Paul Graham
Paul Graham
Paul Graham
July 2013
One of the most common types of advice we give at Y Combinator is to
do things that don't scale. A lot of would-be founders believe that
startups either take off or don't. You build something, make it available,
and if you've made a better mousetrap, people beat a path to your door
as promised. Or they don't, in which case the market must not exist. [1]
Actually startups take off because the founders make them take off.
There may be a handful that just grew by themselves, but usually it
takes some sort of push to get them going. A good metaphor would be
the cranks that car engines had before they got electric starters. Once
the engine was going, it would keep going, but there was a separate and
laborious process to get it going.
Recruit
Stripe is one of the most successful startups we've funded, and the
problem they solved was an urgent one. If anyone could have sat back
and waited for users, it was Stripe. But in fact they're famous within YC
for aggressive early user acquisition.
Startups building things for other startups have a big pool of potential
users in the other companies we've funded, and none took better
advantage of it than Stripe. At YC we use the term "Collison
installation" for the technique they invented. More diffident founders
ask "Will you try our beta?" and if the answer is yes, they say "Great,
we'll send you a link." But the Collison brothers weren't going to wait.
When anyone agreed to try Stripe they'd say "Right then, give me your
laptop" and set them up on the spot.
There are two reasons founders resist going out and recruiting users
individually. One is a combination of shyness and laziness. They'd
rather sit at home writing code than go out and talk to a bunch of
strangers and probably be rejected by most of them. But for a startup to
The other reason founders ignore this path is that the absolute numbers
seem so small at first. This can't be how the big, famous startups got
started, they think. The mistake they make is to underestimate the
power of compound growth. We encourage every startup to measure
their progress by weekly growth rate. If you have 100 users, you need to
get 10 more next week to grow 10% a week. And while 110 may not
seem much better than 100, if you keep growing at 10% a week you'll
be surprised how big the numbers get. After a year you'll have 14,000
users, and after 2 years you'll have 2 million.
Fragile
That initial fragility was not a unique feature of Airbnb. Almost all
startups are fragile initially. And that's one of the biggest things
inexperienced founders and investors (and reporters and know-it-alls on
forums) get wrong about them. They unconsciously judge larval
startups by the standards of established ones. They're like someone
looking at a newborn baby and concluding "there's no way this tiny
creature could ever accomplish anything."
The question to ask about an early stage startup is not "is this company
taking over the world?" but "how big could this company get if the
founders did the right things?" And the right things often seem both
laborious and inconsequential at the time. Microsoft can't have seemed
very impressive when it was just a couple guys in Albuquerque writing
Basic interpreters for a market of a few thousand hobbyists (as they
were then called), but in retrospect that was the optimal path to
dominating microcomputer software. And I know Brian Chesky and Joe
Gebbia didn't feel like they were en route to the big time as they were
taking "professional" photos of their first hosts' apartments. They were
just trying to survive. But in retrospect that too was the optimal path to
dominating a big market.
Delight
You should take extraordinary measures not just to acquire users, but
also to make them happy. For as long as they could (which turned out to
be surprisingly long), Wufoo sent each new user a hand-written thank
you note. Your first users should feel that signing up with you was one
of the best choices they ever made. And you in turn should be racking
your brains to think of new ways to delight them.
I have never once seen a startup lured down a blind alley by trying too
hard to make their initial users happy.
But perhaps the biggest thing preventing founders from realizing how
attentive they could be to their users is that they've never experienced
such attention themselves. Their standards for customer service have
been set by the companies they've been customers of, which are mostly
big ones. Tim Cook doesn't send you a hand-written note after you buy
a laptop. He can't. But you can. That's one advantage of being small:
you can provide a level of service no big company can. [6]
Once you realize that existing conventions are not the upper bound on
user experience, it's interesting in a very pleasant way to think about
how far you could go to delight your users.
Experience
All the most successful startups we've funded have, and that probably
doesn't surprise would-be founders. What novice founders don't get is
what insanely great translates to in a larval startup. When Steve Jobs
started using that phrase, Apple was already an established company.
He meant the Mac (and its documentation and even packaging—such is
the nature of obsession) should be insanely well designed and
manufactured. That's not hard for engineers to grasp. It's just a more
extreme version of designing a robust and elegant product.
What founders have a hard time grasping (and Steve himself might have
had a hard time grasping) is what insanely great morphs into as you roll
the time slider back to the first couple months of a startup's life. It's not
the product that should be insanely great, but the experience of being
your user. The product is just one component of that. For a big company
it's necessarily the dominant one. But you can and should give users an
insanely great experience with an early, incomplete, buggy product, if
you make up the difference with attentiveness.
Can, perhaps, but should? Yes. Over-engaging with early users is not
just a permissible technique for getting growth rolling. For most
successful startups it's a necessary part of the feedback loop that makes
the product good. Making a better mousetrap is not an atomic operation.
Even if you start the way most successful startups have, by building
something you yourself need, the first thing you build is never quite
right. And except in domains with big penalties for making mistakes,
it's often better not to aim for perfection initially. In software, especially,
it usually works best to get something in front of users as soon as it has
a quantum of utility, and then see what they do with it. Perfectionism is
often an excuse for procrastination, and in any case your initial model
of users is always inaccurate, even if you're one of them. [7]
The feedback you get from engaging directly with your earliest users
will be the best you ever get. When you're so big you have to resort to
focus groups, you'll wish you could go over to your users' homes and
offices and watch them use your stuff like you did when there were only
a handful of them.
That's what Facebook did. At first it was just for Harvard students. In
that form it only had a potential market of a few thousand people, but
because they felt it was really for them, a critical mass of them signed
up. After Facebook stopped being for Harvard students, it remained for
students at specific colleges for quite a while. When I interviewed Mark
Zuckerberg at Startup School, he said that while it was a lot of work
creating course lists for each school, doing that made students feel the
site was their natural home.
Among companies, the best early adopters are usually other startups.
They're more open to new things both by nature and because, having
just been started, they haven't made all their choices yet. Plus when they
succeed they grow fast, and you with them. It was one of many
unforeseen advantages of the YC model (and specifically of making YC
big) that B2B startups now have an instant market of hundreds of other
startups ready at hand.
Meraki
For hardware startups there's a variant of doing things that don't scale
Consult
Consulting is the canonical example of work that doesn't scale. But (like
other ways of bestowing one's favors liberally) it's safe to do it so long
as you're not being paid to. That's where companies cross the line. So
long as you're a product company that's merely being extra attentive to a
Manual
There's a more extreme variant where you don't just use your software,
but are your software. When you only have a small number of users,
you can sometimes get away with doing by hand things that you plan to
automate later. This lets you launch faster, and when you do finally
automate yourself out of the loop, you'll know exactly what to build
because you'll have muscle memory from doing it yourself.
When manual components look to the user like software, this technique
starts to have aspects of a practical joke. For example, the way Stripe
delivered "instant" merchant accounts to its first users was that the
founders manually signed them up for traditional merchant accounts
behind the scenes.
Some startups could be entirely manual at first. If you can find someone
with a problem that needs solving and you can solve it manually, go
ahead and do that for as long as you can, and then gradually automate
the bottlenecks. It would be a little frightening to be solving users'
problems in a way that wasn't yet automatic, but less frightening than
the far more common case of having something automatic that doesn't
yet solve anyone's problems.
Big
It's easy to see how little launches matter. Think of some successful
startups. How many of their launches do you remember? All you need
from a launch is some initial core of users. How well you're doing a few
months later will depend more on how happy you made those users than
how many there were of them. [10]
Partnerships too usually don't work. They don't work for startups in
general, but they especially don't work as a way to get growth started.
It's a common mistake among inexperienced founders to believe that a
partnership with a big company will be their big break. Six months later
they're all saying the same thing: that was way more work than we
expected, and we ended up getting practically nothing out of it. [11]
Vector
March 2005
You need three things to create a successful startup: to start with good
people, to make something customers actually want, and to spend as
little money as possible. Most startups that fail do it because they fail at
one of these. A startup that does all three will probably succeed.
And that's kind of exciting, when you think about it, because all three
are doable. Hard, but doable. And since a startup that succeeds
ordinarily makes its founders rich, that implies getting rich is doable
too. Hard, but doable.
The Idea
In particular, you don't need a brilliant idea to start a startup around. The
way a startup makes money is to offer people better technology than
they have now. But what people have now is often so bad that it doesn't
take brilliance to do better.
Google's plan, for example, was simply to create a search site that didn't
suck. They had three new ideas: index more of the Web, use links to
rank search results, and have clean, simple web pages with unintrusive
keyword-based ads. Above all, they were determined to make a site that
was good to use. No doubt there are great technical tricks within
Google, but the overall plan was straightforward. And while they
probably have bigger ambitions now, this alone brings them a billion
dollars a year. [1]
There are plenty of other areas that are just as backward as search was
before Google. I can think of several heuristics for generating ideas for
startups, but most reduce to this: look at something people are trying to
do, and figure out how to do it in a way that doesn't suck.
For example, dating sites currently suck far worse than search did
before Google. They all use the same simple-minded model. They seem
to have approached the problem by thinking about how to do database
matches instead of how dating works in the real world. An undergrad
could build something better as a class project. And yet there's a lot of
money at stake. Online dating is a valuable business now, and it might
be worth a hundred times as much if it worked.
Another sign of how little the initial idea is worth is the number of
startups that change their plan en route. Microsoft's original plan was to
Ideas for startups are worth something, certainly, but the trouble is,
they're not transferrable. They're not something you could hand to
someone else to execute. Their value is mainly as starting points: as
questions for the people who had them to continue thinking about.
What matters is not ideas, but the people who have them. Good people
can fix bad ideas, but good ideas can't save bad people.
People
What do I mean by good people? One of the best tricks I learned during
our startup was a rule for deciding who to hire. Could you describe the
person as an animal? It might be hard to translate that into another
language, but I think everyone in the US knows what it means. It means
someone who takes their work a little too seriously; someone who does
what they do so well that they pass right through professional and cross
over into obsessive.
Almost everyone who worked for us was an animal at what they did.
The woman in charge of sales was so tenacious that I used to feel sorry
for potential customers on the phone with her. You could sense them
squirming on the hook, but you knew there would be no rest for them
till they'd signed up.
If you think about people you know, you'll find the animal test is easy to
apply. Call the person's image to mind and imagine the sentence "so-
and-so is an animal." If you laugh, they're not. You don't need or
perhaps even want this quality in big companies, but you need it in a
startup.
That last test filters out surprisingly few people. We could bear any
amount of nerdiness if someone was truly smart. What we couldn't
stand were people with a lot of attitude. But most of those weren't truly
smart, so our third test was largely a restatement of the first.
When nerds are unbearable it's usually because they're trying too hard to
seem smart. But the smarter they are, the less pressure they feel to act
smart. So as a rule you can recognize genuinely smart people by their
ability to say things like "I don't know," "Maybe you're right," and "I
don't understand x well enough."
It helped us to have Robert Morris, who is one of the readiest to say "I
don't know" of anyone I've met. (At least, he was before he became a
professor at MIT.) No one dared put on attitude around Robert, because
he was obviously smarter than they were and yet had zero attitude
himself.
Like most startups, ours began with a group of friends, and it was
through personal contacts that we got most of the people we hired. This
is a crucial difference between startups and big companies. Being
friends with someone for even a couple days will tell you more than
companies could ever learn in interviews. [2]
If you start a startup, there's a good chance it will be with people you
know from college or grad school. So in theory you ought to try to
Ideally you want between two and four founders. It would be hard to
start with just one. One person would find the moral weight of starting a
company hard to bear. Even Bill Gates, who seems to be able to bear a
good deal of moral weight, had to have a co-founder. But you don't
want so many founders that the company starts to look like a group
photo. Partly because you don't need a lot of people at first, but mainly
because the more founders you have, the worse disagreements you'll
have. When there are just two or three founders, you know you have to
resolve disputes immediately or perish. If there are seven or eight,
disagreements can linger and harden into factions. You don't want mere
voting; you need unanimity.
If you work your way down the Forbes 400 making an x next to the
name of each person with an MBA, you'll learn something important
about business school. After Warren Buffett, you don't hit another MBA
till number 22, Phil Knight, the CEO of Nike. There are only 5 MBAs
in the top 50. What you notice in the Forbes 400 are a lot of people with
technical backgrounds. Bill Gates, Steve Jobs, Larry Ellison, Michael
Dell, Jeff Bezos, Gordon Moore. The rulers of the technology business
tend to come from technology, not business. So if you want to invest
two years in something that will help you succeed in business, the
evidence suggests you'd do better to learn how to hack than get an
MBA. [3]
If you can't understand users, however, you should either learn how or
find a co-founder who can. That is the single most important issue for
technology startups, and the rock that sinks more of them than anything
else.
It's not just startups that have to worry about this. I think most
businesses that fail do it because they don't give customers what they
want. Look at restaurants. A large percentage fail, about a quarter in the
first year. But can you think of one restaurant that had really good food
and went out of business?
It's the same with technology. You hear all kinds of reasons why
startups fail. But can you think of one that had a massively popular
product and still failed?
In nearly every failed startup, the real problem was that customers didn't
want the product. For most, the cause of death is listed as "ran out of
funding," but that's only the immediate cause. Why couldn't they get
more funding? Probably because the product was a dog, or never
seemed likely to be done, or both.
When I was trying to think of the things every startup needed to do, I
almost included a fourth: get a version 1 out as soon as you can. But I
decided not to, because that's implicit in making something customers
want. The only way to make something customers want is to get a
prototype in front of them and refine it based on their reactions.
The other approach is what I call the "Hail Mary" strategy. You make
elaborate plans for a product, hire a team of engineers to develop it
(people who do this tend to use the term "engineer" for hackers), and
then find after a year that you've spent two million dollars to develop
something no one wants. This was not uncommon during the Bubble,
especially in companies run by business types, who thought of software
development as something terrifying that therefore had to be carefully
planned.
Like most startups, we changed our plan on the fly. At first we expected
our customers to be Web consultants. But it turned out they didn't like
us, because our software was easy to use and we hosted the site. It
would be too easy for clients to fire them. We also thought we'd be able
to sign up a lot of catalog companies, because selling online was a
natural extension of their existing business. But in 1996 that was a hard
sell. The middle managers we talked to at catalog companies saw the
Web not as an opportunity, but as something that meant more work for
them.
I learned something valuable from that. It's worth trying very, very hard
to make technology easy to use. Hackers are so used to computers that
they have no idea how horrifying software seems to normal people.
Stephen Hawking's editor told him that every equation he included in
his book would cut sales in half. When you work on making technology
easier to use, you're riding that curve up instead of down. A 10%
improvement in ease of use doesn't just increase your sales 10%. It's
more likely to double your sales.
How do you figure out what customers want? Watch them. One of the
best places to do this was at trade shows. Trade shows didn't pay as a
way of getting new customers, but they were worth it as market
research. We didn't just give canned presentations at trade shows. We
used to show people how to build real, working stores. Which meant we
got to watch as they used our software, and talk to them about what they
needed.
When most people think of startups, they think of companies like Apple
or Google. Everyone knows these, because they're big consumer brands.
But for every startup like that, there are twenty more that operate in
niche markets or live quietly down in the infrastructure. So if you start a
successful startup, odds are you'll start one of those.
Another way to say that is, if you try to start the kind of startup that has
to be a big consumer brand, the odds against succeeding are steeper.
The best odds are in niche markets. Since startups make money by
offering people something better than they had before, the best
opportunities are where things suck most. And it would be hard to find a
place where things suck more than in corporate IT departments. You
would not believe the amount of money companies spend on software,
and the crap they get in return. This imbalance equals opportunity.
If you want ideas for startups, one of the most valuable things you could
do is find a middle-sized non-technology company and spend a couple
weeks just watching what they do with computers. Most good hackers
have no more idea of the horrors perpetrated in these places than rich
Americans do of what goes on in Brazilian slums.
It's very dangerous to let anyone fly under you. If you have the
cheapest, easiest product, you'll own the low end. And if you don't,
you're in the crosshairs of whoever does.
Raising Money
To make all this happen, you're going to need money. Some startups
have been self-funding-- Microsoft for example-- but most aren't. I
think it's wise to take money from investors. To be self-funding, you
have to start as a consulting company, and it's hard to switch from that
to a product company.
Financially, a startup is like a pass/fail course. The way to get rich from
a startup is to maximize the company's chances of succeeding, not to
maximize the amount of stock you retain. So if you can trade stock for
something that improves your odds, it's probably a smart move.
The first thing you'll need is a few tens of thousands of dollars to pay
your expenses while you develop a prototype. This is called seed
capital. Because so little money is involved, raising seed capital is
comparatively easy-- at least in the sense of getting a quick yes or no.
Usually you get seed money from individual rich people called
"angels." Often they're people who themselves got rich from
technology. At the seed stage, investors don't expect you to have an
elaborate business plan. Most know that they're supposed to decide
We started Viaweb with $10,000 of seed money from our friend Julian.
But he gave us a lot more than money. He's a former CEO and also a
corporate lawyer, so he gave us a lot of valuable advice about business,
and also did all the legal work of getting us set up as a company. Plus he
introduced us to one of the two angel investors who supplied our next
round of funding.
Our angels asked for one, and looking back, I'm amazed how much
worry it caused me. "Business plan" has that word "business" in it, so I
figured it had to be something I'd have to read a book about business
plans to write. Well, it doesn't. At this stage, all most investors expect is
a brief description of what you plan to do and how you're going to make
money from it, and the resumes of the founders. If you just sit down and
write out what you've been saying to one another, that should be fine. It
shouldn't take more than a couple hours, and you'll probably find that
writing it all down gives you more ideas about what to do.
For the angel to have someone to make the check out to, you're going to
have to have some kind of company. Merely incorporating yourselves
isn't hard. The problem is, for the company to exist, you have to decide
who the founders are, and how much stock they each have. If there are
two founders with the same qualifications who are both equally
committed to the business, that's easy. But if you have a number of
people who are expected to contribute in varying degrees, arranging the
proportions of stock can be hard. And once you've done it, it tends to be
set in stone.
I have no tricks for dealing with this problem. All I can say is, try hard
to do it right. I do have a rule of thumb for recognizing when you have,
though. When everyone feels they're getting a slightly bad deal, that
they're doing more than they should for the amount of stock they have,
the stock is optimally apportioned.
While you're at it, you should ask what else they've signed. One of the
worst things that can happen to a startup is to run into intellectual
property problems. We did, and it came closer to killing us than any
competitor ever did.
Miraculously it all turned out ok. The investors backed down; we did
another round of funding at a reasonable valuation; the giant company
Usually angels are financially equivalent to founders. They get the same
kind of stock and get diluted the same amount in future rounds. How
much stock should they get? That depends on how ambitious you feel.
When you offer x percent of your company for y dollars, you're
implicitly claiming a certain value for the whole company. Venture
investments are usually described in terms of that number. If you give
an investor new shares equal to 5% of those already outstanding in
return for $100,000, then you've done the deal at a pre-money valuation
of $2 million.
How do you decide what the value of the company should be? There is
no rational way. At this stage the company is just a bet. I didn't realize
that when we were raising money. Julian thought we ought to value the
company at several million dollars. I thought it was preposterous to
claim that a couple thousand lines of code, which was all we had at the
time, were worth several million dollars. Eventually we settled on one
millon, because Julian said no one would invest in a company with a
valuation any lower. [6]
What I didn't grasp at the time was that the valuation wasn't just the
value of the code we'd written so far. It was also the value of our ideas,
which turned out to be right, and of all the future work we'd do, which
turned out to be a lot.
Sometimes the VCs want to install a new CEO of their own choosing.
Usually the claim is that you need someone mature and experienced,
with a business background. Maybe in some cases this is true. And yet
Bill Gates was young and inexperienced and had no business
background, and he seems to have done ok. Steve Jobs got booted out
of his own company by someone mature and experienced, with a
business background, who then proceeded to ruin the company. So I
think people who are mature and experienced, with a business
background, may be overrated. We used to call these guys
"newscasters," because they had neat hair and spoke in deep, confident
voices, and generally didn't know much more than they read on the
teleprompter.
This was also one reason we didn't go public. Back in 1998 our CFO
tried to talk me into it. In those days you could go public as a dogfood
portal, so as a company with a real product and real revenues, we might
have done well. But I feared it would have meant taking on a
newscaster-- someone who, as they say, "can talk Wall Street's
language."
I'm happy to see Google is bucking that trend. They didn't talk Wall
You have more leverage negotiating with VCs than you realize. The
reason is other VCs. I know a number of VCs now, and when you talk
to them you realize that it's a seller's market. Even now there is too
much money chasing too few good deals.
VCs form a pyramid. At the top are famous ones like Sequoia and
Kleiner Perkins, but beneath those are a huge number you've never
heard of. What they all have in common is that a dollar from them is
worth one dollar. Most VCs will tell you that they don't just provide
money, but connections and advice. If you're talking to Vinod Khosla or
John Doerr or Mike Moritz, this is true. But such advice and
connections can come very expensive. And as you go down the food
chain the VCs get rapidly dumber. A few steps down from the top
you're basically talking to bankers who've picked up a few new
vocabulary words from reading Wired. (Does your product use XML?)
So I'd advise you to be skeptical about claims of experience and
connections. Basically, a VC is a source of money. I'd be inclined to go
with whoever offered the most money the soonest with the least strings
attached.
You may wonder how much to tell VCs. And you should, because some
of them may one day be funding your competitors. I think the best plan
is not to be overtly secretive, but not to tell them everything either.
After all, as most VCs say, they're more interested in the people than the
ideas. The main reason they want to talk about your idea is to judge
you, not the idea. So as long as you seem like you know what you're
doing, you can probably keep a few things back from them. [7]
Talk to as many VCs as you can, even if you don't want their money,
because a) they may be on the board of someone who will buy you, and
b) if you seem impressive, they'll be discouraged from investing in your
competitors. The most efficient way to reach VCs, especially if you
only want them to know about you and don't want their money, is at the
conferences that are occasionally organized for startups to present to
them.
Not Spending It
During the Bubble many startups tried to "get big fast." Ideally this
meant getting a lot of customers fast. But it was easy for the meaning to
slide over into hiring a lot of people fast.
Of the two versions, the one where you get a lot of customers fast is of
course preferable. But even that may be overrated. The idea is to get
there first and get all the users, leaving none for competitors. But I think
in most businesses the advantages of being first to market are not so
overwhelmingly great. Google is again a case in point. When they
appeared it seemed as if search was a mature market, dominated by big
players who'd spent millions to build their brands: Yahoo, Lycos,
Excite, Infoseek, Altavista, Inktomi. Surely 1998 was a little late to
arrive at the party.
The competitors Google buried would have done better to spend those
millions improving their software. Future startups should learn from
that mistake. Unless you're in a market where products are as
undifferentiated as cigarettes or vodka or laundry detergent, spending a
lot on brand advertising is a sign of breakage. And few if any Web
businesses are so undifferentiated. The dating sites are running big ad
campaigns right now, which is all the more evidence they're ripe for the
picking. (Fee, fie, fo, fum, I smell a company run by marketing guys.)
Well, a small fraction of page views they may be, but they are an
important fraction, because they are the page views that Web sessions
start with. I think Yahoo gets that now.
To make something users love, you have to understand them. And the
bigger you are, the harder that is. So I say "get big slow." The slower
you burn through your funding, the more time you have to learn.
When you get a couple million dollars from a VC firm, you tend to feel
rich. It's important to realize you're not. A rich company is one with
large revenues. This money isn't revenue. It's money investors have
given you in the hope you'll be able to generate revenues. So despite
those millions in the bank, you're still poor.
For most startups the model should be grad student, not law firm. Aim
for cool and cheap, not expensive and impressive. For us the test of
whether a startup understood this was whether they had Aeron chairs.
The Aeron came out during the Bubble and was very popular with
startups. Especially the type, all too common then, that was like a bunch
of kids playing house with money supplied by VCs. We had office
chairs so cheap that the arms all fell off. This was slightly embarrassing
at the time, but in retrospect the grad-studenty atmosphere of our office
was another of those things we did right without knowing it.
When you're looking for space for a startup, don't feel that it has to look
professional. Professional means doing good work, not elevators and
glass walls. I'd advise most startups to avoid corporate space at first and
just rent an apartment. You want to live at the office in a startup, so why
not have a place designed to be lived in as your office?
If I were going to start a startup today, there are only three places I'd
consider doing it: on the Red Line near Central, Harvard, or Davis
Squares (Kendall is too sterile); in Palo Alto on University or California
Aves; and in Berkeley immediately north or south of campus. These are
the only places I know that have the right kind of vibe.
The most important way to not spend money is by not hiring people. I
may be an extremist, but I think hiring people is the worst thing a
company can do. To start with, people are a recurring expense, which is
the worst kind. They also tend to cause you to grow out of your space,
and perhaps even move to the sort of uncool office building that will
During the Bubble a lot of startups had the opposite policy. They
wanted to get "staffed up" as soon as possible, as if you couldn't get
anything done unless there was someone with the corresponding job
title. That's big company thinking. Don't hire people to fill the gaps in
some a priori org chart. The only reason to hire someone is to do
something you'd like to do but can't.
This is ridiculous, really. If two companies have the same revenues, it's
the one with fewer employees that's more impressive. When people
used to ask me how many people our startup had, and I answered
"twenty," I could see them thinking that we didn't count for much. I
used to want to add "but our main competitor, whose ass we regularly
kick, has a hundred and forty, so can we have credit for the larger of the
two numbers?"
Should You?
But should you start a company? Are you the right sort of person to do
it? If you are, is it worth it?
More people are the right sort of person to start a startup than realize it.
That's the main reason I wrote this. There could be ten times more
startups than there are, and that would probably be a good thing.
I realize this sounds far-fetched, but if you're a Lisp hacker you'll know
what I mean. And if the idea of starting a startup frightened me so much
that I only did it out of necessity, there must be a lot of people who
would be good at it but who are too intimidated to try.
I can't say precisely what a good hacker is. At a first rate university this
might include the top half of computer science majors. Though of
course you don't have to be a CS major to be a hacker; I was a
philosophy major in college.
It's hard to tell whether you're a good hacker, especially when you're
young. Fortunately the process of starting startups tends to select them
automatically. What drives people to start startups is (or should be)
looking at existing technology and thinking, don't these guys realize
they should be doing x, y, and z? And that's also a sign that one is a
good hacker.
I put the lower bound at 23 not because there's something that doesn't
happen to your brain till then, but because you need to see what it's like
in an existing business before you try running your own. The business
doesn't have to be a startup. I spent a year working for a software
company to pay off my college loans. It was the worst year of my adult
life, but I learned, without realizing it at the time, a lot of valuable
lessons about the software business. In this case they were mostly
negative lessons: don't have a lot of meetings; don't have chunks of
code that multiple people own; don't have a sales guy running the
company; don't make a high-end product; don't let your code get too
big; don't leave finding bugs to QA people; don't go too long between
releases; don't isolate developers from users; don't move from
The other reason it's hard to start a company before 23 is that people
won't take you seriously. VCs won't trust you, and will try to reduce you
to a mascot as a condition of funding. Customers will worry you're
going to flake out and leave them stranded. Even you yourself, unless
you're very unusual, will feel your age to some degree; you'll find it
awkward to be the boss of someone much older than you, and if you're
21, hiring only people younger rather limits your options.
The other cutoff, 38, has a lot more play in it. One reason I put it there
is that I don't think many people have the physical stamina much past
that age. I used to work till 2:00 or 3:00 AM every night, seven days a
week. I don't know if I could do that now.
Also, startups are a big risk financially. If you try something that blows
up and leaves you broke at 26, big deal; a lot of 26 year olds are broke.
By 38 you can't take so many risks-- especially if you have kids.
My final test may be the most restrictive. Do you actually want to start a
startup? What it amounts to, economically, is compressing your
working life into the smallest possible space. Instead of working at an
ordinary rate for 40 years, you work like hell for four. And maybe end
up with nothing-- though in that case it probably won't take four years.
During this time you'll do little but work, because when you're not
working, your competitors will be. My only leisure activities were
running, which I needed to do to keep working anyway, and about
fifteen minutes of reading a night. I had a girlfriend for a total of two
months during that three year period. Every couple weeks I would take
a few hours off to visit a used bookshop or go to a friend's house for
dinner. I went to visit my family twice. Otherwise I just worked.
I don't think the amount of bullshit you have to deal with in a startup is
more than you'd endure in an ordinary working life. It's probably less, in
fact; it just seems like a lot because it's compressed into a short period.
So mainly what a startup buys you is time. That's the way to think about
it if you're trying to decide whether to start one. If you're the sort of
person who would like to solve the money problem once and for all
instead of working for a salary for 40 years, then a startup makes sense.
For a lot of people the conflict is between startups and graduate school.
Grad students are just the age, and just the sort of people, to start
software startups. You may worry that if you do you'll blow your
chances of an academic career. But it's possible to be part of a startup
and stay in grad school, especially at first. Two of our three original
hackers were in grad school the whole time, and both got their degrees.
There are few sources of energy so powerful as a procrastinating grad
student.
If you do have to leave grad school, in the worst case it won't be for too
long. If a startup fails, it will probably fail quickly enough that you can
return to academic life. And if it succeeds, you may find you no longer
have such a burning desire to be an assistant professor.
If you want to do it, do it. Starting a startup is not the great mystery it
seems from outside. It's not something you have to know about
"business" to do. Build something users love, and spend less than you
make. How hard is that?
Notes
[3] Learning to hack is a lot cheaper than business school, because you
can do it mostly on your own. For the price of a Linux box, a copy of
K&R, and a few hours of advice from your neighbor's fifteen year old
son, you'll be well on your way.
[6] At the seed stage our valuation was in principle $100,000, because
Julian got 10% of the company. But this is a very misleading number,
because the money was the least important of the things Julian gave us.
[7] The same goes for companies that seem to want to acquire you.
There will be a few that are only pretending to in order to pick your
brains. But you can never tell for sure which these are, so the best
approach is to seem entirely open, but to fail to mention a few critical
technical secrets.
[9] You could probably write a book about how to succeed in business
by doing everything in exactly the opposite way from the DMV.
Startups in 13 Sentences
February 2009
One of the things I always tell startups is a principle I learned from Paul
Buchheit: it's better to make a few people really happy than to make a
lot of people semi-happy. I was saying recently to a reporter that if I
could only tell startups 10 things, this would be one of them. Then I
thought: what would the other 9 be?
Cofounders are for a startup what location is for real estate. You can
change anything about a house except where it is. In a startup you can
change your idea easily, but changing your cofounders is hard. [1] And
the success of a startup is almost always a function of its founders.
2. Launch fast.
The reason to launch fast is not so much that it's critical to get your
product to market early, but that you haven't really started working on it
till you've launched. Launching teaches you what you should have been
building. Till you know that you're wasting your time. So the main
value of whatever you launch with is as a pretext for engaging users.
This is the second half of launching fast. Launch fast and iterate. It's a
big mistake to treat a startup as if it were merely a matter of
implementing some brilliant initial idea. As in an essay, most of the
ideas appear in the implementing.
Ideally you want to make large numbers of users love you, but you can't
expect to hit that right away. Initially you have to choose between
satisfying all the needs of a subset of potential users, or satisfying a
subset of the needs of all potential users. Take the first. It's easier to
expand userwise than satisfactionwise. And perhaps more importantly,
it's harder to lie to yourself. If you think you're 85% of the way to a
great product, how do you know it's not 70%? Or 10%? Whereas it's
easy to know how many users you have.
