0% found this document useful (0 votes)
121 views

THE SETTLERS 7 - Paths To A Kingdom - Version History

This document provides patch notes for version 1.10 of The Settlers 7 - Paths to a Kingdom. Key changes include improvements to multiplayer functionality and bug fixes. New content includes the fifth and ninth campaign maps, Moorach and Kronstedt, which feature different starting conditions for opponents. Balancing changes were made to resources, trading, conquest rewards, unit costs, and more.
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
121 views

THE SETTLERS 7 - Paths To A Kingdom - Version History

This document provides patch notes for version 1.10 of The Settlers 7 - Paths to a Kingdom. Key changes include improvements to multiplayer functionality and bug fixes. New content includes the fifth and ninth campaign maps, Moorach and Kronstedt, which feature different starting conditions for opponents. Balancing changes were made to resources, trading, conquest rewards, unit costs, and more.
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
You are on page 1/ 10

THE SETTLERS 7 - Paths to a Kingdom - Version History

Version 1.10

Improvements

• Players will now be informed if a player is lagging behind when loading a multiplayer session
• Players who are not responding for more that 45 seconds can now be kicked by vote

Bug Fixes

• Fixed a rare freeze when conquering a sector owned by another player or AI


• Fixed a non upgradeable tower on “Battle for Tanholm”
• Fixed a bug with a non reachable sector on “Grassland Mesa”
• Fixed a savegame issue on the 1st campaign map
• Fixed a bug with the game´s connection to Facebook
• Fixed a rare bug where the new victory points “Pacifist” and “Ascetic” were not awarded correctly
• Fix a rare crash with corrupt savegames

Version 1.09

Improvements

• Game duration time is now displayed when hovering the mouse cursor over the icon in the bottom
left corner. Clicking the slider locks it into position
• Gameplay speed in singleplayer games can be changed now (Slow/Snail [75%], Normal/Mouse
[100%], Fast/Rabbit [150%])
• The weather effect settings can be modified in the gameplay menu
• Text fields now support the paste feature (CTRL + V)
• Added a spam protection to the chat system
• Player icons now show if other players are human or an AI
• Added a link to The Settlers My City – Facebook game
• Improved resource marker

Bug Fixes

• The game will no longer crash if a sector is conquered in the same moment as a workshop inside
is completed
• A general will not attempt to retreat to the sector he is currently in
• Street upgrades after an earthquake work correctly now

New Content

• Enjoy the fifth and ninth campaign map, optimized for skirmish and multiplayer

Moorach
The arid, cliff landscape of Moorach is home to a fierce conflict between two opponents. There are
slightly different starting conditions, so adapt your strategy wisely. Both rivals have access to
marketplaces. There are two major landmarks characterizing Moorach: a huge meteorite crater
where the Alchemist has set up his laboratory, and the Dark Fortress on the opposing side of the
valley, where the Fallen Knight has set up camp with his band of robbers. There are watermills
located at riversides and lakesides which may help to complement your economy.

Kronstedt

Kronstedt, the kingdom in the heart of Tandria, is the stage for a challenge between three rulers.
The Opponents have slightly different starting conditions and are separate by several rivers, which
run through the land. Find river ports to enhance your economy. In Kronstedt, all midway sectors
are heavily defended. Several isles are located in the huge central lake. All lake isles are fortified.
One of them is even harbors a victory point, if you dare to try and defeat the cannon towers. The
Cathedral, Pilgrimage Site and Royal Observatory may be useful to overcome your opponents.

Additional

• New Hotkeys
- V = Deploy Farm
- B = Deploy Mountain Shelter
- N = Deploy Lodge
- F = Deploy Stronghold
- G = Deploy Church
- H = Deploy Export Office
- T = Deploy Constructor
- Z = Deploy Well

Shift+ Hotkey lets you jump to and traverse through the respective buildings

Version 1.08

Improvements

• The game´s balancing has been improved (details below)


• The chat functionality has been improved
• The installer has been improved
• The Quick Play function is now customizable
• Added a list of recently played opponents in the contacts menu
• Added fertility information for soil when clicking on it
• When playing human opponents, players now can spectate the game after a defeat
• A quitting player in multiplayer sessions will now be replaced with an AI
• The map Crushed Mirror is now available in Empire mode

Bug Fixes

• Fixed a crash when loading certain older savegames


• Fixed a sporadic desync when players quit a session
• Fixed an issue with locked non DLC maps when using map filter
• Fixed a display issue when unlocking content from the Limited Edition
• Fixed a bug that would prevent achievements from being posted on the Facebook wall
• Fixed various localization issues

Additional

• The monthly and weekly leaderboard is now shown in an extra tab in the leaderboard menu

Balancing Changes
(Special thanks to all our balancing beta testers!)

