Reference Manual
Reference Manual
Chief Architect® X2
Reference Manual
No part of this book or the accompanying software may be reproduced or transmitted in any
form or by any means, electronic or mechanical, including photocopying, recording, or by any
information storage and retrieval system, without permission in writing from Chief Architect,
Inc.
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All other trademarks and copyrights are the property of Chief Architect, Inc. or their respective
owners.
Contents
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Undo Files........................................................................................... 50
Opening a Plan or Layout File ......................................................... 50
Template Files.................................................................................... 51
Searching for Plans ........................................................................... 53
Exporting an Entire Plan.................................................................. 58
Closing Plans and Views ................................................................... 60
Exiting Chief Architect ..................................................................... 60
Chapter 5: Layers
Displaying Objects........................................................................... 117
Layer Sets ......................................................................................... 118
Layer Set Management ................................................................... 119
Active Layer Set Control ................................................................ 121
Layer Display Options Dialog ........................................................ 121
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Chapter 8: Rooms
Room Definition...............................................................................267
Floor Defaults...................................................................................267
Room Material Defaults..................................................................267
Floor & Ceiling Heights ..................................................................268
Selecting Rooms ...............................................................................270
Room Types......................................................................................271
Room Labels.....................................................................................273
Decks.................................................................................................275
Editing Rooms..................................................................................277
Special Ceilings ................................................................................279
Room Polylines.................................................................................282
Room Specification Dialog..............................................................283
Room Finish Schedules ...................................................................291
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Chapter 9: Doors
Door Defaults ...................................................................................293
The Door Tools ................................................................................ 293
Displaying Doors.............................................................................. 295
Editing Doors ...................................................................................296
Changing Door Swings.................................................................... 297
Centering Doors and Windows ...................................................... 300
Special Doors.................................................................................... 301
Door Specification Dialog ............................................................... 303
Door Schedules ................................................................................ 314
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Cascade............................................................................................. 734
Tiling Views...................................................................................... 735
Arrange Icons .................................................................................. 736
Aerial View....................................................................................... 736
Closing Views ...................................................................................738
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Chapter 1:
Program Overview
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Startup Options
When Chief Architect opens, the The Startup Options dialog can be opened at
Startup Options dialog displays, any time by selecting File> Startup Options
allowing you to choose how you want to .
begin working in the program or access
useful resources.
2
1
3
1 Select a File command to open a .plan • Click New from Template to open a
file. new, blank plan based on a template that
• Click New Plan to open a new, blank you select. See “Template Files” on page
plan. See “Creating a New Plan or Lay- 51.
out” on page 45. • Select House Wizard to launch a
• Choose Open Plan to work on an new plan in the House Wizard. See
existing plan file. See “Opening a Plan or “House Wizard” on page 926.
Layout File” on page 50.
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• Click Find Plan Wizard to search a X2, the online Help menu, Reference Manual
plan database using criteria you select. and User’s Guide .pdfs, and links to the
See “Find Plan Wizard” on page 54. Chief Architect and Chief Talk Web sites.
2 Recent Files lists the names of the most 34 Uncheck Show Options on Startup if
recently opened files. Click on a name you do not want this dialog to display
to open the file. You set the number of files when you launch Chief Architect. Instead, a
that display in this list in the Preferences new, blank plan opens.
dialog. See “General Panel” on page 79.
To have the Startup Options dialog
3 The Help options provide access to a display at startup again, select File> Startup
variety of information resources. These Options and place a check mark at Show
include a list of the new features of version Options on Startup.
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• Keyboard shortcuts are available for most • The Status Bar at the bottom of the screen
tools and can be customized. provides tool descriptions and other
• Contextual menus display with a right- information about the current task.
click of the mouse.
Title
Bar Child
Tools
Menus
Parent
Tools
Library &
Selected Project
Object Browser
Library
Preview
Temporary Panes
Dimension
Edit
Toolbar Reference Pointer Crosshair Status Bar
Grid Lines Lines
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The Middle button can be used to • A circular arrow indicates that the
pan in floor plan view or to selected object can be rotated.
temporarily use the Move edit
Resize handles display along the edges of the
behavior. See “Edit Behaviors” on
object are used to change the size. See
page 137.
“Resizing Objects” on page 183.
You can also program it to work as a double-
click.
The Mouse Wheel can be used to
zoom in and out in most views. The Move handle at the object’s center lets
you move the object. See “Moving Objects”
on page 177.
The Back, or X1, button on a 5-button mouse
can be used to temporarily enable the
Concentric edit behavior. See “Edit
Behaviors” on page 137 or the
documentation for your mouse.
The Forward, or X2, button on a 5-button The triangular Rotate handle lets you rotate
mouse can be used to temporarily enable the the object. See “Rotating Objects” on page
Resize edit behavior. See “Edit Behaviors” 188.
on page 137 or the documentation for your
mouse.
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Toolbars
Using the toolbar buttons is the fastest, The most recently selected tool displays in
easiest way to access many program features. the toolbar.
You can move the toolbars, customize them
by adding or removing buttons, or create Parent and Child Tools
your own toolbars from scratch. “Toolbar
Customization Dialog” on page 107. An alternative to the Drop-Down toolbar
interface are Parent and Child tools. Parent
The toolbars that display in a given view toolbar buttons have a blue triangle in the
depend on the view type. For example, lower right corner. When you select a parent
toolbars that control camera position display button, child tools display on the right side of
in 3D views but not in floor plan view. the toolbar.
When you pass the pointer over a toolbar
When you click the Window Tools
button, a “tool tip” displays the name of the
parent button, for example, its child buttons
tool. When you see one of these tool tips,
display to the right.
press F1 to get more information about that
item. A more detailed description displays in
the Status Bar at the bottom of the window.
You can use either of two styles of toolbar You can select either Parent - Child or Drop-
interface: drop-down tools or parent-child Down tools in the Preferences dialog See
buttons. “Appearance Panel” on page 71.
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Menus
Menus
Chief Architect uses a standard Windows be used to access nearly all tools in the
menu format. The menus are located below program.
the title bar in the program window and can
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Menu items with an icon to their left have a In this reference manual, menu paths are
toolbar button associated with them. Some written in this format: Build> Window> Box
buttons are not included on the toolbar but Window . An icon image after the menu
can easily be added. See “Toolbar path indicates that a toolbar button is also
Customization Dialog” on page 107. available.
Many tools in Chief Architect also have
hotkeys associated with them. If a menu item Contextual Menus
has a hotkey, it will display to the right of the
Contextual menus are context sensitive
item’s name. See “Hotkeys” on page 114.
menus that display tools relevant to a
selected object or view.
To access contextual menus, right-click on an
object, in an empty space in a view window
Edit menu items with button icons or in a text field in any dialog box.
to the left and hotkeys to the right
Contextual menus can be enabled or disabled
in the Preferences dialog. See “Appearance
Panel” on page 71.
Dialogs
Default and preference settings, object active to open its specification dialog. See
specifications, display settings, and many “Selecting Objects” on page 144.
other functions are accessed through dialog
You can open the specification dialog for
boxes.
group-selected objects if they are of the same
Many dialogs have a preview that shows how type, such as base cabinets.
the changes affect the object. This preview • If a particular setting varies among the
updates when you click in a different field or different objects, its check box will have
press the Tab key on your keyboard. a solid fill instead of a check mark. Click
once to clear the box for all selected
Specification Dialogs objects, or click a second time to place a
Each object in Chief Architect has a checkmark for all selected objects.
unique specification dialog where you • If the setting has a text field, it will say
can enter size, style and other information “No Change”. Changes made to such a
specific to the selected object. To access it, setting can be undone by replacing the
select the object and click the Open Object value in the text field with the letter N
edit button. You can also double-click on an before you click OK.
object with the Select Objects tool If you select multiple objects of different
types, the Open Object edit button is
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• Control the editing behaviors of objects. Default settings, unlike Preferences, are file
• Setup the material list categories, sub- specific.
categories, and report style, as well as
manufacturer and supplier information. Dynamic Defaults
• Set rendering specifications to maximize Dynamic defaults are values that affect
efficiency and quality. existing objects in a plan.
Preference settings are global, affecting all In specification dialogs, dynamic default
plan and layout files. values have a Default checkbox beside them
or a [D] in their text fields. As long as this
Defaults checkbox is checked or the [D] is present,
changes made to the default affect the object.
Most objects in Chief Architect derive their
intial properties from their respective default To edit an individual object, you must delete
dialogs. the [D] or uncheck the box in the
specification dialog. Objects you edit in this
For example, a newly placed Window way do not update if you change the default.
gets its initial values from the Window
To restore a value to the default, click to
Defaults dialog and a newly placed Hinged
place a check in the Default checkbox or
Door gets its initial values from the Door type a “d” into an edit box.
Defaults dialog.
Drawing a Plan
When you draw a plan in Chief Architect, Set the Defaults
you are placing 3D objects that represent
building components. Chief Architect comes 1. Open the plan template you want to use,
with predefined default settings so you can or choose File> Startup Options> New
start drawing plans immediately. You should from Template to begin a new plan.
review these default settings to be sure they
2. Set the structural defaults:
match your drawing and building methods.
See “Preferences & Default Settings” on • Floor Defaults. Set the default ceiling
page 62. height for Floor 1. See “Floor
Defaults” on page 65.
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Drawing a Plan
• Foundation Defaults. Set the founda- 7. Build additional floors. See “Adding
tion specifics such as type, footing size, Floors” on page 355.
and stem wall height. See “Foundation 8. Specify the default ceiling height for
Defaults” on page 65. each floor as soon as it is created. See
• Framing Defaults. Set the floor framing “Floor Defaults Dialog” on page 353.
specifications, including type and
9. Adjust the perimeter shape of additional
dimensions. See “Framing Defaults”
floors as needed. See “Editing Walls” on
on page 65.
page 231.
• Default Wall Types. Specify the
defaults for walls and railings. See 10. Align edited or moved walls with those
“Wall, Railing and Fencing Defaults” above or below where appropriate. See
on page 215. “Aligning Walls” on page 235.
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can easily switch between floors, and can also the relationships between spaces, and plan
display items on a second floor for reference. traffic flow.
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Program Updates
From time to time, Chief Architect Inc. Select Help> Download Program Updates
releases program updates that are available to launch your default Web browser to the
for download from the Chief Architect Web Program Updates section of the Chief
site, www.chiefarchitect.com. Architect Web site.
Getting Help
There are many forms of help paste, and right-click to access contextual
available in Chief Architect including: menus. Help also assumes you are familiar
Tool Tips, the Status Bar, and the online Help with Windows terms.
menu.
More information is available in the product
All these forms of help assume you have a documentation in both printed and electronic
basic working knowledge of the Windows format and on Chief Architect’s official Web
operating system, including how to use a site, www.chiefarchitect.com. See
mouse, open, close and save files, copy, “Additional Resources” on page 219.
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Chapter 2:
File Management
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• mmaster.mat - The Master Materials Just as with your plan and layout files, it is a
List file. See “The Master List” on page good idea to back up your Chief Architect
1059. X2 Data folder.
• units.dat - A list of user-created units of
measurement. See “Unit Conversions If the Chief Architect X2 Data folder is
Panel” on page 85. moved or deleted, the program will
automatically replace it using default infor-
The name of the Chief Architect X2 Data mation from the Chief Architect installation
folder cannot be changed, but you can folder. When this occurs, customized user
specify its location on your computer in the settings and custom user libraries will not be
available.
Preferences dialog. See “Folders Panel”
on page 80.
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type of unit. See “Dimension Defaults and Commonly used settings, defaults and other
Preferences” on page 809. information are included in template files.
You can customize the settings in a template
Template Files file to fit your work style and then save your
changes as a new template file. See “To
New plan and layout files are created as create your own template plan” on page 52.
copies of the current template files specified
If no template has been specified in the
in the Preferences dialog. See
“Template Files” on page 51. Preferences dialog, new plans and
layouts are created using the system defaults.
System defaults cannot be modified.
Both Save and Save As can be used 2. In the Save in drop-down, browse to the
to save your plan and layout files; however, location on your computer where you
they accomplish this in two different ways. would like to save the file. See “Orga-
• File> Save saves the current state of nizing Your Files” on page 43.
your plan or layout file without changing 3. In the File name text field, type a name
its name and should normally be used for for the file.
saving your work.
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4. Chief Architect automatically assigns If you transfer a plan file from one computer
the File of type and file extension .plan to another, the program will warn you of
to plan files and .layout to layout files. missing files if the external data files used by
5. When both the Save in location and File the plan cannot be found.
name are correct, click Save. Layouts are also dynamically linked to plan
Any previously saved cross section/elevation files. When transferring layout files to
views and CAD Details associated with the another computer, be aware that the plan files
plan are also saved with this command. are also external file references and are not
actually contained in the layout.
When saving a layout, the program saves all
pages of the layout, all the links to the When transferring plans or layouts to another
various views saved in the layout, and all the computer that does not have these external
CAD objects added to the .layout file. files, use the Export Entire Plan tool.
See “Exporting an Entire Plan” on page 58.
Initially, all Open and Save As
operations go to the “My Documents” folder Backing Up Your Files
of your computer. After that, the location last
visited is remembered and subsequent It is always a good idea to create backup
copies of all your important files on your
Open or Save As commands default
computer.
to the directory last used for that operation.
This path is saved when the program exits. It is strongly recommended, however, that
The next time Chief Architect is launched, you never save directly:
these defaults are used. • Across a network, such as onto a server;
If you prefer, you can instead specify a • Onto removable media such as a USB
directory to be used for all Open or Save thumb drive or CD;
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Auto Archive
When a plan or layout is first saved, Chief Files can be archived by hour, day or most
Architect creates an Archive folder in the recent save. They are renamed according to
Chief Architect Data folder. The Archive which archiving option is selected in the
folder contains Auto Save and Archive files. Preferences dialog. See “General Panel” on
See “Chief Architect Data” on page 44. page 79.
Auto Save and Archive files should not be Previous
viewed as a substitute for regularly saving Save
your work by selecting File> Save or Daily
pressing Ctrl + S on the keyboard, nor should Hourly
they be considered an alternative to your own
Archive files illustrating all three archive options
file backup routine.
Plan, layout and related files from previous
You should never save a file in an versions of the program are automatically
archive folder. moved to the archive folder when the plan is
opened and saved in Chief Architect.
Archive Files Archive files are meant to be for emergency
Every time a model is saved, internal archive use only. If you must access an archive file,
files are automatically created that keep a open it as you would any other file. See
historical archive of your plan. “Opening a Plan or Layout File” on page 50.
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As soon as the file is open, use Save As when changes are made to a file but not
to save this file to another location. saved by selecting File> Save .
These Auto Save files are appended
Legacy Archive Files _auto_save.plan or _auto_save.layout and
If you open a Chief Architect plan or layout are saved in the Archive folder.
file from a previous program version and When you close a file normally, its Auto
immediately Save it (not Save As ), Save file is retained until the next time the
the Auto Archive utility will create an file is opened and the Auto Save file is
additional archive file using the original overwritten.
program version format. This archive file is a
copy of the original and can still be opened in
the original program version.
Auto Save file after normal shut-down
If you open and Save a Chief Architect You can enable Auto Save and set its
Version 10 plan or layout file, the legacy
archive file name will be appended “_v10” to frequency in the Preferences dialog. See
help distinguish it from other archived .plan “General Panel” on page 79.
or .layout files of the same name, and a copy Auto save files created as a result of an
of its archive folder will be created in the improper program shutdown are appended
Chief Architect X2 Archives folder. _auto_save_bak.plan or
_auto_save_bak.layout.
Manage Archives
Chief Architect offers two convenient ways
to access Archive folders. Auto Save file after abnormal shut-down
• Select File> Manage Auto Archives If your computer shuts down accidentally,
to open the current plan’s Archive folder. you can recover some of your work by
• Click Yes in the Archived Files dialog opening the _auto_save_bak file.
when the program warns you that the
number of archive files exceeds the Auto A file is auto saved only if you have
Archive Files value. saved it previously. Auto Save does not
work for unnamed files.
You can also move or delete archived files
using Windows Explorer. See your Windows
When you reopen a file after a computer shut
documentation for more information.
down or system crash, the following dialog
displays if an Auto Save file newer than the
Auto Save Files original file is found.
As you work, Chief Architect automatically
creates Auto Save files at regular intervals
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Undo Files
Undo Files
Chief Architect stores a set number of copies use Windows system cleanup features, these
of all open plan file changes, known as undo files can be deleted. Because of this, you
files. Undo files are referenced whenever should only use these type of utilities when
you select Edit> Undo or Edit> Redo Chief Architect is not running.
. See “Undo and Redo” on page 141. The maximum number of Undo files is
specified in the Maximum Undos value in
Undo files are stored in the Undo Directory, the Preference settings. If you have Undo
which can be specified in the Preferences enabled, be sure to define a directory on a
dialog. See “Folders Panel” on page 80. hard drive with enough space for these files.
By default, the Undo Directory is the When Chief Architect is closed normally,
Windows Temporary Directory. When you any current Undo files are deleted.
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• In the Look in drop-down, browse to the • When the desired file is selected, click
location on your computer where the file Open.
you wish to open is saved.
• Any folders and either .plan or .layout Recently Opened Files
files in the current location display in the The names of the plan and layout files you
field below. The file type that displays most recently opened or saved display at the
depends on the Files of Type selection. bottom of the File menu. Click on a recent
• Click on the file you wish to open. Its file to open that file without using the Open
name will display in the File name text Plan File dialog.
field.
The maximum number of recent files listed
• If a preview image of the file is available, in the File menu can be changed in the
it will display on the right side of the
Preferences dialog. See “General
dialog. See “Saving a Plan Thumbnail”
Panel” on page 79.
on page 48.
• The only file types available in the Files The names of recently open files also display
of type list are .plan and .layout. in the Startup Options dialog. Click on the
name of a file to open it. See “Startup
Options” on page 27.
Template Files
When Chief Architect opens a new, predefined default settings, layer settings,
blank plan or layout file, the new file wall definitions, and page setup information.
is actually a copy of a template using either
You can create custom templates for metric
metric or Imperial units of measurement and
and Imperial plans that include the settings
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Template Files
If a template file is not specified or can- 2. Select Edit> Defaults Settings and
not be found, the program starts new open and modify the settings in the
plans using a set of system defined defaults. default dialogs as needed. See “Defaults
These system defined defaults are very basic
and Preferences” on page 63.
and unlikely to meet your drawing needs, so
you should always specify a template plan 3. Select Tools> Display Settings> Dis-
and layout.
play Options and create any custom
layers, layer sets and layer settings that
Opening Template Files you typically use. See “Layers” on page
If you have more than one plan or layout 116.
configuration that you regularly use, you can 4. Select Build> Wall> Define Wall
create multiple template files and open
whichever is needed for a given project. Types and create any custom wall
types that you often use. See “Wall Type
To create a new plan or layout file using a Definitions Dialog” on page 243.
template other than the current preference,
choose File> Templates> New Plan from 5. Select 3D> 3D Settings and set up
your backdrop and other options for 3D
Template or New Layout from
views. See “3D Settings Dialog” on
Template . The program browses to the page 744.
Templates directory specified in the 6. If you draw anything in the template
Preferences dialog. plan, it displays in all new plans created
with that template.
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7. You can insert text macros into the tem- 5. Select Tools> Layout> Page Down
plate. See “Text Macros” on page 869. to go to layout page 0 and use the CAD
8. After modifying all your default set- tools to design a border and title block
tings, select File> Templates> Save that suits your needs. See “Layout Page
Plan As Template . Name the tem- Zero” on page 1021.
plate plan and save it in the Templates
directory. To set a template as your default
New Plan From Template . 3. Click the Browse button for either the
plan or layout template.
10. The current plan remains untitled, but a
copy of it is saved for use as a template. 4. Select a template file from the Templates
directory or navigate to a different loca-
tion and select a template from there.
To create your own template layout
Updating Templates
1. Select File> New Layout .
To change the default settings in your
2. Select Edit> Defaults Settings and template, you must open the template file as
open and modify the settings in the though it were a regular plan or layout by
default dialogs as needed. See “Default selecting File> Open Plan or Open
Settings” on page 63.
Layout .
3. Select Tools> Display Settings> Dis-
After the necessary changes are made, select
play Options and create any custom
File> Templates> Save Plan as
layers, layer sets and layer settings that
you typically use. See “Layers” on page Template . Select the name of the
116. template from the list of files in the
Templates directory. When the program asks
4. Select File> Print> Page Setup and if you want to replace the existing file, click
specify the desired print settings. See Yes.
“Page Setup Dialog” on page 1004.
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define search parameters for plans based on When you open the Find Plan Wizard,
parameters that you define. choose a plan database to search. When you
first run Chief Architect there is only one
Find Plan Wizard plan database containing the sample plans
that come with the program. Click the
The Find Plan Wizard can be used to search Browse button to select a different plan
for plans using stored information about each database. You must create a plan database
plan, such as the style of construction and the before you can use the Find Plan Wizard to
number of bedrooms and other room types. locate files you created.
House Style
At the bottom of each page, the number of On any page, click the Back button to
plans that match your current search modify any previously selected parameters.
parameters displays. As you modify the
Select the style of house desired, the number
parameters, this number increases or
of floors in the house, and the number of
decreases as matching plans are found.
bedrooms, then click Next to continue.
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House Size
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Plan Details
Click on the name of a plan in the list to see a Click Next, then click the Finish button to
preview of the plan, if one exists. See open the selected plan.
“Saving a Plan Thumbnail” on page 48.
1
2
3
4
1 Use the Database File field to name the the Browse button to save this file at the
plan database file to be created. Click location of your choice, as well as name it.
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2 Use the Plan Search Path to specify plan and analyze it so this process may take
the location on your computer of the some time.
plans to be included in the plan database. The
You can Cancel the search process at any
program searches for any plan files that exist
time. If you do, your plan database will have
in this folder and adds them to the plan
incomplete information and will not contain
database. Click the Browse button to
entries for all plans in your search folder.
navigate to a particular folder on your
When all plans have been found and added to
machine.
the plan database, the program automatically
3 The Include Subfolders checkbox opens the new plan database file for
allows you to specify whether or not the modification.
search looks only in the Plan Search Path or
if it also searches any subfolders found. Editing a Plan Database File
4 Check Use Relative Path if you Once a plan database file is created, it
anticipate moving the folder containing can be modified. Select Tools> Plans
the database and plans to another location. Database> Edit Plan Database, then select
As long as the database and the plans it the plan database file you want to modify.
references remain in the same folder, the
folder can be moved to another location. Click OK to open the Edit Plan Database
dialog. You can edit any of the information in
When you click OK, the program searches the plan database and add and remove plans
for plan files and adds them to the plan from the database.
database file. The program must read each
1 2
3
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1 Plans in the Database - All plans that • Area - The area is automatically calcu-
currently have information stored in the lated by the program based on the living
plan database are listed here. area of the plan when it is added to the
• Click Add Plan to select a plan file to database. You can enter a different value
add to the plan database. if you wish.
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• Transferring files to another computer or 2. When you click the OK button in the
sending them to another user. Export Entire Plan dialog, the Browse
• Archiving or backing up your work. for Folder dialog opens. Here you can
select the destination folder for the asso-
ciated plan files.
Note: Always use File> Export> Entire Plan
when sending files to a user of the Chief
Architect Viewer to make sure that they have
all associated data.
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Chapter 3:
Preferences &
Default Settings
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Default Settings
You can access a list of the various
default settings by selecting Edit> You can create Hotkeys to open any of
Default Settings from the menu. the defaults dialogs listed in the Default
Settings dialog. See “Hotkeys” on page 114.
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Default Settings
Camera Defaults
Select Camera and click the Edit button or
double-click the Render Tools parent
button to display the Camera Defaults dia-
log. See “Camera Defaults Dialog” on page 742.
Dimension Defaults
Select Dimension and click the Edit button
or double-click the double-click the Dimen-
sion Tools parent button to display the
Dimension Defaults dialog. Dimension
Defaults are available in both plan and layout
files. See “Dimension Defaults and
Preferences” on page 809.
Door Defaults
Click the + beside Doors or double-click the
Cabinet Defaults
Door Tools parent button to access the
Click the + beside Cabinets to access the defaults dialogs for exterior and interior
default dialogs for the various cabinet types. doors. See “Door Defaults” on page 293.
See “Cabinet Defaults” on page 547.
Select General Cabinet and click the Edit Dormer Defaults
button to open the General Cabinet Defaults Select Dormer and click the Edit button or
dialog. See “General Cabinet Defaults” on
page 547. double-click the Auto Floating Dormer
or the Auto Dormer child button to open
CAD Defaults the Dormer Defaults dialog. See “Dormer
Defaults” on page 375.
Select CAD and click the Edit button to
open the CAD Defaults dialog. You can also
Electrical Defaults
use the CAD Defaults button to access
the dialog if you add it to your toolbar using Select Electrical and click the Edit button or
Toolbar Customization. CAD Defaults are double-click the Electrical Tools parent
available in both plan and layout files. See button to display the Electrical Defaults dia-
“CAD Defaults Dialog” on page 875. log. See “Electrical Defaults” on page 516.
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Default Settings
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Defaults toolbar button to open the Railing child button to open the
General Wall Defaults dialog. See “General Railing Defaults dialog. See “Railing
Wall Defaults” on page 215. and Deck Railing Defaults” on page 219.
• Select Interior/Exterior Wall and click • Select Fencing and click the Edit button
the Edit button or double-click the Exte- or double-click the Fencing child
rior Wall or Interior Wall child button to open the Fencing Defaults dia-
button open the Interior/Exterior Wall log. See “Fencing Defaults” on page 219.
Defaults dialog. See “Exterior/Interior
Wall Defaults” on page 216. Window Defaults
• Select Pony Wall and click the Edit but- Select Window and click the Edit button or
ton or double-click the Pony Wall double-click the Window Tools parent
child button to open the Pony Wall button to open the Window Defaults dialog.
Defaults dialog. See “Pony Wall See “Window Defaults” on page 317.
Defaults” on page 218.
• Select Railing and click the Edit button Reset Defaults
or double-click the Straight Railing Select Edit> Reset to Defaults to open the
child button to open the Railing Defaults Reset to Defaults dialog. Use this dialog to
dialog. See “Railing and Deck Railing clear special settings made in various parts of
Defaults” on page 219. your plan. See “Reset to Defaults” on page
• Select Deck Railing and click the Edit 69.
button or double-click the Deck
Dynamic Defaults
Dynamic defaults are values that can be set
or changed globally throughout a model.
These values are found in the default
specification dialogs of most objects,
including walls, doors, cabinets and rooms.
Dynamic defaults are followed by either a
(D) in the value field or a Default check box.
You can change the value for that kind of
object and all the objects of the same type
update automatically. The exception to this To edit a dynamic default, delete the (D) or
rule is any object you edited the values for. In remove the check from Default box and type
that case, the value does not update when the desired value.
you change the dynamic default value.
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To reset a value back to the dynamic default, Materials are another example of an attribute
type the letter D in the field or click the that uses Dynamic Defaults. See “Material
Default checkbox. Defaults Dialog” on page 726.
1 2
3 4
1 General Settings - Specify the default secting wall. Clear this box retain suffi-
functionality for a variety of general cient space for the opening’s specified
behaviors in the program. trim width.
• Check Warn Before Delete Selected • Check Fixture/Furniture Resize Enable
Item if you want the program to require to allow the resizing of library symbols.
confirmation before an item is deleted. When enabled, fixtures and furniture can
• Check Ignore Casing for Opening be resized from 1 to 2000 inches.
Resize to allow wall openings such as • Check Show Pitch as Degrees to display
doors to be positioned against an inter- the roof pitch in degrees.
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• Chief Architect automatically calculates they are moved or resized. See “Grid Snaps”
the square footage of each floor in the on page 136.
plan and shows this number as the living • Check Use Snap Grid/Units to enable
area in floor plan view. Uncheck Show Grid Snaps.
“Living Area” to disable the display of
the Living Area label. See “Living Area” • Specify the Snap Unit you wish to use.
on page 275.
• Enter the number of Inches/MM It may be helpful to change the Snap
Unit temporarily when working with
Scrolled by Arrow Key in floor plan
large objects such as terrain or small objects
view. See “Using the Arrow Keys” on such as molding profiles.
page 732.
• Check Allow Editing in Select Home • Uncheck Show Snap Grid to turn off the
Designer Products to allow limited edit- display of the Snap Grid, a visual indica-
ing of the current plan in Version 9.0 tor of the location of the snap points.
Home Designer programs, when they • Click the Color bar to specify the Snap
become available. Grid Color. See “Color Chooser Dialog”
on page 727.
2 Specify the Allowed Angles used when
Angle Snaps are enabled. See “Angle • Check Display as Dots to display the
Snaps” on page 135. Snap Grid using dots rather than lines.
• Select 15 Degrees to enable Angle Snaps
in 15 degree increments. 4 Specify the display of the Reference
Grid.
• Select 7 1/2 Degrees and additional • Specify the Reference Grid Size.
angles to enable Angle Snaps in 7 ½
degree increments. • Check Display as Dots to display the
Reference Grid using dots rather than
You can also enter up to eight Additional lines.
Angles in the fields provided. Click the
Number Style button to specify the format You can also click Grid Snaps toggle
used to enter angles. See “Number Style/ button to turn on/off grid snapping or click
Angle Style Dialog” on page 917.
the Display Reference Grid toggle
The Snap Grid allows you to snap button to turn on/off the grid display.
3
objects to specific points on-screen as
Reset to Defaults
Select Edit> Reset to Defaults to open the This dialog allows you to clear the special
Reset to Defaults dialog. settings you have made in various parts of
your plan.
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Preferences Dialog
2 Floor and Ceiling Heights - Floor and If your plan behaves strangely, the cur-
ceiling heights for any room can be
rent settings may have been brought
changed in the Room Specification dialog. forward from a previous version and/or no
Check to reset the default values as specified longer be appropriate. To check for this, open
in the Floor Defaults dialog. See “Floor your plan and reset these items to their
Defaults Dialog” on page 353. defaults. Rebuild floors and ceilings to see if
the plan looks better. If so, you know what the
3 Roof Groups - You can designate a problem is. Rather than save your plan at this
different roof group for a room in the point and lose all these settings, you may
Room Specification dialog. This builds the want to investigate and find the specific set-
roof over this room and others in the same tings causing the problem and fix only those.
Preferences Dialog
The settings in the Preferences The category tree structure is similar to other
dialog are global: they apply to all Windows programs. A “+” next to a category
plan and layout files and are preserved indicates that it has subcategories. Click the
between sessions. Select Edit> Preferences “+” to make the subcategories visible; to hide
to access this dialog. them, click the “-.”
The Preferences dialog consists of panels The program remembers which panel you
which are accessed by clicking on the names last accessed and opens to that panel the next
in the Category tree along the left side. time you open the dialog.
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Appearance Panel
1 6
7
2
8
3
9
4
1 When Contextual Menus are enabled, are unique to the selected object. The options
you can right-click an object and a in a contextual menu are usually the same as
contextual menu displays with options that those on the Edit toolbar.
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Preferences Dialog
A menu of general commands displays if you the same object surface in order for the
right-click in an empty space in a view contextual menu to display: clicking on
window, away from any object. two different surfaces of the same object
is treated like two single-clicks.
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Preferences Dialog
Colors Panel
1
2
3
4
5
1 Background Color - Click the color 4 Selection Fill Color - Click the color
bar to open the Color Chooser dialog. bar to specify a color for selected
See “Color Chooser Dialog” on page 727. objects. The color may change to ensure that
selected objects are always visible, so this
Select the background color for all views
may not always be the color you expect.
except some rendered views. See “Rendering
Techniques” on page 785.
If the move color and the handle fill
The background color for some rendered color are similar, it may be difficult to
views is set in the 3D Settings dialog. See distinguish between active and inactive
“Backdrop Tab” on page 748. points. The colors should be sufficiently dis-
similar to avoid confusion between active and
2 Move Color - Click the color bar to inactive points.
select the color of the lines that
represent object(s) as they are being moved.
5 Specify the Editing Transparency,
which is the degree to which the
3 Handle Fill Color - Click the color bar selection fill and edit handles are transparent.
to select the color for the edit handles
for selected objects. The default value is 20%.
Font Panel
The Font panel controls the conversion of
text in legacy plans when they are opened in
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1
2
3
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Preferences Dialog
1
2
3
1 View options control the display of the 2 Preview Pane - Specify how selected
main sections of the Library Browser. library items look in the Preview Pane.
• Hide Selection Pane - Check to hide the • Render Display - Library items previews
pane that displays objects in a selected display textures and appear as they do in
library or library folder. rendered views. See “Rendered and Vec-
• Hide Preview Pane - Check to hide the tor Views” on page 742.
pane that shows a preview of a selected • Vector Display - Library item previews
object. are line-based and display patterns as
• Show Status Bar - Check to display the they do in Vector Views.
Library Browser Status Bar.
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3 Selection Pane View items control the • Vertical - Displayed sections of the
display style of objects in the Selection Library Browser are divided vertically.
Pane. • Horizontal - Displayed sections are
• Tiled to Fit Window - Select to display divided horizontally.
all objects in a library or library folder. If • Stacked - Displayed sections are divided
there are many objects, they appear very both horizontally and vertically.
small.
• Scrollable List - Select to display all 5 Disable Docking - Check to prevent
the Library Browser from docking to
library objects at the highlighted level on
the sides of the Chief Architect window. See
a scrollable list.
“Docking the Library and Project Browser”
• Show Names in Selection Pane - Check on page 685.
to display the names of the objects in the
Selection Pane. Restore Position/Size Defaults - Click to
restore the original size and position of the
4 Preview Pane - Selection Pane Library and Project Browser: docked on the
Layout - Select a radio button to right side of the Chief Architect window.
change the appearance of the Library
Browser.
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Preferences Dialog
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General Panel
The General panel contains settings that affect
file management and program updates.
1 6
2 7
3 8
5 9
1 To use Auto Save, select the Enable 2 File Locking - Choose whether or not
check box and enter a value greater to lock .plan and .layout files when
than zero to specify the frequency in minutes they are open. File Locking prevents another
that auto save files are created. Auto save program or copy of Chief Architect from
files are stored in the archive folder. opening and modifying the same file at the
same time.
Note: Even with auto save active, you should • Select Use File Locking to lock files.
frequently save your work to the hard drive by
• Select Disable File Locking to disable
selecting File> Save.
the feature. You should not disable the
feature unless you have conflicts with file
In the event that your computer shuts down
locking.
unexpectedly, you can recover your most
recent work by opening the auto save file
3 Recent File List - Specify the
created by the program. See “Auto Save maximum number of files to list at the
Files” on page 49. bottom of the File menu and in the Startup
Options dialog. Additional files are included
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Preferences Dialog
Folders Panel
Chief Architect stores many support files in You do not need to change default locations
various folders on your computer. The under normal circumstances, but sometimes
default locations of these directories are it may be preferable to locate certain files in
listed and can be redefined on the Folders another location. To specify a new default
panel if necessary.
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Preferences Dialog
wish to use a different folder, you must Chief Architect will not let you save your
define a directory on a hard drive with work to or open files saved in the Temporary
sufficient space to hold these files. or Undo folder.
You can specify any directory as your Chief
Architect temporary folder, but you should Shared Folders
neither relocate the Windows Temporary You can share Libraries, Textures, Images,
Directory nor use it for anything other than Backdrops and Patterns with other users by
temporary files. copying these items into the appropriate
Shared Folder in Windows Explorer. Click
the Browse button to select a location on
your computer that other users can access.
1 New Plans - Select the Imperial Units different set of templates for imperial plans
or Metric Units radio button to and metric plans.
determine the units used in your new plans.
When Chief Architect is first opened on a
Once you create a new plan, the units of that
computer, it refers to the Windows system
plan cannot be changed. You can specify a
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settings to determine whether to use Imperial Click the Browse button to select the new
or metric units. template.
If a template file is not specified or cannot be Layout Template - Displays the template
found, the program starts new plans in the file the program uses when you start a new
selected units but uses a set of basic system layout file. Select a new default layout
defined defaults for new plans. You should template by typing in a new file pathname or
always specify a template plan and layout, as click the Browse button to select a new file.
the system defined defaults are unlikely to
For information about creating templates,
meet your drawing needs.
see “Template Files” on page 51.
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Preferences Dialog
Layers Panel
1 Layers were managed differently in the default names used in Chief Architect
earlier versions of Chief Architect. The Version X2.
options on the Layers panel determine how
If you would like your legacy plans to look
layers are treated when you open plans
like they did in previous versions of Chief
created in earlier versions.
Architect, uncheck Purge Unused Layers,
Check Purge Unused Layers to delete any check Keep All Layer Numbers, and
layers that do not have a name and contain no uncheck Reset Default Layer Names.
objects.
Note: When loading legacy plans, there may
Check Keep All Layer Numbers to keep all be a noticeable delay while converting these
layers that were on the System and User tabs layers.
in version 9 and use their layer numbers as
names.
2 If you check Modify Name In All
Check Reset Default Layer Names to reset Layer Sets and then change the name
the names of layers that were on the of a layer in one layer set, it will be changed
Architectural and System tabs in version 9 to in all layer sets. Clear the checkmark if you
want name changes to only affect a single
layer set.
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1 List of unit conversions available. 3 Add, Edit, Delete, or Copy the unit
conversions. Certain unit conversions
2 Sample - This area shows how the are locked and cannot be edited or deleted.
selected unit converts to a sampling of
similar units. Use this to verify that any unit If you click Add, Edit or Copy, the Add Unit
conversion you add is correct. Conversion dialog displays.
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Preferences Dialog
1
2
3
1 Unit Name - Type the name of the unit. 4 Multiply by gives you a number to
Names must be unique. multiply by to convert to the unit you
select from the drop-down list. A
Names can include any characters, as well as
measurement type must be selected before
spaces. Bear in mind, though, that names of
the list is populated.
units for measuring length that have numbers
in them may be unusable if entered in some
To create a new unit conversion
dialogs in the program.
Create a unit conversion for furlongs, a unit
2 Default Unit - Check this box to of measurement equal to 660 feet that
display this unit in places that present
originated in England.
lists of available units. For example, if you
have inches as units and make inches a
1. Click Add on the Unit Conversions
default, inches appear on the list when you
page of the Preferences dialog to open
are given a choice of units, such as in the
the Add Unit Conversion dialog.
Import Drawing Wizard. In other places,
such as the Materials List, all units are listed. 2. Type Furlong into the unit name dialog.
3. Select Length in the measurement type.
3 Measurement Type specifies what the
unit measures. Select the appropriate 4. Type 660 in the Multiply by field.
radio button. 5. Select ft in the combo box.
6. Click OK to close the dialog.
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Check Automatically Start Timer on File Check Display Idle Timeout Dialog to warn
Open to begin logging time whenever a file when a plan is considered idle.
is opened. If this is not checked you must
You can enter or change the Default User
click the Start Time Logging button to Name.
begin logging.
For more information, see “Time Tracker” on
Check Stop timer if idle for __ minutes, page 922.
and enter the number of minutes to stop
logging time when a plan has been idle.
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Preferences Dialog
Architectural Panel
1 Select the desired default behaviors for 554, “Displaying Doors” on page 295, or
selected Walls. “Displaying Windows” on page 325.
Check Show Same Wall Type Handles to
3 Check Stair Sections Move
display edit handles on selected walls that Independently to allow stair sections
draw new walls of the same type when connected by landings to move separately,
dragged. See “Same Wall Type Edit without moving the entire staircase.
Handles” on page 232.
4 Select the desired Skylight Ceiling
Check Select Room Before Wall in 3D to Hole Default behavior.
select the room defined by a wall when you
If you select Skylights Automatically
click on the wall in 3D views. See “Selecting
Generate Ceiling Holes, the program
Walls” on page 232.
automatically generates a ceiling hole for a
2 Check Reverse Opening Indicators to new skylight.
change the direction that opening
Select Manually Edit Ceiling Hole
indicators point for doors, windows, and
Polylines to create your own ceiling holes.
cabinets. See “Displaying Cabinets” on page
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CAD Panel
The CAD panel contains settings that define
how CAD blocks and other objects behave.
1 CAD Blocks - These settings determine dialog when a new CAD block is created.
the default fill style behavior for CAD See “General Tab” on page 915.
blocks. See “CAD Blocks” on page 912.
• Check Always use ’By Object’ for CAD
block fill style to retain the fill patterns
of the component objects of CAD blocks.
When checked, all settings that would
otherwise affect the fill style of a CAD
block in its specification dialog are
ignored. See “CAD Block Specification
Dialog” on page 915. Checked Unchecked
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Preferences Dialog
• Check Edit Object Parts to edit the indi- • Check Advanced Splines to enable the
vidual components of a polyline or advanced spline setting as the default
polyline-like object. This functionality editing behavior for all subsequently
can also be accessed by clicking the Edit drawn splines. You can also enable this
Object Parts button. See “Edit function for an individual spline by click-
Object Parts” on page 132. ing the Advanced Splines edit but-
ton. See “Advanced Splines” on page
170.
Endcap Length (Pixels) - The beginning can be placed to eliminate this problem.
and end of CAD lines that are not solid are Specify the number of pixels for endcap
sometimes difficult to distinguish. Endcaps length.
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Define a default Latitude, Longitude and See “Sun Angles” on page 776.
Time Zone used when creating Sun Angles.
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Preferences Dialog
Edit Panel
The settings on the Edit panel of the
Preferences dialog control the appearance
of the cursor and selection behavior of edit
handles.
1 Use a cursor with Cross Hairs in Cross hair size is specified as a percentage of
different view types and control its window width. Specify Size (% of Window
appearance. Width) as 100% to extend the cross hairs
across the entire screen.
Check Enable in Plan and Cross Section to
use a cross hair cursor in floor plan, cross Set the Aperture Size, measured in pixels.
section, and elevation views. This option is The aperture is the space where the cross
checked by default. hairs meet. A value of 0 makes the cross
hairs meet at a point. Larger numbers leave a
Check Enable in Perspective Views to use a
gap in the center.
cross hair cursor in perspective camera views
and overviews.
2 Specify the desired Selection settings,
which affect how objects are selected
Click the color bar to open the Color
and their appearance.
Chooser dialog and specify the color of the
cross hairs.
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Behaviors Panel
The settings on the Behaviors panel of the
Preferences dialog define basic editing
behaviors of CAD and architectural objects.
1 2
1 Rotate/Resize About defines the point or resizes about. See “Rotate/Resize About”
an object or a group of objects rotates on page 132.
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Preferences Dialog
• Select Object Center to rotate or resize Rotate Jump defines the angle an object or
the selection about its center point. group of objects jumps to when it is rotated.
Object Center is the default setting. It overrides the angle snaps set in Plan
• Select Current Point to rotate the object Defaults. If you set this to zero, the angle
about the current CAD point instead. snaps set under Plan Defaults are used.
To resize a CAD object about a current point, Box rotating about Current
select the Resize Edit Type. Point with Jump set to 45°
This function can also be accessed by 2 Select one of the four Edit Type
selecting Edit> Edit Behaviors> options. For detailed information about
the different edit types and how they affect
Resize . See “Edit Behaviors” on page
different objects, see “Edit Behaviors” on
137.
page 137.
If Concentric is selected, specify the desired
Jump increment.
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1 3
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Preferences Dialog
Quadrant snaps
On object snaps
Points/Markers snaps
Orthogonal extension
Intersection snaps
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Preferences Dialog
When a material is entered in the Materials new materials list generated. Before you
List, the program decides what category it hide a category, make sure you know what
goes in and assigns it an ID, which is the items are listed within it.
prefix followed by a number. EX1 would be
the first exterior trim piece entered in the
It is usually better to remove categories
Materials List for a particular plan. from individual plan lists in the Layer
Include These Categories - Check the Display Options dialog, rather than globally.
See “Layer Display Options Dialog” on page
categories you want to to include in every
121.
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1 Include These Columns - Check the narrow or broaden your query when
columns that should be included in the searching the Master List.
Materials List.
Grid - Choose whether or not grid
3
Use the Move Up and Move Down buttons lines display in the materials list. If you
to change the order that columns appear. To want lines, choose to have horizontal,
change the order, select one or more items in vertical, or both. If the lines are turned off,
the list and click the button. The selected they do not show on-screen or in print. You
columns move up or down by one in the list. can select Solid Lines for the grids instead of
dotted lines.
For a more detailed description of Materials
Lists, see “Materials Lists” on page 1048.
4 Background Colors can be set for
even and odd numbered lines.
2 When Querying Suppliers &
Manufacturers - Select an option to
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Preferences Dialog
3
4
1 Include These Columns - Check each subsequently opened plans when a materials
column to include it in the Master list is generated from any model.
materials list.
3 Press Browse to select a different
Use the Move Up and Move Down buttons Master List. Navigate the directory
to change the order of columns. To change structure until you find the new Master List
the order, select one or more items in the list to be used, select it, and click OK.
and click the button. The selected columns
move up or down by one in the list. See 4 Press New to create a new Master List.
Name and save it in the location of your
“Materials Lists” on page 1048.
choice. When you create a new Master List,
2 Master List File - The name and it is blank until you build a materials list and
pathname of the Master List currently enter prices, supplier or manufacturer
referenced is shown. It is referenced for all information. The Master List is saved
automatically when you close.
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Categories Panel
The Categories panel allows you to Subcategories can also be included in
customize the organization of the Materials schedules. See “Adding Columns to
List by creating subcategories under the pre- Schedules” on page 1039.
defined Materials List categories. See
“Organizing Materials Lists” on page 1050.
1 2
To create or modify a subcategory The Sub Cat name can be any sequence of
characters, up to 12 characters in length.
1 Select a Category from the list.
5 Doors, Windows, Cabinets, Fixtures,
2 Existing subcategories display here. Furniture, and Electrical objects can
3 To Add, Edit or Delete a subcategory, generate schedules. Subcategories for these
select it and click the appropriate objects can appear as column headings. Type
button. Clicking Add or Edit opens the Sub- a Column Heading for Schedules.
Category dialog.
In the example above, two subcategories are
4 In the Sub Category dialog, type a added to the Windows category: GLZ
name of the subcategory to appear in (Glazing) and EXT (Exterior Trim).
the SubCat column of the Materials List.
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Preferences Dialog
Render Panel
The Render panel settings control how 3D Previews and Final Views. See “Preview vs
views are generated, particularly Render Final View” on page 774.
2
3
1 The General Options settings affect that sometimes result along surface
both Render Previews and Final Views. edges, producing cleaner lines. Not avail-
• Optimizations On saves rendering data able if your video card does not support
to your video card, which speeds up ren- this feature. See “OpenGL and Hard-
dering time. This option may cause prob- ware” on page 741.
lems if the rendering data for your model • Zoom Using Field of View directs the
exceeds the video card’s memory. program to zoom in 3D views by adjust-
ing the camera’s Field of View, which can
If your computer stops responding when result in perspective distortion. When
rendering, try unchecking Optimizations unchecked, zooming in 3D views is done
On. This slows down rendering time con- by cropping or expanding the view’s
siderably, though, so if the problem is not extents. See “Zooming” on page 763.
solved, leave this check box selected. • Soft Shadows displays shadows with soft
• Hardware Edge Smoothing uses the edges instead of hard edges. This feature
video card to remove the jagged edges
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is only used when Show Shadows and ows. They are typically used only for
Smooth Edges are also used. Final Views. See “Lighting” on page 775.
• Surface Backdrop generates the back- • Use Transparency allows materials such
drop image using hardware acceleration. as window glass to display effects. For
For some graphics cards, this option some video cards, rendering may be
improves rendering speed considerably. slowed when this feature is selected.
• OpenGL Vector View directs the pro- • Use Textures controls whether or not
gram to generate Vector views using surfaces are rendered with textures. This
OpenGL hardware acceleration. only affects surfaces with materials that
have assigned textures. When textures are
turned off, surfaces are rendered using
Note: If OpenGL Vector View is not selected,
you can create Vector Views but cannot apply the color assigned to the material, but not
any of the other Rendering Techniques to the texture. See “Mapping Patterns and
them. See “Rendering Techniques” on page Textures” on page 714.
785.
Textures can also be turned on or off in
The Preview Options settings affect most rendered view by selecting 3D>
2
only Render Previews. Camera View Options> Toggle Tex-
• Hardware Texture Filtering uses your tures .
video card to filter textures and improve
• Use Triangles divides large surfaces,
their appearance: noticeably, on surfaces
such as walls, floors, and ceilings, into
angled away from the camera. In some
small triangles. This feature enhances
rare instances, this may slow rendering
lighting effects when point or spot light
time somewhat. Not supported by some
sources are used. Triangles are not used
video cards.
by the Enhanced Lighting, Technical
• Smooth Faces generates smooth curved Illustration or Vector View techniques.
surfaces. It uses new surface normals to
• Max Triangle Size controls the size of
alter the lighting effects on surfaces,
the surface triangles modeled by the pro-
making them appear curved, even though
gram. Lighting looks better with smaller
it does not alter the shape of the surfaces.
triangles, but rendering takes longer. See
• Show Images controls the display of “Rendering Tips” on page 773.
images, such as plants, cars and people,
in rendered views. See “Displaying The initial settings for Previews and Final
Images” on page 935. Views are 60” (1500 mm) and 24” (600
• Show Shadows controls whether or not mm), respectively. The minimum value is
shadows display. Shadows are extremely 6" (150 mm).
complex to calculate and slow down ren- • Software Edge Smoothing removes the
dering speed significantly, particularly jagged edges that sometimes result along
when multiple lights are set to cast shad- surface edges, producing cleaner lines.
Use the slide bar or text field to specify
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Preferences Dialog
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If message boxes have been suppressed, you with the program. For the reset to take effect,
can make them display again by clicking you will need to restart the program.
Reset Message Boxes.
Click the Reset Preferences button to restore Resetting all preferences to default can
all preferences to those that originally came be a drastic step if you have made
many changes to your defaults and should be
done with caution.
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Chapter 4:
Toolbars &
Hotkeys
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Toolbar Arrangement
Chief Architect installs a set of Toolbar display its “child” buttons to the right. See
Configurations, which determines what tools “Appearance Panel” on page 71.
are initially included in the toolbars, as well
as where these toolbars are located.
Customizing Toolbars
You can create custom toolbars as well as • Add and remove buttons from toolbars.
entire custom toolbar configurations in the • Specify which of the available toolbars
Toolbar Customization dialog. In this display in different view types.
dialog, you can:
• Select the active toolbar configuration.
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Customizing Toolbars
Tools Tab
The Tools tab allows you to add or remove
buttons from your toolbars.
1 4
5
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its child tools will always display whenever 2. Select the first button that you want on
it is selected. An individual child tool can, the toolbar from the Main Toolbar But-
however, be placed on a toolbar by itself. tons or Child Buttons areas.
3. Click and drag the button out of the dia-
To add a button to a toolbar log box and drop it:.
1. Select the View type that you want to • In an empty section of the program
add a toobar button in. window border to create a new toolbar
2. Select the desired button or its parent docked at that location.
from the Main Toolbar Buttons list. • In the drawing area to create a new,
undocked toolbar.
3. If the desired button is a child button,
select it from the Child Buttons list. 4. Additional buttons can be added to this
new toolbar.
4. Click and drag the button you wish to
add to a toolbar out of the dialog box. An undocked toolbar can be docked, or vice
• Drop it onto an existing toolbar to add versa, at any time.
the button to that toolbar.
• Drop it away from an existing toolbar Removing Tools from Toolbars
to create a new toolbar. The selected To remove a button from a toolbar, select
button is first in the new toolbar. The Tools> Toolbars & Hotkeys> Customize
new toolbar is named with the current Toolbars to open the Toolbar
view followed by a number. Customization dialog. With this dialog
open, click and drag the button off its toolbar.
To create a new toolbar
1. Select the View type to which you want You can only remove a button from a
to add a new toobar. toolbar when the Toolbar Customization
dialog is open.
• If you select All Views, your new tool-
bar will display in all views.
Buttons cannot be added to or removed from
• You can add any buttons you like to an
the Edit toolbar. See “Menus & Toolbar
All Views toolbar; however, not all
Buttons” on page 1090.
buttons will necessarily be available
for use in all views.
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Customizing Toolbars
Toolbar Tab
The Toolbar tab allows you to manage your
individual toolbars.
2
1 3
4
5
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Configurations Tab
The Configurations tab allows you to add, configurations. See “Toolbar
remove and switch between toolbar Configurations” on page 112.
1 2
3
4
5
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Toolbar Configurations
Toolbar Configurations
The Chief Architect program window has • CAD Configuration shows the tools
limited space for toolbar buttons. How many needed for CAD drawings.
can be shown depends on your monitor’s size
and screen resolution settings. • The Extended Configuration can be
accessed by right-clicking on a toolbar or
The toolbar configurations that come with using the Toolbar Customization dialog.
Chief Architect organize tools based on the It provides access to a variety of tools for
type of work being done as well as on various uses in plan files.
monitor screen resolution.
• The 800 x 600 Configuration is only
• The Default Configuration displays available through the Toolbar
architectural tools used for house design, Customization dialog. It is designed for
including walls, windows, doors, stairs, monitors with 800x600 resolution.
cabinets, etc.
To switch toolbar configurations
• The Terrain Configuration displays
buttons associated with the terrain and There are several ways to switch from one
road tools, including the plant and sprin- toolbar configuration to another.
kler tools. See “Terrain Configuration • Click a Toolbar Configuration button.
Button” on page 581. • Choose a configuration in the Toolbar
• The Kitchen and Bath Design Configu- Customization dialog. See “Configura-
tions Tab” on page 111.
ration displays buttons associated
with kitchen and bath design. See “Cabi- • Right-click on a toolbar and select a con-
nets” on page 546. figuration from the contextual menu.
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4. Click Save. The program switches to the • The color (R:223, G:223, B:223) maps to
new configuration and it appears high- the system 3D light color.
lighted in the list.
5. Drag tools you want to add out of the To import a custom configuration
Toolbar Customization dialog and onto You can import an existing toolbar
the toolbars. configuration.
6. Drag any tools you do not want off the 1. Access the Configurations tab of the
toolbars. Toolbar Customization dialog.
7. When you are satisfied with the appear- 2. Click Add.
ance of your new toolbar, click Close.
3. Browse to the location of the toolbar you
By default, new toolbar configurations want to import.
display the Expanded Configuration 4. Click Open. If the .toolbar file is not in
button. the Chief Architect Toolbars folder, a
You can make your own button icon for your copy of the file will be created there.
custom toolbar configuration. Create a .bmp
file with the same name as the configuration Color Palettes
and save it in the Toolbars folder. To see an Color palettes are toolbars with library
example, look at the Default.bmp file in the materials which have been added to buttons
Chief Architect Toolbars folder, which
corresponds to the Default Toolbar using the Place Library Object tool.
configuration. They are available on the Toolbar tab of the
Toolbar Customization dialog and can be
• Toolbar button bitmaps must be 24 x 24 used in 3D views. You can customize these
pixels in size. toolbars and/or create your own toolbar
• The color (R:192, G:192, B:192) maps to palettes. See “Place Library Object Button”
the system 3D face color. on page 692.
• The color (R:128, G:128, B:128) maps to
the system 3D Shadow color.
Restoring Toolbars
Chief Architect installs two files that affect The program uses *.toolbar files to
the way toolbars display. These files are remember original toolbar settings. When
*.toolbar and *.toolbarbak. you click the Reset Toolbars button in the
Toolbar Customization dialog, the program
The program updates *.toolbarbak anytime
copies this file and saves it as *.toolbar. If
you select another toolbar configuration,
you make changes you prefer over the
close the Toolbar Customization dialog, or
original toolbar, create a copy of your
exit from the program.
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Hotkeys
Hotkeys
Many Chief Architect tools have a keyboard To use a hotkey, simply press the appropriate
shortcut, or hotkey, associated with them. If key or combination of keys on your keyboard
such a hotkey exists, it will display to the instead of selecting the menu item or clicking
right of the tool’s name in the menu. the toolbar button. For example, press the
Ctrl and Z keys at the same time to perform
an Undo .
You can specify which hotkeys activate
Edit menu items with button icons which Chief Architect tools in the
to the left and hotkeys to the right Customize Hotkeys dialog. Select Tools>
Toolbars & Hotkeys> Customize
Hotkeys to open this dialog.
4
1
2
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Chapter 5:
Layers
Layers are used to organize and manage the layer set used by a particular type of view in
display of all objects in all views and in the the Layer Set Defaults dialog.
Materials List. A layer can be thought of as a
transparency sheet with objects placed on it Chapter Contents
for viewing. Nearly all views use multiple • Displaying Objects
layers, like a stack of transparencies put
• Layer Sets
together to show different types of objects.
• Layer Set Management
You can find out which layer an object is on • Active Layer Set Control
in its specification dialog or by selecting the • Layer Display Options Dialog
object and looking at the Status Bar. You can • Select Layer Dialog
customize how each layer displays in the • Layer Tab
Layer Display Options dialog. • Layer Painter and Eyedropper
• Layout Layer Sets
Multiple layers are organized into Layer
• Exporting/Importing Layer Sets
Sets, which are designed to help you perform
• Layer Set Defaults Dialog
different tasks efficiently or produce specific
views for your construction documents or for
presentation purposes. You can customize
the display settings for individual layer sets
and can also copy, add and delete layer sets.
Different types of 2D and 3D views use their
own layer sets. You can specify the initial
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Displaying Objects
The display of objects in different views is inclusion of objects in the Materials List on a
controlled by layer sets and layers in the layer-by-layer basis.
Layer Display Options dialog. See “Layer
Some default layers, such as Patterns, do not
Display Options Dialog” on page 121.
generate materials and are not included by
default. See “Materials Lists and Layers” on
In All Views page 1051.
All layers with a check in the Disp. column
display when the current layer set is active.
Objects that are not displayed cannot be seen
or selected. If you try to place or draw an
object on a layer that is hidden, the program
asks if you want to turn the layer on.
The overall content and organization of
materials lists can be controlled in the
Preferences dialog. See “Material List
Panel” on page 98.
To control the components that are included
in a Materials List for a particular object,
A layer’s Color, Style, and Size attributes select the object and click the Components
determine how an object on that layer
appears in floor plan view and in 3D views edit button. See “Components Dialog”
using the Vector View rendering technique. on page 1062.
Locking Layers
Objects on layers with a lock symbol in the
Lock column are visible but cannot be
selected. This prevents them from being
accidentally changed.
Many objects, including all CAD and text
objects, allow you to override the line style,
color, and line weight for an individiual
instance without changing its layer.
Materials Lists
Layers showing an “M” in the Mat column
Layers with objects that have been
are included in subsequently generated
extensively edited and do not require further
materials lists. This allows you to control the
editing are good candidates for locking.
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Layer Sets
Locking a layer does not prevent the program New objects cannot be drawn on a locked
from modifying the objects on that layer. layer. If you lock a layer and then attempt to
draw a new object on that layer, a warning
asks you to unlock the layer.
Although objects on locked layers can-
not be selected, most can nevertheless
be deleted using the Delete Objects dialog.
Objects are also deleted if the floor they are
placed on is deleted. See “Delete Objects
Dialog” on page 197 and “Deleting Floors” on
page 358.
Layer Sets
Layer Sets are used to control the layer
Each plan file can have an unlimited
settings for different views in a plan or layout
number of layer sets.
file. All views associated with a plan file -
including views sent to layout - make use of
While any view is active, select Tools>
layer sets stored in that .plan file.
Display Settings> Display Options to
A layer set consists of a complete list of the make changes to the layer set used for that
layers in the current plan or layout along with view type.
the display settings for each layer as set for a
particular type of view or purpose. These
Layout Layer Sets
display settings can be modified, and can be
different for each layer set. See “Layer Views sent to layout use layer sets saved with
Display Options Dialog” on page 121. the plan, rather than with the layout. See
“Displaying Layout Views” on page 1025.
Any changes made to a layer set in one view
affects all other views using the same layer
set. If this is not desired, you can create a Layer Sets & Templates
unique layer set for a particular view. See Layers and layer sets are plan-specific. A
“Layer Set Management” on page 119. custom layer set that you created in one plan
Layer sets are file specific, which means that file may not be available in another. To
changes made in one plan or layout file have include a custom layer set in all new plan
no effect on the settings in other files. If you files, add it to your template plan. See
find that you use the same settings often, you “Exporting/Importing Layer Sets” on page
should consider adding these layer sets to 127 and “Template Files” on page 51.
your template files. See “Template Files” on
page 51. Modify All Layer Sets
If you want changes made in one layer set to
apply to all other layer sets in the current
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plan, check Modify All Layer Sets in the that view. Which layer set becomes active
Layer Display Options dialog before depends on the type of view created.
making changes. The layer name and display
The default layer sets for nine different view
attributes are applied to all other layer sets.
types, including the Reference Display, are
For example, if you check Modify All Layer specified in the Layer Set Defaults dialog.
Sets and then change the color and line style
Each of these layer sets can be edited as
for the Text layer of the Electrical Set, the
needed in the Layer Display Options dialog.
same changes are applied to the Text layer of
See “Layer Display Options Dialog” on page
the Framing Set of the same plan.
121.
Layer Set Defaults Normally, it is best to change the settings in
the existing default layer sets rather than
Whenever a particular type of view is select different default layer sets, but you can
created, such as floor plan view or a framing do so if needed. See “Layer Set Defaults
overview, a specific layer set is activated for Dialog” on page 129.
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1 Use the Available Layer Sets options active layer set or any layer set in use as a
to manage the layer sets saved with the default.
current plan or layout file.
• Click on a layer set name in the list to Do not delete any layer sets that are used
select it. by a layout.
• Click the Define button (or double-click • Click the Import button to import layer
a layer set) to open the Layer Display settings from a .layers file. See “Export-
Options dialog and make changes to the ing/Importing Layer Sets” on page 127.
selected layer set. • Click the Export button to export the
• Click the New button to open the New layer settings in the current plan in a .lay-
Layer Set Name dialog and create a new ers file. See “Exporting/Importing Layer
layer set using the system default set- Sets” on page 127.
tings.
2 The Active Layer Set for Current
• Click the Copy button to open the New View options affect only the layer set
Layer Set Name dialog and enter a name used in the view that was active when the
for a copy of the currently selected layer Layer Set Management dialog was opened.
set. You can select a new Active Layer Set from
the drop-down list or click the Define button
• Click the Delete button to delete the
to make changes to the active layer set in the
selected layer set from the current file.
Layer Display Options dialog.
The Delete button is enabled if the layer
set can be deleted. You cannot delete the
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3 Reference Display Layer Set - Click Display Set is usually sufficient, you can
the drop-down list to specify which create as many layer sets as you like and use
layer set is used when the reference display is any of them for the reference display. See
turned on. While the default Reference “Reference Display” on page 360.
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1
2
6
4
5
7
1 The Available Layer Sets options 2 Click the column header to sort all
control which layer set is affected by layers in the Layer Display Options
changes made in the Layer Display Options dialog by that column.
dialog. • The Name column is sorted alphabeti-
• The currently selected layer set displays. cally. Sorting is also case sensitive to
Click the drop-down list to select a differ- allow greater control over organization.
ent layer set. • A red + in the Used column indicates
• Click the Copy Set button to create a which layers have objects placed on them
copy of the current layer set. in the current plan. This column cannot
be edited.
• When Modify All Layer Sets is checked,
changes made in the Layer Display • A check in the Disp column indicates
Options dialog apply to all other layer which layers are set to be visible. This
sets in the plan when you click OK. controls the display of objects in 2D and
3D views.
Modify All Layer Sets is a one-time • An M in the Mat column indicates which
action. It is always unchecked when layers are included in the Materials List.
the Layer Display Options dialog is opened.
• A yellow in the Lock column indicates
which layers are locked, preventing
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objects on that layer from being manually display at the bottom of the dialog. If
edited. multiple layers are selected, “no change”
• The Color column shows the line color may display for attributes that are different
for each layer. You can sort this column among the selected layers.
so that like colors are listed together.
• The Style column shows the line style for When one or more layers are selected
and you click OK, the program remem-
each layer and can be sorted so that like
bers your selection so that the same layers
line styles are listed together. are selected when you reopen the Layer Dis-
• The Size column displays the line weight play Options dialog.
used by each layer and can be sorted so
that like line weights are listed together. 4 When a layer or layers is selected,
See “Line Weights” on page 999. single or shared layer attributes can be
edited in the section titled Properties for
• Click the Library button to open the
“Selected Layer.” Line Color, Style and Size
Library Browser to the Line Styles
affect lines in floor plan view and surface
library. See “Line Styles” on page 879.
edge lines in vector views.
3 Layers are named so that similar object • To change the color of lines on a selected
types such as Cabinets, Base and layer, click the Color bar to select a new
Cabinets, Wall are listed near one another color in the Color Chooser dialog. See
alphabetically.
“Color Chooser Dialog” on page 727.
Double-click a layer in the Name column to • To change the line style of a selected
rename it. layer, click the Style drop-down arrow or
click the Library button to select a line
style from the library. See “Line Styles”
on page 879.
• To change the width of lines on a selected
layer, enter a Size. See “Line Weights” on
page 999.
• To turn off a selected layer, uncheck
Display. See “Displaying Objects” on
page 117.
If a layer is turned on, a checkmark is shown • To exclude all objects on a selected layer
in the Disp column. If a layer is turned off, from the Materials List, uncheck Include
the column is blank. in Materials List. See “Materials Lists”
on page 1048.
Layers are selected by clicking them in the
table. Hold down the Shift key or the Ctrl • To protect the objects on a selected layer
key to select multiple layers at once. Click from accidental changes, check Lock.
the Select All button to select all layers in the Items on locked layers display but cannot
table. When selected, a layer’s attributes
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be selected, deleted, moved, or modified. layers or any of the system layers used by
See “Locking Layers” on page 117. Chief Architect.
• Click the Reset Names button to revert
5 The buttons at the bottom left of the layer names for system layers back to the
dialog provide additional control of the
layers in the table. original names that installed with Chief
Architect. This does not affect layers you
• Click the Select All button to select all
created.
layers in the table at once. This allows
changes to be quickly applied to all lay- • Click OK to close the dialog and apply
ers. your changes.
• Click the New button to open the New • Click Cancel to close the dialog, ignor-
Layer Name dialog and create a new ing any edits.
layer with the unique name of your
choice. Duplicate layer names are not 6 Select a layer to serve as the Current
CAD Layer from the drop-down list.
allowed. This is the default layer used for new CAD
objects such as lines and arcs. See “Current
Note: New layers are added to all layer sets. CAD Layer” on page 910.
However, newly created layers will be turned
on to display only in the current layer set. 7 Click the size grip and drag to resize the
Layer Display Options dialog.
• Click the Copy button to create a copy of
the selected layer. The new layer is added Note: Not all objects display in all views. For
directly below the original layer in the instance, door labels do not appear in 3D
table. views and room labels do not appear in mate-
rials lists, regardless of the layer they are
• Click the Delete button to delete the placed on, or whether the layer is turned on
selected layer. You cannot delete used or not.
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This dialog can only be accessed by clicking Options dialog but only allows a layer to be
the Current CAD Layer button. It is selected.
similar in appearance to the Layer Display
Layer Tab
The Layer tab is found in the specification
dialogs for many different objects. Here you Note: In some specification dialogs, layer
can specify on what layer the program uses information is located on the Line Style or
to display the selected object. Appearance tab rather than the Layer tab.
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1
2
3
1 Check Default to place the selected 3 Click Define to open the Layer Display
object on the default layer for that Options dialog and select, modify, or
object type. add a new layer. See “Layer Display Options
Dialog” on page 121.
2 Click the drop-down list to select from
all layers available in the plan file.
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When a new view is created for any of the Select Use Active Layer Set to use the
specified view types, Chief Architect sets the currently active layer set for the new view
default layer set listed here as the active layer when it is created.
set. Click the drop-down list to change the
initial layer set for each view. Click the Define button to open the Layer
Display Options dialog and change the layer
settings for the layer set. See “Layer Display
Options Dialog” on page 121.
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Chapter 6:
Editing Objects
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handles with the left mouse button affects a current CAD point. See “Point Tools” on
selected object and may also affect how page 880.
objects are drawn.
Specify which behavior is used by selecting
The Default edit behavior provides Edit> Edit Behaviors> Rotate/Resize
the most commonly used editing About Current Point or in the
options. See “Default” on page 137. Preferences dialog. See “Behaviors Panel”
The Alternate edit behavior provides on page 93.
an alternative to the Default behaviors
that may be more useful in some situations. Arc Creation Modes
See “Alternate” on page 138.
Select Edit> Arc Creation Modes to
The Move edit behavior allows you to access the five Arc Creation Modes
move a selected object using the that control how arcs and curved walls are
corner handles and the Move handle. See drawn.
“Move” on page 138.
Free Form Arc mode allows you to
The Resize edit behavior scales an define an arc by clicking and dragging
object as you drag a corner handle. along the desired path. See “Free Form Arc”
See “Resize” on page 138. on page 892.
The Concentric edit behavior allows Center/Radius/End Arc mode allows
you to resize objects so that the you to define the center and radius of
distance moved by each edge is the same as an arc, and then its length. See “Center/
all other edges. See “Concentric” on page Radius/End Arc” on page 893.
139.
Start/End/On Arc mode allows you
The Fillet edit behavior allows you to to define the start and end points of an
add a fillet at any corner of an object. arc, then adjust the curvature. See “Start/
See “Fillet” on page 140. End/On Arc” on page 893.
Start/Tangent/End Arc mode allows
Edit Object Parts you to define the start and end points
Select Edit> Edit Behaviors> Edit of an arc, its tangent and its curvature. See
Object Parts to toggle the ability to “Start/Tangent/End Arc” on page 893.
edit the individual segments of polyline- Arc About Center mode allows you
based objects and connected walls. See “Edit to draw an arc by defining the center
Object Parts” on page 145. and then the start and end points. See “Arc
About Center” on page 893.
Rotate/Resize About
Objects can be rotated or resized
about either their own centers or the
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Snap Behaviors
There are three categories of behavior when you begin an operation, but a
snap behavior in Chief different behavior when you end it.
Architect:
The Snap Behavior hotkeys are listed on the
• Object Snaps , which snap CAD right side of the Edit> Snap Settings
and architectural objects to other objects. submenu. See “Hotkeys” on page 114.
• Angle Snaps , which snap objects
To use snap behavior hotkeys
at specific angles.
• Grid Snaps , which snap objects 1. Select Edit> Snap Settings and
to points on a grid. toggle off the snap behavior category
that you wish to control using hotkeys.
Snap behaviors can be controlled in the
Preferences dialog and in the Plan or
2. Select a tool that you wish to draw with
Layout Defaults dialogs. See “Snap
or an object you wish to edit.
Properties Panel” on page 95 and “General 3. Begin drawing or editing and hold down
Plan Defaults Dialog” on page 68. the left mouse button without releasing.
4. Press and hold the appropriate key on
You can select Edit> Snap Settings to your keyboard to enable the snap behav-
quickly access Snap Behavior settings. ior associated with it.
To temporarily disable Snap Behaviors and 5. When you are finished using the snap
other move restrictions, press the Ctrl key behavior, release the hotkey but continue
while dragging an edit handle. See “Moving holding down your left mouse button.
Objects” on page 177.
6. If you wish, you can press and hold a
different hotkey on your keyboard and
Hotkeys continue the drawing or editing opera-
You can also temporarily enable individual tion.
Snap Behaviors during a mouse editing 7. When you are finished, release the left
operation using hotkeys. This can be helpful mouse button.
if you wish to use one particular type of snap
Object Snaps
Object Snaps allow you to position endpoints meet or roof plane edges so that
objects precisly relative to each other; they are colinear.
for example, to position lines so that their
Object Snaps can be turned on or off by
selecting Edit> Snap Settings> Object
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Object Snaps
There are many locations on an object that Orthogonal extension lines relative to it.
other objects can snap to. In addition to snap
points located on objects, Extension Snaps To use extension snaps
locate points away from objects. Each type
of object snap can be toggled by selecting 1. Toggle on Object Snaps and make
sure the extension snaps are enabled.
Edit> Snap Settings or in the
Preferences dialog. See “Snap Properties 2. Draw a Rectangular Polyline .
Panel” on page 95.
3. Select the Draw Line tool and move
Extension Snaps your pointer along the edges of the
polyline.
For some operations, it is helpful to snap to a
4. When your pointer passes over an end-
point far away from an original object, while
point or midpoint, an extension anchor is
maintaining a relationship to a point on that
created.
object. For example, you may want to snap to
a point exactly perpendicular to a line’s 5. Move your pointer perpendicular edge
endpoint. Extension Snaps are helpful in displaying the anchor to create a blue,
these situations. dashed extension line.
Only a limited number of anchors can exist at
one time; creating a new anchor removes the
oldest existing anchor. You can specify the
number of possible anchors in the
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Angle Snaps
It is often important that objects be Angle Snaps allow you to snap at either 15
drawn at exact angles. This can be degree angles or at 7.5 degree angles plus
accomplished using Angle Snaps. any additional Allowed Angles that you
specify. See “General Plan Defaults Dialog”
Angle Snaps allow you to draw lines, walls,
on page 68.
and other objects at specified Allowed
Angles. Angle Snaps also affect the way Angle Snaps can be turned on or off by
objects rotate, the radius of arcs, and a selecting Edit> Snap Settings> Angle
variety of other operations.
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Grid Snaps
Snaps , by clicking the toggle button, or Object Snap exists, the program uses that
in the Preferences dialog. instead of an Angle Snap.
Sometimes both Angle Snaps and Object
Angle Snap Settings Snaps apply. For example, suppose a wall is
drawn at 15 degrees using Angle Snaps and
You can change Allowed Angle settings for
another wall is approached. You can draw the
Angle Snaps in the Plan Defaults or Layout
new wall at 15 degrees while using
Defaults dialog. See “General Plan Defaults
Dialog” on page 68. Intersection Snaps to snap to a point on
the existing wall.
Specify 15 Degree or 7 ½ Degree angle
snaps. When 7 ½ Degree Angle Snaps are Use both object
selected, you can also specify Additional snapping and
Angles. These default settings are plan- angle snapping to
specific rather than global. create a 15-degree
line that intersects
Angle Snaps and an existing line
Object Snaps Now suppose that we don't want the new line
Angle Snaps have a higher priority than Grid to end on the existing line. Hold down the
“S” key to temporarily disable Object Snaps,
Snaps and On Object Snaps , but a lower
allowing only Angle Snaps. See “The
priority to all other Object Snaps. If a valid
“S”Key - Case Study” on page 135.
Grid Snaps
Grid Snaps allow you to snap objects zooming in and out, or for general layout
to points on an on-screen grid. The guidelines, but is not used for snapping.
display and size of this Snap Grid can be
controlled in the Plan or Layout Defaults Grid Snaps and Angle Snaps
dialog. See “General Plan Defaults Dialog”
on page 68. Of the three snap behaviors, Grid Snaps have
the lowest priority and are overridden by
Grid Snaps are turned on and off by selecting Angle Snaps and Object Snaps.
Edit> Snap Settings>Grid Snaps , by Grid snaps can work well with Angle Snaps.
clicking the toggle button, or in the Plan or For example, if the grid Snap Unit is set to
Layout Defaults dialog. 12" (1 foot), drawing a new wall at an
In addition to the Snap Grid, the Reference allowed angle snaps the line length to 0",
Grid is provided to give you a visual sense 12", 24", and so on.
of scale. The Reference Grid is useful for
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Edit Behaviors
There are six Edit Behavior modes access to the most commonly used edit
that determine how edit handles affect behaviors and should be selected as your
an object, and may also affect how objects preference in most situations.
are drawn. The currently active edit behavior
is a global preference setting, affecting all
When the use of a tool is described in
plan and layout files. this manual, it is assumed that the
Two of these modes, Default and Alternate, Default edit behavior mode is active.
are useful for most drawing and editing
needs and can be considered primary editing • Drawing - Standard click and drag
modes. Default mode, in particular, accesses drawing behavior is enabled. See
the most commonly used behaviors and is the “Creating Objects” on page 141.
best choice in most circumstances. • Resize/Reshape - Default allows you to
adjust the angle of any corner of a
The other four modes, Move, Resize,
polyline without affecting adjacent cor-
Concentric and Fillet, offer special editing
ners, changing the object’s shape.
behaviors that may be useful only in certain
situations and can be considered secondary.
You can specify which edit behavior mode is
active when the left mouse button is used in
the Preferences dialog, by selecting Edit>
Edit Behaviors , or by clicking the
corresponding toggle button, which can be
added to your toolbar. See “Behaviors Panel”
on page 93.
Each edit behavior can also be enabled using Default edit behavior
the different buttons on your mouse or by
pressing the keyboard keys associated with • For box-based objects, the Default mode
each. See “Using the Mouse” on page 29. functions the same as the Alternate mode.
• Movement - Default allows you to move
Default objects orthogonal, or at a right angle, to
any of their edges.
The Default mode is one of the
primary edit behavior modes. It offers • Rotation - In Default mode, objects snap
at Allowed Angles as they are rotated.
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Edit Behaviors
You can temporarily enable the Default • Movement - Alternate allows you to
edit mode when another mode is active by move objects at Allowed Angles when
pressing Alt + Z or Alt + / while performing Angle Snaps are enabled, or orthogo-
an edit or drawing operation. nal to any of its edges when they are not.
See “Angle Snaps” on page 135.
Alternate • Rotation - Alternate snaps objects at
The Alternate mode is the second Allowed Angles as they are rotated.
primary edit behavior mode. You can temporarily enable the Alternate
edit mode when another mode is active
Note: Not all commands have an Alternate by pressing Alt or using the right mouse
edit behavior. If a selected tool does not, it
button while performing an edit or drawing
will not work when this edit mode is active.
operation.
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exactly scaled version of the original. For button mouse while performing an edit or
example, you can resize an object to 50% of drawing operation. See “Using the Mouse”
its original size while maintaining the same on page 29.
proportions.
• Drawing - Standard click and drag Concentric
drawing behavior is enabled. The Concentric mode allows you to
• Resize/Reshape - Resize allows you to resize objects so that the distance
keep the angle between adjacent edges moved by each edge is the same. For
fixed when a corner handle is moved. example, you can resize an irregularly
shaped polyline so that each edge is exactly
ten feet in from the original position, which
is useful for creating site plans with setbacks.
• Drawing - Standard click and drag
drawing behavior is enabled.
• Resize/Reshape - Concentric allows you
to resize an irregularly-shaped polyline
so that each edge is moved the same dis-
tance from its original location.
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Edit Behaviors
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• Rotation - In Move mode, objects snap You can temporarily enable the Fillet
at Allowed Angles as they are rotated. edit mode when another mode is active by
pressing F while performing an edit or
The Fillet edit behavior adjusts all the
drawing operation.
corners of a box at once. The radius of each
corner is the same.
To produce fillets or chamfers of an
Fillet does not have an effect on circles, exact radius, set the Fillet Chamfer
ovals, ellipses or arc segments. Radius and use the Fillet two Lines or Cham-
fer Two Lines edit button. See “Fillet Two
Lines” on page 186 and “Chamfer Two Lines”
on page 187.
The ten most recent actions can be Undone The Redo command is only available
or Redone, depending on your settings in the immediately after Undo has been used. To
Preferences dialog. See “General Panel” on Redo an Undone action, select Edit> Redo
page 79. Actions that can be Undone and , click the Redo button or press Ctrl +
Redone include creating, editing, and Y on your keyboard.
deleting objects.
Undo and Redo do not affect
changes made to the display by panning the
display or zooming in or out. See “Undo
Zoom” on page 731.
Creating Objects
In Chief Architect, there are five ways to While the size of the drawing area in Chief
create objects: by clicking to place an object, Architect is limited only by the resources on
by clicking and dragging to draw an object, your computer, it is best to begin your draw-
by entering coordinates, by placing a ing near the origin, 0,0,0. The current
distribution path or region, or by importing position of your mouse pointer displays in
custom symbols, drawings, pictures or the Status Bar at the bottom of the program
metafiles. window. See “3D Drafting” on page 28.
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Creating Objects
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coordinates treat the current location of the from the start point rather than as X
selected object as the point of origin. and Y coordinates.
• The program remembers which option
To use the Enter Coordinates dialog you last used in this dialog.
1. Select any tool that requires you to click 6. Click OK to close the dialog and create
and drag to create an object. the object.
2. Click and begin dragging to draw the CAD lines, arcs and points can also be
object. created using the Input Line, Input Arc and
3. Before you finish dragging and with the Input Point dialogs. See “Input Point” on
mouse button pressed, press either the page 880, “Input Line” on page 884, or
Tab or Enter key on your keyboard. “Input Arc” on page 894.
Distributing Objects
You can place multiple copies of any object
• The Start Location, where you clicked in an evenly-spaced array either within a
and began dragging, displays on the region or along a path using the Distributed
right. Objects tools. See “Distributed Objects”
5. On the left, specify the desired New on page 666.
Location, or end point.
• Select Absolute to define the end point Importing Objects
using absolute coordinates on the snap
Custom symbols, drawings, pictures and
grid, or:
metafiles can be imported into the program
• Select Relative to Start to define the and placed in the drawing area with a click.
end point relative to the start point, as See “Importing & Exporting” on page 952
though the start point was at (0,0). and “Custom Symbols” on page 974.
• Check Polar to define the end point of
the new line by its Distance and Angle
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Selecting Objects
Selecting Objects
“Select” refers to selecting an object for Architect can be selected using the Select
editing. An object must be selected before it Objects tool. Select Edit> Select Objects,
can be edited. click the toolbar button or press the Space
bar on your keyboard to activate this tool.
In order for an object to be selected, it must
be both unlocked and visible in the current You can also select objects or open context
view. See “Layers” on page 116. sensitive menus using the right mouse button
when any tool is active. See “Contextual
When an object is selected, it displays edit
Menus” on page 33.
handles and a selection fill color. See “Colors
Panel” on page 74.
Selecting Similar Objects
In 3D views, a selected object will also
display lines representing the selected edge If a tool other than Select Objects is
or surface. The size of the edit handles does active, you can only select objects of that
not change as you zoom in or out and is set in type using the left mouse button. For
the Preferences dialog. See “Edit Panel” on
example, if the Straight Exterior Wall
page 92. To prevent them from stacking on
tool is active, you can only select walls using
one another, some edit handles may not
the left mouse button.
display as you zoom away from the selected
object. This can be useful for selecting an object
when many objects of a different type
When an object is selected, its edit toolbar
occupy the same space in floor plan view.
also displays, typically at the bottom of the
Chief Architect program window just above Objects can be selected using the right mouse
the Status Bar. See “The Edit Toolbar” on button, regardless of which tool is active.
page 32.
Information about the selected object or Right-Clicking
objects may also display in the Status Bar. Regardless of which tool is active, you can
See “The Status Bar” on page 34. select an eligible object by right-clicking on
A selected object remains selected until it once. When you right-click to select an
another object is selected, a different tool is object a contextual menu also appears,
activated, the Esc key on the keyboard is displaying the object’s edit tools. You can
pressed, or any two mouse buttons are turn contextual menus on or off in the
pressed at the same time. Preferences dialog. See “Contextual
Menus” on page 33.
Select Objects If a drawing tool is active and you right-click
to select an object, you can unselect it by
With the exception of temporary CAD
left-clicking in an empty space in the
points, any object created using Chief
drawing area. Although a drawing tool is
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active, it is not used. If you then left-click a independent of the object’s other edges when
second time, the active tool will be used. Edit Object Parts is enabled.
Select Edit> Edit Behaviors> Edit Object
Selected Edge
Parts to enable or disable the ability to
When you click on a polyline- or box-based edit polyline segments individually. Edit
object, the edge that you click nearest
becomes the selected edge and displays an Object Parts can also be turned on or off
edit handle larger than those on other edges. in the Preferences dialog. See “CAD Panel”
The handle on this edge may also display at on page 89.
the point where you clicked to select it.
Edit Object Parts also affects
connections between walls, railing and
fences, but does not affect CAD-based object
such as slabs and roof planes.
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Selecting Objects
and move the end handles so that they The marquee-select method can also be used
snap to the ends of adjacent segments. to group-select similar object types. For
example, click the Hinged Door child
Select Next Object button, hold down either the Shift or Ctrl key,
If there is more than one object in a drag a marquee, release the mouse button,
particular space, it may be difficult to and only door objects within the marquee are
select the desired object. When a nearby selected.
object is selected, click the Select Next
Object edit button or press the Tab key until To make marquee selection easier, you
the desired object becomes selected. This can turn off the display of objects you
function cannot be applied to groups of do not want to include in your selection set.
selected objects. See “Displaying Objects” on page 117.
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The Fence Select edit tool allows you 1. Draw a CAD line, arc, open polyline,
to group-select multiple CAD and closed polyline or spline that crosses or
CAD-based objects in contact with the touches all the objects you wish to
selected CAD line, arc, polyline or spline. group-select.
Using a Fence to make a group-selection can 2. Click the Fence Select edit button.
be helpful in a number of situations, for
3. The originally selected object serves as a
example:
fence to select the objects it touches,
• When many CAD objects must be while becoming deselected itself.
selected, particularly when they occupy
4. You can hold either the Shift or Ctrl key
the same area.
and click objects to add or remove them
• When a selection marquee would be the from the selection set.
wrong shape or include too many objects.
• When a selection group needs to be You can keep all fences on their own
selected more than once. custom layer and turn off their display
when not needed. See “Layers” on page 116.
The Fence Select edit tool cannot be
used to select architectural objects - only Select Same Type
CAD and CAD-based objects. See
“Architectural vs CAD Objects” on page Rooms, cabinets, windows and doors
131. on the current floor can be selected
based on a set of attributes that you specify
Fences are often used with the Trim Objects using the Select Same Type edit tool. See
and Extend Objects edit tools. See “Select Same / Load Same” on page 208.
“Trim and Extend” on page 198.
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Extend/Change Angle
Move Rotate
Adjust Width
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• Click and drag a small, round Expand • Click the Open Object edit button to
handle to increase or decrease the open the specification dialog for the
object’s width. By default, objects are selected object(s). See “Specification
resized in 1" increments. This Snap Unit Dialogs” on page 33.
is defined in the Plan Defaults dialog.
See “General Plan Defaults Dialog” on • Click the Copy/Paste edit button to
page 68. copy the selected object(s) to the Win-
dows Clipboard so they can be pasted
Using Dimensions elsewhere. See “Copying and Pasting
Objects” on page 191.
Dimensions can be used to position
line-based objects relative to other • Click the Copy and Paste in Place
objects. See “Moving Objects Using edit button to create a copy of the
Dimensions” on page 831. selected object(s) at the same location as
the original. See “Copy and Paste in
Using Extension Line Snaps Place” on page 193.
Extension line snaps can be useful when • Click the Delete edit button to delete
editing line-based objects. See “Extension the selected object(s). See “Deleting
Snaps” on page 134. Objects” on page 196.
• Click the Transform/Replicate
Using the
Specification Dialog Object edit button to copy, move,
rotate, resize, or reflect the selected
Line-based objects can be edited using their object(s). See “Transform/Replicate
specification dialogs. See “Line Object Dialog” on page 200.
Specification Dialog” on page 888.
• Click the Multiple Copy edit button
Using the Edit Toolbar to make a series of copies at set intervals.
See “Multiple Copy” on page 194.
A selected line-based object can be edited in
a variety of ways using the buttons on the • Click the Accurate Move edit button
edit toolbar. to slow down the mouse speed when
using the edit handles. See “Accurate
The following toolbar buttons may display
Move” on page 179.
on the edit toolbar for a selected line-based
object: • Click the Make Parallel/Perpendicular
edit button to make the selected
• Click the Select Next Object edit
object(s) parallel or perpendicular to a
button to select nearby objects instead of
straight edge. See “Using Make Parallel/
the selected object. See “Selecting
Perpendicular” on page 181.
Objects” on page 144.
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• Click the Point to Point Move edit polyline-based object. See “Convert
button to accurately move the selected Polyline” on page 205.
object(s). See “Point to Point Move” on • Click the Change Line/Arc edit but-
page 179. ton to change a line-based object to an
• Click the Center Object edit button arc, or vice versa. See “Change Line/
to center an object along along a wall Arc” on page 186.
within a room or relative to a cabinet • Click the Fence Select edit button to
fixture. See “Center Object” on page 182. use the selected object(s) as a selection
• Click the Reflect About Object edit fence. See “Using a Fence” on page 147.
button to reflect the selected object(s) • Click the Fillet Two Lines edit but-
about another object. See “Reflecting ton, then click on a non-parallel line or
Objects” on page 190. arc to create an additional arc connecting
• Click the Move to Front of Group the two. See “Fillet Two Lines” on page
edit button to display the selected object 186.
in front of other objects in the same • Click the Chamfer Two Lines edit
drawing group. See “Move to Front of button, then click an edge adjacent to the
Group” on page 176. selected edge to chamfer the corner
• Click the Break Line edit button to between them. See “Chamfer Two Lines”
add a new corner or pivot point to the on page 187.
selected object. See “Break Line” on • Click the Extend Object(s) edit but-
page 185. ton to lengthen other object(s) until they
• Click the Reverse Direction edit but- intersect the selected object. See “Trim
ton to reverse the direction of the selected and Extend” on page 198. Not available
object(s). See “Reverse Direction” on for Sun Angles or North Pointers.
page 191. • Click the Trim Object(s) edit button
• Click the Convert Polyline edit but- to shorten the length of object(s) inter-
ton to convert the object into a special sected by the selected object. See “Trim
and Extend” on page 198. Not available
for Sun Angles or North Pointers.
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Resize Reshape
(changes radius) (moves center)
Move
Chord
Rotate
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Resize
• Drag the small, round Resize edit handle
to change the radius and included angle
of the arc while maintaining its center.
Rotate
• The Rotate handle is used to rotate the Resize edit handle
arc, either about its center or about the
Reshape
current CAD point. See “Rotating
Objects” on page 188. • Drag the small triangular Reshape
handle to change the length and location
Extend
of the center without moving the
• The end edit handles expand or contract endpoints.
the arc when moved along the arc radius
or chord.
• If you follow the path of the arc, the end
edit handles allow you to adjust the arc
length.
• The angle formed by the center point of
the arc and its two endpoints is referred to Reshape edit handle
as the Included Angle. If Angle Snaps
• If the object has a locked center, the
are on, the Included Angle of the arc, Reshape edit handle does not display.
as measured in degrees, can be rotated at See “Using Lock Center” on page 155.
Allowed Angles. See “Angle Snaps” on
Adjust Width
page 135.
• Right-click and drag it to change the Some arc-based objects, such as stairs, have
adjacent arc into a line, or vice versa. See additional handles that allow the width of the
“Alternate” on page 138. object to be adjusted.
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• Click the Multiple Copy edit button polyline-based object. See “Convert
to make a series of copies at set intervals. Polyline” on page 205.
See “Multiple Copy” on page 194. • Click the Change Line/Arc edit but-
• Click the Accurate Move edit button ton to change an arc-based object to a
to slow down the mouse speed when line, or vice versa. See “Change Line/
using the edit handles. See “Accurate Arc” on page 186.
Move” on page 179. • Click the Convert Curve to Polyline
• Click the Point to Point Move edit edit button to convert the selected arc into
button to accurately move the selected a polyline. See “Convert Curve to Poly-
object(s). See “Point to Point Move” on line” on page 187.
page 179. • Click the Lock Center edit button to
• Click the Center Object edit button lock the selected arc-based object’s cen-
to center an object along along a wall ter. See “Using Lock Center” on page
within a room or relative to a cabinet 155.
fixture. See “Center Object” on page 182. • Click the Make Arc Tangent edit
• Click the Reflect About Object edit button to adjust the arc and attached
button to reflect the selected object(s) line(s) so they transition smoothly. See
about another object. See “Reflecting “Using Make Arc Tangent” on page 182.
Objects” on page 190. Only available when a selected arc is
attached on one or both ends to another
• Click the Move to Front of Group line or arc.
edit button to display the selected object
in front of other objects in the same • Click the Fence Select edit button to
drawing group. See “Move to Front of use the selected object(s) as a selection
Group” on page 176. fence. See “Using a Fence” on page 147.
• Click the Break Line edit button to • Click the Fillet Two Lines edit but-
add a new corner or pivot point to the ton, then click on a non-parallel line or
selected object. See “Break Line” on arc to create an additional arc connecting
page 185. the two. See “Fillet Two Lines” on page
186.
• Click the Reverse Direction edit but-
ton to reverse the direction of the selected • Click the Chamfer Two Lines edit
object(s). See “Reverse Direction” on button, then click an edge adjacent to the
page 191. selected edge to chamfer the corner
between them. See “Chamfer Two Lines”
• Click the Convert Polyline edit but- on page 187.
ton to convert the object into a special
• Click the Extend Object(s) edit but-
ton to lengthen other object(s) until they
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intersect the selected object. See “Trim one of its Move edit handles or when the
and Extend” on page 198. Alternate edit behavior is enabled.
• Click the Trim Object(s) edit button An arc-based object with a locked center
to shorten the length of object(s) inter- lengthens and shortens along its curve when
sected by the selected object. See “Trim it is resized. When this is not possible, its
and Extend” on page 198. radius changes. In either case, its center
remains locked in the same place.
Show Arc Centers
Locked-center arcs do not display a Reshape
When working with arc-based objects edit handle when selected. See “Using the
or circles, it can be helpful to see their Edit Handles” on page 151.
center points. Click the Show Arc Centers
When it is part of a polyline, a locked-center
and Ends toggle button on the utility toolbar
arc resizes along its arc rather than its chord
to turn on their display. You can also turn on
when an adjacent line or arc is moved. Thus,
their display in the CAD Defaults dialog. See
the radius remains constant for an unlocked
“CAD Defaults Dialog” on page 875.
center arc, while the center does not change
Arc-based objects can be aligned using their for a locked-center arc.
center points. See “Aligning Arc Centers” on
page 183.
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• Click the Center Object edit button • Click the Convert Curve to Polyline
to center an object along along a wall edit button to convert the selected arc into
within a room or relative to a cabinet a polyline. See “Convert Curve to Poly-
fixture. See “Center Object” on page 182. line” on page 187. Only available when
the selected edge is an arc.
• Click the Reflect About Object edit
button to reflect the selected object(s) • Click the Lock Center edit button to
about another object. See “Reflecting lock the center of the selected curved
Objects” on page 190. edge. See “Using Lock Center” on page
155. Only available when the selected
• Click the Move to Front of Group edge is an arc.
edit button to display the selected object
in front of other objects in the same • Click the Make Arc Tangent edit
drawing group. See “Move to Front of button to adjust the selected curved edge
Group” on page 176. and attached edge(s) so they form a
smooth shape. See “Using Make Arc
• Click the Break Line edit button to Tangent” on page 182. Only available
add a new corner or pivot point to the when the selected edge is an arc attached
selected object. See “Break Line” on on one or both ends to another line or arc.
page 185.
• Click the Fence Select edit button to
• Click the Reverse Direction edit but- use the selected object(s) as a selection
ton to reverse the direction of the selected fence. See “Using a Fence” on page 147.
object(s). See “Reverse Direction” on
page 191. • Click the Fillet Two Lines edit but-
ton, then click on an adjacent edge to cre-
• Click the Convert Polyline edit but- ate an arc connecting the two. See “Fillet
ton to convert the object into a special Two Lines” on page 186. Cannot be used
polyline-based object. See “Convert if the adjacent edge is an arc.
Polyline” on page 205.
• Click the Chamfer Two Lines edit
• Click the Change Line/Arc edit but- button, then click on an edge adjacent to
ton to change a line-based polyline edge the selected edge to chamfer the corner
to an arc, or vice versa. See “Change between them. See “Chamfer Two Lines”
Line/Arc” on page 186. on page 187.
• Click the Record Walkthrough Along
• Click the Extend Object(s) edit but-
Path edit button to record a walk- ton to lengthen other object(s) until they
through movie of your model along the intersect the selected object. See “Trim
path defined by the selected polyline. See and Extend” on page 198.
“Walkthroughs” on page 948.
• Click the Trim Object(s) edit button
to shorten the length of object(s) inter-
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Any action performed using the edit handles the object, depending on the currently
can be cancelled by pressing the Esc key or active Edit Behavior .
any two mouse buttons at the same time.
Move Line Segment
The behavior of the edit handles may • The Move Line Segment edit handle is
depend on the currently active Edit found on straight segments of closed
Behavior. See “Edit Behaviors” on page 137. polylines and moves the straight section
according to the currently active Edit
Behavior . Adjacent segments may
Move arc Rotate
extend or contract in their original direc-
segment
Move Resize tions to maintain their connections.
polyline arc
Move Arc
Reshape
• Click and drag the Move Arc edit handle
arc
to change the radius and/or chord length
or position, depending on the currently
Reshape Move line
polyline segment active Edit Behavior and whether
the arc has a locked center. Adjacent seg-
Move ments may extend, contract, or change
• Click and drag the Move handle to move angle to maintain their connections.
the object according the currently active Resize Arc
Edit Behavior . • Click and drag the Resize Arc edit handle
• Movement may be limited or stopped by to change the radius, chord length and
other objects or Snap Behaviors. Move chord position of the arc segment,
restrictions can be overridden by holding depending on the currently active Edit
down the Ctrl key while dragging. See Behavior and whether the arc has a
“Unrestricted Movement” on page 178. locked center. Adjacent segments may
Rotate extend, contract, or change angle to
maintain their connections.