I learned this one from Joe Kraus. [3] Merely measuring something has
an uncanny tendency to improve it. If you want to make your user
numbers go up, put a big piece of paper on your wall and every day plot
the number of users. You'll be delighted when it goes up and
disappointed when it goes down. Pretty soon you'll start noticing what
makes the number go up, and you'll start to do more of that. Corollary:
be careful what you measure.
8. Spend little.
Nothing kills startups like distractions. The worst type are those that pay
money: day jobs, consulting, profitable side-projects. The startup may
have more long-term potential, but you'll always interrupt working on it
to answer calls from people paying you now. Paradoxically, fundraising
is this type of distraction, so try to minimize that too.
Even if you get demoralized, don't give up. You can get surprisingly far
by just not giving up. This isn't true in all fields. There are a lot of
people who couldn't become good mathematicians no matter how long
they persisted. But startups aren't like that. Sheer effort is usually
enough, so long as you keep morphing your idea.
One of the most useful skills we learned from Viaweb was not getting
our hopes up. We probably had 20 deals of various types fall through.
After the first 10 or so we learned to treat deals as background
processes that we should ignore till they terminated. It's very dangerous
to morale to start to depend on deals closing, not just because they so
often don't, but because it makes them less likely to.
Understand your users. That's the key. The essential task in a startup is
to create wealth; the dimension of wealth you have most control over is
how much you improve users' lives; and the hardest part of that is
knowing what to make for them. Once you know what to make, it's
mere effort to make it, and most decent hackers are capable of that.
Understanding your users is part of half the principles in this list. That's
the reason to launch early, to understand your users. Evolving your idea
is the embodiment of understanding your users. Understanding your
users well will tend to push you toward making something that makes a
few people deeply happy. The most important reason for having
surprisingly good customer service is that it helps you understand your
users. And understanding your users will even ensure your morale,
because when everything else is collapsing around you, having just ten
users who love you will keep you going.
Notes
[3] Joe thinks one of the founders of Hewlett Packard said it first, but he
doesn't remember which.
May 2005
The three big powers on the Internet now are Yahoo, Google, and
Microsoft. Average age of their founders: 24. So it is pretty well
established now that grad students can start successful companies. And
if grad students can do it, why not undergrads?
The less it costs to start a company, the less you need the permission of
investors to do it. So a lot of people will be able to start companies now
who never could have before.
The most interesting subset may be those in their early twenties. I'm not
so excited about founders who have everything investors want except
intelligence, or everything except energy. The most promising group to
be liberated by the new, lower threshold are those who have everything
investors want except experience.
Market Rate
Or more precisely, I think few realize the huge spread in the value of 20
Till now the problem has always been that it's difficult to pick them out.
Every VC in the world, if they could go back in time, would try to
invest in Microsoft. But which would have then? How many would
have understood that this particular 19 year old was Bill Gates?
It's hard to judge the young because (a) they change rapidly, (b) there is
great variation between them, and (c) they're individually inconsistent.
That last one is a big problem. When you're young, you occasionally
say and do stupid things even when you're smart. So if the algorithm is
to filter out people who say stupid things, as many investors and
employers unconsciously do, you're going to get a lot of false positives.
Most organizations who hire people right out of college are only aware
of the average value of 22 year olds, which is not that high. And so the
idea for most of the twentieth century was that everyone had to begin as
a trainee in some entry-level job. Organizations realized there was a lot
of variation in the incoming stream, but instead of pursuing this thought
they tended to suppress it, in the belief that it was good for even the
most promising kids to start at the bottom, so they didn't get swelled
heads.
What's an especially productive 22 year old to do? One thing you can
do is go over the heads of organizations, directly to the users. Any
company that hires you is, economically, acting as a proxy for the
customer. The rate at which they value you (though they may not
consciously realize it) is an attempt to guess your value to the user. But
there's a way to appeal their judgement. If you want, you can opt to be
valued directly by users, by starting your own company.
When most people hear the word "startup," they think of the famous
ones that have gone public. But most startups that succeed do it by
getting bought. And usually the acquirer doesn't just want the
technology, but the people who created it as well.
I think this sort of thing will happen more and more, and that it will be
better for everyone. It's obviously better for the people who start the
startup, because they get a big chunk of money up front. But I think it
will be better for the acquirers too. The central problem in big
companies, and the main reason they're so much less productive than
small companies, is the difficulty of valuing each person's work. Buying
larval startups solves that problem for them: the acquirer doesn't pay till
the developers have proven themselves. Acquirers are protected on the
downside, but still get most of the upside.
Product Development
Why? It's worth studying this phenomenon in detail, because this is the
raison d'etre of startups.
To start with, most big companies have some kind of turf to protect, and
this tends to warp their development decisions. For example, Web-based
applications are hot now, but within Microsoft there must be a lot of
ambivalence about them, because the very idea of Web-based software
threatens the desktop. So any Web-based application that Microsoft
ends up with, will probably, like Hotmail, be something developed
outside the company.
Big companies also lose because they usually only build one of each
thing. When you only have one Web browser, you can't do anything
really risky with it. If ten different startups design ten different Web
browsers and you take the best, you'll probably get something better.
The more general version of this problem is that there are too many new
ideas for companies to explore them all. There might be 500 startups
right now who think they're making something Microsoft might buy.
Even Microsoft probably couldn't manage 500 development projects in-
house.
Big companies also don't pay people the right way. People developing a
new product at a big company get paid roughly the same whether it
succeeds or fails. People at a startup expect to get rich if the product
succeeds, and get nothing if it fails. [2] So naturally the people at the
startup work a lot harder.
Trend
I think the trend of big companies buying startups will only accelerate.
One of the biggest remaining obstacles is pride. Most companies, at
least unconsciously, feel they ought to be able to develop stuff in house,
Why don't acquirers try to predict the companies they're going to have
to buy for hundreds of millions, and grab them early for a tenth or a
twentieth of that? Because they can't predict the winners in advance? If
they're only paying a twentieth as much, they only have to predict a
twentieth as well. Surely they can manage that.
Plus this method yields teams of developers who already work well
together. Any conflicts between them have been ironed out under the
very hot iron of running a startup. By the time the acquirer gets them,
they're finishing one another's sentences. That's valuable in software,
because so many bugs occur at the boundaries between different
people's code.
Investors
Fairchild needed a lot of money to get started. They had to build actual
factories. What does the first round of venture funding for a Web-based
startup get spent on today? More money can't get software written
faster; it isn't needed for facilities, because those can now be quite
cheap; all money can really buy you is sales and marketing. A sales
force is worth something, I'll admit. But marketing is increasingly
irrelevant. On the Internet, anything genuinely good will spread by
word of mouth.
Investors' power comes from money. When startups need less money,
investors have less power over them. So future founders may not have
to accept new CEOs if they don't want them. The VCs will have to be
dragged kicking and screaming down this road, but like many things
people have to be dragged kicking and screaming toward, it may
actually be good for them.
Have you ever noticed that when animals are let out of cages, they don't
always realize at first that the door's open? Often they have to be poked
with a stick to get them out. Something similar happened with blogs.
People could have been publishing online in 1995, and yet blogging has
only really taken off in the last couple years. In 1995 we thought only
professional writers were entitled to publish their ideas, and that anyone
else who did was a crank. Now publishing online is becoming so
popular that everyone wants to do it, even print journalists. But
blogging has not taken off recently because of any technical innovation;
it just took eight years for everyone to realize the cage was open.
I think most undergrads don't realize yet that the economic cage is open.
A lot have been told by their parents that the route to success is to get a
good job. This was true when their parents were in college, but it's less
true now. The route to success is to build something valuable, and you
don't have to be working for an existing company to do that. Indeed,
you can often do it better if you're not.
Risk and reward are always proportionate. For example, stocks are
riskier than bonds, and over time always have greater returns. So why
does anyone invest in bonds? The catch is that phrase "over time."
Stocks will generate greater returns over thirty years, but they might
lose value from year to year. So what you should invest in depends on
how soon you need the money. If you're young, you should take the
riskiest investments you can find.
All this talk about investing may seem very theoretical. Most
undergrads probably have more debts than assets. They may feel they
have nothing to invest. But that's not true: they have their time to invest,
and the same rule about risk applies there. Your early twenties are
exactly the time to take insane career risks.
The math is brutal. While perhaps 9 out of 10 startups fail, the one that
succeeds will pay the founders more than 10 times what they would
have made in an ordinary job. [3] That's the sense in which startups pay
better "on average."
Remember that. If you start a startup, you'll probably fail. Most startups
fail. It's the nature of the business. But it's not necessarily a mistake to
try something that has a 90% chance of failing, if you can afford the
risk. Failing at 40, when you have a family to support, could be serious.
But if you fail at 22, so what? If you try to start a startup right out of
college and it tanks, you'll end up at 23 broke and a lot smarter. Which,
if you think about it, is roughly what you hope to get from a graduate
program.
I actually put more value on the guy with the failed startup. And you
can quote me!
So there you have it. Want to get hired by Yahoo? Start your own
company.
The first twenty years of everyone's life consists of being piped from
one institution to another. You probably didn't have much choice about
the secondary schools you went to. And after high school it was
probably understood that you were supposed to go to college. You may
have had a few different colleges to choose between, but they were
probably pretty similar. So by this point you've been riding on a subway
line for twenty years, and the next stop seems to be a job.
Actually college is where the line ends. Superficially, going to work for
a company may feel like just the next in a series of institutions, but
underneath, everything is different. The end of school is the fulcrum of
your life, the point where you go from net consumer to net producer.
The other big change is that now, you're steering. You can go anywhere
you want. So it may be worth standing back and understanding what's
going on, instead of just doing the default thing.
All through college, and probably long before that, most undergrads
have been thinking about what employers want. But what really matters
is what customers want, because they're the ones who give employers
the money to pay you.
Grad School
I didn't consciously realize all this when I was graduating from college--
partly because I went straight to grad school. Grad school can be a
pretty good deal, even if you think of one day starting a startup. You can
start one when you're done, or even pull the ripcord part way through,
like the founders of Yahoo and Google.
Grad school makes a good launch pad for startups, because you're
collected together with a lot of smart people, and you have bigger
chunks of time to work on your own projects than an undergrad or
corporate employee would. As long as you have a fairly tolerant
advisor, you can take your time developing an idea before turning it into
a company. David Filo and Jerry Yang started the Yahoo directory in
February 1994 and were getting a million hits a day by the fall, but they
didn't actually drop out of grad school and start a company till March
1995.
You could also try the startup first, and if it doesn't work, then go to
grad school. When startups tank they usually do it fairly quickly. Within
a year you'll know if you're wasting your time.
If it fails, that is. If it succeeds, you may have to delay grad school a
little longer. But you'll have a much more enjoyable life once there than
you would on a regular grad student stipend.
Experience
Another reason people in their early twenties don't start startups is that
they feel they don't have enough experience. Most investors feel the
same.
I now have some data on this, and I can tell you what tends to be
missing when people lack experience. I've said that every startup needs
three things: to start with good people, to make something users want,
and not to spend too much money. It's the middle one you get wrong
when you're inexperienced. There are plenty of undergrads with enough
technical skill to write good software, and undergrads are not especially
prone to waste money. If they get something wrong, it's usually not
realizing they have to make something people want.
This is not exclusively a failing of the young. It's common for startup
founders of all ages to build things no one wants.
Fortunately, this flaw should be easy to fix. If undergrads were all bad
programmers, the problem would be a lot harder. It can take years to
learn how to program. But I don't think it takes years to learn how to
make things people want. My hypothesis is that all you have to do is
smack hackers on the side of the head and tell them: Wake up. Don't sit
here making up a priori theories about what users need. Go find some
users and see what they need.
Most successful startups not only do something very specific, but solve
a problem people already know they have.
The big change that "experience" causes in your brain is learning that
you need to solve people's problems. Once you grasp that, you advance
quickly to the next step, which is figuring out what those problems are.
And that takes some effort, because the way software actually gets used,
especially by the people who pay the most for it, is not at all what you
might expect. For example, the stated purpose of Powerpoint is to
present ideas. Its real role is to overcome people's fear of public
speaking. It allows you to give an impressive-looking talk about
nothing, and it causes the audience to sit in a dark room looking at
slides, instead of a bright one looking at you.
This kind of thing is out there for anyone to see. The key is to know to
look for it-- to realize that having an idea for a startup is not like having
an idea for a class project. The goal in a startup is not to write a cool
piece of software. It's to make something people want. And to do that
A few steps before a Rubik's Cube is solved, it still looks like a mess. I
think there are a lot of undergrads whose brains are in a similar
position: they're only a few steps away from being able to start
successful startups, if they wanted to, but they don't realize it. They
have more than enough technical skill. They just haven't realized yet
that the way to create wealth is to make what users want, and that
employers are just proxies for users in which risk is pooled.
If you're young and smart, you don't need either of those. You don't
need someone else to tell you what users want, because you can figure it
out yourself. And you don't want to pool risk, because the younger you
are, the more risk you should take.
I'd like to conclude with a joint message from me and your parents.
Don't drop out of college to start a startup. There's no rush. There will
be plenty of time to start companies after you graduate. In fact, it may
be just as well to go work for an existing company for a couple years
after you graduate, to learn how companies work.
And yet, when I think about it, I can't imagine telling Bill Gates at 19
that he should wait till he graduated to start a company. He'd have told
me to get lost. And could I have honestly claimed that he was harming
his future-- that he was learning less by working at ground zero of the
microcomputer revolution than he would have if he'd been taking
classes back at Harvard? No, probably not.
And yes, while it is probably true that you'll learn some valuable things
by going to work for an existing company for a couple years before
starting your own, you'd learn a thing or two running your own
company during that time too.
The advice about going to work for someone else would get an even
colder reception from the 19 year old Bill Gates. So I'm supposed to
finish college, then go work for another company for two years, and
then I can start my own? I have to wait till I'm 23? That's four years.
That's more than twenty percent of my life so far. Plus in four years it
And he'd be right. The Apple II was launched just two years later. In
fact, if Bill had finished college and gone to work for another company
as we're suggesting, he might well have gone to work for Apple. And
while that would probably have been better for all of us, it wouldn't
have been better for him.
Notes
[1] The average B-17 pilot in World War II was in his early twenties.
(Thanks to Tad Marko for pointing this out.)
[3] The 1/10 success rate for startups is a bit of an urban legend. It's
suspiciously neat. My guess is the odds are slightly worse.
May 2004
If you wanted to get rich, how would you do it? I think your best bet
would be to start or join a startup. That's been a reliable way to get rich
for hundreds of years. The word "startup" dates from the 1960s, but
what happens in one is very similar to the venture-backed trading
Lots of people get rich knowing nothing more than that. You don't have
to know physics to be a good pitcher. But I think it could give you an
edge to understand the underlying principles. Why do startups have to
be small? Will a startup inevitably stop being a startup as it grows
larger? And why do they so often work on developing new technology?
Why are there so many startups selling new drugs or computer software,
and none selling corn oil or laundry detergent?
The Proposition
If $3 million a year seems high, remember that we're talking about the
limit case: the case where you not only have zero leisure time but
indeed work so hard that you endanger your health.
Startups are not magic. They don't change the laws of wealth creation.
They just represent a point at the far end of the curve. There is a
conservation law at work here: if you want to make a million dollars,
you have to endure a million dollars' worth of pain. For example, one
way to make a million dollars would be to work for the Post Office your
whole life, and save every penny of your salary. Imagine the stress of
working for the Post Office for fifty years. In a startup you compress all
this stress into three or four years. You do tend to get a certain bulk
discount if you buy the economy-size pain, but you can't evade the
fundamental conservation law. If starting a startup were easy, everyone
would do it.
So let's get Bill Gates out of the way right now. It's not a good idea to
use famous rich people as examples, because the press only write about
the very richest, and these tend to be outliers. Bill Gates is a smart,
determined, and hardworking man, but you need more than that to make
as much money as he has. You also need to be very lucky.
Instead IBM ended up using all its power in the market to give
Microsoft control of the PC standard. From that point, all Microsoft had
to do was execute. They never had to bet the company on a bold
decision. All they had to do was play hardball with licensees and copy
more innovative products reasonably promptly.
If IBM hadn't made this mistake, Microsoft would still have been a
successful company, but it could not have grown so big so fast. Bill
Gates would be rich, but he'd be somewhere near the bottom of the
Forbes 400 with the other guys his age.
There are a lot of ways to get rich, and this essay is about only one of
them. This essay is about how to make money by creating wealth and
getting paid for it. There are plenty of other ways to get money,
including chance, speculation, marriage, inheritance, theft, extortion,
fraud, monopoly, graft, lobbying, counterfeiting, and prospecting. Most
of the greatest fortunes have probably involved several of these.
The advantage of creating wealth, as a way to get rich, is not just that
it's more legitimate (many of the other methods are now illegal) but that
it's more straightforward. You just have to do something people want.
If you want to create wealth, it will help to understand what it is. Wealth
is not the same thing as money. [3] Wealth is as old as human history.
Far older, in fact; ants have wealth. Money is a comparatively recent
invention.
Wealth is what you want, not money. But if wealth is the important
thing, why does everyone talk about making money? It is a kind of
shorthand: money is a way of moving wealth, and in practice they are
How do you get the person who grows the potatoes to give you some?
By giving him something he wants in return. But you can't get very far
by trading things directly with the people who need them. If you make
violins, and none of the local farmers wants one, how will you eat?
The solution societies find, as they get more specialized, is to make the
trade into a two-step process. Instead of trading violins directly for
potatoes, you trade violins for, say, silver, which you can then trade
again for anything else you need. The intermediate stuff-- the medium
of exchange-- can be anything that's rare and portable. Historically
metals have been the most common, but recently we've been using a
medium of exchange, called the dollar, that doesn't physically exist. It
works as a medium of exchange, however, because its rarity is
guaranteed by the U.S. Government.
A surprising number of people retain from childhood the idea that there
is a fixed amount of wealth in the world. There is, in any normal family,
a fixed amount of money at any moment. But that's not the same thing.
What leads people astray here is the abstraction of money. Money is not
wealth. It's just something we use to move wealth around. So although
there may be, in certain specific moments (like your family, this month)
a fixed amount of money available to trade with other people for things
you want, there is not a fixed amount of wealth in the world. You can
make more wealth. Wealth has been getting created and destroyed (but
on balance, created) for all of human history.
Suppose you own a beat-up old car. Instead of sitting on your butt next
summer, you could spend the time restoring your car to pristine
condition. In doing so you create wealth. The world is-- and you
specifically are-- one pristine old car the richer. And not just in some
metaphorical way. If you sell your car, you'll get more for it.
In restoring your old car you have made yourself richer. You haven't
made anyone else poorer. So there is obviously not a fixed pie. And in
fact, when you look at it this way, you wonder why anyone would think
there was. [5]
Kids know, without knowing they know, that they can create wealth. If
you need to give someone a present and don't have any money, you
make one. But kids are so bad at making things that they consider
home-made presents to be a distinct, inferior, sort of thing to store-
bought ones-- a mere expression of the proverbial thought that counts.
And indeed, the lumpy ashtrays we made for our parents did not have
much of a resale market.
Craftsmen
The people most likely to grasp that wealth can be created are the ones
who are good at making things, the craftsmen. Their hand-made objects
become store-bought ones. But with the rise of industrialization there
are fewer and fewer craftsmen. One of the biggest remaining groups is
computer programmers.
It's also obvious to programmers that there are huge variations in the
rate at which wealth is created. At Viaweb we had one programmer who
was a sort of monster of productivity. I remember watching what he did
one long day and estimating that he had added several hundred
thousand dollars to the market value of the company. A great
programmer, on a roll, could create a million dollars worth of wealth in
a couple weeks. A mediocre programmer over the same period will
generate zero or even negative wealth (e.g. by introducing bugs).
When John Smith finishes school he is expected to get a job. And what
getting a job seems to mean is joining another institution. Superficially
it's a lot like college. You pick the companies you want to work for and
apply to join them. If one likes you, you become a member of this new
group. You get up in the morning and go to a new set of buildings, and
do things that you do not, ordinarily, enjoy doing. There are a few
differences: life is not as much fun, and you get paid, instead of paying,
as you did in college. But the similarities feel greater than the
differences. John Smith is now John Smith, 22, a software developer at
such and such corporation.
In fact John Smith's life has changed more than he realizes. Socially, a
company looks much like college, but the deeper you go into the
underlying reality, the more different it gets.
And that's what you do, as well, when you go to work for a company.
But here there is another layer that tends to obscure the underlying
reality. In a company, the work you do is averaged together with a lot of
For most people the best plan probably is to go to work for some
existing company. But it is a good idea to understand what's happening
when you do this. A job means doing something people want, averaged
together with everyone else in that company.
Working Harder
It turns out, though, that there are economies of scale in how much of
your life you devote to your work. In the right kind of business,
someone who really devoted himself to work could generate ten or even
a hundred times as much wealth as an average employee. A
programmer, for example, instead of chugging along maintaining and
updating an existing piece of software, could write a whole new piece
of software, and with it create a new source of revenue.
Companies are not set up to reward people who want to do this. You
can't go to your boss and say, I'd like to start working ten times as hard,
so will you please pay me ten times as much? For one thing, the official
fiction is that you are already working as hard as you can. But a more
Salesmen are an exception. It's easy to measure how much revenue they
generate, and they're usually paid a percentage of it. If a salesman wants
to work harder, he can just start doing it, and he will automatically get
paid proportionally more.
There is one other job besides sales where big companies can hire first-
rate people: in the top management jobs. And for the same reason: their
performance can be measured. The top managers are held responsible
for the performance of the entire company. Because an ordinary
employee's performance can't usually be measured, he is not expected to
do more than put in a solid effort. Whereas top management, like
salespeople, have to actually come up with the numbers. The CEO of a
company that tanks cannot plead that he put in a solid effort. If the
company does badly, he's done badly.
I think everyone who gets rich by their own efforts will be found to be
in a situation with measurement and leverage. Everyone I can think of
does: CEOs, movie stars, hedge fund managers, professional athletes. A
good hint to the presence of leverage is the possibility of failure. Upside
must be balanced by downside, so if there is big potential for gain there
must also be a terrifying possibility of loss. CEOs, stars, fund managers,
and athletes all live with the sword hanging over their heads; the
moment they start to suck, they're out. If you're in a job that feels safe,
you are not going to get rich, because if there is no danger there is
almost certainly no leverage.
Smallness = Measurement
One level at which you can accurately measure the revenue generated
by employees is at the level of the whole company. When the company
is small, you are thereby fairly close to measuring the contributions of
individual employees. A viable startup might only have ten employees,
which puts you within a factor of ten of measuring individual effort.
If you took ten people at random out of the big galley and put them in a
boat by themselves, they could probably go faster. They would have
both carrot and stick to motivate them. An energetic rower would be
encouraged by the thought that he could have a visible effect on the
speed of the boat. And if someone was lazy, the others would be more
likely to notice and complain.
But the real advantage of the ten-man boat shows when you take the ten
best rowers out of the big galley and put them in a boat together. They
will have all the extra motivation that comes from being in a small
group. But more importantly, by selecting that small a group you can
get the best rowers. Each one will be in the top 1%. It's a much better
deal for them to average their work together with a small group of their
peers than to average it with everyone.
That's the real point of startups. Ideally, you are getting together with a
Steve Jobs once said that the success or failure of a startup depends on
the first ten employees. I agree. If anything, it's more like the first five.
Being small is not, in itself, what makes startups kick butt, but rather
that small groups can be select. You don't want small in the sense of a
village, but small in the sense of an all-star team.
The larger a group, the closer its average member will be to the average
for the population as a whole. So all other things being equal, a very
able person in a big company is probably getting a bad deal, because his
performance is dragged down by the overall lower performance of the
others. Of course, all other things often are not equal: the able person
may not care about money, or may prefer the stability of a large
company. But a very able person who does care about money will
ordinarily do better to go off and work with a small group of peers.
Technology = Leverage
What is technology? It's technique. It's the way we all do things. And
when you discover a new way to do things, its value is multiplied by all
the people who use it. It is the proverbial fishing rod, rather than the
fish. That's the difference between a startup and a restaurant or a barber
shop. You fry eggs or cut hair one customer at a time. Whereas if you
solve a technical problem that a lot of people care about, you help
everyone who uses your solution. That's leverage.
If you look at history, it seems that most people who got rich by
creating wealth did it by developing new technology. You just can't fry
eggs or cut hair fast enough. What made the Florentines rich in 1200
was the discovery of new techniques for making the high-tech product
of the time, fine woven cloth. What made the Dutch rich in 1600 was
the discovery of shipbuilding and navigation techniques that enabled
Use difficulty as a guide not just in selecting the overall aim of your
company, but also at decision points along the way. At Viaweb one of
our rules of thumb was run upstairs. Suppose you are a little, nimble
guy being chased by a big, fat, bully. You open a door and find yourself
in a staircase. Do you go up or down? I say up. The bully can probably
run downstairs as fast as you can. Going upstairs his bulk will be more
of a disadvantage. Running upstairs is hard for you but even harder for
him.
This is not just a good way to run a startup. It's what a startup is.
Venture capitalists know about this and have a phrase for it: barriers to
entry. If you go to a VC with a new idea and ask him to invest in it, one
of the first things he'll ask is, how hard would this be for someone else
to develop? That is, how much difficult ground have you put between
yourself and potential pursuers? [7] And you had better have a
convincing explanation of why your technology would be hard to
duplicate. Otherwise as soon as some big company becomes aware of it,
they'll make their own, and with their brand name, capital, and
distribution clout, they'll take away your market overnight. You'd be
like guerillas caught in the open field by regular army forces.
One way to put up barriers to entry is through patents. But patents may
not provide much protection. Competitors commonly find ways to work
around a patent. And if they can't, they may simply violate it and invite
you to sue them. A big company is not afraid to be sued; it's an
everyday thing for them. They'll make sure that suing them is expensive
and takes a long time. Ever heard of Philo Farnsworth? He invented
television. The reason you've never heard of him is that his company
was not the one to make money from it. [8] The company that did was
RCA, and Farnsworth's reward for his efforts was a decade of patent
litigation.
Here, as so often, the best defense is a good offense. If you can develop
technology that's simply too hard for competitors to duplicate, you don't
need to rely on other defenses. Start by picking a hard problem, and
then at every decision point, take the harder choice. [9]
The Catch(es)
Unfortunately there are a couple catches. One is that you can't choose
the point on the curve that you want to inhabit. You can't decide, for
example, that you'd like to work just two or three times as hard, and get
paid that much more. When you're running a startup, your competitors
decide how hard you work. And they pretty much all make the same
decision: as hard as you possibly can.
The closest you can get is by selling your startup in the early stages,
giving up upside (and risk) for a smaller but guaranteed payoff. We had
a chance to do this, and stupidly, as we then thought, let it slip by. After
that we became comically eager to sell. For the next year or so, if
anyone expressed the slightest curiosity about Viaweb we would try to
sell them the company. But there were no takers, so we had to keep
going.
Get Users
I think it's a good idea to get bought, if you can. Running a business is
different from growing one. It is just as well to let a big company take
over once you reach cruising altitude. It's also financially wiser, because
selling allows you to diversify. What would you think of a financial
advisor who put all his client's assets into one volatile stock?
How do you get bought? Mostly by doing the same things you'd do if
you didn't intend to sell the company. Being profitable, for example. But
getting bought is also an art in its own right, and one that we spent a lot
of time trying to master.
Potential buyers will always delay if they can. The hard part about
getting bought is getting them to act. For most people, the most
powerful motivator is not the hope of gain, but the fear of loss. For
potential acquirers, the most powerful motivator is the prospect that one
of their competitors will buy you. This, as we found, causes CEOs to
take red-eyes. The second biggest is the worry that, if they don't buy
you now, you'll continue to grow rapidly and will cost more to acquire
later, or even become a competitor.
In both cases, what it all comes down to is users. You'd think that a
In effect, acquirers assume the customers know who has the best
technology. And this is not as stupid as it sounds. Users are the only real
proof that you've created wealth. Wealth is what people want, and if
people aren't using your software, maybe it's not just because you're bad
at marketing. Maybe it's because you haven't made what they want.
Venture capitalists have a list of danger signs to watch out for. Near the
top is the company run by techno-weenies who are obsessed with
solving interesting technical problems, instead of making users happy.
In a startup, you're not just trying to solve problems. You're trying to
solve problems that users care about.
So I think you should make users the test, just as acquirers do. Treat a
startup as an optimization problem in which performance is measured
by number of users. As anyone who has tried to optimize software
knows, the key is measurement. When you try to guess where your
program is slow, and what would make it faster, you almost always
guess wrong.
Number of users may not be the perfect test, but it will be very close.
It's what acquirers care about. It's what revenues depend on. It's what
makes competitors unhappy. It's what impresses reporters, and potential
new users. Certainly it's a better test than your a priori notions of what
problems are important to solve, no matter how technically adept you
are.
The ball you need to keep your eye on here is the underlying principle
that wealth is what people want. If you plan to get rich by creating
wealth, you have to know what people want. So few businesses really
pay attention to making customers happy. How often do you walk into a
store, or call a company on the phone, with a feeling of dread in the
Making wealth is not the only way to get rich. For most of human
history it has not even been the most common. Until a few centuries
ago, the main sources of wealth were mines, slaves and serfs, land, and
cattle, and the only ways to acquire these rapidly were by inheritance,
marriage, conquest, or confiscation. Naturally wealth had a bad
reputation.
Two things changed. The first was the rule of law. For most of the
world's history, if you did somehow accumulate a fortune, the ruler or
his henchmen would find a way to steal it. But in medieval Europe
something new happened. A new class of merchants and manufacturers
began to collect in towns. [10] Together they were able to withstand the
local feudal lord. So for the first time in our history, the bullies stopped
stealing the nerds' lunch money. This was naturally a great incentive,
and possibly indeed the main cause of the second big change,
industrialization.
A great deal has been written about the causes of the Industrial
Revolution. But surely a necessary, if not sufficient, condition was that
people who made fortunes be able to enjoy them in peace. [11] One
piece of evidence is what happened to countries that tried to return to
the old model, like the Soviet Union, and to a lesser extent Britain under
the labor governments of the 1960s and early 1970s. Take away the
incentive of wealth, and technical innovation grinds to a halt.
The problem with working slowly is not just that technical innovation
happens slowly. It's that it tends not to happen at all. It's only when
you're deliberately looking for hard problems, as a way to use speed to
the greatest advantage, that you take on this kind of project. Developing
new technology is a pain in the ass. It is, as Edison said, one percent
inspiration and ninety-nine percent perspiration. Without the incentive
of wealth, no one wants to do it. Engineers will work on sexy projects
like fighter planes and moon rockets for ordinary salaries, but more
mundane technologies like light bulbs or semiconductors have to be
developed by entrepreneurs.
Startups are not just something that happened in Silicon Valley in the
last couple decades. Since it became possible to get rich by creating
wealth, everyone who has done it has used essentially the same recipe:
measurement and leverage, where measurement comes from working
with a small group, and leverage from developing new techniques. The
recipe was the same in Florence in 1200 as it is in Santa Clara today.
Once you're allowed to do that, people who want to get rich can do it by
generating wealth instead of stealing it. The resulting technological
growth translates not only into wealth but into military power. The
theory that led to the stealth plane was developed by a Soviet
mathematician. But because the Soviet Union didn't have a computer
industry, it remained for them a theory; they didn't have hardware
capable of executing the calculations fast enough to design an actual
airplane.
