Triple e Software 3 - Kahoot-3
Triple e Software 3 - Kahoot-3
CTGE 5065
Assignment #4: Evaluate Software
Software #3: Kahoot
The Triple E Evaluation for Educational Applications will support schools and teachers making informed choices
around which educational applications to purchase and use to meet specific teaching and learning goals. The score
will give a reference for how much teacher support is needed for the software to be effective in meeting the intended
learning goal(s). Examples of instructional strategies teachers can use are available at
https://www.tripleeframework.com/instructional-strategies.html
Application: Kahoot!
Source: https://kahoot.com/
Does the application get students 0 (NO) Kahoot is designed to get the students excited about
motivated to start the learning 1(SOMEWHAT) reviewing information. The software uses teams, questions,
process? 2 (YES) and responses to incorporate different activities. Students
are immediately drawn to the software due to the game–
based format, with visuals keeping students attention.
Does the application allow for 0 (NO) Kahoot has a significant focus on social and active learning
social and active learning in the 1(SOMEWHAT) since the application is hands-on. Looking at this software
application? 2 (YES) closely, students are creating a social platform by learning
and collaborating with peers. But this does not work for
every student. The students active learning can be affected
when students' behavior shifts when taking quizzes; some
will choose the answers quickly to move on to the next
question. Just because the quiz is online does not make it
automatically appealing for every student.
3
Does the application help to provide 0 (NO) Kahoot gives all players the same feedback and the same
scaffolds to make learning the 1(SOMEWHAT questions; there is no room for differentiation. Since the
concepts easier to understand (or ) teacher's feedback is not personalized to each student the
does it complicate the process)? 2 (YES) teacher cannot scaffold the student learning by providing more
support on a particular question. The teacher would need to
address the questions outside of the platform, with a mini-
lesson or model.
Does the application add value to 0 (NO) Kahoot adds value to the classroom because it's a collaborative
the learning goal over using a 1(SOMEWHAT review game that students can participate in and gain different
traditional tool or method to mee ) perspectives from their peers. Many students learn in different
the learning goal? 2 (YES) ways, and Kahoot allows students to communicate and
collaborate when working with teams—adding value to the
learning goal by presenting a new type of social learning.
Although the teacher can review content using a traditional
tool of paper exams, this does not necessarily add value to the
overall classroom. The teacher needs to access their student to
see if this type of review game is necessary for the classroom.
Extension Score Comments
Is the application something that is easily 0 (NO) Kahoot requires technology from every student playing.
accessible for students outside of school 1(SOMEWHAT) This itself can be an expense from schools, providing
in their everyday lives? 2 (YES) technology for every student. The software can be
connected globally and students can play the quiz by
typing in the class code. When playing the game, the
student can understand the content learned and apply it
to the real world, to take the learning further the teacher
should foster conversations about the content learned.
Does the application help to bridge 0 (NO) Kahoot allows the teacher to create quizzes based on
school learning/ideas with students 1(SOMEWHAT) the content the student is learning. When teachers
everyday life experiences around these 2 (YES) creating questions the teacher should gather
learning ideas? information on what the student already knows about
the subject being taught. Based on the answers given
the teacher can develop games for connections to real
life and discussion among the class, creating higher-
leveled thinking and context to the real world.
Does the application ask students to 0 (NO) Kahoot is a collaborative platform allowing students to
engage in P21/soft skills and/or integrate 1(SOMEWHAT) communicate and dissuce with their peers. Studnst are
their prior knowledge/interest? 2 (YES) having real dissusions requiring them to think about the
content given. Studnst use their prior knowlade from
the content learned in class to answer test questions.
• Reasoning effectively
• Communicating clearly
• Solving problems
Total Score= 10
If the score is…
0-6: The application will need a lot of teacher instructional strategies built around the tool to support learning in the
application.
7-12: The application will need some teacher instructional strategies built around the tool to support learning with the
application.
13-18: The application needs very few teacher instructional strategies built around the tool to support learning with
the application.
What additional instructional strategies would you add to improve the ability of this tool
to engage, enhance, and extend learning goals?
learning fun! When scoring Kahoot, there are a couple of instructional strategies to
improve on. For instance, when taking a closer look at Engage, focusing on learning goals,
scored "somewhat" because students can get distracted when using the platform. Due to
the completive nature of Kahoot, students focus on the game, then the learning goal.
Teachers need to be aware of this when implementing the game into the classroom,
When looking at the category, social and active learning scored "somewhat" because
students' behavior shifts when taking quizzes; some will choose the answers quickly to
move on to the next question. Just because the quiz is online does not make it
automatically appealing for every student. Teachers need to consider this when planning
their lesson, telling students to read the whole prompt and taking their time, and not
rushing.
Enhancement scored low in all areas, one category being; providing scaffolds to make
learning concepts easier to understand. I scored this category "No" because Kahoot gives
all players the same feedback and the same questions; there is no room for differentiation.
To improve this application, the teacher would need to address the questions outside of the
platform with a mini-lesson or model. The teacher should be tracking each student's data
Lastly, extend; these categories scored "somewhat" in two areas. The most
significant component is bridging school learning ideas with students' everyday life
experiences. When teachers create questions on Kahoot, they should gather information
on what students already know about the subject being taught. Based on the answers
given, the teacher can develop games for connections to real life and discussion among the
class. To improve this application, the teacher needs to implement this strategy into the
Reference