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Unity Mcqs

Each script in Unity inherits from MonoBehaviour. The update function is called continuously throughout the life of the game or simulation. When a behavior becomes disabled or inactive, the OnDisable function is used. Unity currently has 6 released versions and its first platform was Windows. A vector is used throughout Unity to pass 3D positions and directions and contains common vector operations.

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100% found this document useful (1 vote)
811 views1 page

Unity Mcqs

Each script in Unity inherits from MonoBehaviour. The update function is called continuously throughout the life of the game or simulation. When a behavior becomes disabled or inactive, the OnDisable function is used. Unity currently has 6 released versions and its first platform was Windows. A vector is used throughout Unity to pass 3D positions and directions and contains common vector operations.

Uploaded by

Sohail Rehman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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1.

Multiple Choice Question

1. Each Script in Unity 3D is inherited from;


a) MonoBehaviour b) DefaultBehaviour c) UnityBehaviour d) DefaultInstance
2. The function that gets called continuously throughout the life of game or
simulation;
a) start b) update c) test() d) FixedUpdate()
3. When the behavior becomes disable or inactive which function is used;
a) OnDisable b) OnDestroy c) OnApplicationQuit d) OnApplicationPause
4. How many versions of unity released till now;
a) a)3 b) b)4 c) c)5 d) d)6
5. Unity first platform is;
a) windows b) Mac c) OS X d) None of the above
6. The structure is used throughout Unity to pass 3D positions and directions
around. It also contains functions for doing common vector operations;
a) Vector b) RigidBody c) GUILayout d) Both a and b

7. Difference between 2D and 3D defaults ;


a) Your main Camera will be set to orthographic by default . b) Textures
will be imported as sprite in 2D Mode. c) Both A and B d) No note able
difference exist
8. The most powerful part of Unity;
a) Unity Asset Store b) Controllers c) Containers d) Methods
9. When the script instance is being loaded which function is called;
a) Update() b) Start() c) Onload() d) Awake()
10. Unity support languages are;
a) Java and C++ b) C# , BOO and JavaScript c) C# and C++ d) C# , Boo and
Java
11. Threads in unity 3D;
a) Unity3D API is not thread-safe b) Use coroutines in place of threads c)
You can use threads in unity 3D d) Both a and b
12. How many main methods in unity 3d Code;
a) a)1 b) Multiple c) no main method in code d) None of above
13. If the collision stops as a result of one of the objects being destroyed
-- using Destroy() which function won,t called;
a) OnCollisionExit b) OnCollisionStay c) OnCollisionterminate d)
OnTriggerStay

14. For trigger collision event to be triggered,Which statement is true;


a) one of the two colliders needs to be separated. b) one of the two
colliders needs to have a rigid body attached. a) c)None of above
15. What is a fundamental building block in unity;
a) Game Objects b) Scenes c) projects a) d)assests
16. which component defines position and orientation;
a)Transform Object b) Transform Component c) Build Component d) d)prefab
17. To ignore collesion between two layers you can use;
a) Physics.IgnoreLayerCollision b) Physics.IgnoreCollision c)
Physics.GetIgnoreLayerCollision d) OnCollisionEnter
18. Unity accompanying script editors are;
a) Visual Studio b) MonoDevelop c) Both a and b d) None of above
19. The window where you can position your game objects and move things around;
a) level b) assets c) projects d) scene
20. Unity is the default software development kit (SDK) for Nintendo's Wii U video
game console platform;
a)true b) false

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