Friends, Foes & Followers: General Information

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FRIENDS, FOES & FOLLOWERS

GENERAL INFORMATION
Species: Human
Sex: Male
Apparent Age: Late Thirties
Culture: Feudal
Social Class: Freeman
Height: 5’ 11”
Frame: Heavy
Weight: 182 lbs
Appearance: Average
Hair Colour: Black
Eye Colour: Hazel
Voice: Average
Obvious Medical Traits: Scars
Apparent Occupation: Storyteller
Apparent Wealth: Moderate
Weapons: Staff and dagger
Armour: None
Companions: None
Other obvious features: None

Special GM Comments:

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Author: Special Acknowledgement: To my


Kerry Mould good friend, Alun Rees (AKA Gallus-
Artist: Games), participant in HârnCon V, great
Richard Luschek friend, fine host and fellow writer, who
Art Sponsor: bears no similarity, except in appearance,
Leigh Heron to this NPC.

HârnWorld © 2008, N. Robin Crossby & Columbia Games Inc.


,,,, CLERIC SAVE K’NOR 05–I–01
RODOLK CZURGER
Name: RODOLK CZURGER Race/Sex: Human/Male
Save K’norrian Cleric – Order of the Rydequelyn
Occupation: Save K’norrian Cleric Born: 22 Savor 683 (Tai)
An inquisitor of the Save K’norrian Church, Rodolk is
Str 13 Agl 14 Sml 14 Wil 18 Cml 09
tasked with monitoring the location, strength and influ- Sta 10 Eye 14 Voi 10 Aur 11 End 14
ence of the dark churches: Agrik, Naveh and Morgath. He Dex 11 Hrg 12 Int 17 Mor 08 Mov 14
travels the island in the guise of a storyteller. His horrific Medical/Psyche: Eidetic Memory
morality tales and frightening ghost stories, combined Physical Skills: Acrobatics 44, Climbing 52, Condition 70, Jumping
56, Riding 14, Stealth 51, Throwing 52
with a hypnotic and entrancing ability to weave story and
Communication Skills: Acting 89, Awareness 52, Intrigue 69, Mental
act out a tale, draw large crowds despite (or perhaps be- Conflict 65, Musician (Lute) 45, Oratory 95, Rhetoric 68, Singing 54
cause of) his sometimes-grim appearance. He dresses all Languages: Hârnic 86, Azeri 49, Surikal 24, Ormauk 18
Scripts: Lakise 85, Tianta 85, Runic 85.
in black; his tunic is embroidered with tales from his sto-
Religion: Ritual: Save K’nor 91; Piety: 93
ries. Rodolk is well known around the campfires and in
Combat Skills: Initiative 88, Dodge 80, Unarmed 73, Dagger 50,
the inns of the caravans and market towns. Spear (Staff) 67
The cleric’s purpose is not to tell stories; it is to gauge Craft Skills: Drawing 52, Embalming 34, Folklore 107, Heraldry 38,
the reaction of the local population. When he recounts a Law 58, Lockcraft 36, Mathematics 69, Physician 32, Survival 49

tale of Agrik, do any of the peasants become uncomfort- Armour / Weapons: Above average quality embroidered black cloth
tunic and leggings, fine embroidered cloth cap, heavy black wool
able? When he chronicles the work of a priest of Naveh, cloak and calf boots; staff and dagger, quill & ink
does a guildsman begin to fidget nervously? When he de- Weapons Wt WQ AML DML HM B E P
scribes the torment that awaits the followers of Morgath, Staff 4 11 87 82 -10 4 • •
does a noble slip away? These are the telltale signs he is Dagger 1 11 55 55 • 1 2 5

looking for. Afterward his stories finished, these are the Location Armour Layers AQ B E P F
Skull C +0 1 1 1 1
people he subtly investigates. He misses little. Face • • • • • •
The son of a longshoreman, Rodolk is far from his Neck • • • • • •
Shoulder C +0 1 1 1 1
humble beginnings. A brilliant mind and iron-will won Upper Arm C +0 1 1 1 1
him entry into the church when many believed his disqui- Elbow C +0 1 1 1 1
Forearm • • • • • •
eting looks and deep voice would preclude it. His animal Hand • • • • • •
magnetism and ability to sniff out dark religions got him Thorax C +0 1 1 1 1
transferred to the Rydequelyn when others were only fin- Abdomen C +0 1 1 1 1
Hip C +0 1 1 1 1
ishing their first Labour of Reverence. His talent for story- Groin C +0 1 1 1 1
telling and eidetic memory carried him quickly up the Thigh C +0 1 1 1 1
Knee C +0 1 1 1 1
ranks when many believed he should be hidden in the Calf C, L +0 3 5 4 4
back room. Rodolk has surprise everyone, except himself. Foot C, L +0 3 5 4 4

Considered a leading authority in the dark religions, Invocations:


Common II All invocations Common V Exorcism
Rodolk has memorised most of what the Save K’norrian Common III Awe Save K’nor II Light of Uhla
church knows about them, including a basic ability in the Common III Endure Save K’nor II Wisdom of the Shea-al-Aecor
Common III Tongues Save K’nor III Althea’s Lamp
temple tongues of Agrik and Morgath. He has can easily Common III Truthsense Save K’nor III Bronduschithrin’s Lie
pass as an acolyte or Lay Grandmaster of any of the three Common IV Divination Save K’nor III Daemar’s Discipline
Common IV Revelation Save K’nor III Redira’s Ease
churches and has occasionally used this knowledge to in- Common IV Truesight Save K’nor III Voice of the Rydequelyn
filtrate their ranks and gather intelligence. Common V Command Save K’nor III Yerit & Ilyasha’s Game
Common V Consecration

HOOKS Convocations: None

Lancing a Boil. Rodolk has uncovered an Agrikan Spells: None

cell in the town. He wants to find out what they are up to Psionics: None

and needs assistance. The PCs are just the help he needs. Notes: None

Unwelcome Notice. A local Navehan fears Rodolk


is on to him. He concocts a story that the storyteller is
actually an amorvrus and hires the PCs to kill him. GM NOTES
Move Along. The local lord has penetrated Rodolk’s
disguise. He has little love for the Rydequelyn, so hires _________________________________________________
the PCs to rough Rodolk up and send him on his way.
The priest suspects the lord is hiding something. _________________________________________________

© 2008, N. Robin Crossby & Columbia Games Inc. HârnWorld

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