Fractal Audio Blocks Guide
Fractal Audio Blocks Guide
Fractal Audio Blocks Guide
TABLE OF CONTENTS
Product Comparison. . . . . . . . . . . . . . . 3 The Parametric EQ Block. . . . . . . . . . . 60
Input & Output Blocks. . . . . . . . . . . . . . 4 The Phaser Block. . . . . . . . . . . . . . . . . 61
Common Mix/Level Parameters . . . . . . 7 The Pitch Block. . . . . . . . . . . . . . . . . . 63
The Amp Block . . . . . . . . . . . . . . . . . . . 9 The Plex Delay Block. . . . . . . . . . . . . . 74
The Cab Block. . . . . . . . . . . . . . . . . . . 19 The Realtime Analyzer Block. . . . . . . . 77
The Chorus Block . . . . . . . . . . . . . . . . 23 The Resonator Block. . . . . . . . . . . . . . 78
The Compressor Block . . . . . . . . . . . . 25 The Reverb Block. . . . . . . . . . . . . . . . . 79
The Crossover Block. . . . . . . . . . . . . . 28 The Ring Modulator Block. . . . . . . . . . 82
The Delay Block. . . . . . . . . . . . . . . . . . 29 The Rotary Block. . . . . . . . . . . . . . . . . 83
The Drive Block. . . . . . . . . . . . . . . . . . 35 The Scene MIDI Block. . . . . . . . . . . . . 84
The Enhancer Block. . . . . . . . . . . . . . . 38 The Send Block. . . . . . . . . . . . . . . . . . 85
The Filter Block. . . . . . . . . . . . . . . . . . 39 The Return Block. . . . . . . . . . . . . . . . . 85
The Flanger Block. . . . . . . . . . . . . . . . 40 The Synth Block. . . . . . . . . . . . . . . . . . 87
The Formant Block . . . . . . . . . . . . . . . 43 The Ten-Tap Delay. . . . . . . . . . . . . . . . 88
The Gate/Expander Block . . . . . . . . . . 44 The Tone Match Block. . . . . . . . . . . . . 90
The Graphic EQ Block . . . . . . . . . . . . . 45 The Tremolo/Panner Block . . . . . . . . . 91
The IR Player Block. . . . . . . . . . . . . . . 46 The Vocoder Block . . . . . . . . . . . . . . . 92
The Looper Block. . . . . . . . . . . . . . . . . 47 The Volume/Pan Block . . . . . . . . . . . . 93
The Megatap Block. . . . . . . . . . . . . . . 49 The Wahwah Block . . . . . . . . . . . . . . . 94
The Mixer Block. . . . . . . . . . . . . . . . . . 51 LFO Waveforms & Phase. . . . . . . . . . . 95
The Multiband Compressor Block. . . . 52 Tempo Cross Reference . . . . . . . . . . . 96
The Multiplexer Block . . . . . . . . . . . . . 53 Getting Help. . . . . . . . . . . . . . . . . . . . . 97
The Multitap Delay Block. . . . . . . . . . . 54
Legal Notices
Fractal Audio Systems Blocks Guide. Contents Copyright © 2020. All Rights Reserved.
No part of this publication may be reproduced in any form without the express written permission of Fractal Audio Systems.
Fractal Audio, the Fractal Audio Systems logo, Axe-Fx, FM3, Humbuster, UltraRes, FASLINK are trademarks of Fractal Audio Systems. Manufacturer names
and product names mentioned herein are trademarks or registered trademarks of their respective owners, which are in no way associated with or affiliated
with Fractal Audio Systems, LLC. The names are used only to illustrate sonic and performance characteristics.
1
FRACTAL AUDIO BLOCKS GUIDE
INTRODUCTION
The Fractal Audio Systems products covered by this guide have in common the use of presets assembled from
blocks. Each block represents a piece of traditional equipment like an amp, speaker cab, wah pedal, or reverb unit,
or an effect like a compressor, plex delay, or tone match. These blocks are placed into a layout grid and wired up
with virtual cables to build presets. By combining different blocks you can build an entire virtual rig.
Blocks are fully programmable. A virtual drive pedal, for instance, has the same “knobs” and controls you might
find on the original — and more, since Fractal Audio products are not constrained by the same limits as analog
circuitry. The Edit menu for every block contains one or more pages of parameters to control sound functions.
This comprehensive guide lists and explains the parameters for each of the different types of blocks, as well as
providing an overview for each.
Differences between the Axe-Fx and FM3 are detailed in a table on the next page. The flagship Axe-Fx III has more
block types and more block instances, and cases where it has an edge are highlighted in green. Some blocks
are completely unavailable on the FM3 (pink highlight) while others have fewer features or parameters as noted
elsewhere in this guide.
UPDATES
This guide is updated regularly as new firmware brings changes and new features. Sometimes, features added
to the Axe-Fx III will be updated here prior to those changes being made in the FM3. In cases where the products
diverge, this will be noted.
2
FRACTAL AUDIO BLOCKS GUIDE
PRODUCT COMPARISON
Block Description Types Channels Axe-Fx III FM3
AMP Amp Here it is! 260+ amp models in one block! 269+ 4 2 1
CAB Cab Speaker cab simulation with Factory, Legacy, and User banks to choose from. 2237 4 2 1
CHO Chorus Create classic mono and stereo modulation effects including vibrato. 14 4 2 2
CMP Compressor Control dynamics and add sustain. 7 4 2 2
XVR Crossover Split a signal into high and low frequency components. 1 2 2 0
DLY Delay Up to 8000 ms of delay, with types for analog, digital, tape, and more. 18 4 4 2
DRV Drive Type including boost, overdrive, distortion, fuzz, and many, many more. 43+ 4 4 2
ENH Enhancer Classic and modern modes to create and control spatialization. 3 4 2 2
FLT Filter Includes low pass, high pass, band pass, and many other types. 14 4 4 4
FLG Flanger Various types cover everything from subtle modulation to extreme jet. 15 4 2 2
FOR Formant Create dynamic vowel sounds with this multi-mode formant filter. 1 4 2 2
GTE Gate/Expander Useful for everything from subtle control to extreme effects. 1 4 4 2
GEQ Graphic EQ A variety of modes allow easy, flexible tone sculpting. 15 4 4 2
IN Input Injects the signal from physical inputs onto the grid. 1 4 5 2
IRP IR Player No bells or whistles, this simple block processes a cab or other impulse. 1 4 2 0
LPR Looper A powerful looper with great remote control options. 1 1 1 1
MGT Megatap This 40-tap delay creates fantastic sonic patterns. 1 2 2 1
MIX Mixer Allows you to mix up to six stereo signals. 1 4 4 4
MTD Multi-Delay A variety of special delays including diffuser, quad-tap, and more. 6 4 2 1
MBC Multiband Comp Three-band compressor that is great for mastering or dynamic EQ. 1 4 2 1
MUX Multiplexer This input selector routes one of many inputs to an output. 1 6 1
2 2
OUT Output Transmits signal to the corresponding physical output jacks. 1 4 4 2
PEQ Parametric EQ The 5-band parametric equalizer allows precise control of tone. 1 4 4 2
PHA Phaser A variety of vintage and cutting edge phaser effects, including ‘vibe. 16 4 2 2
PIT Pitch Shift Includes detune, harmonizer (intelligent/custom), whammy, and more. 15 4 2 1
PLX Plex Delay Up to eight delay lines interacting in a matrix. Gorgeous! 5 4 2 1
RES Resonator Resonant comb filters in parallel. Create chords and more. 1 2 2 2
RTN Return Receives signal from the Feedback Send block. 1 1 2 2
REV Reverb World-class recreations of vintage springs, rooms, halls, and more. 51 4 2 1
RNG Ring Mod The extremely flexible ring modulator provides for a range of cool effects. 1 2 1 1
ROT Rotary Simulates a classic rotary speaker with multiple microphones. 1 4 2 2
RTA RTA Visually plots the frequency spectrum of an input signal. 1 1 1 0
MIDI Scene MIDI The Scene MIDI block transmits MIDI messages whenever a Scene loads. 1 1 1 1
SND Send Transmits signal to the Feedback Return block. 1 1 2 2
SYN Synth A 3-voice monophonic synth that tracks what you play. 1 4 2 1
TTD Ten-Tap Delay Set the time, pan, and spacing of one to ten separate echoes. 2 4 2 1
TMA Tone Match Matches the Axe-Fx to the sound of an amp, recording, or device. 1 1 1 0
TRM Tremolo Creates classic trem, plus auto-pan or extreme psycho acoustic effects. 4 4 2 2
VOC Vocoder Digital re-creation of the analog classic. “Stop the human. Stop the intruder.” 1 1 1 0
VOL Volume/Pan Simple volume block also offers channel input/output tools. 1 4 4 2
WAH Wah The essential wah, with multiple types based on classic originals. 8 4 2 2
3
FRACTAL AUDIO BLOCKS GUIDE
3 Axe-Fx III, Output 3 or 4 and FM3 Output 2 be set globally to echo signal from Input 1, though placing the corresponding Output blocks on the grid overrides this.
LEVEL BALANCE
MAIN -2.2 dB 0.0
Row 1 -6.00 dB 0.0
Row 2 6.00 dB 0.0
Row 3 3.00 dB -100.0
Row 4 -2.00 dB 100.0
Row 5 0.00 dB -50.0
Row 6 2.00 dB 34.0
Above, six blocks are shown in six rows, with an Output block in the next column. It does not matter which row the
Output block is in; the different channels of its mixer always correspond to the different rows of the grid. Those
rows might contain blocks, shunts, or nothing.
The Main output of the block is set to -2.2 dB. It’s Balance is dead center (0.0).
Row 1 (the Filter) will reach Output 1 at Level -6.00 dB, with Balance centered (0.0).
Row 2 (the PEQ) will reach Output 1 at Level +6.00 dB with Balance centered (0.0).
Row 3 (the Compressor) will reach Output 1 at Level +3.00 dB with Balance fully left (-100.0).
Row 4 (the Synth) will reach Output 1 at Level –2.00 dB with Balance fully right (+100.0).
Row 5 (the Delay) will reach Output 1 at Level ±0.00 dB with Balance 50.0% left (-50.0%).
Row 6 (the Reverb) will reach Output 1 at Level +2.00 dB with Balance 34% right (+34.0).
5
FRACTAL AUDIO BLOCKS GUIDE
OUTBOARD OUTBOARD
1MΩ 90 kΩ 32 kΩ
1MΩ+ Capacitor 90 kΩ + Capacitor 32 kΩ + Capacitor
230kΩ 70 kΩ 22 kΩ
230 kΩ + Capacitor 70 kΩ + Capacitor 22 kΩ + Capacitor
6
FRACTAL AUDIO BLOCKS GUIDE
MUTE – When the block is bypassed, both wet and dry are totally silenced.
THRU – When bypassed, the block is completely disengaged. None of its parameters
have any effect on the sound; it behaves exactly as if it were a shunt.
MUTE IN –When the block is bypassed, its inputs are muted. This silences
both wet and dry but allows effect tails to ring out or spillover. Use this for
Mix
Effect
time-based effects in parallel.
MUTE OUT – When the block is bypassed, all audio is totally silenced at the
outputs. Effect tails are silenced immediately, but the input is still “listening”
Mix
Effect
so tails may be heard when you engage the effect.
MUTE FX IN – When the block is bypassed, the inputs to the effect are
muted, and the dry level is unaffected. This allows effect “tails” to ring.
Mix
Effect
LEVEL and BALANCE (and even MIX) affect the dry even when the block is
bypassed. Use this for time-based effects in series when you want spillover.
MUTE FX OUT – When the block is bypassed, the outputs of the effect are
muted, and the dry level is unaffected. The effect is always “listening” so
Mix
Effect
tails are heard already when you engage, but are silenced when you bypass.
LEVEL and BALANCE affect the dry even when the block is bypassed.
7
FRACTAL AUDIO BLOCKS GUIDE
Input Select – Determines how an incoming stereo signal will be processed by an effect. You can input only
“LEFT” or “RIGHT” channels, or sum “L+R” (the default setting). Input Select appears on the following blocks:
Megatap Delay, Multitap Delay, Plex Delay, Reverb and Rotary.
Input Gain – Determines the amount of signal fed to the effect processor within the block. This simulates the
way an AUX Send would normally feed an effect routed in parallel. It has no effect on the dry signal. It appears on
the following blocks: Delay, Megatap Delay, Multitap Delay, Ten-Tap Delay, Pitch, Plex Delay, Resonator, Reverb.
Global Mix – This switch determines whether or not the Mix setting of the selected effect will be subject to an
offset (±50%) applied using the global Effects Mix parameter found in the SETUP: Global menu.
This feature is provided so you can design presets with the built-in ability for fast mix compensation in playing
environments that require more or less wet mix. It is offered on the following effect blocks: Chorus, Delay, Flanger,
Megatap Delay, Multitap Delay, Phaser, Pitch, Plex Delay, Resonator, Reverb, Synth, Ten-Tap Delay, Vocoder.
8
FRACTAL AUDIO BLOCKS GUIDE
The Amp block reproduces the sounds of an impressive array of vintage and modern guitar and bass amplifiers,
with 260+ different “types” based on stock, custom, and hybrid models. It uses our newest “Ares” Amp Modeling
technology with component-level physical modeling which produces tone of a depth and quality that cannot be
obtained using lesser modeling methods. Our amp models are the result of thousands of hours of incredibly detailed
analysis of the actual amps that inspired them. Like “Quantum” Amp Modeling before it, Ares models the preamp
tubes, tonestack, cathode follower, power supply, power amp, phase inverter, amp/speaker interaction, and more.
The Amp Block works hand-in-hand with the equally important Cab block. To learn about how amp and cab work
together, try different amps through the same cab, or different cabs with the same amp. In other rig designs, the
amp block is used with real guitar speakers and a power amp. In any configuration, the results are amazing: tight
bass, powerful midrange, silky highs, and highly expressive touch sensitivity.
You can get great tone from these models using just the basic controls on the Type and Tone pages. Should you
desire to dig deeper, you’ll find many exciting parameters that allow you to tweak and adjust the most intricate
aspects of amp tone. Don’t become paralyzed by the options. The default settings are very accurate, and more
than sufficient to achieve great results. An easy way to start branching out might be with Post EQ and Pre EQ. For
dynamics, try Speaker Compression and Output Compression. To learn more, tap into the Fractal Audio community,
and watch for “Tech Notes” on the Fractal Audio forum for tips. Above all, use your ears: rules are made to be
broken; you have the tools here to create the future of tone.
ă TYPE PAGE
Amp Type – Amp types are presented in an alphabetical list. Make a selection using the VALUE knob or NAV
buttons. You do not need to press ENTER. There are over 260 different types mostly based on real-world amps. If
you’re unfamiliar with the models, the Fractal Audio wiki (a publicly managed document) contains many pages of
useful information, especially “Yek’s Guide to the Fractal Audio Amp Models”.
As you change the amp type, you will notice that various other parameters change to different “starting
values” for each type. This is perfectly normal and it helps ensure that a model sounds correct when
selected. For example, if an original amp has no Master Volume control, meaning its power amp is
“wide open”, the model will set Master to “10.0” to ensure accuracy. (Of course, you can still adjust any
parameter as desired from the recommended starting point.)
When you press the RESET button (Push-knob A) to initialize the current Channel, the amp type is not
changed but all other parameters return to default values. You can also “soft reset” an amp by changing
type to another model and then back. This leaves some custom settings intact, like tone knob positions.
9
FRACTAL AUDIO BLOCKS GUIDE
ă TONE PAGE
Note: The Tone Page can show some or all of the following parameters, based on the setting for Tone
Control Display on the Config page of the Global menu under Setup. See your Owner’s Manual.
Input Drive – (aka “Drive”) sets the amount of preamp gain/distortion. Used in conjunction with the
Master Volume, Input Drive determines whether the sound will be clean, broken up, overdriven, or fully distorted.
A treble peaker circuit found on the drive or volume control on many amps is also modeled. This can be heard as
the low frequencies are attenuated more than the highs when the drive is turned down (and vice versa). For amps
that have no Master Volume, Input Drive functions as the amp’s volume control.
Bass, Mid, Treble – Adjust these as you would the controls on any amp.
While other modelers use simple filters to approximate amp tone controls, our products recreate the exact
frequency and phase response characteristics of a classic passive tonestack. In most cases, knob positions
can even be matched to settings on the original amps. (Though recognize that many types of amps were built
inconsistently with different types of potentiometers from one run to another.)
Many models provide tone controls NOT offered on the original amp. For example, many amps have no Mid
control. To faithfully simulate such amps, set controls they are missing to “noon” (or “0” if you are using the
“ACTIVE” Tonestack Type). Of course, you may still adjust these “bonus” controls to achieve innovative tones.
Please note that extreme tone and high gain settings can cause pickup squealing or excessive noise. This is
especially true with Tonestack Type set to “ACTIVE.”
Bright Switch – Many amplifiers contain a “treble peaker,” included as a pull or toggle switch, or even hard-
wired. Each amp type includes this control (even if the original mode does not). The effect may be subtle or quite
pronounced depending on the amp type. This is also affected by the Bright Cap setting. If the original amp had
no bright circuit, Bright is OFF by default but can still be turned on to apply circuit values suited to an amp of that
general type. If the amp has a hard-wired treble peaker, the default state is ON.
Input Trim – Amps without an Overdrive control (below) will display Input Trim instead. This allows you to adjust
for more or less preamp gain than the actual circuit being modeled. This is different from the Input Drive in that it
does NOT interact with the surrounding circuitry to change frequency response as it is varied. In short, use Input
Trim to adjust gain without also changing tone.
Overdrive – Amps with Overdrive will not display Input Trim (above). Adjusts overdrive. Note that Input Drive and
Overdrive are applied to the appropriate points in the circuit for the amp being modeled, i.e. prior to the last triode
stage or prior to the third triode.
Presence/Hi-Cut – Boosts (or cuts) the upper frequencies from the virtual power amp by varying the negative
feedback frequency response. Increased presence can help a sound cut through. Note that settings for Presence
don’t necessarily correspond to knob positions on the amp being modeled.
Amps with no negative feedback circuits in their design cannot utilize a realistic presence control. Therefore, if
Negative Feedback is set (manually or automatically) to “0”, Presence becomes a high-shelf EQ at the output of
the power amp, and its label changes to Hi-Cut. This allows you to control power amp highs even for amp models
that wouldn’t normally have this capability. When changing to a model with no negative feedback (i.e. Class-A,
etc.), be sure to check your Hi-Cut settings as values higher than zero will darken the sound.
Depth – Boosts low frequencies from the virtual power amp by varying the negative feedback frequency
response. It is set by default to an appropriate value when the amp type is selected, but this setting may be
overridden.
Note: Presence and depth are disabled when Power Amp Modeling is turned off. For more on disabling Power
Amp Modeling, see Supply Sag (p. 12) and your Owner’s Manual.
10
FRACTAL AUDIO BLOCKS GUIDE
Master Volume – The almighty Master Volume is a very important control. It determines the distortion and
dynamics characteristics of the power amp simulator, and its setting at any moment can dramatically change the
amp’s sound. As it is turned up, the tone controls will have less influence, and the sound will have more “bloom”
and touch sensitivity. Settings for Master don’t necessarily correspond to knob positions on the amp being
modeled. With a little experimentation, you will learn to dial in different great sounding Input Drive and Master
combinations.
When you select an amp type, the Master will change to an appropriate/typical setting for that amp. If a real amp
doesn’t have a Master, the “correct” setting will be applied—i.e. “10”, or “wide open.”