• Starting Resources:

20 Meat -> 15 Meat


5 Iron -> 3 Iron
5 Garment -> 4 Garment
3 Jewellery -> 2 Jewellery

• Standard Trading Options:

Before: 3 Garment -> 6 Coins


2 Jewellery -> 6 Coins
Now: 3 Garment -> 4 Coins
2 Jewellery -> 4 Coins

• Conquest Reward:

o 7 Planks, 7 Stone -> 5 Planks, 5 Stone, 2 Bread


or
o 4 Tools, 4 Meat -> 4 Tools, 4 Coal, 2 Bread
or
o 6 Gold, 6 Coal -> 4 Gold, 4 Iron Ore, 2 Bread

• Victory Point „Generalissimo“:

o The amount of defeated soldiers needed to gain this Victory Point has been lowered to 20.
o From now on, only enemy (not neutral) soldiers, that haven’t been killed by fortifications, count
towards the Victory Point.

• Costs of Military Units:

o Tavern:
Pikeman: 4 Coins, 1 Plain Food -> 3 Coins, 1 Plain Food

o Stronghold:
Musketeer: 1 Coin, 1 Weapon, 1 Coal -> 2 Coins, 1 Weapon, 2 Coal
Cavalry: 2 Coins, 1 Fancy Food, 1 Weapon, 1 Horse -> 2 Coins, 1 Plain Food, 1 Weapon,
1 Horse
Cannon: 2 Coins, 1 Fancy Food, 2 Weapons, 2 Wheels, 1 Coal -> 2 Coins, 1 Fancy Food,
1 Weapons, 2 Wheels, 2 Coal

o Cannon Foundry:
Cavalry: 7 Coins, 5 Garment, 3 Jewellery -> 4 Coins, 3 Garment, 2 Jewellery

• Generals‘ Bonuses:

o Bertram, the Bonecrusher


Before: +50% close combat damage
Now: +30% close combat damage

o Philipp, the Prudent


Before: +25% close combat and +25% long-range damage
Now: +15% close combat and +15% long-range damage

o Theobald, the Tactician


Before: +50% long-range damage
Now: +30% long-range damage

o Hugo, the Hotspur


Before: +25% close combat and +25% siege damage
Now: +15% close combat and +15% siege damage

o Cuno, the Cool-Headed


Before: +25% long-range and +25% siege damage
Now: +15% long-range and +15% siege damage

o Siegfred, the Specialist


Before: +50% siege damage
Now: +30% siege damage

o Albert, the Allrounder (Only available at the Dark Fortress)


Before: +20% close combat, +20% long-range and +20% siege damage
Troops regenerate twice as fast
Now: +10% close combat, +10% long-range and +10% siege damage
Troops regenerate twice as fast

• Clerics‘ Defensive Bonuses:


The defensive bonuses of clerics deployed in camps now also affect fortifications.

• Expansion with Church and Trade:

The conquest of sectors by proselytism or bribery has been adjusted.


o The costs of proselytism and bribery have been reduced altogether.
o Conquering sectors peacefully won’t destroy their fortifications anymore.
o Because they aren’t destroyed anymore, fortifications have to be “payed for” when a sector is
conquered by proselytism or bribery, increasing the relative costs of fortified sectors.
o Destroyed fortifications aren’t taken into account anymore when calculating the costs of
bribery and proselytism.
o The proselytism of Cavalry, Cannons and Fortifications now also calls for Brothers and
Fathers.
o The bribery of Cavalry, Cannons and Fortifications now also calls for Garment and Jewellery.
o Bribery Costs:
Coins: (10 x 0,5) + (10 x Pikemen x 0,2) + (10 x Musketeers x 0,2) + (Wooden Towers x
10 x 0,5) + (Stone Towers x 10 x 0,6)
Garment: (10 x Cavalry x 0,2) + (10 x Cannons x 0,2) + (10 x Wooden Towers x 0,4) + (10
x Stone Towers x0,5)
Jewellery: (10 x Stone Towers x 0,4)
o Proselytism Costs:
Novices: (1 x 4) + (1 x Pikemen x 0,5) + (1 x Musketeers x 0,5) + (1 x Wooden Towers x
1,8) + (1 x Stone Towers x 2,7)
Brothers: (1 x Cavalry x 0,5) + (1 x Cannons x 0,5) + (1 x Wooden Towers x 0,9) + (1 x
Stone Towers x 1,8)
Fathers: (1 x Stone Towers x 0,9)

• Event Locations:

o The costs of trade quests at Event Locations have been reduced.


o The costs of quests granting a treasure have been raised and adjusted to the costs of quests
granting a technology.
o The Earthquake now also destroys 50% of the supply of Stone, Coal, Iron Ore and Gold in the
storehouses of the targeted player.

