Skyrim Trophy Guide
Skyrim Trophy Guide
PS4 Note: Using mods on the PS4 remaster will disable trophies.
Introduction/Walkthrough:
Welcome to Skyrim, the biggest RPG of the year and one of the most rewarding experiences you're
ever likely to have on consoles. Let’s get started!
Prepare yourself for a long and arduous ride. It's not a hard trophy list in any way, shape or form but
there are a few trophies that could take you anywhere in the region of 150-200 hours – namely the
level 50 trophy. Everything else will come along the way if you do all the main questlines and visit a
ton of places.
Well aren't you in luck because there is an additional trophy list for the PS4 version. If you want to run
this marathon again, have at it because you can!!
Where do I start?
The truth is, you can start wherever the hell you want. If you want to start by doing the main
questline, go ahead. If you want to start by doing the Thieves Guild, carry on. What I would say
though is that when you’re working through the game and whatever else you do around Skyrim, keep
one eye on a few of the cumulative trophies (like collecting 100,000 gold, reading 50 skill books and
picking 50 pockets & 50 locks), other than that, just do what you want and consult this guide when
you need more guidance on how and when to do something.
Oh and remember to persuade, bribe, and intimidate someone whilst in game… theoretically, if you do
hundreds of quests, only sticking to one, you could miss this. Supremely unlikely, but true.
NOTE: Now, I’m not sure what happens if you kill a major questline giver, like the leader of the
Thieves Guild or the leader of the Dark Brotherhood or even if you can, so try not to. The Radiant
Storytelling system should offer new quest givers, but we didn't find ourselves in that position.
Oblivion Walker, for getting 15 Daedric artefacts is the only one missable, which we discovered after
extensive testing. This is basically because in these 16 quests you need to obtain the artefact in 15 of
them, and some of them you can come away without it. So take heed and keep an eye on these
artefacts - anything that involves a shrine or some other-worldly spirit of power, take heed. There are
only a handful of those that result in no Daedric artefact, but you only need to get 2 wrong and you're
out of luck.
Additionally see the War Hero trophy for information on it being potentially missable.
4/4/2013 Update: Because of recent patches, the issue with The One With Shadows has been fixed
and is no longer missable. Thanks to Xortin for the heads up.
The Dark Brotherhood trophies are potentially missable if you kill Astrid in the cabin and choose to
"Destroy the Dark Brotherhood."
Platinum Trophy
Collect all other 50 Trophies for this Trophy
Unbound
Complete 'Unbound'
complete the following main story quests to unlock this quest and then complete it to
unlock the trophy:
Unbound.
complete the following main story quests to unlock this quest and then complete it to
unlock the trophy:
Complete the following main story quests to unlock this quest and then complete it to
unlock the trophy:
Dragon Rising.
The Way of the Voice.
Diplomatic Immunity
Complete 'Diplomatic Immunity'
Complete the following main story quests to unlock this quest and then complete it to
unlock the trophy:
A Blade in the Dark.
The Horn of Jurgen Windcaller.
Diplomatic Immunity.
Alduin's Wall
Complete 'Alduin's Wall'
Complete the following main story quests to unlock this quest and then complete it to
unlock the trophy:
A Cornered Rat.
Alduin’s Wall.
Elder Knowledge
Complete 'Elder Knowledge'
Complete the following main story quests to unlock this quest and then complete it to
unlock the trophy:
The Throat of the World.
Elder Knowledge.
The Fallen
Complete 'The Fallen'
Complete the following main story quests to unlock this quest and then complete it to
unlock the trophy:
Alduin’s Bane.
Season Unending.
The Fallen.
Dragonslayer
Complete 'Dragonslayer'
Complete the following main story quests to unlock this quest and then complete it to
unlock the trophy:
The World-Eater’s Eyrie.
Sovngarde.
Dragonslayer.
Completion Trophies
Delver
Clear 50 dungeons
What is a dungeon? That’s the first question. A dungeon might not necessarily be a
dungeon in the classical sense, for instance, a clearing in the woods that is overrun by
beasties and evil spirits might be classed as a dungeon. So whether you’re talking about a cottage full
of evil spirits, a clearing, a fort, a proper dungeon and so on, as long as it’s its own separate icon on
the map, with a few exceptions of course (monuments, major cities (and places within the cities),
etc.) you should be able to “clear” it.
But wait, how do you clear it? Well, you basically go in and kill everything in there and grab every
unique weapon/item/armour piece that’s found in there. In fact, we think killing stuff is enough
actually. It’s that easy. The best thing is, if you bring up the menu, go to map, you’ll be able to see
areas you’ve cleared with a “cleared” tag next to it. You’ll get this one as you work through the rest of
the trophies, guaranteed. If you want to check your progress, there's a stat in the stats area too.
Sideways
Complete 10 side quests
What is a side-quest? Well, that’s a trickier question that it sounds… a side quest in
Skyrim is a quest that is big enough that it’s not classed as a “Miscellaneous Objective,” a
quest that isn’t a questline quest (i.e. main quest, guild quest and the civil war quests) or one of the
many Daedric quests. It’s tougher than it sounds in all honesty and tricky to work out. Out of 86
quests (at last check), only 12 of those were side missions. As long as it doesn’t fall under the three
points above though and is fairly substantial (they’re not short missions!), then it should register as a
side-mission. The following are the side quests that you can find and where you can initiate the quest:
A “Miscellaneous Objective” is a small quest that isn’t quite big enough to be a quest and
so is classed as an MO. These can involve visiting a museum in Dawnstar (which triggers
a mission), visiting someone, following up on a lead, seeking out a source of power, clearing out a
bandit camp and so on.
To see what you have activated in the MO menu and what you can do (you can even tag them on the
map as well), then hit the start menu and on the quest tab, scroll down to the bottom of the
incomplete quests section and then move right and see what you’ve got to do.
If you want to add stuff onto here then try talking to barmen about rumours and generally speak to
people galore, probing for tidbits of information and so on. You’ll find all the courier "quests" and
barmen bandit clear outs fall under this heading, so if you’re wanting to do some, you know where to
head first.
Explorer
Discover 100 Locations
Apprentice
Reach Level 5
Adept
Reach Level 10
Expert
Reach Level 25
Master
Reach Level 50
How you level up in Skyrim is simple, yet complicated. Unlike most RPGs you don’t get
experience for quests or kills, so levelling up the conventional way is out of the question,
in fact, it’s all about leveling up sub-skills, which in turn levels up your character level. Every time you
level up you get chance to whack 10 points on magika, stamina or health, as well as applying a perk.
There are 18 skills in the game which range from combat orientated skills like archery, one-handed
weapons and blocking; and magic use like restoration, destruction and conjuration; all the way
through to more deceptive tasks like sneaking, pickpocketing and lock-picking; and your general
working jobs, like smithing, alchemy and enchanting.
In order to hit 50 you’ll have to do a wide range of tasks and level them up as far as possible. The
truth is that you’ll never be able to stick with one discipline if you want to get to level 50 – I reached
level 100 on my archery skill by about level 35. That means you’ll have to mix things up… use magic,
use archery, use one-handed weapons, use two-handed weapons, smith weapons, enchant weapons,
pick-pocket people, pick locks… the more you do, the quicker you’ll level up – so when you reach that
level 100 on a skill, it’s time to move onto something else. It is worth nothing that a level 10 in a skill
isn’t going to raise you character level as much as a level 90 would.
There are 3 ways though to level up skills and for tips on how to raise the individual skill levels, see
the “Skill Master” trophy description where there are tons of tips that will help raise skill subsets
across the board, getting you closer to that level 50 trophy quicker than usual.
Skill Master
Get a skill to 100
And how do you get a skill up to level 100? Simple… over bloody usage! If you’re an
archer, use your bow all the time, buy perks that improve and make you stronger in that
discipline and just go crazy with it.
There are three ways though to improve a skill which you can take advantage of:
Use the skill repeatedly. The lower the skill is, the faster it levels up.
Train with another character – this is going to cost you gold though and the higher the level,
the more it’ll cost you. NOTE: You can train 5 times per character level (across every
discipline), so use them wisely.
Finally, find a skill book. Chances are though this will be down to chance, so concentrate on
the other two and then take this as an added bonus along the way.
Here are some amazing tactics to raise skill levels (and thus, your character level) quickly:
Make use of the standing stones (see the "Standing Stones" trophy for locations. There are
plenty that can speed the skill leveling so work out which ones you want to work on and make
good use of them.