• The Rotate handle is used to rotate the
object, either about its center or about the Reshape Arc
current CAD point. Its position varies • Click and drag the Reshape Arc edit han-
depending on which edge is currently dle to change the radius of the arc without
selected. See “Rotating Objects” on page moving its end points. Only available if
188. the arc has an unlocked center.
Reshape
• Click and drag a Reshape edit handle to
Using Dimensions
change the angle and/or length of the seg- Dimensions can be used to move or
ments on either side of it, or the size of reshape closed polyline-based objects.
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See “Moving Objects Using Dimensions” on selected object(s) at the same location as
page 831. the original. See “Copy and Paste in
Place” on page 193.
Using Extension Line Snaps
• Click the Delete edit button to delete
Extension line snaps, especially tangent the selected object(s). See “Deleting
snaps, can be useful when editing polyline Objects” on page 196.
vertices. See “Extension Snaps” on page 134. • Click the Transform/Replicate
A selected closed polyline-based object can • Click the Accurate Move edit button
be edited in a variety of ways using the to slow down the mouse speed when
buttons on the edit toolbar. using the edit handles. See “Accurate
Move” on page 179.
The following toolbar buttons may display
on the edit toolbar for a selected closed • Click the Make Parallel/Perpendicular
polyline-based object: edit button to make the selected
straight edge parallel or perpendicular to
• Click the Select Next Object edit another straight edge by either rotating
button to select nearby objects instead of the selected edge or the entire polyline.
the selected object. See “Selecting See “Using Make Parallel/Perpendicular”
Objects” on page 144. on page 181. Not available when the
selected edge is an arc.
• Click the Open Object edit button to
open the specification dialog for the • Click the Point to Point Move edit
selected object(s). See “Specification button to accurately move the selected
Dialogs” on page 33. object(s). See “Point to Point Move” on
page 179.
• Click the Copy/Paste edit button to
copy the selected object(s) to the Win- • Click the Add to Library edit button
dows Clipboard so they can be pasted to add the selected object(s) to the library.
elsewhere. See “Copying and Pasting See “Adding a New Object” on page 700.
Objects” on page 191.
• Click the Center Object edit button
• Click the Copy and Paste in Place to center an object along along a wall
edit button to create a copy of the
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within a room or relative to a cabinet • Click the Convert Polyline edit but-
fixture. See “Center Object” on page 182. ton to convert the object into a special
• Click the Reflect About Object edit polyline-based object. See “Convert
button to reflect the selected object(s) Polyline” on page 205.
about another object. See “Reflecting • Click the Change Line/Arc edit but-
Objects” on page 190. ton to change a line-based polyline edge
• Click the Move to Front of Group to an arc, or vice versa. See “Change
edit button to display the selected object Line/Arc” on page 186.
in front of other objects in the same • Click the Convert Curve to Polyline
drawing group. See “Move to Front of edit button to convert the selected arc into
Group” on page 176. a polyline. See “Convert Curve to Poly-
• Click the Break Line edit button to line” on page 187. Only available when
add a new corner or pivot point to the the selected edge is an arc.
selected object. See “Break Line” on • Click the Lock Center edit button to
page 185. lock the center of the selected curved
• Click the Reverse Direction edit but- edge. See “Using Lock Center” on page
ton to reverse the direction of the selected 155. Only available when the selected
object(s). See “Reverse Direction” on edge is an arc.
page 191. • Click the Make Arc Tangent edit
• Click the Union edit button to join button to adjust the selected curved edge
two or more objects. See “Union, Inter- and attached edge(s) so they form a
section, and Subtract” on page 202. Not smooth shape. See “Using Make Arc
available for objects specified as holes. Tangent” on page 182. Only available
when the selected edge is an arc attached
• Click the Intersection edit button to on one or both ends to another line or arc.
create a new object defined by the areas
shared by the original objects. See • Click the Fence Select edit button to
“Union, Intersection, and Subtract” on use the selected object(s) as a selection
page 202. Not available for objects speci- fence. See “Using a Fence” on page 147.
fied as holes. • Click the Fillet Two Lines edit but-
• Click the Subtract edit button, then ton, then click on an adjacent edge to cre-
click a second object to remove the area ate an arc connecting the two. See “Fillet
shared by both objects. See “Union, Two Lines” on page 186. Cannot be used
Intersection, and Subtract” on page 202. if the adjacent edge is an arc.
Not available for objects specified as • Click the Record Walkthrough Along
holes. Path edit button to record a walk-
through movie of your model along the
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path defined by the selected polyline. See • Click the Extend Object(s) edit but-
“Walkthroughs” on page 948. ton to lengthen other object(s) until they
• Click the Chamfer Two Lines edit intersect the selected object. See “Trim
button, then click an edge adjacent to the and Extend” on page 198.
selected edge to chamfer the corner • Click the Trim Object(s) edit button
between them. See “Chamfer Two Lines” to shorten the length of object(s) inter-
on page 187. sected by the selected object. See “Trim
and Extend” on page 198.
Extend Move
Resize
Rotate
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Using Dimensions
Dimensions can be used to move or
reshape box-based objects. See
• The four Resize handles located at each
“Moving Objects Using Dimensions” on
corner are used to increase or decrease
page 831.
the size of the object.
Using the
Specification Dialog
Box-based objects can be edited using their
specification dialogs. See “CAD Box
Specification Dialog” on page 905.
• The four Extend handles display along Using the Edit Toolbar
each edge. If you select an object on an A selected closed polyline-based object can
edge, the Extend handle displays at the be edited in a variety of ways using the
point where you clicked; otherwise, it buttons on the edit toolbar.
displays at the center of the edge.
The following toolbar buttons may display
on the edit toolbar for a selected closed
polyline-based object:
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• Click the Copy/Paste edit button to available when the selected edge is an
copy the selected object(s) to the Win- arc.
dows Clipboard so they can be pasted • Click the Point to Point Move edit
elsewhere. See “Copying and Pasting button to accurately move the selected
Objects” on page 191. object(s). See “Point to Point Move” on
• Click the Copy and Paste in Place page 179.
edit button to create a copy of the • Click the Center Object edit button
selected object(s) at the same location as to center an object along along a wall
the original. See “Copy and Paste in within a room or relative to a cabinet
Place” on page 193. fixture. See “Center Object” on page 182.
• Click the Delete edit button to delete • Click the Reflect About Object edit
the selected object(s). See “Deleting button to reflect the selected object(s)
Objects” on page 196. about another object. See “Reflecting
• Click the Transform/Replicate Objects” on page 190.
Object edit button to copy, move, • Click the Move to Front of Group
rotate, resize, or reflect the selected edit button to display the selected object
object(s). See “Transform/Replicate in front of other objects in the same
Object Dialog” on page 200. drawing group. See “Move to Front of
• Click the Multiple Copy edit button Group” on page 176.
to make a series of copies at set intervals. • Click the Convert Polyline edit but-
See “Multiple Copy” on page 194. ton to convert the object into a special
• Click the Accurate Move edit button polyline-based object. See “Convert
to slow down the mouse speed when Polyline” on page 205.
using the edit handles. See “Accurate • Click the Extend Object(s) edit but-
Move” on page 179. ton to lengthen other object(s) until they
• Click the Make Parallel/Perpendicular intersect the selected object. See “Trim
edit button to make the selected and Extend” on page 198.
straight edge parallel or perpendicular to • Click the Trim Object(s) edit button
another straight edge. See “Using Make to shorten the length of object(s) inter-
Parallel/Perpendicular” on page 181. Not sected by the selected object. See “Trim
and Extend” on page 198.
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Resize
Reshape
• The Resize edit handles display along the
Move spline, between each vertex. Click and
drag a Resize edit handle to move the
adjacent vertices and lengthen or shorten
adjacent segments.
Resize
Rotate
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Using the
Specification Dialog
Spline-based objects can be edited using
their specification dialogs. See “Polyline
Specification Dialog” on page 901.
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Reshape
• The eight edit handles beyond the perim-
eter are Reshape edit handles. Move them
in or out to resize and reshape an oval or
ellipse.
Using Dimensions
Dimensions can be used to move or
resize circle-based objects. See
“Moving Objects Using Dimensions” on
page 831.
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Using the Edit Toolbar • Click the Multiple Copy edit button
A selected circle, oval or ellipse can be to make a series of copies at set intervals.
edited in a variety of ways using the buttons See “Multiple Copy” on page 194.
on the edit toolbar.
• Click the Accurate Move edit button
The following toolbar buttons may display to slow down the mouse speed when
on the edit toolbar for a selected circle, oval using the edit handles. See “Accurate
or ellipse: Move” on page 179.
• Click the Make Parallel/Perpendicular
• Click the Select Next Object edit
button to select nearby objects instead of edit button to make the selected
the selected object. See “Selecting straight edge parallel or perpendicular to
Objects” on page 144. another straight edge. See “Using Make
Parallel/Perpendicular” on page 181. Not
• Click the Open Object edit button to available when the selected edge is an
open the specification dialog for the arc.
selected object(s). See “Specification
Dialogs” on page 33. • Click the Point to Point Move edit
button to accurately move the selected
• Click the Copy/Paste edit button to object(s). See “Point to Point Move” on
copy the selected object(s) to the Win- page 179.
dows Clipboard so they can be pasted
elsewhere. See “Copying and Pasting • Click the Center Object edit button
Objects” on page 191. to center an object along along a wall
within a room or relative to a cabinet
• Click the Copy and Paste in Place fixture. See “Center Object” on page 182.
edit button to create a copy of the
selected object(s) at the same location as • Click the Reflect About Object edit
the original. See “Copy and Paste in button to reflect the selected object(s)
Place” on page 193. about another object. See “Reflecting
Objects” on page 190.
• Click the Delete edit button to delete
the selected object(s). See “Deleting • Click the Move to Front of Group
Objects” on page 196. edit button to display the selected object
• Click the Transform/Replicate in front of other objects in the same
drawing group. See “Move to Front of
Object edit button to copy, move, Group” on page 176.
rotate, resize, or reflect the selected
object(s). See “Transform/Replicate • Click the Extend Object(s) edit but-
Object Dialog” on page 200. ton to lengthen other object(s) until they
intersect the selected object. See “Trim
and Extend” on page 198. Not available
for ellipses.
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• Click the Trim Object(s) edit button polyline-based object. See “Convert
to shorten the length of object(s) inter- Polyline” on page 205.
sected by the selected object. See “Trim • Click the Convert Curve to Polyline
and Extend” on page 198. Not available edit button to convert the selected circle,
for ellipses. oval or ellipse into a polyline. See “Con-
• Click the Convert Polyline edit but- vert Curve to Polyline” on page 187.
ton to convert the object into a special
Displaying Objects
The display of objects in 2D and 3D views Objects” on page 117.
can be controlled by layer. See “Displaying
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Line style, weight and color can be 1. Select Tools> Display Settings> Color
controlled by layer or overridden in the
specification dialogs for many objects. See Off to toggle color off.
“Line Style Tab” on page 889.
2. Select Edit> Preferences to open
You can also toggle the on screen display of the Preferences dialog.
line weights on and off. See “Show Line 3. On the Appearance panel, check Obey
Weights” on page 996. Color On/Off Setting. See “Appear-
In addition, many objects have a fill style ance Panel” on page 71.
that can be specified in the objects’
specification dialogs. See “Fill Style Tab” on To display views in black and white
page 902.
1. Select Tools> Display Settings> Color
Color On/Off Off to toggle color off.
The display of color on-screen can be 2. Select Edit> Preferences to open
toggled on and off in all views except the Preferences dialog.
most rendered views by selecting Tools>
Display Settings> Color On/Off. 3. On the Appearance panel, uncheck
Obey Color On/Off Setting. See
You can set defaults to specify whether cross “Appearance Panel” on page 71.
section/elevations, camera views and
overviews using the Vector View rendering When color is toggled off and Obey Color
technique are generated with colors turned in On/Off Setting is unchecked, all lines
the 3D Settings dialog. See “Options Tab” appear in black and solid fills appear in either
on page 745. white or black, depending on which is closer
to the actual line or fill color when color is
The display of colors may or may not make a turned on. The background remains as
view easier to understand. Experiment to see defined in the Preferences dialog. See
what works for you, then set your default in “Colors Panel” on page 74.
the 3D Settings dialog for each view.
You can also print in color, black and white,
Colors are used in Vector Views to represent or gray scale. See “Print Dialog” on page
different materials. The colors can be printed 1006.
if you have a color printer, or can appear as
shades of gray on a black and white printer. Arc Centers and Ends
If you have assigned a picture file to
represent the texture of a material in rendered The display of arc center- and
views, the program can sample that picture endpoints, and the display of circle
file and define an approximate color to use in center points can be enabled by clicking the
all Vector views. See “Define Material Show Arc Centers and Ends toggle button
Dialog” on page 719.
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Displaying Objects
or in the CAD Defaults dialog. See “CAD Group, but still displays behind objects in the
Defaults Dialog” on page 875. Front Group.
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Moving Objects
Objects can be moved individually and in When Object Snaps are enabled, a
groups using the edit handles, as well as a selected object snaps to its original location
variety of edit tools. if it passes over that location while being
moved.
Using the Edit Handles
The behavior of the Move edit handle varies
Select an object, then click the Move edit depending on the currently active Edit
handle and drag it to a new location. When
your pointer is over the Move handle, it Behavior . See “Edit Behaviors” on page
displays a four-headed arrow. 137.
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Moving Objects
When Edit> Snap Settings> Some objects, such as cross boxes, framing
Bumping/Pushing is enabled, CAD members and insulation, are automatically
and CAD-based objects with CAD Stops set to stop when moved against other CAD
Move and/or Wall Stops Move enabled, as objects.
well as architectural objects, bump into and CAD Stops Move and Wall Stops Move do
can push one another as they are moved.
not function if Bumping/Pushing is
When an object bumps into another similar turned off.
object while it is being moved, it stops.
Continue dragging and the selected item Unrestricted Movement
resumes movement through the obstructing
object. The Maximum Bump Distance, or Many objects have restrictions placed on
the distance you must drag to override their movement by their own properties or
bumping, is set in the Preferences dialog. specification settings. Architectural objects,
See “Snap Properties Panel” on page 95. for example, bump into other 3D objects as
they are being moved when Bumping/
Bumping/Pushing also affects objects Pushing is enabled.
when they are moved using dimensions. See
“Moving Objects Using Dimensions” on CAD-based objects may be set to stop at
page 831. other CAD objects or at walls. See “Line
Style Tab” on page 889.
Walls, wall openings, cabinets, furnishings
and fixtures, and CAD and CAD-based Other move restrictions are activated by the
objects are examples of objects that can push Snap Settings . See “Snap Behaviors” on
other objects of these same types once they page 133.
have bumped into them. Instead of dragging
through the obstructing object(s), release the These restrictions can be overridden when
mouse button and then click and drag the necessary by holding down the Ctrl key
Move edit handle a second time in the same while dragging to move an object.
direction to push.
To move an object freely
Certain types of objects, notably roof planes,
and objects on locked layers can be bumped 1. Select the object.
but cannot be pushed. See “Layer Display 2. Hold down the Ctrl key.
Options Dialog” on page 121.
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3. Click the Move edit handle and drag it To nudge an object in 3D views, you can
to the new location. program the keys of your choice for use as
nudging hotkeys. See “Hotkeys” on page
You can also press the Ctrl key while
114.
dragging an object’s Move handle to override
move restrictions.
Point to Point Move
Accurate Move The Point to Point Move edit button
allows a selected object or group of
Click the Accurate Move edit button,
objects to be accurately moved.
then move the selected object(s) at a
slower speed than normal for greater
To use Point to Point Move
precision. Accurate Move can also be used
to resize, reshape or rotate objects. 1. Select one or more objects that you
would like to move, then click the Point
Accurate Move is not a toggle button: it
only affects the speed of the mouse during to Point Move edit button.
the next edit. The next time you want to use 2. Click a point that you want to accurately
this edit tool, you need to click it again. reposition.
You can also slow down the movement speed 3. Click the point in the plan where you
of a selection after you have started moving would like the selected point to be relo-
it by pressing the Shift key. Release the Shift cated when it is moved.
key to resume movement at normal speed. 4. The selected object(s) are moved so that
they maintain their position relative to
Nudging the point.
You can use your keyboard to move a Point to Point Move can be used with
selected object or objects by single Snap
the Copy/Paste edit button. See “To
Grid increments in 2D and 3D views1.
point to point copy” on page 196.
In floor plan view, the arrow keys are
programmed to nudge a selected object by Point to Point Move can also be used
default; however, you can program different with the Edit Area tools. See “Edit Area
buttons for nudging instead2. Tools” on page 209.
To nudge an object in floor plan view, select
it and press any of the four arrow keys: Up, Center Object
Down, Left or Right. The Center Object edit button allows
you to move walls, cabinets and other
objects so that they are centered along a wall
1.“Grid Snaps” on page 136. within a room or relative to a window or
2.TODO. cabinet.
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Aligning Objects
Aligning Objects
It is often important to align objects such as itself. This does not align objects to the grid
text boxes, roof plane edges or walls, or to unless they were already snapped to the grid.
align objects on different floors. There are
See “Snap Behaviors” on page 133.
several methods to choose from.
Using Dimensions
Using Snap Settings
Create a temporary or manual
With Object Snaps on, you can snap the dimension relative to an object such as
edge of a selected object to that of another. a wall or line, and relocate the objects to the
Select an edge of an object. Drag it to the same dimension. See “Moving Objects
edge of another object to reveal an object Using Dimensions” on page 831.
snap point, then release the mouse.
Text objects can be aligned using set-
With Grid Snaps on and Angle
tings in the Text Specification dialog.
Snaps off, select the left side of the See “Aligning Text” on page 856.
object, and drag from the center move
handle. This snaps the selected side to the CAD Stops Move/
grid. Wall Stops Move
When both Grid Snaps and Angle CAD and CAD-based objects can be aligned
using another CAD object or a wall as a
Snaps on, objects snap at increments
guide. Check the CAD Stops Move and/or
equal to the Snap unit specified in the Plan
Wall Stops Move boxes in the objects’
Defaults dialog rather than onto the grid
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specification dialogs, then move them until 4. If the first object is within 45 degrees of
they bump into the CAD object or wall that parallel to the second object, it is made
you wish to use as a guide for alignment. See parallel. Otherwise, it is made perpen-
“Line Style Tab” on page 889. dicular to the second object.
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Aligning Objects
4. The object is moved relative to the wall If you click outside an exterior wall instead
you clicked closest to. of clicking the inside, you center the selected
• In the images below, the area physi- object along the edge of the Exterior Room.
cally closest to the vertical interior wall See “The Exterior Room” on page 271.
is highlighted for each room.
• Click in that area to center the door Using Make Arc Tangent
along the wall in that room. If a selected arc is attached on one or
both ends to another line or arc, the
Make Arc Tangent edit button displays.
Click this button to adjust the arc and
attached lines so they transition smoothly.
Before After
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• If the arc is attached to two perpendicu- Floor” on page 359 and “CAD Defaults
lar lines, this dialog opens but the Arc Dialog” on page 875.
Radius field is not enabled.
To align center points easily, it is helpful to
5. The arc and attached segments adjust so
turn on Object Snaps and turn off Angle
that the arc radius matches the target as
closely as possible and the arc is made Snaps . See “Object Snaps” on page 133
tangent to the attached segments. and “Angle Snaps” on page 135.
Resizing Objects
Objects can be resized using the edit handles, To override any movement restrictions
specification dialogs, and the Transform/ caused by snap settings or the presence of
Replicate Object dialog. other objects, press the Ctrl key while
dragging an edit handle.
Using the Edit Handles As an object is resized, any dimensions
Depending on the currently active Edit indicating its size will update to reflect yoru
changes. You can use dimensions as
Behavior , the end, corner and/or side
references to help you achieve the correct
edit handles can be used to resize a selected
size for most objects.
object. See “Edit Behaviors” on page 137.
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Reshaping Objects
edge using dimensions. See “Using point using the Transform Replicate Object
Dimensions” on page 180. dialog. See “Transform/Replicate Object
Dialog” on page 200.
Using the Transform/
Replicate Object Dialog
Most objects can be resized about
either their centers or an absolute
Reshaping Objects
There is a variety of ways to reshape objects the Selected Line or Selected Arc tab of their
using the edit handles, specification dialogs specification dialogs. See “Polyline
and edit toolbar buttons. Specification Dialog” on page 901.
Some objects, notably circles and box-based
objects, cannot be reshaped - only resized. Using Dimensions
See “Resizing Objects” on page 183. Both temporary and manually drawn
dimensions can be used to increase or
Using the Edit Handles decrease the distance between the edge a
line- or polyline-based object and another,
Depending on the Edit Behavior in use, parallel edge or line.
the end, corner and/or side edit handles can
be used to reshape a selected object. See Angular Dimensions can be used to
“Edit Behaviors” on page 137. adjust the angle where two polyline segments
meet. See “Using Angular Dimensions” on
When a line-based, arc-based, or open-
page 189.
polyline based object is selected, you can
right-click and drag an end handle to change
a line into an arc or vice versa. This behavior Break Line
does not apply to closed polylines. The Break Line edit button can be
To override any movement restrictions used to break an individual line-, arc-,
caused by snap settings or the presence of or spline-based object into two segments.
other objects, press the Ctrl key while The edges of a polyline-based object can also
dragging an edit handle. be broken.
Using the Note: The Break Line edit button is not avail-
Specification Dialog able for box-based objects, objects created
with the Circle Tools, or some architectural
A variety of CAD and CAD-based objects objects such as stairs and trusses.
can be reshaped by editing values on either
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The Break Line edit tool can be used to To create a complete break
create two types of breaks: partial breaks and 1. Click the object or edge that you want to
complete breaks. break into two segments.
When a partial break is created, a new corner
2. Double-click the Break Line edit
edit handle is placed at the location of the
button.
break. Partial breaks are also referred to as
joints, nodes or pivot points. 3. Click the edge to create a complete
break at that location.
• Click the Break Line edit button to
add a new corner or pivot point to the You can now click either side of the location
selected object. of the break and move the selected object or
edge completely independent of the object or
To create a partial break edge on the other side of the break.
1. Click the object or edge that you want to When Object Snaps are enabled, breaks
break into two segments. can be placed at snap locations such as
midpoints. See “Object Snaps” on page 133.
2. Click the Break Line edit button
once or press the 3 key. If you place a complete break at a polyline
corner, the adjacent polyline edges become
3. Click the edge to create a new corner disconnected.
edit handle at that location and two sepa-
rate edges on either side of that handle. Change Line/Arc
If you click and drag one of the edit handles
Select an individual line-based or arc-
on either side of the partial break, the edge
based object or a segment of a
moves at a right angle to itself and another
polyline-based object and click the Change
edge forms, connecting the moved edge with
Line/Arc edit button to convert the selected
the one on the other side that does not move.
segement from a line to an arc or vice versa.
You can remove an edge from a polyline-
based object by clicking and dragging a
corner handle until it snaps to an adjacent
corner handle.
When a complete break is created, the object
or edge is totally severed at that point.
With the exception of framing members,
complete breaks cannot be created on CAD-
based architectural objects. In the case of Make Parallel/Perpendicular
framing members, only complete breaks can
The Make Parallel edit button can be
be created.
used to reshape a polyline by making
a selected edge parallel or perpendicular to
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Reshaping Objects
another straight edge. See “Using Make 4. Click on the line or polyline segment
Parallel/Perpendicular” on page 181. that you want the selected line to con-
nect to with a fillet.
Fillet Two Lines 5. Continue filleting two lines by clicking
The Fillet Two Lines edit tool allows on one line, clicking the Fillet Two
you to connect two non-parallel line- Lines edit button, then clicking on
based objects using an arc of a specified the second line. The same Fillet Radius
radius. If the two lines are already connected, is used until you open the Fillet/
this arc is inserted between them. Chamfer dialog again and change it.
If the two objects are not connected and one Once two lines are filleted, the arc between
of them is an arc, both objects will extend or them can be edited. See “Editing Arc Based
contract as needed to become connected. No Objects” on page 150.
additional arc is created.
The Fillet Two Lines edit tool can also
The Fillet Two Lines edit tool is be used to join non-adjacent edges of a
available for a selected roof or ceiling plane; closed polyline as long as those edges are not
however, it cannot be used to create an arc at parallel. In doing so, polyline edges may be
a corner. Instead, it can only be used to removed.
remove edges.
To remove polyline edges
To use Fillet Two Lines
1. Click on a closed polyline segment that
1. Click on a line or polyline segment that you would like to connect to another
you would like to connect to another line segment.
or segment with a filleted corner.
2. Click the Fillet Two Lines edit but-
2. Double-click the Fillet Two Lines ton.
edit button to open the Fillet/Chamfer 3. Click on a non-adjacent edge of the
dialog. same polyline.
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Rotating Objects
Objects can be rotated individually and in By default, an object or group of objects
groups using a variety of methods. rotate about the center point of the selection
set. You can instead specify that objects
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Rotating Objects
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Reflecting Objects
The degrees rotated displays in ±180 degree Text objects rotate with the plan unless you
format. For example, if you enter 270 uncheck Rotate with plan in the Text
degrees, it displays as -90 degrees when the Specification dialog for each object. See
dialog is reopened. “Text Specification Dialog” on page 850.
Reflecting Objects
There are several ways to reflect an object, 2. Select the object(s) to be reflected.
group of objects, or an entire plan about an
axis or another object. Either the original 3. Click the Reflect About Object edit
object(s) or copies of the original(s) can be button.
reflected. 4. Click the CAD line to reflect the selec-
tion about the line.
Reflect About Object 5. The selection is reflected around the
A selected object or objects can be CAD line, and the original is no longer
reflected about another object, there.
regardless of its angle, using the Reflect To retain a copy of the selected object(s) in
About Object edit tool. the original location, click the Copy/
Line-based objects are often used for Paste edit button before clicking the
reflecting a selection, but most objects have
Reflect About Object button.
an axis that can be used.
• When an open or closed polyline-based Using the Transform/
object is used as the reflective object, the
Replicate Object Dialog
edge that is clicked on acts as the axis.
• When a circle or box-based object such Objects and groups of objects can also
as a CAD box or cabinet is used as the be reflected horizontally or vertically
reflective object, the axis runs down the using the Transform Replicate Object
center of the object from back to front. dialog. See “Transform/Replicate Object
Dialog” on page 200.
To use Reflect About Object
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If the selection being pasted is an image, the • Click the Main Edit Mode edit but-
Paste Image dialog opens.
ton or press the Esc key to return to the
selected objects’s main edit toolbar.
If you paste a selection in a file other than its
original source file, when you return to the
original, Paste mode is still enabled.
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• Drag a corner handle to create a copy in Because multiple walls, railing and fencing
the same location but with a different cannot share the same space, the Copy and
size or shape. The result depends on Paste in Place edit button is not avail-
which Edit Behavior you use. See able for these objects.
“Edit Behaviors” on page 137.
4. You can resize or position the copy Paste Hold Position
accurately with respect to the original by When copying between different floors
watching the moved distance in the Sta- or view windows, you can paste a copy
tus Bar at the bottom of the screen. at the same absolute position as the original
selection using Paste Hold Position.
Sticky Mode
Normally, after an action is performed To use Paste Hold Position
using the edit tools or handles while in 1. Select the object(s) to be copied.
an edit mode such as Paste mode, you return
to the Main Edit Mode. Click the Sticky 2. Click the Copy/Paste edit button.
Mode edit button to remain in Paste mode 3. Switch to the desired floor or plan file
and continue pasting copies of the selected and select Edit> Paste> Paste Hold
object(s).
Position .
To exit Paste mode and return to the main
edit toolbar for the selected object, click the 4. A copy is placed at the same X, Y coor-
dinates on the new floor or in the new
Main Edit Mode edit button or press the plan as the original’s position.
Esc key on your keyboard. If you have not
pasted a copy of the selected object and Paste Special
immediately click Copy/Paste after
The Paste Special tool allows you to
returning to the Main Edit Mode, Sticky
choose a representation for the
Mode is still enabled. selection to be pasted.
Selections can be pasted as:
Sticky Mode is available when the Trim
Object(s), Extend Object(s), Copy/Paste
• Enhanced Windows Metafiles (EMF).
or Multiple Copy edit button is clicked. See See “Metafiles” on page 943.
“Trim and Extend” on page 198. • Device Independent Bitmaps (BMP). See
“Importing Pictures” on page 940.
Copy and Paste in Place • Unformated non-unicode text (TXT).
Click the Copy and Paste in Place • File Name (a path to a file). Depending
edit button to create a copy of the on the file type, it will be either opened or
selected object(s) at the same location as the imported (if supported).
original. The copy remains selected so you
• Unformatted text (HTML). Pastes as text.
can perform additional operations.
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Deleting Objects
or the Rotate edit handle in any direc- Using Point to Point Move
tion. The Primary Offset or Primary
Number of Copies is used. The Point to Point Move edit button
can be used in combination with Copy/
4. Release the mouse button and move the
pointer in another direction. The Sec- Paste to make a copy of the selected
ondary Offset or Secondary Copies object(s) at a specified location. See “Point
value is used. to Point Move” on page 179.
5. Click the left or right mouse button to To point to point copy
place the array of copies.
1. Select the object(s) to be copied, click
A rotated array can be rotated about the the Copy/Paste edit button, then the
selected object’s center or a CAD point.
See “Rotate/Resize About” on page 188. Point to Point Move edit button.
2. Click at the start point and then at the
Using the Transform/ end point.
Replicate Object Dialog 3. An exact copy of the selected object(s)
is created at the end point while the orig-
Objects and groups of objects can be
inal remains unchanged.
copied and pasted using the Transform
Replicate Object dialog. See “Transform/
Replicate Object Dialog” on page 200. Using Reflect About Object
The Reflect About Object edit button
Copy Region as Picture can be used in combination with Copy/
The Copy Region as Picture tool Paste to make a reflected copy of the
allows you to copy any portion of the selected object(s), much the way Point to
screen and save it as a picture. See “Copy Point Move can. See “Reflect About
Region as Picture” on page 946. Object” on page 190.
Deleting Objects
Objects can be deleted in a variety of ways: • Entire categories of objects can be
• Select an object or group of objects, then deleted using the Delete Objects dialog.
click the Delete edit button, select If an object has a line with arrow or text
leader attached to it, the arrow or leader is
Edit> Delete from the menu, or press deleted if the object is deleted. To prevent the
the either the Delete or Backspace key on arrow from being deleted, drag the attached
your keyboard. end away from the object before deleting it.
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Delete Objects Dialog 3. In the Delete section, check the box for
each category of objects you want to
Use the Delete Objects dialog to delete. Click Select All to check all the
delete all objects of one or more boxes or Clear All to uncheck all boxes.
specified types in one room, on the current
• If “Roof Planes” cannot be selected,
floor, or in the entire plan.
they may be locked. See “Editing Roof
Planes” on page 387.
Although objects on locked layers can-
4. When the scope is set to Single Room:
not be selected, most can nevertheless
be deleted using the Delete Objects dialog. • Move your cursor into the drawing area
and click in a room of the plan to delete
To use the Delete Objects dialog objects of the selected type within that
room without closing the dialog.
1. Select Edit> Delete Objects to open • Continue clicking on rooms or choose a
the Delete Objects dialog. different Delete Scope.
• Click Done when all selections have
been deleted.
5. If you select All Rooms On This Floor
or All Floors, you do not need to click in
floor plan view. The OK button
becomes available, and clicking it closes
the dialog and delete the specified
objects.
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4. Click the Sticky Mode edit button if 2. Select the boundary line(s) and click the
you wish to extend objects using multi- Extend Objects edit button.
ple fences.
3. Click the Sticky Mode edit button if
5. Click the Select Fence edit button. you wish to extend objects using multi-
6. Click the fence to extend the objects ple temporary fences.
segments intersected by the fence until 4. Click and drag a temporary line to act as
they meet the boundary line(s). a fence, trimming the object segments
intersected by it.
To extend using a temporary fence
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• Absolute Angle - Select this option to You can also specify the point the selected
rotate the object so that its orientation is object(s) is reflected about, below.
at an absolute angle.
• Relative Angle - Select this option to 6 Rotate/Resize/Reflect About - This
section is enabled when the Rotate,
rotate the object the specified angle rela- Resize and/or Reflect functions are selected.
tive to its current orientation.
• X Position - Specify the X coordinate of
You can also specify the point the selected the point to perform the selected edit
object(s) rotate about, below. function(s) about when About Absolute
Point is selected.
4 Select Resize, then specify the Resize • Y Position - Specify the Y coordinate of
Factor in decimals. A resize factor of 2
doubles the size of the object, while a resize the point to perform the selected edit
factor of 0.5 halves the object’s size. function(s) about when About Absolute
Point is selected.
You can also specify the point the selected
object(s) is resized about, below. • About Object Center - Select this option
to perform the selected edit function(s)
5 Reflect - Select this option, then about the object’s center.
specify which axis to reflect about.
• About Absolute Point - Select this
• Horizontally - Select this option to option to perform the selected edit func-
reflect the object horizontally. tion(s) about the specified point.
• Vertically - Select this option to reflect • About Current Point - Select this option
the object vertically. to perform the selected edit function(s)
about the current CAD point.
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The following example shows two closed 5. A new object of the same type as the
polylines and the single closed polyline that originals is created and is selected. Its
results when the Intersection edit button shape is defined by the area shared by
is used. the original objects and, if the originals
were retained, it is superimposed over
them and can be moved.
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Converting Objects
CAD objects and many CAD-based objects CAD Detail from View does not truly
can be converted into a variety of other types convert objects in the current view into CAD
of objects. objects; instead, it creates a copy of the
original view composed of CAD objects
CAD to Walls instead of architectural objects, leaving the
CAD to Walls allows you to convert a original view intact.
2D line drawing into a 3D model.
Double CAD lines and arcs drawn to Convert Polyline
represent wall layers and other structural The Convert Polyline edit button lets
items can be converted to actual Chief you to turn CAD objects into CAD-
Architect walls, railings, windows, or based architectural objects such as counter
doorsHome Designer Pro walls and railings. tops and stair landings, special polylines
See “CAD to Walls” on page 240. such as materials list polylines, and a variety
of slab, hole and terrain objects.
CAD Detail from View
To convert a CAD object into one of these
Select CAD> CAD Detail from View 3D objects, select the object and click the
to create a CAD drawing of the
current view. See “CAD Detail from View” Convert Polyline edit button to open the
on page 918. Convert Polyline dialog.
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Converting Objects
Click the radio button beside one of the 3D Molding Polyline - Convert to a 3D
objects in this dialog, then click OK. molding polyline. See “3D Molding Polyline
Tool” on page 536.
Countertop - Convert the selected closed
polyline to a countertop. See “Custom Hole in Roof/Custom Ceiling - Convert the
Countertops” on page 549. selected closed polyline to a roof/ceiling
hole. Only available when the polyline is
Slab - Convert the selected closed polyline to
contained inside a single roof plane or ceiling
a slab. See “The Slab Tools” on page 370.
plane. See “Roof Hole/Skylight
Slab with Footing - Convert the selected Specification Dialog” on page 416.
closed polyline to a slab with footing. See
Hole in Ceiling Platform - Convert the
“The Slab Tools” on page 370.
selected closed polyline to a ceiling platform
Landing - Convert the selected closed hole. Only available when the polyline is
polyline to a landing. Only available when contained inside a single ceiling plane. See
the closed polyline is not a spline. See “Stair “Platform Holes” on page 358.
Landings” on page 435.
Hole in Floor Platform - Convert the
Material List Polyline - Convert the selected closed polyline to a floor platform
selected closed polyline to a materials list hole. Only available when the polyline is
polyline. See “Calculate From Area” on page contained inside a single floor platform. See
1049. “Platform Holes” on page 358.
Molding Polyline - Convert to a molding Polyline Solid - Convert the selected closed
polyline. See “Molding Polylines” on page polyline to a polyline solid. See “Polyline
535. Solids” on page 658.
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Revision Cloud - Convert the selected creating medians on curved roads. See
closed polyline to a revision cloud. See “Median” on page 636.
“Revision Clouds” on page 906.
Road Marking (Perimeter) - Convert to a
Sprinkler Line - Convert to a sprinkler line. road marking where the polyline represents
See “Sprinkler Tools” on page 629. the perimeter of the road marking. See “Road
Marking” on page 637. Only available when
Terrain Perimeter - Convert to the terrain
a terrain perimeter exists and the polyline is
permeter. See “Terrain Perimeter” on page
closed.
581. This option is only available when:
• The polyline is closed Road Stripe (Center Line) - Convert to a
road stripe where the polyline represents the
• A terrain perimeter does not yet exist centerline of the road stripe. See “Road
• Only one polyline is currently selected Marking” on page 637. Only available when
a terrain perimeter exists.
Elevation Line - Convert to an elevation
line. See “Elevation Lines” on page 584. Sidewalk (Perimeter) - Convert to a
Only available when a terrain perimeter sidewalk polyline where the polyline
exists. represents the perimeter of the sidewalk. See
“Polyline Sidewalk” on page 638. Only
Terrain Break - Convert to a terrain Break.
available when a terrain perimeter exists and
See “Editing Terrain Objects” on page 595.
the polyline is closed.
Only available when a terrain perimeter
exists. Sidewalk (Center Line) - Convert to a
sidewalk where the polyline represents the
Terrain Feature - Convert to a terrain
center line of the sidewalk. See “Straight
feature. See “Terrain Feature Tools” on page
Sidewalk” on page 638. Only available when
588. Only available when a terrain perimeter
a terrain perimeter exists.
exists.
Click OK to convert the object or objects.
Road (Perimeter) - Convert the selected
closed polyline to a road polyline where the The specification dialog appropriate to the
polyline represents the perimeter of the road. newly converted object opens, allowing you
See “Polyline Road” on page 636. Only to specify its height, material and other
available when a terrain perimeter exists. information.
Road (Center Line) - Convert to a road
where the polyline represents the center line Convert to Plain Polyline
for the road. See “Straight Road” on page Click the Convert to Plain Polyline
636. Only available when a terrain perimeter edit button to convert special
exists. polylines to plain polylines.
Road Median - Convert the selected After a special polyline is converted into a
polyline to a road median. This is helpful for plain polyline, it can be converted into a
special of the same or different type.
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The Select Same Type edit tool the Load Values to Make Same edit tool
allows you to quickly select all can be used to quickly modify multiple
cabinets, doors, windows, or rooms on the rooms. Click any rooms that are not
current floor of your plan that share the same highlighted to change their attributes so that
they match those that you specify.
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Load to Make Same Value apply to other like objects on the current
floor.
The Load Values to Make Same edit
button can be used to apply the 2. Click the Select Same Type edit
selected attributes, or values, to any other button.
objects on the current floor that do not yet 3. In the Select Similar Objects dialog,
share them. check the box beside attributes that you
want to load into other similar objects
Load Values to Make Same becomes
and click OK. The set of attributes
available only after the Select Same
available varies depending on the type
Type edit tool has been used to select a of object selected.
group of objects that share the same
attributes. 4. All objects sharing all of the specified
Some attributes can only be used for attributes are now selected in the draw-
selecting objects and cannot be loaded from ing area.
one object to another. These attributes 5. Click the Load Values to Make
display in the Select Similar Objects dialog
Same edit button, then click any like
followed by an asterisk.
object that is not currently highlighted to
apply the specified attributes to it and
To use Select Same/Load Same
add it to the selection set.
1. Select a room, cabinet, window or door 6. You can continue selecting/loading
with attributes that you would like to objects until the Esc key is pressed or
another tool is activated.
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ways using the buttons on the edit toolbar. set. See “Point to Point Move” on page
See “Using the Edit Toolbar” on page 162. 179.
The following toolbar buttons may display • Click the Center Object edit button
on the edit toolbar for an Edit Area marquee: to center the selection along along a wall
within a room or relative to a cabinet
• Click the Copy/Paste edit button to
fixture. See “Center Object” on page 182.
copy the selection set to the Windows
Clipboard so it can be pasted elsewhere. • Click the Reflect About Object edit
See “Copying and Pasting Objects” on button to reflect the selection set about
page 191. another object. See “Reflecting Objects”
on page 190.
• Click the Delete edit button to delete
the selection set. See “Deleting Objects” • Click the Allowed Angles edit button
on page 196. to open the Place at Allowed Angles
• Click the Transform/Replicate Object dialog.
edit button to copy, move, rotate,
resize, or reflect the selection set. See Place at Allowed
“Transform/Replicate Object Dialog” on Angles Dialog
page 200. If more than one percent of the
• Click the Multiple Copy edit button straight walls included in an Edit Area
to make a series of copies of the selection marquee are not at an allowed angle, the
set at regular intervals. Concentric copies Allowed Angles edit button displays.
are not possible using the Edit Area tools.
Click the Allowed Angles edit button to
See “Multiple Copy” on page 194.
display the Place at Allowed Angles dialog.
• Click the Accurate Move edit button
to slow down the mouse speed when
using the edit handles. See “Accurate
Move” on page 179.
• Click the Make Parallel/Perpendicular
edit button to rotate the Edit Area
marquee and the selection set so that the
selected marquee edge is parallel or per- Select the first option and click OK to rotate
pendicular to another straight edge. See the plan so that the largest group of off-angle
“Using Make Parallel/Perpendicular” on walls move to an Allowed Angle. This may
page 181. place this largest group at Allowed Angles,
but has two disadvantages.
• Click the Point to Point Move edit
• First, other groups of off angle walls
button to accurately move the selection
remain off angle.
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• Second, any walls that were at an allowed Select the third option and click OK to do
angle before move off angle. The dialog nothing, which is the same as clicking
shows how much (weighted by length) of Cancel.
the selected walls are in each category.
You may want to rotate the majority of the
Select the second option and click OK to add walls to one of the normal allowed angles.
new entries to the Allowed Angles list and
Then, use an Edit Area tool to select
allow new walls to be placed at these angles.
everything again and select the second option
Walls already at Allowed Angles remain so.
to provide new angle entries to cover the
See “Angle Snaps” on page 135.
remaining walls.
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Chapter 7:
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1 3
2 4
1 Resize About - These radio buttons to it or a connected wall is deleted, its length
determine at which layer a wall’s length is preserved based on this setting. Resize
is measured. When a new wall is connected About also controls the location of snap
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points along walls as they are drawn or as Main Layer out. The inner line of the
they are connected to other walls. It also Main Layer does not move.
determines what part of a wall retains its • Inside Surface - Measure wall length at
position when the wall type or wall type the inside surface. Resize a wall from the
definition is changed. interior surface out. The interior surface
• Outer Surface - Measure wall length at does not move.
the outer surface. Resize a wall from the
exterior surface in. The exterior surface 2 Check Show Wall Length When
Editing to display a temporary
does not move.
dimension when a wall is drawn or edited.
• Main Layer Outside - Measure wall Wall length only displays when Display
length at the outer line of the Main Layer.
Temporary Dimensions is on. See
Resize a wall from the exterior side of the
“Display Temporary Dimensions” on page
main layer in. The outer line of the Main
826.
Layer does not move.
• Wall Center - Measure wall length at the 3 Enter the Wall Thickness to be used
center line. Resize a wall from its center. for Adjustable Thickness Types. See
The center line does not move, but wall “Wall Type Definitions” on page 241.
layers on either side may.
4 Check Auto Rebuild Attic Walls to
• Main Layer Inside - Measure wall generate attic walls automatically when
length at the inner line of the Main Layer. the model changes. When unchecked, the
Resize a wall from the interior side of the automatic generation of attic walls is
suppressed.
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1 Exterior Wall Tool - From the drop- Click the Define button to open the Wall
down list, select the wall type drawn Type Definitions dialog.
with the Exterior Wall tool.
3 Default Thickness for Railings,
Click the Define button to open the Wall Fencing, Invisible and Adjustable
Type Definitions dialog. See “Wall Type
Thickness Walls - Select a thickness for
Definitions Dialog” on page 243. these tools and wall types from the drop-
down list.
2 Interior Wall Tool - From the drop-
down list, select the wall type drawn by
the Interior Wall tool.
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3 4
1 Upper Wall - From the drop-down list, 2 Lower Wall - From the drop-down list,
select the default wall type for the select the default wall type for the
upper portion of pony walls. lower portion of pony walls.
• Click the Define button to open the Wall • Height of Lower Wall - Specify the
Type Definitions dialog, where you can default height of the lower portion of
create and modify wall types. See “Wall pony walls.
Type Definitions Dialog” on page 243. • Click the Define button to open the Wall
Type Definitions dialog.
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3 Align Pony Wall - Specify the default • Select Show Lower Wall to display this
option for aligning the layers of the wall type in floor plan view instead of the
upper and lower pony walls. See “Wall upper wall type.
Types Tab” on page 256. • Check Hide Openings in Non-Dis-
played Parts of Walls to hide any doors
4 Display In Plan - Specify how pony and windows located in the parts of pony
walls appear in floor plan view.
walls that are not visible. When
• Select Show Upper Wall to display this
unchecked, these openings will display
wall type in floor plan view instead of the
along with those located in the visible
lower wall type.
parts of pony walls.
Fencing Defaults
Double-click the Fencing Tools parent The tabs in this dialog are the same as their
button or either of its child tools to open the respective tabs in the Wall Specification
Fencing Defaults dialog and specify what
dialog. See “Wall Specification Dialog” on
type of fencing is drawn when using the page 249.
Fencing tool.
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exterior walls in the Exterior/Interior Wall Specification dialog. See “Pony Walls” on
Defaults dialog. See “Exterior/Interior Wall page 223.
Defaults” on page 216.
Railings
Interior Walls
The Railing and Curved Railing
The Interior Wall and Curved tools create railings. The type and
Interior Wall tools draw walls height of railings drawn with this tool are
using the wall type specified for interior defined in Railing Defaults dialog. See
walls. The interior wall type is defined in the “Railing and Deck Railing Defaults” on page
Exterior/Interior Wall Defaults Defaults 219.
dialog.
Invisible Walls
Note: Whether a wall is recognized as an Invisible walls are walls used to define
exterior or interior wall by the program is
separate room areas in a plan. They can
determined by its position in the model, not
by the tool used to draw it. See “Exterior and
display in floor plan view but not in 3D
Interior Walls” on page 222. views. You can also convert a normal wall
into an invisible wall and vice versa in the
Foundation Walls Wall Specification dialog. See “Invisible
Walls” on page 224.
The Foundation Wall and
Curved Foundation Wall tools Polygon Shaped Room
draw foundation walls according to the
information specified in the Foundation The Polygon Shaped Room tool
Defaults dialog. Foundation walls normally opens the New Polygon Shaped
have a footing and can be drawn on any floor Room dialog, where you can specify the
of the model, not just the foundation floor. exact size and number of sides of a new
See “Foundation Walls” on page 222. polygonal room and then click in floor plan
view to create that room. See “Polygon
Pony Walls Shaped Rooms and Decks” on page 225.
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Foundation Walls
Foundation walls are similar to the wall layer. See “Foundation Tab” on page
interior and exterior walls but also 255.
have a footing. Foundation walls can either
Foundation walls are placed on the “Walls,
be created automatically when a foundation
Foundation” layer by default, but can be put
floor is created or manually by drawing them
on any layer you choose. In floor plan view,
using the Foundation Wall tool.
foundation wall footings are placed on the
The initial foundation wall type and footing “Footings” layer and cannot be moved; in 3D
size are specified in the Foundation views, they are on the “Walls, Foundation”
Defaults dialog. These values can be layer. See “Displaying Walls” on page 230.
changed for individual walls in the Wall
You can select the footing in 3D views and
Specification dialog. See “Wall
edit its size and shape using the edit handles.
Specification Dialog” on page 249.
You can draw a foundation wall on any floor
of a plan, not just on the foundation level.
Any wall can be specified as a foundation
wall, regardless of the tool used to draw it.
See “General Tab” on page 250.
Normally, the footing is centered on the wall,
but you can center the footing on the main
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Pony Walls
A Pony Wall, sometimes called a The height where the upper portion meets the
split wall, is a wall with two lower can be specified in 3D views. Because
separate wall types for the upper and lower the upper and lower sections of a pony wall
portions. are linked, if either portion is modified along
the division between the two, such as raking
or the stepping of a footing, the other portion
of the pony wall adjusts to match. See
“Stepped and Raked Walls” on page 248.
You can specify whether the upper or lower
portion of pony walls displays in floor plan
view in the Pony Wall Defaults dialog. This
option can also be set for individual walls in
the Wall Specification dialog.
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Railings
Railings
Railings are created and edited Use a Doorway to produce a break in a
just like walls. By default, newels railing for a stairway or other access. This
and balusters do not display in floor plan keeps the railing continuous to maintain
view, but their display can be turned on. See room definition.
“Newels/Balusters Tab” on page 261.
A doorway in a railing displays in a 3D view
The default type for new railings is defined as an opening, with newels or posts placed
in the Railing Defaults dialog. See “Railing on each side. Posts are evenly spaced
and Deck Railing Defaults” on page 219. between railing ends and breaks and can be
If Panels is selected on the Railing tab of the specified at defined intervals.
Railing Specification dialog, you can
choose a Panel Type on the Newels/
Balusters tab . See “Newels/Balusters Tab”
on page 261.
When first drawn, railings have the No
Locate attribute, which prevents them from
being located by dimension lines. The No
Room Def attribute may also be helpful if
you do not want a railing to divide a room
into two separate areas. See “General Tab”
on page 250.
Invisible Walls
Invisible walls are used to create or
modify room definitions, most often by
defining smaller areas within larger rooms.
See “Room Definition” on page 267. These
smaller room areas can have different floor
or ceiling materials or heights, allowing
stepped areas to be created.
Invisible walls can display in floor plan view
but not in 3D views.
Common uses for invisible walls include
dividing the living and dining areas of a
single room, or separating a kitchen from an An invisible wall can be turned into a normal
adjoining nook. wall, or vice versa, by clicking the Invisible
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check box in its Wall Specification dialog. • Cabinets, fixtures and furniture can be
See “General Tab” on page 250. moved freely through Invisible walls.
• Invisible walls can be drawn through a
Important Notes on cabinet to attach to the wall behind.
Invisible Walls • Invisible walls do not produce a short
• Floor, wall and ceiling areas are calcu- wall section to cover the gap where the
lated separately for rooms divided by level of the floor or ceiling changes. Use
invisible and normal walls. an invisible railing for this. See “Floor &
• Invisible walls are ignored by the Auto Ceiling Heights” on page 268.
Select Build> Deck> Polygon Shaped To create a polygon shaped room or deck
Deck to open the New Polygon
Shaped Deck dialog and create a polygon 1. Click the radio button beside an option
shaped deck with regular sides. to specify whether you want to Define
Polygon by Side Length, Radius to
Vertex or Radius to Side.
2. Specify the desired Number of Sides.
3. Specify the desired Side Length.
4. Specify the desired Radius.
5. Uncheck Include Railing to produce a
deck platform defined by Deck Edges.
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Hatch Wall
This option is not available in the New 6. Click OK, then click once in floor plan
Polygon Shaped Room dialog. view to create the specified polygon
shaped deck.
Hatch Wall
The Hatch Wall tool fills any wall Once created, wall hatching can be selected,
segments except invisible walls with a edited and deleted much like other line-based
single hatch pattern in floor plan view. objects. See “Editing Line Based Objects” on
Hatch Wall places a hatch pattern across all page 147.
layers of the selected wall, covering any fill
Like doors and windows, wall hatching
styles specified for that wall type.
cannot extend across multiple wall segments.
In many cases, it is preferable to create a wall Unlike these objects, hatching cannot be
type definition rather than use the Hatch located by dimension lines.
Wall tool because multiple fill styles can The wall hatch pattern and its line weight can
be created for display purposes. See “Wall be specified in the Wall Hatch Specification
Type Definitions Dialog” on page 243. dialog. See “Wall Hatch Specification
To apply wall hatching, click the Hatch Wall Dialog” on page 264.
button, then click on a wall section. The When editing or deleting wall hatching,
hatch pattern covers the entire length and make sure that it is selected rather than the
width of the wall. wall by noting that “Wall Hatching” displays
in the Status Bar. See “The Status Bar” on
page 34.
Break Wall
To divide a wall or railing, select Once a break is placed, click the Select
Build> Wall> Break Wall and click Objects tool and select the original wall.
the wall. The wall is divided into two wall If edit handles display near the break, the
sections at the point where you click. wall was correctly broken.
The Break Wall tool remains active, so Walls separated by a break can be rejoined.
you can continue to place breaks in walls. Select one of the segments, then click on the
When you are finished, select a different end edit handle located at the break and drag
tool. it a few plan inches (mm) away from the
break. See “Connecting Walls” on page 229.
If a wall break is placed near the intersection
of two walls, the break is positioned at the
center of the intersection.
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Deck Railings
Click and drag using the Deck When a room is defined using deck railing,
Railing or Curved Deck Railing its Room Type is automatically set to
tool to create decks on the exterior of a plan. “Deck”. See “Decks” on page 275.
Deck Edge
The Deck Edge tools are used to and drag using the Straight Deck Edge or
draw invisible railings, defining a Curved Deck Edge tool to draw deck edges.
deck room without enclosing it in rails. Click See “Decks” on page 275.
Fencing
Fencing in Chief Architect is created
and modified much like railings and
walls. Fences do not create room definition
and are normally used outside a structure to
divide the terrain or detail an exterior.
Fencing automatically follows the shape of
the terrain. You can choose to have the
Define the default fence style in the Fencing
fencing follow the terrain smoothly or to
Defaults dialog. See “Fencing Defaults” on
have each segment step as it follows the
page 219.
terrain. See “Railing Tab” on page 258.
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Drawing Walls
Drawing Walls
Walls are drawn similar to the way CAD Temporary Dimensions
lines are drawn and can be drawn in floor
plan view, camera views, and overviews. See Temporary dimensions will display along the
“Draw Line” on page 884. length of a wall as it is drawn when Display
Temporary Dimensions is toggled on
Draw exterior walls in a clockwise direc- and Show Wall Length When Editing is
tion so that the exterior surfaces face checked in the General Wall Defaults dialog.
outward while interior surfaces face inward. See “Display Temporary Dimensions” on
page 826 and “General Wall Defaults” on
Drawing walls to create a floor plan is simple page 215.
if you keep a few things in mind:
• Draw exterior walls first to define the Continuous Wall Drawing
building’s footprint, then draw the inte- You can draw walls continuously by right-
rior walls after the perimeter is in place. clicking, Alt+clicking or Alt+dragging. See
• To flip the layers of an existing wall, “To draw continuous lines” on page 884.
select it and click the Reverse
Layers edit button. Drawing Curved Walls
• Initial wall heights are determined by the Drawing a curved wall is similar to drawing
default floor and ceiling heights of the a CAD arc. See “Arc Tools” on page 894.
current floor. See “Floor Defaults Dia- As with CAD arcs, the method used to draw
log” on page 353. a curved wall depends on which Arc
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enable Show Arc Centers and Ends . Use Angle Snaps to draw walls at
See “Show Arc Centers” on page 155. specific angles. Modify the angle of an
existing wall by specifying a new angle in
the Wall Specification dialog, by dragging
an end edit handle to a new allowed angle, or
by using the Rotate edit handle. See “Angle
Snaps” on page 135.
As you draw a wall, note the temporary wall
that displays. The length and angle of this
temporary wall displays in the Status Bar at
Show Arc Center the bottom of the window as it is drawn.
Radius Drag the end of the temporary wall in a
circular motion. In the Status Bar, note that
The radius of a curved wall is measured from the wall jumps at defined angle increments.
the center to one surface or layer of the wall. Release the mouse button to draw the wall at
The radius can be defined on the General tab the length and angle last shown in the
of the Wall Specification dialog. You may information window.
elect to define the radius to the exterior or
interior wall layers. See “General Tab” on
House Wizard
page 250.
The House Wizard allows you to place
Wall Positioning and arrange room “objects” that can
then be converted into a fully editable house
If Use Snap Grid/Units is checked in the plan, including walls. See “House Wizard”
General Plan Defaults dialog, a new wall on page 926.
snaps to grid lines and line intersections as it
is drawn. See “General Plan Defaults
Dialog” on page 68.
Connecting Walls
In order for a room to be defined, walls must By default, walls are automatically joined
be connected to completely enclose an area. when their center lines are within a distance
See “Rooms” on page 266. defined by the larger of the two wall widths.
Draw a wall sufficiently close to an existing
wall and the program joins them at the Fix Connections
intersection of their Main Layers. The new Occasionally, one or more walls do
wall moves, extends, or contracts slightly to not properly connect. To clean up
meet the existing wall. Existing walls do not
move.
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Displaying Walls
Displaying Walls
While the composition and appearance display. By default, walls are placed on
of each wall type is controlled in the layers with “Walls” at the beginning of the
Wall Type Definitions dialog, the display of layer name, such as “Walls, Attic”.
walls in all views is controlled in the Layer
The display of the wall layers specified in the
Display Options dialog. See “Displaying
Wall Type Definitions dialog can be
Objects” on page 117.
controlled. If you turn off the display of the
The program installs with a number of layers layer called Walls, Layers, wall types display
intended for specifically for various types of with two lines representing the inside and
walls; however, you can specify any layers as outside surfaces. See “Displaying Objects”
the defaults for these walls. Once created, on page 117.
you can also place a selected wall on any
In addition, you can turn off the display of
layer. See “Layer Tab” on page 264.
non-structural layers and show only the
walls’ Main Layers by turning on the display
In Floor Plan View of the Walls, Main Layer Only layer. This
There are several options for controlling how allows you to create both fully configured
walls are displayed in floor plan view. In the walls and true framing layouts. The Walls,
Layer Display Options dialog, you can Main Layer Only layer affects the display of
specify whether or not various types of walls
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walls in floor plan view only. See “The Main Displaying Pony Walls
Layer” on page 242. in Floor Plan View
Foundation Walls have footings that display Either the upper or lower portion of a pony
in floor plan view as long as the “Footings” wall can display in floor plan view. Only the
layer is turned on. See “Foundation Walls” portion that displays can be snapped to or
on page 222. aligned with walls above or below. See
It is often desirable to display the walls from “Aligning Walls” on page 235.
a floor other than the current floor. To do By default, the upper portion of a pony wall
this, select and display a reference floor. See displays in floor plan view. To show the
“Reference Display” on page 360. You can lower pony wall in floor plan view instead,
also specify which layers are included in the select Show Lower in Plan View in the
Reference Display Layer Set in the Layer Pony Wall Defaults dialog. See “Pony Wall
Display Options dialog. Defaults” on page 218.
Editing Walls
Walls can be selected individually and as a ways in which a wall can be edited depends
group in all views. When a wall is selected, it on the current view and which edge is
displays edit handles and an edit toolbar that selected. See “Selecting Objects” on page
can be used to edit it in various ways. The 144.
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Editing Walls
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Bear in mind that temporary dimensions can 2. Click and drag a dimension line parallel
be set up to locate different wall layers than to the angled wall.
automatic and manual dimensions. As a
result, they may appear to give different 3. Click the Select Objects button,
measurements between the same walls. See then select the angled wall.
“Temporary Dimension Defaults Dialog” on 4. With the angled wall selected, click on
page 821. the End to End Dimension.
Only the portions of pony walls that display 5. In the inline text field, specify the
are located by dimensions. The upper and desired length of the angled wall.
lower parts of pony walls typically have 6. Click OK and the angled wall will move
different thicknesses, so which part you as needed so that it is the length that you
choose to display may affect your plan’s specified.
dimensions. See “Pony Wall Defaults” on
page 218. Locked vs. Unlocked Centers
The default for curved walls is an unlocked
Dimension Defaults and Temporary
Dimension Preferences settings can
center because it is easier to draw and edit
have a significant effect on wall position. It is when the center is unlocked.
recommended that you review these settings
Once walls are in place and curved walls are
and make sure that they meet your needs.
properly aligned with straight walls, it is a
good idea to lock the curved walls’ centers.
The length of a wall drawn at an angle in an
interior corner can be specified using an End To lock the center of a curved wall, select it
to End Dimension . The wall moves and click the Lock Center edit button.
closer to or away from the corner as needed See “Using Lock Center” on page 155. The
but does not break its connections to the curved wall remains selected, but its edit
walls forming the corner. handles change.
The locked status can also be changed in the
To resize an angled wall across a corner
General tab of the Wall Specification dialog.
See “General Tab” on page 250.
1. Select CAD> Dimension> End to End
Dimension .
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Aligning Walls
Wall alignment refers to the way wall below. Walls may need to be aligned in a
segments line up with one another, either on variety of situations.
the same floor or on the floor above or
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Aligning Walls
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Attic Walls
Attic Walls
In Chief Architect, walls are built between When you Rebuild Walls/Floors/
the floor and ceiling platforms of the room. Ceilings , all Attic Walls in the plan are
See “Floor & Ceiling Heights” on page 268. deleted and rebuilt unless Auto Rebuild
When the program detects an open space Attic Walls is also checked in the General
between a wall and the roof plane above it, it Wall Defaults dialog. See “General Wall
automatically creates an Attic Wall on the Defaults” on page 215.
floor above that wall to fill in the gap.
Attic Walls are typically found above Full Knee Walls
Gable Walls, forming a gable or closing the
Knee Walls are a bit like Attic Walls in that
top portion of a side wall beneath a shed
they are not meant to generate to full ceiling
roof.
height. Instead, they build upward until they
Attic walls are often found on the Attic floor, encounter a roof plane. Unlike Attic Walls,
but can be generated on other floors, as well. however, Knee Walls are used in the interior
See “The Attic Floor” on page 359. of a structure, typically to separate loft areas
from Attic rooms on the upper floor. See
Attic Walls are specified as such in the Wall
“Room Types” on page 271.
Specification dialog. If needed, you can
specify a regular wall as an Attic Wall. See Chief Architect does not specify walls as
“General Tab” on page 250. Knee Walls automatically. If an interior wall
is drawn in a location where the roof is lower
than the ceiling height, you should specify it
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Double Walls
In some situations, such as for sound You can make floor platform rim joists touch
insulation, furring, or where the walls of two each other at the boundary between Split
modular home units meet, two walls are Framing walls or provide spacing to carry
drawn side-by-side. In instances such as sheathing over them by checking Build
these, specify both walls as Double Walls. platform to this layer for the appropriate
layer in the Wall Type Definitions dialog.
Two walls become Double Walls when they
For more information, see “Wall Type
are parallel, touching, and both specified as
Definitions Dialog” on page 243.
Double Walls in the Wall Specification
dialog. See “General Tab” on page 250. To create a pair of Split Framing walls,
specify both walls as such on the General tab
There are three types of Double Walls:
of the Wall Specification dialog.
Frame Through, Split Framing and Furred
Wall.
Furred Wall
Frame Through Furred Walls are placed against the inside
of a primary wall, typically an exterior wall.
Frame Through walls can be considered the
An example is a concrete wall furred out by a
basic Double Wall type. A Frame Through
framed wall with an air gap or insulation
wall could be used as a double wall between
between them. Another example is a thick
hotel rooms for sound insulation.
wall with two framed layers.
To create a pair of Frame Through walls,
Rooms are defined in the normal manner by
specify both walls as such on the General tab
the primary wall, but the layers of the Furred
of the Wall Specification dialog.
Wall are treated by the program as though
they were added to the primary. An air gap
Split Framing between the primary and furred walls should
Split Framing walls divide floor and ceiling be defined as a layer of one of the walls,
platforms, as well as any walls they intersect. usually the furred wall.
The split occurs at the boundary where the As with Frame Through walls, Furred Walls
two double walls touch and is useful for do not split platforms or connected walls.
separating modular home units. Unlike Frame Through walls, they do not
Chief Architect frames walls and platforms connect or frame to non-parallel walls like
separately on either side of the Split Framing normal walls. Instead, they connect to other
wall boundary, with no framing members Furred Walls.
crossing it.
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CAD to Walls
To create a Furred Wall, specify the primary specify how an opening builds through the
wall as a Frame Through wall and the Double Walls on the Frame and Trim tab of
furred wall as a Furred Wall on the General the Door Specification dialog or the Casing
tab of the Wall Specification dialog. tab of the Window Specification dialog. See
“Door Specification Dialog” on page 303 or
Openings in Double Walls “Window Specification Dialog” on page 332.
CAD to Walls
The CAD to Walls tool can be used to with unique layer attributes. See “Layer
convert CAD lines in floor plan view Display Options Dialog” on page 121.
into architectural objects. Two or more
To convert the lines of an imported drawing
parallel CAD lines can be converted to both
straight or curved walls or rails. CAD lines using CAD to Walls , map its layers in
representing windows and doors can also be the Import Drawing Wizard. Do not check
converted. “Boxes” or “Polylines”. See “Select File” on
page 955.
All lines that you want to convert to walls
must be located on one layer. The same is When CAD objects are located properly,
true for windows, doors, and rails. It is select CAD> CAD to Walls to display
helpful to place like items on a single layer the CAD to Walls dialog.
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1 2
1 Specify the source layers to be width of the wall type. Typically, only two
converted to walls, windows, doors, or wall types are used in a plan and an interior
rails. and exterior wall type are specified.
2 Click Define to view the Layer Display Conversion works better if lines representing
Options dialog and select a different windows and doors are on different layers,
source layer if needed. although it should still be satisfactory if they
are on the same layer. In either case, the arc
3 Specify wall types for the new walls. indicating door swing helps to identify a door
One, two, or neither can be specified.
and should be placed on the same layer as
To convert to a specific wall type, the lines doors.
must be within one inch or 25mm of that wall
Click OK to complete the conversion.
type’s width. If two wall types are specified,
Converted items are found in the Layer
new walls are converted to the one having
Display Options dialog.
the closest width. The new wall expands or
contracts about its centerline to reach the
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Wall types can be viewed, edited and created material. All of these layers can be calculated
in the Wall Type Definitions dialog. See by the Materials List. Materials that are
“Wall Type Definitions Dialog” on page 243. applied to the outer layers of the wall layer
definition also defines how the wall displays
Walls fall into two categories: Adjustable
in 3D views.
Thickness walls and User Specified walls.
The Main Layer
Adjustable Thickness Walls
In most circumstances, the Main Layer
The Adjustable Thickness Wall type is a
should be specified as the structural layer of
generic, single-layer wall type that cannot be
the wall, particularly when the wall is a
edited in the Wall Type Definitions dialog.
framed type. The Main Layer determines
The Adjustable Thickness Wall is the default many things:
wall type for railings, deck railings and • Floor and ceiling platforms and automati-
fencing. Although its wall type definition cally built foundation walls normally
cannot be altered, you can specify its build to the outer edge of the Main Layer.
thickness in the Railing, Deck Railing and
Fencing Defaults dialogs, as well as on the • Exterior walls on different floors are
General tab of any wall, railing or fence aligned by the outer edges of their Main
using this wall type. See “Wall, Railing and Layers.
Fencing Defaults” on page 215. • Roof baselines are placed at the outer
edge of the Main Layer when roofs are
The program assigns materials and assumes
automatically generated. See “The Base-
certain characteristics of these walls when
line” on page 386.
the Materials List is generated.
• Roof base lines and gable/roof lines that
This wall type may be used in legacy plans are manually drawn snap to the edge of
created in previous program versions; this layer.
however, because of its limited editability, it
is not recommended for walls in new plans. • When wall framing is generated, stud
depth is based on the thickness of each
wall’s Main Layer.
User Specified Walls
All other wall type definitions in the program Wall framing will only generate in a wall
are considered User Specified Walls. Some when a framing material such as Fir
User Specified wall definitions are shipped Stud 16” OC or Metal Stud 24” OC is speci-
with the program and can be customized. fied for its framing layer. See “Material Types”
on page 707.
The 2D display qualities of user specified
walls are defined by the properties in the All of this information is reliant on the Main
Wall Type Defintions dialog.
Layer, so creating your wall type definitions
User Specified walls can have up to ten accurately beforehand and specifying the
layers defined, each representing a different Main Layer is very important.
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The Dimension Layer • Where First Line Offset for Auto Exte-
Dimension line defaults can be set to locate rior Dimensions is measured from.
walls at their surfaces or at their Wall • How the minimum enclosed area
Dimension Layer. See “Locate Objects Tab” required by Auto Exterior
on page 816.
Dimensions is measured.
The Main Layer is the default Wall
The settings on the Locate Objects tab
Dimension Layer for installed wall types;
control how dimensions initially locate
however, this can be changed if need be in
walls. You can move a dimension line’s
the Wall Type Definitions dialog. In addition
extension or add new extensions to locate a
to the Wall Dimension Layer, the program
wall’s surfaces, its Main Layer Surfaces, and/
will locate the inside surface of the Main
or its center line.
Layer, as well.
Whether Surface or Wall Dimension Layer is iwalllay.dat and mwalllay.dat
selected on the Locate Objects tab of the
Dimension Defaults dialog determines a Two files in the Chief Architect program
number of aspects related to how dimensions directory contain some basic default Chief
locate walls: Architect wall type definitions: iwalllay.dat
(Imperial units) and mwalllay.dat (metric
• How Auto Exterior and Manual Dimen- units).
sions measure the lengths of walls.
If you open a .plan file containing no wall
• Where both Manual and Automatic
types, information from iwalllay.dat or
Reach are measured from.
mwalllay.dat is automatically imported,
• Where Extension line lengths and their adding basic wall types to your plan file.
Gap From Marked Object are measured
from.
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1
8
2 9
10
3 11
4 12
13
5
14
6
7
15
1 Click this drop-down list to display all Layer is usually the structural layer and is
available wall types in the current plan. wider than other layers in the wall assembly
Select a wall type from the list to display its diagram.
definition. You can rename a wall type by
typing in a new name. 3 Define the Thickness for each wall
layer. The layer thickness format can be
To create a new wall type, click New to changed by clicking the Num Style button.
define a new wall type from scratch or click
Wall layers are numbered and are listed from
Copy to copy the current wall type. The
exterior at the top to interior at the bottom.
copied wall type can then be renamed and
To select a layer for editing, click in its Layer
redefined.
Thickness text field. The arrow to the right of
To remove a wall type, select it and click the wall assembly diagram points to the
Delete. Wall types currently being used in selected layer, while the arrow to the left of
your plan or set as plan defaults cannot be the diagram points to its exterior surface.
deleted.
2 Main Layer - If the selected wall type You can also select a wall layer by
has multiple wall layers, select a radio clicking on it in the wall assembly dia-
button to specify the Main Layer. The Main gram at the bottom of the dialog.
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4 Select a wall layer and check Build Check By Layer if you want the line to
platform to this layer to build floor assume the attributes of the wall’s layer as
and ceiling platforms to this layer of the wall. defined in the Layer Display Options
This option can only be selected for one wall dialog. See “Displaying Objects” on page
layer: when you check this box for a layer, it 117.
becomes unchecked for the layer it was
Click the Library button to open the Library
previously selected for. By default, this
Browser to the Line Style category. See
option is checked for the Main Layer.
“Line Styles” on page 879.
5 Select a layer and check Dimension to
this Layer to have dimensions locate 9 Layer Material - Specify the material
calculated in the Material List and any
the selected layer of the current wall type.
fill patterns that display in 2D for the
This option can only be selected for a single
currently selected, or active, wall layer.
wall layer, and can only be selected for the
Main Layer or a layer located between the Click either of the two material preview
Main Layer and the exterior surface. By boxes and the Select Library Object dialog
default, this option is checked for the Main opens to the Materials library category.
Layer. Does not affect Interior Dimensions. Specify a material for the active layer in the
See “The Dimension Layer” on page 243. wall layer definition.
6 Total - Displays the total thickness of 10 Click Library Material to open the
the wall type definition. If you change Select Library Object dialog to the
the total thickness value, the thickness of the Materials library category. See “Select
Main Layer automatically updates to account Library Object Dialog” on page 689.
for the difference.
Click Plan Materials to open the Plan
7 Click the Insert button to create a new Materials dialog. See “Plan Materials
layer directly above the selected layer Dialog” on page 718 .
in the wall type definition.
11 Click the Fill Style button to open the
To insert a layer at the bottom or interior of Wall Layer Fill Style dialog and specify
the wall type definition, click on the bottom a fill style for the selected wall layer. This
line in the wall assembly diagram. dialog is similar to the Fill Style tab for CAD
objects. See “Fill Style Tab” on page 902.
Click Delete to remove the currently active
layer. The arrow to the right of the wall Wall layer fill styles are overridden if you
assembly diagram points to the active layer. use the Hatch Wall tool on a wall in
floor plan view.
8 Wall Line - Define the Color, Style,
and Weight for the selected line in the
wall assembly diagram. The arrow to the left 12 Show as insulation in elevation -
Check this box to have insulation
of the diagram points to the active line. Any details generated in cross section views when
changes made in the dialog immediately
display in the diagram, illustrating how the the Autodetail tool is used. See “Auto
wall displays in floor plan view. Detailing” on page 755.
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13 Always generate 3D surfaces - Check layer. To select a layer, click on a layer in the
this box to generate outer wall surfaces diagram or click in its Thickness field.
in 3D when wall framing has been built.
The arrow to the left of the wall assembly
When unchecked, outer wall surfaces are not
diagram points to the selected wall line.
displayed when wall framing is built. This
checkbox only affects single-layer framed
15 Click the Num Style button to open the
wall types. Number Style/Angle Style dialog.
Here you can change the numbering format.
14 The arrow to the right of the wall See “Number Style/Angle Style Dialog” on
assembly diagram points to the selected
page 917.
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1. Select File> Import> Wall Definitions 5. When the desired file is selected, click
to open the Import Wall Defintions File Open.
dialog. When wall type definitions are imported, the
names of the wall type definitions in the .dat
file are compared with those already present
in your plan. If the program finds identical
names, it will ask you if you want to replace
existing wall definitions with the same name.
Click Yes to replace existing files in the plan
file, or No to keep the definitions already in
the plan.
The imported wall type definitions are now
available in your current plan
2. In the Look in drop-down, browse to the
location on your computer where the file Wall type definitions that you use often
you wish to import is saved. should be saved in your default tem-
• Any folders and .dat files in the current plate plan. See “To create your own template
location display in the field below. plan” on page 52.
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to the vertical edges of a wall - only the 2. The new break point displays as an edit
horizontal edges. handle. Click this new handle and drag it
to create the desired angle.
To create a compound raked wall
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General Tab
1 4
2
3 5
6
7 8
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6 Check any of the Options to modify the • Select Lock Center to lock the center of
selected wall accordingly. In most a curved wall.
cases, multiple options can be selected. • Select to Retain Wall Framing for this
• Check Invisible to specify the wall as wall, as seen in the wall detail view or in
invisible. Invisible walls are used to 3D framing, when the wall framing is
divide rooms areas that are not separated globally rebuilt.
by a wall or railing, such as a nook from a • Select Terrain Retaining Wall to treat
kitchen, and can display in floor plan the wall as a terrain retaining wall. See
view but not 3D views. “Terrain Breaks” on page 586.
• Select Stop at Platform to have the bot-
Select Railing and Invisible to place tom of the wall stop at the top surface of a
walls where there is a vertical break in
floor platform. This is the default for
the floor or ceiling level at the invisible
wall’s location. If railing is not selected, there
framed wall types.
will be a gap where the levels change. • Select Go Through Platform to have the
bottom of the wall go through a floor
• Select No Room Definition to display platform. This is the default for concrete
the wall in floor plan and/or 3D views but wall types.
not define or divide a room.
• Select No Locate to prevent dimension Whether a wall is a framed or concrete type is
lines from locating a wall. No Locate can determined by the material selected for its
be used for any wall that you do not want main layer. See “Wall Type Definitions Dia-
dimensioned. No Locate is selected by log” on page 243.
default for Railings and Invisible Walls.
• Select Stop at Ceiling to have the top of
• Select Invisible Beam to have the wall
the wall stop at the bottom of a ceiling
display as two lines in floor plan view.
platform.
This option is included for compatibility
with earlier versions and its use is not • Select Balloon Through Ceiling to have
encouraged. It does not create a beam. the top of the wall go through a ceiling
platform.
• Select Attic Wall to prevent the wall
from extending through the roof above. • Default Wall Top Height and Default
See “Attic Walls” on page 238. Wall Bottom Height are enabled if the
selected wall top and/or bottom height
• Automatic Wall displays for reference has been edited. Check these boxes to
and is checked whenever the selected restore the default heights.
wall was generated by the program. Typi-
cally automatic walls are also Attic walls. 7 Radius To - This section is only active
for curved walls and controls the
• Check Wall Butts Other Walls to con-
definition of the curved wall radius.
nect the selected wall at the surfaces of
other walls rather than at their main layer.
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• Outer - Select this radio button to define Lock Ends - Select this button so that when
the radius from the center of the curved the radius is changed, the wall ends remain
wall to the outer surface of the wall. locked and the wall center changes.
• Inner - Select this radio button to define
the radius from the center of the curved 8 Check Double Wall to specify the
selected straight wall as a double wall.
wall to the inner surface of the wall. Two walls become double walls when they
• Outer Main - Select this radio button to are parallel, touching, and this box is
display or modify the radius from the checked for both. See “Double Walls” on
center of the curved wall to the outside of page 239.
the main layer of the wall. This section is only active for straight walls.
• Inner Main - Select this radio button to • Select Frame Through to create a basic
define the radius from the center of the double wall.
curved wall to the inside of the main
layer of the wall. • Select Split Framing to create a double
wall that splits platforms and connecting
• Radius - Displays the radius length as walls at its boundary.
defined by the above radio buttons. Mod-
ify this value to change the curvature of • Select Furred Wall to treat the selected
the wall. wall as additional layers added to another
wall.
Lock Center - Select this button so that
when the radius is changed, the wall center 9 Click the Num Style button to open the
remains locked and the wall ends change. Number Style/Angle Style dialog and
change the way the Wall Angle and Wall
Length values display. See “Number Style/
Angle Style Dialog” on page 917.
Roof Tab
Any automatically generated roof style other interacts with the roof plan, defining the
than a hip requires roof information to be portion of the roof plan that bears on it. See
defined in the exterior walls. On the Roof “Automatic vs. Manual Roofs” on page 375.
tab, you can specify how the selected wall
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1 2
3
4
1 Roof Options - Specify the shape of • Check Roof Cuts Wall at Bottom to pre-
the wall relative to the roof. vent the portion of a selected wall located
• Check Full Gable Wall to create a gable below an intersecting roof plane from
end over the selected wall. building.
• Check High Shed/Gable Wall to specify • Combine with Above Wall - This check
the selected wall as the high end of a shed box is available for a selected wall with
roof. an attic wall above it. Check this box to
frame the upper and lower portions of the
• Check Knee Wall to define the selected wall together as one when automatic
interior wall as a knee wall. Only an inte- framing is built. See “Wall Framing” on
rior wall can be defined as a knee wall. A page 461.
knee wall’s height is defined by the roof
above, not the ceiling height. See “Knee 2 Pitch Options - Specify the pitch or
Walls” on page 238. pitches of the roof plane(s) above the
selected wall.
• Check Extend Slope Downward to con-
tinue a roof down over a bumpout in an • Enter a value to define the Pitch of the
exterior wall. See “Extend Slope Down- roof plane bearing on the selected wall.
ward” on page 397.
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• Check Upper Pitch to create a roof with • Specify a Gable, Hip, or Full roof return.
two pitches or, if the selected wall is a Specify a Sloping or Flat roof return. See
Full Gable Wall, a half hip condition. “Roof Tutorial” on page 191 of the
• Enter the Pitch of the second, upper roof. User’s Guide.
• Specify the Height that the Upper Pitch • Check the boxes to Include Frieze mold-
Starts at, or define the distance in from ing and Include Gutter on the roof
Baseline that the second pitch begins. returns.
The two values are dynamic. Press the
Tab key to update the relative numbers. 4 Specify the Overhang Length, which
is the horizontal distance from the
baseline to the eave. See “The Baseline” on
3 Check Auto Roof Return to generate page 386.
roof returns on the selected wall. In
most cases, roof returns only work for Full
Gable Walls. See “Roof Returns” on page 5 Lower wall type if split by butting
roof - Specify the desired wall type for
423. the portion of the selected wall located
• Specify the horizontal Length of the roof beneath an adjacent, abutting roof plane,
return in inches. should one be present. The upper portion is
defined on the Wall Types tab.
• Enter a value in inches to Extend the roof
returns from the overhang.
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Foundation Tab
1
2
3
4
5
6
1 Check Specify Foundation to turn the available when the footing bottom height has
selected wall into a foundation wall. been edited.
This produces a footing beneath the wall.
5 Center Footing on Main Layer -
2 The Thickness of the selected wall Check this box to center the footing on
displays here. It can be specified only the wall’s Main Layer. When unchecked, the
when the wall is the Adjustable Thickness footing is centered on the wall’s center line.
wall type. This option is not available for
layered wall types.
Note: Warning messages may display if the
foundation wall layer definition does not
3 Footing Width and Height - Define appear to be a foundation wall type.
the size of the footing below the
selected foundation walls.
The Height value will be unavailable if the 6 Specify the Footing Offset, which is
the distance between the center of the
bottom height of the footing has been edited. footing and the center of the wall. A positive
value offsets the footing to the right of the
4 Automatic Footing Bottom Height - wall’s center. A negative value offsets the
Check this box to restore the default
height of the selected wall’s footing. Only footing to the left of the wall’s center. The
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left and right side of a wall is determined by page 92 for information about displaying
its start and end points. See “Edit Panel” on start and end points.
2
3
4 5
1 Choose the selected wall’s Wall Type 2 Check Pony Wall to specify the
from the drop-down list of all currently selected wall as a pony wall having
available types. A preview of the selected different wall types on its upper and lower
wall type displays below the drop-down list. portions. See “Pony Walls” on page 223.
• Click the Define button to open the Wall
Type Definitions dialog to create or mod-
3 Specify the Lower Wall Type: the wall
type of the lower portion of the pony
ify existing wall types. See “Wall Type wall. A preview of the selected wall type
Definitions Dialog” on page 243. displays below the drop-down list.
• Click the Define button to open the Wall
The Adjustable Thickness Wall is the recom- Type Definitions dialog.
mended wall type for railings. See “Adjust-
able Thickness Walls” on page 242.
The Adjustable Thickness Wall cannot be
assigned to the Lower Pony Wall.
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4 Align pony wall - Specify how the • Select Inner surface to align wall types
layers of the selected wall’s Upper and at their interior surfaces.
Lower portions align.
• No change is used by default when mul- 5 Specify which part of the pony wall you
would like to Display in Plan view.
tiple pony walls with different alignment
• Select Default to display the portion of
settings are selected. Choose this to leave
the pony wall specified in the Pony Wall
the alignment as it was when the dialog
Defaults dialog. See “Wall, Railing and
was opened.
Fencing Defaults” on page 215.
• Select Outer surface to align wall types
• Select Upper Wall to display the upper
at their outer surfaces.
portion of this pony wall in floor plan
• Select Outer main to align wall types at view regardless of the default setting.
the exterior edge of their main layers.
• Select Lower Wall to display the lower
• Select Central main to align the centers portion of this pony wall in floor plan
of the main layers of both wall types. view regardless of the default setting.
• Select Inner main to align the wall types • When walls are group-selected, choose
at the interior side of their main layers. No Change to allow each wall in the
selction set to maintain its own setting.
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Railing Tab
2
6
7
3 8
4 9
5 10
1 Specify Railing - Check this box to • Solid - Create a solid, wall style railing.
specify the selected wall as a railing The wall is the type defined by the cur-
and enable the other options on this tab. rent wall layer definition.
Railings can be also drawn directly using the
Railing or Deck Railing tools.
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3 Post Length - Select the check box for 4 Check Exterior Materials to make the
the desired post length. balusters the same material as the rails
instead of having them be defined separately.
• Post to Rail - Create newel posts from You have more flexibility if you define
floor to rail height. This option is selected materials for each part on the Materials tab.
by default.
5 Shoe Options - Select the check box
for the desired placement of the bottom
rail, or shoe. If neither box is checked, the
shoe is placed at floor platform level.
• Raise Shoe - Raise the shoe 3-1/2” or 87
mm off the floor platform.
• Post to Beam - Create newel posts from
floor to an overhead beam placed just
under the ceiling height. This option is
used when placing a cross beam along the
top of the railing.
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Newels/Balusters Tab
1
2
3
4
5
6
7
8
9
1 Railing Height - Specify the railing center of the railing. Use this when creating
height. a fence with the newels to one side of the
fence boards.
2 Baluster Width - Specify the width or
diameter of each baluster at its widest
6 Panel Type - Only available when the
point. For a Panel railing, this is the panel’s railing type has been specified as
thickness and can be no larger than the “Panels.” Select solid, framed, or Library to
railing’s total thickness, shown on the select a symbol to be used as a rail panel.
General tab.
7 Baluster Type - Only available when
3 Newel Width - Specify the width of the railing type is not specified as
each newel. For a library newel, this is “Panels.” Select square, round, or Library
its width or diameter at its widest point. Balusters and specify the on-center (O.C.)
spacing. Selecting Library from this drop-
4 Newel Height - This is the height from down list is the same as clicking the Library
the ground to the top of the newel.
button to the imediate right and allows you to
5 Newel Offset - Specify the amount select a symbol from the library to be used as
each newel should be offset from the a baluster.
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8 Newel Type - Select square, round, or 9 Check Default to use the Draw Newels/
Library Newels and specify the on- Balusters setting in the Railing
center (O.C.) spacing. Selecting Library Defaults dialog. Check Draw Newels/
from this drop-down list is the same as Balusters to draw newels and balusters in
clicking the Library button to the immediate floor plan view.
right and allows you to select a symbol from
the library to be used as a newel.
1
2
1 All wall covering materials applied to “Select Library Object Dialog” on page
the selected wall are listed here. Select 689.
one from the drop-down list to edit it or • Click Select to replace the current wall
remove it from the wall. covering with a new one from the library.
2 Add, replace or remove the selected • Click Delete to remove the current wall
wall’s wall coverings. covering from the selected wall.
• Click Add New to open the Select
Library Object dialog and apply a new 3 Specify the position of the current wall
covering. Preview panes of the current
wall covering to the selected wall. See wall covering also display here.
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• Enter the heights of the current wall cov- • Check Interior and/or Exterior to apply
ering’s Top To Ceiling and Floor To the wall covering to the inside and/or out-
Bottom. The wall covering’s Width can side of the selected wall. Interior is
also be specified. checked by default. See “Wall Type Defi-
nitions” on page 241.
Handrail Tab
The settings on the Handrail tab are used to
specify the style and size of the handrailing
on a selected railing, deck railing, or fence.
1
2
3
4
1 Molding - The name of the currently specify a profile from the library to be used
selected handrail profile displays here. as a handrail.
If no handrail profile is selected, “Default
Handrail” displays here and a 2” (5 mm) 3 Click the Default button to remove a
custom handrail that has been specified
square profile is used.
and use the default handrail.
2 Click the Select button to open the
Select Library Object dialog and 4 Molding Specification - Specify the
desired handrail profile.
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Layer Tab
For information about the Layer tab, see
“Layer Tab” on page 125.
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Chapter 8:
Rooms
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Room Definition
A room is a totally enclosed area defined by If a room is drawn within a larger structure
any combination of joined walls or railings, and none of its walls connect to the exterior
visible or invisible. To be recognized as a walls, either directly or indirectly by
room by Chief Architect, a room must have connecting to walls that do, the program will
an unbroken perimeter. view this room as a separate building and
unexpected issues may result. Connect such
Unless otherwise specified, rooms generate
a room to the larger structure with an
floor and ceiling platforms automatically.
invisible wall or an invisible railing.
Most rooms are also automatically covered
by the roof when one is built. There are Room definition disappears if part or all of a
exceptions to this, such as rooms defined as surrounding wall is deleted. It is a good idea
Decks. to finalize the position of walls before
defining rooms with names and attributes
such as floor height and ceiling height.
Floor Defaults
Default Settings can be accessed by to create 3D models - particularly floor and
selecting Edit> Default Settings. In ceiling heights. Moldings can also be
the Default Settings dialog, select Floor and specified in the Floor Defaults dialog.
click the Edit button to open the Floor
Only the defaults for the first floor of a
Defaults dialog for the current floor.
building can be set ahead of time. The
The default values for rooms are specified in program uses the setting from the first floor
the Floor Defaults dialog for the current to create subsequent floors. Once a new floor
floor. The Floor Defaults dialog contains is built, its floor defaults can be changed. See
important information that the program uses “Floor Defaults Dialog” on page 353.
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Different rooms on the same floor can have enclosing an area with solid walls, use
unique floor and ceiling heights, allowing Railings .
you to create:
• Split levels and bi-levels
• Sunken living rooms and garages
• Cathedral, vaulted, and coffered ceilings.
In 3D views, you can adjust the default floor
and ceiling height for the entire floor, the
floor and ceiling height for an individual
room, or the top and bottom heights of an
individual wall. See “In 3D Views” on page
278. Using Invisible Using an
Railings Invisible Wall
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Selecting Rooms
Split Levels
A split level can be created by raising or
lowering the floor and ceiling heights of
various areas of the plan.
Selecting Rooms
Room definition is established when a room
is completely enclosed by walls. You can
confirm that a room has room definition by
using the Select Objects tool to select it.
When a fully-enclosed room is selected, the
room highlights.
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As with many other objects in the program, Preferences dialog. See “Architectural
rooms can be group-selected, as well. Panel” on page 88.
Room Types
When a room is first created by enclosing an Once your floor plan is laid out, each room
area with walls, it is assigned a generic room should be assigned a Room Type in the
type of “Unspecified.” Room Specification dialog. See “General
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Room Types
Tab” on page 283. The Room Type applies • Exterior rooms are assumed to be open to
appropriate structural and display properties the outside and do not generate a roof
to the room. above them.
When you assign a Room Type, a label • Attic rooms are ignored by the program’s
showing the room’s Type displays in floor automatic roof generator.
plan view. • Garage, Slabs, and Porches are treated
You can edit the text of a room label in floor like exterior rooms in all cases except
plan view, but the type of room originally that they generate a ceiling and a roof
assigned remains until it is changed in the above them.
Room Specification dialog. See “Editing Floors and Foundations
Room Labels” on page 274. • Open Below is a unique type of interior
room. It has no floor platform and can be
Available Room Types used for defining stairwell openings.
There are three categories of room types: • Exterior walls of rooms default to create
Interior, Exterior and Hybrid. the foundation type specified in the
Foundation Defaults dialog.
Interior - Living, Dining, Family, Kitchen,
Nook, Bath, Master Bath, Master Bedrm, • Walls that define the garage have a foun-
Bedroom, Study, Office, Entry, Hall, Closet, dation under them defined by the
Dressing, Storage, Laundry, Utility and Foundation Defaults dialog with a con-
Unspecified. crete slab at the top of stem wall or grade
beam.
Exterior - Court, Deck, Balcony.
• The garage floor displays in 3D with the
Hybrid - Open Below, Garage, Slab, Porch, foundation floor, not the first floor.
Attic.
• Defining a room as Slab causes the floor
platform thickness to equal the slab thick-
Effects of Room Types ness value in the Foundation Defaults
The program applies specific structural and dialog.
display properties to rooms depending on the • Courts, decks and balconies do not gener-
assigned Room Type. ate foundations.
Living Area Doors and Windows
• All interior type rooms are included in • A window placed in a wall between an
Living Area calculations; exterior and exterior room and an interior room
hybrid rooms are not. always faces out toward the exterior.
Ceilings and Roofs • Windows placed between interior rooms
• Interior rooms have a ceiling and roof generate a warning message.
above them unless specified otherwise. • Door placed between interior and exterior
type rooms display threshold lines.
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• Interior doors do not display thresholds. • Any outlet manually placed in an exterior
• Open Below rooms are treated as interior room automatically becomes a water-
rooms for window and door placement. proof outlet designed for exterior use.
Room Labels
A label can display in floor plan view for any Room Label Defaults
area defined as a room. There are two parts
to each room label: The initial settings that control the
size, font, color and other aspects of
• The Room Name, which is similar to a room label appearance are controlled in the
Text object and can be selected and Room Label Defaults dialog. See “Room
edited. See “The Text Tools” on page Label Defaults” on page 839.
841.
• The room area, which is not a standard Custom Room Labels
text entry and cannot be directly edited. The Room Names that display in room labels
You can assign a custom Room Name, move are often based on the Room Types assigned
a room label or even delete it without in the Room Specification dialog. You can,
affecting the Room Type. See “Room Types” however create a custom name for a selected
on page 271. room, also in the Room Specification
dialog. See “General Tab” on page 283.
Room labels can move or even disap- Before creating a custom Room Name,
pear when room entries are revalidated. assign the Room Type most similar to the
room’s actual use. For example, if you wish
to name a room “Guest Room”, begin by
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Room Labels
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windows, while the Standard Area and Living Area vs. Footprint
Interior Dimensions calculations do not.
The Living Area should not be mistaken for
You can also insert room areas as well as the footprint of the house. Only true livable
other information into text objects using Text areas are included in the Living Area
Macros. See “Text Macros” on page 869. calculation. Exterior and hybrid room types
such as Garage, Deck, and Porch are not
Living Area included. Neither is any room labeled Open
Below or Attic. See “Available Room Types”
The Living Area label displays the area of
on page 272.
the floor platform for living areas in a plan. It
is found near the bottom center of the plan as Living Area is measured from the outside
soon as a room area is defined by walls and/ surface or main layer surface of exterior
or railing. The area is recalculated every time walls, and to the center of walls or railings
you Rebuild Walls/Floors/Ceilings . separating the living area from exterior or
hybrid room types.
The Living Area displays for an individual
building if half or more of that building's area To find the footprint of a floor
is living area. For example, a living area
label would not display for a detached garage 1. Click outside a plan, near an exterior
that contains a bathroom or small shop. wall. This selects the exterior “room”
You can choose not to display this label by surrounding the plan.
clearing the Show “Living Area” check box 2. Click the Make Room Polyline edit
in the Plan Defaults dialog or by turning off button. This creates a polyline surround-
the display of the Room Labels layer in the ing the plan from the exterior wall sur-
Layer Display Options dialog. face.
The Living Area label can be moved or 3. You can edit the polyline shape if you
deleted. To restore a deleted Living Area want to measure portions of a home.
label, select Tools> Checks> Plan
4. Select the Polyline and click the Open
Check . You can click the Done button
Object edit button. A Polyline Area
immediately, without actually completing
displays in the Polyline Specification
Plan Check.
dialog. If no area is shown, the polyline
is not closed.
Decks
You can define a room as a “Deck” in the To draw a deck, select Build> Deck> Deck
Room Specification dialog. See “General
Railing , then click and drag to draw a
Tab” on page 283. railing. Once room definition is established,
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Decks
the area defined by the deck railing is right mouse button) and drag in the
assigned the “Deck” room type. direction of the stairs. Holding the Alt
key produces a stairway that goes down
To create a deck without a railing, use one of
instead of up.
the Deck Edge tools. See “Deck Edge” on
page 227. 3. Place a doorway in the railing at the top
of the steps.
You can also create a regular, polygon-
shaped deck using the Polygon Shaped
The only time you should ever draw
Deck tool. See “Polygon Shaped Rooms stairs from an upper level down is when
and Decks” on page 225. you are going from a floor platform such as a
deck to the ground or finished grade. When
A room does not have to be defined by Deck stairs are drawn between two floor platforms,
Railing to be specified as a “Deck.” See they should be drawn from the lower floor
“Room Types” on page 271. platform to the upper floor platform.
By default, decks do not have roofs. If you
want to have a roof over a deck, check Roof Deck Framing
over this room in the Room Specification There are two ways to frame a Deck room in
dialog. See “Structure Tab” on page 286. Chief Architect: using Standard deck
To give the roof a visible means of support, framing or Advanced Deck Framing.
you can select the Post to Beam option in the • Standard deck framing includes joists and
Wall Specification dialog. See “Railing Tab” rim joists and is created when regular
on page 258. floor framing is generated using the
Build Framing dialog. See “Floor Tabs”
Deck Stairs on page 468.
There are two ways to create stairs from a • Advanced Deck Framing is created by
deck down to the terrain. selecting a Deck room and clicking the
Build Advanced Deck Framing edit
To create stairs using the Click Stair tool button. In addition to joists and rim joists,
deck planking is generated and beams
1. Select the Click Stair tool. and posts may be created, all based on the
settings in the Room Specification
2. Click within 12 inches of the deck rail,
dialog. See “Deck Tab” on page 288.
outside the deck.
