3 - Simulation Basics
3 - Simulation Basics
C H A P T E R
3 SIMULATION BASICS
3.1 Introduction
Simulation is much more meaningful when we understand what it is actually doing.
Understanding how simulation works helps us to know whether we are applying it
correctly and what the output results mean. Many books have been written that give
thorough and detailed discussions of the science of simulation (see Banks et al. 2001;
Hoover and Perry 1989; Law and Kelton 2000; Pooch and Wall 1993; Ross 1990;
Shannon 1975; Thesen and Travis 1992; and Widman, Loparo, and Nielsen 1989).
This chapter attempts to summarize the basic technical issues related to simulation
that are essential to understand in order to get the greatest benefit from the tool. The
chapter discusses the different types of simulation and how random behavior is sim-
ulated. A spreadsheet simulation example is given in this chapter to illustrate how
various techniques are combined to simulate the behavior of a common system.
47
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will look at what the first two characteristics mean in this chapter and focus on
what the third characteristic means in Chapter 4.
FIGURE 3.1
Examples of (a) a deterministic simulation and (b) a stochastic simulation.
7
12.3
3.4 Simulation Simulation
106
5
(a) (b)
.4
.2
0
0 1 2 3 4 5 6 7 x
Discrete Value
f (x) 1.0
.8
.6
(b )
.4
.2
0
0 1 2 3 4 5 6 7 x
Continuous Value
Variance ! " 2 ! 1
12
0 1.0 x
simulating “random” events occurring in the simulated system such as the arrival
time of cars to a restaurant’s drive-through window; the time it takes the driver to
place an order; the number of hamburgers, drinks, and fries ordered; and the time
it takes the restaurant to prepare the order. The input to the procedures used to
generate these types of events is a stream of numbers that are uniformly distrib-
uted between zero and one (0 ≤ x ≤ 1). The random number generator is respon-
sible for producing this stream of independent and uniformly distributed numbers
(Figure 3.3).
Before continuing, it should be pointed out that the numbers produced by a
random number generator are not “random” in the truest sense. For example, the
generator can reproduce the same sequence of numbers again and again, which is
not indicative of random behavior. Therefore, they are often referred to as pseudo-
random number generators (pseudo comes from Greek and means false or fake).
Practically speaking, however, “good” pseudo-random number generators can
pump out long sequences of numbers that pass statistical tests for randomness (the
numbers are independent and uniformly distributed). Thus the numbers approxi-
mate real-world randomness for purposes of simulation, and the fact that they are
reproducible helps us in two ways. It would be difficult to debug a simulation
program if we could not “regenerate” the same sequence of random numbers to re-
produce the conditions that exposed an error in our program. We will also learn in
Chapter 10 how reproducing the same sequence of random numbers is useful
when comparing different simulation models. For brevity, we will drop the
pseudo prefix as we discuss how to design and keep our random number generator
healthy.
where the constant a is called the multiplier, the constant c the increment, and the
constant m the modulus (Law and Kelton 2000). The user must provide a seed or
starting value, denoted Z 0, to begin generating the sequence of integer values. Z 0,
a, c, and m are all nonnegative integers. The value of Zi is computed by dividing
(aZ i−1 + c) by m and setting Z i equal to the remainder part of the division, which
is the result returned by the mod function. Therefore, the Zi values are bounded by
0 ≤ Zi ≤ m − 1 and are uniformly distributed in the discrete case. However, we
desire the continuous version of the uniform distribution with values ranging
between a low of zero and a high of one, which we will denote as Ui for i = 1, 2,
3, . . . . Accordingly, the value of Ui is computed by dividing Zi by m.