A good tip is making obscene amounts of gold and then getting training from people all round
Skyrim. You’ll generally find deceptive tactic trainers in the Thieves Guild, merchantable
trainers in the towns and cities, magic trainers in the Winterhold college, combat trainers in
the Companions’ chamber in Whiterun and so on. Remember though, you can only train 5
times per character level (across all disciplines) so try picking the one with the highest level in
your list, paying more gold and getting more of a boost.
A personal favourite of mine: if you do the quest "Discerning the Transmundane" (see the
"Oblivion Walker" trophy for details on how and where you have to go) you'll get an artefact
that significantly raises a selection of skills and attributes. Do this and heed the warning... use
it when you have a lot of high levels to raise for added effect.
Smithing is an easy skill to raise and thanks to Vile Denial, there is a sound tactic already. He
says: "If you want to reach level 100 in a skill easily (and get a few levels while doing so), I'd
recommend smithing. Simply find/buy (I'd recommend buying) all the iron ingots/ore you can,
along with leather and leather strips. Warmaiden's is a good place, since the wife outside and
husband inside both sell these. Then simply make iron daggers. Once you run out of iron,
switch over to leather bracers. Then sell all the items you've made (can even level up
speechcraft here during selling). Simply wait until the shops reset (24 hours?), and repeat.
You'll get to 100 in no time."
Another great tip from Vile Denial here, this time in regards to skill improvement books, which
you can buy. He says, "Also, a small note for the skill books trophy. All skills books will have a
value above 50 gold (although not all books with a value above 50 will be skill books - I
believe there's one worth 200 which doesn't raise a skill)."
A great tip from rza_2002 on X360A here: "The Illusion spell, Muffle, you can cast this
anywhere and everywhere, I just put it on my left hand [weapon on right] and as i explored
everywhere I kept pressing ." You can buy the muffle spell from Drevis Neloren inside the
Hall of Countenance at the College of Winterhold, from Farengar Secret-Fire at Dragonsreach
in Whiterun or Calcelmo at Understone Keep in Markarth.
Another one from rza, this time in regards to sneaking: "If you're close enough to an enemy
and he can't see you, you can sneak constantly into the wall/corner... I just rubberbanded the
analog stick and left it while I watched TV."
Again, rza suggest for the heavy armour, light armour and block skills: They "all can all be
levelled by finding an enemy that's not gonna kill you and just standing there." It does take a
while though and if I can add, if you equip a healing spell when they're attacking you, you can
build your restoration as well.
In regards to alchemy, rza again suggests: "All ingredients have 4 [perks or w/e] you can
either experiment to find out or buy the recipes [from alchemy stores]. Turns out the the top
left of EVERYTHING is found out by eating it. If you've got loads of cash, just head to all the
alchemy shops, buy all the ingredients you can and just sit and make potions, then sell them
all again afterwards and start again."
I've put together a list of all of the skill trainers in Skyrim organized by town instead of by
skill. You can view it here.
Collection Trophies
Dragon Soul
Absorb a dragon soul
Dragon Hunter
Absorb 20 dragon souls
Firstly, to get this trophy you need to kill the dragon and stand near its deathly remains to absorb its
soul – it’s automatic, so just stand close. Secondly, how you take down a dragon is entirely down to
how you shape your, but their behaviour is largely the same.
They essentially circle, hover, spit down whatever magicka they have (which is their “shout”), rinse
and repeat, with the odd time them landing, spewing more magic your way and if you get behind
them, slamming you with their tales. Some of the stronger dragons later on in the game actually eat
you as well (mostly Elder Dragons), so be mindful of getting too close.
Being a specialist mage and archer, I’m a distance fighter, which has allowed me to adopt a near
flawless strategy. It basically boils down to hiding behind cover and then popping out at the right time
to do your damage – the cover protects you from the spell and allows you to pop out at the right
time.
Depending on what the dragon spews out will depend on what spells you use – he uses fire, use ice,
etc. This isn’t just a mutually exclusive strategy for archers/mages, because warriors, etc. have the
ability to use Dragon Shouts too – the Frost Breath and Fire Ball are good examples, but then again,
using the slow down time Shout warriors can get close and deal some massive amounts of damage.
A great little strategy is to let them fight whoever else is around as well – they don’t focus all their
aggression on you; the same with other creatures and beasts that are in the vicinity – and then step
in after one of them is dead to a.) either nab the soul and kill the the creature; or b.) loot the other
creature and then finish off the dragon. On so many occasions with creatures that range from
skeletons and Draugr Overlords to Wispmothers and mammoths, they’ve distracted the dragon long
enough for me to deal some risk free damage.
It’s essentially finding a strategy that you’re comfortable with though, and those are just a few tips
that I’ve been able to hone in my 100 hours with the game.
The truth is though, that there are more than enough dragons to net this trophy just in general
gameplay and through questing, but you’ll need a lot more if you want to get dragon shouts galore, so
use this handy guide.
There are more of course and in fact, they pop up all over the place and very often, but there are
enough here to grab the trophy.
Words of Power
Learn all three words of a shout
See “Thu’um Master” for details and locations on the game’s dragon shouts.
Thu'um Master
Learn 20 shouts
Because our main character is “Dragonborn,” he can learn the language of the dragons to
perform mighty “shouts” – which are spells, if we’re being perfectly honest. It doesn’t require magicka
to use and it’s not specifically for mages, so even warriors can have fun with magic!
Anyway, I digress, throughout Skyrim are ancient inscriptions that the Dragonborn can absorb to use
as their own – AKA dragon shouts. Each shout has three words and the more words you have, the
more powerful a shout can be, so for the “Words of Power” trophy, you need all three of one specific
shout. By standing near one of these ancient inscriptions, you’ll learn a shout. For this trophy, you
need to learn 20 separate shouts (not 20 words, 20 shouts), but you don't need to learn all three
words for each shout. Since there are only 20 shouts in the game, the earliest that you can earn this
trophy is after "Dragonslayer" is completed.
For the most part, dragons generally guard dragon shouts as well, if not, it’s some Daedric being, so
be careful and be prepared. Sometimes though, they’re just well hidden. I’ve tried to describe them as
easily as possible using the 9 major cities in Skyrim as landmarks, so use those as your guide. When
you’re close enough the locations should appear on the maps anyway, and you’ll generally find that
dragon icons means there’s a dragon and a shout there. Without further ado, here’s a list of as many
dragon shouts I’ve found and while it’s not ALL of them, it is enough for you to get the trophy – and
then some.
The dragon shouts and their locations are as follows in the next post. The order that they are in is not
the order that you have to find them. Whichever word of a shout that you find first will be the first
word. The location of that word doesn't matter.
Update: The shouts that were added in Dawnguard and Dragonborn also count towards this trophy.
Thanks to Cold Fusion for confirming. See those guides for details.
Unrelenting Force
o #1 - "Bleak Falls Barrow" – West of Riverwood in the mountains – get sent there on
the first real main story mission from Whiterun (north of Riverdale) or for “The Golden
Claw” mission from Lucan in Riverwood.
o #2 – Given to you by Arngeir in the main quest “The Way of the Voice” when you get
to High Hrothgar.
o #3 – Given to you by Arngeir after you take back the horn to him in the main quest,
“Horn of Jurgen Windcaller.”
Whirlwind Sprint
o #1 – Given to you by Borri in the quest “The Way of the Voice” when you get to High
Hrothgar, after you get Unrelenting Force #2.
o #2 – Volskygge – High in the mountains in the corner of the map of Skyrim, west of
Solitude, sits an ancient temple with a dragon shout being guarded by a powerful
demon. It’s not actually at where “Volskygge” is on the map, but northwest, up the
closest mountain.
o #3 - Dead Man's Respite - Southwest of Morthal is where you'll find this tomb. You'll
visit this in the sidequest "Tending the Flames" which you can get from the Bard's
College in Solitude.
Become Etheral
o #1 – Ustengrav - After “The Way of the Voice” quest, Arngeir will send you to
Ustengrav Depths to retrieve the Horn of Jurgen Windcaller. When you reach the main
cavern room, instead of heading onto the objective, head down the outside and to the
bottom. Where the waterfall is with the green trees you’ll see the plinth with the word
of power on it.
o #2 – Lost Valley Redoubt - In between Markarth and Falkreath is a huge settlement
with waterfalls and large stone structures. Get to the top, fight the Hagravens and in
their little den, at the end of the Bard’s Leap Summit point (where you’re stood over
the waterfall), you’ll find this dragon shout.
o #3 - Ironbind Barrow - Southwest of Winterhold and north of the Nightgate Inn is
where you'll find this draugr infested dungeon.
