overwhelm any of our current
Cost: 7 ground-based vehicles.
Hit points: 4000

– 42 – – 43 –
Arkin’s design for a pulsing radar system is also a brilliant construction tree, it is understandable that they would have
concept. Field commanders will get the benefit of being able to tap into some naturally occurring power source in order to
to track enemy units without the cost of constantly giving away accomplish their functionality.
their position. Commanders should bear in mind, however,
that we do not believe that they will be able to locate The centrepiece of the mobile factory system is the Recycler,
stationary vehicles and quite possibly even vehicles that are and we suspect that the incredible importance of this factory
moving slowly. will make it the centrepiece of most engagements using
this technology. We will have to protect this unit at all cost.
The concept of a single ammo supply being converted into Losing a foundation vehicle like this would undoubtedly be
the fired ordinance as needed seems like an intelligent way the beginning of the end for any brigade depending on this
to ensure that field commanders can most efficiently use the structure.
munitions that they carry. This will, however, force pilots to
monitor and learn the ammo usage of each weapon system, We like the idea of tooling the Recycler to build only basic
but Arkin seems to have accounted for this by adding in the repairs, ammo, defensive units and combat units which
numerical display for remaining shots for the currently active should allow it to sustain itself. Using the remaining building
weapon hardpoint. capabilities to construct other factories makes perfect sense.

The weapon hardpoint systems for each vehicle seem to make The Mobile Unit Factory (MUF) and Armoury will be
sense, and it is logical that we construct weapons so they fit dependent on natural power supplies similar to the Recycler.
into pre-designated hardpoints. The ability to link weapons These factories are tooled to construct specialized vehicles and
into groups will give field commanders the extra punch when more advanced weaponry respectively. We are particularly
needed, but they will need to take care not to deplete their impressed with the catapult like design of the Armory, which
ammo supply too rapidly. will allow field commanders to stage supplies around the
battlefield. (The mobile construction rigs are assessed below
The command system developed by Arkin is nothing short under building a permanent base.) Finally, we like the idea
of brilliant. It will give field commanders unprecedented of making all factories mobile. Should an area’s resources be
situational awareness and control over units in their command. depleted, or it becomes indefensible, or if an enemy finds our
Furthermore, the stealth component of this command system base, we like the versatility of being able to pack everything
will make it impossible for enemy units to either detect up and relocate to a more advantageous position.
commands or break the encoded messages.
GATHERING BIO-METAL:
THE MOBILE FACTORY SYSTEM:
Given the nature and method of construction for bio-metal
The mobile factory system also seems to be well conceived. vehicles, it is essential that field commanders effectively
It would be great if they did not require geysers for power manage their resources. Several issues will come into play if
supplies, but given that they are the beginning of a vast we enter into combat using vehicles constructed from bio-

– 44 – – 45 –
metal. Battlefields in this combat scenario would likely have ESTABLISHING AND PROTECTING BASES:
two sources of bio-metal: scrap from destroyed vehicles as well
as remnants from meteor showers. Several issues to consider: Several issues will make establishing bases in solid strategic
locations essential. The increased speed and firepower of
• Controlling scrap fields created by meteor showers would these bio-metal class vehicles will leave unhardened bases
hold special strategic importance. Keep in mind that every open to nearly immediate destruction.
piece of scrap that we don’t control is one that the enemy
can throw against us. First off, field commanders should always attempt to
establish bases in areas with as many resources as possible.
• Establishing bases in close proximity to scrap fields will Commanders should look for sufficient geo-thermal activity
allow for faster resource gathering. for powering factories as well as ample supplies of bio-
metal. Given the speed of all of these vehicles, it will be
• Making decisive attacks will be essential because lost especially difficult to protect wide open areas. Commanders
vehicles will be recycled quickly by enemy forces. should take special precautions to ensure that they set up in
geographically defensible areas by looking for terrain features
• Arkin’s design for Scrap Silos should be used whenever that will provide natural boundaries to intruders.
large scrap fields are far from the main base. This will
greatly increase the speed at which we can gather When protecting bases, Arkin’s designs will provide a wide
resources. range of options for fortifying areas. The M173 Badger is
an excellent defensive turret. It is easy to manufacture and
PROTECTING SCAVENGERS: can be re-deployed quickly. Commanders should take time to
learn the range of the M173 turret so that it can be positioned
In order to maximize cargo carrying capacities, Arkin’s in formations with good lines of fire while also maximizing
Scavenger design does not provide for any weapons on their coverage. The M173, however, will remain incredibly
Scavengers. These vehicles will be an essential part of any vulnerable when it is mobile. Field commanders should not
war machine, and it will be essential that field commanders attempt to move the M173 when enemies are nearby. Mobile
ensure that they are protected. We suggest that commanders M173s will be destroyed before they have an opportunity to
provide escorts to Scavengers whenever they believe there are deploy and bring their weapons to bear.
enemies in the area.
Minelayers could be used in conjunction with the M173 turret.
As a side note, should the enemy make the same trade- Field commanders should only assume that mines will slow
off on weapons for cargo space, their Scavengers would down attacking forces as they take time to clear the mine field.
provide excellent targets. Taking out their bio-metal gathering When used in combination with the M173, however, mines
units would eliminate their ability to gather resources for should provide enough of a distraction to allow the deployed
re-manufacturing into combat vehicles. M173’s guns to shred most attackers.

