Seminar Report
Seminar Report
Seminar Report
on
“ARTIFICIAL INTELLIGENCE AND DEEP
LEARNING”
submitted
in partial fulfillment
for the award of the Degree of
Bachelor of Technology
in
Department of Computer Science & Engineering
CERTIFICATE
ence & Engineering)VII semester has submitted her Seminar Report entitled ”Arti-
ficial Intelligence And Deep Learning” under my guidance.
Associate Professor
I would also like to express my thanks to my parents for their support and bless-
ings. A special thank goes to all my friends for their support in completion of this
work.
1 INTRODUCTION-ARTIFICIAL INTELLIGENCE 2
1.1 Artificial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.2 Intelligence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.3 Artificial Intlligence . . . . . . . . . . . . . . . . . . . . . . . . . . 2
2 HISTORY 4
2.1 History Of A.I. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
2.1.1 1950s: The Beginnings of Artificial Intelligence (AI) Research 4
2.1.2 1960:- . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
2.1.3 1980:- . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
2.1.4 1990 :- . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
3 TYPES OF A.I. 6
3.1 Weak AI or Narrow AI: . . . . . . . . . . . . . . . . . . . . . . . . 6
3.2 General AI: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
3.3 Super AI: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
3.4 Reactive Machines . . . . . . . . . . . . . . . . . . . . . . . . . . 8
3.5 Limited Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
3.6 Theory of Mind . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
3.7 Self-Awareness . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
5 GOALS OF A.I. 11
5.1 Deduction, reasoning, problem solving:- . . . . . . . . . . . . . . . 11
5.2 Knowledge representation:- . . . . . . . . . . . . . . . . . . . . . 11
5.3 Planning:- . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
5.4 Natural language processing:- . . . . . . . . . . . . . . . . . . . . 12
5.5 Motion and manipulation:- . . . . . . . . . . . . . . . . . . . . . . 12
5.6 . Perception:- . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
6 CATEGORIES OF A.I. 14
6.1 Conventional AI :- . . . . . . . . . . . . . . . . . . . . . . . . . . 14
6.1.1 Methods include: . . . . . . . . . . . . . . . . . . . . . . 14
6.2 Computational Intelligence (CI) . . . . . . . . . . . . . . . . . . . 14
6.2.1 Methods include: . . . . . . . . . . . . . . . . . . . . . . . 15
9 APPLICATIONS OF A.I 20
9.1 Hospitals and medicine . . . . . . . . . . . . . . . . . . . . . . . . 20
9.2 Heavy industry . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
9.3 Game Playing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
9.4 Speech Recognition . . . . . . . . . . . . . . . . . . . . . . . . . . 21
9.5 Understanding Natural Language . . . . . . . . . . . . . . . . . . . 21
9.6 Computer Vision . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
9.7 Expert Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
9.8 Heuristic Classification . . . . . . . . . . . . . . . . . . . . . . . . 22
10 FUTURE OF A.I. 23
12 ARCHITECTURES 27
12.1 Deep Neural Networks . . . . . . . . . . . . . . . . . . . . . . . . 27
12.2 Deep Belief Networks . . . . . . . . . . . . . . . . . . . . . . . . . 27
12.3 Recurrent Neural Networks . . . . . . . . . . . . . . . . . . . . . . 27
17 REFRENCES 35
INTRODUCTION-ARTIFICIAL
INTELLIGENCE
1.1 Artificial
The simple definition of artificial is that objects that are made or produced by
human beings rather than occurring naturally.
