Lesson Plan
Lesson Plan
Digital Production/Solution: Digital Citizenship Lesson Sequence Number: 1/6 Scratch Program
How people with shared beliefs and values work together to achieve a civic goal (ACHASSK118)
Investigate community resources and ways to seek help about health, safety and wellbeing
(ACPPSO53)
Plan and practise strategies to promote health, safety and wellbeing (ACPPSO54)
Practice skills to establish and manage relationships (ACPPSO55)
Examine the influence of emotional responses on behaviour and relationships (ACPPSO56)
Intention: In lesson one the students with be introduced to a program called Scratch. This will give the students’ an
overview of what the task will be over a sequence of lessons. The students will be given notes on digital citizenship
and then plan out how to display this information in the scratch program. Lesson one will introduce students to
creating and planning what backgrounds will be used throughout the program.
Assumed Knowledge: Lesson one of the Scratch program will introduce the students to block based coding. This will
mean that the students would not require any prior knowledge to complete/participate in this lesson as this could
potentially be the first time the program has been presented to students.
Lesson Implementation
Digital Production/Solution: Digital Citizenship Lesson Sequence Number: 2/6 Scratch Program
How people with shared beliefs and values work together to achieve a civic goal (ACHASSK118)
Investigate community resources and ways to seek help about health, safety and wellbeing
(ACPPSO53)
Plan and practise strategies to promote health, safety and wellbeing (ACPPSO54)
Practice skills to establish and manage relationships (ACPPSO55)
Examine the influence of emotional responses on behaviour and relationships (ACPPSO56)
Intention: The aim of lesson two will provide the students with the skills and understanding to create multiple
animations and characters. This will allow students to provide characters that are capable to communicate the
project, review the data and present the findings. The next part of the learning intention is students will program
the animations/characters to move along on X and Y axis and also change positions, hide and re-appear throughout
the project.
Assumed Knowledge: The students will build on the prior knowledge and understanding they have developed from
the past lesson on block-based coding. In order for them to effectively continue on the project they will need to
have created a number of different backgrounds and starting block to begin the program.
The students who missed out on the previous lesson will still be able to effectively participate in this lesson but will
be strategically placed within the classroom.
Lesson Implementation:
Digital Production/Solution: Digital Citizenship Lesson Sequence Number: 3/6 Scratch Program
How people with shared beliefs and values work together to achieve a civic goal (ACHASSK118)
Health and Physical Education (Personal, Social and community Health)
Investigate community resources and ways to seek help about health, safety and wellbeing
(ACPPSO53)
Plan and practise strategies to promote health, safety and wellbeing (ACPPSO54)
Practice skills to establish and manage relationships (ACPPSO55)
Examine the influence of emotional responses on behaviour and relationships (ACPPSO56)
Intention: Lesson three of the scratch program the objective is that the students will be introduced to creating
different graphs, tables and background sounds. The students will present the findings and data on cyber bullying
and represent this in two separate graphs, also show a list of the top five news stories on cyber bullying. The
students will introduce background sounds into their program when characters transition into different slides or
movement of objects.
Assumed Knowledge: Building on the knowledge gained from the prior lessons the students will have designed a
starting point for the program, multiple backgrounds and animated characters who can move on x and y
coordinates. This will allow students to start organising the sequence of the project and begin the layout of table
and graphs whilst implement sounds effectively.
Lesson Implementation:
Lesson Length (60 Resources: Smart Board, 24 laptops and headphones Number of
minutes) students: 24
Reflection: - Did the students transfer the appropriate knowledge into the correct
graphs and tables?
- Was the task appropriate for the students?
- What worked well, would anything need to change for future lessons?
- Were the students engaged?
- Did the students meet the requirements for the lesson?
Assessment Rubric Excellent Competent Developing
The student shows The student understands The student has some
Ability to navigate the extensive skills and the program and requires ideas on navigating the
program understanding navigating minimal assistance. program and needs some
the program. assistance.
The student is showing The student has shown The student has some
Creativity and design great design and creativity some great ideas and ideas and creativity with
in the project. creativity in the project. assistance.
