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Evacuation: Place Blip Tokens Here Place Spawn Points Here Starting Spaces Place Power Loader Here

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0% found this document useful (0 votes)
124 views2 pages

Evacuation: Place Blip Tokens Here Place Spawn Points Here Starting Spaces Place Power Loader Here

AAGDITC
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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: Evacuation

Set Up Key

Place Blip tokens here Starting spaces Place Spawn Points here Place Power Loader here

Set Turn Dial to 1 Place a Crate token here Place the Exit token here Place APC tile here
: Evacuation Keeping Score
After the game ends, whether you survived or
not, it’s time to see how well you did. To find out
SURVIVAL MODE GAME OVER MAN! your final score follow these instructions:
You are trapped in a outpost that is under sedge from an In this game you must get out of the besieged outpost using 1: Remove all False Alarm cards from the Motion
Alien horde. The evacuation transport has arrived, get out the APC. Marines will not leave their own behind. Until every Tracker Discard Pile and set them aside.
as many as you can, as fast as you can. surviving Character in the game is on the APC, it cannot move.
2: Shuffle the Motion Tracker Discard Pile.
Players do not use Newt and they do not get any starting If at least one Character who did not start on the same
Equipment or Weapons other than an HK VP70 Pistol. gameboard as the APC Exits in the APC then all the players 3: Remove five cards from the top of the Motion
win. If all the Characters die the players lose. As usual, if you Tracker Discard Pile for each Character that
BIGGER BUG HUNT run out of Endurance cards you lose the game. was Killed or Captured.
You fireteam may include up to 8 Characters. 4: Score the remaining cards in the Motion
MOTION TRACKER DECK Tracker Discard Pile as follows:
CRATE TOKEN Shuffle five random Threat Level 1 and five random Threat Threat Level 1: 1 point
Level 2 cards together and set these ten cards aside for Threat Level 2: 2 points
A character may take an Interact Action with
the moment. Shuffle the rest of the Motion Tracker cards Threat Level 3: 3 points
the Crate token to equip (for free) a Weapon
together, and then place the ten cards on top of the Motion
or Equipment card from their hand or from the Keep track of your scores to see if you can get a
Tracker Deck.
Endurance Deck (shuffle if searched). Then remove new high score next time you play this mission.
the Crate token from the game board.
DRAWING MOTION TRACKER CARDS
Do not draw Motion Tracker cards until Turn 2. APC tile
The APC tile is a vehicle and follows the rules for
the M577 Armored Personnel Carrier found on
page 10-11 of the Get Away From Her, You B***h!
expansion rulebook.

Power Loader

TM & © 2020 FOX


See page 9 of the Get Away From Her, You B***h!
expansion rulebook for the Power Loader rules.

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