In that respect the Cold War teaches the same lesson as World War II
and, for that matter, most wars in recent history. Don't let a ruling class
Notes
This is why hackers give you such a baleful stare as they turn from their
screen to answer your question. Inside their heads a giant house of cards
is tottering.
One great advantage of startups is that they don't yet have any of the
people who interrupt you. There is no personnel department, and thus
no form nor anyone to call you about it.
[2] Faced with the idea that people working for startups might be 20 or
30 times as productive as those working for large companies, executives
at large companies will naturally wonder, how could I get the people
working for me to do that? The answer is simple: pay them to.
Internally most companies are run like Communist states. If you believe
in free markets, why not turn your company into one?
[4] There are many senses of the word "wealth," not all of them
material. I'm not trying to make a deep philosophical point here about
which is the true kind. I'm writing about one specific, rather technical
sense of the word "wealth." What people will give you money for. This
is an interesting sort of wealth to study, because it is the kind that
prevents you from starving. And what people will give you money for
depends on them, not you.
When you're starting a business, it's easy to slide into thinking that
customers want what you do. During the Internet Bubble I talked to a
woman who, because she liked the outdoors, was starting an "outdoor
portal." You know what kind of business you should start if you like the
outdoors? One to recover data from crashed hard disks.
[5] In the average car restoration you probably do make everyone else
microscopically poorer, by doing a small amount of damage to the
environment. While environmental costs should be taken into account,
they don't make wealth a zero-sum game. For example, if you repair a
machine that's broken because a part has come unscrewed, you create
wealth with no environmental cost.
[6] Many people feel confused and depressed in their early twenties.
Life seemed so much more fun in college. Well, of course it was. Don't
be fooled by the surface similarities. You've gone from guest to servant.
It's possible to have fun in this new world. Among other things, you
now get to go behind the doors that say "authorized personnel only."
But the change is a shock at first, and all the worse if you're not
consciously aware of it.
[8] Few technologies have one clear inventor. So as a rule, if you know
the "inventor" of something (the telephone, the assembly line, the
airplane, the light bulb, the transistor) it is because their company made
money from it, and the company's PR people worked hard to spread the
story. If you don't know who invented something (the automobile, the
television, the computer, the jet engine, the laser), it's because other
companies made all the money.
[9] This is a good plan for life in general. If you have two choices,
choose the harder. If you're trying to decide whether to go out running
or sit home and watch TV, go running. Probably the reason this trick
works so well is that when you have two choices and one is harder, the
only reason you're even considering the other is laziness. You know in
the back of your mind what's the right thing to do, and this trick merely
forces you to acknowledge it.
[11] It may indeed be a sufficient condition. But if so, why didn't the
Industrial Revolution happen earlier? Two possible (and not
incompatible) answers: (a) It did. The Industrial Revolution was one in
a series. (b) Because in medieval towns, monopolies and guild
regulations initially slowed the development of new means of
production.
I began to suspect this after spending several years working with startup
founders. I've now worked with over 200 of them, and I've noticed a
definite difference between programmers working on their own startups
and those working for large organizations. I wouldn't say founders seem
happier, necessarily; starting a startup can be very stressful. Maybe the
best way to put it is to say that they're happier in the sense that your
body is happier during a long run than sitting on a sofa eating
doughnuts.
I was in Africa last year and saw a lot of animals in the wild that I'd
only seen in zoos before. It was remarkable how different they seemed.
Particularly lions. Lions in the wild seem about ten times more alive.
They're like different animals. I suspect that working for oneself feels
better to humans in much the same way that living in the wild must feel
better to a wide-ranging predator like a lion. Life in a zoo is easier, but
it isn't the life they were designed for.
Trees
What's so unnatural about working for a big company? The root of the
problem is that humans weren't meant to work in such large groups.
Another thing you notice when you see animals in the wild is that each
species thrives in groups of a certain size. A herd of impalas might have
100 adults; baboons maybe 20; lions rarely 10. Humans also seem
designed to work in groups, and what I've read about hunter-gatherers
accords with research on organizations and my own experience to
suggest roughly what the ideal size is: groups of 8 work well; by 20
they're getting hard to manage; and a group of 50 is really unwieldy. [1]
These smaller groups are always arranged in a tree structure. Your boss
is the point where your group attaches to the tree. But when you use this
trick for dividing a large group into smaller ones, something strange
happens that I've never heard anyone mention explicitly. In the group
one level up from yours, your boss represents your entire group. A
group of 10 managers is not merely a group of 10 people working
together in the usual way. It's really a group of groups. Which means for
a group of 10 managers to work together as if they were simply a group
of 10 individuals, the group working for each manager would have to
work as if they were a single person—the workers and manager would
each share only one person's worth of freedom between them.
In practice a group of people are never able to act as if they were one
person. But in a large organization divided into groups in this way, the
pressure is always in that direction. Each group tries its best to work as
if it were the small group of individuals that humans were designed to
work in. That was the point of creating it. And when you propagate that
constraint, the result is that each person gets freedom of action in
inverse proportion to the size of the entire tree. [2]
Anyone who's worked for a large organization has felt this. You can feel
the difference between working for a company with 100 employees and
one with 10,000, even if your group has only 10 people.
Corn Syrup
For example, working for a big company is the default thing to do, at
least for programmers. How bad could it be? Well, food shows that
pretty clearly. If you were dropped at a random point in America today,
nearly all the food around you would be bad for you. Humans were not
designed to eat white flour, refined sugar, high fructose corn syrup, and
hydrogenated vegetable oil. And yet if you analyzed the contents of the
average grocery store you'd probably find these four ingredients
accounted for most of the calories. "Normal" food is terribly bad for
you. The only people who eat what humans were actually designed to
eat are a few Birkenstock-wearing weirdos in Berkeley.
If "normal" food is so bad for us, why is it so common? There are two
main reasons. One is that it has more immediate appeal. You may feel
lousy an hour after eating that pizza, but eating the first couple bites
feels great. The other is economies of scale. Producing junk food scales;
producing fresh vegetables doesn't. Which means (a) junk food can be
very cheap, and (b) it's worth spending a lot to market it.
It's the same with work. The average MIT graduate wants to work at
Google or Microsoft, because it's a recognized brand, it's safe, and
they'll get paid a good salary right away. It's the job equivalent of the
pizza they had for lunch. The drawbacks will only become apparent
later, and then only in a vague sense of malaise.
Programmers
Working for a small company doesn't ensure freedom. The tree structure
of large organizations sets an upper bound on freedom, not a lower
bound. The head of a small company may still choose to be a tyrant.
The point is that a large organization is compelled by its structure to be
one.
Consequences
That has real consequences for both organizations and individuals. One
is that companies will inevitably slow down as they grow larger, no
matter how hard they try to keep their startup mojo. It's a consequence
of the tree structure that every large organization is forced to adopt.
That might be worth exploring. I suspect there are already some highly
partitionable businesses that lean this way. But I don't know any
technology companies that have done it.
For individuals the upshot is the same: aim small. It will always suck to
work for large organizations, and the larger the organization, the more it
will suck.
The people who come to us from big companies often seem kind of
conservative. It's hard to say how much is because big companies made
them that way, and how much is the natural conservatism that made
them work for the big companies in the first place. But certainly a large
part of it is learned. I know because I've seen it burn off.
Having seen that happen so many times is one of the things that
convinces me that working for oneself, or at least for a small group, is
the natural way for programmers to live. Founders arriving at Y
Combinator often have the downtrodden air of refugees. Three months
later they're transformed: they have so much more confidence that they
seem as if they've grown several inches taller. [4] Strange as this
sounds, they seem both more worried and happier at the same time.
Which is exactly how I'd describe the way lions seem in the wild.
[1] When I talk about humans being meant or designed to live a certain
way, I mean by evolution.
[2] It's not only the leaves who suffer. The constraint propagates up as
well as down. So managers are constrained too; instead of just doing
things, they have to act through subordinates.
[3] Do not finance your startup with credit cards. Financing a startup
with debt is usually a stupid move, and credit card debt stupidest of all.
Credit card debt is a bad idea, period. It is a trap set by evil companies
for the desperate and the foolish.
March 2007
(This essay is derived from talks at the 2007 Startup School and the
Berkeley CSUA.)
We've now been doing Y Combinator long enough to have some data
about success rates. Our first batch, in the summer of 2005, had eight
startups in it. Of those eight, it now looks as if at least four succeeded.
Three have been acquired: Reddit was a merger of two, Reddit and
Infogami, and a third was acquired that we can't talk about yet. Another
from that batch was Loopt, which is doing so well they could probably
So about half the founders from that first summer, less than two years
ago, are now rich, at least by their standards. (One thing you learn when
you get rich is that there are many degrees of it.)
I'm not ready to predict our success rate will stay as high as 50%. That
first batch could have been an anomaly. But we should be able to do
better than the oft-quoted (and probably made up) standard figure of
10%. I'd feel safe aiming at 25%.
Even the founders who fail don't seem to have such a bad time. Of those
first eight startups, three are now probably dead. In two cases the
founders just went on to do other things at the end of the summer. I
don't think they were traumatized by the experience. The closest to a
traumatic failure was Kiko, whose founders kept working on their
startup for a whole year before being squashed by Google Calendar. But
they ended up happy. They sold their software on eBay for a quarter of
a million dollars. After they paid back their angel investors, they had
about a year's salary each. [1] Then they immediately went on to start a
new and much more exciting startup, Justin.TV.
The big mystery to me is: why don't more people start startups? If
nearly everyone who does it prefers it to a regular job, and a significant
percentage get rich, why doesn't everyone want to do this? A lot of
people think we get thousands of applications for each funding cycle. In
fact we usually only get several hundred. Why don't more people apply?
And while it must seem to anyone watching this world that startups are
popping up like crazy, the number is small compared to the number of
people with the necessary skills. The great majority of programmers
still go straight from college to cubicle, and stay there.
It seems like people are not acting in their own interest. What's going
on? Well, I can answer that. Because of Y Combinator's position at the
very start of the venture funding process, we're probably the world's
1. Too young
What's too young? One of our goals with Y Combinator was to discover
the lower bound on the age of startup founders. It always seemed to us
that investors were too conservative here—that they wanted to fund
professors, when really they should be funding grad students or even
undergrads.
The main thing we've discovered from pushing the edge of this
envelope is not where the edge is, but how fuzzy it is. The outer limit
may be as low as 16. We don't look beyond 18 because people younger
than that can't legally enter into contracts. But the most successful
founder we've funded so far, Sam Altman, was 19 at the time.
How do you tell? There are a couple tests adults use. I realized these
tests existed after meeting Sam Altman, actually. I noticed that I felt like
I was talking to someone much older. Afterward I wondered, what am I
even measuring? What made him seem older?
One test adults use is whether you still have the kid flake reflex. When
you're a little kid and you're asked to do something hard, you can cry
and say "I can't do it" and the adults will probably let you off. As a kid
there's a magic button you can press by saying "I'm just a kid" that will
get you out of most difficult situations. Whereas adults, by definition,
are not allowed to flake. They still do, of course, but when they do
they're ruthlessly pruned.
2. Too inexperienced
I once wrote that startup founders should be at least 23, and that people
should work for another company for a few years before starting their
own. I no longer believe that, and what changed my mind is the
example of the startups we've funded.
I still think 23 is a better age than 21. But the best way to get experience
if you're 21 is to start a startup. So, paradoxically, if you're too
inexperienced to start a startup, what you should do is start one. That's a
way more efficient cure for inexperience than a normal job. In fact,
getting a normal job may actually make you less able to start a startup,
by turning you into a tame animal who thinks he needs an office to
work in and a product manager to tell him what software to write.
What really convinced me of this was the Kikos. They started a startup
right out of college. Their inexperience caused them to make a lot of
mistakes. But by the time we funded their second startup, a year later,
they had become extremely formidable. They were certainly not tame
animals. And there is no way they'd have grown so much if they'd spent
that year working at Microsoft, or even Google. They'd still have been
diffident junior programmers.
So now I'd advise people to go ahead and start startups right out of
college. There's no better time to take risks than when you're young.
Sure, you'll probably fail. But even failure will get you to the ultimate
goal faster than getting a job.
Some people may not be determined enough to make it. It's hard for me
to say for sure, because I'm so determined that I can't imagine what's
going on in the heads of people who aren't. But I know they exist.
How can you tell if you're determined enough, when Larry and Sergey
themselves were unsure at first about starting a company? I'm guessing
here, but I'd say the test is whether you're sufficiently driven to work on
your own projects. Though they may have been unsure whether they
wanted to start a company, it doesn't seem as if Larry and Sergey were
meek little research assistants, obediently doing their advisors' bidding.
They started projects of their own.
And in any case, starting a startup just doesn't require that much
intelligence. Some startups do. You have to be good at math to write
Mathematica. But most companies do more mundane stuff where the
decisive factor is effort, not brains. Silicon Valley can warp your
perspective on this, because there's a cult of smartness here. People who
aren't smart at least try to act that way. But if you think it takes a lot of
intelligence to get rich, try spending a couple days in some of the
fancier bits of New York or LA.
If you don't think you're smart enough to start a startup doing something
technically difficult, just write enterprise software. Enterprise software
companies aren't technology companies, they're sales companies, and
sales depends mostly on effort.
I get a fair amount of flak for telling founders just to make something
great and not worry too much about making money. And yet all the
empirical evidence points that way: pretty much 100% of startups that
make something popular manage to make money from it. And acquirers
tell me privately that revenue is not what they buy startups for, but their
strategic value. Which means, because they made something people
want. Acquirers know the rule holds for them too: if users love you, you
can always make money from that somehow, and if they don't, the
cleverest business model in the world won't save you.
So why do so many people argue with me? I think one reason is that
they hate the idea that a bunch of twenty year olds could get rich from
building something cool that doesn't make any money. They just don't
want that to be possible. But how possible it is doesn't depend on how
much they want it to be.
The most valuable truths are the ones most people don't believe. They're
like undervalued stocks. If you start with them, you'll have the whole
field to yourself. So when you find an idea you know is good but most
people disagree with, you should not merely ignore their objections, but
push aggressively in that direction. In this case, that means you should
seek out ideas that would be popular but seem hard to make money
from.
We'll bet a seed round you can't make something popular that we can't
figure out how to make money from.
6. No cofounder
We've funded two single founders, but in both cases we suggested their
first priority should be to find a cofounder. Both did. But we'd have
preferred them to have cofounders before they applied. It's not super
hard to get a cofounder for a project that's just been funded, and we'd
rather have cofounders committed enough to sign up for something
super hard.
If you don't have a cofounder, what should you do? Get one. It's more
important than anything else. If there's no one where you live who
wants to start a startup with you, move where there are people who do.
If no one wants to work with you on your current idea, switch to an idea
people want to work on.
It's possible you could meet a cofounder through something like a user's
group or a conference. But I wouldn't be too optimistic. You need to
work with someone to know whether you want them as a cofounder. [2]
The real lesson to draw from this is not how to find a cofounder, but
that you should start startups when you're young and there are lots of
them around.
7. No idea
In a sense, it's not a problem if you don't have a good idea, because
most startups change their idea anyway. In the average Y Combinator
startup, I'd guess 70% of the idea is new at the end of the first three
months. Sometimes it's 100%.
In fact, we're so sure the founders are more important than the initial
Really this just codifies what we do already. We put little weight on the
idea. We ask mainly out of politeness. The kind of question on the
application form that we really care about is the one where we ask what
cool things you've made. If what you've made is version one of a
promising startup, so much the better, but the main thing we care about
is whether you're good at making things. Being lead developer of a
popular open source project counts almost as much.
So here's the brief recipe for getting startup ideas. Find something that's
missing in your own life, and supply that need—no matter how specific
to you it seems. Steve Wozniak built himself a computer; who knew so
many other people would want them? A need that's narrow but genuine
is a better starting point than one that's broad but hypothetical. So even
if the problem is simply that you don't have a date on Saturday night, if
you can think of a way to fix that by writing software, you're onto
something, because a lot of other people have the same problem.
9. Family to support
What you can do, if you have a family and want to start a startup, is
start a consulting business you can then gradually turn into a product
business. Empirically the chances of pulling that off seem very small.
You're never going to produce Google this way. But at least you'll never
be without an income.
This is my excuse for not starting a startup. Startups are stressful. Why
do it if you don't need the money? For every "serial entrepreneur," there
are probably twenty sane ones who think "Start another company? Are
you crazy?"
I've come close to starting new startups a couple times, but I always pull
back because I don't want four years of my life to be consumed by
random schleps. I know this business well enough to know you can't do
it half-heartedly. What makes a good startup founder so dangerous is his
willingness to endure infinite schleps.
This was my reason for not starting a startup for most of my twenties.
Like a lot of people that age, I valued freedom most of all. I was
reluctant to do anything that required a commitment of more than a few
months. Nor would I have wanted to do anything that completely took
over my life the way a startup does. And that's fine. If you want to
spend your time travelling around, or playing in a band, or whatever,
that's a perfectly legitimate reason not to start a company.
If you start a startup that succeeds, it's going to consume at least three or
four years. (If it fails, you'll be done a lot quicker.) So you shouldn't do
I'm told there are people who need structure in their lives. This seems to
be a nice way of saying they need someone to tell them what to do. I
believe such people exist. There's plenty of empirical evidence: armies,
religious cults, and so on. They may even be the majority.
If that sounds like a recipe for chaos, think about a soccer team. Eleven
people manage to work together in quite complicated ways, and yet
only in occasional emergencies does anyone tell anyone else what to do.
A reporter once asked David Beckham if there were any language
problems at Real Madrid, since the players were from about eight
different countries. He said it was never an issue, because everyone was
so good they never had to talk. They all just did the right thing.
Perhaps some people are deterred from starting startups because they
don't like the uncertainty. If you go to work for Microsoft, you can
predict fairly accurately what the next few years will be like—all too
accurately, in fact. If you start a startup, anything might happen.
Well, if you're troubled by uncertainty, I can solve that problem for you:
if you start a startup, it will probably fail. Seriously, though, this is not a
bad way to think about the whole experience. Hope for the best, but
No one will blame you if the startup tanks, so long as you made a
serious effort. There may once have been a time when employers would
regard that as a mark against you, but they wouldn't now. I asked
managers at big companies, and they all said they'd prefer to hire
someone who'd tried to start a startup and failed over someone who'd
spent the same time working at a big company.
Nor will investors hold it against you, as long as you didn't fail out of
laziness or incurable stupidity. I'm told there's a lot of stigma attached to
failing in other places—in Europe, for example. Not here. In America,
companies, like practically everything else, are disposable.
One reason people who've been out in the world for a year or two make
better founders than people straight from college is that they know what
they're avoiding. If their startup fails, they'll have to get a job, and they
know how much jobs suck.
If you've had summer jobs in college, you may think you know what
jobs are like, but you probably don't. Summer jobs at technology
companies are not real jobs. If you get a summer job as a waiter, that's a
real job. Then you have to carry your weight. But software companies
don't hire students for the summer as a source of cheap labor. They do it
in the hope of recruiting them when they graduate. So while they're
happy if you produce, they don't expect you to.
That will change if you get a real job after you graduate. Then you'll
have to earn your keep. And since most of what big companies do is
boring, you're going to have to work on boring stuff. Easy, compared to
college, but boring. At first it may seem cool to get paid for doing easy
stuff, after paying to do hard stuff in college. But that wears off after a
few months. Eventually it gets demoralizing to work on dumb stuff,
even if it's easy and you get paid a lot.
And that's not the worst of it. The thing that really sucks about having a
regular job is the expectation that you're supposed to be there at certain
times. Even Google is afflicted with this, apparently. And what this
means, as everyone who's had a regular job can tell you, is that there are
In a startup, you skip all that. There's no concept of office hours in most
startups. Work and life just get mixed together. But the good thing about
that is that no one minds if you have a life at work. In a startup you can
do whatever you want most of the time. If you're a founder, what you
want to do most of the time is work. But you never have to pretend to.
One is that parents tend to be more conservative for their kids than they
would be for themselves. This is actually a rational response to their
situation. Parents end up sharing more of their kids' ill fortune than
good fortune. Most parents don't mind this; it's part of the job; but it
does tend to make them excessively conservative. And erring on the
side of conservatism is still erring. In almost everything, reward is
proportionate to risk. So by protecting their kids from risk, parents are,
without realizing it, also protecting them from rewards. If they saw that,
they'd want you to take more risks.
The other reason parents may be mistaken is that, like generals, they're
always fighting the last war. If they want you to be a doctor, odds are it's
not just because they want you to help the sick, but also because it's a
prestigious and lucrative career. [4] But not so lucrative or prestigious
as it was when their opinions were formed. When I was a kid in the
seventies, a doctor was the thing to be. There was a sort of golden
triangle involving doctors, Mercedes 450SLs, and tennis. All three
vertices now seem pretty dated.
This leads us to the last and probably most powerful reason people get
regular jobs: it's the default thing to do. Defaults are enormously
powerful, precisely because they operate without any conscious choice.
We may be seeing another such change right now. I've read a lot of
economic history, and I understand the startup world pretty well, and it
now seems to me fairly likely that we're seeing the beginning of a
change like the one from farming to manufacturing.
And you know what? If you'd been around when that change began
(around 1000 in Europe) it would have seemed to nearly everyone that
running off to the city to make your fortune was a crazy thing to do.
Though serfs were in principle forbidden to leave their manors, it can't
have been that hard to run away to a city. There were no guards
patrolling the perimeter of the village. What prevented most serfs from
leaving was that it seemed insanely risky. Leave one's plot of land?
Leave the people you'd spent your whole life with, to live in a giant city
of three or four thousand complete strangers? How would you live?
How would you get food, if you didn't grow it?
Now we look back on medieval peasants and wonder how they stood it.
How grim it must have been to till the same fields your whole life with
no hope of anything better, under the thumb of lords and priests you had
to give all your surplus to and acknowledge as your masters. I wouldn't
be surprised if one day people look back on what we consider a normal
job in the same way. How grim it would be to commute every day to a
cubicle in some soulless office complex, and be told what to do by
someone you had to acknowledge as a boss—someone who could call
you into their office and say "take a seat," and you'd sit! Imagine having
to ask permission to release software to users. Imagine being sad on
Sunday afternoons because the weekend was almost over, and
tomorrow you'd have to get up and go to work. How did they stand it?
It's exciting to think we may be on the cusp of another shift like the one
from farming to manufacturing. That's why I care about startups.
Startups aren't interesting just because they're a way to make a lot of
money. I couldn't care less about other ways to do that, like speculating
in securities. At most those are interesting the way puzzles are. There's
more going on with startups. They may represent one of those rare,
historic shifts in the way wealth is created.
Notes
[1] The only people who lost were us. The angels had convertible debt,
so they had first claim on the proceeds of the auction. Y Combinator
only got 38 cents on the dollar.
[2] The best kind of organization for that might be an open source
project, but those don't involve a lot of face to face meetings. Maybe it
would be worth starting one that did.
October 2008
If we've learned one thing from funding so many startups, it's that they
succeed or fail based on the qualities of the founders. The economy has
some effect, certainly, but as a predictor of success it's rounding error
compared to the founders.
Which means that what matters is who you are, not when you do it. If
you're the right sort of person, you'll win even in a bad economy. And if
you're not, a good economy won't save you. Someone who thinks "I
better not start a startup now, because the economy is so bad" is making
the same mistake as the people who thought during the Bubble "all I
have to do is start a startup, and I'll be rich."
So if you want to improve your chances, you should think far more
about who you can recruit as a cofounder than the state of the economy.
And if you're worried about threats to the survival of your company,
don't look for them in the news. Look in the mirror.
Of course, the idea you have now won't be the last you have. There are
always new ideas. But if you have a specific idea you want to act on, act
now.
That doesn't mean you can ignore the economy. Both customers and
investors will be feeling pinched. It's not necessarily a problem if
customers feel pinched: you may even be able to benefit from it, by
making things that save money. Startups often make things cheaper, so
in that respect they're better positioned to prosper in a recession than big
companies.
So just as investors in 1999 were tripping over one another trying to buy
into lousy startups, investors in 2009 will presumably be reluctant to
invest even in good ones.
You'll have to adapt to this. But that's nothing new: startups always have
to adapt to the whims of investors. Ask any founder in any economy if
they'd describe investors as fickle, and watch the face they make. Last
year you had to be prepared to explain how your startup was viral. Next
year you'll have to explain how it's recession-proof.
(Those are both good things to be. The mistake investors make is not
the criteria they use but that they always tend to focus on one to the
exclusion of the rest.)
What if you quit your job to start a startup that fails, and you can't find
another? That could be a problem if you work in sales or marketing. In
those fields it can take months to find a new job in a bad economy. But
hackers seem to be more liquid. Good hackers can always get some
kind of job. It might not be your dream job, but you're not going to
starve.
You're an investor too. As a founder, you're buying stock with work: the
reason Larry and Sergey are so rich is not so much that they've done
work worth tens of billions of dollars, but that they were the first
investors in Google. And like any investor you should buy when times
are bad.
October 2005
How do you get good ideas for startups? That's probably the number
one question people ask me.
I'd like to reply with another question: why do people think it's hard to
come up with ideas for startups?
That might seem a stupid thing to ask. Why do they think it's hard? If
people can't do it, then it is hard, at least for them. Right?
Well, maybe not. What people usually say is not that they can't think of
ideas, but that they don't have any. That's not quite the same thing. It
could be the reason they don't have any is that they haven't tried to
generate them.
I think this is often the case. I think people believe that coming up with
ideas for startups is very hard-- that it must be very hard-- and so they
don't try do to it. They assume ideas are like miracles: they either pop
into your head or they don't.
I also have a theory about why people think this. They overvalue ideas.
They think creating a startup is just a matter of implementing some
fabulous initial idea. And since a successful startup is worth millions of
dollars, a good idea is therefore a million dollar idea.
Questions
The fact is, most startups end up nothing like the initial idea. It would
be closer to the truth to say the main value of your initial idea is that, in
the process of discovering it's broken, you'll come up with your real
idea.
The initial idea is just a starting point-- not a blueprint, but a question. It
might help if they were expressed that way. Instead of saying that your
idea is to make a collaborative, web-based spreadsheet, say: could one
make a collaborative, web-based spreadsheet? A few grammatical
tweaks, and a woefully incomplete idea becomes a promising question
to explore.
Upwind
So far, we've reduced the problem from thinking of a million dollar idea
to thinking of a mistaken question. That doesn't seem so hard, does it?
Universities have both, and that's why so many startups grow out of
them. They're filled with new technologies, because they're trying to
produce research, and only things that are new count as research. And
they're full of exactly the right kind of people to have ideas with: the
other students, who will be not only smart but elastic-minded to a fault.
In an essay I wrote for high school students, I said a good rule of thumb
was to stay upwind-- to work on things that maximize your future
options. The principle applies for adults too, though perhaps it has to be
modified to: stay upwind for as long as you can, then cash in the
potential energy you've accumulated when you need to pay for kids.
I don't think people consciously realize this, but one reason downwind
jobs like churning out Java for a bank pay so well is precisely that they
are downwind. The market price for that kind of work is higher because
it gives you fewer options for the future. A job that lets you work on
exciting new stuff will tend to pay less, because part of the
compensation is in the form of the new skills you'll learn.
Grad school is the other end of the spectrum from a coding job at a big
company: the pay's low but you spend most of your time working on
new stuff. And of course, it's called "school," which makes that clear to
everyone, though in fact all jobs are some percentage school.
It's obvious why you want exposure to new technology, but why do you
need other people? Can't you just think of new ideas yourself? The
empirical answer is: no. Even Einstein needed people to bounce ideas
off. Ideas get developed in the process of explaining them to the right
kind of person. You need that resistance, just as a carver needs the
resistance of the wood.
I didn't realize it till I was writing this, but that may help explain why
there are so few female startup founders. I read on the Internet (so it
must be true) that only 1.7% of VC-backed startups are founded by
women. The percentage of female hackers is small, but not that small.
So why the discrepancy?
When you realize that successful startups tend to have multiple founders
who were already friends, a possible explanation emerges. People's best
friends are likely to be of the same sex, and if one group is a minority in
some population, pairs of them will be a minority squared. [1]
Doodling
What happens in that shower? It seems to me that ideas just pop into my
head. But can we say more than that?
Perhaps letting your mind wander is like doodling with ideas. You have
certain mental gestures you've learned in your work, and when you're
not paying attention, you keep making these same gestures, but
somewhat randomly. In effect, you call the same functions on random
arguments. That's what a metaphor is: a function applied to an argument
of the wrong type.
If new ideas arise like doodles, this would explain why you have to
work at something for a while before you have any. It's not just that you
can't judge ideas till you're an expert in a field. You won't even generate
ideas, because you won't have any habits of mind to invoke.
Of course the habits of mind you invoke on some field don't have to be
derived from working in that field. In fact, it's often better if they're not.
You're not just looking for good ideas, but for good new ideas, and you
have a better chance of generating those if you combine stuff from
distant fields. As hackers, one of our habits of mind is to ask, could one
open-source x? For example, what if you made an open-source
operating system? A fine idea, but not very novel. Whereas if you ask,
could you make an open-source play? you might be onto something.
Are some kinds of work better sources of habits of mind than others? I
suspect harder fields may be better sources, because to attack hard
problems you need powerful solvents. I find math is a good source of
metaphors-- good enough that it's worth studying just for that. Related
fields are also good sources, especially when they're related in
unexpected ways. Everyone knows computer science and electrical
Problems
In theory you could stick together ideas at random and see what you
came up with. What if you built a peer-to-peer dating site? Would it be
useful to have an automatic book? Could you turn theorems into a
commodity? When you assemble ideas at random like this, they may
not be just stupid, but semantically ill-formed. What would it even
mean to make theorems a commodity? You got me. I didn't think of that
idea, just its name.
You might come up with something useful this way, but I never have.
It's like knowing a fabulous sculpture is hidden inside a block of
marble, and all you have to do is remove the marble that isn't part of it.
It's an encouraging thought, because it reminds you there is an answer,
but it's not much use in practice because the search space is too big.
In a way, it's harder to see problems than their solutions. Most people
prefer to remain in denial about problems. It's obvious why: problems
are irritating. They're problems! Imagine if people in 1700 saw their
lives the way we'd see them. It would have been unbearable. This denial
is such a powerful force that, even when presented with possible
solutions, people often prefer to believe they wouldn't work.
Let me repeat that recipe: finding the problem intolerable and feeling it
must be possible to solve it. Simple as it seems, that's the recipe for a lot
of startup ideas.
Wealth
So far most of what I've said applies to ideas in general. What's special
about startup ideas? Startup ideas are ideas for companies, and
companies have to make money. And the way to make money is to
make something people want.
One way to make something people want is to look at stuff people use
now that's broken. Dating sites are a prime example. They have millions
of users, so they must be promising something people want. And yet
they work horribly. Just ask anyone who uses them. It's as if they used
the worse-is-better approach but stopped after the first stage and handed
the thing over to marketers.
This was Henry Ford's plan. He made cars, which had been a luxury
item, into a commodity. But the idea is much older than Henry Ford.
Water mills transformed mechanical power from a luxury into a
commodity, and they were used in the Roman empire. Arguably
pastoralism transformed a luxury into a commodity.
When you make something cheaper you can sell more of them. But if
you make something dramatically cheaper you often get qualitative
changes, because people start to use it in different ways. For example,
once computers get so cheap that most people can have one of their
own, you can use them as communication devices.
