Agile Ba Cheat Sheet: Second Edition

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AGILE BA CHEAT SHEET

UK.LINKEDIN.COM/IN/SOLUTIONEER


@IANCARROLLUK

SECOND EDITION
0844 357 1024
The aim of this cheat sheet is to provide Agile Business Analysts with a quick reference
card that may help them with their day to day work. For further details on Agile [email protected]
requirements management visit out website.
WWW.SOLUTIONEERS.CO.UK

DEMAND NEXT ANALYSIS DEV TEST SHOWCA


WIP DONE WIP DONE WIP DONE WIP SE
RECOMMENDED READING

2 3 4 5
1

STRUCTURE OF AN INCEPTION

RELEASE PLANNING
1) It’s your job as BA to work closely with the Product Owner 2) The NEXT column is used to drive out priorities and identify
to constantly groom the demand coming into the team. the next work item for the team to start next. Make sure you
Look for work that keeps getting trumped by other work to only pull from this column WHEN YOU HAVE THE CAPACITY TO
see if it’s genuinely needed. The correct level of story detail DEAL WITH IT. If you pull too much work in, then you will just
at this stage could be as little as the title of the story written become a bottleneck and create a bigger hand-off with
on the card. Getting into too much detail at this point risks the rest of the team. It’s easy to fall into the trap of thinking
waste as you may not have access to Dev’s and Tester’s or you’re helping the team go faster by getting ahead with
the story may get trumped by other work. Remember, the story writing but you are in fact slowing the team down. You
longer the period of time between a story being written and want to do just enough up front work to allow you to focus
a developer picking it up degrades quality and requires a more on fleshing out the story detail (if needed) closely WITH
greater effort of hand over. This is why we never hand-over a developers and testers. If you hit your WIP limits go
story but instead write stories with Dev’s and Tester’s. downstream to help out in Dev & Test (see point 4&5 below).
Remember the golden rule: Always look downstream for
more work before pulling work from the left.

3) STORY WRITING Non-Functional Requirements (NFR’s)


Writing stories is a group activity with Product Owner, UX,
Don’t forget your NFR’s! Run workshops to understand, REQUIREMENTS HIERARCHY
Accessibility, Availability, Compliance, Efficiency,
Developers, and Testers. You can use a number of formats
Extensibility, Interoperability, Maintainability, Performance,
to articulate your requirements:
Privacy, Quality, Resilience, Response Time, Scalability,
Security, Testability, Usability…
• As a (user role), I want (goal), so that (benefit)
Minimal Viable Product (MVP) - the minimal amount of
• <action> <result> <object>
functionality that can be produced to test an idea or a
• As <who> <when> <where>, I <what> because <why>.
hypothesis. This does not represent the full go to market
product. It is used to validate assumptions quickly.
Articulating Acceptance Criteria (from BDD):
Minimal Marketable Product (MMP) – the minimal amount
of functionality that can be produced to take a product to
• Given <scenario>, when <action>, then <result>
market.
Story Sizing
Other artefacts that teams often include in their stories are
• Never, ever, size in hours, days, or any unit of time.
wireframes, graphical assets, test data packages,
• The purpose of sizing is to validate if you’ve broken
technical diagrams. Basically, include anything that helps
down your stories enough
teams to gain a common understanding of what is
• Use relative T-Shirt sizing – S, M, L, XL. Start by finding the
required.
biggest story and put that in XL. Then find the smallest
and put that in S. Now simply offset the remaining CYNEFIN
What’s the correct level of detail?
stories. Break down L’s or XL’s. Repeat.
It depends! Use the Cynefin model to assess what level of
Story Splitting
detail is needed. For example, if the requirement is Simple
• Workflow steps
or Obvious then maybe a simple descriptive title on a card
is enough. Complicated stories may need more detail such
• Business Rule Variations COMPLEX COMPLICATED
• Major Effort Unknown Unknowns Known Unknowns
as using the story formats above but with more prescriptive
• Simple / Complex Probe-sense-respond Sense-analyse-respond
supporting artefacts such as wireframes or data. For
• Variations in Data
Complex stories, don’t constrain the team but simply write
• Data Entry Methods
the problem statement using one of the formats above
• Defer Performance
and let them explore options and solutions with you.
• Operations (e.g. CRUD)
• Breakout a spike
For large projects or pieces of work, run an inception to de-
Look at your acceptance criteria - each acceptance
risk and understand key areas such as Biz Case, Customer
criteria often represents a split! CHAOTIC SIMPLE OR OBVIOUS
Journey, and Technical Architecture.
Unknowable Unknowns Known Knowns
Act-sense-respond Sense-categorise-respond
4) It’s really critical that you work closely with Developers. A 5) It’s very common in an Agile software development
tight feedback loop is required. Work on building strong team for Business Analysts to ‘swarm’ downstream to help
relationships with all developers. You should be regularly out in Test. As with pairing up with Developers, you can do
pairing up with Developers to answer any queries or clarify the same with Testers. A clear understanding of how the
any requirements. Encourage Developers to regularly software is tested is critical and a key area for Business
showcase their work to you and constantly listen out for Analysts to work with Testers to feed into the Test Strategy.
conversations between developers that you can contribute You may also be called upon to actually do some hands-on
constructively to. testing. Keep yourself close to how the software is evolving.
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