2.2 - Adapting A Lesson For (Q)
2.2 - Adapting A Lesson For (Q)
Activity 1: Introduce and demonstrate with two students the first game “Integer War” – Leave
instructions projected on the board.
Divide student into groups using random groups (Class Dojo App)
Integer War (2-3 players)
Black Card (+)
Red Cards (-)
Divide cards evenly, each player turns over top card from his/her pile and you race to add up
the two integers. Whichever player adds cards up correctly the fastest collects both cards and
adds to their pile.
If it is a tie (each player places two cards face down) flip over the third card and first to correctly
add the two integers wins all cards.
Player to collect all the cards first is the winner.
If on student is always winning you could allow the one student to look at his own card
for a second or two before flipping over to give them a few second head start.
Can also play that if the answer is (+) player A wins the two cards but if (-) player B wins
two cards. (This is for students that require more processing time and don’t want to
race)
Activity 2: Introduce and demonstrate second game with two students “Integer Salute” – Leave
instructions projected on the board.
Assessment -
- Looking for participation and on task behavior
- Move around to each group to listen and observe that they are correctly solving
questions
Adaptations: Student #2 (can be used by all)
- Students do not need to write any answers out all work will be done verbally
- Students can take out all face cards so only using #1-10 and if needed could take out
more so only using #1-5 to allow students to be successful. (optional)
- Can have a # line or calculator to help check their answers if needed.
- Can eliminate the racing to allow students as much time as they need to solve
problem.
- Get to work in groups so can get help and support from peers if needed.
- Have a handout available if some students don’t feel comfortable playing game and
would rather work on handout. (encourage to play game)