Agile PMP
Agile PMP
Check
Week 1
1 1 Agile Basics X
2 1 Proof Agile Works X
3 1 Evolution of Agile X
4 1 Netflix Case Study X
5 1 18F Case Study X
Week 2
6 2 Simple PM Methods X
7 2 Approaching the Simple Cost Constraint X
8 2 Comparing Methods Across Industries X
9 2 Comparing Methods of Customer Management X
10 2 Comparing Methods of Engineering Management X
Week 3
11 3 Scrum Team Formation X
12 3 Three-Part User Story X
13 3 Sprint Planning X
14 3 Sprint Development X
15 3 Sprint Retro & Review X
Week 4
16 4 Scrum in the World of Agile X
17 4 Exploring the Scaled Agile Framework (SAFe) X
18 4 Exploring Disciplined Agile Delivery (DAD) X
19 4 Exploring Large Scale Scrum (LeSS) X
20 4 Pitfalls X
20+ 4 Final Exam
Agile Manifesto was codified in 2001 in Snowbird by Scrum, XP, and DSDM
practitioners. Agile Manifesto includes:
These values are at the core of why agile works and continues to be used on
projects with high uncertainty today.
Sprint Planning
Sprint Development
Sprint Retro & Review
A Sprint is a timebox, or a period that is used to contain the time allowed for work
to be completed. It can be anywhere from two weeks to a month (although shorter
is becoming more popular among advanced practitioners).
Sprint Planning starts with the Product Owner selecting the work to be done from
the Product's Backlog. The Product Backlog is the list of work that is prioritized by
its importance, either for ongoing improvement or the completion of a new product.
The Team reviews the stories and then selects what work they will be able to
complete during the sprint. This process is facilitated by the Scrum Master who
does not participate in the doing of work, but instead is focuses on enabling the
team to move quickly with good processes and best practices. The final set of
stories should form a cohesive "product increment" that the team can demonstrate
by the end of the sprint.
Sprint Development begins with the daily standup. Daily standups are self-
reporting of the team on what work they will get done that day. This is usually done
around a Kanban board, or other big visual information radiator (BVIR). The team
opens only a few stories at a time and work story-by-story to analyze, build, and
test the work. The result by the end of the Sprint is a shippable increment that can
be demonstrated to the product owner. Meetings are facilitated by the Scrum
Master, and the Product Owner determines if a Story is complete to meet the
stakeholder needs.
Input: Sprint Backlog of stories the team commits to complete by the end of
the Sprint
Process: Daily reporting and execution against a few stories at a time:
designing, building, testing and closing
Output: A shippable product increment that can be demonstrated
Sprint Retro and Review are ceremonies to gain feedback and drive continuous
improvement into the team. The first step is the Sprint Review, where the Product
Owner demonstrates the product increment from the Sprint to Stakeholders. This is
an opportunity to gain stakeholder buy-in and feedback, so the team knows its on
track with the product direction. The Product Owner can also get feedback on what
should be in the next Sprint. The Sprint Retrospective or "Retro" is the second
ceremony used to close a sprint. The Retro involves the team going into a room to
evaluate how the sprint went, and identify opportunities for improvement in the next
sprint. The best Sprint Retros are run as games to facilitate input from the whole
team and quickly identify improvements.
Iron Triangle helps to explain how the different project management methods align.
The Iron Triangle includes:
All aspects of the Iron Triangle are constraints and costs to the organization. More
schedule means a delay of project benefits and tie-up of capital. More budget
means more dollars or capital invested. More scope means a larger product to
support or maintain for the organization. These are all forms of cost and constrain
how the work can be accomplished when they are fixed.
The three types of project management are Agile, Traditional, and Lean.
The goals and requirements of each method are essential for understanding the
place of each method in the project manager's arsenal:
Agile - goal is speed (deliver early versions fast), and requires trust to
minimize scope for fast value delivery
Traditional - goal is efficiency (best price), and requires efficiency to deliver
lowest cost on time and budget
Lean - goal is to innovate (solve problems), and requires expertise to minimize
time of delivery
False comparisons across types of projects abound. Many times the objections
one hears about using Agile is that it's missing critical elements, such as design,
testing, or documentation. These are all wrong. In fact, every project must have the
following to be successful:
Charter
Plan
Documentation
Design
Testing
Remember that we vary scope to target just what the customer needs, so we don't
waste time or money in the process. That's the power of varying scope. It's fast
and limits waste by reducing the work to a minimum viable product (MVP) that
meets the project objectives (in the charter). To do this, every Agile project needs:
Shared Vision Robust to Change (can vary scope and stay on target)
Whole Teams (customer + cross-functional team)
Incremental Delivery (learn by doing and using small "sprints")
Continuous Integration & Testing (teams test increments to ensure they work)
Scrum, SAFe, or Disciplined Agile are all frameworks that help define roles and
processes to scale and implement the methodology of Agile. They provide a
shared language. But the method remains the same.
Name
The software development term scrum was first used in a 1986 paper titled "The New New
Product Development Game". The term is borrowed from rugby, where a scrum is a formation of
players. The term scrum was chosen by the paper's authors because it emphasizes teamwork.[3]
Scrum is occasionally seen written in all-capitals, as SCRUM.[4] While the word itself is not an
acronym, its capitalized styling likely comes from an early paper by Ken Schwaber[5] that
capitalized SCRUM in its title.[6][7]
While the trademark on the term Scrum itself has been allowed to lapse, it is deemed as owned by
the wider community rather than an individual,[8] so the leading capital for Scrum is retained in
this article.
Many of the terms used in Scrum are typically written with leading capitals (e.g., Scrum Master,
Daily Scrum). However, to maintain an encyclopedic tone, this article uses normal sentence case
for these terms (e.g., scrum master, daily scrum) – unless they are recognized marks (such as
Certified Scrum Master).
Key ideas
Scrum is a lightweight, iterative and incremental framework for managing complex work.[9][10]
The framework challenges assumptions of the traditional, sequential approach to product
development, and enables teams to self-organize by encouraging physical co-location or close
online collaboration of all team members, as well as daily face-to-face communication among all
team members and disciplines involved.
A key principle of Scrum is the dual recognition that customers will change their minds about what
they want or need (often called requirements volatility[11]) and that there will be unpredictable
challenges—for which a predictive or planned approach is not suited.
As such, Scrum adopts an evidence-based empirical approach – accepting that the problem cannot
be fully understood or defined up front, and instead focusing on how to maximize the team's
ability to deliver quickly, to respond to emerging requirements, and to adapt to evolving
technologies and changes in market conditions.
History
Hirotaka Takeuchi and Ikujiro Nonaka introduced the term scrum in the context of product
development in their 1986 Harvard Business Review article, 'The New New Product Development
Game'.[12] Takeuchi and Nonaka later argued in The Knowledge Creating Company[13] that it is a
form of "organizational knowledge creation, [...] especially good at bringing about innovation
continuously, incrementally and spirally".
The authors described a new approach to commercial product development that would increase
speed and flexibility, based on case studies from manufacturing firms in the automotive,
photocopier and printer industries.[12] They called this the holistic or rugby approach, as the
whole process is performed by one cross-functional team across multiple overlapping phases, in
which the team "tries to go the distance as a unit, passing the ball back and forth".[12] (In rugby
football, a scrum is used to restart play, as the forwards of each team interlock with their heads
down and attempt to gain possession of the ball.[14])
The Scrum framework was based on research by Schwaber with Tunde Babatunde at DuPont
Research Station and University of Delaware. Tunde advised that attempts to develop complex
products, such as software, that weren't based in empiricism were doomed to higher risks and
rates of failure as the initial conditions and assumptions change. Empiricism, using frequent
inspection and adaptation, with flexibility and transparency is the most suitable approach.
In the early 1990s, Ken Schwaber used what would become Scrum at his company, Advanced
Development Methods; while Jeff Sutherland, John Scumniotales and Jeff McKenna developed a
similar approach at Easel Corporation, referring to it using the single word scrum.[15]
Ken and Jeff worked together to integrate their ideas into a single framework, Scrum. They tested
Scrum and continually improved it, leading to their 1995 paper, contributions to the Agile
Manifesto[16] in 2001, and the worldwide spread and use of Scrum since 2002.
