Blender Quick Start Guide 11-2016
Blender Quick Start Guide 11-2016
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Blender Quick Start Guide
Installing Blender
The first thing you need is, of course, Blender. If you haven’t
downloaded the program yet, go to www.blender.org and
click on the Download button on the main page for the latest
version. This will take you to the Download screen where
you can download the appropriate flavor of Blender for your
particular operating system.
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Blender Quick Start Guide
Navigation
To move around in Blender’s 3D View, the main thing you
need to know is that the Middle Mouse Button rules.
Hold down the Middle Mouse Button (MMB) and move the
mouse and you will tumble around in the 3D world. To pan
the camera back and forth hold down the Shift key and
click and drag the MMB. To zoom in and out, hold down the
Control key and click and drag the MMB. You can also
turn the scroll wheel on the mouse to zoom in and out.
• MMB = Tumble
Selection
The selection of objects in
The selection of objects in Blender is one of those things
Blender is one of those things
that can turn people off right from the start. But please stay
that can turn people off. But
know that there is a certain logic with me and know that there is a certain logic to it.
behind this.
To select an object in Blender you use the Right Mouse
Button. That’s right, unlike every other program on earth,
you select things with the right mouse button. So hover your
cursor over the camera in the 3D view and click the right
mouse button. An orange outline appears around the object
letting you know that it has been selected. If you try to
select an object with the Left Mouse Button, you’ll find that,
instead of selecting the object, the action just moves a little
red circle around the screen (we’ll talk about that in a bit).
It’s a little odd, but once you get into the groove of Blender’s
way of doing things, it actually works out pretty well. Try and
be open-minded about it here at the start but, if it just isn’t
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Blender Quick Start Guide
working for you, we will soon talk about how to switch to the
Left Mouse Button.
If you want to select more than one item at a time, hold the
Shift button down on the keyboard while you click. Now
when you right-click another item it will add it to the existing
collection of items. To deselect an item from the selection
just hold Shift and RMB click it again.
Now that you have a few objects selected, what if you just
want to deselect everything? Well, you can not just click out
in empty space. That would move that red circle thing
around again. No, to deselect everything just press the A key
on the keyboard. And if you hit the A key again it will now
select every visible object in the scene. The A key toggles the
selection of all objects.
The left side of the Tool Shelf itself holds some handy tabs
for categories like Tools, Create, Relations, Animation, and
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Blender Quick Start Guide
Screen Layouts
There are of course many other windows in the Blender user
interface besides the Tool Shelf and Properties Panel. And
they are all remarkably configurable. In fact, each window
you see in the Blender interface can be changed, resized, or
simply removed altogether.
If you hover your cursor over the border of any two windows,
you can click and drag to resize those windows. If you Right-
click on one of these borders you get an Area Options
menu that allows you to choose between Split Area and Join
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Blender Quick Start Guide
To create a new screen layout you can click on the plus icon
next to the screen layout pull-down menu. Give your new
screen layout a name, and now you can make any changes to
this new screen layout that you would like. If you expand the
pull-down menu you can find the Default layout still there
for you to go back to.
For example, the top right panel when you first open Blender
is an Editor window called the Outliner. The Outliner
displays a list of the objects in the current scene and allows
you to adjust their visibility, select-ability, and render-ability.
But this is just one Editor type that could be displayed in this
window. If you click on the button in the top left of the
panel window you will get a list of all the possible Editors
that are available. Several of them are already shown in the
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Blender Quick Start Guide
Editor Windows
Each of Blender’s Screen Layouts is made up of multiple
Editor Windows. You can access a list of Editor Types by
clicking on the pull-down menu button in the corner of any
window. The list is rather long and you may not use many of
these for some time, if ever, depending on your needs. I
don’t think I’ve ever used the Text Editor.
Let’s try this. If you haven’t already, select the cube in the
center of the grid with the RMB and hit the X key to Delete
it. You will then have to confirm the action by clicking
Delete from the menu that pops up.
Now click the UV Sphere button in the Create Tab. This will
create a new object at the location of the 3D Cursor (that
little red circle thingy again. I promise we’ll talk about that
soon). Notice that a new collection of fields and buttons
appears at the bottom of the Create Tab on the left. These
are settings that only appear when you first create an object.
They allow you to adjust the object before beginning to edit
it. If you were to move or alter the object in any way, these
settings would disappear and would no longer be available.
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Blender Quick Start Guide
They are only here during the initial set-up of the object in
the scene.
Transforming Objects
Now that you’ve created an object, you might as well move it
around a bit, right? You’re choices are to Translate, Rotate, or
Scale the object. And you can do this in a couple of different
ways.
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Blender Quick Start Guide
Likewise, you can press the R key to Rotate, and the S key to
Scale. When you press one of these keys and move the
mouse, however, you don’t have a great deal of control over
how the object is placed. The object tends to move, rotate,
or scale in multiple axes.
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Blender Quick Start Guide
• R key: Rotate
• S key: Scale
The 3D Cursor
OK, I’ve put off talking about the 3D Cursor long enough.
