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Ed11 Notes - Module 4

The ASSURE model is an instructional design model that helps teachers develop lesson plans integrating technology. It focuses on meeting learning objectives and engaging learners. The six steps are: 1) Analyze learners, 2) State objectives, 3) Select strategies and materials, 4) Utilize materials, 5) Require participation, and 6) Evaluate and revise. The model emphasizes selecting appropriate technologies and strategies based on an analysis of learners and objectives. It provides a structured process for developing engaging lessons that effectively integrate technology.
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0% found this document useful (0 votes)
130 views

Ed11 Notes - Module 4

The ASSURE model is an instructional design model that helps teachers develop lesson plans integrating technology. It focuses on meeting learning objectives and engaging learners. The six steps are: 1) Analyze learners, 2) State objectives, 3) Select strategies and materials, 4) Utilize materials, 5) Require participation, and 6) Evaluate and revise. The model emphasizes selecting appropriate technologies and strategies based on an analysis of learners and objectives. It provides a structured process for developing engaging lessons that effectively integrate technology.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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MODULE 4

Instructional Design Models and Strategies Why is TPACK important?


 instructors & administrators recognize benefits
Instructional Design Model technology can have in the classroom—whether
- a tool, a framework to develop instructional that be preparing students for a technology-driven
materials world or helping to simplify course, school, &
- helps instructional designers provide a structure & district management.
meaning to learning material; allows them  TPACK shows that there’s a relationship between
visualize training need & break down process of technology, content, & pedagogy, & purposeful
designing training material into steps blending of them is key
- provide guidelines to ensure training addresses  TPACK reminds us that technology is just part of
learning objectives & meets desired expectations great teaching; truly an inter combination of
- purpose: systematically develop training courses content, pedagogy, & technology that make for
that successfully address the learning objectives innovative learning

TPACK (Technology, Pedagogy, & Content


Knowledge)
- technology integration framework that identifies 3
types of knowledge instructors need to combine
for successful educational technology (edtech)
integration
- introduced by Punya Mishra & Matthew J. Koehler
of Michigan State University in 2006
- center of diagram (TPACK) represents a full
understanding of how to teach with technology
- not same as having knowledge of each of 3
primary concepts individually; point of TPACK is to
understand how to use technology to teach
concepts in a way that enhances student learning
experiences
- example: deliver content to your students via your
learning management system (LMS); even if you
have sufficient knowledge of content you’re
teaching (CK) & of your LMS (TK), you might still
subject your students to an entire online course of
text-based PDFs
- came from original PCK model (ideal teacher)

 Content Knowledge (CK)
- what teachers know
- facts, concepts, theories
- what are you teaching and what is your own
knowledge of the subject?
 Pedagogy Knowledge (PK)
- how they teach
- instructional strategies, teaching methods,
assessments
- how do your students learn best and what
instructional strategies do you need to meet
their needs and the requirements of the
lesson plan?
 Technology Knowledge (TK)
- how technology is used
- teacher’s knowledge of & ability to use various
technologies, technological tools, & associated
resources
- what digital tools are available to you, which
do you know well enough to use, and which
would be most appropriate for the lesson at
hand?