In 1995, Sutherland and Schwaber jointly presented a paper describing the Scrum framework at
the Business Object Design and Implementation Workshop held as part of Object-Oriented
Programming, Systems, Languages & Applications '95 (OOPSLA '95) in Austin, Texas.[17] Over the
following years, Schwaber and Sutherland collaborated to combine this material—with their
experience and evolving good practice—to develop what became known as Scrum.[18]
In 2001, Schwaber worked with Mike Beedle to describe the method in the book, Agile Software
Development with Scrum.[19] Scrum's approach to planning and managing product development
involves bringing decision-making authority to the level of operation properties and certainties.[6]
In 2002, Schwaber with others founded the Scrum Alliance[20] and set up the Certified Scrum
accreditation series. Schwaber left the Scrum Alliance in late 2009 and founded Scrum.org[21]
which oversees the parallel Professional Scrum accreditation series.[22]
Since 2009, a public document called The Scrum Guide[18] has been published and updated by
Schwaber and Sutherland. It has been revised 5 times, with the current version being November
2017.
Roles
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There are three roles in the Scrum framework.[23] These are ideally co-located to ensure optimal
communication among team members. While many organizations have other roles involved with
defining and delivering the product, Scrum defines only these three.[18]
Product owner
The product owner, representing the product's stakeholders and the voice of the customer (or
may represent the desires of a committee[24]), is responsible for delivering good business results.
[25] Hence, the product owner is accountable for the product backlog and for maximizing the
value that the team delivers.[24] The product owner defines the product in customer-centric
terms (typically user stories), adds them to the Product Backlog, and prioritizes them based on
importance and dependencies.[26] A scrum team should have only one product owner (although a
product owner could support more than one team)[27] This role should not be combined with that
of the scrum master. The product owner should focus on the business side of product
development and spend the majority of their time liaising with stakeholders and the team. The
product owner should not dictate how the team reaches a technical solution, but rather will seek
consensus among the team members.[28][29][30][better source needed] This role is crucial and
requires a deep understanding of both sides: the business and the engineers (developers) in the
scrum team. Therefore a good product owner should be able to communicate what the business
needs, ask why they need it (because there may be better ways to achieve that), and convey the
message to all stakeholders including the Development Team using a technical language, as
required. The Product Owner uses Scrum’s empirical tools to manage highly complex work, while
controlling risk and achieving value.
Communication is a core responsibility of the product owner. The ability to convey priorities and
empathize with team members and stakeholders is vital to steer product development in the right
direction. The product owner role bridges the communication gap between the team and its
stakeholders, serving as a proxy for stakeholders to the team and as a team representative to the
overall stakeholder community.[31][32]
As the face of the team to the stakeholders, the following are some of the communication tasks of
the product owner to the stakeholders:[33]
Define and announce releases.
Share significant RIDAs (risks, impediments, dependencies, and assumptions) with stakeholders.
Empathy is a key attribute for a product owner to have—the ability to put one's self in another's
shoes. A product owner converses with different stakeholders, who have a variety of backgrounds,
job roles, and objectives. A product owner must be able to see from these different points of view.
To be effective, it is wise for a product owner to know the level of detail the audience needs. The
development team needs thorough feedback and specifications so they can build a product up to
expectation, while an executive sponsor may just need summaries of progress. Providing more
information than necessary may lose stakeholder interest and waste time. A direct means of
communication is the most preferred by seasoned agile product owners.[27]
Development team
The development team has from three to nine members who carry out all tasks required to build
increments of valuable output every sprint.[26]
While team members are referred to as developers in some literature[18], the term refers to
anyone who plays a role in the development and support of the system or product, and can
include researchers, architects, designers, data specialists, statisticians, analysts, engineers,
programmers, and testers, among others.[23] However, due to the confusion that can arise when
some people do not feel the term 'developer' applies to them, they are often referred to just as
team members.
The team is self-organizing. While no work should come to the team except through the product
owner, and the scrum master is expected to protect the team from too much distraction, the team
should still be encouraged to interact directly with customers and/or stakeholders to gain
maximum understanding and immediacy of feedback.[26]
Scrum master
Scrum is facilitated by a scrum master, who is accountable for removing impediments to the ability
of the team to deliver the product goals and deliverables.[34] The scrum master is not a traditional
team lead or project manager but acts as a buffer between the team and any distracting
influences. The scrum master ensures that the scrum framework is followed. The scrum master
helps to ensure the team follows the agreed processes in the Scrum framework, often facilitates
key sessions, and encourages the team to improve. The role has also been referred to as a team
facilitator or servant-leader to reinforce these dual perspectives.
The core responsibilities of a scrum master include (but are not limited to):[35]
Helping the product owner maintain the product backlog in a way that ensures the needed work is
well understood so the team can continually make forward progress
Helping the team to determine the definition of done for the product, with input from key
stakeholders
Coaching the team, within the Scrum principles, in order to deliver high-quality features for its
product[36]
Helping the scrum team to avoid or remove impediments to its progress, whether internal or
external to the team
The scrum master helps people and organizations adopt empirical and lean thinking, leaving
behind hopes for certainty and predictability.
One of the ways the scrum master role differs from a project manager is that the latter may have
people management responsibilities and the scrum master does not. A scrum master provides a
limited amount of direction since the team is expected to be empowered and self-organizing.[37]
Scrum does not formally recognise the role of project manager, as traditional command and
control tendencies would cause difficulties.[38]
Workflow
Sprint
Scrum framework
A sprint (also known as iteration or timebox) is the basic unit of development in Scrum. The sprint
is a timeboxed effort; that is, the length is agreed and fixed in advance for each sprint and is
normally between one week and one month, with two weeks being the most common.[6]
Each sprint starts with a sprint planning event that establishes a sprint goal and the required
product backlog items. The team accepts what they agree is ready and translate this into a sprint
backlog, with a breakdown of the work required and an estimated forecast for the sprint goal.
Each sprint ends with a sprint review and sprint retrospective, that reviews progress to show to
stakeholders and identify lessons and improvements for the next sprints.[15]
Scrum emphasizes valuable, useful output at the end of the sprint that is really done. In the case of
software, this likely includes that the software has been fully integrated, tested and documented,
and is potentially releasable.[38]
Sprint planning
At the beginning of a sprint, the scrum team holds a sprint planning event[39] to:
Mutually discuss and agree on the scope of work that is intended to be done during that sprint
Prepare a sprint backlog that includes the work needed to complete the selected product backlog
items
Agree the sprint goal, a short description of what they are forecasting to deliver at the end of the
sprint.
The recommended duration is four hours for a two-week sprint (pro-rata for other sprint
durations) [18]
During the first half, the whole scrum team (development team, scrum master, and product
owner) selects the product backlog items they believe could be completed in that sprint
During the second half, the development team identifies the detailed work (tasks) required to
complete those product backlog items; resulting in a confirmed sprint backlog
As the detailed work is elaborated, some product backlog items may be split or put back into the
product backlog if the team no longer believes they can complete the required work in a single
sprint
Once the development team has prepared their sprint backlog, they forecast (usually by voting)
which tasks will be delivered within the sprint.
Daily scrum
A daily scrum in the computing room. This centralized location helps the team start on time.
Each day during a sprint, the team holds a daily scrum (or stand-up) with specific guidelines:[40][6]
All members of the development team come prepared. The daily scrum:
starts precisely on time even if some development team members are missing
During the daily scrum, each team member typically answers three questions:
What did I complete yesterday that contributed to the team meeting our sprint goal?
What do I plan to complete today to contribute to the team meeting our sprint goal?
Do I see any impediment that could prevent me or the team from meeting our sprint goal?