Standard deck framing is built for a Deck
To draw a down stairway from a deck only if its Advanced Deck Framing has not
been generated.
1. Select Build> Stairs in floor plan If Standard deck framing is present when
view. Advanced Deck Framing is generated, it is
2. Place the pointer at the edge of the deck, deleted.
hold down the Alt key (or click with the
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Editing Rooms
Once a room is defined by walls or railings, dialog. See “Room Specification Dialog” on
its structure and appearance can be edited page 283.
using the edit buttons or the Room
As a general rule, only one room can be
Specification dialog. Floor and ceiling
selected and edited at a time; however, you
heights, floor platform structure, moldings,
can apply attributes to multiple rooms using
wall coverings and an array of materials can
all be specified in the Room Specification the Select Same Type and Load Values
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Editing Rooms
to Make Same edit tools. See “Select 2. Click on the surface of a wall that faces
Same / Load Same” on page 208. the room to select it. When the room is
selected in 3D:
In 3D Views • The room highlights
• The Status Bar says “Room.” See “The
The floor and ceiling heights for floors, Status Bar” on page 34.
rooms, and individual walls can be edited
• Two edit handles display on the top and
using edit handles in camera views and
bottom edges of the highlighted wall.
overviews. The default floor and ceiling
heights for an entire model can be edited by 3. Click and drag the edit handle on the top
selecting the Exterior Room. See “The wall edge to adjust the room ceiling
Exterior Room” on page 271. height, or the handle on the bottom edge
to adjust its floor height. Temporary
Lowered ceilings cannot be edited in 3D. dimensions display.
To change default floor heights in 3D 4. As you drag a handle, notice that all
walls defining that room are affected.
1. Create a 3D or Cross Section/Elevation
view of your plan. Although walls can To adjust the height of a wall in 3D
be edited in any 3D view, cross sections,
elevations, floor camera views, or floor 1. Create a 3D or Cross Section/Elevation
overviews are often best for editing view of your plan. Although walls can
walls. be edited in any 3D view, cross sections,
elevations, floor camera views, or floor
2. Click on the exterior surface of a wall to overviews are often best for editing
select the Exterior Room. The Status Bar walls.
indicates when the exterior room is
selected. 2. Click on a surface of the wall. By
default, the room will be selected. You
3. Click and drag the edit handle on the top can change this behavior in the
wall edge to adjust the default ceiling Preferences dialog. See “Architectural
height, or the edit handle on the bottom Panel” on page 88.
edge to adjust the default floor height.
Temporary dimensions display. 3. Click the Select Next Object edit
button to select the wall. The Status Bar
To adjust room heights in 3D says “Wall.” See “The Status Bar” on
page 34.
1. Create a 3D or Cross Section/Elevation 4. Click and drag the edit handles. Tempo-
view of your plan. Although walls can rary dimensions display in elevation
be edited in any 3D view, cross sections, views. See “Editing Closed-Polyline
elevations, floor camera views, or floor Based Objects” on page 160.
overviews are best for editing walls.
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Special Ceilings
By default, the program builds a flat ceiling dialog and the Ceiling Plane tool.
platform on top the wall plates of a room. Ceiling planes are drawn and can be edited
More varied and complex ceilings are made much like roof planes. See “Ceiling Planes”
using settings in the Room Specification on page 408.
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Special Ceilings
Tray Ceilings
Tray ceilings are usually based on a hip-style the Room Specification dialog, the new
roof. If you use a hip roof and uncheck Ceil- ceiling follows the entire hip roof line.
ing Over This Room, on the General tab of
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Hip roof with cathedral Hip roof, ceiling over, ceiling Tray ceiling from floor plan
ceiling over. height raised and ceilings view. Note dashed lines for
rebuilt. changed ceiling direction.
Generally, only the lower part of a tray For this example, a hip roof is based on 8’
ceiling follows the roof line, with the rest ceilings. After the roof is built, the Ceiling
remaining flat. In this case, the ceiling needs Height is raised to 10’. The resulting ceiling
to remain checked for that room and the follows the roof pitch for 2’, then becomes a
ceiling height adjusted instead. flat ceiling.
The roof must be built before adjusting the Dashed lines in floor plan view show where
ceiling height for a coffered ceiling. Any the ceiling changes from sloped to flat. This
attempt to rebuild the roof after adjusting the line is located on the Ceiling Break Lines
ceiling height results in the roof itself being layer in the Layer Display Options dialog.
raised to match the new ceiling height.
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Room Polylines
Room Polylines
Click the Make Room Polyline edit Make Room Molding
button to create a standard polyline Polyline Dialog
that follows the surfaces of the selected
room.
Room polylines and room molding polylines
are not affected when the room is altered.
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height. The polyline follows the room To use the Expand Room Polyline tool
perimeter and has blank sections where the
polyline crosses windows and doors if these 1. Click in a room defined by at least one
objects are at the polyline height. invisible wall or railing.
3 Height - Specify the height of the blank 2. Click the Expand Room Polyline
molding. edit button.
The Expand Room Polyline edit Make Room Molding Polyline edit
button displays when you select a button to create a polyline that follows
room separated from other rooms by the interior surfaces of walls, ignoring
invisible walls or railings and creates a invisible walls and railings.
polyline that ignores those invisible walls The Expanded Room Polyline tool does not
and railings. create a new room that can be opened for
specification; it only allows you to generate a
larger room polyline or room molding
polyline.
General Tab
The General tab features a cross section and thicknesses rather than provide a scaled
diagram that shows the locations of the drawing of the model.
various heights and platform thicknesses that
If a room exists below the selected room, it
can be set here. This diagramis meant to
will be represented in the diagram. Only two
represent the relationships between heights
floors can included in the diagram: the floor
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that the selected room is located on, and the is positioned over two smaller rooms, the
floor below it. position of the pointer relative to the smaller
lower rooms determines which of the rooms
What appears in the diagram may be affected
displays as the floor below.
by the location where you clicked to select
the room. For example, if the selected room
1 The settings here control the Room • If you wish to use a custom name in the
Type, the appearance of the Room room label and schedule, uncheck Use
Label, and how the room appears in the Room Type, then specify the desired
Room Schedule. Room Name in the text field.
• Select the Room Type. This affects some
of the room characteristics. See “Room 2 Specify the Heights associated with the
selected room. In the cross section
Types” on page 271. diagram, items with arrows indicate which
• Check Show Room Label to display the parts of the structure move if changes are
room label in floor plan view. See “Room made to the settings here.
Labels” on page 273.
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• Specify the Floor Height, which is the erence only. It can be changed on the
height of the subflooring above or below Structure tab.
the default first floor height of zero.
If the material for the current room floor is
• Specify the Ceiling Height, measured Concrete, and floors and ceilings have been
from the top of the subflooring to the bot- rebuilt since it was set to this, the Platform
tom of the ceiling framing. thickness defaults to the Slab thickness in the
• Lowered Ceiling height, measured from Foundation Defaults dialog, unless is was
the top of the subflooring to the bottom of explicitly set in the Structure tab.
the lowered ceiling framing. • Slab Thickness - The thickness of the
• Specify the Stem Wall Height, which is slab on the floor below (if any) is shown
the distance from the bottom of the floor here, but cannot be edited. The slab thick-
framing to the top of the foundation wall ness can be changed in the Foundation
footing. Only available if the room below Defaults dialog or on the Structure tab.
is defined by foundation walls.
3 Specify a Roof Group for the selected
• Specify the Floor Above Height, mea- room. The program builds a complete
sured from the top of the current floor’s roof plan for each set of rooms in the same
subfloor to that of the room above. Roof Group. This roof plan is not influenced
• Ceiling Below - The ceiling height for by any other parts of the structure where the
the room below is shown. This value can rooms are in different roof groups. This
be defined here, or in the specification for number is nearly always left zero. Change
that room. The values are linked. this number to break off a structure so that
the program does not automatically combine
• Platform Thickness - The thickness of its roof system with the main building.
the floor platform assembly, including the
subfloor and joists, displays here for ref-
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Structure Tab
1
2 10
3
4
5
6
7
8
9
1 If Floor Under This Room is checked, 4 Slab Foundation for This Room -
the room has a floor platform, as Check this box to change this room’s
specified below. If unchecked, the room has floor platform into a concrete slab. This slab
no floor platform. Available for Court, gets its thickness from the Foundation
Garage, Storage and Utility room types only. Defaults dialog. See “Building a
Foundation” on page 366.
2 If Ceiling Over This Room is checked,
the room has a flat ceiling. If it is This option is only available if there is no
unchecked, the ceiling follows the underside room or foundation room under the selected
of the roof or manually drawn ceiling planes. room.
3 If Roof Over This Room is checked, a 5 Floor for This Room is Supplied by
roof automatically generates over the the Foundation “Room” from the
room. If unchecked, no roof generates. Floor Below - Check this box to make the
current room similar to an Open Below
room, deleting its own floor platform. The
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floor of the room below, which is often a Subfloor Thickness, this determines the
room on the foundation floor, then supplies depth of the platform under the room.
the floor of the current room. While the same
thing could be accomplished by naming the 8 Floor Structure Type - Select the type
of floor structure. Check Default to use
current room Open Below, this method
the structure type specified on the
allows the current room to retain its normal
appropriate floors tab of the Build Framing
designation as Living, Garage, etc. This is
dialog.
often used in situations where framed walls
are built above concrete curb walls, such as
9 Frame Lowered Ceiling - Check this
in garages. box if you want the program to frame a
lowered ceiling. Specify the thickness.
6 Subfloor Thickness - Set the thickness
of the subfloor under this room. The
10 Insulation (cross sections only) -
default value for this is set in the Build Check these boxes to generate
Framing dialog on the Floor tab for the insulation details in cross section views when
current floor (subfloor for floor “x”). Along the Autodetail tool is used. See “Auto
with the Floor Structure Thickness, this Detailing” on page 755.
determines the depth of the platform under
this room. Check Insulation Above Ceiling to generate
insulation details above the ceiling in cross
When viewing framing, this Subfloor
Thickness may be represented by a gap. To section views when the Autodetail tool
remove this gap, change the value to zero is used.
and rebuild the appropriate framing. Check Insulation Under Floor to generate
insulation details under the floor in cross
7 Floor Structure Thickness - Set the
thickness (or depth) of the selected section views when the Autodetail tool
structure under this room. Together with is used.
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Deck Tab
The options on the Deck tab are only
available for rooms designated as decks, and
control how Advanced Deck Framing is
generated. See “Deck Framing” on page 276.
1 Specify the appearance of the Deck • If you want to enter a Plank Direction,
Planking. remove the checkmark from Default.
• Specify how far the deck planking Over- Enter the direction as degrees.
hangs the rim joists. • Specify the Number of Border Planks.
• Enter the Width of the deck planking. These are planks that follow the outside
edge of the deck and may not be parallel
• Specify the width of the Gaps between with the rest of the deck planking. Border
the deck planks. planks generate as long as the length of
the inside edge is greater than 0”.
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Border planks are not generated for curved • If you want to specify joist Direction,
deck edges. uncheck Default. Enter the direction as
• Check No Border Against Walls to pre- degrees.
vent border planking from being gener- • Select the Type of deck joists from the
ated along any walls defining the deck. drop-down list. See “Framing Member
• Check Herringbone to produce a her- Types” on page 489.
ringbone pattern where the border planks
meet. 2 Specify the configuration of the Deck
Support Beams.
2 Specify the configuration of the Deck • Enter the Depth and Width of the beams
Support Joists. that support the deck.
• Enter the Depth and Width of the joists • Specify the Spacing between beams, as
that support the deck. measured from beam center to center.
• Specify the Spacing between joists, as • Select the Type of deck joists from the
measured from joist center to joist center. drop-down list.
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Moldings Tab
The settings in the Moldings tab are similar
to those found in other specification dialogs
throughout the program.
2
3
4
5
1 Previews of the selected Crown 3 Click the Clear button under a molding
Molding, Chair Rail and Base Molding type to remove the selected profile from
display in these panes. If no profile is the room. Unless the molding Height is set at
selected, a flat profile is used. 0”, a flat profile is still used.
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4 Specify a Height for the selected Wall coverings can be applied to exte-
molding profile. If no profile is
specified, a flat profile is used unless the rior rooms as well by selecting the exte-
Height is set at 0”. Molding heights can be rior room and opening it for specification. See
“Selecting Rooms” on page 270 for informa-
specified in 1/16”or 1 mm increments. tion about selecting exterior rooms.
A (D) following any value signifies that it is
a default value set in the Floor Defaults Fill Style Tab
dialog. If a value is not followed by a (D),
replace it with “d” to reset it to the default. For more information about the Fill Style tab,
see “Fill Style Tab” on page 902.
5 Specify a Distance Above Floor for
the molding type. Crown molding and Materials Tab
chair rail are measured to the top of the
profile while base molding is measured to the The Materials tab is found in the
bottom of the profile. specification dialogs for many different
objects, including rooms. Unlike most other
Wall Covering Tab objects, however, rooms have a number of
components that you can assign materials to
The Wall Covering tab of the Room but are not modeled in 3D views.
Specification dialog contains the same
elements as the Wall Covering tab of the Wall The following room component materials are
Specification dialog. When a wall covering included in the Materials List but are not
is assigned using the Room Specification visible in 3D:
dialog, that wall covering is applied to all • Ceiling Underlayments
walls in the selected room only. See “Wall
• Floor Underlayments
Covering Tab” on page 262.
• Subfloor
For more information about the Materials
tab, see “Materials Tab” on page 709.
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Chapter 9:
Doors
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Door Defaults
Default Settings are accessed by made to individual doors after they have
selecting Edit> Default Settings. been placed do not alter the default settings.
Click the “+” next to Doors to show the door
You can save time by going over the settings
sub-headings. Select a subheading and click
in the Door Defaults dialog before doors are
the Edit button to open the defaults dialog
placed. Settings for interior and exterior
associated with your selection.
doors are similar and should both be defined.
Interior and Exterior Door defaults can also
The Interior Door Defaults and Exterior
be accessed by double-clicking the Door
Door Defaults dialogs look nearly the same
Tools parent button or Hinged Door as the Door Specification dialog. See “Door
child tool. Specification Dialog” on page 303. There are
only a couple of differences:
• Since default settings are specified here,
“Use Default” is not an option on some
drop-down lists as it is in the Door
Specification dialog.
• Only Doors and Doorways can be used as
defaults for Interior or Exterior doors:
Sliding, pocket, bifold and garage doors
cannot.
Some default settings, like the casing width
on the Frame & Trim tab, are dynamic and
update globally when a new value is entered.
The values in the Door Defaults dialog are
When you change a dynamic default,
initial values for interior or exterior doors.
existing doors in the model update. See
Individual doors can be edited by selecting
“Dynamic Defaults” on page 67.
and opening them for specification. Changes
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Once placed, any door may be changed into The default pocket door dimensions are 2’-6”
any other type of door using the Door x 6’-8” high. A pocket door becomes a
Specification dialog. See “Door double pocket door if its width is four feet or
Specification Dialog” on page 303. greater.
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Displaying Doors
The display of doors, door sizes, Doors in exterior walls and doors that open
opening indicators and headers is to exterior type rooms such as a garage,
controlled in the Layer Display Options porch, or deck have a threshold line across
dialog1. the opening in floor plan view.
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Editing Doors
In 3D Views
To display opening indicator arrows in vector Door showing opening indicator
views, turn on the “Opening Indicators”
Reverse door opening indicators on the
layer in the Layer Display Options dialog.
Architectural panel of the Preferences
dialog. See “Architectural Panel” on page 88.
Editing Doors
Before a door can be edited, it must be Select a blocked unit by clicking on it in any
selected. To select a door, click it when the view. To select a door that is a component of
Select Objects tool or any of the Door a blocked unit, click at the location of the
component in question, then click the Select
Tools are active. Doors and/or windows
can also be group selected and edited. See Next Object edit button. See “Selecting
“Selecting Objects” on page 144. Objects” on page 144.
Blocked units are made up of individual Doors can be edited using the edit handles,
doors and windows that have been grouped edit toolbar buttons, and in the Door
Specification dialog. See “Door
together to act as one object. You can create a
blocked door unit or by creating an Specification Dialog” on page 303.
Architectural Block composed of doors When you select a door in floor plan view,
and/or windows. See “Make Mulled Unit” the door size label indicates the width
on page 321. followed by the height. For example, a 3068
door is 3’-0” wide by 6’-8” high.
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Sliding Doors
To change the side of a sliding door that is
fixed, select the sliding door then click the
Change Opening/Hinge Side edit
button.
3. Release the mouse.
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To change the direction of a pocket door, the Change Swing Side edit button.
select it and click the Change Opening/
Hinge Side edit button.
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Garage Doors
To change the side of a garage door that it
faces, select it and click the Change Swing
Side edit button.
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Special Doors
Wrapped Openings that space. See “General Tab” on page 304 of
the Reference Manual.
Wrapped
openings of
Transoms Above Doors
various shapes
are available in Transom windows above doors are created
the Doorway the same as other stacked windows. See
Library. You “Grouped Windows” on page 320.
can also create a
wrapped Recessed Doors
opening by
placing a A door placed in a brick or stone wall is often
doorway in the recessed into the wall’s exterior. In the
wall and illustration below, the door to the right is
checking recessed, so the brick wraps the opening. The
Suppress door on the left is not recessed, so the casing
Casing in the Frame and Trim tab of the is outside the brick.
Door Specification dialog. Note that the You can specify a door as recessed in the
base molding wraps around the opening. See Door Specification dialog. See “Options
“Casing Tab” on page 307. Tab” on page 305.
To open a railing across an entire section, You can manually edit or delete this gable
resize the doorway’s Width so that it is line at any time. Your changes take effect
greater than the length of the railing in the when the automatic roofs are rebuilt. This
Door Specification dialog. The opening can also be used with group selected doors.
resizes to the maximum width possible for
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Special Doors
Custom Muntins
Like windows, doors with glass can have
custom muntins. Custom muntins are created
from CAD lines. See “Custom Muntins” on
page 327.
at the desired location. Create a camera Railing , then click and drag to draw
view and select the doorway. Click and drag a railing parallel to the wall with the
the bottom edit handle up to the correct doorway.
height for the passthrough. 3. Click on the railing, then use the Resize
edit handles to adjust the length of the
You can also drag the top and sides to the
railing as needed. See “Using the Edit
correct dimensions or set them in the
Handles” on page 148.
Doorway Specification dialog.
4. With the railing selected, click the Open
Check Suppress Casing in the Doorway
Specification dialog if you want a wrapped Object edit button.
opening instead of casing. See “Casing Tab” 5. On the General tab of the Railing
on page 307 of the Reference Manual. Specification dialog, check No Room
Def and click OK. See “General Tab” on
Creating a Doorway page 250.
with a Railing 6. With the railing still selected, Ctrl + drag
it into position within the doorway. See
When a railing is specified as No Room Def,
“To move an object freely” on page 179.
it can be positioned within a Doorway .
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General Tab
1
2
3 5
6
7
1 Door Style - Define the door as slab, 3 Specify the Size and Position of the
glass, panel, or louvered, or select a selected door.
door style from the library. Select use • Specify the Width, Height, and Thick-
default to use the default door style set in the ness of the door.
Door Defaults dialog. See “Door Defaults”
on page 293. • Floor to Bottom - Specify the height of
the bottom of the door frame as measured
• Select “Library” from the list or click the from the subfloor.
Library button to choose a door symbol
from the library. Once a library door is • Specify the Swing Angle of the selected
selected, that door is added to the Door door in floor plan view, between 0° and
Style list. See “Select Library Object Dia- 180°. An angle of 0° displays the door as
log” on page 689. closed and an angle of 180° displays it as
wide open. If Draw Closed is unchecked
2 Door Type - Specify doorway, hinged, on the Options tab, the swing angle also
slider, pocket, bifold, or garage door. affects the door’s appearance in 3D.
Slider, pocket, bifold and garage are not
allowed as exterior door defaults. 4 Add for Rough Opening - Specify the
amount to add to Each Side, the Top
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Options Tab
1 5
2 6
7
3
4 8
1 Specify the number of Door Units or • Select Double Door to force the selected
panels that the selected door has. Not hinged, pocket or bifold door to be a dou-
available for garage doors. ble door, regardless of its width.
• Select Single Door to force the selected • Select Calculate From Width to use the
hinged, pocket or bifold door to be a sin- program defaults. Hinged, pocket and
gle door, regardless of its width. bifold doors default to Single Door when
less than four feet (1200 mm) wide. If the
width is greater than four feet, Double
Door is the default.
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Casing Tab
Changes made on the Casing tab can only be materials can also be included in Room
seen in 3D views. Door casing profiles and Finish Schedules.
1 Specify the casing for the selected door. • Check Suppress Interior Casing to have
a wrapped opening instead of casing.
• Select the Interior or Exterior radio but- • Define the Width of the selected casing.
ton to define the casing for that door side • Define the Reveal, the distance between
and display it in the preview image. This the inside edge of the door frame and the
choice is not available for interior doors, inside edge of the casing. Define the
which use the same values for both sides. Width of the selected casing.
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• Check Suppress Sill to prevent a sill Door and window casing and jamb can be
from being generated under the door. constructed three ways in curved walls:
• Click the Library button to select a • Straight - Both the door and casing are
molding profile for the casing1. A pre- straight. This can be used where the
view of the casing profile displays in the wall’s curvature is not too sharp and the
window above. opening is not too wide. It cannot be
selected for Pocket Doors, which must be
• Click the Clear button to remove a
curved if placed in a curved wall.
selected casing profile from the door.
Lintel Tab
The settings on the Lintel tab allow you to mitred joint. These settings are not available
assign a lintel,or top molding that meets the if the door has a reflected arch. See “Arch
side casing using a butt joint instead of a Tab” on page 311.
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1
2
1 Select the Interior or Exterior radio • Define the Width of the lintel. This is
button to define the casing for that door independent of the Casing width.
side and display it in the preview image. This • Specify how far the lintel Extends on
choice is not available for interior doors, either side. A value of 1” (25 mm) aligns
which use the same values for both sides. it with the outside edges of the casing.
2 Specify a lintel for the selected door. • Check Wraps to wrap the lintel profile
back toward the wall.
• Check Use Exterior/Interior Lintel to
have a lintel on the selected side of the
door instead of the regular top casing.
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1 3
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leaving only the two outside muntins, • Check Concentric to produce muntins
both horizontally and vertically. For best radiating from a curved inner muntin that
results, Lites Across and Vertical should is concentric with the door’s arch. You
be set between 6 and 8. must have at least three lites across for
• Craftsman style is based on the normal this to be used.
style, but only the topmost horizontal
muntin is kept with all the portions of the
vertical muntins above it. For best results,
Lites Across and Vertical should be set
between 4 and 8.
1
2 If the door is defined as Round Top ,
you can specify a Ray Count of up to
10 radial muntin bars in the portion of the
door within the arch. There is one more pane 3 Frame - If the door is a glass, panel or
louvered door, you can specify the
of glass than the number of rays specified.
dimensions of the door’s rails and stiles.
• Specify the Width of the stiles and top
rail.
• Specify the height of the Bottom rail.
Arch Tab
The settings on the Arch tab are not available selected door has been assigned a lintel. See
if the selected door is a Sliding, Bifold or “Lintel Tab” on page 308.
Garage door. They are also unavailable if the
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of the window. The height can be defined unique configurations. Not available if a
for all arch types except Round Top and lintel is specified for the selected door.
Octagonal Arches. See “Lintel Tab” on page 308.
• The Radius can also be defined for Tudor • Select Full Arch to produce an arch with
and Double Arches. the apex at the door’s center.
• Select Left Arch to produce an arch with
2 Options - Define the orientation of the the apex on the door’s right side.
arch.
• Check Reflect to reflect the arch, top to • Select Right Arch to produce an arch
bottom. This is rarely used for doors, but with the apex on the door’s left side.
can be specified for windows to create
Hardware Tab
Many of the settings on the Hardware tab are dialog is used. See “Dynamic Defaults” on
Dynamic Defaults: if “use default” is page 67.
selected, the setting in the Door Defaults
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Door Schedules
Select “Library” or click the Library Library button to select a hinges from
button to select a handle from the library. the library.
See “Select Library Object Dialog” on • Specify the distance In From Top/Bot-
page 689. tom of the door to the center of the top
• Specify the location of the door handles and bottom hinges.
In From Door Edge.
• Specify the location of the door handles Note: For hinges to look right, it is best to
have at least a 1/4" (6 mm) reveal for the inte-
Up From Bottom.
rior, or hinge side, door casing.
Door Schedules
Chief Architect can automatically produce a
door schedule. See “Creating Schedules” on
page 1037.
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Chapter 10:
Windows
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Window Defaults
Default Settings can be accessed by For more information, see “Window
selecting Edit> Default Settings. Specification Dialog” on page 332.
Select Window from the Default Settings
There are three types of values set in the
dialog and click the Edit button.
Window Defaults dialog:
You can also double-click the Window
Tools parent button to open the Window 1. Dynamic Defaults: These values affect
Defaults dialog.
all existing and new windows that are
still set to the default specification. See
The settings in the Window Defaults dialog “Dynamic Defaults” on page 67. These
control the attributes of a window when it is settings are:
initially placed in a plan, so you should • Window Type
define the type of window that will be placed
• Sash Width
most often in your model.
• Sash Depth
The tabs in the Window Defaults dialog are • Casing Width
similar to those found in the Window
Specification dialog, with one exception.
2. Initial Values: These only affect new
windows, and changing the value has no
On the General tab of the Window Defaults affect on existing windows. These are:
dialog, you can specify the Minimum • Width, Height
Separation for windows and doors in mulled
• Floor to Top
units in the plan.
• Default Level
For more information, see “Dynamic
Defaults” on page 67.
3. Editing Limits: This affects both the
The Minimum Separation value in the
creation of new and the modification of
Window Defaults dialog specifies how close
existing windows/doors. There is one
windows in a mulled unit can be to each
only:
other. Define a value that specifies the
desired width for the shared casing. • Minimum Separation
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Special Windows
A variety of special windows can be created
using multiple standard windows, the edit
tools or custom symbols.
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Grouped Windows
Once the corner window is formed, its over the selected window(s) the next time
components and corner post size can be automatic roofs are built. See “Gable Over
adjusted using dimension lines. Blocked Door/Window” on page 423.
units can also meet at a corner this way.
You can manually edit or delete this gable
line at any time. Your changes take effect
Recessed Windows when the automatic roofs are rebuilt. This
A window or mulled unit placed in a brick or can also be used with group selected
stone wall is often recessed into the wall’s windows.
exterior, so the brick wraps the opening. The
window on the left is not recessed, so the Stained Glass
casing is outside the brick.
A selection of solid stained glass materials is
You can specify a window as recessed in the available in the Materials> Glass library. See
Window Specification dialog. See “Options “Materials” on page 706.
Tab” on page 335.
Vents
Importing Windows
A selection of attic, foundation and gable
You can import custom windows and save vents are available in the Library Browser.
them in your own library for use in future See “Libraries” on page 682.
plans. See “Custom Symbols” on page 974.
Vents are placed in the same manner as
regular windows and can be edited in much
Placing a Gable the same way, as well.
Over a Window
Click the Gable Over Door/Window
edit button to produce a gable roof
Grouped Windows
Windows can be grouped together to create a
wide variety of custom configurations.
Stacked windows are easy to create in 3D
views, particular Cross Section/Elevation
views, using their edit handles. See “Editing
Windows” on page 326.
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Notice how the windows and door in this The Minimum Separation value in the
example are separate, with a sections of wall Window Defaults dialog specifies how close
showing between them. Doors and/or mulled windows can be to each other. Define
windows can also be organized into a unit in a value that specifies the desired width for
which the casing connects the windows and the shared casing. See “Window Defaults”
door and no wall surface shows between on page 317.
them.
To help organize their display in floor plan
view, you can place stacked windows of
varying heights on different Window Levels.
See “Window Levels” on page 324.
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Window Levels
Window Levels
It is often necessary to position more than matches your default Window Type and
one window and/or door at the same location the Height is 12". Once the window is
along a wall in floor plan view: for example, placed in the plan, its parameters can be
to create an entry with side lites and transom. changed. See “General Tab” on page 333.
To help control and organize the appearance Typically, the Default Level is set as 0 (zero).
of stacked wall openings in floor plan view,
you can assign windows at various heights to Window Level Zero
different Window Levels.
Window Level 0 (zero) is the level that all
Window Levels do not define the height of a doors, bay, box and bow windows are always
window, just the appearance and behavior of placed on. Typically, it is also the initial level
windows and doors in floor plan view. that standard windows are placed on.
• In floor plan view, windows and doors on Because doors are always on Level 0 and
the Default Level display the line color because these line colors affect printouts, it is
and style of the layer they are on. See best to keep the Default Level at 0. If you do
“Layers” on page 116. change the Default Level, remember to
• Windows on any other level appear light change it back before printing.
gray, regardless of the layer they are on.
When you specify the default level as a value
other than zero, the initial window type
The Default Level changes to fixed glass and no Sill is created.
The Default Level is the Window Level that The Width of the window matches your
Standard Windows are initally placed on default Window Type and the Height is 12".
when created and affects several things: Once the window is placed in the plan, its
parameters can be changed. See “General
• In floor plan view, windows and doors on
Tab” on page 333.
the Default Level display the line color
and style of the layer they are on.
Creating Stacked Units
• When you click on stacked doors and
windows in floor plan view, those on the The door and windows in the illustration
Default Level are selected first. To select below were organized have been placed on
an opening on another level, use the different levels.
Select Next Object edit button. See
“Select Next Object” on page 146.
• When you specify the default level as a
value other than zero, the initial window
type changes to fixed glass and no Sill is
created. The Width of the window
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Displaying Windows
The display of windows, window If the Windows layer is not set to display,
labels, openings, and headers in floor window casing, lites and other window
plan and 3D views can be controlled in the components are not visible, but the openings
Layer Display Options dialog. See “Layer in the walls where they are located can still
Display Options Dialog” on page 121. be seen.
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Editing Windows
Editing Windows
Before a window can be edited, it must be also be group-selected and edited. See
selected. Click on a window when the Select “Selecting Objects” on page 144.
Objects tool or any of the Window Tools To select a window that is part of a blocked
are active. Doors and/or windows can unit, click the component window, then click
the Select Next Object edit button. See
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Custom Muntins
Design your own muntins for the glazing of a vertically, but should not overlap it in either
window or door. Muntins are formed from a direction by more than five percent.
CAD block composed of lines and arcs
drawn over window or door glass in a cross Creating Muntins
section/elevation view. The CAD block
should cover at least half the glass Custom muntins are created by
horizontally and one quarter of the area drawing their pattern using the CAD
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tools, blocking the pattern to create a CAD each pane. When you click Load
block, and then selecting the window and Muntins , all CAD blocks are loaded.
clicking the Load Muntins edit button.
Custom muntins move with the opening and
To create custom muntins copy with their opening. They also stretch or
compress when the glass area is resized. This
stretching may not be perfect for non-
1. Create a Cross Section/Elevation
rectangular glass areas that are resized by a
view of the wall the window or door is
large amount.
in and Zoom in on the window or
door. Custom muntins can be created for the
components of Bay Windows , Box
2. Use the Draw Line and Draw Arc
Windows , and mulled units.
tools to design the desired muntins.
Try to make them start and end as close Editing Muntins
to the edge of the glass as possible.
3. When the muntin design is complete, Once blocked and loaded, custom muntins
group-select all lines and arcs and click cannot be edited. If you wish to make
changes to them, you must first remove
the Make CAD Block edit button. them.
See “Selecting Objects” on page 144.
4. Select the door or window and click the Removing Muntins
Load Muntins edit button to con- Remove custom muntins from a door
vert the CAD block into custom mun- or window by selecting the opening in
tins. cross section/elevation view and clicking the
If your window has more than one sash (a Unload Muntins edit button. The muntins
double-hung window, for example, has two), disappear and the original CAD block takes
you must create a separate CAD block for their place.
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Editing Bay, Box and Next Object edit button or press the Tab
Bow Windows key.
Bay, box and bow windows are edited • Only the bay or box window component
similar to regular windows, with one that was clicked on is selected using this
exception: in floor plan view, a diamond- method. If you need to select a different
shaped Depth edit handle displays on the component, click on it and repeat the pro-
section. Drag this Depth handle outward to cess.
increase the depth, or inward to decrease the • In a bow window, all components are
depth of the unit. See “Editing Windows” on identical, so only one component can be
page 326. selected. Changing this component
changes them all.
Resizing Components
An individual component window can be
resized using the edit handles, by changing
Depth edit handle on a bay window settings in the component’s Window
Specification dialog, or by using the
Bay, box and bow windows can also be Transform/Replicate Object dialog. See
edited in their respective specification “Transform/Replicate Object Dialog” on
dialogs. See “Bay/Box Window page 200.
Specification Dialog” on page 349 or “Bow
Window Specification” on page 351. When a bay/box/bow window is first created,
there is room for one standard trimmer on
each side of each component window. When
Displaying Bay, Box
the bay as a whole is moved and resized, its
and Bow Windows components automatically resize so that a
The display of bay, box and bow windows is standard trimmer is still accomodated.
controlled in the Layer Display Options If you increase a component window’s width
dialog. Bay, box and bow window width and to the point where there is not enough room
radius dimensions, which display in floor for standard trimmers, a thinner trimmer can
plan view, are placed on the Dimensions, be used. The size of this thinner trimmer is
Manual layer. See “Displaying Objects” on specified in the Build Framing dialog. See
page 117. “Openings Tab” on page 473.
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Hip Roofs
Unless a different option is selected, a hip
roof is built above the unit when roofs are
automatically generated.
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Place Under Roof Slope With this option the bay, box, or bow
windows is tucked under the roof eave.
To have the main roof plane extend down
over the window unit while following the
shape of the unit, select Extend Existing
Roof Over. Rebuild the roofs to see the
changes.
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Gable Roof
A gable roof is not one of the automatic
options for the roof above a bay, box or bow
window. A gable can be created by manually
editing the rectangular hip roofs that are
automatically created. See “Roof Planes” on
page 385.
1. Select each side hip sections on the front To create a gable roof over a normal
angled edge. Select the front ridge cor- window, use the Gable Over Door/
ner handle and drag the roof section for- Window edit button. See “Gable Over Door/
ward until the fascia is straight and let it Window” on page 423.
snap to the edge of the front hip section.
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General Tab
1
2
5
3
4
6
7
1 Window Type - Select the type of the list is the Default type set in the Window
window from the list. The first entry in Defaults dialog.
Window Types
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2 Specify the Size and Position of the rough opening. The rough opening should be
selected window. large enough to accomodate the window
• Specify the Width and Height of the frame and space for shims.
window.
4 Swing Direction - Select from the
• Floor to Top - Specify the height of the available hinge options. The preview in
top of the window frame as measured the dialog updates as options are changed.
from the subfloor. Only available for Casement, Double and
Triple Awning, and Double and Triple
• Movable Size - Specify the dimension of
Hopper windows.
the movable portion of the window. A
value of 0 defaults the movable size to
5 A preview of the window displays here.
whatever is normal for that type of win-
dow. Not available for Fixed Glass, Sin-
gle or Double Casement, Single Awning 6 Check Show Color to show the
window in color in the preview.
or Hopper, or Louvered windows.
7 Select Interior or Exterior to specify
3 Add for Rough Opening - Specify the which side of the window displays in
amount to add to Each Side, the Top
the preview.
and the Bottom for the window’s framed
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Options Tab
1 4
5
2
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object for labeling in floor plan view, in wall. Check Recessed to enable these
schedules and in the Materials List. options.
• Uncheck Single Wall Hole to produce • Select To Main Layer to recess the
individually framed wall openings for window to the wall’s Main Layer.
each unit in a mulled unit. When this box • Select To Sheathing Layer to recess the
is checked, a single wall opening with window to the wall’s sheathing layer.
one header for the entire unit is produced.
Casing Tab
Changes made on the Casing tab can only be and materials can also be included in Room
seen in 3D views. Window casing profiles Finish Schedules.
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1 Specify the casing for the selected • Click the Library button to select a
window or mulled unit. molding profile for the casing. A preview
• Select the Interior or Exterior radio but- of the casing profile displays in the win-
ton to define the casing for that window dow above. See “Molding Profiles” on
side and display it in the preview image. page 533.
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in. The opening on the other wall is • Radial - The sides of the casing or jambs
enlarged to accomodate the casing. are inserted in the wall at an angle that
• Select Double to place a second window passes through the center of the curve.
in the Double Wall opposite the selected
window. This second window cannot be
selected. Casing is produced as with the
Through type window. Radial
3 Curved Wall Casing - This section is • Parallel - The sides of the casing are
enabled if the window is placed in a inserted in the wall at a right angle to the
curved wall. See “Drawing Curved Walls” on line tangent to the curved wall at the cen-
page 228. ter of the window.
Door and window casing and jamb can be
constructed three ways in curved walls:
• Straight - Both window sash and casing
Parallel
are straight. Straight casing may not fit
properly into a wall if the window is too Normally, parallel casing has a straight sash.
wide or the curvature of the wall, too Radial casing is more like traditional curved
tight. windows, and typically has a curved sash.
Straight
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1
2
1 Select the Interior or Exterior radio • Click the Library button to select a
button to define the lintel and/or sill for molding profile for the lintel. A preview
that window side and display that side in the of the lintel profile displays in the win-
preview image. dow to the left of the button. See “Mold-
ing Profiles” on page 533.
2 Specify a lintel for the selected window • Click the Clear button to remove a
or mulled unit.
selected lintel profile from the window.
• Check Use Exterior/Interior Lintel to
have a lintel on the selected side of the
3 Specify the sill for the selected window
window instead of regular top casing. or mulled unit.
• Define the Width of the selected lintel. • Check Use Exterior/Interior Sill to have
This is independent of the Casing width. a sill on the selected side of the window.
• Specify how far the lintel Extends on • Specify how far the sill Extends on either
either side. A value of 1” (25 mm) aligns side. A value of 1” (25 mm) aligns it with
it with the outside edges of the casing. the outside edges of the casing. If an
• Check Wraps to wrap the lintel profile Apron is specified, it is also affected.
back toward the wall. • Check Wraps to wrap the sill profile
back toward the wall. If checked, the sill
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extends on 1” (25 mm) further on each the sill profile displays in the window to
side of the window. the left of the button. See “Molding Pro-
• Check Apron to include an apron under files” on page 533.
the sill. • Click the Clear button to remove the
• Click the Library button to select a selected sill profile from the window.
molding profile for the sill. A preview of
2
3
1 Specify the size and position of the and sliding windows. This is also the
Sash. Increasing the Side, Middle, Top width of the top portion of the window
or Bottom decreases the area of the glass. when an arch is specified.
• Specify the Side width of all vertical sash • Specify the Middle width of horizontal
members: those at the window sides as components between the top and bottom
well as the central members of casement sash in double hung, double and triple
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awning, and double and triple hopper positive value moves the frame towards
windows. It does not affect casement and the wall’s exterior while a negative value
sliding windows. moves it towards the interior.
• Specify the Top and Bottom sash widths.
The Top value is not used if the window
has an arch.
• Specify the Depth, or thickness, of the
sash stock measured from the exterior to
the interior.
• Specify the Inset, the distance between
the frame and the outermost sash. If there
is no frame, the inset is measured from
the outer surface of the wall’s main layer.
2 Specify the size and position of the 3 Curved Sash Options - Specify
Frame. If this value is set to zero, the whether a window placed in a curved
wall’s main layer thickness is used as the wall is also curved or is straight. Normally, a
frame depth. curved sash is used with radial casing. See
• Specify the Side, Top and Bottom widths “Casing Tab” on page 336.
of the window frame.
• Specify the Frame Depth. This value Radial Casing
cannot be less than the wall’s main layer
thickness.
• Specify the Inset, the distance that the Straight Sash
window frame is inset from the exterior
of the main wall layer. Normally, the
outer surface of the frame aligns with the
outer surface of the main wall layer. A Curved Sash
Lites Tab
The Lites tab allows you to add muntins to A window that has been modified using the
various window styles and shutters. There Shape tab cannot have divided lites or
are four possible styles of muntin bars for shutters added. You can, however, create
regular windows, plus two additional options Custom Muntins for such a window. See
for arch top or round top windows. “Custom Muntins” on page 327.
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Shape Tab
Any type of non-symbol window may be
shaped. All “shaped” windows are defined as Note: Settings on the Shape tab that refer to
“Fixed Glass” on the General tab. the left and right side of the window describe
the window when viewed from the exterior.
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1
5
1 Window Width displays for reference. • Specify the Height of the left inner cor-
It can be changed in the General tab. ner, as seen from the exterior, measured
from the bottom of the window.
2 Left Side - Specify the Height of the • Specify the Offset of the left inner cor-
left upper corner, as viewed from the
exterior, measured from the bottom of the ner, as measured from the left side of the
window. Unless changed, this matches the window. Minimum value is 1” (10 mm).
window height. Minimum value is 1/4” (4 An additional Right Inner Corner can be
mm). specified in a similar manner.
The height of the Right Side can be specified
in a similar manner. 4 Check Raise Bottom Left to raise the
height of the bottom left corner.
Check Left Inner Corner to add an • Specify the Height of the bottom left cor-
3
additional corner along the top edge. ner, as seen from the exterior, measured
from the bottom of the window. This
value cannot exceed the Height of the
Left Side.
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5 Click Match Roof to match the angle • A has different left and right heights with
of the top of the window to the pitch of
the roof on a gable end. The window no Inner corner added.
maintains the angle even when resized and • B has matching left and right heights with
repositioned. Left and Right Inner Corner an added Inner corner.
must both be unchecked for this to work.
• C is the same as B, except that the left
This option does not work for curved roofs.
and right heights have been shortened to
• Click Revert to restore the window to its 1/4”.
original shape, type and arch settings.
• D is the same as B except it has two
A shaped window must have two vertical added Inner corners.
sides at least 1/4” high. • E is the same as A except that Raise Bot-
The following diagram represents added tom Right has been defined.
Inner corners using open circles and the left
and right corners using solid black circles: 6 Select Interior or Exterior to specify
which side of the window displays in
the preview. This can significantly affect a
shaped window’s appearance in the preview,
as the Left and Right Side settings always
refer to the window as seen from the exterior.
Arch Tab
The settings on Arch tab of the Mulled rectangular top openings whose tops are at
Window Specification dialog defins the the same height.
overall shape of the blocked units top. If you
A window that has been modified using the
intend to arch the top of a blocked unit, the
Shape tab cannot have an arched top.
top components should be constructed with
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Treatments Tab
The settings on the Treatments tab allow you exterior of the selected window or mulled
to assign embellishments to the interior and unit.
5
2
4 6
7
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1 Specify Interior treatments for the • Check Louver for louvered shutters.
selected window or mulled unit. Uncheck this for solid shutters. If Outside
• Specify a style of Curtains by selecting Casing is checked, the louvers face out-
“Use Default”, “None” or “Library” from ward, away from the wall; if checked,
the drop-down list. louvers face toward the wall.
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General tab
1
2
3
4
5
6
7
8
9
10
11
12
13
1 Bay Angle - Enter the angle of the side 2 Has Component Windows - Uncheck
components of the bay window in this box to remove the component
degrees. Enter 90 degrees to create a box windows of the bay/box window unit.
window.
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3 Use Existing Roof - Check this box if components, which allows the component
the existing roof needs no changes to width to increase.
accomodate the bay window.
10 No Framing Between Components -
4 Extend Existing Roof Over - Check Check this box to remove both studs
this box to extend the existing roof between the bay components.
plane to cover the bay window below.
11 Components Recessed - Check this
5 Rectangular Roof Over - Check this box if the window is placed in a brick
box to create a roof over the bay wall and you want to recess the exterior
window that is square across the end instead casing to produce a brick molding.
of following the profile of the roof. See “Bay,
Bay window components default to a size
Box, Bow Windows & Roofs” on page 330.
that allows one standard trimmer when a bay
6 Suppress Dimension - Check this box is first created. When the bay as a whole is
to suppress the automatically-produced moved and resized, its components auto-
dimensions that show the size of the bay or matically resize to fit a standard trimmer.
box window.
12 To Sheathing Layer - Check this box
7 No Labels - Check this box to suppress to recess the components to the
the label in floor plan view and to sheathing layer instead of the outside layer
prevent the Bay window from being included (typically brick) as in item 11.
in the materials list or Window Schedule.
13 Connect Outer Casing - Check this
8 Single Label for Entire bay - Check box to have the exterior casing
this box to create one label to list the surround all three bay component windows
Bay window in the Materials List and together, not separately, on the exterior.
schedules. Mullions are provided between components.
This is how casing is always done for the
9 No Trimmers for Components - A interior.
normal window has two framing studs
on either side. The trimmer stud is against
the window and ends where it butts to the Layer Tab
bottom of the header. Check this box to For information about using the Layer tab,
eliminate the trimmer stud for bay see “Layer Tab” on page 125.
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2
3
Window Schedules
Chief Architect can automatically produce a
window schedule. See “Creating Schedules”
on page 1037.
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Chapter 11:
Multiple Floors
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General Tab
1
2
3
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Floor Tools
Select Build> Floor to access the Choose Build> Floor> Build
floor tools. Foundation to open the Foundation
Defaults dialog and build a foundation floor.
Select Build> Floor> Build New
See “Building a Foundation” on page 366.
Floor to build a new floor. A new
floor can be generated based upon the Select Build> Floor> Delete
perimeter of the floor below or a blank floor Foundation to remove the foundation
can be created and drawn from scratch. See from the plan. See “Deleting Foundations”
“Adding Floors” on page 355. on page 369.
Select Build> Floor> Insert New Select Build> Floor> Hole in Floor
Floor to insert a new floor below the Platform to draw a hole in a floor
current floor. See “Adding Floors” on page platform on the current floor. See “Platform
355. Holes” on page 358.
Choose Build> Floor> Delete Select Build> Floor> Hole in Ceiling
Current Floor to remove the current Platform to draw a hole in a ceiling
floor from the plan. For more information, platform on the current floor. See “Platform
see “Deleting Floors” on page 358. Holes” on page 358.
Select Build> Floor> Exchange Choose Build> Floor> Rebuild
With Floor Above to move the Walls/Floors/Ceilings to force Chief
current floor up one floor and the floor above Architect to recalculate the relationship
it down. See “Exchanging Floors” on page between the walls, floors, and ceilings in
357. your model. See “Rebuilding Walls, Floors
& Ceilings” on page 358.
Choose Build> Floor> Exchange
With Floor Below to move the Select Build> Floor> Rebuild Slabs
current floor down one floor and the floor to force the rebuild of any slabs in the
below it, up. See “Exchanging Floors” on plan.
page 357.
Adding Floors
New floors can be added in floor plan view To create a new floor
and 3D views.
1. Select Build> Floor> Build New
Floor to open the New Floor dialog.
Two options are available.
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Adding Floors
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Exchanging Floors
Select Build> Floor> Exchange The floor that was moved becomes the
With Floor Above or Exchange current floor at its new location. You can
With Floor Below to swap the current floor easily move a floor up or down several floors
with the floor above or below. by using either one of these buttons
repeatedly.
Copying Floors
The Edit Area tools can be used to make Copying Between Plans
copies of entire floors in a plan. See “Edit While you can copy and paste floors from
Area Tools” on page 209. You can use these one plan file to another, this is not always the
tools to: best approach.
• Make a copy of an existing floor to be • To make a copy of the plan for backup or
pasted onto a new floor.
your records, use Save As to save the
• Make a copy of all existing floors in a file using a new name. See “Saving a
plan to be pasted into a different plan. Plan or Layout File” on page 46.
You can also copy the information on a floor • To copy the model into another plan with
by pressing Ctrl + A (Select All), then using multiple structures, consider exporting it
Copy and Paste Hold Position . See as a symbol and importing it into the new
“Paste Hold Position” on page 193. plan. See “Custom Symbols” on page
974.
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Deleting Floors
Deleting Floors
Select Build> Floor> Delete Current
Floor to remove the current floor When a floor is deleted, all objects on
from the plan. If there is a floor above, it that floor are deleted with it, including
becomes the current floor; if there is no floor locked roof planes and any other objects on
locked layers. See “Locking Layers” on page
below, the floor beneath becomes the current
117.
floor.
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If you want to edit two different floors at the Floor/Reference button, which can be
same time, you can open the plan again. This found between the Down One Floor and the
opens a second window on the current open Up One Floor buttons.
plan that has the same editing abilities as the
first. Only one of these windows can be Floors become available once they have been
active at any given time. built. The Attic and foundation levels are
also accessible using these tools.
Floor Up / Floor Down
Change Floor / Reference
If you are working with
more than one floor, you can If there are multiple floors, select
select Tools> Reference Floors> Up One Tools> Reference Floors> Change
Floor or Down One Floor to switch from Floor/Reference to open the Change Floor/
one floor to another. Reference dialog, where you can select both
the current floor and which floor is used in
You can also change the current floor in floor the Reference Display, as well as control the
plan, cross section/elevation and 3D views. appearance of the Reference Display.
The current floor displays on the Change
Reference Floor
When there is more than one floor in a When the Reference Display is turned on, the
model, it is often helpful to see how different floor that you were last on prior to the current
floors relate to each other. Any floor can be floor is used as the Reference Floor. Objects
shown as the Reference Floor along with the on the current floor can snap to objects on the
current floor. Reference Floor; however, objects on the
Reference Floor cannot be selected or edited.
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Reference Floor
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Chapter 12:
Foundations
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Foundation Defaults
Default Settings are accessed by Because the settings in the Foundation
selecting Edit> Default Settings. Defaults dialog determine foundation type,
Select Foundation and click the Edit button this dialog opens automatically when Build>
to open the Foundation Defaults dialog. Floor> Build Foundation is selected.
The Foundation Defaults dialog allows you See “Building a Foundation” on page 366.
to specify stem wall height, footing size, slab
thickness, presence of treated sill plates, and The Foundation Defaults dialog cannot
other characteristics of a foundation. These be used to edit the foundation after it
values determine how a new foundation is has been built. The foundation must be
built and the sizes for foundation walls, slabs deleted and rebuilt. See “Deleting Founda-
and footings added to an existing foundation. tions” on page 369.
Foundation Tab
3 6
4
7
5
1 Three different Foundation Types can • Select Walls with Piers to generate a
be created in Chief Architect. Select the pier and grade beam foundation. The
radio button next to the desired type. floor framing rests directly on top of the
• Select Walls with Footings to produce a grade beam.
foundation composed of stem walls with • Select Monolithic Slabs to build a slab
footings that run continuously under the foundation with a perimeter footing. This
base of the walls. slab is the floor platform for the first
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Foundation Defaults
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• Specify the Slab Thickness, which is the Walls with Footings is the selected Foun-
thickness of the slab produced above the dation Type.
footing or at the top of the stem wall.
If Slab at top of Stem Wall is selected, all
rooms on the first floor are automatically set
Note: Monolithic slabs are rebuilt whenever to Floor for this room is supplied by the
you Rebuild Walls/Floors/Ceilings foundation room from the floor below, as
noted in the Room Specification dialog. See
• Check Slab at top of Stem Wall to raise “Structure Tab” on page 286.
the slab so its top is flush with the top of
the stem walls. Only available when
Options Tab
The Options tab allows you to include rebar Some options on this tab may be unavailable
and other materials related to the foundation depending on the foundation type selected on
in the Materials List. See “Materials Lists” the Foundation tab.
on page 1048.
1 2 3
4
5
1 #bars/course - Specify the number of Horizontal and Vertical rebar courses in the
rebar in the Footing, the number of stem walls, and the number of rebar layers in
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Building a Foundation
Building a Foundation
Foundations can be built automatically To build an automatic foundation
or drawn manually. A combination of
the two methods can also be used. 1. Select Build> Floor> Build Founda-
Three foundation types are available: walls tion .
with footings, walls with piers and 2. Specify the desired foundation type and
monolithic slabs. The first two options are other information in the Build
created using walls; the last creates concrete Foundation dialog. The settings in this
slabs with footings. dialog are similar to those in the Foun-
Automatically built foundations are placed dation Defaults dialog. See “Foundation
on Floor 0 and are based on wall positions Defaults” on page 363.
and floor heights on Floor 1. At least one 3. In the New Floor dialog, select Derive
room must be defined on Floor 1 for a new Foundation plan from the 1st
foundation to be automatically generated. If floor plan and click OK to build a foun-
no rooms are defined on Floor 1, a blank dation based on Floor 1.
Floor 0 is created.
If you prefer, you can instead select Make
Once a foundation is generated, you can add new (blank) plan for the Foundation to
walls, piers, and slabs to customize it. create an empty foundation level where you
can manually draw foundation walls or slabs.
There can be only one Floor 0 per plan. If
your plan requires a foundation on more than In most cases, it is preferable to base Floor 0
one floor, you will need to draw the required off the first floor plan and then manually edit
foundation walls or slabs yourself. the foundation as needed.
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Displaying Foundations
The display of foundation walls, In floor plan view, footings are drawn with
footings and piers is controlled in the dashed lines and walls with solid lines.
Layer Display Options dialog on the Walls,
Automatically generated piers are drawn
Foundation and Footings layers. The
using a dashed line and are centered on the
Footings layer controls the display of
grade beam. The grade beam is represented
footings and foundation piers. The
by two solid lines. It aligns with the wall
Foundation layer controls the display of
above unless specified otherwise.
foundations in 3D views. See “Layer
Display Options Dialog” on page 121.
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Rebuild Slabs
If the walls defining the area of a
monolithic slab foundation or a room
specified as having a slab foundation are
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with the exterior surface of the main layer of exterior surfaces of the walls align. The
the walls above. See “Wall Type Definitions” footing is centered on the stem wall unless
on page 241. this option is unchecked in the Wall
Specification dialog. See “Foundation Tab”
If there is only one layer for both the stem
on page 255.
wall and the first floor wall above it, the
Deleting Foundations
Select Build> Floor> Delete Founda- Deleting and rebuilding the foundation is
tion to delete the entire foundation often the quickest way to update the model
floor. when substantial changes are made to Floor 1
after the foundation is built.
You can also select and delete individual
foundation walls and slabs by clicking the
Note: To change the foundation type, you
Delete edit button or pressing the Delete should delete and rebuild the foundation.
key. See “Deleting Objects” on page 196.
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• This foundation ‘room’ supplies the The floor height of the garage and the top of
floor for the room above is checked. stem wall must be properly defined relative
to the zero level of the first floor. Typically,
On the Structure tab of the Room
the garage area in the foundation must be
Specification dialog for the Garage itself,
selected and the floor height or slab to stem
“Floor for This Room is Supplied by the
wall top raised if it is to be less than 24"
Foundation ‘Room’ from the Floor
below the zero level of the main floor.
Below” should be checked. See “Structure
Tab” on page 286.
Basement Rooms
These settings create a 4" slab to sit on top
of the footings, with a short stem wall around When a foundation is assigned a Minimum
the garage. Stud walls are placed on top of Wall Height of 72” (1800 mm) or greater, a
the stem wall when framing is built. slab floor is automatically generated. The
resulting basement can be divided into
If Floor for This Room is Supplied by the
separate rooms using Interior Walls or
Foundation “Room” from the Floor Below
any wall type you wish.
is selected, a Floor Overview of the
foundation plan includes the slab. A Floor If the rooms in a basement have different
floor heights, it is best to separate them using
Overview on Floor 1, on the other hand,
shows no garage floor. walls specified as Foundation Walls .
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Editing Slabs
Slabs and Slab Holes can be selected in 2D 3D views. See “Editing Closed-Polyline
and 3D views both individually and as a Based Objects” on page 160.
group and can be edited using the edit
handles, the edit toolbar and the Slab Using the Edit Tools
Specification dialog. See “Slab Specification
Dialog” on page 372. One or more selected Slabs or Slab Holes
can be edited in a variety of ways using the
buttons on the edit toolbar. As with most
Using the Mouse
objects, slabs can be copied, replicated,
Slabs and Slab Holes can be edited like other moved, deleted, etc. See “Edit Toolbar
closed-polyline base objects in both 2D and Buttons” on page 1140.
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General Tab
1
2
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Materials Tab
Use this tab to select a material to apply to
The perimeter, total area, and volume of the the terrain surface in 3D views. This material
selected slab displays here. The volume is is not calculated in the Materials List.
the amount of concrete required to pour the
slab. For information about the Materials tab, see
“Materials Tab” on page 709.
Selected Line Tab
For information about using the Selected
Line tab, see “Polyline Specification Dialog”
on page 901.
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Chapter 13:
Roofs
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Roof Defaults
Select Edit> Default Settings, to open
the Default Settings dialog for a Iif Auto Rebuild Roofs is checked in the
variety of drawing tools, several of which Build Roof dialog and you change floor
directly affect roof generation. or ceiling heights, floor or ceiling platform
depths, wall positions or roof directives in
walls, the roof rebuilds to reflect your
Build Roof Dialog changes. See “Rebuilding Roofs” on page
401.
While not listed in the Default Settings
dialog, the Build Roof dialog functions as
the defaults dialog for roofs. Many, but not Wall Specification Dialog
all, initial default values for both manually By default, when an automatic roof is built, a
drawn and automatically generated roofs are roof plane is generated over each exterior
set in this dialog. See “Build Roof Dialog” wall, creating a hip roof.
on page 377.
Any deviations from this default hip roof,
such as a gable or a different pitch, can be
Framing Defaults
specified in the Wall Specification dialog for
Default settings for framing can be specified any exterior wall. See “Roof Tab” on page
in either the Build Roof or the Framing 252
Defaults dialog. Framing defaults control the
depth of roof planes as well as the depth of Dormer Defaults
floor and ceiling platforms, which influence
roof plane heights. See “Framing Defaults” The settings in the Dormer Defaults dialog
on page 461. determine the initial settings for automatic
dormers and are much like those in the
Dormer Specification dialog. See “Dormer
Floor Defaults
Specification Dialog” on page 420.
The initial heights of floors and ceilings,
The Dormer Defaults dialog can be opened
which influence roof heights, are specified in
from the Default Settings dialog or by
the Floor Defaults dialog for each floor. See
double-clicking either of the Auto
“Floor Defaults Dialog” on page 353.
Dormer tools.
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Auto Dormer
Note: You cannot use the Roof Plane tool
when Auto Rebuild Roofs is enabled in the Select Build> Roof> Auto Dormer
Build Roof dialog. See “Manually Drawn and click within a roof plane to place a
Roofs” on page 376. dormer. See “Dormers” on page 417.
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Roof planes and roof baseline polylines are Use the Build Roof dialog to automatically
generated based on the roof directive settings produce roof planes and roof plane baselines
for each of the exterior walls in the plan. See based on the roof directive settings for each
“Wall Specification Dialog - Roof Tab” on of the exterior walls in the plan. See “Wall
page 397. Specification Dialog - Roof Tab” on page
397.
You can also double-click the Roof Tools
If you make changes to any of the settings,
button or the Roof Plane button to open you will need to build the roof again for them
this dialog. to take effect.
The settings in the Build Roof dialog act as The settings in this dialog are similar to those
defaults for both manually drawn and found in the Roof Plane Specification
automatic roofs. dialog. See “Roof Plane Specification
Dialog” on page 392.
Build Tab
1 8
9
2
3 10
3
4 11
5 12
13
6 14
7
15
16
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• Check Use Existing Roof Baselines to • Eave is the overhang at the eaves and is
produce a roof plan based on your roof always the overhang for a roof plane hav-
plane baseline polyline(s) instead of the ing the default Pitch specified above. If
exterior wall layout. the pitch for a particular roof plane is set
differently, its overhang may try to main-
3 Check Rebuild Walls/Floors/Ceilings tain its fascia at the same height. Over-
to rebuild the walls and floor and hang can be greater for a shallower pitch,
ceiling platforms of your model before the lesser for a greater pitch.
roof is built. It is independent of Build Roof
• Gable is the overhang dimension at gable
Planes and helps ensure that your roof is
ends or rake walls.
generated based on the most up-to-date
model. See “Rebuilding Walls, Floors &
8 Auto Rebuild Roofs - If you check this
Ceilings” on page 358. option, the program automatically
rebuilds the roof if you make a change that
4 Check Build Fascia, Gutters, Frieze affects the generation of roofs, such as
to regenerate fascia, gutters, and frieze
changes to exterior walls or ceiling heights.
boards. See “Fascia, Gutters & Frieze” on
page 424.
9 Check Lock Roof Planes to lock the
“Roof Planes” layer and prevent
You can check this box to rebuild Fascia,
changes from being made to the roof plan
Gutters, Frieze without rebuilding the roof.
either manually or automatically. See “Layer
This function is automatically invoked after Display Options Dialog” on page 121.
you manually edit roof planes or draw new
When Lock Roof Planes is selected, Build
roof planes if Auto Rebuild Walls/Floors/
Roof Planes cannot be selected.
Ceilings is checked in the 3D Settings
dialog. See “Options Tab” on page 745. If you check Move highest floor roof up
when you create a new floor, roof planes on
5 Uncheck Allow Low Roof Planes only the highest floor will move up, even if they
when an upper floor overhangs roof
are locked. See “Adding Floors” on page
planes below.
355.
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10 Check Retain Manually Drawn Roof 13 Raise Off Plate - Enter a positive value
Planes and/or Retain Edited Roof in this field to produce the trusses with
Planes to retain manually drawn and/or an energy heel to allow for more insulation.
automatic roof planes that have been The distance is measured along the outside
manually edited, including roof planes over main wall layer, up from the top plate up to
exploded dormers, when roof planes are the bottom side of the top chord.
automatically generated.
Enter a negative Raise Off Plate value to
If a newly generated roof plane is coplanar control the Birdsmouth Depth. For example,
with a retained plane, and area by which they for the Birdsmouth Depth of 3”, enter -3”.
overlap is at least half the area of least half of The location of the baseline may change if
either of them, the new roof plane is deleted you use the Raise Off Plate setting to
and only the retained plane is kept. specify the birdsmouth depth. See
“Birdsmouth Depth” on page 391.
11 Check Ignore Top Floor to ignore the
top floor when roof planes are To control the Birdsmouth Depth in this
generated. Roof planes are built on the top manner, you must also check Same Roof
plates of the walls below the top floor. Height at External Walls.
12 Check Trusses to raise the roof so that Note: If trusses is not checked, and Raise Off
the bottom edge of the truss top chord
(or rafter) is flush with the top of the wall. Plate is set to zero, the program generates a
birdsmouth cut. To eliminate the birdsmouth
Incorrect--Trusses is cut, you must set Raise Off Plate to at least
not checked. 1/16” (1 mm).
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some roof planes relative to the wall’s top segement that covers a curved wall. This
plate, allowing all horizontal overhangs value is only used when roofs are
to be the same unless a non-default value automatically generated. A smaller angle
has been entered in the Wall produces more roof planes.
Specification dialog.
• Check Same Height Eaves to keep the 16 Min. Alcove - Specify the minimum
width of an alcove (depression into an
eave height for all roof planes the same. otherwise straight exterior wall). Any alcove
Roof planes are raised and lowered as less than the specified width is treated as
needed so that eaves meet correctly. though the exterior wall continues straight
across. Alcoves that measure wider than this
The eave height used when this box is value are not roofed over; they cause a
checked is that of a roof plane using the change in roof planes.
default Pitch and Overhang values. When
this box is checked, all roof planes are Following is an example showing this
affected, including those that do not need difference. If Min Alcove is 36", a 36" wide
adjustment in order to align with adjacent alcove requires a change in the roof line.
planes. Each wall of the alcove has an eave. On the
right, the alcove is less than the 36"
When Same Height Eaves is checked, minimum, so the roof passes right over it.
any non-default overhang values speci-
fied in the Wall Specification dialog are
used. Roof planes are raised or lowered
so that the eave height is the same,
regardless of the horizontal overhang.
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Options Tab
3
1
4
1 Square Cut or Plumb Cut - Select • You can specify the Length of the boxed
either option to determine how the eaves or check Default to Overhang to
rafter tails are cut. This change displays only extend the boxed eave from the edge of
after you have rebuilt roofs. Individual roof the roof to the exterior main layer of the
planes can have this defined in their own wall, covering the overhang area.
Roof Plane Specification dialog.
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3 Specify the Thicknesses of the roof’s • Check Ridge Cap Shingles to count
non-framing structural components. ridge cap shingles in the Materials List.
The materials for these components are
• Check Metal Drip Edge at Eave to cal-
specified on the Materials tab.
culate metal drip edge along the eaves in
• Specify the Thickness of the Roof Sur- the Materials List.
face material.
• Check Metal Drip Edge at Gable to cal-
• Check Sheathing to include a sheathing culate metal drip edge along any gable
material above the roof framing of subse- eaves in the Materials List.
quently built roof planes and specify its
• Check Valley Flashing to calculate val-
Thickness.
ley flashing in the Materials List.
• Check Soffits to include soffits under the
eaves of subsequently built roof plane 5 3D Display - Check Show All Ridges
eaves and specify their Thickness. to display a line along all ridges and
valleys in Vector Views. This includes the
• Check Ceiling to include a ceiling mate- hip ridges between roof planes forming the
rial under the roof framing on subse- conical roof above a curved wall.
quently built roof planes and specify its
Thickness. Framing Tab
4 Specify the material components to The settings on the Framing tab of the Build
Supply for subsequently-built roof
Roof dialog are the same as those on the
planes. When checked, these items are
Roof tab of the Build Framing dialog.
calculated in the Materials List. See
Changes made in one dialog are also applied
“Materials Lists” on page 1048. Only Gutter
in the other. See “Roof Tab” on page 477.
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1
2
3
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Roof Planes
When creating a roof, it is helpful to know 2. As in the following example, click and
how to draw a roof plane manually and be drag a baseline from point 1 to point 2.
familiar with its parts.
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Roof Planes
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• If a baseline is drawn over the top of any plane at the point where you started
other roof plane, the baseline height drawing.
equals the height of the existing roof
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• When Same Roof Height at Exterior planes displaying on the top floor up one
Walls is checked, Independent roof floor. See “Adding Floors” on page 355.
planes are not affected and will maintain
any non-default overhang values. Change Roof Pitch or
• When both Same Roof Height at Exte- Height Dialog
rior Walls and Same Eave Heights are
This warning dialog displays when you
checked, the overhangs of Independent
attempt to snap the corner or an edge of a
roof planes will be adjusted to preserve
roof plane near the edge of another roof
their heights at both the exterior walls
plane that does not match vertically. The
and the eaves.
Change Roof Pitch or Height dialog gives
you the option to move the roof plane
Move to be Coplanar vertically, or pivot it about a point and
The Move to be Coplanar edit button change the pitch.
allows you to move the selected roof In this case, the current roof plane would
plane to be coplanar (in the same plane) with have to raise its pitch or height in order to
the next selected roof plane. You can use this meet the second roof plane at the corner that
tool in both 2D and 3D views. The results you moved.
can be easily seen in a cross section view.
The two roof planes must have parallel
baselines for this to work.
1
Raising/Lowering
Roof Planes
2
Roof planes can be raised or lowered in the
Roof Plane Specification dialog. Begin by
locking the Pitch, then change the value of
the Baseline Height. See “General Tab” on 3
page 393. 4
6
5
You can open the specification dialog
for all roor planes in an entire plan by
selecting Build> Roof> Edit All Roof Planes. 1 The amount of vertical displacement
between the selected roof plane and
another nearby roof plane displays here.
You can also raise or lower roof planes in the
Transform/Replicate Object dialog. See Pivot Roof Plane About - Select
“Transform/Replicate Object Dialog” on
2
which part of the selected roof plane to
page 200. use as pivot point when its pitch is adjusted
to meet the other roof plane.
In addition, when a new floor is added to a
plan, you can choose to move any roof
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General Tab
1 5
3 7
There are four values that define the 3D If you lock the Pitch and change a Height
orientation of a roof plane: Ridge/Top value, the roof plane moves vertically,
Height, Baseline Height, Fascia Top keeping the same slope. It will not pivot. For
Height and Pitch. a conversion to degrees, see “Roof Pitches in
Degrees” on page 426.
Locking any of the Height values defines
that value as the pivot point for the selected Changing these values does not affect the 2D
roof plane. Each of these dimensions is representation of the roof plane.
measured from the first floor default
elevation of 0' - 0".
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1 Specify the Height of the selected roof 4 Rafter Depth - Specify the rafter depth
plane(s). for the selected roof plane. The default
• Define the Ridge/Top height of the rafter depth is set in the Build Framing
selected roof plane, or lock this value to dialog. See “Build Framing Dialog” on page
make it the roof plane’s pivot point. 467.
• Define the Baseline height, or lock this 5 Information about the structure of the
value to make it the pivot point. selected roof plane(s) displays here for
reference.
• Definethe Fascia Top height, or lock this
value to make it the pivot point. • Birdsmouth Depth - The plumb or verti-
cal depth of the birdsmouth cut. To
2 Specify the Pitch for the selected roof change it, move the roof plane some way.
plane, or lock this value to move the For example, if you lock the pitch and
roof plane vertically when a Height value is raise the roof plane by one inch, you will
changed. decrease the birdsmouth depth by one
• Check Pitch in Degrees to display the inch. See “Birdsmouth Depth” on page
pitch value in this dialog in degrees. Val- 391.
ues between -80 and 80 degrees are • The Vertical Rafter Depth is defined by
acceptable. measuring a plumb line across the rafter.
The degree of pitch affects the Vertical
3 Set the Baseline angle. A positive rafter width. The greater the pitch, the
value causes the baseline to tilt upward
from its start point. A negative value causes greater the vertical rafter depth.
it to tilt downward. The wall top under this • Top of Plate is is defined by the ceiling
baseline will then tilt with it. height for the room.
The baseline height is specified at the start or • Overhang from Baseline is the horizon-
end of the baseline using the Start and End tal overhang measured from the baseline
radio buttons. In floor plan view, the baseline to the eave.
direction is clockwise around the house.
6 Mark as Edited - When an automatic
roof plane is moved or reshaped, the
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Automatic Roofs
Automatic Roofs
When roofs are automatically generated, a roof), you can change the settings in the Wall
roof plane is created over each exterior wall Specification dialog. See “Wall
by default, resulting in a hip roof. Specification Dialog” on page 249.
To automatically generate a roof plane using For more information about creating
values other than the defaults or to not different roof styles, see “Roof Tutorial” on
generate a roof plane bearing on a particular page 191 of the User’s Guide.
wall (as with a gable or the sides of a shed
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1
2
4
5
1 An automatically generated roof style Knee walls are usually found next to top
other than a hip requires one of the floor Attic room areas.
Options to be checked.
• Check Full Gable Wall to create a gable Extend Slope Downward
with a ridge centered above the selected • Check Extend Slope Downward to
wall(s). extend the roof plane downward over a
• Check High Shed/Gable Wall for the bumpout, instead of creating additional
wall under the high side of a shed roof. It roof planes. The two connecting walls
can produce ridges, but it may also be that create the bumpout must be Full
used for gable ends that have a raked Gable walls.
wall. In the following bottom image, the outer
• Check Knee Wall to define an interior bumpout wall has the Extend Slope Down-
wall whose height is defined by the roof ward check box selected. The two short side
plane above it, not the ceiling height. walls are Full Gable Walls.
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Automatic Roofs
Full Gable
Wall
Before After
Extend Slope
Downward
• Check Roof Cuts Wall at Bottom to • Starts at - Specify either the Height or
have the bottom of the selected wall the distance in from Baseline where the
clipped by the roof plane below, as where second roof plane begins.
a floating dormer wall meets the main
roof plane. To determine either of these values in an
elevation view
Pitch
1. Create the model.
Any exterior wall can define the pitch
2 2. Generate the roof using only the first
of the roof plane built above it. pitch. Be sure to define all the roof infor-
If the Pitch value is followed by a [D], the mation for each wall (gable, hip, first
value is the default pitch as set in the Build pitch, etc.).
Roof dialog. The minimum pitch is ¼” in 3. Create a cross section view of the house
12” or 20 mm in 1000 mm. that includes the roof plane that will
• Pitch - Specify the pitch for the roof have the second pitch. See “Cross Sec-
plane above this wall if different from the tion/Elevation Views” on page 752
default roof pitch set in the Build Roof 4. Using the CAD tools, place a temporary
dialog. If a roof plane is specified with point near the location where you want
two pitches, this field controls the pitch the second pitch to start.
of the lower roof plane.
• Using the End-to-End Dimension
• Upper Pitch - Check this to define the tool, drag a dimension line from the
pitch for a second roof plane above this first floor 0'-0" to the temporary point.
wall. Mansard, gambrel, gull wing and
half-hip are examples of roof styles that • Using the End-to-End Dimension
use two pitches. tool, drag a dimension line from the
baseline to the vertical plane of the
temporary point.
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Automatic Roofs
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As with roof planes, the heights of Roof Roof Baseline Polylines always form a
Baseline Polylines are determined by ceiling closed area with straight sides only. They
heights in the plan. If roof planes will be cannot be severed or curved, but additional
built at more than one height, a separate joints or corners can be added.
baseline polyline is created for each height.
When a new roof is built, it follows the shape
Once created, a Roof Baseline Polyline can of the Roof Baseline Polyline even if that
be edited in a variety of ways, then used as shape does not follow the exterior walls.
the basis for the roof then next time it is built
In addition to length and direction, each Roof
automatically.
Baseline Polyline edge has roof directives
To create a new roof using the directives in associated with it, much like the roof
your Roof Baseline Polyline(s), check Use directives in individual walls. See “Wall
Existing Roof Baselines in the Build Roof Specification Dialog - Roof Tab” on page
dialog and click OK. See “Build Tab” on 397.
page 378.
An Example
Displaying Roof
For a simple example of roof plane baseline
Baseline Polylines editing, consider an L-shaped house, with a
Roof Baseline Polylines are placed on the rectangular roof. The inner part of the ’L’ is a
Roofs, Baseline Polylines layer by default patio that is covered under the same roof.
and can display in floor plan view only. See
“Displaying Objects” on page 117.
Roof directive information displays along
each edge of the polyline, including:
• The pitch along that edge, or
• V - vertical (against wall)
• G -gable/shed
• K - knee wall
• L - lower (extend slope downward).
On the left is the roof plane baseline as it was
Editing Roof originally produced and the roof plan it
Baseline Polylines creates.
A Roof Baseline Polyline’s shape can be To model the roof plan shown on the right
edited much like a CAD polyline using its
edit handles and edit toolbar buttons. See 1. Select the Roof Baseline Polyline along
“Editing Closed-Polyline Based Objects” on its bottom-most edge.
page 160.
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2. Click the Fillet Two Lines edit but- (those on the inside of the L) to join the
ton. See “Reshaping Objects” on page two selected lines.” Click OK.
184. 5. Open the Build Roof dialog and select
3. Click the left-most edge to remove the the Build Roof Planes and Use Existing
two intervening edges. Roof Baseline check boxes to model the
roof plan shown on the right side of the
4. A message box informs you that “The image above.
system must delete intervening lines
1
2
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the Open Object edit button to open 6. Set the Angle at ridge to 0 and click
the Roof Plane Specification dialog. OK.
3. Check Curved Roof and notice that the
Angle values are the same.
4. Change the Angle at ridge from 45 to 0.
This makes the roof plane nearly flat at
the ridge. The Angle At Eave will
update to maintain the 12 in 12 pitch.
Notice that the program changed the Angle at
Ridge from 0 to 1 so that the eave does not
become vertical at 90°. Curved roofs are not Similar results can be achieved using two
allowed to be vertical or inverted. roof planes instead of one. Because the
curvature can be set independently for each
roof plane, using two roof planes allows
more variation.
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3. Select both roof planes in floor plan Upper roof planes with pitch set (using
view and check Curved Roof in the degrees) to match the ridge edge pitch
Roof Plane Specification dialog. Set of the lower curved roof planes
the Angle at Ridge to 33.6901, which is
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Ceiling Planes
Ceiling Planes
Ceiling planes are drawn the same unchecked in the Room Specification
way as roof planes and are edited dialog. See “Structure Tab” on page 286.
using the same tools. They are useful for • The baseline of a ceiling plane should be
creating custom vaulted ceilings. drawn along the outer surface of the bear-
ing wall’s Main Layer. This allows the
ceiling plane to extend over and be sup-
ported by the wall. See “The Main
Layer” on page 242.
• The sloping edge at the side of a ceiling
plane should butt to the inside of the wall.
• Ceiling planes act independent of the roof
planes above.
Ceiling planes • Usually, the pitch of a ceiling plane is
lower than the pitch of the corresponding
roof plane.
• Ceiling planes can be joined together
using the Join Roof Planes edit but-
ton. See “Join Roof Planes” on page 388.
• Select a ceiling plane and click the Open
Cross Section showing ceiling planes. Object edit button to open the
Ceiling Plane Specification dialog. See
Ceiling planes are drawn using the same “Ceiling Plane Specification Dialog” on
pitch as roof planes, specified in the Build page 409.
Roof dialog. See “Build Roof Dialog” on
page 377. Displaying Ceiling Planes
If you wish, you can specify the desired pitch Ceiling planes have their own layer in the
in the Build Roof dialog before drawing a Layer Display Options dialog, although
ceiling plane, or you can change the pitch once created, they can be placed on any
after it is drawn in the Ceiling Plane layer. See “Displaying Objects” on page 117.
Specification dialog. See “Ceiling Plane
Specification Dialog” on page 409. Editing Ceiling Planes
There are a few things to remember when Ceiling planes can be edited much like roof
drawing ceiling planes. planes using their edit handles and edit
• Ceiling planes should be created over toolbar buttons. See “Editing Roof Planes”
rooms that have Ceiling Over this Room on page 387.
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Ceiling planes can also be edited in the Ceiling planes can also be deleted at
Ceiling Plane Specification dialog. once in the Delete Objects dialog.
See “Delete Objects Dialog” on page 197.
As with roof planes, the ceiling planes layer
can be locked to prevent editing. In addition, you can select any ceiling plane
or group of ceiling planes, then press the
Deleting Ceiling Planes Delete key or click the Delete edit button
Select Build> Roof> Delete Ceiling Planes to delete it from the plan. See “Deleting
to delete all ceiling planes in the current plan. Objects” on page 196.
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General Tab
5
1
6
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2 Specify the Pitch of the selected ceiling Main Layer surface of the wall. The base-
plane. For a conversion to degrees, see line is typically drawn over the outside
“Roof Pitches in Degrees” on page 426. Main Layer surface, so this value is equal
• Check Pitch in degrees to display the to the wall’s Main Layer thickness.
Pitch value in degrees. • Clip End - Only appearing when a ceil-
ing plane is drawn over a bearing wall,
3 Curved Roof - Specify the selected this is the amount a ceiling rafter’s under-
ceiling plane as curved, then define the
side must be clipped at its lower end to
curve by specifying the ceiling plane’s Angle
rest on the wall top plate. This is equal to
at eave, Angle at ridge and Radius to roof
the ceiling plane’s rise in slope over the
surface.
distance of the Overhang from inside
These three values are interrelated - when bottom.
one is changed, the other two adjust accord-
ingly. You may find it helpful to first specify The Outside Bottom value plus the Clip
the Radius value, then the Angle values. end value equals the Top of Plate value.
A flat ceiling plane with a pitch of 0 has
6 Specify the Ceiling Thickness, which
angles of 0 at both the ridge and “eave”, as is the thickness of the bottom surface of
well as a radius of 0. the ceiling plane.
4 Rafter Depth - Specify the rafter depth 7 Click the Num Style/Angle Style
for the selected ceiling plane. The button to change the way numbers
default rafter depth is the same as that for display in the dialog. See “Number Style/
roof planes and is set in the Build Framing Angle Style Dialog” on page 917.
dialog. See “Build Framing Dialog” on page
467. Polyline Tab
5 Information about the selected ceiling The Polyline tab indicates the length of the
plane’s structure displays here for roof plane’s Perimeter, its enclosed Area, and
reference. its Volume.
• Vertical Rafter Depth - This is defined
by measuring a plumb line through a raf- Selected LineTab
ter. The greater the pitch, the greater the
This tab is similar to the Line tab of the Line
vertical rafter depth.
Specification dialog. See “Line Tab” on
• Top of Plate - This is the top plate height page 888.
of the bearing wall, which also defines
the ceiling height of the room. Line Style Tab
• Overhang from inside bottom - Only
For information about the Line Style tab, see
appearing when a ceiling plane is drawn
“Line Style Tab” on page 889.
over a bearing wall, this is the horizontal
distance from the baseline to the inside
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Gable/Roof Line
Gable/Roof Line
The Gable/Roof Line tool can be To create a Gable/Roof Line
used to create a gable above the
bearing wall of a hip roof plane. 1. Select Build> Roof> Gable/Roof
Line , then click and drag to draw a
This tool can be helpful when you want to
line outside of the exterior wall that you
maintain a roof plane baseline where there is
want to create a gable over.
no wall below, such as across the front of an
alcove. 2. Position the Gable/Roof Line within 10
feet (2260 mm) of the wall’s Main
You can also create a Gable/Roof Line using Layer.
the Gable Over Door/Window edit • Make sure that the Gable/Roof Line is
button. See “Gable Over Door/Window” on exactly parallel to the exterior wall.
page 423.
3. Resize the Gable/Roof Line so that it is
Gable/Roof Lines can be selected and edited the length of the desired gable.
much like regular CAD lines. See “Editing • The length of the Gable/Roof Line
Line Based Objects” on page 147. determines the gable width at the wall
If an entire wall supports a gable, the wall Main Layer, not at the overhang.
should be defined as a Full Gable Wall in • At the larger roof eave, a gable roof is
the Wall Specification dialog. See “Wall wider than the gable line by twice the
Specification Dialog - Roof Tab” on page overhang distance.
397.
4. Select Build> Roof> Build Roof
and regenerate the roof. See “Build Roof
Dialog” on page 377.
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Covering Alcoves
A Gable/Roof Line can also be used to
maintain a roof plane baseline where there is
no wall below. For example, a house may Gable/roof lines drawn to extend roof planes
have a large alcove and you want the roof The program models a hip in that area. When
plane to extend across the alcove, rather than extending roof planes across alcoves, the
wrap into it. gable/roof line must be drawn inline with the
wall’s main layer.
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Skylights
Result, after automatic roof generation If the line is drawn along or in front of the
Main Layer of the bay’s outer wall, the
Covering a Bay resulting gable will extend only to the eave
of the larger roof. Draw the line beyond the
A Gable/Roof Line drawn across a bay bay’s outer wall to extend out to cover the
causes a gable to be build above the bay bay.
when roofs are automatically generated.
Gable/roof line used to create a gable over a bay Gable/roof line drawn beyond outer wall of
bay results in gable extending to cover bay
In order for the gable to be built, at least one
end of the gable/roof line must extend past
the side walls of the bay.
Skylights
A skylight can be created by selecting The Skylight tool places a flat panel
Build> Roof> Skylight and drawing a skylight into a roof hole, produces a hole in
rectangular polyline within a single roof the ceiling platform below, and automatically
plane. You can also simply click once within generates the skylight shaft between these
a roof plane to place a 2’ x 2’ skylight. two holes.
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1
2
1 Check Skylight to specify this polyline • Plumb Sides - The framing for the sky-
as a skylight. If unchecked, the curb light is plumb-cut.
and glass for the skylight are removed but the • Plumb/Square - The bottom edge is
opening remains. plumb-cut, the top edge square-cut.
12 Skylight Frame Width and Height - 4 Specify how the selected skylight/roof
Define the width and height of the hole’s Ceiling Hole should be built.
frame or curb of the skylight. These options are only available if the room
below has a default ceiling specified in the
3 Angle for Inside Hole Rim - Defines Room Specification dialog. See “Structure
the shape of the skylight well where it
passes through the roof plane. Tab” on page 286.
• Square Sides - The framing for the sky- • Select Skylight Automatically Gener-
light is cut square to the pitch of the roof. ates Ceiling Hole to automatically gener-
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Dormers
Dormers can be drawn manually • Automatic Dormer side walls cannot be
or placed automatically using the positioned above other walls in the plan.
Auto Dormer tools.
If you click within a roof plane to place an
Automatic Dormers can be placed only automatic dormer, but click too close to an
under certain conditions: eave or the ridge, a dormer will not be
• Automatic Dormers can only be placed created; however, its outline will. Move this
entirely within a single roof plane. They outline box to a location that meets the
cannot extend past the eaves or ridge of dormer’s requirements and it will be created.
this roof plane. Automatic dormers reside by default on their
own layer, “Auto Dormers”. See “Layer
Display Options Dialog” on page 121.
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Dormers
Auto Floating Dormer within this roof plane in floor plan view to
create the dormer. Normally it does not
Select Build> Roof> Auto Floating matter what floor the dormer is on, but it may
Dormer and click the roof plane need to be on a certain floor so that the
where you would like to place the center of dormer walls do not interfere with walls or
the dormer's front wall. railings in the room below it. To do this, it
The bottom edges of all floating dormer may help to display the underlying roof plane
walls are cut off by the underlying roof on the appropriate floor using the Roof
plane. To produce such a dormer manually, Plane Specification dialog. See “Roof Plane
check Roof Cuts Wall at Bottom for the Specification Dialog” on page 392.
dormer walls on the Roof tab of the Wall If the dormer is defined on the floor above
Specification dialog. and the room below has a flat ceiling, then
Usually no room is defined by the walls of defining a room, which is automatically
this type of dormer. The images below show Open Below, causes a hole to be produced in
both the outside and inside of a typical the ceiling under the dormer.
floating dormer.
Auto Dormer
Select Build> Roof> Auto Dormer
and click on a roof plane where you
want the center of the dormer's front wall to
be.
The walls of an auto dormer go to the floor
and meet a knee wall on either side on the
back of the dormer. This knee wall must run
parallel to the underlying roof plane.
• If you are creating a (non-floating) auto
dormer, a knee wall must already exist.
The dormer side walls run back to the
knee wall and the knee wall is broken
where the dormer walls meet it.
• The knee wall does not have to be desig-
nated as such on the Roof tab of the Wall
A floating dormer can be placed in floor plan Specification dialog unless you are gen-
view on the same floor where its underlying erating an automatic roof.
roof plane displays, or it can be placed on the
• A non-floating dormer must always be
floor above. Which floor it should be on does
created on the same floor as the knee
not depend on which floor the underlying
walls.
roof plane is on, but you must always click
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General Tab
1 6
2
7
3
8
9
4 10
11
1 Specify the Roof Type above this Gable, Shed, Gambrel, Mansard, Barrel,
dormer. You can choose from Hip, Curved Eave, Hip Curved Eave or Eyebrow.
2 Specify the Pitch of the dormer roof Initially, the default dormer pitch matches the
planes. roof pitch for all dormer roof types except
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Shed, which has a default 3 in 12 pitch. For flat. The top dormer window casing is
Gambrel and Mansard types, this applies to usually close to this height.
the lowest, or eave, roof planes.
Unlike other dormer types, shed dormer
Check Pitch in Degrees to display the pitch height is measured from the same bottom
in degrees. point to where the underside of the dormer
rafter meets the dormer front wall interior.
3 The Second Pitch specifies the upper • Check Set to Existing Ceiling to assign
roof of a Gambrel, Mansard, curved
eave, and hip curved eave. Specify the the ceiling height of the room behind the
Distance In from the lower roof plane eave dormer to the dormer.
to where the upper roof plane starts. • Height to Reach Existing shows the dif-
ference between the dormer height where
4 Plumb or Square cut eaves can be the inside of the wall meets the underside
specified for dormer roof planes, as
well as Gutters and Boxed Eaves. of the roof and the ceiling of the room
behind it.
Check Include Frieze to include frieze
boards on this dormer. 8 Width is measured between the outside
surfaces of the dormer side walls.
5 Overhang, Fascia Depth for gable
fascia, Eave Fascia Depth and Rafter 9 Form Room Inside Dormer is used
Depth can also be set. only for floating dormers and creates a
flat ceiling in the dormer. If you check this
6 The Wall Type for the dormer walls is option, you should define the dormer on the
set here. floor above the room it is positioned over. If
this room has a flat ceiling, checking this
7 Specify the Height of the dormer, as option makes a hole in the ceiling under the
measured from where the top of the
underlying roof plane meets the dormer front dormer. This option should normally be left
wall exterior to where the underside of the unchecked.
dormer rafter meets the dormer side wall
interior. 10 If Set Inside Window Trim Width is
checked, the inside casing width for
dormer windows defaults to the Inside
Window value entered below. Dormer
windows can appear too narrow on the
outside due to the space required for the
Dormer inside casing to clear the inside surfaces of
height
the side walls. This value sets the width for
the inside casing of the dormer window.
Dashed line indicates
interior dormer side wall. 11 Roof Returns can be specified only for
gable dormers. See “Roof Returns” on
This top height is called the dormer ceiling page 423.
height, even if the ceiling in the dormer is not
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Roof Returns
A roof return is a small decorative roof plane
that connects to the low side of a gable roof
overhang and extends below the upper
triangular portion of the gable wall. There Full Return
are three styles of roof returns that can be
produced automatically. It is not difficult to manually draw roof
returns using small roof planes, but it is
The first two styles are called Gable and Hip
quicker to produce them automatically.
returns since the return ends in a gable or hip.
The settings that generate auto roof returns
are found in the Wall Specification dialog.
See “Roof Tab” on page 252.
These roof return settings are also found in
the Dormer Specification dialog for gable
roof dormers and function similarly. See
“General Tab” on page 421.
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Rafter Tails
Rafter tails are the rafters ends that overhang
the bearing walls and are located under the
eaves. They can be the full rafter depth or
trimmed to the depth of the soffits. Rafter
tails can also be partially enclosed by soffits,
and sometimes feature decorative profiles.
To produce a particular type of rafter tail, set
the correct defaults before you build both the
If you do not want gutters built, open the
roof planes and the roof framing:
Build Roof dialog, select Build Fascia, Gut-
ters, Frieze on the Roof tab, and then
To create full-depth exposed rafter ends
uncheck Gutters on the Options tab. The
fascia and frieze are rebuilt, but not the • Uncheck Soffits on the Options tab of the
gutters. Any existing gutters are deleted. Build Roof dialog. See “Options Tab” on
page 382.
To delete a gutter on a specific roof plane,
select the roof plane and uncheck Gutter in • Uncheck Generate Fascia and Generate
its Roof Plane Specification dialog. When Eave Sub Fascia on the Framing tab of
Gutter is unchecked, a gutter will not be the Build Roof dialog. See “Roof Tab”
generated on this roof plane next time you on page 477.
Build Fascia, Gutters, Frieze. See “Options
Tab” on page 382. To create hidden, trimmed rafter ends
• Check Soffits on the Options tab of the
Frieze Molding
Build Roof dialog.
Automatically generated frieze boards are • Check Trim To Soffits on the Framing
3D Molding Polylines placed along all tab of the Build Roof dialog.
exterior walls directly under the eaves.
Frieze does not generate along railings; To create full-depth, partially-exposed
however, if an attic wall is built above a rafter ends
railing, it can generate along that wall. • Check Soffits on the Options tab of the
You can specify one or more frieze molding Build Roof dialog.
profiles in the Build Roof dialog. See “Frieze • Uncheck Trim To Soffits on the Framing
Tab” on page 385. tab of the Build Roof dialog.
Frieze moldings are placed on the “Roofs, • Specify the desired Eave Sub Fascia
Frieze Molding” layer. By default, this layer Depth on the Framing tab of the Build
is locked, turned on in 3D views but not in Roof dialog.
plan view.
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Chapter 14:
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Anatomy of a Staircase
Stairs are often described in terms of rise and Rise - The height of a riser.
run. Rise is typically between 6" and 8", and
Riser - The vertical member of stairs
the run between 10" and 12". In metric plans,
between the treads.
rise is 177 to 190 mm, and the run about 250
mm. Run - The width of a stair tread.
Runner - The carpet that runs down the
A good rule of thumb is that rise plus center of the staircase.
run should equal 18" for a comfortable
stair step. Any rise over 7 1/2” is considered Shoe - The bottom railing, placed on the
steep regardless of the run. landing floor, that anchors the balusters at
landings.
Balusters - The vertical members that run
Stringer - The inclined support member of a
between the handrail and the treads.
staircase that supports the treads and risers.
Bracket - Decorative L-shaped supports on
Tread - The horizontal member of a stair the
the exposed side of stairs below each tread.
foot is placed on.
Landing - The platform connecting two stair
Winder - A wedge-shaped stair tread used
sections.
where curved or angled stairways change
Newels - The end post of a stair railing direction.
located at landings and the beginnings and
endings of new stair sections.
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Drawing Stairs
Drawing Stairs
Stairs can be drawn in floor plan and 3D be dragged until it stops at the railing or
views but not in cross section/elevation wall defining the stairwell.
views.
Stairs can be drawn from the current floor
level downward; however, drawing stairs
To draw straight stairs
between floors in this manner is not
1. Select Build> Stairs> Straight recommended. Drawing stairs downward
should only be used to create stairs between a
Stairs .
room such as a porch or deck and the ground.
2. Click and drag to create straight stairs.
To draw stairs going downward
Stairs drawn on one floor in the UP direction 2. Hold down the Alt key or the right
begin at that floor level and automatically adjust mouse button.
rise and run to connect with the floor above. 3. Click and drag to create straight stairs.
If the finished grade is known, you can also
There are a few things to keep in mind when
create a “room” outside the structure using
drawing stairs.
invisible walls and establish the floor height
• Before stairs are created, make sure that for that area to match the finished grade.
the heights for both the lower and upper
Click Rebuild Walls/Floors/Ceilings
floors are correctly defined.
calculate the floor platform at the lower
• Stairs are drawn going UP, so they should elevation, then draw a normal staircase in an
be drawn from the lower of the two floors upward direction from the lower platform to
they connect. the upper platform. The program will
• Stairs adjust their riser and tread dimen- correctly connect the two heights.
sions to connect two floor heights if pos-
sible. The rise and run are calculated so Creating Curved Stairs
that the steps are consistent in size.
Curved Stairs can be created in
• If you have the Reference Display floor plan view by selecting
turned on, stairs snap to the reference dis- Build> Stairs> Curve to Left or Curve to
play. See “Reference Display” on page Right. Click to place a 90 degree curved stair
360. section that can then be edited.
• If a stairwell room has been defined on You can also curve straight stairs by drawing
the floor above, the top of the stairs can them against a curved wall.
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+ Alt
Displaying Stairs
The display of stairs in all views is only multi-floor views show the upper floor
controlled in the Layer Display with the platform opening and the lower
Options dialog. See “Displaying Objects” on floor with the staircase simultaneously.
page 117.
You can specify whether newels and
In floor plan view, stairs display on the floor balusters display in floor plan view in the
they were drawn on and are only visible from Staircase Specification dialog. See
the floor above if there is a stairwell. “Newels/Balusters Tab” on page 455.
Stairs have an UP arrow on the floor they To see the center of a stair section curve,
were created on and a DN arrow when click Show Arc Centers and Ends . See
viewed from the floor above. “Show Arc Centers” on page 155.
Although stairs span between two floors,
they can only belong to one floor. As a result,
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Stair subsections must be created in the same subsection. See “Using the Mouse” on page
direction if they are to be merged. Multiple 433.
stairs drawn in the UP direction may be
Subsections can be joined into a single stair
merged, and multiple stairs drawn DOWN
section without being aligned. If the stair
may be merged, but combinations of UP and
sections are parallel, the selected section
DOWN stairs do not merge.
moves so that it joins properly with the other.
Stair subsections merge at the center points
It is possible to merge stair sections that are
of their upper and lower risers.
not parallel, but they may not merge properly
if they are not precisely aligned.
To merge stair sections
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Editing Stairs
Staircases can be selected and edited in floor customize the staircase in many ways. The
plan view and 3D views. See “Selecting edit handles for stairs are similar to those of
Objects” on page 144. other objects. See “Editing Objects” on page
130.
Using the Mouse • Straight stair sections are edited like
When a staircase is selected edit handles lines. They have additional edit handles
display. These edit handles can be used to for resizing the width of the stair section.
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Winders
Winders
Winders are steps located where a staircase Curved stair sections are typically used to
turns and are narrower on the inside of the create winders, although straight stairs can
turn than they are on the outside. A staircase also be used. See “Creating Curved Stairs”
defined as a winder expands to fill in any on page 430.
gaps between the side of the stairs and
nearby walls.
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To create winders
Stair Landings
Stair landings are platforms between stair
sections and can be created in either of two
ways.
Straight Stairs tool to create a land- Multiple stair sections can be connected to
ing. Notice that only one direction arrow one landing. For example, two or three stair
displays after the sections are joined by sections might meet at a landing with a single
a landing. stair section continuing to the next level.
To be linked by a landing, all sections must
be drawn in the same direction (UP is
preferable) and the top of one section should
be near the bottom of the next.
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Stair Landings
Landing Height
Landing height can be either user-defined or
controlled by the program. A landing with a
height that has not been specified by the user
is considered unlocked, and its height will
adjust automatically as the stairs attached to
it are modified.
