Session 02
Learning the Java Language
(http://docs.oracle.com/javase/tutorial/java/index.html)
Session 02 - Learning the Java Language
Objectives
• Study some fundamentals of Java
languages: Data types, variables, arrays,
operators, logic constructs.
• Pass arguments to the main method
• Input/output variables
• Object-Oriented Programming Concepts:
Class, Interface, Package.
Session 02 - Learning the Java Language
Keywords and Identifiers
Keywords: Almost of them are similar to
those in C language
Naming Convention:
Letter Letters
$ Digits, $
_ _
• Java is a case-sensitive language
• Identifiers must be different to keywords
3/40
Primitive Data Types - Variables
Type Bytes Minimum Maximum
• A primitive is a
simple non- char 2 \u0000 \uFFFF
object data byte 1 -27 27 - 1
type that short 2 -215 215 – 1
represents a int 4 -231 231 – 1
single value.
Java’s long 8 -263 263 - 1
primitive data float 4
types are: double 8
boolean true/false
Type var [=Initial value] ;
Session 02 - Java Fundamentals
Operators
Category Operators
(Descending Precedence)
Unary ++ -- + - ! ~ (type)
Arithmetic * / %
+ -
Shift << >> >>>
Comparison < <= > >= instanceof
== !=
Bitwise & ^ |
They are the same with
Short-circuit && ||
those in C language
Conditional ?:
Assignment = op=
Session 02 - Learning the Java Language
Using Operators Demonstration
6/40
Using Operators Demonstration
Use 2 bytes to store value
1: 0000 0000 0000 0001
1111 1111 1111 1110 ( 1-complement)
-1 1111 1111 1111 1111 ( 2-complement)
-1 <<1 1111 1111 1111 1110 (-2)
-1 1111 1111 1111 1111
-1 >>1 1111 1111 1111 1111
-1 1111 1111 1111 1111
3 0000 0000 0000 0011 -1 >>>1 0111 1111 1111 1111 (2147483647)
4 0000 0000 0000 0100
3|4 0000 0000 0000 0111 (7)
3 0000 0000 0000 0011
4 0000 0000 0000 0100
3&4 0000 0000 0000 0000 (0)
3 0000 0000 0000 0011
4 0000 0000 0000 0100
3^4 0000 0000 0000 0111 (7 ): XOR BIT
7/40
Literals and Value Variables
Character: ‘a’ Value variable
String: String S=“Hello”;
Escape sequences: see the page
10
Stack
Integral literals:
28, 0x1c, 0X1A ( default: int).
123l, 123L (long)
Floating point:
1.234 (default: double) n 10
1.3f 1.3F
1.3E+21 int n=10;
1.3d 1.3D
8/40
Java Expressions
• Java is an expression-oriented language. A
simple expression in Java is either:
• A constant: 7, false
• A char - literal enclosed in single quotes: 'A', '3‘
• A String - literal enclosed in double quotes: "foo“
• The name of any properly declared variables: x
• Any two|one of the preceding types of
expression that are combined with one of the
Java binary operators: i++, x + 2, (x + 2)
Session 02 - Java Fundamentals
One Dimensional Arrays (1)
• An array is a container object that holds a
fixed number of values of a single type.
• The length of an array is established when
the array is created.
• Each item in an array is called an element,
and each element is accessed by its
numerical index.
Session 02 - Java Fundamentals
One Dimensional Arrays (2)
• Declaring a Variable to Refer to an Array
int[] anArray;
or float anArrayOfFloats[];
• Creating, Initializing, and Accessing an
Array
anArray = new int[10];
• Copying Arrays
• Use arraycopy method from System class.
Session 02 - Java Fundamentals
One Dimensional Arrays (3)
int[] ar;
ar= new int[3];
3
ar[0]=1; ar[1]=2; ar[2]=3; 2
Heap
int a2[]; 10000 1
int[] a3 = {1,2,3,4,5};
int a4[] = {1,2,3,4,5};
Stack ar 10000
Array is a reference variable
int n=10;
12/40
Multiple Dimensional Arrays
10 2002
9 500
2001
92
500
8 91
200 200
7
100 4
6 8000
5 3
1000
8000 2
1000 m
replacement 1
100
int m[][]= { {1,2,3,4}, {91,92}, {2001,2002}};
int[] replacement = {5,6,7,8,9,10}; m[i][j]
m[1]= replacement; int[][] m; // declare a matrix
int r=10, c=5; // number of rows, columns
m= new int[r][c]; // memory allocate
13/40
Evaluating Expressions and
Operator Precedence
• The compiler generally evaluates such
expressions from the innermost to outermost
parentheses, left to right.
