Computer Science: Language Watch Edit
Computer Science: Language Watch Edit
Computer science
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"Computer sciences" redirects here. For the American corporation, see Computer Sciences Corporation.
Computer science deals with the theoretical foundations of information, algorithms and the architectures
of its computation as well as practical techniques for their application.
Its fields can be divided into theoretical and practical disciplines. For example,
the theory of computation concerns abstract models of computation and general
classes of problems that can be solved using them, while computer
graphics or computational geometry emphasize more specific
applications. Algorithms and data structures have been called the heart of
computer science.[4] Programming language theory considers approaches to the
description of computational processes, while computer programming involves the
use of them to create complex systems. Computer architecture describes
construction of computer components and computer-operated
equipment. Artificial intelligence aims to synthesize goal-orientated processes such
as problem-solving, decision-making, environmental
adaptation, planning and learning found in humans and animals. A digital computer
is capable of simulating various information processes.[5] The fundamental concern
of computer science is determining what can and cannot be
automated.[6] Computer scientists usually focus on academic research. The Turing
Award is generally recognized as the highest distinction in computer sciences.
HistoryEdit
Main article: History of computer science
Ada Lovelace published the first algorithm intended for processing on a computer.[8]
The earliest foundations of what would become computer science predate the
invention of the modern digital computer. Machines for calculating fixed numerical
tasks such as the abacus have existed since antiquity, aiding in computations such
as multiplication and division. Algorithms for performing computations have
existed since antiquity, even before the development of sophisticated computing
equipment.
Wilhelm Schickard designed and constructed the first working mechanical
calculator in 1623.[9] In 1673, Gottfried Leibniz demonstrated a digital mechanical
calculator, called the Stepped Reckoner.[10] Leibniz may be considered the first
computer scientist and information theorist, for, among other reasons,
documenting the binary number system. In 1820, Thomas de Colmar launched
the mechanical calculator industry[note 1] when he invented his
simplified arithmometer, the first calculating machine strong enough and reliable
enough to be used daily in an office environment. Charles Babbage started the
design of the first automatic mechanical calculator, his Difference Engine, in 1822,
which eventually gave him the idea of the first programmable mechanical
calculator, his Analytical Engine.[11] He started developing this machine in 1834,
and "in less than two years, he had sketched out many of the salient features of the
modern computer".[12] "A crucial step was the adoption of a punched card system
derived from the Jacquard loom"[12] making it infinitely programmable.[note 2] In
1843, during the translation of a French article on the Analytical Engine, Ada
Lovelace wrote, in one of the many notes she included, an algorithm to compute
the Bernoulli numbers, which is considered to be the first published algorithm ever
specifically tailored for implementation on a computer. [13] Around 1885, Herman
Hollerith invented the tabulator, which used punched cards to process statistical
information; eventually his company became part of IBM. Following Babbage,
although unaware of his earlier work, Percy Ludgate in 1909 published [14] the 2nd
of the only two designs for mechanical analytical engines in history. In 1937, one
hundred years after Babbage's impossible dream, Howard Aiken convinced IBM,
which was making all kinds of punched card equipment and was also in the
calculator business[15] to develop his giant programmable calculator,
the ASCC/Harvard Mark I, based on Babbage's Analytical Engine, which itself used
cards and a central computing unit. When the machine was finished, some hailed it
as "Babbage's dream come true".[16]
During the 1940s, with the development of new and more
powerful computing machines such as the Atanasoff–Berry computer and ENIAC,
the term computer came to refer to the machines rather than their human
predecessors.[17] As it became clear that computers could be used for more than
just mathematical calculations, the field of computer science broadened to
study computation in general. In 1945, IBM founded the Watson Scientific
Computing Laboratory at Columbia University in New York City. The renovated
fraternity house on Manhattan's West Side was IBM's first laboratory devoted to
pure science. The lab is the forerunner of IBM's Research Division, which today
operates research facilities around the world.[18] Ultimately, the close relationship
between IBM and the university was instrumental in the emergence of a new
scientific discipline, with Columbia offering one of the first academic-credit courses
in computer science in 1946.[19] Computer science began to be established as a
distinct academic discipline in the 1950s and early 1960s. [20][21] The world's first
computer science degree program, the Cambridge Diploma in Computer Science,
began at the University of Cambridge Computer Laboratory in 1953. The first
computer science department in the United States was formed at Purdue
University in 1962.[22] Since practical computers became available, many
applications of computing have become distinct areas of study in their own rights.