If you specify a landing’s height, that landing
becomes locked and will maintain that height
no matter how the stairs connected to it are
adjusted.
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Locked Landings
A locked landing has a specifically defined
height that does not adjust automatically
when there are changes in the attached stairs.
Instead, the stairs adjust to the landing.
For example, start with the same staircase
used to illustrate unlocked landings, with one
change: the landing height is now defined at
75 inches (190 mm).
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Stair Landings
To lock a landing
In this example, each set of stairs is adjusted 4. The landing moves to that height. Once
so it bridges the height from the floor to the you have defined a height for the land-
landing. Since the landing height is above the ing, all stairs that meet that landing are
halfway mark, the upper stair section has redefined.
very shallow (5") riser height, and the lower
section has a steeper (7-1/2") riser height. To unlock a landing
When a locked landing is used, the Staircase 1. Select the landing and click the Open
Specification dialog shows only the selected
stair section and those connected to it by Object edit button to open the Stair
unlocked landings, rather than the entire stair Landing Specification dialog.
system. 2. Enter a “d” in the Height field and press
When a stair section is moved, all unlocked the Tab key. The current default height
landings and any stair sections connected to reappears with “[D]” after it. Then land-
those landings move as well. A locked ing changes to the appropriate height
landing, does not move when attached stairs when you close the dialog. See
are moved. To move a stair section “Dynamic Defaults” on page 67.
independently, select this option in the
Preferences dialog. See “Architectural
Panel” on page 88.
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3. Select the stairs and click the Flare/ Adjusting the Flare Radius
Curve Stairs edit button. New Flare After a flared staircase has been created, you
edit handles display on all four corners may want to soften the radius of the flare.
of the stairs.
4. Drag one of the corner handles to flare
that corner. As you drag the flare, the
Status Bar shows the distance the side
handle moves. This allows you to move
the opposite handle the same amount.
Flare
dimensions
display in the
Status Bar
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Starter Treads
The first and second treads of a
staircase can be turned into starter
treads by clicking the Starter Tread edit
button. Starter treads extend to the side of the
staircase, have rounded edges and are
common on traditional staircases.
A starter tread can be added only to open
sides of a stair section. If one side of a stair
section is against a wall or wrapped (see
“Wrapped Stairs” on page 444), only the
exposed tread end can become a starter tread.
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Wrapped Stairs
Wrapped Stairs
Check Allow Wrap on the Style tab of the To wrap stairs around a deck
Staircase Specification dialog and the
selected stairs can be wrapped around the 1. Draw a deck if you have not already
corner of a deck or landing. Curved stairs done so. See “Decks” on page 275.
and stairs with multiple subsections cannot 2. Use the Click Stairs tool to draw a
be wrapped. See “Style Tab” on page 453. stair section on each side of the corner
Edits made to any of the wrapped stair around which you want them to wrap.
sections apply to all adjacent (wrapped) 3. Draw a second set of stairs on the other
sections. edge of the deck the same way.
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4. If necessary, move the stair sections 2. Click between them to create a landing.
toward the corner of the deck. The two 3. Rotate one stair section 180°.
sections merge to form wrapped steps.
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1. Create a staircase and draw an Interior Resizing stairs to the middle of the wall
Wall against, but not underneath, the
9. You may need to Zoom in on the
stairs.
stairs and wall to move the stair edge.
2. Select the stairs and click the Auto
Stairwell edit button to create a Solid Railings
stairwell.
To create a solid rail along a staircase, create
3. On the General tab of the Staircase the solid rail against, but not underneath, the
Specification dialog, check Winders. stairs. The solid railing recognizes the
4. On the Style tab, define the Max Tread adjacent stairs and climbs alongside them.
Contraction (for Winder). If the inte- See “Railing Tab” on page 258.
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Steel Stringer
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Creating a Stairwell
Creating a Stairwell
An interior staircase must be located in a Floor. See “Reference Floor” on page
stairwell, an opening to the floor above. A 359.
stairwell is an Open Below room type on the 3. Select Tools> Reference Floors>
floor above.
Reference Display to show the Ref-
If you create a stairwell away from other erence Floor, including the stairs. If the
walls so the Open Below is created in the stairs do not display with the reference,
center of another room, connect a wall of the make sure the Reference Display Set is
Open Below room to another wall using an selected in the Layer Display Options
invisible wall. dialog. See “Displaying Objects” on
page 117.
Creating a Stairwell
Automatically 4. On the upper floor, use the Railing
tool to create a room around the stairs.
To create a stairwell that matches the Use the edit handles to position the rail-
perimeter of a selected staircase, click ings as needed.
the Auto Stairwell edit button. This button is
only available when a living space exists
above the staircase. It will not be available if
the space above is Open Below or on the
Attic Floor.
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General Tab
1 4
5
2
6
1 The comment line tells whether or not does not, the Make Reach button displays.
the staircase reaches the next floor. If it Click this button to add risers to the stairs.
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The stair jack extends, raising the bottom move. If you change the length of the section
edge of the stair section until the staircase you originally selected, the end of that
reaches the next floor. section nearest where you clicked moves,
along with any unlocked landings and
Make Reach will also extend stairs drawn in
sections connected to it.
a downward direction until they reach the
terrain. Tread Width - Click the column title, then
specify the run of each individual tread. To
2 Structural information about the lock this value, check Lock Tread Width.
staircase displays here. This
information cannot be edited directly, but If you do not specify the tread width of each
updates with changes made in the dialog. subsection, the tread width for the whole
section is the same.
If you modify a value, press the Tab key to
update this information. If a landing is created by clicking between
two stair sections and one of them has locked
3 The specifications for each stair section tread width, the staircase formed from them
display and can be edited here. This
has locked tread width. Any landings and
section expands if the number stair sections
sections connected to this new staircase
and subsections increases.
adjust to meet it and then have locked tread
A stair section can be modified as a complete width as well.
unit or by subsection.
Five values can be changed. To change Note: You cannot both Lock Tread Width
Tread Width or Riser Angle, click the and Retain # Treads in the same staircase. If
column title to activate the fields below. a landing is created between two stair sec-
tions and one has locked tread width, the
A change in one value usually affects other entire staircase has locked tread width.
values in the same row. You may need to
reposition the staircase after the changes. # Treads - Define the number of treads in a
stair section or subsection. If you enter a
Section # - Identifies the stair sections. If
value and want to prevent it from changing,
Retain # Tread in Subsections is checked,
check Retain # treads in either Sections or
subsections are also identified.
Subsections to lock the value.
Length - Define the run, or length, of each
Sec. Width - Define the width of a section.
section measured along the Walk Line. The
Only one width can be defined for a section;
length is equal to the number of treads
all subsections in the same section have the
multiplied by the tread width and can be
same width.
defined with a specific value.
Rise Angle - Define the steepness of the stair
Before you change the length, you may want
section.
to first select Retain # Treads.
The maximum angle is 42 degrees. To
When the length of a section changes, all
exceed the 42 degree limit, decrease Length,
other stairs and landings connected to it also
Tread Width and/or # Treads.
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Winders - Check this box to specify the average of all subsections. Check Lock
selected section as winders. This affects the Tread Width or Ignore Subsection
section as a whole, even if it is defined by Boundaries to ensure that the tread width
subsections. If multiple sections are shown is the true tread width throughout the
separated by landings, each section can be entire section. See “Lock Tread Width” on
individually specified as winders. page 439.
4 Click the Revert button to restore all Ignore Subsection Boundaries - Check this
values as they were when the dialog box to maintain tread width throughout a
was first opened. Revert only works within stair section composed of merged
the same editing session. subsections, regardless of subsection
boundaries. See “Ignore Subsection
If you select and then clear one of the Retain
Boundaries” on page 439.
# treads in check boxes, the settings also
revert. Retain #treads in: Sections - Check this box
to lock the number of treads in stair sections
5 Best riser height of ___ inches (mm) as a whole. This does not define the distribu-
requires ___ risers to reach ___
tion of treads throughout the different sub-
inches to next floor. This area describes the
sections, and does not include landings.
ideal rise and run for the selected staircase.
Note the number of inches (mm) to the next Retain # treads in: Subsection - Check this
floor; this value includes the ceiling height of box to specify the number of treads in each
the room plus the platform thickness of the subsection.
floor above.
If either check box is selected, any change in
If a landing is locked, its height is used to the length of a stair section is evenly
calculate this information. See “Locked distributed among the treads in that section
Landings” on page 437. or subsection. No new treads are added.
6 These options control the behavior of All stair sections linked by unlocked
the stair sections. landings to a selected stair section display in
the lower part of the dialog. If you select
Lock Tread Width - Check this box to lock
Retain # treads in: Subsection, all
the tread width value. If subsections are not
subsections display as well.
shown, the tread width for each section is the
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Style Tab
The settings on the Style tab affect all stair
sections and subsections.
2 7
3 8
4 9
5
6
1 Stringer at Wall - Check this box to setting only affects those stringers that are
produce a raised stringer top baseboard not against a wall.
trim at the sides of the stair sections against
Large Stringer Base - Check this box to
walls. This baseboard follows the slope of
widen the stringer at the foot of the staircase.
the stair.
This is helpful when walls are created below
Single Stringer - Check this box to form a the stairs.
single 5-inch (125-mm) thick stringer in the
center of the staircase.
Checking Single Stringer automatically
checks the Open Risers box and clears the
Closed Stringer and Stringer at Wall
boxes. You may want to increase the tread
thickness when this is checked.
Large Stringer Base shown at right
Closed Stringer - Check this box to raise
each exposed stringer to cover the sides of Extend Stringer Top - This box is checked
the treads. If this is checked, no central by default. This option extends a triangular
stringer is applied to open riser stairs. This
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portion of the stringer under the landing or generate along the bottom of the skirt, and
platform at the top of the stairs. doors cannot be placed in it.
Specify the height of the Stringer Top when The recommended way to enclose the area
Stringer at Wall or Closed Stringer is beneath stairs is to use walls. See “Rooms
selected. This is measured along the plane of Below Staircases” on page 449.
the riser face from the top of a tread to the
Open Risers - Check this box to eliminate
top of the stringer. It cannot be less than 2
the riser face under each tread and expose the
inches (5 cm).
stringers. If Closed Sides is also selected, no
Specify the height of the Stringer Bottom. central stringer is supplied.
This is measured from the top back corner of
a tread down to the bottom edge of the 5 Show Arrow - Check this box to show
the UP arrow or DN arrow in floor plan
stringer. It must be equal to or greater than
view.
the riser height.
6 Use Exterior Materials - Select the
2 Runner - Check this box to add a check box to have the entire staircase
carpet runner to all sections connected
use the same material as the railing.
by unlocked landings. Specify the Runner
Materials can be defined for the individual
Width. The default value of 0 does not create
parts of a staircase if this is not checked.
a runner.
Runner not Tucked - Normally, carpet 7 Max Tread Contraction (for Winder)
- Define the amount a tread may
runners are tucked under the tread overhang.
contract to create a winder. See “Partial
Check this box to have the runner span
Railings” on page 445.
directly from the tread front tothe bottom of
the riser below.
8 Tread Overhang - Specify the distance
that the tread overhangs the riser.
3 Use Walk Line - By default, Chief
Architect calculates the tread width Tread Thickness - Specify the tread
based on a walk line. Specify how far from thickness.
the edge of the stairs the Walk Line is
measured. This is normally 12 inches.
Uncheck the box to disable this function.
1
Show Walk Line - Check this box to show
the Walk Line in floor plan view. 8
8
For more information, see “Walk Line” on
page 439.
4 Open Underneath - Uncheck this box Tread Overhang, Tread Thickness, Stringer Top
to add a skirt below the staircase along
the two sides. It looks like a wall in 3D, but it
has only a single face. Base molding does not 9 Nosing at Top Landing - This option
produces tread nosing attached to
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platform edge at the top of stairs. Landing platform edge at the top of the stairs.
edges are not affected. Checking this allows stair risers to match all
the way to the top of the platform. Landing
Riser Surface at Top Landing - Check this
edges are not affected.
box to produce a riser surface against the
Newels/Balusters Tab
1
6
2
3
1 Rail Height - Specify stair and landing • Baluster Type - Select Square, Round,
rail height. or Library balusters. Selecting Library
• Stair Rail Height defines the height from from the drop-down list is the same as
tread surface directly over the riser to clicking the Library button to the right
railing top. and allows selection of a baluster from
the library.
• Landing Rail Height defines the height
of the landing rail top from the landing • Baluster Width - Specify the width of
surface. each baluster. For Library balusters, this
is the width, or diameter, at its widest
2 Check Draw Newels/Balusters to point.
display newels and balusters in floor
• No Shoe for Rail - This option applies
plan view. This displays the Newels and
only to landing rails. Uncheck this box to
Balusters only for the selected stair section.
place a low rail on the landing surface
3 Baluster specifications. that receives the baluster bottoms.
• Cut Baluster Top - Each tread normally
has two to three balusters, growing lon-
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Handrail Tab
1
2
3
4 5
1 Molding - Shows the current handrail 4 Preview Pane - Shows the selected
profile. This says “Default Handrail” molding profile. No preview displays
unless you select a custom handrail profile. for the Default Handrail option, which is
rectangular.
2 Select - Click this button to open the
Select Library Object dialog and
choose a profile from the library. Note: Handrails are shown on their side,
rotated counter-clockwise by 90 degrees.
3 Default - Click this button to remove a
specified handrail and use the default.
5 Width and Height - Specify the width
and height of the railing.
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Chapter 15:
Framing
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Framing Defaults
Select Edit> Default Settings to open on a room by room basis in the Room
the Default Settings dialog. Select Specification dialog, or for individual
Framing from the list, then click the Edit platforms using Joist Direction lines.
button to open the Framing Defaults dialog. See “Structure Tab” on page 286 and “Joist
Both automatic and manually-drawn framing Direction Lines” on page 482.
are generated according to the settings in the
Framing Defaults dialog. Wall Framing
This dialog is nearly identical to the Build Like other types of framing, wall framing is
Framing dialog in both appearance and generated based on settings in the Framing
function. The only difference is that the Defaults dialog. See “Wall Tab” on page
Build Framing dialog has checkboxes that 471, “Openings Tab” on page 473 and
allow you to automatically generate different “Headers Tab” on page 474.
types of framing in your plan. See “Build
In addition, though, wall framing is
Framing Dialog” on page 467.
dependent on settings from other sources:
Any changes made in the Framing Defaults • The wall type definition settings used by
or Build Framing dialogs will affect each wall type in the plan. See “Wall
subsequently drawn or generated framing, Type Definitions Dialog” on page 243.
but not framing already present in the plan.
• The definition of the framing material
assigned to each wall type used in a plan.
The settings in the Framing Defaults See “Material Types” on page 707.
dialog directly affect a variety of impor-
tant structural elements in each plan which In order for wall framing to automatically
determine floor, ceiling and roof heights; so it generate, a wall’s framing layer must be set
is best to set your Framing Defaults before as its Main Layer and its framing material
building your model. See “Drawing a Plan” on
just be a Framing type. See “The Main
page 35.
Layer” on page 242.
Floor and Ceiling Framing
Roof Framing
Floor and ceiling platform depths contribute
Settings on the Roof and Trusses tabs of the
to the overall height of a structure, so their
Framing Defaults dialog determine the
default values should be set as early as
structure of roof planes and how they rest on
possible. See “Floor Tabs” on page 468.
bearing walls, so it is important tht their
If you plan to draw floor trusses, also see default values be set before building the roof.
“Trusses Tab” on page 479. See “Roof Tab” on page 477 and “Trusses
Tab” on page 479.
The default floor and ceiling platform
settings for a given floor can be overridden
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If changes are made to these defaults that you need to rebuild the entire roof - not just the
need to apply to the entire roof plan, you will roof framing. See “Roofs” on page 374.
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• General Framing objects can also be Framing in the Wall Specification dialog.
drawn in CAD Details. See “CAD See “General Tab” on page 250.
Details” on page 917.
Mixing Rafters and Trusses
• Wall Bridging can only be drawn in
If you plan to mix roof trusses with rafters
a Wall Detail window. See “In Wall
and/or ceiling joists, you can save time by:
Detail Views” on page 486.
• Check Trusses (No birdsmouth) in the
Rebuilding Framing Build Roof dialog before automatically
building or manually drawing a roof. See
It is important to remember that by default, “Build Roof Dialog” on page 377.
framing does not update automatically when
• Draw and position all roof trusses before
changes are made to the model. For example,
using the automatic framing generator to
if a window is moved or resized, the wall
produce rafters and ceiling joists. See
framing must be rebuilt. If the footprint is
“Floor and Ceiling Trusses” on page 495.
enlarged, the wall framing and any roof or
platform framing that is affected must be Some other important things to consider:
rebuilt. • Rafters and joists that are parallel to a
You can direct the program to rebuild the roof truss are not generated closer than 14
automatic framing of floors/ceilings, walls inches (350mm) to the truss.
and/or roofs every time a change to the • Automatically produced rafters and joists
model affects one of these components. To do not cross an existing truss, but do gen-
do this, select the Automatic checkbox on erate from the eave inward until they butt
the Floor, Wall and/or Roof tabs of the Build into a truss.
Framing dialog.
• Rafters and hip ridges can pass over a
To learn more, see “Keeping Framing drop hip truss. See “Drop Hip or Califor-
Current” on page 488. nia Hip” on page 507.
When automatic framing associated with a • Lookouts can pass over a reduced gable
particular tab in the Build Framing dialog is truss.
built, any previously existing automatically • When rafters are parallel to trusses, the
produced framing of the same type is deleted tops of the rafters are placed in line with
and replaced. the tops of the trusses. Since the depth of
With the exception of wall framing, a rafter is normally greater than that of a
manually drawn framing is unaffected when truss's top chord, the lower rafter edge is
automatic framing is rebuilt and remains below the top plate of the supporting
along with the newly produced automatic wall, requiring a birdsmouth cut into the
framing. By default, manually drawn wall rafter. If the truss is raised to provide
framing is deleted when automatic framing is space for insulation, the rafter may not
rebuilt; however, you can prevent this from need to be cut at all. If the truss is raised
occurring by checking Retain Wall
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too much, the rafter may not rest on the priate floor or ceiling framing. See
top plate at all. “Floor Tabs” on page 468.
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• Specify whether you want In Line, Stag- • If there is no floor platform above, a ceil-
ger blocking, or Cross bridging in the ing joist is drawn.
Framing Defaults dialog. • If there is a floor platform above, a floor
• Build the roof framing. See “Roof Tab” joist is drawn.
on page 477.
If you want to draw floor joists for Floor 1,
In 3D, roof blocking is tilted to follow the for example, you must do so on Floor 0. See
pitch of the roof plane in which it is drawn. “Foundations” on page 362.
Joists can be automatically generated for
Roof Truss multiple floors in the Build Framing dialog.
Roof trusses can only be drawn See “Floor Tabs” on page 468.
manually. To do so, select Build>
Framing> Roof Truss in floor plan view Ceiling joists, floor joists and rafters
and click and drag in a straight line within have their own layers. Proper layer
one or more roof planes. Roof planes and assignment maximizes display and materials
either a default or manually drawn ceiling flexibility.
must be present before a roof truss can be
drawn. See “Roof Trusses” on page 495. Joist Blocking
Joist blocking can only be drawn
Roof Beam manually. To do so, select Build>
Roof beams can only be drawn Framing> Joist Blocking in floor plan view
manually. To do so, select Build> and click and drag in a straight line within a
Framing> Roof Beam in floor plan view floor or ceiling platform.
and click and drag in a straight line. Roof Each run of blocking behaves as a single
beams are normally be drawn across rafters object.
and placed directly under them.
Before drawing Joist Blocking:
Joist • Specify whether you want In Line, Stag-
ger blocking, or Cross bridging in the
Floor and ceiling joists can be drawn
Framing Defaults dialog.
both manually and automatically. To
manually draw a joist, select Build> • Build the floor and/or ceiling platform.
Framing> Joist in floor plan view, then See “Floor Tabs” on page 468.
click and drag in a straight line within a floor
or ceiling platform. Floor/Ceiling Truss
Joists are always drawn as the ceiling Floor and ceiling trusses can only be
framing for the current floor. See “The drawn manually. To do so, select
Current Floor” on page 358. Whether a floor Build> Framing> Floor/Ceiling Truss in
or ceiling joist is drawn is determined by the floor plan view and click and drag in a
presence of a floor platform above. straight line within a floor or ceiling
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platform. See “Floor and Ceiling Trusses” on can only be drawn manually. To place one,
page 495. select Build> Framing> Framing
Reference Marker in floor plan view and
Floor/Ceiling Beam click to place a framing reference marker.
Floor and ceiling beams can only be A Framing Reference Marker can also
drawn manually. To draw one, select
Build> Framing> Floor/Ceiling Beam in be created by placing a Marker and then
floor plan view and click and drag in a specifing its type. See “Markers” on page
straight line within a floor or ceiling 867 and “Framing Reference Markers” on
platform. page 480.
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• Floor and ceiling framing settings are • Roof framing settings are fouind on the
found on the Floor tabs. See “Floor Tabs” Roof and Trusses tabs. See “Roof Tab”
on page 468. on page 477 and “Trusses Tab” on page
• Wall framing settings are located on the 479.
Wall, Openings and Headers tabs. See • You can set the default materials used for
“Wall Tab” on page 471, “Openings Tab” framing on the Materials tab.
on page 473 and “Headers Tab” on page
474.
Floor Tabs
The Build Framing dialog opens to the Build Floor Framing check box will be
framing tab for the current floor, such as available. If there is no living space above
Foundation, 1st or 2nd. Each tab specifies the floor, the Build Ceiling Framing check
framing for specific floors or assemblies. box will be available instead.
Switch between tabs to define all settings. The platform structure settings defined here
The floor framing information for a given affect all rooms on the floor, but can be
floor is found on the Floor tab for the floor overridden for individual rooms in the Room
below it, because that is where the framing Specification dialog or for individual
will display in floor plan view when it is platforms using Joist Direction lines.
generated. For example, the floor framing See “Structure Tab” on page 286 and “Joist
information for Floor 2 is found on the 1st Direction Lines” on page 482.
tab, while the floor framing for Floor 1 is
found on the Foundation tab. By default, joists will automatically generate
in the direction that results in the shortest
To automatically generate the floor framing span; however, you can produce different
for Floor 1, a foundation on Floor 0 must be
present. If a Floor 0 has not been built, the results using Bearing Lines , Floor/Ceil-
Build Floor Framing check box on the ing Beams and/or Joist Direction
Foundation tab will not be available. lines. See “Bearing Lines” on page 482 and
“Joist Direction Lines” on page 482.
Each Floor tab is divided into two halves:
• The right half is for floor framing specifi-
cations, and applies to the model when
the floor above is living space.
• The left half is for ceiling framing speci-
fications, and is relevant only when the
floor in question is the top floor of the
plan.
If there is living space above the floor
corresponding to a particular Floor tab, the
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1
2 8
3 9
4 10
5 11
6 12
7 13
If the check box is cleared, the program • If Lap is checked, the surfaces where the
attempts to position ceiling joists so that they joists lap are placed at reference spacing,
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so that joists are placed on either side of is only available when there is no living
the framing reference locations. space above at least part of the current floor.
5 Specify the spacing and size of the 9 Check Rim Joist to automatically
ceiling framing. produce a rim joist across the ends of
• Enter a value for the Spacing of ceiling the floor joists. If this is unchecked, line
joists above the current floor. blocking across the ends of the floor joists is
usually drawn in later.
• Specify the Joist Width, which is their
horizontal thickness. 10 Specify if the framing members Lap or
Butt over bearing walls. See #4, above.
• Specify the Joist Depth , which is their
vertical depth. This value affects the ceil-
11 Specify the spacing and size of the floor
ing platform thickness. framing.
The Joist Depth affects ceiling platform • Enter a value for the Spacing of floor
thicknesses and be overridden per room in joists above the current floor.
the Room Specification dialog. See • Specify the Subfloor Thickness, which
“Structure Tab” on page 286. is the thickness of the floor sheathing.
6 Select the Type of ceiling joist from the • Specify the Joist Width, which is their
drop-down list. See “Framing Member horizontal thickness.
Types” on page 489. • Specify the Joist Depth, which is their
The Type can be overridden per room in the vertical depth.
Room Specification dialog. See “Structure The Subfloor Thickness and Joist Depth both
Tab” on page 286. affect floor platform thicknesses and can be
overridden per room in the Room
7 Blocking / Bridging specifies how Specification dialog. See “Structure Tab” on
blocking is manually drawn after joists
have been placed. See “Joist Blocking” on page 286.
page 466. When viewing framing, Subfloor Thickness
• In Line produces blocking pieces that may be represented by a gap. To remove this
align with each other. gap, change the value to zero and rebuild the
• Stagger produces blocking that alternates framing. See “Structure Tab” on page 286.
on either side of the line you draw. If the material Concrete is applied to the
• Cross produces cross bridging that looks floor, platform thickness is specified in the
like in line blocking in floor plan view, Foundation Defaults dialog. See “Building
but shows as cross bridging in 3D views a Foundation” on page 366.
and the materials list.
12 Select the Type of floor joist from the
drop-down list. See #6, above.
8 Check Build floor framing to generate
or regenerate floor framing when the
OK button is clicked. Build Ceiling Framing
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Wall Tab
The Wall, Openings, and Headers tabs are all
referenced by the program to determine how You can still make changes to your plan
walls are framed. The settings on these three once you have framed your model. If
tabs define how automatic framing generates your changes affect framing, if a wall or ceil-
ing were moved for instance, rebuild framing
and how wall framing is calculated for the
to update the model.
Materials List.
1 2
1 Specify how Wall studs and bridging changes are made to the model. See
are built. “Automatic Framing” on page 462.
• Check Build Wall Framing to build wall • Check Use Wall Framing Material to
framing for the entire model. Framing is use the stud thickness and spacing
built in walls whose Main Layer material defined for the framing material used by
type is “framing”. See “Wall Type Defi- each wall type. See “Define Material
nitions” on page 241. Dialog” on page 719. Uncheck this box
• Check Automatic Wall Framing to to use the thickness and spacing values
regenerate wall framing whenever below for all wall types.
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• Specify the Stud Thickness for all walls angles are framed. 90 degree corners are not
in the plan. Stud depth is set by each affected by these settings.
wall's Main Layer thickness. Not avail- • Select Mitre Plate Ends to mitre the
able when Use Wall Framing Material is ends of the top and bottom plates. If
used. unchecked, top and bottom plates will be
• Specify the Stud Spacing for all walls in butted together.
the plan, starting from the Framing Ref- • Select Rotate End Studs to rotate the
erence Marker, if one is present. See studs closest to mitre ends to the angle of
“Framing Reference Markers” on page the mitre. If unchecked, studs will remain
480. Not available when Use Wall Fram- perpendicular to the angle of the walls.
ing Material is used.
• Select Horizontal Frame Thru to frame
• Check Build Wall Framing Details through the horizontal walls in floor plan
from Exterior to have Wall Detail views view, butting vertical walls against them.
display from the exterior of the plan If unchecked, walls that are vertical in
rather than the interior. See “In Wall floor plan view will frame through.
Detail Views” on page 486.
Specify where and how Bridging is drawn.
See “Wall Bridging” on page 465.
• Check Exterior to automatically produce
bridging on external walls when wall
framing is built.
• Check Interior to automatically produce
bridging on internal walls when wall
framing is built.
• In Line produces bridging pieces that
align with each other.
• Stagger produces bridging that alternates
on either side of a center line along the
wall.
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Openings Tab
The rough openings for doors and windows
can be specified in the Door and Window
Defaults dialogs. See “Default Settings” on
page 63.
1 2
1 Specify when to build more than one • Specify the Bay Component Thickness,
Trimmer, or stud shortened to support which is the thickness of a thinner trim-
a header, based on wall opening width. mer for bay/box/bow window component
• Double Trimmer At - Openings up to headers if a standard trimmer does not fit
this value in width have two trimmers on after the component window is manually
each side. resized. See “Resizing Components” on
page 329. The default for this value is 3/
• Triple Trimmer At - Openings up to this 4” (20mm).
value in width have three trimmers.
• Specify the Max Bay Trimmers , which 2 Specify the construction of the window
Sills, which refer to the framing below
is the maximum number of trimmers that
the window rather than the finished sill.
a bay, box or bow window with a lowered
top height can have on each side of the • Specify the Thickness for window sills.
opening. Enter 0 to suppress trimmers for • Check Double Sill to specify a double sill
bay/box/bow window opening headers. for all windows.
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Headers Tab
Chief Architect does not calculate loads or bearings. It is dependent upon user input
and does not attempt any structural analysis. Always consult your local building
authorities and contact a licensed engineer for structural calculations.
1
3
4
5
6
2
1 Specify the header depth dependent on 3 Specify the Thickness of all headers.
the opening width. These values should
be set so that the wider the opening, the
deeper the header. 4 Specify the Count of boards required to
make a header. Using this number, the
2 Check Precut to show precut headers program generates a count of header stock
in the Materials List. Precut headers are for you in the Materials List.
shown only if the walls have been framed.
When using stock as thin as 1-1/2 inches,
If this is unchecked, the Materials List headers are usually doubled or laminated, so
produces a total footage for all headers. the default number of boards making up a
When checked, each different length of header in Count is 2.
precut header is listed separately. Note that
the total number of headers is twice the 5 If the top of the rough opening is closer
to the top plate than the value in Max
number of openings if Count is set to 2.
Depth, a solid header is produced to fill the
entire area. This disables the building of
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Posts/Beams Tab
Posts and beams not produced with the
automatic framing. They can only be drawn
manually.
2
3
1 4
5
6
1 Specify the size of the beams in the 3 Specify the Rebar and Wrap for
plan. concrete beams. Only available if the
• Specify the beams’ vertical Depth. beam Type is “solid concrete”.
• Specify the beam Thickness, which • Specify the Size Number for both Rebar
appears as width in floor plan view. and Wrap.
• Specify the # Bars, or number of bars, for
2 Select the Type of beam from the drop- both Rebar and Wrap.
down list. See “Framing Member
Types” on page 489. • Specify the distance both Rebar and
Wrap Extend.
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floor platform with the joists. If floor joist • Specify the Width of the automatically
depths and subfloor thickness have been set produced footing under a new post.
in the Build Framing dialog, the beam height • Specify the Height of the automatically
is properly positioned even if the joists have produced footing under a new post.
not yet been produced. If With Joists is
specified, the beams should be drawn before • Select the Square or Round radio button
framing is automatically produced. Then the to specify the shape of post footings.
joists are broken and butted to the beam. • Specify the Size Number and number of
bars (# Bars) for post footing Rebar.
5 Outer Layer/Main Layer - When a
beam is drawn along and over an
exterior wall, its outer surface snaps to either
the wall’s outer layer or outer main layer, as
specified here.
Posts are produced manually by clicking in
floor plan view where a post is desired using
the Post tool.
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Roof Tab
The settings on the Roof tab of the Build
Framing dialog are exactly the same as those
on the Framing tab of the Build Roof dialog.
See “Build Roof Dialog” on page 377.
1 3
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mer. A double header is placed where the • Select the Rafter Type from the drop-
peak of the dormer roof meets the main down list. See “Framing Member Types”
roof plane, and rafters are placed under on page 489.
the dormer valleys.
2 Specify how Blocking/Bridging is
manually drawn after rafters have been
If the double header does not fit within
placed. A row of blocking is drawn and can
the main roof plane, angled headers are
be moved and edited as a single object, but
produced regardless of this setting.
displays as separate pieces separated by the
rafters. See “Roof Blocking” on page 465.
• In Line produces blocking pieces that
align with each other.
• Stagger produces blocking that alternates
on either side of the line you draw.
• Cross produces cross bridging that looks
like in line blocking in floor plan view,
rectangular dormer Angled Dormer Hole but shows as cross bridging in 3D views
hole and the materials list.
• Uncheck Generate Fascia if you do not 3 Specify the desired Width and Depth
want fascia boards on the roof eaves. If for Rafters, the Ridge, Lookouts,
unchecked, the Gable Fascia and Eave Gable Sub Fascia, Eave Sub Fascia, Gable
Fascia options under Roof Size will be Fascia, Eave Fascia and Blocking.
unavailable.
• Uncheck Generate Eave Sub Fascia if
you do not want subfascia boards on the
roof eaves. If unchecked, Eave Sub Fas-
cia under Roof Size will be unavailable.
• Uncheck Trim To Soffits to generate
full-depth rafters all the way to the sub-
fascia. If checked, rafter depths are
trimmed to the top surface of the soffits
in the eave area. See “Rafter Tails” on
page 425.
• Specify the Spacing of automatically
generated rafters. This also sets the initial
offset value for laying out rafters using
the Multiple Copy edit button. See
“Multiple Copy” on page 194.
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Trusses Tab
The parameters set in this tab apply to any The program uses these values to model
subsequently drawn trusses. They can be trusses for graphic representation only.
overridden for any selected group of trusses
using the Truss Specification dialog. See
Chief Architect does not engineer
“Trusses” on page 494. trusses. Always consult an engineer or
truss company to have your trusses profes-
sionally designed.
1 3
2 4
5
1 Member Depth - Specify the depth of needed to support the chords at or closer than
the truss chords and webbing. the specified maximum spans.
• Specify the depth of the Top Chord.
3 The Maximum Span settings control
• Specify the depth of the Bottom Chord. the maximum length between junctions
of the supporting webbing to the Top Chord
• Specify the depth of the Webbing
and Bottom Chord. Changing these values
2 For triangular trusses, check Require may cause different truss configurations such
Kingpost to require a vertical member as kingpost, queenpost, fink, double fink,
from the roof peak to the bottom chord. fan, howe, or double howe to be represented.
If this is not checked, a vertical member may These distances are measured horizontally
still be supplied, depending on what is for both roof and floor and ceiling trusses. In
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some instances, especially in more complex spacing can be set in the Multiple Copy
trusses, making these spans equal may result dialog. See “Multiple Copy Dialog” on page
in the webbing appearing more normal or 194.
standard. See “Trusses” on page 494.
Materials Tab
4 Select either Roof or Floor/Ceiling to
specify whether the settings apply to The Materials tab sets the default materials
Roof or Floor/Ceiling trusses. used for framing objects in 3D views. These
material specifications are not used for
4 Specify the Ceiling Step, which is the material take-offs. Materials List information
maximum distance its bottom chord can
step down to locate a ceiling on the floor is derived from the structure type of each
below the top floor. See “Ceiling Steps” on framing object.
page 497. Changes made on the Materials tab of the
Build Framing dialog only affect
Truss Spacing subsequently created framing, whether it is
automatically generated or manually drawn.
Trusses are always drawn manually, so while
their depth, span and kingpost defaults are The settings in the Materials tab of the Build
specified in the Build Framing dialog, their Framing dialog are the same as in many
spacing is not. other specification dialogs. See “Materials
Tab” on page 709.
Trusses are typically replicated using the
Multiple Copy edit button, and their
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Bearing Lines
Bearing Lines
Bearing Lines direct the program to Bearing lines snap to the center of nearby
lap or butt joists and/or rafters where parallel walls when framing is built.
they cross the line instead of framing across
it to the next wall.
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If a direction line is not specified, joists are Select Build> Framing> Joist
run the way that results in the shortest span Direction and draw a joist direction line
using the depth and spacing settings in the just as you would draw a CAD line.
Framing Defaults dialog.
The text along the joist direction line states
Each floor in a plan can have more than one the joist size and spacing for the platform.
floor platform, and each floor platform can These values reflect the settings in the
have its own joist direction. Framing Defaults dialog. See “Floor Tabs”
on page 468.
Joist Direction
Specification Dialog
A Joist Direction Line controls the joist
depth and spacing information for the floor
or ceiling platform in which it is drawn.
To change this information, select a joist
direction line and click the Open Object
edit button. The Joist Direction
Specification dialog opens.
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Displaying Framing
The display of framing members is In Floor Plan View
controlled in the Layer Display
Options dialog. See “Displaying Objects” on Joists, rafters and trusses are represented in
page 117. floor plan view by line-based CAD objects
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Displaying Framing
that are essentially long, thin rectangles. See You can also use the Delete Surface tool
“Editing Line Based Objects” on page 147. to temporarily delete the surfaces of wall
If you prefer, framing and trusses can instead layers or other objects that block the view.
be represented by a single line. See “Line In cross section/elevation views, framing
Properties Panel” on page 90. objects that are cut by the cross section plane
By default, framing polylines have a solid display as boxes containing an ’X’.
white fill, and new members display in front
of older ones, helping to distinguish newer In Wall Detail Views
members from those drawn previously. You
Wall Details are a special type of wall
can specify whether new framing members
elevation view in which only the studs, plates
are drawn with this fill. See “CAD Defaults
and headers used to frame a selected wall
and Preferences” on page 875.
display. They are the only views in which
In 3D Views Wall Bridging can be built. See “Wall
Bridging” on page 465.
The easiest way to view framing in 3D is to
use either the Orthographic Framing A Wall Detail view for each framed wall in
your plan is automatically created by the
Overview or Perspective Framing program and saved in the Project Browser
Overview tool, which display the model when wall framing is built. See “The Library
using the 3D Framing Set layer set. See Browser” on page 683.
“Framing Overview” on page 752.
After wall framing has been built, select a
Framing objects can display in other 3D and wall and click the Open Wall Detail edit
cross section/elevation views, although by button to open its Wall Detail. See “Editing
default they are not set to do so. If you wish Walls” on page 231.
to see framing in other views, turn on the
framing layers in the appropriate layer set. Most wall framing members occupy the
entire thickness of the wall’s framing layer.
To reveal framing covered by other objects Some, notably doubled headers or corner
or wall layers, use the Delete Surface sheetrock nailers, may be turned sideways.
tool. See “Delete 3D Surface” on page 757. Double or triple headers display one behind
the other in a Wall Detail. You can select
In Cross Section/ them using the Select Next Object edit
Elevation Views button. See “Select Next Object” on page
146.
To display framing in a cross section/
elevation view, make sure the framing layers By default, Wall Details show walls as
are turned on in the default layer set for viewed from the interior. You can specify
Cross Sections. See “Layer Set Defaults whether Wall Details are viewed from the
Dialog” on page 129. interior or exterior in the Build Framing
dialog. See “Wall Tab” on page 471.
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The framing members of an individual wall Wall Specification dialog. See “General
can be selected and edited in its Wall Detail. Tab” on page 250.
If you rebuild wall framing after manually
As with regular 3D views, Wall Details can
editing in a Wall Detail, your changes will be
be sent to layout and printed. See “Layout”
lost. To protect changes made to a wall’s
on page 1014 and “Printing & Plotting” on
framing, check Retain Wall Framing in the
page 992.
Editing Framing
Framing members can be individually • Click a side surface to display the same
selected in all views. Some framing members edit handles as in an elevation view, one
can be group selected. Once selected, at each end and one at the center.
framing members can be edited using the edit • Zoom in and click on the appropriate
handles, edit toolbar buttons, or the Framing edge to display edit handles that control
Specification dialog. See “Framing the width and depth of framing members.
Specification Dialog” on page 490.
Using Dimensions
Using the Edit Handles
Framing members can be both moved and
Framing members can be drawn, edited and resized using dimensions. See “Moving
moved much the way CAD lines can. See Objects Using Dimensions” on page 831.
“Editing Line Based Objects” on page 147.
In Cross Section/Elevation views, joists and Using the Edit Tools
rafters cut by the cross section and displaying
A selected framing member can be edited in
a cross box can also be edited. See “Editing
a variety of ways using the buttons on the
Box-Based Objects” on page 164. Also, in
edit toolbar. See “Edit Toolbar Buttons” on
Cross Section/Elevation views headers can
page 1140.
be edited like closed polylines. See “Editing
Closed-Polyline Based Objects” on page
160. Mitered Joints
In a camera view or overview, the handles Mitered joints can be created using the Fillet
that display on a framing member depend on Two Lines edit button. Click on the end
where it is clicked for selection and your edge of a framing member such as a joist,
current zoom factor.
click the Fillet Two Lines edit button,
• Click the top surface to display the same then click on the end edge of another nearby
edit handles as in floor plan view, allow- joist to extend one framing item to another
ing you to rotate, move, and extend or framing item and join them with angled cut.
shorten the length of the member. See “Fillet Two Lines” on page 186.
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Roof and Floor Trusses objects in the program are. See “Deleting
Objects” on page 196.
Roof and floor trusses cannot be edited like
regular framing members can and are Categories of framing, such as wall
discussed in their own chapter. See “Editing framing or floor and ceiling framing,
Truss Envelopes” on page 499. can also be deleted in the Delete Objects
dialog. See “Delete Objects Dialog” on page
Deleting Framing 197.
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General Tab
1 3
4
5
6
1 Depth and Height - Click the radio • Specify the Top Height of the post, as
button beside one of the height values measured from the first floor subfloor at
to lock it, then change a value that remains 0”. For a rafter, this is the top height at its
available. Changing the Top Height, Bottom low end.
Height or Depth may change the other two • Specify the Bottom Height of the post,
values. as measured from the first floor subfloor
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at 0”. For a rafter, this is the bottom • Select Lock End to resize or rotate the
height its low end. object about the location where you
• Specify the Depth of the framing object. stopped drawing it.
For a rafter, this is the depth measured
perpendicular to the roof plane. 3 Check Bearing Beam to specify the
selected Floor/Ceiling Beam as a load-
• Click the radio button beside Raise/ bearing beam. When checked, automatically
Lower to enable it, then enter a value to generated joists run perpendicular to the
raise or lower the framing object from its selected beam and either lap or butt over it,
current position. Once a value is entered, as specified in the Build Framing dialog. See
the other controls are disabled. The “Floor Tabs” on page 468. Only available for
amount is added to both the top height Floor/Ceiling Beams.
and the bottom height when you click
OK, and does not affect the depth. 4 Set the framing member’s Thickness,
which appears as its width in floor plan
• Manual Rafter Height - Normally, the view.
height of each Rafter or Roof Beam end
is reset after any move or edit so that it is 5 Type - Select a type of structural
member from the drop-down list. See
located just under the roof surface. Check
“Framing Member Types” on page 489.
this box to allow the height of the object
to be changed. Only available for Rafters
and Roof Beams. Note: If the beam Type is specified as con-
crete, the beam does not appear as such in
2 Length and Angle - Lock the point the Materials List. Instead, the amount of
about which you want like the selected concrete required for all such beams and for
object to resize and/or rotate, then specify its all such posts is listed. In addition, the square
exact length and angle. footage required for beam forms, and for post
forms is also listed.
• Length of the framing object. Rafter
length is measured along the top of the
rafter, and so is greater than the length 6 Specify the Rebar and Wrap for
concrete beams. Only available for
measured in floor plan view. Beams when “Solid Concrete” is selected
• Angle of the framing object in floor plan from the Type drop-down list.
view. Changing this rotates the object • Specify the Size Number for both Rebar
about the location specified by the radio and Wrap.
buttons described below.
• Specify the # Bars, or number of bars, for
• Select Lock Center to resize or rotate the both Rebar and Wrap.
object about its center point.
• Specify the distance both Rebar and
• Select Lock Start to resize or rotate the Wrap Extend.
object about the location from which you
started drawing the framing object.
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1
3
4
1 Post Height - Click the radio button Height, Bottom Height or Total Height may
beside a height value to lock it, then change to the other values.
change an unlocked value. Changing the Top
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Chapter 16:
Trusses
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Truss Defaults
The default settings for floor, ceiling The overall depth of individual floor and
and roof trusses are set in the Framing ceiling trusses are based on the thicknesses
Defaults dialog. Select Edit> Default of the platforms in which they are drawn. See
Settings and in the Default Settings dialog, “Floor Tabs” on page 468.
select Framing and click the Edit button.
The structure of roof trusses is determined by
The default settings for truss chord and the position of the roof plane(s) above and
webbing depth, maximum span, and kingpost the ceiling plane(s) below. See “Roof Planes”
are set in the Framing Defaults dialog. See on page 385 and “Ceiling Planes” on page
“Trusses Tab” on page 479. 408.
Roof Trusses
Roof trusses can only be drawn If you intend to use roof trusses, you need
manually, and can only be created first to build your roof planes with this in
where roof and ceiling planes already are mind. Before building the roof, select the
present. Select Build> Framing> Roof Trusses (no birdsmouth) check box in the
Truss, then click and drag in floor plan view Build Roof dialog. When this is checked,
within one or more roof planes to manually roof plane thickness is based on the default
draw a roof truss. Top Chord Depth set in the Framing
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Roof Trusses
Defaults dialog. See “Trusses Tab” on page happens, it will end exactly on the surface of
479. the existing truss, producing a girder truss.
See “Girder Trusses” on page 509.
If Trusses (no birdsmouth) is not checked,
the roof plane thickness is determined by the Trusses can end on interior walls. You can
rafter Depth setting on the Roof tab. draw a truss that partially crosses the
building by starting and/or ending it within
Draw a truss as you would a CAD line, by
two feet (600mm) of an interior wall. The
dragging from the start of the truss to the
truss extends over the wall’s Main Layer. Its
end. The first truss can be drawn over a gable
end lines up with the Main Layer surface on
end wall or at the ridge end of a hip roof. The
the far side of the wall.
program shapes the truss so that it fits
properly between the roof and ceiling planes.
Roof Truss Webbing
Roof Truss Placement The webbing in a newly drawn truss is
controlled by the Top Chord and Bottom
A roof truss can only exist in the space
Chord settings in the Framing Defaults
defined by the roof planes above it and the
dialog. See “Trusses Tab” on page 479.
ceiling planes below it. This is because the
shape of a truss is defined by the location of Changing these default values may cause
the roof and the ceiling. different truss configurations such as
kingpost, queenpost, fink, double fink, fan,
If Ceiling over this room is unchecked in
howe, or double howe to be represented.
the Room Specification dialog, you must
manually draw a Ceiling Plane before a When Trusses (no birdsmouth) is selected
roof truss can be drawn over that room. See and Raise Off Plate is zero, the bottom edge
“Structure Tab” on page 286. of the bottom chord bears on the top of the
exterior supporting walls at the outside edge
If the program either does not find both roof of the Main Layer.
and ceiling planes, or if there is not enough
room between them, to model a truss, a The bottom chord can be raised to produce
warning message displays. For example, if an energy heel using the Raise Off Plate
you draw a truss in a roof overhang where setting in the Build Roof dialog.
there is no ceiling , this message displays:
Attic Trusses
“Roof and ceiling surfaces too close together
or cannot be found, so cannot make truss.” Attic trusses, a variation of roof trusses, can
be drawn if a plan contains an Attic area on
The incorrect truss may still display in floor both sides and above an upstairs room, such
plan view with a label of the form “TR-*”. If as in a Cape Cod style home. The following
it does, it should be deleted or moved. See is a typical cross section view of a building
“Editing Trusses” on page 498. with attic trusses:
One or both ends of a truss may be truncated
if they are drawn across another truss. If this
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Editing Trusses
3. In the Ceiling Step field, specify the dis- • Check Force Truss Rebuild, then click
tance that the bottom chord must step OK to regenerate the truss.
down to locate the ceiling platform of
the room beneath the Attic. 4. You can now use the Multiple Copy
edit tool to replicate your truss within
• If the Ceiling Step value will place the
the area of the roof plan requiring a step.
bottom of the stepped bottom chord
within the ceiling platform, a step will For best results, you may want to make sure
be created to the bottom of the ceiling that the Bottom Chord is the same depth as
platform. the ceiling platform framing. See “Structure
Tab” on page 286.
Editing Trusses
Trusses can be selected like other objects in If a truss has been locked, the size does not
Chief Architect. See “Selecting Objects” on update if the truss is moved, but maintains its
page 144 for more information. original settings. See “Roof Truss
Specification Dialog” on page 510.
Once selected, trusses can be edited using
dimensions, their edit handles, the edit The depth of truss chords can be changed in
toolbar buttons, or by opening them for the truss’s specification dialog, but not using
specification. the edit handles.
Trusses can be deleted all at once in the When a roof truss is moved, it snaps to two
Delete Objects dialog. See “Delete Objects things:
Dialog” on page 197. • If drawn along an exterior wall, it snaps
so that its outer surface is flush with the
Using Dimensions outer surface of the wall's main layer.
Trusses can be relocated precisely using • The center line can snap to the edge or
dimensions. See “Moving Objects Using corner of a nearby roof plane.
Dimensions” on page 831.
To prevent this, special snapping, check No
special snapping in the Roof Truss
Using the Edit Handles Specification dialog. See “General Tab” on
When selected in floor plan view, trusses edit page 510.
like lines. See “Editing Line Based Objects” When selected in Cross Section/Elevation
on page 147. views and 3D views, trusses edit like closed
When a truss is moved, its shape updates to polylines. See “Editing Closed-Polyline
conform to the roof and ceiling plane Based Objects” on page 160.
positions in its new location. Like joists or rafters, trusses can be selected
and moved in 3D views. The only difference
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is that the Lock Truss and Webbing setting 2. Click the Multiple Copy edit
in the Roof Truss Specification dialog button.
prevents the truss from moving back to
between the roof and ceiling planes the next 3. Click the Multiple Copy Interval
time it is edited or otherwise changed. edit button to open the Multiple Copy
dialog. See “Multiple Copy” on page
Using the Edit Tools 194.
A selected truss can be edited in a variety of 4. Enter the correct spacing in the All
ways using the buttons on the edit toolbar. Trusses box. Once set, click OK.
See “Edit Toolbar Buttons” on page 1140. 5. Select the truss and use the Move edit
handle to drag it perpendicularly. The
Copying Trusses pointer becomes a four-headed arrow
When a truss has been edited to suit your when it is over the Move handle.
needs, use the Multiple Copy edit tool to 6. New trusses appear as you drag. Drag as
create duplicates at specified intervals. The far as necessary to produce all desired
copies conform to the roof and ceiling plane trusses. Each truss is created according
positions in their new location. to the particular Roof/Ceiling/Truss
Base planes above and below it.
To use Multiple Copy When replicated, trusses and their labels may
become different from the original as a result
1. Select the truss to be copied in floor plan of the roof and ceiling planes around them.
view. See “Truss Labels” on page 500.
Truss Details
When you draw the first truss, the program
automatically creates a CAD detail named
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Truss Labels
Truss Detail. Open the Truss Detail by diagram gives a number that designates this
selecting CAD> CAD Detail Management truss type in floor plan view and in the
and selecting it from the list. Materials List. The quantity of each type is
also listed.
Truss Labels
Roof and attic trusses are labeled in floor built differently and displays a different
plan view in the format TR-xx. The xx are label.
numbers following the consecutive order in
Truss labels are centered on the truss that
which each distinct truss configuration or
they represent. If the truss is moved or
type was created.
deleted, the label is moved or deleted as well.
For example, the first truss type created is Truss labels cannot be selected by
labeled TR-1; the second, TR-2; and so on. themselves. Truss labels are selected when
Truss labels also display in the Truss Detail the truss is selected. Truss labels are located
and the Materials List. Floor and ceiling on their own layer, so their display can be
trusses are labeled FTR-xx. controlled in the Layer Display Options
dialog. See “Layer Display Options Dialog”
A copied truss has the same label as the
on page 121.
original if the conditions at the location of
the copy are the same as the original. If
conditions are different, the copied truss is
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Truss Bases
A Truss Base is a closed polyline that
defines the area in which valley fill
roof trusses are to be built across and above
the tops of normal, full size roof trusses.
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Truss Bases
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Editing Truss Bases Truss bases can be edited much the way roof
planes can, with some limitations. They are
A selected truss base can be edited in floor not actual 3D objects, so they cannot be
plan view using edit handles, edit toolbar assigned materials, moldings or other design
buttons, and the Truss Base Specification attributes; however, their shape, height, pitch
dialog. and display can be edited. See “Editing Roof
Planes” on page 387.
General Tab
3
1 4
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Hip Trusses
A variety of different hip truss configurations • Drop Hip or California Hip trusses
can be created, including: • Subgirder Hip trusses
• Step Down Hip trusses
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Jack Trusses
Hip Trusses
Hip Jack
To create a step down hip truss system 4. Using the Roof Truss tool, draw hip
jacks along the hip ridge from the last
1. First, draw a Roof Truss at the apex truss out into the overhang.
of the triangular hip roof plane. It will
snap exactly into position. 5. Using the Roof Truss tool, draw a
jack truss from the intersection of the
2. Select the truss; click the Multiple last hip truss and the hip jack to the eave.
Copy edit button; and click and drag 6. Select the jack truss; click the Multiple
the Move handle down into the hip to
create copies at regular intervals. See Copy edit button; and lay out jack
“Copying Trusses” on page 499. trusses up to the other hip jack.
3. Stop when the height of the hip truss
reaches a reasonable minimum.
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Common Rafters
Drop Hip Trusses (deepen the joist
for this truss)
To create a drop hip truss system Specification dialog, and select the
Drop hip truss check box. See “General
1. Start a drop hip truss system as you Tab” on page 510.
would a step down hip system. See 3. Use the Build Framing dialog to pro-
“Step Down Hip” on page 506. duce the common rafters, and the short
2. When the hip trusses are drawn, group joists at the hip end. See “Build Framing
select them, open the Truss Dialog” on page 467.
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Subgirder Hip
Subgirder Hip
Subgirders are the partial trusses that butt In the following illustration, the double truss
into the doubled truss at the end of the main has one face colored dark gray, and several
run. subgirders are colored light gray.
Subgirder Hip
Double Truss
To create a subgirder truss system 3. Using the Roof Truss tool, draw the
first subgirder from the hip apex out to
1. Draw a Roof Truss where the hip the eaves.
apex meets the ridge. 4. Select it and using the Multiple Copy
2. Double it by drawing a second truss on edit button, make copies in both
the far side from the hip section.
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directions. Stop when the height of the 5. Finish off with hip jacks and jack trusses
subgirders reach a reasonable minimum. as in a step down hip system.
Girder Trusses
Girder trusses provide support for trusses
that are cut short, for example, by a reverse
gable or a skylight. They are often doubled-
or tripled-up for strength.
Draw a new truss from an existing truss to
the roof edge, as you would to draw a hip or
end jack truss; or draw a truss between two
trusses, forming a girder. This may be
necessary for a large opening, such as a
skylight.
Scissors Trusses
Trusses drawn between roof planes and The following is an example of a scissors
sloping ceiling planes of a different pitch truss drawn beneath a 6 in 12 pitch gable roof
than the roof are called Scissor trusses. See and above 3 in 12 pitch ceiling planes.
“Ceiling Planes” on page 408.
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General Tab
1 8
2 9
3 10
4
5 11
6 12
7 13
14
• Specify the depth of the Bottom Chord. If this is not checked, a vertical member may
still be supplied, depending on what is
• Specify the depth of the Webbing.
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needed to support the chords at or closer than dialog. Because both common rafters and hip
the specified maximum spans. ridges must pass over this truss, the ridge
depth should be set equal to that of the rafter
Following is a truss detail. The lower truss
depth. For an illustration of a Drop Hip truss,
was a copy of the upper truss, with Require
see “Drop Hip or California Hip” on page
Kingpost checked.
507.
No Energy Heel
End Truss with vertical supports
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General Tab
1 5
2
3
4 6
7
8
9
1 Specify the depth of the different 3 Specify the Maximum Span, which is
members that form the selected truss. the maximum horizontal distance
• Specify the depth of the Top Chord. between supports along the Top & Bottom
Chord.
• Specify the depth of the Bottom Chord.
The default Maximum Span is set in the
• Specify the depth of the Webbing.
Build Framing dialog. See “Trusses Tab” on
2 Check Vertical Supports to use page 479.
vertical supports in the selected truss.
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Chapter 17:
Electrical
The electrical plan shows the location of all electrical objects is determined by the
electrical objects such as lights, switches, location of walls, cabinets and other objects.
outlets, smoke detectors and vent fans. Basic
wiring diagrams show which objects share
Building requirements vary throughout
circuits and the locations of the controlling the country and around the world. It is
switches. your responsibility to comply with local codes.
Electrical objects can be displayed in 2D and
3D views. Some electrical light fixtures also Chapter Contents
add light sources to 3D and Raytrace views. • Electrical Defaults
See “Lighting” on page 775. • The Electrical Tools
• Creating Wiring Schematics
Electrical objects can be selected, deleted, • Auto Place Outlets
copied, moved, rotated, reflected, and added • Electrical Library
to the library like other objects. • Displaying Electrical Objects
Usually, the electrical plan is one of the last • Editing Electrical Objects
additions to a plan since the position of most • Electrical Service Specification Dialog
Electrical Defaults
Default Settings for electrical objects Default Settings from the menu or by
control which symbols are placed in double-clicking the Electrical Tools
the current plan when the Electrical Tools are
used and can be accessed by selecting Edit>
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button. See “Preferences & Default Settings” Default heights of individual objects can be
on page 62. overridden in the Electrical Service
Specification dialog. See “Electrical Service
Specification Dialog” on page 522.
2
3
4
1 Default Library Objects - These are 4 Default Heights - Specify the heights
the items used when electrical objects at which electrical outlets and switches
are automatically generated or created using are initially placed.
the Electrical Tools. Select an item in the • Check Use Default Heights to apply the
scrollable list to see a preview image to the default heights specified here to electrical
right and the symbol’s name below. objects placed in floor plan view.
2 Select an item in the Default Library • Outlet - Specify the default height for
Objects list and click the Library outlets, and phone, cable and tv jacks.
button to select a new default object from the
• Switch - Specify the default height for
library. See “Select Library Object Dialog”
switches, doorbells and thermostats.
on page 689.
• Above Cabinet - Specify the default
Symbol Name - The name of the object
3 height for switches and outlets placed
shown in the preview image displays above most cabinets in floor plan view, as
here. measured from the countertop. See
“Adjusting the Height of Electrical
Objects” on page 522.
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Outlets Lights
Select Build> Electrical> 110V Select Build> Electrical> Light to
Outlet to place 110 volt duplex place light fixtures as specified in the
outlets in walls or on the floor. Select Build> Electrical Defaults dialog. Depending on
Electrical> 220V Outlet to place 220 volt where you click in floor plan view, the light
outlets. may be mounted on the ceiling or on a wall.
Outlet locations are measured from their Some light symbols can be mounted under
centers in floor plan view. Individual outlet wall cabinets, as well. All lights placed in a
heights can be specified in the Electrical plan can also serve as light sources in most
Service Specification dialog. 3D and Raytrace views.
Certain room types and situations cause Click away from any wall to place a light on
various types of outlets to be placed. To take the ceiling. Click near a wall to place the
advantage of the program’s capabilities, light in the wall. Specify the height of an
define room types properly before placing individual light in the Electrical Service
electrical objects. See “Room Types” on Specification dialog.
page 271. Many lights are available in the Electrical
In rooms defined as Bath or Master Bath, Library . All library lights create light
Ground Fault Circuit Interrupt (GFCI) sources in camera Render and raytrace
outlets are placed. views.
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and raytrace views can be specified on the height of switches is measured from the floor
Light Data tab of the Electrical Service to the center of the object.
Specification dialog. See “Light Data Tab”
on page 524.
If you connect two or more switches in a
circuit, they update to 3-way or 4-way
Switches switches automatically.
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Electrical Library
than six feet (1800mm) from the nearest placed and does not work in any room
outlet. defined as an exterior room. Exterior rooms
require that the outlets be placed individually
Outlets are placed based on settings in the
Electrical Defaults dialog. See “Electrical using the 110V Outlets tool or from the
Defaults” on page 516. It is important that Electrical Library. See “Room Types” on
the room type be defined before using Auto page 271.
Place Outlets so that outlets are placed Railings and invisible walls do not separate
appropriately in each room type. rooms for Auto Place Outlets : If Auto
Stand-alone or built-in appliances such as Place Outlets is used in a room defined
ranges, washers, and dryers each have their by railings or invisible walls, outlets are
required 110 volt or 220 volt outlets placed automatically placed in all adjacent rooms
automatically. Lights are always placed that share these wall types with that room.
above sinks.
Any outlet can be moved, deleted, or merged
Auto Place Outlets requires a room to with other outlets or switches. See
have a door before outlets are automatically “Switches” on page 519.
Electrical Library
Select Library> Library Browser to You can create electrical symbols and save
accesses a variety of electrical them to the library. See “Custom Symbols”
symbols. on page 974.
Browse for electrical objects such as bath You can also assign electrical objects from
vent fans, an electrical panel, fluorescent the library to toolbar buttons for easy access
lights, chandeliers, a smoke detector, and placement to frequently-used library
thermostat, and much more. Select a symbol, objects. See “Place Library Object Button”
then click in your plan to place it on a wall, on page 692.
floor, or ceiling.
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Kitchen sinks are assumed to require selecting it and clicking the Delete edit
electricity since they often contain a garbage button or by pressing the Delete key.
disposal. Dishwashers are not considered to All electrical objects in a room, on a floor, or
require electricity since they are usually in the entire plan can be deleted as a group
plugged in under a nearby sink. If an outlet is using the Delete Objects dialog. See
needed above a cabinet containing a kitchen “Deleting Objects” on page 196.
sink, place the outlet before adding the sink,
or move the outlet up.
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1
2
1 The Name of the selected object as • Specify the Offset From Floor of a floor
used in the Library Browser and outlet or floor lamp.
Materials List displays here. • Specify the Distance From Wall of a
wall mounted symbol. A negative value
2 Specify the Position of the selected will recess the symbol into the wall and
electical symbol. The options available
depend on the type of electrical symbol may prevent it from being seen in 3D.
selected.
3 Specify the Size of the selected
• Specify the Offset From Ceiling of a electical symbol.
ceiling outlet or ceiling mounted light. If • Specify the Height, Width and Depth of
the light is mounted to a cabinet, this the selected symbol.
value is the offset from the cabinet.
• Click the Reset button to restore the elec-
• Specify the Height to Center of a trical symbol’s original size
switch, wall outlet or wall light.
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1
2
3
4
5
8
6
7 9
10
1 The currently selected Light Source • Select an existing Light Source associ-
displays here. Each fixture can have ated with the selected light fixture from
multiple light sources. See “Lighting” on the drop-down list .
page 775. • Click Add Light or Delete Light to add
or delete light sources from the list.
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2 Select a light source Type from the effects. You may need to experiment to fully
drop-down list for the currently understand how to use them.
selected Light Source. Available types are
Point Light, Spot Light, and Parallel Light. 6 Specify the direction and drop off rate
of a Parallel or Spot Light source.
See “Light Types” on page 779.
• The Tilt Angle controls the angle of the
3 Check Auto Intensity to have the illumination with respect to the horizon.
program provide an average intensity to A value of -90° means that the light is
render the light source with reasonable pointing straight down and a value of 90°
lighting effects. Uncheck this box to enable means that the light is pointing straight
the slider bar and text box and control how up. 0° is parallel to the horizon.
bright the light appears in rendered views.
• The Dir Angle defines the direction of
Lights with an intensity of 0% act as though the illumination relative to the ground.
they are turned off. It is possible to have too Zero° is measured horizontally pointing
much light. If you have multiple lights in a to the right. Positive values rotate in a
room all set to maximum intensity, colors counter-clockwise direction from there.
and textures can turn white. Enter a value up to 360°. If you enter a
negative value, the program will add
4 Click the Color to define the color of 360° to it when you click OK or press the
the selected light source. Colored lights
alter the appearance of textures and can be Tab key.
used to achieve special effects. • The Cut Off Angle controls the angle of
the cone of illumination for Spot Lights
The default color of light is pure white,
only. A cone angle of 180° creates a spot
which has the least affect on the material
light that shines on one side of the light
colors and textures.
source, representing a half sphere. A
5 Check Attenuated to control how small cone angle, for example 10°, cre-
quickly the light sources’ intensity ates a very narrow cone of light. The cut
drops as its distance from the light source off angle should always be between 0°
increases. Only Spot and Point Lights have and 180°.
attenuation. • The Drop Off Rate affects how fast the
The three edit values represent the three intensity of illumination drops off from
coefficients (a, b, and c) in the expression the center of the cone to the outside edge.
1 / (a + b*d+c*d*d), where d is the distance This is only available for Spot Lights.
from the light source. Increasing any of these
values results in the light intensity dropping The default drop off value is 7.5, which
faster (the light does not travel as far). means the light drops off fairly quickly.
Decreasing any value results in the light Do not set this value too low because
intensity dropping slower (the light travels there are limitations in the OpenGL light-
farther). Small changes in these coefficients ing model that result in jagged circles of
can have significant impact on lighting light when they are shining on large flat
surfaces. Appearances can be improved
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Materials Tab
Note: If you choose a label shape in the Elec-
The Materials tab is found in the trical Schedule Specification dialog, the set-
specification dialogs for a variety of objects, tings here are overridden and the schedule
including electrical objects. For more label is used instead.
information, see “Materials Tab” on page
709. The display of electrical labels can also be
controlled in the Layer Display Options
Label Tab dialog. See “Layer Display Options Dialog”
on page 121.
The Label tab is found in the specification
dialogs for a variety of different objects,
including electrical objects. For more
information, see “Label Tab” on page 1045.
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Chapter 18:
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Corner Boards
Corner boards are added to a building Corner boards extend from the top plate
exterior in any view by selecting down to the bottom of the floor platform of
Build> Trim> Corner Boards. the floor on which it is placed, but do not
extend to other floors. You must add corner
boards to all floors of the building that you
want to have corner boards.
A selected corner board or boards can be
moved, but only to another wall corner or
corners. In 3D views, corner boards can be
lengthened or shortened using the edit
handles. Corner boards can be copied,
deleted and resized similar to other objects
Click at a wall corner where you want to add using the edit toolbar or the Corner Board
trim. Be sure to click where the outside wall Specification dialog.
surfaces meet. If you click where the inside The default material for corner boards is
surfaces meet, corner trim will be created defined by the Exterior Trim entry in the
inside the room. Material Defaults dialog. See “Material
Defaults Dialog” on page 726.
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3
1
1 Specify the Width and Thickness of • Specify the Initial Thickness of all sub-
the selected corner board(s). sequently created corner boards. This
does not change the thickness of any
2 Check Set Top/Set Bottom to specify existing corner boards.
the top and bottom heights of the corner
board(s). The Initial Width and Initial Thickness are
• If Set Top is unchecked, the top of the not saved with the plan file and are reset the
corner board automatically extends to the next time you run the program.
top plate.
Layer Tab
• If Set Bottom is unchecked, the bottom
of the corner board automatically extends For information about the Layer tab, see
to the bottom of the floor platform. “Layer Tab” on page 125.
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Quoins
Select Build> Trim> Quoins in any 3D views, quoins can be lengthened or
view and click at a wall corner where shortened using the edit handles. Quoins can
you want to place quoins. be copied, deleted and resized similar to
other objects using the edit toolbar or the
Quoin Specification dialog.
2 4
1 Specify the dimensions of the quoins in • Specify the Width, which is the long
the selected Quoin object. dimension of each quoin in the selected
Quoin object. The dimension along the
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other wall is half this value when they are • Specify the Initial Width of all subse-
staggered or mirrored. quently created quoins. This does not
• Specify the Thickness, which is the change the width of any existing quoins.
amount that the quoin protrudes from the • Specify the Initial Thickness of all sub-
exterior surface of the wall. sequently created quoins. This does not
• Specify the Height for all quoins in the change the thickness of any existing
selected Quoin object. quoins.
• Specify the Gap, which is the distance The Initial Width and Initial Thickness are
between successive quoins. not saved with the plan file and are reset the
next time you run the program.
2 Check Set Top/Set Bottom to specify
the top and bottom heights of the 4 Specify the arrangement of quoins used
quoin(s) in the text fields. by the selected Quoin object(s).
• If Set Top is unchecked, the top of the • Staggered - Produce quoins that have
corner board automatically extends to the one long side and one short side stag-
top plate. gered on opposite sides of the corner.
• If Set Bottom is unchecked, the bottom • When Staggered is selected, check Swap
of the quoin automatically extends to the Start Block to switch the starting order
bottom of the floor platform. for staggered quoins.
• Uniform - Produce quoins that are of
3 The Initial Values settings affect equal length on both sides of the corner.
subsequently created quoins.
• Mirrored - Produce quoins that alternate
having either two long sides or two short
sides.
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Molding Profiles
A molding profile is a polyline that Creating a Molding Profile
represents a 2D cross section of a particular
style of molding. A molding profile does not You can easily create custom molding
display in 3D on its own; it must be applied profiles using the Line and Arc CAD Tools
to a room or a molding polyline. See by following a few basic guidelines. The
“Moldings Tab” on page 540 or “Molding object is to draw a polyline, closed or not.
Polylines” on page 535. • Moldings can be drawn in either floor
plan view or in a CAD Detail window.
The library contains a selection of moldings,
as well as curbs, gutters, handrails and rafter • Draw the molding profile at its actual,
tails. You can customize library molding unscaled size.
profiles and also create your own custom • The profile must be drawn with the
profiles and add them to the library. See proper orientation. The back of most pro-
“Adding to the Library” on page 700. files, or the side facing the wall, must be
drawn as a vertical edge on the left side
of the polyline.
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Symbol Moldings
• Similarly, curbs and gutters are drawn When the molding profile suits your needs,
with the back of the profile as a vertical select it and click the Add to Library
edge on the left side of the polyline. edit button. See “Adding to the Library” on
• Open polylines should be used for gutter page 700.
and rafter tail profiles. Gutter profiles
attach to the roof on the left side. Place Molding Profile
• Open polylines should be used for rafter An existing molding profile can be placed in
tail profiles. Rafter tail profiles should be floor plan view or a CAD Detail, edited, and
open on the left side. added to the library as a new profile.
• In the case of handrail profiles, the bot-
Right-click on a molding profile in the
tom edge must be drawn on the left side
library and select Place Molding Profile
of the polyline.
from the contextual menu. Move your
pointer into the drawing area and click once
to place a closed polyline identical to the
selected profile at that location. The polyline
can then be edited to suit your needs.
Symbol Moldings
Symbol Moldings are 3D symbols that are Creating a Symbol Molding
repeated along a path to form molding.
Molding symbols are different from molding Begin by opening a new, blank plan and
profiles because they are replicated 3D creating a single instance of the molding
sumbols instead of extruded 2D shapes. symbol using the Primitive Tools . See
“Primitive Tools” on page 649. For example,
to create the molding shown in the
illustration above, make an object that looks
like this:
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Molding Polylines
A molding polyline is a 3D path that either a • Molding Lines
2D molding profile is extruded along or a
series of molding symbols is repeated along. • 3D Molding Polylines
Molding polylines can be used to create
custom room moldings and decorations • 3D Molding Lines
anywhere in your 3D model. To create a molding polyline, first select the
The Molding Polyline tools are desired Molding Polyline tool. The Select
accessed by selecting Build> Trim Library Object dialog will open. Select a
from the menu. molding profile or symbol from the library,
then click and drag to draw the path for the
There are four types of molding polylines: selected molding profile or symbol.
• Molding Polylines
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Molding Polylines
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Once drawn, a 3D Molding Line can be page 539 and “3D Molding Polyline
edited so that it travels in three dimensions. Specification Dialog” on page 541.
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Frieze Moldings
Frieze Moldings
Frieze moldings (also known as freize Creating Frieze Moldings
boards) are mounted below the eaves of roof
planes and can be generated automatically To create automatic frieze moldings, specify
using the Build Roof dialog. a molding profile on the Frieze tab of the
Build Roof dialog; check Build Fascia,
Gutters on the Build tab of the Build Roof
dialog; and click OK. See “Build Roof
Dialog” on page 377.
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the Select Next Object edit button or Frieze molding can also be edited in the 3D
Molding Polyline Specification dialog. See
press the Tab key until the frieze molding is
selected. When the frieze molding is selected “3D Molding Polyline Specification Dialog”
the Status Bar says “3D Molding Polyline.” on page 541.
See “The Status Bar” on page 34. If you edit a frieze molding, you may want to
uncheck the Automatic Frieze property on
Editing Frieze Moldings the 3D Molding Polyline Specification
dialog to avoid losing your edits if fascia is
Like other 3D Molding Polyines, frieze
recalculated.
molding can be edited much the way CAD
polylines are in floor plan and cross section/ Once Automatic Frieze is unchecked, it
elevation views. See “Editing Molding cannot be checked again.To restore the
Polylines” on page 537. automatic updating behavior of frieze
molding, it must be regenerated.
Arc Tab
The Arc tab displays when the selected
Specify the Height of the polyline. segment of the 3D molding polyline is an
arc, as opposed to a line. See “Arc Tab” on
Select No Molding on Selected Edge to page 896.
create blank section in the molding polyline
along the selected line segment.
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Moldings Tab
1
2
3
1 Molding - Select the molding to edit. moves the molding up and a negative offset
always moves the molding down.
2 Add New - Click to open the Select
Library Object dialog and add a new To Top - Click to specify that the top of the
molding profile or symbol to the molding molding is at the polyline height plus the
polyline. See “Select Library Object Dialog” offset.
on page 689.
To Bottom - Click to specify that the bottom
Select - Click to remove the currently of the molding is placed at the polyline
selected profile and replace it with a new one height plus the offset.
from the Select Library Object dialog.
Inside - Click to extrude the molding profile
Delete - Click to delete the currently selected on the inside or right side of the polyline.
profile. Clear to extrude the molding profile on the
outside or left side of the polyline.
3 Height - Specify the molding profile
height. It must be greater than 0.
Width - Specify the width. This option is
not available for molding polylines created
from default room moldings. This value must
be greater than 0.
Offset - Specify the offset from the molding
polyline height to the top or bottom of the
molding profile. A positive offset always Molding extruded inside
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1 5
6
3
7
4
1 The Lock options specify how Select Chord to keep the start and end fixed
changing one value affects other values. and change the radius.
Select Start to keep the start and center of
2 The Start options specify the
the arc fixed and move the end. coordinates of the starting point of the
selected arc, and are editable when either
Select End to keep the end and center of the
Lock End or Lock Arc are selected.
arc fixed and move the start.
Select Center to keep the center of the arc 3 The End options specify the
coordinates of the end point of the
fixed and move the start or end.
selected arc, and are editable when either
Select Arc to keep the arc geometry fixed Lock Start or Lock Arc are selected.
and translate the arc.
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4 The Chord options specify the length selected arc and are editable when Lock Arc
and angle of the selected arc and are is selected.
editable when either Lock Start or Lock
End are selected. The Chord Angle is also 7 The Normal options specify the
coordinates of the normal for the plane
editable when Lock Arc is selected.
that the arc exists in. The normal is a vector
• Chord Length - the 3D distance between that is parallel to that plane and is expressed
arc start and end. as a line between two points: (0,0,0) and the
• Chord Angle - the angle created by the point defined in the dialog.
arc chord and the positive X axis. In plan view, the arc direction is counter
clockwise if the normal has a positive value
5 The Arc options specify radius, angle on the z axis (0,0,1) and clockwise if the
and length values of the selected arc:
value on the z axis is negative (0,0,-1).
• Radius - the distance from the arc to the
arc center.
Moldings Tab
• Start Angle - the angle created by a line
from the arc center to the start and the For information about the Moldings tab, see
positive X axis. “Moldings Tab” on page 540.
• End Angle - the angle that a line from the
center to the end Line Style Tab
• Arc Angle - the angle created by a line For information about the Line Style tab, see
from the arc center to the start and a line “Line Style Tab” on page 901.
from the center to the end.
• Arc Length - the length of the arc. Materials Tab
For information about the Materials tab, see
6 The Center options specify the “Materials Tab” on page 709.
coordinates of the center point of the
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Chapter 19:
Cabinets
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Cabinet Defaults
Access default settings for each Cabinet Fillers and Custom Countertops do
cabinet type by selecting Edit> not have defaults dialogs. Instead, their
Default Settings, then clicking the + beside initial settings are based on the those of other
Cabinets. Select a subheading and click the objects.
Edit button to open the defaults dialog • Base Cabinet Fillers’ initial settings are
associated with your selection. based on Base Cabinet Defaults.
The Cabinet Defaults dialogs can also be • Wall Cabinet Fillers’ initial settings are
accessed by double-clicking the Cabinet based on Wall Cabinet Defaults.
Tools parent button. • Full Height Cabinet Fillers’ initial set-
tings are based on Full Height Cabinet
Defaults.
• Custom Countertops’ initial settings are
based on Base Cabinet Default settings
but are also influenced by the settings of
cabinets beneath them.
See “Custom Countertops” on page 549.
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and generate a countertop and toe kick by Create corner shelves by placing one shelf on
default. each wall, then moving or stretching them
until they touch.
Wall Cabinets Once created, shelves can be selected and
To place a wall cabinet, select Build> edited. See “Shelf/Partition Specification
Cabinet> Wall Cabinet and click in Dialog” on page 576.
any view. Wall cabinets can be placed
directly over base cabinets. Partitions
Select Build> Cabinet> Partition
Full Height Cabinets button and click in any view to create a
To place a full height cabinet, select vertical partition.
Build> Cabinet> Full Height and Like shelves, partitions can be selected and
click in any view. Full height cabinets edited after they are placed.
generate a toe kick by default and cannot be
placed on top of other cabinets. Partitions can be used with shelves to create
complex storage systems.
Soffits
Custom Countertops
Soffits typically fill the space between
cabinet tops and the ceiling, but can Custom Countertops are drawn and
also be used to create any object that can be edited just like other closed-polyline
modeled as a 3D box. To place a soffit, select based objects1. Select Build> Cabinet>
Build> Cabinet> Soffit and click in any Custom Countertop, then either click and
view. drag a rectangle or single-click to place a
2’x2’ countertop. See “Custom Countertops”
Soffits can display in both floor plan and 3D
on page 553.
views. They can be assigned materials that
are calculated in the Materials List; by You can also generate a custom countertop
default, they use the material assigned to over one or more base cabinets using the
interior walls in the General Materials
Generate Custom Countertop edit tool.
dialog. Like cabinets, soffits can have
See “Using the Edit Buttons” on page 557.
custom molding profiles specified for them.
For more information about using soffits for Custom Counter Holes
a variety of purposes, see “Other Objects” on
page 648. Select Build> Cabinet> Custom
Counter Hole, then either click and
drag a rectangle or single-click to place a
Shelves
2’x2’ countertop hole. Custom Counter
Select Build> Cabinet> Shelf and
click in any view to create a shelf. 1.See “Rectangular Polyline” on page
903.
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Cabinet Fillers
Cabinet fillers can be created automatically Cabinet Filler Tools
or placed manually. See “General Cabinet
Defaults” on page 547. If you prefer, you can place cabinet
fillers manually using the Cabinet
Both automatic and manually placed cabinet Filler Tools. Select Build> Cabinet Filler to
fillers are included in the Materials List. access these tools.
Cabinet filler sizes in the Materials List are
rounded to the nearest 1/16” (1 mm). To create a cabinet filler, select Build>
Cabinet Filler , choose the desired tool
Automatic Fillers from the submenu, then click to place a filler
just as you would a cabinet, in any view.
By default, Chief Architect models a
continuous countertop and generates fillers Base Cabinet Fillers are composed
automatically when cabinets of the same of a front surface, a toe kick and a
height are either touching or placed with 3” section of countertop.
(30 mm) of one another. Wall Cabinet Fillers are composed of
If two cabinets meeting at a corner are a front surfac only.
separated from each other by 3”(30 mm) or Full Height Cabinet Fillers are
less, the program will automatically generate composed of a front surface and a toe
a filler in the angle between them. A filler is kick.
used to separate the front of one of these
cabinets from the one it meets so that You can also convert a regular base, wall or
drawers and doors have room to operate. full height cabinet into a filler by checking
Filler in the Cabinet Specification dialog.
Similarly, a cabinet filler can be converted to
a regular cabinet by unchecking this box. See
“General Tab” on page 563.
Once created, manually placed cabinet fillers
can be edited much like regular cabinets.
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Cabinet Snapping and Aligning by moving a cabinet into the desired position
using dimensions2.
Cabinets have several special snapping and
aligning behaviors which help you create
precisly aligned cabinets quickly and easily. Cabinet Merging
• When Base and/or Full Height cabinets When cabinets of the same height and type
are within 3” of one another’s sides, they are placed side-by-side within 3” (30 mm) of
will snap together. Wall cabinets snap in a one another they will automatically merge,
similar manner, but only with other Wall making any shared components such as the
cabinets. toe kick, countertop, backsplash and
moldings continuous. Any gap between
• When Base and/or Full Height cabinets
merged cabinets will be automatically filled.
are within 3” of one another’s sides and
their front or back surfaces are within 3” The exposed ends of merged cabinets have
of aligning, they will become aligned. side counter overhangs, closed toe kicks, feet
Wall cabinets snap in a similar manner and corner pilasters. Adjacent merged
with other Wall cabinets as well as Full cabinets share front pilasters.
Height cabinets.
Cabinets placed at different angles will also
• When a Base and/or Full Height cabinet merge if they face toward one another and
is placed against the back of another Base meet at a front corner. Cabinets that meet at a
or Full Height cabinet, its back surface back corner will also merge provided that
will automatically face the other cabinet’s they face away from one another at an angle
back. Wall cabinets snap in a similar no greater than 87°. In either case, a filler is
manner with other Wall as well as Full created in the angle between the two.
Height cabinets.
If the side of a cabinet is placed within 3” (30
• When a cabinet or cabinet filler is placed mm) of a wall, the countertop will extend to
against a wall, its back and/or side will the wall and a filler will be created.
snap to the wall and, if the wall is moved,
the cabinet will move with it. Cabinet merging occurs even when Object
When cabinets are snapped to a wall or to Snaps are turned off; however, you can
other cabinets, only exposed end cabinets suppress this behavior for cabinets that do
have side counter overhangs, closed toe not actually touch by turning off Create
kicks, feet and corner pilasters. Adjacent Automatic Fillers. See “General Cabinet
cabinet fronts share front pilasters. Defaults” on page 547.
Cabinet snapping and aligning occurs even Base and Wall Cabinets
when when Object Snaps are turned
1
Base and wall cabinets have different default
off ; however, you can override this behavior heights, so they can be placed directly above
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or below one another without interference. places an 18” cabinet. See “General Cabinet
You can use Object Snaps to center a Defaults” on page 547.
wall cabinet’s back center point above that of If you try to place a cabinet into a space
a base cabinet, or vice versa. See “Click-to- narrower than the default Minimum
Create” on page 142. Cabinet Width, a cabinet will not be placed.
If, for example, you have a space that is 8”
Minimum Cabinet Size and your Minimum Cabinet Width is 9”, no
cabinet is placed.
If you try to place a cabinet into a space that
is too narrow for its default size, the program
will place a smaller cabinet with a width that
Cabinet Fillers
is a multiple of the default Resize By default, the program will automatically
Increment. For example, if you try to place a place a filler between cabinets that are within
24” wide cabinet in a 20” wide space and 3” of one another. You can instead turn off
your Resize Increment is 3”, the program Create Automatic Fillers and place fillers
manually.
Custom Countertops
Countertops are automatically clicking the Generate Custom Countertop
generated on top of base cabinets. edit button. See “Using the Edit Buttons”
These default countertops are basically on page 557.
components of the cabinets. They can be
edited in the Cabinet Specification dialog When a Custom Countertop covers any
but cannot be selected and modified portion of a base cabinet, it overrides the
separately. You can instead use Custom default countertop.
Countertops, which are drawn and edited If a sink or built-in appliance is added to the
just like other closed-polyline based objects cabinet, a hole for the fixture is automatically
can be selected and edited independent of the cut in the custom countertop.
cabinets beneath. See “Rectangular Polyline”
on page 903. A custom countertop bases its thickness and
height on the base cabinet(s) below.
Select Build> Cabinet> Custom
• If there are multiple cabinets below, it
Countertop , then either click and drag a uses the specifications for the cabinet
rectangle or single-click to place a 2’x2’ with the greatest overall height.
countertop. Custom Countertops can be
drawn in any view except cross section/ • If there is no base cabinet below, its
elevation views. height and thickness are based on the
base cabinet defaults. See “Cabinet
You can also generate a custom countertop Defaults” on page 547.
over one or more selected base cabinets by
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Displaying Cabinets
The countertop initially uses the default dialog. See “Custom Countertop
countertop material set in the Base Cabinet Specification Dialog” on page 578.
Defaults dialog. You can specify a different
Once created, a custom countertop can be
material as well as the height and position in
edited like other closed-polyline based
the Custom Countertop Specification
objects. See “Editing Closed-Polyline Based
Objects” on page 160.
Displaying Cabinets
The display of the various cabinet Custom Countertop edit tool, a Custom
object types, labels, module lines, Countertop uses the same fill style as the
door opening indicators and more is selected cabinet. See “Fill Style Tab” on page
controlled in the Layer Display Options 902.
dialog. See “Displaying Objects” on page
117. Both automatic and Custom Countertops
display if the “Cabinets, Countertops” layer
In Floor Plan View is turned on.
Cabinets are drawn so that wall cabinets, By default, cabinet module lines do not
soffits and shelves are always in front of base display when cabinet modules are merged.
and full height cabinets, countertops and To show lines between individual cabinets in
partitions. floor plan view, set the “Cabinets, Module
Lines” layer to display. You can specify
You can select a cabinet of any type and click whether module lines are full or partial. See
the Move to Front edit button to make “General Cabinet Defaults” on page 547.
that object display in front of other cabinets You can also display cabinet front indicator
of the same type. See “Move to Front of arrows in floor plan view by turning on the
Group” on page 176. “Cabinets, Front Indicators” layer.
If the “Cabinets, Labels” layer is turned on,
cabinet labels are centered on the cabinet In 3D Views
they represent. Cabinet labels have their own
To show opening indicator arrows in cross
edit handle and can be moved when the
section/elevation and Vector views, turn on
cabinet is selected. Label size is controlled in
the “Opening Indicators” layer.
the Schedule Specification dialog. See
“Label Tab” on page 1042.
In the Materials List
Fill Styles and colors can be assigned to
cabinets and Custom Countertops. Custom There are a number of ways to control how,
Countertops use a transparent fill style by or whether, cabinets are included in the
default. If generated using the Generate Materials List. See “Organizing Materials
Lists” on page 1050.
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You can also add and edit information about its Components dialog. See “Components
cabinet components and subcomponents in Dialog” on page 1062.
Cabinet Labels
Labels for both cabinets and cabinet fillers
display in floor plan view when the Cabinets, Code
Labels layer is turned on. See “Displaying All Cabinets
Objects” on page 117. LS + Key Lazy Susan
LSD + Key Lazy Susan Diagonal Door
Label size is controlled in the Cabinet
DC + Key Diagonal Door
Schedule Specification dialog. See “Label
LC + Key Left Corner
Tab” on page 1042.
BC + Key Blind Corner
Select a cabinet to see the label edit handle. PBC + Key Peninsula Blind Corner
This can be used to move the label. Key + P Peninsula
Cabinet labels are available in three different Key + F Filler
formats: E + Key Right or Left End
A + Key Angled Front
• Automatic Labels, which include size,
PR + Key Peninsula Radius
type and other information in abbreviated
R + Key Radius End
form.
B Base
• Component Code, which can be speci- OB Oven Base
fied in a cabinet’s Components dialog. SB Sink Base
See “Components Dialog” on page 1062. RB Range Base
• User-Specified, which is entered in a #DB Drawer Bank (# is the
cabinet’s specification dialog. See “Label number of drawers
Tab” on page 1045. FHB Full Height Base (1 full
height door
Automatic Labels
W Wall
The format for automatic cabinet labels has Code from Drawer (# is the number
four parts: Key, Code, Size, and Door Swing. above + #D of drawers
The Key provides basic information about
the cabinet box and its use. B refers to base U Full Height (Utility)
cabinets, W refers to wall cabinets and U OTC Tall Oven
refers to full height cabinets. RTC Tall Refrigerator
Together with the key, the Code provides Blind corner cabinets are dependent on the
additional information about the shape of the cabinet’s position in the plan. A cabinet can
cabinet box: only be a blind corner cabinet when its front
is partially hidden by another cabinet. See
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Editing Cabinets
Editing Cabinets
Cabinets and cabinet fillers can be selected in Using the Mouse
2D and 3D views both individually and as a
group and edited using the edit handles, the Cabinets can be edited like other box-based
edit toolbar and their specification dialog. objects. See “Editing Box-Based Objects” on
See “Cabinet Specification Dialog” on page page 164. Depending on the view, the edit
562. handles a cabinet displays when selected
will vary.
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When a cabinet is selected in floor plan view Cabinet Specification dialog. For example,
or on its top surface in a 3D view, ten edit you cannot redefine the crown molding on a
handles display. They are the Move handle at full height cabinet if it was selected with a
the center, the Rotate handle, and a Resize base cabinet that does not have crown
handle on each edge and at each corner. molding.
Soffits, shelves, and partitions can be group
selected and edited using their corresponding
specification dialog. It is important that only
soffits, or only shelves, or only partitions be
a part of the selection set in order to access
the needed specification dialog.
See “Cabinet Specification Dialog” on page
562.
If cabinet labels are displayed, a label will Using the Edit Buttons
move as its cabinet is moved or resized. An
A cabinet or cabinets can be edited in a
edit handle for the label also displays when a
variety of ways using the buttons on the edit
cabinet is selected. See “Displaying
toolbar. See “Edit Toolbar Buttons” on page
Cabinets” on page 554.
1140.
When a cabinet is selected on a side in a
cross section/elevation or 3D view, it has five Add to Library
edit handles: the Move handle and a Resize
handle on each edge. In 3D views, cabinets Cabinets can be saved in the
can be selected on any surface: front, side, Library Browser. Select a base,
back or top. wall or full height cabinet or cabinet filler
and click either the Add to Library or Add
Cabinets cannot be concentrically resized, to Library As edit button. See “Adding a
even when the Concentric edit behavior is New Object” on page 700.
enabled. See “Edit Behaviors” on page 137.
If you use Add to Library As , you can
Multiple Cabinets add the selected cabinet to the library in
either of two ways:
When cabinets are selected as a group, they
can be modified as a group in the Cabinet • Select Cabinet Module to save the cabi-
Specification dialog. Any specifications that net along with its doors, drawers and pan-
the selected objects share in common can be els and any fixtures or appliances.
edited. • Select Cabinet Doors and Drawers to
When you group select cabinets of different save the cabinet door style only.
types, some options are not available in the
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Special Cabinets
There are a number of special cabinet shapes Corner Cabinets
that can be specified. Certain requirements
must be met before some special cabinet To create a corner cabinet, click as close to
shapes can be specified. If the requirements an inside wall corner as possible in using
are not met, a warning message will explain either the Base Cabinet , Wall Cabinet
what is needed. See “Cabinet Specification
, or Full Height cabinet tool. A
Dialog” on page 562.
corner cabinet remains a corner cabinet when
it is moved, edited or copied.
Normal Cabinets
Turn an existing cabinet into a corner
Select Build> Cabinet> Base Cabinet cabinet by selecting Corner Cabinet from the
and click in floor plan view to place a Special drop-down list in its specification
normal, rectangular base cabinet. dialog. See “General Tab” on page 563.
• Before a corner cabinet can be specified
in the Cabinet Specification dialog, the
cabinet’s Width must be greater than its
Depth.
• The Left and the Right Side Widths can
be set independently for corner cabinets.
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Special Cabinets
End Cabinets
Open a cabinet for specification and select
Left or Right End Cabinet from the Special
drop-down list to create an end cabinet.
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• The cabinet width must be no greater The radius can be adjusted by changing the
than its depth for an end cabinet to be Depth/Bow Depth value. See “General Tab”
specified. on page 563.
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Kitchen Islands
To create a kitchen island, simply place
several cabinets back-to-back and/or side-to-
side. Match the widths so that each cabinet
back or side meets the back or side of only Blind Cabinets
one other cabinet. If this is not done, the lines Often, when two cabinets meet in a corner,
separating the cabinets cannot be suppressed. one is partially hidden by the other. This
Two cabinets cannot merge with the same partially hidden cabinet is called a “blind”
side of another cabinet. The picture shows cabinet. Chief Architect will resize and offset
two instances when cabinets are placed back- the front items of the partially hidden cabinet
to-back. Cabinet fronts and joining surfaces so that they are not located in the hidden
are shown. portion of the cabinet face.
If the selected cabinet is an imported symbol, The options in the cabinet specification
the Cabinet Symbol Specification dialog dialogs are similar to the corresponding
Cabinet Defaults dialog. See “Cabinet
opens instead and has fewer options than the
Cabinet Specification dialog. See “Symbol
Defaults” on page 547.
Specification Dialog” on page 974.
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General Tab
1
2
3 7
6
8
9
1 A number of Special cabinet types are • Height (Including Counter) - This is the
available in the drop-down list. Certain measurement of the cabinet box from the
requirements must be met before some bottom to the top. For base cabinets, this
special cabinet shapes can be specified. See dimension includes the counter thickness,
“Special Cabinets” on page 559. but not the height of the backsplash.
• Check Filler to specify the selected cabi-
net as a filler of the same type instead of a Note: Height defines the height of the entire
true cabinet. See “Cabinet Fillers” on cabinet. The height of the cabinet face, coun-
page 551. This checkbox is disabled in tertop and the toe kick are all included in this
value. If you change either the Countertop
the Cabinet Defaults dialogs.
Thickness or the Toe Kick Height, the cabinet
face height is altered. This changes the
2 Specification - The selected cabinet’s heights of your face objects.
dimensions can be specified here.
Fractional cabinet widths, depths, and
heights are supported to 1/16th of an inch.
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• Width - This is the measurement of the • Flat Sides can be added to base cabinets.
front of the cabinet box from left to right. Checking Flat Sides eliminates the coun-
This does not include the countertop ter overhang on the cabinet’s exposed
overhang. ends.
• Depth - This is the measurement of the • Check Flat Back to eliminate the over-
cabinet box from front to back. It does hang on cabinets with an exposed back.
not include the thickness of overlay doors
or the countertop overhang. 4 Backsplash - The dimensions and style
of the backsplash are specified here.
• For Special type Bow Front cabinets,
• Specify the Backsplash Height. The
specify the Bow Depth in inches. Up to
backsplash is only available when the
half the cabinet width is allowed.
cabinet is against a wall.
• For corner cabinets, the Width and
• Backsplash Thickness - Specify the
Depth/Bow Depth fields become Right
thickness of the backsplash material.
Side Width and Left Side Width. If a
corner cabinet is assigned a diagonal door • Side - Check this box to have the same
on the Front tab, the second Right Side height backsplash added to the side of a
Width field specifies the bow depth: a base or wall cabinet that is against a wall
positive number creates a bow and a neg- or taller cabinet.
ative number, an inside bow. • Check Always Present to display the
• Floor to Bottom - Specify a distance. backsplash at all times. If unchecked, a
For base and full height cabinets, this is backsplash is present only when the cabi-
usually 0. Increase this value by at least net is against a wall.
1/16” to eliminate the toe kick. If a toe Any base cabinet or wall cabinet can have a
kick height has been changed from the backsplash defined. The backsplash for a
default values, raising a cabinet off the wall cabinet extends from the bottom of the
floor does not remove the toe kick. cabinet down to the base cabinet. The
• Follow Terrain - If the cabinet is outside backsplash for a base cabinet is measured
a room, check this box to place the cabi- from the countertop up.
net relative to the terrain height.
Wall cabinets offer a check box for
Countertop - Specify the dimensions Backsplash to Base Below. If a backsplash
3
and style of the countertop here. is added to a wall cabinet, it completely
• Counter Thickness and Counter Over- covers the wall from the bottom of the
hang - Specify these values for base cab- cabinet to the countertop or backsplash
inets. The Counter Overhang is used for below.
any side of a cabinet that is not against a If a base cabinet and a wall cabinet both have
wall or another cabinet. Changing the a backsplash, the backsplash from the wall
counter thickness does not alter the cabi- cabinet extends down to the top of the base
net height but it does affect the height of cabinet backsplash.
face items.
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Electrical switches or outlets that are placed pilasters that do not extend to the floor are
within the backsplash area display in front of specified, checking this places a support
the backsplash in a 3D view when electrical block under them at exposed corners.
items are turned on in the Layer Display The preview of the cabinet updates as the
Options dialog. See “Layer Display Options cabinet changes.
Dialog” on page 121.
6 Corner - Specify angled or rounded
Toe Kick - The dimensions and style of corners for the selected cabinet(s).
5
the toe kick are specified here.
Corner Width - Enter a value to create a flat
Toe Kick Height and Depth - Specify these corner plane of the specified width. This also
values for base or full height cabinets. If a applies to the countertop.
Toe Kick Height or Depth is defined, it
Check Rounded to eliminate the 45 degree
becomes part of the cabinet and is not deleted
plane and round the cabinet corners.
if the cabinet is raised off the floor.
If the Toe Kick Height or Toe Kick Depth is 7 The preview of the cabinet updates as
the cabinet changes.
set to use the default “(D),” the toe kick is
only available when the cabinet is resting on
8 Show Color - Uncheck this box to
the floor. Delete the “(D)” and enter a show the cabinet preview in black and
positive value to display a toe kick on a white.
cabinet that is raised off the floor.