int x = 1; int y = 2; int z = 3;
int answer = ((8 * (y + z)) + y) * x;
would be evaluated piece by piece as follows:
((8 * (y + z) ) + y) * x
((8 * 5) + y) * x
(40 + y) * x
42 * x
42
Session 02 - Java Fundamentals
Operator Precedence- Evaluation Order
Order:
(1) [ ] a[b] a[1]
(2) = ( from the right) b=0 return 0
a[1] = 0
15/40
Basic Constructs
They are taken from C-language
Selection
if, if … else
switch (char/int exp)… case … default…
Loops
for
do… while
while
Session 02 - Learning the Java Language
Basic Logic Constructs
They are the same with those in C-statements
An enhanced for loop
a 1 2 3 4 5
x 1
17/40
The String type
• A String represents a sequence of zero or
more Unicode characters.
• String name = "Steve";
• String s = “”;
• String s = null;
• String concatenation.
• String x = "foo“ + "bar“ + "!";
• Java is a case-sensitive language.
Session 02 - Java Fundamentals
Type Conversions and Explicit Casting
* Widening Conversion: OK
• Narrowing conversion: Not
allowed. We must use
explicit casting.
• A boolean can not be
converted to any other
type.
• A non-boolean can be
converted to another non-
boolean type.
0000 0001
0000 0000
y n
19/34
Scope of a Variable
Scope of the
variable y
Scope of the
variable i
Session 02 - Java Fundamentals
Input/Output Data
Class java.lang.System
Class java.util.Scanner
Refer to Java documentation:
java.lang.String class,
- the format method,
- format string
for more details
n= sc.nextInt();
Session 02 - Java Fundamentals
Elements of Java Style
• Proper Use of Indentation
• Statements within a block of code should be indented
relative to the starting/ending line of the enclosing
block.
• Use Comments Wisely
• Placement of Braces
• Opening brace at the end of the line of code that
starts a given block. Each closing brace goes on its
own line, aligned with the first character of the line
con.
• Descriptive Variable Names
Session 02 - Java Fundamentals
Pass Arguments to the method main
Session 02 - Learning the Java Language
Pass
Arguments to
the method
main
Session 02 - Learning the Java Language
What Is an
Object?(1)
• Objects are key to understanding object-
oriented technology.
• Examples of real-world objects: your dog,
your desk, your television set, your bicycle.
• Real-world objects share two characteristics:
They all have state and behavior.
• Dogs have state (name, color, breed, hungry)
and behavior (barking, fetching, wagging tail).
Session 02 - Learning the Java Language
What Is an Object?(2)
• Software objects are conceptually similar
to real-world objects: they too consist of
state and related behavior.
• An object stores its state in fields and
exposes its behavior through methods.
Session 02 - Learning the Java Language
What Is an Object?(3)
• Software objects provides a number of
benefits:
• Modularity
• Information-hiding
• Code re-use
• Pluggability and debugging ease
Session 02 - Learning the Java Language
What Is a Class?
• A class is the blueprint
from which individual
objects are created.
• Your bicycle is
an instance of the class of
objects known as bicycles.
Session 02 - Learning the Java Language
What Is Inheritance?
• Object-oriented programming allows
classes to inherit commonly used state
and behavior from other classes.
• Bicycle now becomes the superclass of
MountainBike, RoadBike, and TandemBike
class MountainBike
extends Bicycle {
// new fields and methods defining
// a mountain bike would go here
}
Session 02 - Learning the Java Language
What Is an Interface?
• An interface is a group of related methods
with empty bodies.
interface Bicycle {
/ wheel revolutions per minute
void changeCadence(int newValue);
void changeGear(int newValue);
void speedUp(int increment);
void applyBrakes(int decrement);
}
Session 02 - Learning the Java Language
What Is a Package?
• A package is a namespace that organizes
a set of related classes and interfaces.
• The Java platform provides an enormous
class library (a set of packages) suitable
for use in your own applications called
API.
• For example, a String object contains state and
behavior for character strings.
Session 02 - Learning the Java Language
User-Defined Package
• Add a Java
class
If package is used, it must be
the first line in Java code
Session 02 - Learning the Java Language
User-Defined Package
Session 02 - Learning the Java Language
Summary
• The core concepts behind object-oriented
programming: objects, interfaces, classes,
and inheritance.
• The traditional features of the language,
including variables, arrays, data types,
operators, and control flow.
Session 02 - Learning the Java Language