Any impediment (e.g., stumbling block, risk, issue, delayed dependency, assumption proved
unfounded)[41] identified in the daily scrum should be captured by the scrum master and
displayed on the team's scrum board or on a shared risk board, with an agreed person designated
to working toward a resolution (outside of the daily scrum). While the currency of work status is
the whole team's responsibility, the scrum master often updates the sprint burndown chart.[42]
Where the team does not see the value in these events, it is the responsibility of the scrum master
to find out why.[43] This is part of the responsibility of educating the team and stakeholders about
the Scrum principles.[36]
No detailed discussions should happen during the daily scrum. Once the meeting ends, individual
members can get together to discuss issues in detail; such a meeting is sometimes known as a
'breakout session' or an 'after party'.[42]
Sprint review
At the end of a sprint, the team holds two events: the sprint review and the sprint retrospective.
reviews the work that was completed and the planned work that was not completed
The recommended duration is two hours for a two-week sprint (proportional for other sprint-
durations).[18]
Sprint retrospective
The recommended duration is one-and-a-half hours for a two-week sprint (proportional for other
sprint duration(s)).
Backlog refinement
Backlog refinement (formerly called grooming) is the ongoing process of reviewing product
backlog items and checking that they are appropriately prepared and ordered in a way that makes
them clear and executable for teams once they enter sprints via the sprint planning activity.
Product backlog items may be broken into multiple smaller ones. Acceptance criteria may be
clarified. Dependencies may be identified and investigated.
Although not originally a core Scrum practice, backlog refinement has been added to the Scrum
Guide and adopted as a way of managing the quality of product backlog items entering a sprint,
with a recommended investment of up to 10% of a team's sprint capacity.[18][44]
The backlog can also include technical debt (also known as design debt or code debt). This is a
concept in software development that reflects the implied cost of additional rework caused by
choosing an easy solution now instead of using a better approach that would take longer.
Cancelling a sprint
The product owner can cancel a sprint if necessary.[18] The product owner may do so with input
from the team, scrum master or management. For instance, management may wish the product
owner to cancel a sprint if external circumstances negate the value of the sprint goal. If a sprint is
abnormally terminated, the next step is to conduct a new sprint planning, where the reason for
the termination is reviewed.
Artifacts
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Product backlog
The product backlog is a breakdown of work to be done[45] and contains an ordered list of
product requirements that a scrum team maintains for a product. Common formats include user
stories and use cases.[38] The requirements define features, bug fixes, non-functional
requirements, etc.—whatever must be done to deliver a viable product. The product owner
prioritizes product backlog items (PBIs) based on considerations such as risk, business value,
dependencies, size, and date needed.
The product backlog is what will be delivered, ordered into the sequence in which it should be
delivered. It is visible to everyone but may only be changed with the consent of the product
owner, who is ultimately responsible for ordering product backlog items for the development
team to choose.
The product backlog contains the product owner's assessment of business value and the
development team's assessment of development effort, which are often, but not always, stated in
story points using the rounded Fibonacci scale. These estimates help the product owner to gauge
the timeline and may influence the ordering of product backlog items; for example, if two features
have the same business value, the product owner may schedule earlier delivery of the one with
the lower development effort (because the return on investment is higher) or the one with higher
development effort (because it is more complex or riskier, and they want to retire that risk earlier).
[46]
The product backlog and the business value of each product backlog item is the responsibility of
the product owner. The effort to deliver each item is estimated by the development team in story
points, or time. By estimating in story points, the team reduces the dependency in individual
developers; this is useful especially in dynamic teams where developers are often assigned to
other projects after sprint delivery. For instance, if a user story is estimated as a 5 in effort (using
Fibonacci sequence), it remains 5 regardless of how many developers are working on it
Story points define the effort in a time-box, so they do not change with time. For instance, in one
hour an individual can walk, run, or climb, but the effort expended is clearly different. The gap
progression between the terms in the Fibonacci sequence encourages the team to deliver carefully
considered estimates. Estimates of 1, 2 or 3 imply similar efforts (1 being trivial), but if the team
estimates an 8 or 13 (or higher), the impact on both delivery and budget can be significant. The
value of using story points is that the team can reuse them by comparing similar work from
previous sprints, but it should be recognized that estimates are relative to the team. For example,
an estimate of 5 for one team could be a 2 for another having senior developers and higher skills.
Every team should have a product owner, although in many instances a product owner could work
with more than one team.[27] The product owner is responsible for maximizing the value of the
product. The product owner gathers input and takes feedback from, and is lobbied by, many
people, but ultimately makes the call on what gets built.
Captures requests to modify a product—including new features, replacing old features, removing
features, and fixing issues
Ensures the development team has work that maximizes business benefit to the product owner
Typically, the product owner and the scrum team work together to develop the breakdown of
work; this becomes the product backlog, which evolves as new information surfaces about the
product and about its customers, and so later sprints may address new work.
Management
A product backlog, in its simplest form, is merely a list of items to work on. Having well-established
rules about how work is added, removed and ordered helps the whole team make better decisions
about how to change the product.[47]
The product owner prioritizes product backlog items based on which are needed soonest. The
team then chooses which items they can complete in the coming sprint. On the scrum board, the
team moves items from the product backlog to the sprint backlog, which is the list of items they
will build. Conceptually, it is ideal for the team to only select what they think they can accomplish
from the top of the list, but it is not unusual to see in practice that teams are able to take lower-
priority items from the list along with the top ones selected. This normally happens because there
is time left within the sprint to accommodate more work. Items at the top of the backlog, the
items to work on first, should be broken down into stories that are suitable for the development
team to work on. The further down the backlog goes, the less refined the items should be. As
Schwaber and Beedle put it "The lower the priority, the less detail until you can barely make out
the backlog item."[6]
As the team works through the backlog, it must be assumed that change happens outside their
environment—the team can learn about new market opportunities to take advantage of,
competitor threats that arise, and feedback from customers that can change the way the product
was meant to work. All of these new ideas tend to trigger the team to adapt the backlog to
incorporate new knowledge. This is part of the fundamental mindset of an agile team. The world
changes, the backlog is never finished.[48]
Sprint backlog
The sprint backlog is the list of work the development team must address during the next sprint.
[49] The list is derived by the scrum team progressively selecting product backlog items in priority
order from the top of the product backlog until they feel they have enough work to fill the sprint.
The development team should keep in mind its past performance assessing its capacity for the
new-sprint, and use this as a guideline of how much 'effort' they can complete.
The product backlog items may be broken down into tasks by the development team.[49] Tasks on
the sprint backlog are never assigned (or pushed) to team members by someone else; rather team
members sign up for (or pull) tasks as needed according to the backlog priority and their own skills
and capacity. This promotes self-organization of the development team and developer buy-in.
The sprint backlog is the property of the development team, and all included estimates are
provided by the development team. Often an accompanying task board is used to see and change
the state of the tasks of the current sprint, like to do, in progress and done.
Once a sprint backlog is committed, no additional work can be added to the sprint backlog except
by the team. Once a sprint has been delivered, the product backlog is analyzed and reprioritized if
necessary, and the next set of functionality is selected for the next sprint.
Increment
The increment is the potentially releasable output of the sprint that meets the sprint goal. It is
formed from all the completed sprint backlog items, integrated with the work of all previous
sprints. The increment must be complete, according to the scrum team's definition of done (DoD),
fully functioning, and in a usable condition regardless of whether the product owner decides to
actually deploy and use it.
Extensions
The following artifacts and techniques can be used to help people use Scrum.[18]
A sample burndown chart for a completed sprint, showing remaining effort at the end of each day.
The sprint burndown chart is a publicly displayed chart showing remaining work in the sprint
backlog.[50] Updated every day, it gives a simple view of the sprint progress. It also provides quick
visualizations for reference. The horizontal axis of the sprint burndown chart shows the days in a
sprint, while the vertical axis shows the amount of work remaining each day (typically representing
the estimate of hours of work remaining).
During sprint planning, the ideal burndown chart is plotted. Then, during the sprint, each member
picks up tasks from the sprint backlog and works on them. At the end of the day, they update the
remaining hours for tasks to be completed. In such a way, the actual burndown chart is updated
day by day.
A sample burn-up chart for a release, showing scope completed each sprint (MVP = Minimum
Viable Product)
The release burn-up chart is a way for the team to provide visibility and track progress toward a
release. Updated at the end of each sprint, it shows progress toward delivering a forecast scope.
