Gamification involves applying game elements and mechanics to non-game contexts to motivate and engage users. This document discusses key concepts of gamification including game elements, game thinking, and the differences between games, gamification, and simulations. It also covers theories that inform gamification design such as scaffolding, self-determination theory, intrinsic and extrinsic motivation, spaced retrieval and practice. Specific strategies are provided, such as using points, leaderboards, and badges to motivate learners over time in a way that balances fun and learning.
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Week 001
Gamification involves applying game elements and mechanics to non-game contexts to motivate and engage users. This document discusses key concepts of gamification including game elements, game thinking, and the differences between games, gamification, and simulations. It also covers theories that inform gamification design such as scaffolding, self-determination theory, intrinsic and extrinsic motivation, spaced retrieval and practice. Specific strategies are provided, such as using points, leaderboards, and badges to motivate learners over time in a way that balances fun and learning.
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AMAUONLINE (Euthenics 2)
Week 001 – Lesson 1
TOPICS: THE ELEMENTS OF GAMIFICATION Gamification – the process of applying game elements, game mechanics, and game thinking to nongame situations. Monopoly – it’s a board game. GAME ELEMENTS AND MECHANICS Competition Chance Cooperation Risk Points Aesthetics Avatars Rules Levels Clear Objectives Leaderboards Game Thinking – Approaching the design process from the perspective of applying game mechanics to nongame situations. Game demand action to encourage engagement to inquire the player to do something. Good Games Involve Challenges Risk Meaningful Outcomes That impact of audience member perspective client or learner. Gamification – It’s design sensibility, it’s a way of designing engaging and motivating experience it’s a method of taking best from game and applying game sensibility outside the game environment. Games vs. Gamification What is a game? - the answer its not straight forward. Tiktak toe simple game, and its consider a game. - Games have a goal and also has a specific rules. - A Game has to be Challenging. Game – as a system which player engage the abstract challenge, defined by rules, interactivity, and feedback, that results in a quantifiable outcome, often eliciting an emotional reaction. Games, gamification, and simulations Simulations – is a realistic controlled risk environment How many game elements can be added to a gamification experience before it becomes a game? The type of Gamification Content Gamification - The application of game elements, game mechanics, and game thinking to alter content, making it more game like. Often Elements Story Challenge Curiosity Mystery Characters Original Design Instructional Objective Discussion of terminology Follow a model investigation Discuss the necessary forms Role – play a small part of the process Gamified Design We added story and mystery elements Learner played the role of investigator Learner asked questions, searched for answers If we needed help, the Instructor provided guidance when help was needed Game Elements Challenge Story Immediate Feedback Opportunity to fail Mystery Structural Gamification – is the application of game elements to prepare a learner through content with no changes to the content. The content is not become a game like only instructor around the content. Structural Gamification Example You watch 15 minutes video and earn 100 points. You watch enough videos and land on the leaderboard Two weeks in a row on the leaderboard earns you the “Two Week Streak” badge Learners receive daily quiz game via email or app Correct answers earn points toward a badge Incorrect answers present with short instructional pieces Quizzes continue until mystery is demonstrated Simply adding points, badges, or leaderboards doesn’t motivate learners for very long. Week 001 – Lesson 2: Gamification in Action; Three Case Studies Gamification in sales training Gamification improve product knowledge Gamification in retail training Gamification when applied properly helps organization meets specific strategic and tactical goals. Gamification in the classroom Good leaders – act as a model of the vision they wish to see. Good leaders let their actions serve as a living example of their vision. Week 001 – Lesson 3: Theory behind the practice Scaffolding – is a application of strategic educational strategies and techniques that help move learners, from their current level of knowledge to the next one. Scaffolding Provides support as a learning tool Extend the learners range Permit accomplishment of seemingly impossible tasks Scaffolding Works through Use of Helpful hints Rewards for certain behaviors Guidance Application of Scaffolding Provide hints or clues when learner gets stuck. Provide the chance for learners to narrow the choices. Gradually withdraw scaffolding as the learner progresses. Always allow the learner to receive help or scaffolding. And also scaffolding its important for the game elements Self – determination theory Theories of Motivation Self-determination theories (SDT) People are motivated by autonomy People are motivated by feeling competent People want to feel connected to other people this is called (relatedness) Allow the learner to make decisions that have an impact. Provide the learner with small bits of information to learn at a time; then reward them. Elements of social connection - Include social elements such as leaderboards or badges to connect learners. Elements of Self-Determination Theory Autonomy Competence Social Connectedness Applying Self–Determination Theory Give the learner meaningful choices to make. Establish the progression from simple to more complex units of small instruction. Celebrate through rewards, points, or badges for mastery of content. Provide Opportunities for learners to share successes and rewards through social channels. Intrinsic and Extrinsic Motivation Intrinsic Motivation – When someone is motivated by internal factors and provide satisfaction. Extrinsic Motivation – When an activity is undertaken simply to earn a reward or to avoid punishment. Both intrinsic and extrinsic motivation coexist in many educational settings. Elements of Intrinsic and Extrinsic Motivation - Use a point or reward system to both motivate the learners and to give them feedback as they how well to perform the task. - If a task is seen as having low initial value, rely more heavily on extrinsic motivation. - Whenever possible, combine intrinsic and extrinsic motivational elements. - Keep in mind that different learners may be motivated differently to approach the content. Spaced retrieval and practice Distributed Learning – Studying a little bit of content at a time over a long period of time instead of cramming the content in all at once in 8 hours training day for example. Reason of Distributed Learning 1. Helps avoid learner fatigue. 2. Avoid the confusion of preceding and subsequent information interfering. Retrieval Practice – Testing or quizzing of the learner. - When implementing gamification, consider using both distributed practice and testing of learners. Tips for Effective Learning - Use distributed learning - Aim to deliver content every twenty – four hours - Distribute quiz questions and content over time Episodic Memory Episodic Memory – Memories that contain information about life experiences, usually associated with a particular time or place, and are typically tied to strong emotions. Examples: - Being in Philadelphia for New Years Eve and celebrating at Penn’s landing - Being at your brother’s apartment for your surprise 50th birthday party Episodic Memories – are stored in such a way that each memory is identified by a personal “tag”. - With Gamification, the possibility of creating episodic memory is very strong. Keep and Mind: Warning – Be careful about creating negative emotional experiences with gamification. - The important of design criteria is to focus on the learning and on the game. - Gamification is required balance between emotions and learning elements. Ways to Encourage Episodic Memory - Think of ways to add fun and emotion - Juxtapose two things that don’t go together - Don’t make losing too dramatic - Have unexpected surprises when the gamified learning add elements of uncertainty. - Balance game and learning elements