In a moment, we will consider some requirements for selecting the values for
a, c, and m to ensure that the random number generator produces a long sequence
of numbers before it begins to repeat them. For now, however, let’s assign the fol-
lowing values a = 21, c = 3, and m = 16 and generate a few pseudo-random
numbers. Table 3.1 contains a sequence of 20 random numbers generated from the
recursive formula
Zi = (21Z i−1 + 3) mod(16)
An integer value of 13 was somewhat arbitrarily selected between 0 and
m − 1 = 16 − 1 = 15 as the seed (Z 0 = 13) to begin generating the sequence of
i 21Zi−1 + 3 Zi Ui = Zi /16
0 13
1 276 4 0.2500
2 87 7 0.4375
3 150 6 0.3750
4 129 1 0.0625
5 24 8 0.5000
6 171 11 0.6875
7 234 10 0.6250
8 213 5 0.3125
9 108 12 0.7500
10 255 15 0.9375
11 318 14 0.8750
12 297 9 0.5625
13 192 0 0.0000
14 3 3 0.1875
15 66 2 0.1250
16 45 13 0.8125
17 276 4 0.2500
18 87 7 0.4375
19 150 6 0.3750
20 129 1 0.0625
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Following this guideline, the LCG can achieve a full cycle length of over 2.1
billion (231 to be exact) random numbers.
Frequently, the long sequence of random numbers is subdivided into smaller
segments. These subsegments are referred to as streams. For example, Stream 1
could begin with the random number in the first position of the sequence and
continue down to the random number in the 200,000th position of the sequence.
Stream 2, then, would start with the random number in the 200,001st position of
the sequence and end at the 400,000th position, and so on. Using this approach,
each type of random event in the simulation model can be controlled by a unique
stream of random numbers. For example, Stream 1 could be used to generate the
arrival pattern of cars to a restaurant’s drive-through window and Stream 2 could
be used to generate the time required for the driver of the car to place an order.
This assumes that no more than 200,000 random numbers are needed to simulate
each type of event. The practical and statistical advantages of assigning unique
streams to each type of event in the model are described in Chapter 10.
To subdivide the generator’s sequence of random numbers into streams, you
first need to decide how many random numbers to place in each stream. Next, you
begin generating the entire sequence of random numbers (cycle length) produced
by the generator and recording the Zi values that mark the beginning of each stream.
Therefore, each stream has its own starting or seed value. When using the random
number generator to drive different events in a simulation model, the previously
generated random number from a particular stream is used as input to the generator
to generate the next random number from that stream. For convenience, you may
want to think of each stream as a separate random number generator to be used in
different places in the model. For example, see Figure 10.5 in Chapter 10.
There are two types of linear congruential generators: the mixed congruential
generator and the multiplicative congruential generator. Mixed congruential gener-
ators are designed by assigning c > 0. Multiplicative congruential generators are
designed by assigning c = 0. The multiplicative generator is more efficient than the
mixed generator because it does not require the addition of c. The maximum cycle
length for a multiplicative generator can be set within one unit of the maximum
cycle length of the mixed generator by carefully selecting values for a and m. From
a practical standpoint, the difference in cycle length is insignificant considering that
both types of generators can boast cycle lengths of more than 2.1 billion.
ProModel uses the following multiplicative generator:
Zi = (630,360,016Zi−1) mod(231 − 1)
Specifically, it is a prime modulus multiplicative linear congruential generator
(PMMLCG) with a = 630,360,016, c = 0, and m = 231 − 1. It has been exten-
sively tested and is known to be a reliable random number generator for simula-
tion (Law and Kelton 2000). The ProModel implementation of this generator
divides the cycle length of 231 − 1 = 2,147,483,647 into 100 unique streams.
important properties defined at the beginning of this section. The numbers pro-
duced by the random number generator must be (1) independent and (2) uniformly
distributed between zero and one (uniform(0,1)). To verify that the generator
satisfies these properties, you first generate a sequence of random numbers U1, U2,
U3, . . . and then subject them to an appropriate test of hypothesis.
The hypotheses for testing the independence property are
H 0: Ui values from the generator are independent
H1: Ui values from the generator are not independent
Several statistical methods have been developed for testing these hypotheses at
a specified significance level α. One of the most commonly used methods is
the runs test. Banks et al. (2001) review three different versions of the runs test
for conducting this independence test. Additionally, two runs tests are imple-
mented in Stat::Fit—the Runs Above and Below the Median Test and the Runs
Up and Runs Down Test. Chapter 6 contains additional material on tests for
independence.