At high settings, less Input Drive is usually required, especially for high-gain types.
Amps designed for preamp distortion will typically sound great with the Master set low to
prevent the tone becoming muddy or noisy. This includes the “USA Lead” types and others.
Amps with negative feedback tend to have “crunchier” power amp distortion, which can get “raspy” when
driven too hard. Experiment with the interactivity of Negative Feedback and Master on distortion tone.
With Power Amp Modeling disabled, either globally or in one specific block, Master
Volume becomes a simple level control with 40 dB of range. For more on disabling
Power Amp Modeling, see Supply Sag (p. 12) and your Owner’s Manual.
If more power amp gain is desired, Master Volume Trim in the Advanced menu can be used
Input Boost, Boost Type, Boost Level – The acts as a “clean boost,” replicating the common technique of
driving an amp harder by using a drive pedal with the “Drive” knob at 0 and the “Level” turned up. To use the
boost, turn the switch on, choose the boost type (types are based on real pedals, each with its own EQ/color) and
set the Boost Level as desired. The Boost switch can be operated with a Modifier. These controls provide a way to
give an amp model more gain without the CPU overhead of adding a drive block.
Fat Switch – Emphasizes midrange and adds “body” by shifting the tonestack center frequency.
Cut Switch – Reduces the amount of low frequencies coming into the amp simulation. This can be used to
achieve a “tighter” tone or to reduce low-end “flub”.
Saturation Switch – This engages a popular mod between the preamp and the tonestack for a thicker, more
aggressive distortion character. The “ON (AUTH)” and “ON (IDEAL)” settings differ only in volume. “IDEAL” gives
you the hotter output you wish a real amp had with saturation engaged. ;-)
Saturation Drive – Controls the amount of saturation (see above). The default value differs for each model.
Preamp Tube Type – Changes the characteristics of the virtual preamp tubes, based on real world examples.
Cathode Follower Compression – Sets the amount of compression in the virtual cathode follower. This
interacts with other parameters listed in the Cathode Follower section of the Advanced page (Time, Ratio, etc.)
Preamp Bias – Sets the bias point of the last triode (not counting the cathode follower). Depending on the
bias points of the previous stages, increasing or decreasing this value can alter both harmonic content and
attack characteristics. Typically, if the previous stage has a negative bias then increasing this value will be more
noticeable (and vice-versa).
Bright Cap – Sets the value of a virtual capacitor to determine the sonic effect of the Bright switch. Increasing
this will make the preamp brighter and vice versa.
High Treble – Think of this as an extra tone control, useful to add “zing” or tame harsh highs.
11
FRACTAL AUDIO BLOCKS GUIDE
12
FRACTAL AUDIO BLOCKS GUIDE
B+ Time Constant – This interacts with the Supply Sag control because it makes the virtual power supply
response slower or faster. When the supply is fast the amp will sag rapidly accentuating the pick attack and
compressing after. Most guitar players like this, but setting it too fast will cause excessive AC ripple and ghost
notes. For convenience the virtual power supply voltage (B+) is shown as a meter on this page when the Supply
Sag control is selected. (The meter shows dB, relative to the idle voltage.)
Supply Type, AC Line Frequency – These select between AC and DC virtual power supply types. AC
rectification and resulting supply ripple are modeled, and the line frequency is also selectable. Note that as with
a real tube amp, the AC Supply can cause “ghost notes” when Supply Sag is low and B+ Time Constant is high.
Lower B+ Time Constant values will make the amp feel “faster,” but too low can also cause ghost notes.
Variac – This sets the relative AC line voltage into the amp simulation. Volume varies greatly when a Variac is
used with a real amp, but the virtual variac compensates for this.
Screen Frequency, Screen Q – These set the resonant frequency of the virtual power tubes’ screen filter, and
the Q of that filter.
Level – Duplicated control from the Tone page.
ă SPEAKER PAGE
These parameters shape the virtual speaker impedance curve and the resulting resonances in the virtual power
amp. Amp and speaker interaction affects tone by causing an increase in power amp response at certain
frequencies. Note that setting Negative Feedback greater than “0” flattens the effect of the response curve.
LF Resonance Frequency, LF Resonance Q, LF Resonance – Guitar loudspeakers have strong low-frequency
resonance. This shifts up slightly when the speaker is mounted in an enclosure. This resonance causes an
increase in the power amplifier response due to the finite output impedance of the power amp.
HF Resonance Frequency, HF Resonance – A loudspeaker voice-coil presents an inductive load to the power
amp at high frequencies. This inductive load, in conjunction with the output transformer capacitance, creates a
high-frequency resonance at the specified frequency.
HF Slope – This parameter allows fine adjustment of the high-frequency impedance of the virtual voice coil
(which affects the slope of the impedance curve). A speaker voice coil is “semi-inductive” due to eddy current
losses in the motor. This presents an impedance to the power amp that is neither fully inductive nor fully resistive.
The amount of resistive loss varies by brand and type. Reducing Slope simulates a speaker that is less inductive,
increasing Slope simulates a speaker that is more inductive. Typical speakers range from 3.0 to 4.5 with the
median being about 3.7. Lower values yield greater midrange while higher values are more scooped and sizzly.
Cabinet Resonance – This parameter interacts with Speaker Impedance Curve, located on the Advanced page
(p. xx), Changing Cabinet Resonance alters the amount of cabinet resonance in the impedance curve.
Speaker Drive – This simulates distortion and gentle compression caused by pushing a speaker too far. It
interacts with the Master which determines how hard the actual power amp is pushing. Don’t overlook this when
striving for “vintage” tones as it helps make edge-of-breakup tones sound like an old, well-played amp.
13
FRACTAL AUDIO BLOCKS GUIDE
Speaker Compression – Even if you never touch most advanced parameters in the Amp block, don’t overlook
Speaker Compression, aka the “chunka chunka” parameter. It models the interaction of the power amp with
the power compression of a virtual speaker. Typical guitar speakers compress between 3 and 6 dB depending
upon construction, age, volume, etc. The default value is conservative and yields about 3 dB of compression.
Master, Presence, and Depth will interact considerably with Speaker Compression, with higher causing more
compression. A gain reduction meter shows the amount of Speaker Compression when this parameter row is
selected. Note that this parameter does not reset to its default value when changing the Amp Type.
Speaker Compliance – This control changes the nonlinear behavior of the virtual speaker. Selecting a new amp
model or resetting the block will set the value to 50% which is a typical value for guitar speakers.
Transformer LF, Transformer HF – These set the output transformer bandwidth.
Transformer Drive – This models core saturation in the virtual output transformer. Higher values simulate a
smaller, more easily saturated transformer. The distortion produced by an overdriven output transformer isn’t
particularly pretty but it does play a role in the tone and without it the distortion would not be authentic.
ă INPUT EQ PAGE
The Input EQ parameters adjust a powerful set of filters at the input of the amp block, so its effect is heard before
preamp distortion or a front-end tone stack.
Type, Frequency, Q, Gain – These parameters work together to define a powerful multi-mode filter that can be
used for anything from a subtle bump to an extreme spike, or from gentle to extreme shelving.
Low Cut – Adjusts the cutoff frequency of a high-pass filter. This control removes bass frequencies and can be
useful to tighten an amp’s low end, removing “flub”.
High Cut – Adjusts the cutoff frequency of a low-pass filter. This filter is actually placed between the preamp and
the power amp, so it has a more dramatic effect than an EQ that might be placed before preamp distortion.
Definition – This control is a basic “tilt EQ” which adds highs/cuts lows, or vice versa.
ă OUTPUT EQ PAGE
The amp block includes a built-in graphic EQ, eliminating the need to use a separate block for tone-shaping. You
can achieve different results by changing EQ Location in the Advanced menu. To reset the EQ to flat, tap ENTER.
To operate the EQ bands, use the NAV keys, and VALUE or A,B,C, D and E.
To change the number of bands, use the NAV UP/DOWN buttons.
EQ Types (Advanced page) include: 3-Band Console, 3-Band Passive, 4-Band Passive, 5-Band Passive, 5-Band
Constant Q, 7-Band Constant Q, and 8-Band Constant Q, 5-Band “Mark”, 7-Band Variable Q, and 8-Band Variable Q.
14
FRACTAL AUDIO BLOCKS GUIDE
ă DYNAMICS PAGE
Input Dynamics – Sets the strength of an input dynamics processor. When set below zero, the amp type
compresses, resulting in a smoother, less dynamic sound. When set greater than zero, the amp expands, resulting
in a punchier, crunchier and more dynamic sound. Note that extreme values can have undesirable side-effects
such as pumping or clipping.
Output Compression – This controls the ratio of a compressor specifically tailored to reduce the output
dynamic range of the amp block. A gain reduction meter shows the amount of compression when this parameter
row is selected.
Compressor Type – Sets the type of Output Compression. The “OUTPUT” type simply compresses the output.
The “FEEDBACK” type likewise compresses the block output, but also applies dynamics to the input of the block,
so you will also get more distortion as you play harder and less when you play softer or roll back the volume.
The “GAIN ENHANCER” type simulates the way a loud amp acoustically reinforces the guitar for a more reactive
playing experience.
Compressor Threshold – Sets the threshold of Output Compression. A lower value causes compression to
occur for quieter signals.
Compressor Clarity – Used in conjunction with the other Output Compression parameters, this adjusts the bass
response of the compressor and can be used to add clarity to the low end.
Speaker Compression – Duplicated control from the Speaker page.
Speaker Time Constant – This adjusts the thermal time constant of the virtual voice coil, affecting the attack
and release of virtual Speaker Compression. Lower values cause the voice coil to heat and cool faster and vice-
versa.
Dynamic Presence – This models output transformer leakage inductance, resulting in a brightening of the
tone when the virtual power amp is pushed. When playing softly or at lower gains, the influence of this control
is lessened. Note that this only affects the power amp modeling and is dependent on the degree of power
amp overdrive. This control can also be set negative to cause the tone to darken when playing harder. This can
help dial in the sweet spot of an amp model. As the Master is increased, an amp becomes more liquid, more
compressed and easier to play. However, the highs may get overly compressed, causing the amp to sound too
dark. Dynamic Presence allows you to get the desired power amp drive and feel without high frequency loss.
Dynamic Depth – Analogous to Dynamic Presence, above. This increases low frequencies when the virtual amp
is being pushed. While real amps don’t display this behavior, it is a cool tone-shaping tool.
Level – Duplicated control from the Tone page.
15
FRACTAL AUDIO BLOCKS GUIDE
ă ADVANCED PAGE
Input Select – The Amp block processes audio in mono. This control determines how incoming stereo signals
will be processed. You can input only “LEFT” or “RIGHT” channels, or “SUM L+R” (the default setting).
Input Trim – Duplicated control from the Tone page.
EQ Type EQ Location, EQ Off/On – These parameters determine the number of bands, location, and on/off
status of a graphic equalizer built in to the amp block. EQ Type sets number of bands and Q behavior (you can
also change this from the Output EQ page using the NAV UP/DOWN buttons.) EQ Location sets the position of the
equalizer. The default value of “OUTPUT” places the EQ at the output of the virtual power amp. “PRE PA” places
the EQ between the preamp and power amp. The “INPUT” setting moves the Post EQ in front of the preamp. The
EQ On/Off switch can be used to disable the EQ, and this setting can be controlled by a modifier.
Output Mode – The default value, “FRFR”, is designed for use while using “Full Range/Flat Response” monitors,
or while recording. The “Solid State Power Amp + Cab” (“SS PWR AMP +CAB”) mode is intended for use while
using a solid-state power amp and conventional guitar cab. In this mode speaker compression modeling behaves
differently, relying on the speaker for compression while still simulating the interaction with the power amp.
NOTE: The SS PA +Cab Mode is NOT intended for use with “current drive” power amps, i.e. tube power amps,
Class-D current feedback amps, etc. This mode CAN be used, however, with FRFR monitors in high volume
applications where the monitor’s speakers are compressing, thereby achieving a more dynamic response.
16
FRACTAL AUDIO BLOCKS GUIDE
Tonestack Freq – Sets the center frequency of the tone controls to determine their effect on the sound. This
control works whether you are using Active, Passive, or substitute tone stacks. This parameter defaults to
an appropriate value whenever you change the amp TYPE, but it can then be changed as desired. But if you
subsequently change the Tonestack Type, the Tonestack Frequency will not necessarily be correct anymore.
Tonestack Location – Lets you change the location of the tone stack. “PRE” places the tone stack at the input
to the virtual preamp, “POST” places the stack between the preamp and power amp. “MID” places it between the
last two triode stages, and “END” places it after the power amp (which is physically impossible with a real amp).
Preamp Sag — Turning this ON causes the amp block to behave like an integrated tube head or combo amp.
Turning this OFF simulates a separate preamp and power amp.
Preamp Tube Hardness — This parameter controls how sharply the triodes enter saturation and can be used
to simulate softer or harder tubes. The lower the value the softer the distortion. Higher values will cause the
overtone series to have a less steep decay and will increase perceived “sparkle”. Use this control with Preamp
Bias to control how chimey and “round” the tone is.
Triode 1 Plate Freq, Triode 2 Plate Freq — These parameters set the cutoff frequency of the last two triodes
in the chain. Many amps have a capacitor across this triode’s plate resistor. This capacitor is used to smooth the
response and reduce noise. You can adjust the amount of capacitance, and the resulting frequency, using these
parameters.
Preamp Bias — This adjusts the bias point of the last triode stage. This is the most important stage in the feel
and texture of distortion, as it controls the ratio of even/odd harmonics. Values around zero will produce mostly
odd harmonics. As you deviate from zero you’ll produce less odd and more even. Odd harmonics give clarity and
a more aggressive, open tone but this can be cold and harsh. Adding even harmonics gives a warmer sound but
too much and things can get muddy. Getting the right balance of even and odd harmonics is one of the keys to
achieving “edge of breakup” tones.
Bias Excursion — Not to be confused with Bias Excursion on the Power Amp page, this is a separate parameter
for the preamp. The higher the value, the more the bias shifts when the virtual tubes are overdriven.
17
FRACTAL AUDIO BLOCKS GUIDE
18
FRACTAL AUDIO BLOCKS GUIDE
The Speaker Cabinet simulator, or Cab block, recreates the tonal characteristics of various different speakers
loaded into different cabinets. It also recreates the sound of various mic preamps, room reverb, “air”, "proximity",
and simulates millimeter-resolution “mic distance” for accurate inter-microphone phase effects.
The Cab Block uses impulse responses (IRs). These are “captures” of real speakers in real cabinets created in a
studio setting. With 2,048 factory cabs to choose from, plus a “Legacy” bank with all 189 factory cabs from the
Axe-Fx II/AX8. Factory content includes selections from the best of today’s 3rd party IR producers and artists.
“User Cab” memories allow you to load our Cab Packs (including any of those compatible with our previous
products) or 3rd party IRs. The Axe-Fx III has 2,048 user cab memory locations while the FM3 has 1,024.
The Cab block features a mixer based on our popular Cab-Lab software with up to four different IRs per Cab Block
Channel (two on the FM3). This provides the capability to mix and remix IRs on-the-fly as you would do with real
mics on a real speaker cabinet.
On the Axe-Fx III, a built-in utility allows you to capture your own speaker IRs —with 16 “Scratchpad” locations for
testing IRs without saving them.
Cab 1 Cab 1
AIR + ROOM SIM
STEREO MIXER
PREAMP SIM
PREAMP SIM
Cab 2 Cab 3
Cab 3 Cab 2
Cab 4 Cab 4
ă CABS PAGE
The Cabs page allows you to select different IRs, with a full column of parameters for each one. The names of
currently selected IRs are shown at the top of the page. Each of the following parameters is available for every IR.
Bank – Selects from the various banks containing cabs. The available banks are:
Factory 1, Factory 2: Two banks of 1,024 built-in IRs contain a wealth of selections from the best or today’s
IR producers and artists, including many taken from Fractal Audio Cab packs produced prior to March 2018.
User 1 (Axe-Fx and FM3), User 2 (Axe-Fx Only): Each banks has 1,024 memory locations for User Cab IRs.
Learn more about loading User Cabs in your Owner’s Manual. (FM3 has one user bank of 1,024.)
Legacy: This bank contains all 189 factory cabs from the Axe-Fx II XL+.
Scratchpad: The 16 Scratchpad locations are designed to allow you to “audition” cabs
before committing them to a User Cab slot. This capability is especially useful when
capturing IRs or using Cab-Lab (https://www.fractalaudio.com/cab-lab-3). Please note
that the contents of the Scratchpads are cleared every time you power off.
19
FRACTAL AUDIO BLOCKS GUIDE
Cab Number – This selects a specific IR by its number within the current bank.
Cab Picker – With the cab number field selected, press ENTER to show the Cab Picker. This lists all
IRs in the current bank and makes it easy to scroll through the list to find what you are looking for.
On the Axe-Fx III, UltraRes IRs are shown in violet and standard IRs are shown in green1. Cabs are
initially shown in numbered order, but the Sort A–Z button (Push-knob A) can be used to sort the list
alphabetically. The Filter button filters the list, selecting a different cabinet size with each press (or
showing FILTER: OFF when the list is not filtered. Filters include: 1x4, 1x6, 1x8, 1x10, 1x12, 1x15,
2x10, 2x12, 4x10, 4x12. Press EXIT to leave the Cab Picker and return to the Cabs page.
Cab 1, 2, 3, 4 Level – (two on FM3) These parameters may seem straightforward, but can actually be a bit tricky
until you understand how they work. Rather than simply controlling the overall level of each Cab IR, this sets
relative levels between the IRs when more than one is loaded. The final blend is then normalized2 and controlled
via the Level parameter on the Mix page—a master control for all four Cab IRs. So, for example:
When only ONE Cab IR is in use and the other three are muted, this control will have no
effect since relative level doesn’t apply without two or more Cab IRs to compare.
When TWO (or more) Cab IRs are loaded, you only need to adjust the one(s) you want
quieter. Think about it: reducing Cab 1 to –2dB and Cab 2 to –4 dB is the same as
leaving Cab 1 alone and setting Cab 2 to –2 dB. Only the difference counts!
With more than one Cab IR in use, you will hear the tonal blend change, but the overall volume will remain
relatively the same because again, the blend is normalized as you adjust. Do keep in mind however that
because of their frequency contents, some cabs may be perceived as louder or quieter than others.
1 The FM3 loads a truncated version of UltraRes impulses. Its user interface does not distinguish between formats.
2 Normalization in this case makes the output signal as loud as it can be without distorting.
Mute/Solo – Mute turns any of the IRs ON or OFF. When an IR channel is muted, it uses no CPU, making this one
of the parameters you can turn to in order to reduce CPU burden. For reasons discussed above under Level, the
overall level will not change when you mute one or more IRs. Solo mutes all IRs except the selected one.
Pan – Sets where a given IR will be heard in the stereo field.
Mic Distance – Sets the distance of the virtual microphone in millimeters, causing sub-millisecond delays that
can be used to create inter-mic phase effects.
Low-Cut/Low Slope, Hi-Cut/High Slope – These adjusts the cutoff points and filter slope for high-pass and
low-pass filters after the preamp. Increase Low Cut to reduce low end, and decrease Hi Cut to darken the tone.
The Slope parameters change filter “steepness”, with 6 dB/Oct being a gradual cutoff and 24 being more extreme.
Proximity – Simulates the classic “proximity” effect of microphones on a cab, causing an increase in bass or low
frequency response as proximity is increased.