See also: History of computing and History of informatics
EtymologyEdit
See also: Informatics § Etymology
Although first proposed in 1956,[23] the term "computer science" appears in a 1959
article in Communications of the ACM,[24] in which Louis Fein argues for the
creation of a Graduate School in Computer Sciences analogous to the creation
of Harvard Business School in 1921,[25] justifying the name by arguing that,
like management science, the subject is applied and interdisciplinary in nature,
while having the characteristics typical of an academic discipline.[24] His efforts,
and those of others such as numerical analyst George Forsythe, were rewarded:
universities went on to create such departments, starting with Purdue in
1962.[26] Despite its name, a significant amount of computer science does not
involve the study of computers themselves. Because of this, several alternative
names have been proposed.[27] Certain departments of major universities prefer
the term computing science, to emphasize precisely that difference. Danish
scientist Peter Naur suggested the term datalogy,[28] to reflect the fact that the
scientific discipline revolves around data and data treatment, while not necessarily
involving computers. The first scientific institution to use the term was the
Department of Datalogy at the University of Copenhagen, founded in 1969, with
Peter Naur being the first professor in datalogy. The term is used mainly in the
Scandinavian countries. An alternative term, also proposed by Naur, is data science;
this is now used for a multi-disciplinary field of data analysis, including statistics
and databases.
In the early days of computing, a number of terms for the practitioners of the field
of computing were suggested in the Communications of the ACM—
turingineer, turologist, flow-charts-man, applied meta-mathematician,
and applied epistemologist.[29] Three months later in the same
journal, comptologist was suggested, followed next year by hypologist.[30] The
term computics has also been suggested.[31] In Europe, terms derived from
contracted translations of the expression "automatic information" (e.g.
"informazione automatica" in Italian) or "information and mathematics" are often
used, e.g. informatique (French), Informatik (German), informatica (Italian,
Dutch), informática (Spanish, Portuguese), informatika (Slavic
languages and Hungarian) or pliroforiki (πληροφορική, which means informatics)
in Greek. Similar words have also been adopted in the UK (as in the School of
Informatics of the University of Edinburgh).[32] "In the U.S., however, informatics is
linked with applied computing, or computing in the context of another domain."[33]
A folkloric quotation, often attributed to—but almost certainly not first formulated
by—Edsger Dijkstra, states that "computer science is no more about computers
than astronomy is about telescopes." [note 3] The design and deployment of
computers and computer systems is generally considered the province of
disciplines other than computer science. For example, the study of computer
hardware is usually considered part of computer engineering, while the study of
commercial computer systems and their deployment is often called information
technology or information systems. However, there has been much cross-
fertilization of ideas between the various computer-related disciplines. Computer
science research also often intersects other disciplines, such as
philosophy, cognitive science, linguistics, mathematics, physics, biology, Earth
science, statistics, and logic.
Computer science is considered by some to have a much closer relationship with
mathematics than many scientific disciplines, with some observers saying that
computing is a mathematical science. [20] Early computer science was strongly
influenced by the work of mathematicians such as Kurt Gödel, Alan Turing, John
von Neumann, Rózsa Péter and Alonzo Church and there continues to be a useful
interchange of ideas between the two fields in areas such as mathematical
logic, category theory, domain theory, and algebra.[23]
The relationship between Computer Science and Software Engineering is a
contentious issue, which is further muddied by disputes over what the term
"Software Engineering" means, and how computer science is defined. [34] David
Parnas, taking a cue from the relationship between other engineering and science
disciplines, has claimed that the principal focus of computer science is studying the
properties of computation in general, while the principal focus of software
engineering is the design of specific computations to achieve practical goals,
making the two separate but complementary disciplines.[35]
The academic, political, and funding aspects of computer science tend to depend on
whether a department is formed with a mathematical emphasis or with an
engineering emphasis. Computer science departments with a mathematics
emphasis and with a numerical orientation consider alignment with computational
science. Both types of departments tend to make efforts to bridge the field
educationally if not across all research.
PhilosophyEdit
Main article: Philosophy of computer science
A number of computer scientists have argued for the distinction of three separate
paradigms in computer science. Peter Wegner argued that those paradigms are
science, technology, and mathematics. [36] Peter Denning's working group argued
that they are theory, abstraction (modeling), and design. [37] Amnon H. Eden
described them as the "rationalist paradigm" (which treats computer science as a
branch of mathematics, which is prevalent in theoretical computer science, and
mainly employs deductive reasoning), the "technocratic paradigm" (which might
be found in engineering approaches, most prominently in software engineering),
and the "scientific paradigm" (which approaches computer-related artifacts from
the empirical perspective of natural sciences, identifiable in some branches
of artificial intelligence).[38] Computer science focuses on methods involved in
design, specification, programming, verification, implementation and testing of
human-made computing systems.[39]
FieldsEdit
— Edsger Dijkstra
Further information: Outline of computer science
Quantum
Models of Logic circuit
computing Cellular automata
computation theory
theory
Information and coding theoryEdit
Main articles: Information theory and Coding theory
Data structures and algorithms are the studies of commonly used computational
methods and their computational efficiency.