Ice Form
o #1 – Mount Anthor - This shout can be found in Mount Anthor, the middle mountain in
the range to the northwest of Windhelm, which is home to a big scary dragon. You can
get this location from Arngeir at High Hrothgar when talking about dragon shout
locations.
o #2 - Saarthal - Found in the mission “Under Saarthal” for the Circle of Mages, at the
end after you’ve discovered the artefact in the Saarthal dungeon, on your way out. It’s
southwest of Winterhold.
o #3 - Frostmere Crypt - Between Morthal and Dawnstar is the resting place of The Pale
Lady.
Kyne’s Peace
o #1 – Rannveig's Fast - Dragon (ice) protecting the entrance with ghost adventurers
and ice skeletons around. Use any fire spell when on the ground. Defeated it at a level
7, but it’s a slow fight to the finish. Then head in after for the Shout.
o #2 – Shroud Hearth Barrow (depths) - Located in Ivarstead will be a quest from the
inn keeper, Wilheim. After heading into the Barrow to take care of a troublesome
spirit, players will get a Sapphire Dragon Claw from Wilheim as a reward and they can
now gain access to the previously locked door inside the Barrow. Head inside and
follow the path through to the end where you’ll find your second Kyne’s Peace word.
o #3 - Ragnavald Temple – North of Markarth in the mountains is a ruins called
Ragnavald with a temple inside. When inside, don’t be fooled by how close the
objective is, you need to head left and right into the canal and the crypts to get the
keys to access the dragon shout area. Oh, and defeat the Daedric, Otar the Mod.
Aura Whisper
o #1 - Northwind Summit – After receiving a letter from a “friend” regarding a source of
power in the mountains between Windhelm and Riften, round the corner from Shor’s
Stone, you’ll fight a dragon.
o #2 - Valthume - Southeast of Markarth is home to this shout and Hevnoraak, one of
the eight dragon priests.
o #3 - Volunruud - Found during the Dark Brotherhood quest, "The Silence has been
Broken".
Animal Allegiance
o #1 - Ancient's Ascent - First, head to Helgen, go south-west, through Bonechill
Passage and then the Dragon Shout is the other end, protected by a dragon.
o #2 - Angarvunde - Far to the west of Riften and southeast of Ivarstead is where you'll
find this temple.
o #3 - Ysgramor's Tomb - You'll travel here in the final quest for the Companions, "Glory
of the Dead".
Fire Breath
o #1 – Dustman’s Cairn mission, but only after you’ve done/doing the Proving Honor
quest from The Companions as it opens up a new area of this dungeon.
o #2 – Learnt during the main mission, “Throat of the World.”
o #3 - Sunderstone Gorge - West of Riverwood and northwest of Falkreath is this den of
mages and necromancers.
Marked for Death
o #1 – Autumnwatch Tower - South of Ivarstad (and further south more of the Rift
Imperial Camp) you’ll find a couple of towers in the mountains. There’s also a dragon
here, but it’s at the top of the farthest tower to the south.
o #2 – Inside the “Forsaken Cave,” which is slightly southwest of Wintehold, at the base
and south side of the mountains that surround it. North of that small lake on the map.
Curamil, a tough-ass-bastard Draugr guards it.
o #3 - Inside the Dark Brotherhood Sanctuary – See the “With Friends Like These…”
trophy for info on how to get access.
Frost Breath
o #1 - Bonestrewn Crest – Directly south of Windhelm in the middle of the swampland
up on the top of a big large hill. Guarded by a dragon.
o #2 - Can be found at the Skyborn Altar, guarded by a dragon. It's at the south-
western end of the large mountain due east of Morthal. The one with Dagon's shrine
on it. It's on a line due south-east of Dawnstar.
o #3 - Folgunthur – Deep in the depths of this dungeon is a powerful Draugr and a
dragon shout. It can be found southeast of Solitude. Not too far away, on the way to
Morthal.
Dismay
o #1 – Can be found at Lost Tongue Overlook after killing the dragon you get from a
bounty letter from Wilhelm in Ivarstead’s Inn.
o #2 - At the top of Dead Crone Rock (west of Markarth) is a dragon shout. Right at the
top... through all the keeps that surround it - you have to go here on the mission
"Mehrunes Dagon."
o #3 - Labyrinthian - You'll visit this location during the College of Winterhold quest,
"The Staff of Magnus."
Elemental Fury
o #1 - Can be found at Dragontooth Crater, which is in between Solitude and Markarth
in the northwest of Skyrim. The large mountain range there.
o #2 - Directly north of the Statue of Meridia, there is a dragon wall with this word on it.
o #3 - Just north of Falkreath and west of Pinewatch is where you'll find Shriekwood
Bastion.
Throw Voice
o #1, #2 & #3 - Directly west of Windhelm is a dragon hangout on the top of the big
mountain nearest it. The second peak, furthest away, that is. The full dragon shout is
there. It was guarded by a powerful Daedra though called Krosis. Struggled at level
24.
Disarm
o #1 – At the top of the mountain, south of Morthal, you’ll find Eldersblood Peak where
a dragon and a dragon shout is.
o #2 – When doing the thieves guild mission, “Speaking With Silence,” you’ll head to
Snow Veil Sanctum. In the second area Mercer will mention something about being a
perfect ambush area. It’s in that room.
o #3 - Silverdrift Lair - This draugr den is located west of Windhelm, halfway between
Dawnstar and Winterhold, but to the south and just northwest of Nightgate Inn.
Slow Time
o #1 – Found during the Mage’s Guild mission, “The Staff of Magnus,” after you fight the
Draugr Deathlord by his throne in the final level of the Labyrinthian. You can gain
access to this place without doing this mission as you get an artefact to open the door.
o #2 – Northeast of Whiterun, just into the snowy area on the map, you’ll find
Korvanjund. In the crypt you’ll find the shout in the area at the bottom. Will come
here on the second Imperial/Stormcloak mission.
o #3 - Hag's End - This witches den you'll find to the west of Solitude. You can skip the
dungeon entirely, if you're able to scale the rocks next to the waterfall near the
entrance to this dungeon.
Clear Skies
o #1, #2 & #3 – In the mission, “Throat of the World,” Arngeir will give you all three
words for this shout when you get to High Hrothgar.
Dragonrend
o #1, #2 & #3 – Learnt during the main quest, “Alduin’s Bane.”
Storm Call
o #1 – High Gate Ruins – East of Solitude is a huge structure and set of ruins. Head
inside and down to the last chamber (Vokun’s Throne Room). After defeating Volkun,
the word of power is in the room behind the one you’re in.
o #2 - Found in the main quest, “The World-Eater’s Eyrie,” at the Skuldafn Temple level.
o #3 - Forelhost - This dungeon is southeast of Riften, up in the mountains and is found
in the quest "Siege on the Dragon Cult"
Call Dragon
o #1, #2, #3 – Received in the quest, “The Fallen.”
Call of Valor
o #1, #2 & #3 – Received for completing the main quest, “Dragonslayer.”
Blessed
Select a Standing Stone blessing
Standing Stones
Find 13 Standing Stones
There are 13 “standing stones” in all, which allows your character to carry one blessing
with them until they overwrite it at another stone. Simply walk up to them, activate them and the
effects of it will work for you.
Before I delve into the locations, it’s worth noting that I hadn’t visited all 13 when I got the trophy, so
I assume it counted every time I revisted them. Regardless, the locations of 12 of the 13 are as
follows:
Daedric Influence
Acquire a Daedric Artifact
Oblivion Walker
Collect 15 Daedric Artifacts
(Missable and Glitched) Daedra within the Elder Scrolls series basically means divine and powerful
beings. For the most part these beings and their actions are evil, so in getting 15 Daedric artefacts,
the chances are you're going to have to destroy plenty of evil spirits along the way. Some of the
Daedric artefacts come from shrine missions, where you must interact with the spirit of the shrine and
perform some crazy ol’ quest for them and others you’ll come across in Skyrim. In return, you get a
Daedric artefact.
The truth is, these shrine missions are some of the best missions in the game so this won’t seem like
that much of a chore and they take you to some interesting and wonderful places. Enjoy these! They
are listed in the next post.
