Mexican Gambit Chess Ebook
Mexican Gambit Chess Ebook
Mexican Gambit Chess Ebook
Pág.:
INTRODUCTION…………………………………………………………………………. 2
STRATEGY AND GENERAL IDEAS ……………………………………………………… 4
FOR BLACK………. ………………………………………………………………. 4
FOR WHITE ………….…………………………………………………………….. 5
PAWN STRUCTURE ………………………………………………………………………. 6
MAIN LINES AND VARIANTS ……………………………………………………….…. 12
MEXICAN GAMBIT ACCEPTED
a) Pseudogambit.……..……………………………………………... 12
b) Phoenix Attack ………………………………………………….... 13
c) Rock System……….………………………………………………. 15
REFUSED MEXICAN GAMBIT
ADVANCE VARIANTION………………………………………………..... 16
a) Wind System (3… g6)…………………………………………… 17
b) Fire System (3… e5)……………………………………………... 18
c) Fire System Deferred……………………………………………. 20
WATER SYSTEM…….……………………………………………………….. 21
a) Water System 3. e3
b) Water System 3. f3
TACTICS AND ATTACKS IN THE MEXICAN GAMBIT ….………………………………. 22
DEMOSTRATIVE GAMES ………………………………………………….….…………… 33
CHESS AMBUSH: TRAPS, TRICKS AND ERRORS …………………………..………………. 44
Page 1
INTRODUCTION
The Mexican Gambit is a variant this gambit, that is to say, Mieses tried to
posed by Black in the Dutch Defense. I recover the pawn immediately giving
dared to name it that, since he is a check with the Queen, with which he
Mexican: his server, who for the first time would not even enter the definition of a
studies, analyzes and puts it into Gambit since he is not really offering the
practice, even if it has not been in material, in addition to that he did not
international or high-level tournaments. support any strategic foundation when
It is a gambit since it offers a pawn, playing it, his movements they were
without the (immediate) intention of based simply on recovering the pawn,
recovering it, in exchange for diverting which also lost time by playing the
the white pawn from the center: Queen early, as well as more turns by
aspiring in this way to fight for the exposing it to attacks, without having
central domain, the initiative and gain any compensation in the center, and
time in development. losing the initiative from the third play;
It is worth mentioning that it is not while in this study strategic ideas are
strictly an unprecedented move, I was presented that support the playing 2…
given the task of investigating in c5, not as a simple change of pawns,
possible databases items for analysis but with the intention of disputing the
and study; Fortunately and initiative, the central domain and the
unfortunately I only found a few games, advantage in development.
the first one: a game played in Leipzig in Unfortunately, there are no Grand
1889 between Emanuel Lasker and Master games for study and analysis,
Jacques Mieses. It did not seem fair to fortunately, since this play by opening
call this gambit Mieses because despite theory is so unknown, it raises an
performing the sequence of plays that important surprise factor, as well as a
define it, he made them without the possible "theoretical novelty". Given the
strategic foundations that characterize initial "theory" presented here, the
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possibility of more studies, variants and practice and analysis of more players
sub variants that arise according to the remains open.
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STRATEGY AND GENERAL IDEAS
This gambit is produced in the Dutch in order to control d4, allow the rapid
Defense. We enter the Mexican Gambit, development of dark pieces, as well as
with blacks, having played 1. d4 f5, 2. c4: fight for the initiative and mastery of the
by offering a pawn in box c5, with the center. In summary, the Mexican Gambit
intention of diverting the white pawn from arises when playing black c5, and the Fire
d4. Whether White accepts the gambit, or System, when having entered the Mexican
refuses it; We call “Fire System” the strategy Gambit, pawn play e5 is forced.