– 46 – – 47 –
Arkin’s gun towers, which can be built by the mobile Connection to Skyeye is not perfect, however. Field
Construction Rig (see below section), will serve an equal commanders should be aware that this communication uplink
function to the M173s although they will have greater fire will be easily detected by enemy forces. An open connection
power and range at the expense of mobility. The choice of to Skyeye would be akin to flying into night combat with your
separating the gun tower’s power supply from the actual headlights on… everybody will know where you are.
structure seems to make sense in allowing multiple structures
to share a common power supply. Field commanders will ATTACKING HARDENED TARGETS:
have to take special care to build their power supplies in
areas that are both well protected yet central in order to allow Arkin seems to have created a well rounded arsenal of
many buildings to take advantage of the structure. Given that vehicles that should give field commanders a wide range
many units could be rendered useless if a power supply were of choices when attacking hardened targets. The APC with
destroyed, field commanders may want to consider building its extensive EDD armour and good speed is well suited to
redundant power structures. transporting infantry into position for attacking hardened
targets. While the casualties of such a tactic may lead to a
seemingly Pyrrhic victory, under certain circumstances it seems
BUILDING A PERMANENT BASE: that this could be a justifiable cost.

The mobile construction rig, as conceived by Arkin, is a His design for the Sasquatch provides an excellent alternative
brilliant concept for quickly establishing bases in unsettled to field commanders that cannot justify the personnel losses
territory. associated with using the APC. In order to pack all of the
weaponry and ammunition into the Sasquatch, Arkin has paid
When commanders feel that they have a well fortified base, a significant price in performance. It appears that he could
they should take advantage of the mobile Construction Rigs’ not carry all of the offensive fire power that he has loaded
vast array of building options. The Supply Depot is a logical onto the Sasquatch and still make it hover. The loss of speed
choice for efficiently reloading combat vehicles; while the and agility will force field commanders to make sure that these
hangers will help repair damaged vehicles. lumbering units are amply protected by some of his more
nimble designs.
By far the most significant structure that Arkin has conceived
is the Communication Tower. When constructed, this building The artillery designs from Arkin’s labs seem solid. These
can establish a link with our orbiting satellite, Skyeye. units could be effective in shelling targets from a long
Connection to Skyeye will allow commanders to access a distance away. They are, however, completely at risk to units
satellite overview of the battlefield. All friendly units as well attacking them. We would suggest that field commanders take
as enemy units within their radar range will appear in the appropriate precautions to protect their artillery with mobile
display. From this view, field commanders will be able to units, turrets, or mine fields.
direct units from a broad strategic perspective.

– 48 – – 49 –
CLOSING REMARKS:

In all, we find the technology associated with Arkin’s research


truly amazing. The extent to which these weapons could
overpower conventional forces is frightening. Controlling
the raw materials that would create this technology should
become a key strategic initiative in our global geo-political
planning.

I am confident that we will come out on top of this conflict, as


we have all others.