Why is this missable? Well, you can't miss any of the quests, but the decisions that you make within
each quest can make you miss out on an artifact.
Warning: Several of the quests can potentially glitch on you, in particular the Skull of Corruption if
you let the mage enter the tower before you. Make saves often, before each quest for example so that
if something glitches on you, there won't be as much backtracking. The trophy itself is also extremely
glitchy and may not pop when it's supposed to, see here for help if things go wrong: LINK
Update: The latest patch makes it so that Savior's Hide and the Ring of Hircine do not count for two
artifacts, only once, even if you get both. Thanks to Cold Fusion for confirming.
Mace of Molag Bal – House of Horrors quest in Markarth – As you walk past the abandoned
house when you’re in the city – not the first time – someone will ask you to accompany them
inside. Finish the quest (including finding the priest of Boethiah) and follow it through to the
end to grab a Daedric artefact.
Dawnbreaker - The Break of Dawn quest, received at Statue to Merida – west of Solitude.
It’s basically a fetch, return and dungeon crawl mission. Complete it for the Daedric artefact.
Spellbreaker - The Only Cure quest, received at the Shrine to Peryite, which can be found on
the top of the mountain in between Markarth and Solitude. It’s worth activating early so you
can keep an eye open for the goods on the shopping list. The actual quest itself is long and
tough, so don’t tackle below a level 20, at least.
Sanguine’s Rose – In the Vilemyr Inn in Ivarstead you’ll meet a chap called Sam Guevenne
who will challenge you to a drinking competition which will initiate the “Night to Remember”
quest. That is where I started the quest, but it is a radiant quest and it's starting point
changes. It may be different for you. The only definite thing is that it starts at an inn/pub.
Which inn changes. Challenge him and then embark on one of the most amusing quests of
Skyrim. Your reward is the Sanguine’s Rose staff.
Azura's Star/The Black Star – If you head to Azura’s Shrine on the top of the big mountain,
just south of Winterhold you can start “The Black Star” quest and eventually get The Black
Star artefact or Azura's Star, depending on where you take the artefact.
Wabbajack – Wandering the streets of Solitude is a chap called Derevin who wants you to
get a message to his master. This will trigger “The Mind of Madness” quest where you’ll have
to go to the Pegasus Wing in the Blue Palace and search for him. Complete the quest and get
the artefact. Stuck? Need assistance in this quest? See below.
o Quick note: you might find the waking up Pelagius sequence rather tricky, so basically
the solution is this: shoot Pelgius with Wabbajack, shoot wolf, shoot goat, shoot
bandit, shoot Pelagius, shoot Hagraven, shoot Pelagius, shoot Flame Atronach, shoot
dragon priest, done. The paranoia sequence, shoot the king. And finally, the mind
sequence, grow Pelagius twice and then grow anger once (with the Wabbajack).
(Missable) Mehrunes’ Razor – Sometime in the game you’ll get a message from a courier
to visit the museum in Dawnstar – visit it. Visit it even if you don’t and start the “Pieces of the
Past” quest to get your hands on Mehrunes’ Razor, which will send you to three places in
Skyrim to get the three pieces of the sword.
You must kill Silus at the end to get the artefact.
(Missable) Savior’s Hide – In Falkreath at the Falkreath Barracks (east of town), downstairs
in the Falkreath jail you’ll find a chap called Sinding who will give you his cursed ring and thus
starts the quest, “Ill Met by Moonlight.”
o Again, like the rest, you must choose to kill or risk not getting the reward.
o You cannot have the Ring of Hircine and Savior's Hide. You must kill Sinding instead of
helping him. Thanks to jamby for the info.
o It is possible to get both Savior's Hide and the Ring of Hircine and have them both
count. You will have to kill the hunters and then go back and kill Sinding. Thanks to
Rawra for confirming.
(Missable) Masque of Clavicus Vile – The first time you enter Falkreath through the front
gate the guard will mention something about the blacksmith’s dog going missing. Speak to
him and then go after the dog. When you meet the dog you’ll initiate the “A Daedra’s Best
Friend” quest and head off to Haemar’s Shame at the south of the large mountain with High
Hrothgar on it – east of Helgen – note: you have to follow the dog but he has terrible path
finding, so you could just meet him there.
o You’ll then set off to retrieve The Rueful Axe from Rimrock Burrow and return it.
o NOTE: Do NOT kill Barbas with the axe when you return, give it back to Clavicus and
get the Daedric masque.
Oghma Infinium – During the main quest you’ll meet Septimus Sigmus who will send you off
to get an Elder Scrolls. During this quest he will start another quest called “Discearning the
Transmundane” where you’ll have to take an imprint of the Elder Scroll on his Lexicon. Giving
that to Septimus then opens up the next stage: harvesting blood of an Orc, Dark Elf, Wood Elf,
High Elf and Falmer – honestly, do this quest as early as possible so you can grab the blood as
you go along. Every time you can harvest some blood it will give you an option when you
interact with their corpse (harvest blood or search body). Get all 5 and head back to Septimus’
outpost, north of Winterhold. If you’re curious where to find the Orc and Elf blood, loot bandit
camps as they often roam around with them, for the Falmer, try Mzulft (southeast of
Windhelm) on the first level, right near the door down to the Boilery – there is one lowly
Falmer here.
o NOTE: The Oghma Infinium is bloody ace and raises a lot of your certain skills
(depending on what path you choose), use it late on for added effect! We even went
one step further and broke it down for you...
o Each path improves the levels listed next to them below by 5 levels. Depending on
which you have higher ratings for depends on the best route to take:
Choosing the path of might increases: smithing, heavy armour, blocking, two-
handed, one-handed, archery.
Choosing the path of shadows increases: light armour, sneaking, lock-picking,
pick-pocketing, speech and alchemy.
Choosing the path of magic increases: illusion, destruction, conjuration,
restoration, alteration and enchanting.
Ebony Mail – East of Windhelm you’ll find the Sacellum of Boethiah where you’ll find a cult
and be able to initiate the quest, “Boethiah’s Calling.”
o You’ll have to lead someone there and sacrifice them. All I did was head to Riften,
went to the The Bee and Barb and enlisted the help of the mercenary (Marcurio) who
sits downstairs, for 500 gold. Don’t just kill them though, instruct them to touch the
beacon (“I need you to do something,” then click on the ‘pillar of sacrifice’) and then
when they are trapped, then slay them. After that, complete the quest and retrieve
the artefact. Simples.
(Missable) Skull of Corruption – If you head to the Windpeak Inn in Dawnstar you’ll see a
bit of a situation arise with locals speaking to Erandur regarding some night terrors they’ve
been having. Speak to Erandur and start the “Waking Nightmare” quest.
o It’s a simple follow him, go here, go there trophy (note: the Dreamstride book is on
the balcony area in the far corner) but at the end when you get the chance to kill
Erandur whilst he’s performing the ritual, kill him and you’ll get the Skull of
Corruption. If you don’t, he destroys it.
(Missable) Ring of Namira – In Markarth, in the Understone Keep you’ll find a priest called
Verulus who wants you to head into the Hall of the Dead to investigate what’s going on. The
quest starts off as a miscellaneous objective and will soon turn into the quest, “The Taste of
Death” once you’ve spoken to and agreed to help Eola in clearing Reachcliff Cave. There is a
potential that you could say no to helping Eola… don’t!
o In order to get the ring you have to kill Verulus as he lies on the table and then eat his
flesh.
Volendrung – (Must be level 9) West of Riften (slightly south too) you’ll find an Orc camp
called Largashblur. The camp itself will be being attacked by a giant, once it’s dead speak to
Atub in the robes. Be careful not to hit the Orcs, anger them, or kill them/let them be killed.
You’ll have to go and fetch troll fat (there’s trolls nearby) and a Daedra heart (which could be
tricky… you get it from a Daedra, not necessarily a prince, but a spirit; there are some Daedra
inside the Shrine of Mehrunes’ Dagon if you’ve not already been in there). If not, you’ll have
to buy one – we found one inside the Hall of Counternance/Attainment at the College of
Winterhold. Enthir was selling them. You can also find both in Kodlak's room at Jorrvaskr in
Whiterun.
o Get the ingredients, head back, complete the short quest and kabblamo, Volendrug is
yours. Yamarz will take you to Followstone Cave if you’re interested and want to meet
him there (it’s northeast of Riften). No messing this one up. Yes, you’ll be fighting a
giant or two too! Once you put the weapon on the shrine at the end, don’t forget to
pick it up off the top of where the skull once was!