or thematic idea of playing at all costs e5:
WITH BLACKS
The main objective of the Mexican Gambit think, do I capture the pawn or not
is to leave the closed opening systems, capture it, and if I capture it, I must deliver
according to the variants of the target, you it or hold it, and if not I capture how I
can enter a semi-closed, semi-open game should refuse the gambit: advancing to d5
and even very clear, tactical and or defending the pawn, and with what
aggressive variants similar to the open piece should I defend it? Black can also
game. This general strategy is based on the face two types of white: the first with
idea of removing the queen pawn player predefined “concepts”, that is, “I always
from his “comfort zone”, accustomed to refuse an attack by advancing the pawn,
playing positionally and “quietly”. To this is in this case d5”, or “in an unknown gambit I
added the second (temporary) strategy: always capture but then deliver the pawn
the surprise factor, I say "temporary" seeking my development ”, which has the
because it is only while it becomes popular risk of playing in a“ mechanical ”way, and
and studied, but while this happens, White if White does this, they could soon be
never waits for c5 on Black's second play. overcome in development, having lost the
With this, the surprise factor is linked to the initiative or even having allowed the
previous strategy: to remove the first player central domain to black. The other type of
from his comfort zone, who will have to white will be the one who always seeks to
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find the “correct” play or the best play on way: fighting for control of the center,
the board, they are usually the most obtaining and maintaining the initiative,
difficult, but this gambit also has its seeking rapid development, as well as
advantage: being theoretically unknown, opting for a tactical game, avoiding
white can take a long time to determine changing pieces, preferably only the
the correct moves, besides that if Black necessary ones. . The fourth strategy, but
plays in a very active way they can not least, and I say it very seriously: is to
despair the positional player and even prepare yourself psychologically to “win in
make him desatinar. Black's third main a spectacular way, or lose in a
strategy is to always play in a very active catastrophic way”, in the style of Tal.
WITH WHITE
There are two key points for the white side. wrong plans or adopt misconceptions
The first is that they choose the variant to during the development of the first phase
play, either accept the gambit, or refuse it; of the game, in the games they will
in any of its lines. Thus, White must analyze analyze later, it is demonstrated how White
which line suits them best according to usually has problems on the flank of the
their style of play, the pawn structure is queen, tactical details in box e5, difficulties
fundamental in this aspect, and White with the king in the center (if they do not
usually has the opportunity to define it rush their development) and even some
(when choosing the variant), once the circumstances in the large diagonals; All
structure of pawns the first player may these disasters can occur by executing
choose to develop their pieces in the way ideas or "standard" plans that in specific
that best suits their style of play or plans. Of positions of the Mexican Gambit result in a
course, Black will also try to generate the potential error. Thus, what is recommended
maximum possible counter game. The to the first player is to adapt to the
second key point: is that there are many circumstances: not to try to stick to his
possibilities to be wrong, being an positional and “quiet” style at all costs,
unknown Gambit for the theory of since he can fall into a passive game at
openings, White may eventually choose the mercy of a wild black side. In most
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lines, White will have to start that engine sub variants, tactical elements and
inside her brain, to start analyzing variants, combinations.
PAWN STRUCTURE
The pawn structure largely determines the mobility of the pieces, and with it, the strategies
and patterns to follow. Next the most typical pawn structures according to the main variants.
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when the clear side chooses to defend the and eventually c7 with the intention of
pawn confines his pieces to the defense, playing b5 or even d5. In this pawn
headquarters the initiative and locks its structure (e5, f5) White can play e4 very
development, in addition to being early since the pawn in column f cannot
exposed to tactical problems that will be capture by the play h5+ with check:
seen later. Some typical options are to after knocking down on e5.
attack the white pawn in c5 with a6,
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Mexican Gambit Refused: advance of the white pawn A very fast
Page 8
Mexican Gambit Refused: the most of his advantage in the center.
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Mexican Gambit Refused: queen bishop behind the chain of pawns.
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Mexican Gambit Refused: It is a totally different scheme to the
queen pawn (which is the objective), more
Water System f3
like a kind of Sicilian with two strange
movements, c4 of the white ones and f5 of
the black ones, which although rare, are
each useful controlling a central square .
Black has the semi-open column c while
White the same in column d to match the
rooks. You can also present a fight of
fianchettos with g3 and g6 respectively, to
control the large unoccupied diagonals,
eventually b3 and b6 with previous rook b1
and b8, or failing bishops in c3 and c6
according to white or black.