The hypotheses for testing the uniformity property are
H 0: Ui values are uniform(0,1)
H1: Ui values are not uniform(0,1)
Several statistical methods have also been developed for testing these hypotheses
at a specified significance level α. The Kolmogorov-Smirnov test and the chi-
square test are perhaps the most frequently used tests. (See Chapter 6 for a de-
scription of the chi-square test.) The objective is to determine if the uniform(0,1)
distribution fits or describes the sequence of random numbers produced by the
random number generator. These tests are included in the Stat::Fit software and
are further described in many introductory textbooks on probability and statistics
(see, for example, Johnson 1994).
discrete and continuous distributions, is described starting first with the continu-
ous case. For a review of the other methods, see Law and Kelton (2000).
Continuous Distributions
The application of the inverse transformation method to generate random variates
from continuous distributions is straightforward and efficient for many continu-
ous distributions. For a given probability density function f (x), find the cumula-
tive distribution function of X. That is, F(x) = P(X ≤ x). Next, set U = F(x),
where U is uniform(0,1), and solve for x. Solving for x yields x = F−1(U ). The
equation x = F−1(U) transforms U into a value for x that conforms to the given
distribution f(x).
As an example, suppose that we need to generate variates from the exponential
distribution with mean β. The probability density function f (x) and corresponding
cumulative distribution function F(x) are
⎨ 1 −x /β
⎧
e for x > 0
f(x) = β
0 elsewhere
⎩
0.50
U1 = 1 – e –x1/ 2 = 0.27
of intersection with F(x), a vertical line is dropped down to the x axis to obtain the
corresponding value of the variate. This process is illustrated in Figure 3.4 for
generating variates x1 and x2 given U1 = 0.27 and U2 = 0.89.
Application of the inverse transformation method is straightforward as long
as there is a closed-form formula for the cumulative distribution function, which
is the case for many continuous distributions. However, the normal distribution is
one exception. Thus it is not possible to solve for a simple equation to generate
normally distributed variates. For these cases, there are other methods that can be
used to generate the random variates. See, for example, Law and Kelton (2000)
for a description of additional methods for generating random variates from
continuous distributions.
Discrete Distributions
The application of the inverse transformation method to generate variates from
discrete distributions is basically the same as for the continuous case. The differ-
ence is in how it is implemented. For example, consider the following probability
mass function:
⎧
⎨ 0.10 for x = 1
p(x) = P(X = x) = 0.30 for x = 2
0.60 for x = 3
⎩
The random variate x has three possible values. The probability that x is equal to
1 is 0.10, P(X = 1) = 0.10; P(X = 2) = 0.30; and P(X = 3) = 0.60. The cumula-
tive distribution function F(x) is shown in Figure 3.5. The random variable x
could be used in a simulation to represent the number of defective components on
a circuit board or the number of drinks ordered from a drive-through window, for
example.
Suppose that an observation from the above discrete distribution is desired.
The first step is to generate U, where U is uniform(0,1). Using Figure 3.5, the
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FIGURE 3.5 F (x )
Graphical explanation 1.00
of inverse
transformation method U 2 = 0.89
for discrete variates.
0.40
U 1 = 0.27
0.10
U 3 = 0.05
1 2 3
x3 = 1 x1 = 2 x2 ! 3
FIGURE 3.6
Descriptive drawing of the automatic teller machine (ATM) system.