O(n2)
Analysis
Algorithm Data Combinatorial Computational Randomized
of
design structures optimization geometry algorithms
algorithms
Programming language theory and formal methodsEdit
Main articles: Programming language theory and Formal methods
Programming language theory is a branch of computer science that deals with the
design, implementation, analysis, characterization, and classification
of programming languages and their individual features. It falls within the
discipline of computer science, both depending on and affecting mathematics,
software engineering, and linguistics. It is an active research area, with numerous
dedicated academic journals.
Formal methods are a particular kind of mathematically based technique for
the specification, development and verification of software
and hardware systems.[46] The use of formal methods for software and hardware
design is motivated by the expectation that, as in other engineering disciplines,
performing appropriate mathematical analysis can contribute to the reliability and
robustness of a design. They form an important theoretical underpinning for
software engineering, especially where safety or security is involved. Formal
methods are a useful adjunct to software testing since they help avoid errors and
can also give a framework for testing. For industrial use, tool support is required.
However, the high cost of using formal methods means that they are usually only
used in the development of high-integrity and life-critical systems, where safety
or security is of utmost importance. Formal methods are best described as the
application of a fairly broad variety of theoretical computer science fundamentals,
in particular logic calculi, formal languages, automata theory, and program
semantics, but also type systems and algebraic data types to problems in software
and hardware specification and verification.
Automated
Formal Type Compiler Programming Formal
theorem
semantics theory design languages verification
proving
Computer systems and computational processesEdit
Artificial intelligenceEdit
Main articles: Artificial intelligence and Bio-inspired computing
Computational
Computer Neural Planning and
learning
vision networks scheduling
theory
Natural
Computational Evolutionary Autonomic
language
game theory computation computing
processing
Representation Pattern Swarm
Robotics
and reasoning recognition intelligence
Computer architecture and organizationEdit
Main articles: Computer architecture, Computer organisation, and Computer engineering
Processing Processor
Microarchitecture Multiprocessing
unit design
Embedded Real-time
Dependability Interpreter
system computing
Concurrent, parallel and distributed computingEdit
Main articles: Concurrency (computer science) and Distributed computing
A database is intended to organize, store, and retrieve large amounts of data easily.
Digital databases are managed using database management systems to store,
create, maintain, and search data, through database models and query languages.
Data mining is a process of discovering patterns in large data sets.
Computer graphics and visualizationEdit
Main article: Computer graphics (computer science)
Computer graphics is the study of digital visual contents and involves the synthesis
and manipulation of image data. The study is connected to many other fields in
computer science, including computer vision, image processing, and computational
geometry, and is heavily applied in the fields of special effects and video games.
2D computer Computer
Rendering Mixed reality Virtual reality Solid modeling
graphics animation
Image and sound processingEdit
Main article: Information processing
Information can take the form of images, sound, video or other multimedia. Bits of
information can be streamed via signals. Its processing is the central notion
of informatics, the European view on computing, which studies information
processing algorithms independently of the type of information carrier - whether it
is electrical, mechanical or biological. This field plays important role in information
theory, telecommunications, information engineering and has applications
in medical image computing and speech synthesis, among others. What is the lower
bound on the complexity of fast Fourier transform algorithms? is one of unsolved
problems in theoretical computer science.
Scientific computing (or computational science) is the field of study concerned with
constructing mathematical models and quantitative analysis techniques and using
computers to analyze and solve scientific problems. A major usage of scientific
computing is simulation of various processes, including computational fluid
dynamics, physical, electrical, and electronic systems and circuits, as well as
societies and social situations (notably war games) along with their habitats,
among many others. Modern computers enable optimization of such designs as
complete aircraft. Notable in electrical and electronic circuit design are
SPICE,[51] as well as software for physical realization of new (or modified) designs.
The latter includes essential design software for integrated circuits.[citation needed]
Software engineeringEdit
Main article: Software engineering
All the information about any computable problem can be represented using only 0
and 1 (or any other bistable pair that can flip-flop between two easily
distinguishable states, such as "on/off", "magnetized/de-magnetized", "high-
voltage/low-voltage", etc.).
See also: Digital physics
• Alan Turing's insight: there are only five actions that a computer has to perform in
order to do "anything".
Only three rules are needed to combine any set of basic instructions into more
complex ones:
Note that the three rules of Boehm's and Jacopini's insight can be further simplified
with the use of goto (which means it is more elementary than structured
programming).