The horizontal axis of the release burn-up chart shows the sprints in a release, while the vertical
axis shows the amount of work completed at the end of each sprint (typically representing
cumulative story points of work completed). Progress is plotted as a line that grows up to meet a
horizontal line that represents the forecast scope; often shown with a forecast, based on progress
to date, that indicates how much scope might be completed by a given release date or how many
sprints it will take to complete the given scope.
The release burn-up chart makes it easy to see how much work has been completed, how much
work has been added or removed (if the horizontal scope line moves), and how much work is left
to be done.
The start criteria to determine whether the specifications and inputs are set enough to start the
work item, i.e. a user story.
The exit-criteria to determine whether a product backlog item is complete. In many cases, the DoD
requires that all regression tests be successful. The definition of done may vary from one scrum
team to another but must be consistent within one team.[51]
Velocity
The total effort a team is capable of in a sprint. The number is derived by evaluating the work
(typically in user story points) completed in the last sprint. The collection of historical velocity data
is a guideline for assisting the team in understanding how much work they can achieve.
Spike
A time-boxed period used to research a concept or create a simple prototype. Spikes can either be
planned to take place in between sprints or, for larger teams, a spike might be accepted as one of
many sprint delivery objectives. Spikes are often introduced before the delivery of large or
complex product backlog items in order to secure budget, expand knowledge, or produce a proof
of concept. The duration and objective(s) of a spike is agreed between product owner and
development team before the start. Unlike sprint commitments, spikes may or may not deliver
tangible, shippable, valuable functionality. For example, the objective of a spike might be to
successfully reach a decision on a course of action. The spike is over when the time is up, not
necessarily when the objective has been delivered.[52]
Tracer bullet
Also called a drone spike, a tracer bullet is a spike with the current architecture, current
technology set, current set of best practices that result in production quality code. It might just be
a very narrow implementation of the functionality but is not throwaway code. It is of production
quality, and the rest of the iterations can build on this code. The name has military origins as
ammunition that makes the path of the bullet visible, allowing for corrections. Often these
implementations are a 'quick shot' through all layers of an application, such as connecting a single
form's input field to the back-end, to prove the layers connect as expected.[53]
Limitations
Teams whose members are geographically dispersed or part-time: In Scrum, developers should
have close and ongoing interaction, ideally working together in the same space most of the time.
While recent improvements in technology have reduced the impact of these barriers (e.g., being
able to collaborate on a digital whiteboard), the Agile manifesto asserts that the best
communication is face to face.[56]
Teams whose members have very specialized skills: In Scrum, developers should have T-shaped
skills, allowing them to work on tasks outside of their specialization. This can be encouraged by
good Scrum leadership. While team members with very specific skills can and do contribute well,
they should be encouraged to learn more about and collaborate with other disciplines.
Products with many external dependencies: In Scrum, dividing product development into short
sprints requires careful planning; external dependencies, such as user acceptance testing or
coordination with other teams, can lead to delays and the failure of individual sprints.
Products that are mature or legacy or with regulated quality control: In Scrum, product increments
should be fully developed and tested in a single sprint; products that need large amounts of
regression testing or safety testing (e.g., medical devices or vehicle control) for each release are
less suited to short sprints than to longer waterfall releases.
Like other agile methods, effective adoption of Scrum can be supported through a wide range of
tools.
Many companies use universal tools, such as spreadsheets to build and maintain artifacts such as
the sprint backlog. There are also open-source and proprietary software packages for Scrum—
which are either dedicated to product development using the Scrum framework or support
multiple product development approaches including Scrum.
Other organizations implement Scrum without software tools and maintain their artifacts in hard-
copy forms such as paper, whiteboards, and sticky notes.[57]
Scrum values
Scrum is a feedback-driven empirical approach which is, like all empirical process control,
underpinned by the three pillars of transparency, inspection, and adaptation. All work within the
Scrum framework should be visible to those responsible for the outcome: the process, the
workflow, progress, etc. In order to make these things visible, scrum teams need to frequently
inspect the product being developed and how well the team is working. With frequent inspection,
the team can spot when their work deviates outside of acceptable limits and adapt their process
or the product under development.[26]
These three pillars require trust and openness in the team, which the following five values of
Scrum enable:[18]
Commitment: Team members individually commit to achieving their team goals, each and every
sprint.
Courage: Team members know they have the courage to work through conflict and challenges
together so that they can do the right thing.
Focus: Team members focus exclusively on their team goals and the sprint backlog; there should
be no work done other than through their backlog.
Openness: Team members and their stakeholders agree to be transparent about their work and
any challenges they face.
Respect: Team members respect each other to be technically capable and to work with good
intent.
Adaptations
The hybridization of Scrum with other software development methodologies is common as Scrum
does not cover the whole product development lifecycle; therefore, organizations find the need to
add in additional processes to create a more comprehensive implementation. For example, at the
start of product development, organizations commonly add process guidance on the business
case, requirements gathering and prioritization, initial high-level design, and budget and schedule
forecasting.[58]
Various authors and communities of people who use Scrum have also suggested more detailed
techniques for how to apply or adapt Scrum to particular problems or organizations. Many refer to
these methodological techniques as 'patterns' - by analogy with design patterns in architecture
and software.[59][60]
Scrumban
Scrumban is a software production model based on Scrum and Kanban. Scrumban is especially
suited for product maintenance with frequent and unexpected work items, such as production
defects or programming errors. In such cases the time-limited sprints of the Scrum framework may
be perceived to be of less benefit, although Scrum's daily events and other practices can still be
applied, depending on the team and the situation at hand. Visualization of the work stages and
limitations for simultaneous unfinished work and defects are familiar from the Kanban model.
Using these methods, the team's workflow is directed in a way that allows for minimum
completion time for each work item or programming error, and on the other hand ensures each
team member is constantly employed.[61]
To illustrate each stage of work, teams working in the same space often use post-it notes or a large
whiteboard.[62] In the case of decentralized teams, stage-illustration software such as Assembla,
JIRA or Agilo can be used.
The major differences between Scrum and Kanban is that in Scrum work is divided into sprints that
last a fixed amount of time, whereas in Kanban the flow of work is continuous. This is visible in
work stage tables, which in Scrum are emptied after each sprint, whereas in Kanban all tasks are
marked on the same table. Scrum focuses on teams with multifaceted know-how, whereas Kanban
makes specialized, functional teams possible.[61]
Scrum of scrums
The scrum of scrums is a technique to operate Scrum at scale, for multiple teams working on the
same product, allowing them to discuss progress on their interdependencies, focusing on how to
coordinate delivering software,[63] especially on areas of overlap and integration. Depending on
the cadence (timing) of the scrum of scrums, the relevant daily scrum for each scrum team ends by
designating one member as an ambassador to participate in the scrum of scrums with
ambassadors from other teams. Depending on the context, the ambassadors may be technical
contributors or each team's scrum master.[63]
Rather than simply a progress update, the scrum of scrums should focus on how teams are
collectively working to resolve, mitigate, or accept any risks, impediments, dependencies, and
assumptions (RIDAs) that have been identified. The scrum of scrums tracks these RIDAs via a
backlog of its own, such as a risk board (sometimes known as a ROAM board after the initials of
resolved, owned, accepted, and mitigated),[64] which typically leads to greater coordination and
collaboration between teams.[63]
This should run similar to a daily scrum, with each ambassador answering the following four
questions:[65]
What risks, impediments, dependencies, or assumptions has your team resolved since we last
met?
What risks, impediments, dependencies, or assumptions will your team resolve before we meet
again?
Are there any new risks, impediments, dependencies, or assumptions slowing your team down or
getting in their way?
Are you about to introduce a new risk, impediment, dependency, or assumption that will get in
another team's way?
Since I originally defined the Scrum of Scrums (Ken Schwaber was at IDX working with me), I can
definitively say the Scrum of Scrums is not a 'meta Scrum'. The Scrum of Scrums as I have used it is
responsible for delivering the working software of all teams to the Definition of Done at the end of
the sprint, or for releases during the sprint. PatientKeeper delivered to production four times per
Sprint. Ancestry.com delivers to production 220 times per two-week Sprint. Hubspot delivers live
software 100-300 times a day. The Scrum of Scrums Master is held accountable for making this
work. So the Scrum of Scrums is an operational delivery mechanism.