Smoothing – (Axe-Fx III Only) Reduces the prevalence of notches and peaks that are characteristic of a mic’d
speaker. Some may find this effect brings the sound closer to that of a cab “in the room.”
IR Length – (Axe-Fx III Only) Sets the length of the IR. Lower values can result in decreased low end detail and
resonance, but will also reduce CPU and potentially increase clarity by eliminating any reflections in the IR itself.
20
FRACTAL AUDIO BLOCKS GUIDE
ă PREAMP PAGE
A microphone preamp can create pleasing musical distortion. This might range from subtle “warmth” to full-on
“nasty”. Real mic preamps also offer tone controls which change the sound. The Cab block includes controls to
simulate these effects.
Drive – Sets the overall gain of the simulated preamp. Increase for more drive. A VU meter below the knob shows
the level into the virtual preamp. As you turn it up and the VU meter approaches or exceeds the 0 dB marker, you
will begin to overdrive the preamp.
Saturation – This controls the ratio of even/odd harmonics in mic preamp distortion.
Bass, Mid, Treble – These adjust the tone of the virtual mic preamp.
Preamp Mode – Choose between “HIGH QUALITY” and “ECONOMY” modes which use more or less CPU.
Preamp Type – Selects from various preamp types, each with their own drive characteristics. Options include:
Tube, Bipolar, FET 1, FET 2, Transformer, Tape 70us, Tape 50us, Tape 35us, Vintage, Modern, Exciter. Set to
“NONE” to bypass the virtual preamp completely, saving some CPU.
ă ROOM PAGE
Room Level, Room Size – These determine the volume level and virtual size of a stereo room reverb simulator
built into the Cab block. Adjust these parameters to achieve anything from slight ambience to a “roomy” room.
Room Shape – These sets whether the virtual space is a ROOM or a HALL. Each has its own sonic properties.
LF Damping, HF Damping – These can be used to dampen low or high frequencies in the virtual room.
Mic Spacing – The room simulator captures early reflections using a stereo pair of virtual microphones. This sets
the distance between the mics, changing the sound of the space from narrow to wide as you increase the value.
Room Shape – Selects between Hall and Room reverb types.
Floor Reflections– This sets the level of reflections off of the virtual floor of the room or hall. Floor reflections
can play a role in “amp in the room” sound, with different flooring materials contributing differently to the sound.
Room Diffusion– Diffuses discrete echoes in the virtual room, allowing for a smoother sound.
21
FRACTAL AUDIO BLOCKS GUIDE
Proximity Freq – Tunes the range over which the “proximity” effect occurs. Amount is set per-IR on the Cabs page.
ă ALIGN PAGE
When recording, it is not uncommon to use more than one microphone on a single guitar cabinet. This allows
creative blending of different sonic “colors.” Adjustments to the distance/phase of different microphones is
another tone-sculpting tool. Sometimes, mics are painstakingly aligned. In other situations, a slight mis-alignment
produces the desired effect.
In the modern studio, various tools make it easy to re-align mic timing for desired phase; the Align page of the
Cab block is a similar tool for adjusting IR phase. This can be especially when using IRs that have not been
minimum-phase processed.
The Align page shows up to four superimposed graphs of the currently selected IRs ,with knobs allowing visual
alignment. To align IRs, turn the B, C, D and E knobs. This sets the Mic Distance parameter, which can also be
found on the Cabs page. Begin by aligning the first prominent peak towards the left, then adjust by ear.
ă MIX PAGE
Input Mode – Selects the input mode of the Cab block. Three mono modes allow selecting LEFT, RIGHT or SUM
L+R, while the STEREO mode processes L+R input channels independently. (Compare the diagrams on p. 19.)
Air, Air Frequency – Allow add high-frequency “air”, with a cutoff frequency to control brightness.
22
FRACTAL AUDIO BLOCKS GUIDE
A chorus unit creates one or more delayed copies of the input signal and modulates each of these to create
the layered effect of different voices. Used subtly, the effect can be dimensional and liquid, while more extreme
settings can produce a vibrato or “Leslie” effect. The Chorus block offers a high-quality, multi-voice stereo chorus
capable of producing anything from exceptionally smooth ensemble effects to a wildly detuned warble, with
special modes for some rare vintage effects such as tape chorus, dimension chorus, and tri-chorus.
Chorus is heard on many “80s” tones, especially the “LA Session” sounds of Steve Lukather and Mike Landau.
Tom Scholz, Alex Lifeson, Mike Stern, Eric Johnson and many others have famously used chorus.
THE CHORUS BLOCK
STEREO MIXER
Delay(s) Drive
LFO(s) CHORUS
Delay(s) Drive
Low/Hi Cut
ă BASIC PAGE
Number Of Voices – Sets the number of delay lines. Increasing voices increases the fullness of the effect. Use
two voices for a vintage chorus, or use up to eight for a lush, multi-layered ensemble.
Rate – Controls the speed at which the chorus oscillates. Use low settings with higher depths for slow-
moving sounds. Increase the rate and depth for vibrato effects. When shown in parentheses, Rate is being set
automatically by the Tempo parameter. Set Rate fully counterclockwise to sync to the LFO1 Controller. (See your
Owner’s Manual for more on the LFO1 Modifier Source.)
When the Dual Delay type is selected, individual left and right Rate controls are shown.
Tempo – Sets the Rate in rhythmic relation to the tempo. For example, if Tempo is set to “1/4” and the Tempo is
120 BPM, the rate will automatically be set to 2 Hz (BPM/60 = Hz). To ignore tempo, set to “NONE”.
Depth – Sets the amount of delay modulation, which determines the amount of detune heard from each voice.
Tip: Rate and Depth are usually adjusted inversely (high rate/low depth or low rate/high depth), but other settings
can also produce interesting effects. For greater depth, turn Auto Depth on the Expert page to “OFF”.
When the Dual Delay type is selected, individual left and right Depth controls are shown.
Delay Time – Adjusts the minimum delay time from 0.01–50.0 ms. Lower values create a more singular sound,
while higher settings approach a fast “slapback” delay effect.
Mix – Sets wet and dry levels. 50% produces a classic effect. Set to 100% for pure wet or vibrato effects.
23
FRACTAL AUDIO BLOCKS GUIDE
ă EXPERT PAGE
Low Cut – Adjusts the cutoff frequency of a high-pass filter at the output of the processed signal. This control
removes bass frequencies and can be useful to create chorus effects designed for bass guitar.
High Cut – Adjusts the cutoff frequency of a low-pass filter at the output of the processed signal. Decreasing
this value creates a darker chorus effect reminiscent of an age when typical effects were unable to reproduce the
full frequency spectrum. Lower this to achieve those sounds some might call “warm.”
LFO Phase – Adjusts the phase differential between left and right voices, shifting the detune effects for less or
more apparent difference between opposing voices.
LFO Type – Sets the “shape” of the modulation. Sine and Triangle are the most commonly used waveforms.
Note: Whenever the number of voices is set to more than two, the LFO type will change automatically to “SINE.” If
the number of voices is greater than two and the LFO type is changed to something other than “SINE,” the number
of voices will be reset to two.
Auto Depth – Scales Depth to create a consistent sound at any Rate. This control simplifies dialing in “musical”
results. For precise control or wild sounds, you may wish to turn it off.
Phase Reverse – Allows left, right or both channels of the effect to be phase-inverted.
Drive – This control allows you to simulate the gentle distortion produced by overdriving an “analog bucket
brigade” delay chip of the type used in many vintage chorus effects. Set to zero for “pristine clean.”
Width – Widens the sound, creating a difference between left and right delay times by scaling the right time
downwards from the value set (see Delay Time, above) toward 1 ms as Width goes from 0–100%.
LFO2 Rate – Adjusts the rate of the secondary LFO. This LFO modulates the primary LFO and can be used to
create more interesting effects.
LFO2 Depth – Adjusts the depth of the secondary LFO.
Stereo Spread – Controls stereo width by setting the pan position of the effect from hard-panned (100%) to
dead mono (0%) – and beyond, with psychoacoustic effects increasing the apparent width from –200% to +200%.
Dimension Mode – Allows simulating the famous “Dimension”-style rackmount and pedal chorus units:
OFF: Dimension mode is not active.
LOW: A neutral version with no tonal coloration.
MED: Classic Dimension processing buttons 1-3. Set Rate to 0.25 - 0.50 Hz and Depth to taste.
HIGH: Classic Dimension processing button 4. Rate and Depth as above.
Right Time Ratio – When the Dual Delay type is selected, this scales the time for the right chorus.
ă MIX PAGE
The Chorus block has Mix, Level, Balance, Bypass, Bypass Mode and Global Mix parameters.
See “Common Mix/Level Parameters” on p. 7.
24
FRACTAL AUDIO BLOCKS GUIDE
A compressor reduces the difference between loud and soft sounds by reducing the louder portions of a signal.
The designated reduction occurs whenever the measured signal exceeds a set threshold. While a compressor
reduces the volume of loud sections, it can simultaneously boost overall level for greater perceived sustain.
In guitar pedalboards, a compressor is often placed at the start of an effects chain, though using the effect can
increase noise or even squealing. In the recording studio, a compressor is typically placed towards the end of a
signal chain to smooth irregular levels or provide special effects. This block includes both pedal and studio-type
compressors (detailed below) and allows side-chaining and sophisticated detector signal filtering.
THE COMPRESSOR BLOCK
Look-Ahead
MIXER
Ext.
Input Filters Detector Ctrl
Sidechain
Source
Look-Ahead
25
FRACTAL AUDIO BLOCKS GUIDE
ă CONFIG PAGE
Studio Parameters
The Studio compressor has the same parameters as the Pedal/Optical Types, with these exceptions:
Ratio – Sets the input-to-output ratio for signals above the Threshold. A ratio of “2.00” (2:1 compression) means
that the compressed portion of the signal will be 1/2 as loud as it was at the input. A ratio of “10.00” (10:1
compression) means that the compressed portion of the signal will be 1/10th as loud as it was at the input.
Setting Ratio to “INFINITE” turns the compressor into a “limiter,” which has an absolute ceiling or “brick wall”
which nothing can exceed.
Auto Makeup – When turned ON, this increases the output level to maintain perceived loudness at the current
threshold and ratio. The Level knob can still be used.
Detector Type – Selects whether the compressor will use RMS (“Root Mean Square” ...formerly known in our
products as “Fast RMS”), PEAK detection, or RMS+PEAK detection. RMS is “smooth” and generally used to even
out the level of the program material over a long period of time. Peak detection, commonly used with guitar, is
useful for fast limiting. RMS+ Peak combines attributes of both: the speed of a peak and the smoothness of RMS.
26
FRACTAL AUDIO BLOCKS GUIDE
Knee Type – The knee control “softens” the operation of the threshold and the ratio, introducing gain reduction
gradually as signals approach the threshold. With high compression ratios, a hard knee may produce abrupt gain
changes. A soft knee produces a more “transparent” effect since it causes the compressor to engage gradually.
Mix – Sets the ratio of wet (compressed) and dry sounds. This would normally be set to 100% but lower settings
allow parallel compression, also known as “New York compression.”
ă SIDECHAIN PAGE
This page is used not only for side-chaining, but also to filter signals before they reach the detector of the
compressor. A graph shows the effect of the filters.
Sidechain Source – determines which signal is used to feed the compressor’s detector. “BLOCK L+R” is the
normal setting which selects the compressor’s input (sum of the rows feeding the block). You can also use the
input from a designated row, and any of the input jacks. The “BLOCK L” and “BLOCK R” options are useful when
the compressor follows an effect with one side out of phase (delay, chorus, enhancer). Remember that the Pedal/
Optical types use a feedback architecture, in which the output signal is also fed to the detector.
Low Cut, High Cut – These set the cutoff frequencies of high- and lowpass filters shaping the detector signal.
Emphasis – By emphasizing the high frequencies, this high-shelf EQ can prevent thumpy lows from causing the
compressor to pump.
Filter Type, Frequency, Q, and Gain – Use this variable filter to selectively boost or cut the detector signal.
ă MIX PAGE
This block has Mix, Level, Bypass, and Bypass Mode parameters.
See “Common Mix/Level Parameters” on p. 7.
27
FRACTAL AUDIO BLOCKS GUIDE
A crossover splits an audio signal into high and low frequency THE CROSSOVER BLOCK
components so they can then be handled separately. This two-
way stereo crossover block contains 4th-order Linkwitz-Reilly HPF
filters for excellent separation. You can use two crossover
blocks to create a three-way crossover by feeding the output of LPF
MIXER
one into the other.
HPF
Applications include splitting a signal into two different amps, or
creating “multi-band” effects such as polyfuzz or hi-lo chorus. LPF
ă CONFIG PAGE
Frequency – Sets the crossover frequency of the filters.
Frequency Multiplier – When set to “×10,” the crossover frequency is multiplied by ten.
Lo Level Left, Lo Level Right – These set the low-frequency level on left and right channels.
Hi Level Left, Hi Level Right – These set the high-frequency level on left and right channels.
Low Pan Left, Hi Pan Left – These controls allow panning the two Left input bands anywhere in the output.
Low Pan Right, Hi Pan Right – These controls allow panning the two Right input bands anywhere in the output.
ă MIX PAGE
This block has Level, Balance, Bypass, and Bypass Mode parameters.
See “Common Mix/Level Parameters” on p. 7.
28
FRACTAL AUDIO BLOCKS GUIDE
The Delay block creates classic, modern, and innovative echo effects. Any delay records an input and then plays
it back later in time, creating the effect of an echo…echo…echo. Modified tape recorders were once used for this
purpose, but these had sound quality, noise, and reliability concerns. Solid-state (“analog”) delays provided an
alternative to tape but had shortcomings of their own. The advent of digital technology paved the way for delays
with pristine sound, longer times, and superior flexibility, plus the ability to use additional processing to simulate
the favorable “nostalgic” qualities of tape, analog, and even lo-fi digital predecessors.
In addition to this block type, additional delay blocks include Multitap, Plex, Megatap, and Ten Tap delay.
ă TYPE PAGE
Type – This control sets various parameters of the Delay block to achieve popular delay effects instantly. See the
table below for a listing of available types. Make a selection using VALUE or NAV buttons with no need to press
ENTER.
TYPE DESCRIPTION
Digital Mono Full-range, pristine modern digital delay in mono.
Digital Stereo As above, but stereo in/stereo out.
Analog Mono Features the frequency response and character of an analog delay.
Analog Stereo As above, but stereo in/stereo out.
Mono Tape Special type with dedicated algorithm featuring Motor Speed and other tape controls.
Stereo Tape A stereo delay with the sonic properties of a tape echo.
Ping-Pong Delay Echoes bounce from left to right automatically.
Dual Delay Two delays in one, each with a full set of controls, plus cross-feedback options!
Reverse Delay This type samples continuously and plays backwards snippets of audio.
Sweep Delay An LFO controls stereo bandpass filters at the output of a stereo delay.
Ducking Delay This stereo delay has dynamic ducking to lower echo levels when you play harder.
Vintage Digital Uses bit-depth reduction for a lo-fi vibe.
2290 w/ Modulation Based on the legendary original from Denmark.
Ambient Stereo Ultra-wide echoes with reverb-like diffusion.
Deluxe Mind Guy Recreates the sound of a classic memory guy delay pedal.
Mono BBD Mono delay with vintage “bucket brigade delay” tone.
Stereo BBD As above, but stereo in/stereo out.
Lo-Fi Tape As mono tape, but very low fidelity to create the sound of a worn-out tape.
Stereo Mind Guy A stereo version of the deluxe memory guy.
A WORD ON “SPILLOVER”
Like the reverb, the Delay block is capable of “spillover,” which means that effect tails ring out when the effect is
bypassed or when you change scenes/presets. See your Owner’s Manual for more on Spillover.
29
FRACTAL AUDIO BLOCKS GUIDE
ă CONFIG PAGE
Feedback
In Gain
MIXER
30
FRACTAL AUDIO BLOCKS GUIDE
MIXER
In Gain Drive LFOs
Feedback R
Most parameters for the Stereo Delay types work the same as those for the mono types with the exception that
the wet signal is stereo-in/stereo out and several additional parameters are available.
L/R Time Ratio – Sets the right channel time as a percentage of the left. 100% results in both channels having
equal delay time. Settings just below 100% will widen the echo sound, while ratios corresponding to whole
number relationships like 7:8 (87.5%), 3:4 (75%) or 1:2 (50%) will create syncopated rhythm.
Spread (Width) – Controls the overall stereo image width by setting the pan position of the two delays from hard
panned (100%) to dead center (0%) to swapped hard pan (-100%).
Feedback L, Feedback R – Stereo delays have independent left and right feedback controls. To preserve “tail”
balance, Feedback R will be adjusted automatically as L/R Time Ratio is adjusted. You may override automatic
settings by setting a new value manually. Negative feedback values invert the signal phase in the feedback loop.
31
FRACTAL AUDIO BLOCKS GUIDE
Feedback 1
Feedback 2
Level/Pan 1 & 2
Drive
Diffusion Motor
MIXER
EQ Speed
LFOs
Record Head 2 Head 1
Ratio
Time/Tempo
Virtual Tape Loop
(Length of Tape Loop)
32
FRACTAL AUDIO BLOCKS GUIDE
ă EQ PAGE
Parameters on this page color the tone of the delay sound (not the dry sound). Use it to produce echoes with the
tonal color of vintage technology, or EQ creatively. An on-screen display shows the EQ that is dialed in.
Low Cut, Low Cut Slope, High Cut, High Cut Slope, Q – These define high- and lowpass filters for broad EQ
adjustments. Low Cut and High Cut set the frequencies. The two Slope parameters adjust how steep the filter
cutoff is. Q sets the resonance of both filters. Watch the display as you make changes, but first: Use your ears!
Freq 1, Q1, Gain 1, and Freq 2, Q2, Gain 2 – A pair of 2-band peaking parametric EQs allow boosting or cutting
at selected frequencies. EQ 1 is lower range (20 Hz–2KHz) and EQ 2 is higher range (100 Hz–10KHz).
Value Ratio
1/4 100.0%
15/16 93.8%
7/32 87.5%
To fill this extra space, here is a small table 1/8 dot 75.0%
comparing common delay times in tempo and 1/4 trip 66.7%
percentage form. Use the percentage settings "Golden" 61.8%
for parameters like L/R Ratio in the Stereo 1/8 50.0%
Delays, or Head 2 Ratio in the Mono Tape. 1/16 dot 37.5%
1/8 trip 33.3%
1/16 25.0%
1/16 trip 16.7%
1/32 12.5%
33
FRACTAL AUDIO BLOCKS GUIDE
ă MODULATION PAGE
This page includes parameters for delay time modulation, plus the ducker, diffuser and output phase controls.
LFO Depth Range – Sets the overall delay time modulation depth to "LOW" or "HIGH" range.
Phase Reverse – Allows the "LEFT", "RIGHT", or "BOTH" delay line outputs to be phase inverted.
ă MIX PAGE
This block has Mix, Level, Balance, Bypass, Bypass Mode, Input Gain, and Global Mix parameters. For
convenience, Mix parameters also appear on the Config page. See “Common Mix/Level Parameters” on p. 7.
34
FRACTAL AUDIO BLOCKS GUIDE
The Drive block contains over 36 different, classic stompbox models, ranging from clean boost to insane gain.
The overdrive types ("OD" or "Drive") are based on a cold-cathode tube model and give a warm, mellow drive. The
Boost types don’t distort much unless the drive is set quite high, but they are great to push an amp or reshape
its tone. Distortion types are based on a variety of tube and solid-state models. Fuzz types are based on a hard-
clipping distortion and give that beautiful nasty tone.