8 7 6 5 4 3 2 1
Interarrival time
4.8 minutes
Random Interarrival Random Service Customer Arrival Begin Service Service Departure Time in Time in
I. Study Chapters
Stream 1 Number Time Stream 2 Number Time Number Time Time Time Time Queue System
i (Z 1i ) (U 1i ) (X1i ) (Z 2i ) (U 2i ) (X2i ) (1) (2) (3) (4) (5) = (3) + (4) (6) = (3) − (2) (7) = (5) − (2)
0 3 122
1 66 0.516 2.18 5 0.039 0.10 1 2.18 2.18 0.10 2.28 0.00 0.10
2 109 0.852 5.73 108 0.844 4.46 2 7.91 7.91 4.46 12.37 0.00 4.46
3 116 0.906 7.09 95 0.742 3.25 3 15.00 15.00 3.25 18.25 0.00 3.25
4 7 0.055 0.17 78 0.609 2.25 4 15.17 18.25 2.25 20.50 3.08 5.33
5 22 0.172 0.57 105 0.820 4.12 5 15.74 20.50 4.12 24.62 4.76 8.88
3. Simulation Basics
6 81 0.633 3.01 32 0.250 0.69 6 18.75 24.62 0.69 25.31 5.87 6.56
7 40 0.313 1.13 35 0.273 0.77 7 19.88 25.31 0.77 26.08 5.43 6.20
8 75 0.586 2.65 98 0.766 3.49 8 22.53 26.08 3.49 29.57 3.55 7.04
9 42 0.328 1.19 13 0.102 0.26 9 23.72 29.57 0.26 29.83 5.85 6.11
10 117 0.914 7.36 20 0.156 0.41 10 31.08 31.08 0.41 31.49 0.00 0.41
11 28 0.219 0.74 39 0.305 0.87 11 31.82 31.82 0.87 32.69 0.00 0.87
12 79 0.617 2.88 54 0.422 1.32 12 34.70 34.70 1.32 36.02 0.00 1.32
13 126 0.984 12.41 113 0.883 5.15 13 47.11 47.11 5.15 52.26 0.00 5.15
14 89 0.695 3.56 72 0.563 1.99 14 50.67 52.26 1.99 54.25 1.59 3.58
15 80 0.625 2.94 107 0.836 4.34 15 53.61 54.25 4.34 58.59 0.64 4.98
16 19 0.148 0.48 74 0.578 2.07 16 54.09 58.59 2.07 60.66 4.50 6.57
17 18 0.141 0.46 21 0.164 0.43 17 54.55 60.66 0.43 61.09 6.11 6.54
18 125 0.977 11.32 60 0.469 1.52 18 65.87 65.87 1.52 67.39 0.00 1.52
19 68 0.531 2.27 111 0.867 4.84 19 68.14 68.14 4.84 72.98 0.00 4.84
20 23 0.180 0.60 30 0.234 0.64 20 68.74 72.98 0.64 73.62 4.24 4.88
21 102 0.797 4.78 121 0.945 6.96 21 73.52 73.62 6.96 80.58 0.10 7.06
22 97 0.758 4.26 112 0.875 4.99 22 77.78 80.58 4.99 85.57 2.80 7.79
Companies, 2004
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23 120 0.938 8.34 51 0.398 1.22 23 86.12 86.12 1.22 87.34 0.00 1.22
24 91 0.711 3.72 50 0.391 1.19 24 89.84 89.84 1.19 91.03 0.00 1.19
25 122 0.953 9.17 29 0.227 0.62 25 99.01 99.01 0.62 99.63 0.00 0.62
Average 1.94 4.26
61
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time and X2i denote the service time generated for the ith customer simulated in the
system. The equation for transforming a random number into an interarrival time
observation from the exponential distribution with mean β # 3.0 minutes becomes
X1i = −3.0 ln (1 − U 1i ) for i = 1, 2, 3, . . . , 25
where U 1i denotes the ith value drawn from the random number generator using
Stream 1. This equation is used in the Arrivals to ATM section of Table 3.2 under
the Interarrival Time (X1i ) column.
The equation for transforming a random number into an ATM service time ob-
servation from the exponential distribution with mean β # 2.4 minutes becomes
X2i = −2.4 ln (1 − U 2i ) for i = 1, 2, 3, . . . , 25
where U 2i denotes the ith value drawn from the random number generator using
Stream 2. This equation is used in the ATM Processing Time section of Table 3.2
under the Service Time (X2i ) column.