Cm. William Stahl 

– 50 – – 51 –
Game Play

Main Menu Single Player


Single Player
Choose Single Player to begin playing Battlezone. Stars and Stripes
Select Stars and Stripes to start the American campaign. The
Multiplayer Stars and Stripes campaign is the main campaign designed to
To play against other Battlezone players select this option. introduce players to first-person action-strategy.
Note: A broadband connection is required.
The Red Brigade
View Credits Select Red Brigade to start the Red Brigade campaign. In the
Select this option to see a list of all the fine people (and ani- Red Brigade missions you are commander of the Soviet forces
mals) that worked on this wonderful game. fighting against the American Black Dog Brigade. The Red
Brigade campaign is an advanced set of missions for experi-
Replay Intro enced players.
This will play the opening movie again.
Combat Exercises
Options Select Combat Exercises to start the training missions. For new
This will take you to the Options screen where you can choose players, Combat Exercise will provide orientation to the Battle-
to adjust graphic, sound, controller, and play options. zone universe and instruction on how to move your vehicle,
fire at enemies, and control and build units. Complete the four
Mods training missions and commanders are ready to lead troops.
This will take you to the Mod selection screen where you can
download new mods from Steam Workshop and activate/de- Load Saved Game
activate and prioritise the installed custom content. Use this menu to load a previously saved game.
For community generated mods and maps please visit the
steam workshop: Instant Action
Instant Action (IA) is a collection of single player maps played
http://steamcommunity.com/app/301650/workshop/ against the AI. Additional user generated maps can be down-
loaded from Steam Workshop.
Note: Instant Action and Multiplayer maps are shown on the
Instant Action and Multiplayer screens.

Exit Game
Click on Exit Game if you wish to exit.

– 52 – – 53 –
Options
Reverse Mouse (Up/Down)
On the Options screen, players can adjust the Play Options, This option will reverse the input of the mouse. Pointing the
Graphic Options, Audio Options, and Input Configuration for mouse down will cause your reticle to move up, and vice
Battlezone. versa.

Play Options Mouse Sensitivity


Game Difficulty This option will give the game more or less sensitivity to mouse
Change the difficulty of Battlezone from Very Easy to Very movement.
Hard. The default level is Medium.
Strategy Help
Special Item With Strategy Help enabled, objects will be automatically
Special Item changes the behavior of Special Items (Phantom identified when they are pointed at.
VIR, RED Field, and SITE Camera). With this setting On, you
can turn the Special Items on and off with the fire button (left
Graphic Options
mouse) while selected or with the Special Item trigger (middle
mouse) at any time. With Special Item turned Off, they au-
The array of graphics options allows the visuals to be opti-
tomatically turn on when selected and automatically turn off
mised for your system. Options that increase visual quality can
when deselected; you have no other control over them.
slow down the game on older computer systems. If the game is
running too slow, experimenting with the options will probably
Automatic Levelling
speed it up.
Automatic Levelling will keep your vehicle level during game
play. Turning this option to Off will allow more control of the
• Monitor
vehicle for advanced players, but it may make your vehicle
• Resolution
harder to control.
• Anisotropic Filtering
• Full Screen
Target Lead Position
• Vehicle Shadows
With this option On, a small indicator will be displayed during
• HUD Size
game play which will assist pilots in accurately firing at mov-
• Display HUD
ing targets. When a targeted vehicle is moving, pointing the
• Anti-aliasing
reticle at that target and firing can waste ammo; the targeted
• Detail
vehicle will move out of the way of the shot and projectiles
• Cockpit Display
will miss. The Target Lead Position indicator will demonstrate
• Screen Glow
where the aim needs to be placed in order to hit the targeted
• Apply to accept changes made to Graphics Options
vehicle.

– 54 – – 55 –
Audio Options Game Controls

The Audio Options menu contains sliders for controlling the Control
volume levels of:
• Music Q Slow Forward
• Effects
• Voice W Forward

Input Configuration A Strafe Left


To change the default controls, choose Input Configuration. On
this screen you can change the view and change the keyboard S Stop and Back
keys and enable a controller/joystick that controls movement
and selected weapons. D Strafe Right

F Pitch Up

C Pitch Down

Mouse Left Turn left

Mouse Right Turn Right

E Jump

Weapons

Left Mouse Button Fire Weapon

Right Mouse Button Select Weapon

F8 through F12 Select Weapon

Ctrl-F8 through Ctrl-F12 Group Weapons

L Combine top 2 weapons

– 56 – – 57 –
Shift-F1 Cockpit and HUD View Ctrl & Select Unit Select Multiple Units

Shift-F2 HUD Only View Map Selected Units to Quick


Ctrl-F1 through Ctrl-F7
Key
Shift-F3 Over Vehicle Viewt
F1-F7 Select Player-Mapped Group
Shift-F4 External Camera View