1.2 Intelligence
The simple definition of intelligence is a process of entail a set of skills of problem
solving, enabling to resolve genuine problems or difficulties that encounters and to
create an effective product and must also entail the potential for finding or creating
problems and thereby laying the groundwork for the acquisition of new knowledge
HISTORY
2.1.3 1980:-
In the early 1980s, AI research was revived by the commercial success of expert
systems, a form of AI program that simulated the knowledge and analytical skills of
one or more human experts. By 1985 the market for AI had reached over a billion
dollars. At the same time, Japan’s fifth generation computer project inspired the U.S
and British governments to restore funding for academic research in the field. In the
1990s and early 21st century, AI achieved its greatest successes, albeit somewhat
behind the scenes. Artificial intelligence is used for logistics, data mining, medical
diagnosis and many other areas throughout the technology industry
2.1.4 1990 :-
From 1990s until the turn of the century, AI has reached some incredible land-
marks with the creation of intelligent agents. Intelligent agents basically use their
surrounding environment to solve problems in the most efficient and effective man-
ner. In 1997, the first computer (named Deep Blue) beat a world chess champion.
In 1995, the VaMP car drove an entire 158 km racing track without any help from
human intelligence. In 1999, humanoid robots began to gain popularity as well as
the ability to walk around freely.
TYPES OF A.I.
Artificial Intelligence can be divided in various types, there are mainly two types
of main categorization which are based on capabilities and based on functionally of
AI. Following is flow diagram which explain the types of AI.
Apple Siriis a good example of Narrow AI, but it operates with a limited pre-
defined range of functions.
IBM’s Watson supercomputer also comes under Narrow AI, as it uses an Expert
system approach combined with Machine learning and natural language processing.
The idea behind the general AI to make such a system which could be smarter and
think like a human by its own.
Currently, there is no such system exist which could come under general AI and
can perform any task as perfect as a human.
The worldwide researchers are now focused on developing machines with General
AI.
As systems with general AI are still under research, and it will take lots of efforts
and time to develop such systems.
Such AI systems do not store memories or past experiences for future actions.
These machines only focus on current scenarios and react on it as per possible best
action.
These machines can use stored data for a limited time period only.
Self-driving cars are one of the best examples of Limited Memory systems. These
cars can store recent speed of nearby cars, the distance of other cars, speed limit, and
other information to navigate the road.
This type of AI machines are still not developed, but researchers are making lots
of efforts and improvement for developing such AI machines.
Artificial Intelligence is not just a part of computer science even it’s so vast and
requires lots of other factors which can contribute to it.
To create the AI first we should know that how intelligence is composed, so the
Intelligence is an intangible part of our brain which is a combination of Reasoning,
learning, problem-solving perception, language understanding, etc.
To achieve the above factors for a machine or software Artificial Intelligence
requires the following discipline:
GOALS OF A.I.
The general problem of simulating (or creating) intelligence has been broken down
into a number of specific sub-problems. These consist of particular traits or capabil-
ities that researchers would like an intelligent system to display. The traits described
below have received the most attention.
5.3 Planning:-
Intelligent agents must be able to set goals and achieve them. They need a way to
visualize the future and be able to make choices that maximize the utility (or ”value”)
of the available choices. In classical planning problems, the agent can assume that it
is the only thing acting on the world and it can be certain what the consequences of
its actions may be. However, if the agent is not the only actor, it must periodically
ascertain whether the world matches its predictions and it must change its plan as
this becomes necessary, requiring the agent to reason under uncertainty.
CATEGORIES OF A.I.
6.1 Conventional AI :-
Conventional AI mostly involves methods now classified as machine learning, characterized by
formalism and statistical analysis. This is also known as symbolic AI, logical AI, neat AI and
Good Old Fashioned Artificial Intelligence (GOFAI).
3. Bayesian networks
2. Fuzzy systems: techniques for reasoning under uncertainty, has been widely
used in modern industrial and consumer product control systems.
7.1 Automation:-
Automation is the use of machines, control systems and information technologies
to optimize productivity in the production of goods and delivery of services. The
correct incentive for applying automation is to increase productivity, and/or quality
beyond that possible with current human labor levels so as to realize economies
of scale, and/or realize predictable quality levels. automation greatly decreases the
need for human sensory and mental requirements while increasing load capacity,
speed, and repeatability.