See also: Structured program theorem
Programming paradigmsEdit
Main article: Programming paradigm
Many languages offer support for multiple paradigms, making the distinction more
a matter of style than of technical capabilities. [58]
AcademiaEdit
Further information: List of computer science conferences and Category:Computer science journals
Conferences are important events for computer science research. During these
conferences, researchers from the public and private sectors present their recent
work and meet. Unlike in most other academic fields, in computer science, the
prestige of conference papers is greater than that of journal
publications.[59][60] One proposed explanation for this is the quick development of
this relatively new field requires rapid review and distribution of results, a task
better handled by conferences than by journals.[61]
EducationEdit
Main article: Computer science education
NotesEdit
1. ^ In 1851
2. ^ "The introduction of punched cards into the new engine was important not only
as a more convenient form of control than the drums, or because programs could
now be of unlimited extent, and could be stored and repeated without the danger
of introducing errors in setting the machine by hand; it was important also because
it served to crystallize Babbage's feeling that he had invented something really
new, something much more than a sophisticated calculating machine." Bruce
Collier, 1970
3. ^ See the entry "Computer science" on Wikiquote for the history of this quotation.
4. ^ The word "anything" is written in quotation marks because there are things that
computers cannot do. One example is: to answer the question if an arbitrary given
computer program will eventually finish or run forever (the Halting problem).
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Further readingEdit
OverviewEdit
• Tucker, Allen B. (2004). Computer Science Handbook (2nd ed.). Chapman and
Hall/CRC. ISBN 978-1-58488-360-9.
o "Within more than 70 chapters, every one new or significantly revised,
one can find any kind of information and references about computer
science one can imagine. […] all in all, there is absolute nothing about
Computer Science that can not be found in the 2.5 kilogram-
encyclopaedia with its 110 survey articles […]." (Christoph
Meinel, Zentralblatt MATH)
• van Leeuwen, Jan (1994). Handbook of Theoretical Computer Science. The MIT
Press. ISBN 978-0-262-72020-5.
o "[…] this set is the most unique and possibly the most useful to the
[theoretical computer science] community, in support both of teaching
and research […]. The books can be used by anyone wanting simply to
gain an understanding of one of these areas, or by someone desiring to
be in research in a topic, or by instructors wishing to find timely
information on a subject they are teaching outside their major areas of
expertise." (Rocky Ross, SIGACT News)
• Ralston, Anthony; Reilly, Edwin D.; Hemmendinger, David (2000). Encyclopedia of
Computer Science (4th ed.). Grove's Dictionaries. ISBN 978-1-56159-248-7.
o "Since 1976, this has been the definitive reference work on computer,
computing, and computer science. […] Alphabetically arranged and
classified into broad subject areas, the entries cover hardware, computer
systems, information and data, software, the mathematics of computing,
theory of computation, methodologies, applications, and computing
milieu. The editors have done a commendable job of blending historical
perspective and practical reference information. The encyclopedia
remains essential for most public and academic library reference
collections." (Joe Accardin, Northeastern Illinois Univ., Chicago)
• Edwin D. Reilly (2003). Milestones in Computer Science and Information Technology.
Greenwood Publishing Group. ISBN 978-1-57356-521-9.
Selected literatureEdit
• Knuth, Donald E. (1996). Selected Papers on Computer Science. CSLI
Publications, Cambridge University Press.
• Collier, Bruce (1990). The little engine that could've: The calculating machines of
Charles Babbage. Garland Publishing Inc. ISBN 978-0-8240-0043-1.
• Cohen, Bernard (2000). Howard Aiken, Portrait of a computer pioneer. The MIT
press. ISBN 978-0-262-53179-5.
• Tedre, Matti (2014). The Science of Computing: Shaping a Discipline. CRC Press, Taylor
& Francis.
• Randell, Brian (1973). The origins of Digital computers, Selected Papers. Springer-
Verlag. ISBN 978-3-540-06169-4.
o "Covering a period from 1966 to 1993, its interest lies not only in the
content of each of these papers – still timely today – but also in their
being put together so that ideas expressed at different times complement
each other nicely." (N. Bernard, Zentralblatt MATH)
ArticlesEdit
• Peter J. Denning. Is computer science science?, Communications of the ACM, April
2005.
• Peter J. Denning, Great principles in computing curricula, Technical Symposium on
Computer Science Education, 2004.
• Research evaluation for computer science, Informatics
Europe report Archived October 18, 2017, at the Wayback Machine. Shorter journal
version: Bertrand Meyer, Christine Choppy, Jan van Leeuwen and Jorgen
Staunstrup, Research evaluation for computer science, in Communications of the
ACM, vol. 52, no. 4, pp. 31–34, April 2009.
External links
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