Shift-F5 No HUD or Cockpit View

Arrow Keys External camera controls


Target Enemy On or Off/Turn
+/- Zoom In/Out T
Off Nav Beacon
Free Cam N Select Next Nav Beacon
Turn with arrow keys,move
Shift-F11 forward/back with the zoom
(+/-) keys P Drop Nav Beacon
Get information on Object
I
Under Reticle
H Hop Out of Vehicle
Esc Game Options Menu
Ctrl-B Bail Out and Destroy Vehicle
Activate Command Interface
1 through 9 and 0
Menus Deploy/Pack Up Deployable
K Vehicles
Issue Smart Reticle Command
Space Bar
to Selected Unit Chat to Another Player in
Ctrl-C Multiplayer
Issue Smart Reticle Command
Alt
On Selected Target Pause Pause Game
Cancel Selected Command
Tab Alt-X Exit Mission
Menu
Shift Mouse Control of Menu M Multiplayer Information

– 58 – – 59 –
Saving and Restoring Games
O Review MIssion Objectives Battlezone will temporarily retain your mission progress within
the campaign as long as you are running the game. However,
R Repeat radio transmission you must save a game to have it permanently stored. Save a
game within a mission as follows:
Caps Lock Toggle Radar/Map
You can save a game from the Esc menu. Press Esc then select
Save Game. Select a save slot then press Okay to confirm.

Issue Smart Reticle


Load a saved game from the Single Player menu by choosing
Command on Load Saved Game. Select your saved game to launch.
Selected Unit
Issue Smart Reticle File Weapon
Command on
Weapon select
Multiplayer Games
Selected Target
Hop Out of Vehicle Choose Multiplayer from the Main menu to begin the process
Not Used of starting a multiplayer game.

To join a room, select one of the available rooms. To send


messages to other players, enter your message in the message
field at the bottom of the screen and press Enter to send the
Deploy/Pack Up message to all players in the selected room. Select W for
Deployable Vehicle Whisper to send a message to only one other player.
Forwards & Backwards
Not Used Select M to Mute a player to stop receiving messages and M
Strafe Left & Right
again for Unmute, which will restart messaging.
Bale Out & Destroy Vehicle
Scroll Through the Unit Types Menu
When you are the host and you click on other players, you
Select & Back on the Unit Types Menu
can choose K for Kick which will kick that player out of the
Pitch Up & Down room. Press Create Room to create a new room that will allow
Turn Left & Right player chat while waiting for new games to launch.
Click Target Enemy On/Off & Turn Off Nav
To join a game, select one of the available games. Press Join
Game to launch.

To create a new game select Create Game. Enter game name

– 60 – – 61 –
in the field,select Public or Private and press OK to go to the and allow chat between players while they’re waiting for
next screen. You will then be prompted to choose a mission others to join.
for your game.You can then choose a vehicle and set mission
parameters based on mission type. Available missions are Press Launch to launch your new game. Wait for other players
Deathmatch missions (D), King of the Hill missions (K), and to join the game and then kill them.
Strategy missions (S). Once in the mission, press M to get information on the players
currently fighting. An information bar with the Name, Kills,
When you click on each mission, a description of that Deaths, and Latency of current players will appear. Latency is
mission’s map will be displayed. the rate at which the information on a player’s movements and
actions is communicated to your console. A player with high
Note: In a Private game any of your Steam friends can join Latency level will appear to move in a jagged manner and
whether invited or not. may require enemy pilots to alter their kill strategies.

A Deathmatch map creates a game where every pilot must Multiplayer Features
kill or be killed. In Deathmatch, building options are not
available. Various power-ups can be found throughout the During a multiplayer game, various messages will appear on
map that will restore spent ammo, repair damaged vehicles, the screen with status information. If a new player joins the
and provide pilots with alternative weaponry. game, pilots will be informed.

In Multiplayer mode, the vehicles that you can choose from When a vehicle is destroyed in multiplayer Battlezone, he
are different from those available in single-player Battlezone. or she will be ejected from the vehicle and will land on the
ground. The pilot must then commandeer another vehicle
New players can join a Dynamic Deathmatch game at before being destroyed. Only by being killed while outside of
anytime (Sync Join Off). a vehicle can a pilot be destroyed in multiplayer.

Choose a Strategy map to Choose Bail Out (Ctrl-B) to eject from your vehicle. The vehicle
launch a mission that allows will then self-destruct. Choose Hop Out (H) to jump from your
pilots to build a base and vehicle with the vehicle remaining intact.
defend it. A Recycler will be
available and a pilot must use When Pilots are on the ground they can fire on enemy pilots
strategy to launch lethal attacks and vehicles using sidearms or shoulder weapons. By killing
against enemy bases. Still, the an enemy pilot with the Sniper Rifle, a pilot can commandeer
main objective is to kill or be that pilot’s vehicle.
killed.
Additional multiplayer maps can be downloaded from Steam
This screen will also display the status of players in the game Workshop.