Ebony Blade – In order to start this quest you need to be a level 20 and have completed the
main “Dragon Rising” quest. Also, if you choose the Stormcloaks in the civil war storyline, it
doesn’t matter, you just have to find the old Jarl. He's in the basement of the Blue Palace in
Solitude (interestingly, his son is still in Dragonsreach). To start this one, ask the bartender in
the Bannered Mare in Whiterun about rumours, then go see the Jarl (where depends on which
side you chose) and activate “The Whispering Door” quest.
o You’ll need the key to open the whispering door to get the Ebony Blade; the best way:
pickpocket it from the Yarl or Forengar (you can kill him and get the key but you can’t
buy spells off him then).
NOTE: THE SKELETON KEY FOR THE THIEVES' GUILD DOES NOT COUNT - CONFIRMED.
Guild Trophies
Take Up Arms
Join the Companions
The building up on the hill in the city of Whiterun is called Jorrvaskr. You can find it to the
east of the steps up to Dragonsreach. Head in and head down to Kodlak who is
downstairs in the basement, in the far room at the far end of the long corridor. Speak to him, begin
your training, complete a number of mundane fetch and deliver tasks to finish the “Take Up Arms”
quest and join The Companions.
Blood Oath
Become a member of the Circle
There are multiple tasks to do before you can become a member of the Circle, some
mundane (and not counting as guild quests, but necessary to progress the questline) and
others substantial and making up part of the questline. They are as follows:
Hired Muscle – Intimidation is the name of the game here. Short and easy quest.
Proving Honour – You’ll be asked to retrieve part of a blade here.
Rescue Mission – The game gives you a choice of three missions to pick from, from the people
wandering around Jorrvaskr: Aela the Huntress, Skjor & Vilkas (we chose Vilkas, whose job
was to save a kidnapped citizen in “Rescue Mission.”) Whether that changes, who knows.
And finally…
The Silver Hand – After returning to Whiterun and to the Jorrvaskr, having completed the
mission, you’ll have to meet Skjor at night round the back of the building, before the initiation
begins. Note: you don’t have to complete this mission to get the trophy, you get it after the
ritual… plus, you need to be quite powerful as the end boss-like person in this quest is a little
powerful (talking from the perspective of a level 20), but to get the final Companions trophies,
you have to soldier on, complete this and do a number of other missions.
To finish off the warrior’s guild questline, you simply have to wrap up the following quests
from people within the Companions:
Retrieval – Head to Broken Helm Hollow and retrieve an artefact.
Stealing Plans – Steal something from Fort Fellhammer.
Blood’s Honour – Head to a coven and grab something for the guild.
Purity of Revenge – Head to a stronghold and retrieve another artefact.
Glory of the Dead – Complete this to finish the faction.
In order to kick off the Thieves Guild questline, you’ll have to do a small quest for Brynjolf
in Riften, on the square. He’ll be there at his stall between 8am and 8pm. Once you’ve
done that he’ll want to meet you at the Ragged Flagon under Riften in the Ratway, which is the start
of the Taking Care of Business quest, which is your way into the thieves guild.
Darkness Returns
Complete 'Darkness Returns'
For the second Thieves Guild trophy, you’ll have to partake in a few thieves guild jobs first. The
following are missions required for this trophy:
In order to get this trophy you have to do enough side missions (and then a main mission
for each of the 4 major cities) for the Thieves Guild, namely Delvin and Vex, so you can
restore the Thieves Guild to its former glory. It’s basically a matter of doing a set of mundane jobs
throughout the cities of Skyrim until the guild catches someone’s eye there, then doing the main
mission in that city. There’s a lot of tooing and froing to be done here, so don’t say you haven’t been
warned – remember as well, pick two missions up at a time (one from each Delvin and Vex) and then
drop them off two at a time. You'll also have to do five radiant quests for Delvin and Vex for each
city.
By my reckoning, you can do around 40 smaller quests overall (well, that’s how many I did), but you
can get away with 20 (five for each city that you need for Town Influence) as well as 4 bigger quests
in the 4 major cities (not Riften) – these 4 missions will be given to you while you do the smaller
quests at various intervals. It’s 350 gold a mission to start with, 400 later on and they are quick and
relatively easy (except the Bedlam stuff), but yes, it’s boring as sin!
Delvin:
Vex:
Then finally:
Under New Management – Speak to Brynjolf to start this bad boy when you have done the
other 4 main quests.
Yeah, it’s a pain in the ass in truth and super boring – talk about cheaply artificially extending the
length of the guild – but it has to be done… it helps towards the 100,000 gold trophy anyway, plus a
few of the other more sinister trophies, if you take mostly pickpocketing (fishing) jobs from Delvin.
Once you're down to one city, you can save before accepting a job from Delvin or Vex and reload as
many times as you need to get a job in the city that you're looking for or if you don't mind failing
quests, you can simply quit the quest and get a different one in another location. Thanks to
Francofone for confirming.
Missable warning: So how is this seemingly unmissable trophy missable? If you sell your Thieves'
Guild armor before completing this questline, Tonilla won't let you upgrade to the final set of armor.
You have to keep that armor in your inventory or in a house. You cannot sell it.
Gatekeeper
Join the College of Winterhold
To simply kick off the mage’s guild storyline, head to the College of Winterhold and speak
with the grand teacher, Tolfdir. After completing the “First Lessons” quest, you’ll have
joined the College of Winterhold.
There’s a couple of quests here you’ll have to do before you net this trophy:
Under Saarthal – which has you visiting a dig site and then facing some evil beings.
Hitting the Books – speaking to Urag gro-Shub and accepting the mission has you heading off
to Fellglow Keep to grab some stolen books.
Good Intentions – you’ll be sent deep below the College to speak to a wise being.
Revealing the Unseen – one hell of a long quest that sees you head to the dwarven structure,
Mzulft.
For completing the 9th Mage’s Guild mission, AKA the College of Winterhold Quests, you’ll
successfully have completed the Mage’s Guild questline and you’ll net the final trophy.
The quests you’ll have to complete to finish off the questline are as follows:
(Missable) Finding the Dark Brotherhood is as tricky as it sounds, but not anymore.
We’re not entirely sure how we got this into our miscellaneous objectives, but we did and if I recall
correctly, it was from asking bar tenders rumours about the region. When you find the right barman
(Orgnar in The Sleeping Giant Inn in Riverwood is probably the first you'll meet), although you could
probably go right to the house, you’ll have to find a boy called Aventus Aretino who can be found in
the Arentino Residence in Windhelm. Speak to the boy, complete the “Innocence Lost” quest and then
sometime shortly after a courier will give you a note saying “We Know.” Then just sleep, you know the
score with the Dark Brotherhood if you played Oblivion.
Note: This and the rest of the questline can be missed if you choose to kill Astrid and select "Destroy
the Dark Brotherhood." But really, why would you do this?
Bound Until Death
Complete 'Bound Until Death'
(Missable) Ahhh, the Dark Brotherhood, the best of the questlines once again. You’ll
have to embark on a number of rather evil quests here once you’ve enlisted and visited the Dark
Brotherhood Sanctuary by Falkreath. These are:
Hail Sithis!
Complete 'Hail Sithis!'
(Missable) And with all good things, they must come to an end! To finish off the Dark
Brotherhood you’ll need to do these quests:
Taking Sides
Join the Stormcloaks or the Imperial Army
There are two ways to play this: you either go and do a quest for Legate Rikke who can
be found in Castle Dour at Solitude (Imperials); or you go and do a quest for Galmar
Stone-Fist who’s in the Palace of Kings at Windhelm (Stormcloaks). It's your choice. Regardless of
which way you go though, the trophy will pop after you’ve proved yourself to whichever side you
choose.
War Hero
Capture Fort Sungard or Fort Greenwall
(Potentially Missable) You’ll have to do a handful of quests here to initiate the fort
capture, but they’re essentially of similar ilk, but from different sides, we assume. These
quests are:
Imperials Quests
Stormcloaks Quests
The Jagged Crown – Takes you to Korvanjund.
Message to Whiterun – Deliver an item.
Battle for Whiterun – As it sounds.
Reunification of Skyrim – Ongoing.
Rescue from Fort Neugrad - Rescue prisoners.
