Computer graphics involves creating digital images on a screen using either raster or vector graphics. Raster graphics uses a grid of pixels to represent images, while vector graphics uses mathematical equations and commands to compose images out of lines, curves and shapes. Some key differences are that raster graphics are composed of pixels while vector graphics use paths, and vector graphics can be resized without quality loss. The history of computer graphics dates back to the 1950s and includes early developments in vector displays and video games, with modern innovations in desktop publishing, CGI movies, and touch interfaces on mobile devices.
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Brief History of Computer Graphics
Computer graphics involves creating digital images on a screen using either raster or vector graphics. Raster graphics uses a grid of pixels to represent images, while vector graphics uses mathematical equations and commands to compose images out of lines, curves and shapes. Some key differences are that raster graphics are composed of pixels while vector graphics use paths, and vector graphics can be resized without quality loss. The history of computer graphics dates back to the 1950s and includes early developments in vector displays and video games, with modern innovations in desktop publishing, CGI movies, and touch interfaces on mobile devices.
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Computer graphics
Computer graphics means drawing pictures
on a computer screen.
Raster and vector graphics
Vector graphics All computer art is digital, but there are two Vector graphics is the creation of digital very different ways of drawing digital images through a sequence of commands images on a computer screen, known as or mathematical statements that place lines raster and vector graphics. Simple and shapes in a given two-dimensional or computer graphic programs like Microsoft three-dimensional space. In physics, Paint and PaintShop Pro are based on raster a vector is a representation of both a graphics, while more sophisticated programs such as CorelDRAW, AutoCAD, quantity and a direction at the same time. and Adobe Illustrator use vector graphics. Vector graphics are computer graphics images that are defined in terms of 2D Raster graphics points, which are connected by lines and curves to form polygons and other shapes. In computer graphics, a raster graphics or bitmap image is a dot matrix data structure that represents a generally rectangular grid Vector graphics are used for line art, and of pixels, viewable via a monitor, paper, or for logos, and for creating fonts. They are other display medium. Raster images are infinitely recallable, without degradation in stored in image files with varying formats. quality. Because of that, they are perfect for reproduction in print at any size, large or small. The difference between vector and raster graphics is that raster graphics are composed of pixels, while vector graphics are composed of paths. Who invented computer graphics? Brief timeline of some key moments in the history of computer graphics
1951: Jay Forrester and Robert
Everett of Massachusetts Institute of Technology (MIT) produce Whirlwind, a mainframe computer that can display crude images on a television monitor or VDU (visual display unit). 1955: Directly descended from mainframes, to process images of Whirlwind, MIT's SAGE (Semi- the moon captured by spacecraft. Automatic Ground 1970: Bézier curves are developed, Equipment) computer uses simple soon becoming an indispensable vector graphics to tool in vector graphics. display radar images and becomes a 1972: Atari releases PONG, a key part of the US missile defense popular version of ping-pong (table system. tennis) played by one or two players 1959: General Motors and IBM on a computer screen. develop Design Augmented by 1973: Richard Shoup Computers-1 (DAC-1), a CAD produces SuperPaint, a forerunner (computer-aided design) system to of modern computer graphic help engineers design cars. packages, at the Xerox PARC (Palto 1961: John Whitney, Sr. uses Alto Research Center) laboratory. computer graphics to design a 1970s: Ivan Sutherland's captivating title sequence for the student Edwin Catmull becomes one Alfred Hitchcock thriller Vertigo. of the pioneers of 3D computer- 1961: MIT student Steve Russell graphic animation, later playing key programs Spacewar!, the first roles at Lucasfilm, Pixar, and Disney. graphical computer game, on a DEC 1981: UK company Quantel PDP-1 minicomputer. develops Paintbox, a revolutionary 1963: Ivan Sutherland, a pioneer of computer-graphic program that human-computer interaction allows TV producers and filmakers to (making computers intuitively easy edit and manipulate video images for humans to use), digitally. develops Sketchpad (also called 1982: The movie Tron, starring Jeff Robot Draftsman), one of the first Bridges, mixes live action and computer-aided design packages, in computer graphic imagery in a story which images can be drawn on the that takes a man deep inside a screen using a lightpen (an computer system. electronic pen/stylus wired into the 1980s: The appearance of the computer). Later, Sutherland affordable, easy-to-use Apple develops virtual reality equipment Macintosh computer paves the way and flight simulators. for desktop publishing (designing 1965: Howard Wise holds an things on your own small office exhibition of computer-drawn art at computer) with popular computer his pioneering gallery in Manhattan, graphic packages such as Aldus New York. PageMaker (1985) and QuarkXPress 1966: NASA's Jet Propulsion (1987). Laboratory (JPL) develops an image- 1985: Microsoft releases the first processing program called VICAR version of a basic raster-graphics (Video Image Communication and drawing program called MS Paint. Retrieval), running on IBM Thanks to its stripped-down simplicity, it becomes one of the world's most popular computer art with touchscreen graphical user programs. interfaces. 1990: The first version of Adobe 2017: Microsoft announces it will PhotoShop (one of the world's most not kill off its basic but very popular popular professional graphic design Paint program, loved by computer packages) is released. A simple, artists for over 30 years. affordable home graphics program called PaintShop (later PaintShop Pro) is launched the same year. 1993: University of Illinois student Marc Andreessen develops Mosaic, the first web browser to show text and images side-by-side, prompting a huge explosion in interest in the Web virtually overnight. 1995: Toy Story, produced by Pixar Animation Studios (founded by Apple's Steve Jobs, with Ed Catmull as its chief technology officer) demonstrates the impressive possibilities of CGI graphics in moviemaking. Stunning follow-up movies from the same stable include A Bug's Life, Monsters, Inc., Finding Nemo, and The Incredibles. 1995: The GIMP (GNU Image Manipulation Program) is developed by University of California students Spencer Kimball and Peter Mattis as an open-source alternative to Photoshop. 1999: The World Wide Web Consortium (W3C) begins development of SVG (Scalable Vector Graphics), a way of using text-based (XML) files to provide higher-quality images on the Web. SVG images can include elements of both conventional vector and raster graphics. 2007: Apple launches its iPhone and iPod Touch products