Drive effects include the basic controls you will find on their real world equivalents: tone, drive, and level, plus
EQ controls that allow you to go beyond the original models. Expert parameters allow you to perform advanced
modifications and create totally new drive types.
THE DRIVE BLOCK
MIXER
EQ Bit Reduce
Low High
Drive
Cut Cut
ă TYPE PAGE
Type – This selects from different models. Select using VALUE or NAV buttons with no need to press ENTER.
TYPE DESCRIPTION
BB Pre Based on the Xotic® Pedals BB preamp®.
Bender Fuzz Based on the classic Tone Bender circuit.
Bit Crusher Based on a black box we found in the trash outside Studio Harshclip.
Blackglass 7K Based on Darkglass™ Microtubes B7K bass preamp and drive.
Blues OD Based on the Marshall™ Bluesbreaker®.
Esoteric ACB Based on the Xotic® AC Booster®.
Esoteric RCB Based on the Xotic® RC Booster®.
Eternal Love Based on a Lovepedal® Eternity.
Face Fuzz Based on Dallas Arbiter Fuzz Face®.
FAS LED-Drive Designed by Fractal Audio Systems based on LED clipping.
FAS Boost Our own take on the boost pedal.
Fat Rat A modified version of the Rat Dist. A bit fuller and smoother.
FET Boost A gentle, smooth clipping booster with tone controls.
FET Preamp Based on… you guessed it: a FET preamp.
Full OD Based on the Fulltone™ Fulldrive OD Pedal.
Hard Fuzz A hard-clipping, 60s-style fuzz.
Heartpedal 11 Based on Lovepedal™ OD11
Jam Ray Based on Vemuram™ Jan Ray
M-Zone Distortion Simulates the Boss™ Metal Zone™, popular for extreme gain settings.
Master Fuzz Based on the Maestro Fuzztone, aka "Satisfaction" fuzz.
Micro Boost Based on MXR™ Micro Amp, an opamp-driven clean boost pedal.
35
FRACTAL AUDIO BLOCKS GUIDE
ă BASIC PAGE
This page contains basic parameters you might find as knobs or switches on actual drive pedals. You can
generally use only Drive, Tone, and Level controls and achieve excellent results, but experimenting with the cut
and EQ controls unlocks some powerful tone-shaping opportunities.
Drive – Sets the amount of gain/overdrive/distortion/fuzz/boost.
Note: Just as with analog gear, a high-gain drive before a high-gain amp may cause noise and squealing.
Tone – Determines the high/low character of the drive simulation, just as the tone knob on a pedal would.
Mix – Controls the ratio of dry to wet. This should normally be set to “100%.”
Level – Sets the output level. Even a clean-sounding drive can be used to “push” an amp to more distortion.
Low Cut – Controls the frequency of the input highpass filter. Increase to prevent "flubby" distortion.
High Cut – Controls the frequency of the output lowpass filter. Lower this for a darker sound.
Bass/Treble – These adjust the low end and high end from ±12 dB.
Mid – Sets mid boost or cut (±12 dB). Set Mid Frequency on the Expert page.
36
FRACTAL AUDIO BLOCKS GUIDE
ă EQ PAGE
This block has a built-in 10-band, 2/3 octave Graphic EQ well-suited to fine sculpting of guitar tones. The EQ can
be disabled or placed pre- or post- using the Graphic EQ (ON/POST/PRE) parameter on the Tone page
ă ADVANCED PAGE
Clip Type – (Shown only for certain Drive Types.) This controls the type of clipping circuit used, based on
accurate models of analog components: 4558/Diode, FET, Full Wave Rectifier, Germanium, Hard, HV Tube, LED, LV
Tube, Op-Amp, Silicon, Soft Variable, and Null.
Clip Shape – The “VARIABLE” clip type (above) allows you to dial in a custom clip shape. Low values give a
smooth, focused tone while high values give a harder, brasher sound.
Bias – Sets the bias point for the clipping circuit. Varying this setting controls the relative amount of even and
odd harmonics. Set very high or very low for a unique “sputtering” effect. Use caution, as setting this too high or
too low with certain clipper types can render the block inaudible.
Slew Limit – Limits the large-signal frequency response. Turning up this control simulates the limited high-
frequency response inherent in drive pedals using early op-amps. This parameter defaults to an appropriate value
when a type is selected.
Mid Frequency – Sets the frequency for the middle band of the EQ on the Basic page.
Bit Reduce – Creates digital distortion by reducing the resolution of the audio signal. The number shown is the
number of bits that will be subtracted from 24-bit full scale. To create 4-bit audio, for example, set Bit Reduce to
“20.” Yes, it is supposed to sound really gritty and nasty!
Sample Rate – Another nasty lo-fi distortion control, Sample Rate reduction creates intentional aliasing effects.
Dry Gain – While the Drive block has a mix control, many drive effects also include some dry signal in the wet
portion of the effect. This parameter controls how much. For types based on a Tube Screamer, this will default to
100% due to the topology. For other types this will default to 0. Values up to 200% are allowed. Note that the dry
data is added before any tone controls and therefore is not exactly equivalent to a mix but rather replicates the
behavior of analog circuits.
Diode + Type, Diode Quantity, Diode - Type, Diode - Quantity – (Shown only for types based on op-amp and
diode clipping) These control the type and number of diodes in the positive and negative polarity. For example,
you might select (2) 1N34A diodes for positive signal polarity and (1) red LED for negative. Experiment with the
various diode types and quantities to obtain new and unique sounds.
Available types as of this writing include: 1N34A, 1N270A, 1N914, 1N916, 1N4001, 1N4148, 1S1588, 1SS133,
BAT41, Blue LED, D9E, D18, FET, FO215, Green LED, MA150, Red LED, and White LED.
ă MIX PAGE
This block has Mix, Level, Balance, Bypass, and Bypass Mode parameters.
See “Common Mix/Level Parameters” on p. 7.
Input Select – The Drive block processes audio in mono. This control determines how incoming stereo signals
will be processed. Options include inputting only "LEFT" or "RIGHT" channels or "SUM L+R" (default).
37
FRACTAL AUDIO BLOCKS GUIDE
The Enhancer block is used to widen stereo separation, and even converts mono sounds to stereo.
ă TYPE PAGE
Type – Select using the VALUE or NAV buttons with no need to press ENTER.
Modern Enhancer relies on frequency-based separation of left and right channels to create a widening
effect. In comparison to the Classic Enhancer, it does not introduce the risk of phase issues when
the signal is later summed to mono, and therefore poses less of a risk for use in presets..
Classic Enhancer delays the right channel by a very small amount to increase the apparent stereo
separation between the left and right channels. It also provides individual left and right phase
and pan controls. You can use these with or without Width settings as a “channel converter” to
reduce width, merge to mono, switch L/R channels, or perform other types of manipulation.
Stereoizer uses multiple high-order filters to create an enhanced stereo image.
ă CONFIG PAGE
Stereoizer Parameters
The stereoizer has Width and Depth controls which determine how separated the output signal will be.
38
FRACTAL AUDIO BLOCKS GUIDE
NOTES:
The Null type has no effect on frequency response but allows gain,
phase, pan and other adjustments to be made.
Low Shelf 2 and High Shelf 2 filters recreate the quirky “overshoot” behavior of analog
shelving filters found on classic mixing consoles. Set the Q between 0.5 and 0.707 to
recreate classic sounds or experiment with other settings for different effects.
The on-screen display makes it easy to see the effects of different filter types.
Frequency – Sets the center frequency of the filter.
Order – Selects different filter slopes. 2nd = 12 dB per octave, 4th = 24 dB per octave. A 4th order filter is steeper
and more extreme or "squelchy".
Q – Sets the “Q” of the filter. Higher values give sharper responses.
Gain – Sets the gain at the center frequency for the shelving and peaking filter types.
This is replaced by a Feedback parameter when the Allpass type is selected.
Lowcut, Hicut – These first-order filters provide additional tone-shaping capabilities.
Pan L, Pan R – These controls allow you to adjust the placement of the left and right output signals for stereo
width adjustment or stereo-to-mono conversion.
Phase Invert – Controls the phase of the output signal with options for “NONE”, “LEFT”, “RIGHT”, ”BOTH”.
Delay Time, Depth – For the FB Comb and FF Comb types, Delay Time controls the order of the comb filters.
Higher values result in more closely spaced notches and vice-versa. Depth controls the intensity of the filter.
higher values result in deeper notches/peaks and vice-versa.
The sound of a flanger can be anything from subtle chorusing, to jet-plane swoosh, to robotic drainpipe, to trippy
zero-crossing. The sweeping comb-filter sound of the flanger was originally created using synchronized tape
decks and shifting one of them out of time by pressing a finger on the “flange” of the tape reel — hence the name
of the effect (unless you ask Beatles producer George Martin. . .). Classic examples of tape flanging can be heard
in Itchycoo Park by the Small Faces, or Listen to the Music by The Doobie Brothers.
As technology advanced, pedal and rackmount versions of this effect appeared, simulating the tape effect. These
have an amazing legacy in their own right. Unchained by Van Halen, The Spirit of Radio by Rush, and Barracuda by
Heart all feature prominent flanger effects.
The flanger has many variants, but almost all of them have a “feedback” control, sometimes called “regeneration”
or “intensity”. This returns some of the output signal to the input and intensifies the characteristic sweep,
creating a real attention-getting effect. With feedback reduced, a Flanger moves easily into “Chorus” sounds, as
exemplified by Andy Summers’ signature use of the “Mistress” type flanger.
Dry Delay
Feedback
Delay Drive
MIXER
LFO
Delay Drive
Low/Hi Cut
Feedback
Negative FB values invert the FB signal. Dry Delay
ă TYPE PAGE
Type – This control instantly sets other Flanger parameters for useful sound settings. Make a selection using
VALUE or NAV buttons with no need to press ENTER. Types include: Digital Mono, Digital Stereo, Analog Mono,
Analog Stereo, Thru-Zero, Stereo Jet, Zero Flanger, Pop Flanger, MXF-117, BBF-2 Electric Mystery, Deluxe
Mystery, D/AD 185, Manual Thru-Zero Flanger, and Step Flanger.
ă BASIC PAGE
Rate – Sets the frequency of the LFO (Low Frequency Oscillator) which varies delay time to create the flanger’s
characteristic sweep. Use low rate and high depth for slow-moving sounds. Increase the rate for vibrato effects.
When shown in parentheses, Rate is being set automatically by the Tempo parameter (see below). Set Tempo to
“NONE” for manual control. Set fully counterclockwise to sync to the global LFO1 controller (see your Owner’s
Manual for more on Controllers).
Tempo – Locks the rate in rhythmic relation to the tempo. For example, if the tempo is set to “1/4” and the tempo
is 120 BPM, the rate will automatically be set to 2 Hz (BPM/60 = Hz). Set Tempo to “NONE” for manual control.
Depth – Sets modulation depth. Higher depths increase the range or magnitude of the sweep. When Depth is at
minimum, the Flanger is controlled entirely by the Manual control. When Depth is at maximum the delay time is
controlled solely by the LFO.
40
FRACTAL AUDIO BLOCKS GUIDE
Feedback – This is the crucial “regeneration” control discussed above. Feedback sets the amount of wet signal
fed back to the input of the flanger. Extreme values give the flanger a more intense quality as it produces sharp
singing resonances or clanging metallic overtones.
Feedback has a range from -100 to +100. Negative values invert the signal phase in the feedback loop, creating
sounds with a different character that is more hollow-sounding and even vocal (almost like the sound of oscillator
sync on a synthesizer (e.g. Why Can’t this be Love by VH or Let’s Go by The Cars). In either direction, extreme
feedback settings can cause a siren-like ringing oscillation.
Manual – Flanging is created using a very short delay. The Manual parameter adjusts the time (from 0.01
to 10.00ms) so you can sweep the Flanger by hand. To manually control the flanging set Depth to zero. The
sensitivity of the Manual control is inversely proportional to Depth and the Manual control is disabled when Depth
is at maximum.
Low Cut, High Cut – These filter the wet portion of the effect signal, gently rolling off lows or highs at the set
frequency with a slope of 6db.
Bass Focus – This cuts the bass in the wet path but compensates the dry path so the overall sound is flatter.
Drive – This control allows you to simulate the soft distortion produced by overdriving an analog “bucket brigade”
delay chip of the type used in many vintage flanger effects. Set to zero for “pristine clean.”
Monitor – This animated graph shows the shape and position of the flanger’s delay time, whether it is controlled
by the LFO or by the MANUAL knob.
ă EXPERT PAGE
Minimum Time, Maximum Time – These set the time range for modulation or manual control, from as short
as 0.340 milliseconds and as high as 20 ms. Shorter times have a higher-pitched resonance. Times are set
automatically when you change the flanger Type.
Thru-Zero – The Thru Zero switch in the Flanger Block has three modes. Select “Off” for normal flanger
operation. Select “Auto” to sweep the flanger forward and back thru the zero point, with Depth and Manual set as
desired (adjust Dry Delay to tune the position of the mid-point). Select “Manual” if you want to use the Manual
control to simulate the process of tape flanging by hand, with the Minimum position of Manual being zero. For the
most dramatic cancellation effects, set Phase Reverse to “Both” and keep feedback low or at 0.
Thru-Zero Flanging is a particular type of flanging effect. As stated in the introduction to this block,
Flanging was first created using a pair of analog tape decks playing the same tape at the exact same
time. When the relative playback position of one such deck changes, the effect is flanging. “Thru-Zero”
flanging happens when one tape goes from being ahead, to being behind the other (or vice versa) — “Zero” being the
point where the two decks are perfectly in sync.
Dry Delay – When Through Zero (above) is engaged, this allows shifting the cancellation point from the center of
the waveform to the edge or anywhere in between.
Phase Reverse – Controls the phase of the wet output signal. Either one or both channels can be inverted.
Can be used to widen the sound of a mono flanger or to increase the effect of through zero flanging.
LFO Type – Sets the shape of the modulation LFO waveform.
LFO Phase – Adjusts the phase difference between the left and right LFO waveforms. For maximum stereo
spread, set this to 180 degrees. For mono flanging, set this to zero.
41
FRACTAL AUDIO BLOCKS GUIDE
LFO Bypass Reset – This allows you to force the flanger to start from a fixed point in its sweep cycle when you
engage the effect. With the default value of “OFF” the LFO will cycle freely, even when the effect is off.
LFO Hicut – Lowering this control filters the LFO waveform, rounding the edges of sharp turns in its shape. The
highest setting of 100Hz is basically unfiltered. Certain waveform types (saw, square, random) can otherwise
cause clicks or pops as their values jump from one extreme to another. When you adjust the Rate of the flanger,
you may need to re-visit this setting. A slower LFO needs a lower Hicut setting to preserve the same effect.
LFO Quantize – This control allows “stepped” effects in which the smooth shape of the LFO is transformed into
a series of flat stages similar to those heard when a “sample and hold” technique is used.
Auto Depth – Scales Depth to create a consistent sound at any Rate. This control simplifies dialing in the sweet
spot, but for precise control or wild sounds you may wish to turn it off.
VCO Response, Exponent – Not all flangers are created equal! The various VCO response curves are required
to replicate different analog and digital flanger types. This setting changes the shape, excursion, and “dwell” of
the sweep. To experiment, try running white noise into a flanger block. Turn up the feedback and listen to the
various response settings. Linear gives a true linear response. Exponential can actually sound more “musical.”
The Exponent parameter takes effect only when this type is selected. A value of 1.0 is “ideal” and results in the
notches sweeping linearly. Higher Exponent values cause the sweep to dwell at shorter times (higher pitch) and
then increase rapidly towards the longer times. Lower values cause the delay to dwell at longer times (lower
pitch).
ă MIX PAGE
The Flanger block also has Mix, Level, Balance, Bypass, Bypass Mode and Global Mix parameters.
See “Common Mix/Level Parameters” on p. 7.
Stereo Spread – Controls stereo width by setting the pan position of the effect from hard-panned (100%) to
dead mono (0%) – and beyond, with psychoacoustic effects increasing the apparent width from –200% to +200%.
42
FRACTAL AUDIO BLOCKS GUIDE
Although the wah effect can be said to mimic the sound of a human voice, it obviously falls a little short in
this regard. The talk-box, a system which plays guitar sounds through a tube into a real human mouth, comes
far closer to the sound of actual speech, but is a bit unwieldy, requiring a special speaker, mouth tube, and
microphone. The Formant filter makes “talk-box” and other vocal effects possible without such a complex
apparatus.
A formant is a prominent resonant peak. The human vocal tract is capable of producing different formants which
we recognize as different vowel sounds. Filters can be used to reproduce these. For example, the vowel sound
“eee” can be reproduced with a bank of narrow bandpass filters with various frequencies and amplitudes.
The Formant block can even blend dynamically between up to three different vowel sounds, called the Start, Mid,
and End vowels. It usually sounds best when placed after distortion, although there are no hard and fast rules.
The block is stereo in/stereo out and processes left and right channels independently.
ă CONFIG PAGE
Start Vowel – Sets the start vowel sound from choices shown in the table. Vowels Table
(Regional variations in English pronunciation may result in differences of opinion over AAA as in Bat
which words best represent each sound. Use your ears.)
EEE as in Bait
Middle Vowel – Sets the mid vowel sound. III as in Beet
End Vowel – Sets the end vowel sound. OHH as in Boat
OOO as in Boot
Resonance – Sets the resonance of the filters. Higher resonance yields a more dramatic
effect. EHH as in Bet
AHH as in Bot
Control – This controls morphing between the three vowel sounds. The start vowel
is generated with the knob counterclockwise, the mid vowel at 12 o’clock, and the end AWW as in Bought
vowel at fully clockwise. You can assign this to an LFO, an expression pedal, or other UHH as in But
modifier sources. See your Owner’s Manual for more on Modifiers. ERR as in Bert
The Formant block also has Mix, Level, Balance, Bypass, and Bypass Mode parameters.
See “Common Mix/Level Parameters” on p. 7.
43
FRACTAL AUDIO BLOCKS GUIDE
The Gate/Expander is sort of a “reverse compressor” that increases the difference between louder sounds and
softer sounds by lowering the volume of soft sounds even further. When set up to completely silence incoming
signals below a certain threshold, the expander is called a gate.
ă CONFIG PAGE
Type – Selects between Downward Expander and Classic Gate. See Ratio and Attenuation (below) for details.
Threshold – This determines how quiet the signal must be before expansion or gating occurs. When input level
is lower than the threshold, the expander reduces output volume based on the Ratio or Attenuation setting.
Ratio (Downward Expander Type) – Determines how much quieter the signal will be when signal level is below the
threshold. Think of ratio as the bottom half fn a fraction. A ratio of “4” means you multiply the input level by 1/4 to
find the output level (in dB). A ratio of “1.00” would result in the gate/expander having no effect.
Attenuation – (Classic Gate Type) Sets how much quieter the signal will be in dB when the gate is closed. The
Classic gate type offers harder gating and is useful for aggressive styles.
Attack – determines how long it takes for the gate to open when signal levels exceed the threshold. You’ll
typically want this set low so the attack of your first notes can punch through naturally. Set very high for a “slow
gear” effect.
Release – determines how long it takes for the gate to close after signal falls below the threshold. Use a slow
setting for a gradual decay to prevent your sustained notes from being gated abruptly, or use a fast setting to
have the gate close quickly, stopping noise even between individual notes or phrases.
Hold – Sets how long the Gate/Expander holds the gate open once the threshold has been exceeded.
