Module 4 3is No Activity
Module 4 3is No Activity
Dear Student,
Josephine S. Galanza
In this module, you will be encountering the following parts and icons. (Parts depending per subject)
This part enumerates the objectives of the module. This part shall give
TARGET you an idea of the skills or competencies you are expected to
acquire upon completion of this module.
This part includes an activity that aims to check what you already
TESTER know about the lesson to take.
1
Subject: Inquiries, Investigations and Immersion
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: Grade 12 ABM
Email: [email protected]; Website: www.uc-bcf.edu.ph
CONTENT
1. What is a Prototype?
2. Different Kinds of Prototype
3. Prototyping Best Practices
LECTURES
STAGE 4: PROTOTYPE
Prototyping is the fourth stage in the design thinking process. Your prototypes will be
based on everything you’ve done so far: interviewing your users, defining your problem
statement, and coming up with potential solutions.
Prototyping allows you to determine whether or not the design (or changes) work the
way you intended them to – before they’re out in the world and in the hands of your users.
What is a prototype?
Prototypes come in all different shapes and sizes, ranging from simple paper
models to fully functional, interactive digital prototypes.
2
Subject: Inquiries, Investigations and Immersion
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: Grade 12 ABM
Email: [email protected]; Website: www.uc-bcf.edu.ph
• Gain first-hand insights into how your users will interact with, and react to, the
product you’re designing. Seeing an early version of the product in action shows
you if, and how, it’ll work in the real world.
• Identify any usability issues or design flaws before it’s too late. If an idea or design
is destined for failure, you’d rather find out in the early stages. Prototypes enable
you to fail early and cheaply; they’ll expose a weak or unsuitable approach
before you’ve invested too much time or money.
• Make informed design decisions. Can’t decide where a certain button should
go on your app home screen? Torn between two different layouts for your
website? Test a few versions in the form of prototypes and see which works best.
• Fidelity: How detailed and polished is the prototype? You’ll often hear the
terms high-fidelity and low-fidelity in relation to prototypes.
✓ Low-fidelity prototypes are ideal if you want to rapidly test broad concepts. They’re
quick, cheap, and highly collaborative; they don’t require advanced design skills,
so different people from different teams can easily be involved.
3
Subject: Inquiries, Investigations and Immersion
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: Grade 12 ABM
Email: [email protected]; Website: www.uc-bcf.edu.ph
Examples:
4
Subject: Inquiries, Investigations and Immersion
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: Grade 12 ABM
Email: [email protected]; Website: www.uc-bcf.edu.ph
Examples:
✓ High-fidelity prototypes: the more detailed, realistic prototypes that look and operate
much like the final product. You’ll move onto hi-fi prototypes once you have a good
idea of what you’re going to build. They’ll help you to fine-tune the design and get it
ready for market.
✓ High-fidelity prototypes tend to include all the visual components, interactive elements,
and content that will be featured on the final product. In fact, they look just like a real
app or website—which is hugely beneficial when it comes to user testing. The user feels
like they’re interacting with a live product, so you can expect them to behave naturally
and provide meaningful feedback.
✓ When it comes to high-fidelity prototypes, you’ll most likely create digital prototypes
using specialist software.
Examples:
5
Subject: Inquiries, Investigations and Immersion
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: Grade 12 ABM
Email: [email protected]; Website: www.uc-bcf.edu.ph
Before you create a prototype, consider what stage you’re at in the design
process, as well as the time and resources available. Low-fidelity prototypes make
sense in the early stages, but you’ll want to move on to hi-fi prototypes as you get
closer to shipping your product.
Have a clear idea of what you want your prototype to achieve. In other words,
what do you want to find out when you test your prototype? Remember to focus
on user needs, keeping your problem statement in mind at all times!
If you’re new to digital prototyping, spend some time playing around with a few
of the most popular industry tools. Find the tool that meets your needs in terms of
features and functionality, and familiarize yourself with the interface before you
start prototyping. When the time comes, this will make the prototyping process
much easier!
4. Take action!
Design Thinking is all about generating ideas and testing them, so prototype as
and when you need to. Remember, the Design Thinking process isn’t strictly linear,
so you can whip up a prototype at any time.
REFERENCES
https://www.interaction-design.org/literature/article/what-is-design-thinking-and-why-is-
it-so-popular?fbclid=IwAR1LKUqR7RCMo_K-c3btFTX5aSk7T79T-IL-
ByG732KLQIhaqtOTFnjcurw
https://www.interaction-design.org/literature/article/stage-3-in-the-design-thinking-
process-ideat
https://www.interaction-design.org/literature/article/design-thinking-new-innovative-
thinking-for-new-problems
https://www.interaction-design.org/literature/article/5-stages-in-the-design-thinking-
process
https://careerfoundry.com/en/blog/ux-design/what-is-ideation-in-design-thinking/