Large-scale Scrum
Large-scale Scrum (LeSS) is a product development framework that extends Scrum with scaling
rules and guidelines without losing the original purposes of Scrum.
There are two levels to the framework: the first LeSS level is designed for up to eight teams; the
second level, known as 'LeSS Huge', introduces additional scaling elements for development with
up to hundreds of developers. "Scaling Scrum starts with understanding and being able to adopt
standard real one-team Scrum. Large-scale Scrum requires examining the purpose of single-team
Scrum elements and figuring out how to reach the same purpose while staying within the
constraints of the standard Scrum rules."[66]
Bas Vodde and Craig Larman evolved the LeSS framework from their experiences working with
large-scale product development, especially in the telecoms and finance industries. It evolved by
taking Scrum and trying many different experiments to discover what works. In 2013, the
experiments were solidified into the LeSS framework rules.[67] The intention of LeSS is to 'descale'
organization complexity, dissolving unnecessary complex organizational solutions, and solving
them in simpler ways. Less roles, less management, less organizational structures.[68]
Limitations
Teams whose members are geographically dispersed or part-time: In Scrum, developers should
have close and ongoing interaction, ideally working together in the same space most of the time.
While recent improvements in technology have reduced the impact of these barriers (e.g., being
able to collaborate on a digital whiteboard), the Agile manifesto asserts that the best
communication is face to face.[56]
Teams whose members have very specialized skills: In Scrum, developers should have T-shaped
skills, allowing them to work on tasks outside of their specialization. This can be encouraged by
good Scrum leadership. While team members with very specific skills can and do contribute well,
they should be encouraged to learn more about and collaborate with other disciplines.
Products with many external dependencies: In Scrum, dividing product development into short
sprints requires careful planning; external dependencies, such as user acceptance testing or
coordination with other teams, can lead to delays and the failure of individual sprints.
Products that are mature or legacy or with regulated quality control: In Scrum, product increments
should be fully developed and tested in a single sprint; products that need large amounts of
regression testing or safety testing (e.g., medical devices or vehicle control) for each release are
less suited to short sprints than to longer waterfall releases.
Like other agile methods, effective adoption of Scrum can be supported through a wide range of
tools.
Many companies use universal tools, such as spreadsheets to build and maintain artifacts such as
the sprint backlog. There are also open-source and proprietary software packages for Scrum—
which are either dedicated to product development using the Scrum framework or support
multiple product development approaches including Scrum.
Other organizations implement Scrum without software tools and maintain their artifacts in hard-
copy forms such as paper, whiteboards, and sticky notes.[57]
Scrum values
Scrum is a feedback-driven empirical approach which is, like all empirical process control,
underpinned by the three pillars of transparency, inspection, and adaptation. All work within the
Scrum framework should be visible to those responsible for the outcome: the process, the
workflow, progress, etc. In order to make these things visible, scrum teams need to frequently
inspect the product being developed and how well the team is working. With frequent inspection,
the team can spot when their work deviates outside of acceptable limits and adapt their process
or the product under development.[26]
These three pillars require trust and openness in the team, which the following five values of
Scrum enable:[18]
Commitment: Team members individually commit to achieving their team goals, each and every
sprint.
Courage: Team members know they have the courage to work through conflict and challenges
together so that they can do the right thing.
Focus: Team members focus exclusively on their team goals and the sprint backlog; there should
be no work done other than through their backlog.
Openness: Team members and their stakeholders agree to be transparent about their work and
any challenges they face.
Respect: Team members respect each other to be technically capable and to work with good
intent.
Adaptations
The hybridization of Scrum with other software development methodologies is common as Scrum
does not cover the whole product development lifecycle; therefore, organizations find the need to
add in additional processes to create a more comprehensive implementation. For example, at the
start of product development, organizations commonly add process guidance on the business
case, requirements gathering and prioritization, initial high-level design, and budget and schedule
forecasting.[58]
Various authors and communities of people who use Scrum have also suggested more detailed
techniques for how to apply or adapt Scrum to particular problems or organizations. Many refer to
these methodological techniques as 'patterns' - by analogy with design patterns in architecture
and software.[59][60]
Scrumban
Scrumban is a software production model based on Scrum and Kanban. Scrumban is especially
suited for product maintenance with frequent and unexpected work items, such as production
defects or programming errors. In such cases the time-limited sprints of the Scrum framework may
be perceived to be of less benefit, although Scrum's daily events and other practices can still be
applied, depending on the team and the situation at hand. Visualization of the work stages and
limitations for simultaneous unfinished work and defects are familiar from the Kanban model.
Using these methods, the team's workflow is directed in a way that allows for minimum
completion time for each work item or programming error, and on the other hand ensures each
team member is constantly employed.[61]
To illustrate each stage of work, teams working in the same space often use post-it notes or a large
whiteboard.[62] In the case of decentralized teams, stage-illustration software such as Assembla,
JIRA or Agilo can be used.
The major differences between Scrum and Kanban is that in Scrum work is divided into sprints that
last a fixed amount of time, whereas in Kanban the flow of work is continuous. This is visible in
work stage tables, which in Scrum are emptied after each sprint, whereas in Kanban all tasks are
marked on the same table. Scrum focuses on teams with multifaceted know-how, whereas Kanban
makes specialized, functional teams possible.[61]
Scrum of scrums
The scrum of scrums is a technique to operate Scrum at scale, for multiple teams working on the
same product, allowing them to discuss progress on their interdependencies, focusing on how to
coordinate delivering software,[63] especially on areas of overlap and integration. Depending on
the cadence (timing) of the scrum of scrums, the relevant daily scrum for each scrum team ends by
designating one member as an ambassador to participate in the scrum of scrums with
ambassadors from other teams. Depending on the context, the ambassadors may be technical
contributors or each team's scrum master.[63]
Rather than simply a progress update, the scrum of scrums should focus on how teams are
collectively working to resolve, mitigate, or accept any risks, impediments, dependencies, and
assumptions (RIDAs) that have been identified. The scrum of scrums tracks these RIDAs via a
backlog of its own, such as a risk board (sometimes known as a ROAM board after the initials of
resolved, owned, accepted, and mitigated),[64] which typically leads to greater coordination and
collaboration between teams.[63]
This should run similar to a daily scrum, with each ambassador answering the following four
questions:[65]
What risks, impediments, dependencies, or assumptions has your team resolved since we last
met?
What risks, impediments, dependencies, or assumptions will your team resolve before we meet
again?
Are there any new risks, impediments, dependencies, or assumptions slowing your team down or
getting in their way?
Are you about to introduce a new risk, impediment, dependency, or assumption that will get in
another team's way?
Since I originally defined the Scrum of Scrums (Ken Schwaber was at IDX working with me), I can
definitively say the Scrum of Scrums is not a 'meta Scrum'. The Scrum of Scrums as I have used it is
responsible for delivering the working software of all teams to the Definition of Done at the end of
the sprint, or for releases during the sprint. PatientKeeper delivered to production four times per
Sprint. Ancestry.com delivers to production 220 times per two-week Sprint. Hubspot delivers live
software 100-300 times a day. The Scrum of Scrums Master is held accountable for making this
work. So the Scrum of Scrums is an operational delivery mechanism.
Large-scale Scrum
Large-scale Scrum (LeSS) is a product development framework that extends Scrum with scaling
rules and guidelines without losing the original purposes of Scrum.
There are two levels to the framework: the first LeSS level is designed for up to eight teams; the
second level, known as 'LeSS Huge', introduces additional scaling elements for development with
up to hundreds of developers. "Scaling Scrum starts with understanding and being able to adopt
standard real one-team Scrum. Large-scale Scrum requires examining the purpose of single-team
Scrum elements and figuring out how to reach the same purpose while staying within the
constraints of the standard Scrum rules."[66]
Bas Vodde and Craig Larman evolved the LeSS framework from their experiences working with
large-scale product development, especially in the telecoms and finance industries. It evolved by
taking Scrum and trying many different experiments to discover what works. In 2013, the
experiments were solidified into the LeSS framework rules.[67] The intention of LeSS is to 'descale'
organization complexity, dissolving unnecessary complex organizational solutions, and solving
them in simpler ways. Less roles, less management, less organizational structures.[68]
Criticisms
Ceremonial Scrum meetings have been reported to be hurting productivity and wasting time that
could be better spent on actual productive tasks.[69][70]
Scrum practices, when not correctly implemented in the spirit of the Agile Manifesto, have a
tendency to become a form of micromanagement.[71]
Scrum also assumes that the amount of effort required for completing certain tasks can be
accurately quantified using metrics, although most of the time this can be quite unpredictable.
