James Whitenight has experience creating games using Unity and Unreal engines as well as programming languages like C#. He has self-published a card game called Treasure Trove - A Pirate's Life and worked on several student game projects at Full Sail University, including level and puzzle design for games like SCRAPS and Roguebot. He is currently pursuing a Bachelor of Science in Game Design from Full Sail University.
James Whitenight has experience creating games using Unity and Unreal engines as well as programming languages like C#. He has self-published a card game called Treasure Trove - A Pirate's Life and worked on several student game projects at Full Sail University, including level and puzzle design for games like SCRAPS and Roguebot. He is currently pursuing a Bachelor of Science in Game Design from Full Sail University.
James Whitenight has experience creating games using Unity and Unreal engines as well as programming languages like C#. He has self-published a card game called Treasure Trove - A Pirate's Life and worked on several student game projects at Full Sail University, including level and puzzle design for games like SCRAPS and Roguebot. He is currently pursuing a Bachelor of Science in Game Design from Full Sail University.
James Whitenight has experience creating games using Unity and Unreal engines as well as programming languages like C#. He has self-published a card game called Treasure Trove - A Pirate's Life and worked on several student game projects at Full Sail University, including level and puzzle design for games like SCRAPS and Roguebot. He is currently pursuing a Bachelor of Science in Game Design from Full Sail University.
PROJECT EXPERIENCE Treasure Trove - A Pirate’s Life | Self-Published January 2019 Role | Creator • Created a fully playable casual, family card game for 2-8 players. • Self-Published the title with OneBookShelf. • Produced copies which shipped worldwide.
SCRAPS | Full Sail University October 2020 Role | Level Designer • Designed a single level for a pre-built 3D puzzle platformer. • Scripted, modeled, and designed a full 2 minute level. • Worked with a small group to combine levels into a longer, cohesive level.
Roguebot | Full Sail University October 2020 Role | Level, Puzzle, Systems Designer • Created a 3D Puzzle-Game using Line-of-Sight as a puzzle mechanic. • Scripted 3D movement and Camera control from scratch.
404: Cards Not Found | Full Sail University January 2021 Role | Game Designer • Designed and Scripted a 2D Roguelike Deckbuilder, inspired by Slay the Spire. • Created 30+ unique enemies throughout 15+ encounters.
EDUCATION
Full Sail University – Bachelor of Science in Game Design Present