9 The Automatic Cabinet Label displays
Changing the Toe Kick Height does not alter below the preview diagram.
the cabinet height but it does affect the height
The cabinet label displays the cabinet’s type
of face items.
and size, which is also found in the Size
Flat Sides can be added to base and full column of the Materials List. See “Materials
height cabinets. Checking Flat Sides Lists” on page 1048.
eliminates the toe kick area on the exposed
The automatic label is not editable, but you
end of the cabinet.
can specify a custom label on the Label tab.
Check Flat Back to eliminate the toe kick on See “Label Tab” on page 1045.
cabinets with an exposed back. This does not
The labels display in floor plan view if
eliminate the toe kick on the cabinet front.
Cabinet Labels are turned on in the Layer
Check Closed Toe to extend the cabinet Display Options dialog.
sides to cover the sides of the toe kick area. If
Front Tab
The configuration of the cabinet’s front items
and shelves is specified here.
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1
2
1 Click on a face item in the preview • Select Library or click the Library but-
diagram to select it. The selected item ton to select a cabinet door or drawer
is highlighted, and the Item Number, Item front from the library. See “Select Library
Type and Item Height identify the part Object Dialog” on page 689.
selected.
Once a door style is selected from the library,
Select the Door Style and Drawer it displays in the drop-down list. See
2
Style from the drop-down lists. “Editing Cabinet Door/Drawer and Panel
• Select Plain Doors or Drawers to apply Style” on page 558.
a flat drawer or door front.
3 Define the Face Items on the front of
• Select Framed Doors or Doors to apply the selected cabinet.
a drawer with a frame and flat panel The Item Number of the currently selected
front. The drawer must be at least 6 face item displays here. Click the drop-down
inches for the frame and panel to display. list to select a different number. Item
numbers start at the top of the cabinet and go
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down the face. Item number 1 usually • The backsplash can be selected but its
identifies the top face frame rail (separation). type cannot be changed.
Click the Item Type drop-down list to select Item Height - Define a value for the selected
from the available front items, such as doors, item in the cabinet front. Fractional heights
drawers and panels. are supported to 1/16th of an inch.
Each front item is usually separated by a • When the height of a cabinet is changed,
frame piece, or rail. The exposed portion of a or the height of a face item is changed,
rail is defined as a separation. The frame the height of the lowest face item is
pieces on the side are referred to as stiles. altered to make up the difference.
• If you modify the lowest item, the item
Note: The program makes sure that the directly above is adjusted. Set the coun-
heights of the front items equal the total cabi- tertop height and the toe kick height first,
net face height. When necessary, a blank and then work from the top to the bottom
area is inserted at the bottom or the lowest when adjusting face items.
face item is deleted when there is not enough
room. This means you should start editing • If the height of an appliance has been
face items at the top and work down. altered, entering “d” restores its default
height.
• A cabinet can have any number of front
Click Specify Shelves to open the Cabinet
items, but there is a limit to the number of
Shelves Specification dialog and specify
items that can actually fit on a given cabi-
the shelf configuration for a door or opening
net’s front.
face item.
• Auto Right and Auto Left Doors become
double doors automatically when the cab- Click Add New to add a new face item
inet width is greater than 24” (600 mm). directly below the currently selected item.
Left, Right and Double Doors are as • When you click Add New, the New
specified regardless of the cabinet width. Cabinet Face Item dialog displays.
• Cabinet fronts may be composed of any Define the Item Type, Item Height and
combination of face items. click OK.
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• When a face item is added to the cabinet • Diagonal Door - This option is only
front, the program attempts to reduce the available for corner cabinets. Check this
height of the lowest item on the cabinet box to create a diagonal door instead of a
front to make room for the new item. double door at right angles.
Click Delete to remove the currently selected
If Diagonal Door is checked in the
item.
Cabinet Defaults dialog, corner cabinets
• When a face item is deleted, the height of have a diagonal door by default.
the lowest item is usually increased to
• Stile Between Doors - Select the check
make up the difference.
box to have double doors and double
• When an Auto Left, Auto Right, Left, drawers separated by a stile. This has no
Right, or Double Door is deleted, it is effect on other item types.
replaced by an Opening.
• Lazy Susan - This option is only avail-
Click Move Up to move the currently able for corner cabinets. These do not
selected item up one position, switching show, but are reflected in the cabinet
places with the item directly above. label and how the cabinet is drawn in
floor plan view.
Click Move Down to move the currently
selected item down one position, switching • The Reverse Appliance check box is
places with the item directly below. available if a sink, appliance or other fix-
ture is placed into the cabinet. Select
Reverse Appliance to reverse the fixture
Note: The program tries to maintain a single
separation between all face items. When you from left to right. This feature can be
add or delete a face item, separations are used to change a left hand door on a built-
usually added or deleted with them. in refrigerator to a right hand door.
• Check Double Face to replace the cur-
Some Options are available depending
4 rent cabinet face with two faces, each
on the type of cabinet selected. approximately half as wide.
• Inset Doors may be selected for all cabi- • Check Triple Face to replace the cabinet
nets. This option makes all door and face with three faces.
drawer faces flush with the cabinet face
instead of overlaying it. • Enter a Bevel width value to apply bev-
eled edges to plain drawers and doors.
• Doors On Back may be selected if the This does not affect framed or library
cabinet back is not attached. The back doors. The bevel width, as viewed from
matches the front. the front has a maximum value of 3”.
• Glass Doors may be defined for any cab- • Enter a Side Overlap value to apply an
inet that doesn’t use a library door. When overlap to doors and drawers. A value of
selected, the door panel is created using 1 inches creates an overlap of one inch on
the glass material. The entire door is either side.
glass on plain doors.
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• Enter a Vertical Overlap value to apply a These can be set independently if neces-
vertical overlap to doors and drawers. A sary. When set to default ([D]), the pro-
value of 1 inches creates an overlap of gram uses the separator width for the left
one inch on top and bottom. and right stiles.
• Separation - Defines the width of the
face frame between doors, drawers, and 5 Appliance Front Offset - This option
is available for cabinets with top-
face items. A European style cabinet typ- mounted fixtures, such as sinks and
ically has a 3/4” separation. cooktops. Enter a value to adjust the depth of
• Left and Right Stile - Define the frame the counter surface between the counter edge
width to the left or right of all face items. and the fixture.
Sides/Back Tab
The settings on the Sides/Back tab allow you
to control the appearance of the selected
cabinet’s sides and back surface.
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1 Side Type - Specify the appearance of • Select Match Front to apply the same
the Left, Right and Back Sides of the face items as the cabinet front to its back.
cabinet by selecting an option from the drop- Only available for the Back Side.
down list for each:
• Select Use Default to use the default 2 Specify the appearance of the selected
cabinet’s Panels.
panel type set in the Cabinet Defaults
• Choose “Use Default” or select a Plain,
dialog. See “Cabinet Defaults” on page
Framed or Library Panel Style from the
547.
drop-down list.
• Select Finished to specify the side a fin-
• Click the Library button to select a panel
ished.
style from the Library Browser. Cabinet
• Select Unfinished to specify the side as doors are typically used, although draw-
unfinished ers can be used, as well. See “Select
• Select Auto Finished to finish the side Library Object Dialog” on page 689.
only when it is not adjacent to another • Check Full Size Panel to apply a single
cabinet or a wall. panel to the entire side. When unchecked,
• Select Paneled to apply a panel to the the panel uses the same Style and Over-
side. lap values as the front. If the cabinet has
multiple levels of doors on its front, the
• Select Auto Paneled to apply a panel to
side will have matching panels.
the side only when it is not adjacent to
another cabinet or a wall. • Specify the selected panel’s Thickness.
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Hardware Tab
1 Specify the desired Hardware for the ates two handles the specified distance
selected cabinet(s). from the drawer edge.
• Specify the location of the handle Down
• Select a Door Handle from the drop- from Drawer Top. A value of 0" centers
down list or select a Library handle from the handle on the drawer.
the Select Library Object dialog. • Hinges - Select from the list of available
• Specify the location of the handle In styles or select a Library hinge from the
from Door Edge and Down from Door Select Library Object dialog. Specify the
Top. For Wall Cabinets, this value is Up location of the hinges Up/Down from
From Door Bottom. Door Edge. Two or three hinges are
• Select a Drawer Handle from the drop- placed, depending on the door height.
down list or select a Library handle from
the Select Library Object dialog. Enter- 2 Specify the desired Pilasters for the
selected cabinet(s).
ing a value In from Drawer Edge cre-
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Moldings Tab
1
2
Multiple moldings for each type of cabinet Moldings and Profiles library category.
can be specified. For example, you may want Browse and add a new molding to the list.
a wood edge around countertops of base
Select - Click here to open the Moldings and
cabinets and a crown molding that ties
Profiles library category. If you select a
together the tops of the wall cabinets and full
molding using the Select button, you replace
height cabinets.
the current molding in the list. This option
1 Molding - Select a molding for the substitutes one molding for another; it does
cabinet. This list has items only if you not add a new molding to the list.
assigned moldings to your default cabinet.
Delete - Click here to delete the selected
These moldings are stored with individual
molding from the cabinet.
cabinets in all other cases.
3 Molding Specification - Modify the
2 Add New - If no moldings are selected selected cabinet’s molding profile.
or if you want to add a new molding to
the list, click the button to open the
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Height - This is the vertical dimension of the objects. For more information, see “Fill Style
molding profile. This value is initially set in Tab” on page 902.
the selected molding profile but can be
adjusted. Materials Tab
Width - This value can be used to resize the The Materials tab is found in the
molding profile horizontally. specification dialogs for many different
Offset - This value defines the distance the objects. For more information, see
molding is offset from the top or bottom of “Materials Tab” on page 709.
the cabinet. Where it is measured from Some material options may be disabled if the
depends on which option is selected below. selected cabinet is a manufacturer symbol.
You can enter positive or negative values in
this field. The molding does not display if it Label Tab
is completely above or below the cabinet.
The Label tab is found in the specification
Once an offset is defined, select From Top dialogs for a variety of different objects,
or From Bottom to specify a reference point. including cabinets. For more information,
• From Top is measured from the cabinet see “Label Tab” on page 1045.
top and the molding top.
• From Bottom is measured from the Note: If you choose a label shape in the Cab-
molding bottom and the cabinet bottom. inet Schedule Specification dialog, the set-
tings here are overridden and the schedule
label is used instead.
Layer Tab
The Layer tab is found in the specification The display of cabinet labels can also be
dialogs for many different objects. For more controlled in the Layer Display Options
information, see “Layer Tab” on page 125. dialog. See “Layer Display Options Dialog”
on page 121.
Fill Style Tab
The Fill Style tab is found in the
specification dialogs for many different
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Automatic Manual
1 By default, cabinet shelves are 2 Select the Manual radio button to
specified automatically. The default specify cabinet shelving for the selected
number of shelves, shelf type, thickness, door or opening. If a cabinet is resized after
spacing, and depth display here. shelving has been manually edited, the
specifications are maintained, but all shelves
may not be display in all situations.
The Number of Shelves can be specified.
Equal Spacing is checked by default.
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3 The shelf type, thickness, spacing, and Enter a shelf Thickness in fractions or
depth can be specified on a per shelf decimals.
basis or for all shelves at once. To determine
Changing the Spacing From Previous
which, select the shelf number or All Shelves
unchecks Equal Spacing above.
from the drop-down list.
You can select Full, Half or Specify the shelf
Note: If All Shelves is selected after Depth manually.
changes have been made to any one shelf,
“no change” displays, indicating that all 4 The preview shows shelf numbers,
shelves are not the same.
thickness, depth, and spacing. Press the
Tab key to update the preview as changes are
Specify the shelf Type from the drop-down made.
list.
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General Tab
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4 Moldings Tab
This tab is similar to the same tab in the
Cabinet Specification dialog. For more
information, see “Moldings Tab” on page
1 Check Hole in Countertop to convert 573.
the polyline into a countertop hole. The
selected polyline must be contained within a
custom countertop.
Line Style Tab
For information about the Line Style tab, see
2 Check No Molding On Selected Edge “Line Style Tab” on page 889.
to turn off molding on the selected
edge.
Fill Style Tab
3 Check Set Height From Cabinet to The Fill Style tab is found in a variety of
allow the Countertop Height to be
determined by the cabinet below. specification dialogs throughout the
program. For more information, see “Fill
Top Height - Specify the height of the top of Style Tab” on page 902.
the custom countertop independent of the
cabinet below. Set Height From Cabinet Materials Tab
must be unchecked.
For information about the Materials tab, see
4 Check Set Thickness From Cabinet to “Materials Tab” on page 709.
allow the Countertop Thickness to be
determined by the cabinet below.
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Chapter 20:
Terrain
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Terrain Perimeter
The Terrain Perimeter is a closed
polyline defining the boundary of the
terrain that generates in 3D views and the
contour lines that generate in floor plan view.
Select Terrain> Create Terrain Perimeter
to create a terrain perimeter.
If you do not see the Terrain Perimeter in
floor plan view, select Window> Fill Terrain Perimeter
Window . See “Zoom Tools” on page
731.
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Build Terrain
When created in a new, blank plan, a terrain
perimeter will be 50’ x 100’. If you create a Select Terrain> Build Terrain to
terrain perimeter after you have drawn all or generate the terrain surface based on
part of a 3D model, it will increase in size as the provided elevation data. See “Building
needed to encompass everything in floor plan the Terrain” on page 594.
view.
The Terrain Perimeter can be resized and Clear Terrain
edited like other polyline-based objects. See To remove the generated terrain
“Editing Closed-Polyline Based Objects” on contours, select Terrain> Clear
page 160. Terrain. When the terrain is cleared,
A CAD polyline can be converted into a contours do not display in 3D and contour
terrain perimeter. See “Editing Terrain lines do not display in floor plan view.
Objects” on page 595.
Clear Terrain does not remove the
If you do not add any terrain elevation data terrain perimeter, elevation data, or terrain
within the terrain perimeter, the terrain features from the model. Rather it deletes all
remains flat at an elevation of 0' - 0". program-generated 2D contour lines and 3D
The Terrain Perimeter has a variety of contours.
editable properties, including many that
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Even small sites may require over a hundred 4. Repeat steps 1, 2 and 3 to place addi-
points to generate an accurate model of the tional elevation points with varied elva-
terrain if it is sloped. For the sake of tion values as needed.
illustration, the images in the following 5. Select Terrain> Build Terrain . See
example shows only a few elevation points. “Building the Terrain” on page 594.
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120"
0"
Contour lines after terrain generation Elevation Lines before terrain generation
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Elevation Splines
Elevation Splines can be used to form
complex curves and shapes. Like
elevation lines, elevation splines contain
absolute elevation data for many points along
a constant elevation.
To place an elevation spline, select Terrain>
Contour lines after terrain generation
Elevation Data> Elevation Spline and
click and drag multiple sections in floor plan
view. See “Splines” on page 908. After it is drawn, an Elevation Spline can be
edited much the way other spline-based
Elevation splines are initially placed at
objects can. See “Editing Spline Based
elevation 0' - 0"and must be opened and
Objects” on page 166.
assigned an elevation. See “Elevation Line
Specification Dialog” on page 603.
Elevation Regions
An Elevation Region contains
60" absolute elevation data for an enclosed
region and is ideal for creating a flat surface
36" in your terrain.
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Terrain Breaks
A Terrain Break creates a division
0" along the terrain surface that affects
terrain generation. Elevation data on one side
Elevation lines used to create a terrain grade, of the terrain break does not affect the terrain
elevation region used to create building pad. generation on the other side, allowing you to
create immediate drops in terrain.
To place a Terrain Break, select Terrain>
Elevation Data> Terrain Break and
click and drag a line in floor plan view.
• If the Terrain Break divides the terrain
perimeter into two separate pieces, the
terrain data on either side is calculated
independently and smoothed separately,
resulting in sharp terrain contours.
• If the Terrain Break does not extend com-
pletely from one side of the terrain perim-
eter to the other, the areas near each end
Contour lines after terrain generation
of the Terrain Break are blended.
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240"
120"
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Terrain Features can be created in either of ing Closed-Polyline Based Objects” on page
two ways: 160 and “Editing Spline Based Objects” on
• Click once to place a feature with end- page 166.
points that form a 10’ (4 m) square at that
location. Terrain Features can be drawn in 2D
and 3D views.
• Click and drag from end to end to draw a
feature sized as needed. See “Rectangular Rectangular Features
Polyline” on page 903.
The Rectangular Feature tool can be
Once created, Terrain Features can be edited used to create straight-sided features
into nearly any shape you require. See “Edit-
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that can be edited into a wide variety of Terrain features can also be converted from
shapes. closed 2D polylines or splines using the
Rectangular Features can also be edited like Convert Polyline edit tool. See “Convert
other closed polyline-based objects. See Polyline” on page 205.
“Editing Closed-Polyline Based Objects” on For information about adding height and
page 160. material information to Terrain Features, see
“Terrain Feature Specification Dialog” on
Spline Feature page 606.
The Spline Feature tool can be used to
create features with rounded edges and Terrain Holes
smoothly curved corners. A Terrain Hole is a region that cuts a
Spline Features can be edited like other hole in the terrain. Using this tool is the
closed spline-based objects. See “Editing same as creating a Terrain Feature and
Spline Based Objects” on page 166. checking Make Hole in the Terrain Feature
Specification dialog. See “Terrain Feature
Kidney Shaped Features Specification Dialog” on page 606.
The Kidney Shaped Feature tool Terrain Holes are useful for manually
allows you to quickly create features clipping the terrain around a foundation that
with curved edges, smooth corners and a does not match the footprint of the first floor.
right angle bend in its shape.
Kidney Shaped Features can be edited like Terrain features can be blocked with
other closed spline-based objects. See images and stored in the library for
future use as planting beds. See “Creating
“Editing Spline Based Objects” on page 166.
Architectural Blocks” on page 677.
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Kidney Shaped Garden Bed Once drawn, Garden Beds can be selected
and edited just like other Terrain Features.
You can draw a kidney shaped garden
bed with this tool. See “Kidney Shaped Specify the material and set the height of
Features” on page 590. Garden Beds in the Terrain Feature
Specification dialog. See “Terrain Feature
Specification Dialog” on page 606.
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There are two ways to draw Stepping Stones: Round Stepping Stone
• Click once to place a stepping stone with The Round Stepping Stone tool draws
endpoints that form a 1’ (300 mm) square stepping stones with rounded edges.
at that location. See “Spline Feature” on page 590.
• Click and drag from end to end to draw a
Once drawn, Stepping Stones can be selected
stepping stone sized as needed. See
and edited just like any other Terrain Feature.
“Rectangular Polyline” on page 903.
By default, Stepping Stones have a concrete
Polyline Stepping Stone material; however, you can specify the
material and set the height of Stepping
The Polyline Stepping Stone tool Stones in the Terrain Feature Specification
draws rectangular stepping stones. See dialog. See “Terrain Feature Specification
“Rectangular Features” on page 589. Dialog” on page 606.
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Sun Shadows
Sun shadows are computed based on the Sun Shadow and the terrain is not up-to-date,
contour of the terrain. If a terrain perimeter the terrain automatically rebuilds. You can
exists, the sun shadow adjusts to the terrain. turn off the automatic rebuild. See “Sun
Angle Specification Dialog” on page 782.
The Sun Shadow is automatically rebuilt
whenever terrain is rebuilt. If you generate a
Displaying Terrain
How terrain objects display in 2D and In order for objects such as Terrain Features
3D views is controlled in the Layer and Roads to be visible in 3D views, the
Display Options dialog. See “Layer Display Terrain Perimeter layer must also display. In
Options Dialog” on page 121. addition, only the portions of these objects
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that are drawn within the Terrain Perimeter generated, sometimes only briefly, indicating
will be seen in 3D views. See “Terrain the progress.
Feature Tools” on page 588.
3D View Tools
A variety of tools are available to help you
adjust the perspective of your 3D views. See
“Editing 3D Views” on page 758.
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A selected terrain object can be edited using Using the Edit Tools
its edit handles, edit tools and specification
dialog. See “Specification Dialogs” on page A selected terrain object can be edited in a
33. variety of ways using the buttons on the edit
toolbar. The edit tools available for a terrain
Any time elevation data is changed, the object depends on the type of terrain object
terrain must be regenerated. This occurs selected. See “Edit Toolbar Buttons” on page
automatically when a 3D view is created. It 1140.
can also be done manually by selecting
Terrain> Build Terrain . Note: If you copy terrain objects from one
plan to another, you cannot view the pasted
objects in 3D unless a Terrain Perimeter
Using the Edit Handles exists.
• The shape of the Terrain Perimeter can be
edited like other polyline-based objects. Moving Terrain Objects
See “Editing Closed-Polyline Based Using Dimensions
Objects” on page 160. If dimensions display when a terrain object is
• Elevation Points can be moved in floor selected, the object can be moved using the
plan view using the Move edit handle. them. For more information see “Moving
• Elevation Lines, Elevation Splines and Objects Using Dimensions” on page 831.
Terrain Breaks are edited like other line-
and spline-based objects. See “Editing Plot Plans and
Line Based Objects” on page 147, “Edit- Plan Footprints
ing Closed-Polyline Based Objects” on
There are two different ways to create a plot
page 160, and “Editing Spline Based
plan in Chief Architect:
Objects” on page 166.
• In floor plan view using the Terrain and
• The shape of a Raised Region, Lowered
CAD Tools.
Region, Hill, Valley, and Flat Region
can be edited like a spline. See “Editing • In a CAD Detail using the Plan Foot-
Spline Based Objects” on page 166. print tool and other CAD Tools.
• Terrain Features are edited like other
Each method has its advantages. For more
spline- and polyline-based objects. See
information, see “Creating a Plot Plan” on
“Editing Closed-Polyline Based Objects”
page 125 of the User’s Guide.
on page 160 and “Editing Spline Based
Objects” on page 166.
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General Tab
3 5
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There is no upper limit to the number of elevation. 8 inches is used for a slab
triangles you can specify, but smaller foundation, 18 is used if a foundation floor is
triangles demand longer terrain generation present, and 12 is used otherwise.
time, increased memory requirements, and
Building Pad Elevation - Enter a value to
increased drawing time. If you select a large
offset terrain from floor 1. The default value
number of small triangles for a large site, you
of 12 inches results in floor 1 being 12 inches
may wait a long time for the calculation.
above any terrain at an elevation of 0 inches.
Elevation lines are sampled less frequently This value does not change existing elevation
when the surface triangle size is larger, data and does not alter elevation contours.
speeding up terrain generation when there
The program always defines the first floor
are many elevation lines in the plan.
elevation at 0’-0”. While this is desirable for
The Low (1000), Medium (2000), and High adjusting walls, roofs and floor platforms, it
(4000) values work well for an average lot leads to misrepresentations in relation to real
area of 20,000 square feet. If your terrain world elevations. Finished grade can be
perimeter varies greatly from this, consider measured relative to the finished floor, but to
defining the number of triangles using the measure elevation in the real world, building
Custom setting or the Triangle Size setting. pads are rarely at 0’-0” sea-level.
1 Triangle Count - Specify the number For example, if a structure is placed in the
of surface triangles. middle of a terrain sloping evenly from a
• Custom - Specify a custom triangle height of 100.00 feet to a height of 112.00
count value. feet, entering a value of 106.00 feet for the
building pad elevation places the structure at
• Triangle Size - Specify the maximum tri- the correct height in 3D views.
angle size in the terrain surface.
Smoothing - Control the amount of 4 Hide terrain intersected by building -
2 Check this box to cut out the portion of
rounding applied to terrain edges. A the terrain that is intersected by the first floor
low value for smoothing produces terrain footprint. Checking this box prevents the
that has sharp peaks and abrupt changes in generation of contour lines inside the house.
slope. A high value results in terrain that
continuously flows from point to point. If your foundation footprint differs from your
first floor footprint, you may need to use the
3 Flatten Pad - Check this box to flatten Terrain Hole tool for custom clipping
the area beneath your building.
instead. See “Terrain Feature Tools” on page
Auto Calculate Elevation - Check this box 588.
to automatically calculate the building pad
elevation value during terrain rebuild. Chief 5 Skirt - Define the thickness of the skirt
Architect takes the center of the building added to the terrain. The skirt is only
footprint and finds the terrain elevation at visible in 3D views and gives the viewer a
this point. This elevation is added to 8, 12, or sense of depth when viewing the terrain.
18 inches to calculate the building pad
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Flat specifies that the skirt be flat at its base. Follow Terrain specifies that the skirt base
Chief Architect determines the lowest point maintains a consistent distance below the
in the terrain and then offsets this value by terrain. The distance is obtained from the
the user specified thickness value. The thickness value you provide.
resulting value is used as a uniform elevation
for the base of the skirt.
Contours Tab
Chief Architect identifies two types of are drawn on different layers, so you can
contour lines: Primary and Secondary. They control how they display in floor plan view.
1 Specify the Frequency at which 12”, a contour line is computed for each
contour lines are generated. elevation change of 12”.
• Define the Interval between contour • Specify the Offset value. If the offset is 5
lines, which is the change in elevation feet and the interval is set to 10 feet then
between contours. If the interval is set to contours are generated at the elevations
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5’, 15’, 25’, 35’, etc. Most often, the Off- Spline Tab
set is set to 0.
The Spline tab has a single option and is only
• Primary Contour Every__Contours - available when the selected object is a spline.
Specify the interval for primary contours. See “Convert to Spline” on page 187.
A value of 1 produces only primary con-
tours, while a value of 5 defines every
fifth contour line as a primary contour.
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General Tab
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Attributes Tab
1 Layer - Define the Layer the elevation By Layer - Check this box to use the line
point should be placed on. See “Layer color of the layer the elevation point is
Tab” on page 125. located on.
2 Color - Click the color bar to open the 3 Click the drop-down list to specify the
Windows Color dialog and select the Font of any accompanying text. Check
color of the elevation point and the boxes to apply text options.
accompanying text. See “Color Chooser
Dialog” on page 727. 4 Specify the Size of the Elevation Point
and any associated text.
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Character Height - Define the character Compatible Size to use this information for
height of the text. text sizing. See “Character Size” on page 840
Version 9 Compatible Size -In Version 9, Transparent - Check this box to make the
text size was based on sizing information background of the text transparent.
stored in each font rather than actual
Rotate with Plan - Check this box to allow
character dimensions. Check Version 9
the text to rotate when the plan is rotated.
1 Spline Tab
2 The Spline tab has a single option and is only
3
available when the selected object is an
elevation spline. See “Splines” on page 908.
1 Elevation - Enter the elevation of the
Line/Spline in inches and/or feet (mm
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Polyline Tab
The Polyline tab indicates the length of the
polyline’s Perimeter, its enclosed Area, and New Segment Angle - Specify the angle
the Volume of a closed polyline. between line segments that are used to draw
the spline. Specifying a smaller angle makes
the spline smoother. Specify a larger angle to
draw the spline faster.
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Spline Tab
The Spline tab has a single option and is only
available when the selected object is a spline.
See “Splines” on page 908.
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The Terrain Feature Specification defines Most of the tabs in this dialog are similar to
the selected Terrain Feature and controls its those for a variety of other objects in the
appearance in 2D and 3D views. program.
General Tab
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Selected Line Tab For information about the Selected Arc tab,
see “Selected Line Tab” on page 901.
The Selected Line tab is available when the
selected object or segment is a line as
Line Style Tab
opposed to an arc. See “Selected Edge” on
page 145. For information about the Line Style tab, see
“Line Style Tab” on page 889.
For information about the Selected Line tab,
see “Selected Line Tab” on page 901.
Fill Style Tab
Selected Arc Tab For information about the Fill Style tab, see
“Fill Style Tab” on page 902.
The Selected Arc tab is available when the
selected object or segment is an arc as
opposed to a line. See “Change Line/Arc” on Materials Tab
page 185. For information about the Materials tab, see
“Materials Tab” on page 709.
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General Tab
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Select File
1 Select File to Import -Enter the name followed by the X coordinate, the Y
of a text file, or Browse to locate a file coordinate, and the Z coordinate.
on your computer.
#XYZ Description - Information in this
2 Select the Organization of the Data - format begins with a number that belongs to
You need to know how the data in your each data point followed by the X
text file is organized. Each data point con- coordinate, the Y coordinate, the Z
tains information about its X-axis (East to coordinate, and a description.
West location), Y-axis (North to South
YXZ - Information in this format begins with
location), and Z-axis (elevation). It might
the Y coordinate followed by the X
also contain a brief description.
coordinate and the Z coordinate.
Elevation information can come in one of six
#YXZ - Information in this format begins
different sequences, and is separated by
with a number that belongs to each data point
either a comma (comma delimited) or a
followed by the Y coordinate, the X
space (space delimited).
coordinate, and the Z coordinate.
XYZ - Information in this format begins with
#YXZ Description - Information in this
the X coordinate, followed by the Y
format begins with a number that belongs to
coordinate and the Z coordinate.
each data point followed by the Y
#XYZ - Information in this format begins coordinate, the X coordinate, the Z
with a number that belongs to each data point coordinate, and a description.
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Filter Data
1
2
3
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Scale Data
1
2
3
4
1 This describes the total number of data 3 Units - Select the units of measurement
points to be imported and the range of used in your data for each axis. Only
the coordinates of those points. linear units are available. The units in the
drop-down lists are a subset of the units in
2 Translate - Accurately position the the Edit Preferences dialog. For more
terrain beneath your plan. You need to
information on specifying default units, see
know where the origin is located in your
“Unit Conversions Panel” on page 85.
plan, and where that origin is located relative
to the geographical data in your text file. The
4 Scale Coordinates - Multiply the
coordinates of the data point that correspond coordinates of each axis by a specific
with the origin point in Chief Architect number to decrease or increase the relative
should be entered here. size or relief of your terrain.
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Welcome
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Select File
Enter the name and directory of the file you Click Next to continue.
want to import, or click Browse to select a
.gpx file on your computer.
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Import Data As
1 Specify which items you want to import 2 Specify what you would like each item
by checking the box to the left of the to Import As from the drop-down list.
Name. Items with unchecked boxes are not
imported.
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Transform Coordinates
1
2
3
1 Map - Specify the point in the imported 2 Lower Elevation Data - Specify the
terrain data, defined by degrees amount that you would like to lower all
latitude and degrees longitude, that you imported elevation data.
would like to locate at the origin in the Chief
Architect plan. 3 Rotate - Accurately rotate the position
of north in the imported terrain data
counterclockwise around the Z axis.
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Finish
Click Finish to close the Import GPS Data If you do not see the imported terrain, select
Wizard and return to floor plan view.
Window> Fill Window .
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Plant Tools
Select Terrain> Plant> to add plants Select Terrain> Plant> Plant
to your landscaping plan. Plants can Chooser to open the Plant Chooser
also be placed in a plan directly from the dialog. See “Plant Chooser Dialog” on page
library. See “Placing Library Objects” on 627.
page 690.
Select Terrain> Plant> Create Plant
Plant objects are actually images, which Image to create a plant image. Once a
provide realism while avoiding high 3D plant image is created, it can be added to the
surface count. Once created, plant images library for future use. See “Adding to the
can be selected and edited much like other Library” on page 700.
image objects. See “Editing Images” on page
Choose Terrain> Plant> Grow All
935.
Plants to open the Grow Plants dialog.
Plants have labels which you can display in
floor plan view. You can also create a Plant
Schedule . See “Schedules” on page
1036.
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Click and drag the slider bar and select a Select Terrain> Plant> Show
growth period from zero to twenty years. Hardiness Zones to access regional
This only works for plants that have a mature climate zone maps. See “Hardiness Zones”
height and mature age specified in the Plant on page 629.
Image Specification dialog. See “Plant
Information Tab” on page 624.
Image Tab
1
2
3
4
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1 Image File - The path and name of the • Enter a Width for the image.
selected image file displays here. Click • When Retain Aspect Ratio of is
Browse to specify the saved location on your checked, if you change either the Height
computer of the image that represents the or Width, the other value changes to
plant in 3D views. maintain this ratio. If this is unchecked
and you resize the plant image, it may
2 2D Plant Symbol - A number of 2D become distorted.
symbols are available to mark the
location of the image in floor plan view. • Click Reset Original Aspect Ratio of to
Select one from the drop-down list or click reset the image’s original aspect ratio and
the Library button to choose a CAD block remove any distortion caused by resizing.
from the Library Browser.
If you change the symbol that represents an 5 Specify the Location of the selected
plant image.
image, you may want to save the new image
• Precisely position the selected plant
to the library. See “Adding to the Library” on
image in reference to the plan coordinates
page 700.
by specifying its X Coordinate and Y
3 Options Coordinate.
• Specify the selected plant image’s Height
• Check Reverse Image to reflect the Above Ground.
appearance of the image about an imagi-
nary vertical line through its center. Transparency Tab
• Check Do not rotate in 3D view to pre- The settings on the Transparency tab of this
vent the plant image from rotating with dialog are similar to those on the same tab of
the camera. the Image Specification dialog. For more
information, see “Transparency Tab” on page
4 Specify the Size of the plant image, as 938.
seen in 3D views.
• Enter a Height for the image.
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1 6
2 8
3 9
4
1 The selected plant’s Common Name, 4 This section indicates the Bloom Time
Scientific Name and/or Variety Name when you can expect the plant to
display here. A Pronunciation guide is also produce flowers.
provided.
45 The boxes with checks are the Special
This indicates the Flower Color of the Characteristics of the selected plant.
2
plant.
6 Plant Size information at maturity. An
Leaf Color of the plant is indicated average mature height range can be
3
here. entered using the drop-down lists. This is
used with the Grow Plants feature. See
“Plant Tools” on page 621.
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7 The special needs of this plant are 8 The check boxes indicate the Type of
shown here.These include the Sun, plant.
Water, Soil pH, and Hardiness Zone range.
See “Hardiness Zones” on page 629. 99 The check boxes indicate the Sub-Type
of the plant.
1
2
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General Tab
1 Specify the Size/Position of the • If you want the plant to sit on a table
selected 3D plant. rather than the floor, edit the Floor to
• Specify the Height, Width, and Depth of Bottom value.
the plant. • Click the Reset button to return to the
default values if they have been edited.
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6
1
7
9
2
3 10
4
5
11
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1 the Common Name, Scientific Name Hardiness Zone range. See “Hardiness
or Variety Name for the plant. A Zones” on page 629.
Pronunciation field is also provided.
8 When you have entered all the
Specify the Flower Color of the plant. parameters, click the Search button at
2
the bottom of the dialog. The search results
3 Specify the Leaf Color here. display in this pane of the window.
4 Indicate when the plant produces Specify whether you want the Common
flowers in the Bloom Time field.
Name or Scientific Name listed by clicking
5 Check the boxes to show the Special either radio button above the search results.
Characteristics of this plant.
9 Check the boxes to indicate selected
6 Enter Plant Size information at plant’s Type.
maturity. An average mature height
range can be entered using the drop-down 10 Check a box to specify the selected
plant’s Sub-Type.
lists. This is used with the Grow Plants
feature. See “Plant Tools” on page 621.
11 Highlight a plant in the list and click the
View Item button to see a preview.
7 Special needs are shown here.These
include the Sun, Water, Soil pH, and
1 4
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Hardiness Zones
1 Enter a Description to search for in this 4 When you have entered all the
text field. parameters, click Search. The search
results display in this pane of the window.
2 Enter Lighting Requirements to Specify whether you want the common or
search for in this field.
scientific names listed.
3 Enter Hardiness Zone Comments to
search for here.
Hardiness Zones
Select Terrain> Plant> Show of regional Hardiness Zone Maps. Click the
Hardiness Zones to view a selection drop-down list to select various regions.
Sprinkler Tools
Use the Sprinkler Tools to design a be selected and edited. See “Sprinkler
sprinkler system in your plan. Specification Dialog” on page 630.
Select Terrain> Sprinkler> Select Terrain> Sprinkler>
Sprinkler Head to open the Library Sprinkler Line to draw sprinkler
Search dialog. Choose a sprinkler type from lines in your plan. Sprinkler lines are drawn
the library, then click in the drawing area to and edited much like CAD Lines. See “Line
place them. Once drawn, sprinkler heads can Tools” on page 884.
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629
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General Tab
1 Enter the Height, Width, and Depth, 2 Check Reverse Symbol to reverse the
or top to bottom height, of the sprinkler. sprinkler from left to right.
• Enter a Floor to Bottom value to define
the distance from the bottom of the sprin- 3 Set the sprinkler Spray Angle and
Spray Radius.
kler to elevation 0 of floor one.
• Click the Reset button to return the sprin- Fill Tab
kler values to the defaults.
The Fill Tab for sprinklers is similar to that
• Check Follow Terrain to make the sprin- for other many objects such as base cabinets.
kler follow the surface of the terrain. See “Fill Style Tab” on page 574.
Check Follow Terrain and enter a Floor to
Bottom value to set sprinkler’s elevation Layer Tab
relative to the terrain surface. For example, a For information about the Layer tab, see
value of -6 recesses the sprinkler head 6 “Layer Tab” on page 125.
inches below the surface of the terrain.
Spray Fill Tab
The elevation of a sprinkler can be
edited in cross section/elevation view. The Spray Fill tab controls how the area
within the sprinkler’s reach displays in floor
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plan view and is similar to the Fill Style tab Label Tab
found in many dialogs. See “Fill Style Tab”
on page 902. The Label Tab is available for a variety of
different objects. For more information, see
“Label Tab” on page 1045.
Materials Tab
For information about the Materials tab, see
“Materials Tab” on page 709.
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Chapter 21:
Roads, Driveways
& Sidewalks
634
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Height, thickness and material information Sidewalks can be edited in the sidewalk’s
can be specified in a driveway’s specification specification dialog. See “Sidewalk
dialog. See “Driveway Specification Dialog” Specification Dialog” on page 644.
on page 642.
Driveways are edited like other line-based
objects. See “Editing Line Based Objects” on
page 147.
Spline Driveway
Use the Spline Driveway tool to
create a curved driveway. Select
Terrain> Driveway> Spline Driveway.
Spline driveways are drawn and edited like
CAD splines. See “Splines” on page 908. Spline Sidewalk
Use the Spline Sidewalk tool to
Polyline Driveway create a curved sidewalk. Select
Use the Polyline Driveway tool to Terrain> Sidewalk> Spline Sidewalk.
create a sidewalk of any shape. Spline roads are drawn and edited like CAD
Driveway polylines conform to the surface of splines. See “Splines” on page 908.
the terrain beneath them.
Polyline Sidewalk
To place a driveway polyline, select
Terrain> Driveway> Driveway Use the polyline sidewalk tool to
create a sidewalk of any shape.
Polyline and click and drag to draw a
Sidewalk polylines conform to the surface of
rectangular polyline in floor plan view.
the terrain beneath them.
Driveway polylines are edited just like CAD
To place a sidewalk polyline select Terrain>
polylines. See “Polylines” on page 900.
Sidewalk> Sidewalk Polyline and click
Straight Sidewalk and drag to draw a rectangular polyline in
floor plan view.
To create a sidewalk with no curves,
select Terrain> Sidewalk> Straight Sidewalk polylines are edited just like CAD
Sidewalk, then click and drag from end to polylines. See “Polylines” on page 900.
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2
3
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General Tab
1 Specify the Width and Height of the 2 Flare - Roads can be flared at the Start
road relative to the terrain. and the End when they intersect with
other road objects. Check one or both boxes.
The Width option is not available for a cul-
de-sac or non-centerline road. Radius - Enter the flare radius.
Flaring is not available for culs-de-sac or
non-centerline roads.
Curb Tab
2
3
4
1 Has Curb - Check the box if you want 2 Cut Curb for Driveways and
the selected road to contain a curb. Sidewalks - Check this box to cut the
curb for driveways and sidewalks.
Width - Enter a width value for the curb.
Height - Enter a Height value for the curb. 3 Select Curb Profile - Click this button
to select another curb profile.
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4 Default Curb Profile - Click this For more information, see “Spline Tab” on
button to use the default curb profile. page 901.
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General Tab
1
2
3
1 Width - Enter a width for the driveway. The Selected Arc tab is available when the
curved segment of a driveway is selected.
2 Height - Enter a Height above the For more information, see “Arc Tab” on page
terrain.
896.
3 Flare - Driveways can be flared at the
Start and the End when they intersect Line Style Tab
with roads or other driveways. Check one or
both boxes. This tab is the same as the Line Style tab in
many other specification dialogs. See “Line
Radius - Enter the flare radius. Style Tab” on page 889.
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General Tab
1
2
3
1 Specify the Size of the sidewalk. The Selected Arc tab is available when the
curved segment of a Straight Sidewalk is
• Width - Enter a width for the selected selected. See “Arc Tab” on page 896.
road. This option is not available for a
cul-de-sac or non-centerline road. Spline Tab
• Height - Enter a Height above the terrain The Spline tab is available when a Spline
for the selected road. Sidewalk is selected. See “Spline Tab” on
page 901.
2 Flare - Roads can be flared at the Start
and the End when they intersect with
other road objects. Check one or both boxes. Line Style Tab
Radius - Enter the flare radius. This tab is the same as the Line Style tab in
many other specification dialogs. See “Line
Flaring is not available for culs-de-sac or Style Tab” on page 889.
non-centerline roads.
Fill Style Tab
Polyline Tab
This tab is the same as the Fill Style tab in
The Polyline tab lists the perimeter, area and many other dialogs. See “Fill Style Tab” on
volume of the sidewalk. See “Polyline Tab” page 902.
on page 901.
Materials Tab
Selected Line/Arc Tab
This tab is the same as the Materials tab in
The Selected Line tab is available when a many other specification dialogs. See
Straight Sidewalk is selected. For more “Materials Tab” on page 709.
information, see“Line Tab” on page 888.
The material selected here displays in 3D but
is not calculated in the Materials List.
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Chapter 22:
Other Objects
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Primitive Tools
The Primitive Tools allow you to Cylinder
create basic solid geometric shapes,
which can be combined to create a wide Select the Cylinder tool, then click
variety of custom solid objects. Select and drag to draw a solid 3D cylinder.
Build> Primitive to display the Primitive
Tools. Cone
With the exception of Faces, objects made Select the Cone tool, then click and
with the Primitive Tools are included in drag to draw a solid 3D cone.
materials list calculations, although it is best
that their specified materials are either Polyline Solid
Concrete or Volume material types. See
Select the Polyline Solid tool, then
“Define Material Dialog” on page 719.
click and drag to draw a polyline solid.
Despite their name, polyline solids are not
Box true solids; however, they can be converted
Select the Box tool, then click and drag into solids. See “Polyline Solids” on page
to draw a solid 3D box. See “Creating 658.
Primitives” on page 649.
Face
Sphere Select the Face tool, then click and
Select the Sphere tool, then click and drag to draw the edges of a two-
drag to draw a solid 3D sphere. dimensional surface. Faces are two-sided,
can display in 3D views and be used to create
custom Solid objects. See “Face Objects” on
page 650.
Creating Primitives
Primitive solids are drawn similar to the way • To create 3D Box , click and drag in
CAD boxes and circles are. Depending on any direction other than vertical or hori-
the view in which they are created, however, zontal to define the width and depth of
the method may differ somewhat. the box’s base. Its initial height is 1”.
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Editing Primitives
With the exception of Polyline Solids Once drawn, Faces can be extruded to create
Solid objects.
and Faces , primitives cannot be created
in cross section/elevation views. See
“Polyline Solids” on page 658.
Editing Primitives
Primitives can be selected individually and Using the Mouse
as a group and edited using the edit handles,
the edit toolbar and their respective Objects drawn using the Primitive Tools can
specification dialogs. be edited similar to CAD boxes or circles.
When selected, a primitive displays six edit
handles: a Move handle, a Rotate handle and
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a Resize handle on each edge. Unlike CAD A custom chimney can be designed using 3D
boxes or circles, primitives do not have Boxes and Cylinders and the Union
corner Resize edit handles.
and Subtract edit tools.
Faces are the exception to this statement.
Like Polyline Solids, they have Resize edit
handles on each edge and can be edited like
closed polylines. See “Editing Closed-
Polyline Based Objects” on page 160.
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Editing Primitives
Explode Shape
The Explode Shape edit tool allows
you to explode a selected Solid object
into a collection of faces.
Extrude Object
Decorative stone columns can be modeled The Extrude Object edit tool allows
you to produce a Solid object by
using 3D Boxes and the Union , and extruding a selected Face object in any direc-
Subtract edit tools. tion. See “3D Drafting” on page 28.
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1 2
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1
2
3
4
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1 2
1 Dimensions - Use these settings to settings to control the rotation of the cylinder
specify the size of the cylinder. in free space.
• Radius - Enter the radius of the cylinder. • Angle in XY Plane - Use this number to
• Height - Specify the height of the cylin- control the rotation on the X axis.
der. Because the cylinder is round, it only
changes appearance if you also enter a
2 Center - Locate the cylinder precisely number in Angle From XY Plane.
with these settings.
• Angle From XY Plane - This number
• X - Enter the location of the cylinder cen- controls the rotation of the cylinder on
ter along the X axis. the Y axis.
• Y - Enter the location of the cylinder cen-
ter along the Yaxis. Line Style Tab
• Z - Enter the location of the cylinder cen- For information about the Line Style tab, see
ter along the Z axis. “Line Style Tab” on page 889.
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1 2
1 Dimensions - These setting specify the • Angle in XY Plane - Use this number to
size of the cone. control the rotation on the X plane.
• Radius - Enter the radius of the cone. Because the cone is round, it only
changes appearance if you also enter a
• Height - Enter the height of the cone. number in Angle From XY Plane.
2 Center - You can locate the cone • Angle From XY Plane - This number
precisely relative to the origin using controls the rotation of the cone on the Y
these settings. plane.
• X - Enter the location of the cone center
along the X axis. Line Style Tab
• Y - Enter the location of the cone center For information about the Line Style tab, see
along the Yaxis. “Line Style Tab” on page 889.
• Z - Enter the location of the cone center
along the Z axis. Materials Tab
3 The Axis is an invisible line that runs For information about the Materials tab, see
the length of the cone. By default, this “Materials Tab” on page 709.
axis is vertical. Use the Axis settings to
control the rotation of the cone in free space.
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Shape Tab
The 3D Surface Quality settings control can be from the true location of the
how any curved surfaces on the selected curved surface. Lower values produce
object are rendered in 3D views. more triangles and a smoother appear-
• Check Automatic to have the program ance in 3D views.
define the Maximum Deflection, which is
the amount each flat, triangular surface Line Style Tab
used to represent a curved surface in 3D For information about the Line Style tab, see
can deviate from the true curvature of the “Line Style Tab” on page 889.
object. For more information about trian-
gles, see “Higher Quality Rendering” on
Materials Tab
page 774.
• Specify the Maximum Deflection in For information about the Materials tab, see
plan inches (mm). This value is the maxi- “Materials Tab” on page 709.
mum distance that a point on a triangle
Polyline Solids
Polyline Solids are polyline shaped 3D Creating Polyline Solids
objects with a specified thickness.
They can be oriented either horizontally or A horizontal polyline solid can be created in
vertically and are useful for creating custom floor plan view or any 3D view by selecting
details anywhere in your 3D model. Build> Primitive> Polyline Solid , then
either clicking clicking and dragging to draw
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Soffits
Soffits
Soffits typically fill the space between Once a soffit is placed in a plan, you can
the tops of wall cabinets and the change its size and position to meet a variety
ceiling, but they are very versatile and can be of needs.
used to create almost any other object that
can be modeled as a 3D box. Placing Soffits
Soffits can be created in both 2D and 3D
Soffit Defaults
views. They can be assigned materials that
The default settings for soffits are set in the are calculated in the Materials List, but by
Soffit Defaults dialog. The settings in this default they use the material assigned to the
dialog are similar to those in the Soffit default wall. See “Wall, Railing and Fencing
Specification dialog. See “Soffit Defaults” on page 215.
Specification Dialog” on page 662.
When positioned against a wall in a room,
For best results when placing soffits above soffits will display any moldings present in
wall cabinets, soffits should be the same that room that are at the same height as the
width as and 1" (20mm) deeper than the soffit. See “Moldings Tab” on page 290.
default wall cabinet. See “Cabinet Defaults”
Like cabinets, soffits can also have custom
on page 547.
molding profiles specified. See “Moldings
The default soffit height should be equal to Tab” on page 573.
the space between the ceiling and the top of
When a soffit is created, it is placed on the
the wall cabinets.
Cabinets, Soffits layer. See “Layer Display
The maximum soffit width is 170 feet (52m), Options Dialog” on page 121.
and the minimum width is 1/16" (1 mm).
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the soffit back, sides and top are used in gle layer of the material applied to each
addition to the front, if these surfaces are applicable face.
not attached to a wall or other soffit. • For shingles and shakes, the overlap
However, only those portions of the amount should be subtracted from the
sides, top and bottom remaining after height, as opposed to brick or tile, where
subtracting twice the material thickness the joint width is added to the size.
are used. So, for Dark Red brick, which
has a depth of 4", the sides, top and bot- • For materials in the area category, the
tom surface areas cannot contribute to the soffit area calculation above is used, with
brick count unless the soffit depth is the material thickness treated as zero.
greater than 8 inches. • For materials in the volume, concrete or
• If surface materials such as brick are earth categories, the true volume of the
applied to a large soffit, the soffit center soffit is used.
is assumed to be hollow, with only a sin-
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General Tab
1 Specification - Define the size and Sloped Soffit is checked. See “Sloped
position of the selected soffit relative to Soffits” on page 664.
the floor or terrain. • Follow Terrain - Check this box to make
• Height - Define the vertical height of the a soffit placed outside a building adjust
soffit. its height to the height of the terrain.
• Width - Specify the width of the soffit.
2 Options - Specify a sloped soffit and/or
• Depth - Define the the distance between position relative to the roof or ceiling.
the front and the back of the soffit. When • Check Sloped Soffit to slope the soffit
selected in floor plan view, the front of a vertically from the back up towards the
soffit has a “V,” and the back of the soffit front. When you specify a soffit as
has a triangular rotation handle. sloped, the options on the General tab
• Floor to Bottom - Specify the distance change. See “Sloped Soffits” on page
from the bottom of the soffit to the floor. 664.
This is sometimes more easily done by • Check Place Under Roof to have the sof-
positioning the soffit in a 3D view. fit’s slope follow that of the roof. The
• Height at Front - This option applies to soffit moves up and the top of the soffit is
sloped soffits and becomes enabled when in the same plane as the roof, at the same
pitch as the roof. Be sure to place the
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Sloped Soffits
When a soffit is specified as a sloped soffit, The three inset diagrams show how the
the options on the General tab of the Soffit options in the dialog affect a sloped soffit.
Specification dialog change.
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Elevation View
Front
• Thickness is measured perpendicular to Both the front and back heights of a sloped
the slope of the soffit. soffit must be defined.
• Width is measured left to right across the • Height at Back is measured from the fin-
soffit. ished floor to the lowest point at the back
• Horizontal Length is measured from of the soffit.
back to front in floor plan view. Since the • Height at Front is measured from the
soffit is sloped, this measurement is not finished floor to the underside of the sof-
the actual length of the soffit. It cannot, fit at the upper end.
for example, be used to determine the
length of a sloped beam.
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Distributed Objects
Distributed Objects
The Distributed Object tools allow 3. Distribution paths are drawn like other
you to place multiple copies of an open polyline and spline-based objects.
object in an evenly spaced array, either • Click and drag from end to end to draw
within a region or along a path. Select one or more connected lines or spline
Build> Distributed Object to access these segments.
tools.
4. Select the region and click the Open
Object edit button.
5. In the Distribution Region
Specification dialog:
• Select the object to be distributed
within the region.
• Specify the distributed objects’ spac-
ing, orientation and positioning.
Distribution Distribution • Click OK to close the dialog.
Regions Paths Once created, Distribution Regions and
To create distributed objects Paths can be edited into nearly any shape you
require. See “Editing Closed-Polyline Based
1. Select Build> Distributed Object and Objects” on page 160 and “Editing Spline
choose the desired Distributed Object Based Objects” on page 166.
tool.
Explode Distributed Objects
2. Distribution regions are drawn like other
closed polyline and spline-based objects. Objects grouped in a Distribution
• Click once to place a region with end- Region or Path cannot be individually
points that form a 10’ (4 m) square. selected. You can, however, click the
• Click and drag from end to end to draw Explode Distributed Object edit button to
a region sized as needed. separate a region or path into its individual
components. Once exploded, a Distribution
Region or Path cannot be regrouped.
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1 Current Object - Specify the object • Check Show Objects to display the dis-
assigned to the selected region. tributed objects in floor plan view.
• Click the Select button to choose an • Check Show Region to display the edges
object from the library. See “Select of the distribution region in floor plan
Library Object Dialog” on page 689. view.
• A preview of the Current Object along
with its name display to the left. 2 Object Spacing - Specify how the
objects in the region are spaced.
• Click the Delete button to unassign the • Specify the Distance between the objects
Current Object from the selected region. in the region, as measured from their cen-
• Click the Edit button to open the Current ter points.
Object’s specification dialog. Changes • Select Standard Grid to position the
made here affect all objects generated objects in rows and columns based on the
within the region. See “Specification standard X/Y grid in the program. This
Dialogs” on page 33. grid is affected by Rotate View. See
“Rotate View” on page 189.
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• Select Alternate Grid to position the • Select Random Angle to rotate the
objects in rows and columns based on the objects in the region at a variety of ran-
shape of the region. dom angles.
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1 Current Object - Specify the object • Check Show Objects to display the
assigned to the selected path. assigned objects in floor plan view.
• Click the Select button to choose an • Check Show Path to display the distribu-
object from the library. See “Select tion path in floor plan view.
Library Object Dialog” on page 689.
• A preview of the Current Object along 2 Object Spacing - Specify how the
objects along the path are spaced, as
with its name display to the left. measured from their center points.
• Click the Delete button to unassign the • Select Distance Between Object Cen-
Current Object from the selected region ters to maintain a specific distance
or path. between all objects, measured from their
• Click the Edit button to open the Current centers. If the path is resized, the total
Object’s specification dialog. Changes number of objects may change.
made here affect all objects generated • Specify the Distance Between Object
along the path. See “Specification Dia- Centers in the text field to the right.
logs” on page 33.
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Fireplaces
A masonry fireplace can be placed in Built into a Wall
or away from a wall by selecting
Build> Fireplace and then clicking in the To place a masonry fireplace in a wall, select
drawing area. Build> Fireplace and click on a wall. A
• If created in a wall, it is considered a wall fireplace is created with the outside of the
opening and can be moved or resized like fireplace flush with the outside of the wall.
a window or door.
• If created away from a wall, it moves and
resizes similar to a cabinet.
A selection of prefabricated metal fireplaces
is also available from the Fixtures (Interior)
library category. These can be framed in with Select the fireplace to display four edit
standard walls. See “Libraries” on page 682. handles located along the wall.
The display of fireplaces is controlled in the
Layer Display Options dialog. See “Layer
Display Options Dialog” on page 121.
Fireplaces are edited, moved, resized, and
deleted similar other objects. See “Editing
Objects” on page 130. Click the diamond-shaped Depth handle and
drag toward the outside of the wall. The
fireplace will stop when the firebox front is
flush with the inside edge of the wall.
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General Tab
1 3
1 Specify the dimensions of the fireplace • Floor to Bottom - Enter the distance
and hearth. from the floor to the bottom of the hearth.
• Height - Specify the height of the fire-
place. 2 Check Suppress Dimensions to turn
off dimensions when this fireplace is
• Width - Specify the width of the fire- selected. This option is only available for a
place. fireplace placed in a wall.
• Depth - Specify the depth of the fire-
3 Add for Rough Opening - Specify the
place. amount to add to Each Side, the Top
• Hearth Depth - Specify the Hearth and the Bottom for the window’s framed
Depth. This is measured from the front of rough opening. These options are only
the fireplace out into the room. To elimi- available for a fireplace placed in a wall.
nate the hearth altogether, enter a zero for
this value. 4 The preview image of the fireplace
updates as changes are made. Press the
• Hearth Height - Specify the height of Tab key to update to the most recent change.
the hearth relative to the floor in that
room.
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Library Fireplaces
Firebox Tab
1
2
1 No Firebox - Select the check box to from the center. A value of 0 centers the
eliminate the firebox from the fireplace. firebox in the fireplace.
This is often used in the foundation plan to
Offset to Left/Right - Choose to offset the
provide a solid matching base for the
firebox to the left or to the right.
fireplace on the first floor.
Library Fireplaces
A variety of different fireplace symbols are 682. The fireplaces in the Library behave just
available in library. See “Libraries” on page like other Library objects.
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Chimneys
Chimneys for • Place a soffit in position over the chim-
Masonry Fireplaces ney chase, resize it to match, then extend
the soffit in a 3D view using the same
To create a chimney on a masonry fireplace method as extending a masonry fireplace.
• Define the chimney chase as a room area
1. Select the fireplace in a 3D view. using walls, making sure these walls are
2. Ctrl + drag the top edge of the chimney aligned between floors. The chimney
upward through all the floors and the chase “room” on the uppermost floor
roof until it is to the desired height. See should have a much higher ceiling than
“Unrestricted Movement” on page 178. the other rooms on that floor and should
also have no ceiling or roof. See “Room
3. When the chimney is approximately the Specification Dialog” on page 283.
correct height, select the fireplace, click
A selection of chimney tops is available in
the Open Object edit button, and
the library. In addition, custom chimney
type in the exact height.
caps can be made using soffits, polyline
solids or other primitive objects.
Chimney Chases & Caps
There are two ways to draw a chimney chase.
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Chapter 23:
Architectural
Blocks
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Explode Architectural Block Note: If you open a plan that was created in
You can break an architectural block the Full version of Chief Architect in the Base
to make its objects independent. version and select an architectural block, you
cannot unblock it or edit its components.
Select the architectural block and click the
Explode Architectural Block edit button.
Each of the sub-objects in an architectural Open Object edit button. Some attri-
block may contain additional parts called butes may not be editable while the
components. The cabinets in a kitchen island, object is part of a block. See “Editing
for example, may contain handles, hinges, Architectural Blocks” on page 678.
and drawer glide.
To edit a sub-object
Architectural blocks can be treated as a
single unit in materials lists, ignoring sub- 1. Click the Select Objects button,
objects and their components. See “General then click on the sub-object that you
Tab” on page 680. would like to edit.
2. With the architectural block selected,
Sub-Objects
click the Select Next Object edit
Certain attributes of an architectural block button or press the Tab key.
can be edited at the sub-object level. A sub-
The selection switches to the individual
object can be edited by accessing its
object and it can be edited using its edit
specification dialog in either of two ways:
handles, edit toolbar and specification
dialog.
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The ability to edit an object as part of a block Components dialog lists all the sub-objects
may be more restricted than if the object that comprise an architectural block, as well
were independent. If more extensive editing as the components that make up each sub-
is required, the architectural block must be object.
exploded.
To open the Components dialog, select an
architectural block and click the
Components
Components edit button. See
You can view and/or modify the components “Components Dialog” on page 1062.
of an architectural block (or group of blocks)
through the Components dialog. The
General Tab
1
2
3
4
1 Display Bounding Box - Check this to the architectural block. The box uses the
show the bounding box of the objects in Architectural Blocks Layer settings.
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2 Display Sub-Objects Using Block Note: "Other" must be checked in the Sched-
Layer - Check this box to apply the
display properties for the architectural block ule Specification dialog for the architectural
layer as specified in the Layer Display block to appear in the schedule. See “Text
Tab” on page 1040.
Options dialog to all of the sub-objects.
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Chapter 24:
Libraries
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• Library Category
• Library Folder 1
• Library Subfolder 1
• Library Object 1
• Library Subfolder 2
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Navigate the hierarchy using the tree view, Click the Library Search button to
by clicking in the view window, or by using open the Library Search dialog. See
the keyboard. “Library Search Dialog” on page 687.
You can add your own custom objects to the Click the Plant Chooser button to
User Libraries category and organize them in open the Plant Chooser dialog. See
folders that you create to suit your needs. See “Plant Chooser Dialog” on page 627.
“Adding to the Library” on page 700.
Click the Online Content button to
3 The Selection pane shows thumbnails launch your default web browser to the
for the highlighted item in the directory Chief Architect Web site, where links to third
tree view. Move your cursor over an item in party content developers can be found.
the selection pane to see a tool tip with the
Click the Show/Hide Selection Pane
item’s name. See “The Selection Pane” on
button to toggle the Selection window
page 686.
on and off.
If you have Scrollable List checked in your
Click the Show/Hide Preview Pane
preference settings, a scroll bar is present at
button to toggle the Preview window
the bottom of the selection pane. See
on and off.
“Library Browser Panel” on page 76.
Click the Toggle Display button to
4 The Preview pane displays a 3D or switch between Standard Render and
alternate view of the selected object.
Vector View images of a selected library
You can display preview images in either
object in the Preview pane. See “Rendered
Standard Render or Vector View style. See
and Vector Views” on page 742.
“The Preview Pane” on page 687.
Click the Preferences button to open
You can control the configuration of the
the Library Browser panel of the
Library Browser panes in the Preferences
Preferences dialog, where properties of the
dialog. See “Library Browser Panel” on page
Library Browser are controlled. See “Library
76.
Browser Panel” on page 76.
Select an object by clicking on the desired
object in the pane, then click in the plan to Using the Contextual Menus
place it. Once placed, the object can be
selected, moved, or edited. All placed objects Right-click on an item in the Library
are saved with the plan. Browser to open a contextual menu
displaying options related to that item.
You can work with the Library Browser
open. To close the Library Browser, click the
Close button or double-click on an object
in the Selection pane.
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To undock the browser window, double-click To return the browser window to its original
the striped grab bar. You can also undock the position and size, click the Restore Position/
browser window by clicking on the grab bar Size button on the Library Browser Panel of
and dragging it into the center of the program the Preferences dialog.
window.
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content can be downloaded from the Chief and organized in a manner that best suits
Architect website and then imported into the your work style.
program. See “Adding to the Library” on
Library content can be imported in either of
page 700.
two ways:
User Libraries • Symbols or groups of symbols can be
imported using the Import 3D Symbol
The User Libraries category contains your dialog. See “Import 3D Symbol Dialog”
custom library files. Here, you can create and on page 968.
organize custom library folders and imported
• Entire Chief Architect library files can be
items such as symbols, CAD blocks, images,
imported using the Import Library Data
backdrops, line styles and materials.
dialog.
Import Libraries Export Libraries
The Import category contains any symbols,
The Export category is used to organize
images, line styles, backdrops and backdrop
library items so that they can be exported as a
libraries that you have recently imported into
Chief Architect library file and either shared
the program. See “Importing and Exporting
with other users or imported into the program
Library Content” on page 702.
on another computer. See “Importing and
Items in the Import category can be selected Exporting Library Content” on page 702.
and moved into the User Libraries category
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5
1
6
1 Search Text - Enter a word or words to • Check Include Folders to include library
use in your search for a name in the folders in your search.
library.
Substrings are not included. For example, The Library Search dialog remembers
searching for the word “windows” will not the last valid search whenever it is
produce “window” as a search result. On the accessed.
other hand, searching for the word “window”
will produce “windows” as a search result. 2 Check Filter by Style, then select one
or more architectural styles to restrict
• Check Match Keyword to match the the search results to objects of that style. If
entered word with an object’s search no styles are checked, search results will not
attributes. See “Search Attributes” on be restricted. See “Search Attributes” on
page 689. page 689.
• Check Match Entire Word to match the
entire word or words with the complete 3 Check Filter by Type, then select one
or more categories of library item to
name of the object.
include in your search.
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• Click Select All to select all of the cate- performing a Library Search. See “Library
gories in the list. Search Dialog” on page 687.
• Click Clear All to clear all of the catego-
ries. To associate keywords with unlocked library
objects
4 Click the Search button to search the
library using the parameters you 1. Right-click on an object in the User
selected. Libraries, Import or Export category.
2. Select Search Attributes from the con-
The Library Search dialog remembers textual menu.
the last valid search whenever it is
accessed.
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windows and doors, and some fixtures are is located at the point where they are first
designed to be placed in cabinets. placed.
Library symbols have placement restrictions • A few objects, notably some light fix-
that are determined when the symbol is tures, will mount on the bottom of a wall
created but can be changed later. See cabinet or on the ceiling.
“Symbols vs. Native Objects” on page 695 • In addition, some objects will attach to a
and “Symbol Specification Dialog” on page wall if one is nearby.
974.
If a warning message displays when placing To place a stand alone library object
a library object or symbol, it will indicate
where the object can be placed. 1. Click on an object in the tree view or
selection pane of the Library Browser to
There are three main categories of items select it for placement. See “The Library
available in the Library Browser: Browser” on page 683.
• Stand-alone objects that can be placed 2. Move your cursor into the view area and
directly into a plan. Examples include notice that it displays an icon indicating
cabinet modules, furnishings and images. the type of object selected instead of an
• 3D objects designed to be inserted into arrow icon.
another 3D object. Examples include 3. Click to place the selected object at that
cabinet fixtures, windows and doors. location.
Some items, such as cabinet doors and
4. Continue clicking to place as many
fixtures, can be inserted into another
instances of the selected object as
object or placed as stand-alone objects.
needed. When you are finished, click the
• Materials, molding profiles and line
Select Objects button.
styles, which cannot stand alone and
must be assigned or applied to another Once a stand-alone object has been placed, it
object. can be edited in a variety of ways. See
“Editing Library Objects” on page 694.
Stand-Alone Objects
Most library categories contain objects that
Inserted Objects
can be selected in the Library Browser and Some objects cannot stand alone and must be
placed directly in a 2D or 3D view. placed into other objects in a plan. For
• Most stand-alone objects are designed to example, doors and windows must be
rest on the floor or terrain. inserted into a wall, while some appliances
and plumbing fixtures must be placed inside
• Some objects will rest on top of a cabinet, a base cabinet. See “Doors” on page 292,
shelf, furniture or roof plane object if one “Windows” on page 316 and “Cabinets” on
page 546.
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assign a library object to the button. If a from two automatically generated button
library object has already been assigned, icons or click Browse to browse your
click this button to assign a new library computer for a different icon.
object. See “Select Library Object Dialog”
on page 689. Up to 100 Place Library Object buttons
can be added to the same toolbar, each
2 When a library object has been assigned a different object.
selected, assign a button icon. Choose
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edit handles, the edit toolbar buttons and the like other objects. See “General Plan
specification dialog. See “Symbol Object Defaults Dialog” on page 68.
Specification Dialogs” on page 696.
When a furnishing or fixture symbol is
selected in floor plan view or on the top
Symbols vs. Native Objects surface in a 3D view, up to ten edit handles
A symbol is an object that is based on a 3D display. They are the Move handle at the
.dxf, .dwg, .obj, .3ds or .skp file that has center, the Rotate handle just outside the
been imported into Chief Architect. front indicator (a V) and a Resize handle on
each edge and at each corner.
Native objects are those placed into the plan
using Chief Architect’s standard tools, such When a symbol is selected on a side in a
as Doors , and Cabinets . Native objects do cross section/elevation or 3D view, it
not have a 3D .dxf, .dwg, .obj, .3ds or .skp displays five edit handles: the Move handle
file associated with them and are not and a Resize handle on each edge.
symbols. Symbols cannot be concentrically resized,
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General Tab
1
2
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2 Specification - Define the size and refrigerator. This option has no effect on
height above the floor of the object. objects that are symmetrical.
• Enter the Height for the object.
4 A preview of the library object displays
• Enter the Width of the object. here and updates with changes.
• Enter the Depth of the object.
5 Show Color - Check this box to display
• Floor to Bottom - Enter the distance the preview of the object in color.
from the floor to the bottom of the object.
A value of zero makes the object rest on Layer Tab
the floor. For information about the Layer tab, see
• Check Follow Terrain if you want the “Layer Tab” on page 125.
object to follow the surface of the terrain
when it is placed outside a building. Materials Tab
• If the selected symbol is ceiling mounted, For information about the Materials tab, see
Height Above Ceiling will be available “Materials Tab” on page 709.
instead of Floor to Bottom. Specify the
selected object’s height above the ceiling.
Label Tab
Enter a negative value to offset the sym-
bol below the ceiling, or uncheck Follow For information about the Label tab, see
Ceiling if you prefer to specify the “Label Tab” on page 1045.
object’s Floor to Bottom height instead.
• Reset - Click to reset the symbol’s origi- Manufacturer Tab
nal, unmodified size. If the selected symbol or material was copied
from the Manufacturers category, the
3 Reverse Symbol - Check this box to Manufactuer’s tab lists contact information
reverse the object’s appearance, so that
features on its left are positioned on its right, about the manufacturer. See “Manufacturer
and vice versa. This turns a right-hand Libraries” on page 685.
refrigerator, for example, into a left-hand
Editing Libraries
Most library folders in the Library Browser
are locked and cannot be deleted, moved, An individual library object in a locked
renamed, or modified. library can be edited if you first copy it
into an unlocked library.
User-created library folders and objects,
however, are unlocked and can be moved, Preferences
copied, deleted, and renamed.
Click the Preferences button at the
bottom of the Library Browser to open
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Editing Libraries
the Preferences dialog, where display same name, it is best to use short, descriptive
properties for the Library Browser can be and unique names.
controlled. See “Library Browser Panel” on
page 76. Moving Folders and
Library Objects
Expand/Collapse All
Unlocked library folders and objects can be
When a Category, Library or Folder level moved to new locations in the Library
item is selected in the tree view of the Browser provided that the destination is an
Library Browser, Expand All and Collapse unlocked library. Folders and library objects
All are available in the Library and are organized alphabetically within each
contextual menus, allowing you to expand or hierarchy.
contract its contents in the tree view.
To move an unlocked item to a different
location, select it in the tree list, then click
Copy Library List
and drag it to the new location in the list.
To make a copy of the list of all library
Folders able to accept additions highlight as
objects, select a folder in tree view and
the file is moved. Release the mouse button
choose Library> Copy Library List, then
to relocate the selected library item.
paste the entire library heirarchy as text into
a text program such as Notepad or Text
Editor. Copying Folders and
Library Objects
Renaming Libraries To copy a Folder or Library Object, right-
Unlocked library folders and the objects click on it in the Library Browser and select
within them can be renamed. There are Copy from the contextual menu. Click on a
several ways to rename a selected, unlocked new location in the tree view and select
library item: Edit> Paste to paste a copy in the new
location or right-click and select Paste from
• Right-click on the item, select Rename the contextual menu.
from the contextual menu, and type a
new name. You can also copy items by dragging and
dropping them into an unlocked library
• Press F2 on your keyboard and type a
folder.
new name.
• Click once on the item, pause for a Library Categories cannot be added, copied,
moment, then click a second time, then moved or deleted.
type a new name.
Components
Library names are case-sensitive and can
contain up to 63 characters. While you can The display of architectural library objects in
have more than one library item that uses the the Materials List is affected by information
in the Components dialog. In the Library
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Chief Architect will automatically be the window you are working in.
added to the Import category using the
name of that tool, whereas a symbol
You can create digital photos of a build-
imported will automatically use the Sym- ing site for use as a backdrop.
bol Name. These objects can be renamed
after adding them to the Library, either To add a backdrop to the library
before or after moving them to their
appropriate user created folder in the
User Libraries category. See “Renaming 1. Select File> Import> Backdrop to
Libraries” on page 698. open the Import Backdrop File dialog,
which is similar to the Import Picture
• Click the Add to Library As edit File dialog. See “Importing Pictures” on
button to choose which symbol category page 940.
to add the object to. Depending on your 2. Browse to an image file on your com-
choice, either the inserted object is added puter, select it, and click Open. This
to the Import library category, or the con- backdrop can now be found in the My
taining object with the inserted one Backdrops library.
included.
You can also create a new backdrop by
Adding Materials and copying and pasting an image into Chief
Architect or by using the Screen Capture
Images to the Library
tools. See “Copying and Pasting Objects” on
Chief Architect can use materials and images page 191 and “Creating Screen Captures” on
in a variety of file formats and provides page 946.
several means of adding new material and
image files to the library. For more Folders in the Backdrops category can-
information, see “Creating Materials” on not have the forward slash “/” character.
page 712, “Managing Plan Materials” on
page 717, “Images” on page 933, and Bonus Catalogs
“Adding Images to the Library” on page 934.
Chief Architect periodically posts new and
Adding Backdrops updated Chief Architect library catalogs
to the Library available for download. Select Help>
Download Library Catalogs from the
Backdrops are images that display behind the
menu to launch your Internet browser to the
model in 3D views. See “3D Backdrops” on
Chief Architect Web site.
page 756.
New backdrops can be created using a Legacy Library Conversion
variety of graphic file formats. Backdrops
are automatically adjusted to fit the window If you have any custom libraries created in
size, so they look best when they are created Chief Architect X1, the initial startup of
with the same height to width proportions as Chief Architect X2 will give you the option
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to convert these libraries for use in Chief 4. Click on the Open button to import
Architect X2. See “Legacy Library these prior version third party .alb files
Conversion” on page 11 of the User’s Guide. into the Import category.
You can also convert legacy .alb files by 5. Click and drag these files or folders into
selecting Library> Convert Legacy (.alb) the appropriate folder that you have cre-
Library Files. ated for them in your User Libraries cat-
egory.
To convert legacy library files
Third Party Libraries
1. Select Library> Convert Legacy (.alb)
There are a variety of third party sources for
Library Files.
3D symbols, textures and other items that
2. In the Select a Legacy Library File may be of use in Chief Architect. Some
Folder dialog, select one or more .alb sources even provide this content in .alb file
files that you want to bring in to Chief format, which was the library file format
Architect X2. used by Chief Architect versions 8.0 through
3. Once selected, the names of these files X1. These third party libraries can be
will display in the File name: field. converted for use in Chief Architect X2 as
described above.
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click on another file. The two files plus 6. Click and drag one of the imported sym-
all files in between are selected. bols to the appropriate category that you
• To select multiple files individually, have created for it in your User Librar-
click on one, hold down the Ctrl key, ies folder.
then click on additional files. Only the If Add Symbol to Library is not checked
files you click on are selected. when a symbol is imported into the program,
• To select all files in the directory, click you can still add it to the library at a later
on one and press Ctrl + A. Only do this time by selecting it and clicking the Add to
if you wish to import all files in the
Library edit button. See “Adding a New
folder.
Object” on page 700.
3. Click the Open button.
4. A progress bar will display, telling you Export Libraries
the progress of each library data file as it
The Export category is used to organize
is imported. Once imported, each file
library items so that they can be exported as a
will be located in the Import category of
Chief Architect library file and either shared
the Library Browser.
with other users or imported into the program
5. Click and drag each imported item to the on another computer.
desired location in the User Libraries
category. To export content from the library
To import 3D symbols into the library 1. Locate an object or folder of objects that
you want to export, right click on it and
1. Select File> Import> 3D Symbol . select Copy.
2. In the Import 3D Symbol dialog, make 2. Right-click on the Export category and
sure Add Symbol to Library is select Paste.
checked. See “Import 3D Symbol 3. When all of the items you wish to export
Dialog” on page 968. are copied into the Export category,
3. Browse to the 3D file(s) that you want to select Library> Export Library to dis-
import and either single or group-select play the Export Library Data dialog.
the files so that their names display in • You can also right-click on the Export
the File Name box. heading and select Export Library.
4. Click the Open button. 4. In the Export Library Data dialog:
5. A progress bar will display telling you • Choose the appropriate Save in: loca-
the progress of each symbol, and once it tion for your exported library file.
has completed importing a file, that • Type in a name for your library file in
symbol will now be located in the the File Name field.
Import section of the Library Browser.
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• Click the Save as type: drop down list customized library content before placing it
and select whether or not you want the in its final location.
library to include Textures/Images. • Items in the Import category should be
moved into User Libraries.
If any of the items being exported are • Items in the Export category should be
images or use textures, be sure to
exported and then removed.
select the .calibz file type.
For best results, it is recommended that you
• Click Save. clear out these categories whenever you
5. After you export library data, a dialog finish importing or exporting library data.
will prompt you to clear the Export cate- You can clear out the items located in the
gory. Unless you plan to modify the cur- Import and Export categories at any time by
rent export selections and export a new selecting Library> Delete Import Items or
library, click Yes. Delete Export Items. A warning dialog will
confirm that you are sure you want to delete
Deleting Items from the all of the items in that category. Click Yes.
Import/Export Libraries
The Import and Export library categories are
intended to be places where you can organize
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Chapter 25:
Materials
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About Materials
The materials that are assigned to objects in and most Rendering Techniques. See
Chief Architect perform two important roles: “Textures & Patterns” on page 757.
• They determine what the surfaces of • Patterns are composed of CAD lines and
objects look like in 3D views. are seen in Technical Illustration, Line
• They influence how objects are calcu- Drawing and Vector Views. See “Render-
lated in the Materials List. See “Materials ing Techniques” on page 785.
Lists” on page 1048. Unlike textures, patterns are associated with
Materials are stored in the Materials library a Type that determines if and how materials
in the Library Browser and can be applied to are calculated in the Materials List.
objects in either of two ways:
Material Types
• Using the Material Painter .
Every material is classified by Type, which
• In an object’s specification dialog. See defines how the material is calculated in the
“Materials Tab” on page 709. Materials List. Not every Type is calculated
in the Materials List; however, most
Patterns and Textures determine whether a material is counted by
In Chief Architect, materials have two piece, area, volume and so on. See “Material
attributes that determine what they look like Types” on page 716.
in 3D views: Textures and Patterns. Some Types are associated with patterns.
• Textures are created using special image Only Chief Architect Pattern Types are
files that tile seamlessly when applied to figured in the Materials List. If a .pat file is
surfaces and are visible in Raytrace views selected, the pattern type is listed as Custom.
See “Pattern Tab” on page 722.
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selected material will be applied to surfaces When the Material Painter tool is
in your plan. active, the Material Painter Mode toolbar
• The Material Painter Component buttons display in the edit toolbar, allowing
Mode is the default mode. This you to quickly change modes.
applies the selected material to an object
component. Using this tool is the same as
opening an object for specification and You can also specify the active mode in the
changing the material for one of its com-
ponents on the Materials tab. See “Mate- 3D> Materials> Material Painter
rials Tab” on page 709. menu. A check displays next to the active
mode in the submenu.
• The Material Painter Object Mode
applies a material to all components of an
object that share the same material
assignment.
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4. Select a Material Painter Mode from the 8. If either the Component or Object
edit toolbar, which displays at the bot-
tom of the program window when the Mode is active, you can continue to
Material Painter is enabled. click on surfaces to apply the selected
material. When you are finished, select a
5. Click the Blend Colors With Textures
different tool.
edit button to turn this feature on or
off depending on your needs.
When the Material Painter is used to
6. Note that the name of the material being apply a material to a wall, the material
painted displays on the left side of the is applied to the entire room - not the individ-
Status Bar at the bottom of the program ual wall. You can apply a material to a single
window. See “The Status Bar” on page wall in its specification dialog. See “Materials
Tab” on page 709.
34.
• Move your pointer over a surface in the
Material Eyedropper
3D view. The Status Bar now states
both the material being painted and the The Material Eyedropper tool
current material on the target surface. allows you to load the material
7. Click on the surface to apply the assigned to an existing object and apply that
selected material to that surface. The material to other objects.
material is applied to surfaces in the In a 3D view, select 3D> Materials> Mate-
model based on the active Material
Painter Mode. rial Eyedropper and then move your
mouse pointer over a surface in the view. The
• When both the Material Painter name of the material on that surface is stated
and Blend Colors With Textures are on the left side of the Status Bar. Click on the
active, the cursor displays a paint roller surface to load its material assignment. The
pointer then changes to indicate that the
icon .
material is ready to be applied to another
• When the Material Painter is object using the Material Painter tool.
active and Blend Colors With Depending on the currently active Material
Textures is not, the cursor displays Painter Mode, you can continue to apply the
material to the surfaces of other objects.
a spray can icon .
Materials Tab
The specification dialogs for most objects Object edit button to open the
include a Materials tab. Select an object or a specification dialog for that selection.
group of similar objects and click the Open
On the Materials tab, you can specify
material assignments for the components that
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Materials Tab
make up that object. When a new material is have a single component while more
assigned, the appearance of the preview complex objects may have many.
image on the right side of the dialogupdates.
Some components contain additional sub-
The tree list on the left side of the tab lists the components, which display separately in the
components of the selected object that can be components tree list.
assigned materials. Some objects may only
1 Select a component in the tree list to 3 Click Library Material to open the
assign a new material to it. Select Library Object dialog. Select a
material and click OK to assign that material
2 The two boxes on the right display a to the selected component. See “Select
preview of the color, pattern and texture
Library Object Dialog” on page 689.
of the material assigned to the selected
component. If “No Texture” displays in the Click the Plan Material button to open the
preview window, either the material has no Plan Materials dialog and select a material
texture assigned or the texture file could not from those already used in your plan. See
be found on the system. “Managing Plan Materials” on page 717.
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Viewing Materials
Textures display in Raytrace views and most and off by selecting 3D> Camera View
Rendering Techniques, while patterns Options> Toggle Textures .
display in Technical Illustration, Line
Drawing and Vector Views. See “Textures & If you receive an error message regarding a
Patterns” on page 757. missing file when creating a 3D view, your
plan might contain two textures of the same
In Technical Illustration, Line Drawing and name or textures that did not originally come
Vector Views, you can turn the display of with the program and are not currently saved
material patterns on and off by selecting 3D> in the library.
Toggle Patterns . See “Rendering
To resolve this, find the original texture file
Techniques” on page 785.
named in the error message and copy it
When most other Rendering Techniques are (while recreating its path) into the “Old
used, you can turn the display of textures on Textures” folder. The next time Chief
Architect is opened, it will find the missing
file and correctly show the texture.
Editing Materials
Much like objects, materials in Chief Changes made in this way will affect any
Architect can be edited so that they better instances of that material in the current
suits your design needs. There are two plan only.
approaches to material editing:
Editing the material applied to an object is
• Select a material in an unlocked library in not the same as applying a different material
the Library Browser, edit it, and your to that object. See “The Material Painter” on
changes will be used when you next use page 707.
the material in any plan. Changes made
in this manner do not affect materials Library Browser
already in use in a plan.
Right-click on a material in an unlocked
• Apply a material to an object in a plan
library and select Open from the contextual
and then edit that applied material using
menu to open the Define Material dialog for
either the Plan Materials dialog or
that material. See “Define Material Dialog”
Adjust Material Definition tool. on page 719.
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Creating Materials
Select 3D> Materials> Plan Definition and then click any surface in
Materials to open the Plan Materials a 3D view to modify the material currently
dialog for the current plan. Select a material assigned to that surface in the Define
and click the Edit, Copy, or New button to Material dialog. See “Define Material Dia-
open the Define Materials dialog. You can log” on page 719.
add a newly defined material to the library Changing a material definition with this tool
from the Plan Materials dialog by selecting affects all objects in the current plan that are
it and clicking the Add to Library button. using that material but does not affect any
See “Plan Materials Dialog” on page 718. materials saved in the library or materials
used in other plans. See “Adding to the
Adjust Material Definition Library” on page 700.
The Adjust Material Definition tool
is useful for changing plan materials
directly from a 3D view.
Creating Materials
Chief Architect comes with many materials Library button. See “Adding to the Library”
that are ready for use. They are found in the on page 700.
Materials and Manufacturers categories of
the Library Browser. If you cannot find a In the Library Browser
suitable material, you can edit an existing
material or create a new one. See “Editing Materials can be created in the Library
Materials” on page 711. Browser, making them available for use in
any plan. See “The Library Browser” on
page 683.
In the Plan Materials Dialog
In the directory pane of the Library Browser,
There are several ways to create a new
right-click on an unlocked folder and select
material in the Plan Materials dialog. See
New> Material from the contextual menu.
“Plan Materials Dialog” on page 718.
• Click the New button to create a new
material for use in the current plan file.
• Select a material and click the Copy but-
ton to make a new material based on the
original, which can then be edited and
used in the current plan.
To make a plan material available for use in
other plans, select it and click the Add to
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Blending Materials
In 3D views, you can create a new
material by blending a solid color
such as a paint color with a textured and/or
patterned material. Select 3D> Materials>
Material Painter> Blend Colors With
Materials to toggle this feature on or off.
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Converting Material
Template Plans
Select 3D> Materials> Create Plan
Materials Library to create a library
Converting Textures to of materials based on the materials used in
the current plan. This is useful for converting
Materials
material template plans, a common way to
An entire folder of textures can be store material definitions in prior versions of
converted into a library of materials. Chief Architect, into a materials library. This
Select 3D> Materials> Convert Texture to command creates a new library in the
Materials and then browse to a folder of Materials category using the same name as
textures on your computer. The converted the plan. Adding materials to the library
library folder assumes the same file structure individually allows you to store the material
as the original folder. within the existing directory structure.
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Once you have taken note of the new origin Stretch to Fit
coordinates, enter them on either the Pattern
or Texture tab of the Define Material dialog. Some special textures, often used for
See “Define Material Dialog” on page 719. artwork, do not tile. Instead, these textures
resize to stretch across any surfaces that they
A texture or pattern origin is a property of the are applied to. Materials that behave this way
material rather than of the object that the are specified as Stretch to Fit in the Define
material is assigned to. When an object is Material dialog.
moved, the pattern or texture maintains its
absolute position and may not look right. It is To display an artwork texture, first place a
a good idea to assign pattern or texture wall or desk frame in your plan. A selection
origins only after the position of the object of both are available in the library at
has been finalized. Furnishings (Interior)> Interior Accessories>
Mirrors & Frames. See “Placing Library
Objects” on page 690.
If you have multiple objects using the
same material, they all share the same Next, simply apply a material specified as
origin. Duplicate materials can be created if Stretch to Fit to the center portion of the
you want different origins specified for the frame. See “The Material Painter” on page
same texture or pattern. 707.
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Material Types
Material Types
Every material is classified by Type. The number of sheets needed. If a sheet material
Type defines how the material is calculated is applied to a library object such as chair, the
in the Materials List. Some but not all Types Materials List does not calculate it.
are associated with 3D patterns. Not every
Gap - This does not show a pattern. Specify
Type is calculated in the Materials List.
gap to a material to create an Air Gap
Following are the available Types and their between materials as in the case of a wall
characteristics: layer definition. This would be the same as
defining no material at all. This does not go
Framing - These types are used by the
to the Materials List.
program to estimate stick framing quantities
if they are applied to the main layer of a wall Area - This does not generate a pattern. The
layer definition. Materials List calculates surface area. In the
case of walls it is the area of the vertical
Brick - Displays a typical brick course
surfaces.
pattern. The height and length of the brick
can be specified. This can be specified for Volume - This does not generate a pattern.
anything using this type of layout, including The Materials List calculates cubic feet.
plywood with staggered joints. The Materials
Concrete - This does not generate a pattern.
List calculates the number of bricks (by
The Materials List calculates cubic yards or
height and length) that fit on the total surface
cubic meters. When you apply this to a floor
area of the defined object. For a wall, the
platform, the thickness is defined as four
surface area is used. For a full masonry wall
inches, by default.
with two layers of brick, be sure to define the
wall as having two layers to get the right Tile - This produces a grid-like tile pattern.
count. You can define the mortar width that The Materials List calculates the number of
enables the program to do an accurate count units based on the total surface area, exactly
of bricks. as for bricks.
Strip - Shows a parallel line pattern in 3D Shingles - This produces a pattern similar to
views. The height, separation of the lines, the brick pattern, but you are able to define
and the angle can be specified. The Materials an overlap amount. The Materials List
List calculates lineal footage based on the calculates the number of shingles required to
height of the strip and the surface area cover the surface area.
covered. Overlap is subtracted from the
Flooring - This does not produce a pattern.
height to get the exposure of the material.
The Materials List calculates the total surface
Grouping can be used to model a material
area.
that has a repeating pattern across its width.
Shakes - This produces a pattern to represent
Sheet - Sheets do not show a pattern. If a
wood shingles. The Materials List calculates
sheet material is applied to a wall or floor
surface, the Materials List calculates the
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the number of shingles required to cover the List calculates the required number of
surface area. parquet units.
Herringbone - This produces a herringbone Textured - This produces a pattern similar to
pattern. Height and width are restricted to a stucco. The density or frequency of the dots
2:1 ratio. The Materials List calculates the is definable. The Materials List does not
number of units required to cover the surface calculate this material Type.
area.
Earth - This produces a 2D hatch that
Octagon - This produces a “tile” pattern of represents earth in cross section view. The
octagons and small squares. The size Materials List does not calculate this material
specified is the size of the small squares Type.
between the octagons. The octagon resizes
Stars - This produces a star pattern. The
proportionally. The Materials List calculates
Materials List does not calculate this material
the number of square and octagonal tiles
Type.
required to complete the pattern.
Custom - If you select a pattern from the
Hexagon - This produces a hexagon pattern.
Entries drop-down list, the material is
The Materials List calculates the number of
automatically defined as Custom regardless
units required to cover the area of the object.
of the pattern style. Custom materials are
Parquet - This produces a parquet wood calculated in the Materials List as area.
floor pattern of small squares. The Materials
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1
2
3
4
5
6
7
8
1 This is the list of materials in your plan. If you access the Define Material dialog
Select a material to display a preview of
it to the right. through a menu or specification dialog,
your edits affect the material throughout the
If an X displays in the In Use column, the current plan. Other objects in that plan that
material is used by an object in your plan or use that material are also affected, but
is defined as a default material for one or objects outside the current plan are not.
more objects in your plan.
If the In Use column is empty, the material 4 Click New to open the Define Material
dialog to create a new material.
was referenced at one time but is no longer
assigned to any objects or used as a default. 5 Click Copy to create a copy of the
selected material and opens the Define
2 Click OK to close the dialog and save Material dialog where you can make changes
any changes, Cancel to delete any to the copied material.
changes made during this session in the
dialog and return to the current view, or Help 6 Click Purge to remove all unused
for more information about materials. materials from your plan.
3 Click Edit to open the Define Material 7 Click Delete to remove a material from
dialog for the selected material. See the list of plan materials. If the material
“Define Material Dialog” on page 719. is used in the model, you cannot delete it.
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plans. See “Adding to the Library” on page Texture” display, either a texture has not
700. been assigned to the material or the texture
file could not be found on your system. In
The preview window on top shows how the
either case, the material displays in rendered
material appears in Vector Views.
views as a solid color.
The bottom preview shows how the texture
appears in rendered views. If the words “No
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General Tab
The options on the General tab will vary
depending on the selected material Type.
1
6
2
3
4 7
1 The Material Name displays here. You Vector views. See “Patterns and Textures” on
can type a different name if you wish. page 707.
Renaming the material does not create a new
material: it redefines the existing material. 4 Shading Contrast - Use the slider bar
or text field to specify the amount of
2 Material Color - This color displays in contrast between surfaces at different angles
Vector Views and also in rendered to each other in 3D views. The farther to the
views if no texture has been selected. Click right the slide bar is set or higher the contrast
the color box to open the Color Chooser value, the more contrast you see. This setting
dialog and select a new color. See “Color only affects Vector Views.
Chooser Dialog” on page 727.
The following image shows the same curved
3 Line Color - The color of the pattern wall view with three different shading
lines displays here. Click in the box to contrasts (combined using a separate
open the Color Chooser dialog and select a graphics program). Notice how the lowest
new line color. Pattern lines are only used in contrast at the top appears almost flat, while
the highest contrast on the bottom is sharp.
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Pattern Tab
Patterns are used to represent materials in Materials List. See “Patterns and Textures”
Technical Illustration, Line Drawing and on page 707.
Vector Views. Pattern Types also affect the
1
2
4
5
6
7
1 The Material Name displays here. You Click Browse to select a Pattern File on your
can type a different name if you wish. hard drive.
Renaming the material does not create a new
Once you have selected a pattern file, use the
material: it redefines the existing material.
Entries drop-down list to pick a hatch
2 This is a preview of the material as it pattern from the file.
appears in Vector Views. The preview
updates as changes are made. 5 Entries - Pattern files are text files that
typically define more than one pattern.
3 Select a Pattern Type from the drop Individual patterns are defined in the .pat file
down list. Each item in this list is with names that appear in the Entries list.
affects if or how a material is included in the Select an entry from the drop-down list. The
Materials List. See “Material Types” on selected pattern displays in the preview.
page 716.
When an Entry from a .pat file is used, the
4 The pathname of the current Pattern Pattern Type is always “Custom”, which
File, with the file extension .pat, means that the material will be counted as an
displays here. Area type in the Materials List.
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Texture Tab
In most Rendering Techniques, materials are Transparency information may be contained
represented by textures. See “Rendering on the alpha channel of a texture is used in
Techniques” on page 785. rendered views.
3
4
5 7
6 8
1 The Material Name displays here. You Click the Browse button to select a texture
can type a different name if you wish. for the material. See “Creating Materials” on
Renaming the material does not create a new page 712.
material: it redefines the existing material.
4 Set a new Origin, if needed, so the
2 This is a preview of the selected texture texture displays correctly on surfaces in
as it appears using the Standard rendered views. See “Mapping Patterns and
Rendering Technique. As the settings are Textures” on page 714.
changed, the preview updates.
5 Adjust the Scale, or height and width
Texture File - Displays the path and ratio, of the selected texture. The values
3
file name of the selected texture. are in inches (or mm).
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Render Tab
The Render tab controls how the material rendered on a 3’ x 6’ panel using the
appears in most rendered 3D views. The Standard Rendering Technique. As the
preview on the right displays the material settings are changed, the preview updates.
1
2
3
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1 The name of the material displays here. point or spot light source on it. Shiny
materials appear to have a bright white spot
2 Click a radio button to select either the that simulates reflection of light.
Simple or Advanced editing options.
The Simple options are described here and 5 Specify the material’s Transparency.
the Advanced options, below. Most materials are Opaque. Partial is
used for glass that can be seen through
3 Brightness - Controls how bright the without being invisible. Materials with
material appears when rendered. It can transparency can slow down rendering speed
be used to get the desired appearance relative in some situations. See “Speeding up 3D
to other materials. View Generation” on page 797.
4 Shininess - Controls the sheen of the
material when it is rendered with a
1
2
3
4
5
6
The Advanced options provide finer control Adjust settings using the slide bar or by
over the appearance of the rendered material. entering a value in the edit box.
If you change an Advanced value, these
The Ambient and Diffuse settings are used
options willbe active if you later return to
together to modify a material’s brightness.
this tab. You can always change back to the
Simple settings.
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1 Ambient - Controls how bright the simulate surfaces that are glowing with their
material appears when only ambient own light, such as the glass on a light fixture.
light is present. See “Ambient Light” on
page 775. 6 Transp - Controls the transparency
range from completely opaque to
2 Diffuse - Controls how bright the completely transparent.
material appears when illuminated by a
A material’s Render Properties are affected
light source.
by the Render settings in the Preferences
The Specular and Shininess settings are used dialog and the lights that have been placed in
together to modify a material’s shininess. the model. See “Light Types” on page 779.
3 Specular - Controls how bright the To get proper lighting effects on an object,
material appears when illuminated by a use at least one point or spot light. For these
positional light source. It simulates the highlights to appear on large flat surfaces,
reflection of light off a surface. select Use Triangles in the Preferences
dialog. See “Render Panel” on page 102.
4 Shininess - Controls how shiny the
surface appears when illuminated by a
positional light source. It must be used Raytrace Tab
together with the specular value to simulate For information about the Raytrace tab, see
light being reflected from a surface. Adjust “Raytrace Tab” on page 804.
the shininess value to control the size of the
reflected highlight on a surface. Manufacturer Tab
5 Emissive - Controls how bright a If the selected material was copied from the
material appears without regard to the Manufacturer library category, the
lighting of the current scene. It can be used to Manufactuer’s tab lists contact information.
See “Manufacturer Libraries” on page 685.
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3
4
1
5
6
2
7
8
1 Click in any one of the Base colors or to specify it as the box for a new custom
boxes to select it as the new color. color to be defined.
2 Click in one of the Custom colors 3 Click anywhere in the color palette area
boxes to either select it as the new color to dynamically choose a color. The
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728
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Chapter 26:
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Zoom Tools
Zoom is used to magnify any given Pan Window - Move the display
area on the plan or 3D view. Select without changing the zoom factor. See
Window> Zoom, then click and drag a .
marquee around an area on screen. When
you release the mouse, the selected area Zooming With
expands to fill the screen. the Mouse Wheel
When the zoom is complete, whatever tool Use the mouse wheel to zoom in and
was active prior to selecting the Zoom out in plan and 3D views. Scrolling
tool automatically becomes active again. If the mouse wheel one click up or
down zooms in or out, centering on the
another zoom is needed, click the Zoom
location of your pointer and changing the
tool again.
zoom by about 10%.
Zoom In - Click to zoom in towards
the screen center by a factor of two.