Sidechain Select – Selects the sidechain input source. “BLOCK L+R” is the normal setting and selects the
block input (the sum of all rows feeding the block). The other settings allow isolating a single row or input as the
sidechain input. By using a row or input as the sidechain input, you can use the Gate/Expander
as a ducker or de-esser.
Low Cut/High Cut – These sets the frequency of low- and hi-pass filters on the sidechain input. The filters only
shape the signal feeding the detector. They do not affect the tone of the signal at the outputs.
ă MIX PAGE
The Gate/Expander block has Level, Balance, Bypass, and Bypass Mode parameters.
See “Common Mix/Level Parameters” on p. 7.
44
FRACTAL AUDIO BLOCKS GUIDE
The Graphic EQ is a stereo multi-band equalizer consisting of a number of filters spread across the frequency
spectrum. This powerful and precise sound sculpting tool is extremely easy to use and understand. Each filter has
just one setting, indicating how much to boost or cut at a given frequency.
Type determines the number of bands, and their behavior. Each band can boost or cut up to 12 dB. The outermost
bands are shelving filters. The 10-, 8-, 7-, and 5-band types can be run as Constant Q or Variable Q. In a Variable Q
equalizer, the bandwidth varies as a function of boost/cut level, such that lower boosts/cut levels result in a lower
Q for a more broad equalization.
Band 1 Band 2 Band 3 Band 4 Band 5 Band 6 Band 7 Band 8 Band 9 Band 10
10-Band 31 63 125 250 500 1000 2000 4000 8000 16k
10-Band 2/3 100 160 250 400 640 1000 1600 2500 4000 8000
8-Band 80 160 320 640 1250 2.5K 5K 10K
7-Band 100 200 400 800 1.6K 3.2K 6.4K
5-Band 80 240 750 2.2K 6.6K
Several Passive EQ types are also offered: 5 band Mark (based on the EQ found in some MESA/Boogie® amps)
5 band: (Low, Low Mid, Mid, High Mid, and High), 4-band (Low, Low Mid, High Mid, and High), and 3-band (Low, Mid,
High), plus a 3-band Console type. These models capture the quirky “overshoot” behavior of analog filters found on
classic consoles.t
Master Q (on the Mix page) adjusts the Q or bandwidth of all bands. A value of 1.0 sets the Q to the default
value (typically one octave). Lower values increase the bandwidth, making neighboring bands overlap more, while
higher values make each band more narrow and focused.
The Graphic EQ block also has Level, Balance, Bypass, and Bypass Mode parameters.
See “Common Mix/Level Parameters” on p. 7.
While you’re working on the EQ page, the A–E knobs beneath the display allow you to control five
bands at once. To switch from the one range of bands to the next, tap NAV UP or NAV DOWN.
45
FRACTAL AUDIO BLOCKS GUIDE
IR is short for “Impulse Response” — a type of “sonic capture” used by Fractal Audio products for speaker cab
simulation and other creative purposes. The IR Player block is in fact a highly simplified version of the Cab block
(p. 19), and like the Cab Block, you can load Factory or User Cabs into it. The difference is that you get only one
IR “slot” and none of the bells and whistles, like virtual mic pre, “air” simulation, etc. The IR Player block can also
be used to load the output of a Tone Match, leaving the Tone Match block itself available for other purposes.
Bank, Number – Use these parameters to select the desired cab IR.
Length – Sets the IR length from MAX down to 256 samples. Shorter IRs have reduced resonance and use less
CPU.
Low Cut, High Cut, Filter Slope – These can be used to apply some basic EQ to the output of the IR player.
Input Mode – Selects the input mode of the block. Three mono modes allow selecting LEFT, RIGHT or SUM L+R.
The IR Player block also has Level, Balance, Bypass, and Bypass Mode parameters.
See “Common Mix/Level Parameters” on p. 7.
46
FRACTAL AUDIO BLOCKS GUIDE
The Looper block allows you to create multi-layered looped audio performances in real time. The looper is stereo
and features “undo” capability to remove the last recording or overdub. It can be operated from the front panel, or
remotely via MIDI/remote or a connected FC Controller.
On the Axe-Fx III, the maximum time is 300 seconds. On the FM3 the maximum time is 120 seconds.
47
FRACTAL AUDIO BLOCKS GUIDE
48
FRACTAL AUDIO BLOCKS GUIDE
The Megatap Delay is a 4 second, 64-tap delay line with parametric control of time, amplitude, and panning. This
effect can be used to create interesting sonic patterns/textures or to increase density before other effects.
Input
Gain
Mixer
Diffusion Predelay Megatap
Envelope
ă CONFIG PAGE
Input Gain – Sets the input level to the effect, allowing for interesting control opportunities when a modifier is
attached. For “swell” effects, the Megatap block also includes a built-in envelope follower which scales the input
gain independently of this setting.
Master Level – Controls the overall level of the delay.
Delay Time – Sets the delay time of the last tap.
Number Of Taps – Sets the number of taps (repeats) from 1 to 64. Taps are distributed between the dry signal
and the last tap, whose position is set by the Delay Time parameter (above). The three examples below shows a
delay time of 1000ms with 2 taps, 6 taps and 24 taps.
The Time Alpha parameter (see below) changes the timing between taps.
Predelay – This delays the entire Megatap effect by up to 1 second. Because the megatap can create echo
density that borders on reverb, this affects perceptions of space caused by the effect.
Time Alpha – Sets the rate of time change across the taps.
An Alpha of 1.00 spaces all taps evenly across the delay time, as shown in the examples above.
Alpha values lower than 1 decrease the time between each tap and the next:
0 1000ms
Alpha values greater than 1 increase the time between each tap and the next:
0 1000ms
Time Randomize – This scatters the positions of the individual taps along the time line.
Amplitude Shape, Amplitude Alpha – These control changes to the level of individual taps over time. Shape
sets a pattern of changes (increasing, decreasing, etc.) and Alpha determines how the change varies over time.
49
FRACTAL AUDIO BLOCKS GUIDE
Pan Shape, Pan Alpha – These control changes to the panning of individual taps over time. Shape sets a
pattern of changes (increasing, decreasing, etc.) and Alpha determines how great the change will be over time.
With a shape setting of “CONSTANT”, Pan Alpha becomes a simple pan control (0% = left, 100% = right).
Diffusion Mix, Diffusion Time – These set the level and time of an input diffuser, which adds a reverb-like
effect to signals prior to the Megatap, thickening the tail and smearing transients to reduce the prevalence of
individual echoes.
ă MIX PAGE
The Megatap block has Mix, Level, Balance, Bypass, Bypass Mode, Input Gain and Global Mix parameters.
See “Common Mix/Level Parameters” on p. 7 .
50
FRACTAL AUDIO BLOCKS GUIDE
The Mixer block can mix different stereo signals into one stereo or mono downmix. It has six inputs (four on the
FM3) and six pairs of gain and balance controls.
The six mixer channels are “hard-wired” to the six grid rows of the column directly to the left
of the mixer block. In the example shown on the right, the Filter is on Row 1, so the Row 1
Gain and Row 1 Balance parameters of the mixer will determine how the signal from the filter
is passed to the mixer’s output. The PEQ is on Row 2, so the Row 2 Gain and Row 3 Balance
parameters of the mixer will determine how the signal from the PEQ is passed to the mixer’s
output, and so on.
Empty rows are still counted. For example, if only the Compressor block were connected to the
mixer, the Row 3 controls would still be used because the compressor is on row 3.
All six mixer inputs are stereo. The Balance for a given row controls the left/right input
balance for that channel. When the balance for an input channel is set fully left, only the left
channel of that channel will be heard at the mixer’s output. (Remember that even blocks which
process audio in mono still have both Left and Right outs, as well as their own output Balance
controls.
Gain Rows 1–6 – These controls scale the level of signals at the six mixer inputs from 0–100%.
Balance Rows 1–6 – These controls set the left-right balance of signals at the six mixer inputs.
Mono/Stereo – This determines whether the output of the mixer is stereo or summed mono.
The mixer also has a master Output Level and Output Balance controls. The mixer block cannot be bypassed.
51
FRACTAL AUDIO BLOCKS GUIDE
Stereo Crossover
applied to the bands individually before they are
M
recombined. This allows you to apply different types
Mixer
I Detector Control
D
or amounts of compression to each. Multiband
compression is a standard mastering tool and can
greatly improve a final mix or a complex guitar sound.
It makes the continuity of low frequencies less L
susceptible to pumping caused by the snap of pick O Detector Control
W
attack.
ă MIX PAGE
The Multiband Compressor block has Level, Balance, Bypass, and Bypass Mode parameters.
See “Common Mix/Level Parameters” on p. 7 .
52
FRACTAL AUDIO BLOCKS GUIDE
Row 6
ă CONFIG PAGE
In 1
Input Select – This lists all of the possible input sources and selects which one
Output
is active. Only one input can be active at a time. (For multiple inputs, use the Mixer ...
block.) Signals from Inputs 1–4 and USB 5/6 and 7/8 are present in the Multiplexer Level Bal.
without the corresponding blocks needing to be placed on the grid at all. A modifier In 4
can be attached to the Input Select switch.
USB 5/6
This block also has Level, Balance, Bypass, and Bypass Mode parameters.
See “Common Mix/Level Parameters” on p. 7. USB 7/8
EXAMPLE
The example below shows one possible use of the Multiplexer, used here to select
any one of four different drive pedals.
53
FRACTAL AUDIO BLOCKS GUIDE
The Multitap delay uses up to four delay “taps” to create echoes in intricate patterns and rhythms. To understand
the concept of taps, imagine one tape with multiple playback heads, or a turntable with multiple stylus arms. The
source material remains the same, but each tap picks it up at a different place/time and can be panned, filtered,
and modulated independently. The different types provide a fantastic range of creative possibilities.
ă TYPE PAGE
Type – Make a selection using the VALUE or NAV buttons with no need to press ENTER.
Quad-Tap Delay – offers four independent delay taps with many extras. A truly creative delay experience.
Quad Parallel Delay – extensive delay options with built in ring mod, diffuser, bandpass filter, and comb filter.
Quad-Series Delay – uses a very cool and unique feedback structure, comb filter, and ring modulation.
Diffusor – creates a plex of compound feedback, offering the ability to add density or even create reverbs.
Quad Tape Delay – uses our proprietary tape delay model with four taps for “space echo” effects.
Quad Tap Band Delay – Identical to the Quad Tap delay, except the Bandpass filters are outside the FB loop.
Several of the above types are illustrated below and on the next page.
Input
Filter LFO
Mixer
Gain
54
FRACTAL AUDIO BLOCKS GUIDE
Input
Delay Line
Tap Pan/Level
Gain
Delay Line
Ducker
Mixer
Delay Line
Delay Line
Quad Parallel Delay Line Detail: All four delay lines feature all of these additional effects.
Feedback
Chorus
Delay 1
Tap Pan/Level/EQ
Input
Gain Delay 2
Ducker
Delay 3
Mixer
Envelope
Delay 4
Feedback
FB Return FB Send
55
FRACTAL AUDIO BLOCKS GUIDE
CONFIG PAGE
Quad-Tap and Common Parameters
CONFIG PAGE: MASTERS SECTION
Master parameters are detailed below. These scale the effects of other parameters and can be controlled with
a modifier for interesting real-time changes. If a given type doesn’t have certain controls, it will also lack the
corresponding master for those controls (ex: the Diffusor type has no Pan controls, so it lacks Master Pan).
Master Time – Scales the times of all taps.
Master Feedback – Scales the feedback settings for all taps.
Master Level – Scales the output levels of all taps.
Master Pan – Scales all tap pan amounts, essentially acting as a “width” or “spread” control. Negative values
reverse pan positions in left and right channels.
Master Frequency , Master Q – These scales the filter frequency and slope for all taps. You can create dynamic
filter effects by using a modifier to change this parameter in real-time, but don’t set Q values too high or too low,
or the filter may be difficult to notice.
Master Comb Time, Master comb Feedback – For types with comb filters, these scale time and feedback.
Master Ring Mod Frequency, Master Ring Mod Mix – For types with ring mod, these scale the effects.
Master Rate , Master Depth – These scale the Rate and Depth of all LFOs
Low Cut Frequency, High Cut Frequency – These simple filters affect the entire wet mix.
Drive – Use drive to add distortion to the echoes and can be used to add a saturation effect.
CHORUS SUBSECTION
For types with Chorus, four individual LFOs modulate the four delay voices independently.
Chorus LFO Rate, Chorus LFO Depth (1,2,3,4) – For types with chorus, each voice also has an independent
Chorus LFO. By setting the delay times short (2–20 ms), you can create chorus effects even more lush than those
of the legendary Tri Chorus or the Quad Chorus from previous generation products by Fractal Audio.
57
FRACTAL AUDIO BLOCKS GUIDE
58
FRACTAL AUDIO BLOCKS GUIDE
Diffusor Parameters
A Diffusor uses feedback delays to increase density and layers. It “smears” transients to create interesting reverb-
like effects. At some Time and Feedback settings, taps can be heard individually, but diffusion is typically used to
create more of a “wall of sound” effect. The Diffusor type in the Multitap Delay block is comprised of four two-
second diffusors in series using the following parameters:
Master Feedback – Sets the feedback amount to determine density. Together with the individual delay time
settings, this determines the character of the effect and the amount of “smear.”
LFO 1 Rate – Sets the rate of modulation to add a chorus-like sound to the tail of the effect.
LFO 1 Tempo – Synchronizes modulation to a rhythmic value in relation to the Tempo.
LFO 1 Depth – Sets the modulation depth to determine the intensity of time variations/chorusing.
Time 1,2,3,4 – Sets the time of each diffuser from 0-2000 ms. When shown in parentheses, it is being set
automatically by the corresponding Tempo parameter (see below). Set Tempo to “NONE” for manual control.
Tempo 1,2,3,4 – Sets the corresponding Time parameter in rhythmic relation to the Tempo. For example, if the
Tempo is 120 BPM, and Tempo is set to “1/4” (one echo per beat), Time will be 500 ms. To ignore the Tempo, set
to “NONE.”
DIFFUSOR EXAMPLE
Since the Diffusor borrows many of its default settings from the other Multitap delay types, you may not
immediately get classic sounds when you select it. Try the following settings for a lush reverb-like blanket effect.
Begin by resetting the channel and then setting its type to “DIFFUSOR”. Now make the following settings:
Time 1: 400 ms Time 2: 647 ms Time 3: 1047 ms Time 4: 1694 ms
Change all four Tempo parameters to “NONE”.
Now we’re ready to listen to these very long times. Play a short sharp note or noise and listen to how the echoes
build in density as they feed back into each other. Now lower the Master Time to 50% and repeat the test. Now
lower Master Time further to about 20% and you’ll start to understand how what sounds like a clutter of echoes at
long times becomes a rich reverb-like diffusion effect at shorter times. Experiment with other Time and Feedback
settings, modulation, and even Tempo to vary the texture of the effect.
ă MIX PAGE
The Multitap Delay block has Mix, Level, Balance, Bypass, Bypass Mode, Input Gain and Global Mix parameters.
See “Common Mix/Level Parameters” on p. 7.
59
FRACTAL AUDIO BLOCKS GUIDE
The five-band parametric equalizer is a precise and flexible tone-shaping tool. It lets you focus on specific
frequencies, boost or cut as needed, and specify how the change should affect neighboring frequencies. While
you work, a graphical display depicts the response, with parameters shown on one screen for convenience.
ă EQ PAGE
Type – Selectable band types provide even greater flexibility.
Shelving – This type equally boosts or cuts all frequencies above or below the specified frequency,
forming a “shelf.” The typical bass or treble controls of most devices are shelving EQs.
Shelving 2 – A “Passive EQ” type, with the “overshoot” you’d expect from a vintage EQ.
Peaking – A peak filter cuts or boosts around a center frequency.
Peaking 2 – In comparison, this variant responds differently to low Q settings.
Low-Blocking – The blocking filter only allows frequencies above the cutoff frequency to pass.
High-Blocking – The blocking filter only allows frequencies below the cutoff frequency to pass.
Frequency – Sets the center or cutoff frequency for the selected band.
Q – This sets the filter bandwidth around the center or cutoff frequency. Set Q low for a broad, gently-sloping
boost/cut, or set high for a narrow, sharp boost/cut.
Three examples below demonstrate different Q values for a “Peaking” band. No values are changed except Q.
Gain/Slope – Sets the strength of the effect for a band from –12 to +12 dB. If the outer bands are set to
“Blocking” this be comes a Slope control, with options from 6–36 dB per octave.
Solo – Isolates or “solos” the designated band so you can focus on its role within the overall sound.
ă MIX PAGE
The Parametric Equalizer block has Level, Balance, Bypass, and Bypass Mode parameters.
See “Common Mix/Level Parameters” on p. 7.
60
FRACTAL AUDIO BLOCKS GUIDE
The Phaser or Phase Shifter uses a series of all-pass filters with a feedback circuit to create a unique effect.
Phase cancellation and reinforcement is used to create notches and peaks, and when these are shifted with an
LFO, the distinctive swooshing sweep of the phaser created. Phaser effects can sound watery or airy. Unlike a
chorus or flanger, there is no time/pitch modulation involved.
Examples of phasing include The Atomic Punk by Van Halen, Hole in my Life by The Police, Have a Cigar by Pink
Floyd, Machine Gun by Jimi Hendrix, Pink Napkins by Frank Zappa, and countless classic 1970s recordings on
which phasers are used for both guitar and keyboards, especially electric piano and clavinet.
The Phaser block allows from 2 to 12 stages to be cascaded for subtle or extreme phasing, with positive or
negative feedback options offering distinctly different sounds. A flexible, stereo LFO can imitate the classics
or provide new modulation possibilities not possible on any vintage phaser. The phaser even includes a special
mode based on the Shin-ei™ Uni-vibe™ effect. The phaser block is stereo in, stereo out.
THE PHASER
FB Tap FB
Stage 1 2 12
MIXER
LFO
Stage 1 2 12
FB Tap FB
ă PHASER PARAMETERS
Type – Sets other parameters for different useful sound settings. Types include: Digital Mono, Digital Stereo,
Script 45, Script 90, Block 90, Classic Vibe, Stereo 8-Stage, Barberpole, Stripe 90, Naughty Rock, FAS Vibe,
Treadle Phaser, Virtuoso Phaser, Borg Phaser, Ultra-Super-Mega Phaser, and Mutated Twin-Phaser.
“Vibe” modes are based on a Uni-vibe™ effect, while the “Barberpole” type creates a sound evocative of a
“Shepard” tone.
Rate – Sets the frequency of the LFO (“Low Frequency Oscillator”) that creates the sweep. When shown in
parentheses, Rate is being controlled by the Tempo parameter (see below). Set Tempo to “NONE” for manual
control. Set fully counterclockwise to sync to the LFO1 controller source (see your Owner’s Manual).
Tempo – Synchronizes the rate of the Phaser LFO in rhythmic relation to the Tempo. For example, if the Tempo is
120 BPM, and Tempo is set to a “1/4,” the LFO rate will be 2 Hz (120 BPM / 60 seconds = 2).
Depth – Set higher for more dramatic phasing effects. Set to 0 for manual control.
Feedback – Feedback, known on some phasers as “regeneration” or “resonance,” controls how pronounced the
peaks and notches are. This control is largely responsible for the iconic sound we associate with a Phaser.
Manual – Manually sweeps the phaser from the lowest to the highest point of its cycle. When Depth is at
minimum the phaser is controlled entirely by Manual. When Depth at maximum the frequency is controlled solely
by the LFO.