– 62 – – 63 –
Multiplayer Games Have the Following Features: Sniper
This option determines whether players will have Sniper
Sync Join (On/Off) Rifles when they are outside of their craft. It applies to both
Sync Join games start simultaneously for all players. New Deathmatch and Strategy games.
players may not join the game once the game begins. This
option is available for both Strategy and Deathmatch games Kill Limit
and is recommended for all Strategy games. This sets the number of kills a player must attain for the game
to end automatically. Kill Limit is only relevant to Deathmatch
Comm Sat On/Off games.
When the Comm Sat On/Off option is set to On, players
may build Communication Towers. Comm Towers enable the Flag Limit
satellite view of the battlefield to be turned on. This option is This sets the number of times you need to capture the flag
only relevant to Strategy games. before the mission ends. This option applies only to Capture
  the Flag Deathmatch games.
Barracks On/Off
When the Barracks On/Off option is set to On, players Tips for Multiplayer Strategy Games
may build barracks. A Barracks gives a player more pilots,
allowing the player to control more units simultaneously.
Players may want to shut off Barracks building in Internet • Keep yourself alive! No matter how strong your forces
games in order to limit the number of possible active units. are you will lose the game if you let yourself die more
This option is only relevant to Strategy games. times than the Player Lives limit. Try to keep yourself out of
harm’s way and let the computer fight for you.
Player Lives
This number sets how many times a player may die in a • Build effective defences. Human opponents are much
Strategy game and still be allowed to control forces. This more able attackers than a computer. Expect your
option is only relevant to Strategy games. defences to be tested.

Player Limit • Learn to use your units effectively. Each unit in Battlezone
This option sets how many players may join the game. Player is best suited to a particular style of attack or defence.
Limit applies to both Deathmatch and Strategy games. Learn the strengths of each unit and try to use them in the
most potent manner.
Time Limit
This sets how long the game will last before it ends • Numbers count. Battles are usually won by the larger
automatically. Time Limit is only relevant to Deathmatch force. Try to keep your forces together or bring them
games. together at a particular point on the battlefield for a
decisive action.

– 64 – – 65 –
Base Combat Targeting

Action To target an enemy, press T when the enemy is in visual


range. The on-board computer will automatically lock on to
the heat signature of the enemy vehicle and remain locked.
Movement The targeting brackets will be displayed which show the
Pilot your vehicle by using the keyboard and mouse.
range to the vehicle and any damage that the vehicle has
sustained. The target camera will be displayed which will
Basic forward vehicle movement uses the W key. When
continually show the location and actions of the targeted
advancing forward by pressing and holding the W key, use
vehicle. If an enemy has not been previously targeted and it
the mouse left and right to turn while moving.
is hit by a pilot’s fire, it will be automatically targeted and the
targeting information will be collected.
Use the A key to sidestep left and the D key to sidestep right.

When travelling around the worlds you will often encounter On Foot
obstacles such as craters or hills that your vehicle will have
difficulty traversing. Use the E key to use your vehicle’s turbo Press H to hop out of your vehicle with the vehicle remaining
thrusters to Jump. This capability works best when a forward intact. Press Ctrl-B to bail out of your vehicle. After a bail out
motion key is also in use. The greater your vehicle’s forward the vehicle will self-destruct.
momentum, the higher it will jump.
When on the ground, use the keyboard and mouse to move in
The Battlezone Combat Exercises are vital to players new to the same way it is used for vehicles.
this type of game. They will talk you through learning to pilot Pilots travelling around outside of a
the vehicle, communicating with other units, and targeting vehicle can call a friendly unit for
enemies. pickup or commandeer an enemy
unit.
Basic Shooting and Weapon Controls
However, pilots are more
Use the left mouse button or the numeric keypad Insert key vulnerable when outside of their
to fire your weapon. The right mouse button or the numeric vehicles. They can be fired upon by
keypad Enter key will allow you to scroll through the weapons enemies. Yet, no pilot is defenceless
to select one. Use the F8 through F12 keys to have single-touch when on foot. Each is issued a
access to the weapons. The F8 key will select the first weapon, plasma weapon and a sniper rifle
the F9 key will select the second weapon, and so forth. Press and can fire at enemy vehicles or
Ctrl-F8 through Ctrl-F12 to link weapons to one another. other pilots outside of vehicles.