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MAIN LINES AND VARIANTS
Once White has accepted the gambit several possibilities arise for Black.
a) Pseudogambit
b) Phoenix Attack
c) Rock System
Page 12
PHOENIX ATTACK a) 4. e4!?
(Fire System)
ROCK SYSTEM
1. d4 f5 2. c4 c5 3. dxc5 e6
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MEXICAN GAMBIT REFUSED
Page 16
WIND SYSTEM
Page 17
FIRE SYSTEM
1. d4 f5 2. c4 c5 3. d5 e5!? 4. … f6
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g2 f6 12. b2 e7 13. 0-0 ec6 =) 6. the center could now be an advantage. On the
… c6 (Threatening e5 and expell the white other hand White has control of column d, but a
ridiculous knight in a3, which in fact, does not
bishop) 7. f3 b4! (forcing White to defend
serve to move it to c2, so the only reasonable
with the knight on the edge of the board, they
move would be to return it to b1 to relocate it ...
can also defend themselves with 8. d2, but however, observe kind reader , as even in its
then they would have lost the right to cast,
natural square of c3 has a lot of influence,
which is supposed to be the advantage brought
since the black pawns deprive much of their
by the premature change of ladies, having left
movements, so White will have to play with a
the black king in the center) 8. a3 a6 knight that does not work, or invest at least two
(prophylactic, avoiding an eventual b5), 9. or three turns to repair it.
e3 e8 10. e2 e7 11. 0-0 f6 12.
e5 d7 13. fd1 c6 14. xf6 xf6 As already seen, in both variants of 1.
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1. d4 f5 2. c4 c5 3. d5 e5! 4. e4! d6 better). In the position that is reached after
playing d6, Black covers pawn f5 and if
captured by White's pawn, they will recover
with the developing queen's bishop. Depending
on the circumstances, Black may opt for the
ambitious and somewhat typical strategy in
these pawn structures: try to change their bad
bishop from dark squares, to White's good
bishop, for example with g6 and h6; or e7
and g5.
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WATER SYSTEMS
White has two alternatives to appease the Fire System (more positional or closed):
3. e3 3. f3
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TACTICS AND ATTACKS IN THE MEXICAN GAMBIT
The following is presented as exercises, some positions that may derive from specific variants of the
Mexican Gambit, the objective is to exemplify the schemes of weaknesses and possible attacks. All
positions are based on analysis, which will be seen in the next chapter.
EXERCISE 1
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EXERCISE 2
EXERCISE 3
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EXERCISE 4
EXERCISE 5
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Play White and Win (#2)
EXERCISE 6
EXERCISE 7
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Play Black and Win (Material o #3)
EXERCISE 8
EXERCISE 9
EXERCISE 11
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Play Black and Win (#4)
EXERCISE 12
EXERCISE 13
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Play Black and Win (#4)
EXERCISE 14
EXERCISE 15
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Play Black and Win (#5)
EXERCISE 16
EXERCISE 17
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Play Black and Win (#6)
EXERCISE 18
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ANSWERS:
1) 1… g3# 0-1
2) 1… xf2# 0-1
3) 1… d3# 0-1
4) 1… f1+ 2. e1 c2# 0-1
5) 1. d3+ f5 2. xf5# 1-0
6) 1… e3+ 2. f2 xf2# 0-1
7) 1… xh4! 2. gxh4? f3+ 3. h1 xf2# 0-1
3. f1 d2# 0-1
8) 1… b4+ 2. d2 h6+ (= g5+) 3. e3 xe3# 0-1
9) 1… e4+ 2. h3 h6+ 3. h5 xh5# 0-1
2. f3 g4# 0-1
10) 1… g5+ 2. h5 f6+ 3. h6 g8+ 4. g7 d4# 0-1
2. xg5 f6+ 3. h3 g4# 0-1
11) 1… a5+ 2. b4 xb4+ 3. c3 xc3+ 4. d2 xd2# 0-1
12) 1… c6 2. e4 xe4 3. f3 xf3 4. e1 h1# 0-1
13) 1… xf2+ 2. h1 f1! 3. xf1 xf1+ 4. xf1 xf1# 0-1
14) 1… xc3+ 2. d2 b2+ 3. d2 xd2+ 4. f3 xf2# 0-1
15) 1… xf1+ 2. g2 f3+ 3. h3 f2+ 4. xf2 h5+ 5. g2 8xf2# 0-1
Obviamente 2. xf1?? xf1# 0-1
16) 1. f7+ h6 2. xg6+!! xg6 3. g3+ h7 4. d3+ f5 5. xf5+ h6 6. f7# 1-0
17) 1… g5 2. f6 xf6 3. e4 h5+ 4. g2 h2+ 5. f3 xe4+ 6. f4 h6# 0-1
18) 1… f2+ 2. d1 xe2+
a) 3. c1 f2 4. e1 xe1+ 5. c2 e3 6. d1 xd1 7.
