Understanding Different Types of Manoeuvres of A Vessel

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Understanding Different Types Of

Manoeuvres of a Vessel
Before venturing deeper into our topic of discussion, let us first understand what the
term ‘manoeuvrability’ of a ship means.

Manoeuvrability is defined as the inherent ability of a vessel to change its course/path.

Understanding the factor of manoeuvrability of a vessel is extremely important to a


designer or a seafarer, along with other aspects such as structural design, machinery,
propulsion, stability and seakeeping.

As a ship has to endure long voyages through different weather conditions, it is


important that the performance of a vessel during the day-to-day instances of its voyage
are not compromised on:

 Turning about an obstruction such as landmass or any other marine vehicle


 Circling about a desired point of interest
 Surging, stopping and accelerating
 For maintaining/varying its course or direction
 To maintain a desired path/trajectory
 To promptly veer about an object (ship, iceberg, landmass, reef etc.) without
costing much in time

In fact, various types of manoeuvres a ship needs to execute may be plentiful and
enlisting all of them will be difficult. Needless to say, manoeuvring is an important
pastureland in the field of marine design and analysis of vessel performance post-
design.
Tanker Turning in Gibraltar – Credits: Depositphotos
Now the question arises, is turning or stopping a ship similar to that of a car? The
answer is a very big NO. Unlike cars or other modes of land transport, one of the
biggest problems in manoeuvring marine vehicles like ships is the hydrodynamic water-
body interaction that takes place. This makes the problems of motion and control
complicated.

Let us try to understand this with an example. Suppose you’re driving a car and need to
stop hastily. You apply the brakes and in a few seconds, the car comes to a dead stop.
Or in another case you are required to make a quick swerve while driving on a hilly
road. You promptly tilt the steering wheel and the car takes up the desired path almost
instantaneously.

Unfortunately, this is not possible with ships. Firstly, because unlike cars, ships do not
run on solid surfaces and hence cannot have brakes. Secondly, the forces that act on a
car are entirely different from the hydrodynamics of the surrounding fluid that acts on
the ship’s large inertial mass (which doesn’t allow it to be as responsive as the car).

Hence, prediction of motion controllability in the case of a ship is a tedious job not only
at design/construction stage, but also at the operational stage.

Definitive Manoeuvres
Rudders and various other control surfaces are provided to control the motion of a ship
at sea.  A good manoeuvre requires a proper hydrodynamic interaction between the
control surface and the ship structure as a whole.

Control surfaces such as rudders, therefore, are the external means of aiding
manoeuvrability through interaction with the hydrodynamic parameters associated with
the vessel.

Also, it is essential to note that all kinds of manoeuvres are triggered off by the
application of rudder force in some specific direction.

Right after the launch, a ship undergoes all the necessary trials under certain
predefined conditions to assess these manoeuvring abilities.

IMO has its own set of rules slated for conducting each of these manoeuvring trials for
optimising the maximum feasible limits with the best performance of the vessel.

What are Manoeuvring Trials?


Just as all other aspects of the ship namely engine, ballast, cargo handling, etc. need to
undergo trials, the vessel’s manoeuvrability aspects are also tested to ensure that it can
safely navigate under worst-case scenarios.
Based on the possible manoeuvres the vessel can have, a certain set of trials are
conducted for each form of manoeuvre. The results in the form of dynamic variables are
then compared with the pre-defined standards.

USS Nimitz during sea trials – Credits: US Navy Photos/Wikipedia


 

These sea trials help in acquiring the entire data output of the vessel eliminating the
scaling complexities of a model.  Moreover, in case flaws are detected during trials, they
can be rectified right away without any uncertainty, prior to the delivery of the ship.

However, there are certain drawbacks of conducting vessel trials and the results
received from the same. They can be enlisted as:

 Environmental vagaries can disrupt the trials and yield inaccurate results
 They are costly
 They are time-consuming and cumbersome
 As trials need to be performed in wide open seas, most often, the vessels have
to travel a long distance from their place of launch.

Before conducting manoeuvring trials, for accurate results, it is essential to ensure that
the conditions are congenial for a trial and are in accordance with the required
standards.