One of the most useful mental habits I know I learned from Michael
Rabin: that the best way to solve a problem is often to redefine it. A lot
of people use this technique without being consciously aware of it, but
Rabin was spectacularly explicit. You need a big prime number? Those
are pretty expensive. How about if I give you a big number that only
has a 10 to the minus 100 chance of not being prime? Would that do?
Well, probably; I mean, that's probably smaller than the chance that I'm
imagining all this anyway.
This is an area where there's great room for improvement. What you
want to be able to say about technology is: it just works. How often do
you say that now?
It seems that, for the average engineer, more options just means more
rope to hang yourself. So if you want to start a startup, you can take
almost any existing technology produced by a big company, and assume
you could build something way easier to use.
I think things are changing. If 98% of the time success means getting
bought, why not be open about it? If 98% of the time you're doing
product development on spec for some big company, why not think of
that as your task? One advantage of this approach is that it gives you
another source of ideas: look at big companies, think what they should
be doing, and do it yourself. Even if they already know it, you'll
probably be done faster.
Just be sure to make something multiple acquirers will want. Don't fix
Windows, because the only potential acquirer is Microsoft, and when
there's only one acquirer, they don't have to hurry. They can take their
time and copy you instead of buying you. If you want to get market
price, work on something where there's competition.
The most productive way to generate startup ideas is also the most
unlikely-sounding: by accident. If you look at how famous startups got
started, a lot of them weren't initially supposed to be startups. Lotus
began with a program Mitch Kapor wrote for a friend. Apple got started
because Steve Wozniak wanted to build microcomputers, and his
employer, Hewlett-Packard, wouldn't let him do it at work. Yahoo
began as David Filo's personal collection of links.
This is not the only way to start startups. You can sit down and
consciously come up with an idea for a company; we did. But measured
in total market cap, the build-stuff-for-yourself model might be more
fruitful. It certainly has to be the most fun way to come up with startup
ideas. And since a startup ought to have multiple founders who were
already friends before they decided to start a company, the rather
surprising conclusion is that the best way to generate startup ideas is to
do what hackers do for fun: cook up amusing hacks with your friends.
Notes
[3] Bill Yerazunis had solved the problem, but he got there by another
path. He made a general-purpose file classifier so good that it also
worked for spam.
Relentlessly Resourceful
March 2009
A couple days ago I finally got being a good startup founder down to
two words: relentlessly resourceful.
Till then the best I'd managed was to get the opposite quality down to
one: hapless. Most dictionaries say hapless means unlucky. But the
dictionaries are not doing a very good job. A team that outplays its
opponents but loses because of a bad decision by the referee could be
called unlucky, but not hapless. Hapless implies passivity. To be hapless
is to be battered by circumstances—to let the world have its way with
you, instead of having your way with the world. [1]
It's not hard to express the quality we're looking for in metaphors. The
best is probably a running back. A good running back is not merely
determined, but flexible as well. They want to get downfield, but they
adapt their plans on the fly.
But finally I've figured out how to express this quality directly. I was
writing a talk for investors, and I had to explain what to look for in
founders. What would someone who was the opposite of hapless be
like? They'd be relentlessly resourceful. Not merely relentless. That's
not enough to make things go your way except in a few mostly
uninteresting domains. In any interesting domain, the difficulties will be
novel. Which means you can't simply plow through them, because you
don't know initially how hard they are; you don't know whether you're
about to plow through a block of foam or granite. So you have to be
resourceful. You have to keep trying new things.
Be relentlessly resourceful.
Now that we know what we're looking for, that leads to other questions.
For example, can this quality be taught? After four years of trying to
teach it to people, I'd say that yes, surprisingly often it can. Not to
everyone, but to many people. [3] Some people are just constitutionally
passive, but others have a latent ability to be relentlessly resourceful
This is particularly true of young people who have till now always been
under the thumb of some kind of authority. Being relentlessly
resourceful is definitely not the recipe for success in big companies, or
in most schools. I don't even want to think what the recipe is in big
companies, but it is certainly longer and messier, involving some
combination of resourcefulness, obedience, and building alliances.
You can even use it tactically. If I were running a startup, this would be
the phrase I'd tape to the mirror. "Make something people want" is the
destination, but "Be relentlessly resourceful" is how you get there.
October 2006
In the Q & A period after a recent talk, someone asked what made
startups fail. After standing there gaping for a few seconds I realized
this was kind of a trick question. It's equivalent to asking how to make a
startup succeed—if you avoid every cause of failure, you succeed—and
that's too big a question to answer on the fly.
In a sense there's just one mistake that kills startups: not making
something users want. If you make something users want, you'll
probably be fine, whatever else you do or don't do. And if you don't
make something users want, then you're dead, whatever else you do or
don't do. So really this is a list of 18 things that cause startups not to
make something users want. Nearly all failure funnels through that.
1. Single Founder
Have you ever noticed how few successful startups were founded by
just one person? Even companies you think of as having one founder,
like Oracle, usually turn out to have more. It seems unlikely this is a
coincidence.
What's wrong with having one founder? To start with, it's a vote of no
confidence. It probably means the founder couldn't talk any of his
friends into starting the company with him. That's pretty alarming,
because his friends are the ones who know him best.
But even if the founder's friends were all wrong and the company is a
good bet, he's still at a disadvantage. Starting a startup is too hard for
one person. Even if you could do all the work yourself, you need
colleagues to brainstorm with, to talk you out of stupid decisions, and to
cheer you up when things go wrong.
The last one might be the most important. The low points in a startup
are so low that few could bear them alone. When you have multiple
founders, esprit de corps binds them together in a way that seems to
violate conservation laws. Each thinks "I can't let my friends down."
This is one of the most powerful forces in human nature, and it's
missing when there's just one founder.
2. Bad Location
Why is the falloff so sharp? Probably for the same reason it is in other
industries. What's the sixth largest fashion center in the US? The sixth
largest center for oil, or finance, or publishing? Whatever they are
they're probably so far from the top that it would be misleading even to
call them centers.
It's an interesting question why cities become startup hubs, but the
reason startups prosper in them is probably the same as it is for any
industry: that's where the experts are. Standards are higher; people are
more sympathetic to what you're doing; the kind of people you want to
hire want to live there; supporting industries are there; the people you
run into in chance meetings are in the same business. Who knows
exactly how these factors combine to boost startups in Silicon Valley
and squish them in Detroit, but it's clear they do from the number of
startups per capita in each.
3. Marginal Niche
If you watch little kids playing sports, you notice that below a certain
age they're afraid of the ball. When the ball comes near them their
instinct is to avoid it. I didn't make a lot of catches as an eight year old
outfielder, because whenever a fly ball came my way, I used to close my
eyes and hold my glove up more for protection than in the hope of
catching it.
I think this shrinking from big problems is mostly unconscious. It's not
that people think of grand ideas but decide to pursue smaller ones
4. Derivative Idea
Our startup made software for making online stores. When we started it,
there wasn't any; the few sites you could order from were hand-made at
great expense by web consultants. We knew that if online shopping ever
took off, these sites would have to be generated by software, so we
wrote some. Pretty straightforward.
It seems like the best problems to solve are ones that affect you
personally. Apple happened because Steve Wozniak wanted a computer,
Google because Larry and Sergey couldn't find stuff online, Hotmail
because Sabeer Bhatia and Jack Smith couldn't exchange email at work.
5. Obstinacy
In some fields the way to succeed is to have a vision of what you want
to achieve, and to hold true to it no matter what setbacks you encounter.
Starting startups is not one of them. The stick-to-your-vision approach
works for something like winning an Olympic gold medal, where the
problem is well-defined. Startups are more like science, where you need
to follow the trail wherever it leads.
So don't get too attached to your original plan, because it's probably
wrong. Most successful startups end up doing something different than
But openness to new ideas has to be tuned just right. Switching to a new
idea every week will be equally fatal. Is there some kind of external test
you can use? One is to ask whether the ideas represent some kind of
progression. If in each new idea you're able to re-use most of what you
built for the previous ones, then you're probably in a process that
converges. Whereas if you keep restarting from scratch, that's a bad
sign.
Fortunately there's someone you can ask for advice: your users. If
you're thinking about turning in some new direction and your users
seem excited about it, it's probably a good bet.
I forgot to include this in the early versions of the list, because nearly all
the founders I know are programmers. This is not a serious problem for
them. They might accidentally hire someone bad, but it's not going to
kill the company. In a pinch they can do whatever's required
themselves.
But when I think about what killed most of the startups in the e-
commerce business back in the 90s, it was bad programmers. A lot of
those companies were started by business guys who thought the way
startups worked was that you had some clever idea and then hired
programmers to implement it. That's actually much harder than it
sounds—almost impossibly hard in fact—because business guys can't
tell which are the good programmers. They don't even get a shot at the
best ones, because no one really good wants a job implementing the
vision of a business guy.
In practice what happens is that the business guys choose people they
think are good programmers (it says here on his resume that he's a
Microsoft Certified Developer) but who aren't. Then they're mystified to
find that their startup lumbers along like a World War II bomber while
their competitors scream past like jet fighters. This kind of startup is in
the same position as a big company, but without the advantages.
PayPal only just dodged this bullet. After they merged with X.com, the
new CEO wanted to switch to Windows—even after PayPal cofounder
Max Levchin showed that their software scaled only 1% as well on
Windows as Unix. Fortunately for PayPal they switched CEOs instead.
The scary thing about platforms is that there are always some that seem
to outsiders to be fine, responsible choices and yet, like Windows in the
90s, will destroy you if you choose them. Java applets were probably
the most spectacular example. This was supposed to be the new way of
delivering applications. Presumably it killed just about 100% of the
startups who believed that.
How do you pick the right platforms? The usual way is to hire good
programmers and let them choose. But there is a trick you could use if
you're not a programmer: visit a top computer science department and
see what they use in research projects.
8. Slowness in Launching
Companies of all sizes have a hard time getting software done. It's
intrinsic to the medium; software is always 85% done. It takes an effort
of will to push through this and get something released to users. [3]
One reason to launch quickly is that it forces you to actually finish some
quantum of work. Nothing is truly finished till it's released; you can see
that from the rush of work that's always involved in releasing anything,
no matter how finished you thought it was. The other reason you need
to launch is that it's only by bouncing your idea off users that you fully
understand it.
Launching too slowly has probably killed a hundred times more startups
than launching too fast, but it is possible to launch too fast. The danger
here is that you ruin your reputation. You launch something, the early
adopters try it out, and if it's no good they may never come back.
This is the same approach I (and many other programmers) use for
writing software. Think about the overall goal, then start by writing the
smallest subset of it that does anything useful. If it's a subset, you'll
have to write it anyway, so in the worst case you won't be wasting your
time. But more likely you'll find that implementing a working subset is
both good for morale and helps you see more clearly what the rest
should do.
The early adopters you need to impress are fairly tolerant. They don't
That's just a theory. What's not a theory is the converse: if you're trying
to solve problems you don't understand, you're hosed.
You can of course build something for users other than yourself. We
did. But you should realize you're stepping into dangerous territory.
You're flying on instruments, in effect, so you should (a) consciously
shift gears, instead of assuming you can rely on your intuitions as you
ordinarily would, and (b) look at the instruments.
In this case the instruments are the users. When designing for other
people you have to be empirical. You can no longer guess what will
work; you have to find users and measure their responses. So if you're
going to make something for teenagers or "business" users or some
other group that doesn't include you, you have to be able to talk some
specific ones into using what you're making. If you can't, you're on the
wrong track.
Most successful startups take funding at some point. Like having more
than one founder, it seems a good bet statistically. How much should
you take, though?
Too little money means not enough to get airborne. What airborne
means depends on the situation. Usually you have to advance to a
visibly higher level: if all you have is an idea, a working prototype; if
you have a prototype, launching; if you're launched, significant growth.
It depends on investors, because until you're profitable that's who you
have to convince.
So if you take money from investors, you have to take enough to get to
the next step, whatever that is. [5] Fortunately you have some control
over both how much you spend and what the next step is. We advise
startups to set both low, initially: spend practically nothing, and make
your initial goal simply to build a solid prototype. This gives you
maximum flexibility.
It's hard to distinguish spending too much from raising too little. If you
run out of money, you could say either was the cause. The only way to
decide which to call it is by comparison with other startups. If you
raised five million and ran out of money, you probably spent too much.
The classic way to burn through cash is by hiring a lot of people. This
bites you twice: in addition to increasing your costs, it slows you down
—so money that's getting consumed faster has to last longer. Most
hackers understand why that happens; Fred Brooks explained it in The
Mythical Man-Month.
It's obvious how too little money could kill you, but is there such a thing
as having too much?
Yes and no. The problem is not so much the money itself as what comes
with it. As one VC who spoke at Y Combinator said, "Once you take
several million dollars of my money, the clock is ticking." If VCs fund
you, they're not going to let you just put the money in the bank and keep
operating as two guys living on ramen. They want that money to go to
work. [6] At the very least you'll move into proper office space and hire
more people. That will change the atmosphere, and not entirely for the
better. Now most of your people will be employees rather than
founders. They won't be as committed; they'll need to be told what to
do; they'll start to engage in office politics.
When you raise a lot of money, your company moves to the suburbs and
has kids.
Perhaps more dangerously, once you take a lot of money it gets harder
to change direction. Suppose your initial plan was to sell something to
companies. After taking VC money you hire a sales force to do that.
What happens now if you realize you should be making this for
consumers instead of businesses? That's a completely different kind of
selling. What happens, in practice, is that you don't realize that. The
more people you have, the more you stay pointed in the same direction.
Another drawback of large investments is the time they take. The time
required to raise money grows with the amount. [7] When the amount
rises into the millions, investors get very cautious. VCs never quite say
yes or no; they just engage you in an apparently endless conversation.
Raising VC scale investments is thus a huge time sink—more work,
probably, than the startup itself. And you don't want to be spending all
your time talking to investors while your competitors are spending
theirs building things.
When I said at the beginning that if you make something users want,
you'll be fine, you may have noticed I didn't mention anything about
having the right business model. That's not because making money is
I don't know why it's so hard to make something people want. It seems
like it should be straightforward. But you can tell it must be hard by
how few startups do it.
The companies that win are the ones that put users first. Google, for
example. They made search work, then worried about how to make
money from it. And yet some startup founders still think it's
irresponsible not to focus on the business model from the beginning.
They're often encouraged in this by investors whose experience comes
from less malleable industries.
It is irresponsible not to think about business models. It's just ten times
more irresponsible not to think about the product.
Nearly all programmers would rather spend their time writing code and
have someone else handle the messy business of extracting money from
it. And not just the lazy ones. Larry and Sergey apparently felt this way
too at first. After developing their new search algorithm, the first thing
they tried was to get some other company to buy it.
Start a company? Yech. Most hackers would rather just have ideas. But
as Larry and Sergey found, there's not much of a market for ideas. No
one trusts an idea till you embody it in a product and use that to grow a
user base. Then they'll pay big time.
Maybe this will change, but I doubt it will change much. There's
nothing like users for convincing acquirers. It's not just that the risk is
decreased. The acquirers are human, and they have a hard time paying a
If you're going to attract users, you'll probably have to get up from your
computer and go find some. It's unpleasant work, but if you can make
yourself do it you have a much greater chance of succeeding. In the first
batch of startups we funded, in the summer of 2005, most of the
founders spent all their time building their applications. But there was
one who was away half the time talking to executives at cell phone
companies, trying to arrange deals. Can you imagine anything more
painful for a hacker? [10] But it paid off, because this startup seems the
most successful of that group by an order of magnitude.
If you want to start a startup, you have to face the fact that you can't just
hack. At least one hacker will have to spend some of the time doing
business stuff.
Most of the disputes I've seen between founders could have been
avoided if they'd been more careful about who they started a company
with. Most disputes are not due to the situation but the people. Which
means they're inevitable. And most founders who've been burned by
such disputes probably had misgivings, which they suppressed, when
they started the company. Don't suppress misgivings. It's much easier to
fix problems before the company is started than after. So don't include
The failed startups you hear most about are the spectactular flameouts.
Those are actually the elite of failures. The most common type is not the
one that makes spectacular mistakes, but the one that doesn't do much
of anything—the one we never even hear about, because it was some
project a couple guys started on the side while working on their day
jobs, but which never got anywhere and was gradually abandoned.
Statistically, if you want to avoid failure, it would seem like the most
important thing is to quit your day job. Most founders of failed startups
don't quit their day jobs, and most founders of successful ones do. If
startup failure were a disease, the CDC would be issuing bulletins
warning people to avoid day jobs.
Does that mean you should quit your day job? Not necessarily. I'm
guessing here, but I'd guess that many of these would-be founders may
not have the kind of determination it takes to start a company, and that
in the back of their minds, they know it. The reason they don't invest
more time in their startup is that they know it's a bad investment. [12]
I'd also guess there's some band of people who could have succeeded if
they'd taken the leap and done it full-time, but didn't. I have no idea
how wide this band is, but if the winner/borderline/hopeless progression
has the sort of distribution you'd expect, the number of people who
could have made it, if they'd quit their day job, is probably an order of
magnitude larger than the number who do make it. [13]
If that's true, most startups that could succeed fail because the founders
don't devote their whole efforts to them. That certainly accords with
what I see out in the world. Most startups fail because they don't make
something people want, and the reason most don't is that they don't try
hard enough.
In other words, starting startups is just like everything else. The biggest
mistake you can make is not to try hard enough. To the extent there's a
Notes
[1] This is not a complete list of the causes of failure, just those you can
control. There are also several you can't, notably ineptitude and bad
luck.
[3] Steve Jobs tried to motivate people by saying "Real artists ship."
This is a fine sentence, but unfortunately not true. Many famous works
of art are unfinished. It's true in fields that have hard deadlines, like
architecture and filmmaking, but even there people tend to be tweaking
stuff till it's yanked out of their hands.
[5] You should take more than you think you'll need, maybe 50% to
100% more, because software takes longer to write and deals longer to
close than you expect.
[6] Since people sometimes call us VCs, I should add that we're not.
VCs invest large amounts of other people's money. We invest small
amounts of our own, like angel investors.
[7] Not linearly of course, or it would take forever to raise five million
dollars. In practice it just feels like it takes forever.
Though if you include the cases where VCs don't invest, it would
literally take forever in the median case. And maybe we should, because
the danger of chasing large investments is not just that they take a long
time. That's the best case. The real danger is that you'll expend a lot of
time and get nothing.
[8] Some VCs will offer you an artificially low valuation to see if you
have the balls to ask for more. It's lame that VCs play such games, but
[9] Suppose YouTube's founders had gone to Google in 2005 and told
them "Google Video is badly designed. Give us $10 million and we'll
tell you all the mistakes you made." They would have gotten the royal
raspberry. Eighteen months later Google paid $1.6 billion for the same
lesson, partly because they could then tell themselves that they were
buying a phenomenon, or a community, or some vague thing like that.
[10] Yes, actually: dealing with the government. But phone companies
are up there.
[11] Many more than most people realize, because companies don't
advertise this. Did you know Apple originally had three founders?
[12] I'm not dissing these people. I don't have the determination myself.
I've twice come close to starting startups since Viaweb, and both times I
bailed because I realized that without the spur of poverty I just wasn't
willing to endure the stress of a startup.
[13] So how do you know whether you're in the category of people who
should quit their day job, or the presumably larger one who shouldn't? I
got to the point of saying that this was hard to judge for yourself and
that you should seek outside advice, before realizing that that's what we
do. We think of ourselves as investors, but viewed from the other
direction Y Combinator is a service for advising people whether or not
to quit their day job. We could be mistaken, and no doubt often are, but
we do at least bet money on our conclusions.
April 2006
The startups we've funded so far are pretty quick, but they seem quicker
We've now invested in enough companies that I've learned a trick for
determining which points are the counterintuitive ones: they're the ones
I have to keep repeating.
So I'm going to number these points, and maybe with future startups I'll
be able to pull off a form of Huffman coding. I'll make them all read
this, and then instead of nagging them in detail, I'll just be able to say:
number four!
1. Release Early.
The thing I probably repeat most is this recipe for a startup: get a
version 1 out fast, then improve it based on users' reactions.
There are several reasons it pays to get version 1 done fast. One is that
this is simply the right way to write software, whether for a startup or
not. I've been repeating that since 1993, and I haven't seen much since
to contradict it. I've seen a lot of startups die because they were too slow
to release stuff, and none because they were too quick. [1]
One of the things that will surprise you if you build something popular
is that you won't know your users. Reddit now has almost half a million
unique visitors a month. Who are all those people? They have no idea.
No web startup does. And since you don't know your users, it's
dangerous to guess what they'll like. Better to release something and let
them tell you.
Wufoo took this to heart and released their form-builder before the
underlying database. You can't even drive the thing yet, but 83,000
people came to sit in the driver's seat and hold the steering wheel. And
Wufoo got valuable feedback from it: Linux users complained they used
too much Flash, so they rewrote their software not to. If they'd waited to
release everything at once, they wouldn't have discovered this problem
till it was more deeply wired in.
What I find myself repeating is "pump out features." And this rule isn't
just for the initial stages. This is something all startups should do for as
long as they want to be considered startups.
I don't mean, of course, that you should make your application ever
more complex. By "feature" I mean one unit of hacking-- one quantum
of making users' lives better.
This is not just a good way to get development done; it is also a form of
marketing. Users love a site that's constantly improving. In fact, users
expect a site to improve. Imagine if you visited a site that seemed very
good, and then returned two months later and not one thing had
changed. Wouldn't it start to seem lame? [3]
This seems obvious too, so why do I have to keep repeating it? I think
the problem here is that people get used to how things are. Once a
product gets past the stage where it has glaring flaws, you start to get
used to it, and gradually whatever features it happens to have become
its identity. For example, I doubt many people at Yahoo (or Google for
that matter) realized how much better web mail could be till Paul
Buchheit showed them.
I think the solution is to assume that anything you've made is far short
of what it could be. Force yourself, as a sort of intellectual exercise, to
keep thinking of improvements. Ok, sure, what you have is perfect. But
if you had to change something, what would it be?
If your product seems finished, there are two possible explanations: (a)
it is finished, or (b) you lack imagination. Experience suggests (b) is a
thousand times more likely.
When you're running a startup you feel like a little bit of debris blown
about by powerful winds. The most powerful wind is users. They can
either catch you and loft you up into the sky, as they did with Google, or
leave you flat on the pavement, as they do with most startups. Users are
a fickle wind, but more powerful than any other. If they take you up, no
competitor can keep you down.
As a little piece of debris, the rational thing for you to do is not to lie
flat, but to curl yourself into a shape the wind will catch.
The median visitor will arrive with their finger poised on the Back
button. Think about your own experience: most links you follow lead to
something lame. Anyone who has used the web for more than a couple
weeks has been trained to click on Back after following a link. So your
site has to say "Wait! Don't click on Back. This site isn't lame. Look at
this, for example."
There are two things you have to do to make people pause. The most
important is to explain, as concisely as possible, what the hell your site
is about. How often have you visited a site that seemed to assume you
already knew what they did? For example, the corporate site that says
the company makes
enterprise content management solutions for business that enable
organizations to unify people, content and processes to minimize
business risk, accelerate time-to-value and sustain lower total cost of
ownership.
An established company may get away with such an opaque
description, but no startup can. A startup should be able to explain in
one or two sentences exactly what it does. [4] And not just to users. You
need this for everyone: investors, acquirers, partners, reporters, potential
employees, and even current employees. You probably shouldn't even
start a company to do something that can't be described compellingly in
one or two sentences.
The other thing I repeat is to give people everything you've got, right
away. If you have something impressive, try to put it on the front page,
because that's the only one most visitors will see. Though indeed there's
a paradox here: the more you push the good stuff toward the front, the
more likely visitors are to explore further. [5]
In the best case these two suggestions get combined: you tell visitors
what your site is about by showing them. One of the standard pieces of
advice in fiction writing is "show, don't tell." Don't say that a character's
angry; have him grind his teeth, or break his pencil in half. Nothing will
explain what your site does so well as using it.
Another thing I find myself saying a lot is "don't worry." Actually, it's
more often "don't worry about this; worry about that instead." Startups
are right to be paranoid, but they sometimes fear the wrong things.
Most visible disasters are not so alarming as they seem. Disasters are
normal in a startup: a founder quits, you discover a patent that covers
what you're doing, your servers keep crashing, you run into an insoluble
technical problem, you have to change your name, a deal falls through--
these are all par for the course. They won't kill you unless you let them.
What you should fear, as a startup, is not the established players, but
other startups you don't know exist yet. They're way more dangerous
than Google because, like you, they're cornered animals.
That's the downside of it being easier to start a startup: more people are
doing it. But I disagree with Caterina Fake when she says that makes
this a bad time to start a startup. More people are starting startups, but
not as many more as could. Most college graduates still think they have
to get a job. The average person can't ignore something that's been
beaten into their head since they were three just because serving web
And in any case, competitors are not the biggest threat. Way more
startups hose themselves than get crushed by competitors. There are a
lot of ways to do it, but the three main ones are internal disputes, inertia,
and ignoring users. Each is, by itself, enough to kill you. But if I had to
pick the worst, it would be ignoring users. If you want a recipe for a
startup that's going to die, here it is: a couple of founders who have
some great idea they know everyone is going to love, and that's what
they're going to build, no matter what.
I now have enough experience with startups to be able to say what the
most important quality is in a startup founder, and it's not what you
might think. The most important quality in a startup founder is
determination. Not intelligence-- determination.
You can lose quite a lot in the brains department and it won't kill you.
But lose even a little bit in the commitment department, and that will
kill you very rapidly.
But if you lack commitment, chances are it will have been hurting you
long before you actually quit. Everyone who deals with startups knows
how important commitment is, so if they sense you're ambivalent, they
won't give you much attention. If you lack commitment, you'll just find
that for some mysterious reason good things happen to your competitors
but not to you. If you lack commitment, it will seem to you that you're
unlucky.
You can't fake this. The only way to convince everyone that you're
ready to fight to the death is actually to be ready to.
There is always room for new stuff. At every point in history, even the
darkest bits of the dark ages, people were discovering things that made
everyone say "why didn't anyone think of that before?" We know this
continued to be true up till 2004, when the Facebook was founded--
though strictly speaking someone else did think of that.
The reason we don't see the opportunities all around us is that we adjust
to however things are, and assume that's how things have to be. For
The limit on the number of startups is not the number that can get
acquired by Google and Yahoo-- though it seems even that should be
unlimited, if the startups were actually worth buying-- but the amount of
wealth that can be created. And I don't think there's any limit on that,
except cosmological ones.
This is another one I've been repeating since long before Y Combinator.
It was practically the corporate motto at Viaweb.
The reason I warn startups not to get their hopes up is not to save them
from being disappointed when things fall through. It's for a more
practical reason: to prevent them from leaning their company against
something that's going to fall over, taking them with it.
VCs and corp dev guys are professional negotiators. They're trained to
take advantage of weakness. [8] So while they're often nice guys, they
just can't help it. And as pros they do this more than you. So don't even
try to bluff them. The only way a startup can have any leverage in a deal
is genuinely not to need it. And if you don't believe in a deal, you'll be
less likely to depend on it.
The way I've described it, starting a startup sounds pretty stressful. It is.
When I talk to the founders of the companies we've funded, they all say
the same thing: I knew it would be hard, but I didn't realize it would be
this hard.
No, not really. It seems ridiculous to me when people take business too
seriously. I regard making money as a boring errand to be got out of the
way as soon as possible. There is nothing grand or heroic about starting
a startup per se.
So why do I spend so much time thinking about startups? I'll tell you
why. Economically, a startup is best seen not as a way to get rich, but as
a way to work faster. You have to make a living, and a startup is a way
to get that done quickly, instead of letting it drag on through your whole
life. [9]
We take it for granted most of the time, but human life is fairly
miraculous. It is also palpably short. You're given this marvellous thing,
and then poof, it's taken away. You can see why people invent gods to
explain it. But even to people who don't believe in gods, life commands
respect. There are times in most of our lives when the days go by in a
blur, and almost everyone has a sense, when this happens, of wasting
something precious. As Ben Franklin said, if you love life, don't waste
time, because time is what life is made of.
Notes
[1] Startups can die from releasing something full of bugs, and not
fixing them fast enough, but I don't know of any that died from
releasing something stable but minimal very early, then promptly
improving it.
[2] I know this is why I haven't released Arc. The moment I do, I'll have
people nagging me for features.
[4] It should not always tell this to users, however. For example,
MySpace is basically a replacement mall for mallrats. But it was wiser
for them, initially, to pretend that the site was about bands.
[5] Similarly, don't make users register to try your site. Maybe what you
have is so valuable that visitors should gladly register to get at it. But
they've been trained to expect the opposite. Most of the things they've
tried on the web have sucked-- and probably especially those that made
them register.
[6] VCs have rational reasons for behaving this way. They don't make
their money (if they make money) off their median investments. In a
typical fund, half the companies fail, most of the rest generate mediocre
returns, and one or two "make the fund" by succeeding spectacularly. So
if they miss just a few of the most promising opportunities, it could hose
the whole fund.
[9] There are two ways to do work you love: (a) to make money, then
work on what you love, or (b) to get a job where you get paid to work
on stuff you love. In practice the first phases of both consist mostly of
unedifying schleps, and in (b) the second phase is less secure.
April 2006
The startups we've funded so far are pretty quick, but they seem quicker
to learn some lessons than others. I think it's because some things about
startups are kind of counterintuitive.
We've now invested in enough companies that I've learned a trick for
determining which points are the counterintuitive ones: they're the ones
I have to keep repeating.
So I'm going to number these points, and maybe with future startups I'll
be able to pull off a form of Huffman coding. I'll make them all read
this, and then instead of nagging them in detail, I'll just be able to say:
number four!
1. Release Early.
The thing I probably repeat most is this recipe for a startup: get a
version 1 out fast, then improve it based on users' reactions.
One of the things that will surprise you if you build something popular
is that you won't know your users. Reddit now has almost half a million
unique visitors a month. Who are all those people? They have no idea.
No web startup does. And since you don't know your users, it's
dangerous to guess what they'll like. Better to release something and let
them tell you.
Wufoo took this to heart and released their form-builder before the
underlying database. You can't even drive the thing yet, but 83,000
people came to sit in the driver's seat and hold the steering wheel. And
Wufoo got valuable feedback from it: Linux users complained they used
too much Flash, so they rewrote their software not to. If they'd waited to
release everything at once, they wouldn't have discovered this problem
till it was more deeply wired in.
I don't mean, of course, that you should make your application ever
more complex. By "feature" I mean one unit of hacking-- one quantum
of making users' lives better.
This is not just a good way to get development done; it is also a form of
marketing. Users love a site that's constantly improving. In fact, users
expect a site to improve. Imagine if you visited a site that seemed very
good, and then returned two months later and not one thing had
changed. Wouldn't it start to seem lame? [3]
They'll like you even better when you improve in response to their
comments, because customers are used to companies ignoring them. If
you're the rare exception-- a company that actually listens-- you'll
generate fanatical loyalty. You won't need to advertise, because your
users will do it for you.
This seems obvious too, so why do I have to keep repeating it? I think
the problem here is that people get used to how things are. Once a
product gets past the stage where it has glaring flaws, you start to get
used to it, and gradually whatever features it happens to have become
its identity. For example, I doubt many people at Yahoo (or Google for
that matter) realized how much better web mail could be till Paul
Buchheit showed them.
I think the solution is to assume that anything you've made is far short
of what it could be. Force yourself, as a sort of intellectual exercise, to
keep thinking of improvements. Ok, sure, what you have is perfect. But
if you had to change something, what would it be?