c1 xd2+ 8. b1 xb2# 0-1
b) 3. c2 d3+ 4. c1 e3 5. e4 f2 6. xf2 d2+ 7. b1
f5+ 8. e4 xe4# 0-1
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DEMOSTRATIVE GAMES
Next, there are games of great masters, and some analysis and own studies, where it is intended to
expose the basic ideas and strategies of the Mexican Gambit, in its different variants.
Emanuel Lasker – Jacques Mieses the threats of mate in f7 and e8 with a rook, so
Leipzig, 1889. the need to leave the f8 box of respite
Variant: Pseudogambit 17. e1 f8
1. d4 f5 18. h4
2. c4 c5 The black queen could have been captured
3. dxc5 a5+? with 18. e8, but this would benefit the black
4. c3 xc5 by completely appeasing the attack, in addition
5. e4 fxe4 Lasker prefers to continue with the king's hunt.
6. xe4 c7 18. … h5
Posing a knight maneuver against the Black 20. he3 d8 (#6)
Queen. 21. e8?
7… g6 The good Lasker missed a mate in 6 moves:
8. f4 g7 21. f7 h6, 22. xg6+!! xg6, 23.
9. d5 d8
g3+ h7 24. d3+ f5 25. xf5+ h6
10. g5 xb2 26. f7#
11. d6+ f8 21… xe8
12. f3+ f6 22. xe8 a5+
13. xf6 xf6 23. xa5 xa5
14. xf6 exf6 24. xc8 xc8
15. d5 e7+ 25. xc8
16. d2 g7 Black could have already abandoned, but since
Not only is the black bishop hanging, but once ancient times irreverence and disrespect
White places her rook on the open column, the prevailed.
black queen will no longer be able to defend 25… c6
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26. d6 b6 10. c7 xf5
27. e2 f5 11. xa8 g4
29. b5 a5
30. c7 c8
35. b7 a7
36. d5+ e6
With White's next move, they accept the
37. xb6 1-0
entrance of the black knight, to voluntarily hand
over the rook, with the intention of gaining an
First Study (Theoretical Analysis)
advantage by capturing the piece in h1.
Mexican Gambit Accepted / Phoenix Attack
12. c7 xf2
1. d4 f5
13. e3 xe3
2. c4 c5
14. xe3 xh1
3. dxc5 e5
4. e4 xc5 15. g1 e4
6. e2
7... h5
8. c3 f6
9. b5 O-O
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Despite the piece of advantage, White is in a 8. c3 f6
very sad situation. His pieces do not 9. b5 O-O
coordinate, they have a queen in the corner of
10. c7 xf5
the board: who neither defends nor attacks, the
11. xa8 g4
rook is the same, and the knight if not because
12. e3!
it already moved to c7 would also be in another
corner, all white pieces nowhere. So: the
material advantage is misleading; It's no use
having an extra piece on the board, if it's no
use. The position of the black pieces is very
different
18. e2? (#6)
White with this error generates an inevitable
mate in 6 movements.
18… f2+
19. d1 xe2+
This is the improvement presented by the
20. c1 f2 second study. The first player has an extra
21. c2 d3+ rook and Black will no longer be able to capture
22. c1 xd2+ in f2 to recover the rook. But the Phoenix
attack continues.
23. b1 c2# 0-1
12… xe3
13. fxe3 e4!
Mexican Gambit Accepted / Phoenix Attack White loses the queen with a dive in two shifts.