Compelling Tribute - Find evidence for blackmail.
The Battle for Fort Sungard - As it sounds.
NOTE: Since both of these forts can be given away during the main questline, either complete Civil
War beforehand or give both forts to the faction that you side with. If you complete the Civil War
questline before the main questline is finished, you shouldn't have any problems. Whether you can get
this trophy or not depends on your choices. Just make sure that both forts either end up with different
factions or the faction that you are no aligned with. Thanks to jamby for the info.
Hero of Skyrim
Capture Solitude or Windhelm
It’s final push time in the civil war questline. These quests are needed to round it off
(NOTE: Reunification of Skyrim is still on going here too):
Imperials Quests
Stormcloaks Quests
Battle for Solitude - It’s all been building up to this. Finish it and the questline is complete.
Miscellaneous Trophies
Reader
Read 50 Skill Books
There’s no out and out shortcut with this one, you basically have to just keep reading as
many books as you possibly can, hoping that they give you a skill point. That means reading books on
desks and in book cases for the most part. Remember, you can read a book without stealing it and
getting caught for stealing, so go into people’s houses and read as much as you can without actually
putting the book in your inventory.
It’s probably worth nothing though that the Hitting The Books mission from the Urag gro-Shub sends
you to get books from Fellglow Keep and upon returning them Urag will give you a handful of skill
books in return for successfully completing it (provided you’ve not read them elsewhere). There’s also
a library in The Arcanaeum inside the College of Winterhold as well, where you’ll find skill books.
Thanks to jamby, there is a Skill Book Guide at the end of the trophy guide. Please see it for the
complete list of locations.
Hard Worker
Chop wood, mine ore, and cook food
Might sound easy enough, but it’s all about getting the right stuff and being in the right
place. I’ll break down all three, and some are obviously easier than others:
Chop wood – Simple, go to Riverwood and on the left, by the river will be a wood cutting machine.
Around the bottom of the machine, there will be several wood chopping blocks. In order to activate
them, you will need a woodcutter's axe. There is one between the bridge and the grindstone on the
western side of the machine. Once you have the axe, activate one of the chopping blocks.
Mine ore – For this one, for starters, you need a pick-axe, so whenever you see one lying around,
pick it up… or buy one. Then you need to find something to ore and actually finding somewhere is
easier said than done. I’ve compiled a few locations for you to get you started (this isn’t all of them,
just a selection that I encountered in my travels):
Movarth’s Lair – northeast of Morthal (have to go here for ‘Laid to Rest’ quest).
Shor’s Stone, inside Redbelly Mine – Some great ebony ore here to mine. Shor’s Stone (a
small mining village) is in the non snowy mountain range in between Windhelm and Riften, on
the right hand side.
Darkwater Crossing, inside Goldenrock Mine – at the south of Wildhelm in the far south of the
swampland, where the river ends on the far left, you’ll find this small fishing village.
Embershard Mine - Southwest of Riverwood.
Note: Icons with two crossed pick-axes on the map signifies the location of a mine that will
have materials to mine and even might house a pick-axe.
Cook – You just need any cooking pot, a recipe (which are in the game in the “cook” menu when you
click on the pot) and a load of ingredients. Ingredients can be found all over and for the pot, we used
the Breezehome pot (the house that you can buy in Whiterun after you become Thane) with the
following recipes being the easiest because the ingredients can be found in most barrels and in a lot of
shops:
Apple Cabbage Stew – requires cabbage, red apple and salt pile.
Cabbage Potato Soup – requires cabbage, leak, salt pile and potato.
Salmon Steak – requires salmon meat and salt pile.
Vegetable Soup – requires tomato, leek, potato, cabbage.
Venison Chop – requires 1 venison and 1 salt pile.
Venison Stew – requires leek, potato, 2 salt piles and venison.
Thief
Pick 50 locks and 50 pockets
Like most of the collective trophies in Skyrim, there’s no real shortcut to this trophy, you
have to put the time in and pick locks and pick pockets. Simple as. In truth, most of these will just
come with playing the game (especially the pick 50 locks) and the pick 50 pockets can be sped up
when doing the Thieves Guild. A few tips though:
Always open jail cells and chests you find around Skyrim, even if you don’t necessarily want
anything from in there.
Always carry enough lock-picks. Buy whenever possible. Even breaking them earns you
experience for that skill, thus making it easier to lock pick.
Doing the Thieves Guild’s final mission, “Darkness Returns,” you’ll be able to get a special
ability that will help you remain incognito. No spoilers!
Use the standing stone, the Shadow Stone and once a day players can become invisible for an
extended period. That helps with pickpocketing. You’ll find it south of Riften, in the small
mountain in the middle before the big mountain range to the south.
You have to be crouched to pickpocket, and do so from the shadows and only grab when the
reticule’s eye is closed (i.e. a thin horizontal line).
Remember, it’s free to look, but grab something and get caught and they’ll turn on you and
you’ll get a bounty. Always note the percentage… 90% ones are fairly risk free.
This is unconfirmed with the recent patch, but pickpocketing an item, quitting the
pickpocketing menu, and then pickpocketing them again will count twice.
Snake Tongue
Successfully persuade, bribe, and intimidate
Throughout the world and during conversations you’ll be given the chance to choose how
you respond, whether that’s persuade someone, bribe someone or intimidate someone.
Just do one of these successfully for your trophy. There’s a good chance that intimidate (and maybe
even persuade) won’t work early on, and that’ll be because your speech level won’t be high enough,
so sell loads of items, buy loads too, and even your unsuccessful persuades/intimidation dialogue
responses will result in speech skill points, helping you raise your speech level. There are plenty of
options around, just make sure you do loads of side missions and such to get more opportunities.
Citizen
Buy a house
After you defeat your first dragon in the main mission, “Dragon Rising,” you’ll be able to
head back to Proventus Avenicc, the Jarl’s steward, who’s in Dragonsreach in Whiterun
and buy a house for 5,000 gold. All you need to do is buy the house. Nothing more, nothing less. It
doesn’t have to be this house though, in fact, there should be one in each major city, but this is the
easiest and I’m guessing, the cheapest. Of course, decorating it after with the same chap nets you
some cool bonuses, but has nothing to do with the trophy. Decorate that son of a bitch though, yo!
Wanted
Escape from jail
I simply went to Solitude, pickpocketed someone, got caught and submitted, saying take
me to jail. When in jail, in the back corner of the room you can activate some loose
rubble and it’ll create a hole that’ll allow you to escape ridiculously easily. Probably the easiest trophy
in the game!
Married
Get married
Well, despite only being a bronze, it’s a bit of a rigmarole to get this trophy. Firstly, you
have to head to Riften and speak to Maramal, who’ll be found inside the Temple of Mara,
by the Thieves Guild’s back door. Ask him about the Temple (“I would like to know more about the
temple”) then question marriage in Skyrim (“I could have a wedding at the temple?”) to which you
follow up with “No, Not really.” Eventually he’ll offer to sell you the Amulet of Mara which you buy,
equip and then get pulling.
You basically have to find someone who’s “interested” and then head to the temple to initiate the
wedding. It’s easier than it sounds. This isn’t everyone either, so here’s a list (non-exhaustive) of
people you can marry… if you can marry them, they’ll notice the amulet and say “Interested in me,
are you?”.
Females
Males
Master Criminal
Bounty of 1000 gold in all nine holds
There are nine holds in Skyrim, of which there is either a major city or a major town,
these are:
Falkreath (Falkreath)
Whiterun (Whiterun)
Morthal (Hjaalmarch)
Dawnstar (The Pale)
Winterhold (Winterhold)
Solitude (Haafinger)
Riften (The Rift)
Markarth (The Reach)
Windhelm (Eastmarch)
Basically, just head into each of those towns and cities and cause as much mayhem as possible…
You’re best creating a save (once you’ve been to all 9 cities so you can fast travel) and heading to
each town and killing as many people and guards as possible – 1 guard should do it, but if for some
chance they don’t react when you hit/shoot them, then attack a civilian first.
When it’s at 1,000, run to somewhere you can fast travel and then nip to the next city. Pack plenty of
stamina potions/and or get a horse and when escaping, head for the water (unless you’re on a horse)
– the guards seem to be scared of it! Rinse and repeat till all nine are done. Fun trophy this one.