Note: Depending on the configuration of your
Zoom Out - Click to zoom out from mouse, it may be necessary to hold down the
the screen center by a factor of two. Ctrl key while turning the mouse wheel. If
zooming in and out are not working correctly,
Undo Zoom - Reverse the last zoom contact the manufacturer of your mouse and
operation. See . mouse driver for their assistance.
Undo Zoom
Select Window> Undo Zoom to Zoom and Undo Zoom are also
reverse the last zoom operation. available through the contextual menu. See
“Contextual Menus” on page 33.
Note: Undo and Redo do not affect zoom.
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Fill Window
Fill Window
In floor plan view, a CAD Detail or a Fill Window Building Only
cross section/elevation view, select
Window> Fill Window or press the F6 key Window> Fill Window Building
to view nearly everything on screen that is Only is similar to Fill Window, but
visible, including the Reference Display. zooms in or out to so that all walls and
CAD Points are the only objects that are not railings in the view fill the current window.
included when Fill Window is used. Other objects are ignored.
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Swapping Views
There are several ways to switch between cycle through all open views in the order
open view windows. you prefer.
• Select Window> Swap Views or • Press the Ctrl + Tab (Next Window) or
press F7 to switch between the two most Ctrl + Shift + Tab (Previous Window)
recent views. keys to cycle through all open views.
• A list of all the views currently open is
• The Swap Views button toggles located at the bottom of the Window
between the current view and the view menu. Each view is identified by its name
that was current before it. and what type of view it is. Select one to
go directly to that view.
• Select Window> Next Window or
Window> Previous Window to
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Cascade
Cascade
Select Window> Cascade to cascade windows in a cascading pattern. Click on any
all open views. Cascade is a Windows visible edge to activate that window.
function which allows you to organize open
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Tiling Views
The window tiling options allow To activate a view, click the title bar or
you to display multiple views anywhere in the view. Note that any changes
side by side in the Chief Architect window. you make are reflected in the camera view as
well.
Select Window> Tile Horizontally to
display both views in a horizontal To end window tiling, click the Maximize
orientation. button in the upper right corner of any open
view.
Select Window> Tile Vertically or press
Shift + F6 on the keyboard to display both
views in a vertical orientation.
Tiling allows you to see the results of versa, and can also be useful for copying
changes in floor plan view in 3D or vice objects from one plan to another.
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Arrange Icons
Arrange Icons
Arrange Icons is a Windows function bars in a row at the bottom of the working
used when several active windows desktop. You can then click the minimized
have been minimized. Select Window> title bars to reactivate them or use them for
Arrange Icons to align the minimized title swapping and closing views.
Aerial View
In floor plan view, select Window> As you pan around the floor plan view
Aerial View to open the Aerial View window or zoom in or out, the marquee in
window. Aerial View moves and resizes to reflect
these changes. This can make it easier to
The Aerial View window shows everything
navigate in floor plan view.
on the current floor as well as a marquee
indicating the portion currently visible in the
floor plan view window.
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The grey border that displays in the aerial view window represents the extent of the floor plan view.
The Aerial View window is initially docked window. The floor plan view updates to
on the right side of the window, but it can be match.
moved to any other edge or allowed to float. • No matter what tool is active, when you
The Aerial View always displays the entire move the pointer to the Aerial View win-
plan, so it has no scroll bars. dow and drag a marquee, the floor plan
• The Aerial View window can be moved view zooms in on that area.
by clicking and dragging the grip bar and • The display of objects in the Aerial View
resized by clicking and dragging an edge. is controlled by the default layer set for
• The grey marquee that displays in the Aerial Views. See “Layer Set Defaults
Aerial View represents the extent of the Dialog” on page 129.
floor plan view. This marquee updates if
you zoom or pan in floor plan view. Since the primary purpose of the Aerial
• Use the left mouse button to drag a new View is to enhance navigation in plan
marquee within the Aerial View window. view, you may want to turn off any layers
The floor plan view updates to match. that clutter and slow down the Aerial
View window. To change the display of
• Use the right mouse button to pan the objects in this layer set, see “Layer Sets”
existing marquee within the Aerial View on page 118.
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Closing Views
Closing Views
Select File> Close or click the at the top view is still needed, swap to a different view
right corner of a window to close it. If the without closing the current views.
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Chapter 27:
3D Views
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Types of 3D Views
There are three categories of 3D views in the camera appear larger while objects
Chief Architect: camera views, overviews farther from the camera appear smaller.
and cross section/elevation views. Each of
Orthographic views do not have a focal or
these view types can be generated using a
vanishing point. Parallel surface edges and
variety of rendering techniques. See
pattern lines appear parallel in these views
“Rendering Techniques” on page 785.
and objects appear to be the same size
Every 3D view is also either orthographic or regardless of their distance from the camera.
perspective in nature. Cross section/elevation
views are always orthographic while camera
views are always perspective. You can
choose to generate overviews as either
orthographic or persective.
Perspective and
Orthographic Views Perspective Overview Orthographic Overview
Perspective views have a focal, or vanishing, Perspective views display 3D objects much
point. Surface edges and lines that would be the way that they appear to the eye in real
parallel in real life appear to converge life, so they are ideal for presentation views.
towards that focal point, and objects closer to By default, perspective views are created
using the Standard rendering technique.
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Orthographic views, on the other hand, are photorealistic appearance to artistic painting
useful for technical drawings. By default, styles. Standard rendered views can also be
orthographic views are created using the Raytraced for additional realism. See
Vector View technique. “Creating a Raytrace View” on page 800.
Vector Views are non-photorealistic views in
Rendered and Vector Views which objects are drawn using surface edge
3D views can be generated using a variety of lines, or vectors. Lighting is not calculated,
different rendering techniques. See and materials are represented using pattern
“Rendering Techniques” on page 785. lines and solid colors, making Vector Views
quicker to generate and ideal for layout
Most rendered views represent materials drawings and high resolution printing. See
using textures. Surface edge lines are “Vector View” on page 789.
generally not drawn and lighting is often
modeled, creating results that range from a
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1 3
2
5
1 The Positioning settings determine the 2 The Plan Display settings control the
position and orientation of the camera. camera’s appearance in floor plan view.
• The Incremental Move Distance con- For more information, see “In Floor Plan
trols how many inches the camera moves View” on page 764.
each time you direct it to move right, left, • Specify the Camera Symbol Size, mea-
forwards or backwards. For interior sured in plan inches (mm).
views a small number is good, but for • Set the Clip Plane Indicator Length for
exterior you may want a larger increment. Cross Section/Elevation, Backclipped
• The Incremental Rotate Angle defines Cross Section, and Wall Elevation cam-
how many degrees the camera rotates era symbols. The length is measured in
each time you direct it to. A setting of 90° plan inches (mm). See “Cross Section/
would make one full rotation in four Elevation Views” on page 752.
moves. • Check Show Camera Focal Point to
• The Height Above Floor defines the display the camera’s focal point in floor
height that the camera is above the floor plan view.
level for the current floor. • Check Show Field of View Indicators to
• The Field of View defines the camera’s display the field of view indicator for
field of vision in angular degrees. cameras in floor plan view. You can also
• The Tilt Angle is the camera’s angle rela- change the FOV Indicator Length,
tive to the horizon. 0° is horizontal, 5° which is measured in plan inches (mm).
points slightly upward, and -5° points
slightly towards the ground. 3 The Wall and Surfaces settings
determine the extent of camera views.
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3D Settings Dialog
• Clip Surfaces Within - Specify that the • Select a Rendering Technique from the
camera does not display an object within drop-down list to be used when the
this distance. Alternate Mode is active.
• Remove Wall Within - Remove the dis-
play of walls within this distance of the 6 Click the Advanced button to open the
Advanced Camera Options dialog and
camera.
specify how hidden lines are removed when
Both of these distances are measured as a OpenGL is not used. See “OpenGL and
radius from the camera position. Hardware” on page 741.
• Check Unless Opening to display a wall
that is inside the Remove Wall Within Advanced Camera Options
range if the camera is pointing through an Dialog
opening such as a door or window.
3D Settings Dialog
Select 3D> 3D Settings or double- parent button to display the 3D Settings
click the Perspective View Tools dialog.
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Settings in the 3D Settings dialog are not affect Vector views, and some affect both
global: they are saved with each plan file. view types. See “Rendered and Vector
Some settings affect rendered views, some Views” on page 742.
Options Tab
1 2
4
3
5
1 The General Options affect all 3D 3D backdrop. Use this option to maxi-
views. mize computer resources or to minimize
• Start in Low Detail 3D Mode - Check file size when creating a single room 3D
this box to create any camera in Low Walkthrough.
Detail mode by default. See “Low Detail
Mode” on page 757.
• Restrict Camera to Room only affects
subsequently generated floor camera
views. See “Camera Views” on page 749.
Check this box to suppress the generation
of objects beyond the room containing
the floor camera. If checked, the view
through a doorway into anothear room
shows only blank space or the selected
“Restrict Camera to Room” is unchecked
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3D Settings Dialog
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4 Default Color Display controls across the window. See “Panning the
whether views created using the Vector Display” on page 732.
View rendering technique are generated
using color or not. See “Rendering 6 Specify how the Surface Edge Lines
display for all objects in 3D views.
Techniques” on page 785.
• Check Use Layer Settings to display sur-
• Select a check box to generate that view
face edge lines for objects using the dis-
type in color or uncheck to generate that
play settings specified by layer in the
view type as a line drawing.
Layer Display Options dialog.
• A colored view can always be changed to
a line drawing and vice versa by choosing If this option is not checked, all edge
Tools> Color Off/Color On . lines are drawn black and solid with a
line weight of 0.
5 The Scroll Bars check boxes control • If Use Layer Settings is checked you can
the display of scroll bars along the right
side and bottom of each view window. Clear also check Use Object Settings. All
a check box to suppress the scroll bar in that objects that have special settings speci-
view type and yield more viewing area. fied on the Line Style tab of their specifi-
cation dialog display using those settings,
When the scroll bars are suppressed, you can overriding the layer settings in the Layer
use the keyboard arrow keys to scroll. To pan Display Options dialog.
the display, hold the key and drag the pointer
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3D Settings Dialog
Backdrop Tab
1 5
6
2
3
4
7
1 A preview of the selected backdrop sphere that surrounds your model in cam-
displays. See “3D Backdrops” on page era views and overviews.
756. • The Horizontal Angle controls how
many times the backdrop appears as you
2 Click Select Backdrop to open the rotate in a full circle from side-to-side. A
Select Library Object dialog. Browse
the Backdrops library, select a backdrop, value of 360 makes the backdrop wrap
and click OK. around the scene once. A value of 720
makes it wrap around the scene twice.
3 Click Remove Backdrop to change the 180 makes only half the backdrop wrap
backdrop to a solid color. The color around the scene.
used is defined in the Background Color
section of this dialog. • The Vertical Angle determines how
much of the backdrop stretches up-and-
4 Show Backdrop in... - Select the check down. To have the backdrop stretch from
boxes to specify in which views the the highest point in the sky to the lowest
selected backdrop image displays. point in the ground, use a value of 180.
To have the backdrop stretch from just
5 Backdrop Options can be used to below a horizontal render to just above,
create spherical panoramic backdrops.
use a smaller value such as 100.
• Check Spherical Panoramic Backdrop
to place the selected backdrop onto a
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3D View Tools
Select 3D> Create The Exterior Elevations tool creates
Orthographic View to display an exterior elevation of the top,
the Orthographic View Tools or 3D> Create bottom, left and right sides of the model.
PerspectiveView to display the Perspective
The Create Room Elevation Views
View Tools.
edit tool creates an interior elevation
view of each wall defining a selected room.
Cross Section/Elevation Views
Cross Section/Elevation views are the The framing members of an individual
traditional, orthographic views often used in wall can also be displayed and edited in
drafting. They are scaled and can be fully a Wall Detail view. See “In Wall Detail Views”
annotated. See “Cross Section/Elevation on page 486.
Views” on page 752.
Camera Views
A Cross Section/Elevation view
displays all floors of the model. If the Camera views are perspective views. They
view is created outside the structure looking are not scaled and cannot be annotated but
toward it, the result is an exterior elevation. are ideal for creating presentation views.
If the view is created inside the structure, or
The Full Camera tool creates multi-
passes through any of the structure, a cross
floor views of the 3D model. It can be
section is created.
used to create interior and exterior
The Backclipped Cross Section tool perspectives, and is good for displaying
includes only the objects between the cathedral ceilings, roofs, lofts, stairwell
starting point and stopping point of the cross openings, and other variation in floor and
section line. ceiling levels.
The Wall Elevation tool creates an The Floor Camera tool creates
elevation of a wall on a single floor perspective views of the current floor
and in a single room. only. The ceiling and anything above it is not
generated, and neither is anything below the
floor.
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The Glass House Camera tool lets tools create drawings of the current floor
you create a Glass House View without a roof or ceiling.
directly from floor plan view. Not available
The Orthographic and
in the Full Version of Chief Architect. See
Perspective Framing Overview
“Glass House View” on page 796.
tools create drawings of the framing in the
model. Framing must be built in order for it
Overviews to display in a framing overview. See
An overview can be either orthographic in “Framing Overview” on page 752.
nature or perspective, depending on the tool
used to create it. Raytrace Views
The Orthographic and Raytrace views are not typical 3D
Perspective Full Overview tools views and cannot be created directly
create drawings of the entire model including from floor plan view. Instead, you must first
all floors, ceilings, and the roof. create a Standard rendered view of the
desired scene and then select 3D> Raytrace
The Orthographic and
Current View. See “Rendering &
Perspective Floor Overview
Raytracing” on page 772.
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FOV Indicators
1. Camera
(click)
2. Line of
Sight
(drag)
3. Focal
Point
(release)
3. When you release the mouse button, a In order to create a camera view, you must
view generates in a new window. click and drag at least as far as your current
4. Return to the floor plan view. A camera Snap Distance. See “Snap Properties Panel”
symbol now displays in floor plan view. on page 95.
See “Swapping Views” on page 733.
Creating Overviews
In Chief Architect, there are three different Once generated, an overview window’s title
overview types: Full, Floor and Framing bar indicates whether it is a perspective or
Overviews. orthographic view and a camera symbol
representing the overview displays in floor
Each type of overview can be generated as
plan view, The overview ‘camera’ can be
either an orthographic or perspective view.
edited much like regular camera views can.
An overview window’s title bar indicates
See “Editing 3D Views” on page 758.
whether it is perspective or orthographic. See
“Perspective and Orthographic Views” on
page 741. Full Overview
Overviews generate as soon as you select the Select 3D> Create Ortho-
tool and are always created at the same graphic View> Full Overview or
angle. 3D> Create Perspective View> Full
Overview to generate a drawing of the entire
model.
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Framing Overview
Select 3D> Create Ortho-
graphic View> Framing
Overview or 3D> Create Perspective
View> Framing Overview to create a view
of the entire model, displaying only framing
Floor Overview and the foundation.
Select 3D> Create Ortho- Framing overviews include all floor, wall,
graphic View> Floor Overview and roof framing as well as foundations.
or 3D> Create Perspective View> Floor Unlike other overviews, which use the
Overview to create a drawing of the current Camera View layer set, Framing Overviews
floor with the ceiling removed. use the 3D Framing Set. See “Layer Sets” on
page 118.
Floor Overviews are an effective tool for
illustrating traffic flow and the relationships Framing must be built before generating this
between spaces. They are also helpful for view or the view will be empty.
trouble-shooting, since they isolate a single
floor for review.
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views are their true lengths, making it easy to The Wall Elevation tool creates a
accurately see the spatial relationships of the single floor, single room elevation. It
3D objects in the model. does not cut through walls or show the
ceiling, flooring, or roof. It creates a 2D
Two additional elevation tools,
projection of a vertical face, such as a wall,
Exterior Elevations and the
and the objects between the wall and the
Create Room Elevation Views edit tool,
camera. It is used primarily for applications
allow you to create and save multiple
such as kitchen elevations or bath elevations.
elevation views of either the entire plan or a
The view can be taken at any angle to the
single room with a single click.
wall.
Cross section/elevation views have the
editing capabilities found in other 3D views, Cross Section/Elevation , Backclipped
and can be further enhanced with the CAD Cross Section and Wall Elevation
tools. They are the only 3D views that can views are created in the same way.
have information added to them using the 2D
CAD tools. They can be fully annotated and To create a Cross Section/Elevation view
dimensioned and then printed to scale.
Each of the three cross section/elevation Elevation tool. The pointer changes
camera tools has a specific function. to a with crosshairs marking the
position of the pointer.
A Cross Section/Elevation view
displays all floors of the model. The • Click in floor plan view and drag a line.
cross section begins at the point where the • A Camera symbol displays where you
camera arrow is drawn and continues click, along with a Cross Section Line
through the entire model. indicating the plane of a cross section’s
cut line.
The Backclipped Cross Section tool
includes only the objects or portions 2. Drag in the direction of the Line of Sight
of objects between the starting point and to draw a camera arrow.
stopping point of the camera’s Line of Sight. • Always drag the camera arrow perpen-
dicular to the wall to be viewed.
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1. Camera
(click)
2.Line of
Sight
(drag)
3. Focal
Point
(release)
3. When you release the mouse button, the The directions that these four elevation
view generates in a new window. cameras point are directly related to the
• If the view is a Backclipped Cross Sec- orientation of the X and Y axes, reference
tion, a second Cross Section Line at the grid and snap grid in the plan. See “3D
end of the Line of Sight indicates the Drafting” on page 28.
furthest extent of the backclip. Typically, the front elevation is located
As with camera views, you must click and below the model on-screen and points
drag at least as far as your current Snap upward while the back elevation is found
Distance in order to create a Cross Section/ above the model and points downward. This
Elevation view. See “Snap Properties Panel” may not be the case, however, if you have
on page 95. used the Rotate View tool. See “Rotate
If the Line of Sight does not cut through a 3D View” on page 189.
object and the object is within the back
clipped distance, such as a window shown in Exterior Elevations is found in the
elevation, the object retains its 3D definition. menu and can be added to the toolbars if you
3D objects can be selected, moved, stretched, wish. See “Adding Toolbar Buttons” on page
or otherwise modified in a cross section/ 108.
elevation view. The 3D model is updated in
all views. Room Elevation Views
The Create Room Elevation Views
Exterior Elevations edit tool creates an interior elevation
The Exterior Elevations tool creates view of each wall defining or present in a
exterior elevations of the front, back, selected room. To create elevation views for
left and right sides of the model. To use this a room, select the room and then select this
tool, simply select it. The four camera views edit tool. See “Editing Rooms” on page 277.
are automatically created, saved and named.
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Displaying 3D Views
For more information on editing CAD When the auto-detailing tool is used, CAD
objects, including closed polylines, see objects are placed on the default CAD layer.
“Polylines” on page 900. Using the auto-detailing tool twice results in
two copies of the same CAD objects.
Displaying 3D Views
Up to eight total 3D view windows can be Different view types use different layer sets
open at any time. The name of the file and when they are created. See “Layer Sets” on
the type of view displays at the top of each page 118. By default:
view window in its title bar. If the view is • Full and Floor Camera Views and Over-
saved, its name also displays. views use the Camera View Set.
A variety of tools and settings allow you to • Framing Overviews use the 3D Framing
control the appearance of your 3D views. Set.
There are also numerous ways to adjust the
• Cross Section/Elevation Views use the
position, focal point and field of view of a
Section View Set.
3D view. See “Editing 3D Views” on page
758. To show framing in a cross section/elevation
view, framing must first be built using the
In Floor Plan View Build Framing dialog and the appropriate
framing layers must be turned on in the
A camera symbol displays in floor plan view Section View layer set. See “Framing” on
for each camera view that is open. The views page 460.
are named and numbered sequentially in the
order they were created. The camera symbol
3D Backdrops
is an on-screen reference, and does not print.
Backdrop images can be used to add realism
Saved cameras that are not currently open
and a sense of perspective to 3D views. You
can also display in floor plan view when the
can select a backdrop image for a plan file
“Cameras, Inactive” layer is set to display.
from the library in either of two ways:
All camera symbols display a letter
indicating the Rendering Technique it uses. • In any view, select 3D> 3D Settings
See “Rendering Techniques” on page 785. to open the 3D Settings dialog. See
“Backdrop Tab” on page 748.
Layer Display Options • In a 3D view, open the Library Browser.
Browse to and select a Backdrop image,
Which objects display in a 3D view is then move your cursor into the view win-
controlled in the Layer Display dow. Click anywhere in the view to apply
Options dialog. See “Layer Display Options
the selected backdrop.
Dialog” on page 121.
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By default, Standard, Enhanced Lighting, quicker view drawing, editing and camera
Painting and Watercolor use backdrops while movements.
the other techniques do not. You can specify
which techniques use backdrops on the Line Style
Backdrops tab of the 3D Settings dialog.
The line style, color and weight of objects in
Regardless of how it is selected, only one Vector Views can be specified by layer or, for
backdrop can be used in a plan at any given most objects, individually in their
time. You can specify which views use the specification dialogs. See “Line Style Tab”
selected backdrop in the 3D Settings dialog. on page 889.
You can also create your own backdrop Line weights display on screen when Show
images and import them into the library. See
Line Weights is enabled. See “Show
“Adding Backdrops to the Library” on page
Line Weights” on page 996.
701.
The line weight, color and style for a
Color On/Off material’s pattern is set in the Define
Material dialog. See “Define Material
Select Tools> Display Settings> Dialog” on page 719.
Color On/Off to control the display
of color in all views except rendered views.
See “Color On/Off” on page 175.
Delete 3D Surface
The individual surface of an object
Textures & Patterns can be temporarily removed from any
3D view by selecting 3D> Delete Surface
Select 3D> Camera View Options> and then clicking on a surface. When the
Toggle Textures in a 3D view to turn pointer is over a surface, that surface will
off the display of material textures views. become highlighted.
See “About Materials” on page 707. Not
available in Glass House,Technical Surfaces removed in one view are removed
Illustration, Line Drawing or Vector Views. in all 3D views, but are not permanently
removed from the model. Continue clicking
Select 3D> Toggle Patterns in a surfaces to remove them, then select another
Technical Illustration, Watercolor, tool when you are finished.
Line Drawing or Vector View to turn on or
off the display of the “Patterns, 3D Views” Surfaces in 3D views are composed of
layer, which controls the display of material multiple triangles. Hold the Alt key while
pattern lines. See “Layers” on page 116. clicking to delete one triangular face at a
time rather than all triangles forming a
Low Detail Mode surface. See “Higher Quality Rendering” on
page 774.
Select 3D> Toggle Low Detail Mode
to switch between High- and Low- Select 3D> Delete Surface or click the
Detail display modes. Low-Detail allows toolbar button to restore the most recently
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Editing 3D Views
deleted surface. All surfaces can be restored using a variety of rendering techniques to
by selecting Build> Floor> Rebuild Walls/ produce views for a range of different
Floors/Ceilings or by exiting the 3D purposes, from detail drawings to artistic
view and reopening it. presentation views. Select 3D> Rendering
Techniques to access these tools.
Enhanced Vector Views
Final Views
Vector Views can be drawn using Enhanced
Line Drawing, a setting located in the Select 3D> Camera View
Preferences dialog. See “Appearance
Options> Final View or Final
Panel” on page 71. View with Shadows to regenerate the
rendered view based on the final view
Enhanced Vector Views remove small gaps settings on the Render panel of the
in vector lines, which can be useful in cross Preferences dialog. See “Preview vs Final
section/elevations and other images that are View” on page 774.
sent to layout.
Rebuild 3D
Lighting
Select 3D> Rebuild 3D to regenerate
Select 3D> Lighting> Adjust Lights all 3D data asociated with the current
to open the Adjust Lights dialog and plan. All open views will remain open.
edit the light sources in the current plan.
Interior default lights in the list cannot be Remove 3D
changed or altered, but the default sun can be
changed. See “Adjusting Lights” on page Select 3D> Remove 3D from floor
778. plan view to close all 3D views
associated with the current plan file and
Rendering Techniques remove unsaved 3D data from memory.
Any cross section/elevation, camera Any views saved with the plan are closed but
view or overview can be generated not deleted.
Editing 3D Views
Once a 3D view is created, there are many move it perpendicular to the line of sight and
ways to manipulate the camera location, rotate the camera around its focal point.
focal point, and line of site to adjust the view
Cameras can be moved in incremental steps
on-screen.
using either the toolbar or the keyboard. The
The camera movement tools provide the distance the camera moves is defined in the
ability to pivot the camera in any direction, Camera Defaults dialog. See “Camera
Defaults Dialog” on page 742.
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Tile a 3D view and the floor plan view The position and movement of a camera is
and use the camera movement tools to affected by its location within the model.
see how they affect the camera. See “Tiling When the camera is outside a building, its
Views” on page 735. height is relative to the terrain and follows
the terrain as it is moved. When inside a
Using the Contextual Menu building, the camera goes up and down stairs
automatically and bounces off walls.
In a 3D view, right-click in an empty space in
which the backdrop or background color Which floor an active camera is on
displays to access the contextual menu. See determines which floor is affected when any
“Contextual Menus” on page 33. floor-specific actions are done. For example,
• In Vector Views, the options are a selec- if a camera is on Floor 2 and changes are
tion of commonly used commands from made to the Floor Default settings while in
the File, Edit, Tools and Window menus. that view, Floor 2 will be affected.
• In rendered views, the options are a If the camera is on an upper floor and you
selection of tools and toggles specific to move the camera outside of the building, the
rendered views or override the settings on camera remains at the same height relative to
the Render panel of the Preferences dia- the floor it was created on.
log. See “Render Panel” on page 102.
Move Camera with Mouse
Changing a setting in the contextual menu
only affects the current view. It does not A camera’s position can also be edited while
affect the settings in the Preferences dialog. the view is active.
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Editing 3D Views
Select 3D> Move Camera With Move Camera with Arrow Keys
Mouse to access the Move Camera
with Mouse modes. Select 3D> Move Camera with Arrow
Keys to access these tools. These tools are
Click Mouse-Orbit Camera (or use not available in Cross Section/Elevation,
the hot key Alt + O) then move the Back Clipped Cross Section, or Wall
mouse to rotate the camera around the Elevation views.
current camera focal point. You can also
click in the 3D view, move the mouse, and Select 3D> Move Camera with Arrow
release the mouse button to “throw” the Keys> Arrow-Orbit Camera to rotate the
view. Click again in the view to stop the it camera around the current focal point. Use
from rotating. the arrow keys on your keyboard to move the
camera. This is the only arrow keys tool
Click Mouse-Pan Camera (or use the available in orthographic views.
hot key Alt + P) then move the mouse
to move the camera up, down, left and right. Select 3D> Move Camera with Arrow
This tool is not available in orthographic Keys> Arrow-Pan Camera to move the
views. camera up, down, right, and left using the
arrow keys.
Click Mouse-Dolly Camera (or use
the hot key Alt + D) then move the Select 3D> Move Camera with Arrow
mouse to move the camera forward and Keys> Arrow-Dolly Camera to move the
backward by moving the mouse up and camera forward and back using the up and
down. It also allows you to turn the camera down arrow keys, and side to side using the
left and right in the same way. This tool is left and right arrow keys.
not available in orthographic views. Select 3D> Move Camera with Arrow
Click Mouse-Tilt Camera (or use the Keys> Arrow-Tilt Camera to use the arrow
hot key Alt + T) then move the mouse keys to tilt the camera any direction at the
to tilt the camera in any direction while same location.
staying in the same location. This tool is not
available in orthographic views. Move Camera Tools
3D Center Camera on Point - Select 3D> Move Camera to access
Allows you to focus the camera at a these tools. These tools relocate the
particular point in the scene. This also sets camera, while keeping the direction of the
the camera center so that future use of the field of view in the same place.
Mouse-Orbit tool rotates around that Move Camera Forward - Moves the
particular point. To use the 3D Center tool, camera and the focal point forward.
activate the tool and then click any object in You can also use the hot key F.
the scene. This tool is not available in
orthographic views. Move Camera Back - Moves the
camera and the focal point back. You
can also use the hot key B.
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Move Camera Left - Moves the Orbit Camera Left - Rotate the
camera and the focal point to the left camera to the left about the focal
in a line perpendicular to the line of sight. point.
You can also use the hot key L.
Orbit Camera Right - Rotate the
Move Camera Right - Moves the camera to the right about the focal
camera and the focal point to the right point.
in a line perpendicular to the line of
sight.You can also use the hot key R. Tilt Camera Tools
Move Camera Up - Moves the Select 3D> Tilt Camera to access
camera and the focal point up.You can these tools. Tilting keeps the camera
also use the hot key U. in one place and pivots the camera about its
Move Camera Down - Moves the vertical or horizontal axis. This movement is
camera and the focal point down. You similar to tilting your head up and down or
can also use the hot key D. turning it side-to-side.
Tilt Camera Upward - Tilts the
Orbit Camera Tools camera up while keeping it in the
same location. The camera does not tilt
Select 3D> Orbit Camera to access
beyond the vertical position.
these tools. Orbiting the camera
rotates the camera about the focal point. Tilt Camera Downward - Tilts the
camera down while keeping it in the
Move Camera In - Move the position
same location. The camera does not tilt
of the camera closer to the focal point
beyond the vertical position.
along the line of sight. The camera does not
rotate past the focal point using this tool. You Turn Camera Left - Turns the
can also use the hot key I. camera to the left while staying in the
same location.
Move Camera Out - Move the
position of the camera away from the Turn Camera Right - Turns the
focal point along the line of sight. You can camera to the right while staying in
also use the hot key O. the same location.
Orbit Camera Upward - Rotate the
camera up about the focal point. The Keyboard Camera Movements
camera does not rotate past the vertical line Camera movement in 3D views can be
going up from the focal point. controlled using the keyboard.
Orbit Camera Downward - Rotate F - Move forward.
the camera down about the focal
point. The camera does not rotate below the B - Move backward.
vertical line going down from the focal point. U - Move up.
D - Move down.
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Editing 3D Views
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• Use the slide bar to adjust the zoom fac- If you wish, you can instead set the Zoom
tor. tools to change the Field of View when
• Select a check box to zoom as far In or used in a 3D view. See “Render Panel” on
Out as possible, or check the middle box page 102.
to keep the current zoom factor.
Field of View
2 Specify the camera’s height relative to
the model. The Field of View refers to a camera’s field
• Use the slide bar to adjust the height. of vision. A wider field of view makes the
focal point appear further away, as more of
• Select a check box to view the Top or
the image is included in the same view
Bottom of the model, or select Elevation
window.
view the model from the side.
In floor plan view, the angled lines of a
3 Specify which side of the model the camera symbol indicate its field of view.
overview camera should face.
• Use the slide bar to adjust the camera’s FOV Indicators
direction and position.
• Select a check box to view the Back,
Left, Front or Right side of the model.
Note: The CAD Tools are not available in ele- A camera’s field of view can be adjusted in
vation views created using the Overview the Camera Specification dialog. See
Direction Tools.
“Camera Specification Dialog” on page 768.
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Working in 3D
A variety of tools are available in 3D views manual Framing Tools and Roof Tools
that allow you to edit your 3D model.
are not.
Creating Objects in 3D Views
Selecting and Editing
You can place windows, doors, cabinets,
Objects in 3D Views
electrical objects, corner trim, and most
library objects directly into 3D views. To do Most objects can be selected and edited in
this, select the appropriate tool and click in 3D views. Select Edit> Select Objects
the 3D view. You can then edit the object’s and click on the surface of an object to select
size and placement. it. Once selected, objects can be edited using
When created in 3D, most objects must be their edit handles, buttons on the edit toolbar,
placed against a wall, on a floor platform or and the object’s specification dialog. See
within the Terrain Perimeter. “Editing Objects” on page 130.
You can also click and drag to draw some When you select an object, edit handles and a
CAD-based objects such as custom handle surface display. The handle surface is
countertops, roof planes, terrain features and a rectangle around the perimeter of the object
road, in camera views and overviews views. that indicates the overall height and width of
the selected surface. The edit handles that
The Build Framing and Build Roof dialogs display depend on the type of object selected.
are also accessible in 3D views, although the Walls, for example, display two resize edit
handles when selected while a slab displays
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Working in 3D
ten handles, allowing you to move, resize Because cross section/elevation views are
and reshape it. orthogonal and display objects at their actual
dimensions, they are sometimes more
suitable for editing objects than camera
Note: If the wall height of the Exterior Room
is adjusted in a 3D view, the default Floor or views or overviews. See “Cross Section/
Ceiling Height of the entire floor is changed. Elevation Views” on page 752.
See “Floor Defaults Dialog” on page 353.
When several 3D views are open, changes
made in the plan automatically rebuild the
All moving or resizing is in the plane of the
model in all views. Because of this, it is
handle surface. You cannot move an object
typically faster to make changes to your plan
directly towards or away from the camera,
with as few windows open as possible.
for example, because that surface plane
cannot be seen in the view.
Editing Materials in 3D Views
By default, object movement is restricted to
one inch or 10 mm increments, but this Select 3D> Materials> Adjust
restriction can be set to custom increments in Material Definition, then click on a
the Plan Defaults dialog and toggled off and surface in the 3D view to open the Define
Material dialog for that material. See “Adjust
on using the Grid Snaps button. See Material Definition” on page 712.
“Grid Snaps” on page 136.
Select 3D> Materials> Material
Unrestricted positioning can also be enabled Painter to apply materials to surfaces
by holding down the Ctrl key while moving in the view using the Material Painter Tools.
or resizing an object. See “Unrestricted See “The Material Painter” on page 707.
Movement” on page 178.
Select 3D> Materials> Material
When Fixture/Furniture Resize Enable is Eyedropper to apply the material on
unchecked in the Plan Defaults dialog, only a surface in the view to other surfaces in the
a single handle displays for furniture and view. See “Material Eyedropper” on page
stand-alone fixtures and appliances. In this 709.
case, the object can only be moved. See
“General Plan Defaults Dialog” on page 68.
Rebuild 3D
Temporary dimension lines display when
As changes are made to your plan, a
many objects are selected to help you resize
3D view automatically updates to
the object and determine its height. These are
reflect any changes visible in the view. If you
sometimes easier to see when the color is
find that a view is not updating as expected,
toggled off. See “Display Temporary
select 3D> Rebuild 3D to rebuild the entire
Dimensions” on page 826.
3D model.
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You can also save a camera view by clicking • Double-click on the saved camera view
the Save button in the Camera Specification in the Project Browser or right-click on
dialog. See “Camera Specification Dialog” it and select Open View from the contex-
on page 768. tual menu.
In addition, if a cross section/elevation view Unsaved cameras that are open in another
has been edited using CAD, you will be view window can also be activated by
prompted to save the view when you close it. clicking the Open View edit button.
Any CAD objects added to a cross section/
elevation view are saved with the view as CAD Detail From View
part of the plan file.
When you have finished modifying
Once a view is saved, it is listed in the your cross section view, select CAD>
Project Browser and can be named. The CAD Detail From View tool to generate a
name displays as a label with the camera CAD detail drawing of the view. All lines in
symbol in floor plan view. See “Project the view are converted to CAD lines in an
Browser” on page 924. editable CAD Detail window. This tool can
only be used in line-based Vector Views.
When a view is saved, its 2D symbol is CAD Details created from a view do not
placed on the Cameras, Inactive layer update when the model is changed. See
in the Layer Display Options dialog. See “CAD Detail from View” on page 918.
“Layer Display Options Dialog” on page 121.
Exporting 3D Views
All 3D views can be exported and
saved as .bmp, .jpg, .png, .tif, or .pcx
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1
5
2
Depending on the type of camera view Check Unless Opening to display a wall that
selected, not all the settings may be editable. is inside the Remove Wall Within range if
In addition, some settings only affect some the camera is pointing through an opening
types of views. such as a door or window.
To change a setting, first uncheck Default, Check Default for any value to use the
then type a new value in the text field. default setting. See “Camera Defaults Dia-
log” on page 742.
1 Camera Name - The camera name
displays in floor plan view and is listed
3 Settings in the Plan Display section
in the Project Browser. See “Project determine the camera’s display in floor
Browser” on page 924. plan view. For more information, see “In
Floor Plan View” on page 764.
2 Settings in the Wall and Surfaces
section determine the extent of the Check Show Field of View Indicators to
camera view. display the camera’s field of view indicators
in floor plan view. You can also change the
Clip Surfaces Within - Specifies that the
FOV Indicator Length, which is measured
camera does not display an object within this
in plan inches.
distance.
Check Show Camera Focal Point to
Remove Wall Within - Removes the view of
display the camera’s focal point in floor plan
walls within this distance of the camera.
view.
Both of these distances are measured as a
The Camera Symbol Size is measured in
radius from the camera position.
plan inches.
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Check Default for any value to use the The Field of View defines the camera’s field
default setting. See “Camera Defaults Dia- of vision in angular degrees. See “Field of
log” on page 742. View” on page 763.
4 Click Save Camera to name and save You can increase a camera’s Field of
this view with the plan. The camera
view can be named and is listed in the Project View when the view is active by press-
Browser. See “Project Browser” on page ing the W key, or decrease the Field of View
by pressing the N key.
924.
5 Settings in the Positioning section The Tilt Angle determines the angle the
determine the position and orientation camera is tilted. The camera maintains its
of the camera. focal point and position in floor plan view,
but if the camera is tilted, the focal point is
The Incremental Move Distance controls
above or below the current camera height.
how many inches the camera moves each
time you direct it to move right, left, Specify the Camera Angle for the selected
forwards or backwards. For interior views a camera. This is an absolute value. Entering a
small number is good, but for exterior you value of 90 degrees orients the camera to the
may want a larger increment. top of the screen.
The Incremental Rotate Angle defines how Specify the X Position and Y Position for
many degrees the camera rotates each time the selected camera. These are absolute
you direct it to. A setting of 90 degrees coordinates. Specifying zero for both places
would make one full rotation in four moves. the camera at the plans origin point (0,0).
The Height Above Floor defines the height Check Default for any value to use the
that the camera is above the floor level for default setting. See “Camera Defaults Dia-
the current floor. log” on page 742.
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1 Camera Name - The camera name 4 Click Save Camera to save this view
displays in floor plan view and is listed with the plan. The camera view can be
in the Project Browser. See “Project named and is listed in the Project Browser.
Browser” on page 924.
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Chapter 28:
Rendering &
Raytracing
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Rendering Tips
There are a variety of factors which affect the If no texture is selected for a material or if
appearance and quality of rendered 3D the display of textures is turned off, affected
views. You can use these tools and settings to surfaces are a solid color instead.
achieve renderings that meet your needs.
Images
Lighting
Images are very important for the appearance
Lighting is extremely important in most 3D of rendered views and exported VRML files.
renderings, in Raytracing, and in VRML file Images are picture files that represent
export. Lighting controls the visibility of individual objects such as trees, flowers,
objects in a view, affects the appearance of cars, and people. Images are represented in
surfaces, and influences the appearances of floor plan view by 2D symbol and are visible
colors and textures on those surfaces. Even in Vector views. See “Placing Images” on
small changes to light intensity, direction and page 933.
color can have a large impact on image
quality. See “Lighting” on page 775. Backdrops
Backdrops are images that display in the
Material Textures
background of 3D views. Only one backdrop
Textures are graphic files that represent can be used at a time. If a backdrop is not
irregular surfaces of objects such as carpet, applied, Chief Architect applies a
bricks, tile, and wood in rendered views. background color.
Textures are assigned to materials which in
Backdrops and background colors are
turn are assigned to objects. See “Patterns
selected in the 3D Settings dialog. See
and Textures” on page 707.
“Backdrop Tab” on page 748.
The display of materials in rendered views is
You can drag and drop a backdrop directly
controlled by settings on the Texture and
into a rendered view from the Library
Render tabs of the Define Material dialog.
Browser. Select a backdrop from the upper
See “Define Material Dialog” on page 719.
pane of the Library Browser, notice that the
For realistic rendered views, it is important pointer changes in the rendered view ( ) to
to adjust texture properties correctly. indicate that a backdrop is loaded for
Textures can be mapped to objects for correct placement, and then click in the view to
placement. See “Mapping Patterns and apply the selected backdrop.
Textures” on page 714.
Spherical Panoramic Backdrops are a
Brightness, shininess and transparency special type of backdrop that wraps around
control how light sources affect the display the model in 3D views and appears to rotate
of surfaces in rendered views. See as the camera is moved.
“Lighting” on page 775.
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Rendering Tips
It takes a special camera or an image For high quality Final Views, consider
processing program to generate spherical experimenting with these settings:
panoramic backdrops. • Soft Shadows displays shadows with soft
edges instead of hard edges. This feature
Preview vs Final View is only used when Show Shadows is used
and can slow renderings considerably.
With the exception of Vector Views, 3D
views are generated using the Preview • Triangle Size - When you use triangles,
settings in the Preferences dialog. By the program divides surfaces in most 3D
default, Rather than produce the best quality views into triangles which are used to
possible, Previews are set to generate 3D illuminate the surfaces properly. Gener-
views quickly but with reasonable quality, ally speaking the smaller the Triangle
and are best when working on the model in Size, the slower the rendering, but the
3D. See “Render Panel” on page 102. higher-quality result you can achieve.
Triangles are not used in the Enhanced
Final Views produce much higher quality Lighting and Technical Illustration Ren-
images that are more suitable for printing or dering Techniques. See “Rendering Tech-
saving as graphics files. Final Views often niques” on page 785.
take significantly longer to generate than
• Use Transparency - Necessary to dis-
Previews, so the 3D view reverts back to the
play transparent or semi-transparent sur-
Preview settings as soon as anything is
faces such as the glass in windows in
changed within the view.
rendered views.
When you have finished making adjustments • Software Edge Smoothing - A higher
in the 3D view, select 3D> Camera View degree of surface edge smoothing can
Options> Final View or Final View significantly improve the quality of a 3D
view.
with Shadows .
The Final View tools are available for all
To generate a high-quality picture of
views except Vector Views. See “Rendered your scene, consider Raytracing. See
and Vector Views” on page 742. “Creating a Raytrace View” on page 800.
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Lighting
In most rendered views, lighting is calculated ambient light can give a rendered view a flat
on a room-by-room basis; only the light look.
sources in the room containing the camera • Interior Ambient controls the ambient
are used. This limitation does not apply in light in interior rendered views of the
Raytrace views, however. model.
When the camera is outside a building, the • Daytime Ambient controls the ambient
program normally uses sunlight for lighting light in exterior rendered views of the
calculations and turns off all other light
model when Toggle Sunlight is on.
sources. You can turn the sunlight off and use
See “Sun Angles” on page 776.
all the other exterior lights to simulate night
time views. • Nighttime Ambient controls the ambient
light in exterior rendered views of the
The maximum number of light sources that
can be turned on in a view at the same time is model when Toggle Sunlight is off.
determined by your video card. If your video In addition to the ambient lighting specified
card’s maximum number of lights is eight, in the 3D Settings dialog, there are four
the program only uses the eight light sources ways to create light sources for rendered or
closest to the camera’s position. You can Raytrace views:
manually turn on and off certain lights in
order to get the desired lighting effects. See • Default Lights
“Adjusting Lights” on page 778. • Light Fixtures
Each individual light source has a set of • Added Lights
Rendering properties, such as intensity and • Sunlight
color, that can be defined. See “Light Data
Tab” on page 781. Default Lights
Ambient Light If you create an interior rendered view of a
room and no lights have been placed there,
Ambient light is used to simulate the way the program creates a Default Light source
light “bounces” around a scene and within that room. The Default interior light
approximates this by ensuring that all objects acts like a central point light source.
are at least as bright as the specified ambient
value, which is set in the 3D Settings dialog. The Default Light cannot be adjusted in any
See “Options Tab” on page 745. way. If you want to control the light in an
interior rendered view, you must add a light
Ambient light is in addition to other light to the room that you are rendering by placing
sources in a room or scene. Too much a lighting fixture or by adding a light source
using 3D> Lighting> Add Lights .
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Lighting
Light Fixtures
An electric symbol that represents a Light
Fixture can have one or more light sources
associated with it. Properties for each light
source such as light type, color and intensity
can be modified in the fixture’s Electrical
Service Specification. See “Electrical
Service Specification Dialog” on page 522. A Point Light that casts shadows in
both rendered and Raytrace views
If the light source is a Point or Spot Light,
you can also adjust the Offsets to specify the While Added Lights do not display as objects
light source’s position relative to the fixture. in 3D, you can specify that an Added Light’s
By using Show Position in Camera View, position be represented by a cross hairs in a
you can tell where in the scene your light is rendered view that uses lighting. See “Light
located. Data Tab” on page 524.
Lighting looks most realistic if it is offset Added lights can be placed into objects that
from a surface. normally do not generate light, such as a TV.
There are three types of added light sources:
Added Lights
• Parallel Light sources
In floor plan view, select 3D> Light- • Point Light sources
ing> Add Lights to quickly add a
light source to a plan. Added Lights are • Spot Light sources
placed on the Light Sources layer by default, See “Light Types” on page 779.
display 2D symbols in floor plan view but do
not display as objects in 3D views. Sun Angles
Added Lights can serve as sources of light in A Sun Angle arrow is a marker that
rendered views, Raytrace views, or both. In displays in floor plan view and indi-
addition, Added Lights can be set to cast cates the angle of the sun at a specific time
shadows. An Added Light’s symbol in floor and location on the Earth. Multiple Sun
plan view indicates which of these attributes Angles can be created in floor plan view,
the light has: each with different specifications.
• R - Used in rendered views.
Sun Angles are parallel light sources. Their
• T - Used in Raytrace views. location and direction are defined per plan.
• S - Casts shadows. To accurately define the Sun’s location
relative to the model, use a North
• No letters - Light is not turned on.
Pointer . See “North Pointer” on page
886.
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Sun Shadows
Sun Angles allow the shadow cast by a
When rendering an exterior view, the building at any time of the year to be dis-
program looks for any Sun Angles that are played in floor plan and rendered views.
turned on. A Sun Angle can be turned on or
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Lighting
.
Specify different line colors and/or
styles for shadows cast by multiple Sun
Angles on the Line Style tab of the Sun
Angle Specification dialog.
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All lights in the current plan display in the Light Specification Dialog” on page 782,
list. Check the box beside a light to turn it on “Light Specification Dialog” on page 781 or
or uncheck the box to turn it off. “Electrical Service Specification Dialog” on
page 522.
To adjust the properties of one or more
specific lights, select that light in the list and Select another light to adjust or click Done.
click the Adjust button. Make changes to the
If you are in a rendered view, the view will
light in its specification dialog and click OK.
regenerate based on the new light settings.
For more information, see “Default Sun
Light Types
There are three types of light source, each of if it were at an infinite distance from the
which generates light in a different way and object. A Parallel Light source is commonly
allows you to create a variety of lighting used to simulate distant light sources, such as
effects: the sun. It is the best choice of light to use for
• Parallel Light sources maximum speed generating rendered views.
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Light Types
Light source by changing its light type in the To create a Point Light source
Light Specification dialog.
1. In floor plan view, select 3D> Lighting>
To add a Parallel Light Add Lights .
1. In floor plan view, select 3D> Lighting> 2. Click in floor plan view. Do not drag the
pointer when you click the screen, or
Add Lights . you will create a spot or parallel light.
2. Click and drag in floor plan view two or
more plan feet (600 mm) in any direc- Spot Lights
tion.
A Spot Light focuses the light in a
3. When you have dragged a sufficient dis- specified direction. The location,
tance, the light preview will change to a tilt angle, direction and intensity of
parallel light icon. a Spot Light can be defined. Spot Lights
4. When you release the mouse, a parallel cannot be placed directly in the plan. They
light pointing in the direction that you are created by changing an existing light’s
dragged is created. specification. Once defined as a Spot Light,
the direction of a spot light can be changed in
Point Lights the Light Specification dialog or for an
added light source, by rotating the light in
Like a bare light bulb, a Point Light floor plan view.
radiates light equally in all directions
from its origin. It slows rendering To create a Spot Light source
down, but it is a more realistic representation
of electric lighting and should be used where 1. In floor plan view, select 3D> Lighting>
visual fidelity is the deciding concern.
Add Lights .
If no user defined light exists, Chief
2. Click and drag in floor plan view no
Architect creates a Point Light source to
more than two plan feet (600 mm) in any
represent a light within a room. Any light
direction.
source, except a sun angle, can be changed
into a Point Light source by changing its 3. As you drag, the light preview will look
light type in the specification dialog. like a spot light icon. If you drag too far,
it will change to a parallel light icon.
To modify the light, double-click it (or select
4. When you release the mouse, a parallel
it, then click the Open Object edit light pointing in the direction that you
button). The Light Specification dialog dragged is created.
opens.
Parallel, Point and Spot lights can also be
associated with a light fixture placed from
the Library Browser or using the Light
tool. See “Light Fixtures” on page 776.
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Location Tab
Floor Number - Define where the symbol a Height value that includes the total height
for an added light displays in floor plan view. of the first floor. A value of 0 equals the floor
elevation of the first floor.
The Floor Number controls which floor the
added light symbol is drawn on. If you assign
the number of a non-existent floor, you can Light Data Tab
neither see the light nor delete it. The settings on this tab are also found on the
A floor number of -1 draws the light symbol same tab of the Electrical Service
on all floors, a value of 1 draws the light Specification dialog. See “Light Data Tab”
symbol on the first floor. The floor number on page 524.
has no effect on the light height. Set the Depending on the type of light(s) selected,
number equal to the floor plan that contains the options available here may vary.
the room that the light is in, if you want it to
display in floor plan view. Layer Tab
Specify the selected light’s Height. The For information about the Layer tab, see
height of an Added Light is always relative “Layer Tab” on page 125.
to the first floor. If you want an Added Light
to illuminate a room on the second floor, use
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1
2
3
4
5
7 10
8 11
9
12
1 Latitude is measured North or South of 6 In the lower part of the Sun Angle
the equator. Specification dialog is a section dis-
playing the calculated angles.
2 Longitude is measured West or East of
the Greenwich meridian. The Solar altitude angle displays the angle
Common values for latitude, longitude can of the sun in degrees above the horizontal
be found in any atlas. plane.
The Solar direction angle shows the angle
3 Date - Enter a date for each arrow you between true north and the sun's direction.
create.
This is the angle the Sun Angle arrow dis-
4 Time - Enter a time for each arrow you plays in floor plan view.
create. Define whether or not it should
be adjusted to allow for Daylight Savings This angle is always measured relative to
Time. north. North is defined by a user specified
North Pointer . If you have not created a
5 Time Zone - Specify the time zone. North Pointer, north is assumed to be straight
The previous values default to the set- up in the floor plan view. If a North Pointer is
tings on the Special CAD panel of the drawn, or the direction of an existing North
Preferences dialog.
Pointer is changed, Sun Angles and their
shadows automatically update.
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7 Always Update - Check this box to Note that the Make Shadow option does not
have the program update the shadow affect the rendered view. To turn shadows on
for this arrow whenever any of the defining and off for the view, use the Render tab.
information is changed. When checked, it
slows the system down while the Sun Angle 12 Delete shadow - Removes the sun
shadow generated using Make Shadow
Specification dialog is displayed. If this is from the floor plan view.
not checked, click the Make Shadow button
to generate a new shadow based on the new
Render Data Tab
information.
Show Date on Sun Angle - Check this
8
box to have the date and time display
on the Sun Angle arrow in floor plan view.
1
9 Auto Rebuild Terrain - Check this 2
box to rebuild the terrain automatically
whenever you create a sun shadow. 3
If the Auto Rebuild Terrain check box is 4
checked, then if you rebuild the sun shadow,
the terrain automatically rebuilds as needed
before the sun shadow generates. If this You can define if the Sun Angle is used as a
check box is unchecked, you are prompted to light source in rendered views. Set the
rebuild the terrain. parameters here if you want to use the Sun
Angle as a light source in rendered views.
Note that when you use the Build Terrain
command in floor plan view, all sun shadows The settings defined on the Render Data tab
in the plan are automatically updated. are not related to how the shadow is dis-
played in floor plan view. They only affect
10 Length of Plan Symbol - Enter the rendered views.
length of the Sun Angle arrow for floor
plan view. 1 On - Check this box to select the cur-
rent Sun Angle as a rendering light
11 Make shadow - Click the button to cal- source. If there is more than one defined Sun
culate the shadow on screen. The shadow is a Angle, the renderer selects the first Sun
polyline filled with a hatch pattern derived Angle that is defined as On. To make sure
from the Sun Angle direction. you are rendering the correct Sun Angle,
make sure all others do not have this box
No shadow generates if the sun is not above
checked.
the horizon or if the sun is so low on the hori-
zon that the shadow would be extremely 2 Casts Shadow - Check this box to have
long. If no shadow appears, reset the time to this light source cast shadows. These
noon to test the function. If the shadow shadows are similar to the shadow shown in
appears, your original time setting was too floor plan view, but they may render differ-
early or too late to generate shadows. ently based on other light sources.
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Rendering Techniques
Any cross section/elevation, camera If a camera view is saved, its Rendering
view or overview can be generated Technique settings are saved, as well. See
using a variety of rendering techniques to “Saving & Printing 3D Views” on page 767.
produce views for a range of different
You can specify in which Rendering
purposes, from detail drawings to artistic
Techniques a backdrop image are used. See
presentation views. When a 3D view is
“Backdrop Tab” on page 748.
active, select 3D> Rendering Techniques to
access these tools.
The Painting, Watercolor and Line
There are two ways to create a view using a Drawing techniques require more time
particular rendering technique: to generate than other Rendering Tech-
• Create a 3D view, then select the desired niques. To save time, adjust the camera’s
perspective before using one of these tech-
rendering technique from the menu.
niques. See “Editing 3D Views” on page 758.
• Select the desired rendering technique in
the Camera Defaults dialog, then create Standard Rendering
a 3D view. See “Camera Defaults Dia-
log” on page 742. Standard rendering is a photo-
realistic technique that represents
Many of the Rendering Techniques have materials using textures, models lighting, and
default settings that control their initial can also display shadows. Surface edge lines
appearance. Once a view is created, these are not drawn and no special colors or effects
settings can be adjusted for that particular are applied. Lighting is limited to the room
view in the Technique Options dialog. See containing the camera and the capabilities of
“Rendering Technique Options” on page your video card.
788.
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Rendering Techniques
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Duotone
Duotone rendering represents
materials using textures and models
lighting. Surface edge and pattern lines are
not drawn and two colors, one Light and one
Dark, are applied over the surfaces, allowing
you to create special effects such as
sepiatone or grayscale.
In floor plan view, the camera
symbol for a view using the
Technical Illustration technique
displays a T in its center.
Technical Illustration requires a video card
that supports OpenGL 2.0.
Painting
In floor plan view, the camera Painting rendering uses textures to
symbol for a view using the represent materials and models
Duotone technique displays a D lighting, but draws views by placing small
in its center. regions of color and then stroking them along
Duotone requires a video card that supports the surfaces in multiple layers. This
OpenGL 2.0. technique can produce a variety of distinct
non-photo-realistic painting styles.
Technical Illustration
Technical Illustration rendering
draws surface edge and pattern lines,
and uses shades of two colors, Warm and
Cool. The warm shade is applied to surfaces
that face the light source in the view, and the
cool shade,to surfaces that face away from it.
Only one light source is used: the light with
the hightest Intensity found in the room In floor plan view, the camera
containing the camera. In exterior views, this symbol for a view using the
light is always the Default Sun Light. Painting technique displays a P
Lighting is modeled as non-photorealistic, in its center.
stylized highlights.
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left to make its options active on the right. except Painting, Watercolor and Line
When this dialog is first opened, the Drawing. To update views using these
technique currently used by the view is techniques, which take more time to draw
selected. If the view is new, the settings are than the others, click the Update button in the
based on those in the Rendering Technique dialog.
Defaults dialog.
When a 3D view is saved, its Rendering
As changes are made in the Rendering Technique Options settings are saved, as
Technique Options dialog, the 3D view well. See “Saving & Printing 3D Views” on
behind the dialog box automatically updates page 767.
to reflect those changes for all techniques
Standard Technique
There are no Rendering Technique Settings dialog. See “3D Settings Dialog”
Options for Standard rendering; on page 744.
however, you can specify the ambient
There are a variety of other tools that affect
lighting for rendered views in the 3D
the appearance of standard rendered views.
See “Displaying 3D Views” on page 756.
Vector View
There are no Rendering Technique 3D Settings dialog. See “3D Settings
Options for Vector View rendering; Dialog” on page 744.
however, a variety of settings that affect the
There are a variety of other tools that affect
appearance of Vector Views an be set in the
the appearance of Vector Views. See
“Displaying 3D Views” on page 756.
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• Click the Color bar to select a color for • Specify the Line Thickness of surface
the semi-transparent surfaces and lines in lines in Glass House view.
a Glass House view. See “Color Chooser • Click Reset to Defaults to apply the
Dialog” on page 727. Glass House settings defined in the
• Specify the Transparency of the surfaces Rendering Technique Defaults dialog.
in Glass House view. For example, to cre- If clicked in the defaults dialog, the origi-
ate a wireframe line drawing of your nally installed settings are restored.
structure, turn transparency to full and
minimize line thickness.
Enhanced Lighting
There are no Rendering Technique There are a variety of other tools that affect
Options for Enhanced Lighting the appearance of rendered views using
rendering. Enhanced Lighting. See “Displaying 3D
Views” on page 756.
Duotone
The active 3D view immediately the Rendering Technique Options settings for
updates to reflect any changes made to Duotone renderings.
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• Click the Color bars to select a Light • Specify the Tone, which is the extent to
Color and Dark Color for surfaces and which the Light and Dark Colors cover
lines in a Duotone view. See “Color the original colors in the view. A value of
Chooser Dialog” on page 727. 100% completely obscures the view’s
• Specify the Desaturation, which is the original colors as well as the effects of
degree to which color is removed from Desaturation.
the original image. A value of 0% retains • Click Reset to Defaults to apply the
the original colors in the view while a Duotone default settings set in the
100% results in a grayscale image. Rendering Technique Defaults dialog.
If clicked in the defaults dialog, the origi-
nally installed settings are restored.
Technical Illustration
The active 3D view immediately the Rendering Technique Options settings for
updates to reflect any changes made to Technical Illustration renderings.
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• Click the Color bar to select a Warm is blended with original colors on shaded
Color for surfaces that face the light surfaces in the view.
source and a Cool Color for surfaces that • Specify the Line Width of all surface
face away from the light. See “Color edge and pattern lines in the view.
Chooser Dialog” on page 727.
• Click Reset to Defaults to apply the
• Specify the Warm Blend, which is the Technical Illustration settings defined in
degree to which the selected Warm Color the Rendering Technique Defaults dia-
is blended with original colors on well-lit log. If clicked in the defaults dialog, the
surfaces in the view. originally installed settings are restored.
• Specify the Cool Blend, which is the
degree to which the selected Cool Color
Painting
In order for the active 3D view to renderings, you must click the Update View
reflect changes made to the Rendering button in the dialog.
Technique Options settings for Painting
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• Select a predefined painting Style from • Specify the Blur Factor, which is the
the drop-down list. The settings that fol- degree to which the original image is
low reflect the selected style. If you cus- blurred. A low value retains more detail
tomize any of the settings, the selected in the original view and thus a more accu-
style will be “Custom”. rate representation of the original view
• Specify the Minimum Brush Size, • Specify the Stroke Curvature , which is
which is the size of the brush used to the degree to which brush strokes are
paint the final layer. curved. A low value produces straight
• Specify the Number of Coats, which is curves while a high value creates small,
the number of times the view is painted tight strokes.
using progressively smaller brushes. • Specify the Stroke Opacity, or how
• Specify the Minimum Stroke Length of transparent the paint brushed over the
the brushes used to draw the view. A low original view is. A value of 0% results in
value produces finer detail while a higher completely transparent paint.
value creates a choppier appearance. • Specify the Color Jitter, which is the
• Specify the Maximum Stroke Length of amount of random colors added to brush
the brushes used to draw the view. strokes.
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If clicked in the defaults dialog, the origi- • Click OK to close the dialog and redraw
nally installed settings are restored. the active 3D view based on these set-
• Click Update View to apply any changes tings. Depending on your plan, this may
made to these settings to the active 3D take several moments.
view.
Watercolor
In order for the active 3D view to renderings, you must click the Update View
reflect changes made to the Rendering button in the dialog.
Technique Options settings for Watercolor
• Specify the Smooth Amount, which is • Specify the Pigment Settling Strength,
the degree to which details are removed which is creates the appearance of pig-
from the original view. ment settling into low areas in paper.
• Specify the Paint Contrast, which deter- • Specify the Edge Strength, which is how
mines the extent to which variations in well-defined surface edge lines are.
pigment color are used. • Check Line Drawing on Top to generate
• Specify the Turbulence Strength, which pattern lines and surface edge lines with a
produces “pooling”, or variations in the hand-drawn appearance, as in the Line
strength of pigment colors. Drawing Technique. When checked, the
• Specify the Turbulence Scale, which three settings that follow are enabled.
controls the size of the areas of pooling.
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Line Drawing
In order for the active 3D view to renderings, you must click the Update View
reflect changes made to the Rendering button in the dialog.
Technique Options settings for Line Drawing
• Click the Color bar to select a color for • Specify the Extend Amount, which is
the lines used to draw the view. See the distance that lines may extend past
“Color Chooser Dialog” on page 727. intersecting surface edges.
• Specify the Thickness of the lines, in • Specify the Squiggle Amplitude, which
pixels. controls the average amount of curvature
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in the lines’ squiggles. A value of 0 pro- If clicked in the defaults dialog, the origi-
duces straight lines. nally installed settings are restored.
• Specify the Squiggle Frequency, which • Click Update View to apply any changes
controls how often the lines have curves. made to these settings to the active 3D
A value of 0 produces straight lines. view.
• Click Reset to Defaults to apply the Line • Click OK to close the dialog and redraw
Drawing settings defined in the the active 3D view based on these set-
Rendering Technique Defaults dialog. tings. Depending on your plan, this may
take several moments.
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If clicked in the defaults dialog, the origi- In the Full Version of Chief Architect, Glass
nally installed settings are restored. House is one of the nine Rendering
Techniques. See “Rendering Techniques” on
page 785.
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Low Detail Display you have no lights, you probably want to turn
off Use Triangles.
Select 3D> Toggle Low Detail Mode
to switch to and from Low Detail Soft Shadows - Only used when Shadows
Mode. Low Detail Mode suppresses patterns are turned on, this significantly slows down
and textures and draws 3D approximations of the rendering speed. To save time, only use
some objects, allowing for a quicker screen this option for final images, and consider
redraw time and quicker camera movement. Raytracing as an alternative way to generate
a high-quality image.
To draw all 3D views in Low Detail Mode by
default, check Start in Low Detail Mode on Surface Backdrop - For some OpenGL-
the Options tab of the 3D Settings dialog. accelerated video cards, this option
See “3D Settings Dialog” on page 744. drastically increases rendering speeds. When
turned on, this option creates surfaces that
the backdrop is drawn on. When this option
Faster Rendering
is turned off, the backdrop is send directly to
To improve rendering speed, consider the video card. For most modern video cards,
turning off some or all of the following Off is the recommended setting.
options. Bear in mind that render quality may
Use Optimizations - Many video cards with
be affected.
OpenGL are capable of ’optimizing’ the
Always Rebuild - This forces Chief view for subsequent redraws. Use of this
Architect to re-create the entire model every option varies from video card to video card.
time the camera is moved. For most video
In general, you should leave this option
cards you may want to turn this off, and turn
turned on unless you are experiencing
Keep All Surfaces on.
crashes when rendering.
Keep All Surfaces - When Chief Architect
Software Edge Smoothing - Only use this
creates the 3D model, this option toggles
option for Final Views, as this slows down
whether to only create surfaces facing you.
even the fastest video card.
On most OpenGL-accelerated video cards, it
is faster to create the model with all surfaces Show Shadows - This option has the greatest
once, rather than re-create it every time the impact on rendering speed and should only
camera position changes. For most scenarios be used for final views, unless you have an
you may want to turn this on, and turn extremely fast OpenGL-accelerated video
Always Rebuild off. card.
Use Triangles - This determines whether or When rendering shadows, a percentage
not lights illuminate the scene accurately. complete value displays in the Status Bar.
Turning off this option speeds up render
times, but results in large objects (such as
walls) appearing to be lit incorrectly. When
In general, you should make sure you are
you are editing in a rendered view, or when
only using a minimum number of lights to
cast shadows.
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Use Textures - Some older video cards slow dividing the screen into horizontal and
down significantly using textures. If you find vertical panels.
that you need to uncheck this box often, you
The Options tab of the 3D Settings dialog
may want to upgrade your video card.
has two tuning factors that allow you to
In addition, the number of light sources in a adjust the way the adaptive method works.
plan can drastically affect rendering speed, See “3D Settings Dialog” on page 744.
especially if you are using shadows. Light
sources can be added by selecting 3D> Higher Quality Rendering
Lighting> Add Lights and can be There are a number of settings you can use to
removed by clicking on the light source in improve the quality of your renderings.
floor plan view and deleting it. Some can affect rendering times, so you may
To speed up the render speed even further, want to consider optimizing them for your
you can switch to Low Detail rendering needs in Final Views only. See “Preview vs
mode, that draws a simplified version of the Final View” on page 774.
view without lighting. See “Options Tab” on Hardware Texture Filtering - Improves the
page 745. appearance of textures, particularly on
For the best rendering quality, but slowest surfaces angled away from the camera. Not
rendering speed, all rendering options should supported by some video cards.
be turned on in Final View settings. Use Triangles - When you have lights in
your scene, triangles are used to make those
Lower Interactive Quality lights appear to illuminate objects properly.
When navigating a Vector View of a Generally speaking the smaller you set your
large model, the view regeneration Triangle Size, the slower the render, but the
speed can be improved using Lower higher-quality result you can achieve.
Interactive Quality. See “Vector View” on Use Transparency - Necessary to display
page 786. transparent or semi-transparent surfaces in a
This option is found on the Appearance panel rendered view.
of the Preferences dialog and is enabled by Software Edge Smoothing - Though slow,
default. See “Appearance Panel” on page 71. this can significantly improve the quality of
3D views.
View Panel Factors
Vector Views are drawn using an To generate a high-quality picture of
adaptive method that saves time by your scene, consider Raytracing.
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800
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4
5
6
801
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802
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803
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Raytrace Tab
1
2
3
5
6
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4 Bump Height allows you to specify but still appears in the image. An example of
how drastic the effect of the bump map a translucent material is a lampshade.
is. The Ratio and Stretch to Fit options Translucency is an effect that looks best
work for bump maps the same way that they when rendering with Radiosity.
do for textures. If you are using a texture and
a bump map, they both use the same values 6 Transparency Filters Light – A
material that filters light acts like a
for Ratio and Stretch to Fit.
stained-glass window. A material that does
5 Material is translucent - A translucent not filter light simply transmits it, such as
material allows light to pass through it, white tissue paper.
Raytracing Tips
Faster Raytracing consuming and only necessary for very
complicated scenes where Low or Medium
Calculating a realistic image can take time, radiosity is not sufficient.
but there are several things to think about
before you Raytrace that can drastically If your image is very large, or if you have
reduce your Raytrace time. complicated aspects such as grills or grates,
you may want to try Medium radiosity.
Always try Low radiosity first to see if you
Without the appropriate setup, a scene
get the desired result.
that should take five minutes to raytrace
can quite literally take five to ten days. These Preview Your Raytrace – When you are
tips can help you reduce raytrace times so setting up lighting for a scene, there is no
you can get the image you want, when you
need to raytrace a full-screen image. Try
want it.
using a much smaller image size – such as
300x200 – that can give you the information
Number of Lights – Unlike a rendered view,
you need to determine whether lighting is
which can support only a limited number of
appropriate.
lights, a Raytrace view can handle as many
lights as you like. Leaving the lights on is the Image size is a significant factor in
number one cause of slow Raytracing. determining raytrace speed. Only raytrace
your full image when you are certain that
Use the Adjust Lights dialog available in
your scene lighting is correct.
Render or floor plan views to turn off any
lights that are not important to your scene. It may be helpful to create a configuration for
Remember that most lights are ‘on’ by previews so you do not have to reset all the
default. options each time. See “Raytrace
Configurations” on page 802.
Radiosity Quality – For simple scenes, Low
Quality Radiosity is usually sufficient. High Anti-Aliasing Level – Anti-aliasing works
Quality Radiosity is extremely time- to smooth edges that otherwise would appear
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Raytracing Tips
jagged. High-quality anti-aliasing is most climate, from cloudy day to sunny day. Use
useful when you are raytracing a smaller the Direct/Diffuse Sunlight Settings to find
picture that contains a very complicated a setting that provides the appropriate
scene. If you are raytracing a very large lighting for the scene you are rendering.
picture, you probably only need low-quality
Lighting – Lighting is an extremely
anti-aliasing.
important tool for achieving high-quality
Bump Maps – Bump map calculation is results. Work with the lighting of your scene
time-consuming and should only be used as until you achieve something realistic.
necessary.
Add 3D lights as necessary to capture the
Soft Shadows – Soft shadow calculation is effect you want. For lights that cast shadows
time-consuming and should only be used as into the scene, consider soft shadows that
necessary. Only enable soft shadows for smooth the appearance of the scene lighting.
lights whose shadows are significant to the See “Added Lights” on page 776.
scene you are raytracing.
Finally, from the raytrace window, use the
File> Image Adjustment options to subtly
Raytrace Quality adjust the brightness of your finished
It is not hard to create an image that looks rendering. Don’t be afraid to over-saturate
reasonably realistic with raytracing, but your image slightly in very bright areas – this
producing an image that really looks like a is a common occurrence in actual
photograph takes extra attention to detail. photographs.
Here are a few tips for achieving the most Interior Shots - If you are raytracing an
photo-realistic images possible: interior radiosity view where the primary
Use Radiosity - Although slower, radiosity source of light is the sun through a window
adds significant depth to the scene by or door, you probably need to adjust your
simulating the way that light works in the image brightness using File> Image
real world. Radiosity is especially effective Adjustment in the raytrace window. You
in scenes with a fair number of shadows. may also need to use Medium radiosity
quality to ensure that the raytracer models
Use Reflections – For outdoor scenes, the light bouncing through the window
ensure that your windows are slightly accurately.
reflective. You may want to set up a building
across the street that, though not in the scene, Bump Maps – Though the effect of bump-
appears in the reflections in the windows. maps are usually very subtle, they do add to
Especially important are partly reflective the impression that the scene is actually a
materials on objects such as stovetops, tile photograph. A tile floor that shades
floors, and coffee pots. The subtle effect of appropriately to the lighting in the room, for
the reflections help convince the viewer’s example, lends to an appearance of realism.
eye that the picture is a real photograph. Emissive Materials – A material with
Sunlight Settings – The brightness of the emissive properties actually cast light into
sun varies dramatically from climate to the scene when Radiosity is used. This effect
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POV-Ray
The Persistence of Vision Raytracer (POV- Exporting to POV-Ray Format
Ray) is a high-quality raytracer that has been
used for over ten years to generate images of
Note: You do not need to export a POV-Ray
virtually anything imaginable. POV-Ray has
scene in order to raytrace in Chief Architect.
even been used on the space shuttle!
Chief Architect uses POV-Ray to generate To use a Chief Architect Standard rendered
raytraced images. It communicates with and view in the POV-Ray raytracer, you can
manages POV-Ray directly, so you do not export your scene to a POV-Ray format
need to understand POV-Ray to create high- (.pov) file. While in a Standard rendered
quality, raytraced images from within Chief view, select File> Export> POV-Ray
Architect. (.POV) .
Hobbyist raytracers or those interested in the When exporting to a POV-Ray file, you have
highest possible visual quality may want to the option of including all the images that are
learn about POV-Ray to take advantage of used in the scene. This makes a copy of the
the complete flexibility that it provides. For necessary textures and images into the same
more information on POV-Ray, or to directory as the destination for your POV-
download the latest version, please visit the Ray export.
POV-Ray Web site at www.povray.org.
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Chapter 29:
Dimensions
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Accuracy
The Rounding Method in the Dimension
Defaults dialog controls how Chief Architect
handles dimensions that require rounding.
See “Setup Tab” on page 811. no fractions
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Setup Tab
1 4
1 General - Specify the size of both This value should always be greater than
manual and automatic dimensions. the Number Height. If two formats are
• Specify the Number Height of used, it should be at least twice this value.
dimension numbers in plan inches (mm).
A Number Height of 6” prints a 1/8” tall 2 Specify the use and appearance of
Rounded Value Indicators, which can
number at 1/4” = 1’ scale. A Number display when the degree of accuracy in use is
Height of 125 mm prints a 3 mm tall not sufficient to describe a dimension’s true
number at 1 m = 50 m scale. value.
• Specify the Display Size for dimension • Check + or - After Number to indicate
numbers. This is the size of dimension that the actual dimension value is higher
numbers on-screen and does not affect or lower than the value shown.
printed or exported output. To see
• Check ~ Before Number to indicate
dimension numbers on the screen at the
dimension values that are not accurate
printing scale, turn on Print Preview with the ~ symbol.
or set this value to 0. Changing this value
affects all dimensions immediately. 3 Rounding Method - Specify how the
sections of dimension lines that locate
• Line Separation - Specify the distance more than two objects are rounded.
between Auto Exterior and Baseline
dimension lines in plan inches or mm.
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1 3
1 Specify the numbering Format for • Check Unit Indicators to display the unit
dimension numbers. of measurement along with the dimen-
• Select the Units of measurement to be sion number.
used by dimensions from the drop-down • Check Leading Zeros to include the zero
list. The choices in this list correspond to before a decimal less than 1 or to display
all units measuring length specified in the 0’ or 0” when the ft-in or ’-” unit formats
Preferences dialog. See “Unit Conver- are used.
sions Panel” on page 85. • Check Trailing Zeros to display trailing
zeros at the end of decimal values.
Note: Although you can select Imperial or • Check Thousands Separator to use a
metric units in any plan or layout, it is best to
thousands separator for values greater
use the same unit type that the file uses to
save measurements. See “Units of Measure-
than 999.
ment” on page 45. . • Select the Use , or Use . radio button to
use a comma as the thousands separator.
• Select the Use Space radio button to use
a space as the thousands separator.
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2 Specify the Location of dimension tors are only turned off when eighths are
numbers relative to the dimension line. desired.
• Center primary dimension numbers on • Uncheck Reduce Fractions to always
the dimension line. If two formats are use the denominator specified above.
used, the primary format is placed above When checked, the lowest possible
the line and the secondary format, denominator will be used.
beneath it.
• Position dimension numbers Above 4 Reduce Fractions Using - Specify how
fractions are reduced. These settings
Line. are only available when Smallest Fraction is
• Position dimension numbers Below selected above.
Line. • Select the Greatest Common Divisor
radio button to reduce fractions using the
3 Specify the degree of Accuracy used largest value that divides equally into the
by dimension numbers.
numerator and the denominator specified
• Select the Decimal Places radio button above. This option is best for fractional
for dimension numbers in decimal for- inches.
mat. In the text field, specify the number
of decimal places to use, from 0 to 20. If • Select the Closest Fraction radio button
0 is used, no decimal places are used. to reduce fractions without referring to
the denominator specified above. Should
• Select the Smallest Fraction radio but- only be used with Distance Rounding.
ton for dimension numbers using whole Not recommended when fractional inches
numbers and fractions. In the text field, are used.
specify the largest denominator to use,
from 1 to 128. If 1 is entered, whole num- A value of 0.33333 is represented by the
bers are used. fraction 5/16 when Greatest Common
Divisor is used and the Smallest Fraction
• Uncheck Show Denominator to turn off
denominator is 16. When Closest Fraction is
the display of fraction denominators used
selected, this value is represented by 1/3.
by dimension lines. Typically, denomina-
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1 3
2
1 Check Include Second Format to use Note: Although you can select Imperial or
a secondary format for dimensions.
metric units in any plan or layout, it is best to
2 Specify the numbering Format for use the same unit type that the file uses to
secondary dimension numbers. save measurements. See “Units of Measure-
ment” on page 45. .
• Select the Units of measurement to be
used by dimensions from the drop-down
• Check Unit Indicators to display the unit
list. The choices in this list correspond to
of measurement along with the secondary
all units measuring length specified in the
dimension number.
Preferences dialog. See “Unit Conver-
sions Panel” on page 85. • Check Leading Zeros to display the zero
before a decimal less than 1 or to display
0’ or 0” when the ft-in or ’-” unit formats
are used.
• Check Trailing Zeros to display trailing
zeros at the end of decimal values.
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• Check Thousands Separator to use a nator specified above. When checked, the
thousands separator for values greater lowest possible denominator will be
than 999. used.
• Click the Use , radio button to use a
comma as the thousands separator. 4 Reduce Fractions Using - Specify how
fractions are reduced in secondary
• Click the Use Space radio button to use a dimension numbers. These settings are only
space as the thousands separator. available when Smallest Fraction is selected
above.
3 Specify the degree of Accuracy used • Select the Greatest Common Divisor
by secondary dimension numbers.
radio button to reduce fractions using the
• Select the Decimal Places radio button largest value that divides equally into the
for secondary dimension numbers in dec- numerator and the denominator specified
imal format. Specify the number of deci- above. This option is best for fractional
mal places to use in the text field. inches.
• Select the Smallest Fraction radio but- • Select the Closest Fraction radio button
ton for secondary dimension numbers to reduce fractions without referring to
using whole numbers and fractions. the denominator specified above. Not
Specify the largest denominator to use in recommended when fractional inches are
the text field. used.
• Uncheck Show Denominator to turn off
A value of 0.33333 is represented by the
the display of fraction denominators used
fraction 5/16 when Greatest Common
by secondary dimension lines. Typically,
Divisor is used and the Smallest Fraction
denominators are only turned off when
denominator is 16. When Closest Fraction is
eighths are desired.
selected, this value is represented by 1/3.
• Uncheck Reduce Fractions for second-
ary dimensions to always use the denomi-
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These settings affect dimension lines as they lines can be edited so that they locate objects
are drawn. Once created, their extension in ways not specified here.
1 4
5
2
1 The Walls options affect Auto Exterior The next three settings control how interior
and Manual dimensions. See “The walls are located where .
Dimension Tools” on page 823. • Select Interior Wall Centers to have
The first two settings also determine the dimension lines locate the centers of inte-
location of the marked location used by rior walls’ centers. If Wall Dimension
Manual Reach, 1st Line Offset and Extension Layer is selected above, dimensions
Lines lengths. See “The Dimension Layer” locate interior walls at the center of their
on page 243. Main Layers. See “The Main Layer” on
page 242.
• Select Surfaces to locate exterior walls
by outer surface and interior walls by one • Select Primary Wall Side to have
of their surfaces. dimension lines locate one side of interior
walls.
• Select Wall Dimension Layer to locate
walls at the Dimension Layer. A wall’s • Select Both Wall Sides to have dimen-
Dimension Layer is specified in the Wall sion lines locate both surfaces of interior
Type Definitions dialog for its wall type. and exterior walls. Wall thicknesses are
See “Wall Type Definitions Dialog” on also dimensioned.
page 243
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• Check Interior Walls Only for dimen- • Select Centers for dimensions to locate
sions to ignore the interior surface of the centers of wall openings.
exterior walls and the thicknesses of inte- • Select Sides to locate both sides of wall
rior walls. Only available when Both openings. This option locates the nominal
Wall Surfaces is selected. width - not the rough opening.
2 The Cabinets options affect only • Select Casing to locate both sides of wall
Manual Dimensions. openings at the outer edges of the casing.
• Check to locate cabinet Sides using man- Because interior and exterior casing often
ual dimensions. The sides must be per- has different widths, an opening may
pendicular to the dimension line. have different interior and exterior
dimensions when this option is selected.
• Check to locate the Corners of all cabi-
nets within the manual reach area. • Select Rough Opening to locate both
Angled cabinets are dimensioned to their sides of windows and doors at the rough
corners at a right angle to the dimension opening.
line. The cabinet fronts or sides do not • Select None for dimensions to not locate
need to be perpendicular or parallel to the wall openings. This setting does not
dimension line. affect Auto Exteriro Dimensions.
3 The Other Objects options affect 5 The CAD Objects options affect
Manual, End to End, Point to Point and Manual dimensions locating 2D CAD
Centerline Dimensions. objects, CAD-based objects such as slabs
• Check Electrical to locate electrical and polyline solids, and stairs.
objects. Use this option when you want to • Check Line/Sides to locate lines and
precisely position electrical objects. edges that are perpendicular to the
• Check Plants and Images to locate these dimension line. If the lines or edges are
objects. not perpendicular to the dimension line,
they are not dimensioned.
• Check Fixtures/Appliances to locate
these objects. • Check Ends/Corners to locate all ends
of lines or corners of polylines, no matter
4 The Openings options control how what angle they are in relation to the
wall openings are located by Manual, dimension line.
Centerline and Auto Exterior Dimensions.
• Check Text to locate text objects.
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Extensions Tab
1 Specify the length and spacing of of the extension line that extends from
Extension Lines relative to the marked the dimension line in the opposite
location on an object. direction of the object it locates.
• Select Gap From Marked Object to • Check Proximity Fixed to specify a
specify the distance between the end of fixed distance between the marked object
the extension line and the marked and the dimension line. You can only fix
location in plan inches or mm. If the the proximity for a single extension line.
dimension line is moved, the extension • Distance to Marked Object - When
line updates, and the size of this gap is Proximity Fixed is checked, you can
maintained. specify the distance from the dimension
• Select Length Towards Marked Object line to the marked object.
to specify a fixed length for the portion of
Gap From Marked Object
the extension line that extends from the
dimension line toward the object it + Length Toward Marked Object
locates. If the dimension line is moved,
= Distance to Marked Object
this length remains the same but the size
of the gap updates. Proximity Fixed only affects dimension lines
• Specify the Length Away From Marked that locate an object using an extension line.
Object, which is the length of the portion When a dimension line arrowhead points
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directly to the object without using an Chief Architect Version 8 or prior. See
extension line, this option has no effect. “Compatibility With Previous Versions” on
page 808.
Auto Exterior Dimensions ignore Distance to
Marked Object and use the default 1st Line • Check Chief Version 8 Compatible
Offset and Line Separation values. See Extensions to make extensions function
“Setup Tab” on page 811. as they did in Chief Architect Version 8.
• Check Short Extensions to have short,
Extension Line and Gap lengths are uniform-length extension lines instead of
measured from the marked location on extension lines that reach all the way to
a wall. See “The Dimension Layer” on page the objects they locate.
243.
Font Tab
1 Specify the default Layer for manual • Select a layer from the drop-down list.
dimensions. See “Displaying Objects” • Check Default to use the “Dimensions,
on page 117. Manual” layer.
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1 3
2
4
1 Locate When Wall Selected - Specify in the Wall Type Definitions dialog. See
how walls are located by temporary “Wall Type Definitions” on page 241.
dimensions when a wall is selected. • Select Primary Wall Side for temporary
• Select Wall Surface to locate wall sur- dimensions that locate walls along their
faces, or Wall Dimension Layer to exteriors, or choose Both Wall Sides to
locate wall dimension layers as specified locate walls on both sides.
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Clicking on the exterior side of a window Clicking on the interior side of a window
4 CAD Options - Specify how CAD • Select Locate First Objects Inside to
objects inside a selected CAD object locate the first edge of another CAD
are located by temporary dimensions. object drawn inside a selected CAD
• Select Ignore Objects Inside for tempo- object.
rary dimensions to ignore any other
objects inside a selected CAD object.
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Like other dimension lines, an Angular • When the Alternate edit behavior is
Dimension can be included in a CAD block. active, a Point to Point Dimension locates
When the block is exploded, the Angular objects along its length as well as objects
Dimension may become invalid and or markers at its start and end.
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Baseline Dimensions
The Baseline Dimension tool creates
a series of dimensions that all share
the same origin instead of continuing from
each previous location. Baseline
Dimensions are independent and can be Electrical objects, fixtures and appliances are
edited separately. This tool is not available in only located when these options are selected
layout files. in the Dimension Defaults dialog. Similarly,
wall opening centers are only located when
In floor plan view, a cross section/elevation opening Centers is selected. See “Locate
view or a CAD Detail, select CAD> Objects Tab” on page 816.
Dimension> Baseline Dimension , click Both free-standing fixtures and appliances as
near an object and drag a dimension line near well as those placed into cabinets can be
or through the objects requiring dimensions. located by Centerline Dimensions.
Centerline Dimensions can also locate the
edges of other types of architectural objects,
as well as CAD objects, and will locate walls
as specified on the Locate Objects tab of the
Dimension Defaults dialog.
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distance that the dimension line mea- If a manual dimension line is on a layer that
sures. is turned off and you select an object located
by that dimension line, it will display for
You can select a dimension label and drag it
reference using the Move color specified in
away from the dimension line using its move
the Preferences dialog. See “Colors Panel”
handle.
on page 74. This will happen only if Display
Dimension Dimension Temporary Dimensions is turned on.
Lines Labels
See “Display Temporary Dimensions” on
page 826.
Displaying Arrowheads
Extension
Arrowheads
Lines The arrow at the end of a dimension line will
not display if it is close enough to to another
dimension arrow that the two will overlap. A
typical example of this is where two sections
of an Interior Dimension locate two sides of
an interior wall.
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As with text and other objects, dimension The Delete Objects dialog allows you
number size is subject to scaling when sent to to delete all dimension lines at once.
layout or printed. See “Printing Text and See “Delete Objects Dialog” on page 197.
Dimensions” on page 1002.
Individual dimension line segments located
between extension lines can also be deleted.
Deleting Dimension Lines If a segment is located between two other
There are several ways to delete dimension segments along the same dimension line, that
lines. dimension will be broken in two.
You can select any manual or automatic To delete a portion of a dimension line
dimension line or group of dimension lines,
then press the Delete key or click the 1. Select any Dimension Tool aside from
Delete edit button to delete it. See Angular or Auto Exterior Dimensions.
“Deleting Objects” on page 196. 2. Click and drag a manual dimension line
over the segment that you wish to
remove, dragging from extension line to
extension line.
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2. Click the Extension Line edit handle. 3. Drag it perpendicular to the direction of
the arrows, away from any dimension-
able object, and release the button when
the extension line disappears.
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832
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Dimension Tab
1 2
1 Options - Specify general size and may still be located, but their thickness
display of wall widths for the selected will not be displayed.
dimension line.
• Specify the Number Height for the 2 Specify the use and appearance of
Rounded Value Indicators, which can
selected dimension. Type “d” in the box display when the degree of accuracy in use is
to reset the number size to the default. not sufficient to describe a dimension’s true
• Check Suppress Wall Widths to sup- value.
press those portions of the dimension line • Check Use Default to use the default
that measure between two surfaces of the indicator(s). Uncheck this box to make
same wall. Both sides of interior walls the options that follow active.
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1 2
1 Number Height - Define a number but apply only to the selected dimension
height for the selected dimension. Type line(s). See “Primary Format Tab” on page
“d” in the box to reset the number size to the 812. Not available for Angular Dimensions.
default.
Secondary Format Tab
2 Angle Style - Click a radio button to
specify the how the selected angular To enable the settings on the Secondary
dimension line’s angle value displays. See Format tab of the Dimension Line
“Number Style/Angle Style Dialog” on page Specification dialog, uncheck Use Default
917. Formatting and then check Include Second
Format.
Primary Format Tab
The settings that are enabled are the same as
To enable the settings on the Primary Format those on the same tab of the Dimension
tab of the Dimension Line Specification Defaults dialog, but apply only to the
dialog, uncheck Use Default Formatting. selected dimension line(s). See “Secondary
Format Tab” on page 814. Not available for
These settings are the same as those on the
Angular Dimensions.
same tab of the Dimension Defaults dialog,
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Extensions Tab
The Extensions Tab is not available for
dimensions selected as a group or for Opening this tab will turn off Version 8
Compatible Extensions if it is enabled in
Angular Dimensions . the Dimension Defaults dialog. See “Exten-
sions Tab” on page 819.
1 2
4
3
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Arrow Tab
For information about the Arrow Tab, see
“Arrow Tab” on page 891.
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Chapter 30:
Text, Callouts
& Markers
838
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The options on the Dimension Format tab are drawn using the Leader Line and Line
similar to those in the Displayed Line With Arrow tools.
Length dialog. See “Displayed Line Length
The Arrow Defaults dialog looks almost the
Dialog” on page 876.
same as the Arrow tab of the Text
Any text added to the Room Label Defaults Specification dialog. See “Arrow Tab” on
dialog displays in all subsequently created page 891.
room labels, after the Room Name. Changes
made to default settings do not alter existing
Avoid typing any text in any text
room labels. To update existing labels so that Defaults dialog unless you want it to be
they reflect changes made to the defaults, present in all text objects you create.
delete and replace them. See “Editing Room
Labels” on page 274. Preferences
Arrow Defaults Specify the number of segments for
new leader lines and whether pressing
Double-click the Text Line with Arrow the Enter key creates a new line of text or
tool to open the Arrow Defaults dialog. closes the Text Specification dialog in the
Preferences dialog. See “Text & Page Setup
The settings on the Arrow Defaults dialog Panel” on page 77.
determine the initial settings for arrows
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programs and is the one Chief Architect uses To size Text , Callouts , Markers
by default. and dimension numbers based on font
• Alternatively, you can use a font sizing information, use Legacy Compatible Size.
method similar to most word processing See “Text Tab” on page 851, “Attributes
applications, where size is based on Tab” on page 865 and “Font Tab” on page
information stored in the font. This infor- 820.
mation varies from font to font and is
The sizing method used for text objects can
responsible for apparent differences in
be set as defaults and also specified per
font height.
object in objects’ specification dialogs. See
To size Rich Text based on font “Text Defaults and Preferences” on page
information, do not use CAD Style Font 839.
Sizing. See “Options Tab” on page 849. The sizing method used for dimensions can
only be specified in the Dimension Defaults
dialog. See “Font Tab” on page 820.
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3. Type or paste the desired text into the drag to create additional Text objects if
Text Field. you wish.
4. Use the options on the Edit Bar, which
displays above the Text Field, to change Note: If you do not type anything in the Text
the font, style and size of any portion of Field, a text object will not be created when
the text. See “Editing Text” on page 854. you click outside of it.
5. When you are finished, simply click out-
side of the Text Field to close it and the Rich Text , Callouts and
Edit Bar. The Rich Text tool Markers can also be created in the same
remains active, so you can click and
manner as Text .
To create Text
1. Select CAD> Text> Text . 3. Enter text and click OK.
2. Click where you want the upper left cor- Up to 32,000 characters can be inserted in
ner of the text to be located. The Text one Text object. It is usually better to use
Specification dialog opens. See “Text
several smaller Text objects when a lot
Specification Dialog” on page 850.
of text must be inserted.
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Text Tab
The settings on the Text tab allow you to type the attributes of all or portions of the text
the selected Rich Text object’s content and content after it is typed. To change text that
control many aspects of its appearance, already exists, simply highlight it using the
including its font, size, color and style. mouse and/or the Shift + arrow keys and then
make any needed changes to its attributes.
You can specify the appearance of the text
before typing, and can also select and change
1 Use the options on the Edit Bar, which Select the desired options before typing to
displays above the Text Entry field, to affect the text as it is typed, or select some or
change the font, style and size of the text. all of the text and then specify which options
to apply to it.
The Edit bar also displays in the drawing
area above the Text object when you click • Specify the text size in drawing units.
the Edit Text in Place edit button. See • Select a font from the drop-down list.
“Editing Text” on page 854.
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• Click the Print Size button to open the text field or clicking the up/down arrows.
Printed Size Input dialog. See “Scaling This setting only affects the text as it
Text” on page 856. appears in this dialog.
• Click the Color button to specify the
color of the selected or subsequently Note: Some fonts cannot be drawn at certain
typed text. See “Color Chooser Dialog” zoom factors. When this is the case, the
on page 727. If Layer Color Text is appearance of the text will not change.
checked on the Appearance tab, any cus-
tom colors specified here are lost. 2 Type or paste text in the Text Entry
field. See “Copy, Cut and Paste” on
• Click the Bold button to specify the
page 857.
selected or subsequently typed text as
bold. Right-click in the Text Entry field to access a
• Click the Italic button to specify the contextual menu from which you can select
selected or subsequently typed text as Cut, Copy, Paste, Spell Check and Select All.
italic. See “Contextual Menus” on page 33.
• Click the Underline button to specify the To edit text in the entry field, click and drag
selected or subsequently typed text as to highlight any portion of it and then use the
underlined. tools on the Edit Bar as needed.
• Click the Strikethrough button to
selected or specify the subsequently Paragraph Options Dialog
typed text as stricken-through.
• Click the Align Left, Align Center or
Align Right button to specify the how 1
the selected or subsequently typed text is
aligned.
• Click the Paragraph Options button to
specify the selected paragraph’s align-
ment, spacing and bullets or numbering 2
in the Paragraph Options dialog.
• Click the Spell Check button to check
the spelling in the selected text object.
See “Spell Check” on page 859.
3
• Click the Insert Macro button to place a
Text Macro at the location of the cursor.
See “Text Macros” on page 869.
• Specify the Zoom factor of the selected
text by typing a percentage value in the
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1 Specify the Alignment of the selected • Select the desired punctuation Style for
paragraph(s). See “Aligning Text” on the selected numbered or lettered Type.
page 856. Only available when a numbered or let-
tered Type is selected.
2 Specify the Line Spacing of the • Numbering Start At - Specify the num-
selected paragraph(s).
ber assigned to the first numbered or let-
• Click the radio button beside Single, 1.5
tered paragraph in the selected text
Lines, Double or User Specified.
object. Value must be 1 or greater.
• If you select User Specified Line
Height, type the desired height for each To adjust the size of bullets
line of text in the selected paragraph(s). 1. Click at the end of a bulleted paragraph
For best results, this value should be at to position your cursor there.
least as much as the largest character size
2. Hold down the Shift key and press the
used in the selected paragraph(s).
right arrow key once to highlight the end
3 Specify the appearance of Bullets and of the paragraph.
numbering in the selected paragraph(s).
3. Specify the desired bullet size in the text
• Select the desired bullet, numbered or let- size field at the top of the Text tab.
tered Type from the drop-down list.
Appearance Tab
Leader Lines and Text Lines with color, line weight and line style. See
“Layers” on page 116.
Arrows use the same default layer as
Rich Text, so they share the same default
846
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1 Specify the Layer that the selected 2 Specify the appearance of the text
object is located on. object’s Border.
• Check Default to place the selected • Check Display Border to display a bor-
object on the default Text layer. der around the selected text object.
• Click the drop-down list to select from all • Check Use Layer Color to use the line
layers available in the plan or layout file. color assigned to the text object’s layer,
• Click Define to open the Layer Display or click the Color bar to select a different
Options dialog and select, modify or add color. See “Color Chooser Dialog” on
a new layer. See “Layer Display Options page 727.
Dialog” on page 121.
• Check Layer Color Text to apply the Note: If you change the color of some of the
selected object’s text and then check Use
layer line color to the text on the Text tab.
Layer Color, your customization will be lost.
If a custom color was previously applied
to any portion of the text, it will be lost.
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• Check Use Layer Line Style to use the • Select Use Custom Color then click the
line style assigned to the text object’s Color bar to use a fill color of your
layer, or choose another style either from choosing. See “Color Chooser Dialog”
the drop-down list or by clicking the on page 727.
Library button. See “Line Styles” on • Check Use Background Color to use
page 879. program’s Background color as the text
• Check Use Layer Weight to use the line object’s fill color. See “Colors Panel” on
weight assigned to the text object’s layer, page 74.
or specify a different weight. See “Line • Check Use Layer Color to use the color
Weights” on page 999. assigned to the text object’s layer as its
fill color.
3 Specify the appearance of the text
object’s Fill.
4 Specify the Top, Bottom, Left and
• Check Display Fill to display a fill color Right Margins, the distance between
within selected text object(s). the text and the border, of the selected text
object(s).
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Options Tab
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3 Specify the Size of the selected text • Specify the Default Group to display the
object. selected object(s) in front of those in the
• Check Auto Height to automatically Back Group but behind those in the Front
adjust the text object’s height to match its Group.
contents. • Specify the Front Group to display the
• Check Auto Width to automatically selected object(s) in front of objects in
adjust the text objects width to match its the other two drawing groups.
contents. When Auto Width is used, text • Check Move to Front of Group to dis-
extends in a single line rather than wrap. play the selected object(s) in front of
• Specify the Height of the selected text other objects in the same drawing group.
object(s).
5 Specify the desired Bumping behaviors
• Specify the Width to of the selected text for the selected object(s). See
object(s). “Bumping/Pushing” on page 178.
• Check CAD Stops Move to bump the
4 The Drawing Group options control selected object into other CAD or CAD-
how the selected object(s) display
relative to other objects. See “Drawing based objects as it is moved.