The right thing was to deliver the knight, either
1. d4 f5 in f3 or e5.
2. c4 c5 14… b4+!
3. dxc5 e5 15. d1 g4
4. e4 xc5 16. c7 xe2+
5. exf5 h4 17. xe2
6. e2 d6
7. f3 h5
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It seems that, after all, White is not so bad,
they have almost the material equivalent of the
queen, so the game is not yet won, however,
generally in these cases the quality is imposed.
17… g5
25. f3 e2
29. b4 f2 1. d4 f5
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An even more utopian plan than the previous 21. d2
ones, now White also aims to capture in the
near future the knight, double with g4: and win "Time to run," the white king must flee in terror:
one more piece (the bishop), so that its h1 rook a cheeky mate was threatened on e2 and none
(knight is settled) and bishop by rook), so that of his pieces can help, since 21.d2 f1# or
the captured rook of a8 is of free gain.
if 21. f4 b4+ and again mate in f1.
Undoubtedly an overly ambitious plan, without
sufficient grounds.
21… c6
13… xh1
22. xc5 b4
14. g4 xg4!?
23. xd6? (#2) f1+
15. hxg4 xg4
24. e1 c2# 0-1
16. g2 g3
17. d3 e4
Mikhail Botvinnik vs. Vassily Smyslov
18. d5+h8 World Championship, round 20.
19. e6 xf3 Moscow, 1958.
20. xf3 xf3 Mexican Gambit Rejected: Water System f3,
by transposition of movements.
1. c4 c5
2. f3 f5
3. d4
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12. d2 f8
13. a3 d8
18. c2 f4
19. f3 d6
Black chooses a Wind System, but the Fire 26. g2 g4
System is also playable in this position: 4... e5 27. f3 h5
5. xf5 d5 6. g3 (if 6. e4 d4 with advantage 28. e6 f5
of space for Black in the center, in addition to 29. d4 xe4
an important pawn passed in advance in
30. fxe4 fxg3
exchange for the less pawn) 6… dxc4 7.
31. xf7 xf7
xd8+ xd8 8. e4 e6 9. d2 b4 10. 32. hxg3 g7
a3 a5 with advantage of Black's space and
33. b2 b5
greater activity of his pieces
34. d2 e8
5. g3 g7
35. f2 d7
6. g2 c6
36. f3 xb2
7. b5 f6
37. xb2 f7
8. 5c3 O-O
38. e3 c3+
9. O-O b6
39. d2 b4
10. b3 b7
40. b1 h5
11. b2 f7
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41. a3 a5 12. xe4 xe4
42. axb4 axb4 13. gxe4 xc3
43. a1 h6
14. xc3 h4
44. a7+ e8 15. b5 e5?!
45. a8+ f7
46. e5 dxe5
47. g5+ g7
48. e6+ 1/2-1/2
Although the game ends in tables, we could
see a healthy development of the black pieces,
without difficulties, and in a very active way.
later attack him, or if the opponent allows it: xa7? e5 with an even stronger attack
change the good black bishop for his bad white with the bent rooks in the open column "f".
6… e4 17. f4
7. c2 f6 (If White tries to save the quality it results in a
22. b1 ae8 The king has already moved three times so far,
1. d4 f5
2. c4 c5
3. d5 e5
A fierce fight begins on opposite flanks, White
4. dxe6 dxe6
intends to gain advantage in the Queen wing,
5. xd8+ xd8
Black seeks to structure an attack on the king's
6. f4 c6
side.
7. f3 b4 19. b4 cxb4
8. a3 a6 20. axb4 h3
9. e3 e8 21. g3 h5
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25. xh5 xh5
26. f3 f7
27. b6 g4
28. h4 e5
29. e2 e4
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(White might think that Black plays 29... xd2
30. xf6 xf6 31. xd2 xe3 with
equality, but of course there is the thematic
attack on column f)
29…xf1+
30. g2 f3+
32. h4?
