Hawkers: Blades Dark

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blades in the dark hawkers

cohort type

crew sheet vice


dealers
ARMOR

special abilities xp
name reputation
silver tongues: each pc may add +1 action rating to command,
consort, or sway (up to a max rating of 3). cohort type
lair ARMOR
accord: sometimes friends are as good as territory. you may
turf hold weak strong tier count up to three +3 faction statuses you hold as if they
rep are turf.
Claims the good stuff: your merchandise is exquisite. the product
personal quality is equal to your tier+2. when you deal with a crew
clothier local graft lookouts informants or faction, the gm will tell you who among them is hooked type
+1d to survey and cohort
turf +1d engagement +2 coin for show of +1d gather info for on your product (one, a few, many, or all).
hunt on your ARMOR
for social plans force or socialize scores ghost market: through arcane ritual or hard-won
turf
experience, you have discovered how to prepare your product
for sale to ghosts and/or demons. they do not pay in coin.
what do they pay with?
luxury venue
turf turf LAIR turf +1d to consort high society: it's all about who you know. take -1 heat
and sway on site during downtime and +1d to gather info about the city's cohort type
elite. ARMOR

hooked: your gang members use your product. add the savage,
foreign surplus cover unreliable, or wild flaw to your gangs to give them +1
market vice den caches cover identities
+1d engagement quality.
(tier roll) - heat = (tier roll) - heat = +2 coin for operation for deception and
coin in downtime coin in downtime product sale or -2 heat per score patron: when you advance your tier, it costs half the coin it
supply transport plans
normally would. who is your patron? why do they help you?
crew upgrades
heat wanted level coin vaults veteran: choose special abilities from other crews: hawker’ s rigging (1 carried
upon crew advance, each pc gets +1 stash (+2 per tier)
item is concealed; no load)
ironhook contacts (+1 tier
crew advancement in prison)
at the end of each session, for each item below, mark 1 xp or 2 xp if that item occurred multiple
times. elite rooks (+1 quality)
acquire product supply, execute clandestine/covert sales, or secure new territory. elite thugs (+1 quality)
contend with challenges above your current station. composed (+1 stress box)
bolster your crew's reputation or develop a new one.
express the goals, drives, inner conflict, or essential nature of the crew.
contacts note: these fields are editable sales territory lair quality
sale - supply - show of force - socialize
rolan wott, a magistrate carriage documents
laroze, a bluecoat boat gear
lydra, a deal broker hidden implements
quarters pet/special
hoxley, a smuggler
■ secure supplies
anya, a dillettante vault tools
marlo, a gang boss workshop weapons
training cohorts
insight upgrade costs
prowess new cohort: 2
■ resolve add type: 2
playbook
mastery
factions of doskvol
criminal underworld city institutions labor & trade citizenry
tier hold status tier hold status tier hold status tier hold status
the unseen iv s imperial military vi s the foundation iv s Whitecrown v s

the hive iv s city council v s dockers iii s Brightstone iv s

the circle of flame iii s ministry of preservation v s gondoliers iii s Charterhall iv s

the silver nails iii s leviathan hunters v s sailors iii w Six Towers iii w

lord scurlock iii s ironhook prison iv s laborers iii w Silkshore ii s

the crows ii w sparkwrights iv s cabbies ii w Nightmarket ii s

the lampblacks ii w spirit wardens iv s cyphers ii s Crow's Foot ii s

the red sashes ii w bluecoats iii s ink rakes ii w The Docks ii s

the dimmer sisters ii s inspectors iii s rail jacks ii w Barrowcleft ii s

the grinders ii w iruvian consulate iii s servants ii w Coalridge ii w

the billhooks ii w skovlan consulate iii w Charhollow i s

the wraiths ii w the brigade ii s Dunslough i w

the gray cloaks ii s severosi consulate i s

ulf ironborn i s dagger isles consulate i s the fringe


the fog hounds i w tier hold status
the church of ecstasy iv s
the lost i w
the horde iii s

the path of echoes iii s

the forgotten gods iii w

the reconciled iii s

skovlander refugees iii w

the weeping lady ii s


tier: i, ii, iii, iv, v, vi
hold: weak, strong War deathlands scavengers ii w
status: +3 allies when you're at war with any number of factions (status -3), the following penalties apply:
+2 friendly lose 1 hold (temporarily, while the war persists). this may knock you down a tier.
+1 helpful pcs get only one free downtime action instead of two.
0 neutral
-1 interfering
take +1 heat from each score.
-2 hostile your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half
-3 war! their normal income (round down).
claims
Notes

lair
long-term projects
segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

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