Let’s produce the sequence of U 1i values that feeds the transformation equa-
tion (X1i ) for interarrival times using a linear congruential generator (LCG)
similar to the one used in Table 3.1. The equations are
Z 1i = (21Z 1i−1 + 3) mod(128)
U 1i = Z 1i /128 for i = 1, 2, 3, . . . , 25
The authors defined Stream 1’s starting or seed value to be 3. So we will use
Z 10 = 3 to kick off this stream of 25 random numbers. These equations are used
in the Arrivals to ATM section of Table 3.2 under the Stream 1 (Z 1i ) and Random
Number (U 1i ) columns.
Likewise, we will produce the sequence of U 2i values that feeds the trans-
formation equation (X2i ) for service times using
Z 2i = (21Z 2i−1 + 3) mod(128)
U 2i = Z 2i /128 for i = 1, 2, 3, . . . , 25
and will specify a starting seed value of Z 20 = 122, Stream 2’s seed value, to kick
off the second stream of 25 random numbers. These equations are used in the
ATM Processing Time section of Table 3.2 under the Stream 2 (Z 2i ) and Random
Number (U 2i ) columns.
The spreadsheet presented in Table 3.2 illustrates 25 random variates for both
the interarrival time, column (X1i ), and service time, column (X2i ). All time
values are given in minutes in Table 3.2. To be sure we pull this together correctly,
let’s compute a couple of interarrival times with mean β # 3.0 minutes and
compare them to the values given in Table 3.2.
Given Z 10 = 3
Z 11 = (21Z 10 + 3) mod(128) = (21(3) + 3) mod(128)
= (66) mod(128) = 66
U 11 = Z 11 /128 = 66/128 = 0.516
X11 = −β ln (1 − U 11 ) = −3.0 ln (1 − 0.516) = 2.18 minutes
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FIGURE 3.7
Microsoft Excel
snapshot of the ATM
spreadsheet
illustrating the
equations for the
Arrivals to ATM
section.
The value of 2.18 minutes is the first value appearing under the column,
Interarrival Time (X1i ). To compute the next interarrival time value X12 , we start
by using the value of Z 11 to compute Z 12 .
Given Z 11 = 66
Z 12 = (21Z 11 + 3) mod(128) = (21(66) + 3) mod(128) = 109
U 12 = Z 12 /128 = 109/128 = 0.852
X12 = −3 ln (1 − U 12 ) = −3.0 ln (1 − 0.852) = 5.73 minutes
Figure 3.7 illustrates how the equations were programmed in Microsoft Excel for
the Arrivals to ATM section of the spreadsheet. Note that the U 1i and X1i values
in Table 3.2 are rounded to three and two places to the right of the decimal,
respectively. The same rounding rule is used for U 2i and X2i .
It would be useful for you to verify a few of the service time values with
mean β # 2.4 minutes appearing in Table 3.2 using
Z 20 = 122
Z 2i = (21Z 2i−1 + 3) mod(128)
U 2i = Z 2i /128
X2i = −2.4 ln (1 − U 2i ) for i = 1, 2, 3, . . .
The equations started out looking a little difficult to manipulate but turned out
not to be so bad when we put some numbers in them and organized them in a
spreadsheet—though it was a bit tedious. The important thing to note here is that
although it is transparent to the user, ProModel uses a very similar method to
produce exponentially distributed random variates, and you now understand how
it is done.
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The LCG just given has a maximum cycle length of 128 random numbers
(you may want to verify this), which is more than enough to generate 25 interar-
rival time values and 25 service time values for this simulation. However, it is a
poor random number generator compared to the one used by ProModel. It was
chosen because it is easy to program into a spreadsheet and to compute by hand to
facilitate our understanding. The biggest difference between it and the random
number generator in ProModel is that the ProModel random number generator
manipulates much larger numbers to pump out a much longer stream of numbers
that pass all statistical tests for randomness.
