Video and Animation (1) : DMET501 - Introduction To Media Engineering
Video and Animation (1) : DMET501 - Introduction To Media Engineering
Seif Eldawlatly
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Video
• Video has become an important feature of the Internet after the
development of digital video (DV) technology and higher network
speeds
• Some camcorders have an internal hard disk, while others write directly
to DVDs
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Video Standards
• DV camcorders or VTRs connected to computers over FireWire are
used for reasonable quality digital video capture
• Cheap video cameras are often built into mobile phones and laptop
computers or used as Webcams. They usually use MPEG-4 and USB
2.0
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Video Standards
• Television sets were traditionally based on Cathode Ray Tubes (CRTs)
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• The screen has to be refreshed 40 times/sec to avoid flickering
Video Standards
• Transmitting an entire picture many times a second requires large
bandwidth
• Therefore, each frame is divided into two fields (odd and even lines),
transmitted one after the other and interlaced for display
• Persistence of vision will help not noticing that at any moment, only half
the image is displayed
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Video Standards
• Interlaced frames may display combing when displayed progressively
or exported as still images
Odd Field Even Field Combined
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Video Standards
• Originally, the rate at which frames were transmitted was chosen to
match the local AC line frequency: a field rate of 50 per second in
Western Europe and 60 per second in North America
• PAL: a frame has 625 lines, of which 576 are picture, displayed at 50
fields (25 frames) per second (625/50)
• NTSC: a frame has 525 lines, of which 480 are picture, displayed at
59.94 fields (29.97 frames) per second (525/59.94, often treated as
525/60)
• Therefore, PAL frames are 720 × 576 and NTSC are 720 × 480
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Digital Video Standards
• CCIR 601 uses the YCBCR color space where Y corresponds to
luminance, CB is Blue – Y and CR is Red – Y
• High quality DVPRO and Digital-S formats use the 4:2:2 sampling
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Digital Video Standards
• High Definition (HD) represents any format that has larger frames than
the standard formats
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Digital Video Standards
• Example: HD of 1080 60i indicates a frame of size 1920 x 1080
interlaced at 60 fields per second
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Editing and Post-Production
• Video editing is the process of constructing a complete movie from a set
of video clips or scenes, combining them with sound where required
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Editing and Post-Production
• Post-production is concerned with making changes or compositing the
material, using operations that are similar to bitmapped image
manipulations
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Editing and Post-Production
• Effects such as dissolves and wipes are more complicated to do in
traditional films. They required the use of a device called an optical
printer
• Such device uses two projectors, each projecting the films that are to be
dissolved onto a camera. Filters are used for each projector to control
the dissolve effect
• Traditional analog video editing was done using more than one tape
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Editing and Post-Production
• Digital video editing made editing much easier similar to how typing in a
word processor on a computer is compared to using a typewriter
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Editing and Post-Production
• Edited digital video can be played back as soon as it’s edited not like
how it used to be with traditional films
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Video Delivery
• Video may be delivered over a network as a downloaded file, it may be
streamed or it may be delivered by progressive download
• In true streaming, the video is never stored on the user’s disk, but it
does require sufficient bandwidth to deliver frames fast enough to be
played (live video)
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Video Delivery
• Example (Progressive Download):
Consider a 30-second movie that has
been compressed to a data rate of
2Mbps (Every second of the movie is
saved in 2Mb)
If the movie is to be sent over a
connection operating at 512 kbps, the
movie will take 30 sec x
2Mbps/512kbps = 120 seconds to
download
• Flash Video is widely used for Web video. FLV files must be played in
the Flash Player with a SWF that controls the video playback (or in a
third-party player)
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