If your product seems finished, there are two possible explanations: (a)
it is finished, or (b) you lack imagination. Experience suggests (b) is a
When you're running a startup you feel like a little bit of debris blown
about by powerful winds. The most powerful wind is users. They can
either catch you and loft you up into the sky, as they did with Google, or
leave you flat on the pavement, as they do with most startups. Users are
a fickle wind, but more powerful than any other. If they take you up, no
competitor can keep you down.
As a little piece of debris, the rational thing for you to do is not to lie
flat, but to curl yourself into a shape the wind will catch.
I like the wind metaphor because it reminds you how impersonal the
stream of traffic is. The vast majority of people who visit your site will
be casual visitors. It's them you have to design your site for. The people
who really care will find what they want by themselves.
The median visitor will arrive with their finger poised on the Back
button. Think about your own experience: most links you follow lead to
something lame. Anyone who has used the web for more than a couple
weeks has been trained to click on Back after following a link. So your
site has to say "Wait! Don't click on Back. This site isn't lame. Look at
this, for example."
There are two things you have to do to make people pause. The most
important is to explain, as concisely as possible, what the hell your site
is about. How often have you visited a site that seemed to assume you
already knew what they did? For example, the corporate site that says
the company makes
enterprise content management solutions for business that enable
organizations to unify people, content and processes to minimize
business risk, accelerate time-to-value and sustain lower total cost of
ownership.
The other thing I repeat is to give people everything you've got, right
away. If you have something impressive, try to put it on the front page,
because that's the only one most visitors will see. Though indeed there's
a paradox here: the more you push the good stuff toward the front, the
more likely visitors are to explore further. [5]
In the best case these two suggestions get combined: you tell visitors
what your site is about by showing them. One of the standard pieces of
advice in fiction writing is "show, don't tell." Don't say that a character's
angry; have him grind his teeth, or break his pencil in half. Nothing will
explain what your site does so well as using it.
Another thing I find myself saying a lot is "don't worry." Actually, it's
more often "don't worry about this; worry about that instead." Startups
are right to be paranoid, but they sometimes fear the wrong things.
Most visible disasters are not so alarming as they seem. Disasters are
normal in a startup: a founder quits, you discover a patent that covers
what you're doing, your servers keep crashing, you run into an insoluble
technical problem, you have to change your name, a deal falls through--
these are all par for the course. They won't kill you unless you let them.
What you should fear, as a startup, is not the established players, but
other startups you don't know exist yet. They're way more dangerous
than Google because, like you, they're cornered animals.
That's the downside of it being easier to start a startup: more people are
doing it. But I disagree with Caterina Fake when she says that makes
this a bad time to start a startup. More people are starting startups, but
not as many more as could. Most college graduates still think they have
to get a job. The average person can't ignore something that's been
beaten into their head since they were three just because serving web
pages recently got a lot cheaper.
And in any case, competitors are not the biggest threat. Way more
startups hose themselves than get crushed by competitors. There are a
lot of ways to do it, but the three main ones are internal disputes, inertia,
and ignoring users. Each is, by itself, enough to kill you. But if I had to
pick the worst, it would be ignoring users. If you want a recipe for a
startup that's going to die, here it is: a couple of founders who have
some great idea they know everyone is going to love, and that's what
they're going to build, no matter what.
I now have enough experience with startups to be able to say what the
most important quality is in a startup founder, and it's not what you
might think. The most important quality in a startup founder is
determination. Not intelligence-- determination.
You can lose quite a lot in the brains department and it won't kill you.
But lose even a little bit in the commitment department, and that will
kill you very rapidly.
But if you lack commitment, chances are it will have been hurting you
long before you actually quit. Everyone who deals with startups knows
how important commitment is, so if they sense you're ambivalent, they
won't give you much attention. If you lack commitment, you'll just find
that for some mysterious reason good things happen to your competitors
but not to you. If you lack commitment, it will seem to you that you're
unlucky.
You can't fake this. The only way to convince everyone that you're
ready to fight to the death is actually to be ready to.
There is always room for new stuff. At every point in history, even the
darkest bits of the dark ages, people were discovering things that made
everyone say "why didn't anyone think of that before?" We know this
continued to be true up till 2004, when the Facebook was founded--
though strictly speaking someone else did think of that.
The reason we don't see the opportunities all around us is that we adjust
to however things are, and assume that's how things have to be. For
example, it would seem crazy to most people to try to make a better
search engine than Google. Surely that field, at least, is tapped out.
Really? In a hundred years-- or even twenty-- are people still going to
search for information using something like the current Google? Even
Google probably doesn't think that.
The limit on the number of startups is not the number that can get
acquired by Google and Yahoo-- though it seems even that should be
unlimited, if the startups were actually worth buying-- but the amount of
wealth that can be created. And I don't think there's any limit on that,
This is another one I've been repeating since long before Y Combinator.
It was practically the corporate motto at Viaweb.
The reason I warn startups not to get their hopes up is not to save them
from being disappointed when things fall through. It's for a more
practical reason: to prevent them from leaning their company against
something that's going to fall over, taking them with it.
VCs and corp dev guys are professional negotiators. They're trained to
take advantage of weakness. [8] So while they're often nice guys, they
just can't help it. And as pros they do this more than you. So don't even
try to bluff them. The only way a startup can have any leverage in a deal
is genuinely not to need it. And if you don't believe in a deal, you'll be
less likely to depend on it.
The way I've described it, starting a startup sounds pretty stressful. It is.
When I talk to the founders of the companies we've funded, they all say
the same thing: I knew it would be hard, but I didn't realize it would be
this hard.
So why do I spend so much time thinking about startups? I'll tell you
why. Economically, a startup is best seen not as a way to get rich, but as
a way to work faster. You have to make a living, and a startup is a way
to get that done quickly, instead of letting it drag on through your whole
life. [9]
We take it for granted most of the time, but human life is fairly
miraculous. It is also palpably short. You're given this marvellous thing,
and then poof, it's taken away. You can see why people invent gods to
explain it. But even to people who don't believe in gods, life commands
respect. There are times in most of our lives when the days go by in a
blur, and almost everyone has a sense, when this happens, of wasting
something precious. As Ben Franklin said, if you love life, don't waste
time, because time is what life is made of.
Notes
[1] Startups can die from releasing something full of bugs, and not
fixing them fast enough, but I don't know of any that died from
releasing something stable but minimal very early, then promptly
improving it.
[2] I know this is why I haven't released Arc. The moment I do, I'll have
people nagging me for features.
[4] It should not always tell this to users, however. For example,
MySpace is basically a replacement mall for mallrats. But it was wiser
for them, initially, to pretend that the site was about bands.
[5] Similarly, don't make users register to try your site. Maybe what you
have is so valuable that visitors should gladly register to get at it. But
they've been trained to expect the opposite. Most of the things they've
tried on the web have sucked-- and probably especially those that made
them register.
[6] VCs have rational reasons for behaving this way. They don't make
their money (if they make money) off their median investments. In a
typical fund, half the companies fail, most of the rest generate mediocre
returns, and one or two "make the fund" by succeeding spectacularly. So
if they miss just a few of the most promising opportunities, it could hose
the whole fund.
[9] There are two ways to do work you love: (a) to make money, then
work on what you love, or (b) to get a job where you get paid to work
on stuff you love. In practice the first phases of both consist mostly of
unedifying schleps, and in (b) the second phase is less secure.
November 2005
Few startups get it quite right. Many are underfunded. A few are
overfunded, which is like trying to start driving in third gear.
I don't mean to suggest that our investors were nothing but a drag on us.
They were helpful in negotiating deals, for example. I mean more that
conflicts with investors are particularly nasty. Competitors punch you in
the jaw, but investors have you by the balls.
Apparently our situation was not unusual. And if trouble with investors
is one of the biggest threats to a startup, managing them is one of the
most important skills founders need to learn.
Let's start by talking about the five sources of startup funding. Then
we'll trace the life of a hypothetical (very fortunate) startup as it shifts
gears through successive rounds.
A lot of startups get their first funding from friends and family. Excite
did, for example: after the founders graduated from college, they
borrowed $15,000 from their parents to start a company. With the help
of some part-time jobs they made it last 18 months.
If your friends or family happen to be rich, the line blurs between them
and angel investors. At Viaweb we got our first $10,000 of seed money
from our friend Julian, but he was sufficiently rich that it's hard to say
whether he should be classified as a friend or angel. He was also a
lawyer, which was great, because it meant we didn't have to pay legal
bills out of that initial small sum.
The advantage of raising money from friends and family is that they're
easy to find. You already know them. There are three main
When the company goes public, the SEC will carefully study all prior
issuances of stock by the company and demand that it take immediate
action to cure any past violations of securities laws. Those remedial
actions can delay, stall or even kill the IPO.
Of course the odds of any given startup doing an IPO are small. But not
as small as they might seem. A lot of startups that end up going public
didn't seem likely to at first. (Who could have guessed that the company
Wozniak and Jobs started in their spare time selling plans for
microcomputers would yield one of the biggest IPOs of the decade?)
Much of the value of a startup consists of that tiny probability
multiplied by the huge outcome.
Consulting
Another way to fund a startup is to get a job. The best sort of job is a
consulting project in which you can build whatever software you
wanted to sell as a startup. Then you can gradually transform yourself
from a consulting company into a product company, and have your
clients pay your development expenses.
This is a good plan for someone with kids, because it takes most of the
But isn't the consulting company itself a startup? No, not generally. A
company has to be more than small and newly founded to be a startup.
There are millions of small businesses in America, but only a few
thousand are startups. To be a startup, a company has to be a product
business, not a service business. By which I mean not that it has to
make something physical, but that it has to have one thing it sells to
many people, rather than doing custom work for individual clients.
Custom work doesn't scale. To be a startup you need to be the band that
sells a million copies of a song, not the band that makes money by
playing at individual weddings and bar mitzvahs.
So you have to be very disciplined if you take the consulting route. You
have to work actively to prevent your company growing into a "weed
tree," dependent on this source of easy but low-margin money. [2]
Angel Investors
Angels are individual rich people. The word was first used for backers
of Broadway plays, but now applies to individual investors generally.
Angels who've made money in technology are preferable, for two
reasons: they understand your situation, and they're a source of contacts
and advice.
The contacts and advice can be more important than the money. When
del.icio.us took money from investors, they took money from, among
others, Tim O'Reilly. The amount he put in was small compared to the
VCs who led the round, but Tim is a smart and influential guy and it's
good to have him on your side.
You can do whatever you want with money from consulting or friends
and family. With angels we're now talking about venture funding
proper, so it's time to introduce the concept of exit strategy. Younger
would-be founders are often surprised that investors expect them either
to sell the company or go public. The reason is that investors need to get
their capital back. They'll only consider companies that have an exit
strategy—meaning companies that could get bought or go public.
Startups often "pay" investors who will help the company in some way
by letting them invest at low valuations. If I had a startup and Steve
Jobs wanted to invest in it, I'd give him the stock for $10, just to be able
to brag that he was an investor. Unfortunately, it's impractical (if not
illegal) to adjust the valuation of the company up and down for each
investor. Startups' valuations are supposed to rise over time. So if you're
going to sell cheap stock to eminent angels, do it early, when it's natural
for the company to have a low valuation.
Some angel investors join together in syndicates. Any city where people
start startups will have one or more of them. In Boston the biggest is the
Common Angels. In the Bay Area it's the Band of Angels. You can find
groups near you through the Angel Capital Association. [3] However,
most angel investors don't belong to these groups. In fact, the more
prominent the angel, the less likely they are to belong to a group.
Some angel groups charge you money to pitch your idea to them.
Needless to say, you should never do this.
The same angels who tried to screw us also let us do this, and so on
Deal terms with angels vary a lot. There are no generally accepted
standards. Sometimes angels' deal terms are as fearsome as VCs'. Other
angels, particularly in the earliest stages, will invest based on a two-
page agreement.
Angels who only invest occasionally may not themselves know what
terms they want. They just want to invest in this startup. What kind of
anti-dilution protection do they want? Hell if they know. In these
situations, the deal terms tend to be random: the angel asks his lawyer to
create a vanilla agreement, and the terms end up being whatever the
lawyer considers vanilla. Which in practice usually means, whatever
existing agreement he finds lying around his firm. (Few legal
documents are created from scratch.)
These heaps o' boilerplate are a problem for small startups, because they
tend to grow into the union of all preceding documents. I know of one
startup that got from an angel investor what amounted to a five hundred
pound handshake: after deciding to invest, the angel presented them
with a 70-page agreement. The startup didn't have enough money to pay
a lawyer even to read it, let alone negotiate the terms, so the deal fell
through.
Inexperienced angels often get cold feet when the time comes to write
that big check. In our startup, one of the two angels in the initial round
took months to pay us, and only did after repeated nagging from our
lawyer, who was also, fortunately, his lawyer.
Fair or not, investors do it if you let them. Even VCs do it. And funding
delays are a big distraction for founders, who ought to be working on
their company, not worrying about investors. What's a startup to do?
With both investors and acquirers, the only leverage you have is
competition. If an investor knows you have other investors lined up,
he'll be a lot more eager to close-- and not just because he'll worry about
losing the deal, but because if other investors are interested, you must
be worth investing in. It's the same with acquisitions. No one wants to
buy you till someone else wants to buy you, and then everyone wants to
buy you.
Seed firms are like angels in that they invest relatively small amounts at
early stages, but like VCs in that they're companies that do it as a
business, rather than individuals making occasional investments on the
side.
Till now, nearly all seed firms have been so-called "incubators," so Y
Combinator gets called one too, though the only thing we have in
common is that we invest in the earliest phase.
What is an incubator? I'm not sure myself. The defining quality seems
to be that you work in their space. That's where the name "incubator"
comes from. They seem to vary a great deal in other respects. At one
extreme is the sort of pork-barrel project where a town gets money from
the state government to renovate a vacant building as a "high-tech
incubator," as if it were merely lack of the right sort of office space that
Whereas incubators tend (or tended) to exert more control than VCs, Y
Combinator exerts less. And we think it's better if startups operate out
of their own premises, however crappy, than the offices of their
investors. So it's annoying that we keep getting called an "incubator,"
but perhaps inevitable, because there's only one of us so far and no
word yet for what we are. If we have to be called something, the
obvious name would be "excubator." (The name is more excusable if
one considers it as meaning that we enable people to escape cubicles.)
The fact that seed firms are companies also means the investment
process is more standardized. (This is generally true with angel groups
too.) Seed firms will probably have set deal terms they use for every
startup they fund. The fact that the deal terms are standard doesn't mean
they're favorable to you, but if other startups have signed the same
agreements and things went well for them, it's a sign the terms are
reasonable.
Seed firms differ from angels and VCs in that they invest exclusively in
the earliest phases—often when the company is still just an idea. Angels
and even VC firms occasionally do this, but they also invest at later
stages.
The problems are different in the early stages. For example, in the first
couple months a startup may completely redefine their idea. So seed
investors usually care less about the idea than the people. This is true of
all venture funding, but especially so in the seed stage.
Like VCs, one of the advantages of seed firms is the advice they offer.
In the earliest phases, a lot of the problems are technical, so seed firms
should be able to help with technical as well as business problems.
Seed firms and angel investors generally want to invest in the initial
phases of a startup, then hand them off to VC firms for the next round.
Occasionally startups go from seed funding direct to acquisition,
however, and I expect this to become increasingly common.
Google has been aggressively pursuing this route, and now Yahoo is
too. Both now compete directly with VCs. And this is a smart move.
Why wait for further funding rounds to jack up a startup's price? When
a startup reaches the point where VCs have enough information to
invest in it, the acquirer should have enough information to buy it. More
information, in fact; with their technical depth, the acquirers should be
better at picking winners than VCs.
VC firms are like seed firms in that they're actual companies, but they
invest other people's money, and much larger amounts of it. VC
investments average several million dollars. So they tend to come later
in the life of a startup, are harder to get, and come with tougher terms.
The word "venture capitalist" is sometimes used loosely for any venture
investor, but there is a sharp difference between VCs and other
investors: VC firms are organized as funds, much like hedge funds or
mutual funds. The fund managers, who are called "general partners," get
about 2% of the fund annually as a management fee, plus about 20% of
the fund's gains.
In a sense, the lower-tier VC firms are a bargain for founders. They may
not be quite as smart or as well connected as the big-name firms, but
they are much hungrier for deals. This means you should be able to get
better terms from them.
Better how? The most obvious is valuation: they'll take less of your
company. But as well as money, there's power. I think founders will
increasingly be able to stay on as CEO, and on terms that will make it
fairly hard to fire them later.
The most dramatic change, I predict, is that VCs will allow founders to
cash out partially by selling some of their stock direct to the VC firm.
VCs have traditionally resisted letting founders get anything before the
ultimate "liquidity event." But they're also desperate for deals. And
since I know from my own experience that the rule against buying stock
from founders is a stupid one, this is a natural place for things to give as
venture funding becomes more and more a seller's market.
The disadvantage of taking money from less known firms is that people
will assume, correctly or not, that you were turned down by the more
exalted ones. But, like where you went to college, the name of your VC
stops mattering once you have some performance to measure. So the
more confident you are, the less you need a brand-name VC. We funded
Viaweb entirely with angel money; it never occurred to us that the
backing of a well known VC firm would make us seem more
impressive. [5]
Another danger of less known firms is that, like angels, they have less
reputation to protect. I suspect it's the lower-tier firms that are
responsible for most of the tricks that have given VCs such a bad
reputation among hackers. They are doubly hosed: the general partners
themselves are less able, and yet they have harder problems to solve,
because the top VCs skim off all the best deals, leaving the lower-tier
firms exactly the startups that are likely to blow up.
Falling victim to this trick could really hurt you. As one VC told me:
If you were talking to four VCs, told three of them that you accepted a
term sheet, and then have to call them back to tell them you were just
kidding, you are absolutely damaged goods.
Here's a partial solution: when a VC offers you a term sheet, ask how
many of their last 10 term sheets turned into deals. This will at least
force them to lie outright if they want to mislead you.
Not all the people who work at VC firms are partners. Most firms also
have a handful of junior employees called something like associates or
analysts. If you get a call from a VC firm, go to their web site and check
whether the person you talked to is a partner. Odds are it will be a junior
person; they scour the web looking for startups their bosses could invest
in. The junior people will tend to seem very positive about your
company. They're not pretending; they want to believe you're a hot
prospect, because it would be a huge coup for them if their firm
invested in a company they discovered. Don't be misled by this
optimism. It's the partners who decide, and they view things with a
colder eye.
Because VCs invest large amounts, the money comes with more
restrictions. Most only come into effect if the company gets into
trouble. For example, VCs generally write it into the deal that in any
sale, they get their investment back first. So if the company gets sold at
a low price, the founders could get nothing. Some VCs now require that
in any sale they get 4x their investment back before the common stock
holders (that is, you) get anything, but this is an abuse that should be
resisted.
The most noticeable change when a startup takes serious funding is that
the founders will no longer have complete control. Ten years ago VCs
used to insist that founders step down as CEO and hand the job over to
a business guy they supplied. This is less the rule now, partly because
the disasters of the Bubble showed that generic business guys don't
make such great CEOs.
Like angels, VCs prefer to invest in deals that come to them through
people they know. So while nearly all VC funds have some address you
can send your business plan to, VCs privately admit the chance of
getting funding by this route is near zero. One recently told me that he
did not know a single startup that got funded this way.
I suspect VCs accept business plans "over the transom" more as a way
to keep tabs on industry trends than as a source of deals. In fact, I would
strongly advise against mailing your business plan randomly to VCs,
because they treat this as evidence of laziness. Do the extra work of
getting personal introductions. As one VC put it:
So when do you approach VCs? When you can convince them. If the
founders have impressive resumes and the idea isn't hard to understand,
you could approach VCs quite early. Whereas if the founders are
unknown and the idea is very novel, you might have to launch the thing
and show that users loved it before VCs would be convinced.
Most successful startups get money from more than one of the
Our startup begins when a group of three friends have an idea-- either
an idea for something they might build, or simply the idea "let's start a
company." Presumably they already have some source of food and
shelter. But if you have food and shelter, you probably also have
something you're supposed to be working on: either classwork, or a job.
So if you want to work full-time on a startup, your money situation will
probably change too.
A lot of startup founders say they started the company without any idea
of what they planned to do. This is actually less common than it seems:
many have to claim they thought of the idea after quitting because
otherwise their former employer would own it.
The three friends decide to take the leap. Since most startups are in
competitive businesses, you not only want to work full-time on them,
but more than full-time. So some or all of the friends quit their jobs or
leave school. (Some of the founders in a startup can stay in grad school,
but at least one has to make the company his full-time job.)
They're going to run the company out of one of their apartments at first,
and since they don't have any users they don't have to pay much for
infrastructure. Their main expenses are setting up the company, which
costs a couple thousand dollars in legal work and registration fees, and
the living expenses of the founders.
By living really cheaply they think they can make the remaining money
The friends might have liked to have more money in this first phase, but
being slightly underfunded teaches them an important lesson. For a
startup, cheapness is power. The lower your costs, the more options you
have—not just at this stage, but at every point till you're profitable.
When you have a high "burn rate," you're always under time pressure,
which means (a) you don't have time for your ideas to evolve, and (b)
you're often forced to take deals you don't like.
Every startup's rule should be: spend little, and work fast.
After ten weeks' work the three friends have built a prototype that gives
one a taste of what their product will do. It's not what they originally set
out to do—in the process of writing it, they had some new ideas. And it
only does a fraction of what the finished product will do, but that
fraction includes stuff that no one else has done before.
While writing the prototype, the group has been traversing their
network of friends in search of angel investors. They find some just as
the prototype is demoable. When they demo it, one of the angels is
willing to invest. Now the group is looking for more money: they want
enough to last for a year, and maybe to hire a couple friends. So they're
going to raise $200,000.
Who pays the legal bills for this deal? The startup, remember, only has a
couple thousand left. In practice this turns out to be a sticky problem
that usually gets solved in some improvised way. Maybe the startup can
find lawyers who will do it cheaply in the hope of future work if the
startup succeeds. Maybe someone has a lawyer friend. Maybe the angel
pays for his lawyer to represent both sides. (Make sure if you take the
latter route that the lawyer is representing you rather than merely
advising you, or his only duty is to the investor.)
Some investors might expect the founders to accept vesting for a sum
this size, and others wouldn't. VCs are more likely to require vesting
than angels. At Viaweb we managed to raise $2.5 million from angels
Our experience was unusual; vesting is the norm for amounts that size.
Y Combinator doesn't require vesting, because (a) we invest such small
amounts, and (b) we think it's unnecessary, and that the hope of getting
rich is enough motivation to keep founders at work. But maybe if we
were investing millions we would think differently.
The angel deal takes two weeks to close, so we are now three months
into the life of the company.
The point after you get the first big chunk of angel money will usually
be the happiest phase in a startup's life. It's a lot like being a postdoc:
you have no immediate financial worries, and few responsibilities. You
get to work on juicy kinds of work, like designing software. You don't
have to spend time on bureaucratic stuff, because you haven't hired any
bureaucrats yet. Enjoy it while it lasts, and get as much done as you can,
because you will never again be so productive.
How much stock do you give early employees? That varies so much
that there's no conventional number. If you get someone really good,
really early, it might be wise to give him as much stock as the founders.
The one universal rule is that the amount of stock an employee gets
decreases polynomially with the age of the company. In other words,
you get rich as a power of how early you were. So if some friends want
you to come work for their startup, don't wait several months before
A month later, at the end of month four, our group of founders have
something they can launch. Gradually through word of mouth they start
to get users. Seeing the system in use by real users—people they don't
know—gives them lots of new ideas. Also they find they now worry
obsessively about the status of their server. (How relaxing founders'
lives must have been when startups wrote VisiCalc.)
By the end of month six, the system is starting to have a solid core of
features, and a small but devoted following. People start to write about
it, and the founders are starting to feel like experts in their field.
We'll assume that their startup is one that could put millions more to
use. Perhaps they need to spend a lot on marketing, or build some kind
of expensive infrastructure, or hire highly paid salesmen. So they decide
to start talking to VCs. They get introductions to VCs from various
sources: their angel investor connects them with a couple; they meet a
few at conferences; a couple VCs call them after reading about them.
Armed with their now somewhat fleshed-out business plan and able to
demo a real, working system, the founders visit the VCs they have
introductions to. They find the VCs intimidating and inscrutable. They
all ask the same question: who else have you pitched to? (VCs are like
high school girls: they're acutely aware of their position in the VC
pecking order, and their interest in a company is a function of the
interest other VCs show in it.)
One of the VC firms says they want to invest and offers the founders a
term sheet. A term sheet is a summary of what the deal terms will be
when and if they do a deal; lawyers will fill in the details later. By
accepting the term sheet, the startup agrees to turn away other VCs for
some set amount of time while this firm does the "due diligence"
required for the deal. Due diligence is the corporate equivalent of a
background check: the purpose is to uncover any hidden bombs that
might sink the company later, like serious design flaws in the product,
pending lawsuits against the company, intellectual property issues, and
so on. VCs' legal and financial due diligence is pretty thorough, but the
technical due diligence is generally a joke. [8]
And of course any VCs reading this are probably rolling on the floor
laughing at how my hypothetical VCs let the angel keep his 10.3 of the
company. I admit, this is the Bambi version; in simplifying the picture,
I've also made everyone nicer. In the real world, VCs regard angels the
way a jealous husband feels about his wife's previous boyfriends. To
them the company didn't exist before they invested in it. [9]
The founders are required to vest their shares over four years, and the
board is now reconstituted to consist of two VCs, two founders, and a
At this point there is nothing new our startup can teach us about funding
—or at least, nothing good. [10] The startup will almost certainly hire
more people at this point; those millions must be put to work, after all.
The company may do additional funding rounds, presumably at higher
valuations. They may if they are extraordinarily fortunate do an IPO,
which we should remember is also in principle a round of funding,
regardless of its de facto purpose. But that, if not beyond the bounds of
possibility, is beyond the scope of this article.
Anyone who's been through a startup will find the preceding portrait to
be missing something: disasters. If there's one thing all startups have in
common, it's that something is always going wrong. And nowhere more
than in matters of funding.
For example, our hypothetical startup never spent more than half of one
round before securing the next. That's more ideal than typical. Many
startups—even successful ones—come close to running out of money at
some point. Terrible things happen to startups when they run out of
money, because they're designed for growth, not adversity.
But the most unrealistic thing about the series of deals I've described is
that they all closed. In the startup world, closing is not what deals do.
What deals do is fall through. If you're starting a startup you would do
well to remember that. Birds fly; fish swim; deals fall through.
Why? Partly the reason deals seem to fall through so often is that you
lie to yourself. You want the deal to close, so you start to believe it will.
But even correcting for this, startup deals fall through alarmingly often
—far more often than, say, deals to buy real estate. The reason is that
it's such a risky environment. People about to fund or acquire a startup
are prone to wicked cases of buyer's remorse. They don't really grasp
the risk they're taking till the deal's about to close. And then they panic.
And not just inexperienced angel investors, but big companies too.
Notes
[1] The aim of such regulations is to protect widows and orphans from
crooked investment schemes; people with a million dollars in liquid
assets are assumed to be able to protect themselves. The unintended
consequence is that the investments that generate the highest returns,
like hedge funds, are available only to the rich.
[3] If "near you" doesn't mean the Bay Area, Boston, or Seattle,
consider moving. It's not a coincidence you haven't heard of many
startups from Philadelphia.
[4] Investors are often compared to sheep. And they are like sheep, but
that's a rational response to their situation. Sheep act the way they do
for a reason. If all the other sheep head for a certain field, it's probably
good grazing. And when a wolf appears, is he going to eat a sheep in
the middle of the flock, or one near the edge?
[5] This was partly confidence, and partly simple ignorance. We didn't
know ourselves which VC firms were the impressive ones. We thought
software was all that mattered. But that turned out to be the right
direction to be naive in: it's much better to overestimate than
underestimate the importance of making a good product.
[7] Options have largely been replaced with restricted stock, which
amounts to the same thing. Instead of earning the right to buy stock, the
employee gets the stock up front, and earns the right not to have to give
it back. The shares set aside for this purpose are still called the "option
pool."
[9] VCs regularly wipe out angels by issuing arbitrary amounts of new
stock. They seem to have a standard piece of casuistry for this situation:
that the angels are no longer working to help the company, and so don't
deserve to keep their stock. This of course reflects a willful
misunderstanding of what investment means; like any investor, the
angel is being compensated for risks he took earlier. By a similar logic,
one could argue that the VCs should be deprived of their shares when
the company goes public.
[10] One new thing the company might encounter is a down round, or a
funding round at valuation lower than the previous round. Down rounds
Founders are tempted to ignore these clauses, because they think the
company will either be a big success or a complete bust. VCs know
otherwise: it's not uncommon for startups to have moments of adversity
before they ultimately succeed. So it's worth negotiating anti-dilution
provisions, even though you don't think you need to, and VCs will try to
make you feel that you're being gratuitously troublesome.
April 2007
(This essay is derived from a keynote talk at the 2007 ASES Summit at
Stanford.)
In this essay I'm going to list some of the more surprising things I've
learned about investors. Some I only learned in the past year.
About a year ago I tried to figure out what you'd need to reproduce
Silicon Valley. I decided the critical ingredients were rich people and
nerds—investors and founders. People are all you need to make
technology, and all the other people will move.
There are several types of investors. The two main categories are angels
and VCs: VCs invest other people's money, and angels invest their own.
Though they're less well known, the angel investors are probably the
more critical ingredient in creating a silicon valley. Most companies that
VCs invest in would never have made it that far if angels hadn't
invested first. VCs say between half and three quarters of companies
that raise series A rounds have taken some outside investment already.
[1]
Angels are willing to fund riskier projects than VCs. They also give
valuable advice, because (unlike VCs) many have been startup founders
themselves.
Google's story shows the key role angels play. A lot of people know
Google raised money from Kleiner and Sequoia. What most don't
realize is how late. That VC round was a series B round; the premoney
valuation was $75 million. Google was already a successful company at
that point. Really, Google was funded with angel money.
It may seem odd that the canonical Silicon Valley startup was funded by
angels, but this is not so surprising. Risk is always proportionate to
reward. So the most successful startup of all is likely to have seemed an
extremely risky bet at first, and that is exactly the kind VCs won't touch.
The reason VCs want a strong brand is not to draw in more business
plans over the transom, but so they win deals when competing against
other VCs. Whereas angels are rarely in direct competition, because (a)
they do fewer deals, (b) they're happy to split them, and (c) they invest
at a point where the stream is broader.
Some angels are, or were, hackers. But most VCs are a different type of
people: they're dealmakers.
Because most VCs are a different species of people from founders, it's
hard to know what they're thinking. If you're a hacker, the last time you
had to deal with these guys was in high school. Maybe in college you
walked past their fraternity on your way to the lab. But don't
underestimate them. They're as expert in their world as you are in yours.
What they're good at is reading people, and making deals work to their
advantage. Think twice before you try to beat them at that.
The answer is that they're like momentum investors. You can (or could
once) make a lot of money by noticing sudden changes in stock prices.
When a stock jumps upward, you buy, and when it suddenly drops, you
sell. In effect you're insider trading, without knowing what you know.
You just know someone knows something, and that's making the stock
move.
This is how most venture investors operate. They don't try to look at
something and predict whether it will take off. They win by noticing
that something is taking off a little sooner than everyone else. That
generates almost as good returns as actually being able to pick winners.
They may have to pay a little more than they would if they got in at the
very beginning, but only a little.