3 Primary Forms of Knowledge


 Pedagogy Content Knowledge (PCK)
- teacher’s knowledge regarding foundational
areas of teaching & learning, including
curricula development, student assessment, &
reporting results
 Technology Content Knowledge (TCK)
- teacher’s understanding of how technology &
content can both influence & push against
each other
 Technological Pedagogical Knowledge (TPK)
- understanding how to use your digital tools as
a vehicle to the learning outcomes and
experiences you want
ASSURE Model - evaluate your teaching & revise for
- Robert Heinich & Michael Molenda improvement
- an instructional system or guideline that teachers - evaluate impact of teaching on student
can use to develop lesson plans which integrate learning
the use of technology and media - evaluation of teaching strategies & technology,
- places focus on learner & overall outcome of media, & materials that you used
accomplishing learning objectives - questions useful to ask during this evaluation:
1. Did your lesson meet the learning
 Analyze learners objectives that you planned? How will you
- analyze the context determine whether the students reach the
- essential to first think about your students & objectives? Is your way of assessing the
their general characteristics, academic levels, students in line with your learning
skills, & styles objectives?
 State Objectives 2. Can this lesson be improved? How? How
- state performance objectives are you going to assess the weaknesses
 Select Strategies, Technology, Media & in your presentation?
Materials 3. Was your choice of media and materials a
- select strategies, technology, media & good one? How will you assess the
materials effectiveness of these tools?
- strategy would be learner-centeredness 4. Is it possible that other technologies,
- technology, media, & materials would be media, and materials would have done a
laptop, cellphones, social media, google better job?
searching, research activities, textbooks
- final step in evaluation should focus on
 Utilize Technology, Media & Materials
feedback from students:
- preview, prepare the environment, learners, &
1. Was their experience positive overall?
learning experience
2. Do they feel that they have reached your
- making plan as to how you will utilize
objectives and their own personal
technology, media, & materials you have
objectives?
selected
3. How will you determine whether or not
- make sure plans contribute towards producing
your performance was effective?
objectives you have laid down
- important to preview or use media & materials
 ASSURE process is just a matter of common
before lesson, especially when using
sense
technology to make sure everything works
 good to follow a regimented guide to improve
appropriately
teaching technique; any effective teacher knows
- 5P’s process
that perfection of their technique does not come
o Preview the technology, media, &
overnight, & there is always room for
materials
improvement
- important to plan ahead of time just
 by following ASSURE process, be sure to
how you’re going to use them improve your teaching for many years to come
o Prepare the technology, media, &  used as a Lesson Plan Design – only
materials uniqueness is that TPACK is integrated in
- gather together all things need to ASSURE Model (Select & Utilize)
teach lesson & must be working
properly
o Prepare the environment
- some minimal preparations required to
set up learning environment; enough
desks, proper ventilation, good sitting
arrangements, & classroom should be
clear
o Prepare the learners
- clearly inform learners as to what the
learning objectives are
- Important to tell how they’ll be
assessed
- explain benefits of learning material
o Provide the Learning Experience
- actually carry out lesson; where all
planning takes effect
- prepare to carry out lesson with every
prior step of process in mind
 Require Learner Participation
- require speaking, note-taking & others from
students
- make plans on how you’re going to actively
engage students in material you’re teaching
- more sophisticated approach require that
students prepare questions & comments at
home to bring into class
- allow individual students to lead
classes/discussions in style of a seminar
- plan exactly how students will participate in
learning process
- essential part of every lesson; engage & help
them retain what they’re learning
- questioning, discussions, hands-on activities
 Evaluation & revise
ADDIE model
- generic process traditionally used by instructional
designers and training developers
- based on an earlier ID model, Five Step
Approach, developed by the U.S. Air Force
- carefully structured content, measured &
organized workload, dynamic

5 phases
- represent a dynamic, flexible guideline for building
effective training & performance support tools
 Analysis
- “goal-setting stage”
- determines nature of course
- instructional problem is clarified, instructional
goals & objectives are established; learning
environment & learner’s existing knowledge &
skills are identified
 instructional goals – making clear instruction
 instructional analysis – necessary steps to
carry out instructional goal
 learner analysis – find out what students
already know about topic
 determine target objective – identify what
needs to be learned
 Design
- deals with learning objectives, assessment
instruments, exercises, content, subject matter
analysis, lesson planning & media selection
- should be systematic & specific
- determine how lesson unfolds
 design assessments –
 course format –
 instructional strategy – what order to teach
 Development
- put plans & ideas into action & test it
 create a sample
 develop course material
 conduct a run-through
 Implementation
- learners experience your course
 materials – make sure all resources are
available
 learning space – appropriate learning
environment
 activities – needed to bridge knowledge gaps
 media – multimedia features, videos, audio
 assessments – test or performance task
where students perform on their own
 Evaluation
- assess performance & identify what needs to
be changed
 Formative – examination done through 4
phases
 Summative – evaluation at end of unit course
Pecha-Kucha
- “20x20 Presentation”
- slides automatically change
- translation: “sound of conversation” or
“chitchat”
- origin: Tokyo 2003
- developer: Astrid Klein & Mark Dytham
- gained popularity in past decade
- a specific style of presentation that entails
presentations of 20 slides, displayed for 20
seconds each, for a total presentation time of 6
minutes & 40 seconds
- learning assessment, support reflective practice,
virtual teambuilding, share conference learning
- successful: tightly edited & arranged in bite-sized
pieces (already planned before presenting)
- another feature that sets apart from traditional
style: design of slides – encourages students to
think about message that each slide portrays;
must know what they’re talking about
- some ways to use with students:
 mini-lectures
 introduce a topic to your students
 tell a story
 visual case scenarios
 project overview
- how students can use:
 group projects
 personal reflection presentation
 student introduction
 teach a topic

General Tips for Pecha Kucha Development


1. Think about story you are going to tell in 7 minutes
or less
2. Start by developing a storyboard
3. Time each slide to make sure that it’s 20 seconds
4. Intentionally plan images that will go on your slide

Why is Pecha Kucha important?


 Pecha Kucha style can improve presentation skills
& English-speaking skills in general.
 has relevance when teaching large numbers of
international students.
 utilizes imagery & effective use of spoken words to
create a seamless, memorable, meaningful, &
concise presentation
 short but very powerful
 not instructional design model; presentation model

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