 Deep and unrestricted waters: As per IMO criteria, the depth of the water
should be more than 4 times the draft at midship. Moreover, it should be done in a
place isolated from other ship traffic and far from any landmass.
 Calm Sea Conditions: The prevalent weather in that region must be suitable for
the trial to be conducted. The Sea State  value must be strictly less than 4 and the
wind speed should be within Beaufort Scale 5. It goes without saying that all trials
should be cancelled in case of harsh weather conditions such as storm, cyclones,
rainfall, snowfall etc.
 Away from Tidal Influence: All trials should be conducted in areas where there
is lesser influence of tides, currents, swells and even high waves.
 Proper draft, even keel and no trim in the proposed loading conditions.
 Steady Approach: Before taking a trial, the vessel must be allowed to run on a
steady course for some time. This is done in order to monitor the propulsion and
machinery systems of the ship and to stabilise the driving machinery. According to
IMO norms, the slated approach speed should not be less than 90% of the speed
corresponding to 85% MCR (Maximum Continuous Rating) of the main engine.

Some of the common manoeuvring sea trials a ship is put through are:

 Turning Circle Manoeuvre (for medium/large size vessels, mainly)


 Collision Avoidance (Small, non-displacement)
 Zig-zag Test
 Spiral and Reverse Spiral Test
 Pull-out Test (all kinds of general-purpose vessels with a rudder)
 Stopping Test (including Crash Stop) which of course has nothing to do with
course-keeping/manoeuvrability but is a necessary speed trial carried out in
tandem to with all the previous ones to characterise its stopping ability.

TURNING CIRCLE MANOEUVRE


This is the most common manoeuvre a vessel may be required to do every now and
then. Let us take some instances such as making a swerve around a landmass ( island,
port, harbour, other vessels), taxing/berthing for cargo handling, making its way through
a canal or heading back to its original destination after encompassing its destination.
Turning is inevitable in ships.

The ‘Turning Circle Manoeuvre’ can be explained briefly as:

 First, it is ensured that the vessel is heading forwards in a straight line with a
steady approach speed
 Then rudder is turned in the specific direction, i.e. for starboard turn rudder is
turned towards starboard side
 For best achievable performance, maximum rudder angle applied is 35 degrees
within design limits (as exceeding that would gradually lead to less-efficient lift and
finally stall).
 The ship initially has a tendency to deflect towards the port. Then it takes a large
turn to starboard.
 After sometime, it makes a complete turnaround (like a U-turn of a car) with an
180-degree change in heading direction.
 After some time it takes the trajectory of a circle with a Steady Turning Radius.
 The turning circle has to be done both ways, i.e. port and starboard by deflecting
the rudder to the same extent both ways
Though this may seem quite simple, it has a whole lot of hydrodynamic interaction
involved. Pertaining to which, the turning may be segregated into 3 different phases:

Reference : Image for reference purpose only. Image Credits – baesystems.com


PHASE 1:
This is when the rudder force is first applied whilst the ship is originally surging in a
definite straight line without any ‘yaw’ (rotatory motion about the z-axis). Moreover, due
to the absence of any transverse forces and moments, both the ‘sway’ (side-to-side or
port-starboard motion) and ‘yaw’ velocities are considered zero. However, due to the
application of the rudder angle, some forces and moments are induced in the transverse
direction. This gets aggravated by the interplay of the hydrodynamic factors.

One important question might be arising in your mind; why is that for a starboard turning
phase, the ship drifts to port for some time before finally reverting to starboard? This is
because, after the application of a rudder angle, the rudder creates some force on the
starboard side. This force is reciprocated by the hydrodynamic force as an equal and
opposite reaction force on the port side. As other forces arising due to the hull are
absent during this phase, the ship tends to drift sideways to port!

When the forces come in equilibrium, the ship again makes a starboard turn.

PHASE 2:
In this phase, the ship is about to make a complete 90-degree change of heading from
its initial path of heading. The moment induced by the hull gains some predominance by
this time, thanks to the increasing drift angle caused by the rudder moment. After some
time, the rudder moment balances the hull moment. At the second phase, not all
angular and linear velocities and accelerations are equal to zero.

One more interesting phenomenon that takes place in a turning circle is the effect of the
centrifugal force that acts on the ship .The physics involved here is quite simple: any
body undergoing a revolution has an additional centrifugal force that acts from the
geometric centre of the circle it traces.

