Engine Simulation With Piston and Valve Action in Openfoam
Engine Simulation With Piston and Valve Action in Openfoam
T. Lucchini
Department of Energetics, Politecnico di Milano, Italy
[email protected]
TOPICS
• MESH MOTION WITH TOPOLOGICAL CHANGES
• engineTopoChangerMesh
• CASE SETUP
Mesh generation;
Setting the motion boundary conditions;
Dictionaries;
Definition of the face zones;
Definition of the mesh modifiers;
Moving the mesh from -180 to 180 CAD;
• RUNNING THE CASE
Initial conditions;
Control parameters;
Dictionaries;
engineDyMFoam
• POSTPROCESSING THE CASE
MESH MOTION WITH TOPOLOGICAL CHANGES
NO PRE-PROCESSING
layerAR: compression-combustion (diesel or SI);
twoStroke: two stroke engines with scavenging ports;
verticalValves: four stroke engines with vertical valves;
• cylinderHead
• liner
• valveWalls
• valveStem
• intakePort
ENGINE TUTORIAL CASE – BOUNDARY (MOVING)
• piston
• valveTopIn
• valveBottomIn
ENGINE TUTORIAL CASE – BOUNDARY (slidingInterface)
• valveCurtainCylIn
• valveCurtainPortIn
ENGINE TUTORIAL CASE – BOUNDARY (attachDetach)
empty boundaries
• valveDetachInPort
• valveCurtainPortIn
SETTING THE engineGeometry FILE
• constant/engineGeometry
• specify engine geometry data
engineTopoChangerMesh verticalValves;
SETTING THE engineGeometry FILE
• specify details about the piston
piston
{
patch piston;
coordinateSystem
{
type Cartesian;
origin (0 0 0);
axis (0 0 1);
direction (0 1 0);
}
minLayer 0.0005;
maxLayer 0.002;
delta 0.5e-3;
offSet 0.002;
SETTING THE engineGeometry FILE
• delta and offset are used to identify the faces for dynamic
layering:
• typical values:
delta
offset 2-6 mm
delta 0.1 – 2 mm
offset
SETTING THE engineGeometry FILE
• list of valves:
verticalValves
(
valve1
{
// subdictionary (let’s have a look....)
}
valve2
{
.....
}
.....
);
// valveTopTol:
// when the valve lift is lower than 1e-3; the
poppet layering is disabled
valveTopTol 1e-3;
bottomValveTol 5e-5;
poppetValveTol 5e-5;
checkMesh on;
boundaryField
{
// moving boundaries
// fixed boundaries
}
• piston: componentMixed;
• poppet and bottom of the valves: fixedValue;
• fixed boundaries except liner: fixedValue (0 0 0);
• liner: componentMixed;
• slidingInterface boundaries: componentMixed;
MOVING THE MESH
• Then run:
moveEngineTopoMesh . 2dTutorial
CASE SETUP
• 2dTutorialCase;
• Copy the 0/motionU file from the moving mesh case in the 0/
directory;
• Simulation of SI engines;
engineDyMFoam . 2dTutorialCase
ACKNOWLEDGMENTS