Lasted longer 32. xf2 h5+ 33. g2
Posing the Apocalypse Variant, Black could opt
8xf2#
for a quiet and uncomplicated game: gradually
32… h5# 0-1
impose quality (Queen against rook, knight and
pawn), but when launching the apocalypse
Seventh Study (Theoretical Analysis)
variant they enter a “tactical Armageddon”,
Mexican Gambit Accepted
where the minimum error could cause them to
Apocalypse variant
lose the game, since if they didn't give mate, it
would now be White that with too much
1. d4 f5
material advantage would end up imposing.
2. c4 c5
However, from the approach of the Mexican
3. dxc5 e5
Gambit it became clear that they did not come
4. b4 a5
here to play “quiet and positional”.
5. a4 a6
10. cxb6 xb4+
6. a3 axb4
11. d2 xb6
7. axb4 c7
12. xc8+ f7
8. xa8 xa8
13. xb4 xb4+
9. xa8 (=)
14. d2 f6
At this moment the theory dictates an equality
15. xh8 e4
for both sides (=).
9…b6?!
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g5 24. xh7+ f6 25. xd7 f4 26. h7
g4+ 27. h4 gxf3+ 28. h3 g4#) 22...
c2+ 21. e1 xb3 22. e2 (22. c5 If 30. f4 e4+ entering a kind of mill with
b1+ 23. e2 c2+ 24. e1 xc5 25. knight 31. h3 xf2+ 32. g3 xh1+ 33.
c4+ f6 26. xh7 b4+ 27. e2 h3 (33. f3 g4#) 33… f2+ 34. g3
b2+ 28. e1 b1+ 29. e2 Nc3+ 30. e4+ 35. h3 gxf4 (-+) with clear black
advantage.
d2 b2+ 31. d3 e4+ 32. d4 Na4+ 33.
30... e4+
d5 b7+ 34. d4 a7+ 35. d5
31. h3
c5#) 22... c3+ 23. f1 c1+ 24. e1
If 31. f3 g4#
d2+ 25. g1 xe1+ 26. f1 xf1#)
31... h6+
18... e7
32. h5 xh5# 0-1
19. d3
Page 43
TRAPS, TRICKS AND ERRORS
Most of these games were played in Blitz games, it is true that the short time (and even the low level
of the rivals) helped the poor calculation of variants and bad movements, but above all, being a
completely unknown Gambit, the factor surprise was definitive (which in turn, that surprise factor
allows even strong opponents to make bad plays). Of course the tricks are characterized by blunt
errors, whose objective is to show weaknesses, tricks and traps of certain openness. Here are the
most common and thematic in the Mexican Gambit.
TRICK 1: WHITES LOSE ROOK To try to run the annoying queen, but once they
1. d4 f5 combine Queen and Knight it is very
2. c4 c5 dangerous: the famous pieces of Capablanca.
3. dxc5 e6 8. g5+ g6
4. b4?? f6 9. xe4+ f5
5. c2 xa1 10. f3 h6
6. a3 f6 11. e6 xe6? #2
Blacks should be careful and remove the Resisted much more 11... e8 12. h4 h5 13.
queen as soon as possible, for example if 6...
h3 xe6 14. dxe6 xe6+ 15. e3 f6
f6?? 7. b2 a2 8. c3 xc4 9. e4 16. d3+ f7 17. xb7+ e7 18. xa8
d4 10. f3 and now it is the queen herself +-)
who is captured
12. d3+ f5
7. b2 d8 (-+) 0-1
13. xf5# 1-0
With decisive advantage for Black.
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15. h2 h4 1. d4 f5
The white queen is hanging with X-Rays 2. c4 c5
TRICK 6: WEAKNESSES IN THE QUEEN Black must be careful and precise, for example
FLANK OF WHITE AND F2 if 7...xf2? 8. d5 xh1 9. xh8 f2
1. d4 f5 10. g8+ f8 (10... e7 11. f6+) 11.
2. c4 c5
xf2 and white looks better.
3. dxc5 e5
8. d2 g5+
4. b3 xc5
9. d3
5. b2 f6
If 9. c2 e3+
6. xe5? a5+
9... xg7
7. d2?!