Glitch Note: This only affects non-English versions of the game. If you are in the US, Canada, UK,
Australia or New Zealand, you will not be affected at all. If you have a non-English version, then you
are in trouble. The game will not read the translations properly and the stats for each hold won't be
tracked. The most reliable workaround for this at the moment is to obtain a UK version of the game
(assuming that you are in a PAL territory) and earn that one trophy in the English version since the
save files are compatible. Changing the default language on your PS3 may work but it may also
default the game's language to something other than English. If can't buy a UK version, then you are
left waiting for Bethesda to fix the glitch. UPDATE: This was fixed with the 1.04 patch and is no longer
and issue.
Artificer
Make a smithed item, an enchanted item, and a potion
As the trophy states, you need to do three things to unlock it, which are as follows:
Make a smithed item – It’s important to note that the trophy actually requires that you make an
item and not improve it – that means you’ll want the hot pit and the anvil, and not the grindstone.
Head to Whiterun and as soon as you enter the main town there’s a place to forge weapons on the
right, by the first building. We’ll be using this area because it has a smelter too (more on that later). If
you speak to Adrianne Avenicci who should be outside the Warmaiden shop by the smithing area (or
inside maybe) and offer to help, you’ll get the ingredients to make a simple item. We’re going to
ignore that though and break it down further in case you choose to do this elsewhere, but if possible,
just use that. Here’s a good little lesson as well to create your own really cool and powerful stuff…
Okay then, so let’s say we want to make an Iron Helmet (the cool as heck one that you’ve seen in all
the promo materials); you’re going to need 3 iron ingot and 2 leather strips. If you’ve got them, great,
click on the item and select create. If you haven’t, then you need to find them, either by looting,
purchasing them from a shop or using your own initiative.
Firstly, getting iron ingots. You can easily lay your hands on some iron ingots around Skyrim in shops
and by looting, but if you can’t, you’re going to have to mine some iron ore from various spots around
Skyrim (see the "Hard Worker" trophy for details and locations on how and where to mine) and turn it
into an ingot yourself. Once you have some ore (let’s use iron as an example), head across to the
‘smelter’ which is right by the area in Whiterun we’re using. Like iron ingots, iron ore is widely
available, so in order to turn your iron ore into an ingot, head to the smelter, see how much ore you
need (in this case, 1 iron ore makes one iron ingot) and then click create on it. That’s part one.
Part two revolves around creating the leather strips, which can be broken down further into two parts:
hunting and tanning. Hunting is straightforward: go out into the wild, kill animals and loot them for
their pelt/hide/etc. From there you head to one of the many ‘Tanning Racks” – there’s one right by the
grindstone/smelter/anvil that we’ve been at for the whole walkthrough. Once there, click on “Misc,”
select leather and turn that pelt/hide/etc. into leather… in this example we can use the Bear Pelt or
the Deer Hide we have to make leather. Once you’ve turned it into leather, you then use that leather
and turn it into leather strips… basically, just click ‘create’ over leather strips.
Now you have the
necessary ingredients to make that iron helmet you’ve always wanted, so head back to the anvil, find
the iron helmet and click create! If you want to improve it (this is not optional and not part of the
trophy, but always handy to know) head to the grindstone (for weapons) or the workbench (for
armour) and apply more ingots to it.
Everything you ever need for smithing can be found at the
following places (all big early cities/villages that you can access from the off:
Make an enchanted item – In order to enchant an item you need three things:
An item
An enchantment
And a soul gem
Once you have all three, head to an Arcane Enchanting bench and combine the three together… I find
the best and easiest bench to get to is at Orphan’s Rock, but you need to beat some high level witches
to get in there first. Any will do and there are dozens all over Skyrim.
I found the easiest way to get an enchantment though was to breakdown a magical item (disenchant
it); for all intents and purposes, for this example we used a Necromancer’s Robes. By disenchanting it
we learnt the ‘Fortify Magika’ enchantment from destroying it and now we can apply it to another item
of our choosing.
The next step is choosing what item you want to apply it to and then we need a
soul gem (the bigger, the better and the better the soul inside, the more powerful). We used our
Dwarven Gauntlets, Fortify Magika and a “Lesser Soul Gem (Lesser),”but a Petty Soul Gem or a Lesser
Soul Gem (or any, in fact) will do. It’s worth noting that you can’t apply every enchantment to
everything, so select the enchantment first, then see what’s in white, bold text in the item list (if it’s
greyed out, you can’t apply that enchantment to it). Once you’ve selected all three, click create and
then BAM! You have an enchanted item. You can even rename the item if you’re feeling creative!
Dragonsreach in Whiterun - To the right of where the Jarl is in the room with Farengar Secret-
Fire. Thanks to tuffmuff for the info.
Dustman’s Cairn – but only after you accept the ‘Proving Honor’ quest from The Companions
Orphan Rock – slightly northeast of Helgen and slightly south east of Riverwood. Must beat
some high level witches first though to get to it.
A Potion – It’s always worth making something you can actually use, so I tried to find a recipe that
would serve a purpose as I went on. After trying a few times in Arcadia’s Cauldron in Whiterun I found
the recipe for a restore health potion which I then needed to get the ingredients for. For one ‘restore
health’ potion you need:
One blue mountain flower, which can usually be found wandering about the snowy areas… it’s
quite common, and;
A Sabre Cat eyeball, which can be picked up off the carcass of a dead Sabre Cat (think sabre
tooth tigers). These can be found around Honeystrand Cave (along with a load of bears!)
which is south of Ivarstead. Don’t go in with a low level character as they can be quite fierce
and take a lot of health off you. If you do, take lots of health potions!
When you have those two ingredients, visit a Alchemy Table (there’s one you can use in Arcadia’s
Cauldron in Whiterun. Go there with the ingredients, select both and WHAM! Potion made! If you want
to make other stuff without recipes, try eating a load of stuff in your inventory to see what properties
they carry then go experimenting.
Dragonsreach in Whiterun - To the right of where the Jarl is in the room with Farengar Secret-
Fire. Thanks to tuffmuff for the info.
Arcadia’s in Whiterun
Rannveig’s Fast’s dungeon (inside)
Dustman’s Cairn
Golden Touch
Have 100,000 gold
First things first, the trophy requires you have 100,000 gold on you at any one time
Killing dragons and selling their Dragon Bones and Dragon Scales is a good way to earn some
quick bucks.
Doing missions for the Thieves Guild and Dark Brotherhood will net you plenty of coin.
In the last Dark Brotherhood main mission, “Hail Sithis!,” you’ll get given 20,000 gold, which
you have to invest in another mission. Simply put, don’t start that mission until you have this
trophy and this will give you a 20,000 shortcut.
Pick up what you can, when you can and then when you get back into the city, sell everything
you don’t want and net the cash. Don’t waste your time with stupid stuff like bread, plates,
wooden dishes, etc. Save it for the high money to weigh ratio.
Remember, shops don’t have unlimited gold, so try to get rid of stuff as and when you have it.
However, if like me you don’t, then you generally find that waiting 48 hours (in the store, that
is using the wait button) they will have their allotted amount of money back, so if you’re
desperate, do that. You can always buy back what you sell at a later time, obviously for a
much more bigger cost.
NOTE: If you do it this way it can be stupidly boring! Also, the higher your speech skill, the
more you get per item (although it’s not really that noticeable). You can use the merchants in
every town, but the best place to do this is with members of the Thieves Guild. They will have
4,000 gold every 48 hours. Tonilia, Gulum-Ei (if you don't kill him), and Mallus Maccius (when
you help him) are all options. To be able to get them to have 4,000 gold, you have to do all of
the Town Influence quests (four per city plus one large quest per city) for them. Thanks to
jamby for the info.
Three Thieves
Sacred Witness
Speechcraft
The Buying Game
Found in Dead Men's Respite for "Tending the Flames", right after turning the wall for the
second time which leads to a log trap.
Found inside the Bard's College in Solitude. It's upstairs and in the room with the benches on
a bookshelf.
On the table at the Shrine of Peryite.
2920, Second Seed, v5
Found in Shriekwind Bastion, on the altar where you first find the Master Vampire.
Behind the counter of Sadri's Used Wares in Windhelm.
A Dance in Fire, v7
Found in Mzinchaleft, behind a locked door that can be opened with Maluril's Room Key.
Covered by a plant inside Riften's Beggar's Row.
On a box next to a bookshelf, near the counter of Arnleif and Son's Trading Company in
Markarth.