Groups” on page 176. • Check Wall Stops Move to stop the
• Specify the Back Group to display the selected object when it bumps into a wall.
selected object(s) behind objects in the
other two drawing groups. 6 Specify the layout Page that the
selected object(s) is located on. Only
available in layout files. See “Layout” on
page 1014.
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Text Tab
1 4
2
3 5
6
1 Specify the Text Size. a file is opened, you are prompted to select
from the available fonts in the Font dialog.
Enter the Character Height. This height is The text styles Bold, Underline, Italic, and
subject to the current drawing scale. Strikeout are available. Check any of the
boxes to apply that style.
Click the Scale button to open the Printed
Size Input dialog.
3 Click Insert to choose from a list of
special characters and text macros. See
In Version 9, text size was driven by
“Text Macros” on page 869.
dimension information associated with the
current font. Check Version 9 Compatible
4 Check Rotate with Plan to rotate the
Size to use this information for text sizing. selected text when Rotate View is
See “Character Size” on page 840. used. If unchecked, the selected text is
unaffected when Rotate View is used. See
2 Click the drop-down list to select a “Rotate View” on page 189.
different Font. If a font is missing when
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Attributes Tab
1 Tabs - Check Box/Grid to have The X Position and Y Position of the pointer
gridlines separate the rows and columns can be set to display in the Status Bar, which
of tabbed text. When no tabs are present, a may help determine the exact coordinates of
simple box is drawn around the text. a location in a plan or layout file. See
“Appearance Panel” on page 71.
The edit box defines the number of spaces
from the left edge of the text box where each An exact Angle can be entered. An angle of
new column begins. The first column always 90 is vertical (pointing up) and an angle of
starts at 0. In this case, the second column 180 is upside down.
(following the first Tab) starts 10 spaces in,
the next at 20 spaces, etc. 4 Adjust the Size of the text box
surrounding the text by entering a
Select an Alignment option from the Height and Width.
2
drop-down list to apply to the text.
A width of 0 makes the text box as small as
Specify the Position of the text using the text within it allows. This is a one-time
3
CAD coordinates. resizing. To make text automatically resize to
the width or height, use the Auto Width and
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Editing Text
Auto Height check boxes. If you manually • Chief Architect appends the http:// prefix
edit the width or height of the text box, the automatically for links that begin with
corresponding auto size option turns off. "www" when Test Link is clicked.
To use a hyperlink
1. Select the text object.
Editing Text
Once created, Rich Text objects can be Text objects can be selected and edited
selected individually and as a group and much the way Rich Text objects can;
edited using the edit handles, the edit toolbar however, there are a few differences which
buttons, and the Rich Text Specification are described here.
dialog. See “Rich Text Specification Dialog”
on page 843.
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Editing Text
Resizing Text
To use the Printed Size Input dialog
Both the border of a text object and the 1. Click the Print size button on the Text
characters it contains can be resized. tab of the Rich Text Specification dia-
The border of a text object can be resized log.
using its edit handles or by specifying the 2. In the Printed Size Input dialog, con-
Height and Width in its specification dialog. firm the desired Drawing Scaleenter the
Desired Print Size of the text.
The character height of Rich Text and
3. Click OK to return to the Text
Text objects can be specified as a default Specification dialog. The Height
or for individual objects in their specification updates, reflecting the character height
dialogs. See “Text Defaults and Preferences” necessary to print the text at the Desired
on page 839. Print Size when printed at the specified
Drawing Scale.
Character height can be measured in either of
two ways. See “Character Size” on page 840. In most cases, the Drawing Scale does not
need to be changed in the Printed Size Input
Scaling Text dialog unless you intend to send the current
view to layout at a different drawing scale.
As with the size of other objects, text size is
subject to the current drawing scale specified
in the Page Setup dialog. See “Page Setup
Aligning Text
Dialog” on page 1004. Text can be aligned in a number of ways.
To determine the Height needed to produce • The text content of a Rich Text
text of a certain printed size, click the Print object can be aligned to the left, right,
size button in the Rich Text Specification to center or justified in the Rich Text
open the Printed Size Input dialog. See Specification dialog. See “Text Tab” on
“Text Tab” on page 851. page 844.
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• Press Ctrl + X to Cut the selected text and select Tools> Text tool, and click to
save it to the Windows clipboard. place a text object.
• Press Ctrl + C to Copy the selected text 3. Press Ctrl + V to paste the copied mate-
and copy it to the Windows clipboard. rials into the text box, then click OK.
The text object displays on-screen.
• Press Ctrl + V to paste your last cut or
copied selection in a new text object. 4. Select the text object and note the addi-
tional lines with handles separating each
For more, see “Copying and Pasting column.
Objects” on page 191.
Copy, Cut and Paste use the Windows
clipboard, making it possible to to transfer
text between text objects, between Chief
Architect files, froma plan or layout into
another application, or vice versa. See
“Copying & Pasting Text” on page 858. Columns automatically resize to fit the
contained text. When a text object is selected
you can use the edit handles that display at
each column to adjust spacing.
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cell, row height will increase or decrease to retained if pasted in to Rich Text ;
accomodate your changes. however, once pasted background color
The background colors of two or more cells cannot be edited.
copied from a spreadsheet application will be If you want to retain the color of the actual
retained if pasted in to Rich Text ; text being pasted into a Rich Text object,
however, once pasted background color be sure to uncheck Layer Color Text in the
cannot be edited. Rich Text Specification dialog. See
The background colors of two or more cells “Appearance Tab” on page 846.
copied from a spreadsheet application will be
Spell Check
Select Tools> Checks> Spell Check Text Specification dialog or by clicking the
to open the Check Spelling dialog. Spell Check edit button. When accessed
The Spell Check feature checks each text in this manner, only the selected text object is
object in the current current .plan or .layout checked for spelling errors. See “Editing
file consecutively for spelling errors. Text” on page 854.
Spell Check can also be accessed by clicking
the Spell Check button in the Rich Text or
1
2 6
3
4
5
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Spell Check
860
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Text Arrows
Lines with arrows can be independent or • Leader Lines drawn from right to left
attached to other objects. If an arrow is produce text that is left-aligned.
attached to text or another object, deleting • Leader Lines drawn from vertically pro-
that object will also delete the arrow. duce text that is center-aligned.
Leader Line
Note: Leader lines have two segments by
The Leader Line tool places a Rich default. You can change this in the Prefer-
Text object with an arrow already ences dialog. See “Text & Page Setup Panel”
attached. This arrow can be selected and on page 77.
moved like any other line with arrow.
Text Line with Arrow
To create text with a leader line
Text Lines with Arrow can be
1. Select CAD> Text> Leader Line . attached to text, CAD and
architectural objects by selecting CAD>
2. Starting at the point where you want the
arrow to point, drag to where you want a Text> Text Line with Arrow and then
bend in the leader line and release the clicking and dragging to draw a line. There is
mouse button. no limit to the number of text lines with
3. Click at the point where you want the arrows that can be attached to an object.
center of the first line of text to display. The endpoints of Text Lines with
The Rich Text Specification dialog
Arrows can be joined to form polylines
opens. See “Rich Text Specification
with corners that can be adjusted using the
Dialog” on page 843.
edit handles. See “Polylines” on page 900.
4. Enter text and click OK.
Click in the same location to create a Rich A Text Line with Arrow behaves like a
Text object without a leader. Line With Arrow with one exception:
Text Lines with Arrow are initially placed on
For multiple leaders, click in the same
the default Text layer, not the default CAD
location to stop adding leader segments.
layer. See “Layers” on page 116.
The initial alignment of text created with the
Leader Line tool depends on the Auto Positioning Arrows
direction that the leader line was drawn: If either or both ends of a line with arrow are
• Leader Lines drawn from left to right attached to a text object, Auto Position Tail
produce text that is right-aligned. and Auto Position Head are available on the
Arrow Tab of the Line Specification dialog.
See “Arrow Tab” on page 891.
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Text Arrows
Check either or both if you want the text line Special Use Arrows
with arrow to update its position on the text
object if the text object or text line with A text line with arrow designated as a special
arrow is moved. use arrow offers unique functionality that
• The first segment of a polyline arrow may be useful when annotating the height of
attached to text maintains its angle when various platforms. A special use arrow
Auto Position is off and text is moved. replaces the first number in the attached text
object with the height of the architectural
• Auto Position is turned off automatically object it is attached to on the other end. The
when an arrow is not attached to one of height is relative to the first floor elevation of
the auto position locations. 0’-0”.
• Arcs and splines with arrows can also be
attached to text objects. To create a Special Use Arrow
1. In floor plan view, use the Leader
There are four auto position locations on a
text object: one at the midpoint of each side. Line tool to create a text object that
includes a number such as, Foundation
The following image illustrates the behavior
Wall Height 1.
of auto positioning. The arrow has the Auto
Position Tail option checked. When the head 2. Connect the leader line to a foundation
of the line with arrow is moved, the tail of wall or slab, slab, slab with footing, stair
the arrow snaps to different auto position landing or custom countertop.
locations on the text object, maintaining its 3. Select the line with arrow click the
connection.
Open Object edit button.
4. On the Arrow tab of the Arrow
Specification dialog, check Special Use
and click OK.
5. The text object should now read Foun-
dation Wall Height followed by the
height of the connected object in feet
and inches.
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Callouts
Select CAD> Text> Callout, then
click at the location where you want a
callout to be placed in floor plan view, a
cross section/elevation view, a CAD Detail
or on a layout page. The Callout
Specification dialog displays. Make any
needed changes and click OK to place a Cross section lines can be added to any
callout. See “Callout Specification Dialog” callout shape. Resize or rotate the cross
on page 864. section line by dragging the triangular edit
handle near the end of the cross section line.
Cross Section Lines
Pointers and Arrows
Check the Cross Section Line box in the
Callout Specification dialog to add a cross Callouts can have arrows and/or pointers
section line perpendicular to the nearest wall. added.
See “Callout Tab” on page 864.
With With
Pointer Arrow
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Callout Tab
2
3
1 Callout Label - Enter the text for the 2 Text Below Line - Enter text for a
top row of the callout. bottom row, if desired.
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Attributes Tab
The settings on the Attributes tab are similar
for both callouts and markers.
1 Specify the Layer to place the callout • Click Define to open the Layer Display
on. Options dialog. See “Select Layer Dia-
• Select a layer from the drop-down list. log” on page 124.
• Click Define to open the Layer Display 2 Specify the Color of the selected
Options dialog and choose from all lay- callout.
ers. See “Layer Display Options Dialog” • Click the Color bar to choose the desired
on page 121. line color. See “Color Chooser Dialog”
• Check Default to use the default layer on page 727.
specified in the Callout Defaults dialog.
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Editing Callouts
• Check By Layer to use the default color • In Version 9 and prior, text size was
for the specified layer. based on sizing information stored in
each font rather than actual character
dimensions. Check Legacy Compatible
You can assign white if an object is to
exist but not appear on the screen or in Size to use this information for text siz-
printouts (must print with color on). ing.
• Check Transparent to allow objects
Specify the Font of the selected callout. behind the callout to display. If
3
See “Fonts and Alphabets” on page unchecked, the callout displays in front
840. of other objects.
• Select a font from the drop-down list. • Check Rotate with Plan to prevent the
• Check Bold, Underline, Italic, and/or selected callout from rotating if Rotate
Strikeout to use any of these text styles. View is used. See “Rotate View” on
page 189. If checked, the callout center
4 Specify the Size of the callout’s text. moves with other objects as the plan
rotates, but the orientation of the callout
• Specify the Character Height of the does not change.
callout’s text.
• Click the Scale button to open the 5 Specify the layout Page that the callout
is located on. Only available when the
Printed Size Input dialog. See “Charac-
callout is placed on a layout page.
ter Size” on page 840.
Editing Callouts
Callouts can be edited using the edit handles,
the edit toolbar buttons and the Callout Rotate Move Extend/
Specification dialog. See “Callout pointer Rotate
Specification Dialog” on page 864.
When a callout is selected, it has at least four
edit handles. An additional rotate handle
displays for each pointer added to the callout.
Add Resize
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Markers
Markers for Level Lines, Test You can also place a framing reference
Borings and Point Markers can be marker using Build> Framing> Framing
placed in floor plan viewcross sections, or Reference . See “Framing Reference
CAD Details. Framing Reference Markers Markers” on page 480.
should only be placed in floor plan views.
In addition, a Point Marker is placed using
To create a marker, select CAD> Text>
the Point to Point Dimension tool if an
Marker and click at the location where existing object is not available to snap to. See
you want it to be placed. The Marker “Point to Point Dimensions” on page 824.
Specification dialog opens. See “Marker
Specification Dialog” on page 867.
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Editing Markers
Marker Tab
1
2
3
4
5
1 Enter optional Text Above Line. 4 Enter a number in the Height field.
The height value will display with the
2 Enter optional Text Below Line (Level marker symbol when a pound sign (#) is
Line Marker only).
entered in the Text Above and/or Below
3 Choose a Marker Type. Line fields.
Enter the Marker Radius, in inches or
Level Line 5
millimeters.
Test Boring
Point Marker
Attributes Tab
Reference Marker The Attributes tab for markers is similar to
the Attributes tab for callouts. See
Only a Framing Reference marker effects “Attributes Tab” on page 865.
the model. The other marker types are only
cosmetically different.
Editing Markers
Markers can be edited using the edit handles, When a marker is selected, it has four edit
edit toolbar and Marker Specification handles.
dialog. See “Marker Specification Dialog”
on page 867.
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Text Macros
Text macros insert dynamic information
relevant to the current plan or layout file. The macro
Macros are particularly useful in layouts; formula appears
page numbers, drawing scale, and in the dialog’s
information to identify drawings can be Text Entry field
inserted to improve organization and clarity.
Text macros can also be used to create 4. Click OK to close the Text
customized room labels. See “Room Labels” Specification dialog and place the text.
on page 273.
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Text Macros
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• If the text object has a Text Arrow When a documented is printed, these macros
attached to it, room macros display infor- display the date and time that the printing
mation about the room located at the Text took place.
Arrow’s endpoint rather than at the loca-
tion of the text. See “Text Arrows” on
Macro Description
page 861.
%time.24 24 hour time.
%time AM/PM time.
Special Characters
%date.short Inserts a short version of the
Special text characters such as ® and ™ can date using system settings.
be inserted into text in the same manner as (10/25/04)
dynamic text macros. %date.long Inserts a long version of the date
using system settings (Monday,
Oct 25, 2004)
Time & Date
The current date and time can be displayed
using macros in the Time & Date submenu.
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Enter information in each field exactly as corresponding text macro is used. See “Text
you want it to display when the Macros” on page 869.
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Chapter 31:
CAD Objects
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3 5
1 Select the Current CAD Layer from • Click the Define button to open the Layer
the drop-down list. See “Current CAD Display Options dialog. See “Layer Dis-
Layer” on page 910. play Options Dialog” on page 121.
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To access this dialog, click the Define button Label Defaults dialog and the Format tabs of
in the CAD Defaults dialog. the Dimension Defaults dialog. See
“Primary Format Tab” on page 812.
The settings here are similar to those found
on the Dimension Format tab of the Room
1 2
1 Specify the numbering Format for • Select the Use Space radio button to use
dimension numbers. a space as the thousands separator.
• Select the Units of measurement to be
used by dimensions from the drop-down 2 Specify the degree of Accuracy used
by dimension numbers.
list.
• Select the Decimal Places radio button
• Check Unit Indicators to display the unit for dimension numbers in decimal for-
of measurement along with the dimen- mat. In the text field, specify the number
sion number. of decimal places to use, from 0 to 20. If
• Check Leading Zeros to display the zero 0 is used, no decimal places are used.
before a decimal less than 1 or to display • Select the Smallest Fraction radio but-
0’ or 0” when the ft-in or ’-” unit formats ton for dimension numbers using whole
are used. numbers and fractions. In the text field,
• Check Trailing Zeros to display trailing specify the largest denominator to use,
zeros at the end of decimal values. from 1 to 128. If 1 is entered, whole num-
bers are used.
• Check Thousands Separator to use a
thousands separator for values greater • Uncheck Show Denominator to turn off
than 999. the display of fraction denominators used
by dimension lines. Typically, denomina-
• Select the Use , or Use . radio button to
tors are only turned off when eighths are
use a comma as the thousands separator.
desired.
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Line Styles
The Line Styles library contains line styles The MEP Toolbar Configuration
that be applied to objects individually in their includes a selection of toolbar buttons that
specification dialogs, by default in their access line styles from the library. See “MEP
defaults dialogs, or by layer in the Layer Toolbar Configuration Buttons” on page
Display Options dialog. See “Line Style
1138.
Tab” on page 889 and “Layer Display
Options Dialog” on page 121. You can draw a line with a selected style
directly from the library. See “Line Tools” on
page 884.
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Point Tools
1. Select a line style in the selection pane 1. Locate a line style and copy its file to a
of the Library Browser. See “The convenient location on your hard drive.
Library Browser” on page 683. These files have the extension .lin. Pre-
2. Click and drag in a 2D view to produce a vious versions of Chief Architect used
CAD line with the selected style. the .dat format, which also works.
2. Select File> Import> Line Style Defi-
You can also apply line styles to the Place
nitions .
Library Object button. See “Place
Library Object Button” on page 692. 3. Browse to the location where you saved
the .lin file.
Additional line styles can be imported into
the library. 4. Click Open to add the line style to the
library.
You can also create custom line styles for use
in Chief Architect. See “Creating Line
Styles” on page 910.
Point Tools
Select CAD> Points to access the Input Point
Point Tools.
Temporary CAD points can be placed
Temporary points created using the Place with precision by entering
Point and Input Point tools and coordinates. See “3D Drafting” on page 28.
permanent Point Markers can be used To use the Input Point tool
with Object Snaps to accurately position
a variety of objects. 1. Select CAD> Points> Input Point
to open the New CAD Point dialog.
Place Point
2. Select a Location option, and enter
Select CAD> Points> Place Point, thedesired location of the point.
then and click in the drawing area to 3. Click OK to close the dialog and create
place a temporary CAD point at that the new point. The new point becomes
location. the Current Point and is highlighted. See
“The Current Point” on page 882.
4. Alternatively, click Next to create the
new point but remain in the New CAD
Point dialog and create additional
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1 2
3
4
5
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Point Tools
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1 2
3
4
1 Begin by specifying how you want to Check Polar (CCW from horz.) to
define the New Location of the point. define the new location’s Distance and
• Absolute Location - Define the new Angle from the previous point instead of
location in X Position (horizontal) and Y using X and Y coordinates.
Position (vertical) coordinates, relative to • From Line End - Define the new loca-
(0,0). tion along the edge of a nearby CAD
• Relative to Itself - Define the new loca- object. This option is enabled only when
tion in X Position and Y Position coordi- the point is near a CAD object and
nates relative to the current location, as applies to the edge nearest to the point’s
though that point was at (0,0). original location.
Check Polar (Counter Clockwise From Check Percentage (%) to specify the
Horizontal) to define the new location’s Along Line value as a percentage of the
Distance and Angle from the original total line or arc length. 0% moves the
point instead of using X and Y coordi- point to the closest end of the nearest
nates. edge, 50% to the midpoint, and 100% to
the other end. Negative numbers and per-
• Relative to Prev. Point - Define the new centages greater than 100 are allowed.
location relative to the point that was the
Current Point prior to this one, as though If the point is near an arc, Along Line is
that point was at (0,0). measured along the curve.
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Line Tools
If the point is near a box or polyline, Along method is specified or if either Relative
Line is measured along the nearest side just method is used with Polar unchecked.
as it does with an individual line or arc. • Distance and Angle are entered if either
If the point is near an oval or circle, Along Relative method is specified when Polar
Line is measured along an (invisible) axis is checked.
line that the item was originally drawn along. • Along Line - When the From Line End
method is used, specify the distance from
2 The Current Location of the selected the new location of the point along the
point displays here for reference.
nearest edge of the CAD object to the end
3 Specify the new position of the point it was originally closest to. When Per-
here. The information used to define it centage (%) is checked, enter this value
depends on the method chosen to define the as a percentage instead.
New Location.
• X Position and Y Position coordinates 4 Click Num Style to change the units
shown in the New CAD Point dialog.
are entered if the Absolute Location See “Number Style/Angle Style Dialog” on
page 917.
Line Tools
Select CAD> Draw Lines to display To draw continuous lines
the Line Tools.
1. Select CAD> Lines> Draw Line .
If Object Snaps is enabled and Edit
2. Press the Alt key on your keyboard (or
Object Parts is disabled, you can
use the right mouse button) and click
connect the ends of two lines and/or arcs to
and drag to draw a line. You can also
form a single entity called a polyline. See
toggle to alternative mode.
“Polylines” on page 900.
3. Move your cursor to a new location in
Draw Line the drawing area and click once. A new
line is drawn that is connected to the end
There are two methods that you can of the previous line.
use to draw lines is with the Draw
4. To stop, press Esc on your keyboard or
Line tool. The standard method is to select
press two mouse buttons at the same
CAD> Lines> Draw Line, then click and
time.
drag from beginning to end.
An alternative method for drawing multiple Input Line
lines is also available.
CAD lines can also be created using
absolute values entered with the
keyboard by selecting CAD> Lines> Input
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Line. This method is slower but more precise 2. Select CAD> Lines> Input Line to
than using the mouse and is ideal when the open the New CAD Line dialog.
desired length and angle of each line is
known, such as with property lines. The New CAD Line dialog can also be
opened by double-clicking the Line
Before any line is drawn using this method, a
starting point must be defined. If a starting Tools parent button.
point has not been defined, Chief Architect 3. If necessary, specify the start point.
assumes a starting point of 0,0. 4. Specify the line end point using either
distance and angle or coordinates.
To use the Input Line tool
5. Click OK to close the dialog and draw
the line, or click Next to draw the line
1. Select CAD> Points> Place Point , but remain in the New CAD Line dialog
then click the screen to place a CAD and draw additional lines.
point. This is the Current Point, and is
the start point for the new line. See “The
Current Point” on page 882. Note: If you accidentally click OK instead of
Next and need to continue drawing a polyline
using the New CAD Line dialog, select the
Input Line tool again and continue.
1 2
3
4
5
1 Begin by specifying how you want to nates that are relative to the start point, as
define the line End Point Location. though the start point was at (0,0).
• Absolute Location - Define the end • Relative to Start Point: Polar (Counter
point of the new line in X Position (hori- Clockwise from horizontal) - Check this
zontal) and Y Position (vertical) coordi- box to define the end point of the new
nates, relative to (0,0). line by its Distance and Angle from the
• Relative to Start Point - Define the end start point rather than in X and Y coordi-
point of the new line in X and Y coordi- nates. This is helpful when creating a plot
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Line Tools
plan. See “Plot Plans and See “Number Style/Angle Style Dialog” on
Plan Footprints” on page 595. page 917.
• Relative to Previous Line - Define the
end point of the new line by its Distance Enter Coordinates
and Angle relative to the end of the last Similar to Input Line, lines can also be
line drawn, as though that line’s end point specified by pressing the Tab key on the
were (0,0). keyboard when a line is in the process of
being drawn. This opens the Enter
2 The X Position (horizontal) and Y Coordinates dialog. See “Entering
Position (vertical) coordinates of the
start point for the new line display here. They Coordinates” on page 142.
can also be changed, if you wish.
Line With Arrow
3 The end point of the new line is defined
here. The information used to define it Create a line or polyline with an arrow
depends on the method chosen to define the on one or both ends by selecting
End Point Location. CAD> Lines> Line With Arrow, then
• X Position (horizontal) and Y Position clicking and dragging on screen. The initial
(vertical) coordinates relative to (0,0) are attributes of the line’s arrow are set in the
entered if the Absolute Location method Arrow Defaults dialog. See “Arrow
is specified. Defaults” on page 840.
• X Position (horizontal) and Y Position As with lines, lines with arrows can
(vertical) coordinates relative to the start connected to form polylines and can be
point are entered if the Relative to Start edited after they are created. See “Editing
Point method is specified. Line Based Objects” on page 147 and “Line
Specification Dialog” on page 888.
• Distance and Angle from the start point
are entered if the Relative to Start Point: You can also create arcs with arrowheads.
Polar method is specified. See “Arc with Arrow” on page 895.
• Distance and Angle from the start point If a line or arc with arrow is snapped to
are entered if the Relative to Previous another object such as text and that object is
Line method is specified. deleted, the line or arc with arrow will be
deleted, as well.
4 Click Next to create the line without
exiting the dialog so you can input data
for the next line. The start point of the next North Pointer
line is the end point of this line. The North Pointer defines true north
Click Num Style to change the units in floor plan view. If north is not
5 defined, it is assumed to be straight up.
shown in the New CAD Line dialog.
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Line Tab
The information on the Line tab of the Line on the Selected Line tabs of various
Specification dialog is similar to that found specification dialogs in the program.
1 3
4
2
1 Lock - These lock options control how Start - Select this option to keep the start of
changing properties on this dialog the line fixed when changing the length,
affect the line. angle, and end.
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4 6
5 7
1 Specify the Layer the selected object 2 Specify the Line Color used to
should be located on. See “Layer Tab” represent the selected object.
on page 125.
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Check By Layer to use the line color • Select Front Group to display the
assigned to this layer. selected object(s) in front of objects in
the other two groups.
Click the color bar to assign another line
color to the selected object(s) using the Color • Check Move to Front of Group to dis-
Chooser dialog. See “Color Chooser play the selected object(s) in front of
Dialog” on page 727. other objects in the same drawing group.
3 Specify the Line Style used to represent You can also move a selected object to
the selected object. the front of its drawing group by clicking
Check By Layer to use the line style the Move to Front of Group edit
assigned to this layer. button. See “Move to Front of Group” on
Click the drop-down list to select from all page 176.
available line styles. You can use the
keyboard arrow keys to scroll up and down Note: “Move to Front of Group” is an action,
through the options. not an attribute. The box is not checked the
next time the specification dialog is opened.
Click the Library button to access the Line
Styles library and add a line style to the drop-
down list. See “Line Styles” on page 879. 6 Specify the desired Bumping behaviors
for the selected object(s).
Define the Line Weight (in pixels). • Check CAD Stops Move to bump the
4
selected object into other CAD or CAD-
Check By Layer to use the Line Weight based objects as it is moved, and/or to
assigned to the specified layer. push the other object(s).
• Check Wall Stops Move to stop the
Setting the line weight to zero (0) selected object when it bumps into a wall.
makes the line weight print as thin as Walls cannot be pushed by other objects.
possible.
CAD Stops Move and Wall Stops Move are
not available for Primitive objects and only
5 The Drawing Group options control function when Bumping/Pushing is
how the selected object(s) display enabled. See “Bumping/Pushing” on page
relative to other objects. See “Drawing 178.
Groups” on page 176.
• Select Back Group to display the 7 Select the desired Display Options.
These options not available for CAD
selected object(s) behind objects in the
Box- or CAD Circle-based objects.
other two drawing groups.
• Check Show Length to show the length
• Select Default Group to display the
of each line centered above the line.
selected object(s) in front of those in the
Back Group but behind those in the Front • Check Show Angle to show the angle of
Group. each line centered below the line. If the
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object is an arc, it’s radius will also dis- tical. This is automatically checked when
play. Show Angle is checked.
• Check Reverse Angle to reverse the
The Length and Angle formats are speci- angle by 180 degrees. This is most com-
fied in the CAD Defaults dialog. See monly used when showing the bearing of
“CAD Defaults Dialog” on page 875. a line, since the start point of the lines
• Uncheck All Angles to show only those defines the bearing.
angles that are neither horizontal nor ver-
Arrow Tab
The Arrow Tab is available for any line, arc, Closed polylines and Electrical connections
polyline, or spline that can have an arrow. are examples of objects that cannot have
arrows.
1
2
3
4
1 Check Include Arrow to turn the 3 Select the Fill Color used to fill the
arrows on or off. arrowheads.
2 Select an arrowhead Type from the If multiple arrows are selected and they have
drop-down list. more than one fill color, check No Change to
keep the defined Fill Color for each arrow.
If multiple arrows are selected, and they have
more than one arrowhead type, check No Check Default to use the default fill color.
Change to keep the defined arrow type for
each arrow. 4 Define a Size for the arrow(s).
Check Default to use the default size.
Check Default to set the arrow type to the
default specified on the Arrow tab of the Text
5 Select from the available Options.
Defaults dialog. See “Rich Text Defaults” on
Check Arrow on Both Ends to place a
page 839.
head on both ends of the selected arrow(s).
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Check Special Use Arrow to create an arrow attached to a text object. Check either or both
that can be used in layouts and floor plan options if you want this text line with arrow
views to show platform elevations. See to update its position on the text object if the
“Special Use Arrows” on page 862. text object or text line with arrow is moved.
See “Auto Positioning Arrows” on page 861.
Auto Position Tail and Auto Position Head
are available when either end of the line is
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2. Press the Alt key on your keyboard and 3. Move the mouse to adjust the curvature
click and drag to draw an arc. of the arc, then click to release the
3. Move your cursor to a new location and mouse and create the arc.
click. A new arc is drawn that is con-
nected to the end point of the previous Start/Tangent/End Arc
arc. Start/Tangent/End Arc mode allows
you to define the start and end points
Center/Radius/End Arc of an arc, its tangent and its curvature.
Center/Radius/End Arc mode allows
you to define the center and radius of To draw a Start/Tangent/End arc
an arc, and then its length.
1. Select CAD> Arcs> Draw Arc ,
To draw a Center/Radius/End arc then click at the start of the arc and drag
a line to define the arc’s tangent at the
1. Select CAD> Arcs> Draw Arc , start point.
then click at the center of the arc and 2. Release the mouse button.
drag to define the radius. 3. Move the mouse to adjust the length and
2. Release the mouse button, then move the curvature of the arc, then click to release
mouse to the end of the arc and click the mouse and create the arc.
again.
Arc About Center
Start/End/On Arc
Arc About Center mode allows you to
Start/End/On Arc mode allows you to draw an arc by defining the center and
define the start and end points of an then the start and end points.
arc, then adjust the curvature.
To draw an Arc About Center
To draw a Start/End/On arc
1. Select CAD> Arcs> Draw Arc ,
1. Select CAD> Arcs> Draw Arc , then click once to define the center
then click at the start point of the arc and point.
drag to the end point. 2. Click and drag from the start point of the
2. Release the mouse button at the end arc to its end point.
point. 3. Or, click and drag an arc. The Current
Point is used as the center. See “The
Current Point” on page 882.
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Arc Tools
Arc Tools
Select CAD> Arcs to display the
submenu of Arc Tools.
Draw Arc
The method used to draw an arc using
Draw Arc depends on which Arc
Creation Mode is currently active. Once
drawn, an arc can be edited. See “Editing Arc
Based Objects” on page 150.
Input Arc
An arc can be drawn to exact
specifications using the New Arc
dialog.
3. Select either the Start Direction or the
To use the Input Arc feature Chord Direction.
• The Start Direction defines the angle
1. Define a start point by clicking the of the tangent from the start point.
screen using the Place Point tool. • The Chord Direction defines the angle
The “X” defines the current point, which of the arc’s chord from the start point.
is the start point for the new arc.
2. With the start point defined, select
CAD> Arcs> Input Arc to open the
New Arc dialog. Define the arc end-
point, curvature, and direction.
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Arc Length - The length along the arc Arc with Arrow
itself from one endpoint to the other.
You can create an arc with an arrow on
Chord Length - The length of the one or both ends, using the Arc With
straight line from one end to the other. Arrow tool.
Arc Angle = -90° Draw an Arc With Arrow like a regular
arc. When you release the mouse button, the
Chord Length = arc has an arrowhead at the end. The default
282 13/16
attributes of the arrow are determined by the
Radius = 200 settings in the Arrow Defaults dialog. See
“Arrow Defaults” on page 840.
As with regular arcs, arcs with arrows can be
edited after they are created. See “Editing
Arc Length = 314 3/16 Arc Based Objects” on page 150 and “Arc
Specification Dialog” on page 895.
6. Select the direction the arc bends, either
cw (clockwise) or ccw (counter Continue to draw connected lines and arcs to
clockwise). form a polyline with an arrowhead at the end.
The arrowheads display only at the free ends,
7. Click OK to draw the specified arc.
not where the lines connect. See “Polylines”
Click the Num Style button to display the on page 900.
Number Style / Angle Style dialog. See
Lines with arrowheads can also be created.
“Number Style/Angle Style Dialog” on page
See “Line With Arrow” on page 886.
917.
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Arc Tab
The settings on the Arc tab are also found on
the Selected Arc tabs for many objects.
1 3
2
4
1 The Lock options control how 2 Arc - These parameters define the arc.
changing properties on this dialog Various controls are disabled depending
affects the arc. on what lock option is used.
• Start - Select this option to keep the start • Center X - Specify the X coordinate for
fixed when changing the arc, chord, or the center of the arc.
end. • Center Y - Specify the Y coordinate for
• End - Select this option to keep the end the center of the arc.
fixed when changing the arc, chord, or • Radius - The distance between the center
start. of the arc and the arc surface.
• Center - Select this option to keep the
center of the arc fixed when changing the
arc.
• Arc - Select this option to keep the arc
fixed when changing the arc location.
• Chord - Select this option to keep the arc
chord fixed when changing the arc • Start Angle - Specify the angle that a line
radius. drawn from the arc center to the arc start
makes with a horizontal line to the right.
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• End Angle - Specify the angle that a line • End X - Specify the X coordinate for the
drawn from the arc center to the arc end end of the arc.
makes with a horizontal line to the right. • End Y - Specify the Y coordinate for the
• Arc Angle - The angle between the cen- end of the arc.
ter of the arc and each end. • End Direction - Specify the angle of a
tangent line at the end of the arc.
Circle Tools
Select CAD> Circles to access the Draw a Circle by dragging across the
Circle Tools. diameter. If a small circle is needed,
draw a larger circle and then resize it.
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Snaps , both the center point and the Ellipse and drag at an angle to define its
radius snap to any appropriate nearby maximum height and width.
CAD object, intersection or point. Use the CAD Ellipse Specification dialog to
accurately set the length and width of the
ellipse and other attributes.
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General Tab
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Polylines
Polylines
A polyline consists of two or more create a polyline by drawing lines and/or arcs
line and/or arc segments that are end-to-end, allowing the end of each new
attached at their endpoints. Select CAD> object to snap to the end of the previous one.
Boxes & Framing> Rectangular Polyline,
If one end of the polyline is connected to the
then click and drag from corner to corner to
other, it becomes a closed polyline. Closed
create a rectangular-shaped, closed polyline.
polylines can be assigned a fill pattern and/or
When Object Snaps is enabled and Edit turned into special 3D objects such as slabs
or countertops that display in 3D views.
Object Parts is disabled, you can also
Lines and polylines can be distinguished by In contrast, the left edge of the polyline on
the edit handles that display when you select the right is part of the larger polyline unit.
each. A line displays an edit handle at each
end and one in the middle. If more than three
edit handles display, the object is a polyline.
Line
Polyline
Unconnected Connected
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1
2
3
4
5
6
7
8
1 Fill Pattern - Choose a fill pattern from 3 Angle - Define the angle of the selected
the drop-down list. If the Custom fill pattern.
pattern is selected, the custom pattern
options become available below. 4 Set the Line Weight for the selected fill
pattern.
The options that follow are disabled until you
select a pattern other than None from the Fill 5 Check Transparent Pattern Fill to
make the fill pattern transparent. When
Pattern drop-down list.
you check this option, any objects behind the
2 Spacing - Define the spacing for the fill pattern are visible through it.
selected fill pattern. Hatch spacing set
Fill Pattern Color - Select a line color
at 12" matches grid/reference spacing set at 6
or fill color if a solid fill is specified.
12".
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This overrides the layer color. See “Color file elsewhere on your computer. The
Chooser Dialog” on page 727. selected .pat file’s path name displays
and can be edited in the text field.
7 Select Use Background Color to use • Select a Pattern from the drop-down list.
the background color for solid fills or
patterns. This list includes all custom patterns
available in the selected file.
8 Check Use Layer Color to have the fill • Specify a Scale for the selected pattern.
pattern use the layer color for the
pattern lines. If it is a solid fill, the fill color
is the same as the layer’s color. Arrow Tab
The Arrow tab is available for most open
9 Custom Pattern File and Name - This polylines and splines and is similar to the
section is enabled when Custom is
selected from the Fill Pattern list. Arrow tab of the Line Specification dialog.
See “Arrow Tab” on page 891.
• Click the Browse button to open the
Custom Pattern File dialog and select a The Arrow tab is not available for closed
pattern (.pat) file from the Chief Archi- polylines or for Electrical Connections.
tect Patterns directory or a custom .pat
Box Tools
Select CAD> Boxes & Framing to the radius to a vertex or a side. Select your
access the Box Tools. options in the New Regular Polygon dialog
and click OK. Click in your plan to place the
Rectangular Polyline polygon.
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Box Tools
Boxes have some unique editing behaviors. “Detailing Cross Section/Elevation Views”
See “Editing Box-Based Objects” on page on page 755.
164.
Cross Box
Framing
The Cross Box behaves the same as a
Select CAD> Boxes & Framing> box. The only difference is the cross
Framing to draw a 1-1/2" (38 mm) that is automatically drawn whenever this
wide, 9 1/2” deep generic framing member tool is used. Use the Cross Box to add 2D
of any length. As it is drawn, a framing framing details to cross section views.
member looks like a line until the mouse
button is released.
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General Tab
Select Normal to specify a normal box, Specify the X Position and Y Position of the
Cross to specify a cross box, or Insulation to center of the box.
specify an insulation box.
Specify the Angle of the box.
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Revision Clouds
Revision Clouds
The Revision Cloud tool allows you when it is selected. When it is not selected,
to draw a closed polyline with a series only the arcs along its perimeter are visible.
of arcs or bulges displaying along each edge.
Select CAD> Revision Cloud, then click
and drag to draw a rectangular shape with
edges that display a series of arcs.
You can also create Revision Clouds around
one or more selected objects in floor plan
view by clicking the Revision Cloud(s)
Around Objects edit button. A separate Not Selected Selected
revision cloud will be drawn around each
Only arcs are visible Edges are also visible
selected object.
The arcs along a Revision Cloud are not its
A Revision Cloud can also be created by
actual edges and cannot be individually
converting a closed CAD polyline. See
selected, although you can control their size
“Convert Polyline Dialog” on page 206.
and frequency. See “Revision Cloud
Once created, Revision Clouds can be Specification Dialog” on page 907.
selected and edited much like other closed-
If you wish to individually edit the arcs,
polyline based objects. See “Editing Closed-
convert it to a plain polyline. See “Convert to
Polyline Based Objects” on page 160.
Plain Polyline” on page 207.
Unlike other closed polylines, however, the
edges of a Revision Cloud can only be seen
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Cloud Tab
1 Specify how the arcs on the selected • Select Average Arc Length to specify
revision cloud(s) are sized. the selected cloud’s average arc length,
• Select Automatic Arc Lengths to have which is measured along its chord.
the program automatically size the • Select Number of Arcs, then specify thte
selected cloud’s arcs. number of arcs on the selected cloud.
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Splines
2 Use the slider bars or text fields to one. Similarly, moving the End of a line
specify the degree to which the selected segment moves move the start of the next
cloud’s arcs vary in size. connected line, if there is one.
• Specify the Length Diversity, which is This tab is similar to the Line tab of the Line
the maximum amount that a given arc’s Specification dialog. See “Line Tab” on
length can deviate from the Average Arc page 888.
Length, specified above.
• Specify the Minimum Bulge, which is Selected Arc Tab
the smallest amount that a given arc can
The Selected Arc tab is available when the
extend out from its center. 0% allows arcs
selected segment of the cloud edge is an arc
with a radius of 0, essentially flat lines;
as opposed to a line.
50% allows 180° arcs, or half-circles;
100% only allows arcs of about 300°. This tab is similar to the Arc tab of the Arc
• Specify the Maximum Bulge, which is Specification dialog. See “Arc Tab” on page
the largest amount that a given arc can 896.
extend out from its center. 100% allows
arcs of about 300°;50% allows 180° arcs; Line Style Tab
0% only allows arcs with a radius of 0. This tab is similar to the Line Style tab in the
Line Specification dialog. See “Line Style
Selected Line Tab Tab” on page 889.
The Selected Line tab is available when the
selected cloud edge is a line as opposed to an Fill Style Tab
arc. See “Selected Edge” on page 145. This tab is similar to the Fill Style tab in the
Moving the Start of a line segment moves the Polyline Specification dialog. See “Fill
end of the previous connected line, if there is Style Tab” on page 902.
Splines
A Spline is a curve that passes To use the Spline tool
smoothly through a set of points.
Splines are typically used in situations where 1. Select CAD> Spline .
there is an irregular curve. A contour line is a
typical example. Splines are useful wherever 2. Draw the first spline segment just as you
a free-flowing curve is needed. would a line. A single spline segment
looks identical to a line. You may need
Once created, splines can be selected and
edited. See “Editing Spline Based Objects” to turn off Angle Snaps to draw
on page 166 and “Polyline Specification freely.
Dialog” on page 901.
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Result
As drawn
As drawn
Result
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1
2
4 3
1 Line Style Name - Type the name of • Click on the name of a component in the
your custom line style in the text field. list to select it. When Highlight Selec-
This is the name that will be listed in the tion is checked, a red rectangle displays
Library Browser. around this component in the preview
diagram.
2 A preview diagram of the line style • Click the Up arrow to move the selected
displays here. You can click on a line
style component in the preview to select it. component up one position in the list and
one position to the left in the preview dia-
3 These checkboxes allow you to control gram.
the display of the preview diagram:
• Click the Down arrow to move the
• Check Highlight Selection to display a selected component down one position in
red rectangle around the currently the list and one position to the right in the
selected line style component. preview diagram.
• Check Mark Repeating Segments to • Click the Remove button to remove the
display vertical dashed lines indicating selected component from the line style.
the division between the last component
of one segment and the first component 5 The Insert options allow you to add
of the next in the preview diagram. new components to your line style.
• Click the Dash button to add a line seg-
4 A list of the line style’s individual ment to the line style.
components displays here.
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CAD Blocks
• Click the Dot button to add a single point • Specify the Length of a selected Dash or
to the line style. Text component. If the Length exceeds
• Click the Text button to add a section of that required by a Text component, empty
text to the line style. space is added on each side of the text.
• Select the Insert Before radio button to • Specify the Spacing of the selected com-
add the new component before the com- ponent by defining the length of an empty
ponent that is currently selected. space to the component’s right.
• Select the Insert After radio button to • Type the Text of a selected Text compo-
add the new component after the cur- nent.
rently selected component. • Specify the Text Height of a selected
Text component. Each text component
6 Control the appearance of the selected can have its own height.
component.
CAD Blocks
A CAD block is a group of 2D CAD objects, CAD blocks can also be added to the library
text objects, and/or other CAD blocks that as well as exploded into their individual
have been grouped together so that they parts.
behave as a single object.
A CAD block can also include dimension Make CAD Block
lines, but only if the object(s) that the To create a CAD block, select
dimensions reference are included in the multiple CADobjects, text objects,
block. and/or CAD blocks, then click the Make
With the exception of some CAD-based CAD Block edit button. See “Marquee
architectural objects such as custom Select” on page 146.
countertops and framing, CAD blocks cannot
contain architectural objects. Such objects Explode CAD Block
can instead be blocked as architectural When a block is selected, click the
blocks. See “Architectural Blocks” on page Explode CAD Block edit button to
676. separate it into its individual components.
A CAD block contained within a larger CAD You cannot explode a block by using a
block is referred to as “nested”. marquee to select it; you must click on it to
select it.
CAD blocks can be selected, moved, rotated
and resized much like CAD boxes. See If a CAD block includes nested blocks, these
“Editing Box-Based Objects” on page 164. nested blocks are not exploded.
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aspect ratio and other settings specific to Copying a block instance to a completely
an individual block placed in a file. different file also copies the block definition
to that file.
All instances of a given CAD block can have
unique positions and sizes; however, the If all instances of a CAD block are deleted
block definition that they share is the same from a file, its definition will remain saved
regardless of the floor, CAD Detail, view, or with the file. To control file size, it is a good
layout page that they display in. idea to regularly purge files of unused CAD
blocks.
2
3
4
5
1 An alphabetical list of all CAD block place a new instance of the block into that
definitions present in the current file view. Not available for blocks marked for
displays here. CAD blocks that currently deletion.
have no instance anywhere in the file may
also be included. 3 Select a block from the list, then click
Rename to specify a new name for it.
• When you click on a CAD block in the Not available for blocks marked for deletion.
list to select it, it is highlighted in blue.
• CAD blocks with at least one instance in 4 Press the Purge button to mark all
unused block definitions for deletion.
the current file are marked “In Use”. Click OK to delete these blocks.
• Unused CAD blocks with no instances in
the current file have nothing after their 5 Select an unused block from the list and
click the Delete button to mark it as
names.
“Deleted”. Select a block marked “Deleted”
• Unused CAD blocks selected for Dele- and click this button (now, Undelete) to clear
tion are marked “DELETED”. it of its “Deleted” status. Blocks are deleted
when you click OK.
2 Select any block in the list, click Insert,
then click in floor plan view, a CAD It is not possible to delete all CAD block
Detail, or in a cross section/elevation view to definitions from a plan file. Even if no
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objects are present in the plan, the CAD symbols are saved with the plan and cannot
blocks associated with default electrical be removed.
2 4
1 Name and Copyright - Specify the export the block via DXF/DWG, and is also
name for the CAD block using 255 imported with DXF/DWG block definitions.
characters or less. If the CAD block has a
Unlike other settings in this dialog, which
copyright, that information displays here.
affect only the selected instance of the block,
This name is included in the CAD Block changing the name modifies the actual block
Management dialog and is used when you definition. See “CAD Block Management”
on page 913.
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When Imperial units are used, fractional Angles may be entered as bearings, decimal
inches with denominators of 2, 4, 8 and 16 degrees, or degrees, minutes and seconds.
are allowed. Millimeters are used for all
metric distances.
CAD Details
CAD Details are special view windows for Each plan file can store any number of CAD
drawing, saving and organizing any 2D Details. CAD Details saved with the current
drawings associated with the current plan, plan are listed in the Project Browser and
such as plot layouts and cross section details. the CAD Detail Management dialog.
Like other views, CAD Details are saved
with the plan they are created in and can be CAD Detail Management Dialog
sent to the printer or layout sheet. Select CAD> CAD Detail Manage-
2D CAD information can also be copied into ment to open the CAD Detail
or out of a CAD Detail window using the Management dialog. An alphabetical list of
group select and copy functions. all CAD Details saved with the current plan
displays on the left side of the dialog.
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accurate plot plan in floor plan view or a 2. Select CAD> Plan Footprint . The
CAD Detail. See “Creating a Plot Plan” on program creates a new CAD Detail with
page 125 of the User’s Guide. the footprint of the current floor.
A plot plan can be sent to layout and By default, this new CAD Detail uses the
included in working drawings. See “Floor Plan Footprint layer set. You can control
Plan Views and CAD Details” on page 1022. what displays in the footprint using the Layer
A plot plan can also be converted into a Display Options dialog. See “Layer Sets” on
terrain perimeter, allowing you to add page 118.
elevation data and accurately position You can also control the appearance of a Plan
buildings for 3D modeling of home and lot. Footprint in the Plan Footprint
Specification dialog. See “Plan Footprint
Plan Footprint Specification Dialog” on page 920.
Select CAD> Plan Footprint to create
a CAD object representing the building To insert a footprint in a CAD Detail
footprint in a CAD Detail window. Once the
Plan Footprint appears in the detail window, 1. Open the CAD Detail in which you want
you can control what information displays. to insert a Plan Footprint.
DN
DECK
15'8 x 9'7
30" GE
KITCHEN
electric
cooktop
12'4 x 10'5
4. The floor plan appears in the CAD
DINING Allow 39"
12'4 x 13'5
for ref.
Double
electric
oven
Detail window. Select Window> Fill
LIVING
15'6 x 25'2
HALL
NOOK
Window to center the footprint on
2'6 x 6'5
10'3 x 9'5
UP
screen. The footprint can be rotated and
DN
moved anywhere in the window.
HALL
4'8 x 31'10
CLOSET
2'2 x 7'2
two vents, min 50 sq in ea., FAMILY
max 5 in off floor
13'1 x 19'1
UP
GARAGE
22'7 x 27'5
BATH
6'6 x 5'6
PORCH
15'7 x 5'6
DN
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General Tab
1
2
3
4
1 Select the Floor Used for Plan If you uncheck this box, you lose control of
Footprint from the drop-down list. what displays and the program makes the
determination for you.
2 Check Display Footprint Polyline to
draw a polyline around the perimeter of
the footprint. This polyline may not be Polyline Tab
visible if you also have Display Plan Details For information about the Polyline tab, see
checked.This option must be chosen if you “Polyline Tab” on page 901.
want to use a fill pattern or specify a line
style. Line Style Tab
3 Check Display Plan Details to show For information about using the Line Style
the walls and other details as they tab, see “Line Style Tab” on page 889.
appear in floor plan view.
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Chapter 32:
Project
Management
Time Tracker
The Time Tracker tool monitors the for the current plan or layout file. This
time spent on each Chief Architect creates a new entry. Opening a plan or layout
file. You can enter start and end times each automatically starts a time log if you set your
time a plan or layout file is opened and preferences to do so. See “Time Tracker
closed, or allow it to run automtically. The Panel” on page 87.
Time Tracker keeps a log that can be
Select Tools> Time Tracker> Stop
amended and edited as needed.
Time Logging to stop logging time
Select Tools> Time Tracker> Start for the current file. This button is only
Time Logging to begin logging time
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available when an entry is currently being You can control how Time Tracker
recorded. functions in the Preferences dialog. See
Select Tools> Time Tracker> View “Time Tracker Panel” on page 87.
Time Log to open the Time Log
dialog and view the time log for the current Time Tracker logs times for each plan
file. and layout file separately, even if they
have the same project name or are saved in
Time Tracker information is stored with each
the same directory on your computer.
file and can be printed or exported from the
Time Log dialog.
3
4
5
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Project Browser
1 A summary of the entries displays here. Click Print to open the Print dialog and print
Select an entry in the Start Time the log.
column and edit the details in the lower
portion of the dialog. 3 Select an entry and edit the Start and
End times. Highlight the digits and
Click Add to add a new entry using the enter new values or use the arrow keys on the
2
current time. keyboard. You can also click the drop-down
list and select a date from the calendar. The
Select an entry and click Delete to remove it.
start time must predate the end time.
Click Export to open the Select Log Export
The Duration of the selected entry and the
File dialog and specify a name and
Total Duration display at right.
destination for the exported file. Time log
information can be exported as either a text
4 Initially the User information is derived
(.txt) or Comma Separated Values (.csv) file. from the Chief Architect license
registration information. By default, the User
information prefills from the Default User
If you have multiple plan and/or layout
files associated with a particular project Name on the Time Tracker panel of the
and wish to bill them together, export your Preferences dialog. You can select an entry
Time Logs to another application and then- and change the User here.
combine them.
5 Select an entry and add Notes.
Project Browser
The Project Browser is a convenient To open the Library and Project Browser
way access to all the floors, cameras, directly, select Tools> Project Browser .
elevations, CAD Details, Wall Details, and You can also use one of the many methods to
Materials Lists saved with the current plan. open the Library Browser, then simply click
The Project Browser is shared with the the Project Browser tab. See “The Library
Library Browser in the Library and Project Browser” on page 683.
Browser window. You can dock it to the top,
bottom, or sides of the Chief Architect You can open files listed in the Library and
window or let it float freely. Project Browser by double-clicking them.
You can rename some files by right-clicking
them and selecting Rename.
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1 Any CAD Details you have saved with 6 Whenever wall framing is generated,
the plan are listed here. Right-click a Wall Details are automatically created
as well and are listed here by floor. See “In
Wall Detail Views” on page 486.
Project Information
Information about the current project, the dialog, which is initially populated by
client it is drawn for, and the registered Chief registered user information. See “Text &
Architect user can be inserted into text Page Setup Panel” on page 77.
objects to improve organization and clarity in
To override designer information for a
your documents. See “Text Macros” on page
particular plan, select Tools> Project
869.
Information> Designer Information to
Designer Information open the Designer Information dialog. See
“Designer Information Dialog” on page 871.
Designer information is specified in
the Default Designer Information
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House Wizard
House Wizard
The House Wizard is a time-saving
feature used to create a preliminary
room-by-room design of a home without
getting caught up in the details. Once the
shape and layout of the rooms are finalized,
the House Wizard converts them into a
working plan that can be edited and detailed
to completion.
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Editing Rooms
Build House
When the rooms are in place, select Tools>
House Wizard> Build House to convert
the rooms into a building model. Walls and
doors are inserted between the rooms that
you arranged.
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Plan Check
3. Go Up One Floor and notice that 5. On the second floor, select Tools>
the positions of the walls on Floor 1 dis- House Wizard> Build House to
play in red as a reference. complete the second floor.
4. Arrange the rooms on Floor 2 as desired,
using the reference display as a guide.
Plan Check
Plan Check checks the floor of your Plan Check Dialog
plan currently shown on screen for
anything that appears to violate common
building practices. Plan Check may not find 1
all the problems in a plan, but does it point
out areas that may need improvement.
2
As your plan evolves, a number of things that 3
may become incorrect can be fixed using
Plan Check. For example, doors that change
from exterior to interior as you add new
rooms are redrawn without the threshold line
that marks an exterior door. A cabinet,
fixture or furniture item that is against a wall
because the wall was moved into it, as
1 The current error number, along with
the total number of errors found.
opposed to the item moving, are attached to
the wall. 2 A description of the current error
displays here.
Disclaimer: The Plan Check feature in 3 Options for navigating Plan Check are
Chief Architect compares your plan with found on the right side.
common building practices. This Plan Check • Click Next to ignore the current error and
does not claim to detect all building code and
proceed to the next.
design requirements. Always have your plans
checked by a licensed professional before • Click Previous to return to the previous
beginning actual construction. error.
• Click Hold to suspend Plan Check so you
To run Plan Check, select Tools> Checks> can fix the current error. Select Tools>
Plan Check . Checks> Plan Check again and the
check starts where it left off.
• Click Done to terminate Plan Check.
Potential plan errors found are usually
highlighted in floor plan view. To ensure the
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highlighted item is on-screen, make sure the should assign a Room Type to each room in
entire plan is shown in the window before your plan. See “Room Types” on page 271.
you run Plan Check .
The first time Plan Check runs in a plan,
If this dialog obscures the floor plan view, it automatically assigns a room type to as
drag its title bar to move it. It remembers its many undesignated rooms as it can. Some
new position and displays there the next time rooms are determined by their size and
Plan Check is run. shape, and others by their contents. For
example, a shelf in a small room indicates a
Room Types closet; a stove or refrigerator indicates a
kitchen; or a bed, a bedroom. If the program
Plan Check can do a much better job of cannot assign a room type, Plan Check
checking for problems if it knows what the highlights it and suggests that you do so
rooms in your plan are to be used for, so you manually.
IRC Checklist
Chief Architect includes the browser and download a copy of the IRC
International Code Council’s IRC Checklist from the International Code
Checklist, a comprehensive list of standard Council’s web site.
building codes that can greatly facilitate your
planning, design, and plan approval Note: The IRC Checklist is a useful reference
processes. tool but is not an alternative to the local build-
ing codes in your area.
Select Tools> Checks> Download IRC
Checklist to launch your default Internet
Loan Calculator
Select Tools> Loan Calculator to a loan for the current plan based on a variety
open the Loan Calculator dialog. This of parameters.
dialog lets you calculate different aspects of
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Loan Calculator
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Chapter 33:
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Images
Images add realistic detail to 3D views Placing Images
without adding many surfaces to the
model. For example, a tree image with a A selection of images are available in
single surface can be used instead of a tree the Library Browser. Select one and
symbol with thousands, dramatically click in a floor plan view, camera view or
improving realism without compromising overview to place it. See “Placing Library
drawing time. Objects” on page 690.
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Images
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name and directory structure as the con- The display of images in floor plan and
verted folder is listed in the Library 3D views is controlled in the Layer
Browser. Display Options dialog. See “Displaying
Objects” on page 117.
Displaying Images
The display of images in floor plan and according to its Width and Height
3D views is controlled in the Layer specifications. Any transparency data
Display Options dialog. See “Displaying associated with the image is also applied. See
Objects” on page 117. “Image Specification Dialog” on page 936.
Images are placed on the”Images” layer by Images can be set to either rotate so that they
default but they can be moved to other always face the camera or to remain
layers. See “Image Specification Dialog” on stationary, like billboards. See “Images” on
page 936. page 933.
You can also choose to turn off the display of
In Floor Plan View images in rendered 3D views in the
In floor plan view, most images are typically Preferences dialog. See “Render Panel” on
page 102.
represented by an Image symbol. You
can specify a different symbol to represent an
image if you wish. Any 2D CAD block from
In Layout
the library can represent an image object. See The symbols representing images in floor
“Image Specification Dialog” on page 936. plan view, whether 2D symbols or CAD
blocks, can display on a layout sheet and be
In 3D Views printed or plotted.
The actual picture associated with an image
object can be seen in 3D views. It is sized
Editing Images
Images can be selected in 2D and 3D views Using the Mouse
and edited using the edit handles, edit tools
and the Image Specification dialog. Images can be resized in floor plan view by
dragging the circular Resize handle at the top
of the 2D symbol.
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Image Tab
1
2
3
4
1 Image File - The path and name of the • Check Reverse Image to reflect the
selected image. Click Browse to appearance of the image about an imagi-
replace the current image with a different one nary vertical line through its center.
saved on your computer. • Check Do Not Rotate in Camera Views
2 2D Plan Symbol - Select a CAD block to prevent the image from rotating to face
or 2D symbol from the drop-down list the camera in 3D views. This box is
to mark the location of the image in floor checked for Billboard Images. See
plan view. See “Displaying Images” on page “Images” on page 933.
935.
4 Specify the Size of the image as it
Click the Library button to choose a CAD displays in 3D views.
block or symbol from the library. See “Select • Enter a Height for the selected image.
Library Object Dialog” on page 689.
• Enter a Width for the selected image.
If you change the CAD block or 2D symbol,
• When Retain Aspect Ratio of is
you may want to save the change as a new
checked, if you change either the Height
image in the library.
or Width, the other value changes to
3 Options maintain this ratio. If this is unchecked
and you resize the image, it may become
distorted.
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• Click Reset Original Aspect Ratio of to symbol in floor plan view. Only available
reset the image’s original aspect ratio and when a CAD block from the library is
remove any distortion caused by resizing. selected as the image’s 2D Plan Symbol.
• Select Use Image Settings to use the
5 Specify the Location of the selected image’s line style, which is set by layer,
image.
and its fill style, which is None (Trans-
• Position the selected image precisely by
parent).
specifying its X and Y Coordinates.
• Select Use Block Settings to use the2d
• Specify the image’s Height Above
CAD block’s line and fill styles. See
Ground.
“Custom 2D Symbols” on page 913.
6 Specify the appearance of the Block
Line/Fill Style of the image’s 2D
Transparency Tab
2
3
1 Click the Use transparency from the Click the color box to open Color Chooser
image file radio button to use the dialog and select another transparency color.
transparency data included in the image file. See “Color Chooser Dialog” on page 727.
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3 Place your pointer over a part of the If this happens, the image may appear
preview and a magnified preview partially disintegrated.
displays here, allowing for accurate pixel
You may need to experiment to find the best
selection.
transparency color and tolerance for the
image.
Note: The image preview will display its orig-
inal orientation, even if Reverse Image is Layer Tab
checked on the Image tab.
For information about using the Layer tab,
The Transparency Color see “Layer Tab” on page 125.
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Pictures
Pictures
A variety of picture file types can be Importing Pictures
imported into and exported out of Chief
Architect. There are several ways to import a picture
into Chief Architect.
Enhanced Metafiles (.emf) and Windows
Metafiles (.wmf) are also types of picture Picture files can be imported into and
files that can be imported and exported. See displayed in floor plan view, cross section/
“Metafiles” on page 943. elevation views, wall elevations, CAD
details, and layout pages. Picture files do not
display in camera views or overviews.
Exporting Pictures
Using Import Picture
Using the Export Picture tool is
similar to creating a screen capture of Select File> Import> Picture (BMP,
everything in the current Chief Architect JPG, PNG) to insert a picture file into
window. Pictures can be saved in various file a plan or layout file. The Import Picture File
formats and used in other applications. dialog opens.
Click Open to finish importing the picture.
Export Picture is best suited for The picture is placed in the center of the
rendered and Raytrace views. When current view, and can be selected and edited.
exporting a line-based view, best results can
be achieved by saving it as a Metafile. See Clicking and Dragging
“To export a metafile” on page 944. You can import a picture directly into floor
plan view by dragging an image file from a
To export a picture Windows Explorer window into the Chief
1. Open the view that you would like to Architect window
export to a picture file. Using Paste Image
2. Zoom, pan or otherwise adjust the view You can import a picture by first
so that what you see on screen suits your copying it to the Windows Clipboard,
needs. See “Displaying 3D Views” on then navigating to a Chief Architect window
page 756. and selecting Edit> Paste> Paste from the
3. Select File> Export> Picture (BMP, menu, or by using the Screen Capture tools.
See “Paste” on page 192 and “Creating
JPG, PNG) in any view to open the
Screen Captures” on page 946.
Export Picture File dialog, which is a
typical Save File dialog. See “Saving a
Plan or Layout File” on page 46.
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Editing Pictures
Pictures can be selected individually and as a 5. Enter a new dimension that matches the
group in 2D and 3D views and edited using desired distance between the points.
the edit handles, the edit toolbar and their 6. Click OK and the picture is resized.
specification dialog. See “Picture File Box
Specification Dialog” on page 942.
Resize Factor
Using the Mouse With a bit of calculation, an imported picture
of a floor plan or site map can be resized to
Pictures can be edited like CAD boxes. See scale using the Transform/Replicate Object
“Editing Box-Based Objects” on page 164. dialog. Once resized, the picture can be
traced using Chief Architect’s drawing tools
Using the Edit Tools and then deleted.
A selected picture or pictures can be edited in
a variety of ways using the buttons on the It is a good idea to delete a resized pic-
edit toolbar. See “Edit Toolbar Buttons” on ture after it is traced to help limit your
page 1140. plan or layout file’s size.
A selected picture can be resized in 1. Find two items on the imported picture
either the X or Y direction with the that are separated by a known horizontal
Resize Picture edit tool. or vertical distance, such as two walls or
plot lines.
1. Select the picture.
2. Draw parallel CAD lines on top of these
2. Click the Resize Picture edit button. two items. See “The CAD Drawing
Tools” on page 878.
3. Click two points in the image that have a
known distance between them. 3. Find the distance between the CAD
lines. See “The Dimension Tools” on
4. After you click at the second point, the
page 823.
Resize Picture dialog opens showing
the current distance between the points. 4. The Resize Factor for the image is the
distance described in the picture divided
by the distance between the CAD lines.
In other words, if the items are supposed to
be 10 feet apart on the picture, but the
distance between the two CAD lines drawn
on them is only 2 feet, you need to set the
Resize Factor for the picture to 5. (10’
divided by 2’ equals 5). When the picture is 5
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times the original size, the items on the 6. In the Transform/Replicate Object dia-
picture are at the actual scale shown on the log, select the Resize Factor check box.
picture. 7. Enter the Resize Factor calculated
5. Select the picture and click the Trans- above, then click OK.
form/Replicate Object edit button.
3 5
1 Filename - The full pathname for the • Retain Aspect Ratio - Check this box to
picture file. Type a new name to change maintain the width to height ratio of the
the picture assigned to this box. original image. If you change one value,
the other recalculates so the image is not
Browse - Click this button to browse for a
stretched or distorted as it is resized.
new picture file or to relink to a missing file.
• Reset Original Aspect Ratio - If the
Specify the Size of the picture in plan
2 aspect ratio is changed, you can click this
inches (mm).
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button to return the picture to its original • Check Black and White Dither to
aspect ratio. dither the selected picture file. Dithering
• Width - Specify the desired width of the creates a two tone effect that may pro-
picture box in plan inches. The original duce better results when printed.
width in pixels displays to the right. • Check Grayscale to replace the color in
• Height - Specify the desired height of the the selected picture file with shades of
picture box in plan inches. The original gray.
height in pixels displays to the right. • Check Reflect to reverse the image.
• Enter a degree of Brightness from 1 -
3 Specify the Position of the picture. 100%.
• X Position - The location of the picture • Enter a degree of Contrast from 1 -
box relative to the absolute origin. 100%.
• Y Position - The location of the picture
box relative to the absolute origin. Line Style Tab
• Angle - The current angle of the picture The Line Style tab in the Picture File Box
box relative to a horizontal line pointing Specification dialog is similar to the
towards the right hand side of the screen. sameLine Style tab in numerous other
dialogs, with one exception.
4 Input/Output (IO) Options - Check Check the Show Outline box to turn on the
Save in Plan to embed the image in the
plan file. If a picture file is embedded in a display of the picture’s border polyline.
plan, you do not need to include it when
sending the plan to a different computer.
Click the radio button beside either PNG or
JPEG to specify:
• Picture files that were originally using
.jpg format select the .jpg option by For more information, see “Line Style Tab”
default. on page 889.
• Picture files that were using .gif or .png
formats select the .png option by default. Fill Style Tab
5 Choose from a variety of Display For information about using the Fill Style
Options. tab, see “Fill Style Tab” on page 902.
Metafiles
A metafile (.emf, .wmf) is a special picture allow the image to be rescaled without loss
file format made up of vectors (lines) that of quality.
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Metafiles
Importing Metafiles
Select File> Import> Metafile
7. Specify the metafile desired Width or (EMF,WMF) from floor plan view, a
Height. When one value is edited, the cross section/elevation view, or a CAD
other changes to maintain its aspect Detail to open the Import Metafile dialog,
ratio. Metafiles can always be resized
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Editing Metafiles
Once imported into a plan, a metafile can be Using Edit Handles
selected and edited like other objects. See
“Selecting Objects” on page 144. Metafiles can be edited using their edit
handles much the way CAD boxes can. See
“Editing Box-Based Objects” on page 164.
Using Dimensions
Metafiles can be relocated relative to other Using the Edit Tools
objects with precision using dimensions. See
“Moving Objects Using Dimensions” on A selected metfile or metafiles can be edited
page 831. in a variety of ways using the buttons on the
edit toolbar. See “Edit Toolbar Buttons” on
page 1140.
General Tab
1 3
1 The metafile’s Size displays here. You 2 Check Retain Aspect Ratio to
can enter a different Width or Height. maintain the aspect ratio when the
Width or Height values are edited. Click
Reset Original Aspect Ratio to reset the
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1 Select the Screen Capture Creation 3 Click Capture when you are ready to
Type that you want. proceed.
• If you select Backdrop as the capture
type, the program will add the capture to To create a screen capture
the My Backdrops library category, and it 1. Select Tools> Screen Capture> Cap-
will display in the library preview panes.
To use this backdrop, select 3D> 3D Set- ture Screen , or click the Capture
button in the Screen Capture Setup
tings from the menu. See “3D Set- dialog.
tings Dialog” on page 744.
2. Navigate to the window you want to
• If you select Image as the capture type, capture from. This can be in Chief
the program will add the capture to the Architect, another program, or a Web
My Images library category. The image page in your Internet browser.
will display in the preview panes and will
be selected. Click in the plan to place it. 3. Right-click on screen to activate the cap-
ture tool, then left-click to specify the
• If you select Material as the capture first corner of the capture.
type, the new material will be added to
the My Materials library category and 4. Left-click to specify the second corner.
will be shown in the preview panes. A marquee defines the capture area as
Select 3D> Materials> Material you move the mouse to the location of
the second click.
Painter to apply the material.
To change the name of a captured backdrop,
• If you choose Picture as the capture type,
image, or material, right-click on it’s name in
the picture displays on screen in Chief
the library list, select Rename, and type in
Architect.
the new name. See “Renaming Libraries” on
page 698.
2 Follow these instructions to create the
screen capture after you have selected a
capture type.
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Walkthroughs
Walkthroughs
A 3D Walkthrough is a series of 5. In the Walkthrough Options dialog:
picture files saved in .avi format that
can be played like a movie by other
applications such as Windows Media Player.
There are two ways to record a walkthrough:
• Draw a path in floor plan view using the
CAD tools, then direct the program to
record a walkthrough along that path.
• Create a 3D view, then begin recording
and use the Move Camera tools to navi-
gate through the view.
If you resize the current view window while
recording a walkthrough, the program will
stop recording.
• Specify the desired number of Frames
To record a walkthrough along a path Per Second, between 1 and 100. A
higher number results in a higher qual-
1. Using CAD tools such as lines and arcs ity recording but also a larger .avi file.
or splines, draw a path in floor plan view • Specify a Duration Along Path, in
that travels through a single floor of seconds.
your plan.
• The Total Frames to Record equals
2. Select the polyline or spline path. the Frames Per Second times the Dura-
3. Click the Record Walkthrough Along tion along Path.
Path edit button or select 3D> • Specify a Compression percentage
Walkthroughs> Record Walkthrough between 0 and 100. A value of 0 gives
Along Path from the menu. the highest quality images and largest
file sizes.
• From the drop-down list, select the
You can create a video that plays in a Rendering Technique you would like
continuous loop by specifying a closed
the walkthrough to use. See
polyline as your walkthrough path.
“Rendering Techniques” on page 785.
4. An Information message displays, • Click OK.
reminding you that while a walkthrough To cancel the recording as it is being created,
is being recorded along a path, you press the ESC key on your keyboard.
should avoid using your computer.
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To record a walkthrough frame by frame the next frame in sequence. See “Editing
3D Views” on page 758.
1. Create a camera view. This view is the
first frame of the walkthrough. 6. To move the camera without saving a
view, select 3D> Walkthroughs> Pause
2. From the view, select 3D> Walk-
Recording to temporarily stop
throughs> Record Walkthrough . recording.
3. Specify a location and name for the • You can then select 3D> Walk-
walkthrough in the Write Movie File
throughs> Save Frame button to
dialog and click Save.
control what views are saved.
4. In the Walkthrough Options dialog: • You can start recording again by select-
ing Pause Recording once more.
7. When the walkthrough sequence is com-
plete, select 3D>Walkthroughs> Stop
Recording or close the view.
• Select a Frame Rate between 1 and Note: Zooming in and out and using the scroll
100. The value entered is the number bars does not change the viewpoint and does
of frames per second. not produce a frame for the walkthrough.
• Select a Compression Percent
between 0 and 100. A value of 0 gives To play a walkthrough
the highest quality images and the larg-
1. Select 3D> Walkthroughs> Play
est file size.
• Click OK. Walkthrough to open the Open
Movie File dialog.
5. Use the camera movement tools to cre-
ate additional views. Each time the 2. Browse to an .avi file on saved on your
screen redraws, that view is recorded as computer. Your default video application
plays the walkthrough.
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The entire model is exported, but the starting When a camera view or overview is active,
point for the walkthrough is defined by the select File> Export> Export VRML .
camera location at the time of export. The VRML Export Options dialog opens.
1 2
3
4
5
6
7
8
1 Define the Camera Field of View. 6 Night Sky/Ground Colors darkens the
Standard most closely corresponds to ground plane and sky to create a
the default Chief Architect camera view. The nighttime appearance.
other options generate a wider field of view.
7 Run Default VRML Viewer starts the
Select as many options along the right side as .vrml viewer and opens the new .vrml
desired. file as soon as it is generated.
3 Walk Through Surfaces allows you to Once the general parameters have been
walk through walls and closed doors selected, click OK. Name the .wrl file and
from room to room, instead of stopping when save it to the desired folder and click Save.
you reach a wall.
It is best to keep all .vrml files in a folder
4 Turn off Ambient Lights turns off the separate from your normal Chief Archi-
default lights that are used to light a
scene. tect files, since all textures used in the model
also export to the same folder. This could add
a significant number of files, creating poten-
5 Turn off Fixture Lights turns off the tial organization problems.
default lights that are generated for
fixtures and used to light a scene.
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VRML Use of Texture & them into Chief Architect. This is the rec-
Image Files ommended option.
• Create a .gif file with the same name and
In order for textures to be rendered correctly,
in the same directory as the .bmp file.
the texture and image files associated with an
When you export the .wrl file, Chief
exported VRML file must be in the same
Architect automatically substitutes the
directory as the .wrl file.
.gif for the .bmp file. Whenever possible,
VRML files do not support the use of .bmp you should use a supported file format
textures or images. Instead, compressed file instead of using .bmp and .gif pairs.
formats such as .gif, .png, or .jpg files must
For more information about .vrml players,
be used.
visit the Chief Architect Web site at
If you wish to use custom textures or images www.chiefarchitect.com.
in your VRML file, you have two options:
• Make sure that they are saved in a format
other than .bmp before you bring import
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Chapter 34:
Importing &
Exporting
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Importing 2D Drawings
2D drawings are imported by reading entities • Circles - Fully supported in 2D.
from a .dwg or .dxf file and creating the • Arcs - Fully supported in 2D.
equivalent CAD objects in Chief Architect.
• Ellipses - Fully supported in 2D.
Chief Architect X2 can import 2D .dxf or
• Spline entities - Fully supported as 2D
.dwg files compatible with AutoCAD
polylines.
through version 2009.
• Polylines and Lightweight Polylines -
Only drawings created in AutoCAD’s Model Polylines are imported as polylines.
Space can be imported into Chief Architect. Bumps are converted to arcs. Line widths
Entities drawn in Paper Space are not are ignored.
recognized.
• Lightweight Polylines - Fully supported
A .dxf or .dwg file can be imported into floor in 2D.
plan view, a Wall Elevation view, Cross
• Text & Multi-line Text - Both are
Section/Elevation view, or a CAD Detail
imported as Rich Text and mapped to the
window.
Text layer. Multi-line text objects retain
In general, all Z coordinates are mapped to their original width. The first font in a
zero. If an entity in an imported drawing has multi-line text object is applied to the
thickness, Chief Architect ignores it. entire object.
• Unicode Text - Fully supported.
Supported Entities
• Blocks & Block Inserts - A block is a
The following is a list of the entities that are named group of CAD entities that have
imported and how they are converted. All been joined together to behave as a single
other entities are ignored: object. A block insert is a reference to
such a block. Blocks are loaded by name.
• Lines - Both 2D and 3D lines.
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If a duplicate name is found, you can appropriate location but the association
specify whether a block is imported with the original object is broken.
under a new name, replaces an existing • Line Styles - Line styles are not
block or simply uses the existing block of imported. Instead, if a style of the same
the same name. name displays in the Chief Architect line
• Hatch entities - If Import Hatch enti- styles, that line style is used. Otherwise a
ties is selected on the Select File page of solid line style is used.
the Import Drawing Wizard for a .dwg • Layers - You can specify which layers in
file, Hatch patterns are imported as a the imported drawing to import into your
CAD block consisting of solid black Chief Architect file. Objects on these lay-
filled polylines. ers will be placed on the Default CAD
• 2D Solids (Not ACIS Solids) - Fully sup- Layer. See “Layers” on page 116.
ported in 2D.
• Solids - A solid is a 3 or 4-sided filled Layers
area. These are imported as 2D faces. There can be some confusion between
• 2D Solids (Not ACIS Solids) importing a layer and mapping a layer; the
• 3D Faces/Polyface Meshes - A 3D face distinction, however, is important.
has its Z coordinate mapped to zero, and You can control which objects in a drawing
imports as a polyline. are imported by choosing to import the layers
• Dimensions - Rotated, aligned and 3- they are on.
point angular dimensions are supported. Once you have elected to import a layer, you
All other dimension types are imported as can then specify how you would like to map
lines and text rather than functioning it in the Chief Architect drawing. You have
dimensions. three options:
CAD blocks containing dimensions as • You can map all layers in the imported
text must be exploded before the text can drawing to a single Chief Architect layer.
be edited separately. For more on • You can map all layers in the imported
exploding, see “CAD Blocks” on page drawing to Chief Architect layers of the
912. same name. The program will create
• Attributes - Attributes are text objects those layers if they do not already exist.
associated with other items, like blocks. • You can use Advanced Layer Mapping
These are imported as text objects at the to individually map each imported layer
to a Chief Architect layer.
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To import a 2D drawing file, open the view You can also launch the Import Drawing
window in which you would like to place the Wizard by dragging a .dxf/.dwg file from a
drawing and select File> Import> Drawing Windows Explorer window into the Chief
(DWG/DXF) to open the welcome page Architect window.
of the Import Drawing Wizard. Click Next
to continue. CAD Detail windows are an excellent
place to import and organize CAD draw-
ings. See “CAD Details” on page 917.
Select File
1 Type the full pathname of the drawing • Check Polylines to import lines as
file you want to import or click the polylines. Unconnected lines will be con-
Browse button to locate a file on your nected. This option is rarely needed.
computer. The directory containing the last • Check Boxes to import lines as boxes.
file selected using the Import Drawing Unconnected lines will be connected.
Wizard displays in this field. This option is rarely needed.
2 If you want to convert lines to polylines 3 Specify how to treat CAD blocks
or boxes, check the appropriate options. associated with the selected drawing.
Polylines are imported as polylines
regardless of these settings. • Select Import all CAD blocks to include
all CAD blocks associated with the file
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Select Layers
2 3
1 A list of the layers found in the • Layers that were Frozen in the original
imported file and information about program are not checked by default. You
each layer displays in this table. can include a frozen layer by checking
• In the Layer column, check the box to the box to its left.
the left of each layer name to specify • If a layer is set to Convert To a terrain
which layers you want to import. Layers perimeter or elevation data, it will be
with checked boxes are imported; those indicated in this column provided that
with unchecked boxes are not. you are importing into floor plan view.
• Layers that were Visible in the original
program are checked by default. You can 2 Click Check All to import all layers
associated with the drawing. Click
include a layer that is not visible by Check None to import none of the layers.
checking the box to the left of its name.
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3 The Convert To drop-down list allows To convert a layer to terrain data, click on the
you convert the data on any layer into a layer in question in the table and then select
“Terrain Perimeter” or “Elevation Data”. See an option from the Convert To drop-down
“Terrain Perimeter” on page 581 and “Import- list. The option you choose will then display
ing DXF/DWG Elevation Data” on page 620. in the Convert To column in the table.
Only available when importing into floor
plan view.
Note: if an open polyline is converted into a
Terrain Perimeter, the program will draw an
additional edge to close the gap.
Layer Mapping
1
2
3
4
5
The Layer Mapping page specifies how Line color, style, and weight are preserved on
layers are structured once imported into a per object basis.
Chief Architect.
2 All CAD objects to be imported are
placed on the layer indicated in the box.
Mapping to a Single Layer Select a layer from the drop-down list or
click the Define button to open the Layer
1 The simplest layer mapping option is to Display Options dialog and specify a layer
assign all CAD objects to a single Chief
Architect layer. This choice offers the least and its properties. See “Layer Display
control as original layer attributes are lost. Options Dialog” on page 121.
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If you select the Advanced Layer Mapping • The name of the Chief Layer that each
option, the Advanced Layer Mapping page imported layer is mapped to is listed in
displays, allowing you complete control of the second column. The initial Chief
how all imported layers are mapped. Layer selections depend on which option
was selected on the Layer Mapping page.
1 A list of the layers found in the • If a Chief Layer does not already exist in
imported file and the layers in Chief
Architect that they are mapped to display in the destination plan or layout file, it will
this table. be listed as “New” in the third column.
• The original name of each DWG/DXF
2 When a row in the table above is
Layer is found in the first column. selected, the Chief Layer options
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become active. Select multiple entries by • Select a layer already present in the desti-
holding down the Shift key nation plan or layout file from the drop-
• If the layer in the selected row is mapped down list.
to an existing Chief layer, it will display • Click the Browse button to open the
in the drop-down; if not, the drop-down Layer Display Options dialog. See
will be blank. “Layer Display Options Dialog” on page
121.
Click Next to continue.
1
2
3
4
If one or more CAD blocks in the imported for each duplicate. For instance, if the
file have the same name as a block in the original file’s name is “blockname,” the
destination plan or layout, the Duplicate program gives the new block a name like:
CAD Blocks page displays. “blockname-copy” or “blockname-copy-1.”
There are four alternatives. Selecting any of
2 The second alternative is to replace the
the first three applies that choice to all existing block in the plan with the
duplicate CAD blocks in your plan. duplicate. This option is not recommended,
as all instances of the CAD block are
1 The first choice is to allow the program replaced in the plan.
to automatically generate unique names
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3 The third is to keep the block that 4 Select the fourth option to open the
already exists in the plan and discard Advanced Duplicate CAD Blocks
the duplicate. page and manage each duplicate individually.
Click Next to continue.
3
1
If you chose the fourth option from the the selected CAD block. The duplicate’s
Duplicate CAD Block page, the Advanced name is the same as the original with
Duplicate CAD Block dialog displays, “_Copy” appended to the end.
allowing you to manage each duplicate CAD • Click Replace to replace the existing
block individually. CAD block in the destination file with the
CAD block listed here. This option is not
1 Click on a CAD block name in the list recommended, as all instances of the
of Duplicate Names. Select multiple
names by holding down the Shift key. CAD block are replaced.
• Click Use Existing to keep the CAD
2 Click one of the three active buttons in block already in the destination file and
the center of the dialog to specify how
the selected block(s) are to be treated. discard the CAD block listed here.
• Click Auto Name to have the program 3 Review your choices in the tables at the
automatically generate a unique name for right.
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Drawing Unit
1
2
3
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CAD to Walls
drawing, select Window> Fill Window , Replicate Object edit button to move it
as it may have been placed at a location not closer to the origin. See “Transform/
currently visible on screen. Replicate Object Dialog” on page 200.
When the drawing can be seen, move your Imported CAD objects can be selected and
mouse pointer over it and note its coordinates edited just like objects that were drawn in the
in the Status Bar. If any coordinate value has program. See “Editing Objects” on page 130.
more than six digits, use the Transform/
CAD to Walls
This feature allows you to convert a layers and other structural items can be
flat line drawing into a 3D model. converted to actual Chief Architect walls,
Once a drawing has been imported into Chief railings, windows, or doors. See “CAD to
Architect, CAD lines that represent wall Walls” on page 240.
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3 8
4
1 Save In - The current directory displays • Select Binary DXF to export the file in
here. Click the drop-down arrow and binary .dxf format. Binary .dxf is easier
browse to the export location you prefer. for computers to read, is more accurate,
and occupies less disk space, but some
2 Existing .dxf or .dwg files in the applications do not support binary .dxf.
current directory are listed here.
5 File Format Options - .dxf and .dwg
3 Enter a File name. files created by Chief Architect can be
4 Save as type - Specify the file format compatible with a variety of AutoCAD
Chief Architect should use to export.
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versions. Specify which version from the inches for Imperial plan or layout files, or
drop-down list. mm for metric files. See “Dimension
Defaults and Preferences” on page 809.
6 The Layer Options settings allow you • Uncheck Create Associative Dimen-
to control the layers associated with the
file being exported. sions to export dimensions as simple
CAD entities that are not recognized
• Split Wall Assemblies Into Layers -
dimensions by other programs. Associa-
Wall assemblies can be split into layers,
tive dimensions are recognized by Auto-
allowing them to be edited separately.
CAD and many other CAD programs.
• Export only displayed layers - Select
• Check Export Pattern Lines to export
this radio button to export only those lay-
pattern lines. Pattern lines are exported as
ers that display on screen.
normal CAD lines.
• Export all used and named layers -
• Check Export Filled Areas to export
Select this radio button to export all lay-
filled areas as AutoCAD 2D solid enti-
ers that either have something on them or
ties.
have a layer name specified. See “Layer
Display Options Dialog” on page 121. • Check Export AutoCAD Index Colors
to automatically map all colors used in
• Select a Layer Set to export. See “Layer
the drawing to the closest 256 AutoCAD
Sets” on page 118.
Index (ACI) color. Black (rgb 0,0,0) and
• Click the Define Layers button to edit white (rgb 255,255,255) are mapped to
the selected layer set. See “Layer Display ACI 7.
Options Dialog” on page 121.
Dimension lines using non-default primary
or secondary formatting will lose their
Create a custom layer set to accommo- changes and will use the default format(s)
date desired naming conventions or dis-
upon export.
play attributes.
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Line - The simplest entity. In AutoCAD, Block Insert - A block insert is a reference
lines are 3 dimensional with the Z coordinate to a block, which is a named collection of
set to zero. entities. A block can also contain block
inserts.
Arc - Arcs have a start angle, end angle and
radius.
Line Types
Circle - Fully Supported.
A line type, or line style, is used by layers
Multi Line Text - If exporting to an and entities to determine how lines are
AutoCAD release that supports multi-line drawn. Chief Architect line types installed
text, Chief Architect writes the file as multi- with the program are supported on export;
line text. If exporting to a version that does custom, user-created line styles, however, are
not support multi-line text, the file is written not. See “Line Styles” on page 879.
as simple text.
Unicode Text - Fully supported. Layers
Polylines - Polylines are a collection of Layers in other systems are similar to Chief
points with lines or arcs connecting them. Architect layers, but there are some subtle
Chief Architect supports both lines and arcs. differences. Layer information is mapped as
Arcs are referred to as bulges in AutoCAD. follows:
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Importing 3D Symbols
Chief Architect supports the import of To drag and drop a 3D symbol
3D surface and 3D solid objects saved
1. Open the plan in which you would like
to .dxf, .dwg, .3ds, .obj, and .skp formats.
to import a 3D symbol and remain in
There are two ways to import a 3D symbol floor plan view.
into Chief Architect: 2. Open a Windows Explorer window in
• By dragging and dropping the file from front of the Chief Architect program
Windows Explorer into floor plan view. window.
• Using the Import 3D Symbol dialog. 3. If the Explorer window fills your screen,
click the Restore Down button at the top
Symbols imported by clicking and dragging
right and resize the window so that the
are imported for use in the current plan,
Chief Architect program window can be
while those imported using the Import 3D
seen behind it.
Symbol dialog are also saved in the Import
library category. See “Libraries” on page 4. Click on the desired .3ds, .obj or .skp
682. file and drag it into the Chief Architect
program window.
Only .3ds, .obj, and .skp files can be
imported by dragging and dropping; 3D .dxf/ 5. When your cursor changes to a +, click
.dwg files can only be imported using the in the drawing area to place as many
Import 3D Symbol dialog. copies of the symbol as desired. When
you are finished, select a different tool.
Symbols imported by clicking and dragging
are imported as generic stand-alone interior
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Importing 3D Symbols
fixtures. If you wish to assign different you try to drag and drop group-selected
characteristics to a symbol, use the Import files in Windows Explorer, only the file
3D Symbol dialog to import it. that was selected first is imported.
• When imported as a group, symbols must
Importing Multiple Symbols be assigned to the same symbol category.
More than one symbol can be imported into If you wish to assign them to different
the Chief Architect library at a time provided categories, they must be imported sepa-
that the following requirements are met: rately.
• The symbols are located in the same Symbols that are imported as a group are
folder on your computer. assigned names based on their original file
names with the file extension omitted.
• Multiple symbols can only be imported
using the Import 3D Symbol dialog. If
1
2
5
3
1 Look in - Browse to the location of the 2 The names of any .dxf, .dwg, .3ds, .obj
3D symbol file(s) on your computer. and .skp files in the selected location
display here.
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3 Click on a file in list above to select it • Choose the symbol category from the
and display its File name here. drop-down list, which affects how the
symbol will behave and how it can be
In the Files of type drop-down, you can
edited.
select a particular file type to narrow the
variety of files that can be seen in this dialog. • Check Add Symbol to Library to save
the symbol in the Import library category.
• To select a group of files, click on the
This is always checked when multiple
first one, hold down the Shift key, then
symbols files are selected. See “Adding a
click on another file. The two files plus
New Object” on page 700.
all files in between are selected.
• Click the Advanced button to open the
• To select multiple files individually, click
symbol’s specification dialog. See “Sym-
on one, hold down the Ctrl key, then click
bol Specification Dialog” on page 974.
on additional files. Only the files you
click on are selected.
5 Click Open to import the symbol, then
• To select all files in the directory, click on click in floor plan view to place the
one and press Ctrl + A. Only do this if symbol at that location. Continue clicking to
you wish to import all files in the folder. place as many copies of the symbol as
needed. Select another tool when finished.
4 Import symbol options - By default, Note: If you import a .obj, .3ds or .skp file
Chief Architect will import a 3D file as
a generic stand-alone interior fixture. If you with textures that are already present in your
prefer, you can select different attributes library, the Texture Filename Conflict
instead. dialog opens. See “Texture Filename
Conflict” on page 970.
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Importing 3D Symbols
Material definitions for .obj files can also it. The associated texture files are copied to
include texture information in the form of the user’s Textures folder.
image files (.jpg, .png, etc). SKP Files
In order to properly import an .obj file, Chief The textures associated with a .skp file are
Architect needs the .obj file, the .mtl file, saved in the file. After you import a symbol
and any referenced texture files. If a texture and either place it in a plan or add it to the
file is not available, the material it is Library, these textures are saved in the Chief
associated with is created without a texture. Architect Textures folder. See “Chief
The material definitions associated with an Architect Data” on page 44.
imported .obj symbol are not available for Chief Architect does not support textures in
use by other objects in Chief Architect until .tga file format, nor does it support deformed
that symbol has been placed into a plan. The textures. If a texture associated with a .skp
associated texture files are then copied to the file is a .tga, it will not be imported; if it is
user’s Textures folder. See “Chief Architect deformed, it will be imported without the
Data” on page 44. deformations.
3DS Files
Material definitions for .3ds files refer to Texture Filename Conflict
texture information in separate image files. If a texture of the same name already exists
In order to properly import a .3ds file, Chief in the plan when an .obj, .3ds or .skp file is
Architect needs these referenced image files. imported, the Texture Filename Conflict
If a texture file is not available, the material dialog displays.
it is associated with will be created without
• Select Rename the imported texture, • Select Use the existing texture instead
then click the Browse button to create a of the imported texture or Replace the
copy of the texture’s image file with a existing texture with the imported tex-
new name that you specify. ture to either keep the existing texture or
replace it with the new, imported one.
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• Check Do this for all remaining tex- selection for all textures with filename
tures in this object to use the same conflicts associated with this symbol.
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Check Truncate Texture Names to 8.3 applications that support only legacy .3ds
format to truncate material and object names files.
to an eight character file name with a three
character extension. This allows import into
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Chapter 35:
Custom Symbols
Chief Architect provides a complete set of Custom symbols can also be edited and
architectural tools for highly customized added to the library. See “Libraries” on page
design, as well as the vast selection of 682.
objects in the Library Browser that can be
used to add more detail to a plan. Chapter Contents
In addition, if you don’t find precisely what • Symbol Specification Dialog
you need, you can either import symbols • Get Last Symbol
from third party sources or create your own • Convert to Symbol
symbols in Chief Architect. See “Importing • Editing Custom Symbols
3D Symbols” on page 967.
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3D Tab
The options in the 3D window affect the
symbol’s appearance in 3D views.
1 7
2
3
4
5
6 8
1 Enter the path name of the file you want If you assign a new .dxf/.dwg/.obj/.3ds/.skp
to import, or click Browse to locate a file to an existing symbol, all material
file on your computer. This field is only information is lost. See “Materials” on page
active if the selected symbol is placed in a 706.
plan or saved in an Unlocked library.
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2 This informational line indicates the • Check Automatic Edge Lines to have
Number Of Faces that the selected Chief Architect automatically determine
symbol has. Although there is no limit to the which lines display as surface edge lines
number of faces, large numbers can increase in 3D views.
render time.
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der look hexagonal, set it to less than 45°. type of symbol and the origin from the
The default is 35°. original .dxf/.dwg/.obj/3ds file.
4 Select the Units of measurement that 6 Rotation - These settings allow you to
were used to create the symbol. If any rotate the selected symbol(s) about the
units other than inches or mm are selected, X, Y and Z axes.
the program will convert the data into units • Select an axis and click Rotate + or
appropriate for Chief Architect. Rotate - to rotate the object around that
axis in a clockwise or counterclockwise
Note: SKP files are always imported using direction, respectively.
inches, regardless of the default units used in
• Specify the number of Degrees to rotate
the plan file.
the symbol in the text field. 90° is set by
default.
5 Check Specify Origin to specify how
the selected symbol is positioned when
7 A preview of the symbol’s appearance
placed in a Chief Architect plan. Specifying in 3D views displays here. The preview
a particular origin is helpful if the selected updates as changes are made to the settings
symbol will be inserted into another object, in this dialog.
such as a sink to be placed in a cabinet. See
When multiple symbols are selected, the
“Symbol Origin” on page 988.
most recently selected symbol displays.
There are three options here:
• Leave this box unchecked to accept Chief If changes are made to an existing sym-
Architect’s default origins for the sym- bol in a plan or the Library Browser, you
bol. Checking this box and entering 0 in may also want to generate a new 2D Block to
the X, Y, and Z fields produces the same represent it in floor plan view.
results. For most symbols, this is the
appropriate option. 8 Specify how the symbol’s Name should
appear in the Symbol Specification
• Check this box and enter new values to dialog, its object specification dialog, its
manually adjust the origin. The values in label and in the Materials List. See
the X, Y, and Z fields represent the offset “Materials Lists” on page 1048.
of the symbol’s origin point from the
default Chief Architect origin. This • Enter a Symbol Name up to 63 charac-
option is appropriate for symbols that ters. Symbol names are case sensitive.
will be placed within other objects. Not available when multiple symbols are
selected.
• Check this box and leave the X, Y, and Z
values unchanged to use the origin point • Select a Display Size format from the
from the original .dxf/.dwg/.obj/.3ds/ drop-down list to append the name of the
.skp file. The values in the X, Y, and Z symbol with size information. Choose
fields represent the difference between “None” to append nothing to the name.
the default Chief Architect origin for that
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2D Block Tab
The 2D Block tab allows you to select a 2D This tab is not available for Windows, Doors,
CAD block to represent the selected symbol Cabinet Doors, and Doorways.
in floor plan view. See “CAD Blocks” on
page 912.
1
4
2 5
1 Select a CAD block from the list of • Check No Fill (transparent) to have the
Available Blocks. 2D background be transparent.
• Check Use Original Plan Colors to
If you do not see a CAD block in this list make the symbol’s fill color white.
that suits your needs, you can create
your own. See “Custom 2D Symbols” on 4 A preview of the selected CAD Block
page 913. displays here.
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Options Tab
The settings on the Options tab affect how a
symbol behaves and can be placed.
2 4
3
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Available Options
The following table lists each of the options
that are available and how this option affects
the behavior of the symbol:
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Available Types
Materials Tab
The Materials tab allows you to assign information, so the symbol’s components
materials to the symbol’s components. will not have materials assigned to them. See
“3D Symbols and Materials” on page 969.
The Materials tab is similar to the Materials
tab in many specification dialogs. See
“Materials Tab” on page 709.
If the selected symbol is in the process of
being imported, bear in mind that .dxf/.dwg
files do not include material definition
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Sizing Tab
The settings on the Sizing tab allow you to
control the size of a symbol’s bounding box A symbol’s actual size cannot be
and how the symbol behaves when resized. changed in the Symbol Specification
dialog. Once created, some symbols can be
resized using their edit handles or by clicking
the Open Object edit button. See “Resizing
Objects” on page 183.
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1 2
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Opening Tab
The settings on the Opening tab define the The Opening tab is only available for
selected Window or Doorway symbol’s Windows and Doorways.
rough opening when placed in a wall.
1 An editable diagram of the symbol’s drop-down and choose the section diagram
wall opening displays here. that most closely resembles the rough
opening shape that you want. You can then
Edit the symbol’s opening size and shape by
edit the section as needed.
clicking on a dimension number and typing
the desired value. To update the preview,
press the Tab key. The size and shape of a symbol’s open-
ing is independent of the symbol’s size.
2 If a window or doorway has an angled Make sure that the two are compatible.
or arch top, click the Opening Sections
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Convert to Symbol
While 3D symbols can be imported To convert an object to a symbol
from third parties, you can also create
1. Create a camera view or overview in
your own symbols in Chief Architect using
which the object or objects that you wish
any combination of architectual and CAD-
to convert to a single symbol are the
based objects.
only things displaying.
2. Select Tools> Symbol> Convert to
A wide variety of unique objects can be
created using the Primitive Tools. See Symbol .
“Primitive Tools” on page 649.
3. The Convert to Symbol dialog displays.
When the object(s) are configured as desired,
you can use the Convert to Symbol tool
to create a single symbol assigned to a
category of objects that reflects how the
object will be used. For example, if you
designed a cabinet door, select Cabinet Door/
Drawer as the symbol’s category so you can
assign the resulting symbol to a cabinet. 4. Choose the symbol category from the
drop-down list.
5. Check Add To Library if you would
like the symbol to be added to the library
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associated with the symbol category you extensive control over the symbol’s
selected. See “Adding a New Object” on settings. See “Symbol Specification
page 700. Dialog” on page 974.