PHASE 3:
As the rudder is kept a constant deflection, the ship continues to trace a circle. In the
third phase, the hull moment exceeds the moment induced by the rudder and the ship
reaches a Steady state of Turning. The angular and linear velocities remain constant as
the ship turns in a circle of constant radius. As all external influences are diminished,
the acceleration parameters become zero. The centrifugal force continues to act on the
ship.

The ship will continue to circle along the same trajectory if the rudder is not brought
back to its mean position.

In all of its three phases, the ship apparently tends to move about some fixed point. This
is due to the relative frame effects of motion. This fixed point about which the ship
appears to be rotating even when it is revolving is called the Pivot Point. This point is a
subject of special interest as it is the point at which the drift angle is zero. At any point,
all forces and moments are in. In general cases, the pivot point lies between one-sixth
and one-third of the ship’s length from the bow.
Ship’s path during turn
 

The aim of performing this trial is to test the ship’s overall ‘Turning Ability’ as it
comprises an indispensable manoeuvre that a ship has to undergo every now and then.
Following are some of the outcomes that are chiefly recorded and assessed while
conducting this trial:

 Advance: Advance is the distance surged by the ship forward after the rudder
angle is applied. As mentioned earlier, a ship has to manifest all the hydrodynamic
effects associated with it while performing any change in its motion. Unlike a car, it
can’t just turn right-away after the rudder deviation is applied. After traversing
some distance, it gradually does so. However, proper sea-handling characteristics
demand faster response to an operator order. Though no hard and fast rules exist,
for a given ship type and speed, a minimal advance criteria is sought, always.
 Transfer: It is the transverse distance travelled while a ship makes a 90-degree
change in heading. More definitely, it is the distance between the original direction
vector of the ship and the point when it has completely headed starboard in its
second phase of turn. The following figure illustrates better.
 Tactical Diameter: This is a measure of the extent of turn a vessel could have.
Thus, it is measured as the distance of separation between the original direction
vector of the ship at steady heading to that in the final phase of its turn when
steady state is achieved, that is the ship has changed its heading by 180 degrees.
In other words, the distance negotiated in a complete turnaround at a constant
rudder deflection is determined by this length. As the distance is almost equal to
the geometric diameter of its path, it is called Tactical Diameter.

Diagram of a full Turning Circle Manoeuvre


Likewise, lowest possible tactical diameters are sought as everyone would want their
ship to be well within the safest limits to avoid collisions and make manoeuvres as
briskly as possible!

The same criterion is similar for cars or other road transport where at the design stage
the maker ensures minimising the ‘distance to turn’ as much as possible keeping in
mind the lack of space and increasing traffic densities on roads.

 Time taken to change headings by 90 degree and 180 degrees: Just as


measuring advance and tactical diameter are crucial, so is the time taken to
achieve so. An efficient ship should cost minimum time covering its advance and
tactical diameter.

 Loss of Speed: Another crucial factor considered is the speed of the vessel at


every stage of a turn. The loss in speed should only be negotiable within certain
limits, otherwise, the engine propulsion dynamics should be analysed deeply. 

 Final Yaw Rate: It should be kept in mind that the final yaw rate is minimum.

It should be noted that IMO has its own yardsticks for slating out the maximum
allowable limits of turning ability a ship can have, failing which, the entire design is
discarded and made to review. These are:
 First, the Tactical diameter has to be at most less than five times the ship length
for any standard merchant ship or passenger service vessel.

Td < 5*Length of Ship

 Second, the forward advance has to be less than 4.5 times the length of the ship
for any general purpose vessel.

Ad<4.5*Length of ship.

The measures are based on statistical data conducted on earlier vessels and are
focussed to ensure that the ship is capable of turning well within the bounds of the
situation.

Another big problem that arises while turning a ship is the problem of heel during its
turn. All of you must be familiar with the concept of a motorbike tilting sideways while
negotiating a curve, thanks to the centrifugal effects interplaying with the self-weight.
Similarly, a ship too heels sideward while taking a turn. Sway and Yaw along with the
centrifugal forces acting variedly at different instances of turn are to be blamed. As
stability is a pressing issue in all ships under all conditions, this effect is unwanted. Also,
impacts can be detrimental if heel is not controlled at suitable limits. Hence, allowing the
maximum extent of ‘safe’ heel during a turn is also of a big concern.

In our next article, we would be having further insights into other kinds of manoeuvres
pertaining to a vessel which are required in different situations. The trials for assessing
them would also be highlighted.

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