Investors always say what they really care about is the team. Actually
what they care most about is your traffic, then what other investors
think, then the team. If you don't yet have any traffic, they fall back on
number 2, what other investors think. And this, as you can imagine,
produces wild oscillations in the "stock price" of a startup. One week
everyone wants you, and they're begging not to be cut out of the deal.
But all it takes is for one big investor to cool on you, and the next week
no one will return your phone calls. We regularly have startups go from
hot to cold or cold to hot in a matter of days, and literally nothing has
changed.
There are two ways to deal with this phenomenon. If you're feeling
really confident, you can try to ride it. You can start by asking a
comparatively lowly VC for a small amount of money, and then after
generating interest there, ask more prestigious VCs for larger amounts,
stirring up a crescendo of buzz, and then "sell" at the top. This is
extremely risky, and takes months even if you succeed. I wouldn't try it
myself. My advice is to err on the side of safety: when someone offers
you a decent deal, just take it and get on with building the company.
Startups win or lose based on the quality of their product, not the quality
of their funding deals.
Venture investors like companies that could go public. That's where the
If you take VC money, you have to mean it, because the structure of VC
deals prevents early acquisitions. If you take VC money, they won't let
you sell early.
The fact that they're running investment funds makes VCs want to
invest large amounts. A typical VC fund is now hundreds of millions of
dollars. If $400 million has to be invested by 10 partners, they have to
invest $40 million each. VCs usually sit on the boards of companies
they fund. If the average deal size was $1 million, each partner would
have to sit on 40 boards, which would not be fun. So they prefer bigger
deals, where they can put a lot of money to work at once.
VCs don't regard you as a bargain if you don't need a lot of money. That
may even make you less attractive, because it means their investment
creates less of a barrier to entry for competitors.
Since valuations are made up, founders shouldn't care too much about
them. That's not the part to focus on. In fact, a high valuation can be a
bad thing. If you take funding at a premoney valuation of $10 million,
you won't be selling the company for 20. You'll have to sell for over 50
for the VCs to get even a 5x return, which is low to them. More likely
they'll want you to hold out for 100. But needing to get a high price
decreases the chance of getting bought at all; many companies can buy
you for $10 million, but only a handful for 100. And since a startup is
like a pass/fail course for the founders, what you want to optimize is
your chance of a good outcome, not the percentage of the company you
keep.
The one advantage of a high valuation is that you get less dilution. But
there is another less sexy way to achieve that: just take less money.
Ten years ago investors were looking for the next Bill Gates. This was a
mistake, because Microsoft was a very anomalous startup. They started
Now all the VCs are looking for the next Larry and Sergey. This is a
good trend, because Larry and Sergey are closer to the ideal startup
founders.
If you're a hacker, it's good news that investors are looking for Larry
and Sergey. The bad news is, the only investors who can do it right are
the ones who knew them when they were a couple of CS grad students,
not the confident media stars they are today. What investors still don't
get is how clueless and tentative great founders can seem at the very
beginning.
Investors do more for startups than give them money. They're helpful in
doing deals and arranging introductions, and some of the smarter ones,
particularly angels, can give good advice about the product.
In fact, I'd say what separates the great investors from the mediocre
ones is the quality of their advice. Most investors give advice, but the
top ones give good advice.
This trend is compounded by the obsession that the press has with
founders. In a company founded by two people, 10% of the ideas might
I've been very surprised to discover how timid most VCs are. They
seem to be afraid of looking bad to their partners, and perhaps also to
the limited partners—the people whose money they invest.
You can measure this fear in how much less risk VCs are willing to
take. You can tell they won't make investments for their fund that they
might be willing to make themselves as angels. Though it's not quite
accurate to say that VCs are less willing to take risks. They're less
willing to do things that might look bad. That's not the same thing.
As a friend of mine said, "Most VCs can't do anything that would sound
bad to the kind of doofuses who run pension funds." Angels can take
greater risks because they don't have to answer to anyone.
Some founders are quite dejected when they get turned down by
investors. They shouldn't take it so much to heart. To start with,
investors are often wrong. It's hard to think of a successful startup that
wasn't turned down by investors at some point. Lots of VCs rejected
Investors will often reject you for what seem to be superficial reasons. I
read of one VC who turned down a startup simply because they'd given
away so many little bits of stock that the deal required too many
signatures to close. [4] The reason investors can get away with this is
that they see so many deals. It doesn't matter if they underestimate you
because of some surface imperfection, because the next best deal will be
almost as good. Imagine picking out apples at a grocery store. You grab
one with a little bruise. Maybe it's just a surface bruise, but why even
bother checking when there are so many other unbruised apples to
choose from?
Investors would be the first to admit they're often wrong. So when you
get rejected by investors, don't think "we suck," but instead ask "do we
suck?" Rejection is a question, not an answer.
I've been surprised to discover how emotional investors can be. You'd
expect them to be cold and calculating, or at least businesslike, but often
they're not. I'm not sure if it's their position of power that makes them
this way, or the large sums of money involved, but investment
negotiations can easily turn personal. If you offend investors, they'll
leave in a huff.
In this case the exploding termsheet was not (or not only) a tactic to
pressure the startup. It was more like the high school trick of breaking
up with someone before they can break up with you. In an earlier essay
I said that VCs were a lot like high school girls. A few VCs have joked
about that characterization, but none have disputed it.
It can be hard to keep the pressure on an investor or acquirer all the way
to the closing, because the most effective pressure is competition from
other investors or acquirers, and these tend to drop away when you get a
termsheet. You should try to stay as close friends as you can with these
rivals, but the most important thing is just to keep up the momentum in
your startup. The investors or acquirers chose you because you seemed
hot. Keep doing whatever made you seem hot. Keep releasing new
features; keep getting new users; keep getting mentioned in the press
and in blogs.
Partly I think this is an artifact of the rule I quoted earlier: after traffic,
VCs care most what other VCs think. A deal that has multiple VCs
interested in it is more likely to close, so of deals that close, more will
have multiple investors.
But I think the main reason VCs like splitting deals is the fear of
looking bad. If another firm shares the deal, then in the event of failure
it will seem to have been a prudent choice—a consensus decision, rather
than just the whim of an individual partner.
In principle investors are all competing for the same deals, but the spirit
of cooperation is stronger than the spirit of competition. The reason,
again, is that there are so many deals. Though a professional investor
may have a closer relationship with a founder he invests in than with
other investors, his relationship with the founder is only going to last a
couple years, whereas his relationship with other firms will last his
whole career. There isn't so much at stake in his interactions with other
investors, but there will be a lot of them. Professional investors are
constantly trading little favors.
17. Large-scale investors care about their portfolio, not any individual
company.
The reason startups work so well is that everyone with power also has
equity. The only way any of them can succeed is if they all do. This
makes everyone naturally pull in the same direction, subject to
differences of opinion about tactics.
The problem is, larger scale investors don't have exactly the same
motivation. Close, but not identical. They don't need any given startup
to succeed, like founders do, just their portfolio as a whole to. So in
borderline cases the rational thing for them to do is to sacrifice
unpromising startups.
If a startup gets into real trouble, instead of trying to save it VCs may
just sell it at a low price to another of their portfolio companies. Philip
Greenspun said in Founders at Work that Ars Digita's VCs did this to
them.
Investors will tell you the company is worth more. And they may be
right. But that doesn't mean it's wrong to sell. Any financial advisor
who put all his client's assets in the stock of a single, private company
would probably lose his license for it.
More and more, investors are letting founders cash out partially. That
should correct the problem. Most founders have such low standards that
they'll feel rich with a sum that doesn't seem huge to investors. But this
custom is spreading too slowly, because VCs are afraid of seeming
irresponsible. No one wants to be the first VC to give someone fuck-
you money and then actually get told "fuck you." But until this does
start to happen, we know VCs are being too conservative.
Back when I was a founder I used to think all VCs were the same. And
in fact they do all look the same. They're all what hackers call "suits."
But since I've been dealing with VCs more I've learned that some suits
are smarter than others.
There are only two kinds of VCs you want to take money from, if you
have the luxury of choosing: the "top tier" VCs, meaning about the top
20 or so firms, plus a few new ones that are not among the top 20 only
20. Investors don't realize how much it costs to raise money from them.
Raising money is a huge time suck at just the point where startups can
least afford it. It's not unusual for it to take five or six months to close a
funding round. Six weeks is fast. And raising money is not just
something you can leave running as a background process. When you're
raising money, it's inevitably the main focus of the company. Which
means building the product isn't.
Investors have no idea how much they damage the companies they
invest in by taking so long to do it. But companies do. So there is a big
opportunity here for a new kind of venture fund that invests smaller
amounts at lower valuations, but promises to either close or say no very
quickly. If there were such a firm, I'd recommend it to startups in
preference to any other, no matter how prestigious. Startups live on
speed and momentum.
The reason funding deals take so long to close is mainly that investors
can't make up their minds. VCs are not big companies; they can do a
deal in 24 hours if they need to. But they usually let the initial meetings
stretch out over a couple weeks. The reason is the selection algorithm I
mentioned earlier. Most don't try to predict whether a startup will win,
Because they're investing in things that (a) change fast and (b) they
don't understand, a lot of investors will reject you in a way that can later
be claimed not to have been a rejection. Unless you know this world,
you may not even realize you've been rejected. Here's a VC saying no:
We're really excited about your project, and we want to keep in close
touch as you develop it further.
Translated into more straightforward language, this means: We're not
investing in you, but we may change our minds if it looks like you're
taking off. Sometimes they're more candid and say explicitly that they
need to "see some traction." They'll invest in you if you start to get lots
of users. But so would any VC. So all they're saying is that you're still at
square 1.
Here's a test for deciding whether a VC's response was yes or no. Look
down at your hands. Are you holding a termsheet?
Why? What the people who think they don't need investors forget is that
they will have competitors. The question is not whether you need
outside investment, but whether it could help you at all. If the answer is
yes, and you don't take investment, then competitors who do will have
an advantage over you. And in the startup world a little advantage can
expand into a lot.
And in fact, investors greatly prefer it if you don't need them. What
excites them, both consciously and unconsciously, is the sort of startup
that approaches them saying "the train's leaving the station; are you in
or out?" not the one saying "please can we have some money to start a
company?"
Most investors are "bottoms" in the sense that the startups they like
most are those that are rough with them. When Google stuck Kleiner
and Sequoia with a $75 million premoney valuation, their reaction was
probably "Ouch! That feels so good." And they were right, weren't
they? That deal probably made them more than any other they've done.
The thing is, VCs are pretty good at reading people. So don't try to act
tough with them unless you really are the next Google, or they'll see
through you in a second. Instead of acting tough, what most startups
should do is simply always have a backup plan. Always have some
alternative plan for getting started if any given investor says no. Having
one is the best insurance against needing one.
Apparently the most likely animals to be left alive after a nuclear war
are cockroaches, because they're so hard to kill. That's what you want to
be as a startup, initially. Instead of a beautiful but fragile flower that
needs to have its stem in a plastic tube to support itself, better to be
small, ugly, and indestructible.
[1] I may be underestimating VCs. They may play some behind the
scenes role in IPOs, which you ultimately need if you want to create a
silicon valley.
[2] A few VCs have an email address you can send your business plan
to, but the number of startups that get funded this way is basically zero.
You should always get a personal introduction—and to a partner, not an
associate.
[3] Several people have told us that the most valuable thing about
startup school was that they got to see famous startup founders and
realized they were just ordinary guys. Though we're happy to provide
this service, this is not generally the way we pitch startup school to
potential speakers.
[4] Actually this sounds to me like a VC who got buyer's remorse, then
used a technicality to get out of the deal. But it's telling that it even
seemed a plausible excuse.
In a few days it will be Demo Day, when the startups we funded this
summer present to investors. Y Combinator funds startups twice a year,
in January and June. Ten weeks later we invite all the investors we
know to hear them present what they've built so far.
Ten weeks is not much time. The average startup probably doesn't have
much to show for itself after ten weeks. But the average startup fails.
When you look at the ones that went on to do great things, you find a lot
that began with someone pounding out a prototype in a week or two of
(Too much money seems to be as bad for startups as too much time, so
we don't give them much money either.)
The presentations on Rehearsal Day are often pretty rough. But this is to
be expected. We try to pick founders who are good at building things,
not ones who are slick presenters. Some of the founders are just out of
college, or even still in it, and have never spoken to a group of people
they didn't already know.
That might sound easy, but it's not when the speakers have no
experience presenting, and they're explaining technical matters to an
audience that's mostly non-technical.
If you're a great public speaker you may be able to violate this rule. Last
year one founder spent the whole first half of his talk on a fascinating
analysis of the limits of the conventional desktop metaphor. He got
away with it, but unless you're a captivating speaker, which most
hackers aren't, it's better to play it safe.
A demo explains what you've made more effectively than any verbal
description. The only thing worth talking about first is the problem
you're trying to solve and why it's important. But don't spend more than
a tenth of your time on that. Then demo.
When you demo, don't run through a catalog of features. Instead start
with the problem you're solving, and then show how your product
solves it. Show features in an order driven by some kind of purpose,
rather than the order in which they happen to appear on the screen.
The problem is, as you approach (in the calculus sense) a description of
something that could be anything, the content of your description
approaches zero. If you describe your web-based database as "a system
to allow people to collaboratively leverage the value of information," it
will go in one investor ear and out the other. They'll just discard that
sentence as meaningless boilerplate, and hope, with increasing
impatience, that in the next sentence you'll actually explain what you've
made.
Your primary goal is not to describe everything your system might one
day become, but simply to convince investors you're worth talking to
further. So approach this like an algorithm that gets the right answer by
successive approximations. Begin with a description that's gripping but
perhaps overly narrow, then flesh it out to the extent you can. It's the
same principle as incremental development: start with a simple
prototype, then add features, but at every point have working code. In
this case, "working code" means a working description in the investor's
head.
Have one person talk while another uses the computer. If the same
person does both, they'll inevitably mumble downwards at the computer
screen instead of talking clearly at the audience.
If you only have a few minutes, spend them explaining what your
product does and why it's great. Second order issues like competitors or
resumes should be single slides you go through quickly at the end. If
you have impressive resumes, just flash them on the screen for 15
seconds and say a few words. For competitors, list the top 3 and explain
in one sentence each what they lack that you have. And put this kind of
It's good to talk about how you plan to make money, but mainly because
it shows you care about that and have thought about it. Don't go into
detail about your business model, because (a) that's not what smart
investors care about in a brief presentation, and (b) any business model
you have at this point is probably wrong anyway.
Everyone at Rehearsal Day could see the difference between the people
who'd been out in the world for a while and had presented to groups,
and those who hadn't.
Startups often want to show that all the founders are equal partners.
This is a good instinct; investors dislike unbalanced teams. But trying to
show it by partitioning the presentation is going too far. It's distracting.
You can demonstrate your respect for one another in more subtle ways.
For example, when one of the groups presented at Demo Day, the more
extroverted of the two founders did most of the talking, but he described
his co-founder as the best hacker he'd ever met, and you could tell he
meant it.
Pick the one or at most two best speakers, and have them do most of the
talking.
9. Seem confident.
Between the brief time available and their lack of technical background,
many in the audience will have a hard time evaluating what you're
And I mean show, not tell. Never say "we're passionate" or "our product
is great." People just ignore that—or worse, write you off as bullshitters.
Such messages must be implicit.
What you must not do is seem nervous and apologetic. If you've truly
made something good, you're doing investors a favor by telling them
about it. If you don't genuinely believe that, perhaps you ought to
change what your company is doing. If you don't believe your startup
has such promise that you'd be doing them a favor by letting them
invest, why are you investing your time in it?
Don't worry if your company is just a few months old and doesn't have
an office yet, or your founders are technical people with no business
experience. Google was like that once, and they turned out ok. Smart
investors can see past such superficial flaws. They're not looking for
finished, smooth presentations. They're looking for raw talent. All you
need to convince them of is that you're smart and that you're onto
something good. If you try too hard to conceal your rawness—by trying
to seem corporate, or pretending to know about stuff you don't—you
may just conceal your talent.
You can afford to be candid about what you haven't figured out yet.
Don't go out of your way to bring it up (e.g. by having a slide about
what might go wrong), but don't try to pretend either that you're further
along than you are. If you're a hacker and you're presenting to
experienced investors, they're probably better at detecting bullshit than
you are at producing it.
When there are a lot of words on a slide, people just skip reading it. So
look at your slides and ask of each word "could I cross this out?" This
includes gratuitous clip art. Try to get your slides under 20 words if you
can.
If you have any kind of data, however preliminary, tell the audience.
Numbers stick in people's heads. If you can claim that the median
visitor generates 12 page views, that's great.
But don't give them more than four or five numbers, and only give them
numbers specific to you. You don't need to tell them the size of the
market you're in. Who cares, really, if it's 500 million or 5 billion a
year? Talking about that is like an actor at the beginning of his career
telling his parents how much Tom Hanks makes. Yeah, sure, but first
you have to become Tom Hanks. The important part is not whether he
makes ten million a year or a hundred, but how you get there.
Greg Mcadoo said one thing Sequoia looks for is the "proxy for
demand." What are people doing now, using inadequate tools, that
shows they need what you're making?
Another sign of user need is when people pay a lot for something. It's
easy to convince investors there will be demand for a cheaper
alternative to something popular, if you preserve the qualities that made
it popular.
The best stories about user needs are about your own. A remarkable
number of famous startups grew out of some need the founders had:
Apple, Microsoft, Yahoo, Google. Experienced investors know that, so
stories of this type will get their attention. The next best thing is to talk
Professional investors hear a lot of pitches. After a while they all blur
together. The first cut is simply to be one of those they remember. And
the way to ensure that is to create a descriptive phrase about yourself
that sticks in their heads.
In Hollywood, these phrases seem to be of the form "x meets y." In the
startup world, they're usually "the x of y" or "the x y." Viaweb's was
"the Microsoft Word of ecommerce."
Find one and launch it clearly (but apparently casually) in your talk,
preferably near the beginning.
It's a good exercise for you, too, to sit down and try to figure out how to
describe your startup in one compelling phrase. If you can't, your plans
may not be sufficiently focused.
July 2007
These are some of the hardest questions founders face. And yet both
have the same answer:
1/(1 - n)
For example, if an investor wants to buy half your company, how much
does that investment have to improve your average outcome for you to
break even? Obviously it has to double: if you trade half your company
for something that more than doubles the company's average outcome,
you're net ahead. You have half as big a share of something worth more
than twice as much.
In the general case, if n is the fraction of the company you're giving up,
the deal is a good one if it makes the company worth more than 1/(1 -
n).
The reason Sequoia is such a good deal is that the percentage of the
company they take is artificially low. They don't even try to get market
price for their investment; they limit their holdings to leave the founders
enough stock to feel the company is still theirs.
The catch is that Sequoia gets about 6000 business plans a year and
funds about 20 of them, so the odds of getting this great deal are 1 in
300. The companies that make it through are not average startups.
Of course, there are other factors to consider in a VC deal. It's never just
a straight trade of money for stock. But if it were, taking money from a
top firm would generally be a bargain.
For example, suppose you're just two founders and you want to hire an
additional hacker who's so good you feel he'll increase the average
outcome of the whole company by 20%. n = (1.2 - 1)/1.2 = .167. So
you'll break even if you trade 16.7% of the company for him.
That doesn't mean 16.7% is the right amount of stock to give him. Stock
is not the only cost of hiring someone: there's usually salary and
overhead as well. And if the company merely breaks even on the deal,
there's no reason to do it.
I think to translate salary and overhead into stock you should multiply
the annual rate by about 1.5. Most startups grow fast or die; if you die
you don't have to pay the guy, and if you grow fast you'll be paying next
year's salary out of next year's valuation, which should be 3x this year's.
If your valuation grows 3x a year, the total cost in stock of a new hire's
salary and overhead is 1.5 years' cost at the present valuation. [2]
And more generally, when you make any decision involving equity, run
it through 1/(1 - n) to see if it makes sense. You should always feel
richer after trading equity. If the trade didn't increase the value of your
remaining shares enough to put you net ahead, you wouldn't have (or
shouldn't have) done it.
Notes
[1] This is why we can't believe anyone would think Y Combinator was
a bad deal. Does anyone really think we're so useless that in three
months we can't improve a startup's prospects by 6.4%?
[2] The obvious choice for your present valuation is the post-money
valuation of your last funding round. This probably undervalues the
company, though, because (a) unless your last round just happened, the
company is presumably worth more, and (b) the valuation of an early
funding round usually reflects some other contribution by the investors.
August 2008
If that weren't bad enough, these wildly fluctuating nodes are all linked
together. Startup investors all know one another, and (though they hate
to admit it) the biggest factor in their opinion of you is the opinion of
other investors. [2] Talk about a recipe for an unstable system. You get
the opposite of the damping that the fear/greed balance usually produces
in markets. No one is interested in a startup that's a "bargain" because
everyone else hates it.
So the inefficient market you get because there are so few players is
exacerbated by the fact that they act less than independently. The result
is a system like some kind of primitive, multi-celled sea creature, where
you irritate one extremity and the whole thing contracts violently.
Bootstrapping (= Consulting)
One answer to that is obvious: because you need money to live on. It's a
fine idea in principle to finance your startup with its own revenues, but
you can't create instant customers. Whatever you make, you have to sell
a certain amount to break even. It will take time to grow your sales to
that point, and it's hard to predict, till you try, how long it will take.
Consulting is the only option you can count on. But consulting is far
from free money. It's not as painful as raising money from investors,
perhaps, but the pain is spread over a longer period. Years, probably.
And for many types of startup, that delay could be fatal. If you're
working on something so unusual that no one else is likely to think of it,
you can take your time. Joshua Schachter gradually built Delicious on
the side while working on Wall Street. He got away with it because no
one else realized it was a good idea. But if you were building something
The upshot is, you can choose your pain: either the short, sharp pain of
raising money, or the chronic ache of consulting. For a given total
amount of pain, raising money is the better choice, because new
technology is usually more valuable now than later.
But although for most startups raising money will be the lesser evil, it's
still a pretty big evil—so big that it can easily kill you. Not merely in
the obvious sense that if you fail to raise money you might have to shut
the company down, but because the process of raising money itself can
kill you.
It sounds obvious to say that you should keep working on your startup
while raising money. Actually this is hard to do. Most startups don't
manage to.
That's the best case, though. More often than not the company comes to
a standstill while raising money. And that is dangerous for so many
reasons. Raising money always takes longer than you expect. What
seems like it's going to be a 2 week interruption turns into a 4 month
interruption. That can be very demoralizing. And worse still, it can
make you less attractive to investors. They want to invest in companies
that are dynamic. A company that hasn't done anything new in 4 months
The solution: put the startup first. Fit meetings with investors into the
spare moments in your development schedule, rather than doing
development in the spare moments between meetings with investors. If
you keep the company moving forward—releasing new features,
increasing traffic, doing deals, getting written about—those investor
meetings are more likely to be productive. Not just because your startup
will seem more alive, but also because it will be better for your own
morale, which is one of the main ways investors judge you.
3. Be conservative.
What I tell most startups we fund is that if someone reputable offers you
funding on reasonable terms, take it. There have been startups that
ignored this advice and got away with it—startups that ignored a good
offer in the hope of getting a better one, and actually did. But in the
same position I'd give the same advice again. Who knows how many
bullets were in the gun they were playing Russian roulette with?
Corollary: if an investor seems interested, don't just let them sit. You
can't assume someone interested in investing will stay interested. In
fact, you can't even tell (they can't even tell) if they're really interested
till you try to convert that interest into money. So if you have hot
prospect, either close them now or write them off. And unless you
already have enough funding, that reduces to: close them now.
Startups don't win by getting great funding rounds, but by making great
products. So finish raising money and get back to work.
4. Be flexible.
VCs don't expect you to answer the first question. They ask it just in
case. [4] They do seem to expect an answer to the second. But I don't
think you should just tell them a number. Not as a way to play games
with them, but because you shouldn't have a fixed amount you need to
raise.
If you're raising an angel round, the size of the round can even change
on the fly. In fact, it's just as well to make the round small initially, then
expand as needed, rather than trying to raise a large round and risk
losing the investors you already have if you can't raise the full amount.
You may even want to do a "rolling close," where the round has no
predetermined size, but instead you sell stock to investors one at a time
as they say yes. That helps break deadlocks, because you can start as
soon as the first one is ready to buy. [5]
5. Be independent.
You can't plan when you start a startup how long it will take to become
profitable. But if you find yourself in a position where a little more
effort expended on sales would carry you over the threshold of ramen
profitable, do it.
There is nothing investors like more than a startup that seems like it's
going to succeed even without them. Investors like it when they can
help a startup, but they don't like startups that would die without that
help.
Investors know this, at least unconsciously. The reason they like it when
you don't need them is not simply that they like what they can't have,
but because that quality is what makes founders succeed.
Sam Altman has it. You could parachute him into an island full of
cannibals and come back in 5 years and he'd be the king. If you're Sam
Altman, you don't have to be profitable to convey to investors that you'll
succeed with or without them. (He wasn't, and he did.) Not everyone
has Sam's deal-making ability. I myself don't. But if you don't, you can
let the numbers speak for you.
Maybe, maybe not. The way to handle rejection is with precision. You
shouldn't simply ignore rejection. It might mean something. But you
shouldn't automatically get demoralized either.
The numbers for me ended up being something like 500 to 800 plans
received and read, somewhere between 50 and 100 initial 1 hour
meetings held, about 20 companies that I got interested in, about 5 that I
got serious about and did a bunch of work, 1 to 2 deals done in a year.
So the odds are against you. You may be a great entrepreneur, working
on interesting stuff, etc. but it is still incredibly unlikely that you get
funded.
This is less true with angels, but VCs reject practically everyone. The
structure of their business means a partner does at most 2 new
investments a year, no matter how many good startups approach him.
That makes judging startups harder than most other things one judges.
You have to be an intellectual contrarian to be a good startup investor.
That's a problem for VCs, most of whom are not particularly
imaginative. VCs are mostly money guys, not people who make things.
[7] Angels are better at appreciating novel ideas, because most were
founders themselves.
So when you get a rejection, use the data that's in it, and not what's not.
If an investor gives you specific reasons for not investing, look at your
startup and ask if they're right. If they're real problems, fix them. But
don't just take their word for it. You're supposed to be the domain
This works better for some startups than others. It wouldn't have been a
natural fit for, say, Google, but if your company was making software
for building web sites, you could degrade fairly gracefully into
consulting by building sites for clients with it.
Their lawyers are generally inexperienced too. But while the investors
can admit they don't know what they're doing, their lawyers can't. One
YC startup negotiated terms for a tiny round with an angel, only to
receive a 70-page agreement from his lawyer. And since the lawyer
could never admit, in front of his client, that he'd screwed up, he instead
had to insist on retaining all the draconian terms in it, so the deal fell
through.
Investors tend to resist committing except to the extent you push them
to. It's in their interest to collect the maximum amount of information
while making the minimum number of decisions. The best way to force
them to act is, of course, competing investors. But you can also apply
some force by focusing the discussion: by asking what specific
questions they need answered to make up their minds, and then
answering them. If you get through several obstacles and they keep
raising new ones, assume that ultimately they're going to flake.
Future
Because investors don't understand the cost of dealing with them, they
don't realize how much room there is for a potential competitor to
undercut them. I know from my own experience how much faster
investors could decide, because we've brought our own time down to 20
minutes (5 minutes of reading an application plus a 10 minute interview
plus 5 minutes of discussion). If you were investing more money you'd
want to take longer, of course. But if we can decide in 20 minutes,
should it take anyone longer than a couple days?
Notes
[1] When investors can't make up their minds, they sometimes describe
it as if it were a property of the startup. "You're too early for us," they
sometimes say. But which of them, if they were taken back in a time
machine to the hour Google was founded, wouldn't offer to invest at any
valuation the founders chose? An hour old is not too early if it's the
right startup. What "you're too early" really means is "we can't figure
out yet whether you'll succeed."
[2] Investors influence one another both directly and indirectly. They
influence one another directly through the "buzz" that surrounds a hot
startup. But they also influence one another indirectly through the
founders. When a lot of investors are interested in you, it increases your
confidence in a way that makes you much more attractive to investors.
[4] The optimal way to answer the first question is to say that it would
be improper to name names, while simultaneously implying that you're
talking to a bunch of other VCs who are all about to give you term
sheets. If you're the sort of person who understands how to do that, go
ahead. If not, don't even try. Nothing annoys VCs more than clumsy
[6] I wouldn't say that intelligence doesn't matter in startups. We're only
comparing YC startups, who've already made it over a certain threshold.
[7] But not all are. Though most VCs are suits at heart, the most
successful ones tend not to be. Oddly enough, the best VCs tend to be
the least VC-like.
November 2005
In the next few years, venture capital funds will find themselves
squeezed from four directions. They're already stuck with a seller's
market, because of the huge amounts they raised at the end of the
Bubble and still haven't invested. This by itself is not the end of the
world. In fact, it's just a more extreme version of the norm in the VC
business: too much money chasing too few deals.
Unfortunately, those few deals now want less and less money, because
it's getting so cheap to start a startup. The four causes: open source,
which makes software free; Moore's law, which makes hardware
geometrically closer to free; the Web, which makes promotion free if
you're good; and better languages, which make development a lot
cheaper.
When we started our startup in 1995, the first three were our biggest
expenses. We had to pay $5000 for the Netscape Commerce Server, the
only software that then supported secure http connections. We paid
$3000 for a server with a 90 MHz processor and 32 meg of memory.
And we paid a PR firm about $30,000 to promote our launch.
Now you could get all three for nothing. You can get the software for
And of course another big change for the average startup is that
programming languages have improved-- or rather, the median language
has. At most startups ten years ago, software development meant ten
programmers writing code in C++. Now the same work might be done
by one or two using Python or Ruby.
Into this already bad situation comes the third problem: Sarbanes-Oxley.
Sarbanes-Oxley is a law, passed after the Bubble, that drastically
increases the regulatory burden on public companies. And in addition to
the cost of compliance, which is at least two million dollars a year, the
law introduces frightening legal exposure for corporate officers. An
experienced CFO I know said flatly: "I would not want to be CFO of a
public company now."
Hence the fourth problem: the acquirers have begun to realize they can
buy wholesale. Why should they wait for VCs to make the startups they
want more expensive? Most of what the VCs add, acquirers don't want
anyway. The acquirers already have brand recognition and HR
departments. What they really want is the software and the developers,
and that's what the startup is in the early phase: concentrated software
and developers.
Google, typically, seems to have been the first to figure this out. "Bring
us your startups early," said Google's speaker at the Startup School.
They're quite explicit about it: they like to acquire startups at just the
point where they would do a Series A round. (The Series A round is the
first round of real VC funding; it usually happens in the first year.) It is
a brilliant strategy, and one that other big technology companies will no
doubt try to duplicate. Unless they want to have still more of their lunch
eaten by Google.
The Solution(s)
Bad as things look now, there is a way for VCs to save themselves.
They need to do two things, one of which won't surprise them, and
another that will seem an anathema.
Let's start with the obvious one: lobby to get Sarbanes-Oxley loosened.
This law was created to prevent future Enrons, not to destroy the IPO
market. Since the IPO market was practically dead when it passed, few
saw what bad effects it would have. But now that technology has
recovered from the last bust, we can see clearly what a bottleneck
Still more dangerously, when you destroy startups, they make very little
noise. If you step on the toes of the coal industry, you'll hear about it.
But if you inadvertantly squash the startup industry, all that happens is
that the founders of the next Google stay in grad school instead of
starting a company.