6. Check Show advanced options to open 7. Click OK to close the dialog and con-
the Symbol Specification dialog when vert your custom object to a symbol.
you click OK, where you have more
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Origin 0,0,0
located middle,
bottom, back of
object
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2. Click the Open Symbol edit button To define an X-axis (width) stretch plane
to open the Symbol Specification dia- 1. Open a symbol’s Symbol Specification
log. dialog using any of the available meth-
3. On the Sizing tab, increase the Width, ods. See “Symbol Specification Dialog”
Depth and/or Height values by the on page 974.
amount of the desired setback space. 2. On the Sizing tab, check the box beside
• The bounding box Width is always 1 to the left of the first column under
centered on the symbol’s origin point. Stretch Planes. The field to its right
• The Depth is measured from the sym- becomes active.
bol’s origin point towards its front. 3. By default, this new plane has a value of
• The Height is measured from the sym- 0” along the X axis.
bol’s origin point towards its top. • Leave it at 0” to run the plane through
You can also allow a symbol to set into the object’s default origin point.
another object by reducing its bounding box • Specify a negative number to define a
size. plane to the left of the origin.
• Specify a positive number to define a
Stretch Planes and Zones plane to the right of the origin.
Stretch Planes and Stretch Zones define 4. Click OK. When the symbol’s width is
where a symbol stretches when resized. changed, only the cross section defined
by the Stretch Plane will be affected.
If a symbol has no Stretch Planes or Zones,
its surfaces will all resize uniformly; if, on Location and effect of X-axis stretch planes
the other hand, a Stretch Plane or Zone is
defined, the object will resize only within the
plane or zone. Any portions of the symbol
located outside of the plane or zone will not
resize at all.
• A Stretch Plane is a two dimensional
plane within a symbol which increases or To define a Y-axis (depth) stretch plane
decreases in thickness as the symbol is
1. Open a symbol’s Symbol Specification
resized.
dialog.
• A Stretch Zone defines an area between
2. On the Sizing tab, check the box beside
two Stretch Planes that resizes uniformly,
1 to the left of the second column under
leaving the area outside unaffected.
Stretch Planes. The field to its right
Stretch Plane coordinates are relative to the becomes active.
symbol’s origin point. For many object types, 3. By default, this new plane has a value of
the origin is located at the bottom center of 0” along the Yaxis.
its back surface.
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Chapter 36:
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Introduction to Printing
Sheet Size - The dimensions of the final
Always familiarize yourself with your printed output. This may or may not be the
printer or plotter before a deadline. It same as the paper size. If the sheet size and
takes a little time to configure the machine paper size are the same, only one page is
properly when you first start.
required per sheet. See “Page Setup Dialog”
on page 1004.
Chief Architect offers printing options to suit
a variety of needs. You will benefit from Paper Size - The dimensions of the paper to
understanding the output options clearly and be printed on. Specifying a paper size that is
choosing the one that makes the most sense smaller than the sheet sizescaled drawing
for the project at hand. allows large drawings to be printed across
multiple pages.
Output Options The preview diagram in the Page Setup
Printing From Layout - For professional dialog illustrates the difference between page
quality drawings and details in full size size and drawing sheet size. See “Page Setup
format, printing from layout provides the Dialog” on page 1004.
most control and the best results. For more
information, see “Layout” on page 1014.
When a Printer Paper
Printing Directly From a View - For
size of Letter (8½” x
individual drawings, you may prefer to print 11”) is selected, 8
directly from a view. The process is quick pages are required to
and allows control over scaling, positioning, fill an Architectural C
and line weights, depending on the view Drawing Sheet size
type. See “Printing Directly from a View” on (18" x 24").
page 997.
Printing to a Remote Plotter/Printer -
Plans can be saved as a .pdf file and printed Check Plot - A test printing, typically at a
remotely. See “Printing to a PDF File” on smaller scale, made before final output to
page 999. large paper format. For more information,
see “Check Plots” on page 998.
Print Model - If your final printed output
will be used to create a 3D model of your Line Weight - The thickness of a line. A
design, the Print Model feature works best. thicker line weight is easier to see, but may
See “Print Model” on page 1009. not show as much detail. See “Line Weights”
on page 999.
Terminology Printing Scale - Drawings are often printed
There are a few terms that you should to scale for accuracy. ¼" = 1' and 1 m = 50 m
familiarize yourself with. are examples of common scales.
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When a particular scale is not important, graphics from Windows programs. If you
drawings can also be sized to fill a particular encounter difficulties when trying to print,
area. See “Printing to Scale” on page 997. see “Troubleshooting Common Technical
Issues” on page 1083.
Printing Problems
Chief Architect can print to almost any
printer or plotter that supports printing
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• Camera symbols in floor plan view, CAD and dashed lines as they will appear on the
points, and the snap and reference grids, printed page.
for example, do not print.
When Show Line Weights is off, dashed
• The Reference Display does print if it is lines look the same, regardless of the zoom
visible. See “Reference Display” on page factor.
360.
Show Line Weights can also be turned on or
off in the Preferences dialog. See
To see how your printed output will “Appearance Panel” on page 71.
appear on paper, select File> Print>
Print Preview or click the Print Preview tog-
gle button. Print Preview
Select File> Print> Print Preview for
Displaying Objects an on-screen representation of how
You can control the display of objects the current view will appear when printed.
when printing directly from a view in Objects such as camera symbols that do not
the Layer Display Options dialog. See
print do not display in Print Preview .
“Layer Display Options Dialog” on page
Text and dimension objects appear on-screen
121.
as they will on the printed page.
To control the display of objects in an
orthogonal view sent to layout, select the When Print Preview is on the drawing
view, click the Layout Box Layers edit sheet and line weights are displayed, and the
button, and make any needed changes in the toggle buttons Show Sheet and Show
Layer Display Options dialog.
Line Weights are overridden.
To control the display of objects in a camera
view sent to layout, turn layers on/off in the Show Sheet
view before it is sent to layout.
Select File> Print> Show Sheet to
Creating a special layer set for printing may show the drawing sheet on screen. The
be useful if you are not printing from layout. drawing sheet size is specified in the Page
See “Layer Sets” on page 118. Setup dialog. See “Page Setup Dialog” on
page 1004.
Show Line Weights
Any portion of your plan that cannot fit on
Select Tools> Display Settings> the drawing sheet at the current scale
Show Line Weights for an on-screen displays outside the sheet.
representation of line weights and line styles.
Turning Show Line Weights on or off does A blue border represents the printable area,
not affect the final printed output. which varies depending on which printer is
currently selected. This border may not
When Show Line Weights is turned on, you display on all edges of the drawing sheet. See
can Zoom In to see the location of lines “Printer Drivers” on page 994.
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When Show Sheet is on, the drawing sheet. See “Moving Objects Using
sheet behaves as an object. Dimensions” on page 831.
Printing to Scale
Several different print scaling options are printing determines which options you may
available. The type of view that you are choose from.
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the drawing sheet boundary on the sides that Sheet and then Window> Fill Window
need to be cut.
. Grey lines across the drawing sheet
To see on-screen what the drawing will look indicate where the page breaks will occur.
like when printed, select File> Print> Show See “Show Sheet” on page 996.
Line Weights
The weight of a line refers to its thickness on numbers that correspond to the numerator of
the printed page and is described in absolute this fraction.
terms as a fraction of a unit, often 1/100th of
You can specify the Line Weight Scale by
a millimeter or 1/1000 of an inch.
defining the denominator and the unit used in
In Chief Architect, line weights are assigned this fraction in the Page Setup dialog. See
to objects, patterns or layers using whole “Page Setup Dialog” on page 1004.
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Line Weights
Your preferred line weights and line weight Line Weights and Scaling
scale can be saved in your template plan and When a view is sent to layout, line weights
layout files. See “Template Files” on page may be affected by the drawing scale
51. selected for the view. This occurs when the
The method for changing the line weight for layout view’s scale is different from the
a particular object depends on the object and drawing scale of the original view.
the type of view. For example, assume that you have an object
• Most objects’ line weights can be set in in a view with a line weight of 20, and that
their specification dialogs. See “Line the view’s drawing scale is 1 mm = 50 mm.
Style Tab” on page 889. • If you send the view to layout at 1 mm =
• The line weight for a group of objects can 25 mm scale, twice the original scale, the
be set by layer. See “Layer Display resulting printed line weight for this
Options Dialog” on page 121. object will increase to 40 instead of 20.
• The line weights for walls in floor plan • If you send the view to layout at 1 mm =
view are defined by wall type in the Wall 100 mm scale, half the original scale, the
Type Definitions dialog. See “Wall Type resulting printed line weight for this
Definitions Dialog” on page 243. object will decrease to 10 instead of 20.
• The line weights of material pattern lines, You can specify the drawing scale for any
which are visible in Vector views, can be orthogonal view by opening the Page Setup
set in the Define Material dialog. See dialog while in that view. See “Page Setup
“Define Material Dialog” on page 719. Dialog” on page 1004.
• The line weight for fill patterns is set for For any layout view, you can specify whether
individual objects on the Fill Style tab of the original line weight is maintained or not
their specification dialogs. See “Fill Style in the Send to Layout and Change Scale
Tab” on page 902. dialogs. See “Send To Layout Dialog” on
• The line weight applied to surface edges page 1019 and “Rescaling Views” on page
in Vector views can be set in the Print 1025.
dialog. See “Print Dialog” on page 1006.
• The end cap length of dashed lines in Note: Under most circumstances, you should
floor plan view is controlled in the select Use Layout Line Scaling when sending
Preferences dialog. See “Line views to layout.
Properties Panel” on page 90.
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1001
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1002
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To create custom sheet sizes, select File> • Click Delete to remove the selected sheet
Print> Customize Sheet Sizes or click size.
Customize in the Page Setup dialog. • Select a sheet size and click Edit to open
the Edit Paper Size dialog and change its
description, dimensions, and units of
measurement.
Several options are available: • Click OK to close the dialog. Any new
• Click New to create a new sheet size. sheet sizes created are now available in
the Page Setup dialog.
• Select a sheet size and click Copy to cre-
ate a duplicate sheet size. • The data for this dialog is stored in the
“sheetSizes.sheet” file in the program
directory.
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1 Click the Printer button to select the Check Show Page Breaks to display page
current printer or edit its settings. If you breaks as grey lines across the drawing sheet
have questions about your printer’s settings, in the plan or layout view when Show Sheet
consult its documentation. is enabled. See “Show Sheet” on page 996.
2 Select the printer paper Size and Plotters can often have paper inserted
Source. The options available in these
drop-down lists are controlled by the into the machine in either of two orienta-
currently selected printer’s driver. See tions. Test your own machine and refer to the
printer manual to find out which way to insert
“Printer Drivers” on page 994.
the paper for correct results.
Specify the Orientation of the printer paper.
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3 Specify the Size of the Drawing Sheet, Line Weight Scale is based on a 1/4 inch = 1
which is the final printed output. foot drawing scale and 1= 1/300 inch line
weight scale and is an option for .plan files.
Click the Customize button to open the
Customize Sheet Sizes dialog. See Plan files originally created in one of the
“Creating Custom Sheet Sizes” on page Better Homes and Gardens Home Designer
1002. products have Automatic checked by
default; however, this option is not normally
Specify the Orientation of the drawing
recommended. See “Line Weights” on page
sheet, which is the orientation of the entire
999.
drawing. The dialog preview at right updates
as the orientation is changed. Automatic Line Weight Scale is not
available in .layout files.
Check Show Drawing Sheet to display the
drawing sheet on screen.
Setting the line weight to zero (0) for
4 Specify the Drawing Scale for your any object or group of objects causes
printed plan. The scale is specified in the line weight to print as thin as is possible.
two parts, which by default are 1 ft = 1 ft or 1
m = 1 m for layout views, and ¼ inch = 1 ft
or 1 m = 50 m for all other views. Both 6 Check Use These Settings When
Converting Old Files and click OK to
imperial and metric units of measurement are establish the current settings as the default
available and can be selected independently. settings for plans, elevations, and CAD
The units of measurement available here can details when opening plans created in earlier
be controlled in the Preferences dialog. See versions of Chief Architect. Layout plans
“Unit Conversions Panel” on page 85. must be set separately. See “Text & Page
Setup Panel” on page 77.
This scale is applied for printing purposes
only and has no effect on the plan scale. 7 A line weight preview shows how
changes to the drawing scale affect the
The Drawing Scale acts as the default scale printed size of various line weights at the
for the Print, Printed Size Input, and Send current Drawing Scale.
to Layout dialogs.
Clearing Printer Information
5 Select the Line Weight Scale. See
“Line Weights and Scaling” on page Select File> Print> Clear Printer Info to
1000. This setting should always be the same clear the printer-specific information stored
for both a given layout file and any plan in the Page Setup dialog.
views associated with it.
This is useful for creating template plans
Check Automatic to have the program without an associated printer. See “Template
specify the line weight scale and adjust it to Files” on page 51.
maintain line thickness and dash size when
the drawing scale is changed. Automatic
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Print Dialog
Print Dialog
To print directly from any floor plan, view, select File> Print> Print. The Print
Vector View or cross section/elevation dialog opens.
5
3
1 Specify the Printer parameters. In the Print To File dialog, type the entire
pathname of the file to be printed, making
sure the name has a .prn or .plt extension.
Browse the Name list to choose a printer.
Click Properties to verify that the printer is
configured correctly. Paper size, orientation,
and other settings can be accessed here.
Select the Print to file check box if you need
to create a file for remote printing. Do not check Print to file if you are creating
a .pdf file. See “Printing to a PDF File” on
page 999.
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Print Dialog
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2 3
1 Specify Printer parameters. Select the Print to file check box to send the
print to a file for remote printing. For more
information, see “Printing to a PDF File” on
Choose a printer from the Name list.
page 999.
Click Properties to verify that the printer is
configured correctly. Paper size, orientation, 2 Specify the Print Range.
and other settings are accessed here.
3 Specify the number of Copies.
Print Model
The Model Maker allows you to create providing the most necessary tools. It may
a template of your plan that can be not necessarily give you everything you
printed to scale and assembled into an actual might want in order to build house models
3D model. Three groups of templates are your way. For example, you may want to
used in the process. Walls and roofs are affix tabs to certain wall or roof edges to help
printed separately. These can then be placed attach them to their neighbors. While you
onto a floor plan view, which is printed as a can draw some of these things onto printed
layout for the entire model. sheets, the system does not provide them
automatically. What it does provide is
Since different people build house models in
accurate templates for wall and roof sections.
different ways, the Model Maker focuses on
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Print Model
Combining these with your own skills helps To print the model templates, choose File>
you create professional quality models. Print> Print Model . The Print Model
dialog opens.
Printing the Model
The best way to understand how the various
options affect the final product is to make a
very simple two story plan and try them out.
2
3 10
4
5 11
6 12
7
8
13
14
9
1 Printer - Select the printer for your 4 Exterior Only - Check this box to
model. Larger sheet sizes are better. suppress interior wall surfaces.
Landscape is usually the best mode for Normally it is only the exterior walls that
printing models. If it is not your default display in a model. If interior walls and
printing mode, it can be selected via the surfaces are produced, much more paper is
Properties button. required. Interior surfaces are typically
printed when composing a model of only the
2 Printer Info - Information about your current floor, without a roof.
printer and its current setup displays
here. Check this box if you prefer to Print to
5 Fold Interior Down - Check this box
File instead. to print the interior surface of a wall
above its corresponding exterior surface and
3 Walls - Clear the check box to prevent upside down. This allows both walls to be
walls from printing.
cut in one piece and folded over. This is
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convenient when making a separate model Plan View Instructions - Remove check
for each floor to show its interior. from box to suppress floor plan view
instructions from printing.
6 Combine Floors - Check this box to
print together the exterior surfaces of
10 Copies - Use the spin box to specify the
walls that are on top of each other. Interior number of copies to be printed.
surfaces of those walls still print separately.
11 Scale - Specify the scale to be printed
Allow Offset - This modifies the outcome of in inches per feet. A simple ratio (1:48
the Combine Floors Option. Normally the for example) is used for metric plans.
main layers of stacked walls must be closely
The system arranges as many wall or roof
aligned and have the same thickness for
sections as possible onto a single sheet. For
walls to combine. Check this box to allow an
larger scale models, a printer with a larger
offset of up to six inches (15 cm) and allow
sheet sizes is helpful. If any wall surface,
different thicknesses.
roof surface, or floor plan view covers more
7 Railings - Check this box to print than one sheet, it prints by itself on the
railings along with walls. number of sheets required. Models with large
surfaces may require a lot of paper.
8 Outdoor Walls/Foundation Walls -
Check this box to include Outdoor
12 Use Scale Wall Thickness - Uncheck
Walls and/or Foundation Walls in the walls this box to print walls to the width
group. This also affects which walls display specified in the edit box, ignoring the scale
in the floor plan view template. width. The walls of your plan temporarily
resize so that their interior and exterior
Outdoor Walls - An Outdoor wall is
surfaces accurately match the materials they
normally a garden wall or a wall used as a
are modeled with. These changes can be
fence. It may be a No Room Def. type wall,
most readily seen when the floor plan view
see “Wall Specification Dialog” on page 249,
of your model template is printed. Changing
or have exterior type rooms, such as Deck,
the wall thickness is useful when producing a
Porch, or Attic on both sides of it.
model with an interior using material of the
If a plan has extensive outdoor walls, specified thickness for walls.
printing them all may use a considerable
amount of paper. 13 Floor Thickness - Specify the
thickness of the material you use for the
Foundation Walls - Walls on floor zero, the floor platform.
foundation floor, still print unless they are
specified as foundation walls on either the 14 Print in Color - This option depends
on whether you have a color printer.
General or Foundation tab of the Wall
Check this box to print in color.
Specification dialog. See “Wall
Specification Dialog” on page 249.
Assembling the Model
Roofs - Remove check from box to
9 Once the templates have been printed, they
suppress roofs from printing.
are ready to be assembled. You need scissors
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Print Model
and an adhesive and a rigid material that can If your walls were resized in the Print Model
be easily cut and glued, such as thin dialog, you may see unwanted lines between
cardboard or styrofoam, to provide support floors that should merge together seamlessly.
for the 3D model. This is usually due to walls whose exterior
surfaces match but overall thickness does
Floor Plan View Template
not. You can prevent this by checking Use
Begin by laying out the floor plan view, Scale Wall Thickness, which prevents walls
which is used as a layout for the entire 3D from resizing. This is best if you do not want
model. If your floor plan view template to print the interior wall surfaces, or are
printed on a number of sheets, they should be using a modeling material that closely
combined into one. Exterior and interior wall matches the scale thickness of your walls.
surfaces should match throughout.
Roofs
Adhere your complete floor plan view
Roof planes are joined together when
template to a sturdy and dedicated surface to
possible before printing. For each roof
provide support for your walls.
surface, the fascia and soffit surfaces are
Walls attached at the eave, so that the least amount
of taping produces the roof and adjoining
Walls should be cut and fixed to a rigid
surfaces.
backing so that they can stand on their own
and support the weight of the roof or floors All flattened roof/fascia/soffit surfaces are
above them. How they are cut and assembled placed into a CAD detail named “Model
varies depending on the desired final
Detail.” This is overwritten and updated each
appearance of the model and how they were
time the roof group is printed for a particular
printed.
model. If the roof or portions of the roof need
It may be helpful to take the thickness of the to be reprinted, those pieces can be printed
rigid material being used into consideration
from the detail.
and override the scale thickness of the walls
so that it agrees with your material thickness.
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Chapter 37:
Layout
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Layout Defaults
To access the layout defaults for the disabled. See “General Plan Defaults
current layout file, select Edit> Dialog” on page 68.
Default Settings. The options in the Default
The settings in the Layout Defaults dialog
Settings dialog are similar to those found in
are similar to those in the Plan Defaults
this same dialog in a plan file, although there
dialog. Some options that do not apply to
are fewer choices in the list. See “Default
layouts are disabled. See “General Plan
Settings” on page 63.
Defaults Dialog” on page 68.
In the Default Settings dialog, select Layout
The settings in the Page Setup dialog are
and click Edit.
also file-specific and are particularly
The settings in the CAD Defaults dialog in important considerations in layout files. See
layout are similar to those in a plan file but “Page Setup Dialog” on page 1004.
only affect CAD drawn on the layout page.
You can customize these default settings for
Some options that do not apply to layouts are
future layouts and create a template. See
“Template Files” on page 51.0
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1 3
2 4
1 Select a radio button to specify the 2 Which Send Options are available
method of Scaling for the view sent to depends on the type of view being sent
layout. to layout.
• Select Fit to Sheet to send the view to • Select Entire Plan/View to send to lay-
layout at no specific scale. The view can out the extent of the plan that is visible
be resized on the layout sheet later. when you click Fill Window . This
• Specify the exact scale for the view in option is available for Vector views, wall
layout. The view can be rescaled later details, and cross section/elevation views.
from layout if necessary. Both Imperial • Select Current Screen to send only what
and metric units of measurement are is shown on screen to layout. This option
available and can be selected indepen- is available for Vector views, wall details,
dently. and cross section/elevation views.
• When views are sent to layout at different • Select Current Screen As Image to send
scales, line weights and line styles are only what is shown on screen to layout as
subject to the same scaling. See “Line an embedded image. See “Picture File
Weights and Scaling” on page 1000. In Box Specification Dialog” on page 942.
most cases this is not desirable. When This option is available for all views, and
Use Layout Line Scaling is checked, the is the only option available for Render
lines in views sent to layout appear the and raytrace views.
same as lines drawn directly on layout.
This option is not available for rendered • Uncheck Make Copy of Active Layer
views. Set to reference the currently active layer
set in the layout view. When this option is
checked, a copy of the currently active
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layer set is created for use by the layout line weight settings when the view is sent
view. You can specify a New Name for to layout. If unchecked, the Vector view
this layer set if you wish. The copied lay- respects the settings in the 3D Settings
out set is saved with the plan file that the dialog when sent to layout. See “3D Set-
view is sent from. Your choice is main- tings Dialog” on page 744.
tained between sessions. See “Layout • Check Use Pattern Line Defaults and
Layer Sets” on page 127. specify a Default Pattern Weight to
override the Line Weight setting on the
3 Specify the desired Send Position for General tab of the Define Material dia-
the view. These options are available
for all views. log. See “Define Material Dialog” on
page 719.
• Send to Layout Page # - Enter a page
number to send the view to. • Uncheck Merge Generated Lines to
prevent the merging of colinear lines.
• Check Snap to Active CAD Point to
Horizontal and vertical lines still merge.
snap the view you are sending to layout
to the active CAD Point. See “Point
If Merge Generated Lines is selected
Tools” on page 880.
and a cross section/elevation view is sent
• Check Show Layout Page to go to the to layout, the program merges any lines
selected layout page when you click OK. that are superimposed or parallel with
each other so that the layout has only one
4 The Vector View Options are available line rather than several. This makes the
when a Vector View is sent to layout.
See “Rendered and Vector Views” on page final view easier to edit in layout if neces-
742. These settings are preserved between sary, but may slow down the process of
sessions. sending 3D views containing non-vertical
or horizontal lines to layout.
• Check Use Edge Line Defaults and
specify a Default Line Weight to over- This option is not available for floor plan,
ride all layer specific and object specific Render, Raytrace, or CAD Detail views.
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• Click the Current Page number between • Select one of the options from the Tools>
the arrows to open the Go To Layout Layout> menu.
Page dialog. Enter a page number and • Press Shift + N (up one page) or Shift +
click OK. M (down one page) on the keyboard.
• Double-click a page in the Project
Browser. See “Project Browser” on page
924.
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Images in Layout
• To move text or CAD objects to another Line Style tab. See “Line Style Tab” on
page, change the Page number on the page 1034.
Images in Layout
Image files can be imported onto a layout An image on the layout page can be selected
page just as they can into floor plan view. and edited using its edit handles, edit tools
See “Importing Pictures” on page 940. and specification dialog. See “Editing
Pictures” on page 941.
Views can also be sent to layout as images.
In fact, Render and Raytrace views sent to
layout are always treated as imported images Embedded images increase layout
embedded in the file. See “Send To Layout file size. Limit the number of large
Dialog” on page 1019. and/or multiple images.
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Cross Sections/Elevations
Views created using the Cross Section/
Elevation , Wall Elevation , and
Backclipped Cross Section tools are
dynamic, but their behavior in layout is
different from other dynamic views.
• CAD objects can be drawn in cross sec- • If the layout view is up-to-date with the
tion/elevation views. Any CAD objects 3D model or if you do not want your
added to a cross section/elevation view changes to be seen in the layout view,
automatically update in the layout. select No.
• CAD objects added in a cross section/ele- • To update the view on the layout page
vation view can only be edited in the choose OK. When the picture is updated,
cross section/elevation view. the layout view is replaced with a new
copy. Any manual changes made to the
• Double-clicking a cross section/eleva- original picture are lost. For this reason,
tion view in layout using the Select you should only make changes made to a
Objects tool activates the original layout view using the Edit Layout
view, allowing you to modify the model tool after the model has been finalized.
or add CAD objects.
• The lines that define cross section/eleva- Static Views
tion views in layout are automatically
generated copies that are no longer linked With the exception of Cross Section/
to the 3D model. Once in layout, these Elevation , Backclipped Cross Section
lines can be edited using the Edit Layout
, and Wall Elevation views, all
button. See “Editing Layout Views” camera views, overviews and Raytrace views
on page 1024. sent to layout are static. They are treated as
imported images embedded in the layout file.
Updating Cross Sections/ See “Picture File Box Specification Dialog”
Elevations on page 942.
If a cross section/elevation view is sent to Any changes made to the 3D model have no
layout,and that camera is activated while the effect on static views. To update these views
layout sheet is open, closing the view opens in layout, delete the old view and send a new
the following dialog: one. See “Dynamic and Static Views” on
page 1022.
The lines that define Vector views in layout
are automatically generated copies that are
no longer linked to the 3D model. Once in
layout, these lines can be edited using the
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open the original view. See “Dynamic and Resizing Non-Scaled Views
Static Views” on page 1022.
If the view was sent to layout using the Fit to
Sheet setting, resizing may have one of
Resizing Scaled Views several results:
Scaled views retain their scale regardless of • Drag a corner handle in or out to resize
how you resize the border. You can resize the both the border and the image proportion-
border proportionally from a corner handle ally.
or select one of the handles on an edge to
• If you drag a side handle in or out, the
change the size in one direction only. The
image stays the same size, but the border
image may be cropped if the border is resized
changes. If you make the border smaller,
small enough.
it may crop the image; if you make it
larger, you may show more of the image.
Rescaling Views
Floor plan views, cross section/
2 Select this option to specify a scale for
elevations,wall elevations and CAD the image. When the scale is changed,
details sent to layout can be rescaled. To the layout picture resizes.
change the scale of a layout view, select the
In most cases, you should specify a scale for
view and click the Rescale Layout View edit
floor plan views, CAD details, and cross
button. The Change Scale dialog opens.
sections/elevation views. Typical scales are
¼ in = 1ft and 1 m = 50 m.
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When a view is sent to layout,the active layer 2. Click the Layout Box Layers edit
set is used. Some view types give you the button to open the Layer Display
option of duplicating and renaming the active Options dialog. If this edit button does
layer set before sending the view to layout. not display, the view is not dynamic.
See “Sending Views to Layout” on page
• The layer set for the layout view dis-
1018“Displaying Objects” on page 117.
plays at the top of the dialog.
Once sent to layout, static views cannot be • The settings for the currently selected
changed. See “Dynamic and Static Views” layer display below.
on page 1022.
3. You can make changes to settings of the
The layer set referenced by a dynamic view current layer set.
is saved with the plan rather than the layout
file, and the display of the view can be Changes made to this layer set affect all
modified by either editing the referenced other views that use it, not necessarily
layer set or by selecting a different layer set the layout view alone.
for that view. From the layout page, you can 4. Alternatively, you can select a different
quickly do either using the Layout Box Lay- layer set for the layout view from the
ers edit tool. Layer Set drop-down list. Changes
made to this layer set affect the layout
view, regardless of whether the changes
Do not delete layer sets that are used in
layouts.
were made using the Layout Box Lay-
ers tool.
To use the Layout Box Layers tool 5. Save your changes before closing the
layout file.
1. Select a layout view.
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The Layout Page Display Options dialog is For information about how to use this dialog,
similar to the Layers Display Options see “Layer Display Options Dialog” on page
dialog, but controls only the display of 121. For information about controlling the
objects drawn on the layout page, such as the display of views sent to layout, see
layout borders and other CAD objects, text “Displaying Layout Views” on page 1025.
and dimensions.
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To select a line in a layout view, click the Grid Snaps are all available in layout.
See “Snap Settings” on page 131.
Edit Layout button and click the line.
You can also select additional lines in the Layout line properties can be changed in the
same layout view using the marquee select or Edit Layout Lines dialog. See “Edit Layout
group select methods. See “Selecting Lines Dialog” on page 1028.
Objects” on page 144.
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1 5
6
2
7
3
4
1 Weight for Selected Lines - If this Weight section, where you can specify
value is set to -1, the selected lines use which weights of lines are highlighted.
the Default Weight for their line type
defined in the lower part of this dialog. 6 All Lines Editable - Check this box to
select all layout lines, even those that
Default Weights - Set the line width for all are not highlighted. If All Lines Editable is
Normal lines and all Pattern lines. not checked, only highlighted lines are
selectable until you return to this dialog and
2 Selected lines can be changed to take uncheck Highlight Certain Weight.
on the properties of either the Pattern
Lines or the Normal Lines.
7 Normal Lines / Pattern Lines -
Specify the line weight for each line
3 Normal Lines define the edges of the type to highlight. If All lines editable is
surfaces of the 3D objects.
unchecked, the highlighted lines of the
4 Pattern Lines are define patterns such specified weight are simple to select by
as brick, siding, and shingles. holding down the Shift key and dragging a
marquee around the view (inside the border).
5 Highlight Certain Weight - Check this Only the highlighted lines are selected.
box to isolate lines of a specific weight.
This activates the rest of the Highlight
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1
3
2
1 Click the box under Color for Selected 3 Use the menu to define new Default
Lines and choose a new color from the Colors for Normal Lines and for
menu to change all selected lines to the Pattern Lines. Unless changed individually,
newly defined color. every layout line in that view takes on the
newly defined color for its line type.
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• Use Export> Export Entire Plan to 3. Be sure to choose File> Save when
create an independent copy of the origi- the missing files have been restored to
nal layout. Avoid use of “Save As.” save the new path names.
• Do not delete any layer sets that are used 4. Legacy plans with the .pl file extension
by a view that was sent to layout. should be opened and saved in the most
current program version.
• If you relink a layout view to a new plan,
be sure to save the plan file so the layer
Results of Missing Files
sets are updated.
If all missing files are correctly redefined,
Finding Missing Files the layout opens when you click OK.
When a layout file is opened, it looks for If an error message displays, one or more of
dynamically linked views in the following the missing files could not be replaced by the
order: redefined file. Click OK to continue. The
layout opens, but with the following
1. Files in the same folder or subfolder as characteristics:
the layout.
1. Any floor plan views or CAD details
2. Files in the directory the files were sent
associated with the missing file(s) are
to the layout from.
blank. Only the border displays.
3. If files of the same name as those origi-
2. Any elevations or cross sections associ-
nally sent to the layout are not found in
ated with the missing file(s) show the
these locations, the Layout Files dialog
automatically generated lines, but any
displays. See “Layout Files Dialog” on
added CAD objects are absent.
page 1032.
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The drawing scale is specified in the Page To see or change the current scale of a layout
Setup dialog. While you can specify any
view, select the view and click the Rescale
drawing scale that you wish, in nearly all Layout View edit button. See “Rescaling
circumstances, you will want the scale to be Views” on page 1025.
1 in = 1 in for all layout files.
When a view is sent to layout at a scale other
than that used by the original view, line
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Chapter 38:
Schedules
A schedule is similar to a simple Text object You should check each schedule carefully to
with grid lines separating rows and columns; be sure it accurately represents what is in the
however, schedules are dynamically linked model. You should never assume it includes
to objects in your plan and update as changes what you expect or need.
are made to those objects.
Schedules are available for doors, windows, Chapter Contents
cabinets, fixtures, furniture, electrical items, • Schedule Defaults
plants and rooms. Each schedule can contain • Creating Schedules
information for one or all floors of your plan. • Editing Schedules
• Adding Columns to Schedules
Schedules update automatically whenever an • Schedule Specification Dialog
object is created, deleted, moved, or altered. • Columns and Objects to Include
• Object Labels
Schedule Defaults
The initial settings for each type of display the schedule sub-headings. Select a
schedule can be set in its Schedule subheading and click the Edit button to open
Defaults dialog. Default Settings are the Schedule Defaults dialog associated
accessed by selecting Edit> Default with your selection. See “Default Settings”
Settings. Click the “+” next to Schedules to on page 63.
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Creating Schedules
Schedules are created by selecting the Select Tools> Schedules> Window,
appropriate tool and then clicking in then click to create a Window
the drawing area. In either floor plan view or Schedule.
a CAD Detail window, select Tools>
Select Tools> Schedules> Cabinet,
Schedules to access the Schedule Tools.
then click to create a Door Schedule.
Select a Schedule Tool, then click anywhere
in the view to place a schedule of the selected Select Tools> Schedules> Fixture,
type at that location. You can continue then click to create a Fixture
clicking to place additional copies of the Schedule.
schedule. See “Click-to-Create” on page 142.
Select Tools> Schedules> Furniture,
While you can place schedules in floor plan then click to create a Furniture
view, you may find it helpful to place them in Schedule.
one or more CAD Detail windows instead.
Select Tools> Schedules> Electrical,
Saving schedules in organized CAD Details
then click to create an Electrical
allows you to send them to layout without
Schedule.
needing to resize the layout view box. See
“CAD Details” on page 917. Select Tools> Schedules> Room
Finish, then click to create Room
Select Tools> Schedules> Door, then
Finish Schedule.
click to create a Door Schedule.
Select Tools> Schedules> Plant, then
click to create a Plant Schedule.
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Editing Schedules
Editing Schedules
Schedules can be edited using the edit • Any objects present in your plan before a
handles, the edit toolbar buttons, or the schedule is created will be listed first in
Schedule Specification dialog. See ascending alphanumeric order, according
“Schedule Specification Dialog” on page to their Label information.
1039. • A new, unique objects placed in the plan
after the schedule is created will be added
Edit Handles to the bottom of the schedule in the order
A selected schedule has the same edit that they are placed, regardless of its
handles as a CAD box. See “Editing Box- Label information.
Based Objects” on page 164. When an object is edited, its schedule
In addition, schedules have edit handles number may or may not change:
along the side of each column, in the • If an object with a Quantity of 1 in the
Schedule heading near the top. Click and schedule is edited, its position in the
drag one of these handles to adjust the width schedule will not change.
of the columns on either side. See “Tab • If a group of objects listed on the same
Spacing” on page 857. row in a schedule are edited simultane-
ously, their position will not change.
The behavior of the edit handles may • If an object listed on the same row in a
depend on the currently active Edit
schedule with other similar objects is
Behavior. See “Edit Behaviors” on page 137.
edited so that it is no longer similar
enough to share the same row, it will
In the Specification Dialog move to the bottom of the schedule. See
Schedules can be edited in the Schedule “Columns and Quantity” on page 1044.
Specification dialog. See “Schedule To reorganize the items in a schedule so that
Specification Dialog” on page 1039. their order is based solely on their Label
information, select the schedule and click the
Using the Edit Tools
Renumber Schedule edit button.
A selected schedule or schedules can be
edited in a variety of ways using the buttons Converting Schedules to Text
on the edit toolbar. See “Edit Toolbar
Buttons” on page 1140. Click the Schedule to Text edit button
to convert the selected schedule to a
Schedule Numbering tabbed text object. You can then edit the
schedule as text.
Schedule numbering is dependent on the
When a schedule is converted to text, it no
order in which objects are placed in the plan,
longer updates automatically. In addition,
as well as the floor they are on.
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To open the Schedule Specification dialog The options in these dialogs are similar to
for a schedule, either select the schedule and those found in their corresponding Schedule
Defaults dialogs.
click the Open Object edit button or
double- click the schedule itself using the
Select Objects tool.
Text Tab
1 4
2
3
1 Columns to Include - Check the box see “Columns and Objects to Include” on
for each column you want to display in page 1043.
the schedule. At least one column must be
checked to create a schedule.
You can create multiple unique sched-
Columns may be added or removed at any ules using the Columns to Include and
time by selecting or clearing check boxes. Objects to Include filters.
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Attributes Tab
1 Specify the Layer that the selected 2 Specify the Color of the selected
schedule should be placed on. See schedule.
“Layers” on page 116. • Check By Layer to use the color
• Check Default to place the schedule on assigned to the specified layer.
the default layer. Click the drop-down list • Click the Color bar to open the Windows
to select from all layers. standard Color dialog. See “Color
• Click Define to open the Layer Display Chooser Dialog” on page 727.
Options dialog. See “Layer Display
Options Dialog” on page 121. 3 Specify the appearance of the
schedule’s Font.
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Label Tab
The Label tab of the Schedule Specification This tab is not available in the Room Finish
dialog controls the type, size and appearance Schedule Specification dialog.
of the labels that display in floor plan view.
1 5
2 6
7
3
8
4 9
1 Shape - There are six label shapes to All other label options, except for Character
choose from. The size of the shape is Height and Initial Offset, have no effect.
determined by the text it contains.
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6 Product Code Label - Replace the size Note: The size of the label shapes is speci-
label with the Code information from
fied in the Callout Defaults dialog. See “Call-
the Components dialog. See “Components
out Defaults” on page 839.
Dialog” on page 1062.
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Object Labels
doors, this is D1, for windows, W1, for Description columns, the three doors will be
cabinets, C1, and so on. listed in the same line item - even if one is a
hinged door, one a slider and one a pocket
A complete list of the columns and objects
door.
available in the program can be accessed by
selecting Help> Contents and Index Room Finish Totals
from the program menu and browsing to
Schedules> Columns and Objects to Include When the Standard Area and/or Interior Area
on the Contents tab of the Chief Architect X2 columns are included in a Room Finish
Help. Schedule, an additional row is added at the
bottom of the schedule for Totals. The word
Columns and Quantity “Totals” displays in the first cell of this row
and the sums of the Standard and/or Interior
It is important to remember that the number Areas columns are calculated.
of columns you choose to include in a
schedule influences the number of separate The Totals row is included if the first column
line items that will be listed in the schedule. of the schedule is either Standard Area or
Interior Area; however, it will not say
For example, if you have three 30” wide “Totals” in the first cell.
doors, and do not include the Size and
Object Labels
Any object that can be included in a schedule Displaying Labels
can display a label in floor plan view. Object
labels can be generated based on one of An object’s label displays in floor plan view
several parameters: as long as Show Labels is checked in the
Schedule Specification dialog for that type
• Automatic Labels are based on the set- of object. See “Label Tab” on page 1042.
tings in the Schedule Specification dia-
log for the object type in question. The display of object labels can also be
controlled by layer in the Layer Display
• If a schedule is not present in the plan,
Options dialog. See “Layer Display Options
Automatic Labels are based on the set-
Dialog” on page 121.
tings in the Schedule Defaults dialog for
the object type in question. You can choose to suppress the label for an
• You can use an object’s Component Code individual object on the Label tab of its
as its label by specifying it on the Label specification dialog.
tab of the object’s specification dialog.
• You can create a custom label for an
object by defining it on the Label tab of
its specification dialog.
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Label Tab
The Label tab is found in the specification
dialogs for a variety of different objects. Note: If you choose a label shape in the
Schedule Specification dialog, the settings
here are overridden and the schedule label is
used instead.
1
2
3
4
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Object Labels
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Chapter 39:
Materials Lists
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Columns
Categories
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supplier saves time. Check Restrict Suppliers can also be added to the list in the
supplier, then choose a supplier from the Components dialog. See “Components
drop-down list. Dialog” on page 1062.
Column
Available In Editable In Description
Name
ID Materials List, Materials List, Displays an automatically generated identi-
Master List, Components Dialog fier for each line item. Select the cell in this
Components Dialog column to change an item’s category.
Use Master List, Master List, Com- Check boxes indicate if each item is
Components Dialog ponents Dialog included in the Materials List.
Sub Cat Materials List, Materials List, Select a cell in this column to change a line
Components Dialog Components Dialog item’s subcategory.
Flr Materials List N/A Shows the floor that the line item is located
on.
Size Materials List, Materials List, Click in a cell to edit the size description of
Master List, Components Dialog the line item. To restore the original size,
Components Dialog delete the text you typed in. For a blank
cell, type a single blank space
Descrip- Materials List, Materials List, Click in a cell to edit the description of the
Master List, Components Dialog line item in the same way that the Size can
tion Components Dialog be edited.
Quantity Master List Master List Specify how many of an item must be
found before information from the Master
List is applied to it in a materials list. If at
least this many items are found, price, sup-
plier, and other information is used.
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Column
Available In Editable In Description
Name
Count Materials List, Components Dialog This is the actual number of an item, either
Components Dialog associated with the selected object or in
the Materials List. Count can increased for
accessories added to a selected object.
Extra Materials List, Materials List, Specify an additional amount of the line
Components Dialog Components Dialog item. Changes made in the Components
are reflected in the Count column in the
Materials List.
Unit Materials List, Materials List, Indicates the units used to measure an
Components Dialog Components Dialog item. When the unit is changed, the Quan-
tity updates to reflect the change.
Price Materials List, Materials List, This is the price of an item per unit. A Price
Master List Master List, in the Master List is not used if one has
Components Dialog Components Dialog been entered in the Components dialog.
% Materials List, Materials List, Specify a markup percentage for the item.
Master List Master List A markup in the Master List is not used if
Markup Components Dialog Components Dialog one has been entered in the Components
dialog.
Labor Materials List, Materials List, Specify a labor cost for the item. A Labor
Master List Master List value in the Master List is not used if one
Components Dialog Components Dialog has been entered in the Components dia-
log.
Equip Materials List, Materials List, Specify an equipment cost related to the
Master List Master List item. An Equipment value in the Master
Components Dialog Components Dialog List is not used if one has been entered in
the Components dialog.
Tot Cost Materials List, Materials List, This is the total cost based on Count, Unit,
Components Dialog Components Dialog Price, % Markup, Labor and Equip values.
Supplier Materials List, Materials List, Specify a supplier for the item. A Supplier
Master List Master List in the Master List is not used if one has
Components Dialog Components Dialog been entered in the Components dialog.
Def Master List Master List Indicates which item is to be used as the
default when more than one item is avail-
able. Click in this column to specify the line
item as the default.
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Column
Available In Editable In Description
Name
Code Materials List, Materials List, Specify a Code, such as a SKU, for the
Master List Master List item. A Code in the Master List is not used
Components Dialog Components Dialog if one has been entered in the Components
dialog. The Code can also be used in a
schedule or used as a label. See
“Schedules” on page 1036.
Comment Materials List, Materials List, Additional information related to the item
Master List Master List can be entered here. A Comment in the
Components Dialog Components Dialog Master List is not used if one has been
entered in the Components dialog. A Com-
ment can also be used in a schedule.
Manu- Materials List, Materials List, Specify a manufacturer for the item. A
Master List Master List Manufacturer in the Master List is not used
facturer Components Dialog Components Dialog if one has been entered in the Components
dialog.
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information, click in a cell to select the Count and Price, which are always used in
existing text, then type in the desired text. the calculation even if they are not shown.
To move an item in a materials list to a new
category, select the cell in the ID column and Copying Information
choose a new category from the drop-down Portions of a materials list can be copied and
list that becomes available. You can also
then pasted into a Text object or into a
select a subcategory by clicking in the cell in
word processing program or spreadsheet
the Sub Cat column. See “Categories” on
program using the standard Windows Copy,
page 1051.
Cut and Paste commands. See “Copying &
Pasting Text” on page 858.
Total Cost
Total Cost is calculated using the Count, Changing the Font
Unit, and Price, %Markup, Labor and Equip
The font used for the Materials List can be
columns to calculate the cost. The formula
specified in the Preferences dialog. See
used is:
“Font Panel” on page 74.
(Count + Extra) * Price * (1 + (%
Markup/100)) + ((Count + Extra) * Labor)
If you have problems with the Materials
+ ((Count + Extra) * Equip) List printing too small, try using a different
If a column does not appear, 0 is used for the Materials font.
value of that column with the exception of
Materials Polyline
To create a materials polyline, select When the Materials Polyline is positioned
Tools> Materials List> Materials and shaped as needed, select it and click the
Polyline. Draw a rectangular polyline in Calculate Materials List edit button. A
floor plan view around the area to be Materials List is created for items within the
calculated. polyline on the current floor.
You can also convert a regular closed Objects such as cabinets, furniture, studs,
polyline into a Materials Polyline using the windows and doors are included in the
Convert Polyline edit tool. See “Convert Materials List only if their center point is
Polyline Dialog” on page 206. within the Material Polyline.
Once drawn, a Materials Polyline can be Larger objects such as walls, framing, floors
edited like other closed polylines. See and ceilings, and floor and ceiling joists can
“Editing Closed-Polyline Based Objects” on be partially selected by a Materials Polyline,
page 160. so that only portions of them are included in
the Materials List.
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A few objects, such as floor joists, which are To specify material list polyline categories
counted as pieces in a full Materials List
must be counted in linear measurements to 1. Select the Materials Polyline and click
accomodate this. For example, if three 16- the Open Object edit button.
foot joists fall within a four foot square area,
the Materials List shows 12 linear feet of 2. On the Categories tab of the Material
joist material. This can be useful for List Polyline Specification dialog,
additions and/or remodels. check the categories to be included in
the materials calculation. Categories not
Categories checked for this polyline are ignored.
Since you create multiple polylines for
The Materials List categories included in a
materials calculation, one polyline might
materials list created using a Materials
show only Masonry and Framing while
Polyline can be specified prior to the
another might include only Roofing.
generation of the list in the Material List
Polyline Specification dialog.
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1 5
2 6
3 7
4
1 Tab Delimited (TXT) - Select this only those columns that would have been
option to create a text file with a tab exported by Version 8. This is useful if you
between each field entry in the Materials are using a program that expects the file to be
List, and a carriage return between each row. in this format.
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When a materials list is calculated, you select however, and only the active list is updated
Tools> Update from Master to have the with new information. You can specify
program search the Master List for a record which Master List is active in the
for each line item. If an identical record is Preferences dialog. See “Master List Panel”
available, its information is included in the on page 100.
materials list.
If the Master List contains more than one You should regularly back up the Master
record for an item, the program references Materials List (mmaster.mat) or lists
the last one entered. You can override this by using Windows Explorer.
defining one specific entry as the default.
This is achieved by clicking on the check box The Master List is almost identical to a
in the Def column. Materials List, but has a few additional
controls to help with viewing.
Chief Architect allows you to have more than
one Master List. Only one can be active,
1
2
3
4
1 The Category drop-down list at the top one particular category for display, or all
left corner of the window lets you select categories.
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2 As with individual materials lists, you Similarly, items in a materials list can be
can specify which Columns display in updated to include changes made to the
the list. See “Material List Display Options Master List by selecting rows in the Master
Dialog” on page 1052. List, then selecting Tools> Update from
Master.
3 Use the Find field near the bottom of
the window to search for text in the
Master List. Editing the Master List
The search starts from the currently selected In the Master List, existing line items can be
cell and moves to the right, then moves down modified or deleted. For information about
to the next row starting at the left column, the editability of columns in the Master List,
and so on, until it finds an instance of the text see “Materials List Columns” on page 1054.
you entered. Often, the Master List will include items that
you may not want to include in all materials
4 The Status Bar at the bottom indicates lists.
how many entries are listed.
• Checkboxes in the Use column indicate
Adding to the Master List whether each item is included in the
Materials List. If Use is unchecked, the
You can add edited records in a materials list item is not included. This is useful in
to the Master List by selecting Tools> cases where several line items will be
Update to Master. purchased as a single unit.
• This Quantity column is used to specify
To use Update to Master
how many of an item must be found
before information from the Master List
1. Create a materials list and make changes
is applied to it in a materials list. If at
to any editable column of a line item.
least this many of the item are found,
2. Select the line item by clicking on the price, supplier, and other information is
line number on the left side of the list. used. Quantity is useful for applying a
When selected, then entire line becomes quantity discount.
highlighted.
• When more than one line item is avail-
3. You can select multiple adjacent rows by able for a specific component or acces-
holding down the Shift key while click- sory, the Def column indicates which
ing. item is to be used. Click this column to
4. Select Tools> Update to Master. The specify this item as the default. This is
information in the selected line is saved useful when a line item has been updated
in the Master List. to the Master List more than once with
different price, supplier or other informa-
Once Master List information exists for a tion.
particular item, you do not need to enter it
again until you want to update it. To delete a row from the Master List, click
on the row number at the far left. The entire
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Components Dialog
Components Dialog
Many architectural objects in the Select an object, then click the
program, from walls to cabinets to Components edit button to open the
images, have components and accessories Components dialog for that object.
associated with them that are calculated in
the Materials List. You can also define the components for a
variety of items saved in unlocked libraries
In addition to editing and adding information of the Library Browser. When a library item
for objects and their accessories in the is placed into a plan, its component
Materials and Master Lists, you can edit and information goes along with it. See “Editing
add information directly to these objects in Library Objects” on page 694.
the Components dialog.
The information in the Components dialog is copied, even into a different plan, this
is the same as the Materials List line item(s) information is transferred, as well, and will
for the selected object and can be edited in be calculated in the Materials List.
much the same way. See “Editing Materials
In addition to their components, cabinets also
Lists” on page 1056.
have subcomponents such as their doors,
Price, Supplier, Manufacturer, Comments drawers and hardware. Subcomponent
and Type information can be added and information in the ID, Size and Description
saved with the object itself. When that object
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Appendix A
Whats New in
Chief Architect
Be sure to read this section before opening any plans created in earlier versions
of Chief Architect.
There are many new features in Chief Architect X2, and many existing features have changed.
These changes affect the way Chief Architect functions, so it is very important to be familiar
with them.
Chief Architect X2 can open the .PL1, .LA1, .plan, and .layout files from prior versions.
Before opening any files created in earlier versions of Chief Architect, it is important to be
aware of changes made in the newest version and the effect they may have on your legacy plan
and layout files. As with any software, it is always best to finish any current projects you may
have in progress in the version of the software in which you began them.
The following checklist suggests steps you should take before migrating your files to Chief
Architect X2. More information about each of these steps can be found after the checklist.
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• Copy custom texture files to the Chief Architect X2 Textures folder located in the Chief
Architect X2 Data folder.
• Copy custom image files to your Chief Architect X2 Images folder located in the Chief
Architect X2 Data folder.
• Copy custom backdrop files to your Chief Architect X2 Backdrops folder located in the
Chief Architect X2 Data folder.
In Chief Architect X1, custom graphics were saved in the Chief Architect X1 Data folder. In
previous program versions, they were located in the program’s installation directory, in folders
that began with “My”. Custom backdrops, for example, were saved in “My Backdrops”.
Texture and image files are not listed in the Library Browser. These files can be assigned to
material and image objects, however, which are stored in the library. There are several tools
available for adding materials and images to the library. For more information, see “Images” on
page 933 and “Creating Materials” on page 712.
4. Review the New Features List
There are a number of important reasons why you should familiarize yourself with the new and
improved features in Chief Architect X2:
• New and improved features allow you to produce drawings more efficiently, so it is to your
advantage to use them.
• Some changes to existing functionality may affect your accustomed drawing style and thus
your productivity if you are not aware of them.
• New features may affect your choice of settings in your template files, as well as your pre-
ferred Preferences settings.
See “New and Improved Features by Chapter” on page 1068.
5. Review the Preferences settings
Any changes that you made to the Preferences settings in your previous version do not migrate
into Chief Architect X2. You should review all the settings in the Preferences dialog to make
sure that they are set to suit your drawing needs. For more information, see “Preferences
Dialog” on page 70.
6. Create new custom Template Plan and Layout files
Chief Architect X2 installs a selection of template plan and layout files that have been set up to
take advantage of the program’s updated tools and features. See “Template Files” on page 51.
For best results, it is recommended that you either:
• Use the installed templates when creating new plans and layout files in Chief Architect X2
• Use the installed templates as the basis for creating new custom templates.
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If you choose to continue using custom template files that you created in a previous program
version, it is very important that you take the time to carefully review all the default settings in
the file, making sure that they will continue to suit your needs in X2. First, make copies of your
custom templates in the Chief Architect X2 Templates directory located in the Chief Architect
X2 Data folder in Windows Explorer. Next, open each template as you would a regular plan or
layout file, by selecting File> Open, and then save any changes you make by selecting File>
Save.
If you do choose to continue using a legacy template plan, it is best to also use a legacy layout
template from the same program version, as well. As with a template plan, take the time to go
through the layout template’s defaults and make sure they are suited for use in X2 and that their
line weight scales do not conflict with those in your template plans. See “Line Weights and
Scaling” on page 1000.
7. Set up custom Toolbar Configurations
It is possible to migrate toolbar configuration files from previous versions to Chief Architect
X2; however, it is not recommended because it is likely that you will be missing new tools
available in X2.
Instead, we recommend that you set up your custom toolbars the way you would like them in
Chief Architect X2. You may find it most effective to customize your toolbars as you get used
to working in the new program version, rather than beforehand. See “Toolbar Configurations”
on page 112.
8. Export Entire Plan
Before migrating a legacy file created in Chief Architect X1 or prior, it is a good idea to open
the plan in the program version in which is was created and use the Export Entire Plan tool to
export the plan with all associated support files, including textures, backdrops and images. See
“Exporting an Entire Plan” on page 58.
9. Check www.chiefarchitect.com for more information
If you have additional questions about the changes in Chief Architect, up to date information is
available in the Support section of our web site. You can also post questions on the Chief Talk
web forum at www.chieftalk.com.
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“Floor and Ceiling Platforms” on page • Foundation walls now display entirely
358. independent of their footings in floor plan
view. See “Foundation Walls” on page
• Improved Center Object edit tool 222.
lets you center objects relative to any
cabinet, even those that are not located in Rooms
a room. See “Center Object” on page
181. • New “Unspecified” room type. See
“Room Types” on page 271.
• Move to Front of Group now avail- • Room labels can now display either the
able for cabinet objects, library symbols Room Type or a user specified Room
and architectural blocks. See “Drawing Name. See “Room Labels” on page 273.
Groups” on page 176.
• Improved feedback when clicking to Doors and Windows
place objects. See “Click-to-Create” on
• Can now set rough opening defaults for
page 142.
exterior doors, interior doors and win-
dows independently. See “Door Defaults”
Walls, Railings, & Fencing on page 293 and “Window Defaults” on
• Can now locate either upper or lower page 317.
pony wall with dimensions. See “Moving • Improved interface in Door and Window
Walls Using Dimensions” on page 233. Specification dialogs. See “Door Speci-
• Can now display either the upper or fication Dialog” on page 303 and “Win-
lower portion of individual pony walls. dow Specification Dialog” on page 332.
See “Wall Types Tab” on page 256. • Improved behaviors of doors placed into
• Windows and doors placed in the parts of Double Walls. See “Casing Tab” on page
pony walls not visible in floor plan view 307.
can now be set to display. See “Pony Wall • Windows on non-default window levels
Defaults” on page 218. can now display labels. See “Window
• Object Snaps now locate lower pony Levels” on page 324.
walls when displayed. See “Pony Walls” • Can now specify default door swing
on page 223. angle. See “Door Defaults” on page 293.
• Improved usability of layers controlling • Can now recess default windows and
walls by replacing “Walls, Beams” layer doors to the main wall layer or sheathing
with two layers. Invisible Beam walls layer. See “Door Defaults” on page 293
are now placed on the “Walls, Invisible” and “Window Defaults” on page 317.
layer and ceiling lines are now on the
“Ceiling Break Lines” layer. See “Dis- Multiple Floors
playing Walls” on page 230.
• Platform Hole tool replaced by two new
tools: Hole in Floor Platform and
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Hole in Ceiling Platform . See “Plat- • Improved feedback when placing or edit-
form Holes” on page 358. ing Auto Dormers. See “Dormers” on
page 417.
• Can now use Edit Area All Floors to
copy multiple floors of a plan into a new • Improved feedback when editing curved
plan without first adding floors to the roof planes in 3D views. See “Curved
new plan. See “Copying Floors” on page Roof Planes” on page 404.
357. • Can now specify the smoothness of
curved roof planes in 3D views in the
Foundations Roof Plane Specification dialog. See
“General Tab” on page 393.
• Foundation Defaults dialog reorganized
for greater ease of use. See “Foundation • New Edit All Roof Planes tool
Defaults” on page 363. opens the Roof Plane Specification dia-
log for all roof planes in the current plan.
Roofs See “Roof Plane Specification Dialog”
• Can now specify roof surface, sheathing on page 392.
and ceiling thicknesses in the Build Roof • Easier to use Gable/Roof Line tool.
and Roof Plane Specification dialogs. Can now be used to create a gable over a
See “Options Tab” on page 382. bay. See “Gable/Roof Line” on page 412.
• Can now specify thickness of ceiling sur- • Improved Retain Manually Drawn
faces of manually drawn ceiling planes. Roof Planes and Retain Edited Roof
See “General Tab” on page 410. Planes options no longer generate new
• Both fascia and subfascia can now be roof planes at the same location as a
specified for roof eaves. See “Roof Tab” retained roof plane. See “Rebuilding
on page 477. Roofs” on page 401.
• New Rafter Tails option allows custom • Greater control over the ceiling holes and
rafter tail profiles to generate under roof shafts generated for skylights and roof
eaves. See “Rafter Tails” on page 425. holes. See “Roof Hole/Skylight Specifi-
• Eave depth can now be set independent cation Dialog” on page 416.
of rafter depth, and rafters tails can be
trimmed to the soffit, or full depth. See Framing
“Rafter Tails” on page 425. • Improved organization of Framing Tools.
• New Display on Floor Above and General Framing and Wall Bridg-
Display on Floor Below edit buttons ing are now found in Framing menu
make it easier to move display of roof instead of CAD menu. See “The Framing
planes and truss bases. See “Display on Tools” on page 464.
Floor Above/Below” on page 387. • Framing Tools now have three separate
parent buttons: General Framing Tools
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• Can now specify panels on cabinet sides • Countertop overhangs can now be seen in
and backs in the cabinet specification dia- floor plan view See “Displaying Cabi-
logs. See “Sides/Back Tab” on page 569. nets” on page 554.
• New Cabinet Filler Tools allow you • Can now dimension to countertop edges.
to place and edit cabinet fillers. See “The • Cabinet doors and drawers can now be
Cabinet Tools” on page 548. placed as stand-alone fixtures in plans.
• Improved automatic cabinet fillers are See “Placing Library Objects” on page
more accurate at corners and can be sup- 690.
pressed if manually placed fillers are pre- • Cabinet width and single/double doors
ferred. See “Cabinet Fillers” on page 551. can now be set entirely independent of
• Automatic and manually placed cabinet one another. See “Front Tab” on page
fillers are now counted in the Materials 565.
List. See “Cabinet Fillers” on page 551. • Improved ability to select all cabinet sur-
• New “False Drawer” cabinet front item faces in 3D. See “Editing Cabinets” on
includes drawer hardware while “Door page 556.
Panel” items include no hardware. See
“Front Tab” on page 565. Terrain
• Default cabinet and countertop display • Can now specify fill style and labels for
now agrees with NKBA Standards for plant images. See “Plant Image Specifi-
Kitchen Floor Plans. cation Dialog” on page 622.
• Automatic cabinet labels agree with • Can now evenly distribute a selected
NKBA Standards for Kitchen Floor plant or other image within a Garden
Plans. See “Cabinet Labels” on page 555. Bed . See “Garden Bed Tools” on
• Cabinet front indicators now display on page 590.
all cabinet types, including special types.
See “Displaying Cabinets” on page 554. Roads & Sidewalks
• Cabinet front indicators can now be dis- • New Spline and Polyline Driveway
played independent of module lines. See
tools. See “Road, Driveway and Side-
• Can now specify either full or partial cab-
walk Tools” on page 636.
inet module lines. See “Displaying Cabi-
nets” on page 554.
Other Objects
• Automatic countertops now display along
with Custom Countertops in floor plan • New 3D Face tool with special edit
view when “Cabinets, Countertops” layer behaviors. See “Primitive Tools” on page
is on. See “Displaying Cabinets” on page 649.
554.
• New Distributed Objects tools
allow you to evenly distribute objects
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within a region or along a path. See “Dis- Zoom & View Tools
tributed Objects” on page 666.
• The Zoom Tools are now available
Libraries for use in all 3D views. See “Zoom
Tools” on page 731.
• Library Browser reorganized into five
broad categories, including two for easy • Can now choose to zoom in 3D views by
sharing of library content between users cropping or expanding the views extents,
or computers. See “Library Browser or by adjusting its Field of View. See
Contents” on page 685. “Zooming” on page 763.
• Improved speed of library searches. See • Improved Fill Window behavior now
“Library Search Dialog” on page 687. recognizes nearly all visible objects. See
• View of selected library object in the “Fill Window” on page 732.
Library Browser Selection Pane can now • To accomodate new Nudge tools, scroll-
be rotated and zoomed. See “Selection ing in a view is performed by pressing
and Preview Panes” on page 686. Shift + arrow keys rather than just the
• When you move your mouse pointer over arrow keys. See “Using the Arrow Keys”
an item in the Library Browser Preview on page 732.
Pane, a Tool Tip displays the its name.
See “The Preview Pane” on page 687. 3D Views
• Expand All and Collapse All commands • All overviews can now be either perspec-
are now available at all levels of library. tive or orthographic. See “3D View
• Drop-in cabinet fixtures and appliances Tools” on page 749.
can now be placed as stand-alone fixtures • New Exterior Elevations tool cre-
as well as inserted in cabinets. See “Plac- ates and saves front, back, left and right
ing Library Objects” on page 690. elevation views with a single click. See
• The panes in the Select Library Object “Cross Section/Elevation Views” on page
dialog can now be resized, as they can in 752.
the Library Browser. See “Select Library
Object Dialog” on page 689. • New Create Room Elevation Views
edit tool creates an interior elevation for
• A variety of library symbols can now be
each wall defining a selected room. See
placed directly on top of wall cabinets.
“Cross Section/Elevation Views” on page
See “Placing Library Objects” on page
749.
690.
• Improved feedback when creating cam-
• Expand All and Collapse All commands
era and cross section/elevation views.
are now available for library categories.
See “Creating Camera Views” on page
See “Expand/Collapse All” on page 698.
750 and “Cross Section/Elevation Views”
on page 752.
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• Improved feedback when drawing Angu- • New Room Name and Room Type text
lar Dimensions . See “Angular macros. See “Text Macros” on page 869.
Dimensions” on page 824. • Text macros associated with rooms can
now display information about the room
• Point to Point Dimensions can now at the endpoint of a Text Arrow. See
be drawn either of two ways, allowing “Plan Info” on page 870.
you to locate objects along their length
only if you wish to. See “Point to Point CAD Objects
Dimensions” on page 824.
• New Line Style Specification dialog
• Improved feedback for the “marked allows you to create custom line styles
object” location on walls. The end han- for use in Chief Architect. See “Creating
dles for extension lines are now located Line Styles” on page 910.
on the dimension layer of the wall, which
is where extension lines are measured • New Revision Cloud CAD tool
from. See “Extensions Tab” on page 835. allows you to easily create and edit revi-
• Improved dimensioning in cross section/ sion clouds. See “Revision Clouds” on
elevations. See “Dimensions” on page page 906.
808. • As an alternative to clicking and drag-
• Improved dimension snapping behav- ging, can now create rectangular
iors. See “The Dimension Tools” on page polylines and other CAD-based architec-
823. tural objects with a single click. See
“Rectangular Polyline” on page 903.
Text, Callouts & Markers
Project Management
• New Text tool allows different fonts • Improved listing of plan floors in Project
and styles in the same text object. See Browser matches description of floors
“The Text Tools” on page 841. elsewhere and now includes the Attic.
• Non-western unicode alphabets are now See “Project Browser” on page 924.
supported. See “Fonts and Alphabets” on • IRC Checklist no longer installed with
page 840. program. Instead, new link to this docu-
• New Chief Blueprint architectural font. ment online helps ensure up-to-date
See “Fonts and Alphabets” on page 840. information. See “IRC Checklist” on
• Can now size text characters to 1/128” page 929.
accuracy. See “Text Specification Dia-
log” on page 850. Pictures, Images, & Movies
• New Room Ceiling Height and Room • Added control over line and fill styles of
Lowered Ceiling Height text macros can 2D plan symbol for images.
be added to Room Labels if desired. See
“Text Macros” on page 869.
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• Can now choose to reverse the appear- • New Send Camera’s View to
ance of an image. See “Image Specifica- Layout edit button lets you send
tion Dialog” on page 936. selected saved, closed Cross Section/Ele-
vation views to layout. See “Sending
Importing & Exporting Views to Layout” on page 1018.
• Can now import and export to AutoCAD
2009 file format. See “Importing & Schedules
Exporting” on page 952. • Can now create schedules with a single
• Settings in Export Drawing File dialog click. See “Creating Schedules” on page
are now saved between uses. See “Export 1037.
Drawing File Dialog” on page 963. • Improved schedule renumbering behav-
ior protects the position and number of
Custom Symbols unedited objects when other objects are
• Create Symbol Wizard replaced by easier edited. See “Schedule Numbering” on
to use Import 3D Symbol dialog. See page 1038.
“Import 3D Symbol Dialog” on page • New Room Finish Schedules. See “Cre-
968. ating Schedules” on page 1037.
• Can now import multiple 3D symbols, • New Plant Schedules. See “Creating
even an entire folder of symbols at once. Schedules” on page 1037.
See “Importing 3D Symbols” on page
• New column options in Door and Win-
967.
dow Schedules. See “Creating Sched-
• New “Sits on Roof” option makes place- ules” on page 1037.
ment of cupolas, vanes and other roof fix-
tures easier. See “Options Tab” on page Materials Lists
979.
• Materials Lists no longer include infor-
Layout mation from the Master List unless you
select Update from Master. See “The
• New Exchange With Next Page and Master List” on page 1059.
Exchange With Previous Page tools • Edited line items in a Materials List no
let you adjust order of existing layout longer update to the Master List unless
pages. See “The Layout Tools” on page you select Update to Master. See “Add-
1016. ing to the Master List” on page 1061.
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Appendix B
Additional
Resources
Reference Manual
The Reference Manual is a comprehensive The Reference Manual includes a Table of
source of information for Chief Architect. Contents and Index. This manual is also
Chapters are organized by subject, beginning available in electronic format by selecting
with the fundamental concepts and Help> View Reference Manual .
progressing to the more advanced features.
User’s Guide
Written for new Chief Architect users, but a complete model, from the first wall to the
helpful reference for users of all experience interior design and landscaping.
levels as well, the User’s Guide features a
This guide is also available in electronic
series of tutorials designed to introduce the
format by selecting Help> View User’s
basics of using the program.
Guide from the Chief Architect menu.
The User’s Guide is organized by topic and
walks you through the process of creating a
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Training Seminars
Chief Architect offers training seminars to with Chief Architect. Work at a computer
meet the needs of beginners, proficient that we provide for you, observing and
users, and everyone in between. Seminars practicing as you go.
take place throughout the year in many
Visit www.chiefarchitect.com for
locations in both the U.S. and Canada,
information about upcoming seminars.
delivering two full days of hands-on work
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Technical Support
Chief Architect takes pride in offering world us, Technical Support will refer you to these
class technical support services that can be resources if the answer can be found there.
accessed by telephone or on our Web site at
So that our Technical Support specialists can
www.chiefarchitect.com.
assist you as efficiently as possible, please
Before contacting Technical Support, take a refer to Appendix A of the Reference Manual
moment to see if the answer to your question for additional trouble-shooting suggestions
is found in the Reference Manual, tutorial and information that will be needed before
videos, or in our on-line Help Database at placing your call.
www.chiefarchitect.com. When you contact
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Appendix C
Technical Support
Services
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• The DVD has fingerprints, scratches, or diagnose and provide solutions to most
other defects. Sometimes a small finger- common problems with hardware locks. The
print can prevent the program from Troubleshooter can also be launched
installing. Clean the disk with soft cotton manually by selecting Help > Hardware
cloth. Be sure to use soft cotton rather Lock Troubleshooter.
than paper products on disks to avoid
scratching. Emergency Transfer Message
When using Software Lock Security, you
If you see visible cracking on a CD or may receive an Emergency Transfer message
DVD, do not insert it in your CD/DVD
when moving from one computer to another.
drive. Cracked disks can fly apart and cause
damage to your drive.
To avoid this message, you must deactivate
your license on the last computer on which
• You do not have sufficient rights to install you ran the program. See “Deactivating
the software. Verify that you have admin- Chief Architect Licenses” on page 12.
istrative rights and the administrative If you must use the Emergency Transfer, type
password during the installation process. in the code you were given when you
If you are on a corporate network, consult registered the program. See “Completing the
your network administrator for assis- Registration Wizard” on page 11.
tance.
Remember that you have a limited number of
Refer to the on-line Help Database for Emergency Transfers and that if you use
solutions to common installation problems. them all, you will need to purchase
If the answer to your question is not found additional transers from Chief Architect, Inc.
there, contact our Technical Support You can avoid this expense by always
department for assistance. deactivating your license before using it on a
different computer, or by purchasing an
Hardware Lock Not Recognized additional license.
If your hardware lock is not recognized on
startup, launch the Hardware Lock If you use an Emergency Transfer, your
Troubleshooter. The Troubleshooter can license will be immediately deactivated
on the other computer.
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3. Click Properties from the menu that “Printing & Plotting” on page 992 for
appears. information on how to set up and use the
4. On the General tab, click the Print Test printing functions in the program. Legacy
Page button. users should bear in mind that each release
has new features and enhancements, so
If the printer does not produce a test page, techniques that were used in prior versions
the problem is not one that Chief Architect may not work in the current version.
Technical Support can solve. Follow these
suggestions: Make sure that you use Print Preview
• Check the connection between the com- before printing. Print Preview displays the
puter and the printer. printed paper, or drawing sheet, as a white
rectangle on screen, and shows how the sheet
• Check your printer documentation for is scaled and positioned relative to your
troubleshooting printer problems. drawing. If the drawing is not on the drawing
• Contact your printer's manufacturer or sheet on-screen, it will not be on the sheet
check their Web site for support informa- when you print. See “Print Preview” on page
tion. 996.
Your printer manufacturer is the best Make sure that your scaling is correct for the
resource for solving problems of this type. paper size. If the plan is much smaller or
Chief Architect Technical Support is not able much larger than the drawing sheet, you may
to help diagnose and solve problems that need to change your Scale. See “Printing to
prevent printing from any program. Scale” on page 997.
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Error Messages
Error Messages
Most common error messages have a known
cause and simple resolution. When you Press the Print Screen key on your
encounter an error or warning message in keyboard to capture a picture of the
Chief Architect, you can click the Check error message. Open a new word processing
document or e-mail message and choose
Help Database button in the message box to
Edit> Paste to paste a copy of the error mes-
launch your default Internet browser to the sage into the document for later reference.
Chief Architect Help Database on our Web
site, www.chiefarchitect.com. If an article If you encounter the error more than once,
discussing the message is available it will make a note of your steps prior to receiving
display, providing information about the the message.
message and how best to avoid it.
Before you report an error, check the Help
It is important that abnormal errors be Database to see if the error is already
reported to Chief Architect Technical documented by typing the error message or
Support so that we can identify and resolve part of the error message into the search
any problems. form.
The content of an error message is useful in Finally, check to see if there are program
diagnosing its cause. If you encounter an updates available. These updates are
error message, read it carefully and write provided free for the current version of Chief
down the error number and the exact text of Architect and contain enhancements and
the error message. other changes that allow the program to
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perform at an optimum level. Select Help> No personal information is sent. When you
Download Program Updates from the click Send, your default Internet browser
Chief Architect menu to visit our Web site, launches and a Web page appears on screen
www.chiefarchitect.com, and follow the This message confirms that the report was
instructions. sent successfully and may give you further
instructions on how to proceed.
Error Reporting
When and error occurs, you may have the
option in the message box to send the report
to Chief Architect.
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experiencing the problem and have Chief department. To access these resources, visit:
Architect running. If you do not have www.chiefarchitect.com.
access to the problem computer at the
Our support team is happy to assist you in
time of the call, the technician may be
finding the best resource to answer your
unable to reproduce the issue and/or sug-
questions, and can resolve most issues in just
gest a remedy that can be implemented
a few minutes. In order to allow us to quickly
and verified immediately.
answer your calls, we ask that you limit
• Be prepared to reproduce the problem yourself to one question per support call.
when you contact us. If the problem can-
not be reproduced, there is a reduced Online Support
chance that we will be able to resolve the
problem on your first phone call. Questions can be answered online by the
Technical Support department. To submit a
Priority Support technical inquiry online, visit the Technical
Support section of our Web site and use the
Chief Architect X2 users who participate in Online Support Center.
the Support and Software Assurance
program should use the Priority Support This route ensures that your question is
telephone number provided in their SSA delivered to the first available support
documentation. The Priority Support number professional. Requesting assistance of an
bypasses the regular phone queues to give individual specialist is not recommended,
you the fastest possible answers to your since that person may not be available to
questions. answer your question in a timely manner.
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Appendix D
Chief Architect’s tools can be accessed using The following is a list of the menus items in
the menus and toolbars, as well as using the program, as well as a list of edit toolbar
hotkeys. The menus provide access to most buttons, toggle buttons and buttons on the
of the program’s functionality, while toolbar MEP Toolbar Configuration.
buttons and hotkeys often provide greater
speed and convenience than the menus.
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File Menu
The File menu contains items related to
opening, closing, saving, exporting, and
printing files.
File> Open Plan... Ctrl + O Open an existing plan file. See “Opening a Plan
or Layout File” on page 50.
File> Templates> Create a new plan file using a plan template. See
New Plan From “Template Files” on page 51.
Template...
File> Templates> Create a new layout file using a layout template.
New Layout From See “Template Files” on page 51.
Template...
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File Menu
File> Close N/A Ctrl + W Close the current view. If you close a plan or
layout, you will be prompted to save any changes
you have made. See “Closing Plans and Views”
on page 60.
File> Close All N/A Close all windows. If you have made any changes
to the file, you will be prompted to save them. See
“Closing Plans and Views” on page 60.
File> Save Ctrl + S Save the current plan or layout file. See “Saving a
Plan or Layout File” on page 46.
File> Save As... Save the current plan or layout file, and assign file
and path names. See “Saving a Plan or Layout
File” on page 46.
File> Save Plan Save the current view as a thumbnail for the plan,
Thumbnail... which displays in the Open Plan File dialog. See
“Saving a Plan Thumbnail” on page 48.
File> Export> Export all plan files and external referenced files
Entire Plan... to an empty folder. See “Exporting an Entire
Plan” on page 58.
File> Export> Shift + F4 Exports a 2D DXF file of the current floor plan
Current View view. See “Exporting 2D DXF/DWG Files” on
(DWG, DXF)... page 962.
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File Menu
File> Print> Page Open the Page Setup dialog to assign properties
Setup... to the printed page. See “Page Setup Dialog” on
page 1004.
File> Print> Scale Adjust the drawing scale to fit the drawing sheet.
to Fit See “Printing to Scale” on page 997.
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File> Print> Print Alt + F2 Turn the display of the print preview on or off.
Preview See “Print Preview” on page 996.
File> Print> Ctrl + P Open the Print dialog to print your plan or layout
Print... file. See “The Printing Tools” on page 995.
File> Print> Print Print the current view as an image. Used to print a
Image... rendered view or 3D view showing images, such
as trees. See “Print Image Dialog” on page 1009.
File> Print> Print Opens the Print Model dialog allowing you to
Model... print plan templates for making a model of your
plan. See “Print Model” on page 1009.
File> Print> N/A Open the Customize Sheet Sizes dialog to select
Customize Sheet a sheet size. See “Creating Custom Sheet Sizes”
Sizes... on page 1002.
File> Print> Clear N/A Clear the printer information associated with the
Printer Info current page setup. See “The Printing Tools” on
page 995.
File> Adjust Open the Adjust Image Properties dialog. Only
Image available in Raytrace views. See “Adjust Image
Properties... Properties” on page 803.
File> Send to Ctrl + U Send the current view to a Layout file. See
Layout... “Sending Views to Layout” on page 1018.
File> Exit N/A Alt + F4 Exit from Chief Architect. See “Exiting Chief
Architect” on page 60.
Names of Files N/A The names of the most recently opened plan and
Most Recently layout files displays here. The number of files that
Opened display can be set in the Preferences dialog. See
“General Panel” on page 79.
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Edit Menu
Edit Menu
The Edit menu lists options for manipulating keyboard option (noted next to the menu
items. Many of these editing options also item).
have a corresponding toolbar button and/or a
Edit> Cut Ctrl + X Delete the selected item and copy it to the
clipboard so it can be pasted elsewhere.
Edit> Paste> Paste Ctrl + Alt + Paste the last item cut or copied to the same
Hold Position V position on the screen. See “Copying and
Pasting Objects” on page 191.
Edit > Paste> Paste Shift + Alt Pastes the last item cut or copied to the
Special... +V clipboard, provded it is a file type Chief
Architect recognizes. See “Copying and
Pasting Objects” on page 191.
Edit> Delete Delete or Delete the selected object. See “Deleting
Backspace Objects” on page 196.
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Edit> Select All N/A Ctrl + A Selects all objects in the current view that are
not on locked layers. See “Selecting Objects”
on page 144.
Edit> Snap Settings> Shift + F11 Toggles Object Snaps on and off. See “Object
Object Snaps Snaps” on page 133.
Edit> Snap Settings> F10 Toggles Angle Snaps on and off. See “Angle
Angle Snaps Snaps” on page 135.
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Edit Menu
Edit> Edit Alt or right Toggles to alternate editing mode. See “Edit
Behaviors> Alternate mouse Behaviors” on page 137.
button
Edit> Edit Z, /, or Toggles to Move edit mode. See “Edit
Behaviors> Move middle Behaviors” on page 137.
mouse
button
Edit> Edit X, comma Toggles to Resize edit mode. See“Edit
Behaviors> Resize (,), or X2 Behaviors” on page 137.
mouse
button
Edit> Edit C, period Togglers to Concentric edit mode. See “Edit
Behaviors> (.), or X1 Behaviors” on page 137.
Concentric mouse
button
Edit> Edit F Toggles to Fillet edit mode. See “Edit
Behaviors> Fillet Behaviors” on page 137.
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Build Menu
Build Menu
Use the tools on the Build menu to build the
3D model in Chief Architect.
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Build> Wall> Break Ctrl + B Break a wall into two sections. See “Break
Wall Wall” on page 221.
Build> Wall> Fix Connect walls whose ends are within a few
Wall Connections inches of each other but are not connected.
See “Fix Wall Connections” on page 221.
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Build Menu
Build> Deck> Curved Draw curved deck railing. See “Deck Railing”
Deck Railing on page 221.
Build> Deck> Curved Draw a curved deck edge with no railing. See
Deck Edge “Deck Edge” on page 227.
Build> Door> Hinged Shift + E Place a hinged door into a wall. See “Hinged
Door Doors” on page 294.
Build> Door> Sliding Place a sliding door into a wall. See “Sliding
Door Doors” on page 294.
Build> Door> Pocket Place a pocket door into a wall. See “Pocket
Door Doors” on page 294.
Build> Door> Bifold Place a bifold door into a wall. See “Bifold
Door Doors” on page 294.
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Build> Window> Box Place a box window into a wall. See “Box
Window Windows” on page 318.
Build> Window> Bow Place a bow window into a wall. See “Bow
Window Windows” on page 318.
Build> Floor> Build Shift + X Create a new floor in your plan. See “Adding
New Floor... Floors” on page 355.
Build> Floor> Insert Insert a new floor at the current floor and
New Floor move all other floors up one level. See
“Adding Floors” on page 355.
Build> Floor> Delete Delete the current floor. The floor above
Current Floor moves down to take the place of the current
floor. See “Deleting Floors” on page 358.
Build> Floor> Exchange the current floor with the one above
Exchange with Floor it. See “Adding Floors” on page 355.
Above
Build> Floor> Exchange the current floor with the one below
Exchange with Floor it. See “Adding Floors” on page 355.
Below
Build> Floor> Build Ctrl + F Create a foundation level. See “Building a
Foundation... Foundation” on page 366.
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Build Menu
Build> Roof> Truss Define a truss base on a roof plane. See “Truss
Base Bases” on page 501.
Build> Roof> Gable/ Draw a gable roof in floor plan view. See
Roof Line “Gable/Roof Line” on page 377.
Build> Roof> Auto Place an auto dormer onto a roof plane. See
Dormer “Auto Dormer” on page 418.
Build> Roof> Edit All Open the Roof Plane Specification dialog for
Roof Planes... all roof planes. See “Roof Plane Specification
Dialog” on page 392.
Build> Roof> Delete Delete all roof planes. See “Delete Roof
Roof Planes Planes” on page 377.
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Build Menu
Build> Trim> Quoins Click in floor plan view to place quoins. See
“Quoins” on page 531.
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Build> Stairs> Shift + Y Drag to create an UP stair. Hold the Alt key
Straight Stairs and drag to create a DOWN stair. See “The
Stair Tools” on page 429.
Build> Stairs> Click Build a set of stairs with a single mouse click.
Stairs See “Click Stairs” on page 429.
Build> Stairs> Curve Place stairs that curve to the left. See “The
to Left Stair Tools” on page 429.
Build> Stairs> Curve Place stairs that curve to the right. See “The
to Right Stair Tools” on page 429.
Build> Cabinet> Base Shift + T Place a base cabinet as defined in the Base
Cabinet Cabinet Defaults dialog. See “Base Cabinets”
on page 548.
Build> Cabinet> Wall Ctrl + T Place a wall cabinet as defined in the Wall
Cabinet Cabinet Defaults dialog. See “Wall Cabinets”
on page 549.
Build> Cabinet> Full Place a full height or pantry cabinet as defined
Height in the Full Height Cabinet Defaults dialog.
See “Full Height Cabinets” on page 549.
Build> Cabinet> T Place a soffit. See “Soffits” on page 549.
Soffit
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Build Menu
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Terrain Menu
Terrain Menu
The Terrain menu contains tools for creating
terrain and landscaping.
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Terrain Menu
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Terrain> Road> Road Draw a road stripe. See “Road Stripe” on page
Stripe 637.
Terrain> Plant> Plant Search for plants using the Plant Chooser
Chooser... dialog. See “Plant Chooser Dialog” on page
627.
Terrain> Plant> Create a new plan image using the Plant
Create Plant Image... Image Specification dialog. See “Plant Image
Specification Dialog” on page 622.
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Library Menu
Library Menu
The Library menu contains items that allow
you to work with the Library Browser.
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3D Menu
The 3D menu contains tools that allow you to edit materials and lighting, which can be
create and manipulate 3D views, as well as seen in 3D views.
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3D Menu
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3D> Save Active Camera Save the curent 3D view. See “Saving &
Printing 3D Views” on page 767.
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3D Menu
3D> Move Camera> F Move the camera one step forward while
Move Camera Forward maintaining the same line of sight.
3D> Move Camera> B Move the camera one step backward while
Move Camera Backward maintaining the same line of sight.
3D> Move Camera> L Move the camera one step to the left while
Move Camera Left maintaining the same line of sight.
3D> Move Camera> R Move the camera one step to the right while
Move Camera Right maintaining the same line of sight.
3D> Orbit Camera> O Move the position of the camera away from
Move Camera Out the focal point along the line of sight.
3D> Orbit Camera> Rotate the camera up around its focal point.
Orbit Camera Upward
3D> Orbit Camera> Rotate camera down around its focal point.
Orbit Camera Downward
3D> Orbit Camera> Rotate the camera to the left around its focal
Orbit Camera Left point.
3D> Orbit Camera> Rotate the camera to the right around its
Orbit Camera Right focal point.
3D> Tilt Camera> Tilt Tilt the camera upward while keeping it in
Camera Upward the same location.
3D> Tilt Camera> Tilt Tilt the camera downward while keeping it
Camera Downward in the same location.
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3D> Tilt Camera> Tilt Turn the camera toward the left while
Camera Left staying in the same location.
3D> Tilt Camera> Tilt Turn the camera toward the right while
Camera Right staying in the same location.
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3D Menu
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3D Menu
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CAD Menu
The CAD menu can be used to access the these menu items are also accessible from the
CAD, Text and Dimension tools. Most of CAD toolbar.
CAD> Lines> Draw W Click and drag to create CAD lines. See
Line “Line Tools” on page 884.
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CAD Menu
CAD> Circles> Circle K Click and drag to draw a circle. See “Circle
Tools” on page 897.
CAD> Circles> Circle Click and drag from a center point to draw a
About Center circle. See “Draw Circle About Center” on
page 898.
CAD> Circles> Oval Draw an oval. See “Ovals” on page 898.
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CAD Menu
CAD> Text> Leader Alt + L Click and drag a text line with an arrow,
Line then place a Rich Text object. See “Leader
Line” on page 861.
CAD> Text> Callout Click on screen to add a callout. See
“Callouts” on page 863.
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CAD> CAD Block V Insert a CAD block from the list of available
Management... blocks in CAD Block Management dialog.
See “CAD Block Management” on page
913.
CAD> CAD Detail Shift + V Open the CAD Detail dialog to create new
Management... detail or open an existing detail. See “CAD
Details” on page 917.
CAD> CAD Detail Click to convert the current view to a CAD
From View detail. See “CAD Detail From View” on
page 767.
CAD> CAD to Walls... Ctrl + F3 Convert CAD lines into walls. See “CAD to
Walls” on page 240.
Tools Menu
The Tools menu offers a tools for a variety of
purposes, such as controlling the appearance
of your drawing, generating materials lists
and schedules, and modifying toolbars.
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Tools Menu
Tools> Reference Ctrl + Shift Define the working floor and the reference
Floors> Change Floor/ +G plan. See “Reference Floor” on page 359.
Reference...
Tools> Reference Shift + N Move the current floor plan or 3D view up.
Floors> Up One Floor See “Floor Up / Floor Down” on page 359.
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Tools> Toolbars & N/A Create new toolbars or modify existing ones.
Hotkeys> Customize See “Toolbar Customization Dialog” on page
Toolbars... 107.
Tools> Toolbars & N/A Toggle the toolbars on or off. See “Toolbar
Hotkeys> Hide Arrangement” on page 107.
Toolbars
Tools> Toolbars & Open the Customize Hotkeys dialog. See
Hotkeys> Customize “Customize Hotkeys Dialog” on page 114.
Hotkeys...
Tools> Toolbars & Create a printable list of hotkeys. See “Create
Hotkeys> Create Hotkey List” on page 115.
Hotkey List...
Tools> Layout > N/A Open the Go To Layout Page dialog. See
Change Layout Page... “Displaying Layout Views” on page 1025.
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Tools Menu
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Tools Menu
Tools> Time Tracker> Stop logging time for the current plan. See
Stop Time Logging “Time Tracker” on page 922.
Tools> Time Tracker> Opens the Time Log dialog. See “Time Log
View Time Log... Dialog” on page 923.
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Tools Menu
Tools > Project Open a box where you can enter contact
Information> Designer information for the designer of the plan. See
Information... “Designer Information” on page 925.
Tools> Project Open a box where you can enter contact
Information> Client information on the client this plan was drawn
Information... for. See “Client Information” on page 926.
Tools> Screen Open a dialog where you designate the kind
Capture> Screen of screen capture you intent to do, whether
Capture Setup... backdrop, image, material, or picture. See
“Creating Screen Captures” on page 946.
Tools> Screen Activate the Screen Capture tool. See
Capture> Capture “Creating Screen Captures” on page 946.
Screen
Tools> Color Open the Color Chooser dialog where you
Chooser... can select a color and create a material. See
“Color Chooser Dialog” on page 727.
Tools> Rotate View... Open the Rotate Plan View dialog to rotate
the current floor plan view. See “Rotate
View” on page 190.
Tools> Reverse Plan Reverse your entire plan as though reflected
about a vertical line. See “Reverse Plan” on
page 191.
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Window Menu
The Window menu determines what window
is active and defines how it appears. Some of
these menu items are common to other
Windows programs.
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Help Menu
Window> Tile Shift + F6 Display views tiled left to right. See “Tiling
Vertically Views” on page 735.
Help Menu
The Help menu is an extremely useful yet Help without resorting to other resources.
sometimes under-used resource. You can get The Help menu also provides important
assistance for most topics from the Online customer information.
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Toggle Buttons
Toggle buttons access a variety of functions. Show Line Weights - Turn on the
Some control how your plan appears on display of true line weights as they
screen, and others are shortcuts to preference appear when printed. See “Show
settings that control the behavior of various Line Weights” on page 996.
objects.
Show Sheet - Toggle the display of
By default, the toggle toolbars display on the the print sheet, as specified in the
right vertical frame of Chief Architect’s main Page Setup dialog. See “Show
window. Sheet” on page 996.
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Align With Wall Below - Align the Chamfer Two Lines - Select an
selected wall with the one below it. edge, click this button, and select a
See “Aligning Walls Between different edge to create a straight
Floors” on page 236. bevel of specified size between
Allowed Angles - Opens the Place them. Double-click to set the
at Allowed Angles dialog. See chamfer size. See “Reshaping
“Place at Allowed Angles Dialog” Objects” on page 184.
on page 211. Change Line/Arc - Turn a line into
Auto Stairwell - Select a staircase an arc or an arc into a line. See
and click this button to create a “Change Line/Arc” on page 186.
stairwell. See “Creating a Stairwell Change Opening/Hinge Side -
Automatically” on page 448. Change the side of a selected door
Automatically Generate that the hinges are on. See
Sidewalks - Automatically generate “Changing Door Swings” on page
sidewalks along a selected road 297.
object. See “Auto Generate Change Swing Side - Change the
Sidewalks” on page 639. direction that a selected door
Break Line - Add a partial or swings. See “Changing Door
complete break to the edge of a Swings” on page 297.
CAD-based object. See “Break Components - Open an object’s
Line” on page 185. Components dialog. See
Build Advanced Deck Framing - “Components Dialog” on page
Build framing and planking for the 1062.
selected deck. See “Decks” on page Connect Walls - Select a wall then
275. click this button to form an
Calculate From Room - Generate a intersection with a nearby wall. See
materials list of the contents of the “Connect Walls” on page 230.
selected room. See “Calculate From Convert Spline to Polyline -
Room” on page 1049. Change the spline into a polyline
Calculate Materials List - Generate made up of straight lines. See
a materials list of the contents of the “Convert Spline to Polyline” on
selected Materials Polyline. See page 208.
“Materials Polyline” on page 1057. Convert to Polyline Road/
Center Object - Center an object Sidewalk - Convert a selected road
along a wall or relative to a cabinet or sidewalk into a road polyline or a
fixture. See “Center Object” on page sidewalk polyline. See “Convert to
182. Polyline Object” on page 640.
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Other Buttons
Transform/Replicate Object -
Click to open the Transform/
Replicate Object dialog. See
“Transform/Replicate Object
Dialog” on page 200.
Trim Objects - Select cutting
edge(s), click this button, then select
CAD objects to trim back to cutting
edge. See “Trim Objects” on page
198.
Union - Create a new polyline using
the entire area of overlapping
polylines. See “Union, Intersection,
and Subtract” on page 202.
Unload Muntins - Explodes
muntins into CAD lines and objects
for editing. See “Custom Muntins”
on page 327.
Other Buttons
These buttons are not in the menus or the General Wall Defaults - Opens the
default toolbars but can be added to toolbars. General Wall Defaults dialog. See
See “Adding Toolbar Buttons” on page 108. “General Wall Defaults” on page
215.
CAD Default Settings - Open the Image Tools - Access the Image
CAD Defaults dialog. See “CAD child tools. See “Images” on page
Defaults and Preferences” on page 933.
875.
Layout Page Tools - Access the
Empty Space - Add an empty space Layout Page tools. See “The Layout
to your toolbar, which may be Tools” on page 1016.
helpful when customizing toolbars.
Layer Set Defaults - Open the
See “Toolbar Customization Dialog”
Layer Set Defaults dialog. See
on page 107.
“Layer Set Defaults Dialog” on page
Floor Defaults - Open the Floor 129.
Defaults dialog. See “Floor Defaults
Dialog” on page 353.
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Index
Numerics Export ............................................... 972
Import ............................................... 967
3D
Backdrops ......................................... 748
Box ................................................... 649
Box Specification Dialog ..................... 653
A
Data, Import ....................................... 966 Absolute Location
Face .................................................. 649 New line end ..................................... 894
Menu ............................................... 1115 New point ......................................... 880
Molding Polyline ................................. 536 Active Layer Set Control ................. 121
Molding Polyline Specification Dialog .. 541 Adding
Origin ................................................ 977 to the Library ..................................... 700
Remove 3D ........................................ 758
Remove 3D views .............................. 758 Added Lights ..................................... 776
Settings Dialog .................................. 744 Adding
Surface, Delete .................................. 757 Extension Lines ................................. 829
Tools ................................................. 765 Floor Between Existing Floors ............ 356
3D Box Images to Library .............................. 934
Specification Dialog ........................... 653 Layout Lines ................................... 1028
Molding Profile .................................. 533
3D Framing View ............................... 752 New Layout Lines ............................ 1028
3D Home Architect files..................... 43 New Symbol ...................................... 700
3D Molding Polyline Road Objects to the Library ............... 640
Specification Dialog ........................... 541 Symbol ............................................. 700
3D Roof Designer .............................. 387 Toolbar Buttons ................................. 108
3D View Adjust
Line Weights .................................... 1000 Image Properties ............................... 803
Lights ............................................... 778
3D Views ............................................. 694
Material Definition ............................. 712
Display .............................................. 756
Wall Angle .......................................... 88
Floor Overview ................................... 752
Framing Overview .............................. 752 Adjust Lights Dialog ........................ 779
Full Overview ..................................... 751 Advanced
Generation, Speed up ........................ 797 Deck Framing .................................... 276
Overviews ......................................... 750 Layer Mapping .................................. 958
Panels ............................................... 746 Render Tab ....................................... 725
Save ................................................. 767 Splines ............................................. 170
3D Wall Designer ............................... 228 Aerial View ........................................ 736
3DS Files Aerial View Layer Set ....................... 737
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I Interior
Dimensions ....................................... 824
Fireplace, wall ................................... 672
Icons
Room types ....................................... 272
Arrange ............................................ 736
Intersection ....................................... 203
Image
Specification Dialog ........................... 936 Invisible Walls ........... 220 , 224 – 225 , 251
Image Adustment Dialog ................. 803 IRC Checklist ..................................... 929
Images................................................ 773 iwalllay.dat and mwalllay.dat .......... 243
Adding to Library ............................... 934
Creating ............................................ 934
Displaying ......................................... 935
Displaying in color ............................... 73
J
In Layout .......................................... 935 Join Roof Planes............................... 388
Place ................................................ 933
Joist
Printing ........................................... 1009
Direction Line .................................... 482
Resizing ........................................... 935
Select from library ..................... 623 , 937 Joist Direction
Transparency Color ........................... 939 Specification Dialog ........................... 483
Import ................................................. 967 Joists .................................................. 466
2D DXF/DWG Files ........................... 954 Bearing Line ...................................... 482
3D Data ............................................ 966 Blocking ............................................ 466
3D Files ............................................ 967 Framing Reference ............................ 469
Drawing Wizard ................................. 955 see also Framing
DXF/DWG Elevation Data .................. 620
GPS Data ......................................... 616
Into the Library .................................. 702
Layer Sets ........................................ 127
K
Line Styles ........................................ 879 Keyboard
Terrain Data ...................................... 612 Camera Movements ........................... 761
Terrain Wizard .................................. 612 Commands .......................... 32 , 114 , 699
Wall Definitions ................................. 247 Commands, customize ....................... 114
Information Kidney Shaped
Client ................................................ 926 Garden Bed ....................................... 591
Designer ........................................... 925 Kingpost............................................. 510
Project .............................................. 925
Kitchen Island ................................... 562
Input
Knee Wall ........................................... 397
Arc ................................................... 894
Line .................................................. 884 Knee Walls ................................. 238 , 253
Point ................................................. 880
Insert
Floor Dialog ...................................... 356
Layout Page .................................... 1017
L
Insulation........................................... 904 Label Tab ......................................... 1045
Auto-Detailing ................................... 755 Labels
Show in Elevation .............................. 755 Cabinet ............................................. 555
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Zoom ................................................... 731
Fill Window ........................................ 732
Mouse Wheel ............................... 30 , 731
Tools ................................................. 731
Undo ................................................. 731
Undo Zoom ........................................ 731
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