Tone – A simple tone control (wet only).
61
FRACTAL AUDIO BLOCKS GUIDE
Order – Sets the number of phase shifting circuits—or “stages”—in increments of two. Different settings sound
distinctly different. For a more pronounced effect, increase the order.
Feedback Point – This directs feedback to any point in the phase shifter chain. A value of ‘0’ indicates prior
to the beginning of the phase shifter chain. A value of ‘1’ indicates the first stage and so on. Both positive and
negative values of feedback are allowed. When adding feedback experiment with the Mix value. Increasing the
Mix can achieve rich, hybrid vibrato/phase sounds.
Minimum Frequency, Maximum Frequency – These set the potential range of the sweep of the phase shifter,
fro its lowest to its highest sweep. These settings update automatically when the Type is changed.
LFO Type – Selects the “shape” of the LFO, determining how the sweep changes over time.
LFO Phase – Sets the phase difference of the right waveform of the Phaser LFO. Values greater than 0° produce
stereo phasing. A setting of 180° reproduces the legendary “reverse sync” setting of the classic 70s “Bi–Phase”
(which incidentally was a 6th order phaser in this mode).
LFO Quantize – This control allows “stepped” effects in which the smooth shape of the LFO is transformed into
a series of flat stages similar to those heard when a “sample and hold” technique is used.
Astable Beta – This changes the contour of the waveform when the LFO shape is set to Astable. At low settings,
the waveform is similar to Triangle. At high settings, it resembles a half-lazy Square.
LFO Hicut – Lowering this control filters the LFO waveform, rounding the edges of sharp turns in its shape. The
highest setting of 100Hz is basically unfiltered. Certain waveform types (saw, square, random) can otherwise
cause clicks or pops as their values jump from one extreme to another. When you adjust Rate, you may need to
re-visit this setting. A slower LFO needs a lower Hicut setting to preserve the same effect.
VCR Type – No, this parameter will not simulate recording your favorite TV shows. Instead, VCR in this case
stands for “Voltage Controlled Resistor,” a component used in the circuit of the analog phaser. The different
types are used to recreate different phaser circuit designs. “LINEAR” is a simple linear mapping of LFO voltage to
frequency. “EXPONENTIAL” can be more “musical” because of the way frequencies are perceived. “JFET” types
are commonly used in phaser pedals. “PHOTOCELL” simulates the response of CdS or Vactrol type components.
VCR Bias – Controls the bias point of the virtual VCR. A value of zero biases the VCR optimally. Negative values
result in the VCR entering cutoff (infinite resistance).
The following parameters allow you to fine tune the different VCR Types:
Exponent controls the EXPONENTIAL type. A value of 1.0 is “ideal” and results in the notches sweeping linearly
with log(frequency). Higher values cause the frequency to dwell at higher frequencies and then decrease rapidly
towards the lower frequencies. Lower values cause the frequency to dwell at lower frequencies.
Photocell Attack and Photocell Release shape the response of the PHOTOCELL type. Typical photocells
used in phasers have an attack time of 5 ms and a release time of 35 ms but there is a bit of variation between
photocell types. Shorter release times result in a “lumpier” response.
LFO Reset on Bypass – Makes the phaser start from a fixed point in its sweep cycle when you engage the
effect. With the default value of “OFF” the LFO will cycle freely, even when the effect is off.
Sweep Direction – Unique to the Barberpole type, this determines whether the sweep is up or down.
Filter Q – Unique to the Barberpole type. Together with Feedback, it controls the intensity of the effect.
ă MIX PARAMETERS
The Phaser block also has Mix, Level, Balance, Bypass, Bypass Mode and Global Mix parameters.
See “Common Mix/Level Parameters” on p. 7.
62
FRACTAL AUDIO BLOCKS GUIDE
The Pitch block uses our latest high-speed pitch detection and incredibly smooth shifting to produce a great
range of different effects.
Octave Divider effects add one or two voices down. They have been around since before the dawn of digital.
Detune effects use micro-shifts to create chorus or double-tracked sounds.
Fixed pitch shifters allow you to add parallel harmonies or transpose without using a capo (“polyphonic shifting”).
Intelligent shifters create scale-based harmonies, where each shifted note is drawn from a given scale/key (with
options for both traditional and custom scales).
Whammy effects are designed to be controlled by an expression pedal. Tom Morello with Rage Against the
Machine helped put this type of effect on the map, and now it has become a staple, having been adopted by
players from David Gilmour to Steve Vai to Jack White.
Crystal Echoes type uses forward or reverse granular time stretching to create their distinctive sound.
The Virtual Capo can be used to tune up or drop tune the entire guitar.
In the Pitch block, the types above are bolstered by various add-ons including multi-voice capability, built-in
LFO modulation, stereo panning, EQ, delays, feedback, modifier control and more. In addition to the many new
parameters and features of this block, the pitch detector is faster and more stable than ever before and can be
even assigned to any input.
Because the Pitch block is larger with more types and more variations than most blocks, this section is divided as
follows:
“Pitch Block Types” on p. 64 provides an overview and covers similarities and differences between types.
“Pitch Block Common Parameters” on p. 65 covers parameters that apply to multiple types.
Pages p. 65 through p. 72 cover the different types in detail.
63
FRACTAL AUDIO BLOCKS GUIDE
64
FRACTAL AUDIO BLOCKS GUIDE
ă CONFIG PAGE
Input Mode – The Pitch block normally sums input signals to mono before processing. All Detune and Shift
types allow stereo pitch shifting:
Dual Detune, Dual Shift: In Dual types, when Input Mode is set to “STEREO”, the
left input signal is routed to voice 1 and the right is routed to voice 2.
Quad Detune, Quad Shift, Quad Shift Delay: In Quad types, when Input Mode is set to “STEREO”,
the left input signal is routed to voices 1+3 and the right is routed to voice 2+4.
LFO Rate, LFO Tempo, LFO Depth – Most Pitch types with detune also have an LFO to modulate the detune.
Use these controls to add a chorus or vibrato effect. LFO Rate sets the speed of modulation and can be set in
rhythmic relation to the tempo using LFO Tempo (set to “NONE” for manual control). LFO Depth sets the range of
pitch modulation. Modulation phase is varied by 90° from voice to voice (0°, 90°, 180°, 270°).
MASTER PARAMETERS
Master Level – Scales the output levels of all voices.
Master Pan – Scales all voice pan amounts, essentially acting as a “width” or “spread” control. Negative values
reverse pan positions in left and right channels.
Master Feedback – Scales the feedback settings for all voice delay lines.
Master Pitch – Scales shift amounts for all voices. Does not scale detune values.
Master Delay – Scales Delay Time amounts for all voices.
DETECTOR PARAMETERS
Detector Source – This allows you to select a source for the shifter to use in pitch calculations.
Detune and Crystal types do not use the detector.
Block In – Pitch information is detected and analyzed at the input of the Pitch block. This mode
allows the detector to track the pitch of a delay or effect tail even after you’ve stopped playing.
This mode also considers the internal feedback of the Pitch block when calculating pitch.
Input 1/2/3/4 – In this mode, the pitch information comes from the signal at the designated input. This is
unaffected by other effects in the current preset and can be an excellent choice for single note tracking.
Pitch Tracking – Selects between FAST and SMOOTH modes. You can also turn tracking “OFF” for vintage-style
“fixed” shifting.
Tracking – This control allows fine-tuning of the pitch shifter “splice length.” For large shifts, adjustments can
help improve the quality of the shifted note.
Temperament – Switches between “Equal” and “Just” temperaments. Just temperament, while technically
slightly out of tune compared to the fretted notes, uses “pure” ratios defined by the harmonic overtone series and
can be used for “sweeter” harmonies, especially when followed by distortion.
65
FRACTAL AUDIO BLOCKS GUIDE
Two different detune algorithms effects provide rich doubling and chorus-like effects, and more.
FB1
The four-voice Quad Detune is shown here.
Detune 1 Delay 1 In comparison, the Dual Detune has only two
voices and no feedback. Both types have
Voice Pan/Level/EQ
Detune 3 Delay 3 stereo input modes (as shown here) or can
sum left and right input signals to mono before
MIXER
In Gain LFO processing. Quad Detune feedback wraps
Detune 2 Delay 2 around the detuners.
Detune 1,2,3,4 – These set the detune amount for each voice ±50 cents.
Delay 1, 2, 3, 4 – These set the delay time of the selected voice from 0–250 ms.
Feedback Mode – (Quad Detune only) Sets whether feedback is “INDIVIDUAL” for each voice (as shown above)
or “SUMMED”, which sends the summed output of all four voices to the input of every voice.
WARNING! Summed feedback can quickly get out of control. Reduce Feedback before changing the mode.
Feedback 1, 2, 3, 4 – (Quad Detune only) These set the feedback amounts for each voice. Feedback can be
used for beautiful flanger effects or create cascading spirals bordering on the deranged.
Level 1, 2, 3, 4 – These set the volume level of each voice.
Pan 1, 2, 3, 4 – These set the pan position for each voice.
Master, LFO, and Mix parameters for the Detune types are covered
under “Pitch Block Common Parameters” on p. 65.
66
FRACTAL AUDIO BLOCKS GUIDE
Voice Pan/Level/EQ
selectable. The stereo input mode
MIXER
In Gain Detector is shown here. Mono input mode
sums left and right input signals to
mono before processing.
Detune 2 Shift 2 Delay 2
FB2
Pitch Delay Pitch D
Detune 1,2,3,4 – These set the detune amount for each voice from ±50 cents.
Shift 1,2,3,4 – These set the shift amount for each voice ±24 semitones.
Delay 1,2,3,4 – These set the time for the corresponding voice from 0-2000 ms. When shown in parentheses, it
is being set automatically by the corresponding Tempo parameter (see below). Set Tempo to “NONE” for manual
control.
Delay Tempo 1,2,3,4 – These set the corresponding Delay time parameter in rhythmic relation to the Tempo.
Feedback 1, 2, 3, 4 – These set the feedback amounts for each voice. In the Dual Shift, the feedback return is
before the shifters, so successive repeats continue to get higher or lower in pitch. Feedback is also summed, so
each voice crosses over to the feedback of the other. The Quad Shift has no feedback. In the Quad Shift Delay,
the feedback return is after the shifters, so successive repeats do not change in pitch. Feedback is per-voice so
voices do not cross over in the feedback tail.
Level 1, 2, 3, 4 – These set the volume level of each voice.
Pan 1, 2, 3, 4 – These set the pan position for each voice.
Master, LFO, and Mix parameters for the Shift types are covered
under “Pitch Block Common Parameters” on p. 65.
67
FRACTAL AUDIO BLOCKS GUIDE
68
FRACTAL AUDIO BLOCKS GUIDE
Arpeggiator
The Arpeggiator uses a 16-step sequencer to control the shift amount of a harmonizer so that complex melodic
patterns can be created from a single note. This is an “intelligent” shifter which works within a designated key/
scale as you play different notes. So, in the key of C (Ionian) Major, the note “C natural” will arpeggiate as C-E-G (C
major), but the note D natural will arpeggiate as D-F-A (d minor)
The Arpeggiator parameters are identical to those of the Harmony types (previous page) except as noted below.
The Arpeggio type has no feedback parameters.
Key – Sets the key for the arpeggios.
Scale – Sets the scale or mode into which notes will be shifted. A table of Scale Types is provided on p. 70.
Arpeggiator Run – When set to “ON,” the sequence starts. When set to “OFF,” the sequence stops and resets to
the beginning. Attach the Envelope Follower (p xx) to re-trigger the sequence on each new note.
Arpeggiator Steps – Sets the number of steps in the pitch sequencer.
Arpeggiator Repeats – Sets the number of times the sequence will repeat once triggered. Set to “INFINITE” to
loop.
Arpeggiator Tempo – Sets the duration of each sequencer step as a rhythmic value in relation to the Tempo.
Amplitude Shape, Pan Shape – Specifies how the volume or pan changes as the arpeggiator cycles.
Amplitude Alpha, Pan Alpha – Sets the acceleration of the rate of volume or pan change. A setting of 0%
results in no effect, while 100% results in an extreme effect.
Stage 1, 2, 3… 16 Shift – These set the number of scale degrees that each note of the arpeggiator will be
shifted above or below the note played.
Let’s look at the example of a four-stage arpeggio with values of 0, 2, 4, and 7.
We’ll set Key to C and Scale to Major (Ionian). When we play a C, the arpeggiator will play C-E-G-C’, because:
C + 0 scale degrees = C
C + 2 scale degrees = E (C…D, E)
C + 4 scale degrees = G (C…D, E, F, G)
C + 7 scale degrees = C’ (C…D, E, F, G, A, B, C’)
If we play a D, the arpeggiator will play D-F-A-D’, because:
D + 0 scale degrees = D
D + 2 scale degrees = F (D…E, F)
D + 4 scale degrees = A (D…E, F, G, A)
D + 7 scale degrees = D’ (D…E, F, G, A, B, C’, D’)
Remember that the notes of the arpeggios and the steps required to arrive at them are drawn only from the
designated Key and Scale. So in the example above, C produced a C major arpeggio and D produced a D minor
arpeggio: both naturally occurring in the key of C major.
Scales with more or fewer than seven notes in one octave (diminished, whole tone, custom, etc.) can require
some mental math, and it is sometimes easiest to just use your ears.
Tip: By choosing the CHROMATIC scale, you can create a pattern that ignores the notes you play and simply
shifts pitch by a specified number of semitones.
69
FRACTAL AUDIO BLOCKS GUIDE
Scale Name 1 2 3 4 5 6 7 8
IONIAN (MAJOR) 1 2 3 4 5 6 7
DORIAN 1 2 ♭3 4 5 6 ♭7
PHRYGIAN 1 ♭2 ♭3 4 5 ♭6 ♭7
LYDIAN 1 2 3 ♯4 5 6 7
MIXOLYDIAN 1 2 3 4 5 6 ♭7
AEOLIAN (MINOR) 1 2 ♭3 4 5 ♭6 ♭7
LOCRIAN 1 ♭2 ♭3 4 ♭5 ♭6 ♭7
MELODIC MINOR 1 2 ♭3 4 5 6 7
HARMONIC MINOR 1 2 ♭3 4 5 ♭6 7
DIMINISHED (whole-half) 1 2 ♭3 4 ♭5 ♭6 ♮6 7
WHOLE TONE 1 2 3 ♯4 ♯5 ♭7
DOMINANT 7 (aka dim. half-whole) 1 ♭2 ♯2 3 ♯4 5 6 ♭7
DIMINISHED/WHOLETONE 1 ♭2 ♯2 3 ♯4 ♯5 ♭7
PENTATONIC MAJOR 1 2 3 5 6
PENTATONIC MINOR 1 ♭3 4 5 ♭7
BLUES 1 ♭3 4 ♭5 5 ♭7
CHROMATIC All 12 tones
Octave Divider
The Octave Divider simulates the classic analog effect which turns the input into a square wave and then lowers
the frequency using a “flip-flop” circuit. Like the classic effect, this effect really only works as intended with single
notes and would usually be placed before distortion.
Voice 1 and Voice 2 are fixed at one and two octaves down. Each has its own Pan and Level controls.
OCTAVE DIVIDER
-1 Octave Shift
MIXER
-2 Octave Shift
Input
Gain
70
FRACTAL AUDIO BLOCKS GUIDE
MIXER
this convention limit your creativity; sequencer and LFO pitch effects Whammy
can be great too, as demonstrated in Map of the Problematique by
Muse). Input
Gain Control
Whammy Mode – The Classic Whammy uses a single parameter to select between the following shift options:
Up 1 Octave Up 2 Octaves Up 1 Octave, Down 1 Octave
Down 1 Octave Down 2 Octaves Up 2 Octaves, Down 2 Octaves
Start Shift, Stop Shift – The Advanced Whammy type uses two parameters to specify the shift in semitones.
This allows you to customize the range for effects such as whole-step “bender”, 4th down/5th up, or anything else
you can imagine within a range of ±24 semitones.
Whammy Control – This controls the whammy and would normally be assigned to a pedal, switch, or some other
controller using a modifier.
Tracking Mode – Use this to optimize the pitch shifter for tracking single notes (“MONO”) or chords (“POLY”).
You can also turn tracking “OFF” for vintage-style “fixed” shifting.
WHAT ABOUT DROP TUNING? Drop tuning pedals use polyphonic pitch
shifting to simulate the sound of a lowered guitar tuning. The Advanced Whammy is
perfect for this type of effect. Place it at the beginning of your signal path, prior to any
Key Shift Drive or Amp blocks. To make setup easy, just RESET the desired pitch block channel
E♭/D♯ -1 and then re-select the Advanced Whammy type. Dial in the drop tune with just a few
D -2 simple changes. The most important setting is found on the Mix page. Set the Mix
D♭/C♯ -3 parameter to 100% so that only the “wet” portion of the effect is heard. Also check that
C -4 Tracking Mode is set to “POLY” and Whammy Control is at 100%. For the drop, set Stop
B -5 Shift to the desired value. (Ideally, you should have If you have a modifier on Whammy
B♭/A♯ -6 Control, perhaps for use in a different channel, just set Start Shift to match the value
A -7 for Stop Shift.)
A♭/G♯ -8 Assuming you are in standard “E” tuning, a table of drop values you can use for any
G -9 tuning is shown here. Of course, you can also use this effect for “up tuning” effects.
G♭/F♯ -10 As with any tuning effect, the farther you shift in either direction, the less natural it
F -11 sounds.
E Srsly?
71
FRACTAL AUDIO BLOCKS GUIDE
Crystal Echoes
The Crystal Echoes type or “Crystals Shifter” is an interesting variation on traditional pitch effects. The input
signal is sliced into samples, which can be overlapped (crossfaded) reversed, shifted, detuned, and processed by
a delay with feedback wrapped around the crystal shifter.
CRYSTAL ECHOES
FB1
Voice Pan/Level/EQ
Crystal Shifter 1 Delay 1
MIXER
Detune/Shift Xfade/Splice Time
In Gain
Crystal Shifter 1 Delay 1
FB2
Feedback Type – Selects the type of feedback. “DUAL” sends the individual voices back to their respective delay
lines. “BOTH” mixes the voices and sends them back to both delay lines. “PING-PONG” sends each voice to the
opposite delay line.
Splice 1 Time, Splice 2 Time – Pitch shifting breaks a signal into pieces called “granules.” These are
manipulated individually and then “spliced” back together. This parameter sets the length of the granules in
milliseconds.
Splice 1 Tempo, Splice 2 Tempo – Sets splice time in rhythmic relation to the Tempo.
Direction – Determines whether “granules” of audio are played back forward or reversed. To understand how
reverse works, imagine a word whose individual letters have been mirror-imaged but are still in the correct left-to-
right order (“Fractal” vs. “ ” – In this case, the letters are short snippets of audio). These are reversed (and
potentially pitch-shifted) but are played back in the order in which they were recorded. The length of the snippets
for a given delay line depends on its Splice Time setting.
Diffusion – A low setting will make the crystals more discrete, while higher settings “smear” the transients for a
softer sound.
Custom Shifter
The Custom Shifter is identical to the Dual Harmony (p. 68) except that instead it uses global custom scales.
Scale 1, Scale 2 – These select the custom scale to use for each voice. Custom scales are created on the
Scales page of the Global Settings menu under SETUP (see your Owner’s Manual). Every custom scale consists
of 12 values, one for each note in the chromatic scale, so the shifter knows precisely how to shift any note you
play. For example, if you entered ‘C’ SHIFT : +7 SEMITONES and played the note C, the shifter would produce a G
since G is 7 semitones above C. The range is two octaves up or down.
