Basic Concepts of OOPS and Structure of C++ Program
Basic Concepts of OOPS and Structure of C++ Program
Objects
Classes
Inheritance
Data Abstraction
Data Encapsulation
Polymorphism
Overloading
Reusability
In order to understand the basic concepts in C++, the programmer must have a command
of the basic terminology in object-oriented programming. Below is a brief outline of the
concepts of Object-oriented programming languages:
Objects:
Object is the basic unit of object-oriented programming. Objects are identified by its unique
name. An object represents a particular instance of a class. There can be more than one
instance of an object. Each instance of an object can hold its own relevant data.
An Object is a collection of data members and associated member functions also known as
methods.
Classes:
Classes are data types based on which objects are created. Objects with similar properties
and methods are grouped together to form a Class. Thus a Class represent a set of
individual objects. Characteristics of an object are represented in a class asProperties. The
actions that can be performed by objects becomes functions of the class and is referred to
as Methods.
No memory is allocated when a class is created. Memory is allocated only when an object is
created, i.e., when an instance of a class is created.
Inheritance:
Inheritance is the process of forming a new class from an existing class or base class. The
base class is also known as parent class or super class, The new class that is formed is
called derived class. Derived class is also known as a child class or sub class.Inheritance
helps in reducing the overall code size of the program, which is an important concept in
object-oriented programming.
Data Abstraction:
Data Abstraction increases the power of programming language by creating user defined
data types. Data Abstraction also represents the needed information in the program without
presenting the details.
Data Encapsulation:
Data Encapsulation combines data and functions into a single unit called Class. When using
Data Encapsulation, data is not accessed directly; it is only accessible through the functions
present inside the class. Data Encapsulation enables the important concept of data hiding
possible.
Polymorphism:
Polymorphism allows routines to use variables of different types at different times. An
operator or function can be given different meanings or functions. Polymorphism refers to a
single function or multi-functioning operator performing in different ways.
Overloading:
Overloading is one type of Polymorphism. It allows an object to have different meanings,
depending on its context. When an exiting operator or function begins to operate on new
data type, or class, it is understood to be overloaded.
Reusability:
This term refers to the ability for multiple programmers to use the same written and
debugged existing class of data. This is a time saving device and adds code efficiency to the
language. Additionally, the programmer can incorporate new features to the existing class,
further developing the application and allowing users to achieve increased performance.
This time saving feature optimizes code, helps in gaining secured applications and facilitates
easier maintenance on the application.
The implementation of each of the above object-oriented programming features for C++ will
be highlighted in later sections.
main()
{
employee e1; → Creation of Object
e1.getvalue();
e1.displayvalu();
}