– 66 – – 67 –
Switching Vehicles Strategy
A pilot can hail a vehicle and asked to be picked up by an
available friendly. Select the friendly unit and use the Pick The Smart Reticle
Me Up command. The other soldier will hop out and the The Smart Reticle is a basic
commanding pilot can use the vehicle. The first pilot will get combat tool that enables
into the nearest unmanned friendly vehicle, or walk back to pilots to issue commands
base. to units. Point the targeting
reticle at a unit and press
the Space Bar to access a
Commandeering Vehicles
list of possible commands.
Those commands can then
When on foot you may use your standard-issue sidearm in
be issued when a pilot presses the numeric keys 1 through
long-range sniper mode to fire upon enemy vehicles, killing
0. The Tab key can be used to return to the top command
the pilot and thus making the vehicle available for your use.
menu. NSDF Engineers have simplified the battle process
by enabling pilots to issue commands with one-button ease.
Switching to the Sniper Rifle will cause you to crouch and
Even in harsh conditions, accidents with friendly fire and
raise the rifle to your shoulder, activating the thermal sniper
battle errors have been minimised. Rest assured that NSDF
scope. The Sniper Rifle will show an enemy pilot as a bright
Command trusts pilot’s judgment, but also understands the
white dot when theenemy vehicle is in visual range. Eliminate
life or death situations its soldiers face and the possibility for
the enemy pilot and that vehicle will become available for
inadvertent errors.
confiscation.

Vehicles that may be commandeered: Controlling Units


Use the Smart Reticle to control friendly units. This targeting
reticle also serves as a communications link to the Recycler,
buildings, and mobile units. Point the reticle at the desired
APC Artillery Heavy Razor apparatus and press the Space Bar to communicate. Possible
Minelayer Razor Rocket Tank commands will be listed in the upper left of the console.
Scavenger Tank Turret Choose the desired command and press the corresponding
button. Capable structures will carry out commands
immediately and check in when completed.

Quick Keys
F1 through F7 can be mapped to command multiple player-
selected units as a group. To do this, hold down the Ctrl key

– 68 – – 69 –
and select a unit or units from the Command Interface. Then, 2. Defensive Units
while holding down the Ctrl key, press a function key from F1 This menu will allow you to select and control defensive units.
to F7. You should hear a click. Now, whenever you press the When you select this category you will get a list of all avail-
selected function key, you can send commands to all of the able defensive units. Select a unit to get a list of commands.
units in that group at once. Press the corresponding number to relay that command.
Defensive Units include Howitzers, Turrets, and Minelayers.
The Map Turrets and Howitzers can only fire when deployed. To deploy
A topographical map is located to the lower left of the vehicle or undeploy a Turret or Howitzer that you are driving, press K.
console. Many hours of surveying were done and the latest
satellite information has been implemented. This map has 3. Utility Units
been engineered to alert pilots to topographic hazards as well This menu will allow you to select and control utility units. Se-
as to ensure that the planet’s environment can be used as an lect a utility unit to get a list of available commands. Press the
asset to skilled dogfighters. A floating directional compass is corresponding number to instigate the command. Utility units
superimposed on the map to allow pilots to chart their courses consist of Scavengers and Tugs.
and move according to orders. Radar information is also
shown on this map. Enemy vehicles and encampments are 4. Nav Beacons
displayed in red and friendlies in green. This menu displays a list of all active Nav Beacons. Pressing
the number corresponding to a specific beacon will select
Command Interface that beacon and display its camera view. Once a beacon is
The command interface will display the location of units on the selected, then friendly units can be ordered to reconnoitre at
map when friendly units are selected. The command interface its location. NSDF Command has placed Nav Beacons at
allows a pilot to build and control units. The highest level of some locations. Nav Beacons can be placed anywhere on
the command interface is unit categories: offensive, defensive, the map by launching them from the Armoury if an Armoury
etc. is available. Note: A selected Beacon will rotate with your ve-
hicle, allowing you to see in all directions around the Beacon.
1. Offensive Units
This menu will allow you to select and control offensive units. 5. Recycler
When you select this category you will get a list of all avail- Selecting this menu will display all of the units that are cur-
able offensive units. Select a unit and a list of possible orders rently available to build. Units that require more scrap than
will be displayed. Press the corresponding number to issue has been collected will be unavailable for building. A number
that order. Offensive units include Tanks, Scouts, APCs, and will be displayed next to each unit showing how much scrap
Walkers. is required. A P will be displayed indicating if a soldier is re-
quired to pilot that unit. If no pilot is available the unit cannot
be built. If a Recycler is deployed on a geyser and you wish
to move it, you must first order the Recycler to pack up. To

