UE4 VXGI Overview
UE4 VXGI Overview
With the default parameters, should work and look the same
on all DX11 GPUs
Use “VXGI Opacity Voxels” view mode to see if all objects are
represented as occluders
r.VXGI.DiffuseTracingEnable
r.VXGI.SpecularTracingEnable
r.VXGI.EmissiveMaterialsEnable
r.VXGI.DiffuseMaterialsEnable
r.VXGI.Range
r.VXGI.DebugClipmapLevel
r.VXGI.AmbientOcclusionMode
r.VXGI.MultiBounceEnable
Limitation
VXGI reflections are meant to render glossy reflections (roughness >= 0.2 or so)
VXGI cannot render non-glossy reflections well (e.g. perfect mirrors)
Single Bounce
How to enable it:
Set console varuable “r.VXGI.MultiBounceEnable 1”
Tune “VXGI Diffuse / Multi-Bounce Irradiance Scale” in
PostProcessVolume until it looks right
Irradiance may blow up if this value is too high
Use “VXGI Irradiance Voxels” view mode to see the indirect
irradiance map