7.2 Cybernetics:-
Cybernetics in some ways is like the science of organisation, with special empha-
sis on the dynamic nature of the system being organised. The human brain is just
such a complex organisation which qualifies for cybernetic study. It has all the char-
acteristics of feedback, storage, etc. and is also typical of many large businesses or
Government departments. Cybernetics is that of artificial intelligence, where the
aim is to show how artificially manufactured systems can demonstrate intelligent
behaviour.
7.11 Chatbot:-
Chatterbot, a chatter robot is a type of conversational agent, a computer program
designed to simulate an intelligent conversation with one or more human users via
auditory or textual methods. Internet Relay Chat bot, a set of scripts or an indepen-
dent program that connects to Internet Relay Chat as a client, and so appears to other
IRC users as another user.
8.1 ADVANTAGES
AI drives down the time taken to perform a task. It enables multi-tasking and eases
the workload for existing resources.
AI enables the execution of hitherto complex tasks without significant cost outlays.
8.2 DISADVANTAGES
High cost of implementation.
Lacks creativity.
Risk of unemployement.
APPLICATIONS OF A.I
2) You can also buy machines that can play master level chess for a few hundred
dollars. There is some AI in them, but they play well against people mainly through
brute force computation–looking at hundreds of thousands of positions.
3) The internet is the best example were one can buy machine and play various
games
FUTURE OF A.I.
3. We will recreate some parts of the human (animal) brain in silicon. The fea-
sibility of this is demonstrated by tentative hippocampus experiments in rats There
are two major projects aiming for human brain simulation, CCortex and IBM Blue
Brain.
6. Systems that do not possess self-awareness and sentience will at best always be
very brittle.
7. Without these uniquely human characteristics, truely useful and powerful as-
sistants will remain a goal to achieve. To be sure, advances in hardware, storage,
parallel processing architectures will enable ever greater leaps in functionality
10. The early years of the 21st century should see dramatic strides forward in this
area however
DEEP LEARNING
11.1 INTRODUCTION
Deep learning is based on the branch of machine learning, which is a subset of
artificial intelligence. Since neural networks imitate the human brain and so deep
learning will do. In deep learning, nothing is programmed explicitly. Basically, it
is a machine learning class that makes use of numerous nonlinear processing units
so as to perform feature extraction as well as transformation. The output from each
preceding layer is taken as input by each one of the successive layers.
Deep learning models are capable enough to focus on the accurate features them-
selves by requiring a little guidance from the programmer and are very helpful in
solving out the problem of dimensionality. Deep learning algorithms are used, espe-
cially when we have a huge no of inputs and outputs.
Since deep learning has been evolved by the machine learning, which itself is a
subset of artificial intelligence and as the idea behind the artificial intelligence is
to mimic the human behavior, so same is ”the idea of deep learning to build such
algorithm that can mimic the brain”.
Deep learning is implemented with the help of Neural Networks, and the idea
behind the motivation of Neural Network is the biological neurons, which is nothing
but a brain cell.
ARCHITECTURES
13.5 Entertainment
Content editing and auto-content creation are now a reality thanks to Deep Learn-
ing and its contribution to face and pattern recognition
13.8 Healthcare
Healthcare giants are mitigating health risks associated with readmissions while
bringing down the costs.
13.9 Personalisations
Deep Learning is empowering efforts of e-commerce giants like Amazon, E-Bay,
Alibaba, etc. to provide seamless personalized experiences in the form of product
recommendations, personalized packages and discounts, and identifying large rev-
enue opportunities around the festive season
It was seen that the model was capable of predicting the demographics of each
area, just via the car makeup. Deep Dreaming
This technique, as the name suggests, allows the computer to hallucinate on top of
an existing photo – thereby generating a reassembled dream.
14.1 ADVANTAGES
It lessens the need for feature engineering.
14.2 DISADVANTAGES
It requires an ample amount of data.
CONCLUSION
REFRENCES
[1] www.sas.com
[3] www.investopedia.com
[4] javatpoint.com/deeplearning
[5] en.wikipidea.org