– 70 – – 71 –
pack up a recycler, open a communications channel with the currently available to build. Buildings that require more scrap
Recycler by pressing 5, and then press 0. Once packed up, than has been collected will be unavailable for building. A
the Recycler will accept movement orders. number will be displayed next to each unit showing how
much scrap is required. Select a building and then use the
6. Mobile Unit Factory smart reticle to indicate where the building will be built. Some
The Mobile Unit Factory is very similar to the Recycler; how- buildings require power. If a building requires power, the cur-
ever it has been configured to build much more advanced sor will turn yellow if power is not available.
vehicles. Selecting this menu will display all of the units that
are currently available to build. Units that require more scrap 9. Satellite
than has been collected will be unavailable for building. A Once a Satellite has been
number will be displayed next to each unit showing how much deployed, press 9 to display
scrap is required. A P will be displayed indicating if a soldier the satellite view. This
is required to pilot that unit. If no pilot is available, the unit can be used in addition to
cannot be built. the radar map information to
choose battalion commands
If the MUF is deployed on a geyser and you wish to move it,
you must first order it to pack up. To pack up a MUF, open and receive intelligence on enemy deployments.
a communications channel by pressing 6, and then press 0.
Once packed up, the Mobile Unit Factory will accept move-
ment orders. Pilots and Scrap Meters
Next to the command inter-
7. Armoury face there are two important
The Armoury can build and distribute supplies on the battle- resource indicators: Pilots and Scrap.
field. Selecting the Armoury will display a list of available sup- Pilots will indicate how many pilots you have under your com-
plies and weapons. Select the desired weapon, nav beacon, mand. Most vehicles that you build will require a pilot. If you
ammo cache, or repair piece to build and then point the smart do not have any pilots available, you will not be able to build
reticle at a desired location to direct the Armoury where to that unit. Every mission starts with a fixed number of pilots. If
launch the supply. If an Armoury is deployed on a geyser and you need more pilots, you must build a barracks, which will
you wish to move it, you must first order it to pack up. To pack add five more pilots. Building a factory/armoury will also
up the Armoury, open a communications channel by pressing increase the number of available pilots. When a vehicle is de-
7, and then press 0. Once packed up, the Armoury will ac- stroyed there is a possibility that the pilot will eject and return
cept movement orders. to base. If this happens, that pilot will become available to
command another unit.
8. Construction Rig
Selecting this menu will display all of the buildings that are The Scrap Indicator shows how much of the bio-metal scrap
you have collected with your Scavengers. Everything that you

– 72 – – 73 –
build will require a certain amount of scrap. If you do not Building and Powering Structures
have enough scrap, items that you cannot build will be
Basic Building
unavailable in the Build menu. If you run out of scrap, it is
Commanders in the field have access to a great deal of
possible to take units that you have built and order them
construction and may deploy new offensive and defensive
to be recycled. Select a unit and choose the Recycle op-
structures according to in-battle needs. First, access
tion from the Command menu and that unit will return to
communications with the Recycler. This strategic piece can
the Recycler and turn into scrap.
build defensive Turrets, Scavengers, Scouts, and several
other offensive and defensive allies.

The Recycler must initially be directed to a geyser for


thermal power. When the Recycler is fully powered, it is
then available to build other things. Direct the unit to travel
to the nearest geyser by pointing the smart reticle at the
Recycler and pressing the Space Bar. Then either point
the reticle at a nearby geyser and press the Space Bar, or
choose the third command option, Go to Geyser.

When the Recycler is fully powered, again press the Space


Bar to open a communications channel. The unit will
respond and a menu of currently available units will appear
in the upper left of the console. Press the corresponding
command key of the unit that you wish to build and the
Recycler will begin immediately. After each unit is finished,
the Recycler is then available to build more units.

Advanced Building
Some units are unavailable in the field until certain battalion
prerequisites have been fulfilled. Until these prerequisites
are covered, commanders must fight with only the basic
offensive and defensive units. These prerequisites change
from battle to battle due to power and materiel issues that
are not constant. A fully informed pilot will be aware of
these limitations which are initially learned in the mission
briefing.