• Fortification of Victory Point Sectors:


From now on sectors granting a Victory Point are generally fortified or are defended by strong
neutral units.

• Defense of neutral Sectors:


The amount of troops in neutral sectors has been adjusted on the following maps:
o Badland Ridge
o Glacier Vale
o Amber Coast
o Crushed Mirror
o Blazing Heat
o River Town
o Swampland Rivermouth
o Sandbeken
o Fiery Chasm
o Tempest Taiga

• Map specific Changes:

o River Town
- The Victory Point “Trading Company” has been added.
- The amount of Victory Points needed to achieve victory has been raised to 5.
o Tempest Taiga
- The amount of prebuilt buildings has been reduced.
- The amount of animals has been reduced.
o Nienroth
- The preset AI opponent has been changed from Raspun to Zoé.
- The amount of animals has been reduced.
o Mordsweiler
- The fertility of the starting sectors and adjacent sectors has been adjusted for all
players.
- The amount of neutral units defending the Victory Point sector has been raised and
the fortifications in that sector have been upgraded to stone fortifications.
- The amount of neutral units defending the sector between players has been
increased and the fortifications in those sectors have been upgraded.
- The amount of animals has been reduced.
o Amber Coast
- The Victory Point “Trading Company” has been added.
o Crushed Mirror
- The Victory Point “Trading Company” has been added.
o Swampland Rivermouth
- The Victory Point “Trading Company” has been added.
- The amount of Victory Points needed to achieve victory has been raised to 6.
o Badland Ridge
- The Victory Point “Trading Company” has been added.
- The amount of Victory Points needed to achieve victory has been raised to 7.
o Glacier Vale
- The Victory Point “Trading Company” has been added.
o Blazing Heat
- The amount of Victory Points needed to achieve victory has been raised to 7.

Version 1.07

Improvements

• Added a feedback to construction buildings when constructors cannot be spawned due to a lack
of living space
• The ingame chat is now available on the defeated / victory screen
• The name of the winning player is now displayed on the victory screen
• Improved desync handling. Desync cause will be removed, so the remaining players are able to
continue playing
• Improved street upgrade functionality
• Improved stability

Bug Fixes

• Fixed a bug that settlers returned goods to the occupying enemy after their castle has been
conquered
• Fixed constructors not working, if their construction building is located at dead ends
• Fixed a bug that special events occasionally did not start
• Fixed a bug that lost sessions would not be counted for the “Heat of Battle” achievement
• Improved logistics load balancing, fixing wells which stopped production on large maps
• Fixed various crashes
• Fixed various minor bugs

New Content

• Enjoy the seventh and eleventh campaign map, optimized for skirmish and multiplayer

Mordsweiler

Two alliances, each formed by two players, compete to reign supreme in Mordsweiler, a broad
valley high up in the mountains of Tandria. It would be best to choose your strategy wisely
depending on your starting position. There are two marketplaces allowing trade with the lands
behind the high mountains, one located at the western border, another one at the eastern border.
In the north is a cavernous labyrinth of cliffs - a defended sector - which offers a victory point
when conquered. If you are looking for help in overcoming your competitors, search for the
Pilgrimage Site in the north, the Enchanted Tower in the southeast or the Dark Fortress in the
southwest.

Nienroth

The Realm of Nienroth is divided by a broad river. Two rulers have set up camp on opposing
sides of the river. By the riverside, you'll find another town sector - already fortified by palisades -
which offers a victory point when conquered. Long bridges grant access to a huge river port
located nearby. Two special places are also worth a visit; the Royal Observatory in the
northwestern mountains and the Ancient Library near the meandering river in the south. Choose
your tactics wisely depending on your starting position, as it may favour a certain strategy.

Version 1.06

Bug Fixes

• Fixed empire connectivity problems


• Fixed some multiplayer connectivity problems
• Fixed a problem with savegames that could not be deleted
• Fixed tower issues on Sandbeken

Known Issue

• The game might freeze for a few seconds when joining an empire or multiplayer session

Version 1.05

Improvements

•Event sectors for which players have gained free passage (by finishing quests) are now indicated on
the overview map by a free passage icon
•Added a warning icon to construction buildings whose constructor cannot spawn due to a missing
tool
•Added a warning icon to special buildings where trainings stalls due to the population or army limit
•The handling of the logistics menu has been improved. A left click on a task will now open a context
menu which allows the player to move the task to the front of the panel, pause it or cancel it
altogether
•Added information about the player's position as well as improved navigation options to the leader
board screen
•Added the option to change the game’s default port if a router does not separate two connections
correctly:

- Add these lines to your “Options.ini” file (C:\Documents and Settings\YourName\My


Documents\Settlers7\Options.ini)

[Network]
DefaultPort = 9205

The default value is 9103 - anything else should do


Bug Fixes

•Fixed a concurrency issue during account authentication (first login)


•Fixed various random crashes
• Fixed a rare crash when activating the earthquake
• Fixed a bug that prevented achievements from being unlocked
• Fixed a possible exploit with retreating armies delaying the conquest of a sector
• Fixed a bug with the calculation of coins rewarded for completing a map
• Fixed a bug with player profile points being reset
• Blazing Heat: Adjusted amount of units in a neutral sector

New Content

• Enjoy the sixth and eighth campaign map optimized for skirmish and multiplayer

Wolffelden

The Land of Wolffelden is surrounded by huge river streams and mighty waterfall cascades. Two
rulers with different starting conditions want to gain control over this rich and fertile land. On top of
a high plateau you can find an old town, overlooking the wide river streams and offering a Victory
Point. When you dare to enter the enchanted forest, the mighty werewolf residing inside, may be
useful on your path to victory. At the riverbank you can find the two ports. Choose your tactic
wisely, depending on your starting position, which may favor a certain strategy.

Sandbeken

Three rivals compete in the domain of Sandbeken. It may be beneficial to choose your strategy
wisely depending on your starting position. Thick vapor is ascending from the central misty swamp
and spreading out to the surrounding lush meadows. It may be key to your success, when you
accomplish to cross the misty swamp or gain access to the connecting sector inside the swamp
area. There are two further town sectors, which have tactical value and offer victory points. There
is a river port in the north and a marketplace in the southern hills, which offer rich trades.

Version 1.04

Improvements

• Fixed some stats based victory points. Technologies, trade posts and killed soldiers now count for
deactivated players
• Players who leave a session are now removed from the map / UI

Bug Fixes

• Fixed a bug that caused construction huts and storehouses to disappear


• Fixed a bug with an already upgraded fortification on Crow´s Nest
•Fixed a bug that reset campaign progress
• Fixed a bug of the screenshot function
• Fixed a bug that the “Heat of Battle” achievement was not properly unlocked
• Fixed a bug with the desync error message
• Fixed hunters that beam home when working in deep woods

Additional

• New Hotkey
- Ctrl + P = Take Screenshot

Version 1.03

Improvements

• The allocation of fancy food to butchers has been improved


• If a teammate gains a dynamic victory point that has been yours, this will not be shown in your
interface anymore. A sound will be heard instead
• Added a check if the last game launch was successful. If not, the game options are reset to
default

Bug Fixes

• Fixed rare crashes of the auto save function


• Fixed a bug with the screen mode detection that prevented the game from starting
•Fixed failure to unlock next campaign map
• Various client side networking fixes
• Various server side networking fixes
• Various UI fixes
• Fixes for Russian localization
• Streets beneath bridges are no longer visible
•Fixed inaccessible resource piles
•Fixed rare failure to destroy and rebuild work yards in the vicinity of streets
•Fixed bug with a street that was build into the terrain

New Content

• Added the 4 player map: “Crow´s Nest” for skirmish and multiplayer matches
The "Crow´s Nest" has a single marketplace and unevenly spread resources. Additionally, not all
sectors have fortifications to protect them. Consider your starting position and choose your
strategy wisely. The map is intended to be played by teams of two, east vs west

Additional

• Prestige rewards now grant weapons, garments or books


• The readme has been updated
• New hotkeys:
- Ctrl + 2 = VP screen
- Ctrl + 3 = Economy menu
- Ctrl + 4 = Logistics menu
- Ctrl + 5 = Trading routes menu
- Ctrl + 6 = Warfare menu
- Ctrl + 7 = Technology board

Version 1.02

• Fixed various stability issues

Version 1.01

Improvements

• Facebook and Twitter features implemented


• Increased multiplayer stability
• Fixed various balancing issues
• Fixed localization issues

Bug Fixes

• Fixed various problems with the savegame option


• Fixed problems with online profile storage
• Fixed crashes related to street upgrade
• Fixed crashes in map forge
• Fixed a lot of minor bugs

Additional

• If you are behind a proxy and would like to use the Facebook features, add the following entries
under [System] in your options.ini (find it here: C:\Documents and Settings\YourName\My
Documents\Settlers7\Options.ini):
[System]
WebProxyHost = xxx.xxx.xxx.xxx
WebProxyPort = xxxx
WebProxyUsername = someName (optional)
WebProxyPassword = somePassword (optional)

You might also like