The student is using class The student can use class The student needs
Use of time in class time effectively throughout time more effectively. reminding to stay on task.
the lesson.
Digital Production/Solution: Digital Citizenship Lesson Sequence Number: 4/6 Scratch Program
How people with shared beliefs and values work together to achieve a civic goal (ACHASSK118)
Investigate community resources and ways to seek help about health, safety and wellbeing
(ACPPSO53)
Plan and practise strategies to promote health, safety and wellbeing (ACPPSO54)
Practice skills to establish and manage relationships (ACPPSO55)
Examine the influence of emotional responses on behaviour and relationships (ACPPSO56)
Intention: In completion of lesson four the students will have communicated the information that the project will be
presenting through multiple notes/speech bubbles between each of the characters. This will provide the students
the knowledge and understanding of the timing that is necessary to discuss each note and the timing that the next
part of the conversation begins.
Assumed Knowledge: The knowledge gained on previous lessons the students have built the foundations to the
program this will provide the students with the platform necessary to progress onto narrating the project through
texts and pauses to the characters.
Lesson Implementation:
Digital Production/Solution: Digital Citizenship Lesson Sequence Number: 5/6 Scratch Program
How people with shared beliefs and values work together to achieve a civic goal (ACHASSK118)
Investigate community resources and ways to seek help about health, safety and wellbeing
(ACPPSO53)
Plan and practise strategies to promote health, safety and wellbeing (ACPPSO54)
Practice skills to establish and manage relationships (ACPPSO55)
Examine the influence of emotional responses on behaviour and relationships (ACPPSO56)
Intention: The learning intention for this lesson is the students will be able to record voice overs for the characters
to narrate the project and communicate what is displayed in the graphs. This will include the students to show the
understanding of using the appropriate timing of each code block and pause to link the voices/sound with the texts
used.
Assumed Knowledge: The students are required to have the characters communicate the program through texts
and have appropriate pauses between each conversation in order to effectively move onto this lesson of creating
the voice recordings between the characters.
Lesson Implementation:
Lesson Length (60 Resources: Smart Board, 24 laptops and headphones Number of students:
minutes) 24
Digital Production/Solution: Digital Citizenship Lesson Sequence Number: 6/6 Scratch Program
How people with shared beliefs and values work together to achieve a civic goal (ACHASSK118)
Health and Physical Education (Personal, Social and community Health)
Investigate community resources and ways to seek help about health, safety and wellbeing
(ACPPSO53)
Plan and practise strategies to promote health, safety and wellbeing (ACPPSO54)
Practice skills to establish and manage relationships (ACPPSO55)
Examine the influence of emotional responses on behaviour and relationships (ACPPSO56)
Intention: The final lesson on the scratch program the students will be fine tuning the task on cyber bullying and
display a scratch program that includes sounds, animations that move in X and Y axis, characters who can
communicate the project, review information, graphs that display the finding and news headlines.
Assumed Knowledge: This is the final lesson of the topic and students will need to have completed the previous
lessons objectives to finish the final task of fine tuning the program findings.
Lesson Implementation:
Lesson Length (60 Resources: Smart Board, 24 laptops and headphones Number of
minutes) students: 24
The project is highly creative The project is creative The project is creative with
Creativity and shows excellent ideas. and displays good ideas. some ideas used from
others.
The project is well designed The programming The project some
and uses innovative techniques used has programming errors and
Programming programming techniques. minimal errors and shows little understanding.
students shows
understanding.
The project sound and The project sound and The project sound and
communication are effective communication are well communications have few
Sound/Communication
and designed to high thought out with minimal errors and parts missing.
standards. errors.
Background and sprites are Background and sprites Background and sprites are
well thought-out and is are used effectively present within the project
Background/Sprites
precisely designed to suit the throughout the project. although have limited
project. effect.
Class time was utilised Class time was applied Class time could be used
Time/Effort effectively, and considerable fittingly to complete the more appropriately.
amounts of effort went into project.
completing the final project.