[72]
This is unheard of speed in innovation and delivery. Today similar innovation would
take many years, if not a decade. Kelly Johnson did this using principles that align
closely with Agile:
Goal: select projects to reduce energy costs and use of "brown power"
Process: evaluate and select the best projects delivering the highest "bang for
the buck"
Project: build a decision support tool quickly to enable support for selection
The scope of this project was to build decisions support systems for projects to
identify and select $500M in energy investments. This project was executed
iteratively over four years for about five million dollars. The team makeup included:
2 cross-functional teams
8 contract personnel from Booz Allen Hamilton (BAH)
5 customer personnel from the Navy
Outcomes included a fifty dollars per dollar return on investment (ROI: 50). That
means the Navy gained $50M per year because of this project and its decisions
support systems it developed. This was achieved through iteratively identifying and
building the scope needed in multiple releases:
$20M were gained per year in savings, by building a quality management tool
for projects
$30M were gained per year in benefits, by building systems to better select
projects
Sustainability was improved by modeling where the next best projects would
be with 95% accuracy
This enabled BAH to win $10M per year in new contracts at the Navy for
renewable energy management
Critical Chain
Author: Eliyahu Goldratt
Critical Chain explores the basis for delays that have historically plagued the delivery of projects
using traditional management methods. The basis for examination in the book is the success of
Skunkworks and their ability to deliver new, ground-breaking technology in less than a year. This
book focuses on U-2 instead of the P-80 shooting star, but the ideas are the same. We can do
better, and Skunkworks shows us a repeatable method to emulate.
F.I.R.E - How Fast, Inexpensive, Restrained, and Elegant Methods Ignite Innovation
ASIN: B00FJ3A6FC
F.I.R.E is a wonderful book that captures many ideas, stories, and principles. It's one of the books
that shows how throughout history, from WWII to the turn of the 21st century there are standout
projects and methods that emphasize the reduction of scope. This book focuses on all aspects of
systems development, from Portfolio Management to Program and Project Management.
One of the crucial examples of this book are the Faster, Better, Cheaper (FBC) initiatives that we
discuss in this lesson. It's incredible to learn their details through Dan Ward's fun, engaging style.
Filled with amazing Sci-Fi and unbelievable real-life examples - it's a must read (just not required
for this course).
Proof of Agile
Many people believe that Agile is a new approach born of software that is taking
the world by storm quickly, out of nowhere. However, like many overnight
successes the real work to develop Agile goes even farther back than you might
expect!
Agile's roots are as deep as Traditional Management, with the origins strongly
rooted in WWII. However, modern history of management offers some great stories
and insights into why Agile is culminating in today's fast-paced, information-driven
world.
So, Why Agile? The answers are its origins, and you probably know a few of these
techniques already.
Get ready to open yourself up to the idea that Agile is not new, it's society's
pressure for performance forcing us to take a new look at how we govern our work
and ourselves!
Failing 8% 18%
These sites each offer additional insights
into the methods mentioned in this class:
Extreme Programming
(XP): https://en.wikipedia.org/wiki/Extreme_programming
The basis for comparative performance of Agile and Traditional comes from these
sources:
http://www.se-rwth.de/~rumpe/publications/Quantitative-
Survey-on-Extreme-Programming-Projects.pdf
http://www.drdobbs.com/architecture-and-design/2010-it-
project-success-rates/226500046
http://clearcode.cc/2014/12/agile-vs-waterfall-method/
http://www.ambysoft.com/surveys/success2007.html
https://en.wikipedia.org/wiki/Lean_manufacturing
http://www.leanproduction.com/theory-of-constraints.html
https://en.wikipedia.org/wiki/Toyota_Production_System
http://www.industryweek.com/companies-amp-
executives/theory-constraints-tapped-accelerate-bps-gulf-
mexico-cleanup
http://www.manufacturingglobal.com/top10/38/Top-10:-Lean-
manufacturing-companies-in-the-world
http://www.forwardfocusinc.com/jumpstart-change/the-
importance-of-empowering-employees/
https://www.bloomberg.com/news/articles/2013-09-19/forget-
employee-engagement-u-dot-s-dot-companies-need-
passionate-workers
http://www.skymark.com/resources/leaders/deming.asp
https://en.wikipedia.org/wiki/W._Edwards_Deming
Netflix was smart enough to know that there was no guarantee in the new world of
online streaming video when it came to infrastructure or applications. The needs
were changing fast and the demand was growing faster.
Netflix was not always a streaming company. It moved from mail-based delivery of
movies to one of streaming videos online. In order to achieve the foundational
paradigm that would deliver seamless video streaming. These ideas are still
aspirational for many companies today, trying to catchup to this modern model of
management:
What all of these ideas have at their core is an understanding of one core
belief: Speed Wins!
When comparing the efficiency of managing the volume of material and delivery of
content, or the velocity of delivering changes to those systems at scale - Speed
always wins because at scale you can't expect efficient, perfect solutions. Things
will always break at scale and you'll need to respond quickly to fix and correct
those issues in your system. Therefore, all best efforts for perfect designs up-front
and efficiency models in delivery lose, and only speed (for responsiveness to
customers and infrastructure issues) can drive sustainability into the system.
The 18F Case Study is a shining example of how Agile can drag you from the
dredges totally stuck Waterfall process.
Imagine spending a decade in a paper design process. Now imagine the system
stuck in design is one that will enable better case management for children in need
of social services.
This example of government agencies adopting Agile to benefit society shows how
even the government is seeing the need to ditch the documents, and start
delivering with Agile
The California Social Services group needed an application for case management
of child welfare sercices. These services were used by 200,000 social workers.
The services provided support for children suffering from abuse and neglect. Over
500,000 cases were managed annually by the CA Scoial Servics group.
For almost ten years the organization had been stuck doing paper exercises on the
design of an application, never getting out of the requirements and design phase.
18F was brought in and used a number of Agile techniques to drive the process
forward:
Modular Contracting
Agile Development
User-Centered Design
Open-source practices
The result was the release of a functioning system within one year of kickoff. Ten
years of paper compared to one year to deploy a working system - now that's
Agile! The project is still in its early stages, but the results have been:
You can also see the blog of successful 18F modular contracting stories
here: https://18f.gsa.gov/tags/modular-contracting/
And you should take time to watch this video of Kevin Gaines, from Digital Services
director at the Child Welfare Digital Services for California. Listen to his story
here: CWDS Digital Services Director Kevin Gaines Discusses Project's Progress.
Sprint Planning for Faster Agile Team Delivery - Learn how to drive
speed into any project by selecting and limiting work-in-progress through
agile planning and task management.
Agile Process, Project, and Program Controls - Learn Agile controls that
get work done with confidence by using true transparency (actuals not
estimates) and continuous improvement to ensure your people, process,
and products deliver valuable, working solutions.
Do you think you're Agile? Do you know where Agile might be employed with
success?
To Answer these questions we'll get into the foundational things you'll need to
know about what differentiates Agile in the workplace. These include:
With those essentials understood we'll dive deeper into the reasoning that Agile
and the other methods are used today. These include diving into three primary
areas of concern:
In many ways, we'll be exploring the world of work. By the end of this lesson you'll
see clearly why industries are organized the way they are today; and what the
limitations and benefits are for picking a PM Method that best fits your work in
context and scale.
This lesson will give you the high-level understanding to know the source and
reasoning for projects across each Project Management method. If there was one
course that captured the "cheat sheet" of Project Management, it would be this
one.
Are you aware of how your project is paid for, and the benefits that
spur the investment?