My second suggestion will seem shocking to VCs: let founders cash out
partially in the Series A round. At the moment, when VCs invest in a
startup, all the stock they get is newly issued and all the money goes to
the company. They could buy some stock directly from the founders as
well.
Most VCs have an almost religious rule against doing this. They don't
want founders to get a penny till the company is sold or goes public.
VCs are obsessed with control, and they worry that they'll have less
leverage over the founders if the founders have any money.
This is a dumb plan. In fact, letting the founders sell a little stock early
would generally be better for the company, because it would cause the
founders' attitudes toward risk to be aligned with the VCs'. As things
currently work, their attitudes toward risk tend to be diametrically
opposed: the founders, who have nothing, would prefer a 100% chance
of $1 million to a 20% chance of $10 million, while the VCs can afford
to be "rational" and prefer the latter.
Whatever they say, the reason founders are selling their companies early
instead of doing Series A rounds is that they get paid up front. That first
million is just worth so much more than the subsequent ones. If
founders could sell a little stock early, they'd be happy to take VC
money and bet the rest on a bigger outcome.
So why not let the founders have that first million, or at least half
million? The VCs would get same number of shares for the money. So
Some VCs will say this is unthinkable—that they want all their money
to be put to work growing the company. But the fact is, the huge size of
current VC investments is dictated by the structure of VC funds, not the
needs of startups. Often as not these large investments go to work
destroying the company rather than growing it.
The angel investors who funded our startup let the founders sell some
stock directly to them, and it was a good deal for everyone. The angels
made a huge return on that investment, so they're happy. And for us
founders it blunted the terrifying all-or-nothingness of a startup, which
in its raw form is more a distraction than a motivator.
If VCs are frightened at the idea of letting founders partially cash out,
let me tell them something still more frightening: you are now
competing directly with Google.
September 2001
(This article explains why much of the next generation of software may
be server-based, what that will mean for programmers, and why this
new kind of software is a great opportunity for startups. It's derived
from a talk at BBN Labs.)
This turned out to be a good plan. Now, as Yahoo Store, this software is
the most popular online store builder, with about 14,000 users.
When we look back on the desktop software era, I think we'll marvel at
the inconveniences people put up with, just as we marvel now at what
early car owners put up with. For the first twenty or thirty years, you
had to be a car expert to own a car. But cars were such a big win that
lots of people who weren't car experts wanted to have them as well.
Computers are in this phase now. When you own a desktop computer,
you end up learning a lot more than you wanted to know about what's
happening inside it. But more than half the households in the US own
one. My mother has a computer that she uses for email and for keeping
accounts. About a year ago she was alarmed to receive a letter from
Apple, offering her a discount on a new version of the operating system.
There's something wrong when a sixty-five year old woman who wants
to use a computer for email and accounts has to think about installing
new operating systems. Ordinary users shouldn't even know the words
"operating system," much less "device driver" or "patch."
There is now another way to deliver software that will save users from
becoming system administrators. Web-based applications are programs
that run on Web servers and use Web pages as the user interface. For the
It will take about a tenth of a second for a click to get to the server and
back, so users of heavily interactive software, like Photoshop, will still
want to have the computations happening on the desktop. But if you
look at the kind of things most people use computers for, a tenth of a
second latency would not be a problem. My mother doesn't really need
a desktop computer, and there are a lot of people like her.
Near my house there is a car with a bumper sticker that reads "death
before inconvenience." Most people, most of the time, will take
whatever choice requires least work. If Web-based software wins, it will
be because it's more convenient. And it looks as if it will be, for users
and developers both.
The thin end of the wedge here was Web-based email. Millions of
people now realize that you should have access to email messages no
matter where you are. And if you can see your email, why not your
calendar? If you can discuss a document with your colleagues, why
can't you edit it? Why should any of your data be trapped on some
The whole idea of "your computer" is going away, and being replaced
with "your data." You should be able to get at your data from any
computer. Or rather, any client, and a client doesn't have to be a
computer.
Clients shouldn't store data; they should be like telephones. In fact they
may become telephones, or vice versa. And as clients get smaller, you
have another reason not to keep your data on them: something you carry
around with you can be lost or stolen. Leaving your PDA in a taxi is like
a disk crash, except that your data is handed to someone else instead of
being vaporized.
With purely Web-based software, neither your data nor the applications
are kept on the client. So you don't have to install anything to use it.
And when there's no installation, you don't have to worry about
installation going wrong. There can't be incompatibilities between the
application and your operating system, because the software doesn't run
on your operating system.
After trying the demo, signing up for the service should require nothing
more than filling out a brief form (the briefer the better). And that
should be the last work the user has to do. With Web-based software,
you should get new releases without paying extra, or doing any work, or
possibly even knowing about it.
Upgrades won't be the big shocks they are now. Over time applications
will quietly grow more powerful. This will take some effort on the part
of the developers. They will have to design software so that it can be
updated without confusing the users. That's a new problem, but there
are ways to solve it.
With Web-based applications, everyone uses the same version, and bugs
can be fixed as soon as they're discovered. So Web-based software
should have far fewer bugs than desktop software. At Viaweb, I doubt
When you use a Web-based application, your data will be safer. Disk
crashes won't be a thing of the past, but users won't hear about them
anymore. They'll happen within server farms. And companies offering
Web-based applications will actually do backups-- not only because
they'll have real system administrators worrying about such things, but
because an ASP that does lose people's data will be in big, big trouble.
When people lose their own data in a disk crash, they can't get that mad,
because they only have themselves to be mad at. When a company loses
their data for them, they'll get a lot madder.
City of Code
It did not end with software. We spent a lot of time thinking about
server configurations. We built the servers ourselves, from components-
- partly to save money, and partly to get exactly what we wanted. We
had to think about whether our upstream ISP had fast enough
connections to all the backbones. We serially dated RAID suppliers.
But hardware is not just something to worry about. When you control it
you can do more for users. With a desktop application, you can specify
certain minimum hardware, but you can't add more. If you administer
the servers, you can in one step enable all your users to page people, or
send faxes, or send commands by phone, or process credit cards, etc,
just by installing the relevant hardware. We always looked for new
ways to add features with hardware, not just because it pleased users,
but also as a way to distinguish ourselves from competitors who (either
because they sold desktop software, or resold Web-based applications
through ISPs) didn't have direct control over the hardware.
With server-based software, no one can tell you what language to use,
because you control the whole system, right down to the hardware.
Different languages are good for different tasks. You can use whichever
is best for each. And when you have competitors, "you can" means "you
must" (we'll return to this later), because if you don't take advantage of
this possibility, your competitors will.
Most of our competitors used C and C++, and this made their software
visibly inferior because (among other things), they had no way around
the statelessness of CGI scripts. If you were going to change something,
all the changes had to happen on one page, with an Update button at the
bottom. As I've written elsewhere, by using Lisp, which many people
still consider a research language, we could make the Viaweb editor
behave more like desktop software.
Releases
One of the most important changes in this new world is the way you do
releases. In the desktop software business, doing a release is a huge
trauma, in which the whole company sweats and strains to push out a
single, giant piece of code. Obvious comparisons suggest themselves,
both to the process and the resulting product.
With server-based software, you can make changes almost as you would
in a program you were writing for yourself. You release software as a
series of incremental changes instead of an occasional big explosion. A
typical desktop software company might do one or two releases a year.
At Viaweb we often did three to five releases a day.
When you switch to this new model, you realize how much software
development is affected by the way it is released. Many of the nastiest
problems you see in the desktop software business are due to
catastrophic nature of releases.
Desktop software breeds a certain fatalism about bugs. You know that
you're shipping something loaded with bugs, and you've even set up
mechanisms to compensate for it (e.g. patch releases). So why worry
about a few more? Soon you're releasing whole features you know are
broken. Apple did this earlier this year. They felt under pressure to
release their new OS, whose release date had already slipped four times,
but some of the software (support for CDs and DVDs) wasn't ready. The
solution? They released the OS without the unfinished parts, and users
will have to install them later.
By the time we were bought, we had done this three times, so we were
on Version 4. Version 4.1 if I remember correctly. After Viaweb became
Yahoo Store, there was no longer such a desperate need for publicity, so
although the software continued to evolve, the whole idea of version
numbers was quietly dropped.
Bugs
You should test changes before you release them, of course, so no major
bugs should get released. Those few that inevitably slip through will
involve borderline cases and will only affect the few users that
encounter them before someone calls in to complain. As long as you fix
bugs right away, the net effect, for the average user, is far fewer bugs. I
doubt the average Viaweb user ever saw a bug.
Fixing fresh bugs is easier than fixing old ones. It's usually fairly quick
to find a bug in code you just wrote. When it turns up you often know
what's wrong before you even look at the source, because you were
already worrying about it subconsciously. Fixing a bug in something
you wrote six months ago (the average case if you release once a year)
is a lot more work. And since you don't understand the code as well,
you're more likely to fix it in an ugly way, or even introduce more bugs.
[4]
When you catch bugs early, you also get fewer compound bugs.
Compound bugs are two separate bugs that interact: you trip going
downstairs, and when you reach for the handrail it comes off in your
hand. In software this kind of bug is the hardest to find, and also tends
to have the worst consequences. [5] The traditional "break everything
and then filter out the bugs" approach inherently yields a lot of
compound bugs. And software that's released in a series of small
changes inherently tends not to. The floors are constantly being swept
clean of any loose objects that might later get stuck in something.
People from the desktop software business will find this hard to credit,
but at Viaweb bugs became almost a game. Since most released bugs
Support
This was not how things worked at Viaweb. At Viaweb, support was
free, because we wanted to hear from customers. If someone had a
problem, we wanted to know about it right away so that we could
reproduce the error and release a fix.
Our policy of fixing bugs on the fly changed the relationship between
customer support people and hackers. At most software companies,
support people are underpaid human shields, and hackers are little
copies of God the Father, creators of the world. Whatever the procedure
Morale
If I'd had to wait a year for the next release, I would have shelved most
of these ideas, for a while at least. The thing about ideas, though, is that
they lead to more ideas. Have you ever noticed that when you sit down
to write something, half the ideas that end up in it are ones you thought
of while writing it? The same thing happens with software. Working to
implement one idea gives you more ideas. So shelving an idea costs you
not only that delay in implementing it, but also all the ideas that
implementing it would have led to. In fact, shelving an idea probably
even inhibits new ideas: as you start to think of some new feature, you
catch sight of the shelf and think "but I already have a lot of new things
I want to do for the next release."
Brooks in Reverse
Viaweb was written by just three people. [7] I was always under
pressure to hire more, because we wanted to get bought, and we knew
that buyers would have a hard time paying a high price for a company
with only three programmers. (Solution: we hired more, but created new
projects for them.)
I don't think it could be any other way, as long as you're still actively
developing the product. Web-based software is never going to be
something you write, check in, and go home. It's a live thing, running
on your servers right now. A bad bug might not just crash one user's
process; it could crash them all. If a bug in your code corrupts some
data on disk, you have to fix it. And so on. We found that you don't
have to watch the servers every minute (after the first year or so), but
you definitely want to keep an eye on things you've changed recently.
You don't release code late at night and then go home.
Watching Users
With server-based software, you're in closer touch with your code. You
can also be in closer touch with your users. Intuit is famous for
introducing themselves to customers at retail stores and asking to follow
them home. If you've ever watched someone use your software for the
first time, you know what surprises must have awaited them.
When you have the users on your server, you don't have to rely on
benchmarks, for example. Benchmarks are simulated users. With
server-based software, you can watch actual users. To decide what to
optimize, just log into a server and see what's consuming all the CPU.
And you know when to stop optimizing too: we eventually got the
Viaweb editor to the point where it was memory-bound rather than
CPU-bound, and since there was nothing we could do to decrease the
size of users' data (well, nothing easy), we knew we might as well stop
there.
Finally, by watching users you can often tell when they're in trouble.
And since the customer is always right, that's a sign of something you
need to fix. At Viaweb the key to getting users was the online test drive.
It was not just a series of slides built by marketing people. In our test
drive, users actually used the software. It took about five minutes, and
at the end of it they had built a real, working store.
I studied click trails of people taking the test drive and found that at a
certain step they would get confused and click on the browser's Back
button. (If you try writing Web-based applications, you'll find that the
Back button becomes one of your most interesting philosophical
problems.) So I added a message at that point, telling users that they
were nearly finished, and reminding them not to click on the Back
button. Another great thing about Web-based software is that you get
instant feedback from changes: the number of people completing the
test drive rose immediately from 60% to 90%. And since the number of
new users was a function of the number of completed test drives, our
revenue growth increased by 50%, just from that change.
Money
In the early 1990s I read an article in which someone said that software
was a subscription business. At first this seemed a very cynical
statement. But later I realized that it reflects reality: software
development is an ongoing process. I think it's cleaner if you openly
charge subscription fees, instead of forcing people to keep buying and
installing new versions so that they'll keep paying you. And fortunately,
subscriptions are the natural way to bill for Web-based applications.
Who will the customers be? At Viaweb they were initially individuals
and smaller companies, and I think this will be the rule with Web-based
applications. These are the users who are ready to try new things, partly
because they're more flexible, and partly because they want the lower
costs of new technology.
Web-based applications will often be the best thing for big companies
too (though they'll be slow to realize it). The best intranet is the Internet.
If a company uses true Web-based applications, the software will work
better, the servers will be better administered, and employees will have
access to the system from anywhere.
If you want to keep your money safe, do you keep it under your
mattress at home, or put it in a bank? This argument applies to every
aspect of server administration: not just security, but uptime, bandwidth,
load management, backups, etc. Our existence depended on doing these
things right. Server problems were the big no-no for us, like a
dangerous toy would be for a toy maker, or a salmonella outbreak for a
food processor.
A large part of what big companies pay extra for is the cost of selling
expensive things to them. (If the Defense Department pays a thousand
dollars for toilet seats, it's partly because it costs a lot to sell toilet seats
for a thousand dollars.) And this is one reason intranet software will
continue to thrive, even though it is probably a bad idea. It's simply
more expensive. There is nothing you can do about this conundrum, so
the best plan is to go for the smaller customers first. The rest will come
in time.
Son of Server
Running software on the server is nothing new. In fact it's the old
model: mainframe applications are all server-based. If server-based
software is such a good idea, why did it lose last time? Why did desktop
computers eclipse mainframes?
Why did desktop computers take over? I think it was because they had
better software. And I think the reason microcomputer software was
better was that it could be written by small companies.
I don't think many people realize how fragile and tentative startups are
in the earliest stage. Many startups begin almost by accident-- as a
couple guys, either with day jobs or in school, writing a prototype of
something that might, if it looks promising, turn into a company. At this
larval stage, any significant obstacle will stop the startup dead in its
tracks. Writing mainframe software required too much commitment up
front. Development machines were expensive, and because the
customers would be big companies, you'd need an impressive-looking
sales force to sell it to them. Starting a startup to write mainframe
software would be a much more serious undertaking than just hacking
something together on your Apple II in the evenings. And so you didn't
get a lot of startups writing mainframe applications.
The application that pushed desktop computers out into the mainstream
was VisiCalc, the first spreadsheet. It was written by two guys working
in an attic, and yet did things no mainframe software could do. [11]
VisiCalc was such an advance, in its time, that people bought Apple IIs
just to run it. And this was the beginning of a trend: desktop computers
won because startups wrote software for them.
There is all the more reason for startups to write Web-based software
now, because writing desktop software has become a lot less fun. If you
want to write desktop software now you do it on Microsoft's terms,
calling their APIs and working around their buggy OS. And if you
manage to write something that takes off, you may find that you were
merely doing market research for Microsoft.
If a company wants to make a platform that startups will build on, they
have to make it something that hackers themselves will want to use.
That means it has to be inexpensive and well-designed. The Mac was
popular with hackers when it first came out, and a lot of them wrote
software for it. [13] You see this less with Windows, because hackers
don't use it. The kind of people who are good at writing software tend to
be running Linux or FreeBSD now.
Microsoft
Back when desktop computers arrived, IBM was the giant that everyone
was afraid of. It's hard to imagine now, but I remember the feeling very
well. Now the frightening giant is Microsoft, and I don't think they are
I think Microsoft will have a hard time keeping the genie in the bottle.
There will be too many different types of clients for them to control
them all. And if Microsoft's applications only work with some clients,
competitors will be able to trump them by offering applications that
work from any client. [14]
It's not so much that a competitor will trip them up as that they will trip
over themselves. With the rise of Web-based software, they will be
facing not just technical problems but their own wishful thinking. What
they need to do is cannibalize their existing business, and I can't see
them facing that. The same single-mindedness that has brought them
this far will now be working against them. IBM was in exactly the same
situation, and they could not master it. IBM made a late and half-
hearted entry into the microcomputer business because they were
ambivalent about threatening their cash cow, mainframe computing.
Microsoft will likewise be hampered by wanting to save the desktop. A
cash cow can be a damned heavy monkey on your back.
The classic startup is fast and informal, with few people and little
money. Those few people work very hard, and technology magnifies the
effect of the decisions they make. If they win, they win big.
Over time the teams have gotten smaller, faster, and more informal. In
1960, software development meant a roomful of men with horn rimmed
glasses and narrow black neckties, industriously writing ten lines of
code a day on IBM coding forms. In 1980, it was a team of eight to ten
people wearing jeans to the office and typing into vt100s. Now it's a
couple of guys sitting in a living room with laptops. (And jeans turn out
not to be the last word in informality.)
The worst thing is not the hours but the responsibility. Programmers and
system administrators traditionally each have their own separate
worries. Programmers have to worry about bugs, and system
administrators have to worry about infrastructure. Programmers may
spend a long day up to their elbows in source code, but at some point
One thing that might deter you from writing Web-based applications is
the lameness of Web pages as a UI. That is a problem, I admit. There
were a few things we would have really liked to add to HTML and
HTTP. What matters, though, is that Web pages are just good enough.
I feel like I've watched the evolution of the Web as closely as anyone,
and I can't predict what's going to happen with clients. Convergence is
probably coming, but where? I can't pick a winner. One thing I can
predict is conflict between AOL and Microsoft. Whatever Microsoft's
.NET turns out to be, it will probably involve connecting the desktop to
servers. Unless AOL fights back, they will either be pushed aside or
turned into a pipe between Microsoft client and server software. If
Microsoft and AOL get into a client war, the only thing sure to work on
both will be browsing the Web, meaning Web-based applications will be
the only kind that work everywhere.
How will it all play out? I don't know. And you don't have to know if
you bet on Web-based applications. No one can break that without
breaking browsing. The Web may not be the only way to deliver
software, but it's one that works now and will continue to work for a
long time. Web-based applications are cheap to develop, and easy for
even the smallest startup to deliver. They're a lot of work, and of a
particularly stressful kind, but that only makes the odds better for
startups.
Why Not?
If you're a hacker who has thought of one day starting a startup, there
are probably two things keeping you from doing it. One is that you don't
know anything about business. The other is that you're afraid of
competition. Neither of these fences have any current in them.
There are only two things you have to know about business: build
something users love, and make more than you spend. If you get these
two right, you'll be ahead of most startups. You can figure out the rest as
you go.
You may not at first make more than you spend, but as long as the gap
is closing fast enough you'll be ok. If you start out underfunded, it will
at least encourage a habit of frugality. The less you spend, the easier it is
to make more than you spend. Fortunately, it can be very cheap to
launch a Web-based application. We launched on under $10,000, and it
would be even cheaper today. We had to spend thousands on a server,
and thousands more to get SSL. (The only company selling SSL
software at the time was Netscape.) Now you can rent a much more
powerful server, with SSL included, for less than we paid for bandwidth
alone. You could launch a Web-based application now for less than the
cost of a fancy office chair.
As for building something users love, here are some general tips. Start
by making something clean and simple that you would want to use
yourself. Get a version 1.0 out fast, then continue to improve the
software, listening closely to the users as you do. The customer is
always right, but different customers are right about different things; the
least sophisticated users show you what you need to simplify and
clarify, and the most sophisticated tell you what features you need to
add. The best thing software can be is easy, but the way to do this is to
get the defaults right, not to limit users' choices. Don't get complacent if
your competitors' software is lame; the standard to compare your
software to is what it could be, not what your current competitors
happen to have. Use your software yourself, all the time. Viaweb was
supposed to be an online store builder, but we used it to make our own
site too. Don't listen to marketing people or designers or product
I don't mean to disparage Yahoo. They had some good hackers, and the
top management were real butt-kickers. For a big company, they were
exceptional. But they were still only about a tenth as productive as a
small startup. No big company can do much better than that. What's
scary about Microsoft is that a company so big can develop software at
all. They're like a mountain that can walk.
You may not believe it, but I promise you, Microsoft is scared of you.
The complacent middle managers may not be, but Bill is, because he
was you once, back in 1975, the last time a new way of delivering
software appeared.
Notes
[2] Security always depends more on not screwing up than any design
decision, but the nature of server-based software will make developers
pay more attention to not screwing up. Compromising a server could
cause such damage that ASPs (that want to stay in business) are likely
to be careful about security.
[4] This point is due to Trevor Blackwell, who adds "the cost of writing
software goes up more than linearly with its size. Perhaps this is mainly
due to fixing old bugs, and the cost can be more linear if all bugs are
found quickly."
[5] The hardest kind of bug to find may be a variant of compound bug
where one bug happens to compensate for another. When you fix one
bug, the other becomes visible. But it will seem as if the fix is at fault,
since that was the last thing you changed.
[6] Within Viaweb we once had a contest to describe the worst thing
about our software. Two customer support people tied for first prize
with entries I still shiver to recall. We fixed both problems immediately.
[10] Companies often wonder what to outsource and what not to. One
possible answer: outsource any job that's not directly exposed to
competitive pressure, because outsourcing it will thereby expose it to
competitive pressure.
[11] The two guys were Dan Bricklin and Bob Frankston. Dan wrote a
prototype in Basic in a couple days, then over the course of the next
year they worked together (mostly at night) to make a more powerful
version written in 6502 machine language. Dan was at Harvard
Business School at the time and Bob nominally had a day job writing
software. "There was no great risk in doing a business," Bob wrote, "If
it failed it failed. No big deal."
[12] It's not quite as easy as I make it sound. It took a painfully long
time for word of mouth to get going, and we did not start to get a lot of
press coverage until we hired a PR firm (admittedly the best in the
business) for $16,000 per month. However, it was true that the only
significant channel was our own Web site.
[13] If the Mac was so great, why did it lose? Cost, again. Microsoft
concentrated on the software business, and unleashed a swarm of cheap
component suppliers on Apple hardware. It did not help, either, that
suits took over during a critical period.
If you want to change the world, write a new Mosaic. Think it's too
late? In 1998 a lot of people thought it was too late to launch a new
search engine, but Google proved them wrong. There is always room
for something new if the current options suck enough. Make sure it
works on all the free OSes first-- new things start with their users.
[15] Trevor Blackwell, who probably knows more about this from
personal experience than anyone, writes:
August 2007
A couple days ago I told a reporter that we expected about a third of the
companies we funded to succeed. Actually I was being conservative.
I'm hoping it might be as much as a half. Wouldn't it be amazing if we
could achieve a 50% success rate?
Another way of saying that is that half of you are going to die. Phrased
that way, it doesn't sound good at all. In fact, it's kind of weird when
you think about it, because our definition of success is that the founders
get rich. If half the startups we fund succeed, then half of you are going
to get rich and the other half are going to get nothing.
If you can just avoid dying, you get rich. That sounds like a joke, but it's
actually a pretty good description of what happens in a typical startup. It
certainly describes what happened in Viaweb. We avoided dying till we
got rich.
It was really close, too. When we were visiting Yahoo to talk about
being acquired, we had to interrupt everything and borrow one of their
conference rooms to talk down an investor who was about to back out
of a new funding round we needed to stay alive. So even in the middle
of getting rich we were fighting off the grim reaper.
You may have heard that quote about luck consisting of opportunity
meeting preparation. You've now done the preparation. The work you've
done so far has, in effect, put you in a position to get lucky: you can
now get rich by not letting your company die. That's more than most
people have. So let's talk about how not to die.
We've done this five times now, and we've seen a bunch of startups die.
About 10 of them so far. We don't know exactly what happens when
they die, because they generally don't die loudly and heroically. Mostly
Whereas if a startup regularly does new deals and releases and either
sends us mail or shows up at YC events, they're probably going to live.
I realize this will sound naive, but maybe the linkage works in both
directions. Maybe if you can arrange that we keep hearing from you,
you won't die.
When startups die, the official cause of death is always either running
out of money or a critical founder bailing. Often the two occur
simultaneously. But I think the underlying cause is usually that they've
become demoralized. You rarely hear of a startup that's working around
the clock doing deals and pumping out new features, and dies because
they can't pay their bills and their ISP unplugs their server.
Knowing that should help. If you know it's going to feel terrible
sometimes, then when it feels terrible you won't think "ouch, this feels
terrible, I give up." It feels that way for everyone. And if you just hang
on, things will probably get better. The metaphor people use to describe
the way a startup feels is at least a roller coaster and not drowning. You
don't just sink and sink; there are ups after the downs.
So when you release something and it seems like no one cares, look
more closely. Are there zero users who really love you, or is there at
least some little group that does? It's quite possible there will be zero. In
that case, tweak your product and try again. Every one of you is
working on a space that contains at least one winning permutation
somewhere in it. If you just keep trying, you'll find it.
When we first met the founders of Octopart, they seemed very smart,
but not a great bet to succeed, because they didn't seem especially
committed. One of the two founders was still in grad school. It was the
usual story: he'd drop out if it looked like the startup was taking off.
Since then he has not only dropped out of grad school, but appeared full
length in Newsweek with the word "Billionaire" printed across his
chest. He just cannot fail now. Everyone he knows has seen that picture.
Girls who dissed him in high school have seen it. His mom probably has
it on the fridge. It would be unthinkably humiliating to fail now. At this
point he is committed to fight to the death.
When we first knew the Octoparts they were lighthearted, cheery guys.
Now when we talk to them they seem grimly determined. The electronic
parts distributors are trying to squash them to keep their monopoly
pricing. (If it strikes you as odd that people still order electronic parts
out of thick paper catalogs in 2007, there's a reason for that. The
distributors want to prevent the transparency that comes from having
prices online.) I feel kind of bad that we've transformed these guys from
lighthearted to grimly determined. But that comes with the territory. If a
startup succeeds, you get millions of dollars, and you don't get that kind
of money just by asking for it. You have to assume it takes some
amount of pain.
And however tough things get for the Octoparts, I predict they'll
succeed. They may have to morph themselves into something totally
different, but they won't just crawl off and die. They're smart; they're
working in a promising field; and they just cannot give up.
All of you guys already have the first two. You're all smart and working
on promising ideas. Whether you end up among the living or the dead
comes down to the third ingredient, not giving up.
So I'll tell you now: bad shit is coming. It always is in a startup. The
odds of getting from launch to liquidity without some kind of disaster
happening are one in a thousand. So don't get demoralized. When the
disaster strikes, just say to yourself, ok, this was what Paul was talking
about. What did he say to do? Oh, yeah. Don't give up.
August 2005
Lately companies have been paying more attention to open source. Ten
years ago there seemed a real danger Microsoft would extend its
monopoly to servers. It seems safe to say now that open source has
prevented that. A recent survey found 52% of companies are replacing
Windows servers with Linux servers. [1]
But the biggest thing business has to learn from open source is not
about Linux or Firefox, but about the forces that produced them.
Ultimately these will affect a lot more than what software you use.
Another thing blogging and open source have in common is the Web.
People have always been willing to do great work for free, but before
the Web it was harder to reach an audience or collaborate on projects.
Amateurs
I think the most important of the new principles business has to learn is
that people work a lot harder on stuff they like. Well, that's news to no
one. So how can I claim business has to learn it? When I say business
doesn't know this, I mean the structure of business doesn't reflect it.
This turns out not to be the last word on work, however. As societies get
richer, they learn something about work that's a lot like what they learn
about diet. We know now that the healthiest diet is the one our peasant
ancestors were forced to eat because they were poor. Like rich food,
There's a name for people who work for the love of it: amateurs. The
word now has such bad connotations that we forget its etymology,
though it's staring us in the face. "Amateur" was originally rather a
complimentary word. But the thing to be in the twentieth century was
professional, which amateurs, by definition, are not.
That's why the business world was so surprised by one lesson from
open source: that people working for love often surpass those working
for money. Users don't switch from Explorer to Firefox because they
want to hack the source. They switch because it's a better browser.
It's not that Microsoft isn't trying. They know controlling the browser is
one of the keys to retaining their monopoly. The problem is the same
they face in operating systems: they can't pay people enough to build
something better than a group of inspired hackers will build for free.
On the Web, the barrier for publishing your ideas is even lower. You
don't have to buy a drink, and they even let kids in. Millions of people
are publishing online, and the average level of what they're writing, as
you might expect, is not very good. This has led some in the media to
Actually, the fad is the word "blog," at least the way the print media
now use it. What they mean by "blogger" is not someone who publishes
in a weblog format, but anyone who publishes online. That's going to
become a problem as the Web becomes the default medium for
publication. So I'd like to suggest an alternative word for someone who
publishes online. How about "writer?"
Those in the print media who dismiss the writing online because of its
low average quality are missing an important point: no one reads the
average blog. In the old world of channels, it meant something to talk
about average quality, because that's what you were getting whether you
liked it or not. But now you can read any writer you want. So the
average quality of writing online isn't what the print media are
competing against. They're competing against the best writing online.
And, like Microsoft, they're losing.
And when I read, say, New York Times stories, I never reach them
through the Times front page. Most I find through aggregators like
Google News or Slashdot or Delicious. Aggregators show how much
better you can do than the channel. The New York Times front page is a
list of articles written by people who work for the New York Times.
Delicious is a list of articles that are interesting. And it's only now that
you can see the two side by side that you notice how little overlap there
is.
Most articles in the print media are boring. For example, the president
notices that a majority of voters now think invading Iraq was a mistake,
so he makes an address to the nation to drum up support. Where is the
man bites dog in that? I didn't hear the speech, but I could probably tell
you exactly what he said. A speech like that is, in the most literal sense,
not news: there is nothing new in it. [3]
Nor is there anything new, except the names and places, in most "news"
about things going wrong. A child is abducted; there's a tornado; a ferry
Workplaces
Another thing blogs and open source software have in common is that
they're often made by people working at home. That may not seem
surprising. But it should be. It's the architectural equivalent of a home-
made aircraft shooting down an F-18. Companies spend millions to
build office buildings for a single purpose: to be a place to work. And
yet people working in their own homes, which aren't even designed to
be workplaces, end up being more productive.
The basic idea behind office hours is that if you can't make people
work, you can at least prevent them from having fun. If employees have
to be in the building a certain number of hours a day, and are forbidden
to do non-work things while there, then they must be working. In
theory. In practice they spend a lot of their time in a no-man's land,
where they're neither working nor having fun.
If you could measure how much work people did, many companies
wouldn't need any fixed workday. You could just say: this is what you
have to do. Do it whenever you like, wherever you like. If your work
requires you to talk to other people in the company, then you may need
to be here a certain amount. Otherwise we don't care.
That may seem utopian, but it's what we told people who came to work
for our company. There were no fixed office hours. I never showed up
before 11 in the morning. But we weren't saying this to be benevolent.
We were saying: if you work here we expect you to get a lot done. Don't
try to fool us just by being here a lot.