Key – This transposes both custom scales to the desired key. All Custom Scales are assumed to have a root of A,
so this shift is relative to that note. For example, if you wanted to transpose a custom scale down one whole step,
you would change the Key to G since G is one whole step below A.
72
FRACTAL AUDIO BLOCKS GUIDE
Virtual Capo
The Virtual Capo type is a one voice shifter that can be used to tune up or drop tune the entire guitar. Its controls
are very simple. When you select this type, the mix is set automatically to 100% wet.
Shift controls the amount of shift, up to 2 octaves up or down in semitones (aka half steps i.e. number of frets)
Detune adds an additional slight shift in cents (each cent is 1/100th of a semitone.
ă MIX PAGE
The Pitch block has Mix, Level, Balance, Bypass, Bypass Mode, Input Gain and Global Mix parameters.
See “Common Mix/Level Parameters” on p. 7.
Low Cut, High Cut – These filter the wet signal only, gently rolling off lows or highs with a slope of 6db.
73
FRACTAL AUDIO BLOCKS GUIDE
The Plex Delay block uses a feedback matrix so that each of multiple delay lines is fed back to itself and all the
others. The effect can produce very smooth, reverb-like atmospheric effects. When combined with modulation or
detune, the result is a huge and lush-sounding space with qualities of echo, reverb, and chorus all at once.
In comparison to other Plex effects, the Plex Delay block allows the use of 4, 6 or 8 delay lines at once.
LFO
Input
Delay 1 Detune/Shift
Delay Pan/Level
Gain
Input
Delay 1 Detune/Shift
Ducker
Diffusion
... Detune/Shift
Mixer
Envelope
Delay 8 Detune/Shift
Feedback
Matrix
This diagram shows Plex Shifter. Plex Detune lacks “Shift” parameters. Plex Delay has no pitch effects.
ă TYPE PAGE
Type – Make a selection using the VALUE or NAV buttons with no need to press ENTER.
Plex Delay is the most basic type of this algorithm, with up to eight lines, delay
modulation, input diffusion, built-in ducking, input envelope controls, and more.
Plex Detune is based on Plex Delay, but adds eight high-quality pitch shifters with a range of
±50 cents to the output of the delay taps. These create a chorusing effect in the plex tail.
Plex Shifter adds eight high-quality pitch shifters with a range of ±24 semitones
for everything from angelic shimmers above, to infrasonic depths below.
Plex Verb creates large, lush, spacious, ethereal reverbs with a minimum of parameters.
Shimmer Verb creates classic shimmer effects with scintillating upper octaves.
ă CONFIG PAGE
74
FRACTAL AUDIO BLOCKS GUIDE
Diffusion – This is “the” plex effect, determining how much cross-feedback there is between delay lines. This
contributes to the density or smoothness of the effect.
Low Cut, High Cut – These set the cutoff frequencies for gentle high- and low-pass filters in the feedback matrix.
Pre-Delay – Adds extra delay before the plex effect is heard.
Stack/Hold – Use this for infinite playback of the Plex delay “tail”. Setting the switch to HOLD defeats the inputs
and causes the current tail to continue indefinitely. The STACK option holds the tail but leaves the input open so
you can layer additional material while it continue.
75
FRACTAL AUDIO BLOCKS GUIDE
ă MODULATION PAGE
Ducker Attenuation – Sets how much the ducker reduces delay levels. A setting of 20 dB will decrease the
echoes by 20 dB when the input level is above the threshold. Set to "0" to defeat the ducker.
Ducker Threshold – Sets the trigger level of the ducker. If the input signal exceeds this value, the delayed signal
will be reduced by the amount set with the Attenuation control.
Ducker Release Time – Sets how long it takes for the delay signal to return to normal after the signal level
drops below the threshold. A short value here will cause the ducked echoes to return to full volume the moment
you stop playing. Longer times will cause the level to swell back gradually.
Input Diffusion, Diffusion Time – These set the level and time of an input diffuser, which adds a reverb-like
effect to signals prior to the Plex, thickening effect tails and smearing transients to reduce the prevalence of
individual echoes.
LFO Depth, LFO Rate – These set the depth and rate of modulation, which adds a chorusing effect.
LFO Tempo – Synchronizes the rate of LFO modulation to the tempo.
ă MIX PAGE
This block has Mix, Level, Balance, Bypass, Bypass Mode, Input Gain and Global Mix parameters.
See “Common Mix/Level Parameters” on p. 7 .
Stereo Spread – Controls stereo width by setting the pan position of the effect from hard-panned (100%) to
dead mono (0%) – and beyond, with psychoacoustic effects increasing the apparent width from –200% to +200%.
76
FRACTAL AUDIO BLOCKS GUIDE
The Realtime Analyzer block is an animated high-resolution multiband spectrum analyzer with parametric control.
You can “set-it-and-forget-it” or adjust parameters to match your specific needs. You can tap grid signal anywhere
to feed the RTA, allowing you to observe the frequency content.
ă CONFIG PAGE
Decay Time – Sets the decay or release time. The higher this value, the more
slowly each measurement will “fall off” in the display.
Input Select – Selects how the RTA handles incoming stereo signals. It can
monitor left or right channels individually, or sum them together. RTA
Bands – Sets the resolution of the display to 32, 64 or 128 bands.
Window Type – Selects between different window functions
to determine how data is displayed. If you are not familiar with
“analyzer windowing”, you easily find more information online.
The RTA block has no channels and cannot be bypassed. Any signal at the block input is passed unmodified to the
block output. In other words, sonically, it behaves exactly as a shunt.
77
FRACTAL AUDIO BLOCKS GUIDE
MIXER
short, the resonator can also be used with a
modifier on Master Frequency to create a “high Delay BPF
flanger” effect. Four bandpass filters use the same
frequencies as the delays. They are shown here in Delay BPF
the “post” position but can also be used “pre”.
ă MIX PAGE
The resonator block has Mix, Level, Balance, Bypass, Bypass Mode, Input Gain and Global Mix parameters.
See “Common Mix/Level Parameters” on p. 7
78
FRACTAL AUDIO BLOCKS GUIDE
As an effect, reverb was one of the first. Since the dawn of music, musicians in small dead sounding places have
wished they could hear the rich sounds their instruments make in a large reverberant spaces. Early simulators
used metal tanks, springs or plates. Tube and solid state variants emerged, but reverb, like delay, was truly
revolutionized by digital technology. Our latest reverb algorithm is at the leading edge of digital reverbs, and
likely to be one of the finest you have ever experienced, with the ability to emulate real spaces, vintage plates
and springs, classic digital effects, and more. The many “types” allow dialing in mix-ready sounds at the turn of a
knob, while an extensive parameter list makes it easy to customize.
THE REVERB
Early Reflections
EQ/Ducker
MIX
In Gain Pre-Delay Diffusor Reverb Tail
Modulation
ă TYPE PAGE
Type – Make a selection using the VALUE or NAV buttons with no need to press ENTER. There are dozens of
reverb types including Halls, Chambers, Rooms, Cathedrals, Studios, Plates, Springs, and many more.
79
FRACTAL AUDIO BLOCKS GUIDE
Crossover Frequency, Low Frequency Time, High Frequency Time – The reverb algorithm is actually
multi-band, reflecting the way that sound energy dissipates differently in real spaces. This allows for very natural
effects. These parameters control decay times for the two bands, plus the crossover frequency.
Mod Depth, Mod Rate – These parameters controls modulation in the reverb tail for a dynamic effect similar
to chorusing. Modulation helps fill out the soundstage and makes the reverb sound fuller. For non-pitched
instruments like drums, modulation may be undesirable. (Set Depth to zero to defeat.) To dial in modulation, turn
the Mix to max, adjust Depth and Rate, and then set the Mix as desired again.
ă EQ PAGE
Parameters on this page color the tone of the reverb but not the dry sound. Use these settings to change how the
reverb sits in the mix of your overall sound, or to produce creative effects. An on-screen display shows the EQ
curve as you adjust other parameters.
Low Cut, High Cut – These define high- and lowpass filters for broad EQ adjustments.
Low Mid Frequency, Low Mid Q, Low Mid Gain and High Mid Frequency, High Mid Q, High Mid Gain – A
pair of 2-band peaking parametric EQs allow boosting or cutting at selected frequencies. Low Mid is lower range
(20 Hz–2KHz) and High Mid is higher range (100 Hz–10KHz).
ă MIX PAGE
The Reverb block has Mix, Level, Balance, Bypass, Bypass Mode, Input Gain, and Global Mix parameters.
See “Common Mix/Level Parameters” on p. 7.
The Mix page also contains the ducking controls. Ducking causes the “wet” level to be lowered automatically
when the level of your playing goes above a set threshold. Then, when you play more quietly or pause, the effect
volume increases so that the echoes fill the spaces.
Ducker Atten – Attenuation sets the amount by which the effect volume will duck (decrease). A setting of 20 dB,
for example, will decrease the reverb by 20 dB when the input level is above the threshold. Set to 0 to defeat the
ducker.
Ducker Threshold – Sets the trigger level of the ducker. If the input signal exceeds this value, the reverb signal
will be reduced by the amount set with the Attenuation control.
Ducker Release – Sets how long it takes for the reverb signal to return to normal when the input goes back
below the threshold. A short value here causes the ducked echoes to return to full volume very quickly. Longer
times cause the levels to swell back more gradually.
80
FRACTAL AUDIO BLOCKS GUIDE
Early Diffusion – This sets the amount of diffusion in the early reflections. Higher values result in less distinct
echoes. Lower values result in clear, distinct reflections.
Early Diffusion Time – This scales the delay time of the early reflection diffusers. Adjust this control to control the
size and character of the simulated environment.
Early Decay – This parameter controls the decay rate of the early reflections. (Higher value = faster decay.)
Mic Spacing – Sets the stereo width of early reflections by simulating mic separation in the virtual space.
Late Input Mix – this routes the early reflections to the input of the late reverb “tail” generator. It uses a proprietary
decorrelation technique which eliminates the metallic qualities common in other products.
Quality – Three options provide different ways to balance reverb complexity and CPU utiliization. “NORMAL”
provides excellent quality suitable for most guitar reverb needs, but conserves CPU power. “HIGH” provides an even
smoother and more natural reverb at increased CPU cost, while ULTRA-HIGH takes this one step further. “ECONOMY”
produces very good results at reduced CPU cost.
Repeat Stack/Hold – Use this to create “infinite” reverb. Setting the switch to HOLD defeats the inputs and
causes the current tail to continue indefinitely. The STACK option holds the tail but leaves the input open so you
can layer additional material while it continue.
Wall Diffusion – Controls how quickly the reverb tail’s density builds. Lower values makes discrete echoes last
longer. Higher values cause the echo density to build rapidly for a more “washy” effect.
Input Diffusion, Diffusion Time– The reverb includes an additional diffuser at the input, which “smears”
transients for a smoother overall effect. These parameters control the mix and time of this diffuser.
Stereo Spread – Controls stereo width by setting the pan position of the effect from hard-panned (100%) to
dead mono (0%) – and beyond, with psychoacoustic effects increasing the apparent width from –200% to +200%.
SPRING PARAMETERS
The following three parameters only have an effect when one of the Spring reverbs is selected on the Type page.
Number Of Springs – This sets the number of springs. Using more springs produces a more dense reverb.
Spring Tone – This determines the tonal color of the virtual springs. Lower values create a darker tone.
Spring Drive – This allows overdriving the spring reverb circuit.
Boiiinnng! – This controls the “springiness” of the reverb.
A WORD ON “SPILLOVER”
Like the delay, the Reverb block is capable of “spillover,” which means that effect tails ring out when the effect is
bypassed or when you change scenes or presets. For more on Spillover, see your Owner’s Manual.
81
FRACTAL AUDIO BLOCKS GUIDE
Ring Modulators are probably best-known for sci-fi synth and THE RING MODULATOR
fusion electric piano sounds (or for Dalek/X-wing pilot voices),
but they have been used to great effect on guitar as well. Check
out the solo on Paranoid by Black Sabbath, Satisfaction by DEVO, High Cut
or the Blow by Blow and Wired albums by Jeff Beck. A Ring
MIXER
Ring Mod
Modulator uses fast changes in amplitude to create tones that
are harmonically unrelated to the input. The Ring Modulator block Detector
goes beyond the classic effect in that the modulation frequency
can track the pitch of the input signal for musically predictable
results across the fingerboard.
82
FRACTAL AUDIO BLOCKS GUIDE
A Hammond B3 Organ without a Leslie cabinet is like a sandwich without bread. Guitar players also revel in the
wonderful, spinning, 3D sound of the Leslie and its brethren. The classic unit contains a spinning slotted drum
and a rotating horn called a rotor. A low-frequency speaker is aimed into the drum while high frequencies are
sent to the spinning horn. The result is unmistakable: from schmaltzy hockey-game to Steppenwolf, the rotary
is ubiquitous. Drum-only rotary speakers have also been produced, with Stevie Ray Vaughan’s Cold Shot offering
an example of this type of sound. The Rotary block reproduces all these classic sounds and offers more control.
Also, it doesn’t weigh 300 pounds and doesn’t require four guys to move up a flight of stairs.
THE ROTARY
MIXER
Drive Level LFO
LFO
ă ROTARY PARAMETERS
Rate – Controls the spin rate for both the drum and rotor. Assign a modifier for real-time control. You can even
set the rate to 0.0 to “park” the rotary. To make the drum spin more slowly, as it might in a real rotary, adjust Low
Rate Multiplier (below). When shown in parenthesis, it is being controlled by the tempo (below).
Tempo – Locks the rate in rhythmic relation to the Tempo. Set to “NONE” for manual rate control.
Drive – Give your virtual rotary speaker the grit and grind of the classic with this overdrive control.
Hi Depth – Sets the modulation depth of the rotor. To simulate a drum-only cabinet, reduce this value fully.
Hi Level – Sets the output level of the rotor. Use this to balance the level between the drum and rotor.
Low Depth – Sets the modulation depth of the drum. Higher settings provide a more pronounced throb.
Rotor Length – Adjusts the length of the virtual high-frequency horn. Larger values increase the amount of
Doppler shift and result in a more intense effect.
Low Rate Multiplier – Adjusts the speed of drum compared to the rotor.
Low Time Constant, Hi Time Constant – Sets acceleration/deceleration rates for the drum (low) and rotor (hi)
so they realistically “spin up” or down when you change the Rate or Tempo.
LF Mic Spacing, HF Mic Spacing – These set the placement of the (neutral-sounding) virtual mics, determining
the stereo width of the effect. Setting zero (default) simulates a mono mic on the drum.
Mic Distance – These set the distance of the virtual mics.
Stereo Spread – Controls stereo width by setting the pan position of the effect from hard-panned (100%) to
dead mono (0%) – and beyond, with psychoacoustic effects increasing the apparent width from –200% to +200%.
(You’d be surprised at how many rotary recordings are actually mono!)
The Rotary block also has Mix, Level, Balance, Bypass, and Bypass Mode parameters.
See “Common Mix/Level Parameters” on p. 7.
83
FRACTAL AUDIO BLOCKS GUIDE
The Scene MIDI block is unlike other blocks in that instead of processing audio, it transmits MIDI messages
through the MIDI OUT port of the Axe-Fx or FM3. It is set up through a single page with no types or channels. It
must be manually placed on the grid for per-Scene MIDI messages to be transmitted at all. It cannot be bypassed,
but any scene can be set up to transmit no messages.
Once the Scene MIDI block has been placed on the grid, press EDIT to show its menu page.
The current Scene number is shown at the top of the display.
The eight table rows represent eight different messages that can be sent for the current scene.
The four table columns are used to program MIDI messages. For each message, you can select:
Type: Determines whether the message will be a “PC” (Program Change) or a “CC” (Control Change).
Channel: Sets the MIDI Channel for the selected message.
Number: Sets the CC number, if the message is a Control Change.
Value: Sets the actual PC or CC message data.
Beneath the table, buttons for Scene Down (-) and Scene Up (+) change the scene.
The Clear Row button clears all parameter values for the current row in the current scene.
The Test Row block allows you to transmit a single row for testing purposes.
Several examples of Scene MIDI block programming appear below. Unused commands are not shown.
EXAMPLE 1:
In this example, Scenes 1 and 2 each transmit two different PCs to devices on channels 3 and 4.
Scene: 1 Scene: 2
TYPE CHANNEL NUMBER VALUE TYPE CHANNEL NUMBER VALUE
Command 1 PC 3 -- 11 Command 1 PC 3 -- 14
Command 2 PC 4 -- 64 Command 2 PC 4 -- 59
EXAMPLE 2:
In this example, Scenes 1 and 2 each transmit two different CCs to devices on channels 3 and 4.
Imagining two toggle switches, the values swap from one scene to the next.
Scene: 1 Scene: 2
TYPE CHANNEL NUMBER VALUE TYPE CHANNEL NUMBER VALUE
Command 1 CC 3 0 80 Command 1 CC 3 127 80
Command 2 CC 4 127 81 Command 2 CC 4 0 81
EXAMPLE 3:
In this example, Scenes 1 transmits a CC and a PC to a device on Channel 9.
Scene 2 transmits nothing to the device on Channel 9, but sends different messages to three other devices.
Scene: 1 Scene: 2
TYPE CHANNEL NUMBER VALUE TYPE CHANNEL NUMBER VALUE
Command 1 CC 9 0 1 Command 1 PC 5 -- 100
Command 2 PC 9 -- 21 Command 2 PC 6 -- 19
Command 3 -- -- -- -- Command 3 CC 7 16 63
84
FRACTAL AUDIO BLOCKS GUIDE
The Send block passes audio to the Return block (see below). On the grid, the Send block behaves exactly like a
Shunt. It does not process audio and cannot be bypassed. It has no parameters.
The Return block receives audio from the Send block. Send and Return blocks must be used in pairs. There
are two pairs of Send and Return blocks available. Receive 1 receives audio only from Send 1, while Receive 2
receives audio only from Send 2.
Send and Return blocks allow you to route signal from any point to any other point, bending the rule that signal
must only flow from left to right. No connection will be visible between the two blocks, but signal will still flow
from the output of the Send to the input of the Return. Both blocks must be used for either to function.
Send and Return blocks have two main uses: (1) creating feedback loops and (2) extending the length of effects
chains beyond the size of the grid.
ă PARAMETERS
Return Level – Scales the level of the signal from the Send block that is passed to the grid by the Return block.
WARNING: Use these blocks with caution, as you can easily program an unstable loop and cause
internal clipping and/or dangerously high sound levels. Begin with the Return Level at 0% and bring it up
slowly. If you start to hear squealing or runaway feedback, immediately bring the value to minimum and
analyze your routing for possible causes of instability.
Output Level – This adds an additional boost or cut to the signal received from the Send block.
This block has Balance, Bypass, and Bypass Mode parameters. See “Common Mix/Level Parameters” on p. 7.
85
FRACTAL AUDIO BLOCKS GUIDE
FEEDBACK LOOPS
Feedback loops allow you to combine effects in interesting ways and then route the output back to the input. The
figure below demonstrates this by using an overlay of a preset illustration rendered in Axe-Edit.
Signal enters the grid at (1), passes through the Amp and Cab blocks, and reaches the output (2), where it is
heard in the speakers as you play. Meanwhile, a tap of this main line at (3) carries signal to a Graphic EQ, and a
Delay set to 500 ms, with no feedback and mix at 100%. Because of the mix setting, nothing comes out of the
delay for 500 ms. Then, the first echo is routed by a cable (4) to the output (2). This echo simultaneously enters
the Send block (5) and is routed to the Return (6). From here it again passes through the GEQ—and hits the delay
again. Each previous echo that cycles through has one extra pass of any other effects in the loop. The purple
dotted line shows the imagined path that signal takes between Send and Return.