The project lifecycle is similar to all project types, but there are some clear differences that
are apparent right away when you consider each method and its goals:
Traditional aims for Predictability
Agile aims for Speed
Lean aims for Innovation
This lesson is all about understanding the high-level components for each Project
Management Method:
Traditional
Agile
Lean
Traditional Project
Often the Traditional Process is controlled further with Stage Gates, where
stakeholders agree the project is ready to move from one Waterfall Development
Stage to the next. This can help give executives clear points of approving or
disapproving the work; as well as inform stakeholders of the high-level progress of
development.
Design Readiness Review (DRR) precedes Implementation phase, exits Design phase
Operational Readiness Review precedes Maintenance (O&M) phase, exits Verification phase
(ORR)
Backup Sources:
https://en.wikipedia.org/wiki/Phase-
gate_process
https://www.stage-gate.com/stage-gate-
model/
Scrum: www.scrumalliance.org and scrum.org
SAFe: www.scaledagileframework.org
DAD: www.disciplinedagiledelivery.com
https://www.lean.org/WhatsLean/
https://blog.capterra.com/the-ultimate-guide-to-lean-
project-management/
How do you keep a project on task, time, and total cost? Is that really the goal?
What techniques do you employ? Do you understand their connectivity? Are you
meeting the goal?
Enjoy the exploring these techniques across each PM Method. Think what makes
most sense to you, and what intrigues you as perhaps a better way!
Controlling Scope
Traditional
o Work Breakdown Structure (WBS) - controls work by concretely
defining its components
Often has three levels: Product, Major Features,
Feature Components
Used to define what will and will not be in a project
o Change Control Board (CCB) - controls changes to the WBS by
committee review
Includes all major stakeholders
Must be organized and often slows changes to a
project
Lean
o Tickets - identify work items and their priority for response
(urgency and impact)
o Requests - these are informal or semi-formal requests that could
be tickets
o Notes
Both tickets and requests go into a queue for work,
and are executed through a value stream
Value streams are steps to complete work (e.g.
define, analyze, build, test).
Agile
o Product Backlogs - the list of work to be done for the entire
project. It's an ordered list of work increments.
o Sprint Backlog - the work that will get done during the sprint.
Note that Backlogs are used for Tickets in Lean and Stories in Agile. You can also
have what's often called the "Kanban Sandwich" where Lean processes are used
to set Sprint Goals, Agile is used to manage a Product and Sprint Backlog, and
then work during a sprint is managed in a Lean process.
Controlling Schedule
Traditional
o Estimated Tasks and Schedules - work is estimated and modeled
for precedence
o Program Evaluation and Review Technique (PERT) - adds
stochastic modeling of task completion
o Critical Path Method (CPM) - uses deterministic modeling to
identify critical tasks for on-time delivery
o Notes
Determining the critical series of tasks helps to
focus managers in traditional on the important tasks
This does not necessarily align with business
importance
Schedule and scope are fixed, however, scope
modeling comes before scheduling to define
estimates and dependencies in the work
A schedule is considered the primary tool in
Traditional Management for controlling delivery
Lean
o Kanban & Queues - work is managed in a list and executed based
on priority
o Service Agreements - sets the priority of work by defining what is
critical, major, or minor
o Notes
Together the Kanban & Queue techniques, along
with the Service Agreements, allow for Lean
projects to adjust when delivery will occur for each
work item.
This is intended since schedule is varied in Lean
projects
Agile
o Timeboxes - a set period of time in which the most important
work is done first
o Releases and Roadmaps - sets goals for major features to be
release together
o Notes
Timeboxes are used at all levels of the project to set
deadlines
Sprints are given a fixed time to drive
improvement
Any work not done in the timebox
goes back into the backlogs
Releases and Roadmaps set objects for multiple
sprints that can be met at varying quality levels
This allows for the most important work to achieve
an objective to get done first
This aligns the business importance with what work
actually gets done on time
Controlling Budget
Traditional
o Earned Value Management (EVM) - compares current
performance to the plan
Planned Value (PV) - shows the cost over time
expected to complete the work on schedule
Earned Value (EV) - shows how much work is
completed to date
Actual Cost (AC) - shows the cost so far to complete
the work
o Cost Centers
Evaluates the differences in performance by cost
center
Cost Performance Index (CPI) is the factor EV /
AC, where above 1.0 means good performance
Schedule Performance Index (SPI) is the factor
(EV / PV), where above 1.0 means good
performance
This allows you to estimate the costs or savings
expected for on-time delivery of total scope
Lean
o Service and Severity Levels - sets the level at which the company
reaps benefits from the solutions
Service Levels set the Goal
Severity Levels set the Impact of meeting or not the
goal for different problem types
o Key Performance Indicators (KPIs) - evaluate performance
against goals for set time periods
If the KPI is meeting or exceeding the Service Level
Goal, then you're making money
KPIs will often vary over time, so it's important to
look at trending
Agile
o Return on Investment (ROI) - the net income as a ratio to total
investment
Positive ROIs should be expected after the first or
second release of a product
Allows for selecting and refining the backlogs
o Burndown Charts - shows progress in achieving the backlog over
time
Used for projects that haven't yet released the
project, or cannot easily estimate ROI
Projects often start with a set of stories and story
points estimated
The expectation is a linear burndown - meaning a
linear decrease in total remaining work to be done
Teams often are slow at the beginning and speed up
over time, or hit snags that stall backlog burn
2.2.4 Approaching the Triple Cost Constraint
References
Interesting Resources to extend your learning:
What appears most obvious when looking across these industries is that they
naturally group by size and PM method of choice.
Enjoy this new layer of understanding work and answering the question, "Who
Uses Agile, Why?"
The central part of this lesson is understanding this table below on Size and PM
Method:
Traditional
Agile
Lean
Project Size
Large
Medium
Small
Industries
Construction
Military
Government / Policy
Relocation
Information Technology
Product Development
Consulting
Operations
Sales
Customer Support
Legal
Planning*
Master Schedules
Releases
Sourcing
Efficiency
Trust
Expertise
Goals
Traditional
Typically Large
Many departments
Agile
Ex. Apple Operating Systems with regular releases over time (incrementally better)
Lean
Typically Small
Good examples
A key question we should ask after considering is why do these groups form
around size? Why are the Traditional projects large? The Agile projects medium in
size? The Lean projects small?
Asking these questions drives us to the next lessons on key concerns: Customers
and Engineering.
The 4 basic principles of the Kanban Method
David J. Anderson (recognized as the thought leader for the adoption of
Lean/Kanban for knowledge work) formulated the Kanban method as an approach
to the evolutionary and incremental process and systems change for work
organizations. The method is focused on carrying out the tasks at hand and the
most important principles can be divided into four basic principles and six
practices.
Principle 1: Start with what you do now
Kanban requires no configuration and can be applied to real workflows or active
processes to identify problems. That's why it's easy to implement Kanban in any
type of organization, since no drastic changes are required.
Principle 2: Commit to Seek and Implement Incremental and Evolutionary Change
The Kanban method is designed to be implemented with minimal resistance, so it
deals with small and continuous incremental and evolutionary changes of the
current process. In general, radical changes are not considered, as they are usually
met with resistance due to fear or uncertainty of the process.
Principle 3: Respect current processes, responsibilities and positions
Kanban recognizes that existing processes, roles, responsibilities and positions can
have value and are worth keeping. The Kanban method does not prohibit change,
but neither does it prescribe it. It encourages incremental change, as it does not
provoke so much fear as to slow down progress.
Principle 4: Encourage leadership at all levels
This is the newest principle of Kanban. Some of the best leadership comes from the
day-to-day actions of the people who lead their teams. It is important that everyone
promotes a continuous improvement (Kaizen) mentality to achieve optimal
performance at the team/department/company level. This cannot be a
management level activity.
The Six Kanban Practices
While accepting the Kanban philosophy and embarking on the transition journey is
the most important step, every organization must be careful about the practical
steps. There are six core practices identified by David J. Anderson that must be in
place for successful implementation.
Visualize Workflow
The first and most important thing for you is to understand what it takes to get a
product from order to delivery. Only after you understand how the workflow
currently works, can you hope to improve it by making the necessary adjustments.
To visualize your process in Kanban, you will need a board with cards and columns.
Each column on the board represents a step in your workflow. Each kanban board
represents an element of your workflow.