– 74 – – 75 –
When mission guidelines call for advanced building, Warranty and Customer Support
command the Recycler to build a Mobile Unit Factory.
This building has the ability to construct advanced units.
Introduction
This licence agreement is a contract (the “Licence”) between you, the person using this software
When necessary, field commanders can order the product (the “Game”), and Rebellion Interactive Limited (“Rebellion”). Your installation or use of
the Game indicates your acceptance of the terms of this Licence.
Recycler to build a Supply Launch Facility. This building
enables units in the field to have access to basic repair Licence
Rebellion hereby grants you a limited, non exclusive, non transferable licence to install the Game
and ammunition as well as advanced weaponry. The on your home computer and to use the Game in accordance with the user instructions published
Armoury delivers its payload by catapulting it to field by Rebellion and solely for your personal entertainment. All other rights are reserved to Rebellion.

units. Ownership
The Game is licensed, not sold, and no rights, title or ownership in the Game (or any part of it) are
transferred to you. All intellectual property rights in or relating to the Game are the sole property
A Construction Rig is another unit engaged in assembly. of Rebellion.

Its primary directive is to engineer buildings such as Limitations on Use

defensive towers, comm units, and power sources. You agree that you shall not: (a) exploit any part of the Game commercially or in return for any
valuable consideration; (b) sell, lease, rent, license, distribute or otherwise transfer the Game
without the approval of Rebellion; (c) reverse engineer, modify, decompile, create derivative works of or
disassemble the Game (except to the extent that Rebellion is required by law to permit, and then only after
Alternative Power Sources notifying Rebellion of your intention to do so); or (d) circumvent or disable or
There are two types of power: power provided by geysers remove any copy protection technology or copyright or trade mark notices.

and electrical power that is provided by wind, lightning, Warranty

or the sun. Rebellion warrants that for 90 days after you first acquired the Game, and provided that the
Game was installed and used on a PC with the appropriate configuration, the Game will function
substantially in accordance with the Game specifications published by Rebellion.

Geysers providing geothermal power are the most TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, REBELLION DISCLAIMS ALL OTHER

common power sources in this conflict. However, the WARRANTIES AND CONDITIONS, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND
differing terrains of the planet and moons that have been NON-INFRINGEMENT IN RESPECT OF THE GAME.

surveyed allow for several alternate sources to supply Limitation of Liability

units with energy. IN NO EVENT SHALL REBELLION BE LIABLE FOR ANY INDIRECT OR CONSEQUENTIAL LOSS OR
DAMAGE OR ANY ECONOMIC LOSS UNDER OR IN CONNECTION WITH THIS LICENCE OR IN ANY
OTHER MANNER IN CONNECTION WITH THE GAME.

Geysers are used to power the Recycler, the Mobile Unit THE ENTIRE LIABILITY OF REBELLION UNDER OR IN CONNECTION WITH THIS LICENCE OR IN ANY
Factory, and the Armoury. In order to provide power to OTHER MANNER IN CONNECTION WITH THE GAME SHALL BE LIMITED TO AN OBLIGATION EITHER
TO REFUND THE PURCHASE PRICE FOR THE GAME OR TO PROVIDE A REPLACEMENT COPY OF THE
buildings, other energy sources must be utilised. GAME (AS DETERMINED BY REBELLION IN ITS SOLE DISCRETION).

A Construction Rig can be commanded to manufacture However, nothing in this Licence shall limit the liability of Rebellion for fraudulent misrepresentation, personal

power plants that collect lightning, solar energy, or injury caused by Rebellion’s negligence, or any other form of liability which cannot be limited or excluded by
contract.
wind energy. Commanders must use the information in Jurisdiction
this manual and in their mission briefings to learn the This Licence shall be construed according to English law and the English courts have exclusive
intelligence survey teams have provided regarding planet jurisdiction over any dispute concerning the Game or this Licence. No terms of this Licence are
enforceable by a third party pursuant to the Contracts (Rights of Third Parties) Act 1999.
terrain and environment. This information is vital to allow
For FAQs and other information please visit www.rebellion.co.uk.
pilots to know what structure to build where.

– 76 – – 77 –
Having problems?
Email: [email protected]
Website: http://www.rebellion.co.uk/support

For FAQs and other information please visit the Community Hub on
Steam http://steamcommunity.com/app/301650/

For other games by Rebellion please visit


http://www.rebellion.co.uk/games

– 78 –

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