This feedback loop of GEQ 4Delay 4Send 4Return would continue forever if the Return Level parameter didn’t
make it a bit quieter each time so that it eventually fades away.
So to review, the Send “transports” signal to the Return, where Return Level controls the amount of feedback.
Countless variations of Send/Return loop presets are possible when you use different effects, vary their order, or
enter and tap the loop in different places.
EXTENDED LAYOUTS
The 14x6 grid will suffice for the vast majority of long, complex routings. However, sometimes the "need to
exceed" means building an effects chain that is longer than the number of columns available in the grid. The Send
and Return blocks can be used for exactly this purpose. Place a Send block at the end of your first chain and
place a Return block at the beginning of another, setting Return Level to “100%”. Continue through other effects to
an output as illustrated below. By the way, this real preset with 28 blocks hits just over 80% CPU usage!
86
FRACTAL AUDIO BLOCKS GUIDE
MIXER
Modifiers and controllers may be used to affect a
variety of synth functions for real time effects. Voice 3
Detector
ă SYNTH PARAMETERS
Each of the three synth voices has its own oscillator and filter with the following parameters:
Type – Sets the oscillator waveform to Sine, Triangle, Square, Sawtooth, Random, White Noise, Pink Noise, or OFF.
(Setting a synth voice to “OFF” helps conserve CPU).
Track – Selects the type of input tracking.
OFF – Allows the frequency and level to be set manually via the FREQ and LEVEL controls.
ENV ONLY – Selects the level to be controlled by the envelope while frequency is set manually.
PITCH+ENV – Selects the frequency and level to be controlled by the pitch and envelope of the input.
Frequency – If input tracking is set to “OFF” or “ENV ONLY,” this parameter sets the oscillator frequency.
Shift – Shifts the frequency of the oscillator up or down in semitone steps.
Tune – Detunes the oscillator slightly. The oscillator can be detuned +/- 50 cents.
Duty Cycle – When using the TRIANGLE or SQUARE waveforms, this parameter controls the symmetry or pulse
width of the waveform.
Pan – Controls the panning of the oscillator.
Filter Frequency – Sets the cutoff frequency of a low-pass filter after the oscillator.
Filter Q – Sets the Q or resonance of the post-oscillator filter.
Attack – Sets the attack time of the envelope follower on the input.
Level – Each voice also has its own level control, located on the Mix page.
The Synth block also has Mix, Level, Balance, Bypass, Bypass Mode and Global Mix parameters.
See “Common Mix/Level Parameters” on p. 7.
87
FRACTAL AUDIO BLOCKS GUIDE
The Ten-Tap Delay is fairly self-explanatory, but has a number of features which allow it to be used for some very
creative effects. Echoes sweep across the stereo field or play in unique rhythms with this exciting block.
ă TYPE PAGE
Type – Select a type using the VALUE or NAV buttons with no need to press ENTER.
Ten-Tap Delay – The Ten-Tap Delay provides a unique way to control the time, pan, and spacing of one
to ten separate echoes. Instead of feedback, it uses an innovative Decay control to determine how
the level of the ten taps changes over time. The levels of individual delay taps can also be adjusted
from -80 to +20 dB. Pan is set as a Shape that can change automatically as the taps progress.
Rhythm Tap Delay – The Rhythm Tap Delay uses the same algorithm as the Ten-Tap Delay but allows you to
create a custom rhythm of repeats. You can enter the rhythm in three ways:
1. By specifying the number of milliseconds between each tap and the previous one.
2. By specifying some number of quantized time units (“divs”) between each tap and the previous one.
3. By using the LEARN function to tap a rhythm with the ENTER button.
ă CONFIG PAGE
ă MIX PAGE
This block has Mix, Level, Balance, Bypass, Bypass Mode, Input Gain and Global Mix parameters.
See “Common Mix/Level Parameters” on p. 7.
89
FRACTAL AUDIO BLOCKS GUIDE
The Tone Match block, offered only on the Axe-Fx III, changes the sound of a preset to match a reference signal,
such as a recording or the feed from a mic on a live amp. The result can be saved into a preset, or exported as a
User Cab for use in other presets. This block is detailed in a separate “Tone Match Mini Manual” available at:
https://www.fractalaudio.com/downloads/manuals/axe-fx-3/Axe-Fx-III-Tone-Match-Manual.pdf
90
FRACTAL AUDIO BLOCKS GUIDE
As its name suggests, the Tremolo/Panner block has two uses. A tremolo THE TREMOLO/PANNER
effect turns the overall volume up and down in a pulsing rhythmic way.
You can hear tremolo sounds on Gimme Shelter by the Rolling Stones,
Boulevard of Broken Dreams by Green Day and at the end of Rumble by Link
Wray. Like a tremolo, a panner also varies volume, but when the left and
MIXER
right channels are changed in opposite directions, the “auto-pan” effect LFO
creates the illusion of motion in the stereo field. Panning covers anything
from slow subtle swings to psychotic gyrations. Countless recordings use
pan controls at the console to create dimensional stereo effects. Listen (in
headphones, even) to EXP on Axis: Bold as Love by Jimi Hendrix, the middle
section of Whole Lotta Love by Led Zeppelin, or the guitar solo in Owner of
a Lonely Heart by Yes.
ă TREMOLO/PANNER PARAMETERS
Type – Chooses between Tremolo, Panner, Bias Trem, Harmonic Trem and Optical Trem effects.
Tremolo is a simple volume-based effect. The Bias Trem type creates a particularly organic sound evocative of
tube bias tremolo circuits. The Harmonic Trem type recreates the famed sound of the tremolo circuit found in old
“Brownface” amplifiers. This effect splits the spectrum and applies modulation to the two frequency bands. Note:
Bias Trem and Harmonic Trem may add distortion just as their tube-based counterparts would.
Rate – Sets the frequency of the LFO that controls the effect. When shown in parentheses, rate is being
set automatically by the Tempo parameter (see below). Set Tempo to “NONE” for manual control. Set fully
counterclockwise to sync to the LFO1 controller source (see your Owner’s Manual).
Tempo – Synchronizes the rate of the LFO in rhythmic relation to the Tempo. For example, if the Tempo is 120
BPM, and Tempo is set to a “1/4,” the LFO rate will be 2 Hz (120 BPM / 60 seconds = 2).
Depth/Width – Sets the depth of the LFO that controls the effect. Set higher for more dramatic effects. In the
panner type, when Width is set to values above 100%, psychoacoustic effects create the illusion of panning
beyond the boundaries of the normal stereo image.
LFO Type, LFO Duty Cycle – These sets the shape and contour or symmetry of the modulation waveform.
LFO Phase – Adjusts the phase difference between the left and right LFO waveforms. Use 0° for a true Tremolo,
or 180° for perfect panning.
Start Phase – (Tremolo only) This allows you to force the effect to start from a fixed point in its cycle when you
engage the effect. (TIP: Set i t to 360 and work backwards until you hear the effect you’re after).
Trigger Threshold - Use this to keep tremolo in sync with your playing. Set the threshold so the tremolo cycle
starts over whenever you begin playing. Set to OFF for a free-running LFO. Adjust Start Phase (above) to have the
cycle begin exactly where you want it.
Crossover Slope, Crossover Frequency – These control the filter used by the harmonic trem.
Pan Center – (Panner only) this shifts the apparent center of the stereo image.
ă MIX PAGE
The Tremolo/Panner block has Level, Balance, Bypass, and Bypass Mode parameters.
See “Common Mix/Level Parameters” on p. 7.
91
FRACTAL AUDIO BLOCKS GUIDE
The vocoder, created by Homer Dudley, was originally designed as means Analysis Analysis
Source (Multiband Filter/
of compressing human speech for transmission over narrow-band carrier Envelope Follower)
channels. In the 1970s, Robert Moog and Wendy Carlos pioneered the use
of the vocoder for musical applications. This block pays faithful homage
Carrier
to those early analog vocoders with up to 24 bands and a “constant-Q”
MIXER
Filter
approach. It can make your guitar “talk” but can also be used with the Synth
Bank
block to create robot voices and other effects.
When using the vocoder with your guitar or another instrument, resist the
urge to sing. Speaking in a clear monotone voice yields the best results.
ă VOCODER PARAMETERS
Analysis Source – This selects the input to provide the analysis or modulator signal. This is typically used for
vocal input, while the “carrier” or “synthesis” signal is derived from the block’s input on the grid.
Analysis Channel – This selects whether the left or right channel is used for analysis.
Number Of Bands – Selects the number of bands to use in the analysis and synthesis filter banks.
Min Frequency – Sets the frequency of the lowest filter band.
Max Frequency – Sets the frequency of the highest filter band.
Filter Resonance – Sets the Q, or bandwidth, of the filters. Higher values yield narrower filters.
Frequency Shift – Shifts the frequency of the carrier/synthesis bands relative to the analysis bands. This allows
you to change the character of the vocoding to produce “anonymous mob informant” or “chipmunk” effects.
Freeze – This locks the output of the envelope followers to hold the vocal formant.
Highpass Mix – This sets the amount of high-pass filtered signal to mix in with the output. This can be used to
increase the intelligibility of the vocoding by allowing certain consonants and air sounds to pass right through.
Attack – Sets attack filter time for the envelope followers.
Decay – Sets release filter time for the envelope followers.
Master Level – Sets the master level for all the synthesis filter outputs.
Master Pan – Sets master panning for all the synthesis filter outputs. Individual control of the filter output
levels and panning is provided on dedicated menu pages. You can use these controls to fine-tune the filter bank
response and control the panning of the filter outputs.
Level 1–24 – These set the out level for each of the 16 bands.
Pan 1–24 – These set the out pan for each of the 16 bands.
ă MIX PAGE
This block has Mix, Level, Balance, Bypass, Bypass Mode, Input Gain and Global Mix parameters.
See “Common Mix/Level Parameters” on p. 7.
92
FRACTAL AUDIO BLOCKS GUIDE
The Volume/Pan block can be used as a dynamic control with an external expression pedal, but is also very useful
as a static boost or cut, to mute the signal, pan, or isolate left/right channels.
Type – Selects between a simple volume control and “Auto-Swell” based on the rare vintage “slow gear” effect,
which replicates the sound of a guitarist rolling their volume knob up before the attack of each note.
Volume – Scales the output level out of the block. Assign a modifier to create a volume pedal.
Threshold and Attack – Use these to set the threshold and volume “roll up” speed when the type is “Auto-Swell”
Balance – Sets the balance (L/R) out of the block.
Taper – Sets the “taper” of the volume control. “LINEAR” selects a linear taper. Log 30A, 20A, 15A, 10A and 5A
select various types of potentiometer typically used for volume control.
Input Select –This control determines how incoming stereo signals will be passed. Options include STEREO,
LEFT ONLY, or RIGHT ONLY.
Pan Left, Pan Right – Controls the panning of the left and right output signals.
Bypass Mode – Determines whether input signals should pass through or be muted when this block is bypassed.
Level – Sets the output level of the block independent of the setting for the Volume control.
93
FRACTAL AUDIO BLOCKS GUIDE
Country guitar virtuoso Chet Atkins created his own Wah-wah pedal in the late 1950s but the effect really took
off after Clapton used it on Tales of Brave Ulysses with Cream in 1967. From Jimi Hendrix’s Voodoo Chile to, well,
Stevie Ray Vaughan’s Voodoo Chile—and right up to the present— the wah pedal, with its onomatopoetic name,
remains one of the most cherished and recognizable guitar effect sounds of all time.
The Wah block is the embodiment of this great legacy but with modern reliability and control and a smooth feel
without the problems that can plague the electromechanical version. Place a wah before distortion for a classic
sound or after distortion for more of a synth-like sound. The effect is stereo-in/stereo-out.
ă PARAMETERS
Type – Selects between different wah types based on classic vintage and cutting edge modern designs.
Type Based On
FAS Wah A custom Bandpass wah by Fractal Audio Systems.
Clyde Based on an original Vox Clyde McCoy wah.
Cry Babe Based on a Dunlop Cry Baby.
VX846 Based on a Vox V846-HW hand-wired wah.
Color-Tone Based on a Colorsound wah.
Funk Wah Modeled after the “Shaft” sound.
Mortal Based on a Morley wah/volume pedal.
VX845 Based on a Vox V845.
Wah Control – Sets the position of the wah. Normally you would assign this parameter to a pedal for real-time
control, but you can also set it to an LFO or “park” it manually (so you can play the guitar on the MTV).
Control Taper – Defines the sweep or feel of the wah with selections representing various potentiometer tapers.
Resonance Q – Sets the resonance (“Q”) of the filter. Higher values give a more pronounced response.
Q Tracking – Some classic wah pedals become less resonant as you push the pedal down. This control mimics
that effect, so that as frequency is increased, the resonance decreases, becoming less “peaky” and harsh.
Low Cut Frequency – Applies a highpass filter, as created by the internal coupling capacitor of a real wah pedal.
Minimum Frequency – Sets the frequency of the filter when the frequency control is at its lowest value. This can
be adjusted to match the range of your instrument or preference.
Maximum Frequency – Sets the frequency of the filter when the frequency control is at its highest value.
Drive – This simulates overdriving the circuit of the wah pedal.
Inductor Bias – This adjusts the DC offset of the virtual inductor which interacts with the Drive parameter to
replicate the subtle (and awesome) sound of some of the most coveted wah pedals.
Fat – This is actually a mix control, adding dry signal to the wah for up to 50/50 wet/dry mix.
ă EQ PAGE
A built-in 8-band, 2/3 octave Graphic EQ can be enabled/disabled via the EQ ON/OFF parameter on the Mix page.
ă MIX PAGE
The Wah block has Level, Balance, Bypass, and Bypass Mode parameters.
See “Common Mix/Level Parameters” on p. 7.
94
FRACTAL AUDIO BLOCKS GUIDE
Square
Saw Up NA NA
Saw Down NA NA
Random NA NA
Log NA NA
Exponential (Exp) NA NA
Trapezoid
Astable
The Astable waveform does not use the “Duty” control. Instead it has its own “Astable
Beta” parameter which transforms the shape as shown here at low and high values.
LFO PHASE
Phase adjustments shift the alignment of the “RIGHT” or “B” LFO output. At 0° (below, far left), the two channels
are in phase; at 180° (below, far right), the two signals are phase-opposite, so while one is swinging from 0 to 1,
the other is swinging from 1 to 0 (and vice versa). Any interim setting is also allowed.
Phase has no effect on the RANDOM waveform.
0° 0° 0° 0°
95
FRACTAL AUDIO BLOCKS GUIDE
Values in Actual Order, with Beat Equivalents Values from Shortest to Longest
INDEX VALUE BEATS INDEX VALUE BEATS VALUE AKA INDEX VALUE AKA INDEX
1 1/64 trip 0.042 40 22/64 (11/32) 1.375 1/64 trip 1/96th 1 33/64 49
2 1/64 0.063 41 23/64 1.438 1/64 2 34/64 (17/32) 50
3 1/64 dot 0.094 42 25/64 1.563 1/32 trip 1/48th 4 35/64 51
4 1/32 trip 0.083 43 26/64 (13/32) 1.625 1/64 dot 3 36/64 (9/16) 52
5 1/32 0.125 44 27/64 1.688 1/32 5 37/64 53
6 1/32 dot 0.188 45 28/64 (7/16) 1.75 1/16 trip 1/24th 7 38/64 (19/32) 54
7 1/16 trip 0.167 46 29/64 1.813 1/32 dot 3/64th 6 39/64 55
8 1/16 0.25 47 30/64 (15/32) 1.875 1/16 8 40/64 (5/8) 56
9 1/16 dot 0.375 48 31/64 1.938 5/64 27 41/64 57
10 1/8 trip 0.333 49 33/64 2.063 1/8 trip 1/12th 10 42/64 (21/32) 58
11 1/8 0.5 50 34/64 (17/32) 2.125 1/16 dot 3/32nd 9 1 trip 2/3 19
12 1/8 dot 0.75 51 35/64 2.188 7/64 28 43/64 59
13 1/4 trip 0.667 52 36/64 (9/16) 2.250 1/8th 11 44/64 (11/16) 60
14 1/4 1 53 37/64 2.313 9/64 29 45/64 61
15 1/4 dot 1.5 54 38/64 (19/32) 2.375 10/64 (5/32) 30 46/64 (23/32) 62
16 1/2 trip 1.333 55 39/64 2.438 1/4 trip 1/6th 13 47/64 63
17 1/2 2 56 40/64 (5/8) 2.5 11/64 31 1/2 dot 3/4 18
18 1/2 dot 3 57 41/64 2.563 1/8 dot 3/16th 12 49/64 (49/64) 64
19 1 trip 2.667 58 42/64 (21/32) 2.625 13/64 32 50/64 (25/32) 65
20 1 4 59 43/64 2.688 14/64 (7/32) 33 51/64 66
21 1 dot 6 60 44/64 (11/16) 2.75 15/64 34 52/64 (13/16) 67
22 2 8 61 45/64 2.813 1/4 14 53/64 68
23 3 12 62 46/64 (23/32) 2.875 17/64 35 54/64 (27/32) 69
24 4 16 63 47/64 2.938 18/64 (9/32) 36 55/64 70
25 4/3 5.333 64 49/64 (49/64) 3.063 19/64 37 56/64 (7/8) 71
26 5/4 5 65 50/64 (25/32) 3.125 20/64 (5/16) 38 57/64 72
27 5/64 0.313 66 51/64 3.188 21/64 39 58/64 (29/32) 73
28 7/64 0.438 67 52/64 (13/16) 3.25 1/2 trip 1/3rd 16 59/64 74
29 9/64 0.563 68 53/64 3.313 22/64 (11/32) 40 60/64 (15/16) 75
30 10/64 (5/32) 0.625 69 54/64 (27/32) 3.375 23/64 41 61/64 76
31 11/64 0.688 70 55/64 3.438 1/4 dot 3/8th 15 62/64 (31/32) 77
32 13/64 0.813 71 56/64 (7/8) 3.5 25/64 42 63/64 78
33 14/64 (7/32) 0.875 72 57/64 3.563 26/64 (13/32) 43 1 whole 20
34 15/64 0.938 73 58/64 (29/32) 3.625 27/64 44 5/4 26
35 17/64 1.063 74 59/64 3.688 28/64 (7/16) 45 4/3 25
36 18/64 (9/32) 1.125 75 60/64 (15/16) 3.75 29/64 46 1 dot 3/2 21
37 19/64 1.188 76 61/64 3.813 30/64 (15/32) 47 2 2 bars 22
38 20/64 (5/16) 1.25 77 62/64 (31/32) 3.875 31/64 48 3 3 bars 23
39 21/64 1.313 78 63/64 3.938 1/2 17 4 4 bars 24
96
FRACTAL AUDIO BLOCKS GUIDE
GETTING HELP
Our forum is a source of great help ranging from product Q&A to tutorials and more. Fractal Audio staff
participate in the conversations, and response times can be very fast.
Find it at https://forum.fractalaudio.com
A wiki maintained by members of the Fractal Audio community, is also an excellent resource:
https://wiki.fractalaudio.com
You can get support directly from Fractal Audio Systems at: https://support.fractalaudio.com
or internationally via our dealers listed at https://www.fractalaudio.com/international-ordering
97