When you start working on element X, you drag it to the "To Do" column and when
the element is finished, you move it to the "Done" column. This way, you can easily
follow the progress and detect bottlenecks.
Eliminate interruptions
Changing focus can seriously damage your process and multitasking could lead to
waste generation. This is why, the second Kanban practice focuses on setting the
limits of the work in process (the WIP limits). If there are no work-in-progress
limits, you are not doing kanban.
Limiting work in process (WIP) means that a pull system is applied on parts or all
of the workflow. Setting a maximum number of items per step ensures that a card
is "pulled" to the next step only when there is capacity available. Such restrictions
will quickly illuminate problem areas in your flow so you can identify and resolve
them.
Managing the flow
The idea of implementing a Kanban system is to create a continuous and
uninterrupted flow. By flow we mean the movement of work elements through the
production process. What is of interest is the speed and continuity of movement.
Ideally, we want a fast and uninterrupted flow. This would mean that our system is
creating value quickly. That is, minimizing the risk and avoiding the cost of delay,
but also doing so in a predictable manner.
Make policies explicit (Encourage visibility)
You can't improve something that you don't understand. This is why the process
must be well defined, published and promoted. People would not associate or
participate in something they do not believe is useful.
When everyone is familiar with the common goal, they will be able to work and
make decisions regarding changes that will move them in a positive direction.
Feedback loops
For positive change to occur, succeed and last, one more thing needs to be done.
The Lean philosophy admits that regular meetings are necessary for knowledge
transfer (feedback loops)
Make policies explicit (Promote visibility)
You can't improve something that you don't understand. This is why the process
must be well defined, published and promoted. People would not associate or
participate in something they do not believe is useful.
When everyone is familiar with the common goal, they will be able to work and
make decisions regarding changes that will move them in a positive direction.
Feedback loops
For positive change to occur, succeed and last, one more thing needs to be done.
The Lean philosophy recognizes that regular meetings are necessary for knowledge
transfer (feedback loops).
Such are the daily standing meetings to synchronize the team. They are held in
front of the Kanban board and each member shares with the others what he or she
did the day before and what he or she will do today.
There are also meetings for service delivery review, operations review and risk
review. Their frequency depends on many factors, but the idea is that they should
be regular, at a strictly fixed time, straight to the point and never unnecessarily
long.
The ideal average length of a standing meeting should be between 10 and 15
minutes, and other meetings can last up to an hour, depending on the size of the
team and the topics.
Improving collaboration (using models and the scientific method)
The way to achieve continuous improvement and sustainable change within an
organization is through a shared vision for a better future and a collective
understanding of the problems to be overcome.
Teams that have a shared understanding of work theories, workflow, process, and
risk are more likely to create a shared understanding of a problem and suggest
improvement actions that can be agreed upon by consensus.
Advantages of Kanban Tools
With the development of technology, Kanban is also continuously improving.
Kanban digital board solutions have been developed to overcome the problems that
arise in remote equipment.
Most large companies and especially startups have many remote employees. The
teams are often distributed all over the world.
They cannot work on a single physical board and therefore need a digital one that
they can access from anywhere. Cloud-based Kanban dashboards are the most
effective way to get everyone on the same line, as they provide access to all
information from any device, at any time and show live actions.
In addition, Kanban software enables a sophisticated analytical process to help you
track performance in detail, detect bottlenecks and implement necessary changes.
Kanban digital dashboards are also easy to integrate with other systems and can
provide valuable insight into the entire process, saving time and increasing
efficiency.
Kanban at a Glance
Kanban is more than just sticky notes on the wall. The easiest way to understand
Kanban is to accept its philosophy and then apply it to your daily work. If you read
and understand the four basic principles, the practical transition will seem logical
and even inevitable.
Visualizing the workflow, setting the boundaries of work in progress (WIP),
managing the flow, ensuring explicit policies and collaborative improvement will
take your process far beyond what you can imagine. Remember to organize regular
feedback loops and the set of all these pieces will reveal the true power of Kanban.
As you are now embarking on a journey towards understanding Kanban, this is
only the beginning. To gain a deeper understanding of Kanban, explore the
strengths of Kanban boards, WIP limits and Kanban cards.
In Summary
Trying to learn what Kanban is might be difficult at first, but now when you know
what it is, you can take full advantage of the main benefits of Kanban:
Physical and digital Kanban boards help you visualize your work
Kanban is easy to adopt: just start with what you have
WIP limits allow you to be more efficient.
Advantages kanban:
1. Kanban is a very simple and easy to understand system that makes it practical
for the management of a company to apply this system effectively.
2. The main advantage of applying the kanban system is a direct reduction in the
costs and wastage of the company. Kanban system improves the flow and
management of inventory by directly assisting the company to pursue the
company’s existing systems i.e. just in time (JIT) and make to order etc. which
reduces carrying or holding costs and makes sure smoother running of
inventories.
3. Kanban system advocates continuous and sustainable improvements in the
production systems of the company. Kanban not only consist of manual
guidelines or cards but also visualizations of the process outputs which makes
the review of work easier. This could also highlight other potential problematic
areas where additional attention is needed.
4. Kanban system is a very responsive system and does not promote any lags or
delays. As the tasks are continuously shifted between the columns of the
kanban cards, it automatically highlights the areas where any limiting factors
are raised that could hold up the overall output which can be responded to as
soon as possible by shifting and switching the resources from the other tasks.
5. Kanban enhances the effectiveness of human resource of a company. As the
system requires an on-going training, learning and improvement in the
competency levels of the employees. The employees are likely to retain their
experiences in long run. Additionally, kanban system is usually applied in team
situations which harbor a sense of shared responsibility and harmony among
the employees. This enhances their decision making capabilities and raise
prospects of innovation.
Disadvantages of kanban:
1. Kanban cannot be used as an independent tool. It is not a methodology that
could be applied solely rather it can be merged with other processes and
systems of a company like JIT, make to order and scrum etc. making these
systems more visible.
2. As the tasks are continuously shifted between the columns of kanban board,
the prediction of specific timelines for completion of tasks or activities becomes
difficult. This is because kanban acts only as a signaling port in a pull
production system.
3. Kanban is not suitable for the environments that are dynamic in nature.
Because a kanban system assumes the plans that are stable and consistent to
a certain extent, it may become ineffective in industries where the activities are
not static.
4. Kanban will become very difficult to apply if too much activities or tasks are
interrelated in a system. This is because such systems enhance the possibility
of transfers of goods and expertise amongst different tasks too often and
increases difficulty to keep the pace of all these activities.
5. The implementation of the system may result in poor quality outputs. Kanban
acts like a monitoring structure that makes the flow of tasks smoother. If any
work done is unsatisfactory for the costumer or the company, it would require a
rework that could worsen the situation as it will require more time and
resources to get completed.
6. 2.4.0 Prep for Comparing Methods of Customer
Management
7. We've already seen the correlation between size and the choice of PM
Method, but what drives the size of a project?
8. Many would say the product itself, but in reality most projects are a result of
one prime factor: the customer.
9. How many customers one project has, our means of communication with
them, and the way we are compensated drives many choices in the
management of projects.
11. So, time to switch gears and put the customer first in your mind as you
consider which method fits best!
12. Enjoy the lesson (we'll come back to products soon enough)!
Traditional
Agile
Lean
Hopefully these new details are opening up one clear set of constraints on Project
Management Methods: The Customer. Scheduling and managing resources using
traditional means, with large meetings and formal communication can really make sense at
scale; but also when you have many differing concerns in requirements (stakeholder
groups), or an unavailable customer on large, complex work. Agile works well when the
customer prioritizes your project and there can be a single, decision-making representative.
Lean makes sense when the customer needs immediate attention, but at uncertain intervals.
Lean also makes sense when the work and complexity is very small (although the expertise
level may be very high).
We sometimes see the product as driving PM Method choice, but this is rarely the
case. The Customer (s) type, availability, and total number of stakeholders drive
the management method. The work must meet those demands, based on the
goals set.
Can you imagine how the Project Management method would bind or release your
creativity? What about getting feedback on your designs? What about acceptance?
Enjoy this lesson as you explore the stark differences each method produces in
what's under-the-hood in your final delivery!