This is one of those very “Blender things” that you just don’t
find in too many other animation programs. In fact, I’ve
never seen anything like it. But surprisingly enough, once
you get used to it, that little red circle thingy comes in pretty
handy.
Press Shift + S to bring up the Snap Menu, and here you can
choose among several ways of moving the 3D Cursor. You
can snap the Cursor to the current selection, to the center of
the grid, to the nearest grid unit, or to the active object.
Which you choose depends on what you would like to do.
Let’s say you had two objects in your scene and you wanted to
place a point light exactly in the center between these. You
could select the two objects, press Shift + S to bring up the
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Blender Quick Start Guide
Edit Mode
So far we have been working in what is called Object Mode.
Down at the bottom of the 3D view, there is a menu and it is
usually set to Object Mode when you first open a scene. This
is the Object Interaction menu. If you click on this you can
see many other interaction modes. Switch to Edit Mode
here, or you can toggle in and out of Edit Mode by simply
pressing the Tab key.
Extrude
The Extrude Tool is one of the most fundamental tools in
3D modeling. It is essential for adding new geometry to a
model. You can find the Extrude button on the Tool Shelf (T
key) under the Create tab. The shortcut for this is the E
key.
Let’s give it a try. Add a Cube into your scene. Go into Edit
Mode by pressing the Tab key, and then press Ctrl + Tab to
bring up the Mesh Select Mode menu. Choose Face from
this menu. Now select a face and press the E key. When you
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Blender Quick Start Guide
For just about anything you create, you we will be using the
Extrude Tool quite a bit. But you can also extrude edges.
Select an edge and extrude it out. You’ll see that it pulls a
single plane out from the edge. This kind of shape is usually
not recommended, however. For several reasons, you usually
want only two faces to have a common edge.
You can also extrude a vertex. But that’s not advisable either.
In 3D, as in life, just because you can do something doesn’t
always mean you should.
After you press Ctrl + R you will need to hover your mouse
cursor over an edge of the object to get a ghost-image of the
edge loop that will be created. Move the cursor to other
edges of the object and the ghost-loop will hop from one
place to another, giving you an indication of where the actual
edge will be placed. Once you find the right location, click
the Left Mouse Button (LMB) to drop a temporary edge
onto your object. You can now slide that edge back and forth
with the mouse. When you have placed the edge exactly
where you want it to go, click the LMB again to confirm the
action.
• Extrude: E key
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Blender Quick Start Guide
Modifiers
There are several modifiers that you should know about at
the beginning of your Blender journey. They can be found in
the Properties Window, on the right side of the screen, when
you click on the Wrench Icon. The ones that we will be
discussing are the
Subdivision Surface and the
Mirror modifiers. There
are many more, as you can
see in the Modifier pull-
down menu. But these two
will serve you well as you
get up to speed in Blender.
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Blender Quick Start Guide
To use the Mirror modifier, delete one half of your object and
then apply the modifier. You can select to mirror along the
X, Y, or Z axes. In the example on the left I’ve chosen the X
axis.
Like any other modifier, you can click the Apply button to
make your changes permanent. For the Mirror modifier, I
recommend applying the changes before moving on to other
parts of the modeling process, like rigging a character or
texturing. Strange results can occur if you leave this modifier
in the list while using other tools.
Layers
An important part of any project, 3D or otherwise, is
organization. And Blender’s layers help you stay organized as
you create your scene. The layers are found at the bottom of
the 3D view. You can select an individual layer by clicking on
one of the boxes, or multiple layers by Shift + clicking several.
You can also move selected objects from one layer to another.
Just press the M key on the keyboard and the “Move to
Layer” window comes up. You can then select one or many
layers to move the object to.
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Blender Quick Start Guide
Personalizing Blender
There are a few ways of personalizing Blender that might
help you work more efficiently. One is changing the selection
of objects from the right to the left mouse button. Another
is creating shortcut keys for the manipulator tools. And of
course, you can change the color scheme of the interface as
well. Lastly, we’ll look at how to emulate number pad keys on
a laptop. Let’s take a look at each of these.
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Blender Quick Start Guide
Now you will need to scroll all the down the list until you see
the “Add New” button. Click this button and a new item
called “none” will be added to the list. Open this up and
enter the follow information.
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Blender Quick Start Guide
Color Scheme
You can also change the appearance of the Blender user
interface to suit your personal preferences. Go back into the
User Preferences window and click on the Themes button at
the top. On the left is a pull down menu with various color
themes for the interface.
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Blender Quick Start Guide
G Move
R Rotate
S Scale
Z Wireframe Shading
X Delete
T Tool Shelf
N Properties Panel
M Move to Layer
Space Search
C Circle Select
B Border Select
Shift + D Duplicate
Edit Mode:
E Extrude
W Specials menu
Conclusion
Thank you for joining me on this brief Quick Start tour of
Blender. I hope it’s been helpful. Blender is a wonderful
program and an incredible artistic tool. It is not the easiest
application to learn, but it is well worth the effort to be able
to tap into its amazing creative power.
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Blender Quick Start Guide
Thank you!
Darrin Lile
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