Before moving on, let’s take a look at why we chose Z 10 = 3 and Z 20 = 122.
Our goal was to make sure that we did not use the same uniform(0,1) random
number to generate both an interarrival time and a service time. If you look
carefully at Table 3.2, you will notice that the seed value Z 20 = 122 is the Z 125
value from random number Stream 1. Stream 2 was merely defined to start where
Stream 1 ended. Thus our spreadsheet used a unique random number to generate
each interarrival and service time. Now let’s add the necessary logic to our
spreadsheet to conduct the simulation of the ATM system.
The Service Time column simply records the simulated amount of time
required for the customer to complete their transaction at the ATM. These values
are copies of the service time X2i values generated in the ATM Processing Time
section of the spreadsheet.
The Departure Time column records the moment in time at which a customer
departs the system after completing their transaction at the ATM. To compute the
time at which a customer departs the system, we take the time at which the cus-
tomer gained access to the ATM to begin service, column (3), and add to that the
length of time the service required, column (4). For example, the first customer
gained access to the ATM to begin service at 2.18 minutes, column (3). The ser-
vice time for the customer was determined to be 0.10 minutes in column (4). So,
the customer departs 0.10 minutes later or at time 2.18 + 0.10 # 2.28 minutes.
This customer’s short service time must be because they forgot their PIN number
and could not conduct their transaction.
The Time in Queue column records how long a customer waits in the queue
before gaining access to the ATM. To compute the time spent in the queue, we
take the time at which the ATM began serving the customer, column (3), and sub-
tract from that the time at which the customer arrived to the system, column (2).
The fourth customer arrives to the system at time 15.17 and begins getting service
from the ATM at 18.25 minutes; thus, the fourth customer’s time in the queue is
18.25 − 15.17 # 3.08 minutes.
The Time in System column records how long a customer was in the system.
To compute the time spent in the system, we subtract the customer’s departure
time, column (5), from the customer’s arrival time, column (2). The fifth customer
arrives to the system at 15.74 minutes and departs the system at 24.62 minutes.
Therefore, this customer spent 24.62 − 15.74 # 8.88 minutes in the system.
Now let’s go back to the Begin Service Time column, which records the time
at which a customer begins to be served by the ATM. The very first customer to
arrive to the system when it opens for service advances directly to the ATM. There
is no waiting time in the queue; thus the value recorded for the time that the first
customer begins service at the ATM is the customer’s arrival time. With the
exception of the first customer to arrive to the system, we have to capture the logic
that a customer cannot begin service at the ATM until the previous customer using
the ATM completes his or her transaction. One way to do this is with an IF state-
ment as follows:
IF (logical test, use this value if test is true, else use this
value if test is false)
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FIGURE 3.8
Microsoft Excel
snapshot of the ATM
spreadsheet
illustrating the IF
statement for the
Begin Service Time
column.
The Excel spreadsheet cell L10 (column L, row 10) in Figure 3.8 is the Begin
Service Time for the second customer to arrive to the system and is programmed
with IF(K10<N9,N9,K10). Since the second customer’s arrival time (Excel cell
K10) is not less than the first customer’s departure time (Excel cell N9), the logical
test evaluates to “false” and the second customer’s time to begin service is set to his
or her arrival time (Excel cell K10). The fourth customer shown in Figure 3.8 pro-
vides an example of when the logical test evaluates to “true,” which results in the
fourth customer beginning service when the third customer departs the ATM.
3.6 Summary
Modeling random behavior begins with transforming the output produced by a
random number generator into observations (random variates) from an appropri-
ate statistical distribution. The values of the random variates are combined with
logical operators in a computer program to compute output that mimics the per-
formance behavior of stochastic systems. Performance estimates for stochastic
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⎨ 1
⎧
for α ≤ x ≤ β
f (x) = β − α
0 elsewhere
⎩
where β = 7 and α = 4.
b. Probability mass function:
⎨ x
⎧
for x = 1, 2, 3, 4, 5
p(x) = P(X = x) = 15
0 elsewhere
⎩
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