Object Oriented Programming Lab-02 (Encapsulation GetterSetter)
Object Oriented Programming Lab-02 (Encapsulation GetterSetter)
Object Oriented Programming Lab-02 (Encapsulation GetterSetter)
Lab Manual
(Lab-02)
The meaning of Encapsulation, is to make sure that "sensitive" data is hidden from users. To
achieve this, you must declare class variables/attributes as private (cannot be accessed from outside the
class). If you want others to read or modify the value of a private member, you can provide
public getter and setter methods.
Why Encapsulation?
It is considered good practice to declare your class attributes as private (as often as you
can).
Encapsulation ensures better control of your data, because you can change one part of the
code without affecting other parts
Increased security of data.
Sample Task:
#include <iostream>
using namespace std;
class Employee {
private:
// Private attribute
int salary;
public:
// Setter
void setSalary(int s) {
salary = s;
}
// Getter
int getSalary() {
return salary;
}
};
int main() {
Employee myObj;
myObj.setSalary(50000);
cout << myObj.getSalary();
return 0;
}
Example explained
Task 1:
Make a class of Car with parameter speed and getter/setter methods.
For your class write test program, by creating three objects.
Task 2:
Make a class of Bike with parameters strokes and horsepower.
Write test program for it. Set and get the values of parameters using proper getter/setter
methods.
Task 3:
Make a class of School with parameters all int type: rooms, staff, students and function
initialize() and print() write test program for it.
Task 4:
Create a class Point having X and Y Axis with getter and setter functions in C++