A Dance in Fire, v6
Enchanting
Catalogue of Weapon Enchantments
Inside the Roadside Ruins next to the chest, to the northwest of the Dark Brotherhood
Sanctuary.
After completing MG03, Urag gro-Shub will give this book to you.
Inside the Castle Dour - Emperor's Tower, on a table right before the dining room where the
Emperor eats.
Twin Secrets
A Tragedy in Black
Enchanter's Primer
One-Handed
Night Falls on Sentinel
Found in Driftshade Refuge, at the very end on the table with the 3 Silve Hand in the room
and the fragments of Wuuthrad on the table.
Mace Etiquette
Found in Volunruud, on the chair that is right under the Ceremonial Axe weapon plaque.
Found in Uttering Hills Cave, inside the room with the large chest on a book shelf.
Inside the Dawnstar Sanctuary, right after crossing the bridge and going down the steps on a
table.
In the Ratway Warrens, in Esbern's room, is in a tiny box next to the chest.
Pickpocket
Beggar
Found in the Ratway of Riften, just before entering the Ragged Flagon.
Upstairs on the dresser in Haelga's Bunkhouse in Riften.
Thief
Found in Bleak Falls Barrow after you open the moving pillar puzzle gate.
Inside Swindler's Den on a bedroll.
Immediately to the left and on a dresser inside the Argonian Assemblage in Windhelm.
Purloined Shadows
In the smaller bedroom of the Honorhall Orphanage in Riften, between the bed and the end
table.
Aevar Stone-Singer
Alchemy
A Game at Dinner
Found on the table inside the room that Mallus Maccius gives you the key to open inside the
Honningbrew Meadery.
Right next to the lever in Dead Crone Rock that opens up the gated hallway.
In the room with the White Phial, inside the Forsaken Cave.
On the dresser upstairs in Windhelm's New Gnisis Cornerclub.
De Rerum Dirennis
In Blackreach, inside a house called Sinderion's Field Laboratory.
In The Midden Dark, on an Alchemy Table after the Relic Hand.
On the small end table at the foot of the bed in Anise's Cabin.
Southeast of Winterhold, in a circular area that has a dead and frozen Rundi.
After getting to the Alchemy room of Nightcaller Temple, the book will be next to the Alchemy
Table to the left.
Smithing
Heavy Armor Forging
Found in the East Empire Company Warehouse, right before getting to the steps that first lead
into the water - next to a bunch of Iron Ingots.
Found right next to the entrance of Gloombound Mine.
Chimarvamidium
Found in Calcelmo's Tower, on a table inside the room with all the charcoal and paper.
Found in Gallows Rock, on a table near a workbench with only one Silver Hand in the room.
Cherim's Heart
On the table next to the forge immediately to the right as you enter Morvunskar.
Found on the Workbench in Broken Oar Grotto.
Inside a wooden basket with two rolled up carpets sticking out, inside Dawnstar's Quicksilver
Mine.
Light Armor
Ice and Chitin
Found in Snow Veil Sanctum, in the room with the Draugr Overload and the Disarm Word
Wall, on a table under the steps.
Inside the Markarth Guard Tower, in the room to the right after the spirtal staircase, in the
back right corner next to a small keg.
Two-Handed
Song of Hromir
Inside the Jorrvaskr Living Quarters, across from where you first meet Kodlak Whitemane.
On the ground on some hair inside Jala's House in Solitude.
Battle of Sancre Tor - Inside Dustman's Cairn on the table right as you walk in.
On a bookshelf inside the Battle-Born house, in the bedroom.
Inside Geirmund's Hall, on the bookshelf next to the large chest at the end of the dungeon.
On a dresser near a bed in the upstairs of the Riften Mistveil Barracks.
Inside Ysgramor's Tomb, right before the large doors that lead to the Flame of the Harbinger.
Found on a box next to a small table, behind a Expert locked door in Northwatch Keep.
King
Archery
The Marksmanship Lesson
Inside Faldar's Tooth, in a side room after the kitchen just before the sunken room.
Inside the Dawnstar Sanctuary, right after crossing the bridge and going down the steps on a
table.
On a table inside the Gilfre's House at Mixwater Mill.
On the bookshelf inside the small cabin of Cliffside Retreat.
On some hay inside the Hunter's Rest cabin between the beds.
On a box inside the Wreck of the Brinehammer's Cargo Hold.
Lockpicking
Advances in Lockpicking
Inside the Ragged Flagon - Cistern, on top of a barrel in the training room (with chests,
archery targets and stick dummies).
In Alftand, behind a Expert locked door which is locked in by another door. This is before
jumping down to the dead Orc (Yag gra-Gortwog) to continue your descent into the Alftand
Animonculory.
On the top shelf of the bookshelf in the right upstairs room of Highmoon Hall in Morthal.
On the table in the house inside Cronvangr Cave, that is behind a secret door with vampires
behind it.
Surfeit of Thieves
Conjuration
2920, Frostfall, v10
Directly west of the Roadside Ruins and directly east of the Twilight Sepulcher (on the map),
in the wilderness. A rock formation with bloodied bones next to it.
At the end of Sunderstone Gorge, near the altar.
Behind a dresser next to the bed in Belyn Hlaalu's House in Windhelm.
Liminal Bridges
On an end table next to a bed, which is behind a locked door in Understone Keep in Markarth.
Destruction
Horror of Castle Xyr
A Hypothetical Treachery
In Fellglow Keep, in the room with lots of bookcases forming a circle around the enemy NPCs.
Mystery of Talara, v3
Inside Morvunskar, on the room behind the locked door next to the Shrine of Dibella, on a
bookshelf.
On the end table on the upper level of Ranmir's House in Winterhold.
Inside Tolvald's Cave (Tolvald's Crossing), it's next to the large chest in the pile of books on
the ground.
Inside Dawnstar's The White Hall, it's on a table outside the upstairs left bedroom.
Behind the large chest, on a table, inside Ravenscar Hollow.
Block
Warrior
Found in Driftshade Refuge, at the very end on a smaller table near the table with the 3 Silve
Hand in the room and the fragments of Wuuthrad on the table.
Found in Blackreach, inside the Silent Ruin.
The Mirror
Inside the Forsaken Cave on a low table near where a Draugr pops out, in between some Iron
Ingots.
In the Largashbur Cellar, on a bookshelf (reached via the backside of the Longhouse).
Inside Tolvald's Cave (Tolvald's Crossing), it's next to the large chest.
A Dance in Fire, v2
Heavy Armor
2920, MidYear, v6
Found in Blackreach, on a table with 2 seats next to it, near the entrance to the War Quarters.
Battle of Red Mountain
Hallgerd's Tale
On the top shelf of a bookcase inside one of the rooms leading up to Wuunferth's room in
Windhelm's Palace of the Kings Upstairs.
Chimarvamidium
On the table in the room before reaching Calcelmo's Stone inside Calcelmo's Tower in
Markarth (reached via the Dwemer Museum).
Restoration
Mystery of Talara, v 2
Inside Ustengrav, in a room full of urns on a bookshelf near the beginning of the dungeon.
On a table behind a chest that has a trap pop when you open it in Ragnvald (Ragnvald
Crypts).
Racial Phylogeny
The Exodus
On a table near some beds inside Hob's Fall Cave (reached from an icy hallway before the
large room with the Arcane Enchanter).
In Markarth's Hall of the Dead, to the right of the Shrine of Arkay near a bed.
On the table next to the bed in Falion's House in Morthal.
Alteration
Daughter of the Niben -
In Mzulft (Mzulft Boilery), after exiting the cave, it's behind the Master locked door, right next
to a skeleton.
Inside the Solitude Lighthouse, on a small table behind the counter.
On a table near the big chest in Cragwallow Slope.
Sithis
After entering the Dark Brotherhood Sanctuary, it'll be near Astrid when you talk to her for the
first time inside.
Reality & Other Falsehoods
Breathing Water
After going through the spider area of Snapleg Cave, it'll be on a barrel under a tent.
On the north side of the island Ysgramor's Tomb is on, right next to a cage that's near a
statue and shrine of Talos.
Illusion
The Black Arts On Trial -
In Hag's End right before the bridge that you pull a lever for.
In Stony Creek Cave, in the room with the large chest on a table, just past the tripwire.
Found in Nepos's House in Markarth, near a bed.
In Dragonsreach, on the table of the Jarl's desk (across the hall from the Jarl's bedroom).
Incident at Necrom
On a table in the last room near the large chest in Pinemoove Cave.