10. c3 a6
The truth is that there are no very good
11. h3?? (#3) b4+
defenses, for example: 7. c3 e4 and the
12. d2 h6+
white position is very sad (or the weak square
13. e3 xe3# 0-1
c3 is defended with the queen or the square f2
playing e3, but both cannot be covered) and if
you eat the black Reyna follow a nice mate: 8. TRICK 8: CHECKMATE OF BISHOP TO THE
KING IN THE CENTER
xa5 xf2#
1. d4 f5
7... e4
2. c4 c5
8. g3
3. d5 e5
If 8. xg7?? xf2#
4. b3 f6
8... xd2
5. b2 e4
9. xd2 b4 (-+)
6. d2 d6
The white queen falls 0-1
7. h3?
development of their pieces, the central pawns trick that occurs in many openings.
no longer exist, which allows the bishops to be 7. b2 f6
mobilized quickly, although it is true that the 8. d2?! e5?!
side pawns of the cyf columns hinder them a The legendary trap that invites White to "solve"
little, the fact of displacing them from the front all its problems, with a "comfortable" change of
row is a good advantage, which makes it knights in f3.
possible to cast and relocate them in the near 9. gf3?? d3# 0-1
future, while White will still have to invest one
more turn in a pawn to be able to develop his
TRICK 11: A BAD PLAN, WELL EXECUTED
king's bishop and for some "strange" reason
1. d4 f5
Now they go back in development. This variant
2. c4 c5
is recommended in Blitz games; where a pawn
3. d5 e5
is nothing, and a turn is everything)
4. dxe6 f6
6. b3 e7?!
5. exd7+ xd7
6. b3 g6
A somewhat "suspicious" play, apparently
7. b2 g7
Black is playing "flexible", since with this
8. d2?! c6
movement, they keep their intentions hidden,
for example: it is possible that they intend to 9. g4?
cast long, so if White casts short we would They say that "when an adversary's plan is
have a fight of opposite castings, in addition to bad, the right thing is to allow him to execute
the black rook would be facing the enemy it", White intends to deflect the pawn f of Black,
to play his knight in e4 and thus change knight
Page 48
for bishop in the large diagonal: with that would TRICK 12: MECHANICAL MOVEMENTS
become the domain of this, in addition to 1. d4 f5
leaving attacked the black rook, forcing it to 2. c4 c5
move, with which Black would lose the castling, 3. dxc5 e6
no doubt a very ambitious plan, but it has a 4. b3 xc5
small tactical flaw… 5. b2 f6
9… fxg4
6. d2?! c6
10. e4 xe4
7. c1?
11. xg7
White is playing "by heart", with mechanical
White managed to execute his plan perfectly,
movements, those plays that "make the hand",
diverted the pawn f, so that they could
not the player, many players of pawn queen
exchange knights for bishop, staying with their
have that inertia to mobilize all their pieces of
bishop, they also became the total domain of
the left flank and practically ignore their king
the large diagonal, attack the black rook with
wing, which in some positions is very
which they pretend remove the castling of the
dangerous.
dark king, all according to the plan, except for a
7... xf2+!?
small detail ... that now in this position they
8. xf2 g4+
give them mate in 4 movements
9. g3
11… a5+
12. b4 xb4+
Of course 9. e1 e3 and the queen is lost,
13. c3 xc3+
resisted much more 9. f3 ce5+ 10.
14. d2 xd2# 0-1 xe5 xe5+ 11. g3 f4+, the attack
continues with the incorporation of the dark
Once again the weakness of the white queen
queen and the rook in column f, but of course
flank shines, there are many tricks where the
there is still nothing safe for Black.
first player receives mate for this wing, or at
9... c7+
least they lose Queen, this weakening usually
occurs because the knight has been changed, 10. f3 ce5+
and the bishop goes hiking, as happened in 11. xe5 c5!
this game. It is moral then that; if the adversary 12. d4 xd4
has a bad plan, it is best to allow him to carry it
13. g3 e5+
out.
14. h4 f4!
15. h3
Page 49
White's position is like going to therapy for a
couple of months with a good psychologist,
now they play black and give a nice mate in 4
moves
15… g5+
16. h5 f6+
Page 51
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Page 52
Page 53
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