The problem with the facetime model is not just that it's demoralizing,
but that the people pretending to work interrupt the ones actually
working. I'm convinced the facetime model is the main reason large
organizations have so many meetings. Per capita, large organizations
accomplish very little. And yet all those people have to be on site at
least eight hours a day. When so much time goes in one end and so little
achievement comes out the other, something has to give. And meetings
are the main mechanism for taking up the slack.
For one year I worked at a regular nine to five job, and I remember well
the strange, cozy feeling that comes over one during meetings. I was
very aware, because of the novelty, that I was being paid for
programming. It seemed just amazing, as if there was a machine on my
desk that spat out a dollar bill every two minutes no matter what I did.
Even while I was in the bathroom! But because the imaginary machine
was always running, I felt I always ought to be working. And so
meetings felt wonderfully relaxing. They counted as work, just like
programming, but they were so much easier. All you had to do was sit
and look attentive.
The other problem with pretend work is that it often looks better than
real work. When I'm writing or hacking I spend as much time just
thinking as I do actually typing. Half the time I'm sitting drinking a cup
of tea, or walking around the neighborhood. This is a critical phase--
this is where ideas come from-- and yet I'd feel guilty doing this in most
offices, with everyone else looking busy.
It's hard to see how bad some practice is till you have something to
compare it to. And that's one reason open source, and even blogging in
some cases, are so important. They show us what real work looks like.
We're funding eight new startups at the moment. A friend asked what
they were doing for office space, and seemed surprised when I said we
expected them to work out of whatever apartments they found to live in.
But we didn't propose that to save money. We did it because we want
their software to be good. Working in crappy informal spaces is one of
the things startups do right without realizing it. As soon as you get into
an office, work and life start to drift apart.
That is one of the key tenets of professionalism. Work and life are
supposed to be separate. But that part, I'm convinced, is a mistake.
Bottom-Up
The third big lesson we can learn from open source and blogging is that
ideas can bubble up from the bottom, instead of flowing down from the
top. Open source and blogging both work bottom-up: people make what
There are two forces that together steer design: ideas about what to do
next, and the enforcement of quality. In the channel era, both flowed
down from the top. For example, newspaper editors assigned stories to
reporters, then edited what they wrote.
Open source and blogging show us things don't have to work that way.
Ideas and even the enforcement of quality can flow bottom-up. And in
both cases the results are not merely acceptable, but better. For example,
open source software is more reliable precisely because it's open source;
anyone can find mistakes.
That's what all publishing used to be like. If you got ten people to read a
manuscript, you were lucky. But I'd become so used to publishing
online that the old method now seemed alarmingly unreliable, like
navigating by dead reckoning once you'd gotten used to a GPS.
The other thing I like about publishing online is that you can write what
you want and publish when you want. Earlier this year I wrote
something that seemed suitable for a magazine, so I sent it to an editor I
know. As I was waiting to hear back, I found to my surprise that I was
hoping they'd reject it. Then I could put it online right away. If they
accepted it, it wouldn't be read by anyone for months, and in the
meantime I'd have to fight word-by-word to save it from being mangled
by some twenty five year old copy editor. [5]
Many employees would like to build great things for the companies
they work for, but more often than not management won't let them.
How many of us have heard stories of employees going to management
and saying, please let us build this thing to make money for you-- and
Startups
So these, I think, are the three big lessons open source and blogging
have to teach business: (1) that people work harder on stuff they like,
(2) that the standard office environment is very unproductive, and (3)
that bottom-up often works better than top-down.
I can imagine managers at this point saying: what is this guy talking
about? What good does it do me to know that my programmers would
be more productive working at home on their own projects? I need their
asses in here working on version 3.2 of our software, or we're never
going to make the release date.
And it's true, the benefit that specific manager could derive from the
forces I've described is near zero. When I say business can learn from
open source, I don't mean any specific business can. I mean business
can learn about new conditions the same way a gene pool does. I'm not
claiming companies can get smarter, just that dumb ones will die.
So what will business look like when it has assimilated the lessons of
open source and blogging? I think the big obstacle preventing us from
seeing the future of business is the assumption that people working for
you have to be employees. But think about what's going on underneath:
the company has some money, and they pay it to the employee in the
hope that he'll make something worth more than they paid him. Well,
there are other ways to arrange that relationship. Instead of paying the
guy money as a salary, why not give it to him as investment? Then
instead of coming to your office to work on your projects, he can work
wherever he wants on projects of his own.
Next time you're in a moderately large city, drop by the main post office
and watch the body language of the people working there. They have
the same sullen resentment as children made to do something they don't
want to. Their union has exacted pay increases and work restrictions
that would have been the envy of previous generations of postal
workers, and yet they don't seem any happier for it. It's demoralizing to
be on the receiving end of a paternalistic relationship, no matter how
cozy the terms. Just ask any teenager.
Google is a rare example of a big company in tune with the forces I've
described. They've tried hard to make their offices less sterile than the
usual cube farm. They give employees who do great work large grants
of stock to simulate the rewards of a startup. They even let hackers
spend 20% of their time on their own projects.
Why not let people spend 100% of their time on their own projects, and
instead of trying to approximate the value of what they create, give
them the actual market value? Impossible? That is in fact what venture
capitalists do.
Another thing that keeps people away from starting startups is the risk.
And as the example of open source and blogging suggests, you'll enjoy
it more, even if you fail. You'll be working on your own thing, instead
of going to some office and doing what you're told. There may be more
pain in your own company, but it won't hurt as much.
That may be the greatest effect, in the long run, of the forces underlying
open source and blogging: finally ditching the old paternalistic
employer-employee relationship, and replacing it with a purely
economic one, between equals.
Notes
[2] It derives from the late Latin tripalium, a torture device so called
because it consisted of three stakes. I don't know how the stakes were
used. "Travel" has the same root.
[3] It would be much bigger news, in that sense, if the president faced
unscripted questions by giving a press conference.
[5] They accepted the article, but I took so long to send them the final
version that by the time I did the section of the magazine they'd
accepted it for had disappeared in a reorganization.
[6] The word "boss" is derived from the Dutch baas, meaning "master."
September 2004
I had a front row seat for the Internet Bubble, because I worked at
Yahoo during 1998 and 1999. One day, when the stock was trading
around $200, I sat down and calculated what I thought the price should
be. The answer I got was $12. I went to the next cubicle and told my
friend Trevor. "Twelve!" he said. He tried to sound indignant, but he
didn't quite manage it. He knew as well as I did that our valuation was
crazy.
Yahoo was a special case. It was not just our price to earnings ratio that
was bogus. Half our earnings were too. Not in the Enron way, of course.
The finance guys seemed scrupulous about reporting earnings. What
made our earnings bogus was that Yahoo was, in effect, the center of a
Ponzi scheme. Investors looked at Yahoo's earnings and said to
themselves, here is proof that Internet companies can make money. So
they invested in new startups that promised to be the next Yahoo. And
as soon as these startups got the money, what did they do with it? Buy
millions of dollars worth of advertising on Yahoo to promote their
brand. Result: a capital investment in a startup this quarter shows up as
Yahoo earnings next quarter—stimulating another round of investments
in startups.
A year later the game was up. Starting in January 2000, Yahoo's stock
price began to crash, ultimately losing 95% of its value.
Notice, though, that even with all the fat trimmed off its market cap,
Yahoo was still worth a lot. Even at the morning-after valuations of
March and April 2001, the people at Yahoo had managed to create a
company worth about $8 billion in just six years.
Now the pendulum has swung the other way. Now anything that became
fashionable during the Bubble is ipso facto unfashionable. But that's a
mistake—an even bigger mistake than believing what everyone was
saying in 1999. Over the long term, what the Bubble got right will be
more important than what it got wrong.
1. Retail VC
After the excesses of the Bubble, it's now considered dubious to take
companies public before they have earnings. But there is nothing
intrinsically wrong with that idea. Taking a company public at an early
stage is simply retail VC: instead of going to venture capital firms for
the last round of funding, you go to the public markets.
Going public early will not be the right plan for every company. And it
can of course be disruptive—by distracting the management, or by
making the early employees suddenly rich. But just as the market will
learn how to value startups, startups will learn how to minimize the
damage of going public.
2. The Internet
The Internet genuinely is a big deal. That was one reason even smart
people were fooled by the Bubble. Obviously it was going to have a
The same thing happened during the Mississippi and South Sea
Bubbles. What drove them was the invention of organized public
finance (the South Sea Company, despite its name, was really a
competitor of the Bank of England). And that did turn out to be a big
deal, in the long run.
In fact most of the money to be made from big trends is made indirectly.
It was not the railroads themselves that made the most money during the
railroad boom, but the companies on either side, like Carnegie's
steelworks, which made the rails, and Standard Oil, which used
railroads to get oil to the East Coast, where it could be shipped to
Europe.
I think the Internet will have great effects, and that what we've seen so
far is nothing compared to what's coming. But most of the winners will
only indirectly be Internet companies; for every Google there will be
ten JetBlues.
3. Choices
Why will the Internet have great effects? The general argument is that
new forms of communication always do. They happen rarely (till
industrial times there were just speech, writing, and printing), but when
they do, they always cause a big splash.
There are signs that this is changing. Google has over 82 million unique
users a month and annual revenues of about three billion dollars. [2]
And yet have you ever seen a Google ad? Something is going on here.
The exciting thing about the Internet is that it's shifting everything in
that direction. The hard part, if you want to win by making the best
stuff, is the beginning. Eventually everyone will learn by word of mouth
that you're the best, but how do you survive to that point? And it is in
this crucial stage that the Internet has the most effect. First, the Internet
lets anyone find you at almost zero cost. Second, it dramatically speeds
up the rate at which reputation spreads by word of mouth. Together
these mean that in many fields the rule will be: Build it, and they will
come. Make something great and put it online. That is a big change
from the recipe for winning in the past century.
4. Youth
The aspect of the Internet Bubble that the press seemed most taken with
was the youth of some of the startup founders. This too is a trend that
will last. There is a huge standard deviation among 26 year olds. Some
are fit only for entry level jobs, but others are ready to rule the world if
they can find someone to handle the paperwork for them.
A 26 year old may not be very good at managing people or dealing with
the SEC. Those require experience. But those are also commodities,
which can be handed off to some lieutenant. The most important quality
in a CEO is his vision for the company's future. What will they build
next? And in that department, there are 26 year olds who can compete
with anyone.
As always, business has clung to old forms. VCs still seem to want to
install a legitimate-looking talking head as the CEO. But increasingly
the founders of the company are the real powers, and the grey-headed
man installed by the VCs more like a music group's manager than a
general.
5. Informality
In New York, the Bubble had dramatic consequences: suits went out of
fashion. They made one seem old. So in 1998 powerful New York types
were suddenly wearing open-necked shirts and khakis and oval wire-
rimmed glasses, just like guys in Santa Clara.
And what would be wrong would be that how one presented oneself
counted more than the quality of one's ideas. That's the problem with
formality. Dressing up is not so much bad in itself. The problem is the
receptor it binds to: dressing up is inevitably a substitute for good ideas.
It is no coincidence that technically inept business types are known as
"suits."
7. Options
What makes the nerds rich, usually, is stock options. Now there are
moves afoot to make it harder for companies to grant options. To the
extent there's some genuine accounting abuse going on, by all means
correct it. But don't kill the golden goose. Equity is the fuel that drives
technical innovation.
The fact that a few crooks during the Bubble robbed their companies by
granting themselves options doesn't mean options are a bad idea. During
the railroad boom, some executives enriched themselves by selling
watered stock—by issuing more shares than they said were outstanding.
But that doesn't make common stock a bad idea. Crooks just use
whatever means are available.
If there is a problem with options, it's that they reward slightly the
wrong thing. Not surprisingly, people do what you pay them to. If you
pay them by the hour, they'll work a lot of hours. If you pay them by the
volume of work done, they'll get a lot of work done (but only as you
defined work). And if you pay them to raise the stock price, which is
what options amount to, they'll raise the stock price.
But that's not quite what you want. What you want is to increase the
actual value of the company, not its market cap. Over time the two
inevitably meet, but not always as quickly as options vest. Which means
options tempt employees, if only unconsciously, to "pump and dump"—
to do things that will make the company seem valuable. I found that
when I was at Yahoo, I couldn't help thinking, "how will this sound to
investors?" when I should have been thinking "is this a good idea?"
8. Startups
What made the options valuable, for the most part, is that they were
options on the stock of startups. Startups were not of course a creation
of the Bubble, but they were more visible during the Bubble than ever
before.
One thing most people did learn about for the first time during the
Bubble was the startup created with the intention of selling it. Originally
a startup meant a small company that hoped to grow into a big one. But
Our startup, Viaweb, was built to be sold. We were open with investors
about that from the start. And we were careful to create something that
could slot easily into a larger company. That is the pattern for the future.
9. California
The press, ever eager to exaggerate small trends, now gives one the
impression that Silicon Valley is a ghost town. Not at all. When I drive
down 101 from the airport, I still feel a buzz of energy, as if there were
a giant transformer nearby. Real estate is still more expensive than just
about anywhere else in the country. The people still look healthy, and
the weather is still fabulous. The future is there. (I say "there" because I
moved back to the East Coast after Yahoo. I still wonder if this was a
smart idea.)
What makes the Bay Area superior is the attitude of the people. I notice
that when I come home to Boston. The first thing I see when I walk out
of the airline terminal is the fat, grumpy guy in charge of the taxi line. I
brace myself for rudeness: remember, you're back on the East Coast
The atmosphere varies from city to city, and fragile organisms like
startups are exceedingly sensitive to such variation. If it hadn't already
been hijacked as a new euphemism for liberal, the word to describe the
atmosphere in the Bay Area would be "progressive." People there are
trying to build the future. Boston has MIT and Harvard, but it also has a
lot of truculent, unionized employees like the police who recently held
the Democratic National Convention for ransom, and a lot of people
trying to be Thurston Howell. Two sides of an obsolete coin.
Silicon Valley may not be the next Paris or London, but it is at least the
next Chicago. For the next fifty years, that's where new wealth will
come from.
10. Productivity
What's New
When one looks over these trends, is there any overall theme? There
does seem to be: that in the coming century, good ideas will count for
more. That 26 year olds with good ideas will increasingly have an edge
over 50 year olds with powerful connections. That doing good work
will matter more than dressing up—or advertising, which is the same
thing for companies. That people will be rewarded a bit more in
proportion to the value of what they create.
If so, this is good news indeed. Good ideas always tend to win
eventually. The problem is, it can take a very long time. It took decades
for relativity to be accepted, and the greater part of a century to
establish that central planning didn't work. So even a small increase in
the rate at which good ideas win would be a momentous change—big
enough, probably, to justify a name like the "new economy."
Notes
[1] Actually it's hard to say now. As Jeremy Siegel points out, if the
value of a stock is its future earnings, you can't tell if it was overvalued
till you see what the earnings turn out to be. While certain famous
Internet stocks were almost certainly overvalued in 1999, it is still hard
to say for sure whether, e.g., the Nasdaq index was.
December 2008
For nearly all of history the success of a society was proportionate to its
ability to assemble large and disciplined organizations. Those who bet
on economies of scale generally won, which meant the largest
organizations were the most successful ones.
Things have already changed so much that this is hard for us to believe,
but till just a few decades ago the largest organizations tended to be the
most progressive. An ambitious kid graduating from college in 1960
wanted to work in the huge, gleaming offices of Ford, or General
Electric, or NASA. Small meant small-time. Small in 1960 didn't mean
a cool little startup. It meant uncle Sid's shoe store.
When I grew up in the 1970s, the idea of the "corporate ladder" was still
very much alive. The standard plan was to try to get into a good college,
from which one would be drafted into some organization and then rise
to positions of gradually increasing responsibility. The more ambitious
merely hoped to climb the same ladder faster. [1]
But in the late twentieth century something changed. It turned out that
economies of scale were not the only force at work. Particularly in
technology, the increase in speed one could get from smaller groups
started to trump the advantages of size.
The future turned out to be different from the one we were expecting in
1970. The domed cities and flying cars we expected have failed to
materialize. But fortunately so have the jumpsuits with badges
indicating our specialty and rank. Instead of being dominated by a few,
giant tree-structured organizations, it's now looking like the economy of
the future will be a fluid network of smaller, independent units.
Large organizations will start to do worse now, though, because for the
first time in history they're no longer getting the best people. An
ambitious kid graduating from college now doesn't want to work for a
big company. They want to work for the hot startup that's rapidly
growing into one. If they're really ambitious, they want to start it. [2]
This doesn't mean big companies will disappear. To say that startups
will succeed implies that big companies will exist, because startups that
succeed either become big companies or are acquired by them. [3] But
large organizations will probably never again play the leading role they
did up till the last quarter of the twentieth century.
It's kind of surprising that a trend that lasted so long would ever run out.
How often does it happen that a rule works for thousands of years, then
switches polarity?
The place to look is where the spread of smallness began: in the world
of startups.
I think so. There's no reason to suppose there's any limit to the amount
of work that could be done in this area. Like science, wealth seems to
expand fractally. Steam power was a sliver of the British economy
when Watt started working on it. But his work led to more work till that
sliver had expanded into something bigger than the whole economy of
which it had initially been a part.
The same thing could happen with the Internet. If Internet startups offer
the best opportunity for ambitious people, then a lot of ambitious people
will start them, and this bit of the economy will balloon in the usual
fractal way.
Startups seem to go more against the grain, socially. It's hard for them to
flourish in societies that value hierarchy and stability, just as it was hard
for industrialization to flourish in societies ruled by people who stole at
will from the merchant class. But there were already a handful of
countries past that stage when the Industrial Revolution happened.
There do not seem to be that many ready this time.
[1] One of the bizarre consequences of this model was that the usual
way to make more money was to become a manager. This is one of the
things startups fix.
[2] There are a lot of reasons American car companies have been doing
so much worse than Japanese car companies, but at least one of them is
a cause for optimism: American graduates have more options.
[3] It's possible that companies will one day be able to grow big in
revenues without growing big in people, but we are not very far along
that trend yet.
Upside, October 2001
Bell Labs, as the research arm for the Bell companies - owners of
millions of electromechanical relays across the nation used in its
telephone switching networks - was one of the most interested parties in
semiconductors and their ability to conduct electrical currents. Bell
executives had the foresight to hope that, one day, Bell could replace its
troublesome relays with more reliable devices made of semiconductors.
Bell had also laid underwater cables that used vacuum tubes for
repeaters at regular intervals, making the cables unreliable. So Bell
funded a semiconductor laboratory in Murray Hill, N.J., which is where
Shockley, Walter Brattain, and John Bardeen produced the work that
received the Nobel Prize in 1956 "for their researches on
semiconductors and their discovery of the transistor effect."
In the end, Shockley may be most remembered for hiring the talented
group and, some say, subsequently driving them away to join Fairchild
Semiconductor. Moore, one of the "Traitorous Eight" who left to form
Fairchild's semiconductor operation and eventually become one of
Intel's founders, remembers the evening he was sitting at home in
Maryland, when the phone rang, and the voice on the other end said,
"This is Shockley." That's about all I remember about the call, but I took
the job he offered. I had been doing pretty much esoteric work at Johns
Hopkins University, looking at the spectroscopy of metals. I didn't know
the first thing about semiconductors, but Shockley thought he needed a
chemist. None of us knew his reputation as a manager at that time, but
maybe we should have suspected, as none of his guys from Bell Labs
were joining him in California." The son of a local policeman in the
small coastal town of Pescadero, CA - directly west of what would
become Silicon Valley - Moore wanted to return to California.
Shockley's reputation and the incredible wage being offered, $750 a
month, were all it took to bring Moore home, where he became one of
the formative members of the group that would eventually make Santa
Clara, CA, "Silicon Valley."
Just as Shockley knew the labs would need chemists, he knew that
mechanical engineers would be required, so he hired two: Blank and
Kleiner. Blank was a classic engineer and had worked at Babcock &
Wilcox, where he designed and built the huge boilers used in power
plants and utility companies. As a boy, Blank attended a technical high
school in Brooklyn, where he learned the craft of building things. In
1943, the U.S. Army grabbed the young man, sent him to college, had
him repair military aircraft, and then sent him to Europe to fight in
World War II battles such as the Battle of Hurtgen Forest. By the time
Blank returned to the States in 1946 to finish his bachelor's degree in
mechanical engineering, he already had a lifetime's worth of practical
experience. Then it was off to Babcock & Wilcox, Goodyear Aircraft,
and, finally, Western Electric, which set him to work with germanium
phototransistors, among other devices, to figure out how to replace its
mechanical relays.
Despite the lack of direction, Blank loved the work. After he joined
Shockley Semiconductor Labs, Noyce, Moore, Last, Kleiner, and
Hoerni appeared in short order. Blank remembers the group as a bunch
of 20-somethings who liked to hang out together and see each other
socially. He remembers the entire year and a half at Shockley
Semiconductor Labs as an exciting time, ordering power upgrades,
phone systems, air conditioners, and the radio-frequency (RF)
oscillators needed to melt silicon. An indication of how Blank was
regarded by his colleagues is the fact that Blank was nominated to
recontact Beckman, after Moore's first attempt, about removing
Shockley. "At first, it appeared I was successful," Blank says. Beckman
endowed Shockley with a teaching chair at Stanford University that
kept the good doctor out of the men's hair. Teaching, in addition to
Shockley's speaking and travel demands after winning the Nobel Prize,
initially seemed to have solved the issue. After a while, however, with
Shockley coming back from trips and ordering entire projects restarted,
it was clear that the problems would not be resolved. There was also
Shockley's single-minded pursuit of the four-layer diode, perhaps left
over from his days at Bell Labs, while many of the others thought
silicon transistors were the direction they should be headed in.
Still, if you catch his attention, Last will explain that much of what
helped build the semiconductor industry came out of Fairchild
Semiconductor: improvements in growing silicon ingots and diffusing
exotic materials across the substrate of silicon wafers. Last's own
contributions from optical science - the creation of photographic masks
that were used to expose patterns on the substrates and the development
of etching processes through which lines and connections were created
on the wafers in miniature - are tossed off casually. "None of that had
been done. We were inventing everything," Last says. This includes,
most notably, adapting these processes to wafer fabrication and
manufacturing. Waving his hands, Last dismisses the greatest revolution
in manufacturing since Henry Ford's achievements, but it was Last's
special contribution: "the creation of step-andrepeat methods by
ganging up these microscopes and devices on mechanically operated
stages, so that we could create integrated circuits cheaply, quickly, and
reliably." He holds out one of the first commercially integrated circuits,
with its five gold leads, showing me the four-transistor device with a
sense of wonderment, even after all these years.
"And this," he says, retrieving yet another device from a trove of first
technologies. I notice a tiny "open here" legend printed on its side. Last
smiles conspiratorially and says, "We knew that the people at TI were
desperate to see what we were doing, and we knew that, as soon as we
released these, they would get some, so I had these printed up for
them." He grins at his one-upmanship with boyish delight.
He won't say it, but those processes, step and repeat, led to "batch
manufacturing," which spread out of semiconductor manufacturing and
into other technological fields, such as LED manufacturing,
biotechnology, and, experimentally, nanotechnology, fostering a
While the men were in a quandary over their problems with Shockley,
there were other companies working with semiconductors. Boston-
based Transitron Electronic was a contemporary of the Shockley
Semiconductor Labs. Transitron was found by an eccentric pair of
brothers named David and Leo Bakalar. One of the pair ran a shoe
factory and was cheaper than blue jeans; the other was a Ph.D. who had
worked at Bell Labs on transistor research. They recruited engineers to
their firm by traveling through Europe and conducting interviews in
major cities. They hired the brightest immigrants they could find,
brought them to the United States, and worked them silly in the early
days of discrete electronics components. Pierre Lamond, Wilfred
Corrigan, Robert Swanson, Lester Hogan, and a young Hungarian
immigrant named Leslie Vadasz passed through Transitron's doors and
built a semiconductor company that vied with Texas Instruments for the
number one position in the nation in the late 1950s. At that time,
semiconductors like germanium were employed to produce devices
such as rectifiers in small aluminum canisters, which electronics
manufacturers used by the thousands.
Pierre Lamond, a jeweler's son who fought in the Algerian War and
made contacts with American officers during a stint at NATO
headquarters, wanted to find a way to work in the United States. It was
clear that his field (physics and electron optics) was moving fastest in
America. In 1957, a decommissioned Lamond saw an employment ad in
the New York Times for Transitron. David Bakalar offered him a job on
one of his recruiting trips through Paris. To get Lamond started, the
Bakalars put him on the production line. In his third week, he was
promoted to the head of production to replace his departing boss, and, in
a few more months, he was promoted to device development engineer.
It was a whirlwind introduction to semiconductor technology, and, for
Out in the dry plains of Texas, Texas Instruments (TI) had been around
since 1933, under another name, supporting the scientists working in the
oil industry of Texas and beyond. A Texan giant of a man, Jack Kilby,
had returned from Illinois to his home state with a bachelor's degree in
electrical engineering to work with the resistors, capacitors, and
discrete-logic products of his time basically to build the instruments that
TI manufactured. The Iliac was just being built when Kilby graduated
from college, but computing was firmly on the horizon, and Kilby
increasingly turned his attention to germanium and then silicon,
spending a lifetime in the semiconductor field, with a single company.
Kilby can sit and preach the semiconductor bible from memory,
because, at TI, he did what all of his competitors were doing elsewhere,
slowly experimenting with semiconductor materials. He developed the
design and manufacturing processes that allowed TI to "get there first,"
making TI the undisputed leader in transistor, and then semiconductor
manufacturing.
There's a hard edge in the 90-year-old's clear blue eyes when you ask
him about the industry back then. "We didn't share anything in those
days. We were all competitors, in everything. We went to the ISSCC
[International Solid State Circuits Conference] and announced our
Awarding Kilby with the Nobel Prize for the invention of the integrated
circuit is a touchy subject. No one has anything critical to say about
Kilby, but a few people say that everyone knows that Noyce invented
the integrated circuit. Still, the Nobel Prize - as was pointed out to me at
least 10 times during the course of researching this article - is awarded
only to living people; it's not awarded posthumously. So Kilby, who
created an integrated circuit at about the same time as Noyce, ends up
the sole winner. It's incongruous and a little bitter for everyone who
loved Noyce, yet everyone is happy that the Nobel Prize committee
finally recognized the achievement. It's one of those issues that makes
people a little grumpy.
Smullen looks back on the Fairchild Semiconductor era and explains his
and others' departures simply: "I got one share of stock as my reward
for eight years of work, at an option price of $200 for the share. It was
clear that these [Fairchild management] guys weren't going to share the
wealth of what we were building." So, when Lamond asked Smullen to
come to National Semiconductor and run the digital circuit group, he
left, spending four years at National, where there was a distribution of
shares.
During the time between Sporck's departure from Fairchild to take over
at National and Noyce and Moore leaving to found Intel, Fairchild
found itself largely leaderless. It's too simple of a telling, but essentially
true, that the manager of arch rival Motorola's semiconductor division,
Lester Hogan, was chosen to run Fairchild; Darth Vader was invited into
the company and shown all of its secrets. Rather than saving the
company, many felt Hogan betrayed it. That was the downfall of
Fairchild Semiconductor as the industry leader, and, although Fairchild
is successful today, it is a largely reborn company, after two tortuous
decades. Included in those two decades is yet another saga, National
Semiconductor's acquisition and sale of Fairchild, but moving on to that
story would force us to ignore the story of others at Fairchild, such as
Wilfred Corrigan.
For a brief time, Corrigan, the eventual founder of LSI Logic, Jerry
Sanders, the eventual founder of AMD, and others worked together
It seems like hyperbole, but you look at Corrigan and think that he is a
cross between Thomas Edison (Corrigan has several patents in his
name) and John D. Rockefeller (Corrigan helped make an industry and
now has the wealth to demonstrate his record of accomplishments).
From humble chemist to founder of a company that, 20 years later, has
nearly $3 billion in revenue, he's still here just like his colleague Jerry
Sanders. If a movie were to be made about Silicon Valley, the
Hollywood studios simply wouldn't know what to do with a character
like Corrigan: a scientist, entrepreneur, businessman, and marketer, with
his great breakthrough at LSI Logic. He was the first to attempt, and
"Charlie sued me for seven years after I left. I guess he figured that
National was the only company that was supposed to be in the linear
business. It was the biggest piece of business, and I did take some of the
brightest National guys out with me," Swanson recalls. However,
Sporck had done much the same to Fairchild Semiconductor before
Moore and Noyce left. Swanson watched as National Semiconductor
entered the watch business, minicomputers, and every new business on
the block, while his own division, and the old-fashioned analog devices
like power amplifiers or rectifiers that his division produced, got little of
the limelight. He left and, 20 years later, runs a $2 billion business he
founded producing the same kinds of parts that he once built for
National Semiconductor. No bones about it: Swanson, the most youthful
50-year-old that you can imagine, built a global company in the face of
"Him, oh, he's some marketing guy," one person said to me, making me
immediately think of William Davidow and preparing me to discover a
young superachiever with a bachelor's, a master's, and a doctorate in
electrical engineering, with an emphasis in what we have come to call
artificial intelligence. Hoff was employee 12 at Intel, where he
remained for what would be a wide and rich career for some, but was
just the beginning for a self-admitted 60year-old inventor who keeps
lasers and other technical wonders in his basement.
If Noyce was the grand old man, Moore the technical resource, and
Vadasz the semiconductor wizard, then Hoff was the local postdoc,
hired straight out of the labs at Stanford University, who was going to
settle onto a workbench and make stuff happen. Hoff figured out how to
push beyond the bipolar technology and products mandated by Noyce
and into CMOS. And, by burying himself in the circuit lines and logic
equivalencies of the semiconductors, he figured out that there were
many different parts that Intel and other companies were designing and
manufacturing that could be combined to make a device that served
many generalpurpose functions. This device became known as the
microprocessor and, more specifically, the Intel 4004 and then the Intel
8008 microprocessors. What kind of man is capable of pushing a
company full of already-acclaimed geniuses into further achievements?
When these two stood facing each other at Intel, Shima had the logic
design for a chip that was to be included in a new calculator that Intel
was supporting by replacing a handful of discrete-logic parts with a
single chip. Faggin recalls that Noyce, Grove, and Vadasz were "all out
worrying about memories. Intel was a memory company at that time,
and the competition was thick. This full-custom thing was a side project
for them; they were worrying about how to [recover] from a huge and
recent failure in memories. This single-chip computer project wasn't
even on their radar. They weren't concerned with it in the least. So I had
to design and build the thing. Shima knew what functions he wanted in
the calculator, and he had logic diagrams from the company. I had to
figure out how to put that in silicon."
The semiconductor industry is rife with stories like this, and this is only
a very truncated version of the tale. Still, if the Nobel Prize committee,
in its wisdom, should decide to award a prize for a little piece of
revolutionary silicon, Hoff - who, Faggin says, is the only person at
Intel who supported his ideas and work, the only manager who "got it" -
and Faggin would probably be named.
But, before we leave the semiconductor industry in the early '80s, let's
spend a few moments with one other leader - a young man who grew up
with 10 brothers and sisters in the cornfields of Indiana; attended the
local technical university; graduated with a degree in electrical
engineering; entered the U.S. Navy before the war had ended, but too
late to fight; and started his first career at RCA. Bernard
Vonderschmidtt was one of the early employees at RCA's solid-state
division, during the company's heyday, and was elevated to run the
division when it was making $500 million per year. Given his life and
career thus far, building a hugely successful semiconductor division
with a multinational company on the East Coast, Vonderschmidtt may
not, at first glance, seem to belong in this pantheon of West Coast
heroes. But allow me to explain.