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2.2 - Adapting A Lesson For (Q)

This lesson teaches students to add integers using the SADS method (Same sign, Add. Different sign, Subtract). The teacher will demonstrate adding integers with cards using the SADS rule. Students will then play two integer addition games, "Integer War" and "Integer Salute", in groups, using cards. The teacher will observe students adding integers during the games and provide adaptations as needed.

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0% found this document useful (0 votes)
108 views3 pages

2.2 - Adapting A Lesson For (Q)

This lesson teaches students to add integers using the SADS method (Same sign, Add. Different sign, Subtract). The teacher will demonstrate adding integers with cards using the SADS rule. Students will then play two integer addition games, "Integer War" and "Integer Salute", in groups, using cards. The teacher will observe students adding integers during the games and provide adaptations as needed.

Uploaded by

api-540623234
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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2.

2 – Adapting a Lesson for (Q)


Big Idea:
Computational fluency and flexibility with numbers extended to operations with integers and
decimals.
Content:
Operations with Integers (addition, subtraction, multiplication, division and order of operations)
SADS - Lesson
This is the third strategy that students are using to add integers. The Acronym stands for
Same, Add, Different, Subtract
Students have already been using the number line and counters to add and subtract integers
which work great for smaller numbers but want to share with them this strategy as is a quick
method for solving questions with larger numbers.
Students are going to use a deck of cards to help play two different games and practice using
SADS to add integers. If they have the same sign (same color of cards) you will add the two
cards values together. If the numbers have a different sign (different color of cards) you are do
subtract the two values.
Instruction: The Rule will be posted up on the board and as a group we will practice a few
examples using the deck of cards. Students do not need to copy down the questions but just
need to be watching as they will need to understand so they can play the upcoming games.
Show 3 possible scenarios – if possible leave them up on the board for students to refer
to as they play.
a) Positive + Positive = more Positive
b) Negative + Negative = more Negative
c) Positive + Negative = (subtract two numbers) keep the sign of the larger number

Activity 1: Introduce and demonstrate with two students the first game “Integer War” – Leave
instructions projected on the board.
Divide student into groups using random groups (Class Dojo App)
Integer War (2-3 players)
Black Card (+)
Red Cards (-)
 
Divide cards evenly, each player turns over top card from his/her pile and you race to add up
the two integers. Whichever player adds cards up correctly the fastest collects both cards and
adds to their pile.
If it is a tie (each player places two cards face down) flip over the third card and first to correctly
add the two integers wins all cards.
Player to collect all the cards first is the winner.
 If on student is always winning you could allow the one student to look at his own card
for a second or two before flipping over to give them a few second head start.
 Can also play that if the answer is (+) player A wins the two cards but if (-) player B wins
two cards. (This is for students that require more processing time and don’t want to
race)

Activity 2: Introduce and demonstrate second game with two students “Integer Salute” – Leave
instructions projected on the board.

 Divide student into new groups using (Class Dojo App)


Integer Salute (3 players)
Black Cards (+)
Red Cards (-)
 
Two players each place a card on their forehead. (so they can see partners card but not their
own)
Third Player then adds the two integers together and tells both player's what the sum is.
The first two players use the following information to determine
A) sign of their card (+ black, or - red)
B) What the value of their card is.
 
There is no time limit each player is awarded a point for correct sign (+,-) and a second point for
correct #. Keep a running total and take turns at each position.

Assessment -
- Looking for participation and on task behavior
- Move around to each group to listen and observe that they are correctly solving
questions
Adaptations: Student #2 (can be used by all)
- Students do not need to write any answers out all work will be done verbally
- Students can take out all face cards so only using #1-10 and if needed could take out
more so only using #1-5 to allow students to be successful. (optional)
- Can have a # line or calculator to help check their answers if needed.
- Can eliminate the racing to allow students as much time as they need to solve
problem.
- Get to work in groups so can get help and support from peers if needed.
- Have a handout available if some students don’t feel comfortable playing game and
would rather work on handout. (encourage to play game)

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