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Warmage Spell List 0 To 5th

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WARMAGE SPELLS

0TH-LEVEL WARMAGE SPELLS Uses Per Day:


Source Spell Name Brief Description
Core Acid Splash: Orb deals 1d3 acid damage.
Core Disrupt Undead: Deals 1d6 damage to one undead.
Core Light: Object shines like a torch.
Core Ray of Frost: Ray deals 1d3 cold damage.

1ST-LEVEL WARMAGE SPELLS Uses Per Day:


Source Spell Name Brief Description
SpC Accuracy: Doubles weapon’s range increment.
Core Burning Hands: 1d4/level fire damage (max 5d4).
Core Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
SpC Fist of Stone: Gain +6 Str and natural slam attack.
Core Hail of Stone: Rain of stone deals 1d4/level damage (max 5d4).
Core Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
SpC Orb of Acid, Lesser: Ranged touch attack deals 1d8 acid damage + 1d8/two levels beyond 1st (max 5d8).
SpC Orb of Cold, Lesser: Ranged touch attack deals 1d8 cold damage + 1d8/two levels beyond 1st (max 5d8).
SpC Orb of Electricity, Lesser: Ranged touch attack deals 1d8 electricity damage + 1d8/two levels beyond 1st (max 5d8).
SpC Orb of Fire, Lesser: Ranged touch attack deals 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8).
SpC Orb of Sound, Lesser: Ranged touch attack deals 1d6 sonic damage + 1d6/two levels beyond 1st (max 5d6).
Core Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Core True Strike: +20 on your next attack roll.

2ND-LEVEL WARMAGE SPELLS Uses Per Day:


Source Spell Name Brief Description
SpC Blades of Fire: Your melee weapons deal +1d6 fire damage for 1 round.
Core Continual Flame: Makes a permanent, heatless torch.
Core Fire Trap: Opened object deals 1d4 +1/level fire damage.
SpC Fireburst: Adjacent subjects take 1d8/level fire damage.
Core Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage
SpC Ice Knife:
in 10-ft.-radius burst.
Core Melf’s Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Core Pyrotechnics: Turns fire into blinding light or choking smoke.
Core Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Core Shatter: Sonic vibration damages objects or crystalline creatures.
SpC Whirling Blade: Hurled slashing weapon magically attacks all foes in 60-ft. line.

3RD-LEVEL WARMAGE SPELLS Uses Per Day:


Source Spell Name Brief Description
Creatures attacking you take fire damage; you’re protected from heat
Core Fire Shield:
or cold.
Core Fireball: 1d6 damage per level (max. 10d6), 20-ft. radius.
Core Flame Arrow: Arrows deal +1d6 fire damage.
Core Gust of Wind: Blows away or knocks down smaller creatures.
Core Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Core Lightning Bolt: Electricity deals 1d6/level damage.
Core Poison: Touch deals 1d10 Con damage, repeats in 1 min.
SpC Ring of Blades: Blades surround you, damaging other creatures (1d6+1/level damage).
Core Sleet Storm: Hampers vision and movement.
Core Stinking Cloud: Nauseating vapors, 1 round/level.

4TH-LEVEL WARMAGE SPELLS Uses Per Day:


Source Spell Name Brief Description
Core Blast of Flame: 60-ft. cone of fire (1d6/level damage).
Core Contagion: Infects subject with chosen disease.
Core Evard’s Black Tentacles: Tentacles grapple all within 20-ft. spread.
SpC Orb of Acid: Ranged touch, 1d6/level acid damage and target might be sickened.
SpC Orb of Cold: Ranged touch, 1d6/level cold damage and target might be blinded.
Ranged touch, 1d6/level electricity damage and target might be
SpC Orb of Electricity:
entangled.
SpC Orb of Fire: Ranged touch, 1d6/level fire damage and target might be dazed.
SpC Orb of Force: Globe of force deals 1d6/level damage (max 10d6).
SpC Orb of Sound: Ranged touch, 1d4/level sonic damage and target might be deafened.
Core Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
Core Shout: Deafens all within cone and deals 5d6 sonic damage.
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft.
Core Wall of Fire:
Passing through wall deals 2d6 damage +1/level.
5TH-LEVEL WARMAGE SPELLS Uses Per Day:
Source Spell Name Brief Description
SpC Arc of Lightning: Line of electricity between two creatures (1d6/level damage).
Core Cloudkill: Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage.
Core Cone of Cold: 1d6/level cold damage.
Core Fire Shield, Mass: Creatures attacking allies take damage; allies are protected from fire or cold.
SpC Fireburst, Greater: Subjects within 10 ft. take 1d8/level fire damage. .
Core Flame Strike: Smite foes with divine fire (1d6/level damage).
SpC Prismatic Ray: Ranged touch, ray of light blinds target, deals random effect.

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