Brendonclifford Resume

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16340 NE 83rd St, Redmond, WA 98052

Brendon Clifford 720-210-7023

[email protected]
www.brendonclifford.weebly.com
Software Programmer www.linkedin.com/in/brendonclifford/

OBJECTIVE Dedicated game developer with six years of experience shipping and maintaining multiple
game titles. Looking for new opportunities to expand my knowledge of tools and languages and work with a
dedicated team to deliver amazing games.

WORK EXPERIENCE SKILLS


Ember Entertainment | Gameplay Programmer Languages / APIs:
May 2015 - Present (C++, Javascript, Lua) ● Proficient in C/C++
● Proficient in Lua
Aqua Blast / Meow Match ● Proficient in JavaScript
● Adapted existing gameplay systems to support a new match-2 style game ● Proficient with OpenGL
mode in two months.
● Developed a creature pathing and animation system used by level designers. ● Proficient with GLSL
● Expanded upon previous iterations of our level editor to improve workflow ● Proficient with Redis / RethinkDB
and provide new accessibility features. ● Familiar with C#
● Optimized our asset management to improve performance and memory ● Familiar with HLSL
requirements.

Dragon Strike: Puzzle RPG Software Development:


● Developed the core events systems responsible for all our PVP, PVE, and ● Proficient with Data Structures
Guild based content including strikes, dungeons, and tournaments. ● Proficient with Networked Games
● Responsible for deploying weekly updates with new features and heroes. ● Proficient with Object Oriented Design
● Developed online event leaderboards that included persistent highscores.
● Created an automated scheduling system to reduce weekly workload and ● Proficient with STL
provide designers with easy to use tools. ● Proficient with Algorithms
● Proficient with Project Management
Dragonstone: Kingdoms ● Proficient with Version Control
● Developed a network of landmarks that players battle to control that ● Proficient with Android / iOS
promotes community interaction and rewarding replayability.
● Created a rewarding crafting system that provided players with new content
and expanded existing features. Software:
● Implemented gameplay features with a focus on scalability to integrate future ● Proficient with Visual Studios
similar content and rapid prototyping. ● Proficient with Xcode
● Proficient with Unreal Engine 4
DigiPen Senior Projects | Graphics/Engine Programmer ● Proficient with Git / Mercurial
Lightmare (Unreal Engine 4) May 2014 - February 2015 ● Proficient with FBX SDK
● Prototyped visual effect concepts for materials and particle effects based on ● Familiar with Maya
artist concept art and specifications.
● Familiar with Photoshop
● Established a content pipeline with artists for importing static models,
animations, textures, and materials.
Math Skills:
Prometheus Engine (Solo) (C++, OpenGL) September 2014 - July 2015 ● Proficient in Linear Algebra and Calculus
● Used C++ and OpenGL to create a sophisticated graphics framework and ● Proficient in Quaternions and Curves
complex shaders for multiple effects.
○ Deferred rendering pipeline with dynamic shadow mapping.
○ Screen space reflections and volumetric lighting. Soft Skills:
○ Volumetric post processing effects. ● Proficient with Agile and Scrum
● Implemented RK4 integrator to simulate soft bodies and cloth. ● Cross-discipline Collaboration

EDUCATION
DigiPen Institute of Technology | August 2011 - May 2015
Bachelor of Science in Computer Science in Real Time Interactive Simulation
Minor in Mathematics

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