Guilty Game
Guilty Game
• Start by describing a crime which happened last night. Each student pair will
be interrogated by the rest of the class and will create alibis to prove they are
innocent.
• Have students get into pairs.
• Have the students develop their alibis for where they were when the crime
was committed. Encourage them to go into as much detail as possible when
discussing their alibis.
• Go around the classroom getting an alibi statement from each group (e.g. We
were away for a weekend trip to the countryside).
• Write the individual alibis on the board.
• Once each group has developed their alibis, ask them to write down 3
questions about the other alibis on the board.
• To begin the game, ask one student from the beginning pair to leave the
room. The other students ask the first student the questions.
• Ask the other student to return to the classroom and have the students ask
the same questions. Take note of how many differences there were in the
students' responses.
• Repeat the same with each student pair.
• The "guilty" pair is the pair with the most discrepancies in their story.
GRAMMAR CHANTS
Grammar chants can be a lot of fun to use in classes. They are especially effective
when used to help students learn problematic forms. Grammar chants use repetition
to engage the right side of the brain's 'musical' intelligence. The use of multiple
intelligences can go a long way to helping students speak English 'automatically'.
Here are a number of chants for some of the most common beginning level problem
areas. Many of these chants are simple. However, remember that through the use of
repetition and having fun together (be as crazy as you like) students will improve
their 'automatic' use of the language.
Using a chant is pretty straight-forward. The teacher (or leader) stands up in front of
the class and 'chants' the lines. It's important to be as rhythmical as possible
because these rhythms help the brain during its learning process.
eacher/Leader: At, on
Class/Group: At, on
Teacher/Leader: At, on
Class/Group: At, on
Ordering food in a restaurant is one of the most basic - and daunting to some
beginners - task that beginners need to learn. This lesson uses some of the beginners
materials you can find at esl.about.com including some basic dialogues and a
challenging listening comprehension.
Activity: Simple dialogues and more a more challenging listening comprehension for
passive understanding skills
Level: Beginner
Outline:
• Ask students to name different types of food they can find in a restaurant.
Write the vocabulary on the board and make sure students also take note.
• Give students the dialogue and menu, and ask them to read through it
carefully. Point out the use of "would like" for asking for and making request. You
may also want to make sure they notice the use of "here you are" instead of
"please" when handing someone something (a rather common mistake beginners
make).
• Pair students up and ask them to use the menu (or a more interesting menu
you may have lying around) to role play through ordering a meal. Both students
should switch roles a number of times.
• If you have access to a computer in the classroom improve passive
understanding by doing the listening comprehension which can be found
athttp://esl.about.com/library/listening/blrestorder.htm
• Ask students which other types of formulas were used in the listening
comprehension.
Starters
Chicken Soup $2.50
Salad $3.25
Sandwiches - Main Course
Ham and cheese $3.50
Tuna $3.00
Vegetarian $4.00
Grilled Cheese $2.50
Piece of Pizza $2.50
Cheeseburger $4.50
Hamburger deluxe $5.00
Spaghetti $5.50
Drinks
Coffee $1.25
Tea $1.25
Soft Drinks - Coke, Sprite, Root Beer, etc. $1.75